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#include <a_samp>
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3
new curveh[MAX_PLAYERS];
4
new curveh2[MAX_PLAYERS];
5
6
public OnPlayerDisconnect(playerid, reason)
7
{
8
	curveh[playerid] = 0;
9
	curveh2[playerid] = 0;
10
	return 1;
11
}
12
13
14
15
public OnPlayerCommandText(playerid, cmdtext[])
16
{
17
	if (strcmp("/v", cmdtext, true, 10) == 0)
18
	{
19
	     if(GetPlayerInterior(playerid) > 1) return GameTextForPlayer(playerid, "~r~You can't spawn cars in interior!", 5000, 5);
20
         ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä");
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	     return 1;
22
23
	}
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	return 0;
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}
26
27
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
28
{
29
	if(dialogid == 2009)
30
	{
31
		if(response)
32
		{
33
			if(listitem == 0)
34
			{
35
				ShowPlayerDialog(playerid, 2011, DIALOG_STYLE_LIST, "Planes", "Shamal\nNevada\nHydra\nStunt Plane\nAndromada\nAt 400\nBeagle\nCrop Duster\nDo-Do\nRustler\nSkimmer", "Îê", "Íàçàä");
36
			}
37
			if(listitem == 1)
38
			{
39
				ShowPlayerDialog(playerid, 2012, DIALOG_STYLE_LIST, "Helicopters", "Cargobob\nSparrow\nLeviathon\nPolice helicopter\nNews helicopter\nMaverick\nHunter\nRaindance\nSea Sparrow", "Îê", "Íàçàä");
40
			}
41
			if(listitem == 2)
42
			{
43
				ShowPlayerDialog(playerid, 2013, DIALOG_STYLE_LIST, "Bikes", "Bike\nBMX\nMountain Bike\nFaggio\nPizza boy\nBF-400\nNRG-500\nPCJ-600\nFCR-900\nCop bike\nFreeway\nWayfarer\nSanchez\nQuad", "Îê", "Íàçàä");
44
			}
45
			if(listitem == 3)
46
			{
47
				ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä");
48
			}
49
			if(listitem == 4)
50
			{
51
				ShowPlayerDialog(playerid, 2015, DIALOG_STYLE_LIST, "Boats", "Coast guard\nDingy\nSpeeder\nJetmax\nMarquis\nLaunch\nPolice boat\nReefer\nSquallo\nTropic", "Îê", "Íàçàä");
52
			}
53
			if(listitem == 5)
54
			{
55
		 		ShowPlayerDialog(playerid, 2057, DIALOG_STYLE_LIST, "RC", "Bandit\nBaron\nRaider\nGoblin\nTiger\nCam", "Îê", "Íàçàä");
56
			}
57
		}
58
		return 1;
59
	}
60
	if(dialogid == 2057)
61
	{
62
		if(response)
63
		{
64
			if(listitem == 0)
65
			{
66
				if(IsPlayerInAnyVehicle(playerid)) return
67
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
68
				new Float:x,Float:y,Float:z,Float:a, veh;
69
				GetPlayerPos(playerid,x,y,z);
70
				GetPlayerFacingAngle(playerid,a);
71
				veh = CreateVehicle(441,x+1,y+1,z,a,1,1,10000);
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				PutPlayerInVehicle(playerid, veh, 0);
73
			}
74
			if(listitem == 1)
75
			{
76
				if(IsPlayerInAnyVehicle(playerid)) return
77
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
78
				new Float:x,Float:y,Float:z,Float:a, veh;
79
				GetPlayerPos(playerid,x,y,z);
80
				GetPlayerFacingAngle(playerid,a);
81
				veh = CreateVehicle(464,x+1,y+1,z,a,1,1,10000);
82
				PutPlayerInVehicle(playerid, veh, 0);
83
			}
84
			if(listitem == 2)
85
			{
86
				if(IsPlayerInAnyVehicle(playerid)) return
87
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
88
				new Float:x,Float:y,Float:z,Float:a, veh;
89
				GetPlayerPos(playerid,x,y,z);
90
				GetPlayerFacingAngle(playerid,a);
91
				veh = CreateVehicle(465,x+1,y+1,z,a,1,1,10000);
92
				PutPlayerInVehicle(playerid, veh, 0);
93
			}
94
			if(listitem == 3)
95
			{
96
				if(IsPlayerInAnyVehicle(playerid)) return
97
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
98
				new Float:x,Float:y,Float:z,Float:a, veh;
99
				GetPlayerPos(playerid,x,y,z);
100
				GetPlayerFacingAngle(playerid,a);
101
				veh = CreateVehicle(501,x+1,y+1,z,a,1,1,10000);
102
				PutPlayerInVehicle(playerid, veh, 0);
103
			}
104
			if(listitem == 4)
105
			{
106
				if(IsPlayerInAnyVehicle(playerid)) return
107
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
108
				new Float:x,Float:y,Float:z,Float:a, veh;
109
				GetPlayerPos(playerid,x,y,z);
110
				GetPlayerFacingAngle(playerid,a);
111
				veh = CreateVehicle(564,x+1,y+1,z,a,1,1,10000);
112
				PutPlayerInVehicle(playerid, veh, 0);
113
			}
114
 			if(listitem == 5)
115
			{
116
				if(IsPlayerInAnyVehicle(playerid)) return
117
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
118
				new Float:x,Float:y,Float:z,Float:a, veh;
119
				GetPlayerPos(playerid,x,y,z);
120
				GetPlayerFacingAngle(playerid,a);
121
				veh = CreateVehicle(594,x+1,y+1,z,a,1,1,10000);
122
				PutPlayerInVehicle(playerid, veh, 0);
123
			}
124
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
125
			{
126
		 	DestroyVehicle(curveh[playerid]);
127
		 	}
128
			curveh[playerid] = GetPlayerVehicleID(playerid);
129
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
130
		}
131
		else
132
		{
133
134
			ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä");
135
136
		}
137
		return 1;
138
	}
139
	
140
	
141
	if(dialogid == 2012)
142
	{
143
		if(response)
144
		{
145
			if(listitem == 0)
146
			{
147
				if(IsPlayerInAnyVehicle(playerid)) return
148
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
149
				new Float:x,Float:y,Float:z,Float:a, veh;
150
				GetPlayerPos(playerid,x,y,z);
151
				GetPlayerFacingAngle(playerid,a);
152
				veh = CreateVehicle(548,x+1,y+1,z,a,1,1,10000);
153
				PutPlayerInVehicle(playerid, veh, 0);
154
			}
155
			if(listitem == 1)
156
			{
157
				if(IsPlayerInAnyVehicle(playerid)) return
158
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
159
				new Float:x,Float:y,Float:z,Float:a, veh;
160
				GetPlayerPos(playerid,x,y,z);
161
				GetPlayerFacingAngle(playerid,a);
162
				veh = CreateVehicle(469,x+1,y+1,z,a,1,1,10000);
163
				PutPlayerInVehicle(playerid, veh, 0);
164
			}
165
			if(listitem == 2)
166
			{
167
				if(IsPlayerInAnyVehicle(playerid)) return
168
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
169
				new Float:x,Float:y,Float:z,Float:a, veh;
170
				GetPlayerPos(playerid,x,y,z);
171
				GetPlayerFacingAngle(playerid,a);
172
				veh = CreateVehicle(417,x+1,y+1,z,a,1,1,10000);
173
				PutPlayerInVehicle(playerid, veh, 0);
174
			}
175
			if(listitem == 3)
176
			{
177
				if(IsPlayerInAnyVehicle(playerid)) return
178
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
179
				new Float:x,Float:y,Float:z,Float:a, veh;
180
				GetPlayerPos(playerid,x,y,z);
181
				GetPlayerFacingAngle(playerid,a);
182
				veh = CreateVehicle(497,x+1,y+1,z,a,1,1,10000);
183
				PutPlayerInVehicle(playerid, veh, 0);
184
			}
185
			if(listitem == 4)
186
			{
187
				if(IsPlayerInAnyVehicle(playerid)) return
188
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
189
				new Float:x,Float:y,Float:z,Float:a, veh;
190
				GetPlayerPos(playerid,x,y,z);
191
				GetPlayerFacingAngle(playerid,a);
192
				veh = CreateVehicle(488,x+1,y+1,z,a,1,1,10000);
193
				PutPlayerInVehicle(playerid, veh, 0);
194
			}
195
			if(listitem == 5)
196
			{
197
				if(IsPlayerInAnyVehicle(playerid)) return
198
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
199
				new Float:x,Float:y,Float:z,Float:a, veh;
200
				GetPlayerPos(playerid,x,y,z);
201
				GetPlayerFacingAngle(playerid,a);
202
				veh = CreateVehicle(487,x+1,y+1,z,a,1,1,10000);
203
				PutPlayerInVehicle(playerid, veh, 0);
204
			}
205
 			if(listitem == 6)
206
			{
207
				if(IsPlayerInAnyVehicle(playerid)) return
208
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
209
				new Float:x,Float:y,Float:z,Float:a, veh;
210
				GetPlayerPos(playerid,x,y,z);
211
				GetPlayerFacingAngle(playerid,a);
212
				veh = CreateVehicle(425,x+1,y+1,z,a,1,1,10000);
213
				PutPlayerInVehicle(playerid, veh, 0);
214
			}
215
			if(listitem == 7)
216
			{
217
				if(IsPlayerInAnyVehicle(playerid)) return
218
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
219
				new Float:x,Float:y,Float:z,Float:a, veh;
220
				GetPlayerPos(playerid,x,y,z);
221
				GetPlayerFacingAngle(playerid,a);
222
				veh = CreateVehicle(563,x+1,y+1,z,a,1,1,10000);
223
				PutPlayerInVehicle(playerid, veh, 0);
224
			}
225
			if(listitem == 8)
226
			{
227
				if(IsPlayerInAnyVehicle(playerid)) return
228
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
229
				new Float:x,Float:y,Float:z,Float:a, veh;
230
				GetPlayerPos(playerid,x,y,z);
231
				GetPlayerFacingAngle(playerid,a);
232
				veh = CreateVehicle(447,x+1,y+1,z,a,1,1,10000);
233
				PutPlayerInVehicle(playerid, veh, 0);
234
			}
235
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
236
			{
237
		 	DestroyVehicle(curveh[playerid]);
238
		 	}
239
			curveh[playerid] = GetPlayerVehicleID(playerid);
240
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
241
		}
242
		else
243
		{
244
			ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä");
245
246
		}
247
		return 1;
248
	}
249
	
250
	if(dialogid == 2011)
251
	{
252
		if(response)
253
		{
254
			if(listitem == 0)
255
			{
256
				if(IsPlayerInAnyVehicle(playerid)) return
257
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
258
				new Float:x,Float:y,Float:z,Float:a, veh;
259
				GetPlayerPos(playerid,x,y,z);
260
				GetPlayerFacingAngle(playerid,a);
261
				veh = CreateVehicle(519,x+1,y+1,z,a,1,1,10000);
262
				PutPlayerInVehicle(playerid, veh, 0);
263
			}
264
			if(listitem == 1) // M4
265
			{
266
				if(IsPlayerInAnyVehicle(playerid)) return
267
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
268
				new Float:x,Float:y,Float:z,Float:a, veh;
269
				GetPlayerPos(playerid,x,y,z);
270
				GetPlayerFacingAngle(playerid,a);
271
				veh = CreateVehicle(553,x+1,y+1,z,a,1,1,10000);
272
				PutPlayerInVehicle(playerid, veh, 0);
273
			}
274
			if(listitem == 2) // Smg
275
			{
276
				if(IsPlayerInAnyVehicle(playerid)) return
277
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
278
				new Float:x,Float:y,Float:z,Float:a, veh;
279
				GetPlayerPos(playerid,x,y,z);
280
				GetPlayerFacingAngle(playerid,a);
281
				veh = CreateVehicle(520,x+1,y+1,z,a,1,1,10000);
282
				PutPlayerInVehicle(playerid, veh, 0);
283
			}
284
			if(listitem == 3) // Camera
285
			{
286
				if(IsPlayerInAnyVehicle(playerid)) return
287
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
288
				new Float:x,Float:y,Float:z,Float:a, veh;
289
				GetPlayerPos(playerid,x,y,z);
290
				GetPlayerFacingAngle(playerid,a);
291
				veh = CreateVehicle(513,x+1,y+1,z,a,1,1,10000);
292
				PutPlayerInVehicle(playerid, veh, 0);
293
			}
294
			if(listitem == 4) // Molotov
295
			{
296
				if(IsPlayerInAnyVehicle(playerid)) return
297
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
298
				new Float:x,Float:y,Float:z,Float:a, veh;
299
				GetPlayerPos(playerid,x,y,z);
300
				GetPlayerFacingAngle(playerid,a);
301
				veh = CreateVehicle(592,x+1,y+1,z,a,1,1,10000);
302
				PutPlayerInVehicle(playerid, veh, 0);
303
			}
304
			if(listitem == 5) // Molotov
305
			{
306
				if(IsPlayerInAnyVehicle(playerid)) return
307
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
308
				new Float:x,Float:y,Float:z,Float:a, veh;
309
				GetPlayerPos(playerid,x,y,z);
310
				GetPlayerFacingAngle(playerid,a);
311
				veh = CreateVehicle(577,x+1,y+1,z,a,1,1,10000);
312
				PutPlayerInVehicle(playerid, veh, 0);
313
			}
314
 			if(listitem == 6) // Molotov
315
			{
316
				if(IsPlayerInAnyVehicle(playerid)) return
317
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
318
				new Float:x,Float:y,Float:z,Float:a, veh;
319
				GetPlayerPos(playerid,x,y,z);
320
				GetPlayerFacingAngle(playerid,a);
321
				veh = CreateVehicle(511,x+1,y+1,z,a,1,1,10000);
322
				PutPlayerInVehicle(playerid, veh, 0);
323
			}
324
			if(listitem == 7) // Molotov
325
			{
326
				if(IsPlayerInAnyVehicle(playerid)) return
327
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
328
				new Float:x,Float:y,Float:z,Float:a, veh;
329
				GetPlayerPos(playerid,x,y,z);
330
				GetPlayerFacingAngle(playerid,a);
331
				veh = CreateVehicle(512,x+1,y+1,z,a,1,1,10000);
332
				PutPlayerInVehicle(playerid, veh, 0);
333
			}
334
			if(listitem == 8) // Molotov
335
			{
336
				if(IsPlayerInAnyVehicle(playerid)) return
337
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
338
				new Float:x,Float:y,Float:z,Float:a, veh;
339
				GetPlayerPos(playerid,x,y,z);
340
				GetPlayerFacingAngle(playerid,a);
341
				veh = CreateVehicle(593,x+1,y+1,z,a,1,1,10000);
342
				PutPlayerInVehicle(playerid, veh, 0);
343
			}
344
			if(listitem == 9) // Molotov
345
			{
346
				if(IsPlayerInAnyVehicle(playerid)) return
347
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
348
				new Float:x,Float:y,Float:z,Float:a, veh;
349
				GetPlayerPos(playerid,x,y,z);
350
				GetPlayerFacingAngle(playerid,a);
351
				veh = CreateVehicle(476,x+1,y+1,z,a,1,1,10000);
352
				PutPlayerInVehicle(playerid, veh, 0);
353
			}
354
			if(listitem == 10) // Molotov
355
			{
356
				if(IsPlayerInAnyVehicle(playerid)) return
357
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
358
				new Float:x,Float:y,Float:z,Float:a, veh;
359
				GetPlayerPos(playerid,x,y,z);
360
				GetPlayerFacingAngle(playerid,a);
361
				veh = CreateVehicle(460,x+1,y+1,z,a,1,1,10000);
362
				PutPlayerInVehicle(playerid, veh, 0);
363
			}
364
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
365
			{
366
		 	DestroyVehicle(curveh[playerid]);
367
		 	}
368
			curveh[playerid] = GetPlayerVehicleID(playerid);
369
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
370
		}
371
		else
372
		{
373
			ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä");
374
		}
375
		return 1;
376
	}
377
	if(dialogid == 2013)
378
	{
379
		if(response)
380
		{
381
			if(listitem == 0)
382
			{
383
				if(IsPlayerInAnyVehicle(playerid)) return
384
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
385
				new Float:x,Float:y,Float:z,Float:a, veh;
386
				GetPlayerPos(playerid,x,y,z);
387
				GetPlayerFacingAngle(playerid,a);
388
				veh = CreateVehicle(509,x+1,y+1,z,a,1,1,10000);
389
				PutPlayerInVehicle(playerid, veh, 0);
390
			}
391
			if(listitem == 1)
392
			{
393
				if(IsPlayerInAnyVehicle(playerid)) return
394
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
395
				new Float:x,Float:y,Float:z,Float:a, veh;
396
				GetPlayerPos(playerid,x,y,z);
397
				GetPlayerFacingAngle(playerid,a);
398
				veh = CreateVehicle(481,x+1,y+1,z,a,1,1,10000);
399
				PutPlayerInVehicle(playerid, veh, 0);
400
			}
401
			if(listitem == 2)
402
			{
403
				if(IsPlayerInAnyVehicle(playerid)) return
404
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
405
				new Float:x,Float:y,Float:z,Float:a, veh;
406
				GetPlayerPos(playerid,x,y,z);
407
				GetPlayerFacingAngle(playerid,a);
408
				veh = CreateVehicle(510,x+1,y+1,z,a,1,1,10000);
409
				PutPlayerInVehicle(playerid, veh, 0);
410
			}
411
			if(listitem == 3)
412
			{
413
				if(IsPlayerInAnyVehicle(playerid)) return
414
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
415
				new Float:x,Float:y,Float:z,Float:a, veh;
416
				GetPlayerPos(playerid,x,y,z);
417
				GetPlayerFacingAngle(playerid,a);
418
				veh = CreateVehicle(462,x+1,y+1,z,a,1,1,10000);
419
				PutPlayerInVehicle(playerid, veh, 0);
420
			}
421
			if(listitem == 4)
422
			{
423
				if(IsPlayerInAnyVehicle(playerid)) return
424
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
425
				new Float:x,Float:y,Float:z,Float:a, veh;
426
				GetPlayerPos(playerid,x,y,z);
427
				GetPlayerFacingAngle(playerid,a);
428
				veh = CreateVehicle(448,x+1,y+1,z,a,1,1,10000);
429
				PutPlayerInVehicle(playerid, veh, 0);
430
			}
431
			if(listitem == 5)
432
			{
433
				if(IsPlayerInAnyVehicle(playerid)) return
434
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
435
				new Float:x,Float:y,Float:z,Float:a, veh;
436
				GetPlayerPos(playerid,x,y,z);
437
				GetPlayerFacingAngle(playerid,a);
438
				veh = CreateVehicle(581,x+1,y+1,z,a,1,1,10000);
439
				PutPlayerInVehicle(playerid, veh, 0);
440
			}
441
			if(listitem == 6)
442
			{
443
				if(IsPlayerInAnyVehicle(playerid)) return
444
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
445
				new Float:x,Float:y,Float:z,Float:a, veh;
446
				GetPlayerPos(playerid,x,y,z);
447
				GetPlayerFacingAngle(playerid,a);
448
				veh = CreateVehicle(522,x+1,y+1,z,a,1,1,10000);
449
				PutPlayerInVehicle(playerid, veh, 0);
450
			}
451
			if(listitem == 7)
452
			{
453
				if(IsPlayerInAnyVehicle(playerid)) return
454
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
455
				new Float:x,Float:y,Float:z,Float:a, veh;
456
				GetPlayerPos(playerid,x,y,z);
457
				GetPlayerFacingAngle(playerid,a);
458
				veh = CreateVehicle(461,x+1,y+1,z,a,1,1,10000);
459
				PutPlayerInVehicle(playerid, veh, 0);
460
			}
461
			if(listitem == 8)
462
			{
463
				if(IsPlayerInAnyVehicle(playerid)) return
464
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
465
				new Float:x,Float:y,Float:z,Float:a, veh;
466
				GetPlayerPos(playerid,x,y,z);
467
				GetPlayerFacingAngle(playerid,a);
468
				veh = CreateVehicle(521,x+1,y+1,z,a,1,1,10000);
469
				PutPlayerInVehicle(playerid, veh, 0);
470
			}
471
			if(listitem == 9)
472
			{
473
				if(IsPlayerInAnyVehicle(playerid)) return
474
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
475
				new Float:x,Float:y,Float:z,Float:a, veh;
476
				GetPlayerPos(playerid,x,y,z);
477
				GetPlayerFacingAngle(playerid,a);
478
				veh = CreateVehicle(523,x+1,y+1,z,a,1,1,10000);
479
				PutPlayerInVehicle(playerid, veh, 0);
480
			}
481
			if(listitem == 10)
482
			{
483
				if(IsPlayerInAnyVehicle(playerid)) return
484
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
485
				new Float:x,Float:y,Float:z,Float:a, veh;
486
				GetPlayerPos(playerid,x,y,z);
487
				GetPlayerFacingAngle(playerid,a);
488
				veh = CreateVehicle(463,x+1,y+1,z,a,1,1,10000);
489
				PutPlayerInVehicle(playerid, veh, 0);
490
			}
491
			if(listitem == 11)
492
			{
493
				if(IsPlayerInAnyVehicle(playerid)) return
494
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
495
				new Float:x,Float:y,Float:z,Float:a, veh;
496
				GetPlayerPos(playerid,x,y,z);
497
				GetPlayerFacingAngle(playerid,a);
498
				veh = CreateVehicle(586,x+1,y+1,z,a,1,1,10000);
499
				PutPlayerInVehicle(playerid, veh, 0);
500
			}
501
			if(listitem == 12)
502
			{
503
				if(IsPlayerInAnyVehicle(playerid)) return
504
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
505
				new Float:x,Float:y,Float:z,Float:a, veh;
506
				GetPlayerPos(playerid,x,y,z);
507
				GetPlayerFacingAngle(playerid,a);
508
				veh = CreateVehicle(468,x+1,y+1,z,a,1,1,10000);
509
				PutPlayerInVehicle(playerid, veh, 0);
510
			}
511
 			if(listitem == 13)
512
			{
513
				if(IsPlayerInAnyVehicle(playerid)) return
514
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
515
				new Float:x,Float:y,Float:z,Float:a, veh;
516
				GetPlayerPos(playerid,x,y,z);
517
				GetPlayerFacingAngle(playerid,a);
518
				veh = CreateVehicle(471,x+1,y+1,z,a,1,1,10000);
519
				PutPlayerInVehicle(playerid, veh, 0);
520
			}
521
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
522
			{
523
		 	DestroyVehicle(curveh[playerid]);
524
		 	}
525
			curveh[playerid] = GetPlayerVehicleID(playerid);
526
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
527
		}
528
		else
529
		{
530
531
			ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä");
532
533
		}
534
		return 1;
535
	}
536
	if(dialogid == 2014)
537
	{
538
		if(response)
539
		{
540
			if(listitem == 0)
541
			{
542
				ShowPlayerDialog(playerid, 2048, DIALOG_STYLE_LIST, "Convertibles", "Comet(trans.)\nFeltzer(trans.)\nStallion(trans.)\nWindsor(trans.)", "Îê", "Íàçàä");
543
			}
544
			if(listitem == 1)
545
			{
546
				ShowPlayerDialog(playerid, 2049, DIALOG_STYLE_LIST, "Industrial", "Benson\nBobcat(trans.)\nBurrito\nBoxville\nBoxburg\nCement Truck\nDFT-30\nFlatbed\nLinerunner\nMule\nNewsvan\nPacker\nPetrol tanker\nPicador(trans.)\nPony\nRoadtrain\nRumpo\nSadler\nSadler-shit\nTopfun\nTractor\nTrashmaster\nUtility Van\nWalton(trans.)\nYankee\nYosemite", "Îê", "Íàçàä");
547
			}
548
			if(listitem == 2)
549
			{
550
				ShowPlayerDialog(playerid, 2050, DIALOG_STYLE_LIST, "Lowrides", "Blade(loco.)\nBroadway(loco.)\nRemington(loco.)\nSavanna(loco.)\nSlamvan(loco.)\nTahoma(trans.)\nTornado(loco.)\nVoodoo(loco.)", "Îê", "Íàçàä");
551
			}
552
			if(listitem == 3)
553
			{
554
				ShowPlayerDialog(playerid, 2051, DIALOG_STYLE_LIST, "Off road", "Bandito\nInjection(trans.)\nDune\nHuntley(trans.)\nLandstalker(trans.)\nMesa(trans.)\nMonster\nMonster A\nMonster B\nPatriot\nRancher(trans.)\nRancher 2(trans.)\nSandking", "Îê", "Íàçàä");
555
			}
556
		 	if(listitem == 4)
557
			{
558
				ShowPlayerDialog(playerid, 2052, DIALOG_STYLE_LIST, "Public Service", "Ambulance\nBarracks\nBus\nCabbie(trans.)\nCouch\nCop Bike\nEnforcer\nRancher\nFBI truck\nFiretruck\nFiretruck 2\nLS Police Car\nLV Police Car\nSF Police Car\nRanger\nRhino\nSWAT\nTaxi(trans.)", "Îê", "Íàçàä");
559
			}
560
			if(listitem == 5)
561
			{
562
				new dialogbox[3200];
563
				strcat(dialogbox,"Admiral(trans.)\nBlooding Banger\nBravura(trans.)\nBuccaneer(trans.)\nCadrona(trans.)\nClover(trans.)\nElegant(trans.)\nElegy(arch.)\nEmperror(trans.)\nEsperanto(trans.)\nFortune(trans.)\nGlendale-Shit\nGlendale(trans.)\nGreenwood(trans.)\nHermes(trans.)\nIntruder(trans.)\nMajestic(trans.)\n");
564
				strcat(dialogbox,"Manana(trans.)\nMerit(trans.)\nNebula(trans.)\nOceanic(trans.)\nPremier(trans.)\nPrevio(trans.)\nPrimo(trans.)\nSentinel(trans.)\nStafford(trans.)\nSultan(arch.)\nSunrise(trans.)\nTampa(trans.)\nVincent(trans.)\nVirgo(trans.)\nWillard(trans.)\nWashington(trans.)");
565
				ShowPlayerDialog(playerid, 2053, DIALOG_STYLE_LIST, "Saloons", dialogbox, "Îê", "Íàçàä");
566
			}
567
			if(listitem == 6)
568
			{
569
				ShowPlayerDialog(playerid, 2054, DIALOG_STYLE_LIST, "Sport", "Alpha(trans.)\nBanshee(trans.)\nBlista compact(trans.)\nBuffalo(trans.)\nBullet(trans.)\nCheetah(trans.)\nClub(trans.)\nEuros(trans.)\nFlash(arch.)\nHotring 1\nHotring 2\nHotring 3\nInfernus(trans.)\nJester(arch.)\nPhoenix(trans.)\nSabre(trans.)\nSuper GT(trans.)\nTurismo(trans.)\nUranus(arch.)\nZR-350(trans.)", "Îê", "Íàçàä");
570
			}
571
			if(listitem == 7)
572
			{
573
				ShowPlayerDialog(playerid, 2055, DIALOG_STYLE_LIST, "Wagons", "Moonbeam(trans.)\nPerenniel(trans.)\nRegina(trans.)\nSolair(trans.)\nStratum(trans.)", "Îê", "Íàçàä");
574
			}
575
			if(listitem == 8)
576
			{
577
		 		ShowPlayerDialog(playerid, 2056, DIALOG_STYLE_LIST, "Unique", "Baggage\nCaddy\nCamper\nCombine Harvester\nDozer\nDumper\nForklift\nHotknife\nHustler(trans.)\nHotdog\nJourney\nKart\nMower\nMr.Whoopee\nRomero(trans.)\nSecuricar\nStretch(trans.)\nSweeper\nTowtruck\nTug\nVortex", "Îê", "Íàçàä");
578
			}
579
		}
580
		else
581
		{
582
583
			ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä");
584
585
		}
586
		return 1;
587
	}
588
	if(dialogid == 2015)
589
	{
590
		if(response)
591
		{
592
			if(listitem == 0)
593
			{
594
				if(IsPlayerInAnyVehicle(playerid)) return
595
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
596
				new Float:x,Float:y,Float:z,Float:a, veh;
597
				GetPlayerPos(playerid,x,y,z);
598
				GetPlayerFacingAngle(playerid,a);
599
				veh = CreateVehicle(472,x+1,y+1,z,a,1,1,10000);
600
				PutPlayerInVehicle(playerid, veh, 0);
601
			}
602
			if(listitem == 1)
603
			{
604
				if(IsPlayerInAnyVehicle(playerid)) return
605
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
606
				new Float:x,Float:y,Float:z,Float:a, veh;
607
				GetPlayerPos(playerid,x,y,z);
608
				GetPlayerFacingAngle(playerid,a);
609
				veh = CreateVehicle(473,x+1,y+1,z,a,1,1,10000);
610
				PutPlayerInVehicle(playerid, veh, 0);
611
			}
612
			if(listitem == 2)
613
			{
614
				if(IsPlayerInAnyVehicle(playerid)) return
615
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
616
				new Float:x,Float:y,Float:z,Float:a, veh;
617
				GetPlayerPos(playerid,x,y,z);
618
				GetPlayerFacingAngle(playerid,a);
619
				veh = CreateVehicle(452,x+1,y+1,z,a,1,1,10000);
620
				PutPlayerInVehicle(playerid, veh, 0);
621
			}
622
			if(listitem == 3)
623
			{
624
				if(IsPlayerInAnyVehicle(playerid)) return
625
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
626
				new Float:x,Float:y,Float:z,Float:a, veh;
627
				GetPlayerPos(playerid,x,y,z);
628
				GetPlayerFacingAngle(playerid,a);
629
				veh = CreateVehicle(493,x+1,y+1,z,a,1,1,10000);
630
				PutPlayerInVehicle(playerid, veh, 0);
631
			}
632
			if(listitem == 4)
633
			{
634
				if(IsPlayerInAnyVehicle(playerid)) return
635
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
636
				new Float:x,Float:y,Float:z,Float:a, veh;
637
				GetPlayerPos(playerid,x,y,z);
638
				GetPlayerFacingAngle(playerid,a);
639
				veh = CreateVehicle(484,x+1,y+1,z,a,1,1,10000);
640
				PutPlayerInVehicle(playerid, veh, 0);
641
			}
642
			if(listitem == 5)
643
			{
644
				if(IsPlayerInAnyVehicle(playerid)) return
645
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
646
				new Float:x,Float:y,Float:z,Float:a, veh;
647
				GetPlayerPos(playerid,x,y,z);
648
				GetPlayerFacingAngle(playerid,a);
649
				veh = CreateVehicle(595,x+1,y+1,z,a,1,1,10000);
650
				PutPlayerInVehicle(playerid, veh, 0);
651
			}
652
 			if(listitem == 6)
653
			{
654
				if(IsPlayerInAnyVehicle(playerid)) return
655
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
656
				new Float:x,Float:y,Float:z,Float:a, veh;
657
				GetPlayerPos(playerid,x,y,z);
658
				GetPlayerFacingAngle(playerid,a);
659
				veh = CreateVehicle(430,x+1,y+1,z,a,1,1,10000);
660
				PutPlayerInVehicle(playerid, veh, 0);
661
			}
662
			if(listitem == 7)
663
			{
664
				if(IsPlayerInAnyVehicle(playerid)) return
665
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
666
				new Float:x,Float:y,Float:z,Float:a, veh;
667
				GetPlayerPos(playerid,x,y,z);
668
				GetPlayerFacingAngle(playerid,a);
669
				veh = CreateVehicle(453,x+1,y+1,z,a,1,1,10000);
670
				PutPlayerInVehicle(playerid, veh, 0);
671
			}
672
			if(listitem == 8)
673
			{
674
				if(IsPlayerInAnyVehicle(playerid)) return
675
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
676
				new Float:x,Float:y,Float:z,Float:a, veh;
677
				GetPlayerPos(playerid,x,y,z);
678
				GetPlayerFacingAngle(playerid,a);
679
				veh = CreateVehicle(446,x+1,y+1,z,a,1,1,10000);
680
				PutPlayerInVehicle(playerid, veh, 0);
681
			}
682
			if(listitem == 9)
683
			{
684
				if(IsPlayerInAnyVehicle(playerid)) return
685
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
686
				new Float:x,Float:y,Float:z,Float:a, veh;
687
				GetPlayerPos(playerid,x,y,z);
688
				GetPlayerFacingAngle(playerid,a);
689
				veh = CreateVehicle(454,x+1,y+1,z,a,1,1,10000);
690
				PutPlayerInVehicle(playerid, veh, 0);
691
			}
692
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
693
			{
694
		 	DestroyVehicle(curveh[playerid]);
695
		 	}
696
			curveh[playerid] = GetPlayerVehicleID(playerid);
697
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
698
		}
699
		else
700
		{
701
702
			ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä");
703
704
		}
705
		return 1;
706
	}
707
	if(dialogid == 2048)
708
	{
709
		if(response)
710
		{
711
			if(listitem == 0)
712
			{
713
				if(IsPlayerInAnyVehicle(playerid)) return
714
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
715
				new Float:x,Float:y,Float:z,Float:a, veh;
716
				GetPlayerPos(playerid,x,y,z);
717
				GetPlayerFacingAngle(playerid,a);
718
				veh = CreateVehicle(480,x+1,y+1,z,a,1,1,10000);
719
				PutPlayerInVehicle(playerid, veh, 0);
720
			}
721
			if(listitem == 1)
722
			{
723
				if(IsPlayerInAnyVehicle(playerid)) return
724
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
725
				new Float:x,Float:y,Float:z,Float:a, veh;
726
				GetPlayerPos(playerid,x,y,z);
727
				GetPlayerFacingAngle(playerid,a);
728
				veh = CreateVehicle(533,x+1,y+1,z,a,1,1,10000);
729
				PutPlayerInVehicle(playerid, veh, 0);
730
			}
731
			if(listitem == 2)
732
			{
733
				if(IsPlayerInAnyVehicle(playerid)) return
734
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
735
				new Float:x,Float:y,Float:z,Float:a, veh;
736
				GetPlayerPos(playerid,x,y,z);
737
				GetPlayerFacingAngle(playerid,a);
738
				veh = CreateVehicle(439,x+1,y+1,z,a,1,1,10000);
739
				PutPlayerInVehicle(playerid, veh, 0);
740
			}
741
			if(listitem == 3)
742
			{
743
				if(IsPlayerInAnyVehicle(playerid)) return
744
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
745
				new Float:x,Float:y,Float:z,Float:a, veh;
746
				GetPlayerPos(playerid,x,y,z);
747
				GetPlayerFacingAngle(playerid,a);
748
				veh = CreateVehicle(555,x+1,y+1,z,a,1,1,10000);
749
				PutPlayerInVehicle(playerid, veh, 0);
750
			}
751
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
752
			{
753
		 	DestroyVehicle(curveh[playerid]);
754
		 	}
755
			curveh[playerid] = GetPlayerVehicleID(playerid);
756
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
757
		}
758
		else
759
		{
760
761
				ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä");
762
763
		}
764
		return 1;
765
	}
766
	if(dialogid == 2049)
767
	{
768
		if(response)
769
		{
770
			if(listitem == 0)
771
			{
772
				if(IsPlayerInAnyVehicle(playerid)) return
773
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
774
				new Float:x,Float:y,Float:z,Float:a, veh;
775
				GetPlayerPos(playerid,x,y,z);
776
				GetPlayerFacingAngle(playerid,a);
777
				veh = CreateVehicle(499,x+1,y+1,z,a,1,1,10000);
778
				PutPlayerInVehicle(playerid, veh, 0);
779
			}
780
			if(listitem == 1)
781
			{
782
				if(IsPlayerInAnyVehicle(playerid)) return
783
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
784
				new Float:x,Float:y,Float:z,Float:a, veh;
785
				GetPlayerPos(playerid,x,y,z);
786
				GetPlayerFacingAngle(playerid,a);
787
				veh = CreateVehicle(422,x+1,y+1,z,a,1,1,10000);
788
				PutPlayerInVehicle(playerid, veh, 0);
789
			}
790
			if(listitem == 2)
791
			{
792
				if(IsPlayerInAnyVehicle(playerid)) return
793
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
794
				new Float:x,Float:y,Float:z,Float:a, veh;
795
				GetPlayerPos(playerid,x,y,z);
796
				GetPlayerFacingAngle(playerid,a);
797
				veh = CreateVehicle(482,x+1,y+1,z,a,1,1,10000);
798
				PutPlayerInVehicle(playerid, veh, 0);
799
			}
800
			if(listitem == 3)
801
			{
802
				if(IsPlayerInAnyVehicle(playerid)) return
803
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
804
				new Float:x,Float:y,Float:z,Float:a, veh;
805
				GetPlayerPos(playerid,x,y,z);
806
				GetPlayerFacingAngle(playerid,a);
807
				veh = CreateVehicle(498,x+1,y+1,z,a,1,1,10000);
808
				PutPlayerInVehicle(playerid, veh, 0);
809
			}
810
			if(listitem == 4)
811
			{
812
				if(IsPlayerInAnyVehicle(playerid)) return
813
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
814
				new Float:x,Float:y,Float:z,Float:a, veh;
815
				GetPlayerPos(playerid,x,y,z);
816
				GetPlayerFacingAngle(playerid,a);
817
				veh = CreateVehicle(609,x+1,y+1,z,a,1,1,10000);
818
				PutPlayerInVehicle(playerid, veh, 0);
819
			}
820
			if(listitem == 5)
821
			{
822
				if(IsPlayerInAnyVehicle(playerid)) return
823
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
824
				new Float:x,Float:y,Float:z,Float:a, veh;
825
				GetPlayerPos(playerid,x,y,z);
826
				GetPlayerFacingAngle(playerid,a);
827
				veh = CreateVehicle(524,x+1,y+1,z,a,1,1,10000);
828
				PutPlayerInVehicle(playerid, veh, 0);
829
			}
830
			if(listitem == 6)
831
			{
832
				if(IsPlayerInAnyVehicle(playerid)) return
833
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
834
				new Float:x,Float:y,Float:z,Float:a, veh;
835
				GetPlayerPos(playerid,x,y,z);
836
				GetPlayerFacingAngle(playerid,a);
837
				veh = CreateVehicle(579,x+1,y+1,z,a,1,1,10000);
838
				PutPlayerInVehicle(playerid, veh, 0);
839
			}
840
			if(listitem == 7)
841
			{
842
				if(IsPlayerInAnyVehicle(playerid)) return
843
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
844
				new Float:x,Float:y,Float:z,Float:a, veh;
845
				GetPlayerPos(playerid,x,y,z);
846
				GetPlayerFacingAngle(playerid,a);
847
				veh = CreateVehicle(455,x+1,y+1,z,a,1,1,10000);
848
				PutPlayerInVehicle(playerid, veh, 0);
849
			}
850
			if(listitem == 8)
851
			{
852
				if(IsPlayerInAnyVehicle(playerid)) return
853
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
854
				new Float:x,Float:y,Float:z,Float:a, veh;
855
				GetPlayerPos(playerid,x,y,z);
856
				GetPlayerFacingAngle(playerid,a);
857
				veh = CreateVehicle(403,x+1,y+1,z,a,1,1,10000);
858
				PutPlayerInVehicle(playerid, veh, 0);
859
			}
860
			if(listitem == 9)
861
			{
862
				if(IsPlayerInAnyVehicle(playerid)) return
863
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
864
				new Float:x,Float:y,Float:z,Float:a, veh;
865
				GetPlayerPos(playerid,x,y,z);
866
				GetPlayerFacingAngle(playerid,a);
867
				veh = CreateVehicle(414,x+1,y+1,z,a,1,1,10000);
868
				PutPlayerInVehicle(playerid, veh, 0);
869
			}
870
			if(listitem == 10)
871
			{
872
				if(IsPlayerInAnyVehicle(playerid)) return
873
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
874
				new Float:x,Float:y,Float:z,Float:a, veh;
875
				GetPlayerPos(playerid,x,y,z);
876
				GetPlayerFacingAngle(playerid,a);
877
				veh = CreateVehicle(582,x+1,y+1,z,a,1,1,10000);
878
				PutPlayerInVehicle(playerid, veh, 0);
879
			}
880
			if(listitem == 11)
881
			{
882
				if(IsPlayerInAnyVehicle(playerid)) return
883
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
884
				new Float:x,Float:y,Float:z,Float:a, veh;
885
				GetPlayerPos(playerid,x,y,z);
886
				GetPlayerFacingAngle(playerid,a);
887
				veh = CreateVehicle(443,x+1,y+1,z,a,1,1,10000);
888
				PutPlayerInVehicle(playerid, veh, 0);
889
			}
890
			if(listitem == 12)
891
			{
892
				if(IsPlayerInAnyVehicle(playerid)) return
893
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
894
				new Float:x,Float:y,Float:z,Float:a, veh;
895
				GetPlayerPos(playerid,x,y,z);
896
				GetPlayerFacingAngle(playerid,a);
897
				veh = CreateVehicle(514,x+1,y+1,z,a,1,1,10000);
898
				PutPlayerInVehicle(playerid, veh, 0);
899
			}
900
			if(listitem == 13)
901
			{
902
				if(IsPlayerInAnyVehicle(playerid)) return
903
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
904
				new Float:x,Float:y,Float:z,Float:a, veh;
905
				GetPlayerPos(playerid,x,y,z);
906
				GetPlayerFacingAngle(playerid,a);
907
				veh = CreateVehicle(600,x+1,y+1,z,a,1,1,10000);
908
				PutPlayerInVehicle(playerid, veh, 0);
909
			}
910
			if(listitem == 14)
911
			{
912
				if(IsPlayerInAnyVehicle(playerid)) return
913
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
914
				new Float:x,Float:y,Float:z,Float:a, veh;
915
				GetPlayerPos(playerid,x,y,z);
916
				GetPlayerFacingAngle(playerid,a);
917
				veh = CreateVehicle(413,x+1,y+1,z,a,1,1,10000);
918
				PutPlayerInVehicle(playerid, veh, 0);
919
			}
920
			if(listitem == 15)
921
			{
922
				if(IsPlayerInAnyVehicle(playerid)) return
923
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
924
				new Float:x,Float:y,Float:z,Float:a, veh;
925
				GetPlayerPos(playerid,x,y,z);
926
				GetPlayerFacingAngle(playerid,a);
927
				veh = CreateVehicle(515,x+1,y+1,z,a,1,1,10000);
928
				PutPlayerInVehicle(playerid, veh, 0);
929
			}
930
			if(listitem == 16)
931
			{
932
				if(IsPlayerInAnyVehicle(playerid)) return
933
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
934
				new Float:x,Float:y,Float:z,Float:a, veh;
935
				GetPlayerPos(playerid,x,y,z);
936
				GetPlayerFacingAngle(playerid,a);
937
				veh = CreateVehicle(440,x+1,y+1,z,a,1,1,10000);
938
				PutPlayerInVehicle(playerid, veh, 0);
939
			}
940
			if(listitem == 17)
941
			{
942
				if(IsPlayerInAnyVehicle(playerid)) return
943
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
944
				new Float:x,Float:y,Float:z,Float:a, veh;
945
				GetPlayerPos(playerid,x,y,z);
946
				GetPlayerFacingAngle(playerid,a);
947
				veh = CreateVehicle(543,x+1,y+1,z,a,1,1,10000);
948
				PutPlayerInVehicle(playerid, veh, 0);
949
			}
950
			if(listitem == 18)
951
			{
952
				if(IsPlayerInAnyVehicle(playerid)) return
953
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
954
				new Float:x,Float:y,Float:z,Float:a, veh;
955
				GetPlayerPos(playerid,x,y,z);
956
				GetPlayerFacingAngle(playerid,a);
957
				veh = CreateVehicle(605,x+1,y+1,z,a,1,1,10000);
958
				PutPlayerInVehicle(playerid, veh, 0);
959
			}
960
			if(listitem == 19)
961
			{
962
				if(IsPlayerInAnyVehicle(playerid)) return
963
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
964
				new Float:x,Float:y,Float:z,Float:a, veh;
965
				GetPlayerPos(playerid,x,y,z);
966
				GetPlayerFacingAngle(playerid,a);
967
				veh = CreateVehicle(459,x+1,y+1,z,a,1,1,10000);
968
				PutPlayerInVehicle(playerid, veh, 0);
969
			}
970
			if(listitem == 20)
971
			{
972
				if(IsPlayerInAnyVehicle(playerid)) return
973
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
974
				new Float:x,Float:y,Float:z,Float:a, veh;
975
				GetPlayerPos(playerid,x,y,z);
976
				GetPlayerFacingAngle(playerid,a);
977
				veh = CreateVehicle(531,x+1,y+1,z,a,1,1,10000);
978
				PutPlayerInVehicle(playerid, veh, 0);
979
			}
980
			if(listitem == 21)
981
			{
982
				if(IsPlayerInAnyVehicle(playerid)) return
983
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
984
				new Float:x,Float:y,Float:z,Float:a, veh;
985
				GetPlayerPos(playerid,x,y,z);
986
				GetPlayerFacingAngle(playerid,a);
987
				veh = CreateVehicle(408,x+1,y+1,z,a,1,1,10000);
988
				PutPlayerInVehicle(playerid, veh, 0);
989
			}
990
			if(listitem == 22)
991
			{
992
				if(IsPlayerInAnyVehicle(playerid)) return
993
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
994
				new Float:x,Float:y,Float:z,Float:a, veh;
995
				GetPlayerPos(playerid,x,y,z);
996
				GetPlayerFacingAngle(playerid,a);
997
				veh = CreateVehicle(552,x+1,y+1,z,a,1,1,10000);
998
				PutPlayerInVehicle(playerid, veh, 0);
999
			}
1000
			if(listitem == 23)
1001
			{
1002
				if(IsPlayerInAnyVehicle(playerid)) return
1003
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1004
				new Float:x,Float:y,Float:z,Float:a, veh;
1005
				GetPlayerPos(playerid,x,y,z);
1006
				GetPlayerFacingAngle(playerid,a);
1007
				veh = CreateVehicle(478,x+1,y+1,z,a,1,1,10000);
1008
				PutPlayerInVehicle(playerid, veh, 0);
1009
			}
1010
			if(listitem == 24)
1011
			{
1012
				if(IsPlayerInAnyVehicle(playerid)) return
1013
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1014
				new Float:x,Float:y,Float:z,Float:a, veh;
1015
				GetPlayerPos(playerid,x,y,z);
1016
				GetPlayerFacingAngle(playerid,a);
1017
				veh = CreateVehicle(456,x+1,y+1,z,a,1,1,10000);
1018
				PutPlayerInVehicle(playerid, veh, 0);
1019
			}
1020
			if(listitem == 25)
1021
			{
1022
				if(IsPlayerInAnyVehicle(playerid)) return
1023
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1024
				new Float:x,Float:y,Float:z,Float:a, veh;
1025
				GetPlayerPos(playerid,x,y,z);
1026
				GetPlayerFacingAngle(playerid,a);
1027
				veh = CreateVehicle(554,x+1,y+1,z,a,1,1,10000);
1028
				PutPlayerInVehicle(playerid, veh, 0);
1029
			}
1030
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
1031
			{
1032
		 	DestroyVehicle(curveh[playerid]);
1033
		 	}
1034
			curveh[playerid] = GetPlayerVehicleID(playerid);
1035
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
1036
		}
1037
		else
1038
		{
1039
1040
				ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä");
1041
1042
		}
1043
		return 1;
1044
	}
1045
	if(dialogid == 2050)
1046
	{
1047
		if(response)
1048
		{
1049
			if(listitem == 0)
1050
			{
1051
				if(IsPlayerInAnyVehicle(playerid)) return
1052
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1053
				new Float:x,Float:y,Float:z,Float:a, veh;
1054
				GetPlayerPos(playerid,x,y,z);
1055
				GetPlayerFacingAngle(playerid,a);
1056
				veh = CreateVehicle(536,x+1,y+1,z,a,1,1,10000);
1057
				PutPlayerInVehicle(playerid, veh, 0);
1058
			}
1059
			if(listitem == 1)
1060
			{
1061
				if(IsPlayerInAnyVehicle(playerid)) return
1062
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1063
				new Float:x,Float:y,Float:z,Float:a, veh;
1064
				GetPlayerPos(playerid,x,y,z);
1065
				GetPlayerFacingAngle(playerid,a);
1066
				veh = CreateVehicle(575,x+1,y+1,z,a,1,1,10000);
1067
				PutPlayerInVehicle(playerid, veh, 0);
1068
			}
1069
			if(listitem == 2)
1070
			{
1071
				if(IsPlayerInAnyVehicle(playerid)) return
1072
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1073
				new Float:x,Float:y,Float:z,Float:a, veh;
1074
				GetPlayerPos(playerid,x,y,z);
1075
				GetPlayerFacingAngle(playerid,a);
1076
				veh = CreateVehicle(534,x+1,y+1,z,a,1,1,10000);
1077
				PutPlayerInVehicle(playerid, veh, 0);
1078
			}
1079
			if(listitem == 3)
1080
			{
1081
				if(IsPlayerInAnyVehicle(playerid)) return
1082
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1083
				new Float:x,Float:y,Float:z,Float:a, veh;
1084
				GetPlayerPos(playerid,x,y,z);
1085
				GetPlayerFacingAngle(playerid,a);
1086
				veh = CreateVehicle(567,x+1,y+1,z,a,1,1,10000);
1087
				PutPlayerInVehicle(playerid, veh, 0);
1088
			}
1089
			if(listitem == 4)
1090
			{
1091
				if(IsPlayerInAnyVehicle(playerid)) return
1092
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1093
				new Float:x,Float:y,Float:z,Float:a, veh;
1094
				GetPlayerPos(playerid,x,y,z);
1095
				GetPlayerFacingAngle(playerid,a);
1096
				veh = CreateVehicle(535,x+1,y+1,z,a,1,1,10000);
1097
				PutPlayerInVehicle(playerid, veh, 0);
1098
			}
1099
			if(listitem == 5)
1100
			{
1101
				if(IsPlayerInAnyVehicle(playerid)) return
1102
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1103
				new Float:x,Float:y,Float:z,Float:a, veh;
1104
				GetPlayerPos(playerid,x,y,z);
1105
				GetPlayerFacingAngle(playerid,a);
1106
				veh = CreateVehicle(566,x+1,y+1,z,a,1,1,10000);
1107
				PutPlayerInVehicle(playerid, veh, 0);
1108
			}
1109
			if(listitem == 6)
1110
			{
1111
				if(IsPlayerInAnyVehicle(playerid)) return
1112
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1113
				new Float:x,Float:y,Float:z,Float:a, veh;
1114
				GetPlayerPos(playerid,x,y,z);
1115
				GetPlayerFacingAngle(playerid,a);
1116
				veh = CreateVehicle(576,x+1,y+1,z,a,1,1,10000);
1117
				PutPlayerInVehicle(playerid, veh, 0);
1118
			}
1119
			if(listitem == 7)
1120
			{
1121
				if(IsPlayerInAnyVehicle(playerid)) return
1122
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1123
				new Float:x,Float:y,Float:z,Float:a, veh;
1124
				GetPlayerPos(playerid,x,y,z);
1125
				GetPlayerFacingAngle(playerid,a);
1126
				veh = CreateVehicle(412,x+1,y+1,z,a,1,1,10000);
1127
				PutPlayerInVehicle(playerid, veh, 0);
1128
			}
1129
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
1130
			{
1131
		 	DestroyVehicle(curveh[playerid]);
1132
		 	}
1133
			curveh[playerid] = GetPlayerVehicleID(playerid);
1134
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
1135
		}
1136
		else
1137
		{
1138
	
1139
				ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä");
1140
1141
		}
1142
		return 1;
1143
	}
1144
	if(dialogid == 2051)
1145
	{
1146
		if(response)
1147
		{
1148
			if(listitem == 0)
1149
			{
1150
				if(IsPlayerInAnyVehicle(playerid)) return
1151
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1152
				new Float:x,Float:y,Float:z,Float:a, veh;
1153
				GetPlayerPos(playerid,x,y,z);
1154
				GetPlayerFacingAngle(playerid,a);
1155
				veh = CreateVehicle(568,x+1,y+1,z,a,1,1,10000);
1156
				PutPlayerInVehicle(playerid, veh, 0);
1157
			}
1158
			if(listitem == 1)
1159
			{
1160
				if(IsPlayerInAnyVehicle(playerid)) return
1161
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1162
				new Float:x,Float:y,Float:z,Float:a, veh;
1163
				GetPlayerPos(playerid,x,y,z);
1164
				GetPlayerFacingAngle(playerid,a);
1165
				veh = CreateVehicle(424,x+1,y+1,z,a,1,1,10000);
1166
				PutPlayerInVehicle(playerid, veh, 0);
1167
			}
1168
			if(listitem == 2)
1169
			{
1170
				if(IsPlayerInAnyVehicle(playerid)) return
1171
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1172
				new Float:x,Float:y,Float:z,Float:a, veh;
1173
				GetPlayerPos(playerid,x,y,z);
1174
				GetPlayerFacingAngle(playerid,a);
1175
				veh = CreateVehicle(574,x+1,y+1,z,a,1,1,10000);
1176
				PutPlayerInVehicle(playerid, veh, 0);
1177
			}
1178
			if(listitem == 3)
1179
			{
1180
				if(IsPlayerInAnyVehicle(playerid)) return
1181
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1182
				new Float:x,Float:y,Float:z,Float:a, veh;
1183
				GetPlayerPos(playerid,x,y,z);
1184
				GetPlayerFacingAngle(playerid,a);
1185
				veh = CreateVehicle(579,x+1,y+1,z,a,1,1,10000);
1186
				PutPlayerInVehicle(playerid, veh, 0);
1187
			}
1188
			if(listitem == 4)
1189
			{
1190
				if(IsPlayerInAnyVehicle(playerid)) return
1191
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1192
				new Float:x,Float:y,Float:z,Float:a, veh;
1193
				GetPlayerPos(playerid,x,y,z);
1194
				GetPlayerFacingAngle(playerid,a);
1195
				veh = CreateVehicle(400,x+1,y+1,z,a,1,1,10000);
1196
				PutPlayerInVehicle(playerid, veh, 0);
1197
			}
1198
			if(listitem == 5)
1199
			{
1200
				if(IsPlayerInAnyVehicle(playerid)) return
1201
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1202
				new Float:x,Float:y,Float:z,Float:a, veh;
1203
				GetPlayerPos(playerid,x,y,z);
1204
				GetPlayerFacingAngle(playerid,a);
1205
				veh = CreateVehicle(500,x+1,y+1,z,a,1,1,10000);
1206
				PutPlayerInVehicle(playerid, veh, 0);
1207
			}
1208
			if(listitem == 6)
1209
			{
1210
				if(IsPlayerInAnyVehicle(playerid)) return
1211
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1212
				new Float:x,Float:y,Float:z,Float:a, veh;
1213
				GetPlayerPos(playerid,x,y,z);
1214
				GetPlayerFacingAngle(playerid,a);
1215
				veh = CreateVehicle(444,x+1,y+1,z,a,1,1,10000);
1216
				PutPlayerInVehicle(playerid, veh, 0);
1217
			}
1218
			if(listitem == 7)
1219
			{
1220
				if(IsPlayerInAnyVehicle(playerid)) return
1221
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1222
				new Float:x,Float:y,Float:z,Float:a, veh;
1223
				GetPlayerPos(playerid,x,y,z);
1224
				GetPlayerFacingAngle(playerid,a);
1225
				veh = CreateVehicle(556,x+1,y+1,z,a,1,1,10000);
1226
				PutPlayerInVehicle(playerid, veh, 0);
1227
			}
1228
			if(listitem == 8)
1229
			{
1230
				if(IsPlayerInAnyVehicle(playerid)) return
1231
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1232
				new Float:x,Float:y,Float:z,Float:a, veh;
1233
				GetPlayerPos(playerid,x,y,z);
1234
				GetPlayerFacingAngle(playerid,a);
1235
				veh = CreateVehicle(557,x+1,y+1,z,a,1,1,10000);
1236
				PutPlayerInVehicle(playerid, veh, 0);
1237
			}
1238
			if(listitem == 9)
1239
			{
1240
				if(IsPlayerInAnyVehicle(playerid)) return
1241
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1242
				new Float:x,Float:y,Float:z,Float:a, veh;
1243
				GetPlayerPos(playerid,x,y,z);
1244
				GetPlayerFacingAngle(playerid,a);
1245
				veh = CreateVehicle(470,x+1,y+1,z,a,1,1,10000);
1246
				PutPlayerInVehicle(playerid, veh, 0);
1247
			}
1248
			if(listitem == 10)
1249
			{
1250
				if(IsPlayerInAnyVehicle(playerid)) return
1251
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1252
				new Float:x,Float:y,Float:z,Float:a, veh;
1253
				GetPlayerPos(playerid,x,y,z);
1254
				GetPlayerFacingAngle(playerid,a);
1255
				veh = CreateVehicle(489,x+1,y+1,z,a,1,1,10000);
1256
				PutPlayerInVehicle(playerid, veh, 0);
1257
			}
1258
			if(listitem == 11)
1259
			{
1260
				if(IsPlayerInAnyVehicle(playerid)) return
1261
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1262
				new Float:x,Float:y,Float:z,Float:a, veh;
1263
				GetPlayerPos(playerid,x,y,z);
1264
				GetPlayerFacingAngle(playerid,a);
1265
				veh = CreateVehicle(505,x+1,y+1,z,a,1,1,10000);
1266
				PutPlayerInVehicle(playerid, veh, 0);
1267
			}
1268
			if(listitem == 12)
1269
			{
1270
				if(IsPlayerInAnyVehicle(playerid)) return
1271
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1272
				new Float:x,Float:y,Float:z,Float:a, veh;
1273
				GetPlayerPos(playerid,x,y,z);
1274
				GetPlayerFacingAngle(playerid,a);
1275
				veh = CreateVehicle(495,x+1,y+1,z,a,1,1,10000);
1276
				PutPlayerInVehicle(playerid, veh, 0);
1277
			}
1278
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
1279
			{
1280
		 	DestroyVehicle(curveh[playerid]);
1281
		 	}
1282
			curveh[playerid] = GetPlayerVehicleID(playerid);
1283
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
1284
		}
1285
		else
1286
		{
1287
1288
				ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä");
1289
1290
		}
1291
		return 1;
1292
	}
1293
	if(dialogid == 2052)
1294
	{
1295
		if(response)
1296
		{
1297
			if(listitem == 0)
1298
			{
1299
				if(IsPlayerInAnyVehicle(playerid)) return
1300
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1301
				new Float:x,Float:y,Float:z,Float:a, veh;
1302
				GetPlayerPos(playerid,x,y,z);
1303
				GetPlayerFacingAngle(playerid,a);
1304
				veh = CreateVehicle(416,x+1,y+1,z,a,1,1,10000);
1305
				PutPlayerInVehicle(playerid, veh, 0);
1306
			}
1307
			if(listitem == 1)
1308
			{
1309
				if(IsPlayerInAnyVehicle(playerid)) return
1310
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1311
				new Float:x,Float:y,Float:z,Float:a, veh;
1312
				GetPlayerPos(playerid,x,y,z);
1313
				GetPlayerFacingAngle(playerid,a);
1314
				veh = CreateVehicle(433,x+1,y+1,z,a,1,1,10000);
1315
				PutPlayerInVehicle(playerid, veh, 0);
1316
			}
1317
			if(listitem == 2)
1318
			{
1319
				if(IsPlayerInAnyVehicle(playerid)) return
1320
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1321
				new Float:x,Float:y,Float:z,Float:a, veh;
1322
				GetPlayerPos(playerid,x,y,z);
1323
				GetPlayerFacingAngle(playerid,a);
1324
				veh = CreateVehicle(431,x+1,y+1,z,a,1,1,10000);
1325
				PutPlayerInVehicle(playerid, veh, 0);
1326
			}
1327
			if(listitem == 3)
1328
			{
1329
				if(IsPlayerInAnyVehicle(playerid)) return
1330
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1331
				new Float:x,Float:y,Float:z,Float:a, veh;
1332
				GetPlayerPos(playerid,x,y,z);
1333
				GetPlayerFacingAngle(playerid,a);
1334
				veh = CreateVehicle(438,x+1,y+1,z,a,1,1,10000);
1335
				PutPlayerInVehicle(playerid, veh, 0);
1336
			}
1337
			if(listitem == 4)
1338
			{
1339
				if(IsPlayerInAnyVehicle(playerid)) return
1340
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1341
				new Float:x,Float:y,Float:z,Float:a, veh;
1342
				GetPlayerPos(playerid,x,y,z);
1343
				GetPlayerFacingAngle(playerid,a);
1344
				veh = CreateVehicle(437,x+1,y+1,z,a,1,1,10000);
1345
				PutPlayerInVehicle(playerid, veh, 0);
1346
			}
1347
			if(listitem == 5)
1348
			{
1349
				if(IsPlayerInAnyVehicle(playerid)) return
1350
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1351
				new Float:x,Float:y,Float:z,Float:a, veh;
1352
				GetPlayerPos(playerid,x,y,z);
1353
				GetPlayerFacingAngle(playerid,a);
1354
				veh = CreateVehicle(523,x+1,y+1,z,a,1,1,10000);
1355
				PutPlayerInVehicle(playerid, veh, 0);
1356
			}
1357
			if(listitem == 6)
1358
			{
1359
				if(IsPlayerInAnyVehicle(playerid)) return
1360
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1361
				new Float:x,Float:y,Float:z,Float:a, veh;
1362
				GetPlayerPos(playerid,x,y,z);
1363
				GetPlayerFacingAngle(playerid,a);
1364
				veh = CreateVehicle(427,x+1,y+1,z,a,1,1,10000);
1365
				PutPlayerInVehicle(playerid, veh, 0);
1366
			}
1367
			if(listitem == 7)
1368
			{
1369
				if(IsPlayerInAnyVehicle(playerid)) return
1370
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1371
				new Float:x,Float:y,Float:z,Float:a, veh;
1372
				GetPlayerPos(playerid,x,y,z);
1373
				GetPlayerFacingAngle(playerid,a);
1374
				veh = CreateVehicle(490,x+1,y+1,z,a,1,1,10000);
1375
				PutPlayerInVehicle(playerid, veh, 0);
1376
			}
1377
			if(listitem == 8)
1378
			{
1379
				if(IsPlayerInAnyVehicle(playerid)) return
1380
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1381
				new Float:x,Float:y,Float:z,Float:a, veh;
1382
				GetPlayerPos(playerid,x,y,z);
1383
				GetPlayerFacingAngle(playerid,a);
1384
				veh = CreateVehicle(528,x+1,y+1,z,a,1,1,10000);
1385
				PutPlayerInVehicle(playerid, veh, 0);
1386
			}
1387
			if(listitem == 9)
1388
			{
1389
				if(IsPlayerInAnyVehicle(playerid)) return
1390
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1391
				new Float:x,Float:y,Float:z,Float:a, veh;
1392
				GetPlayerPos(playerid,x,y,z);
1393
				GetPlayerFacingAngle(playerid,a);
1394
				veh = CreateVehicle(407,x+1,y+1,z,a,1,1,10000);
1395
				PutPlayerInVehicle(playerid, veh, 0);
1396
			}
1397
			if(listitem == 10)
1398
			{
1399
				if(IsPlayerInAnyVehicle(playerid)) return
1400
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1401
				new Float:x,Float:y,Float:z,Float:a, veh;
1402
				GetPlayerPos(playerid,x,y,z);
1403
				GetPlayerFacingAngle(playerid,a);
1404
				veh = CreateVehicle(544,x+1,y+1,z,a,1,1,10000);
1405
				PutPlayerInVehicle(playerid, veh, 0);
1406
			}
1407
			if(listitem == 11)
1408
			{
1409
				if(IsPlayerInAnyVehicle(playerid)) return
1410
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1411
				new Float:x,Float:y,Float:z,Float:a, veh;
1412
				GetPlayerPos(playerid,x,y,z);
1413
				GetPlayerFacingAngle(playerid,a);
1414
				veh = CreateVehicle(596,x+1,y+1,z,a,1,1,10000);
1415
				PutPlayerInVehicle(playerid, veh, 0);
1416
			}
1417
			if(listitem == 12)
1418
			{
1419
				if(IsPlayerInAnyVehicle(playerid)) return
1420
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1421
				new Float:x,Float:y,Float:z,Float:a, veh;
1422
				GetPlayerPos(playerid,x,y,z);
1423
				GetPlayerFacingAngle(playerid,a);
1424
				veh = CreateVehicle(598,x+1,y+1,z,a,1,1,10000);
1425
				PutPlayerInVehicle(playerid, veh, 0);
1426
			}
1427
			if(listitem == 13)
1428
			{
1429
				if(IsPlayerInAnyVehicle(playerid)) return
1430
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1431
				new Float:x,Float:y,Float:z,Float:a, veh;
1432
				GetPlayerPos(playerid,x,y,z);
1433
				GetPlayerFacingAngle(playerid,a);
1434
				veh = CreateVehicle(597,x+1,y+1,z,a,1,1,10000);
1435
				PutPlayerInVehicle(playerid, veh, 0);
1436
			}
1437
			if(listitem == 14)
1438
			{
1439
				if(IsPlayerInAnyVehicle(playerid)) return
1440
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1441
				new Float:x,Float:y,Float:z,Float:a, veh;
1442
				GetPlayerPos(playerid,x,y,z);
1443
				GetPlayerFacingAngle(playerid,a);
1444
				veh = CreateVehicle(599,x+1,y+1,z,a,1,1,10000);
1445
				PutPlayerInVehicle(playerid, veh, 0);
1446
			}
1447
			if(listitem == 15)
1448
			{
1449
				if(IsPlayerInAnyVehicle(playerid)) return
1450
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1451
				new Float:x,Float:y,Float:z,Float:a, veh;
1452
				GetPlayerPos(playerid,x,y,z);
1453
				GetPlayerFacingAngle(playerid,a);
1454
				veh = CreateVehicle(432,x+1,y+1,z,a,1,1,10000);
1455
				PutPlayerInVehicle(playerid, veh, 0);
1456
			}
1457
			if(listitem == 16)
1458
			{
1459
				if(IsPlayerInAnyVehicle(playerid)) return
1460
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1461
				new Float:x,Float:y,Float:z,Float:a, veh;
1462
				GetPlayerPos(playerid,x,y,z);
1463
				GetPlayerFacingAngle(playerid,a);
1464
				veh = CreateVehicle(601,x+1,y+1,z,a,1,1,10000);
1465
				PutPlayerInVehicle(playerid, veh, 0);
1466
			}
1467
			if(listitem == 17)
1468
			{
1469
				if(IsPlayerInAnyVehicle(playerid)) return
1470
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1471
				new Float:x,Float:y,Float:z,Float:a, veh;
1472
				GetPlayerPos(playerid,x,y,z);
1473
				GetPlayerFacingAngle(playerid,a);
1474
				veh = CreateVehicle(420,x+1,y+1,z,a,1,1,10000);
1475
				PutPlayerInVehicle(playerid, veh, 0);
1476
			}
1477
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
1478
			{
1479
		 	DestroyVehicle(curveh[playerid]);
1480
		 	}
1481
			curveh[playerid] = GetPlayerVehicleID(playerid);
1482
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
1483
		}
1484
		else
1485
		{
1486
	
1487
				ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä");
1488
1489
		}
1490
		return 1;
1491
	}
1492
	if(dialogid == 2053)
1493
	{
1494
		if(response)
1495
		{
1496
			if(listitem == 0)
1497
			{
1498
				if(IsPlayerInAnyVehicle(playerid)) return
1499
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1500
				new Float:x,Float:y,Float:z,Float:a, veh;
1501
				GetPlayerPos(playerid,x,y,z);
1502
				GetPlayerFacingAngle(playerid,a);
1503
				veh = CreateVehicle(445,x+1,y+1,z,a,1,1,10000);
1504
				PutPlayerInVehicle(playerid, veh, 0);
1505
			}
1506
			if(listitem == 1)
1507
			{
1508
				if(IsPlayerInAnyVehicle(playerid)) return
1509
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1510
				new Float:x,Float:y,Float:z,Float:a, veh;
1511
				GetPlayerPos(playerid,x,y,z);
1512
				GetPlayerFacingAngle(playerid,a);
1513
				veh = CreateVehicle(504,x+1,y+1,z,a,1,1,10000);
1514
				PutPlayerInVehicle(playerid, veh, 0);
1515
			}
1516
			if(listitem == 2)
1517
			{
1518
				if(IsPlayerInAnyVehicle(playerid)) return
1519
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1520
				new Float:x,Float:y,Float:z,Float:a, veh;
1521
				GetPlayerPos(playerid,x,y,z);
1522
				GetPlayerFacingAngle(playerid,a);
1523
				veh = CreateVehicle(401,x+1,y+1,z,a,1,1,10000);
1524
				PutPlayerInVehicle(playerid, veh, 0);
1525
			}
1526
			if(listitem == 3)
1527
			{
1528
				if(IsPlayerInAnyVehicle(playerid)) return
1529
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1530
				new Float:x,Float:y,Float:z,Float:a, veh;
1531
				GetPlayerPos(playerid,x,y,z);
1532
				GetPlayerFacingAngle(playerid,a);
1533
				veh = CreateVehicle(518,x+1,y+1,z,a,1,1,10000);
1534
				PutPlayerInVehicle(playerid, veh, 0);
1535
			}
1536
			if(listitem == 4)
1537
			{
1538
				if(IsPlayerInAnyVehicle(playerid)) return
1539
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1540
				new Float:x,Float:y,Float:z,Float:a, veh;
1541
				GetPlayerPos(playerid,x,y,z);
1542
				GetPlayerFacingAngle(playerid,a);
1543
				veh = CreateVehicle(527,x+1,y+1,z,a,1,1,10000);
1544
				PutPlayerInVehicle(playerid, veh, 0);
1545
			}
1546
			if(listitem == 5)
1547
			{
1548
				if(IsPlayerInAnyVehicle(playerid)) return
1549
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1550
				new Float:x,Float:y,Float:z,Float:a, veh;
1551
				GetPlayerPos(playerid,x,y,z);
1552
				GetPlayerFacingAngle(playerid,a);
1553
				veh = CreateVehicle(542,x+1,y+1,z,a,1,1,10000);
1554
				PutPlayerInVehicle(playerid, veh, 0);
1555
			}
1556
			if(listitem == 6)
1557
			{
1558
				if(IsPlayerInAnyVehicle(playerid)) return
1559
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1560
				new Float:x,Float:y,Float:z,Float:a, veh;
1561
				GetPlayerPos(playerid,x,y,z);
1562
				GetPlayerFacingAngle(playerid,a);
1563
				veh = CreateVehicle(507,x+1,y+1,z,a,1,1,10000);
1564
				PutPlayerInVehicle(playerid, veh, 0);
1565
			}
1566
			if(listitem == 7)
1567
			{
1568
				if(IsPlayerInAnyVehicle(playerid)) return
1569
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1570
				new Float:x,Float:y,Float:z,Float:a, veh;
1571
				GetPlayerPos(playerid,x,y,z);
1572
				GetPlayerFacingAngle(playerid,a);
1573
				veh = CreateVehicle(562,x+1,y+1,z,a,1,1,10000);
1574
				PutPlayerInVehicle(playerid, veh, 0);
1575
			}
1576
			if(listitem == 8)
1577
			{
1578
				if(IsPlayerInAnyVehicle(playerid)) return
1579
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1580
				new Float:x,Float:y,Float:z,Float:a, veh;
1581
				GetPlayerPos(playerid,x,y,z);
1582
				GetPlayerFacingAngle(playerid,a);
1583
				veh = CreateVehicle(585,x+1,y+1,z,a,1,1,10000);
1584
				PutPlayerInVehicle(playerid, veh, 0);
1585
			}
1586
			if(listitem == 9)
1587
			{
1588
				if(IsPlayerInAnyVehicle(playerid)) return
1589
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1590
				new Float:x,Float:y,Float:z,Float:a, veh;
1591
				GetPlayerPos(playerid,x,y,z);
1592
				GetPlayerFacingAngle(playerid,a);
1593
				veh = CreateVehicle(419,x+1,y+1,z,a,1,1,10000);
1594
				PutPlayerInVehicle(playerid, veh, 0);
1595
			}
1596
			if(listitem == 10)
1597
			{
1598
				if(IsPlayerInAnyVehicle(playerid)) return
1599
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1600
				new Float:x,Float:y,Float:z,Float:a, veh;
1601
				GetPlayerPos(playerid,x,y,z);
1602
				GetPlayerFacingAngle(playerid,a);
1603
				veh = CreateVehicle(526,x+1,y+1,z,a,1,1,10000);
1604
				PutPlayerInVehicle(playerid, veh, 0);
1605
			}
1606
			if(listitem == 11)
1607
			{
1608
				if(IsPlayerInAnyVehicle(playerid)) return
1609
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1610
				new Float:x,Float:y,Float:z,Float:a, veh;
1611
				GetPlayerPos(playerid,x,y,z);
1612
				GetPlayerFacingAngle(playerid,a);
1613
				veh = CreateVehicle(604,x+1,y+1,z,a,1,1,10000);
1614
				PutPlayerInVehicle(playerid, veh, 0);
1615
			}
1616
			if(listitem == 12)
1617
			{
1618
				if(IsPlayerInAnyVehicle(playerid)) return
1619
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1620
				new Float:x,Float:y,Float:z,Float:a, veh;
1621
				GetPlayerPos(playerid,x,y,z);
1622
				GetPlayerFacingAngle(playerid,a);
1623
				veh = CreateVehicle(466,x+1,y+1,z,a,1,1,10000);
1624
				PutPlayerInVehicle(playerid, veh, 0);
1625
			}
1626
			if(listitem == 13)
1627
			{
1628
				if(IsPlayerInAnyVehicle(playerid)) return
1629
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1630
				new Float:x,Float:y,Float:z,Float:a, veh;
1631
				GetPlayerPos(playerid,x,y,z);
1632
				GetPlayerFacingAngle(playerid,a);
1633
				veh = CreateVehicle(492,x+1,y+1,z,a,1,1,10000);
1634
				PutPlayerInVehicle(playerid, veh, 0);
1635
			}
1636
			if(listitem == 14)
1637
			{
1638
				if(IsPlayerInAnyVehicle(playerid)) return
1639
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1640
				new Float:x,Float:y,Float:z,Float:a, veh;
1641
				GetPlayerPos(playerid,x,y,z);
1642
				GetPlayerFacingAngle(playerid,a);
1643
				veh = CreateVehicle(474,x+1,y+1,z,a,1,1,10000);
1644
				PutPlayerInVehicle(playerid, veh, 0);
1645
			}
1646
			if(listitem == 15)
1647
			{
1648
				if(IsPlayerInAnyVehicle(playerid)) return
1649
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1650
				new Float:x,Float:y,Float:z,Float:a, veh;
1651
				GetPlayerPos(playerid,x,y,z);
1652
				GetPlayerFacingAngle(playerid,a);
1653
				veh = CreateVehicle(546,x+1,y+1,z,a,1,1,10000);
1654
				PutPlayerInVehicle(playerid, veh, 0);
1655
			}
1656
			if(listitem == 16)
1657
			{
1658
				if(IsPlayerInAnyVehicle(playerid)) return
1659
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1660
				new Float:x,Float:y,Float:z,Float:a, veh;
1661
				GetPlayerPos(playerid,x,y,z);
1662
				GetPlayerFacingAngle(playerid,a);
1663
				veh = CreateVehicle(517,x+1,y+1,z,a,1,1,10000);
1664
				PutPlayerInVehicle(playerid, veh, 0);
1665
			}
1666
			if(listitem == 17)
1667
			{
1668
				if(IsPlayerInAnyVehicle(playerid)) return
1669
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1670
				new Float:x,Float:y,Float:z,Float:a, veh;
1671
				GetPlayerPos(playerid,x,y,z);
1672
				GetPlayerFacingAngle(playerid,a);
1673
				veh = CreateVehicle(410,x+1,y+1,z,a,1,1,10000);
1674
				PutPlayerInVehicle(playerid, veh, 0);
1675
			}
1676
			if(listitem == 18)
1677
			{
1678
				if(IsPlayerInAnyVehicle(playerid)) return
1679
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1680
				new Float:x,Float:y,Float:z,Float:a, veh;
1681
				GetPlayerPos(playerid,x,y,z);
1682
				GetPlayerFacingAngle(playerid,a);
1683
				veh = CreateVehicle(551,x+1,y+1,z,a,1,1,10000);
1684
				PutPlayerInVehicle(playerid, veh, 0);
1685
			}
1686
			if(listitem == 19)
1687
			{
1688
				if(IsPlayerInAnyVehicle(playerid)) return
1689
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1690
				new Float:x,Float:y,Float:z,Float:a, veh;
1691
				GetPlayerPos(playerid,x,y,z);
1692
				GetPlayerFacingAngle(playerid,a);
1693
				veh = CreateVehicle(516,x+1,y+1,z,a,1,1,10000);
1694
				PutPlayerInVehicle(playerid, veh, 0);
1695
			}
1696
			if(listitem == 20)
1697
			{
1698
				if(IsPlayerInAnyVehicle(playerid)) return
1699
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1700
				new Float:x,Float:y,Float:z,Float:a, veh;
1701
				GetPlayerPos(playerid,x,y,z);
1702
				GetPlayerFacingAngle(playerid,a);
1703
				veh = CreateVehicle(467,x+1,y+1,z,a,1,1,10000);
1704
				PutPlayerInVehicle(playerid, veh, 0);
1705
			}
1706
			if(listitem == 21)
1707
			{
1708
				if(IsPlayerInAnyVehicle(playerid)) return
1709
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1710
				new Float:x,Float:y,Float:z,Float:a, veh;
1711
				GetPlayerPos(playerid,x,y,z);
1712
				GetPlayerFacingAngle(playerid,a);
1713
				veh = CreateVehicle(426,x+1,y+1,z,a,1,1,10000);
1714
				PutPlayerInVehicle(playerid, veh, 0);
1715
			}
1716
			if(listitem == 22)
1717
			{
1718
				if(IsPlayerInAnyVehicle(playerid)) return
1719
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1720
				new Float:x,Float:y,Float:z,Float:a, veh;
1721
				GetPlayerPos(playerid,x,y,z);
1722
				GetPlayerFacingAngle(playerid,a);
1723
				veh = CreateVehicle(436,x+1,y+1,z,a,1,1,10000);
1724
				PutPlayerInVehicle(playerid, veh, 0);
1725
			}
1726
			if(listitem == 23)
1727
			{
1728
				if(IsPlayerInAnyVehicle(playerid)) return
1729
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1730
				new Float:x,Float:y,Float:z,Float:a, veh;
1731
				GetPlayerPos(playerid,x,y,z);
1732
				GetPlayerFacingAngle(playerid,a);
1733
				veh = CreateVehicle(547,x+1,y+1,z,a,1,1,10000);
1734
				PutPlayerInVehicle(playerid, veh, 0);
1735
			}
1736
			if(listitem == 24)
1737
			{
1738
				if(IsPlayerInAnyVehicle(playerid)) return
1739
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1740
				new Float:x,Float:y,Float:z,Float:a, veh;
1741
				GetPlayerPos(playerid,x,y,z);
1742
				GetPlayerFacingAngle(playerid,a);
1743
				veh = CreateVehicle(405,x+1,y+1,z,a,1,1,10000);
1744
				PutPlayerInVehicle(playerid, veh, 0);
1745
			}
1746
			if(listitem == 25)
1747
			{
1748
				if(IsPlayerInAnyVehicle(playerid)) return
1749
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1750
				new Float:x,Float:y,Float:z,Float:a, veh;
1751
				GetPlayerPos(playerid,x,y,z);
1752
				GetPlayerFacingAngle(playerid,a);
1753
				veh = CreateVehicle(580,x+1,y+1,z,a,1,1,10000);
1754
				PutPlayerInVehicle(playerid, veh, 0);
1755
			}
1756
			if(listitem == 26)
1757
			{
1758
				if(IsPlayerInAnyVehicle(playerid)) return
1759
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1760
				new Float:x,Float:y,Float:z,Float:a, veh;
1761
				GetPlayerPos(playerid,x,y,z);
1762
				GetPlayerFacingAngle(playerid,a);
1763
				veh = CreateVehicle(560,x+1,y+1,z,a,1,1,10000);
1764
				PutPlayerInVehicle(playerid, veh, 0);
1765
			}
1766
			if(listitem == 27)
1767
			{
1768
				if(IsPlayerInAnyVehicle(playerid)) return
1769
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1770
				new Float:x,Float:y,Float:z,Float:a, veh;
1771
				GetPlayerPos(playerid,x,y,z);
1772
				GetPlayerFacingAngle(playerid,a);
1773
				veh = CreateVehicle(550,x+1,y+1,z,a,1,1,10000);
1774
				PutPlayerInVehicle(playerid, veh, 0);
1775
			}
1776
			if(listitem == 28)
1777
			{
1778
				if(IsPlayerInAnyVehicle(playerid)) return
1779
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1780
				new Float:x,Float:y,Float:z,Float:a, veh;
1781
				GetPlayerPos(playerid,x,y,z);
1782
				GetPlayerFacingAngle(playerid,a);
1783
				veh = CreateVehicle(549,x+1,y+1,z,a,1,1,10000);
1784
				PutPlayerInVehicle(playerid, veh, 0);
1785
			}
1786
			if(listitem == 29)
1787
			{
1788
				if(IsPlayerInAnyVehicle(playerid)) return
1789
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1790
				new Float:x,Float:y,Float:z,Float:a, veh;
1791
				GetPlayerPos(playerid,x,y,z);
1792
				GetPlayerFacingAngle(playerid,a);
1793
				veh = CreateVehicle(540,x+1,y+1,z,a,1,1,10000);
1794
				PutPlayerInVehicle(playerid, veh, 0);
1795
			}
1796
			if(listitem == 30)
1797
			{
1798
				if(IsPlayerInAnyVehicle(playerid)) return
1799
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1800
				new Float:x,Float:y,Float:z,Float:a, veh;
1801
				GetPlayerPos(playerid,x,y,z);
1802
				GetPlayerFacingAngle(playerid,a);
1803
				veh = CreateVehicle(491,x+1,y+1,z,a,1,1,10000);
1804
				PutPlayerInVehicle(playerid, veh, 0);
1805
			}
1806
			if(listitem == 31)
1807
			{
1808
				if(IsPlayerInAnyVehicle(playerid)) return
1809
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1810
				new Float:x,Float:y,Float:z,Float:a, veh;
1811
				GetPlayerPos(playerid,x,y,z);
1812
				GetPlayerFacingAngle(playerid,a);
1813
				veh = CreateVehicle(529,x+1,y+1,z,a,1,1,10000);
1814
				PutPlayerInVehicle(playerid, veh, 0);
1815
			}
1816
			if(listitem == 32)
1817
			{
1818
				if(IsPlayerInAnyVehicle(playerid)) return
1819
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1820
				new Float:x,Float:y,Float:z,Float:a, veh;
1821
				GetPlayerPos(playerid,x,y,z);
1822
				GetPlayerFacingAngle(playerid,a);
1823
				veh = CreateVehicle(421,x+1,y+1,z,a,1,1,10000);
1824
				PutPlayerInVehicle(playerid, veh, 0);
1825
			}
1826
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
1827
			{
1828
		 	DestroyVehicle(curveh[playerid]);
1829
		 	}
1830
			curveh[playerid] = GetPlayerVehicleID(playerid);
1831
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
1832
		}
1833
		else
1834
		{
1835
	
1836
				ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä");
1837
1838
		}
1839
		return 1;
1840
	}
1841
	if(dialogid == 2054)
1842
	{
1843
		if(response)
1844
		{
1845
			if(listitem == 0)
1846
			{
1847
				if(IsPlayerInAnyVehicle(playerid)) return
1848
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1849
				new Float:x,Float:y,Float:z,Float:a, veh;
1850
				GetPlayerPos(playerid,x,y,z);
1851
				GetPlayerFacingAngle(playerid,a);
1852
				veh = CreateVehicle(602,x+1,y+1,z,a,1,1,10000);
1853
				PutPlayerInVehicle(playerid, veh, 0);
1854
			}
1855
			if(listitem == 1)
1856
			{
1857
				if(IsPlayerInAnyVehicle(playerid)) return
1858
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1859
				new Float:x,Float:y,Float:z,Float:a, veh;
1860
				GetPlayerPos(playerid,x,y,z);
1861
				GetPlayerFacingAngle(playerid,a);
1862
				veh = CreateVehicle(429,x+1,y+1,z,a,1,1,10000);
1863
				PutPlayerInVehicle(playerid, veh, 0);
1864
			}
1865
			if(listitem == 2)
1866
			{
1867
				if(IsPlayerInAnyVehicle(playerid)) return
1868
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1869
				new Float:x,Float:y,Float:z,Float:a, veh;
1870
				GetPlayerPos(playerid,x,y,z);
1871
				GetPlayerFacingAngle(playerid,a);
1872
				veh = CreateVehicle(496,x+1,y+1,z,a,1,1,10000);
1873
				PutPlayerInVehicle(playerid, veh, 0);
1874
			}
1875
			if(listitem == 3)
1876
			{
1877
				if(IsPlayerInAnyVehicle(playerid)) return
1878
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1879
				new Float:x,Float:y,Float:z,Float:a, veh;
1880
				GetPlayerPos(playerid,x,y,z);
1881
				GetPlayerFacingAngle(playerid,a);
1882
				veh = CreateVehicle(402,x+1,y+1,z,a,1,1,10000);
1883
				PutPlayerInVehicle(playerid, veh, 0);
1884
			}
1885
			if(listitem == 4)
1886
			{
1887
				if(IsPlayerInAnyVehicle(playerid)) return
1888
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1889
				new Float:x,Float:y,Float:z,Float:a, veh;
1890
				GetPlayerPos(playerid,x,y,z);
1891
				GetPlayerFacingAngle(playerid,a);
1892
				veh = CreateVehicle(541,x+1,y+1,z,a,1,1,10000);
1893
				PutPlayerInVehicle(playerid, veh, 0);
1894
			}
1895
			if(listitem == 5)
1896
			{
1897
				if(IsPlayerInAnyVehicle(playerid)) return
1898
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1899
				new Float:x,Float:y,Float:z,Float:a, veh;
1900
				GetPlayerPos(playerid,x,y,z);
1901
				GetPlayerFacingAngle(playerid,a);
1902
				veh = CreateVehicle(415,x+1,y+1,z,a,1,1,10000);
1903
				PutPlayerInVehicle(playerid, veh, 0);
1904
			}
1905
			if(listitem == 6)
1906
			{
1907
				if(IsPlayerInAnyVehicle(playerid)) return
1908
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1909
				new Float:x,Float:y,Float:z,Float:a, veh;
1910
				GetPlayerPos(playerid,x,y,z);
1911
				GetPlayerFacingAngle(playerid,a);
1912
				veh = CreateVehicle(589,x+1,y+1,z,a,1,1,10000);
1913
				PutPlayerInVehicle(playerid, veh, 0);
1914
			}
1915
			if(listitem == 7)
1916
			{
1917
				if(IsPlayerInAnyVehicle(playerid)) return
1918
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1919
				new Float:x,Float:y,Float:z,Float:a, veh;
1920
				GetPlayerPos(playerid,x,y,z);
1921
				GetPlayerFacingAngle(playerid,a);
1922
				veh = CreateVehicle(587,x+1,y+1,z,a,1,1,10000);
1923
				PutPlayerInVehicle(playerid, veh, 0);
1924
			}
1925
			if(listitem == 8)
1926
			{
1927
				if(IsPlayerInAnyVehicle(playerid)) return
1928
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1929
				new Float:x,Float:y,Float:z,Float:a, veh;
1930
				GetPlayerPos(playerid,x,y,z);
1931
				GetPlayerFacingAngle(playerid,a);
1932
				veh = CreateVehicle(565,x+1,y+1,z,a,1,1,10000);
1933
				PutPlayerInVehicle(playerid, veh, 0);
1934
			}
1935
			if(listitem == 9)
1936
			{
1937
				if(IsPlayerInAnyVehicle(playerid)) return
1938
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1939
				new Float:x,Float:y,Float:z,Float:a, veh;
1940
				GetPlayerPos(playerid,x,y,z);
1941
				GetPlayerFacingAngle(playerid,a);
1942
				veh = CreateVehicle(494,x+1,y+1,z,a,1,1,10000);
1943
				PutPlayerInVehicle(playerid, veh, 0);
1944
			}
1945
			if(listitem == 10)
1946
			{
1947
				if(IsPlayerInAnyVehicle(playerid)) return
1948
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1949
				new Float:x,Float:y,Float:z,Float:a, veh;
1950
				GetPlayerPos(playerid,x,y,z);
1951
				GetPlayerFacingAngle(playerid,a);
1952
				veh = CreateVehicle(502,x+1,y+1,z,a,1,1,10000);
1953
				PutPlayerInVehicle(playerid, veh, 0);
1954
			}
1955
			if(listitem == 11)
1956
			{
1957
				if(IsPlayerInAnyVehicle(playerid)) return
1958
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1959
				new Float:x,Float:y,Float:z,Float:a, veh;
1960
				GetPlayerPos(playerid,x,y,z);
1961
				GetPlayerFacingAngle(playerid,a);
1962
				veh = CreateVehicle(503,x+1,y+1,z,a,1,1,10000);
1963
				PutPlayerInVehicle(playerid, veh, 0);
1964
			}
1965
			if(listitem == 12)
1966
			{
1967
				if(IsPlayerInAnyVehicle(playerid)) return
1968
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1969
				new Float:x,Float:y,Float:z,Float:a, veh;
1970
				GetPlayerPos(playerid,x,y,z);
1971
				GetPlayerFacingAngle(playerid,a);
1972
				veh = CreateVehicle(411,x+1,y+1,z,a,1,1,10000);
1973
				PutPlayerInVehicle(playerid, veh, 0);
1974
			}
1975
			if(listitem == 13)
1976
			{
1977
				if(IsPlayerInAnyVehicle(playerid)) return
1978
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1979
				new Float:x,Float:y,Float:z,Float:a, veh;
1980
				GetPlayerPos(playerid,x,y,z);
1981
				GetPlayerFacingAngle(playerid,a);
1982
				veh = CreateVehicle(559,x+1,y+1,z,a,1,1,10000);
1983
				PutPlayerInVehicle(playerid, veh, 0);
1984
			}
1985
			if(listitem == 14)
1986
			{
1987
				if(IsPlayerInAnyVehicle(playerid)) return
1988
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1989
				new Float:x,Float:y,Float:z,Float:a, veh;
1990
				GetPlayerPos(playerid,x,y,z);
1991
				GetPlayerFacingAngle(playerid,a);
1992
				veh = CreateVehicle(603,x+1,y+1,z,a,1,1,10000);
1993
				PutPlayerInVehicle(playerid, veh, 0);
1994
			}
1995
			if(listitem == 15)
1996
			{
1997
				if(IsPlayerInAnyVehicle(playerid)) return
1998
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
1999
				new Float:x,Float:y,Float:z,Float:a, veh;
2000
				GetPlayerPos(playerid,x,y,z);
2001
				GetPlayerFacingAngle(playerid,a);
2002
				veh = CreateVehicle(475,x+1,y+1,z,a,1,1,10000);
2003
				PutPlayerInVehicle(playerid, veh, 0);
2004
			}
2005
			if(listitem == 16)
2006
			{
2007
				if(IsPlayerInAnyVehicle(playerid)) return
2008
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2009
				new Float:x,Float:y,Float:z,Float:a, veh;
2010
				GetPlayerPos(playerid,x,y,z);
2011
				GetPlayerFacingAngle(playerid,a);
2012
				veh = CreateVehicle(506,x+1,y+1,z,a,1,1,10000);
2013
				PutPlayerInVehicle(playerid, veh, 0);
2014
			}
2015
			if(listitem == 17)
2016
			{
2017
				if(IsPlayerInAnyVehicle(playerid)) return
2018
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2019
				new Float:x,Float:y,Float:z,Float:a, veh;
2020
				GetPlayerPos(playerid,x,y,z);
2021
				GetPlayerFacingAngle(playerid,a);
2022
				veh = CreateVehicle(451,x+1,y+1,z,a,1,1,10000);
2023
				PutPlayerInVehicle(playerid, veh, 0);
2024
			}
2025
			if(listitem == 18)
2026
			{
2027
				if(IsPlayerInAnyVehicle(playerid)) return
2028
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2029
				new Float:x,Float:y,Float:z,Float:a, veh;
2030
				GetPlayerPos(playerid,x,y,z);
2031
				GetPlayerFacingAngle(playerid,a);
2032
				veh = CreateVehicle(558,x+1,y+1,z,a,1,1,10000);
2033
				PutPlayerInVehicle(playerid, veh, 0);
2034
			}
2035
			if(listitem == 19)
2036
			{
2037
				if(IsPlayerInAnyVehicle(playerid)) return
2038
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2039
				new Float:x,Float:y,Float:z,Float:a, veh;
2040
				GetPlayerPos(playerid,x,y,z);
2041
				GetPlayerFacingAngle(playerid,a);
2042
				veh = CreateVehicle(477,x+1,y+1,z,a,1,1,10000);
2043
				PutPlayerInVehicle(playerid, veh, 0);
2044
			}
2045
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
2046
			{
2047
		 	DestroyVehicle(curveh[playerid]);
2048
		 	}
2049
			curveh[playerid] = GetPlayerVehicleID(playerid);
2050
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
2051
		}
2052
		else
2053
		{
2054
	
2055
				ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä");
2056
2057
		}
2058
		return 1;
2059
	}
2060
	if(dialogid == 2055)
2061
	{
2062
		if(response)
2063
		{
2064
			if(listitem == 0)
2065
			{
2066
				if(IsPlayerInAnyVehicle(playerid)) return
2067
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2068
				new Float:x,Float:y,Float:z,Float:a, veh;
2069
				GetPlayerPos(playerid,x,y,z);
2070
				GetPlayerFacingAngle(playerid,a);
2071
				veh = CreateVehicle(418,x+1,y+1,z,a,1,1,10000);
2072
				PutPlayerInVehicle(playerid, veh, 0);
2073
			}
2074
			if(listitem == 1)
2075
			{
2076
				if(IsPlayerInAnyVehicle(playerid)) return
2077
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2078
				new Float:x,Float:y,Float:z,Float:a, veh;
2079
				GetPlayerPos(playerid,x,y,z);
2080
				GetPlayerFacingAngle(playerid,a);
2081
				veh = CreateVehicle(404,x+1,y+1,z,a,1,1,10000);
2082
				PutPlayerInVehicle(playerid, veh, 0);
2083
			}
2084
			if(listitem == 2)
2085
			{
2086
				if(IsPlayerInAnyVehicle(playerid)) return
2087
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2088
				new Float:x,Float:y,Float:z,Float:a, veh;
2089
				GetPlayerPos(playerid,x,y,z);
2090
				GetPlayerFacingAngle(playerid,a);
2091
				veh = CreateVehicle(479,x+1,y+1,z,a,1,1,10000);
2092
				PutPlayerInVehicle(playerid, veh, 0);
2093
			}
2094
			if(listitem == 3)
2095
			{
2096
				if(IsPlayerInAnyVehicle(playerid)) return
2097
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2098
				new Float:x,Float:y,Float:z,Float:a, veh;
2099
				GetPlayerPos(playerid,x,y,z);
2100
				GetPlayerFacingAngle(playerid,a);
2101
				veh = CreateVehicle(458,x+1,y+1,z,a,1,1,10000);
2102
				PutPlayerInVehicle(playerid, veh, 0);
2103
			}
2104
			if(listitem == 4)
2105
			{
2106
				if(IsPlayerInAnyVehicle(playerid)) return
2107
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2108
				new Float:x,Float:y,Float:z,Float:a, veh;
2109
				GetPlayerPos(playerid,x,y,z);
2110
				GetPlayerFacingAngle(playerid,a);
2111
				veh = CreateVehicle(561,x+1,y+1,z,a,1,1,10000);
2112
				PutPlayerInVehicle(playerid, veh, 0);
2113
			}
2114
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
2115
			{
2116
		 	DestroyVehicle(curveh[playerid]);
2117
		 	}
2118
			curveh[playerid] = GetPlayerVehicleID(playerid);
2119
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
2120
		}
2121
		else
2122
		{
2123
		
2124
				ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä");
2125
2126
		}
2127
		return 1;
2128
	}
2129
	if(dialogid == 2056)
2130
	{
2131
		if(response)
2132
		{
2133
			if(listitem == 0)
2134
			{
2135
				if(IsPlayerInAnyVehicle(playerid)) return
2136
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2137
				new Float:x,Float:y,Float:z,Float:a, veh;
2138
				GetPlayerPos(playerid,x,y,z);
2139
				GetPlayerFacingAngle(playerid,a);
2140
				veh = CreateVehicle(485,x+1,y+1,z,a,1,1,10000);
2141
				PutPlayerInVehicle(playerid, veh, 0);
2142
			}
2143
			if(listitem == 1)
2144
			{
2145
				if(IsPlayerInAnyVehicle(playerid)) return
2146
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2147
				new Float:x,Float:y,Float:z,Float:a, veh;
2148
				GetPlayerPos(playerid,x,y,z);
2149
				GetPlayerFacingAngle(playerid,a);
2150
				veh = CreateVehicle(457,x+1,y+1,z,a,1,1,10000);
2151
				PutPlayerInVehicle(playerid, veh, 0);
2152
			}
2153
			if(listitem == 2)
2154
			{
2155
				if(IsPlayerInAnyVehicle(playerid)) return
2156
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2157
				new Float:x,Float:y,Float:z,Float:a, veh;
2158
				GetPlayerPos(playerid,x,y,z);
2159
				GetPlayerFacingAngle(playerid,a);
2160
				veh = CreateVehicle(483,x+1,y+1,z,a,1,1,10000);
2161
				PutPlayerInVehicle(playerid, veh, 0);
2162
			}
2163
			if(listitem == 3)
2164
			{
2165
				if(IsPlayerInAnyVehicle(playerid)) return
2166
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2167
				new Float:x,Float:y,Float:z,Float:a, veh;
2168
				GetPlayerPos(playerid,x,y,z);
2169
				GetPlayerFacingAngle(playerid,a);
2170
				veh = CreateVehicle(532,x+1,y+1,z,a,1,1,10000);
2171
				PutPlayerInVehicle(playerid, veh, 0);
2172
			}
2173
			if(listitem == 4)
2174
			{
2175
				if(IsPlayerInAnyVehicle(playerid)) return
2176
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2177
				new Float:x,Float:y,Float:z,Float:a, veh;
2178
				GetPlayerPos(playerid,x,y,z);
2179
				GetPlayerFacingAngle(playerid,a);
2180
				veh = CreateVehicle(486,x+1,y+1,z,a,1,1,10000);
2181
				PutPlayerInVehicle(playerid, veh, 0);
2182
			}
2183
			if(listitem == 5)
2184
			{
2185
				if(IsPlayerInAnyVehicle(playerid)) return
2186
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2187
				new Float:x,Float:y,Float:z,Float:a, veh;
2188
				GetPlayerPos(playerid,x,y,z);
2189
				GetPlayerFacingAngle(playerid,a);
2190
				veh = CreateVehicle(406,x+1,y+1,z,a,1,1,10000);
2191
				PutPlayerInVehicle(playerid, veh, 0);
2192
			}
2193
			if(listitem == 6)
2194
			{
2195
				if(IsPlayerInAnyVehicle(playerid)) return
2196
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2197
				new Float:x,Float:y,Float:z,Float:a, veh;
2198
				GetPlayerPos(playerid,x,y,z);
2199
				GetPlayerFacingAngle(playerid,a);
2200
				veh = CreateVehicle(530,x+1,y+1,z,a,1,1,10000);
2201
				PutPlayerInVehicle(playerid, veh, 0);
2202
			}
2203
			if(listitem == 7)
2204
			{
2205
				if(IsPlayerInAnyVehicle(playerid)) return
2206
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2207
				new Float:x,Float:y,Float:z,Float:a, veh;
2208
				GetPlayerPos(playerid,x,y,z);
2209
				GetPlayerFacingAngle(playerid,a);
2210
				veh = CreateVehicle(434,x+1,y+1,z,a,1,1,10000);
2211
				PutPlayerInVehicle(playerid, veh, 0);
2212
			}
2213
			if(listitem == 8)
2214
			{
2215
				if(IsPlayerInAnyVehicle(playerid)) return
2216
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2217
				new Float:x,Float:y,Float:z,Float:a, veh;
2218
				GetPlayerPos(playerid,x,y,z);
2219
				GetPlayerFacingAngle(playerid,a);
2220
				veh = CreateVehicle(545,x+1,y+1,z,a,1,1,10000);
2221
				PutPlayerInVehicle(playerid, veh, 0);
2222
			}
2223
			if(listitem == 9)
2224
			{
2225
				if(IsPlayerInAnyVehicle(playerid)) return
2226
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2227
				new Float:x,Float:y,Float:z,Float:a, veh;
2228
				GetPlayerPos(playerid,x,y,z);
2229
				GetPlayerFacingAngle(playerid,a);
2230
				veh = CreateVehicle(588,x+1,y+1,z,a,1,1,10000);
2231
				PutPlayerInVehicle(playerid, veh, 0);
2232
			}
2233
			if(listitem == 10)
2234
			{
2235
				if(IsPlayerInAnyVehicle(playerid)) return
2236
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2237
				new Float:x,Float:y,Float:z,Float:a, veh;
2238
				GetPlayerPos(playerid,x,y,z);
2239
				GetPlayerFacingAngle(playerid,a);
2240
				veh = CreateVehicle(508,x+1,y+1,z,a,1,1,10000);
2241
				PutPlayerInVehicle(playerid, veh, 0);
2242
			}
2243
			if(listitem == 11)
2244
			{
2245
				if(IsPlayerInAnyVehicle(playerid)) return
2246
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2247
				new Float:x,Float:y,Float:z,Float:a, veh;
2248
				GetPlayerPos(playerid,x,y,z);
2249
				GetPlayerFacingAngle(playerid,a);
2250
				veh = CreateVehicle(571,x+1,y+1,z,a,1,1,10000);
2251
				PutPlayerInVehicle(playerid, veh, 0);
2252
			}
2253
			if(listitem == 12)
2254
			{
2255
				if(IsPlayerInAnyVehicle(playerid)) return
2256
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2257
				new Float:x,Float:y,Float:z,Float:a, veh;
2258
				GetPlayerPos(playerid,x,y,z);
2259
				GetPlayerFacingAngle(playerid,a);
2260
				veh = CreateVehicle(572,x+1,y+1,z,a,1,1,10000);
2261
				PutPlayerInVehicle(playerid, veh, 0);
2262
			}
2263
			if(listitem == 13)
2264
			{
2265
				if(IsPlayerInAnyVehicle(playerid)) return
2266
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2267
				new Float:x,Float:y,Float:z,Float:a, veh;
2268
				GetPlayerPos(playerid,x,y,z);
2269
				GetPlayerFacingAngle(playerid,a);
2270
				veh = CreateVehicle(423,x+1,y+1,z,a,1,1,10000);
2271
				PutPlayerInVehicle(playerid, veh, 0);
2272
			}
2273
 			if(listitem == 14)
2274
			{
2275
				if(IsPlayerInAnyVehicle(playerid)) return
2276
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2277
				new Float:x,Float:y,Float:z,Float:a, veh;
2278
				GetPlayerPos(playerid,x,y,z);
2279
				GetPlayerFacingAngle(playerid,a);
2280
				veh = CreateVehicle(442,x+1,y+1,z,a,1,1,10000);
2281
				PutPlayerInVehicle(playerid, veh, 0);
2282
			}
2283
			if(listitem == 15)
2284
			{
2285
				if(IsPlayerInAnyVehicle(playerid)) return
2286
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2287
				new Float:x,Float:y,Float:z,Float:a, veh;
2288
				GetPlayerPos(playerid,x,y,z);
2289
				GetPlayerFacingAngle(playerid,a);
2290
				veh = CreateVehicle(428,x+1,y+1,z,a,1,1,10000);
2291
				PutPlayerInVehicle(playerid, veh, 0);
2292
			}
2293
			if(listitem == 16)
2294
			{
2295
				if(IsPlayerInAnyVehicle(playerid)) return
2296
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2297
				new Float:x,Float:y,Float:z,Float:a, veh;
2298
				GetPlayerPos(playerid,x,y,z);
2299
				GetPlayerFacingAngle(playerid,a);
2300
				veh = CreateVehicle(409,x+1,y+1,z,a,1,1,10000);
2301
				PutPlayerInVehicle(playerid, veh, 0);
2302
			}
2303
			if(listitem == 17)
2304
			{
2305
				if(IsPlayerInAnyVehicle(playerid)) return
2306
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2307
				new Float:x,Float:y,Float:z,Float:a, veh;
2308
				GetPlayerPos(playerid,x,y,z);
2309
				GetPlayerFacingAngle(playerid,a);
2310
				veh = CreateVehicle(574,x+1,y+1,z,a,1,1,10000);
2311
				PutPlayerInVehicle(playerid, veh, 0);
2312
			}
2313
			if(listitem == 18)
2314
			{
2315
				if(IsPlayerInAnyVehicle(playerid)) return
2316
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2317
				new Float:x,Float:y,Float:z,Float:a, veh;
2318
				GetPlayerPos(playerid,x,y,z);
2319
				GetPlayerFacingAngle(playerid,a);
2320
				veh = CreateVehicle(525,x+1,y+1,z,a,1,1,10000);
2321
				PutPlayerInVehicle(playerid, veh, 0);
2322
			}
2323
			if(listitem == 19)
2324
			{
2325
				if(IsPlayerInAnyVehicle(playerid)) return
2326
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2327
				new Float:x,Float:y,Float:z,Float:a, veh;
2328
				GetPlayerPos(playerid,x,y,z);
2329
				GetPlayerFacingAngle(playerid,a);
2330
				veh = CreateVehicle(583,x+1,y+1,z,a,1,1,10000);
2331
				PutPlayerInVehicle(playerid, veh, 0);
2332
			}
2333
			if(listitem == 20)
2334
			{
2335
				if(IsPlayerInAnyVehicle(playerid)) return
2336
    GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5);
2337
				new Float:x,Float:y,Float:z,Float:a, veh;
2338
				GetPlayerPos(playerid,x,y,z);
2339
				GetPlayerFacingAngle(playerid,a);
2340
				veh = CreateVehicle(539,x+1,y+1,z,a,1,1,10000);
2341
				PutPlayerInVehicle(playerid, veh, 0);
2342
			}
2343
			if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0))
2344
			{
2345
		 	DestroyVehicle(curveh[playerid]);
2346
		 	}
2347
			curveh[playerid] = GetPlayerVehicleID(playerid);
2348
			curveh2[playerid] = GetVehicleModel(curveh[playerid]);
2349
		}
2350
		else
2351
		{
2352
		
2353
				ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä");
2354
2355
		}
2356
		return 1;
2357
	}
2358
	
2359
	
2360
	return 1;
2361
}