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function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
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local funcw = Instance.new("Weld")
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funcw.Name = zName
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funcw.Parent = zParent
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funcw.Part0 = zPart0
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funcw.Part1 = zPart1
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if (zCoco == true) then
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funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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else
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funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
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end
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return funcw
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end
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function fun(n1, n2)
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pcall(function()
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t1 = game.Players[n1].Character.Torso
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t2 = game.Players[n2].Character.Torso
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t2.Parent.Humanoid.PlatformStand = true
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t1["Left Shoulder"]:Remove()
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ls1 = Instance.new("Weld")
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ls1.Parent = t1
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ls1.Part0 = t1
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ls1.Part1 = t1.Parent["Left Arm"]
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ls1.C0 = CFrame.new(-1.5,0,0)
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ls1.Name = "Left Shoulder"
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t1["Right Shoulder"]:Remove()
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rs1 = Instance.new("Weld")
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rs1.Parent = t1
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rs1.Part0 = t1
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rs1.Part1 = t1.Parent["Right Arm"]
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rs1.C0 = CFrame.new(1.5,0,0)
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rs1.Name = "Right Shoulder"
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t2["Left Shoulder"]:Remove()
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ls2 = Instance.new("Weld")
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ls2.Parent = t2
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ls2.Part0 = t2
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ls2.Part1 = t2.Parent["Left Arm"]
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ls2.C0 = CFrame.new(-1.5,0,0)
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ls2.Name = "Left Shoulder"
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t2["Right Shoulder"]:Remove()
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rs2 = Instance.new("Weld")
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rs2.Parent = t2
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rs2.Part0 = t2
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rs2.Part1 = t2.Parent["Right Arm"]
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rs2.C0 = CFrame.new(1.5,0,0)
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rs2.Name = "Right Shoulder"
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t2["Left Hip"]:Remove()
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lh2 = Instance.new("Weld")
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lh2.Parent = t2
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lh2.Part0 = t2
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lh2.Part1 = t2.Parent["Left Leg"]
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lh2.C0 = CFrame.new(-0.5,-2,0)
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lh2.Name = "Left Hip"
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t2["Right Hip"]:Remove()
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rh2 = Instance.new("Weld")
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rh2.Parent = t2
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rh2.Part0 = t2
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rh2.Part1 = t2.Parent["Right Leg"]
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rh2.C0 = CFrame.new(0.5,-2,0)
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rh2.Name = "Right Hip"
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local d = Instance.new("Part")
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d.TopSurface = 0
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d.BottomSurface = 0
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d.CanCollide = false
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d.BrickColor = BrickColor.new("Medium stone grey")
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d.Shape = "Ball"
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d.Parent = t1
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d.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = d
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dm.Scale = Vector3.new(0.4,0.4,0.4)
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fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
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d2 = d:Clone()
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d2.Parent = t1
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fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
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local c = Instance.new("Part")
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c.TopSurface = 0
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c.BottomSurface = 0
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c.CanCollide = false
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c.BrickColor = BrickColor.new("Pastel brown")
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c.Parent = t1
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c.formFactor = "Custom"
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c.Size = Vector3.new(0.4,1.3,0.4)
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cm = Instance.new("CylinderMesh")
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cm.Parent = c
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a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
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c2 = d:Clone()
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c2.BrickColor = BrickColor.new("Medium stone grey")
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c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
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c2.Parent = t1
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fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
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local bl = Instance.new("Part")
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bl.TopSurface = 0
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bl.BottomSurface = 0
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bl.CanCollide = false
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bl.BrickColor = BrickColor.new("Pastel brown")
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bl.Shape = "Ball"
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bl.Parent = t2
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bl.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = bl
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dm.Scale = Vector3.new(1.2,1.2,1.2)
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fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
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local br = Instance.new("Part")
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br.TopSurface = 0
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br.BottomSurface = 0
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br.CanCollide = false
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br.BrickColor = BrickColor.new("Pastel brown")
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br.Shape = "Ball"
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br.Parent = t2
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br.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = br
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dm.Scale = Vector3.new(1.2,1.2,1.2)
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fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
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local bln = Instance.new("Part")
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bln.TopSurface = 0
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bln.BottomSurface = 0
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bln.CanCollide = false
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bln.Shape = "Ball"
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bln.Parent = t2
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bln.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = bln
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dm.Scale = Vector3.new(0.2,0.2,0.2)
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fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
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local brn = Instance.new("Part")
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brn.TopSurface = 0
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brn.BottomSurface = 0
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brn.CanCollide = false
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brn.Shape = "Ball"
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brn.Parent = t2
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brn.Size = Vector3.new(1,1,1)
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local dm = Instance.new("SpecialMesh")
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dm.MeshType = "Sphere"
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dm.Parent = brn
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dm.Scale = Vector3.new(0.2,0.2,0.2)
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fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
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lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
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rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
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ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
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rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
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ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
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rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
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if t1:findFirstChild("weldx") ~= nil then
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t1.weldx:Remove()
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end
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we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
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n = t2.Neck
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n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
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end)
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coroutine.resume(coroutine.create(function()
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while wait() do
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for i = 1,6 do
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we.C1 = we.C1 * CFrame.new(0,-0.3,0)
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wait()
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end
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for i = 1,6 do
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we.C1 = we.C1 * CFrame.new(0,0.3,0)
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wait()
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end
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end
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end))
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end
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fun("HopesOfDespair", "yapjingwei")