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1 | -- This script has been converted to FE by iPxter | |
2 | - | Player = game:GetService("Players").LocalPlayer |
2 | + | |
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | - | Mouse = Player:GetMouse() |
8 | + | script.Parent = Player.Character |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | wait(0.2) | |
88 | Player = owner | |
89 | PlayerGui = Player.PlayerGui | |
90 | Cam = workspace.CurrentCamera | |
91 | Backpack = Player.Backpack | |
92 | Character = Player.Character | |
93 | Humanoid = Character.Humanoid | |
94 | RootPart = Character.HumanoidRootPart | |
95 | Torso = Character.Torso | |
96 | Head = Character.Head | |
97 | RightArm = Character["Right Arm"] | |
98 | LeftArm = Character["Left Arm"] | |
99 | RightLeg = Character["Right Leg"] | |
100 | LeftLeg = Character["Left Leg"] | |
101 | RootJoint = RootPart.RootJoint | |
102 | Neck = Torso.Neck | |
103 | RightShoulder = Torso["Right Shoulder"] | |
104 | LeftShoulder = Torso["Left Shoulder"] | |
105 | RightHip = Torso["Right Hip"] | |
106 | LeftHip = Torso["Left Hip"] | |
107 | local LastBolt | |
108 | local LightningBolts = {} | |
109 | local GunPoint | |
110 | IT = Instance.new | |
111 | CF = CFrame.new | |
112 | VT = Vector3.new | |
113 | RAD = math.rad | |
114 | C3 = Color3.new | |
115 | UD2 = UDim2.new | |
116 | BRICKC = BrickColor.new | |
117 | ANGLES = CFrame.Angles | |
118 | EULER = CFrame.fromEulerAnglesXYZ | |
119 | COS = math.cos | |
120 | ACOS = math.acos | |
121 | SIN = math.sin | |
122 | ASIN = math.asin | |
123 | ABS = math.abs | |
124 | MRANDOM = math.random | |
125 | FLOOR = math.floor | |
126 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
127 | local NEWMESH = IT(MESH) | |
128 | if MESH == "SpecialMesh" then | |
129 | NEWMESH.MeshType = MESHTYPE | |
130 | if MESHID ~= "nil" and MESHID ~= "" then | |
131 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
132 | end | |
133 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
134 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
135 | end | |
136 | end | |
137 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
138 | NEWMESH.Scale = SCALE | |
139 | NEWMESH.Parent = PARENT | |
140 | return NEWMESH | |
141 | end | |
142 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
143 | local NEWPART = IT("Part") | |
144 | NEWPART.formFactor = FORMFACTOR | |
145 | NEWPART.Reflectance = REFLECTANCE | |
146 | NEWPART.Transparency = TRANSPARENCY | |
147 | NEWPART.CanCollide = false | |
148 | NEWPART.Locked = true | |
149 | NEWPART.Anchored = true | |
150 | if ANCHOR == false then | |
151 | NEWPART.Anchored = false | |
152 | end | |
153 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
154 | NEWPART.Name = NAME | |
155 | NEWPART.Size = SIZE | |
156 | NEWPART.Position = Torso.Position | |
157 | NEWPART.Material = MATERIAL | |
158 | NEWPART:BreakJoints() | |
159 | NEWPART.Parent = PARENT | |
160 | return NEWPART | |
161 | end | |
162 | Player_Size = 1 | |
163 | Animation_Speed = 3 | |
164 | Frame_Speed = 0.016666666666666666 | |
165 | local Speed = 16 | |
166 | local Effects2 = {} | |
167 | local weldBetween = function(a, b) | |
168 | local weldd = Instance.new("ManualWeld") | |
169 | weldd.Part0 = a | |
170 | weldd.Part1 = b | |
171 | weldd.C0 = CFrame.new() | |
172 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
173 | weldd.Parent = a | |
174 | return weldd | |
175 | end | |
176 | function createaccessory(attachmentpart, mesh, texture, scale, offset, color) | |
177 | local acs = Instance.new("Part") | |
178 | acs.CanCollide = false | |
179 | acs.Anchored = false | |
180 | acs.Size = Vector3.new(0, 0, 0) | |
181 | acs.CFrame = attachmentpart.CFrame | |
182 | acs.Parent = Character | |
183 | acs.BrickColor = color | |
184 | local meshs = Instance.new("SpecialMesh") | |
185 | meshs.MeshId = mesh | |
186 | meshs.TextureId = texture | |
187 | meshs.Parent = acs | |
188 | meshs.Scale = scale | |
189 | meshs.Offset = offset | |
190 | weldBetween(attachmentpart, acs) | |
191 | end | |
192 | function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE) | |
193 | if TYPE == "Gem" then | |
194 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
195 | acs.Anchored = false | |
196 | acs.CanCollide = false | |
197 | acs.CFrame = PART.CFrame | |
198 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
199 | weldBetween(PART, acs) | |
200 | elseif TYPE == "Skull" then | |
201 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
202 | acs.Anchored = false | |
203 | acs.CanCollide = false | |
204 | acs.CFrame = PART.CFrame | |
205 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
206 | weldBetween(PART, acs) | |
207 | elseif TYPE == "Eye" then | |
208 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
209 | acs.Anchored = false | |
210 | acs.CanCollide = false | |
211 | acs.CFrame = PART.CFrame | |
212 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
213 | weldBetween(PART, acs) | |
214 | end | |
215 | end | |
216 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
217 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
218 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
219 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
220 | local CHANGEDEFENSE = 0 | |
221 | local CHANGEDAMAGE = 0 | |
222 | local CHANGEMOVEMENT = 0 | |
223 | local ANIM = "Idle" | |
224 | local ATTACK = false | |
225 | local EQUIPPED = false | |
226 | local HOLD = false | |
227 | local COMBO = 1 | |
228 | local Rooted = false | |
229 | local SINE = 0 | |
230 | local KEYHOLD = false | |
231 | local CHANGE = 2 / Animation_Speed | |
232 | local WALKINGANIM = false | |
233 | local WALK = 0 | |
234 | local VALUE1 = false | |
235 | local VALUE2 = false | |
236 | local ROBLOXIDLEANIMATION = IT("Animation") | |
237 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
238 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
239 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
240 | WEAPONGUI.Name = "Weapon GUI" | |
241 | local Weapon = IT("Model") | |
242 | Weapon.Name = "Adds" | |
243 | local Delete = IT("Model", Character) | |
244 | Delete.Name = "Those who must be banished." | |
245 | local Effects = IT("Folder", Weapon) | |
246 | Effects.Name = "Effects" | |
247 | local ANIMATOR = Humanoid.Animator | |
248 | local ANIMATE = Character.Animate | |
249 | local HITPLAYERSOUNDS = { | |
250 | "263032172", | |
251 | "263032182", | |
252 | "263032200", | |
253 | "263032221", | |
254 | "263032252", | |
255 | "263033191" | |
256 | } | |
257 | local HITARMORSOUNDS = { | |
258 | "199149321", | |
259 | "199149338", | |
260 | "199149367", | |
261 | "199149409", | |
262 | "199149452" | |
263 | } | |
264 | local HITWEAPONSOUNDS = { | |
265 | "199148971", | |
266 | "199149025", | |
267 | "199149072", | |
268 | "199149109", | |
269 | "199149119" | |
270 | } | |
271 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
272 | local UNANCHOR = true | |
273 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
274 | ArtificialHB = Instance.new("BindableEvent", script) | |
275 | ArtificialHB.Name = "ArtificialHB" | |
276 | script:WaitForChild("ArtificialHB") | |
277 | frame = Frame_Speed | |
278 | tf = 0 | |
279 | allowframeloss = false | |
280 | tossremainder = false | |
281 | lastframe = tick() | |
282 | script.ArtificialHB:Fire() | |
283 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
284 | tf = tf + s | |
285 | if tf >= frame then | |
286 | if allowframeloss then | |
287 | script.ArtificialHB:Fire() | |
288 | lastframe = tick() | |
289 | else | |
290 | for i = 1, math.floor(tf / frame) do | |
291 | script.ArtificialHB:Fire() | |
292 | end | |
293 | lastframe = tick() | |
294 | end | |
295 | if tossremainder then | |
296 | tf = 0 | |
297 | else | |
298 | tf = tf - frame * math.floor(tf / frame) | |
299 | end | |
300 | end | |
301 | end) | |
302 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
303 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
304 | end | |
305 | function PositiveAngle(NUMBER) | |
306 | if NUMBER >= 0 then | |
307 | NUMBER = 0 | |
308 | end | |
309 | return NUMBER | |
310 | end | |
311 | function NegativeAngle(NUMBER) | |
312 | if NUMBER <= 0 then | |
313 | NUMBER = 0 | |
314 | end | |
315 | return NUMBER | |
316 | end | |
317 | function Swait(NUMBER) | |
318 | if NUMBER == 0 or NUMBER == nil then | |
319 | ArtificialHB.Event:wait() | |
320 | else | |
321 | for i = 1, NUMBER do | |
322 | ArtificialHB.Event:wait() | |
323 | end | |
324 | end | |
325 | end | |
326 | function QuaternionFromCFrame(cf) | |
327 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
328 | local trace = m00 + m11 + m22 | |
329 | if trace > 0 then | |
330 | local s = math.sqrt(1 + trace) | |
331 | local recip = 0.5 / s | |
332 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
333 | else | |
334 | local i = 0 | |
335 | if m00 < m11 then | |
336 | i = 1 | |
337 | end | |
338 | if m22 > (i == 0 and m00 or m11) then | |
339 | i = 2 | |
340 | end | |
341 | if i == 0 then | |
342 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
343 | local recip = 0.5 / s | |
344 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
345 | elseif i == 1 then | |
346 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
347 | local recip = 0.5 / s | |
348 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
349 | elseif i == 2 then | |
350 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
351 | local recip = 0.5 / s | |
352 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
353 | end | |
354 | end | |
355 | end | |
356 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
357 | local xs, ys, zs = x + x, y + y, z + z | |
358 | local wx, wy, wz = w * xs, w * ys, w * zs | |
359 | local xx = x * xs | |
360 | local xy = x * ys | |
361 | local xz = x * zs | |
362 | local yy = y * ys | |
363 | local yz = y * zs | |
364 | local zz = z * zs | |
365 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
366 | end | |
367 | function QuaternionSlerp(a, b, t) | |
368 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
369 | local startInterp, finishInterp | |
370 | if cosTheta >= 1.0E-4 then | |
371 | if 1 - cosTheta > 1.0E-4 then | |
372 | local theta = ACOS(cosTheta) | |
373 | local invSinTheta = 1 / SIN(theta) | |
374 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
375 | finishInterp = SIN(t * theta) * invSinTheta | |
376 | else | |
377 | startInterp = 1 - t | |
378 | finishInterp = t | |
379 | end | |
380 | elseif 1 + cosTheta > 1.0E-4 then | |
381 | local theta = ACOS(-cosTheta) | |
382 | local invSinTheta = 1 / SIN(theta) | |
383 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
384 | finishInterp = SIN(t * theta) * invSinTheta | |
385 | else | |
386 | startInterp = t - 1 | |
387 | finishInterp = t | |
388 | end | |
389 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
390 | end | |
391 | function Clerp(a, b, t) | |
392 | local qa = { | |
393 | QuaternionFromCFrame(a) | |
394 | } | |
395 | local qb = { | |
396 | QuaternionFromCFrame(b) | |
397 | } | |
398 | local ax, ay, az = a.x, a.y, a.z | |
399 | local bx, by, bz = b.x, b.y, b.z | |
400 | local _t = 1 - t | |
401 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
402 | end | |
403 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
404 | local frame = IT("Frame") | |
405 | frame.BackgroundTransparency = TRANSPARENCY | |
406 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
407 | frame.Position = POSITION | |
408 | frame.Size = SIZE | |
409 | frame.BackgroundColor3 = COLOR | |
410 | frame.BorderColor3 = BORDERCOLOR | |
411 | frame.Name = NAME | |
412 | frame.Parent = PARENT | |
413 | return frame | |
414 | end | |
415 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
416 | local label = IT("TextLabel") | |
417 | label.BackgroundTransparency = 1 | |
418 | label.Size = UD2(1, 0, 1, 0) | |
419 | label.Position = UD2(0, 0, 0, 0) | |
420 | label.TextColor3 = TEXTCOLOR | |
421 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
422 | label.TextTransparency = TRANSPARENCY | |
423 | label.FontSize = TEXTFONTSIZE | |
424 | label.Font = TEXTFONT | |
425 | label.BorderSizePixel = BORDERSIZEPIXEL | |
426 | label.TextScaled = false | |
427 | label.Text = TEXT | |
428 | label.Name = NAME | |
429 | label.Parent = PARENT | |
430 | return label | |
431 | end | |
432 | function NoOutlines(PART) | |
433 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
434 | end | |
435 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
436 | local NEWWELD = IT(TYPE) | |
437 | NEWWELD.Part0 = PART0 | |
438 | NEWWELD.Part1 = PART1 | |
439 | NEWWELD.C0 = C0 | |
440 | NEWWELD.C1 = C1 | |
441 | NEWWELD.Parent = PARENT | |
442 | return NEWWELD | |
443 | end | |
444 | local SOUND = IT("Sound", nil) | |
445 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
446 | local NEWSOUND | |
447 | coroutine.resume(coroutine.create(function() | |
448 | NEWSOUND = SOUND:Clone() | |
449 | NEWSOUND.Parent = PARENT | |
450 | NEWSOUND.Volume = VOLUME | |
451 | NEWSOUND.Pitch = PITCH | |
452 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
453 | NEWSOUND:play() | |
454 | repeat | |
455 | Swait() | |
456 | until NEWSOUND.Playing == false | |
457 | NEWSOUND:remove() | |
458 | end)) | |
459 | return NEWSOUND | |
460 | end | |
461 | function CFrameFromTopBack(at, top, back) | |
462 | local right = top:Cross(back) | |
463 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
464 | end | |
465 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
466 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
467 | local mesh = IT("SpecialMesh", wave) | |
468 | mesh.MeshType = "FileMesh" | |
469 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
470 | mesh.Scale = SIZE | |
471 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
472 | wave.CFrame = CFRAME | |
473 | coroutine.resume(coroutine.create(function(PART) | |
474 | for i = 1, WAIT do | |
475 | Swait() | |
476 | mesh.Scale = mesh.Scale + GROW | |
477 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
478 | if DOESROT == true then | |
479 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
480 | end | |
481 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
482 | if wave.Transparency > 0.99 then | |
483 | wave:remove() | |
484 | end | |
485 | end | |
486 | end)) | |
487 | end | |
488 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
489 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
490 | local mesh = IT("SpecialMesh", wave) | |
491 | mesh.MeshType = "FileMesh" | |
492 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
493 | mesh.Scale = SIZE | |
494 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
495 | wave.CFrame = CFRAME | |
496 | coroutine.resume(coroutine.create(function(PART) | |
497 | for i = 1, WAIT do | |
498 | Swait() | |
499 | mesh.Scale = mesh.Scale + GROW | |
500 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
501 | if DOESROT == true then | |
502 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
503 | end | |
504 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
505 | if wave.Transparency > 0.99 then | |
506 | wave:remove() | |
507 | end | |
508 | end | |
509 | end)) | |
510 | end | |
511 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
512 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
513 | local mesh = IT("SpecialMesh", wave) | |
514 | mesh.MeshType = "FileMesh" | |
515 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
516 | mesh.Scale = SIZE | |
517 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
518 | wave.CFrame = CFRAME | |
519 | coroutine.resume(coroutine.create(function(PART) | |
520 | for i = 1, WAIT do | |
521 | Swait() | |
522 | mesh.Scale = mesh.Scale + GROW | |
523 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
524 | if DOESROT == true then | |
525 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
526 | end | |
527 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
528 | if wave.Transparency > 0.99 then | |
529 | wave:remove() | |
530 | end | |
531 | end | |
532 | end)) | |
533 | end | |
534 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
535 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
536 | local mesh = IT("SpecialMesh", wave) | |
537 | mesh.MeshType = "FileMesh" | |
538 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
539 | mesh.Scale = SIZE | |
540 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
541 | wave.CFrame = CFRAME | |
542 | coroutine.resume(coroutine.create(function(PART) | |
543 | for i = 1, WAIT do | |
544 | Swait() | |
545 | mesh.Scale = mesh.Scale + GROW | |
546 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
547 | if DOESROT == true then | |
548 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
549 | end | |
550 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
551 | if wave.Transparency > 0.99 then | |
552 | wave:remove() | |
553 | end | |
554 | end | |
555 | end)) | |
556 | end | |
557 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
558 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
559 | local mesh = IT("SpecialMesh", wave) | |
560 | mesh.MeshType = "FileMesh" | |
561 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
562 | mesh.Scale = SIZE | |
563 | wave.CFrame = CFRAME | |
564 | coroutine.resume(coroutine.create(function(PART) | |
565 | for i = 1, WAIT do | |
566 | Swait() | |
567 | mesh.Scale = mesh.Scale + GROW | |
568 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
569 | if DOESROT == true then | |
570 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
571 | end | |
572 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
573 | if wave.Transparency > 0.99 then | |
574 | wave:remove() | |
575 | end | |
576 | end | |
577 | end)) | |
578 | end | |
579 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
580 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
581 | local mesh = IT("SpecialMesh", wave) | |
582 | mesh.MeshType = "FileMesh" | |
583 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
584 | mesh.Scale = SIZE | |
585 | wave.CFrame = CFRAME | |
586 | coroutine.resume(coroutine.create(function(PART) | |
587 | for i = 1, WAIT do | |
588 | Swait() | |
589 | mesh.Scale = mesh.Scale + GROW | |
590 | if DOESROT == true then | |
591 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
592 | end | |
593 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
594 | if wave.Transparency > 0.99 then | |
595 | wave:remove() | |
596 | end | |
597 | end | |
598 | end)) | |
599 | end | |
600 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
601 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
602 | local mesh = IT("SpecialMesh", wave) | |
603 | mesh.MeshType = "FileMesh" | |
604 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
605 | mesh.Scale = SIZE | |
606 | mesh.Offset = VT(0, 0, 0) | |
607 | wave.CFrame = CFRAME | |
608 | coroutine.resume(coroutine.create(function(PART) | |
609 | for i = 1, WAIT do | |
610 | Swait() | |
611 | mesh.Scale = mesh.Scale + GROW | |
612 | if DOESROT == true then | |
613 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
614 | end | |
615 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
616 | if wave.Transparency > 0.99 then | |
617 | wave:remove() | |
618 | end | |
619 | end | |
620 | end)) | |
621 | end | |
622 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
623 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
624 | local mesh = IT("SpecialMesh", wave) | |
625 | mesh.MeshType = "Sphere" | |
626 | mesh.Scale = SIZE | |
627 | mesh.Offset = VT(0, 0, 0) | |
628 | wave.CFrame = CFRAME | |
629 | coroutine.resume(coroutine.create(function(PART) | |
630 | for i = 1, WAIT do | |
631 | Swait() | |
632 | mesh.Scale = mesh.Scale + GROW | |
633 | wave.Transparency = wave.Transparency + 1 / WAIT | |
634 | if wave.Transparency > 0.99 then | |
635 | wave:remove() | |
636 | end | |
637 | end | |
638 | end)) | |
639 | end | |
640 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
641 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
642 | local mesh = IT("BlockMesh", wave) | |
643 | wave.CFrame = CFRAME | |
644 | coroutine.resume(coroutine.create(function(PART) | |
645 | for i = 1, WAIT do | |
646 | Swait() | |
647 | mesh.Scale = mesh.Scale + GROW | |
648 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
649 | wave.Transparency = wave.Transparency + 1 / WAIT | |
650 | if wave.Transparency > 0.99 then | |
651 | wave:remove() | |
652 | end | |
653 | end | |
654 | end)) | |
655 | end | |
656 | function MakeForm(PART, TYPE) | |
657 | if TYPE == "Cyl" then | |
658 | local MSH = IT("CylinderMesh", PART) | |
659 | elseif TYPE == "Ball" then | |
660 | local MSH = IT("SpecialMesh", PART) | |
661 | MSH.MeshType = "Sphere" | |
662 | elseif TYPE == "Wedge" then | |
663 | local MSH = IT("SpecialMesh", PART) | |
664 | MSH.MeshType = "Wedge" | |
665 | end | |
666 | end | |
667 | function CheckTableForString(Table, String) | |
668 | for i, v in pairs(Table) do | |
669 | if string.find(string.lower(String), string.lower(v)) then | |
670 | return true | |
671 | end | |
672 | end | |
673 | return false | |
674 | end | |
675 | function CheckIntangible(Hit) | |
676 | local ProjectileNames = { | |
677 | "Water", | |
678 | "Arrow", | |
679 | "Projectile", | |
680 | "Effect", | |
681 | "Rail", | |
682 | "Lightning", | |
683 | "Bullet" | |
684 | } | |
685 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
686 | return true | |
687 | end | |
688 | return false | |
689 | end | |
690 | Debris = game:GetService("Debris") | |
691 | BaseLightning = IT("Part") | |
692 | BaseLightning.Anchored = true | |
693 | BaseLightning.CanCollide = false | |
694 | BaseLightning.Material = "Neon" | |
695 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
696 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
697 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
698 | if RayHit and CheckIntangible(RayHit) then | |
699 | if DelayIfHit then | |
700 | wait() | |
701 | end | |
702 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
703 | end | |
704 | return RayHit, RayPos, RayNormal | |
705 | end | |
706 | function Zap(Table) | |
707 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
708 | local Duration = Table.Duration or 2 | |
709 | local FadeRate = Table.FadeRate or 0.05 | |
710 | local Offset = Table.Offset or 2 | |
711 | local Individualize = Table.Individualize or false | |
712 | local MaxRange = Table.MaxRange or 200 | |
713 | local SegmentLength = Table.SegmentLength or 5 | |
714 | local TimeToFade = Table.TimeToFade or 0.5 | |
715 | local Ignore = Table.Ignore or {} | |
716 | local SIZE = Table.Size or 0.3 | |
717 | if not (StartPos and TargetPos) or not Character then | |
718 | return | |
719 | end | |
720 | local LightningModel = IT("Folder", Effects) | |
721 | LightningModel.Name = "ZAPP" | |
722 | for i, v in pairs({Character, LightningModel}) do | |
723 | table.insert(Ignore, v) | |
724 | end | |
725 | local LastPos = StartPos | |
726 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
727 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
728 | local RayLength = (StartPos - RayPos).Magnitude | |
729 | local Struck = false | |
730 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
731 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
732 | local LightningBolt = IT("Model", Effects) | |
733 | LightningBolt.Name = "Lightning" | |
734 | if not Individualize then | |
735 | table.insert(LightningBolts, LightningBolt) | |
736 | end | |
737 | LastBolt = LightningBolt | |
738 | Debris:AddItem(LightningBolt, Duration) | |
739 | LightningBolt.Parent = LightningModel | |
740 | for i = 1, TotalSegments do | |
741 | if not Struck then | |
742 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
743 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
744 | local SegmentVec = NewPos - LastPos | |
745 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
746 | local RayVec = LastPos - RayPos | |
747 | local LightningPart = BaseLightning:Clone() | |
748 | LightningPart.BrickColor = BrickColor.new(Color) | |
749 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
750 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
751 | table.insert(Effects2, { | |
752 | LightningPart, | |
753 | "Disappear", | |
754 | 0.025, | |
755 | 1, | |
756 | 1, | |
757 | 1, | |
758 | 2 | |
759 | }) | |
760 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
761 | local OrigCF = LightningPart.CFrame | |
762 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
763 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
764 | LightningPart.Parent = LightningBolt | |
765 | LastPos = NewPos | |
766 | end | |
767 | end | |
768 | return { | |
769 | RayHit = RayHit, | |
770 | RayPos = RayPos, | |
771 | RayNormal = RayNormal, | |
772 | LightningModel = LightningModel | |
773 | } | |
774 | end | |
775 | function turnto(position) | |
776 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
777 | end | |
778 | function chatfunc(text, waitt) | |
779 | local chat = coroutine.wrap(function() | |
780 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
781 | Character:FindFirstChild("TalkingBillBoard").Parent = nil | |
782 | end | |
783 | local naeeym2 = Instance.new("BillboardGui", Character) | |
784 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
785 | naeeym2.StudsOffset = Vector3.new(0, 2, 0) | |
786 | naeeym2.Adornee = Character.Head | |
787 | naeeym2.Name = "TalkingBillBoard" | |
788 | naeeym2.AlwaysOnTop = true | |
789 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
790 | tecks2.BackgroundTransparency = 1 | |
791 | tecks2.BorderSizePixel = 0 | |
792 | tecks2.Text = "" | |
793 | tecks2.Font = "Antique" | |
794 | tecks2.TextSize = 30 | |
795 | tecks2.TextStrokeTransparency = 1 | |
796 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
797 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
798 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
799 | for i = 1, string.len(text) do | |
800 | if naeeym2.Parent ~= nil then | |
801 | CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10) | |
802 | end | |
803 | tecks2.Text = string.sub(text, 1, i) | |
804 | Swait(3) | |
805 | end | |
806 | wait(waitt / 10) | |
807 | coroutine.resume(coroutine.create(function() | |
808 | for i = 1, 10 do | |
809 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
810 | Swait() | |
811 | end | |
812 | naeeym2:Destroy() | |
813 | end)) | |
814 | end) | |
815 | chat() | |
816 | end | |
817 | for _, c in pairs(Weapon:GetChildren()) do | |
818 | if c.ClassName == "Part" then | |
819 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
820 | end | |
821 | end | |
822 | Weapon.Parent = Character | |
823 | Humanoid.Died:connect(function() | |
824 | ATTACK = true | |
825 | end) | |
826 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
827 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
828 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
829 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") | |
830 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") | |
831 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
832 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
833 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") | |
834 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") | |
835 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5") | |
836 | function CastWarpOutlines(TARGET) | |
837 | coroutine.resume(coroutine.create(function() | |
838 | local T = TARGET:GetChildren() | |
839 | for i = 1, #T do | |
840 | local child = T[i] | |
841 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
842 | do | |
843 | local clone = child:Clone() | |
844 | clone.Parent = Effects | |
845 | clone.Anchored = true | |
846 | clone.CanCollide = false | |
847 | clone:ClearAllChildren() | |
848 | clone.CFrame = child.CFrame | |
849 | if clone.Name == "Head" then | |
850 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
851 | end | |
852 | if clone.ClassName == "MeshPart" then | |
853 | clone.TextureID = "" | |
854 | end | |
855 | clone.Color = C3(1, 0, 0) | |
856 | clone.Material = "Neon" | |
857 | coroutine.resume(coroutine.create(function() | |
858 | for i = 1, 100 do | |
859 | Swait() | |
860 | clone.Transparency = clone.Transparency + 0.01 | |
861 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
862 | end | |
863 | clone:remove() | |
864 | end)) | |
865 | end | |
866 | end | |
867 | end | |
868 | end)) | |
869 | end | |
870 | function killnearest(position, range, maxstrength) | |
871 | for i, v in ipairs(workspace:GetChildren()) do | |
872 | local body = v:GetChildren() | |
873 | for part = 1, #body do | |
874 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
875 | CastWarpOutlines(v) | |
876 | v:remove() | |
877 | if game.Players:FindFirstChild(v.Name) then | |
878 | local Value = IT("BoolValue", Delete) | |
879 | Value.Name = v.Name | |
880 | end | |
881 | end | |
882 | end | |
883 | end | |
884 | end | |
885 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
886 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
887 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
888 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
889 | return RayHit, RayPos, RayNormal | |
890 | end | |
891 | function Debree(POS, SWAIT) | |
892 | coroutine.resume(coroutine.create(function() | |
893 | local HOLDER = IT("Model", Effects) | |
894 | HOLDER.Name = "Debree" | |
895 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
896 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
897 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
898 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
899 | repeat | |
900 | Swait() | |
901 | until HITFLOOR ~= nil | |
902 | local O = 0 | |
903 | for i = 1, 18 do | |
904 | do | |
905 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
906 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
907 | O = O - 2.25 + i / 4 | |
908 | coroutine.resume(coroutine.create(function() | |
909 | Swait(SWAIT) | |
910 | for i = 1, 60 do | |
911 | Swait() | |
912 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
913 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
914 | end | |
915 | for i = 1, 50 do | |
916 | Swait() | |
917 | Part.Size = Part.Size * 0.9 | |
918 | end | |
919 | end)) | |
920 | end | |
921 | end | |
922 | local O = 0 | |
923 | for i = 1, 18 do | |
924 | do | |
925 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
926 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
927 | O = O + 2.25 - i / 4 | |
928 | coroutine.resume(coroutine.create(function() | |
929 | Swait(SWAIT) | |
930 | for i = 1, 60 do | |
931 | Swait() | |
932 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
933 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
934 | end | |
935 | for i = 1, 50 do | |
936 | Swait() | |
937 | Part.Size = Part.Size * 0.9 | |
938 | end | |
939 | end)) | |
940 | end | |
941 | end | |
942 | Swait(SWAIT + 110) | |
943 | HOLDER:remove() | |
944 | end)) | |
945 | end | |
946 | function Intro() | |
947 | coroutine.resume(coroutine.create(function() | |
948 | ATTACK = true | |
949 | Rooted = true | |
950 | for i = 0, 3, 0.1 / Animation_Speed do | |
951 | Swait() | |
952 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
953 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
954 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
955 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
956 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
957 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
958 | end | |
959 | CreateSound("649634100", Head, 10, 0.5) | |
960 | for i = 0, 1, 0.1 / Animation_Speed do | |
961 | Swait() | |
962 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
966 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
968 | end | |
969 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
970 | repeat | |
971 | Swait() | |
972 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
973 | until HITFLOOR ~= nil | |
974 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
975 | Swait() | |
976 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) | |
977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
978 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
979 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
980 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
981 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
982 | end | |
983 | CreateSound("289842971", RightArm, 10, 1) | |
984 | Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200) | |
985 | Swait(45) | |
986 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
987 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
988 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
989 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
990 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
991 | local sick = Instance.new("Sound", Character) | |
992 | sick.SoundId = "rbxassetid://1140442110" | |
993 | sick.Looped = true | |
994 | sick.Pitch = 1 | |
995 | sick.Volume = 1 | |
996 | sick:Play() | |
997 | Swait(5) | |
998 | for i = 0, 1, 0.1 / Animation_Speed do | |
999 | Swait() | |
1000 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
1001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1004 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1006 | end | |
1007 | VALUE1 = true | |
1008 | Swait(10) | |
1009 | ATTACK = false | |
1010 | Rooted = false | |
1011 | end)) | |
1012 | end | |
1013 | function BanishingBullet() | |
1014 | ATTACK = true | |
1015 | Rooted = false | |
1016 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1017 | Swait() | |
1018 | turnto(Mouse.Hit.p) | |
1019 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1020 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1021 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1022 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1023 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1024 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1025 | end | |
1026 | repeat | |
1027 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1028 | Swait() | |
1029 | turnto(Mouse.Hit.p) | |
1030 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1034 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1035 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1036 | end | |
1037 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1038 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1039 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1040 | local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character) | |
1041 | local distance = (GunPoint.Position - Way).magnitude | |
1042 | for i = 1, 5 do | |
1043 | local laser = Instance.new("Part", Effects) | |
1044 | laser.Transparency = 0 | |
1045 | laser.CanCollide = false | |
1046 | laser.Anchored = true | |
1047 | laser.Color = C3(1, 0, 0) | |
1048 | laser.Material = "Neon" | |
1049 | laser.formFactor = Enum.FormFactor.Custom | |
1050 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
1051 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
1052 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05)) | |
1053 | for i = 1, 5 do | |
1054 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5) | |
1055 | end | |
1056 | table.insert(Effects2, { | |
1057 | laser, | |
1058 | "Disappear", | |
1059 | 0.1, | |
1060 | 1, | |
1061 | 1, | |
1062 | 1, | |
1063 | 2 | |
1064 | }) | |
1065 | if RayHit ~= nil then | |
1066 | local v = RayHit.Parent | |
1067 | if v ~= nil and v.ClassName == "Model" then | |
1068 | CastWarpOutlines(v) | |
1069 | v.Parent = nil | |
1070 | if game.Players:FindFirstChild(v.Name) then | |
1071 | local Value = IT("BoolValue", Delete) | |
1072 | Value.Name = v.Name | |
1073 | end | |
1074 | end | |
1075 | end | |
1076 | end | |
1077 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1078 | Swait() | |
1079 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1080 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1081 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1082 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1083 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1084 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1085 | end | |
1086 | until KEYHOLD == false | |
1087 | ATTACK = false | |
1088 | Rooted = false | |
1089 | end | |
1090 | function WarpVector() | |
1091 | ATTACK = true | |
1092 | Rooted = true | |
1093 | for i = 0, 1, 0.1 / Animation_Speed do | |
1094 | Swait() | |
1095 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1101 | end | |
1102 | Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) | |
1103 | UNANCHOR = false | |
1104 | RootPart.Anchored = true | |
1105 | for i = 0, 2, 0.1 / Animation_Speed do | |
1106 | Swait() | |
1107 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1113 | end | |
1114 | local POS = RootPart.Position | |
1115 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
1116 | Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) | |
1117 | for i = 0, 2, 0.1 / Animation_Speed do | |
1118 | Swait() | |
1119 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1125 | end | |
1126 | ATTACK = false | |
1127 | Rooted = false | |
1128 | end | |
1129 | function BanishingRampage() | |
1130 | ATTACK = true | |
1131 | Rooted = false | |
1132 | chatfunc("Be gone...", 3) | |
1133 | for i = 0, 2, 0.1 / Animation_Speed do | |
1134 | Swait() | |
1135 | turnto(Mouse.Hit.p) | |
1136 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1137 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1138 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1139 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1140 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1141 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1142 | end | |
1143 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1144 | repeat | |
1145 | Swait() | |
1146 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1147 | until HITFLOOR ~= nil | |
1148 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1149 | local SOUND = CreateSound("415700134", Effects, 10, 1.6) | |
1150 | CreateSound("138677306", Effects, 7, 1.2) | |
1151 | coroutine.resume(coroutine.create(function() | |
1152 | local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) | |
1153 | local SIZE = 1 | |
1154 | while true do | |
1155 | Swait() | |
1156 | for i = 1, 2 do | |
1157 | MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5) | |
1158 | end | |
1159 | do | |
1160 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
1161 | Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1162 | coroutine.resume(coroutine.create(function() | |
1163 | Swait(200) | |
1164 | Part.Anchored = false | |
1165 | end)) | |
1166 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
1167 | Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1168 | coroutine.resume(coroutine.create(function() | |
1169 | Swait(200) | |
1170 | Part.Anchored = false | |
1171 | end)) | |
1172 | MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) | |
1173 | killnearest(CFRAME.p, SIZE, 0) | |
1174 | SIZE = SIZE + 2 | |
1175 | CFRAME = CFRAME * CF(0, 0, -2) | |
1176 | if SOUND.Playing == false then | |
1177 | break | |
1178 | end | |
1179 | end | |
1180 | end | |
1181 | end)) | |
1182 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1183 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1184 | for i = 0, 3, 0.1 / Animation_Speed do | |
1185 | Swait() | |
1186 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1187 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1188 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1189 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1190 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1191 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1192 | end | |
1193 | ATTACK = false | |
1194 | Rooted = false | |
1195 | end | |
1196 | function SpectralBanishing() | |
1197 | ATTACK = true | |
1198 | Rooted = false | |
1199 | chatfunc("If you desire to be a ghost...", 20) | |
1200 | for i = 0, 5, 0.1 / Animation_Speed do | |
1201 | Swait() | |
1202 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1206 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1208 | end | |
1209 | chatfunc("Then move on to the afterlife!", 6) | |
1210 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1211 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1212 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1213 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
1214 | local distance = (GunPoint.Position - Way).magnitude | |
1215 | for i = 1, 5 do | |
1216 | local laser = Instance.new("Part", Effects) | |
1217 | laser.Transparency = 0 | |
1218 | laser.CanCollide = false | |
1219 | laser.Anchored = true | |
1220 | laser.Color = C3(1, 0, 0) | |
1221 | laser.Material = "Neon" | |
1222 | laser.formFactor = Enum.FormFactor.Custom | |
1223 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
1224 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
1225 | table.insert(Effects2, { | |
1226 | laser, | |
1227 | "Disappear", | |
1228 | 0.1, | |
1229 | 1, | |
1230 | 1, | |
1231 | 1, | |
1232 | 2 | |
1233 | }) | |
1234 | end | |
1235 | coroutine.resume(coroutine.create(function() | |
1236 | Swait(15) | |
1237 | local FILTER = IT("ColorCorrectionEffect", game.Lighting) | |
1238 | for i = 1, 25 do | |
1239 | Swait() | |
1240 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
1241 | end | |
1242 | local GAME = game.Players:GetChildren() | |
1243 | for PLAYER = 1, #GAME do | |
1244 | do | |
1245 | local PLAY = GAME[PLAYER] | |
1246 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
1247 | PLAY.Character.Parent = nil | |
1248 | coroutine.resume(coroutine.create(function() | |
1249 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then | |
1250 | PLAY.Character.Parent = workspace | |
1251 | local Value = IT("BoolValue", Delete) | |
1252 | Value.Name = PLAY.Name | |
1253 | end | |
1254 | end)) | |
1255 | end | |
1256 | end | |
1257 | end | |
1258 | for i = 1, 25 do | |
1259 | Swait() | |
1260 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
1261 | end | |
1262 | end)) | |
1263 | for i = 0, 2, 0.1 / Animation_Speed do | |
1264 | Swait() | |
1265 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1266 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1267 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1268 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1269 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1270 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1271 | end | |
1272 | ATTACK = false | |
1273 | Rooted = false | |
1274 | end | |
1275 | function Taunt() | |
1276 | ATTACK = true | |
1277 | Rooted = true | |
1278 | CreateSound("649634100", Head, 10, 0.5) | |
1279 | for i = 1, 3 do | |
1280 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
1281 | Swait() | |
1282 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1283 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1284 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1285 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1286 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1287 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1288 | end | |
1289 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
1290 | Swait() | |
1291 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1295 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1297 | end | |
1298 | end | |
1299 | ATTACK = false | |
1300 | Rooted = false | |
1301 | end | |
1302 | function MouseDown(Mouse) | |
1303 | if ATTACK == false then | |
1304 | end | |
1305 | end | |
1306 | function MouseUp(Mouse) | |
1307 | HOLD = false | |
1308 | end | |
1309 | function KeyDown(Key) | |
1310 | KEYHOLD = true | |
1311 | if Key == "z" and ATTACK == false then | |
1312 | BanishingBullet() | |
1313 | end | |
1314 | if Key == "b" and ATTACK == false then | |
1315 | BanishingRampage() | |
1316 | end | |
1317 | if Key == "c" and ATTACK == false then | |
1318 | WarpVector() | |
1319 | end | |
1320 | if Key == "v" and ATTACK == false then | |
1321 | SpectralBanishing() | |
1322 | end | |
1323 | if Key == "x" and ATTACK == false then | |
1324 | chatfunc("I will show you mercy.", 2) | |
1325 | Delete:ClearAllChildren() | |
1326 | end | |
1327 | if Key == "t" and ATTACK == false then | |
1328 | Taunt() | |
1329 | end | |
1330 | end | |
1331 | function KeyUp(Key) | |
1332 | KEYHOLD = false | |
1333 | end | |
1334 | Mouse.Button1Down:connect(function(NEWKEY) | |
1335 | MouseDown(NEWKEY) | |
1336 | end) | |
1337 | Mouse.Button1Up:connect(function(NEWKEY) | |
1338 | MouseUp(NEWKEY) | |
1339 | end) | |
1340 | Mouse.KeyDown:connect(function(NEWKEY) | |
1341 | KeyDown(NEWKEY) | |
1342 | end) | |
1343 | Mouse.KeyUp:connect(function(NEWKEY) | |
1344 | KeyUp(NEWKEY) | |
1345 | end) | |
1346 | function unanchor() | |
1347 | if UNANCHOR == true then | |
1348 | g = Character:GetChildren() | |
1349 | for i = 1, #g do | |
1350 | if g[i].ClassName == "Part" then | |
1351 | g[i].Anchored = false | |
1352 | end | |
1353 | end | |
1354 | end | |
1355 | end | |
1356 | Humanoid.Changed:connect(function(Jump) | |
1357 | if Jump == "Jump" and Disable_Jump == true then | |
1358 | Humanoid.Jump = false | |
1359 | end | |
1360 | end) | |
1361 | local BOLT | |
1362 | local FF = IT("ForceField", Character) | |
1363 | FF.Visible = false | |
1364 | while true do | |
1365 | Swait() | |
1366 | if BOLT ~= nil then | |
1367 | BOLT:remove() | |
1368 | end | |
1369 | ANIMATE.Parent = nil | |
1370 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1371 | IDLEANIMATION:Play() | |
1372 | SINE = SINE + CHANGE | |
1373 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1374 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1375 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1376 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1377 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1378 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1379 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1380 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1381 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1382 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1383 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
1384 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1385 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1386 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1387 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1388 | end | |
1389 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1390 | ANIM = "Jump" | |
1391 | if ATTACK == false then | |
1392 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1393 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1395 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1398 | end | |
1399 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1400 | ANIM = "Fall" | |
1401 | if ATTACK == false then | |
1402 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1403 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1404 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1405 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1406 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1407 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1408 | end | |
1409 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1410 | ANIM = "Idle" | |
1411 | if ATTACK == false then | |
1412 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1418 | end | |
1419 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1420 | ANIM = "Walk" | |
1421 | WALK = WALK + 1 / Animation_Speed | |
1422 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
1423 | WALK = 0 | |
1424 | if WALKINGANIM == true then | |
1425 | WALKINGANIM = false | |
1426 | elseif WALKINGANIM == false then | |
1427 | WALKINGANIM = true | |
1428 | end | |
1429 | end | |
1430 | if ATTACK == false then | |
1431 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1432 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1433 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1434 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1435 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1436 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1437 | end | |
1438 | end | |
1439 | if #Effects2 > 0 then | |
1440 | for e = 1, #Effects2 do | |
1441 | if Effects2[e] ~= nil then | |
1442 | local Thing = Effects2[e] | |
1443 | if Thing ~= nil then | |
1444 | local Part = Thing[1] | |
1445 | local Mode = Thing[2] | |
1446 | local Delay = Thing[3] | |
1447 | local IncX = Thing[4] | |
1448 | local IncY = Thing[5] | |
1449 | local IncZ = Thing[6] | |
1450 | local Part2 = Thing[8] | |
1451 | if Thing[1].Transparency <= 1 then | |
1452 | if Thing[2] == "Block1" then | |
1453 | Thing[1].CFrame = Thing[1].CFrame | |
1454 | Mesh = Thing[1].Mesh | |
1455 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1456 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1457 | elseif Thing[2] == "Cylinder" then | |
1458 | Mesh = Thing[1].Mesh | |
1459 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1460 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1461 | elseif Thing[2] == "Blood" then | |
1462 | Mesh = Thing[7] | |
1463 | Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0) | |
1464 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1465 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1466 | elseif Thing[2] == "Elec" then | |
1467 | Mesh = Thing[1].Mesh | |
1468 | Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9]) | |
1469 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1470 | elseif Thing[2] == "Disappear" then | |
1471 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1472 | end | |
1473 | else | |
1474 | Part.Parent = nil | |
1475 | table.remove(Effects2, e) | |
1476 | end | |
1477 | end | |
1478 | end | |
1479 | end | |
1480 | end | |
1481 | unanchor() | |
1482 | Humanoid.MaxHealth = "inf" | |
1483 | Humanoid.Health = "inf" | |
1484 | if Rooted == false then | |
1485 | Disable_Jump = false | |
1486 | Humanoid.WalkSpeed = Speed | |
1487 | elseif Rooted == true then | |
1488 | Disable_Jump = true | |
1489 | Humanoid.WalkSpeed = 0 | |
1490 | end | |
1491 | if VALUE1 == true then | |
1492 | local RayData = Zap({ | |
1493 | SegmentLength = 0.6, | |
1494 | Offset = 0.3, | |
1495 | Size = 0.05, | |
1496 | MaxRange = 1.5, | |
1497 | StartPosition = GunPoint.Position, | |
1498 | TargetPosition = RightArm.Position, | |
1499 | Character = workspace, | |
1500 | Color = "Really red", | |
1501 | Individual = true | |
1502 | }) | |
1503 | BOLT = RayData.LightningModel | |
1504 | MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really red", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) | |
1505 | SKILL1TEXT.TextTransparency = 0 | |
1506 | SKILL2TEXT.TextTransparency = 0 | |
1507 | SKILL3TEXT.TextTransparency = 0 | |
1508 | SKILL4TEXT.TextTransparency = 0 | |
1509 | SKILL5TEXT.TextTransparency = 0 | |
1510 | elseif VALUE1 == false then | |
1511 | if ATTACK == false then | |
1512 | Intro() | |
1513 | end | |
1514 | SKILL1TEXT.TextTransparency = 1 | |
1515 | SKILL2TEXT.TextTransparency = 1 | |
1516 | SKILL3TEXT.TextTransparency = 1 | |
1517 | SKILL4TEXT.TextTransparency = 1 | |
1518 | SKILL5TEXT.TextTransparency = 1 | |
1519 | end | |
1520 | local MATHS = {"0", "1"} | |
1521 | Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] | |
1522 | Humanoid.PlatformStand = false | |
1523 | local GAME = game.Players:GetChildren() | |
1524 | for PLAYER = 1, #GAME do | |
1525 | local PLAY = GAME[PLAYER] | |
1526 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
1527 | PLAY.Character:remove() | |
1528 | end | |
1529 | end | |
1530 | end |