View difference between Paste ID: 4Tm14w52 and rZDrmx2y
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
2
do
3
    script.Parent = owner.Character
4
    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
5
    local function NewFakeEvent()
6
        local Bind = Instance.new("BindableEvent")
7
        local Fake;Fake = {Connections = {},
8
        fakeEvent=true;
9
        Connect=function(self,Func)
10
            Bind.Event:connect(Func)
11
            self.Connections[Bind] = true
12
            return setmetatable({Connected = true},{
13
            __index = function (self,Index)
14
                if Index:lower() == "disconnect" then
15
                    return function() Fake.Connections[Bind] = false;self.Connected = false end
16
                end
17
                return Fake[Index]
18
            end;
19
            __tostring = function() return "Connection" end;
20
        })
21
        end}
22
        Fake.connect = Fake.Connect;return Fake;
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Connections then
32
            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
36
    Event.OnServerEvent:Connect(function(FiredBy,Input)
37
        if FiredBy.Name ~= owner.Name then return end
38
        if Input.MouseEvent then
39
            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
40
        else
41
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
42
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
43
            for _,Action in pairs(ContextActionService.Actions) do
44
                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
45
            end
46
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
47
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
48
        end
49
    end)
50
    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
53
        local Input = function(Input,gameProcessedEvent)
54
            if gameProcessedEvent then return end
55
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
56
        end
57
        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
58
        local Hit,Target
59
        while wait(1/30) do
60
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
61
                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
62
            end
63
        end
64
    ]],owner.Character)
65
end
66
RealGame = game;game = setmetatable({},{
67
    __index = function (self,Index)
68
        local Sandbox = function (Thing)
69
            if Thing:IsA("Player") then
70
                local RealPlayer = Thing
71
                return setmetatable({},{
72
                    __index = function (self,Index)
73
                        local Type = type(RealPlayer[Index])
74
                        if Type == "function" then
75
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
76
                                return function (self)return InternalData["Mouse"] end
77
                            end
78
                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
79
                        end
80
                        return RealPlayer[Index]
81
                    end;
82
                    __tostring = function(self) return RealPlayer.Name end
83
                })
84
            end
85
        end
86
        if RealGame[Index] then
87
            local Type = type(RealGame[Index])
88
            if Type == "function" then
89
                if Index:lower() == "getservice" or Index:lower() == "service" then
90
                    return function (self,Service)
91
                        local FakeServices = {
92
                            ["players"] = function()
93
                                return setmetatable({},{
94
                                    __index = function (self2,Index2)
95
                                        local RealService = RealGame:GetService(Service)
96
                                        local Type2 = type(Index2)
97
                                        if Type2 == "function" then
98
                                            return function (self,...) return RealService[Index2](RealService,...)end
99
                                        else
100
                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
101
                                            return RealService[Index2]
102
                                        end
103
                                    end;
104
                                    __tostring = function(self) return RealGame:GetService(Service).Name end
105
                                })
106
                            end;
107
                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
108
                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
109
                            ["runservice"] = function()
110
                                return setmetatable({},{
111
                                    __index = function(self2,Index2)
112
                                        local RealService = RealGame:GetService(Service)
113
                                        local Type2 = type(Index2)
114
                                        if Type2 == "function" then
115
                                            return function (self,...) return RealService[Index2](RealService,...) end
116
                                        else
117
                                            local RunServices = {
118
                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
119
                                                ["renderstepped"] = function() return RealService["Stepped"] end
120
                                            }
121
                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
122
                                            return RealService[Index2]
123
                                        end
124
                                    end
125
                                })
126
                            end
127
                        }
128
                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
129
                        return RealGame:GetService(Service)
130
                    end
131
                end
132
                return function (self,...) return RealGame[Index](RealGame,...) end
133
            else
134
                if game:GetService(Index) then return game:GetService(Index) end
135
                return RealGame[Index]
136
            end
137
        end
138
        return nil
139
    end
140
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
141
142
wait(.25)--made by yoyyo75 :3
143
run = game:GetService("RunService")
144
local player = game.Players.LocalPlayer;char = player.Character;char.Archivable = true;
145
hrp = char:findFirstChild("HumanoidRootPart");head = char:findFirstChild("Head");ra = char:findFirstChild("Right Arm");la = char:findFirstChild("Left Arm");t = char:findFirstChild("Torso");humanoid = char:findFirstChild("Humanoid");ll = char:findFirstChild("Left Leg");rl = char:findFirstChild("Right Leg");
146
if player.Backpack:findFirstChild("WindKatana") then
147
player.Backpack:findFirstChild("WindKatana").Parent = nil
148
end
149
local hb = Instance.new("HopperBin", player.Backpack)
150
hb.Name = "WindKatana"
151
sword = Instance.new("Model");sword.Name = "WindKatana"
152
script.Parent =  hb;idol = true
153
if char:findFirstChild(hb.Name) then
154
char:findFirstChild(hb.Name):Destroy()
155
end
156
equip=false;anim = false;banim=false;click=false;damageon=false;DMG=0;edown=false;canjump=true;running=false;don=false;Damag = 10;fell = true;lenormal=true;lerun=false;canjump=true;locanrun=false;ss=false;canboost = true
157
if char:findFirstChild(hb.Name) then
158
char:findFirstChild(hb.Name).Parent = nil
159
end
160
function weldIt(p1,p2,r1,r2,place)
161
	local w = Instance.new("Weld")
162
	if place then
163
		w.Parent = place
164
	else
165
		w.Parent = p1
166
	end
167
	w.Part0 = p1
168
	w.Part1 = p2
169
	w.C0 = r1
170
	if r2 then
171
	w.C1 = r2
172
	end
173
	return w
174
end
175
176
177
178
Add = {
179
	part = function(color,size,pos, place, naym,scale, thing,mt,ccd,id,transparent,loool,ff,yos)
180
		if loool ~= nil then
181
		balleff = Instance.new(loool, place)
182
		else
183
		balleff = Instance.new("Part", place)
184
		balleff.Material = "SmoothPlastic"
185
		balleff.TopSurface = "SmoothNoOutlines"
186
		balleff.BottomSurface = "SmoothNoOutlines"
187
		balleff.RightSurface = "SmoothNoOutlines"
188
		balleff.LeftSurface = "SmoothNoOutlines"
189
		end
190
		balleff.Name = naym
191
		balleff.Anchored= true
192
		balleff.CFrame = pos
193
		if loool == nil then
194
		balleff.Shape = thing
195
		end
196
		if ff then
197
			balleff.FormFactor = ff
198
		end
199
		balleff.CanCollide = ccd;balleff.Transparency = transparent;
200
		balleff.TopSurface = 0
201
		balleff.BottomSurface = 0
202
		balleff.Size = size
203
		balleff.BrickColor = BrickColor.new(color)
204
		if not yos then
205
		mesh = Instance.new("SpecialMesh",balleff)
206
		mesh.MeshType = mt
207
		else
208
		mesh = Instance.new(yos,balleff)
209
		end
210
		mesh.Scale = scale
211
		if mt == "FileMesh" then
212
			mesh.MeshId = id
213
		end
214
		balleff.Parent = place
215
		return balleff
216
	end,
217
	bp = function(parent,num,p)
218
		lop = Instance.new("BodyPosition",parent)
219
		lop.Name = num
220
		lop.maxForce = Vector3.new(math.huge,math.huge,math.huge)
221
		lop.position = p
222
		return lop
223
	end,
224
	BG = function(P,cf)
225
		local bg = Instance.new("BodyGyro",P)
226
		bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
227
		bg.P = 14000
228
		bg.cframe = cf
229
		return bg
230
	end
231
}
232
233
234
235
236
237
238
239
240
-- MAKING THE BLADE---
241
Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
242
Dark= Add.part("Black",Vector3.new(0.400000066, 0.799999952, 0.49999997),CFrame.new(-185.991409, 1.50857925, -65.3999939, -0.707106709, -0.707106709, 0, 0.707106709, -0.707106709, 0, 0, 0, 1),sword,"Dark",Vector3.new(0.100000001, 0.949999988, 0.574999988),"Block","Brick",false,nil,0,Part,"Custom")
243
Dark= Add.part("Black",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
244
Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.909775, 3.94065022, -65.3999939, 0.500000119, -0.866025269, 0, 0.866025269, 0.500000119, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
245
Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458066, -65.3799896, 0.500000119, 0.866025269, 1.44789709e-007, 0.866025269, -0.500000119, -6.87506159e-008, 1.28551001e-008, 1.5976687e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
246
Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-185.531784, 1.82677507, -65.3999939, 0.707106829, -0.707106709, 0, 0.707106709, 0.707106829, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
247
Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-185.849991, 1.64999986, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
248
Dark= Add.part("Black",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
249
Lite= Add.part("Mid gray",Vector3.new(0.400000066, 0.399999976, 0.399999976),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
250
BPart= Add.part("Black",Vector3.new(0.5, 0.399999976, 0.399999976),CFrame.new(-187.087418, 0.412563771, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"BPart",Vector3.new(0.300000012, 1, 0.800000012),"Block","Cylinder",false,nil,0,Part,"Custom")
251
Dark= Add.part("Black",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Dark",Vector3.new(1, 1, 0.600000024),"Block","Brick",false,nil,0,Part,"Custom")
252
Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.4199982, -0.707106948, 0.70710659, 4.49529054e-008, -0.70710659, -0.707106948, -1.68587405e-007, -8.74227553e-008, -1.50995817e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
253
Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.42047977, -65.4199982, -0.42261827, 0.906307817, 6.54755326e-008, -0.906307817, -0.42261827, -1.5063398e-007, -1.08849591e-007, -1.23001655e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
254
Lite= Add.part("Mid gray",Vector3.new(0.300000042, 0.299999982, 0.399999976),CFrame.new(-186.132828, 1.36715674, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Lite",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
255
Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771975, -65.4199982, -0.642787755, 0.766044319, 4.49529054e-008, -0.766044319, -0.642787755, -1.68587405e-007, -1.00250247e-007, -1.42801824e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
256
Blade= Add.part("Medium stone grey",Vector3.new(0.200000048, 0.400000006, 0.399999976),CFrame.new(-183.458023, 4.85696697, -65.3999939, -4.58588154e-008, 0.34202069, -0.939692378, -1.01666373e-008, 0.939692378, 0.34202069, 1, 2.52381778e-008, -3.96159798e-008),sword,"Blade",Vector3.new(0.400000006, 1, 0.5),"Block","Wedge",false,nil,0,Part,"Custom")
257
Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361006, -65.3799896, 0.57357651, 0.819151938, 1.44790121e-007, 0.819151938, -0.57357651, -6.87501966e-008, 2.67313585e-008, 1.58038603e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
258
Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.824173, 2.3771956, -65.3799896, 0.642787695, 0.766044378, 1.25616637e-007, 0.766044378, -0.642787695, -8.79236737e-008, 1.33913973e-008, 1.52744178e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
259
Blade= Add.part("Medium stone grey",Vector3.new(1, 0.200000003, 0.399999976),CFrame.new(-185.461075, 1.68535447, -65.3799896, 0.707106829, 0.707106709, 1.06770145e-007, 0.707106709, -0.707106829, -1.06770166e-007, 0, 1.50995803e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
260
Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704281, -65.3799896, -0.0871555209, 0.99619472, 2.72493907e-007, 0.99619472, 0.0871555209, 5.89535674e-008, 3.49798697e-008, 2.76595131e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
261
Blade= Add.part("Medium stone grey",Vector3.new(0.400000036, 0.200000003, 0.399999976),CFrame.new(-183.604263, 4.50388622, -65.3999939, 0.42261833, -0.906307757, 0, 0.906307757, 0.42261833, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
262
Handle= Add.part("Medium stone grey",Vector3.new(1.20000005, 0.399999976, 0.399999976),CFrame.new(-186.627823, 0.872184277, -65.3999939, 0.707106769, -0.70710665, 0, 0.70710665, 0.707106769, 0, 0, 0, 1),sword,"Handle",Vector3.new(1, 1, 0.600000024),"Block","Cylinder",false,nil,0,Part,"Custom")
263
Blade= Add.part("Medium stone grey",Vector3.new(0.450000018, 0.200000003, 0.399999976),CFrame.new(-183.487625, 4.4204855, -65.3799896, 0.422614396, 0.906309605, 1.64295614e-007, 0.906309605, -0.422614396, -4.92447079e-008, 2.48027376e-008, 1.69714212e-007, -1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
264
Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.930252, 2.48326516, -65.3999939, 0.642787695, -0.766044378, 0, 0.766044378, 0.642787695, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
265
Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.28212, 3.08361387, -65.4199982, -0.57357657, 0.819151938, 4.49529622e-008, -0.819151938, -0.57357657, -1.6858732e-007, -1.12314666e-007, -1.33521056e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
266
Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-183.803696, 3.83458257, -65.4199982, -0.500000179, 0.866025329, 6.55408243e-008, -0.866025329, -0.500000179, -1.5046507e-007, -9.75361445e-008, -1.31992579e-007, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
267
Blade= Add.part("Medium stone grey",Vector3.new(0.5, 0.200000003, 0.399999976),CFrame.new(-183.40889, 4.83704853, -65.4199982, 0.0871553719, 0.99619472, 6.76225653e-008, -0.99619472, 0.0871553719, -1.49568123e-007, -1.54892646e-007, -5.43295755e-008, 1),sword,"Blade",Vector3.new(1, 0.5, 0.100000001),"Block","Wedge",false,nil,0,Part,"Custom")
268
Core= Add.part("Bright red",Vector3.new(0.200000077, 0.200000003, 0.5),CFrame.new(-185.991409, 1.50857735, -65.3999939, 0, -1, 0, 1, 0, -0, 0, 0, 1),sword,"Core",Vector3.new(0.800000012, 0.800000012, 0.699999988),"Block","Brick",false,nil,0,Part,"Custom")
269
Blade= Add.part("Medium stone grey",Vector3.new(0.900000036, 0.200000003, 0.399999976),CFrame.new(-184.388199, 3.18968129, -65.3999939, 0.57357651, -0.819151998, 0, 0.819151998, 0.57357651, 0, 0, 0, 1),sword,"Blade",Vector3.new(1, 1, 0.200000003),"Block","Brick",false,nil,0,Part,"Custom")
270
hitbox= Add.part("Medium stone grey",Vector3.new(1, 3.46000004, 1),CFrame.new(-184.459076, 3.10561037, -65.4410172, 0.060511604, 0.598099828, -0.799133182, -0.0353691019, 0.801382124, 0.597104728, 0.997539937, -0.0078676939, 0.0696469769),sword,"hitbox",Vector3.new(1, 1, 1),"Block","Brick",false,nil,1,Part,"Brick")
271
272
while not ra or not la or not t or not humanoid or not head or not ll or not rl or not hrp do
273
	wait()
274
end
275
	hrpw = hrp:findFirstChild("RootJoint");lh = t:findFirstChild("Left Hip");rh = t:findFirstChild("Right Hip");rs = t:findFirstChild("Right Shoulder");ls = t:findFirstChild("Left Shoulder");neck = t:findFirstChild("Neck");
276
while not ls or not rs or not neck or not hrpw do
277
		wait()
278
end
279
co = hrpw.C0
280
moop = {}
281
function Hit(p)
282
	if don then
283
		Damagefunc(p,Damag-5,Damag+5,math.random(10,30),"Normal") end
284
	if QHIT then
285
		if not checkintable(p.Parent, moop) then
286
		Damagefunc(p,Damag+5,Damag+15,math.random(10,30),"Normal");
287
		table.insert(moop, p.Parent);else print("herena") end
288
	end
289
end
290
291
292
nu = sword:GetChildren()
293
for i = 1, #nu do
294
if nu[i].Name ~= "Handle" then
295
	if nu[i].Name == "Blade" or nu[i].Name == "hitbox" then
296
		nu[i].Touched:connect(Hit)
297
	end
298
	w = Instance.new("Weld", sword.Handle)
299
	w.Part0 = sword.Handle
300
	w.Part1 = nu[i]
301
	w.C0 = sword.Handle.CFrame:toObjectSpace(nu[i].CFrame)
302
	nu[i].Anchored = false
303
end
304
end
305
sword.Handle.Anchored = false;sword.Parent = char
306
function backweld()
307
bw = weldIt(t,Handle,CFrame.new(1.15,-0.85,-1)*CFrame.Angles(math.rad(25),math.rad(-90),0),nil)
308
return bw
309
end
310
311
backweld()
312
313
function checkintable(chek, tabl)
314
	for i = 1, #tabl do
315
		if tabl[i] == check then
316
		return true
317
		end
318
	end
319
	return false
320
end
321
------function of le splash-------------
322
323
function splash()
324
local blcf = hitbox.CFrame*CFrame.new(-.125,.2,0)
325
if scfr and (hitbox.Position-scfr.p).magnitude > .1 then
326
local h = 4.7
327
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
328
if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
329
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
330
if a then game.Debris:AddItem(a,.1) end if b then game.Debris:AddItem(b,.1) end
331
scfr = blcf
332
elseif not scfr then
333
scfr = blcf
334
end
335
end
336
function rest(num)
337
for i = 0, 1, 0.13 do 
338
if combo ~= num then
339
return 
340
end
341
normal(i)
342
wait()
343
end
344
if combo ~= num then
345
return 
346
end
347
scfr=nil;anim = false;running=false;canslash=false;combo=4;runit()
348
end
349
-------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
350
slash ={
351
function()
352
anim = true
353
354
for i = 0, 1, 0.23 do
355
animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(170),i);
356
	animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(95),math.rad(110),i);animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-45),0,math.rad(-25),i)
357
	animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
358
	animate("hr",CFrame.new(0,1,0),0,math.rad(-90),0,i)
359
	animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
360
	animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
361
	wait()
362
end
363
wait()
364
don = true;attackdebounce = false;scfr = nil
365
for i = 0, 1, 0.16 do
366
wait()
367
splash()
368
animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(20),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-20),0,i)
369
	animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,0,i)
370
	animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
371
	animate("rr",CFrame.new(1.5,0.5,0),0,math.rad(-60),math.rad(110),i);
372
end
373
scfr = nil;don = false;canslash=true;
374
rest(1)
375
end,
376
377
378
379
function()
380
anim = true
381
for i = 0, 1, 0.24 do
382
animate("bw",CFrame.new(0,-1,0),math.rad(20),math.rad(90),math.rad(0),i)
383
animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(10),0,i)
384
animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(10),i)
385
animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,0,i)
386
animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(110),i);
387
wait()
388
end
389
wait();don = true;attackdebounce = false;scfr=nil;
390
for i = 0, 1, 0.2 do
391
wait()
392
splash()
393
animate("bw",CFrame.new(0,-1,0),math.rad(-60),math.rad(90),math.rad(0),i)
394
animate("Toso",(co-Vector3.new(0,0.3,0)),math.rad(40),math.rad(0),math.rad(0),i);animate("hr",CFrame.new(0,1,0),math.rad(40),math.rad(10),0,i)
395
animate("reg",CFrame.new(0.5,-1.2,-0.2),math.rad(10),0,math.rad(10),i)
396
animate("leg",CFrame.new(-0.5,-1.2,-0.6),math.rad(30),0,0,i)
397
animate("rr",CFrame.new(1.2,0.5,-0.3),math.rad(75),math.rad(0),math.rad(-40),i);
398
end
399
scfr = nil;don = false;canslash=true
400
rest(2)
401
end,
402
function()
403
anim = true;
404
for i = 0, 1, 0.24 do
405
wait();
406
animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
407
animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
408
animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
409
animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
410
animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
411
end;don = true;attackdebounce = false;scfr=nil
412
for i = 0, 1, 0.2 do
413
wait()
414
splash()
415
animate("bw",CFrame.new(0,-1,0),math.rad(-40),math.rad(90),math.rad(0),i)
416
animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(-50),i);animate("hr",CFrame.new(0,1,0),0,math.rad(50),0,i)
417
animate("reg",CFrame.new(0.5,-1.5,0),math.rad(20),0,math.rad(6),i)
418
animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(-10),0,math.rad(-10),i)
419
animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(60),math.rad(50),i);
420
end
421
scfr = nil;don = false;canslash=true
422
rest(3)
423
end,
424
function()
425
anim = true
426
for i = 0, 1, 0.24 do
427
animate("bw",CFrame.new(0,-1,0),math.rad(-100),math.rad(90),math.rad(0),i)
428
animate("Toso",(co-Vector3.new(0,0.6,0)),0,math.rad(0),math.rad(-40),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
429
animate("reg",CFrame.new(0.5,-0.9,-0.5),math.rad(0),0,math.rad(15),i)
430
animate("leg",CFrame.new(-0.5,-0.9,0.15),math.rad(-45),0,math.rad(0),i)
431
animate("rr",CFrame.new(1.4,0.5,0),math.rad(0),math.rad(0),math.rad(75),i);
432
wait()
433
end;wait();don = true;attackdebounce = false;scfr=nil
434
for i = 0, 1, 0.24 do
435
wait();splash()
436
animate("bw",CFrame.new(0,-1,0),math.rad(0),math.rad(90),math.rad(0),i)
437
animate("Toso",(co-Vector3.new(0,0,0)),0,math.rad(0),math.rad(30),i);animate("hr",CFrame.new(0,1,0),0,math.rad(-30),0,i)
438
animate("reg",CFrame.new(0.5,-1.5,0),math.rad(0),0,math.rad(15),i)
439
animate("leg",CFrame.new(-0.5,-1.5,0),math.rad(0),0,math.rad(-15),i)
440
animate("rr",CFrame.new(1,0.6,-0.25),math.rad(180),math.rad(40),math.rad(-70),i);
441
end;scfr = nil;don = false;canslash=true;rest(4)
442
end
443
}
444
-------------------------slashr------------------------------------------------------slashr------------------------------------------------------slashr-----------------------------
445
446
combo = 4;canslash=false
447
448
449
function clik()
450
	if not anim or canslash then
451
	canslash=false;scfr = nil
452
	if combo == 4 then
453
	combo=1;slash[1]();
454
	elseif combo == 1 then
455
	combo=2;slash[2]()
456
	elseif combo == 2 then
457
	combo=3;slash[3]()
458
	elseif combo == 3 then
459
	combo=4;slash[4]()
460
	end
461
	end
462
end
463
QHIT = false;
464
skills = {
465
function(mouse)
466
anim = true;locanrun=true;canjump=false
467
normal(1)
468
mh = mouse.Hit.p
469
x,y,z = (CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))):toEulerAnglesXYZ()
470
char.Torso.CFrame = CFrame.new(char.Torso.Position,Vector3.new(mh.X,char.Torso.Position.Y,mh.Z))
471
wait();QHIT = true
472
for i = 0, 1, 0.333333 do
473
animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
474
animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(-90),i);animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(90),0,i)
475
animate("rr",CFrame.new(1.2,0.5,-1),math.rad(90),math.rad(0),math.rad(-90),i);
476
wait()
477
end
478
wait();moop={};
479
for i = 0, 1, 0.333333 do
480
animate("bw",CFrame.new(0,-1,0),math.rad(-90),math.rad(90),math.rad(0),i)
481
animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i);	animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
482
animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(0),math.rad(90),i);
483
wait()
484
end;mufu={}
485
wind1= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick")
486
wind2= Add.part("Really black",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.60000002384186,Part,"Brick");wind2.Mesh.Offset = Vector3.new(0.4,0,0)
487
wind3= Add.part("Medium stone grey",Vector3.new(4, 1.2, 1),(hitbox.CFrame-Vector3.new(0,1,0))*CFrame.Angles(math.rad(-10),0,math.rad(90)),sword,"wind",Vector3.new(1.6, 1.1, 1.1),"Block","Sphere",false,nil,0.5,Part,"Brick");wind3.Mesh.Offset = Vector3.new(0.6,0,0)
488
wind1.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind2.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0);wind3.CFrame = hitbox.CFrame*CFrame.Angles(math.rad(-10),0,math.rad(90))-Vector3.new(0,0.3,0)
489
eff2 = Add.part("Medium stone grey", Vector3.new(), hitbox.CFrame*CFrame.Angles(1,1,1),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
490
eff1 = Add.part("Medium stone grey", Vector3.new(1,1,1), hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),char,"effect",Vector3.new(1,1,1),"Block","Brick",false,nil,0.4,Part,"Brick")
491
eff3= Add.part("White",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(1.5, 1.5, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
492
eff4= Add.part("Black",Vector3.new(1, 1, 1),hitbox.CFrame*CFrame.new(0,0,-1.5),char,"effect",Vector3.new(1.25, 1.25, 1),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=3270017",0.8,Part,"Symmetric")
493
eff1.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360));eff2.CFrame = hitbox.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
494
eff3.CFrame = (hitbox.CFrame*CFrame.new(0,-1,0))*CFrame.Angles(math.rad(90),0,0);eff4.CFrame=(hitbox.CFrame*CFrame.new(0,-1.5,0))*CFrame.Angles(math.rad(90),0,0)
495
table.insert(mufu,wind1);table.insert(mufu,wind2);table.insert(mufu,wind3);
496
		coroutine.resume(coroutine.create(function(p1,p2,p3,p4,cf1)
497
		for i = 0,1,1/13 do
498
		p1.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p1.Transparency=p1.Transparency+(0.6*(1/13))
499
		p2.CFrame = (cf1*CFrame.new(0,3*i,-.5*i))*CFrame.Angles(math.rad(math.random(-400,400)),math.rad(math.random(-400,400)),math.rad(math.random(-400,400)));p2.Transparency=p2.Transparency+(0.6*(1/13))
500
		p3.CFrame = (cf1*CFrame.new(0,-1+8*i,0.17-(8*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p3.Mesh.Scale = Vector3.new(1.5+1*i,1.5+1*i,1);p3.Transparency = 0.8+0.3*i
501
		p4.CFrame = (cf1*CFrame.new(0,-1.5+7.5*i,0.17-(7.5*(0.5/3))*i)*CFrame.Angles(math.rad(90),0,0));p4.Mesh.Scale = Vector3.new(1.25+1*i,1.25+1*i,1);p4.Transparency = 0.8+0.3*i
502
		wait();
503
		end;p1.Parent=nil;p2.Parent=nil;p3.Parent=nil;p4.Parent=nil
504
		end),eff1,eff2,eff3,eff4,hitbox.CFrame)
505
for x = 1, #mufu do
506
coroutine.resume(coroutine.create(function(wind,hey,trans,mehx)
507
	for i = 0, 1, (1/13) do
508
	wind.Mesh.Scale = Vector3.new(hey.X+1*i,hey.Y-hey.Y*i,hey.Z-hey.Z*i)
509
	wind.Mesh.Offset = Vector3.new(mehx+1*i,0,0)
510
	wind.Transparency = trans+(1-trans)*i
511
	wait()
512
	end;wind.Parent=nil
513
end),mufu[x],mufu[x].Mesh.Scale,mufu[x].Transparency,mufu[x].Mesh.Offset.X)
514
end
515
516
517
518
QHIT = false;locanrun=false;canjump=true;lerun=false
519
anim = false;
520
end,
521
function()
522
anim = true;canjump = false
523
bodyp = Add.bp(t,"Stay",t.Position);
524
for i = 0, 1, 1/7 do
525
	animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
526
	animate("Toso",(co-Vector3.new(0,0.5,0)),math.rad(30),math.rad(0),math.rad(0),i)
527
	animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(0),0,i)
528
	animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(35),math.rad(-25),i)
529
	animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
530
	animate("reg",CFrame.new(0.5,-1,-0.65),math.rad(25),0,0,i)
531
	animate("leg",CFrame.new(-0.5,-1.3,0),math.rad(5),0,0,i)
532
wait()
533
end;logic = Add.BG(hrp,hrp.CFrame)
534
for i = 1, 10 do
535
boost= Add.part("White",Vector3.new(1, 1, 1),t.CFrame*CFrame.new(0,0,-1),char,"effect",Vector3.new(3, 3, 3),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.3,Part,"Symmetric")
536
boost.CFrame = CFrame.new(t.Position-Vector3.new(0,1.2,0))*CFrame.Angles(0,math.rad(math.random(-360,360)),0)
537
coroutine.resume(coroutine.create(function(mama)
538
	for i = 0, 1, 1/12 do
539
		mama.CFrame = mama.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0);mama.Transparency = 0.3+0.5*i;mama.Mesh.Scale = Vector3.new(3+1*i,3+1*i,3+1*i);
540
	wait()
541
	end;mama.Parent=nil
542
end),boost)
543
wait()
544
end;
545
546
for i = 0, 1, 1/7 do
547
	animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
548
	animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad(0),i)
549
	animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(0),0,i)
550
	animate("rr",CFrame.new(1.5,0.5,0),math.rad(0),math.rad(90),math.rad(90),i)
551
	animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-15),0,math.rad(-45),i)
552
	animate("reg",CFrame.new(0.5,-1,-0),math.rad(0),0,math.rad(25),i)
553
	animate("leg",CFrame.new(-0.5,-1,0),math.rad(0),0,math.rad(-25),i)
554
wait()
555
end;
556
557
ball = Add.part("White", Vector3.new(1,1,1), t.CFrame, char, "Effect", Vector3.new(20,20,20), "Block", "Sphere",false,nil,0.7,Part,"Custom")ball.Anchored = false
558
anchor = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","Sphere",false,nil,1,Part,"Custom");anchor.Anchored = false
559
wind = Add.part("White",Vector3.new(5,5,5),t.CFrame,char,"anchor",Vector3.new(20,20,20),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=1051557",0.6,Part,"Custom");wind.Anchored = false
560
a=weldIt(t,anchor,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);b=weldIt(t,wind,CFrame.new(0,0,0),CFrame.new(0,0,0),nil);c=weldIt(t,ball,CFrame.new(0,0,0),CFrame.new(0,0,0),nil)
561
already = {};weldos={};lepeepz=checkdist(t,17);gage = b.C0
562
563
for i = 1, #lepeepz do
564
 if lepeepz[i] then
565
 haw = weldIt(anchor,lepeepz[i].Torso,anchor.CFrame:toObjectSpace(lepeepz[i].Torso.CFrame),nil,nil)
566
 table.insert(weldos,haw);
567
 end
568
end
569
for i = 0,1, 1/120 do
570
if math.floor((i*120)%30) == 1 then
571
	for x = 1,#lepeepz do
572
	if lepeepz[x] and lepeepz[x]:findFirstChild("Humanoid") and lepeepz[x]:findFirstChild("Torso") then
573
	attackdebounce = false 
574
	Damagefunc(lepeepz[x].Torso,(humanoid.MaxHealth/10),(humanoid.MaxHealth/10),math.random(10,30),"Normal")
575
	end
576
	end
577
end
578
if math.floor((i*120)%4) == 1 then
579
lolbob = Add.part("White",Vector3.new(5,5,5),t.CFrame*CFrame.Angles(math.rad(math.random(-100,100)),math.rad(math.random(-100,100)),math.rad(math.random(-100,100))),char,"anchor",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"rbxassetid://168892432 ",0.4,Part,"Custom")
580
lolbob.CFrame = t.CFrame*CFrame.Angles(0,math.rad(-360,360),0)
581
coroutine.resume(coroutine.create(function(clone)
582
for i = 0, 1, 0.1 do
583
clone.Mesh.Scale = Vector3.new(2.5+5*i,2.5+5*i,2.5+5*i);clone.Transparency = 0.4+0.4*i
584
wait()
585
end;clone.Parent = nil
586
end),lolbob)
587
end
588
animate("Toso",(co-Vector3.new(0,0,0)),math.rad(0),math.rad(0),math.rad((360*16)*i),i);b.C0 = gage*CFrame.Angles(0,math.rad(100*i),0);ball.Transparency = 0.6-0.4*i;wind.Transparency = 0.6-0.4*i
589
for i = 1,#weldos do
590
weldos[i].C0 = weldos[i].C0*CFrame.new(0,0.0625,0)
591
end
592
wait()
593
end;logic.Parent=nil
594
coroutine.resume(coroutine.create(function(a1,a2,a3,ws,w)
595
	for i = 0, 1, 0.1 do
596
	w.C0 = ws*CFrame.Angles(0,math.rad(100*i),0)
597
	a1.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a1.Transparency = 0.2+0.8*i
598
	a2.Mesh.Scale = Vector3.new(20+3*i,20+3*i,20+3*i);a2.Transparency = 0.2+0.8*i
599
	wait()
600
	end;a1.Parent=nil;a2.Parent=nil;a3.Parent=nil;
601
end),wind,ball,anchor,b.C0,b)
602
for i = 1,#weldos do if weldos[i] then weldos[i].Parent = nil end end
603
wait()
604
anim = false;bodyp.Parent=nil;canjump=true;
605
end,
606
function()
607
	niye = sword:GetChildren();guard=true;br = BrickColor.new("Institutional white")
608
	if ss then
609
		br = BrickColor.new("Medium stone grey");guard = false
610
	end
611
	for i = 1,# niye do
612
		if niye[i].Name == "Blade" then
613
			niye[i].BrickColor = br;ss = guard
614
		end
615
	end
616
end,
617
function(bik,rotate)
618
	if not canboost then return end
619
		coroutine.resume(coroutine.create(function(ilan,ratat)
620
	yolo = Add.bp(hrp,"BOPOLS",hrp.Position);canboost=false;
621
	boosts= Add.part("White",Vector3.new(5,5,5),hrp.CFrame,char,"boom",Vector3.new(2.5,2.5,2.5),"Block","FileMesh",false,"http://www.roblox.com/asset/?id=20329976",0.4,Part,"Custom")
622
	boosts.CFrame = (t.CFrame-Vector3.new(0,1.5,0))*CFrame.Angles(0,0,math.rad(ratat))
623
		coroutine.resume(coroutine.create(function(thing)
624
		print("yo")
625
			for i = 0, 1, 0.05 do
626
			thing.Mesh.Scale = Vector3.new(2.5+1*i,2.5+1*i,2.5+1*i);thing.Transparency = 0.4+0.5*i
627
			wait()
628
			end;thing.Parent=nil
629
				end),boosts)
630
	for i = 0, 1, 0.1 do
631
	yolo.position = (hrp.CFrame*CFrame.new(0,0,ilan)).p
632
	wait()
633
	end
634
	yolo.Parent = nil;canboost=true
635
		end),bik,rotate)
636
end
637
}
638
function led(key, mouse)
639
key = key:lower()
640
if anim then return end
641
if key == "z" then
642
skills[1](mouse)
643
elseif key == "x" then
644
skills[2](mouse)
645
elseif key == "r" then
646
skills[3]()
647
elseif key == "c" then
648
skills[4](-15,120)
649
elseif key == "v" then
650
skills[4](10,-120)
651
end
652
end
653
function normal(i)
654
	animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
655
	animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(90),i)
656
	animate("hr",CFrame.new(0,1,0),math.rad(-10),math.rad(-70),0,i)
657
	animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25),i)
658
	animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25),i)
659
	animate("reg",CFrame.new(0.5,-1.1,-0.65),math.rad(-15),0,0,i)
660
	animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25),0,0,i)
661
end
662
function Equip(mouse)
663
print("yup")
664
if equip then return end
665
	while anim do wait() end
666
	rh.Parent=nil;rs.Parent=nil;lh.Parent=nil;neck.Parent=nil;ls.Parent=nil;rlw = weldIt(t,rl, CFrame.new(0.5,-1.5,0),CFrame.new(0,0.5,0));llw = weldIt(t,ll, CFrame.new(-0.5,-1.5,0),CFrame.new(0,0.5,0));
667
	rw = weldIt(t,ra,CFrame.new(1.5,0.5,0),CFrame.new(0,0.5,0),nil);lw = weldIt(t,la,CFrame.new(-1.5,0.5,0),CFrame.new(0,0.5,0));nw = weldIt(t,head,CFrame.new(0, 1, 0),CFrame.new(0,-0.5,0))
668
	anim = true
669
	bw.Parent = nil;running=false;idol=true;
670
	hw = weldIt(ra,Handle,CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0),nil)
671
	for i = 0,1,0.1 do
672
	normal(i)
673
	wait(0.0001)
674
	end
675
	mouse.Button1Down:connect(clik)
676
	mouse.KeyDown:connect(function(k) led(k, mouse) end)
677
	equip = true;anim = false;
678
end
679
function unequip(mouse)
680
if not equip then return end
681
	while anim do wait() end
682
	anim = true;ss=false
683
	for i = 0,1,0.1 do
684
	animate("Toso",co-Vector3.new(0,0.4-0.4*i,0),0,0,0,i)
685
	animate("hr",CFrame.new(0,1,0),0,0,0,i)
686
	animate("rr",CFrame.new(1.5,0.5,0),0,0,0,i)
687
	animate("lr",CFrame.new(-1.5,0.5,0),0,0,0,i)
688
	animate("reg",CFrame.new(0.5,-1.5,0),0,0,0,i)
689
	animate("leg",CFrame.new(-0.5,-1.5,0),0,0,0,i)
690
	wait(0.0001)
691
	end
692
	hw.Parent = nil;backweld()
693
	rw.Parent=nil;lw.Parent=nil;hrpw.C0 = co;rlw.Parent=nil;llw.Parent=nil;rh.Parent=t;lh.Parent=t;rs.Parent=t;ls.Parent=t;neck.Parent=t;
694
	equip=false;anim=false
695
end
696
canrun=false
697
function runit()
698
if(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and fell then
699
running = true;
700
for i = 0, 1,(1/7) do
701
if not anim and equip and running and fell then
702
	animate("bw",CFrame.new(0,-1,0),0,math.rad(90),0,i)
703
	animate("Toso",(co-Vector3.new(0,0.4,0)),0,math.rad(5),math.rad(80),i)
704
	animate("hr",CFrame.new(0,1,0),math.rad(0),math.rad(-80),0,i)
705
	animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(45),math.rad(-25),i)
706
	animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
707
	--[[animate("reg",CFrame.new(0.5,-1.1,0.2),math.rad(5),math.rad(-80),0,i)
708
	animate("leg",CFrame.new(-0.5,-1.2,-0.2),math.rad(-2),math.rad(-80),0,i)]]
709
	animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos((inf-7)/4)),math.rad(-40),0,i)
710
	animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos((inf-7)/4)),math.rad(-40),0,i)
711
wait()
712
else
713
if hw then
714
	hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
715
break
716
end
717
end
718
719
end
720
end
721
--[[function run(speed)
722
if speed>0 then
723
724
if (t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 then
725
runit()
726
end
727
else
728
running = false
729
for i = 0, 1, 0.142 do
730
if not anim and equip and not running then
731
	normal(i)
732
wait()
733
else
734
if hw then
735
	hw.C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0) end
736
break
737
end
738
end
739
idol = true
740
end
741
inf = 0
742
end]]
743
744
745
746
747
--to[mem
748
749
750
function Lerp(x,y,inc) return x + (y - x) * inc end
751
752
function animate(mem,cfr,x,y,z,e)
753
	To[mem].X=Lerp(To[mem].X,x,e);To[mem].Y=Lerp(To[mem].Y,y,e);To[mem].Z=Lerp(To[mem].Z,z,e)
754
	To[mem].cf=(cfr-Vector3.new(cfr.X,cfr.Y,cfr.Z))+Vector3.new(Lerp(To[mem].cf.X,cfr.X,e),Lerp(To[mem].cf.Y,cfr.Y,e),Lerp(To[mem].cf.Z,cfr.Z,e))
755
end
756
To={
757
 rr={X=0;Y=0;Z=0;cf=CFrame.new(1.5,0.5,0)};bw={X=math.rad(5);Y=math.rad(90);Z=0;cf=CFrame.new(0,-1,0)};lr={X=0;Y=0;Z=0;cf=CFrame.new(-1.5,0.5,0)};hr={X=0;Y=0;Z=0;cf=CFrame.new(0,1.5,0)};leg={X=0;Y=0;Z=0;cf=CFrame.new(-0.5,-1,0)};reg={X=0;Y=0;Z=0;cf=CFrame.new(0.5,-1,0)};Toso={X=0;Y=0;Z=0;cf=co}
758
}
759
game:service'RunService'.RenderStepped:connect(function()
760
	if rw then rw.C0=To["rr"].cf*CFrame.Angles((To["rr"].X),(To["rr"].Y),(To["rr"].Z)); end
761
	if hw and equip then hw.C0=To["bw"].cf*CFrame.Angles((To["bw"].X),(To["bw"].Y),(To["bw"].Z)) end
762
	if lw then lw.C0=To["lr"].cf*CFrame.Angles((To["lr"].X),(To["lr"].Y),(To["lr"].Z));end
763
	if nw then nw.C0=To["hr"].cf*CFrame.Angles((To["hr"].X),To["hr"].Y,To["hr"].Z);end
764
	if rlw then rlw.C0=To["reg"].cf*CFrame.Angles(To["reg"].X,To["reg"].Y,To["reg"].Z);end
765
	if llw then llw.C0=To["leg"].cf*CFrame.Angles(To["leg"].X,To["leg"].Y,To["leg"].Z);end
766
	if hrpw then hrpw.C0=To["Toso"].cf*CFrame.Angles(To["Toso"].X,To["Toso"].Y,To["Toso"].Z) end
767
end)
768
function NoOutline(Part)
769
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
770
end
771
---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
772
---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
773
---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
774
local ppart = Instance.new("Part")
775
ppart.Material = "SmoothPlastic"
776
ppart.TopSurface,ppart.BottomSurface = 0,0
777
ppart.FormFactor = "Custom"
778
ppart.Size = Vector3.new(.2,.2,.2)
779
ppart:BreakJoints()
780
ppart.TopSurface = "SmoothNoOutlines"
781
ppart.BottomSurface = "SmoothNoOutlines"
782
ppart.RightSurface = "SmoothNoOutlines"
783
ppart.LeftSurface = "SmoothNoOutlines"
784
ppart.CanCollide = false
785
786
local function CFrameFromTopBack(at, top, back)
787
local right = top:Cross(back)
788
return CFrame.new(at.x, at.y, at.z,
789
right.x, top.x, back.x,
790
right.y, top.y, back.y,
791
right.z, top.z, back.z)
792
end
793
 
794
function Triangle(a, b, c)
795
local edg1 = (c-a):Dot((b-a).unit)
796
local edg2 = (a-b):Dot((c-b).unit)
797
local edg3 = (b-c):Dot((a-c).unit)
798
if edg1 <= (b-a).magnitude and edg1 >= 0 then
799
a, b, c = a, b, c
800
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
801
a, b, c = b, c, a
802
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
803
a, b, c = c, a, b
804
else 
805
assert(false, "unreachable")
806
end
807
 
808
local len1 = (c-a):Dot((b-a).unit)
809
local len2 = (b-a).magnitude - len1
810
local width = (a + (b-a).unit*len1 - c).magnitude
811
 
812
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
813
 
814
local list = {}
815
 
816
if len1 > 0.01 then
817
local w1 = Instance.new('WedgePart', m)
818
w1.Material = "SmoothPlastic"
819
w1.FormFactor = 'Custom'
820
if Mode=="Unactive" then
821
w1.BrickColor = ppart.BrickColor
822
elseif Mode=="Hero" then
823
w1.BrickColor = BrickColor.new("Bright blue")
824
elseif Mode=="Infamous" then
825
w1.BrickColor = BrickColor.new("Bright red")
826
end
827
w1.Transparency = ppart.Transparency
828
w1.Reflectance = ppart.Reflectance
829
w1.Material = ppart.Material
830
w1.CanCollide = ppart.CanCollide
831
NoOutline(w1)
832
local sz = Vector3.new(0.2, width, len1)
833
w1.Size = sz
834
local sp = Instance.new("SpecialMesh",w1)
835
sp.MeshType = "Wedge"
836
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
837
w1:BreakJoints()
838
w1.Anchored = true
839
w1.Parent = workspace
840
w1.Transparency = 0.8
841
coroutine.resume(coroutine.create(function(Part)
842
for i=0,1,0.1 do
843
wait()
844
Part.Transparency=Part.Transparency+0.02
845
end
846
end),w1)
847
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
848
table.insert(list,w1)
849
end
850
 
851
if len2 > 0.01 then
852
local w2 = Instance.new('WedgePart', m)
853
w2.Material = "SmoothPlastic"
854
w2.FormFactor = 'Custom'
855
if Mode=="Unactive" then
856
w2.BrickColor = ppart.BrickColor
857
elseif Mode=="Hero" then
858
w2.BrickColor = BrickColor.new("Bright blue")
859
elseif Mode=="Infamous" then
860
w2.BrickColor = BrickColor.new("Bright red")
861
end
862
w2.Transparency = ppart.Transparency
863
w2.Reflectance = ppart.Reflectance
864
w2.Material = ppart.Material
865
w2.CanCollide = ppart.CanCollide
866
NoOutline(w2)
867
local sz = Vector3.new(0.2, width, len2)
868
w2.Size = sz
869
local sp = Instance.new("SpecialMesh",w2)
870
sp.MeshType = "Wedge"
871
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
872
w2:BreakJoints()
873
w2.Anchored = true
874
w2.Parent = workspace
875
w2.Transparency = 0.8
876
coroutine.resume(coroutine.create(function(Part)
877
for i=0,1,0.1 do
878
wait()
879
Part.Transparency=Part.Transparency+0.02
880
end
881
end),w2)
882
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
883
table.insert(list,w2)
884
end
885
return unpack(list)
886
end
887
---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
888
---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
889
---------------------1274182751856210985126509218u8071894718946189406194189410-------------------------------------------
890
891
892
893
894
------------------------------
895
Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
896
        if hit.Parent==nil then
897
                return
898
        end
899
        CPlayer=Bin 
900
        h=hit.Parent:FindFirstChild("Humanoid")
901
        for _,v in pairs(hit.Parent:children()) do
902
        if v:IsA("Humanoid") then
903
        h=v
904
        end
905
        end
906
        if h~=nil and hit.Parent.Name~=char.Name and hit.Parent:FindFirstChild("Torso")~=nil then
907
        if attackdebounce == false then 
908
        attackdebounce = true 
909
        coroutine.resume(coroutine.create(function() 
910
        wait(0.2) 
911
        attackdebounce = false 
912
        end)) 
913
914
                        c=Instance.new("ObjectValue")
915
                        c.Name="creator"
916
                        c.Value=game:service("Players").LocalPlayer
917
                        c.Parent=h
918
                        game:GetService("Debris"):AddItem(c,.5)
919
                Damage=math.random(minim,maxim)
920
                blocked=false
921
                block=hit.Parent:findFirstChild("Block")
922
                if block~=nil then
923
                if block.Value>0 then
924
                blocked=true
925
                block.Value=block.Value-1
926
                print(block.Value)
927
                end
928
                end
929
                if blocked==false then
930
				print("NOOOOP")
931
                h.Health=h.Health-Damage
932
                showDamage(hit.Parent,Damage,.5,BrickColor:Red())
933
                else
934
				print("NOOOOP")
935
                h.Health=h.Health-(Damage/2)
936
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
937
                end
938
                if Type=="Knockdown" then
939
                hum=hit.Parent.Humanoid
940
hum.PlatformStand=true
941
coroutine.resume(coroutine.create(function(HHumanoid)
942
wait(1)
943
HHumanoid.PlatformStand=false
944
end),hum)
945
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
946
print(angle)
947
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
948
local bodvol=Instance.new("BodyVelocity")
949
bodvol.velocity=angle*knockback
950
bodvol.P=5000
951
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
952
bodvol.Parent=hit
953
rl=Instance.new("BodyAngularVelocity")
954
rl.P=3000
955
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
956
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
957
rl.Parent=hit
958
game:GetService("Debris"):AddItem(bodvol,.5)
959
game:GetService("Debris"):AddItem(rl,.5)
960
                elseif Type=="Normal" then
961
                vp=Instance.new("BodyVelocity")
962
                vp.P=500
963
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
964
				if Rootpart then
965
                vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05
966
				end
967
                if knockback>0 then
968
                        vp.Parent=hit.Parent.Torso
969
                end
970
                game:GetService("Debris"):AddItem(vp,.5)
971
                elseif Type=="Up" then
972
                local bodyVelocity=Instance.new("BodyVelocity")
973
                bodyVelocity.velocity=vt(0,20,0)
974
                bodyVelocity.P=5000
975
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
976
                bodyVelocity.Parent=hit
977
                game:GetService("Debris"):AddItem(bodyVelocity,.5)
978
                elseif Type=="Freeze" then
979
                BodPos=Instance.new("BodyPosition")
980
                BodPos.P=50000
981
                BodPos.D=1000
982
                BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
983
                BodPos.position=hit.Parent.Torso.Position
984
                BodPos.Parent=hit.Parent.Torso
985
                BodGy = it("BodyGyro") 
986
                BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge 
987
                BodGy.P = 20e+003 
988
                BodGy.Parent=hit.Parent.Torso
989
                BodGy.cframe = hit.Parent.Torso.CFrame
990
                hit.Parent.Torso.Anchored=true
991
                coroutine.resume(coroutine.create(function(Part) 
992
                wait(1.5)
993
                Part.Anchored=false
994
                end),hit.Parent.Torso)
995
                game:GetService("Debris"):AddItem(BodPos,3)
996
                game:GetService("Debris"):AddItem(BodGy,3)
997
                end
998
                                c=Instance.new("ObjectValue")
999
                        c.Name="creator"
1000
                        c.Value=Player
1001
                        c.Parent=h
1002
                        game:GetService("Debris"):AddItem(c,.5)
1003
                CRIT=false
1004
                hitDeb=true
1005
                AttackPos=6
1006
        end
1007
        end 
1008
end
1009
1010
showDamage=function(Char,Dealt,du,Color)
1011
        m=Instance.new("Model")
1012
        m.Name=tostring(Dealt)
1013
        h=Instance.new("Humanoid")
1014
        h.Health=0
1015
        h.MaxHealth=0
1016
        h.Parent=m
1017
        c=Instance.new("Part")
1018
        c.Transparency=0
1019
        c.BrickColor=Color
1020
        c.Name="Head"
1021
        c.TopSurface=0
1022
        c.BottomSurface=0
1023
        c.formFactor="Plate"
1024
        c.Size=Vector3.new(1,.4,1)
1025
        ms=Instance.new("CylinderMesh")
1026
        ms.Scale=Vector3.new(.8,.8,.8)
1027
        if CRIT==true then
1028
                ms.Scale=Vector3.new(1,1.25,1)
1029
        end
1030
        ms.Parent=c
1031
        c.Reflectance=0
1032
        Instance.new("BodyGyro").Parent=c
1033
        c.Parent=m
1034
        c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1035
        f=Instance.new("BodyPosition")
1036
        f.P=2000
1037
        f.D=100
1038
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1039
        f.position=c.Position+Vector3.new(0,3,0)
1040
        f.Parent=c
1041
        game:GetService("Debris"):AddItem(m,.5+du)
1042
        c.CanCollide=false
1043
        m.Parent=workspace
1044
        c.CanCollide=false
1045
end
1046
 
1047
 function humang()
1048
	if not canjump then
1049
	humanoid.Jump = false
1050
	end
1051
 end
1052
 
1053
 function checkint(tabl,thing)
1054
	for i = 1,#tabl do
1055
		if tabl[i] == thing then
1056
			return true
1057
		end
1058
	end
1059
	return false
1060
 end
1061
 ------------------------------------------------------
1062
 
1063
--humanoid.Running:connect(run)
1064
humanoid.Changed:connect(humang)
1065
hb.Deselected:connect(unequip)
1066
hb.Selected:connect(Equip)
1067
1068
1069
function checkdist(Part,magni)
1070
tabol = {}
1071
for _,c in pairs(workspace:children()) do
1072
local hum=c:findFirstChild("Humanoid")
1073
if hum~=nil then
1074
local head=c:findFirstChild("Torso")
1075
if head~=nil then
1076
local targ=head.Position-Part.Position
1077
local mag=targ.magnitude
1078
if mag<=magni and c.Name~=player.Name then 
1079
table.insert(tabol, c)
1080
end
1081
end
1082
end
1083
end
1084
1085
return tabol
1086
end
1087
1088
1089
1090
inf = 0;lejump = false;
1091
while true do
1092
if inf == 1000 then
1093
inf = 0
1094
end
1095
if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
1096
lerun=false;if rlw and hrpw and llw then
1097
	if lenormal then
1098
		for i = 0, 1, 0.2 do
1099
		if (t.Velocity*Vector3.new(1, 0, 1)).magnitude <= 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) then
1100
		normal(i)
1101
		wait()
1102
		else
1103
		break
1104
		end
1105
		end
1106
		lenormal = false
1107
	end
1108
	animate("Toso",co-Vector3.new(0,0.4-0.2*math.cos(inf/23),0),0,math.rad(5),math.rad(90),1)
1109
	animate("reg",CFrame.new(0.5,-1.1-0.2*math.cos(inf/23),-0.65),math.rad(-15),0,0,1)
1110
	animate("leg",CFrame.new(-0.5,-1.2,0),math.rad(-25-15*(-1*math.cos(inf/23))),0,0,1)
1111
	animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(115),math.rad(-25+5*math.cos(inf/23)),1)
1112
	animate("lr",CFrame.new(-1.5,0.5,0),math.rad(35),0,math.rad(-25-10*math.cos(inf/23)),1)
1113
end
1114
elseif(t.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and not anim and equip and (fell and (t.Velocity.Y <= 1 and t.Velocity.Y >= -1)) or locanrun then
1115
	lenormal=true;
1116
	if not lerun and not locanrun then
1117
		runit()
1118
		lerun=true
1119
	end
1120
	animate("reg",CFrame.new(0.6,-1.2,0),math.rad(5+35*math.cos(inf/4)),math.rad(-40),0,1)
1121
	animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-2-35*math.cos(inf/4)),math.rad(-40),0,1)
1122
elseif t.Velocity.Y > 1 and not anim and equip and not lejump then
1123
lejump=true;lenormal=true;lerun=false
1124
	for i = 0, 1, 1/4 do
1125
	if not anim and equip and lejump then
1126
	animate("hr",CFrame.new(0,1,0),math.rad(15),math.rad(0),0,i)
1127
	animate("reg",CFrame.new(0.6,-1.2,0),math.rad(35),math.rad(-40),0,i)
1128
	animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(-35),math.rad(-40),0,i)
1129
	animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(75),math.rad(-25),i)
1130
	animate("lr",CFrame.new(-1.5,0.5,0),math.rad(-35),0,math.rad(-30),i)
1131
	wait()
1132
	else
1133
		break
1134
	end
1135
	end
1136
	lejump=false
1137
if t.Velocity.Y > 1 and not anim and equip and not lejump then
1138
	fell = false
1139
end
1140
elseif t.Velocity.Y < -1 and not anim and equip and not lejump and not crosh then
1141
fell = false;lenormal=true;lerun=false
1142
	for i = 0, 1, 1/4 do
1143
	if not anim and equip and (crosh == nil or (crosh and crosh.CanCollide == false)) then
1144
	animate("hr",CFrame.new(0,1,0),math.rad(-5),math.rad(0),0,i)
1145
	animate("reg",CFrame.new(0.6,-1.2,0),math.rad(-25),math.rad(-40),0,i)
1146
	animate("leg",CFrame.new(-0.6,-1.2,0),math.rad(15),math.rad(-40),0,i)
1147
	animate("rr",CFrame.new(1.5,0.5,0),math.rad(90),math.rad(100),math.rad(-25),i)
1148
	animate("lr",CFrame.new(-1.5,0.5,0),math.rad(46),0,math.rad(-30),i)
1149
	wait()
1150
	else
1151
		print('break')
1152
		break
1153
	end
1154
	end
1155
	lejump = false
1156
else
1157
	idol = true;lenormal=true;lerun=false
1158
end
1159
1160
	ray = Ray.new(t.Position,(((t.CFrame*CFrame.new(0,-1.5,0)).p)-t.Position).unit*3)
1161
	crosh, endPoint = Workspace:FindPartOnRay(ray,char)
1162
	if (crosh) then
1163
		lejump=false
1164
		fell = true
1165
	end
1166
	if ss then
1167
windy= Add.part("Institutional white",Vector3.new(4, 1.2, 1),(hitbox.CFrame),sword,"wind",Vector3.new(math.random(50,110)/100, 0.3, 0.3),"Block","Sphere",false,nil,0.69999998807907,Part,"Brick");windy.Anchored = false; windyweld=weldIt(hitbox,windy,CFrame.new(math.random(-100,100)/130,-2,math.random(-100,100)/130)*CFrame.Angles(0,0,math.rad(90)),nil,nil)
1168
		coroutine.resume(coroutine.create(function(w,was,cu)
1169
			for i = 0, 1, 0.2 do
1170
			was.C0 = cu+Vector3.new(0,4*i,0)
1171
			wait()
1172
			end;was.Parent=nil;w.Parent = nil;print("yomama")
1173
		end),windy,windyweld,windyweld.C0)
1174
	end
1175
inf =inf+1
1176
wait()
1177
end