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1
-- Edited By .... (Vernlage,Enjoy ...)
2
Player=game:GetService("Players").LocalPlayer
3
Character=Player.Character 
4
PlayerGui=Player.PlayerGui 
5
Backpack=Player.Backpack 
6
Torso=Character.Torso 
7
Head=Character.Head 
8
Humanoid=Character.Humanoid
9
m=Instance.new('Model',Character)
10
LeftArm=Character["Left Arm"] 
11
LeftLeg=Character["Left Leg"] 
12
RightArm=Character["Right Arm"] 
13
RightLeg=Character["Right Leg"] 
14
LS=Torso["Left Shoulder"] 
15
LH=Torso["Left Hip"] 
16
RS=Torso["Right Shoulder"] 
17
RH=Torso["Right Hip"] 
18-
for i,v in pairs(Character:children()) do
18+
19
Character.Shirt.ShirtTemplate = ""
20
Character.Pants.PantsTemplate = ""
21
Character["Body Colors"].HeadColor = BrickColor.new("Institutional white")
22
Character["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
23-
for i,v in pairs(Character:children()) do
23+
24-
    if v:IsA("Accessory") then
24+
25
Character["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
26
Character["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
27
Face = Instance.new("Decal",Character.Head)
28
Face.Texture = ""
29
Face.Face = "Front"
30
Face.Transparency = 0
31
Face.Name = "Blood"
32
spawn(function()
33
chatfunc("Edited by Erasedcat scrub :>")
34
wait(3)
35
chatfunc("Now You're Going To Be Happy :D")
36
end)
37
function chatfunc(text)
38
local chat = coroutine.wrap(function()
39
if Character:FindFirstChild("TalkingBillBoard")~= nil then
40
Character:FindFirstChild("TalkingBillBoard"):destroy()
41
end
42
local naeeym2 = Instance.new("BillboardGui",Character)
43-
chatfunc("Edited by Vernlage")
43+
44
naeeym2.StudsOffset = Vector3.new(0,3,0)
45
naeeym2.Adornee = Character.Head
46
naeeym2.Name = "TalkingBillBoard"
47
local tecks2 = Instance.new("TextLabel",naeeym2)
48
tecks2.BackgroundTransparency = 1
49
tecks2.BorderSizePixel = 0
50
tecks2.Text = ""
51
tecks2.Font = "SciFi"
52
tecks2.TextSize = 30
53
tecks2.TextStrokeTransparency = 0
54
tecks2.TextColor3 = Color3.new(0,255,255)
55
tecks2.TextStrokeColor3 = Color3.new(0,255,255)
56
tecks2.Size = UDim2.new(1,0,0.5,0)
57
local tecks3 = Instance.new("TextLabel",naeeym2)
58
tecks3.BackgroundTransparency = 1
59
tecks3.BorderSizePixel = 0
60
tecks3.Text = ""
61
tecks3.Font = "SciFi"
62
tecks3.TextSize = 30
63
tecks3.TextStrokeTransparency = 0
64
tecks3.TextColor3 = Color3.new(0,255,255)
65
tecks3.TextStrokeColor3 = Color3.new(0,255,255)
66
tecks3.Size = UDim2.new(1,0,0.5,0)
67
for i = 1,string.len(text),1 do
68
CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=565939471", Character, .6, .8)
69
tecks2.Text = string.sub(text,1,i)
70
tecks3.Text = string.sub(text,1,i)
71
wait(0.01)
72
end
73
wait(2)
74
for i = 1, 50 do
75
swait()
76
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
77
tecks2.Rotation = tecks2.Rotation - .8
78
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
79
tecks2.TextTransparency = tecks2.TextTransparency + .04
80
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
81
tecks3.Rotation = tecks2.Rotation + .8
82
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
83
tecks3.TextTransparency = tecks2.TextTransparency + .04
84
end
85
naeeym2:Destroy()
86
end)
87
chat()
88
end
89
function onChatted(msg)
90
chatfunc(msg)
91
end
92
Player.Chatted:connect(onChatted)
93
94
function chatfunc(text)
95
local chat = coroutine.wrap(function()
96
if Character:FindFirstChild("TalkingBillBoard")~= nil then
97
Character:FindFirstChild("TalkingBillBoard"):destroy()
98
end
99
local naeeym2 = Instance.new("BillboardGui",Character)
100
naeeym2.Size = UDim2.new(0,100,0,40)
101
naeeym2.StudsOffset = Vector3.new(0,3,0)
102
naeeym2.Adornee = Character.Head
103
naeeym2.Name = "TalkingBillBoard"
104
local tecks2 = Instance.new("TextLabel",naeeym2)
105
tecks2.BackgroundTransparency = 100
106
tecks2.BorderSizePixel = 0
107
tecks2.Text = ""
108
tecks2.Font = "SciFi"
109
tecks2.TextSize = 30
110
tecks2.TextStrokeTransparency = 0
111
tecks2.TextColor3 = Color3.new(0,255,255)
112
tecks2.TextStrokeColor3 = Color3.new(0,255,255)
113
tecks2.Size = UDim2.new(1,0,0.5,0)
114
local tecks3 = Instance.new("TextLabel",naeeym2)
115
tecks3.BackgroundTransparency = 1
116
tecks3.BorderSizePixel = 0
117
tecks3.Text = "Snow Goddess"
118
tecks3.Font = "SciFi"
119
tecks3.TextSize = 30
120
tecks3.TextStrokeTransparency = 0
121
tecks3.TextColor3 = Color3.new(0,255,255)
122
tecks3.TextStrokeColor3 = Color3.new(0,255,255)
123
tecks3.Size = UDim2.new(1,0,0.5,0)
124
for i = 1,string.len(text),1 do
125
tecks2.Text = string.sub(text,1,i)
126
tecks3.Text = string.sub(text,1,i)
127
wait(0.01)
128
129
CV="Blue"
130
	p = game.Players.LocalPlayer
131
	char = p.Character
132
	local txt = Instance.new("BillboardGui", char)
133
	txt.Adornee = char .Head
134
	txt.Name = "_status"
135
	txt.Size = UDim2.new(2, 0, 1.2, 0)
136
	txt.StudsOffset = Vector3.new(-9, 8, 0)
137
	local text = Instance.new("TextLabel", txt)
138
	text.Size = UDim2.new(10, 0, 7, 0)
139
	text.FontSize = "Size24"
140
	text.TextScaled = true
141
	text.TextTransparency = 0
142
	text.BackgroundTransparency = 1 
143
	text.TextTransparency = 0
144
	text.TextStrokeTransparency = 0
145
	text.Font = "SciFi"
146
	text.TextStrokeColor3 = Color3.new(0,255,255)
147
148
	v=Instance.new("Part")
149
	v.Name = "ColorBrick"
150
	v.Parent=p.Character
151
	v.FormFactor="Symmetric"
152
	v.Anchored=true
153
	v.CanCollide=false
154
	v.BottomSurface="Smooth"
155
	v.TopSurface="Smooth"
156
	v.Size=Vector3.new(10,5,3)
157
	v.Transparency=1
158
	v.CFrame=char.Torso.CFrame
159
	v.BrickColor=BrickColor.new(CV)
160
	v.Transparency=1
161
	text.TextColor3 = Color3.new(0,255,255)
162
	v.Shape="Block"
163
	text.Text = "Snow Goddess"
164
165
end
166
wait(2)
167
for i = 1, 50 do
168
wait(0.0000000000000000000001)
169
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
170
tecks2.Rotation = tecks2.Rotation - .8
171
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
172
tecks2.TextTransparency = tecks2.TextTransparency + .04
173
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
174
tecks3.Rotation = tecks2.Rotation + .8
175
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
176
tecks3.TextTransparency = tecks2.TextTransparency + .04
177
end
178
naeeym2:Destroy()
179
end)
180
chat()
181
end
182
function onChatted(msg)
183
chatfunc(msg)
184
end
185
Face = Head.face
186
Neck=Torso.Neck
187
it=Instance.new
188
attacktype=1
189
vt=Vector3.new
190
cf=CFrame.new
191
euler=CFrame.fromEulerAnglesXYZ
192
angles=CFrame.Angles
193
cloaked=false
194
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
195
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
196
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
197
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
198
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
199
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
200
RootPart=Character.HumanoidRootPart
201
RootJoint=RootPart.RootJoint
202
RootCF=euler(-1.57,0,3.14)
203
attack = false 
204
attackdebounce = false 
205
deb=false
206
equipped=true
207
hand=false
208
MMouse=nil
209
combo=0
210
mana=0
211
trispeed=1
212
pathtrans=.7
213
attackmode='none'
214
local idle=0
215
local Anim="Idle"
216
local Effects={}
217
local gun=false
218
local shoot=false
219
player=nil 
220
cloak=false
221
lightcolor='Institutional white'
222
223
local Color1=Torso.BrickColor
224
225
warn'Edited by Vernlage,Enjoy'
226
local p = game.Players.LocalPlayer
227
local char = p.Character
228
local hed = char.Head
229
local hes = game.Players.LocalPlayer.Character.Humanoid
230
for i,v in pairs(char:children()) do
231
    if v:IsA("Hat") then
232
        v:Destroy()
233
    end
234
end
235
for i,v in pairs(hed:children()) do
236
    if v:IsA("Sound") 	then
237
        v:Destroy()
238
    end
239
end
240
local Part = Instance.new("Part",hed)
241
Part.BrickColor = BrickColor.new('Institutional white')
242
Part.Size = Vector3.new(1,1,1)
243
Part.CanCollide = false
244
Part.Material = "Neon"
245
local M = Instance.new("SpecialMesh",Part)
246
M.MeshId = "rbxassetid://227430350"
247
M.Scale = Vector3.new(3,3,3)
248
local Part2 = Instance.new("Weld",Part)
249
Part2.Part0 = hed
250
Part2.Part1 = Part
251
Part2.C0 = CFrame.new(0, 1, -0.5)
252
hes.MaxHealth = math.huge
253
  plr = game.Players.LocalPlayer
254
  chr = plr.Character
255
chr.Head.face.Texture = "rbxassetid://648887959"
256
local plr = game:service'Players'.LocalPlayer
257
local char = plr.Character
258
for i,v in pairs(char:GetChildren()) do if v:IsA("Accessory") then v:Remove() end end
259
for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v:Remove() end end
260
local Part = Instance.new("Part",chr)
261
Part.BrickColor = BrickColor.new("Institutional white")
262
Part.Size = Vector3.new(1,1,1)
263
Part.CanCollide = false
264
Part.Material = "Neon"
265
local M = Instance.new("SpecialMesh",Part)
266
M.MeshId = "rbxassetid://0"
267
M.Scale = Vector3.new(1.2,1.2,1.2)
268
M.TextureId = "rbxassetid://0"
269
local Part2 = Instance.new("Weld",Part)
270
Part2.Part0 = chr.Head
271
Part2.Part1 = Part
272
Part2.C0 = CFrame.new(0,0.2,0)*CFrame.Angles(0,0,0)
273
local Part1 = Instance.new("Part",chr)
274
Part1.BrickColor = BrickColor.new("Institutional white")
275
Part1.Size = Vector3.new(1,1,1)
276
Part1.CanCollide = false
277
Part1.Material = "Neon"
278
local M1 = Instance.new("SpecialMesh",Part1)
279
M1.MeshId = "rbxassetid://430440803"
280
M1.Scale = Vector3.new(0.0067,0.0067,0.0067)
281
local Part21 = Instance.new("Weld",Part1)
282
Part21.Part0 = chr.Head
283
Part21.Part1 = Part1
284
Part21.C0 = CFrame.new(0,-1.2,0)*CFrame.Angles(0,1.55,0)
285
local Part = Instance.new("Part",Character)
286
Part.BrickColor = BrickColor.new("Institutional white")
287
Part.Size = Vector3.new(1,1,1)
288
Part.CanCollide = false
289
Part.Material = "Neon"
290
local M = Instance.new("SpecialMesh",Part)
291
M.MeshId = "rbxassetid://0"
292
M.TextureId = "rbxassetid://0"
293
M.Scale = Vector3.new(1,1,1.1)
294
local Part2 = Instance.new("Weld",Part)
295
Part2.Part0 = Character.Head
296
Part2.Part1 = Part
297
Part2.C0 = CFrame.new(0,-0.5,0.9)*CFrame.Angles(math.rad(0),math.pi/90,0)
298
Effects = { }
299
wait(1/60)
300
wait(3)
301
local sky = game.Lighting
302
game.Lighting.TimeOfDay = "12:00:00"
303
304
CV="Really black"
305
306
mouse=Player:GetMouse()
307
--save shoulders 
308
RSH, LSH=nil, nil 
309
--welds 
310
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
311
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
312
LH=Torso["Left Hip"]
313
RH=Torso["Right Hip"]
314
TorsoColor=Torso.BrickColor
315
function NoOutline(Part)
316
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
317
end
318
319
320
321
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
322
local fp=it("Part")
323
fp.formFactor=formfactor 
324
fp.Parent=parent
325
fp.Reflectance=reflectance
326
fp.Transparency=transparency
327
fp.CanCollide=false 
328
fp.Locked=true
329
fp.BrickColor=brickcolor
330
fp.Name=name
331
fp.Size=size
332
fp.Position=Torso.Position 
333
NoOutline(fp)
334
fp.Material="Neon"
335
fp:BreakJoints()
336
return fp 
337
end 
338
 
339
function mesh(Mesh,part,meshtype,meshid,offset,scale)
340
local mesh=it(Mesh) 
341
mesh.Parent=part
342
if Mesh=="SpecialMesh" then
343
mesh.MeshType=meshtype
344
if meshid~="nil" then
345
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
346
end
347
end
348
mesh.Offset=offset
349
mesh.Scale=scale
350
return mesh
351
end
352
 
353
function weld(parent,part0,part1,c0)
354
local weld=it("Weld") 
355
weld.Parent=parent
356
weld.Part0=part0 
357
weld.Part1=part1 
358
weld.C0=c0
359
return weld
360
end
361
 
362
local Color1=Torso.BrickColor
363
364
365
366
367
368
    Player=game:GetService('Players').LocalPlayer
369
    Character=Player.Character
370
    Mouse=Player:GetMouse()
371
    m=Instance.new('Model',Character)
372
373
374
    local function weldBetween(a, b)
375
        local weldd = Instance.new("ManualWeld")
376
        weldd.Part0 = a
377
        weldd.Part1 = b
378
        weldd.C0 = CFrame.new()
379
        weldd.C1 = b.CFrame:inverse() * a.CFrame
380
        weldd.Parent = a
381
        return weldd
382
    end
383
    
384
    it=Instance.new
385
    
386
    function nooutline(part)
387
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
388
    end
389
    
390
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
391
        local fp=it("Part")
392
        fp.formFactor=formfactor
393
        fp.Parent=parent
394
        fp.Reflectance=reflectance
395
        fp.Transparency=transparency
396
        fp.CanCollide=false
397
        fp.Locked=true
398
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
399
        fp.Name=name
400
        fp.Size=size
401
        fp.Position=Character.Torso.Position
402
        nooutline(fp)
403
        fp.Material=material
404
        fp:BreakJoints()
405
        return fp
406
    end
407
    
408
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
409
        local mesh=it(Mesh)
410
        mesh.Parent=part
411
        if Mesh=="SpecialMesh" then
412
            mesh.MeshType=meshtype
413
            mesh.MeshId=meshid
414
        end
415
        mesh.Offset=offset
416
        mesh.Scale=scale
417
        return mesh
418
    end
419
    
420
    function weld(parent,part0,part1,c0,c1)
421
        local weld=it("Weld")
422
        weld.Parent=parent
423
        weld.Part0=part0
424
        weld.Part1=part1
425
        weld.C0=c0
426
        weld.C1=c1
427
        return weld
428
    end
429
430
431
432
433
434
435
436
437
438
--------------------------------
439
local p = game.Players.LocalPlayer
440
local char = p.Character
441
local mouse = p:GetMouse()
442
local larm = char["Left Arm"]
443
local rarm = char["Right Arm"]
444
local lleg = char["Left Leg"]
445
local rleg = char["Right Leg"]
446
local hed = char.Head
447
local torso = char.Torso
448
local hum = char.Humanoid
449
local cam = game.Workspace.CurrentCamera
450
local root = char.HumanoidRootPart
451
local deb = false
452
local shot = 0
453
local debris=game:service"Debris"
454
local l = game:GetService("Lighting")
455
local rs = game:GetService("RunService").RenderStepped
456
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
457
math.randomseed(os.time())
458
for i,v in pairs(char:children()) do
459
    if v:IsA("Hat") then
460
        v:Destroy()
461
    end
462
end
463
for i,v in pairs (hed:GetChildren()) do
464
        if v:IsA("Sound") then
465
                v:Destroy()
466
        end
467
end
468
----------------------------------------------------
469
z = Instance.new("Sound", torso)
470
z.SoundId = "rbxassetid://1325589003" -- Put Music ID Here.
471
z.Looped = true
472
z.Volume = 10
473
wait(.1)
474
z:Play()
475
-----------------------------------------------------
476
Debounces = {
477
CanAttack = true;
478
NoIdl = false;
479
Slashing = false;
480
Slashed = false;
481
RPunch = false;
482
RPunched = false;
483
LPunch = false;
484
LPunched = false;
485
}
486
local Touche = {char.Name, }
487
----------------------------------------------------
488
----------------------------------------------------
489
----------------------------------------------------
490
local LocalPlayer = game:GetService("Players").LocalPlayer
491
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
492
493
------------------------------------------------------
494
local sw = Instance.new("Part",torso)
495
sw.CanCollide = false
496
sw.BrickColor = BrickColor.new("Toothpaste")
497
498
local m = Instance.new("SpecialMesh",sw)
499
m.MeshId = "rbxassetid://0"
500
m.TextureId = "rbxassetid://0"
501
m.Scale = Vector3.new(2.1,2.1,2.1)
502
local w1 = Instance.new("Weld")
503
504
w1.Part1 = sw
505
w1.Part0 = larm
506
w1.Parent = char
507
w1.C0 = CFrame.new(0,-0.7,-2.3) * CFrame.Angles(math.rad(180),0,-20),0.1
508
--------------------------------------------------------
509
local h = Instance.new("Trail",Character.Head)
510
		h.Name = "Cat"
511
		h.Color = ColorSequence.new(Color3.new(255,0,0),Color3.new(255,0,0))
512
		h.LightEmission = 0.6
513
		h.Transparency = NumberSequence.new(0.6,1)
514
		h.Lifetime = 0.5
515
--------------------------------------------------------
516
local hl = Instance.new("Trail",Character.Head)
517
		hl.Name = "Cat"
518
		hl.Color = ColorSequence.new(Color3.new(255,0,0),Color3.new(255,0,0))
519
		hl.LightEmission = 0.6
520
		hl.Transparency = NumberSequence.new(0.6,1)
521
		hl.Lifetime = 0.5
522
--------------------------------------------------------
523
local Link1 = Instance.new("Attachment",Character.Head)
524
Link1.Name = "Trail1"
525
----------------------------------------------------------------------
526
local Link2 = Instance.new("Attachment",Character.Head)
527
Link2.Name = "Trail2"
528
----------------------------------------------------------------------
529
local Link3 = Instance.new("Attachment",Character.Head)
530
Link3.Name = "Trail3"
531
----------------------------------------------------------------------
532
local Link4 = Instance.new("Attachment",Character.Head)
533
Link4.Name = "Trail4"
534
-----------------------------------------------------
535
	h.Attachment0 = Link1
536
		h.Attachment1 = Link2
537
		hl.Attachment0 = Link3
538
		hl.Attachment1 = Link4
539
----------------------------------------------------------------------
540
		Link1.Position = Vector3.new(0.15,0.20,-0.8)
541
		 Link2.Position = Vector3.new(0.20,0.25,-0.8)
542
		Link3.Position = Vector3.new(-0.15,0.20,-0.8)
543
		 Link4.Position = Vector3.new(-0.20,0.25,-0.8)
544
----------------------------------------------------------------------
545
local LocalPlayer = game:GetService("Players").LocalPlayer
546
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
547
548
----------------------------------------
549
local p = game.Players.LocalPlayer
550
local char = p.Character
551
local mouse = p:GetMouse()
552
local larm = char["Left Arm"]
553
local rarm = char["Right Arm"]
554
local lleg = char["Left Leg"]
555
local rleg = char["Right Leg"]
556
local hed = char.Head
557
local torso = char.Torso
558
local hum = char.Humanoid
559
local cam = game.Workspace.CurrentCamera
560
local root = char.HumanoidRootPart
561
local rj = root.RootJoint
562
local deb = false
563
local shot = 0
564
local stanceToggle = "Idle1"
565
local l = game:GetService("Lighting")
566
local rs = game:GetService("RunService").RenderStepped
567
local hb = game:GetService("RunService").Heartbeat
568
local Stepped = game:GetService("RunService").Stepped
569
math.randomseed(os.time())
570
----------------------------------------------------
571
fat = Instance.new("BindableEvent",script)
572
fat.Name = "Heartbeat"
573
574
script:WaitForChild("Heartbeat")
575
576
frame = 1/30
577
tf = 0
578
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
579
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
580
lastframe = tick()
581
script.Heartbeat:Fire() --ayy lmao
582
583
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
584
	tf = tf + s
585
	if tf >= frame then
586
		if allowframeloss then
587
			script.Heartbeat:Fire()
588
			lastframe=tick()
589
		else
590
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
591
			for i=1, math.floor(tf/frame) do
592
				script.Heartbeat:Fire()
593
			end
594
			lastframe=tick()
595
		end
596
		if tossremainder then
597
			tf = 0
598
		else
599
			tf = tf - frame * math.floor(tf/frame)
600
		end
601
	end
602
end)
603
----------------------------------------------------
604
for i,v in pairs(char:children()) do
605
    if v:IsA("Hat") then
606
        v:Destroy()
607
    end
608
end
609
for i,v in pairs (hed:GetChildren()) do
610
	if v:IsA("Sound") then
611
		v:Destroy()
612
	end
613
end
614
----------------------------------------------------
615
Debounces = {
616
CanAttack = true;
617
CanJoke = true;
618
NoIdl = false;
619
Slashing = false;
620
Slashed = false;
621
ks = false;
622
}
623
----------------------------------------------------
624
function weld5(part0, part1, c0, c1)
625
    weeld=Instance.new("Weld", part0)
626
    weeld.Part0=part0
627
    weeld.Part1=part1
628
    weeld.C0=c0
629
    weeld.C1=c1
630
    return weeld
631
end
632
----------------------------------------------------
633
function NewPart(prnt,siz,cf,trans,anc,mat,col)
634
	local prt=Instance.new("Part")
635
	prt.Parent=prnt
636
	prt.Name="Part"
637
	prt.Size=siz
638
	prt.CanCollide=false
639
	prt.Anchored=anc
640
	prt.Locked=true
641
	prt.Transparency = trans
642
	prt.TopSurface=10
643
	prt.BottomSurface=10
644
	prt.FrontSurface=10
645
	prt.BackSurface=10
646
	prt.LeftSurface=10
647
	prt.RightSurface=10
648
	prt:BreakJoints()
649
	prt.CFrame=cf or CFrame.new(30,10,30)
650
	prt.Material=mat
651
	prt.BrickColor=BrickColor.new(col)
652
	m=Instance.new("SpecialMesh",prt)
653
	m.MeshType=6
654
	return prt
655
end
656
----------------------------------------------------
657
function lerp(a, b, t) -- Linear interpolation
658
	return a + (b - a)*t
659
end
660
 
661
function slerp(a, b, t) --Spherical interpolation
662
	dot = a:Dot(b)
663
	if dot > 0.99999 or dot < -0.99999 then
664
		return t <= 0.5 and a or b
665
	else
666
		r = math.acos(dot)
667
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
668
	end
669
end
670
 
671
function matrixInterpolate(a, b, t)
672
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
673
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
674
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
675
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
676
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
677
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
678
	local t = v1:Dot(v2)
679
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
680
		return CFrame.new()
681
	end
682
	return CFrame.new(
683
	v0.x, v0.y, v0.z,
684
	v1.x, v1.y, v1.z,
685
	v2.x, v2.y, v2.z,
686
	v3.x, v3.y, v3.z)
687
end
688
----------------------------------------------------
689
function genWeld(a,b)
690
    local w = Instance.new("Weld",a)
691
    w.Part0 = a
692
    w.Part1 = b
693
    return w
694
end
695
function weld(a, b)
696
    local weld = Instance.new("Weld")
697
    weld.Name = "W"
698
    weld.Part0 = a
699
    weld.Part1 = b
700
    weld.C0 = a.CFrame:inverse() * b.CFrame
701
    weld.Parent = a
702
    return weld;
703
end
704
----------------------------------------------------
705
function Lerp(c1,c2,al)
706
	local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
707
	local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
708
	for i,v in pairs(com1) do 
709
		com1[i] = v+(com2[i]-v)*al
710
	end
711
	return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
712
end
713
----------------------------------------------------
714
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
715
	local wld = Instance.new("Weld", wp1)
716
	wld.Part0 = wp0
717
	wld.Part1 = wp1
718
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
719
end
720
----------------------------------------------------
721
newWeld(torso, larm, -1.5, 0.5, 0)
722
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
723
newWeld(torso, rarm, 1.5, 0.5, 0)
724
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
725
newWeld(torso, hed, 0, 1.5, 0)
726
newWeld(torso, lleg, -0.5, -1, 0)
727
lleg.Weld.C1 = CFrame.new(0, 1, 0)
728
newWeld(torso, rleg, 0.5, -1, 0)
729
rleg.Weld.C1 = CFrame.new(0, 1, 0)
730
newWeld(root, torso, 0, -1, 0)
731
torso.Weld.C1 = CFrame.new(0, -1, 0)
732
----------------------------------------------------
733
z = Instance.new("Sound",char) --Smile: print(".-.")
734
z.SoundId = "rbxassetid://0"--410761150, 411368002
735
z.Looped = true
736
z.Pitch = 1
737
z.Volume = 1
738
wait(0.1)
739
z:Play()
740
----------------------------------------------------
741
New = function(Object, Parent, Name, Data)
742
	local Object = Instance.new(Object)
743
	for Index, Value in pairs(Data or {}) do
744
		Object[Index] = Value
745
	end
746
	Object.Parent = Parent
747
	Object.Name = Name
748
	return Object
749
end
750
----------------------------------------------------
751
--Left Arm
752
m = Instance.new("Model")
753
m.Name = "LeftArm"
754
755
p4 = Instance.new("Part", m)
756
p4.BrickColor = BrickColor.new("Toothpaste")
757
p4.Material = Enum.Material.Neon
758
p4.Name = "LeftArmPlate"
759
p4.Size = Vector3.new(1, 2, 1)
760
p4.Transparency = 1
761
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
762
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
763
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
764
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
765
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
766
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
767
b4 = Instance.new("SpecialMesh", p4)
768
b4.MeshType = Enum.MeshType.Brick
769
b4.Name = "Mesh"
770
b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
771
772
773
774
775
776
w1 = Instance.new("Weld", p4)
777
w1.Name = "Part_Weld"
778
w1.Part0 = p4
779
w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
780
w1.Part1 = p4
781
w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
782
w2 = Instance.new("Weld", p4)
783
w2.Name = "Part_Weld"
784
w2.Part0 = p4
785
w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
786
w2.Part1 = p4
787
w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
788
w3 = Instance.new("Weld", p4)
789
w3.Name = "LeftArmPlate_Weld"
790
w3.Part0 = p4
791
w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
792
w3.Part1 = p4
793
w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
794
w4 = Instance.new("Weld", p4)
795
w4.Name = "Part_Weld"
796
w4.Part0 = p4
797
w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
798
w4.Part1 = p4
799
w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
800
w5 = Instance.new("Weld", p4)
801
w5.Name = "Part_Weld"
802
w5.Part0 = p4
803
w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
804
w5.Part1 = p4
805
w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
806
w6 = Instance.new("Weld", p4)
807
w6.Name = "Part_Weld"
808
w6.Part0 = p4
809
w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
810
w6.Part1 = p7
811
w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
812
w7 = Instance.new("Weld", p7)
813
w7.Name = "Part_Weld"
814
w7.Part0 = p7
815
w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
816
w7.Part1 = p4
817
w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
818
w8 = Instance.new("Weld", p4)
819
w8.Name = "Part_Weld"
820
w8.Part0 = p4
821
w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
822
w8.Part1 = p4
823
w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
824
w9 = Instance.new("Weld", p4)
825
w9.Name = "Part_Weld"
826
w9.Part0 = p4
827
w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
828
w9.Part1 = p4
829
w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
830
w10 = Instance.new("Weld", p4)
831
w10.Name = "Part_Weld"
832
w10.Part0 = p4
833
w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
834
w10.Part1 = p4
835
w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
836
w11 = Instance.new("Weld", p4)
837
w11.Name = "Part_Weld"
838
w11.Part0 = p4
839
w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
840
w11.Part1 = p4
841
w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
842
w12 = Instance.new("Weld", p4)
843
w12.Name = "Part_Weld"
844
w12.Part0 = p4
845
w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
846
w12.Part1 = p4
847
w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
848
w13 = Instance.new("Weld", p4)
849
w13.Name = "Part_Weld"
850
w13.Part0 = p4
851
w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
852
w13.Part1 = p4
853
w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
854
w14 = Instance.new("Weld", p4)
855
w14.Name = "Part_Weld"
856
w14.Part0 = p4
857
w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
858
w14.Part1 = p4
859
w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
860
w15 = Instance.new("Weld", p4)
861
w15.Name = "Part_Weld"
862
w15.Part0 = p4
863
w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
864
w15.Part1 = p16
865
w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
866
867
m.Parent = larm
868
m:MakeJoints()
869
----------------------------------------------------
870
local cor = Instance.new("Part", larm.LeftArm)
871
cor.Name = "Thingy"
872
cor.Locked = true
873
cor.BottomSurface = 0
874
cor.CanCollide = false
875
cor.Size = Vector3.new(1, 1, 1)
876
cor.Transparency = 1
877
cor.TopSurface = 0
878
corw = Instance.new("Weld", cor)
879
corw.Part0 = larm
880
corw.Part1 = cor
881
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
882
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
883
weld1 = Instance.new("Weld", larm.LeftArm)
884
weld1.Part0 = cor
885
weld1.Part1 = larm.LeftArm.LeftArmPlate
886
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
887
--Right Arm
888
m2 = Instance.new("Model")
889
m2.Name = "RightArm"
890
891
p7 = Instance.new("Part", m2)
892
p7.BrickColor = BrickColor.new("Toothpaste")
893
p7.Material = Enum.Material.Neon
894
p7.Transparency = 1
895
p7.Name = "RightArmPlate"
896
p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
897
p7.FormFactor = Enum.FormFactor.Symmetric
898
p7.Size = Vector3.new(1, 2, 1)
899
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
900
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
901
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
902
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
903
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
904
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
905
b7 = Instance.new("SpecialMesh", p7)
906
b7.MeshType = Enum.MeshType.Brick
907
b7.Name = "Mesh"
908
b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
909
910
911
w1 = Instance.new("Weld", p4)
912
w1.Name = "Part_Weld"
913
w1.Part0 = p4
914
w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
915
w1.Part1 = p4
916
w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
917
w2 = Instance.new("Weld", p4)
918
w2.Name = "Part_Weld"
919
w2.Part0 = p4
920
w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
921
w2.Part1 = p4
922
w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
923
w3 = Instance.new("Weld", p4)
924
w3.Name = "Part_Weld"
925
w3.Part0 = p4
926
w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
927
w3.Part1 = p4
928
w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
929
w4 = Instance.new("Weld", p4)
930
w4.Name = "Part_Weld"
931
w4.Part0 = p4
932
w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
933
w4.Part1 = p4
934
w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
935
w5 = Instance.new("Weld", p4)
936
w5.Name = "Part_Weld"
937
w5.Part0 = p4
938
w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
939
w5.Part1 = p4
940
w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
941
w6 = Instance.new("Weld", p4)
942
w6.Name = "RightArmPlate_Weld"
943
w6.Part0 = p4
944
w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
945
w6.Part1 = p7
946
w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
947
w7 = Instance.new("Weld", p7)
948
w7.Name = "Part_Weld"
949
w7.Part0 = p7
950
w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
951
w7.Part1 = p4
952
w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
953
w8 = Instance.new("Weld", p4)
954
w8.Name = "Part_Weld"
955
w8.Part0 = p4
956
w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
957
w8.Part1 = p4
958
w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
959
w9 = Instance.new("Weld", p4)
960
w9.Name = "Part_Weld"
961
w9.Part0 = p4
962
w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
963
w9.Part1 = p4
964
w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
965
w10 = Instance.new("Weld", p4)
966
w10.Name = "Part_Weld"
967
w10.Part0 = p4
968
w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
969
w10.Part1 = p4
970
w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
971
w11 = Instance.new("Weld", p4)
972
w11.Name = "Part_Weld"
973
w11.Part0 = p4
974
w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
975
w11.Part1 = p4
976
w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
977
w12 = Instance.new("Weld", p4)
978
w12.Name = "Part_Weld"
979
w12.Part0 = p4
980
w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
981
w12.Part1 = p4
982
w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
983
w13 = Instance.new("Weld", p4)
984
w13.Name = "Part_Weld"
985
w13.Part0 = p4
986
w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
987
w13.Part1 = p4
988
w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
989
w14 = Instance.new("Weld", p4)
990
w14.Name = "Part_Weld"
991
w14.Part0 = p4
992
w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
993
w14.Part1 = p4
994
w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
995
w15 = Instance.new("Weld", p4)
996
w15.Name = "Part_Weld"
997
w15.Part0 = p4
998
w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
999
w15.Part1 = p16
1000
w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1001
w16 = Instance.new("Weld", p16)
1002
w16.Name = "Part_Weld"
1003
w16.Part0 = p16
1004
w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1005
w16.Part1 = p4
1006
w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1007
w17 = Instance.new("Weld", p4)
1008
w17.Name = "Part_Weld"
1009
w17.Part0 = p4
1010
w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1011
w17.Part1 = p4
1012
w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1013
w18 = Instance.new("Weld", p4)
1014
w18.Name = "Part_Weld"
1015
w18.Part0 = p4
1016
w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1017
w18.Part1 = p4
1018
w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1019
m2.Parent = rarm
1020
m2:MakeJoints()
1021
----------------------------------------------------
1022
local cor2 = Instance.new("Part", rarm.RightArm)
1023
cor2.Name = "Thingy"
1024
cor2.Locked = true
1025
cor2.BottomSurface = 0
1026
cor2.CanCollide = false
1027
cor2.Size = Vector3.new(1, 1, 1)
1028
cor2.Transparency = 1
1029
cor2.TopSurface = 0
1030
corw2 = Instance.new("Weld", cor2)
1031
corw2.Part0 = rarm
1032
corw2.Part1 = cor2
1033
corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1034
corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1035
weld2 = Instance.new("Weld", rarm.RightArm)
1036
weld2.Part0 = cor2
1037
weld2.Part1 = rarm.RightArm.RightArmPlate
1038
weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1039
1040
1041
--Zyrodoxa
1042
m8 = Instance.new("Model")
1043
m8.Name = "Zyrodoxa"
1044
1045
p16 = Instance.new("Part", m8)
1046
p16.BrickColor = BrickColor.new("Toothpaste")
1047
p16.Material = Enum.Material.Metal
1048
p16.Name = "Handle"
1049
p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
1050
p16.CanCollide = false
1051
p16.Locked = true
1052
p16.FormFactor = Enum.FormFactor.Custom
1053
p16.Size = Vector3.new(0, 0, 0)
1054
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1055
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1056
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1057
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1058
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1059
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1060
b16 = Instance.new("BlockMesh", p16)
1061
b16.Name = "Mesh"
1062
b16.Scale = Vector3.new(0, 0, 0)
1063
1064
w16 = Instance.new("Weld", p16)
1065
w16.Name = "Block_Weld"
1066
w16.Part0 = p16
1067
w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
1068
w16.Part1 = p17
1069
w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
1070
1071
m8.Parent = rarm
1072
m8:MakeJoints()
1073
----------------------------------------------------
1074
local cor8 = Instance.new("Part", rarm.Zyrodoxa)
1075
cor8.Name = "Thingy"
1076
cor8.Locked = true
1077
cor8.BottomSurface = 0
1078
cor8.CanCollide = false
1079
cor8.Size = Vector3.new(1, 1, 1)
1080
cor8.Transparency = 1
1081
cor8.TopSurface = 0
1082
corw8 = Instance.new("Weld", cor8)
1083
corw8.Part0 = rarm
1084
corw8.Part1 = cor8
1085
corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
1086
corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1087
weld8 = Instance.new("Weld", rarm.Zyrodoxa)
1088
weld8.Part0 = cor8
1089
weld8.Part1 = rarm.Zyrodoxa.Handle
1090
weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1091
----------------------------------------------------
1092
models = {m,m2,m8}
1093
parts = {}
1094
Stepped:connect(function()
1095
	for i,v in pairs(models) do
1096
		for _, a in pairs(v:GetChildren()) do
1097
			if v:IsA("Part") and v.Name ~= "Thingy" then
1098
				table.insert(parts, a)
1099
				for i,v in pairs(parts) do
1100
					v.CanCollide = false
1101
				end
1102
			end
1103
		end
1104
	end
1105
end)
1106
----------------------------------------------------
1107
local animpose = "Idle1"
1108
local lastanimpose = "Idle1"
1109
local grab = false
1110
local Smooth = 1
1111
local sine = 0
1112
local change = 1
1113
local val = 0
1114
local ffing = false
1115
----------------------------------------------------
1116
--[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
1117
1118
function FindHumanoids()
1119
	local function c_region(Position, Size)
1120
		local SizeOffset = Size/2
1121
	 	local Point1 = Position - SizeOffset
1122
   		local Point2 = Position + SizeOffset
1123
   		local a = Instance.new("Part", workspace)
1124
   		a.Anchored = true
1125
   		a.Size = Size
1126
   		a.Position = Position
1127
   		print("Hey!, I'm making a part!")
1128
   		return Region3.new(Point1, Point2)
1129
  	end
1130
  	
1131
    local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
1132
    local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
1133
    local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
1134
    local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
1135
    
1136
    local regions = {a, b, c, d}
1137
    
1138
    local found_humanoids = {}
1139
    local already_found = {char.Name}
1140
    
1141
    for _, region in pairs(regions) do
1142
        for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
1143
        	print(part, part.Parent, part.Name) ---nope
1144
            if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
1145
                local humanoid = part.Parent:FindFirstChild("Humanoid")
1146
                local name = humanoid.Parent.Name
1147
                local exists = false
1148
                for _, n in pairs(already_found) do
1149
                    if n == name then
1150
                        exists = true
1151
                    end
1152
                end
1153
                if not exists then
1154
                    table.insert(already_found, name)
1155
                    table.insert(found_humanoids, humanoid)
1156
                end
1157
            elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
1158
                local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
1159
                local name = humanoid.Parent.Parent.Name
1160
                local exists = false
1161
                for _, n in pairs(already_found) do
1162
                    if n == name then
1163
                        exists = true
1164
                    end
1165
                end
1166
                if not exists then
1167
                    table.insert(already_found, name)
1168
                    table.insert(found_humanoids, humanoid)
1169
                end
1170
            end
1171
        end
1172
    end
1173
    return found_humanoids
1174
end
1175
1176
local humanoids = FindHumanoids()
1177
if #humanoids == 0 then
1178
	for i, v in pairs(humanoids) do
1179
		print(v.Parent.Name)
1180
		if Debounces.Slashing == true then
1181
			v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 100000000000 damage?
1182
		elseif Debounces.Slashing == false then
1183
			wait()
1184
		end
1185
	end
1186
	wait(0.3)
1187
end]]--
1188
----------------------------------------------------
1189
--[[mouse.KeyDown:connect(function(key)
1190
	if key == "f" then
1191
		if Debounces.CanAttack == true then
1192
			Debounces.CanAttack = false
1193
			Debounces.NoIdl = true
1194
			Debounces.on = true
1195
			for i = 1, 20 do
1196
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1197
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1198
				CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
1199
				CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1200
				CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1201
				CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1202
				CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1203
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
1204
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1205
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
1206
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1207
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1208
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
1209
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
1210
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
1211
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
1212
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
1213
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
1214
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
1215
				if Debounces.on == false then
1216
					break
1217
				end
1218
				fat.Event:wait()
1219
			end
1220
		end
1221
	end
1222
end)]]--
1223
----------------------------------------------------
1224
mod4 = Instance.new("Model",char)
1225
1226
ptez = {0.7, 0.8, 0.9, 1}
1227
1228
function FindNearestTorso(Position,Distance,SinglePlayer)
1229
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1230
        local List = {}
1231
        for i,v in pairs(workspace:GetChildren())do
1232
            if v:IsA("Model")then
1233
                if v:findFirstChild("Torso")then
1234
                    if v ~= char then
1235
                        if(v.Torso.Position -Position).magnitude <= Distance then
1236
                            table.insert(List,v)
1237
                        end 
1238
                    end 
1239
                end 
1240
            end 
1241
        end
1242
    return List
1243
end
1244
1245
function Slam()
1246
    local part=Instance.new('Part',mod4)
1247
    part.Anchored=true
1248
    part.CanCollide=false
1249
    part.FormFactor='Custom'
1250
    part.Size=Vector3.new(.2,.2,.2)
1251
    part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
1252
    part.Transparency=.7
1253
    part.BrickColor=BrickColor.new('Toothpaste')
1254
    mesh=Instance.new('SpecialMesh',part)
1255
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
1256
    mesh.Scale=Vector3.new(10,10,10)
1257
    local part2=Instance.new('Part',mod4)
1258
    part2.Anchored=true
1259
    part2.CanCollide=false
1260
    part2.FormFactor='Custom'
1261
    part2.Size=Vector3.new(.2,.2,.2)
1262
    part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
1263
    part2.Transparency=.7
1264
    part2.BrickColor=BrickColor.new('Toothpaste')
1265
    mesh2=Instance.new('SpecialMesh',part2)
1266
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
1267
    mesh2.Scale=Vector3.new(9,1.5,9)
1268
    x = Instance.new("Sound",larm)
1269
    x.SoundId = "http://www.roblox.com/asset/?id=142070127"
1270
    x.Pitch = ptez[math.random(1,#ptez)]
1271
    x.Volume = 1
1272
    wait(.1)
1273
    x1 = Instance.new("Sound",larm)
1274
    x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
1275
    x1.Pitch = ptez[math.random(1,#ptez)]
1276
    x1.Volume = 1
1277
    wait(.1)
1278
	x:Play()
1279
    x1:Play()
1280
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
1281
        if v:FindFirstChild('Humanoid') then
1282
            v.Humanoid:TakeDamage(math.random(30,45))
1283
        end
1284
    end
1285
    coroutine.resume(coroutine.create(function() 
1286
        for i=0,0.62,0.13 do
1287
            wait()
1288
            part.CFrame=part.CFrame
1289
            part.Transparency=i
1290
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
1291
            part2.CFrame=part2.CFrame
1292
            part2.Transparency=i
1293
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
1294
            end
1295
        part.Parent=nil
1296
        part2.Parent=nil
1297
        x:Destroy()
1298
    end))
1299
end
1300
----------------------------------------------------
1301
wPart = function(x,y,z,color,tr,cc,an,parent)
1302
    local wp = Instance.new('WedgePart',parent or Weapon)
1303
    wp.formFactor = 'Custom'
1304
    wp.Size = Vector3.new(x,y,z)
1305
    wp.BrickColor = BrickColor.new(color)
1306
    wp.CanCollide = cc
1307
    wp.Transparency = tr
1308
    wp.Anchored = an
1309
    wp.TopSurface,wp.BottomSurface = 0,0
1310
    return wp
1311
end
1312
1313
Mesh = function(par,num,x,y,z)
1314
    local msh = _
1315
    if num == 1 then
1316
        msh = Instance.new("CylinderMesh",par)
1317
    elseif num == 2 then
1318
        msh = Instance.new("SpecialMesh",par)
1319
        msh.MeshType = 3
1320
    elseif num == 3 then
1321
        msh = Instance.new("BlockMesh",par)
1322
    elseif num == 4 then
1323
        msh = Instance.new("SpecialMesh",par)
1324
        msh.MeshType = "Torso"
1325
    elseif type(num) == 'string' then
1326
        msh = Instance.new("SpecialMesh",par)
1327
        msh.MeshId = num
1328
    end 
1329
    msh.Scale = Vector3.new(x,y,z)
1330
    return msh
1331
end
1332
1333
local function CFrameFromTopBack(at, top, back)
1334
    local right = top:Cross(back)
1335
    return CFrame.new(at.x, at.y, at.z,
1336
    right.x, top.x, back.x,
1337
    right.y, top.y, back.y,
1338
    right.z, top.z, back.z)
1339
end
1340
1341
function Triangle(a, b, c)
1342
    local edg1 = (c-a):Dot((b-a).unit)
1343
    local edg2 = (a-b):Dot((c-b).unit)
1344
    local edg3 = (b-c):Dot((a-c).unit)
1345
    if edg1 <= (b-a).magnitude and edg1 >= 0 then
1346
        a, b, c = a, b, c
1347
    elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1348
        a, b, c = b, c, a
1349
    elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1350
        a, b, c = c, a, b
1351
    else 
1352
        print("unreachable")
1353
    end
1354
    local len1 = (c-a):Dot((b-a).unit)
1355
    local len2 = (b-a).magnitude - len1
1356
    local width = (a + (b-a).unit*len1 - c).magnitude
1357
    local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1358
    local list = {}
1359
    if len1 > 0.01 then
1360
        local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1361
        local sz = Vector3.new(0.2, width, len1)
1362
        w1.Size = sz
1363
        local sp = Mesh(w1,2,0,0,0)
1364
        sp.MeshType='Wedge'
1365
        sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
1366
        w1:BreakJoints()
1367
        w1.Anchored = true
1368
        w1.Transparency = 0.7
1369
        Spawn(function()
1370
            for i=0,1,0.1 do
1371
                fat.Event:wait()
1372
                w1.Transparency=w1.Transparency+0.03
1373
            end
1374
        end)
1375
        w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1376
        table.insert(list,w1)
1377
    end
1378
    if len2 > 0.01 then
1379
        local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1380
        local sz = Vector3.new(0.2, width, len2) 
1381
        w2.Size = sz
1382
        local sp = Mesh(w2,2,0,0,0)
1383
        sp.MeshType='Wedge'
1384
        sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
1385
        w2:BreakJoints()
1386
        w2.Anchored = true
1387
        w2.Transparency = 0.7
1388
        Spawn(function()
1389
            for i=0,1,0.1 do
1390
                fat.Event:wait()
1391
                w2.Transparency=w2.Transparency+0.03
1392
            end
1393
        end)
1394
        w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1395
        table.insert(list,w2)
1396
    end
1397
    return unpack(list)
1398
end
1399
1400
function trail(p,t,h)
1401
	Spawn(function()
1402
		local blcf = p.CFrame
1403
		local scfr = blcf
1404
		for i=1,t do
1405
			local blcf = p.CFrame
1406
			if scfr and (p.Position-scfr.p).magnitude > .1 then
1407
				local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1408
				if a then game.Debris:AddItem(a,1) end 
1409
				if b then game.Debris:AddItem(b,1) end
1410
				local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1411
				if a then game.Debris:AddItem(a,1) end 
1412
				if b then game.Debris:AddItem(b,1) end
1413
				scfr = blcf
1414
			elseif not scfr then
1415
				scfr = blcf
1416
			end
1417
			fat.Event:wait()
1418
		end
1419
		scfr=nil
1420
	end)
1421
end
1422
--trail(char.Sword.Blade,1e1000,5)
1423
----------------------------------------------------
1424
function Dmg()
1425
	local partofdeath = rarm.Zyrodoxa.Hitbox
1426
	local function CreateRegion3FromLocAndSize(Position, Size)
1427
		local SizeOffset = Size/2
1428
		local Point1 = Position - SizeOffset
1429
		local Point2 = Position + SizeOffset
1430
		return Region3.new(Point1, Point2)
1431
	end
1432
	local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
1433
	for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
1434
		Spawn(function()
1435
			if Debounces.Slashing == true and Debounces.Slashed == false then
1436
				Debounces.Slashed = true
1437
				ypcall(function()
1438
					local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
1439
					humanoid:TakeDamage(math.random(10,18))
1440
				end)
1441
				wait(.4)
1442
				Debounces.Slashed = false
1443
			end
1444
		end)
1445
	end
1446
end
1447
----------------------------------------------------
1448
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
1449
ptz = {0.7, 0.8, 0.9, 1}
1450
idz = {"161006212", "161006195"}
1451
function attackone()
1452
	for i = 1, 13 do
1453
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1454
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
1455
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
1456
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
1457
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
1458
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
1459
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
1460
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
1461
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
1462
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
1463
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1464
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
1465
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1466
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
1467
		if Debounces.on == false then
1468
			break
1469
		end
1470
		fat.Event:wait()
1471
	end
1472
	trail(rarm.Zyrodoxa.Hitbox,20,2)
1473
	Debounces.Slashing = true
1474
	wait(0.2)
1475
	--[[z = Instance.new("Sound", hed)
1476
	z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1477
	z.Pitch = ptz[math.random(1,#ptz)]
1478
	z.Volume = 1
1479
	wait(.01)
1480
	z:Play()]]--
1481
	for i = 1, 14 do
1482
		Dmg()
1483
		corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1484
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
1485
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
1486
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
1487
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
1488
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
1489
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
1490
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1491
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
1492
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1493
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1494
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
1495
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1496
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
1497
		if Debounces.on == false then break end
1498
		rs:wait()
1499
	end
1500
	Debounces.Slashing = false
1501
end
1502
function attacktwo()
1503
	Debounces.Slashing = true
1504
	for i = 1, 14 do
1505
		Dmg()
1506
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
1507
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
1508
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
1509
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1510
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
1511
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
1512
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
1513
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1514
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1515
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1516
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
1517
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1518
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
1519
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1520
		if Debounces.on == false then
1521
			break
1522
		end
1523
		rs:wait()
1524
	end
1525
end
1526
----------------------------------------------------
1527
1528
----------------------------------------------------
1529
definition = 5
1530
bc = {}
1531
bezierparts = {}
1532
function NoOutline(Part)
1533
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1534
end
1535
function draw(p,d)
1536
	for i=1,d do 
1537
		local t = i/d
1538
		bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
1539
	end
1540
1541
	Spawn(function() fat.Event:wait()
1542
		for i,v in pairs(bezierparts) do
1543
			v.Transparency = 1
1544
		end
1545
	end)
1546
end
1547
--local points = {larm.Position,rarn.Position,invisipart.Position}
1548
--draw(points,definition)
1549
1550
				fat.Event:wait()
1551
1552
			rpart = Instance.new("Part",rarm)
1553
			NoOutline(rpart)
1554
			rpart.Anchored = false
1555
			rpart.Size = Vector3.new(1,1,1)
1556
			rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
1557
			rpart.Transparency = 1
1558
			newWeld(rarm, rpart, 0, 0, 0)
1559
			rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1560
			lpart = Instance.new("Part",larm)
1561
			NoOutline(lpart)
1562
			lpart.Anchored = false
1563
			lpart.Size = Vector3.new(1,1,1)
1564
			lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
1565
			lpart.Transparency = 1
1566
			newWeld(larm, lpart, 0, 0, 0)
1567
			lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1568
			invisipart = Instance.new("Part",torso)
1569
			NoOutline(invisipart)
1570
			invisipart.Anchored = false
1571
			invisipart.Size = Vector3.new(1,1,1)
1572
			invisipart.Transparency = 1
1573
			invisipart.CFrame = torso.CFrame
1574
			newWeld(torso, invisipart, 0, 0, 0)
1575
			invisipart.Weld.C1 = CFrame.new(0, 0, 6)
1576
			table.insert(bezierparts, rpart)
1577
			table.insert(bezierparts, lpart)
1578
			table.insert(bezierparts, invisipart)
1579
			for i = 1, 40 do
1580
				local points = {lpart.Position,invisipart.Position,rpart.Position}
1581
				draw(points,definition)
1582
				--invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
1583
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
1584
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1585
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
1586
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1587
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
1588
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1589
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1590
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1591
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
1592
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1593
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
1594
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1595
				if Debounces.on == false then
1596
					break
1597
				end
1598
				fat.Event:wait()
1599
			end
1600
			for i,v in pairs(bezierparts) do
1601
				v:Destroy()
1602
			end
1603
			--draw(points,definition)
1604
			if Debounces.CanAttack == false then
1605
				Debounces.CanAttack = true
1606
				Debounces.NoIdl = false
1607
				Debounces.on = false
1608
			end
1609
1610
----------------------------------------------------
1611
----------------------------------------------------
1612
pt = {6.6, 6.8, 7, 7.2, 7.4}
1613
mouse.KeyDown:connect(function(key)
1614
    if key == "q" then
1615
        if Debounces.CanJoke == true then
1616
            Debounces.CanJoke = false
1617
            u = Instance.new("Sound",char)
1618
            u.SoundId = "http://www.roblox.com/asset/?id=261303790"
1619
            u.Pitch = pt[math.random(1,#pt)]
1620
            u.Volume = 0.3
1621
            u2 = Instance.new("Sound",char)
1622
            u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
1623
            u2.Pitch = u.Pitch
1624
            u2.Volume = 0.3
1625
            u3 = Instance.new("Sound",char)
1626
            u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
1627
            u3.Pitch = u.Pitch
1628
            u3.Volume = 0.3
1629
            wait(.01)
1630
            u:Play()
1631
            u2:Play()
1632
            u3:Play()
1633
            wait(1.5)
1634
            u:Destroy()
1635
            u2:Destroy()
1636
            u3:Destroy()
1637
            if Debounces.CanJoke == false then
1638
                Debounces.CanJoke = true
1639
            end
1640
        end
1641
    end
1642
end)
1643
-----------------------------------------------------
1644
mouse.KeyDown:connect(function(key)
1645
	if key == "l" then
1646
		Debounces.on = true
1647
        Debounces.NoIdl = true
1648
		Debounces.ks = true
1649
		for i = 1, 20 do
1650
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(3.,0,0), 0.2)
1651
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1652
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-0.5,0),0.2)
1653
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1654
			if Debounces.on == false then break end
1655
            fat.Event:wait()
1656
		    end
1657
		handleweld:remove()
1658
		local Weld = Instance.new("Weld",handle)
1659
		Weld.Part0 = Character["Right Arm"]
1660
		Weld.Part1 = handle
1661
		Weld.C0 = CFrame.new(0,-1,-0.2)*CFrame.Angles(-1.55,1.55,0)
1662
		Debounces.on = false
1663
        Debounces.NoIdl = false
1664
		Debounces.ks = false
1665
		WOW:disconnect()
1666
		WOW2:disconnect()
1667
		WOW3:disconnect()
1668
		WOW4:disconnect()
1669
		mouse.Button1Down:connect(function()
1670
			print("IT WORKS LAZY")
1671
		end)
1672
	end
1673
end)
1674
----------------------------------------------------
1675
WOW = mouse.KeyDown:connect(function(key)
1676
	if key == "x" then
1677
		Character.Humanoid.WalkSpeed = 50
1678
		Debounces.on = true
1679
        Debounces.NoIdl = true
1680
		Debounces.ks = true
1681
		for i = 1, 20 do
1682
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.5,0,1.3), 0.2)
1683
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1684
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1685
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1686
			if Debounces.on == false then break end
1687
            fat.Event:wait()
1688
		    end
1689
		local HitBox = Instance.new("Part",Character["Right Arm"])
1690
		HitBox.Size = Vector3.new(3,3,3)
1691
		HitBox.Transparency = 1
1692
		HitBox.CanCollide = false
1693
		local HitBox2 = Instance.new("Weld",HitBox)
1694
		HitBox2.Part0 = Character["Right Arm"]
1695
		HitBox2.Part1 = HitBox
1696
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1697
		HitBox.Touched:connect(function(hit)
1698
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
1699
				HitBox:remove()
1700
				hit.Parent.Head.Transparency = 1e9
1701
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1702
			SFXZ.SoundId = "rbxassetid://206082273"
1703
			SFXZ.Volume = 1
1704
			SFXZ.Pitch = 1
1705
			SFXZ.Looped = false
1706
			wait(0.01)
1707
			SFXZ:Play()
1708
		local HitBox = Instance.new("Part",Character["Right Arm"])
1709
		HitBox.Transparency = 0
1710
		HitBox.Size = Vector3.new(1,1,1)
1711
		HitBox.BrickColor = hit.Parent.Head.BrickColor
1712
		HitBox.CanCollide = false
1713
		local HitBoxM = Instance.new("SpecialMesh",HitBox)
1714
		HitBoxM.MeshType = "Head"
1715
		HitBoxM.Scale = Vector3.new(1.25,1.25,1.25)
1716
		local HitBox2 = Instance.new("Weld",HitBox)
1717
		HitBox2.Part0 = Character["Right Arm"]
1718
		HitBox2.Part1 = HitBox
1719
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1720
		local D = Instance.new("Decal",HitBox)
1721
		D.Face = "Front"
1722
		D.Texture = hit.Parent.Head.face.Texture
1723
		hit.Parent.Head.face:remove()
1724
		local partasdeff = Instance.new("ParticleEmitter",hit.Parent.Torso)
1725
			partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
1726
			partasdeff.LightEmission = .1
1727
			partasdeff.Size = NumberSequence.new(0.2)
1728
			partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
1729
			aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
1730
			bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
1731
			partasdeff.Transparency = bbb
1732
			partasdeff.Size = aaa
1733
			partasdeff.ZOffset = .9
1734
			partasdeff.Acceleration = Vector3.new(0, -5, 0)
1735
			partasdeff.LockedToPart = false
1736
			partasdeff.EmissionDirection = "Top"
1737
			partasdeff.Lifetime = NumberRange.new(1, 2)
1738
			partasdeff.Rate = 1000
1739
			partasdeff.Rotation = NumberRange.new(-100, 100)
1740
			partasdeff.RotSpeed = NumberRange.new(-100, 100)
1741
			partasdeff.Speed = NumberRange.new(10)
1742
			partasdeff.VelocitySpread = 20
1743
			partasdeff.Enabled=true
1744
			hit.Parent.Head:remove()
1745
			wait(1)
1746
			for i = 1, 20 do
1747
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(1.66,0,-1), 0.2)
1748
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1749
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,0,0),0.2)
1750
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1751
			if Debounces.on == false then break end
1752
            fat.Event:wait()
1753
			    end
1754
			chatfunc("Bitch.")
1755
			for i = 1,14 do
1756
				HitBoxM.Scale = HitBoxM.Scale - Vector3.new(0.1,0.1,0.1)
1757
				game:GetService("RunService").RenderStepped:wait()
1758
			end
1759
			HitBox:remove()
1760
			wait(0.5)
1761
			partasdeff.Enabled = false
1762
			HitBox:remove()
1763
			Debounces.on = false
1764
        Debounces.NoIdl = false
1765
		Debounces.ks = false
1766
		Character.Humanoid.WalkSpeed = 50
1767
		local a = Instance.new("Part",game.Players.LocalPlayer.Character.Head)
1768
a.Transparency = 1
1769
a.Size = Vector3.new(.2,.2,.2)
1770
local b = Instance.new("Weld",a.Parent.Parent)
1771
b.Part0 = a
1772
b.Part1 = a.Parent
1773
b.C0 = CFrame.new(0,.3,0.65)
1774
local p2mit = Instance.new("ParticleEmitter",a)
1775
p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
1776
p2mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(0.6,0,0)),ColorSequenceKeypoint.new(1,Color3.new(0.6,0,0))})
1777
p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)})
1778
p2mit.Lifetime = NumberRange.new(1)
1779
p2mit.Rate = 10
1780
p2mit.VelocitySpread = 10
1781
p2mit.Acceleration = Vector3.new(0,-10,0)
1782
p2mit.Speed = NumberRange.new(0)
1783
coroutine.wrap(function()
1784
    wait(15)
1785
    p2mit.Enabled=false
1786
    game:service'Debris':AddItem(a,2)
1787
end)()
1788
			end
1789
		end)
1790
		for i = 1, 20 do
1791
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.9,0,0), 0.2)
1792
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1793
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1,0),0.2)
1794
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1795
			if Debounces.on == false then break end
1796
            fat.Event:wait()
1797
		    end
1798
		wait(0.5)
1799
		HitBox:remove()
1800
		wait(3)
1801
		Debounces.on = false
1802
        Debounces.NoIdl = false
1803
		Debounces.ks = false
1804
		Character.Humanoid.WalkSpeed = 50
1805
	end
1806
end)
1807
----------------------------------------------------
1808
WOW2 = mouse.KeyDown:connect(function(key)
1809
	if key == "z" then
1810
		Character.Humanoid.WalkSpeed = 50
1811
		Debounces.on = true
1812
        Debounces.NoIdl = true
1813
		Debounces.ks = true
1814
		for i = 1, 20 do
1815
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(2.5,0,1.3), 0.2)
1816
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1817
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1818
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1819
			if Debounces.on == false then break end
1820
            fat.Event:wait()
1821
		       end
1822
		local HitBox = Instance.new("Part",Character["Right Arm"])
1823
		HitBox.Size = Vector3.new(3,3,3)
1824
		HitBox.Transparency = 1
1825
		HitBox.CanCollide = false
1826
		local HitBox2 = Instance.new("Weld",HitBox)
1827
		HitBox2.Part0 = Character["Right Arm"]
1828
		HitBox2.Part1 = HitBox
1829
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1830
		HitBox.Touched:connect(function(hit)
1831
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
1832
				HitBox:remove()
1833
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1834
			SFXZ.SoundId = "rbxassetid://743886825"
1835
			SFXZ.Volume = 1
1836
			SFXZ.Pitch = 1
1837
			SFXZ.Looped = false
1838
			SFXZ:Play()
1839
				hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(1.56,0,0)
1840
				wait(1.5)
1841
				hit.Parent.Torso.Anchored = true
1842
				torso.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,-2)*CFrame.Angles(-1.55,1.55,0)
1843
				Head.Anchored = true
1844
				hit.Parent.Head.Anchored = true
1845
				wait(0.01)
1846
				for i = 1, 20 do
1847
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(2.4,0,0.5), 0.2)
1848
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1849
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(0.8,0,0), 0.2)
1850
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1851
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0.3,0,0),0.2)
1852
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-0.5,0)*CFrame.Angles(0,0,0), 0.5)
1853
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1.3, 0) * CFrame.Angles(-1.56,0,-0.5), 0.2)
1854
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0), 0.4)
1855
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1.3, 0) * CFrame.Angles(-1.56,0,0.5), 0.2)
1856
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(0,0,0), 0.4)
1857
			if Debounces.on == false then break end
1858
            fat.Event:wait()
1859
				       end
1860
				wait(1.2)
1861
				chatfunc("Rekt!!")
1862
					for i = 1, 20 do
1863
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,-0.2,-0.8)*CFrame.Angles(0.4,0,-0.5), 0.2)
1864
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1865
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(0.8,0,0), 0.2)
1866
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1867
			if Debounces.on == false then break end
1868
            fat.Event:wait()
1869
					end
1870
					wait(2.5)
1871
					hit.Parent:BreakJoints()
1872
					wait(2.5)
1873
					Head.Anchored = false
1874
					Debounces.on = false
1875
       				Debounces.NoIdl = false
1876
					Debounces.ks = false
1877
					Character.Humanoid.WalkSpeed = 50
1878
				end
1879
		end)
1880
		for i = 1, 20 do
1881
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(1,0,-0.4), 0.2)
1882
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1883
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1.4,0),0.2)
1884
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1885
			if Debounces.on == false then break end
1886
            fat.Event:wait()
1887
		        end
1888
	end
1889
end)
1890
----------------------------------------------------
1891
WOW3 = mouse.KeyDown:connect(function(key)
1892
	if key == "r" then
1893
		 Debounces.on = true
1894
        Debounces.NoIdl = true
1895
		Debounces.ks = true
1896
		for i = 1, 20 do
1897
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(1.55,0,1.3), 0.2)
1898
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1899
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,-1,0),0.2)
1900
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1901
			if Debounces.on == false then break end
1902
            fat.Event:wait()
1903
		        end
1904
		local HitBox = Instance.new("Part",Character["Right Arm"])
1905
		HitBox.Size = Vector3.new(3,3,3)
1906
		HitBox.Transparency = 1
1907
		HitBox.CanCollide = false
1908
		local HitBox2 = Instance.new("Weld",HitBox)
1909
		HitBox2.Part0 = Character["Right Arm"]
1910
		HitBox2.Part1 = HitBox
1911
		HitBox2.C0 = CFrame.new(0,-1.1,0)
1912
		HitBox.Touched:connect(function(hit)
1913
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1914
				local SFXZ = Instance.new("Sound",hit.Parent.Torso)
1915
			SFXZ.SoundId = "rbxassetid://283674624"
1916
			SFXZ.Volume = 1
1917
			SFXZ.Pitch = 1
1918
			SFXZ.Looped = false
1919
			SFXZ:Play()
1920
				HitBox:remove()
1921
				hit.Parent.Humanoid:TakeDamage(math.huge)
1922
				local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
1923
			Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1924
			Fl.velocity = Character.Torso.CFrame.lookVector*350
1925
			wait(0.1)
1926
			Fl:remove()
1927
				coroutine.resume(coroutine.create(function()
1928
			for i = 1,30 do 
1929
			local H = Instance.new("Part",hit.Parent.Head)
1930
			H.Size = Vector3.new(1,1,1)
1931
			H.BrickColor = BrickColor.new("Toothpaste")
1932
			H.CanCollide = false
1933
			H.Anchored = true
1934
			H.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,1)*CFrame.Angles(0,0,0)
1935
			local H2 = Instance.new("SpecialMesh",H)
1936
			H2.MeshId = "rbxassetid://3270017"
1937
			coroutine.resume(coroutine.create(function()
1938
			for i = 1,200 do
1939
			H2.Scale = H2.Scale + Vector3.new(4,4,4)
1940
			H.Transparency = H.Transparency + 0.09
1941
			wait(0.00000000001)
1942
			end
1943
			end))
1944
			wait(0.0000000000001)
1945
			end
1946
			end))
1947
			end
1948
		end)
1949
		for i = 1, 20 do
1950
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(1.55,0,-0.4), 0.2)
1951
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(0,0,0), 0.5)
1952
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0,1.4,0),0.2)
1953
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(0,0,0), 0.5)
1954
			if Debounces.on == false then break end
1955
            fat.Event:wait()
1956
		        end
1957
		HitBox:remove()
1958
		 Debounces.on = false
1959
        Debounces.NoIdl = false
1960
		Debounces.ks = false
1961
		
1962
	end
1963
end)
1964
----------------------------------------------------
1965
mouse.KeyDown:connect(function(key)
1966
    if key == "c" then
1967
		if Debounces.CanJoke == true then
1968
			Debounces.CanJoke = false
1969
			z = Instance.new("Sound",hed)
1970
			z.SoundId = "rbxassetid://153317147"
1971
			z.Pitch = 1
1972
			z.Volume = 50
1973
			wait()
1974
			z:Play()
1975
			wait(5.5)
1976
			z:Destroy()
1977
			if Debounces.CanJoke == false then
1978
				Debounces.CanJoke = true
1979
			end
1980
		end
1981
	end
1982
end)
1983
----------------------------------------------------
1984
Grab = false
1985
WOW4 = mouse.KeyDown:connect(function(key)
1986
    if key == "e" then
1987
        Debounces.on = true
1988
        Debounces.NoIdl = true
1989
		Debounces.ks = true
1990
        if Grab == false then
1991
        gp = nil
1992
        for i = 1, 20 do
1993
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1994
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1995
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1996
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1997
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1998
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1999
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
2000
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2001
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
2002
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2003
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
2004
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2005
			if Debounces.on == false then break end
2006
            fat.Event:wait()
2007
        end
2008
        con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
2009
		ht = hit.Parent
2010
			for i,v in pairs(ht:GetChildren()) do 
2011
				if v:IsA("Part") then
2012
					v.CanCollide = false
2013
					v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
2014
				end
2015
			end
2016
			hum1=ht:FindFirstChild('Humanoid')
2017
			if hum1 ~= nil then
2018
				if Debounces.ks==true then
2019
					z = Instance.new("Sound",hed)
2020
					z.SoundId = "rbxassetid://169380525"
2021
					z.Volume = 1
2022
					z:Play()
2023
					Debounces.ks=false
2024
				end
2025
				hum1.PlatformStand=true
2026
				hum1:ChangeState'Physics'
2027
				gp = ht
2028
				Grab = true
2029
				asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
2030
				asd.Parent = larm
2031
				asd.Name = "asd"
2032
				asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
2033
				stanceToggle = "Grabbed"
2034
			--[[elseif hum1 == nil then
2035
				con1:disconnect()
2036
				wait() return]]--
2037
			end
2038
        end)
2039
        for i = 1, 20 do
2040
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
2041
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2042
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
2043
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2044
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
2045
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2046
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
2047
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2048
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
2049
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2050
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
2051
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2052
			if Debounces.on == false then break end
2053
            fat.Event:wait()
2054
        end
2055
		con1:disconnect()
2056
		Debounces.on = false
2057
		Debounces.NoIdl = false
2058
		elseif Grab == true then
2059
        Grab = false
2060
			for i = 1, 16 do
2061
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
2062
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
2063
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
2064
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
2065
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
2066
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2067
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
2068
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2069
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
2070
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
2071
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
2072
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2073
			if Debounces.on == false then end
2074
			rs:wait()
2075
		end
2076
		for i = 1, 12 do
2077
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
2078
            rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2079
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
2080
            larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2081
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
2082
            hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2083
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
2084
            torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
2085
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
2086
            lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
2087
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
2088
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
2089
			if Debounces.on == false then end
2090
			rs:wait()
2091
		end
2092
		Slam()
2093
		if gp ~= nil then
2094
			for i,v in pairs(larm:GetChildren()) do
2095
				if v.Name == "asd" and v:IsA("Weld") then
2096
					v:Remove()
2097
				end
2098
				if v:IsA("Part") then
2099
					v.CanCollide = true
2100
					v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
2101
				end
2102
			end
2103
		end
2104
		stanceToggle = "Idle1"
2105
        Debounces.on = false
2106
        Debounces.NoIdl = false
2107
        elseif ht == nil then wait()
2108
			Grab = false
2109
			Debounces.on = false
2110
			Debounces.NoIdl = false
2111
        end
2112
    end
2113
end)
2114
----------------------------------------------------
2115
Change = false
2116
mouse.KeyDown:connect(function(key)
2117
    if key == "n" then
2118
        if Change == false then
2119
            Change = true
2120
        stanceToggle = "Idle2"
2121
    elseif Change == true then
2122
        Change = false
2123
        stanceToggle = "Idle1"
2124
        end
2125
    end
2126
end)
2127
----------------------------------------------------
2128
mouse.KeyDown:connect(function(key)
2129
    if string.byte(key) == 48 then
2130
		Swing = 2
2131
        char.Humanoid.WalkSpeed = 200
2132
    end
2133
end)
2134
mouse.KeyUp:connect(function(key)
2135
    if string.byte(key) == 48 then
2136
		Swing = 1
2137
        char.Humanoid.WalkSpeed = 50
2138
    end
2139
end)
2140
----------------------------------------------------
2141
2142
jump = false
2143
rs:connect(function()
2144
	if char.Humanoid.Jump == true then
2145
		jump = true
2146
	else
2147
		jump = false
2148
	end
2149
	char.Humanoid.FreeFalling:connect(function(f)
2150
		if f then
2151
			ffing = true
2152
		else
2153
			ffing = false
2154
		end
2155
	end)
2156
	sine = sine + change
2157
	if jump == true then
2158
		animpose = "Jumping"
2159
	elseif ffing == true then
2160
		animpose = "Freefalling"
2161
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
2162
		animpose = "Idle"
2163
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
2164
		animpose = "Walking"
2165
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
2166
		animpose = "Running"
2167
	end
2168
	RightLeg = CFrame.new(0.5,-1,0)
2169
	LeftLeg = CFrame.new(-0.5,-1,0)
2170
2171
	lefth = (torso.CFrame*LeftLeg)
2172
	righth = (torso.CFrame*RightLeg)
2173
2174
	speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
2175
2176
	TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
2177
2178
	local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
2179
	local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
2180
	if animpose ~= lastanimpose then
2181
		sine = 0
2182
		if Debounces.NoIdl == false then
2183
			if stanceToggle == "Idle1" then
2184
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
2185
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
2186
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
2187
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
2188
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
2189
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
2190
			elseif stanceToggle == "Idle2" then
2191
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
2192
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
2193
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
2194
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
2195
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
2196
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
2197
			end
2198
			fat.Event:wait()
2199
		end
2200
		else
2201
	end
2202
	lastanimpose = animpose
2203
	if Debounces.NoIdl == false then
2204
		if animpose == "Idle" then
2205
			change = 0.5
2206
			if stanceToggle == "Idle1" then
2207
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2208
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
2209
2210
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
2211
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2212
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
2213
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2214
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
2215
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
2216
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
2217
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
2218
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
2219
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
2220
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
2221
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
2222
			elseif stanceToggle == "Idle2" then
2223
2224
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2225
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
2226
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
2227
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
2228
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
2229
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
2230
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
2231
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
2232
				--hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
2233
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2234
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
2235
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
2236
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
2237
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
2238
			elseif stanceToggle == "Grabbed" then
2239
				grab = true
2240
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2241
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2242
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
2243
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2244
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
2245
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2246
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
2247
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2248
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
2249
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
2250
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
2251
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2252
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
2253
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2254
			end
2255
		elseif animpose == "Walking" then
2256
			if stanceToggle == "Grabbed" then
2257
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2258
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2259
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2260
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2261
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
2262
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
2263
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
2264
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
2265
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
2266
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
2267
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
2268
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
2269
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2270
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
2271
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2272
			elseif stanceToggle ~= "Grabbed" then
2273
				change = 1
2274
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2275
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2276
		
2277
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2278
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2279
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
2280
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
2281
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
2282
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
2283
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
2284
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
2285
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
2286
				--lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
2287
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
2288
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2289
				--rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
2290
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
2291
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
2292
			end
2293
		elseif animpose == "Running" then
2294
			change = 1
2295
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2296
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2297
2298
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
2299
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2300
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
2301
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2302
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
2303
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
2304
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
2305
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2306
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
2307
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2308
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
2309
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2310
		elseif animpose == "Jumping" then
2311
2312
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2313
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2314
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
2315
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2316
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
2317
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2318
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
2319
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
2320
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2321
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
2322
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2323
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
2324
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2325
		elseif animpose == "Freefalling" then
2326
2327
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
2328
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2329
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
2330
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
2331
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
2332
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
2333
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
2334
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
2335
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
2336
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
2337
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2338
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
2339
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
2340
		end
2341
	end
2342
end)
2343
hum.MaxHealth = math.huge
2344
wait(3)
2345
hum.Health = math.huge