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1 | #include <iostream> | |
2 | #include<GL/gl.h> | |
3 | #include<GL/glut.h> | |
4 | #include<stdio.h> | |
5 | #include <vector> | |
6 | #include <fstream> | |
7 | ||
8 | using namespace std; | |
9 | ||
10 | ||
11 | ||
12 | ||
13 | //globals | |
14 | ||
15 | ||
16 | GLuint car; | |
17 | float carrot; | |
18 | int nTriangles; | |
19 | ||
20 | //typedef struct Vertex | |
21 | //{ | |
22 | // double x; //num de vertices | |
23 | // double y; //qtd de posições | |
24 | // double z; //texturas | |
25 | // double faces; //qtd faces | |
26 | // | |
27 | //} | |
28 | //Vertex; | |
29 | ||
30 | class Vertex { | |
31 | double x, y,z; | |
32 | public: | |
33 | Vertex (int,int,int); | |
34 | Vertex(); | |
35 | ~Vertex(); | |
36 | double getX(void); | |
37 | double getY(void); | |
38 | double getZ(void); | |
39 | }; | |
40 | ||
41 | Vertex::Vertex(int nx, int ny, int nz) { | |
42 | x = nx; | |
43 | y = ny; | |
44 | z = nz; | |
45 | } | |
46 | ||
47 | Vertex::~Vertex(void) | |
48 | { | |
49 | ||
50 | } | |
51 | ||
52 | Vertex::Vertex(void){ | |
53 | ||
54 | } | |
55 | ||
56 | double Vertex::getX(void){ | |
57 | return x; | |
58 | } | |
59 | ||
60 | double Vertex::getY(void){ | |
61 | return y; | |
62 | } | |
63 | ||
64 | double Vertex::getZ(void){ | |
65 | return z; | |
66 | } | |
67 | ||
68 | ||
69 | vector <Vertex> globalVertices; | |
70 | ||
71 | typedef struct Triangle | |
72 | { | |
73 | - | Vertex vertices[3]; |
73 | + | |
74 | ||
75 | } Triangle; | |
76 | ||
77 | - | vector < vector<Vertex> > globalTriangles; |
77 | + | int globalTriangles[680000][3]; |
78 | ||
79 | //other functions and main | |
80 | //.obj loader code | |
81 | ||
82 | ||
83 | void loadObj(char *fname) | |
84 | { | |
85 | // FILE *fp; | |
86 | int read; | |
87 | GLfloat x, y, z; | |
88 | int vindex = 0,vtindex = 0,vnindex = 0; | |
89 | char ch; | |
90 | car=glGenLists(1); | |
91 | streampos Position; | |
92 | streamoff Offset=0; | |
93 | ifstream fp (fname); | |
94 | // fstream InputFile(fname,ios::in); | |
95 | // fp=f(fname,"r"); | |
96 | // | |
97 | ||
98 | if (!fp) | |
99 | { | |
100 | printf("can't open file %s\n", fname); | |
101 | exit(1); | |
102 | } | |
103 | // filebuf * InputBuffer=InputFile.rdbuf(); | |
104 | glPointSize(2.0); | |
105 | // glPushMatrix(); | |
106 | // glBegin(GL_TRIANGLES); | |
107 | nTriangles = 0; | |
108 | while(!fp.eof()) | |
109 | { | |
110 | string type; | |
111 | string line; | |
112 | ||
113 | while (getline(fp, line)) | |
114 | { | |
115 | type = line.substr(0,2); | |
116 | //cout << "linha: " << line << endl; | |
117 | ||
118 | if (type != "") | |
119 | { | |
120 | if(type.compare("v ") == 0) | |
121 | { | |
122 | sscanf (line.c_str(), "%c %f %f %f",&ch,&x,&y,&z); | |
123 | Vertex v(x,y,z); | |
124 | globalVertices.push_back(v); | |
125 | //cout << "vertex" << " x: "<< x << "y: " << y << "z: " << z << endl; | |
126 | } | |
127 | else if (type.compare("vt") == 0) | |
128 | { | |
129 | char tempc; | |
130 | sscanf (line.c_str(), "%c%c %f %f %f",&ch, &tempc, &x,&y,&z); | |
131 | //cout << "vt x y z " << " x: "<< x << "y: " << y << "z: " << z << endl; | |
132 | } | |
133 | else if (type.compare("vn") == 0) | |
134 | { | |
135 | char tempc; | |
136 | sscanf (line.c_str(), "%c%c %f %f %f",&ch,&tempc, &x,&y,&z); | |
137 | //cout << "vn x y z " << " x: "<< x << "y: " << y << "z: " << z << endl; | |
138 | } | |
139 | else if (type.compare("f ") == 0) | |
140 | { | |
141 | //cout << "entrou em f" << endl; | |
142 | int temp, vnum, tnum, nnum, v2num, t2num, n2num, v3num, t3num, n3num; | |
143 | string tempString; | |
144 | temp = sscanf (line.c_str(), "%c %i/%i/%i",&ch,&vnum,&tnum,&nnum); | |
145 | //cout << "LIDO F: " << temp << endl; | |
146 | if (temp == 4) | |
147 | { | |
148 | - | Vertex v1 = globalVertices.at(vnum); |
148 | + | |
149 | - | Vertex v2 = globalVertices.at(v2num); |
149 | + | |
150 | - | Vertex v3 = globalVertices.at(v3num); |
150 | + | // Vertex v1 = globalVertices.at(vnum); |
151 | - | globalTriangles[nTriangles].push_back(v1); |
151 | + | // Vertex v2 = globalVertices.at(v2num); |
152 | - | globalTriangles[nTriangles].push_back(v2); |
152 | + | // Vertex v3 = globalVertices.at(v3num); |
153 | - | globalTriangles[nTriangles].push_back(v3); |
153 | + | // globalTriangles[nTriangles].push_back(v1); |
154 | - | nTriangles++; |
154 | + | // globalTriangles[nTriangles].push_back(v2); |
155 | // globalTriangles[nTriangles].push_back(v3); | |
156 | // nTriangles++; | |
157 | globalTriangles[nTriangles][0] = vnum; | |
158 | globalTriangles[nTriangles][1] = v2num; | |
159 | globalTriangles[nTriangles][2] = v3num; | |
160 | nTriangles++; | |
161 | } | |
162 | else | |
163 | - | Vertex v1 = globalVertices.at(vnum); |
163 | + | |
164 | - | Vertex v2 = globalVertices.at(v2num); |
164 | + | |
165 | - | Vertex v3 = globalVertices.at(v3num); |
165 | + | |
166 | - | globalTriangles[nTriangles].push_back(v1); |
166 | + | |
167 | - | globalTriangles[nTriangles].push_back(v2); |
167 | + | |
168 | - | globalTriangles[nTriangles].push_back(v3); |
168 | + | |
169 | // Vertex v1 = globalVertices.at(vnum); | |
170 | // Vertex v2 = globalVertices.at(v2num); | |
171 | // Vertex v3 = globalVertices.at(v3num); | |
172 | // globalTriangles[nTriangles].push_back(v1); | |
173 | - | temp = sscanf (line.c_str(), "%c %i/%i %i/%i %i/%i",&ch,&vnum,&tnum, &v2num, &t2num, &v3num, &t3num); |
173 | + | // globalTriangles[nTriangles].push_back(v2); |
174 | // globalTriangles[nTriangles].push_back(v3); | |
175 | // nTriangles++; | |
176 | - | Vertex v1 = globalVertices.at(vnum); |
176 | + | globalTriangles[nTriangles][0] = vnum; |
177 | - | Vertex v2 = globalVertices.at(v2num); |
177 | + | globalTriangles[nTriangles][1] = v2num; |
178 | - | Vertex v3 = globalVertices.at(v3num); |
178 | + | globalTriangles[nTriangles][2] = v3num; |
179 | - | globalTriangles[nTriangles].push_back(v1); |
179 | + | |
180 | - | globalTriangles[nTriangles].push_back(v2); |
180 | + | |
181 | - | globalTriangles[nTriangles].push_back(v3); |
181 | + | |
182 | - | nTriangles++; |
182 | + | |
183 | temp = sscanf (line.c_str(), "%c %i/%i",&ch,&vnum,&tnum, &v2num, &t2num, &v3num, &t3num); | |
184 | if (temp == 3) | |
185 | { | |
186 | temp = sscanf (line.c_str(), "%c %i/%i/%i",&ch,&vnum,&tnum, &v2num, &t2num, &v3num, &t3num); | |
187 | // Vertex v1 = globalVertices.at(vnum); | |
188 | // Vertex v2 = globalVertices.at(v2num); | |
189 | // Vertex v3 = globalVertices.at(v3num); | |
190 | // globalTriangles[nTriangles].push_back(v1); | |
191 | // globalTriangles[nTriangles].push_back(v2); | |
192 | // globalTriangles[nTriangles].push_back(v3); | |
193 | // nTriangles++; | |
194 | // cout << "formato f v1/t1" << endl; | |
195 | globalTriangles[nTriangles][0] = vnum; | |
196 | globalTriangles[nTriangles][1] = v2num; | |
197 | globalTriangles[nTriangles][2] = v3num; | |
198 | nTriangles++; | |
199 | } | |
200 | } | |
201 | } | |
202 | } | |
203 | } | |
204 | } | |
205 | } | |
206 | // glEnd(); | |
207 | // glEndList(); | |
208 | // fclose(fp); | |
209 | } | |
210 | ||
211 | ||
212 | //.obj loader code ends here | |
213 | void reshape(int w,int h) | |
214 | { | |
215 | glViewport(0,0,w,h); | |
216 | glMatrixMode(GL_PROJECTION); | |
217 | glLoadIdentity(); | |
218 | gluPerspective (60, (GLfloat)w / (GLfloat)h, 0.1, 1000.0); | |
219 | //glOrtho(-25,25,-2,2,0.1,100); | |
220 | glMatrixMode(GL_MODELVIEW); | |
221 | } | |
222 | ||
223 | ||
224 | void drawCar() | |
225 | { | |
226 | glPushMatrix(); | |
227 | - | glBegin(GL_LINES); |
227 | + | |
228 | glColor3f(1.0,0.23,0.27); | |
229 | - | cout << globalTriangles.size() << endl; |
229 | + | |
230 | - | for (int i = 0; i < globalVertices.size(); i++) { |
230 | + | |
231 | - | glVertex3f(globalVertices[i].getX(), globalVertices[i].getY(), globalVertices[i].getZ()); |
231 | + | |
232 | glPopMatrix(); | |
233 | - | glEnd(); |
233 | + | |
234 | if(carrot>360)carrot=carrot-360; | |
235 | } | |
236 | ||
237 | void display(void) | |
238 | { | |
239 | glClearColor (0.0,0.0,0.0,1.0); | |
240 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
241 | glLoadIdentity(); | |
242 | ||
243 | glColor3f(1.0f, 0.0f, 0.0f); | |
244 | // cout << globalTriangles.size() << endl; | |
245 | for (int i = 0; i < nTriangles; i++) { | |
246 | ||
247 | Vertex v0 = globalVertices[globalTriangles[i][0]]; | |
248 | Vertex v1 = globalVertices[globalTriangles[i][1]]; | |
249 | - | loadObj("./casa/casa.obj");//replace porsche.obj with radar.obj or any other .obj to display it |
249 | + | Vertex v2 = globalVertices[globalTriangles[i][2]]; |
250 | glBegin(GL_TRIANGLES); | |
251 | glVertex3f(v0.getX(), v0.getY(), v0.getZ()); | |
252 | glVertex3f(v1.getX(), v1.getY(), v1.getZ()); | |
253 | glVertex3f(v2.getX(), v2.getY(), v2.getZ()); | |
254 | glEnd(); | |
255 | } | |
256 | ||
257 | drawCar(); | |
258 | glutSwapBuffers(); //swap the buffers | |
259 | } | |
260 | ||
261 | ||
262 | int main(int argc,char **argv) | |
263 | { | |
264 | glutInit(&argc,argv); | |
265 | glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH); | |
266 | glutInitWindowSize(800,600); | |
267 | glutInitWindowPosition(20,20); | |
268 | glutCreateWindow("ObjLoader"); | |
269 | glutReshapeFunc(reshape); | |
270 | glutDisplayFunc(display); | |
271 | glutIdleFunc(display); | |
272 | loadObj("./paredesSimples.obj");//replace porsche.obj with radar.obj or any other .obj to display it | |
273 | glutMainLoop(); | |
274 | return 0; | |
275 | } |