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1 | #include <a_samp> | |
2 | ||
3 | new curveh[MAX_PLAYERS]; | |
4 | new curveh2[MAX_PLAYERS]; | |
5 | ||
6 | public OnPlayerDisconnect(playerid, reason) | |
7 | { | |
8 | curveh[playerid] = 0; | |
9 | curveh2[playerid] = 0; | |
10 | return 1; | |
11 | } | |
12 | ||
13 | ||
14 | ||
15 | public OnPlayerCommandText(playerid, cmdtext[]) | |
16 | { | |
17 | if (strcmp("/v", cmdtext, true, 10) == 0) | |
18 | { | |
19 | if(GetPlayerInterior(playerid) > 1) return GameTextForPlayer(playerid, "~r~You can't spawn cars in interior!", 5000, 5); | |
20 | ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä"); | |
21 | return 1; | |
22 | ||
23 | } | |
24 | return 0; | |
25 | } | |
26 | ||
27 | public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) | |
28 | { | |
29 | if(dialogid == 2009) | |
30 | { | |
31 | if(response) | |
32 | { | |
33 | if(listitem == 0) | |
34 | { | |
35 | ShowPlayerDialog(playerid, 2011, DIALOG_STYLE_LIST, "Planes", "Shamal\nNevada\nHydra\nStunt Plane\nAndromada\nAt 400\nBeagle\nCrop Duster\nDo-Do\nRustler\nSkimmer", "Îê", "Íàçàä"); | |
36 | } | |
37 | if(listitem == 1) | |
38 | { | |
39 | ShowPlayerDialog(playerid, 2012, DIALOG_STYLE_LIST, "Helicopters", "Cargobob\nSparrow\nLeviathon\nPolice helicopter\nNews helicopter\nMaverick\nHunter\nRaindance\nSea Sparrow", "Îê", "Íàçàä"); | |
40 | } | |
41 | if(listitem == 2) | |
42 | { | |
43 | ShowPlayerDialog(playerid, 2013, DIALOG_STYLE_LIST, "Bikes", "Bike\nBMX\nMountain Bike\nFaggio\nPizza boy\nBF-400\nNRG-500\nPCJ-600\nFCR-900\nCop bike\nFreeway\nWayfarer\nSanchez\nQuad", "Îê", "Íàçàä"); | |
44 | } | |
45 | if(listitem == 3) | |
46 | { | |
47 | ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä"); | |
48 | } | |
49 | if(listitem == 4) | |
50 | { | |
51 | ShowPlayerDialog(playerid, 2015, DIALOG_STYLE_LIST, "Boats", "Coast guard\nDingy\nSpeeder\nJetmax\nMarquis\nLaunch\nPolice boat\nReefer\nSquallo\nTropic", "Îê", "Íàçàä"); | |
52 | } | |
53 | if(listitem == 5) | |
54 | { | |
55 | ShowPlayerDialog(playerid, 2057, DIALOG_STYLE_LIST, "RC", "Bandit\nBaron\nRaider\nGoblin\nTiger\nCam", "Îê", "Íàçàä"); | |
56 | } | |
57 | } | |
58 | return 1; | |
59 | } | |
60 | if(dialogid == 2057) | |
61 | { | |
62 | if(response) | |
63 | { | |
64 | if(listitem == 0) | |
65 | { | |
66 | if(IsPlayerInAnyVehicle(playerid)) return | |
67 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
68 | new Float:x,Float:y,Float:z,Float:a, veh; | |
69 | GetPlayerPos(playerid,x,y,z); | |
70 | GetPlayerFacingAngle(playerid,a); | |
71 | veh = CreateVehicle(441,x+1,y+1,z,a,1,1,10000); | |
72 | PutPlayerInVehicle(playerid, veh, 0); | |
73 | } | |
74 | if(listitem == 1) | |
75 | { | |
76 | if(IsPlayerInAnyVehicle(playerid)) return | |
77 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
78 | new Float:x,Float:y,Float:z,Float:a, veh; | |
79 | GetPlayerPos(playerid,x,y,z); | |
80 | GetPlayerFacingAngle(playerid,a); | |
81 | veh = CreateVehicle(464,x+1,y+1,z,a,1,1,10000); | |
82 | PutPlayerInVehicle(playerid, veh, 0); | |
83 | } | |
84 | if(listitem == 2) | |
85 | { | |
86 | if(IsPlayerInAnyVehicle(playerid)) return | |
87 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
88 | new Float:x,Float:y,Float:z,Float:a, veh; | |
89 | GetPlayerPos(playerid,x,y,z); | |
90 | GetPlayerFacingAngle(playerid,a); | |
91 | veh = CreateVehicle(465,x+1,y+1,z,a,1,1,10000); | |
92 | PutPlayerInVehicle(playerid, veh, 0); | |
93 | } | |
94 | if(listitem == 3) | |
95 | { | |
96 | if(IsPlayerInAnyVehicle(playerid)) return | |
97 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
98 | new Float:x,Float:y,Float:z,Float:a, veh; | |
99 | GetPlayerPos(playerid,x,y,z); | |
100 | GetPlayerFacingAngle(playerid,a); | |
101 | veh = CreateVehicle(501,x+1,y+1,z,a,1,1,10000); | |
102 | PutPlayerInVehicle(playerid, veh, 0); | |
103 | } | |
104 | if(listitem == 4) | |
105 | { | |
106 | if(IsPlayerInAnyVehicle(playerid)) return | |
107 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
108 | new Float:x,Float:y,Float:z,Float:a, veh; | |
109 | GetPlayerPos(playerid,x,y,z); | |
110 | GetPlayerFacingAngle(playerid,a); | |
111 | veh = CreateVehicle(564,x+1,y+1,z,a,1,1,10000); | |
112 | PutPlayerInVehicle(playerid, veh, 0); | |
113 | } | |
114 | if(listitem == 5) | |
115 | { | |
116 | if(IsPlayerInAnyVehicle(playerid)) return | |
117 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
118 | new Float:x,Float:y,Float:z,Float:a, veh; | |
119 | GetPlayerPos(playerid,x,y,z); | |
120 | GetPlayerFacingAngle(playerid,a); | |
121 | veh = CreateVehicle(594,x+1,y+1,z,a,1,1,10000); | |
122 | PutPlayerInVehicle(playerid, veh, 0); | |
123 | } | |
124 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
125 | { | |
126 | DestroyVehicle(curveh[playerid]); | |
127 | } | |
128 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
129 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
130 | } | |
131 | else | |
132 | { | |
133 | ||
134 | ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä"); | |
135 | ||
136 | } | |
137 | return 1; | |
138 | } | |
139 | ||
140 | ||
141 | if(dialogid == 2012) | |
142 | { | |
143 | if(response) | |
144 | { | |
145 | if(listitem == 0) | |
146 | { | |
147 | if(IsPlayerInAnyVehicle(playerid)) return | |
148 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
149 | new Float:x,Float:y,Float:z,Float:a, veh; | |
150 | GetPlayerPos(playerid,x,y,z); | |
151 | GetPlayerFacingAngle(playerid,a); | |
152 | veh = CreateVehicle(548,x+1,y+1,z,a,1,1,10000); | |
153 | PutPlayerInVehicle(playerid, veh, 0); | |
154 | } | |
155 | if(listitem == 1) | |
156 | { | |
157 | if(IsPlayerInAnyVehicle(playerid)) return | |
158 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
159 | new Float:x,Float:y,Float:z,Float:a, veh; | |
160 | GetPlayerPos(playerid,x,y,z); | |
161 | GetPlayerFacingAngle(playerid,a); | |
162 | veh = CreateVehicle(469,x+1,y+1,z,a,1,1,10000); | |
163 | PutPlayerInVehicle(playerid, veh, 0); | |
164 | } | |
165 | if(listitem == 2) | |
166 | { | |
167 | if(IsPlayerInAnyVehicle(playerid)) return | |
168 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
169 | new Float:x,Float:y,Float:z,Float:a, veh; | |
170 | GetPlayerPos(playerid,x,y,z); | |
171 | GetPlayerFacingAngle(playerid,a); | |
172 | veh = CreateVehicle(417,x+1,y+1,z,a,1,1,10000); | |
173 | PutPlayerInVehicle(playerid, veh, 0); | |
174 | } | |
175 | if(listitem == 3) | |
176 | { | |
177 | if(IsPlayerInAnyVehicle(playerid)) return | |
178 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
179 | new Float:x,Float:y,Float:z,Float:a, veh; | |
180 | GetPlayerPos(playerid,x,y,z); | |
181 | GetPlayerFacingAngle(playerid,a); | |
182 | veh = CreateVehicle(497,x+1,y+1,z,a,1,1,10000); | |
183 | PutPlayerInVehicle(playerid, veh, 0); | |
184 | } | |
185 | if(listitem == 4) | |
186 | { | |
187 | if(IsPlayerInAnyVehicle(playerid)) return | |
188 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
189 | new Float:x,Float:y,Float:z,Float:a, veh; | |
190 | GetPlayerPos(playerid,x,y,z); | |
191 | GetPlayerFacingAngle(playerid,a); | |
192 | veh = CreateVehicle(488,x+1,y+1,z,a,1,1,10000); | |
193 | PutPlayerInVehicle(playerid, veh, 0); | |
194 | } | |
195 | if(listitem == 5) | |
196 | { | |
197 | if(IsPlayerInAnyVehicle(playerid)) return | |
198 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
199 | new Float:x,Float:y,Float:z,Float:a, veh; | |
200 | GetPlayerPos(playerid,x,y,z); | |
201 | GetPlayerFacingAngle(playerid,a); | |
202 | veh = CreateVehicle(487,x+1,y+1,z,a,1,1,10000); | |
203 | PutPlayerInVehicle(playerid, veh, 0); | |
204 | } | |
205 | if(listitem == 6) | |
206 | { | |
207 | if(IsPlayerInAnyVehicle(playerid)) return | |
208 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
209 | new Float:x,Float:y,Float:z,Float:a, veh; | |
210 | GetPlayerPos(playerid,x,y,z); | |
211 | GetPlayerFacingAngle(playerid,a); | |
212 | veh = CreateVehicle(425,x+1,y+1,z,a,1,1,10000); | |
213 | PutPlayerInVehicle(playerid, veh, 0); | |
214 | } | |
215 | if(listitem == 7) | |
216 | { | |
217 | if(IsPlayerInAnyVehicle(playerid)) return | |
218 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
219 | new Float:x,Float:y,Float:z,Float:a, veh; | |
220 | GetPlayerPos(playerid,x,y,z); | |
221 | GetPlayerFacingAngle(playerid,a); | |
222 | veh = CreateVehicle(563,x+1,y+1,z,a,1,1,10000); | |
223 | PutPlayerInVehicle(playerid, veh, 0); | |
224 | } | |
225 | if(listitem == 8) | |
226 | { | |
227 | if(IsPlayerInAnyVehicle(playerid)) return | |
228 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
229 | new Float:x,Float:y,Float:z,Float:a, veh; | |
230 | GetPlayerPos(playerid,x,y,z); | |
231 | GetPlayerFacingAngle(playerid,a); | |
232 | veh = CreateVehicle(447,x+1,y+1,z,a,1,1,10000); | |
233 | PutPlayerInVehicle(playerid, veh, 0); | |
234 | } | |
235 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
236 | { | |
237 | DestroyVehicle(curveh[playerid]); | |
238 | } | |
239 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
240 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
241 | } | |
242 | else | |
243 | { | |
244 | ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä"); | |
245 | ||
246 | } | |
247 | return 1; | |
248 | } | |
249 | ||
250 | if(dialogid == 2011) | |
251 | { | |
252 | if(response) | |
253 | { | |
254 | if(listitem == 0) | |
255 | { | |
256 | if(IsPlayerInAnyVehicle(playerid)) return | |
257 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
258 | new Float:x,Float:y,Float:z,Float:a, veh; | |
259 | GetPlayerPos(playerid,x,y,z); | |
260 | GetPlayerFacingAngle(playerid,a); | |
261 | veh = CreateVehicle(519,x+1,y+1,z,a,1,1,10000); | |
262 | PutPlayerInVehicle(playerid, veh, 0); | |
263 | } | |
264 | if(listitem == 1) // M4 | |
265 | { | |
266 | if(IsPlayerInAnyVehicle(playerid)) return | |
267 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
268 | new Float:x,Float:y,Float:z,Float:a, veh; | |
269 | GetPlayerPos(playerid,x,y,z); | |
270 | GetPlayerFacingAngle(playerid,a); | |
271 | veh = CreateVehicle(553,x+1,y+1,z,a,1,1,10000); | |
272 | PutPlayerInVehicle(playerid, veh, 0); | |
273 | } | |
274 | if(listitem == 2) // Smg | |
275 | { | |
276 | if(IsPlayerInAnyVehicle(playerid)) return | |
277 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
278 | new Float:x,Float:y,Float:z,Float:a, veh; | |
279 | GetPlayerPos(playerid,x,y,z); | |
280 | GetPlayerFacingAngle(playerid,a); | |
281 | veh = CreateVehicle(520,x+1,y+1,z,a,1,1,10000); | |
282 | PutPlayerInVehicle(playerid, veh, 0); | |
283 | } | |
284 | if(listitem == 3) // Camera | |
285 | { | |
286 | if(IsPlayerInAnyVehicle(playerid)) return | |
287 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
288 | new Float:x,Float:y,Float:z,Float:a, veh; | |
289 | GetPlayerPos(playerid,x,y,z); | |
290 | GetPlayerFacingAngle(playerid,a); | |
291 | veh = CreateVehicle(513,x+1,y+1,z,a,1,1,10000); | |
292 | PutPlayerInVehicle(playerid, veh, 0); | |
293 | } | |
294 | if(listitem == 4) // Molotov | |
295 | { | |
296 | if(IsPlayerInAnyVehicle(playerid)) return | |
297 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
298 | new Float:x,Float:y,Float:z,Float:a, veh; | |
299 | GetPlayerPos(playerid,x,y,z); | |
300 | GetPlayerFacingAngle(playerid,a); | |
301 | veh = CreateVehicle(592,x+1,y+1,z,a,1,1,10000); | |
302 | PutPlayerInVehicle(playerid, veh, 0); | |
303 | } | |
304 | if(listitem == 5) // Molotov | |
305 | { | |
306 | if(IsPlayerInAnyVehicle(playerid)) return | |
307 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
308 | new Float:x,Float:y,Float:z,Float:a, veh; | |
309 | GetPlayerPos(playerid,x,y,z); | |
310 | GetPlayerFacingAngle(playerid,a); | |
311 | veh = CreateVehicle(577,x+1,y+1,z,a,1,1,10000); | |
312 | PutPlayerInVehicle(playerid, veh, 0); | |
313 | } | |
314 | if(listitem == 6) // Molotov | |
315 | { | |
316 | if(IsPlayerInAnyVehicle(playerid)) return | |
317 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
318 | new Float:x,Float:y,Float:z,Float:a, veh; | |
319 | GetPlayerPos(playerid,x,y,z); | |
320 | GetPlayerFacingAngle(playerid,a); | |
321 | veh = CreateVehicle(511,x+1,y+1,z,a,1,1,10000); | |
322 | PutPlayerInVehicle(playerid, veh, 0); | |
323 | } | |
324 | if(listitem == 7) // Molotov | |
325 | { | |
326 | if(IsPlayerInAnyVehicle(playerid)) return | |
327 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
328 | new Float:x,Float:y,Float:z,Float:a, veh; | |
329 | GetPlayerPos(playerid,x,y,z); | |
330 | GetPlayerFacingAngle(playerid,a); | |
331 | veh = CreateVehicle(512,x+1,y+1,z,a,1,1,10000); | |
332 | PutPlayerInVehicle(playerid, veh, 0); | |
333 | } | |
334 | if(listitem == 8) // Molotov | |
335 | { | |
336 | if(IsPlayerInAnyVehicle(playerid)) return | |
337 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
338 | new Float:x,Float:y,Float:z,Float:a, veh; | |
339 | GetPlayerPos(playerid,x,y,z); | |
340 | GetPlayerFacingAngle(playerid,a); | |
341 | veh = CreateVehicle(593,x+1,y+1,z,a,1,1,10000); | |
342 | PutPlayerInVehicle(playerid, veh, 0); | |
343 | } | |
344 | if(listitem == 9) // Molotov | |
345 | { | |
346 | if(IsPlayerInAnyVehicle(playerid)) return | |
347 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
348 | new Float:x,Float:y,Float:z,Float:a, veh; | |
349 | GetPlayerPos(playerid,x,y,z); | |
350 | GetPlayerFacingAngle(playerid,a); | |
351 | veh = CreateVehicle(476,x+1,y+1,z,a,1,1,10000); | |
352 | PutPlayerInVehicle(playerid, veh, 0); | |
353 | } | |
354 | if(listitem == 10) // Molotov | |
355 | { | |
356 | if(IsPlayerInAnyVehicle(playerid)) return | |
357 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
358 | new Float:x,Float:y,Float:z,Float:a, veh; | |
359 | GetPlayerPos(playerid,x,y,z); | |
360 | GetPlayerFacingAngle(playerid,a); | |
361 | veh = CreateVehicle(460,x+1,y+1,z,a,1,1,10000); | |
362 | PutPlayerInVehicle(playerid, veh, 0); | |
363 | } | |
364 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
365 | { | |
366 | DestroyVehicle(curveh[playerid]); | |
367 | } | |
368 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
369 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
370 | } | |
371 | else | |
372 | { | |
373 | ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä"); | |
374 | } | |
375 | return 1; | |
376 | } | |
377 | if(dialogid == 2013) | |
378 | { | |
379 | if(response) | |
380 | { | |
381 | if(listitem == 0) | |
382 | { | |
383 | if(IsPlayerInAnyVehicle(playerid)) return | |
384 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
385 | new Float:x,Float:y,Float:z,Float:a, veh; | |
386 | GetPlayerPos(playerid,x,y,z); | |
387 | GetPlayerFacingAngle(playerid,a); | |
388 | veh = CreateVehicle(509,x+1,y+1,z,a,1,1,10000); | |
389 | PutPlayerInVehicle(playerid, veh, 0); | |
390 | } | |
391 | if(listitem == 1) | |
392 | { | |
393 | if(IsPlayerInAnyVehicle(playerid)) return | |
394 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
395 | new Float:x,Float:y,Float:z,Float:a, veh; | |
396 | GetPlayerPos(playerid,x,y,z); | |
397 | GetPlayerFacingAngle(playerid,a); | |
398 | veh = CreateVehicle(481,x+1,y+1,z,a,1,1,10000); | |
399 | PutPlayerInVehicle(playerid, veh, 0); | |
400 | } | |
401 | if(listitem == 2) | |
402 | { | |
403 | if(IsPlayerInAnyVehicle(playerid)) return | |
404 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
405 | new Float:x,Float:y,Float:z,Float:a, veh; | |
406 | GetPlayerPos(playerid,x,y,z); | |
407 | GetPlayerFacingAngle(playerid,a); | |
408 | veh = CreateVehicle(510,x+1,y+1,z,a,1,1,10000); | |
409 | PutPlayerInVehicle(playerid, veh, 0); | |
410 | } | |
411 | if(listitem == 3) | |
412 | { | |
413 | if(IsPlayerInAnyVehicle(playerid)) return | |
414 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
415 | new Float:x,Float:y,Float:z,Float:a, veh; | |
416 | GetPlayerPos(playerid,x,y,z); | |
417 | GetPlayerFacingAngle(playerid,a); | |
418 | veh = CreateVehicle(462,x+1,y+1,z,a,1,1,10000); | |
419 | PutPlayerInVehicle(playerid, veh, 0); | |
420 | } | |
421 | if(listitem == 4) | |
422 | { | |
423 | if(IsPlayerInAnyVehicle(playerid)) return | |
424 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
425 | new Float:x,Float:y,Float:z,Float:a, veh; | |
426 | GetPlayerPos(playerid,x,y,z); | |
427 | GetPlayerFacingAngle(playerid,a); | |
428 | veh = CreateVehicle(448,x+1,y+1,z,a,1,1,10000); | |
429 | PutPlayerInVehicle(playerid, veh, 0); | |
430 | } | |
431 | if(listitem == 5) | |
432 | { | |
433 | if(IsPlayerInAnyVehicle(playerid)) return | |
434 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
435 | new Float:x,Float:y,Float:z,Float:a, veh; | |
436 | GetPlayerPos(playerid,x,y,z); | |
437 | GetPlayerFacingAngle(playerid,a); | |
438 | veh = CreateVehicle(581,x+1,y+1,z,a,1,1,10000); | |
439 | PutPlayerInVehicle(playerid, veh, 0); | |
440 | } | |
441 | if(listitem == 6) | |
442 | { | |
443 | if(IsPlayerInAnyVehicle(playerid)) return | |
444 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
445 | new Float:x,Float:y,Float:z,Float:a, veh; | |
446 | GetPlayerPos(playerid,x,y,z); | |
447 | GetPlayerFacingAngle(playerid,a); | |
448 | veh = CreateVehicle(522,x+1,y+1,z,a,1,1,10000); | |
449 | PutPlayerInVehicle(playerid, veh, 0); | |
450 | } | |
451 | if(listitem == 7) | |
452 | { | |
453 | if(IsPlayerInAnyVehicle(playerid)) return | |
454 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
455 | new Float:x,Float:y,Float:z,Float:a, veh; | |
456 | GetPlayerPos(playerid,x,y,z); | |
457 | GetPlayerFacingAngle(playerid,a); | |
458 | veh = CreateVehicle(461,x+1,y+1,z,a,1,1,10000); | |
459 | PutPlayerInVehicle(playerid, veh, 0); | |
460 | } | |
461 | if(listitem == 8) | |
462 | { | |
463 | if(IsPlayerInAnyVehicle(playerid)) return | |
464 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
465 | new Float:x,Float:y,Float:z,Float:a, veh; | |
466 | GetPlayerPos(playerid,x,y,z); | |
467 | GetPlayerFacingAngle(playerid,a); | |
468 | veh = CreateVehicle(521,x+1,y+1,z,a,1,1,10000); | |
469 | PutPlayerInVehicle(playerid, veh, 0); | |
470 | } | |
471 | if(listitem == 9) | |
472 | { | |
473 | if(IsPlayerInAnyVehicle(playerid)) return | |
474 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
475 | new Float:x,Float:y,Float:z,Float:a, veh; | |
476 | GetPlayerPos(playerid,x,y,z); | |
477 | GetPlayerFacingAngle(playerid,a); | |
478 | veh = CreateVehicle(523,x+1,y+1,z,a,1,1,10000); | |
479 | PutPlayerInVehicle(playerid, veh, 0); | |
480 | } | |
481 | if(listitem == 10) | |
482 | { | |
483 | if(IsPlayerInAnyVehicle(playerid)) return | |
484 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
485 | new Float:x,Float:y,Float:z,Float:a, veh; | |
486 | GetPlayerPos(playerid,x,y,z); | |
487 | GetPlayerFacingAngle(playerid,a); | |
488 | veh = CreateVehicle(463,x+1,y+1,z,a,1,1,10000); | |
489 | PutPlayerInVehicle(playerid, veh, 0); | |
490 | } | |
491 | if(listitem == 11) | |
492 | { | |
493 | if(IsPlayerInAnyVehicle(playerid)) return | |
494 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
495 | new Float:x,Float:y,Float:z,Float:a, veh; | |
496 | GetPlayerPos(playerid,x,y,z); | |
497 | GetPlayerFacingAngle(playerid,a); | |
498 | veh = CreateVehicle(586,x+1,y+1,z,a,1,1,10000); | |
499 | PutPlayerInVehicle(playerid, veh, 0); | |
500 | } | |
501 | if(listitem == 12) | |
502 | { | |
503 | if(IsPlayerInAnyVehicle(playerid)) return | |
504 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
505 | new Float:x,Float:y,Float:z,Float:a, veh; | |
506 | GetPlayerPos(playerid,x,y,z); | |
507 | GetPlayerFacingAngle(playerid,a); | |
508 | veh = CreateVehicle(468,x+1,y+1,z,a,1,1,10000); | |
509 | PutPlayerInVehicle(playerid, veh, 0); | |
510 | } | |
511 | if(listitem == 13) | |
512 | { | |
513 | if(IsPlayerInAnyVehicle(playerid)) return | |
514 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
515 | new Float:x,Float:y,Float:z,Float:a, veh; | |
516 | GetPlayerPos(playerid,x,y,z); | |
517 | GetPlayerFacingAngle(playerid,a); | |
518 | veh = CreateVehicle(471,x+1,y+1,z,a,1,1,10000); | |
519 | PutPlayerInVehicle(playerid, veh, 0); | |
520 | } | |
521 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
522 | { | |
523 | DestroyVehicle(curveh[playerid]); | |
524 | } | |
525 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
526 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
527 | } | |
528 | else | |
529 | { | |
530 | ||
531 | ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä"); | |
532 | ||
533 | } | |
534 | return 1; | |
535 | } | |
536 | if(dialogid == 2014) | |
537 | { | |
538 | if(response) | |
539 | { | |
540 | if(listitem == 0) | |
541 | { | |
542 | ShowPlayerDialog(playerid, 2048, DIALOG_STYLE_LIST, "Convertibles", "Comet(trans.)\nFeltzer(trans.)\nStallion(trans.)\nWindsor(trans.)", "Îê", "Íàçàä"); | |
543 | } | |
544 | if(listitem == 1) | |
545 | { | |
546 | ShowPlayerDialog(playerid, 2049, DIALOG_STYLE_LIST, "Industrial", "Benson\nBobcat(trans.)\nBurrito\nBoxville\nBoxburg\nCement Truck\nDFT-30\nFlatbed\nLinerunner\nMule\nNewsvan\nPacker\nPetrol tanker\nPicador(trans.)\nPony\nRoadtrain\nRumpo\nSadler\nSadler-shit\nTopfun\nTractor\nTrashmaster\nUtility Van\nWalton(trans.)\nYankee\nYosemite", "Îê", "Íàçàä"); | |
547 | } | |
548 | if(listitem == 2) | |
549 | { | |
550 | ShowPlayerDialog(playerid, 2050, DIALOG_STYLE_LIST, "Lowrides", "Blade(loco.)\nBroadway(loco.)\nRemington(loco.)\nSavanna(loco.)\nSlamvan(loco.)\nTahoma(trans.)\nTornado(loco.)\nVoodoo(loco.)", "Îê", "Íàçàä"); | |
551 | } | |
552 | if(listitem == 3) | |
553 | { | |
554 | ShowPlayerDialog(playerid, 2051, DIALOG_STYLE_LIST, "Off road", "Bandito\nInjection(trans.)\nDune\nHuntley(trans.)\nLandstalker(trans.)\nMesa(trans.)\nMonster\nMonster A\nMonster B\nPatriot\nRancher(trans.)\nRancher 2(trans.)\nSandking", "Îê", "Íàçàä"); | |
555 | } | |
556 | if(listitem == 4) | |
557 | { | |
558 | ShowPlayerDialog(playerid, 2052, DIALOG_STYLE_LIST, "Public Service", "Ambulance\nBarracks\nBus\nCabbie(trans.)\nCouch\nCop Bike\nEnforcer\nRancher\nFBI truck\nFiretruck\nFiretruck 2\nLS Police Car\nLV Police Car\nSF Police Car\nRanger\nRhino\nSWAT\nTaxi(trans.)", "Îê", "Íàçàä"); | |
559 | } | |
560 | if(listitem == 5) | |
561 | { | |
562 | new dialogbox[3200]; | |
563 | strcat(dialogbox,"Admiral(trans.)\nBlooding Banger\nBravura(trans.)\nBuccaneer(trans.)\nCadrona(trans.)\nClover(trans.)\nElegant(trans.)\nElegy(arch.)\nEmperror(trans.)\nEsperanto(trans.)\nFortune(trans.)\nGlendale-Shit\nGlendale(trans.)\nGreenwood(trans.)\nHermes(trans.)\nIntruder(trans.)\nMajestic(trans.)\n"); | |
564 | strcat(dialogbox,"Manana(trans.)\nMerit(trans.)\nNebula(trans.)\nOceanic(trans.)\nPremier(trans.)\nPrevio(trans.)\nPrimo(trans.)\nSentinel(trans.)\nStafford(trans.)\nSultan(arch.)\nSunrise(trans.)\nTampa(trans.)\nVincent(trans.)\nVirgo(trans.)\nWillard(trans.)\nWashington(trans.)"); | |
565 | ShowPlayerDialog(playerid, 2053, DIALOG_STYLE_LIST, "Saloons", dialogbox, "Îê", "Íàçàä"); | |
566 | } | |
567 | if(listitem == 6) | |
568 | { | |
569 | ShowPlayerDialog(playerid, 2054, DIALOG_STYLE_LIST, "Sport", "Alpha(trans.)\nBanshee(trans.)\nBlista compact(trans.)\nBuffalo(trans.)\nBullet(trans.)\nCheetah(trans.)\nClub(trans.)\nEuros(trans.)\nFlash(arch.)\nHotring 1\nHotring 2\nHotring 3\nInfernus(trans.)\nJester(arch.)\nPhoenix(trans.)\nSabre(trans.)\nSuper GT(trans.)\nTurismo(trans.)\nUranus(arch.)\nZR-350(trans.)", "Îê", "Íàçàä"); | |
570 | } | |
571 | if(listitem == 7) | |
572 | { | |
573 | ShowPlayerDialog(playerid, 2055, DIALOG_STYLE_LIST, "Wagons", "Moonbeam(trans.)\nPerenniel(trans.)\nRegina(trans.)\nSolair(trans.)\nStratum(trans.)", "Îê", "Íàçàä"); | |
574 | } | |
575 | if(listitem == 8) | |
576 | { | |
577 | ShowPlayerDialog(playerid, 2056, DIALOG_STYLE_LIST, "Unique", "Baggage\nCaddy\nCamper\nCombine Harvester\nDozer\nDumper\nForklift\nHotknife\nHustler(trans.)\nHotdog\nJourney\nKart\nMower\nMr.Whoopee\nRomero(trans.)\nSecuricar\nStretch(trans.)\nSweeper\nTowtruck\nTug\nVortex", "Îê", "Íàçàä"); | |
578 | } | |
579 | } | |
580 | else | |
581 | { | |
582 | ||
583 | ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä"); | |
584 | ||
585 | } | |
586 | return 1; | |
587 | } | |
588 | if(dialogid == 2015) | |
589 | { | |
590 | if(response) | |
591 | { | |
592 | if(listitem == 0) | |
593 | { | |
594 | if(IsPlayerInAnyVehicle(playerid)) return | |
595 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
596 | new Float:x,Float:y,Float:z,Float:a, veh; | |
597 | GetPlayerPos(playerid,x,y,z); | |
598 | GetPlayerFacingAngle(playerid,a); | |
599 | veh = CreateVehicle(472,x+1,y+1,z,a,1,1,10000); | |
600 | PutPlayerInVehicle(playerid, veh, 0); | |
601 | } | |
602 | if(listitem == 1) | |
603 | { | |
604 | if(IsPlayerInAnyVehicle(playerid)) return | |
605 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
606 | new Float:x,Float:y,Float:z,Float:a, veh; | |
607 | GetPlayerPos(playerid,x,y,z); | |
608 | GetPlayerFacingAngle(playerid,a); | |
609 | veh = CreateVehicle(473,x+1,y+1,z,a,1,1,10000); | |
610 | PutPlayerInVehicle(playerid, veh, 0); | |
611 | } | |
612 | if(listitem == 2) | |
613 | { | |
614 | if(IsPlayerInAnyVehicle(playerid)) return | |
615 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
616 | new Float:x,Float:y,Float:z,Float:a, veh; | |
617 | GetPlayerPos(playerid,x,y,z); | |
618 | GetPlayerFacingAngle(playerid,a); | |
619 | veh = CreateVehicle(452,x+1,y+1,z,a,1,1,10000); | |
620 | PutPlayerInVehicle(playerid, veh, 0); | |
621 | } | |
622 | if(listitem == 3) | |
623 | { | |
624 | if(IsPlayerInAnyVehicle(playerid)) return | |
625 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
626 | new Float:x,Float:y,Float:z,Float:a, veh; | |
627 | GetPlayerPos(playerid,x,y,z); | |
628 | GetPlayerFacingAngle(playerid,a); | |
629 | veh = CreateVehicle(493,x+1,y+1,z,a,1,1,10000); | |
630 | PutPlayerInVehicle(playerid, veh, 0); | |
631 | } | |
632 | if(listitem == 4) | |
633 | { | |
634 | if(IsPlayerInAnyVehicle(playerid)) return | |
635 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
636 | new Float:x,Float:y,Float:z,Float:a, veh; | |
637 | GetPlayerPos(playerid,x,y,z); | |
638 | GetPlayerFacingAngle(playerid,a); | |
639 | veh = CreateVehicle(484,x+1,y+1,z,a,1,1,10000); | |
640 | PutPlayerInVehicle(playerid, veh, 0); | |
641 | } | |
642 | if(listitem == 5) | |
643 | { | |
644 | if(IsPlayerInAnyVehicle(playerid)) return | |
645 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
646 | new Float:x,Float:y,Float:z,Float:a, veh; | |
647 | GetPlayerPos(playerid,x,y,z); | |
648 | GetPlayerFacingAngle(playerid,a); | |
649 | veh = CreateVehicle(595,x+1,y+1,z,a,1,1,10000); | |
650 | PutPlayerInVehicle(playerid, veh, 0); | |
651 | } | |
652 | if(listitem == 6) | |
653 | { | |
654 | if(IsPlayerInAnyVehicle(playerid)) return | |
655 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
656 | new Float:x,Float:y,Float:z,Float:a, veh; | |
657 | GetPlayerPos(playerid,x,y,z); | |
658 | GetPlayerFacingAngle(playerid,a); | |
659 | veh = CreateVehicle(430,x+1,y+1,z,a,1,1,10000); | |
660 | PutPlayerInVehicle(playerid, veh, 0); | |
661 | } | |
662 | if(listitem == 7) | |
663 | { | |
664 | if(IsPlayerInAnyVehicle(playerid)) return | |
665 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
666 | new Float:x,Float:y,Float:z,Float:a, veh; | |
667 | GetPlayerPos(playerid,x,y,z); | |
668 | GetPlayerFacingAngle(playerid,a); | |
669 | veh = CreateVehicle(453,x+1,y+1,z,a,1,1,10000); | |
670 | PutPlayerInVehicle(playerid, veh, 0); | |
671 | } | |
672 | if(listitem == 8) | |
673 | { | |
674 | if(IsPlayerInAnyVehicle(playerid)) return | |
675 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
676 | new Float:x,Float:y,Float:z,Float:a, veh; | |
677 | GetPlayerPos(playerid,x,y,z); | |
678 | GetPlayerFacingAngle(playerid,a); | |
679 | veh = CreateVehicle(446,x+1,y+1,z,a,1,1,10000); | |
680 | PutPlayerInVehicle(playerid, veh, 0); | |
681 | } | |
682 | if(listitem == 9) | |
683 | { | |
684 | if(IsPlayerInAnyVehicle(playerid)) return | |
685 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
686 | new Float:x,Float:y,Float:z,Float:a, veh; | |
687 | GetPlayerPos(playerid,x,y,z); | |
688 | GetPlayerFacingAngle(playerid,a); | |
689 | veh = CreateVehicle(454,x+1,y+1,z,a,1,1,10000); | |
690 | PutPlayerInVehicle(playerid, veh, 0); | |
691 | } | |
692 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
693 | { | |
694 | DestroyVehicle(curveh[playerid]); | |
695 | } | |
696 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
697 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
698 | } | |
699 | else | |
700 | { | |
701 | ||
702 | ShowPlayerDialog(playerid, 2009, DIALOG_STYLE_LIST, "Vehicles", "{FFFFFF}Planes\n{FFFFFF}Helicopters\n{FFFFFF}Bikes\n{FFFFFF}Cars\n{FFFFFF}Boats\n{FFFFFF}RC vehicles", "Îê", "Íàçàä"); | |
703 | ||
704 | } | |
705 | return 1; | |
706 | } | |
707 | if(dialogid == 2048) | |
708 | { | |
709 | if(response) | |
710 | { | |
711 | if(listitem == 0) | |
712 | { | |
713 | if(IsPlayerInAnyVehicle(playerid)) return | |
714 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
715 | new Float:x,Float:y,Float:z,Float:a, veh; | |
716 | GetPlayerPos(playerid,x,y,z); | |
717 | GetPlayerFacingAngle(playerid,a); | |
718 | veh = CreateVehicle(480,x+1,y+1,z,a,1,1,10000); | |
719 | PutPlayerInVehicle(playerid, veh, 0); | |
720 | } | |
721 | if(listitem == 1) | |
722 | { | |
723 | if(IsPlayerInAnyVehicle(playerid)) return | |
724 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
725 | new Float:x,Float:y,Float:z,Float:a, veh; | |
726 | GetPlayerPos(playerid,x,y,z); | |
727 | GetPlayerFacingAngle(playerid,a); | |
728 | veh = CreateVehicle(533,x+1,y+1,z,a,1,1,10000); | |
729 | PutPlayerInVehicle(playerid, veh, 0); | |
730 | } | |
731 | if(listitem == 2) | |
732 | { | |
733 | if(IsPlayerInAnyVehicle(playerid)) return | |
734 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
735 | new Float:x,Float:y,Float:z,Float:a, veh; | |
736 | GetPlayerPos(playerid,x,y,z); | |
737 | GetPlayerFacingAngle(playerid,a); | |
738 | veh = CreateVehicle(439,x+1,y+1,z,a,1,1,10000); | |
739 | PutPlayerInVehicle(playerid, veh, 0); | |
740 | } | |
741 | if(listitem == 3) | |
742 | { | |
743 | if(IsPlayerInAnyVehicle(playerid)) return | |
744 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
745 | new Float:x,Float:y,Float:z,Float:a, veh; | |
746 | GetPlayerPos(playerid,x,y,z); | |
747 | GetPlayerFacingAngle(playerid,a); | |
748 | veh = CreateVehicle(555,x+1,y+1,z,a,1,1,10000); | |
749 | PutPlayerInVehicle(playerid, veh, 0); | |
750 | } | |
751 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
752 | { | |
753 | DestroyVehicle(curveh[playerid]); | |
754 | } | |
755 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
756 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
757 | } | |
758 | else | |
759 | { | |
760 | ||
761 | ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä"); | |
762 | ||
763 | } | |
764 | return 1; | |
765 | } | |
766 | if(dialogid == 2049) | |
767 | { | |
768 | if(response) | |
769 | { | |
770 | if(listitem == 0) | |
771 | { | |
772 | if(IsPlayerInAnyVehicle(playerid)) return | |
773 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
774 | new Float:x,Float:y,Float:z,Float:a, veh; | |
775 | GetPlayerPos(playerid,x,y,z); | |
776 | GetPlayerFacingAngle(playerid,a); | |
777 | veh = CreateVehicle(499,x+1,y+1,z,a,1,1,10000); | |
778 | PutPlayerInVehicle(playerid, veh, 0); | |
779 | } | |
780 | if(listitem == 1) | |
781 | { | |
782 | if(IsPlayerInAnyVehicle(playerid)) return | |
783 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
784 | new Float:x,Float:y,Float:z,Float:a, veh; | |
785 | GetPlayerPos(playerid,x,y,z); | |
786 | GetPlayerFacingAngle(playerid,a); | |
787 | veh = CreateVehicle(422,x+1,y+1,z,a,1,1,10000); | |
788 | PutPlayerInVehicle(playerid, veh, 0); | |
789 | } | |
790 | if(listitem == 2) | |
791 | { | |
792 | if(IsPlayerInAnyVehicle(playerid)) return | |
793 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
794 | new Float:x,Float:y,Float:z,Float:a, veh; | |
795 | GetPlayerPos(playerid,x,y,z); | |
796 | GetPlayerFacingAngle(playerid,a); | |
797 | veh = CreateVehicle(482,x+1,y+1,z,a,1,1,10000); | |
798 | PutPlayerInVehicle(playerid, veh, 0); | |
799 | } | |
800 | if(listitem == 3) | |
801 | { | |
802 | if(IsPlayerInAnyVehicle(playerid)) return | |
803 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
804 | new Float:x,Float:y,Float:z,Float:a, veh; | |
805 | GetPlayerPos(playerid,x,y,z); | |
806 | GetPlayerFacingAngle(playerid,a); | |
807 | veh = CreateVehicle(498,x+1,y+1,z,a,1,1,10000); | |
808 | PutPlayerInVehicle(playerid, veh, 0); | |
809 | } | |
810 | if(listitem == 4) | |
811 | { | |
812 | if(IsPlayerInAnyVehicle(playerid)) return | |
813 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
814 | new Float:x,Float:y,Float:z,Float:a, veh; | |
815 | GetPlayerPos(playerid,x,y,z); | |
816 | GetPlayerFacingAngle(playerid,a); | |
817 | veh = CreateVehicle(609,x+1,y+1,z,a,1,1,10000); | |
818 | PutPlayerInVehicle(playerid, veh, 0); | |
819 | } | |
820 | if(listitem == 5) | |
821 | { | |
822 | if(IsPlayerInAnyVehicle(playerid)) return | |
823 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
824 | new Float:x,Float:y,Float:z,Float:a, veh; | |
825 | GetPlayerPos(playerid,x,y,z); | |
826 | GetPlayerFacingAngle(playerid,a); | |
827 | veh = CreateVehicle(524,x+1,y+1,z,a,1,1,10000); | |
828 | PutPlayerInVehicle(playerid, veh, 0); | |
829 | } | |
830 | if(listitem == 6) | |
831 | { | |
832 | if(IsPlayerInAnyVehicle(playerid)) return | |
833 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
834 | new Float:x,Float:y,Float:z,Float:a, veh; | |
835 | GetPlayerPos(playerid,x,y,z); | |
836 | GetPlayerFacingAngle(playerid,a); | |
837 | veh = CreateVehicle(579,x+1,y+1,z,a,1,1,10000); | |
838 | PutPlayerInVehicle(playerid, veh, 0); | |
839 | } | |
840 | if(listitem == 7) | |
841 | { | |
842 | if(IsPlayerInAnyVehicle(playerid)) return | |
843 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
844 | new Float:x,Float:y,Float:z,Float:a, veh; | |
845 | GetPlayerPos(playerid,x,y,z); | |
846 | GetPlayerFacingAngle(playerid,a); | |
847 | veh = CreateVehicle(455,x+1,y+1,z,a,1,1,10000); | |
848 | PutPlayerInVehicle(playerid, veh, 0); | |
849 | } | |
850 | if(listitem == 8) | |
851 | { | |
852 | if(IsPlayerInAnyVehicle(playerid)) return | |
853 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
854 | new Float:x,Float:y,Float:z,Float:a, veh; | |
855 | GetPlayerPos(playerid,x,y,z); | |
856 | GetPlayerFacingAngle(playerid,a); | |
857 | veh = CreateVehicle(403,x+1,y+1,z,a,1,1,10000); | |
858 | PutPlayerInVehicle(playerid, veh, 0); | |
859 | } | |
860 | if(listitem == 9) | |
861 | { | |
862 | if(IsPlayerInAnyVehicle(playerid)) return | |
863 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
864 | new Float:x,Float:y,Float:z,Float:a, veh; | |
865 | GetPlayerPos(playerid,x,y,z); | |
866 | GetPlayerFacingAngle(playerid,a); | |
867 | veh = CreateVehicle(414,x+1,y+1,z,a,1,1,10000); | |
868 | PutPlayerInVehicle(playerid, veh, 0); | |
869 | } | |
870 | if(listitem == 10) | |
871 | { | |
872 | if(IsPlayerInAnyVehicle(playerid)) return | |
873 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
874 | new Float:x,Float:y,Float:z,Float:a, veh; | |
875 | GetPlayerPos(playerid,x,y,z); | |
876 | GetPlayerFacingAngle(playerid,a); | |
877 | veh = CreateVehicle(582,x+1,y+1,z,a,1,1,10000); | |
878 | PutPlayerInVehicle(playerid, veh, 0); | |
879 | } | |
880 | if(listitem == 11) | |
881 | { | |
882 | if(IsPlayerInAnyVehicle(playerid)) return | |
883 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
884 | new Float:x,Float:y,Float:z,Float:a, veh; | |
885 | GetPlayerPos(playerid,x,y,z); | |
886 | GetPlayerFacingAngle(playerid,a); | |
887 | veh = CreateVehicle(443,x+1,y+1,z,a,1,1,10000); | |
888 | PutPlayerInVehicle(playerid, veh, 0); | |
889 | } | |
890 | if(listitem == 12) | |
891 | { | |
892 | if(IsPlayerInAnyVehicle(playerid)) return | |
893 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
894 | new Float:x,Float:y,Float:z,Float:a, veh; | |
895 | GetPlayerPos(playerid,x,y,z); | |
896 | GetPlayerFacingAngle(playerid,a); | |
897 | veh = CreateVehicle(514,x+1,y+1,z,a,1,1,10000); | |
898 | PutPlayerInVehicle(playerid, veh, 0); | |
899 | } | |
900 | if(listitem == 13) | |
901 | { | |
902 | if(IsPlayerInAnyVehicle(playerid)) return | |
903 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
904 | new Float:x,Float:y,Float:z,Float:a, veh; | |
905 | GetPlayerPos(playerid,x,y,z); | |
906 | GetPlayerFacingAngle(playerid,a); | |
907 | veh = CreateVehicle(600,x+1,y+1,z,a,1,1,10000); | |
908 | PutPlayerInVehicle(playerid, veh, 0); | |
909 | } | |
910 | if(listitem == 14) | |
911 | { | |
912 | if(IsPlayerInAnyVehicle(playerid)) return | |
913 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
914 | new Float:x,Float:y,Float:z,Float:a, veh; | |
915 | GetPlayerPos(playerid,x,y,z); | |
916 | GetPlayerFacingAngle(playerid,a); | |
917 | veh = CreateVehicle(413,x+1,y+1,z,a,1,1,10000); | |
918 | PutPlayerInVehicle(playerid, veh, 0); | |
919 | } | |
920 | if(listitem == 15) | |
921 | { | |
922 | if(IsPlayerInAnyVehicle(playerid)) return | |
923 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
924 | new Float:x,Float:y,Float:z,Float:a, veh; | |
925 | GetPlayerPos(playerid,x,y,z); | |
926 | GetPlayerFacingAngle(playerid,a); | |
927 | veh = CreateVehicle(515,x+1,y+1,z,a,1,1,10000); | |
928 | PutPlayerInVehicle(playerid, veh, 0); | |
929 | } | |
930 | if(listitem == 16) | |
931 | { | |
932 | if(IsPlayerInAnyVehicle(playerid)) return | |
933 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
934 | new Float:x,Float:y,Float:z,Float:a, veh; | |
935 | GetPlayerPos(playerid,x,y,z); | |
936 | GetPlayerFacingAngle(playerid,a); | |
937 | veh = CreateVehicle(440,x+1,y+1,z,a,1,1,10000); | |
938 | PutPlayerInVehicle(playerid, veh, 0); | |
939 | } | |
940 | if(listitem == 17) | |
941 | { | |
942 | if(IsPlayerInAnyVehicle(playerid)) return | |
943 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
944 | new Float:x,Float:y,Float:z,Float:a, veh; | |
945 | GetPlayerPos(playerid,x,y,z); | |
946 | GetPlayerFacingAngle(playerid,a); | |
947 | veh = CreateVehicle(543,x+1,y+1,z,a,1,1,10000); | |
948 | PutPlayerInVehicle(playerid, veh, 0); | |
949 | } | |
950 | if(listitem == 18) | |
951 | { | |
952 | if(IsPlayerInAnyVehicle(playerid)) return | |
953 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
954 | new Float:x,Float:y,Float:z,Float:a, veh; | |
955 | GetPlayerPos(playerid,x,y,z); | |
956 | GetPlayerFacingAngle(playerid,a); | |
957 | veh = CreateVehicle(605,x+1,y+1,z,a,1,1,10000); | |
958 | PutPlayerInVehicle(playerid, veh, 0); | |
959 | } | |
960 | if(listitem == 19) | |
961 | { | |
962 | if(IsPlayerInAnyVehicle(playerid)) return | |
963 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
964 | new Float:x,Float:y,Float:z,Float:a, veh; | |
965 | GetPlayerPos(playerid,x,y,z); | |
966 | GetPlayerFacingAngle(playerid,a); | |
967 | veh = CreateVehicle(459,x+1,y+1,z,a,1,1,10000); | |
968 | PutPlayerInVehicle(playerid, veh, 0); | |
969 | } | |
970 | if(listitem == 20) | |
971 | { | |
972 | if(IsPlayerInAnyVehicle(playerid)) return | |
973 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
974 | new Float:x,Float:y,Float:z,Float:a, veh; | |
975 | GetPlayerPos(playerid,x,y,z); | |
976 | GetPlayerFacingAngle(playerid,a); | |
977 | veh = CreateVehicle(531,x+1,y+1,z,a,1,1,10000); | |
978 | PutPlayerInVehicle(playerid, veh, 0); | |
979 | } | |
980 | if(listitem == 21) | |
981 | { | |
982 | if(IsPlayerInAnyVehicle(playerid)) return | |
983 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
984 | new Float:x,Float:y,Float:z,Float:a, veh; | |
985 | GetPlayerPos(playerid,x,y,z); | |
986 | GetPlayerFacingAngle(playerid,a); | |
987 | veh = CreateVehicle(408,x+1,y+1,z,a,1,1,10000); | |
988 | PutPlayerInVehicle(playerid, veh, 0); | |
989 | } | |
990 | if(listitem == 22) | |
991 | { | |
992 | if(IsPlayerInAnyVehicle(playerid)) return | |
993 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
994 | new Float:x,Float:y,Float:z,Float:a, veh; | |
995 | GetPlayerPos(playerid,x,y,z); | |
996 | GetPlayerFacingAngle(playerid,a); | |
997 | veh = CreateVehicle(552,x+1,y+1,z,a,1,1,10000); | |
998 | PutPlayerInVehicle(playerid, veh, 0); | |
999 | } | |
1000 | if(listitem == 23) | |
1001 | { | |
1002 | if(IsPlayerInAnyVehicle(playerid)) return | |
1003 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1004 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1005 | GetPlayerPos(playerid,x,y,z); | |
1006 | GetPlayerFacingAngle(playerid,a); | |
1007 | veh = CreateVehicle(478,x+1,y+1,z,a,1,1,10000); | |
1008 | PutPlayerInVehicle(playerid, veh, 0); | |
1009 | } | |
1010 | if(listitem == 24) | |
1011 | { | |
1012 | if(IsPlayerInAnyVehicle(playerid)) return | |
1013 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1014 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1015 | GetPlayerPos(playerid,x,y,z); | |
1016 | GetPlayerFacingAngle(playerid,a); | |
1017 | veh = CreateVehicle(456,x+1,y+1,z,a,1,1,10000); | |
1018 | PutPlayerInVehicle(playerid, veh, 0); | |
1019 | } | |
1020 | if(listitem == 25) | |
1021 | { | |
1022 | if(IsPlayerInAnyVehicle(playerid)) return | |
1023 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1024 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1025 | GetPlayerPos(playerid,x,y,z); | |
1026 | GetPlayerFacingAngle(playerid,a); | |
1027 | veh = CreateVehicle(554,x+1,y+1,z,a,1,1,10000); | |
1028 | PutPlayerInVehicle(playerid, veh, 0); | |
1029 | } | |
1030 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
1031 | { | |
1032 | DestroyVehicle(curveh[playerid]); | |
1033 | } | |
1034 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
1035 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
1036 | } | |
1037 | else | |
1038 | { | |
1039 | ||
1040 | ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä"); | |
1041 | ||
1042 | } | |
1043 | return 1; | |
1044 | } | |
1045 | if(dialogid == 2050) | |
1046 | { | |
1047 | if(response) | |
1048 | { | |
1049 | if(listitem == 0) | |
1050 | { | |
1051 | if(IsPlayerInAnyVehicle(playerid)) return | |
1052 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1053 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1054 | GetPlayerPos(playerid,x,y,z); | |
1055 | GetPlayerFacingAngle(playerid,a); | |
1056 | veh = CreateVehicle(536,x+1,y+1,z,a,1,1,10000); | |
1057 | PutPlayerInVehicle(playerid, veh, 0); | |
1058 | } | |
1059 | if(listitem == 1) | |
1060 | { | |
1061 | if(IsPlayerInAnyVehicle(playerid)) return | |
1062 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1063 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1064 | GetPlayerPos(playerid,x,y,z); | |
1065 | GetPlayerFacingAngle(playerid,a); | |
1066 | veh = CreateVehicle(575,x+1,y+1,z,a,1,1,10000); | |
1067 | PutPlayerInVehicle(playerid, veh, 0); | |
1068 | } | |
1069 | if(listitem == 2) | |
1070 | { | |
1071 | if(IsPlayerInAnyVehicle(playerid)) return | |
1072 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1073 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1074 | GetPlayerPos(playerid,x,y,z); | |
1075 | GetPlayerFacingAngle(playerid,a); | |
1076 | veh = CreateVehicle(534,x+1,y+1,z,a,1,1,10000); | |
1077 | PutPlayerInVehicle(playerid, veh, 0); | |
1078 | } | |
1079 | if(listitem == 3) | |
1080 | { | |
1081 | if(IsPlayerInAnyVehicle(playerid)) return | |
1082 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1083 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1084 | GetPlayerPos(playerid,x,y,z); | |
1085 | GetPlayerFacingAngle(playerid,a); | |
1086 | veh = CreateVehicle(567,x+1,y+1,z,a,1,1,10000); | |
1087 | PutPlayerInVehicle(playerid, veh, 0); | |
1088 | } | |
1089 | if(listitem == 4) | |
1090 | { | |
1091 | if(IsPlayerInAnyVehicle(playerid)) return | |
1092 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1093 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1094 | GetPlayerPos(playerid,x,y,z); | |
1095 | GetPlayerFacingAngle(playerid,a); | |
1096 | veh = CreateVehicle(535,x+1,y+1,z,a,1,1,10000); | |
1097 | PutPlayerInVehicle(playerid, veh, 0); | |
1098 | } | |
1099 | if(listitem == 5) | |
1100 | { | |
1101 | if(IsPlayerInAnyVehicle(playerid)) return | |
1102 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1103 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1104 | GetPlayerPos(playerid,x,y,z); | |
1105 | GetPlayerFacingAngle(playerid,a); | |
1106 | veh = CreateVehicle(566,x+1,y+1,z,a,1,1,10000); | |
1107 | PutPlayerInVehicle(playerid, veh, 0); | |
1108 | } | |
1109 | if(listitem == 6) | |
1110 | { | |
1111 | if(IsPlayerInAnyVehicle(playerid)) return | |
1112 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1113 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1114 | GetPlayerPos(playerid,x,y,z); | |
1115 | GetPlayerFacingAngle(playerid,a); | |
1116 | veh = CreateVehicle(576,x+1,y+1,z,a,1,1,10000); | |
1117 | PutPlayerInVehicle(playerid, veh, 0); | |
1118 | } | |
1119 | if(listitem == 7) | |
1120 | { | |
1121 | if(IsPlayerInAnyVehicle(playerid)) return | |
1122 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1123 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1124 | GetPlayerPos(playerid,x,y,z); | |
1125 | GetPlayerFacingAngle(playerid,a); | |
1126 | veh = CreateVehicle(412,x+1,y+1,z,a,1,1,10000); | |
1127 | PutPlayerInVehicle(playerid, veh, 0); | |
1128 | } | |
1129 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
1130 | { | |
1131 | DestroyVehicle(curveh[playerid]); | |
1132 | } | |
1133 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
1134 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
1135 | } | |
1136 | else | |
1137 | { | |
1138 | ||
1139 | ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä"); | |
1140 | ||
1141 | } | |
1142 | return 1; | |
1143 | } | |
1144 | if(dialogid == 2051) | |
1145 | { | |
1146 | if(response) | |
1147 | { | |
1148 | if(listitem == 0) | |
1149 | { | |
1150 | if(IsPlayerInAnyVehicle(playerid)) return | |
1151 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1152 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1153 | GetPlayerPos(playerid,x,y,z); | |
1154 | GetPlayerFacingAngle(playerid,a); | |
1155 | veh = CreateVehicle(568,x+1,y+1,z,a,1,1,10000); | |
1156 | PutPlayerInVehicle(playerid, veh, 0); | |
1157 | } | |
1158 | if(listitem == 1) | |
1159 | { | |
1160 | if(IsPlayerInAnyVehicle(playerid)) return | |
1161 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1162 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1163 | GetPlayerPos(playerid,x,y,z); | |
1164 | GetPlayerFacingAngle(playerid,a); | |
1165 | veh = CreateVehicle(424,x+1,y+1,z,a,1,1,10000); | |
1166 | PutPlayerInVehicle(playerid, veh, 0); | |
1167 | } | |
1168 | if(listitem == 2) | |
1169 | { | |
1170 | if(IsPlayerInAnyVehicle(playerid)) return | |
1171 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1172 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1173 | GetPlayerPos(playerid,x,y,z); | |
1174 | GetPlayerFacingAngle(playerid,a); | |
1175 | veh = CreateVehicle(574,x+1,y+1,z,a,1,1,10000); | |
1176 | PutPlayerInVehicle(playerid, veh, 0); | |
1177 | } | |
1178 | if(listitem == 3) | |
1179 | { | |
1180 | if(IsPlayerInAnyVehicle(playerid)) return | |
1181 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1182 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1183 | GetPlayerPos(playerid,x,y,z); | |
1184 | GetPlayerFacingAngle(playerid,a); | |
1185 | veh = CreateVehicle(579,x+1,y+1,z,a,1,1,10000); | |
1186 | PutPlayerInVehicle(playerid, veh, 0); | |
1187 | } | |
1188 | if(listitem == 4) | |
1189 | { | |
1190 | if(IsPlayerInAnyVehicle(playerid)) return | |
1191 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1192 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1193 | GetPlayerPos(playerid,x,y,z); | |
1194 | GetPlayerFacingAngle(playerid,a); | |
1195 | veh = CreateVehicle(400,x+1,y+1,z,a,1,1,10000); | |
1196 | PutPlayerInVehicle(playerid, veh, 0); | |
1197 | } | |
1198 | if(listitem == 5) | |
1199 | { | |
1200 | if(IsPlayerInAnyVehicle(playerid)) return | |
1201 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1202 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1203 | GetPlayerPos(playerid,x,y,z); | |
1204 | GetPlayerFacingAngle(playerid,a); | |
1205 | veh = CreateVehicle(500,x+1,y+1,z,a,1,1,10000); | |
1206 | PutPlayerInVehicle(playerid, veh, 0); | |
1207 | } | |
1208 | if(listitem == 6) | |
1209 | { | |
1210 | if(IsPlayerInAnyVehicle(playerid)) return | |
1211 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1212 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1213 | GetPlayerPos(playerid,x,y,z); | |
1214 | GetPlayerFacingAngle(playerid,a); | |
1215 | veh = CreateVehicle(444,x+1,y+1,z,a,1,1,10000); | |
1216 | PutPlayerInVehicle(playerid, veh, 0); | |
1217 | } | |
1218 | if(listitem == 7) | |
1219 | { | |
1220 | if(IsPlayerInAnyVehicle(playerid)) return | |
1221 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1222 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1223 | GetPlayerPos(playerid,x,y,z); | |
1224 | GetPlayerFacingAngle(playerid,a); | |
1225 | veh = CreateVehicle(556,x+1,y+1,z,a,1,1,10000); | |
1226 | PutPlayerInVehicle(playerid, veh, 0); | |
1227 | } | |
1228 | if(listitem == 8) | |
1229 | { | |
1230 | if(IsPlayerInAnyVehicle(playerid)) return | |
1231 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1232 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1233 | GetPlayerPos(playerid,x,y,z); | |
1234 | GetPlayerFacingAngle(playerid,a); | |
1235 | veh = CreateVehicle(557,x+1,y+1,z,a,1,1,10000); | |
1236 | PutPlayerInVehicle(playerid, veh, 0); | |
1237 | } | |
1238 | if(listitem == 9) | |
1239 | { | |
1240 | if(IsPlayerInAnyVehicle(playerid)) return | |
1241 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1242 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1243 | GetPlayerPos(playerid,x,y,z); | |
1244 | GetPlayerFacingAngle(playerid,a); | |
1245 | veh = CreateVehicle(470,x+1,y+1,z,a,1,1,10000); | |
1246 | PutPlayerInVehicle(playerid, veh, 0); | |
1247 | } | |
1248 | if(listitem == 10) | |
1249 | { | |
1250 | if(IsPlayerInAnyVehicle(playerid)) return | |
1251 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1252 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1253 | GetPlayerPos(playerid,x,y,z); | |
1254 | GetPlayerFacingAngle(playerid,a); | |
1255 | veh = CreateVehicle(489,x+1,y+1,z,a,1,1,10000); | |
1256 | PutPlayerInVehicle(playerid, veh, 0); | |
1257 | } | |
1258 | if(listitem == 11) | |
1259 | { | |
1260 | if(IsPlayerInAnyVehicle(playerid)) return | |
1261 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1262 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1263 | GetPlayerPos(playerid,x,y,z); | |
1264 | GetPlayerFacingAngle(playerid,a); | |
1265 | veh = CreateVehicle(505,x+1,y+1,z,a,1,1,10000); | |
1266 | PutPlayerInVehicle(playerid, veh, 0); | |
1267 | } | |
1268 | if(listitem == 12) | |
1269 | { | |
1270 | if(IsPlayerInAnyVehicle(playerid)) return | |
1271 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1272 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1273 | GetPlayerPos(playerid,x,y,z); | |
1274 | GetPlayerFacingAngle(playerid,a); | |
1275 | veh = CreateVehicle(495,x+1,y+1,z,a,1,1,10000); | |
1276 | PutPlayerInVehicle(playerid, veh, 0); | |
1277 | } | |
1278 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
1279 | { | |
1280 | DestroyVehicle(curveh[playerid]); | |
1281 | } | |
1282 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
1283 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
1284 | } | |
1285 | else | |
1286 | { | |
1287 | ||
1288 | ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä"); | |
1289 | ||
1290 | } | |
1291 | return 1; | |
1292 | } | |
1293 | if(dialogid == 2052) | |
1294 | { | |
1295 | if(response) | |
1296 | { | |
1297 | if(listitem == 0) | |
1298 | { | |
1299 | if(IsPlayerInAnyVehicle(playerid)) return | |
1300 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1301 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1302 | GetPlayerPos(playerid,x,y,z); | |
1303 | GetPlayerFacingAngle(playerid,a); | |
1304 | veh = CreateVehicle(416,x+1,y+1,z,a,1,1,10000); | |
1305 | PutPlayerInVehicle(playerid, veh, 0); | |
1306 | } | |
1307 | if(listitem == 1) | |
1308 | { | |
1309 | if(IsPlayerInAnyVehicle(playerid)) return | |
1310 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1311 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1312 | GetPlayerPos(playerid,x,y,z); | |
1313 | GetPlayerFacingAngle(playerid,a); | |
1314 | veh = CreateVehicle(433,x+1,y+1,z,a,1,1,10000); | |
1315 | PutPlayerInVehicle(playerid, veh, 0); | |
1316 | } | |
1317 | if(listitem == 2) | |
1318 | { | |
1319 | if(IsPlayerInAnyVehicle(playerid)) return | |
1320 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1321 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1322 | GetPlayerPos(playerid,x,y,z); | |
1323 | GetPlayerFacingAngle(playerid,a); | |
1324 | veh = CreateVehicle(431,x+1,y+1,z,a,1,1,10000); | |
1325 | PutPlayerInVehicle(playerid, veh, 0); | |
1326 | } | |
1327 | if(listitem == 3) | |
1328 | { | |
1329 | if(IsPlayerInAnyVehicle(playerid)) return | |
1330 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1331 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1332 | GetPlayerPos(playerid,x,y,z); | |
1333 | GetPlayerFacingAngle(playerid,a); | |
1334 | veh = CreateVehicle(438,x+1,y+1,z,a,1,1,10000); | |
1335 | PutPlayerInVehicle(playerid, veh, 0); | |
1336 | } | |
1337 | if(listitem == 4) | |
1338 | { | |
1339 | if(IsPlayerInAnyVehicle(playerid)) return | |
1340 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1341 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1342 | GetPlayerPos(playerid,x,y,z); | |
1343 | GetPlayerFacingAngle(playerid,a); | |
1344 | veh = CreateVehicle(437,x+1,y+1,z,a,1,1,10000); | |
1345 | PutPlayerInVehicle(playerid, veh, 0); | |
1346 | } | |
1347 | if(listitem == 5) | |
1348 | { | |
1349 | if(IsPlayerInAnyVehicle(playerid)) return | |
1350 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1351 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1352 | GetPlayerPos(playerid,x,y,z); | |
1353 | GetPlayerFacingAngle(playerid,a); | |
1354 | veh = CreateVehicle(523,x+1,y+1,z,a,1,1,10000); | |
1355 | PutPlayerInVehicle(playerid, veh, 0); | |
1356 | } | |
1357 | if(listitem == 6) | |
1358 | { | |
1359 | if(IsPlayerInAnyVehicle(playerid)) return | |
1360 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1361 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1362 | GetPlayerPos(playerid,x,y,z); | |
1363 | GetPlayerFacingAngle(playerid,a); | |
1364 | veh = CreateVehicle(427,x+1,y+1,z,a,1,1,10000); | |
1365 | PutPlayerInVehicle(playerid, veh, 0); | |
1366 | } | |
1367 | if(listitem == 7) | |
1368 | { | |
1369 | if(IsPlayerInAnyVehicle(playerid)) return | |
1370 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1371 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1372 | GetPlayerPos(playerid,x,y,z); | |
1373 | GetPlayerFacingAngle(playerid,a); | |
1374 | veh = CreateVehicle(490,x+1,y+1,z,a,1,1,10000); | |
1375 | PutPlayerInVehicle(playerid, veh, 0); | |
1376 | } | |
1377 | if(listitem == 8) | |
1378 | { | |
1379 | if(IsPlayerInAnyVehicle(playerid)) return | |
1380 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1381 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1382 | GetPlayerPos(playerid,x,y,z); | |
1383 | GetPlayerFacingAngle(playerid,a); | |
1384 | veh = CreateVehicle(528,x+1,y+1,z,a,1,1,10000); | |
1385 | PutPlayerInVehicle(playerid, veh, 0); | |
1386 | } | |
1387 | if(listitem == 9) | |
1388 | { | |
1389 | if(IsPlayerInAnyVehicle(playerid)) return | |
1390 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1391 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1392 | GetPlayerPos(playerid,x,y,z); | |
1393 | GetPlayerFacingAngle(playerid,a); | |
1394 | veh = CreateVehicle(407,x+1,y+1,z,a,1,1,10000); | |
1395 | PutPlayerInVehicle(playerid, veh, 0); | |
1396 | } | |
1397 | if(listitem == 10) | |
1398 | { | |
1399 | if(IsPlayerInAnyVehicle(playerid)) return | |
1400 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1401 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1402 | GetPlayerPos(playerid,x,y,z); | |
1403 | GetPlayerFacingAngle(playerid,a); | |
1404 | veh = CreateVehicle(544,x+1,y+1,z,a,1,1,10000); | |
1405 | PutPlayerInVehicle(playerid, veh, 0); | |
1406 | } | |
1407 | if(listitem == 11) | |
1408 | { | |
1409 | if(IsPlayerInAnyVehicle(playerid)) return | |
1410 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1411 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1412 | GetPlayerPos(playerid,x,y,z); | |
1413 | GetPlayerFacingAngle(playerid,a); | |
1414 | veh = CreateVehicle(596,x+1,y+1,z,a,1,1,10000); | |
1415 | PutPlayerInVehicle(playerid, veh, 0); | |
1416 | } | |
1417 | if(listitem == 12) | |
1418 | { | |
1419 | if(IsPlayerInAnyVehicle(playerid)) return | |
1420 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1421 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1422 | GetPlayerPos(playerid,x,y,z); | |
1423 | GetPlayerFacingAngle(playerid,a); | |
1424 | veh = CreateVehicle(598,x+1,y+1,z,a,1,1,10000); | |
1425 | PutPlayerInVehicle(playerid, veh, 0); | |
1426 | } | |
1427 | if(listitem == 13) | |
1428 | { | |
1429 | if(IsPlayerInAnyVehicle(playerid)) return | |
1430 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1431 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1432 | GetPlayerPos(playerid,x,y,z); | |
1433 | GetPlayerFacingAngle(playerid,a); | |
1434 | veh = CreateVehicle(597,x+1,y+1,z,a,1,1,10000); | |
1435 | PutPlayerInVehicle(playerid, veh, 0); | |
1436 | } | |
1437 | if(listitem == 14) | |
1438 | { | |
1439 | if(IsPlayerInAnyVehicle(playerid)) return | |
1440 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1441 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1442 | GetPlayerPos(playerid,x,y,z); | |
1443 | GetPlayerFacingAngle(playerid,a); | |
1444 | veh = CreateVehicle(599,x+1,y+1,z,a,1,1,10000); | |
1445 | PutPlayerInVehicle(playerid, veh, 0); | |
1446 | } | |
1447 | if(listitem == 15) | |
1448 | { | |
1449 | if(IsPlayerInAnyVehicle(playerid)) return | |
1450 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1451 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1452 | GetPlayerPos(playerid,x,y,z); | |
1453 | GetPlayerFacingAngle(playerid,a); | |
1454 | veh = CreateVehicle(432,x+1,y+1,z,a,1,1,10000); | |
1455 | PutPlayerInVehicle(playerid, veh, 0); | |
1456 | } | |
1457 | if(listitem == 16) | |
1458 | { | |
1459 | if(IsPlayerInAnyVehicle(playerid)) return | |
1460 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1461 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1462 | GetPlayerPos(playerid,x,y,z); | |
1463 | GetPlayerFacingAngle(playerid,a); | |
1464 | veh = CreateVehicle(601,x+1,y+1,z,a,1,1,10000); | |
1465 | PutPlayerInVehicle(playerid, veh, 0); | |
1466 | } | |
1467 | if(listitem == 17) | |
1468 | { | |
1469 | if(IsPlayerInAnyVehicle(playerid)) return | |
1470 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1471 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1472 | GetPlayerPos(playerid,x,y,z); | |
1473 | GetPlayerFacingAngle(playerid,a); | |
1474 | veh = CreateVehicle(420,x+1,y+1,z,a,1,1,10000); | |
1475 | PutPlayerInVehicle(playerid, veh, 0); | |
1476 | } | |
1477 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
1478 | { | |
1479 | DestroyVehicle(curveh[playerid]); | |
1480 | } | |
1481 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
1482 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
1483 | } | |
1484 | else | |
1485 | { | |
1486 | ||
1487 | ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä"); | |
1488 | ||
1489 | } | |
1490 | return 1; | |
1491 | } | |
1492 | if(dialogid == 2053) | |
1493 | { | |
1494 | if(response) | |
1495 | { | |
1496 | if(listitem == 0) | |
1497 | { | |
1498 | if(IsPlayerInAnyVehicle(playerid)) return | |
1499 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1500 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1501 | GetPlayerPos(playerid,x,y,z); | |
1502 | GetPlayerFacingAngle(playerid,a); | |
1503 | veh = CreateVehicle(445,x+1,y+1,z,a,1,1,10000); | |
1504 | PutPlayerInVehicle(playerid, veh, 0); | |
1505 | } | |
1506 | if(listitem == 1) | |
1507 | { | |
1508 | if(IsPlayerInAnyVehicle(playerid)) return | |
1509 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1510 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1511 | GetPlayerPos(playerid,x,y,z); | |
1512 | GetPlayerFacingAngle(playerid,a); | |
1513 | veh = CreateVehicle(504,x+1,y+1,z,a,1,1,10000); | |
1514 | PutPlayerInVehicle(playerid, veh, 0); | |
1515 | } | |
1516 | if(listitem == 2) | |
1517 | { | |
1518 | if(IsPlayerInAnyVehicle(playerid)) return | |
1519 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1520 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1521 | GetPlayerPos(playerid,x,y,z); | |
1522 | GetPlayerFacingAngle(playerid,a); | |
1523 | veh = CreateVehicle(401,x+1,y+1,z,a,1,1,10000); | |
1524 | PutPlayerInVehicle(playerid, veh, 0); | |
1525 | } | |
1526 | if(listitem == 3) | |
1527 | { | |
1528 | if(IsPlayerInAnyVehicle(playerid)) return | |
1529 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1530 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1531 | GetPlayerPos(playerid,x,y,z); | |
1532 | GetPlayerFacingAngle(playerid,a); | |
1533 | veh = CreateVehicle(518,x+1,y+1,z,a,1,1,10000); | |
1534 | PutPlayerInVehicle(playerid, veh, 0); | |
1535 | } | |
1536 | if(listitem == 4) | |
1537 | { | |
1538 | if(IsPlayerInAnyVehicle(playerid)) return | |
1539 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1540 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1541 | GetPlayerPos(playerid,x,y,z); | |
1542 | GetPlayerFacingAngle(playerid,a); | |
1543 | veh = CreateVehicle(527,x+1,y+1,z,a,1,1,10000); | |
1544 | PutPlayerInVehicle(playerid, veh, 0); | |
1545 | } | |
1546 | if(listitem == 5) | |
1547 | { | |
1548 | if(IsPlayerInAnyVehicle(playerid)) return | |
1549 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1550 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1551 | GetPlayerPos(playerid,x,y,z); | |
1552 | GetPlayerFacingAngle(playerid,a); | |
1553 | veh = CreateVehicle(542,x+1,y+1,z,a,1,1,10000); | |
1554 | PutPlayerInVehicle(playerid, veh, 0); | |
1555 | } | |
1556 | if(listitem == 6) | |
1557 | { | |
1558 | if(IsPlayerInAnyVehicle(playerid)) return | |
1559 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1560 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1561 | GetPlayerPos(playerid,x,y,z); | |
1562 | GetPlayerFacingAngle(playerid,a); | |
1563 | veh = CreateVehicle(507,x+1,y+1,z,a,1,1,10000); | |
1564 | PutPlayerInVehicle(playerid, veh, 0); | |
1565 | } | |
1566 | if(listitem == 7) | |
1567 | { | |
1568 | if(IsPlayerInAnyVehicle(playerid)) return | |
1569 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1570 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1571 | GetPlayerPos(playerid,x,y,z); | |
1572 | GetPlayerFacingAngle(playerid,a); | |
1573 | veh = CreateVehicle(562,x+1,y+1,z,a,1,1,10000); | |
1574 | PutPlayerInVehicle(playerid, veh, 0); | |
1575 | } | |
1576 | if(listitem == 8) | |
1577 | { | |
1578 | if(IsPlayerInAnyVehicle(playerid)) return | |
1579 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1580 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1581 | GetPlayerPos(playerid,x,y,z); | |
1582 | GetPlayerFacingAngle(playerid,a); | |
1583 | veh = CreateVehicle(585,x+1,y+1,z,a,1,1,10000); | |
1584 | PutPlayerInVehicle(playerid, veh, 0); | |
1585 | } | |
1586 | if(listitem == 9) | |
1587 | { | |
1588 | if(IsPlayerInAnyVehicle(playerid)) return | |
1589 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1590 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1591 | GetPlayerPos(playerid,x,y,z); | |
1592 | GetPlayerFacingAngle(playerid,a); | |
1593 | veh = CreateVehicle(419,x+1,y+1,z,a,1,1,10000); | |
1594 | PutPlayerInVehicle(playerid, veh, 0); | |
1595 | } | |
1596 | if(listitem == 10) | |
1597 | { | |
1598 | if(IsPlayerInAnyVehicle(playerid)) return | |
1599 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1600 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1601 | GetPlayerPos(playerid,x,y,z); | |
1602 | GetPlayerFacingAngle(playerid,a); | |
1603 | veh = CreateVehicle(526,x+1,y+1,z,a,1,1,10000); | |
1604 | PutPlayerInVehicle(playerid, veh, 0); | |
1605 | } | |
1606 | if(listitem == 11) | |
1607 | { | |
1608 | if(IsPlayerInAnyVehicle(playerid)) return | |
1609 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1610 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1611 | GetPlayerPos(playerid,x,y,z); | |
1612 | GetPlayerFacingAngle(playerid,a); | |
1613 | veh = CreateVehicle(604,x+1,y+1,z,a,1,1,10000); | |
1614 | PutPlayerInVehicle(playerid, veh, 0); | |
1615 | } | |
1616 | if(listitem == 12) | |
1617 | { | |
1618 | if(IsPlayerInAnyVehicle(playerid)) return | |
1619 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1620 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1621 | GetPlayerPos(playerid,x,y,z); | |
1622 | GetPlayerFacingAngle(playerid,a); | |
1623 | veh = CreateVehicle(466,x+1,y+1,z,a,1,1,10000); | |
1624 | PutPlayerInVehicle(playerid, veh, 0); | |
1625 | } | |
1626 | if(listitem == 13) | |
1627 | { | |
1628 | if(IsPlayerInAnyVehicle(playerid)) return | |
1629 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1630 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1631 | GetPlayerPos(playerid,x,y,z); | |
1632 | GetPlayerFacingAngle(playerid,a); | |
1633 | veh = CreateVehicle(492,x+1,y+1,z,a,1,1,10000); | |
1634 | PutPlayerInVehicle(playerid, veh, 0); | |
1635 | } | |
1636 | if(listitem == 14) | |
1637 | { | |
1638 | if(IsPlayerInAnyVehicle(playerid)) return | |
1639 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1640 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1641 | GetPlayerPos(playerid,x,y,z); | |
1642 | GetPlayerFacingAngle(playerid,a); | |
1643 | veh = CreateVehicle(474,x+1,y+1,z,a,1,1,10000); | |
1644 | PutPlayerInVehicle(playerid, veh, 0); | |
1645 | } | |
1646 | if(listitem == 15) | |
1647 | { | |
1648 | if(IsPlayerInAnyVehicle(playerid)) return | |
1649 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1650 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1651 | GetPlayerPos(playerid,x,y,z); | |
1652 | GetPlayerFacingAngle(playerid,a); | |
1653 | veh = CreateVehicle(546,x+1,y+1,z,a,1,1,10000); | |
1654 | PutPlayerInVehicle(playerid, veh, 0); | |
1655 | } | |
1656 | if(listitem == 16) | |
1657 | { | |
1658 | if(IsPlayerInAnyVehicle(playerid)) return | |
1659 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1660 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1661 | GetPlayerPos(playerid,x,y,z); | |
1662 | GetPlayerFacingAngle(playerid,a); | |
1663 | veh = CreateVehicle(517,x+1,y+1,z,a,1,1,10000); | |
1664 | PutPlayerInVehicle(playerid, veh, 0); | |
1665 | } | |
1666 | if(listitem == 17) | |
1667 | { | |
1668 | if(IsPlayerInAnyVehicle(playerid)) return | |
1669 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1670 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1671 | GetPlayerPos(playerid,x,y,z); | |
1672 | GetPlayerFacingAngle(playerid,a); | |
1673 | veh = CreateVehicle(410,x+1,y+1,z,a,1,1,10000); | |
1674 | PutPlayerInVehicle(playerid, veh, 0); | |
1675 | } | |
1676 | if(listitem == 18) | |
1677 | { | |
1678 | if(IsPlayerInAnyVehicle(playerid)) return | |
1679 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1680 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1681 | GetPlayerPos(playerid,x,y,z); | |
1682 | GetPlayerFacingAngle(playerid,a); | |
1683 | veh = CreateVehicle(551,x+1,y+1,z,a,1,1,10000); | |
1684 | PutPlayerInVehicle(playerid, veh, 0); | |
1685 | } | |
1686 | if(listitem == 19) | |
1687 | { | |
1688 | if(IsPlayerInAnyVehicle(playerid)) return | |
1689 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1690 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1691 | GetPlayerPos(playerid,x,y,z); | |
1692 | GetPlayerFacingAngle(playerid,a); | |
1693 | veh = CreateVehicle(516,x+1,y+1,z,a,1,1,10000); | |
1694 | PutPlayerInVehicle(playerid, veh, 0); | |
1695 | } | |
1696 | if(listitem == 20) | |
1697 | { | |
1698 | if(IsPlayerInAnyVehicle(playerid)) return | |
1699 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1700 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1701 | GetPlayerPos(playerid,x,y,z); | |
1702 | GetPlayerFacingAngle(playerid,a); | |
1703 | veh = CreateVehicle(467,x+1,y+1,z,a,1,1,10000); | |
1704 | PutPlayerInVehicle(playerid, veh, 0); | |
1705 | } | |
1706 | if(listitem == 21) | |
1707 | { | |
1708 | if(IsPlayerInAnyVehicle(playerid)) return | |
1709 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1710 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1711 | GetPlayerPos(playerid,x,y,z); | |
1712 | GetPlayerFacingAngle(playerid,a); | |
1713 | veh = CreateVehicle(426,x+1,y+1,z,a,1,1,10000); | |
1714 | PutPlayerInVehicle(playerid, veh, 0); | |
1715 | } | |
1716 | if(listitem == 22) | |
1717 | { | |
1718 | if(IsPlayerInAnyVehicle(playerid)) return | |
1719 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1720 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1721 | GetPlayerPos(playerid,x,y,z); | |
1722 | GetPlayerFacingAngle(playerid,a); | |
1723 | veh = CreateVehicle(436,x+1,y+1,z,a,1,1,10000); | |
1724 | PutPlayerInVehicle(playerid, veh, 0); | |
1725 | } | |
1726 | if(listitem == 23) | |
1727 | { | |
1728 | if(IsPlayerInAnyVehicle(playerid)) return | |
1729 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1730 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1731 | GetPlayerPos(playerid,x,y,z); | |
1732 | GetPlayerFacingAngle(playerid,a); | |
1733 | veh = CreateVehicle(547,x+1,y+1,z,a,1,1,10000); | |
1734 | PutPlayerInVehicle(playerid, veh, 0); | |
1735 | } | |
1736 | if(listitem == 24) | |
1737 | { | |
1738 | if(IsPlayerInAnyVehicle(playerid)) return | |
1739 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1740 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1741 | GetPlayerPos(playerid,x,y,z); | |
1742 | GetPlayerFacingAngle(playerid,a); | |
1743 | veh = CreateVehicle(405,x+1,y+1,z,a,1,1,10000); | |
1744 | PutPlayerInVehicle(playerid, veh, 0); | |
1745 | } | |
1746 | if(listitem == 25) | |
1747 | { | |
1748 | if(IsPlayerInAnyVehicle(playerid)) return | |
1749 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1750 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1751 | GetPlayerPos(playerid,x,y,z); | |
1752 | GetPlayerFacingAngle(playerid,a); | |
1753 | veh = CreateVehicle(580,x+1,y+1,z,a,1,1,10000); | |
1754 | PutPlayerInVehicle(playerid, veh, 0); | |
1755 | } | |
1756 | if(listitem == 26) | |
1757 | { | |
1758 | if(IsPlayerInAnyVehicle(playerid)) return | |
1759 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1760 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1761 | GetPlayerPos(playerid,x,y,z); | |
1762 | GetPlayerFacingAngle(playerid,a); | |
1763 | veh = CreateVehicle(560,x+1,y+1,z,a,1,1,10000); | |
1764 | PutPlayerInVehicle(playerid, veh, 0); | |
1765 | } | |
1766 | if(listitem == 27) | |
1767 | { | |
1768 | if(IsPlayerInAnyVehicle(playerid)) return | |
1769 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1770 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1771 | GetPlayerPos(playerid,x,y,z); | |
1772 | GetPlayerFacingAngle(playerid,a); | |
1773 | veh = CreateVehicle(550,x+1,y+1,z,a,1,1,10000); | |
1774 | PutPlayerInVehicle(playerid, veh, 0); | |
1775 | } | |
1776 | if(listitem == 28) | |
1777 | { | |
1778 | if(IsPlayerInAnyVehicle(playerid)) return | |
1779 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1780 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1781 | GetPlayerPos(playerid,x,y,z); | |
1782 | GetPlayerFacingAngle(playerid,a); | |
1783 | veh = CreateVehicle(549,x+1,y+1,z,a,1,1,10000); | |
1784 | PutPlayerInVehicle(playerid, veh, 0); | |
1785 | } | |
1786 | if(listitem == 29) | |
1787 | { | |
1788 | if(IsPlayerInAnyVehicle(playerid)) return | |
1789 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1790 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1791 | GetPlayerPos(playerid,x,y,z); | |
1792 | GetPlayerFacingAngle(playerid,a); | |
1793 | veh = CreateVehicle(540,x+1,y+1,z,a,1,1,10000); | |
1794 | PutPlayerInVehicle(playerid, veh, 0); | |
1795 | } | |
1796 | if(listitem == 30) | |
1797 | { | |
1798 | if(IsPlayerInAnyVehicle(playerid)) return | |
1799 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1800 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1801 | GetPlayerPos(playerid,x,y,z); | |
1802 | GetPlayerFacingAngle(playerid,a); | |
1803 | veh = CreateVehicle(491,x+1,y+1,z,a,1,1,10000); | |
1804 | PutPlayerInVehicle(playerid, veh, 0); | |
1805 | } | |
1806 | if(listitem == 31) | |
1807 | { | |
1808 | if(IsPlayerInAnyVehicle(playerid)) return | |
1809 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1810 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1811 | GetPlayerPos(playerid,x,y,z); | |
1812 | GetPlayerFacingAngle(playerid,a); | |
1813 | veh = CreateVehicle(529,x+1,y+1,z,a,1,1,10000); | |
1814 | PutPlayerInVehicle(playerid, veh, 0); | |
1815 | } | |
1816 | if(listitem == 32) | |
1817 | { | |
1818 | if(IsPlayerInAnyVehicle(playerid)) return | |
1819 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1820 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1821 | GetPlayerPos(playerid,x,y,z); | |
1822 | GetPlayerFacingAngle(playerid,a); | |
1823 | veh = CreateVehicle(421,x+1,y+1,z,a,1,1,10000); | |
1824 | PutPlayerInVehicle(playerid, veh, 0); | |
1825 | } | |
1826 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
1827 | { | |
1828 | DestroyVehicle(curveh[playerid]); | |
1829 | } | |
1830 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
1831 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
1832 | } | |
1833 | else | |
1834 | { | |
1835 | ||
1836 | ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä"); | |
1837 | ||
1838 | } | |
1839 | return 1; | |
1840 | } | |
1841 | if(dialogid == 2054) | |
1842 | { | |
1843 | if(response) | |
1844 | { | |
1845 | if(listitem == 0) | |
1846 | { | |
1847 | if(IsPlayerInAnyVehicle(playerid)) return | |
1848 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1849 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1850 | GetPlayerPos(playerid,x,y,z); | |
1851 | GetPlayerFacingAngle(playerid,a); | |
1852 | veh = CreateVehicle(602,x+1,y+1,z,a,1,1,10000); | |
1853 | PutPlayerInVehicle(playerid, veh, 0); | |
1854 | } | |
1855 | if(listitem == 1) | |
1856 | { | |
1857 | if(IsPlayerInAnyVehicle(playerid)) return | |
1858 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1859 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1860 | GetPlayerPos(playerid,x,y,z); | |
1861 | GetPlayerFacingAngle(playerid,a); | |
1862 | veh = CreateVehicle(429,x+1,y+1,z,a,1,1,10000); | |
1863 | PutPlayerInVehicle(playerid, veh, 0); | |
1864 | } | |
1865 | if(listitem == 2) | |
1866 | { | |
1867 | if(IsPlayerInAnyVehicle(playerid)) return | |
1868 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1869 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1870 | GetPlayerPos(playerid,x,y,z); | |
1871 | GetPlayerFacingAngle(playerid,a); | |
1872 | veh = CreateVehicle(496,x+1,y+1,z,a,1,1,10000); | |
1873 | PutPlayerInVehicle(playerid, veh, 0); | |
1874 | } | |
1875 | if(listitem == 3) | |
1876 | { | |
1877 | if(IsPlayerInAnyVehicle(playerid)) return | |
1878 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1879 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1880 | GetPlayerPos(playerid,x,y,z); | |
1881 | GetPlayerFacingAngle(playerid,a); | |
1882 | veh = CreateVehicle(402,x+1,y+1,z,a,1,1,10000); | |
1883 | PutPlayerInVehicle(playerid, veh, 0); | |
1884 | } | |
1885 | if(listitem == 4) | |
1886 | { | |
1887 | if(IsPlayerInAnyVehicle(playerid)) return | |
1888 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1889 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1890 | GetPlayerPos(playerid,x,y,z); | |
1891 | GetPlayerFacingAngle(playerid,a); | |
1892 | veh = CreateVehicle(541,x+1,y+1,z,a,1,1,10000); | |
1893 | PutPlayerInVehicle(playerid, veh, 0); | |
1894 | } | |
1895 | if(listitem == 5) | |
1896 | { | |
1897 | if(IsPlayerInAnyVehicle(playerid)) return | |
1898 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1899 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1900 | GetPlayerPos(playerid,x,y,z); | |
1901 | GetPlayerFacingAngle(playerid,a); | |
1902 | veh = CreateVehicle(415,x+1,y+1,z,a,1,1,10000); | |
1903 | PutPlayerInVehicle(playerid, veh, 0); | |
1904 | } | |
1905 | if(listitem == 6) | |
1906 | { | |
1907 | if(IsPlayerInAnyVehicle(playerid)) return | |
1908 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1909 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1910 | GetPlayerPos(playerid,x,y,z); | |
1911 | GetPlayerFacingAngle(playerid,a); | |
1912 | veh = CreateVehicle(589,x+1,y+1,z,a,1,1,10000); | |
1913 | PutPlayerInVehicle(playerid, veh, 0); | |
1914 | } | |
1915 | if(listitem == 7) | |
1916 | { | |
1917 | if(IsPlayerInAnyVehicle(playerid)) return | |
1918 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1919 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1920 | GetPlayerPos(playerid,x,y,z); | |
1921 | GetPlayerFacingAngle(playerid,a); | |
1922 | veh = CreateVehicle(587,x+1,y+1,z,a,1,1,10000); | |
1923 | PutPlayerInVehicle(playerid, veh, 0); | |
1924 | } | |
1925 | if(listitem == 8) | |
1926 | { | |
1927 | if(IsPlayerInAnyVehicle(playerid)) return | |
1928 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1929 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1930 | GetPlayerPos(playerid,x,y,z); | |
1931 | GetPlayerFacingAngle(playerid,a); | |
1932 | veh = CreateVehicle(565,x+1,y+1,z,a,1,1,10000); | |
1933 | PutPlayerInVehicle(playerid, veh, 0); | |
1934 | } | |
1935 | if(listitem == 9) | |
1936 | { | |
1937 | if(IsPlayerInAnyVehicle(playerid)) return | |
1938 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1939 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1940 | GetPlayerPos(playerid,x,y,z); | |
1941 | GetPlayerFacingAngle(playerid,a); | |
1942 | veh = CreateVehicle(494,x+1,y+1,z,a,1,1,10000); | |
1943 | PutPlayerInVehicle(playerid, veh, 0); | |
1944 | } | |
1945 | if(listitem == 10) | |
1946 | { | |
1947 | if(IsPlayerInAnyVehicle(playerid)) return | |
1948 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1949 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1950 | GetPlayerPos(playerid,x,y,z); | |
1951 | GetPlayerFacingAngle(playerid,a); | |
1952 | veh = CreateVehicle(502,x+1,y+1,z,a,1,1,10000); | |
1953 | PutPlayerInVehicle(playerid, veh, 0); | |
1954 | } | |
1955 | if(listitem == 11) | |
1956 | { | |
1957 | if(IsPlayerInAnyVehicle(playerid)) return | |
1958 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1959 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1960 | GetPlayerPos(playerid,x,y,z); | |
1961 | GetPlayerFacingAngle(playerid,a); | |
1962 | veh = CreateVehicle(503,x+1,y+1,z,a,1,1,10000); | |
1963 | PutPlayerInVehicle(playerid, veh, 0); | |
1964 | } | |
1965 | if(listitem == 12) | |
1966 | { | |
1967 | if(IsPlayerInAnyVehicle(playerid)) return | |
1968 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1969 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1970 | GetPlayerPos(playerid,x,y,z); | |
1971 | GetPlayerFacingAngle(playerid,a); | |
1972 | veh = CreateVehicle(411,x+1,y+1,z,a,1,1,10000); | |
1973 | PutPlayerInVehicle(playerid, veh, 0); | |
1974 | } | |
1975 | if(listitem == 13) | |
1976 | { | |
1977 | if(IsPlayerInAnyVehicle(playerid)) return | |
1978 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1979 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1980 | GetPlayerPos(playerid,x,y,z); | |
1981 | GetPlayerFacingAngle(playerid,a); | |
1982 | veh = CreateVehicle(559,x+1,y+1,z,a,1,1,10000); | |
1983 | PutPlayerInVehicle(playerid, veh, 0); | |
1984 | } | |
1985 | if(listitem == 14) | |
1986 | { | |
1987 | if(IsPlayerInAnyVehicle(playerid)) return | |
1988 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1989 | new Float:x,Float:y,Float:z,Float:a, veh; | |
1990 | GetPlayerPos(playerid,x,y,z); | |
1991 | GetPlayerFacingAngle(playerid,a); | |
1992 | veh = CreateVehicle(603,x+1,y+1,z,a,1,1,10000); | |
1993 | PutPlayerInVehicle(playerid, veh, 0); | |
1994 | } | |
1995 | if(listitem == 15) | |
1996 | { | |
1997 | if(IsPlayerInAnyVehicle(playerid)) return | |
1998 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
1999 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2000 | GetPlayerPos(playerid,x,y,z); | |
2001 | GetPlayerFacingAngle(playerid,a); | |
2002 | veh = CreateVehicle(475,x+1,y+1,z,a,1,1,10000); | |
2003 | PutPlayerInVehicle(playerid, veh, 0); | |
2004 | } | |
2005 | if(listitem == 16) | |
2006 | { | |
2007 | if(IsPlayerInAnyVehicle(playerid)) return | |
2008 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2009 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2010 | GetPlayerPos(playerid,x,y,z); | |
2011 | GetPlayerFacingAngle(playerid,a); | |
2012 | veh = CreateVehicle(506,x+1,y+1,z,a,1,1,10000); | |
2013 | PutPlayerInVehicle(playerid, veh, 0); | |
2014 | } | |
2015 | if(listitem == 17) | |
2016 | { | |
2017 | if(IsPlayerInAnyVehicle(playerid)) return | |
2018 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2019 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2020 | GetPlayerPos(playerid,x,y,z); | |
2021 | GetPlayerFacingAngle(playerid,a); | |
2022 | veh = CreateVehicle(451,x+1,y+1,z,a,1,1,10000); | |
2023 | PutPlayerInVehicle(playerid, veh, 0); | |
2024 | } | |
2025 | if(listitem == 18) | |
2026 | { | |
2027 | if(IsPlayerInAnyVehicle(playerid)) return | |
2028 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2029 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2030 | GetPlayerPos(playerid,x,y,z); | |
2031 | GetPlayerFacingAngle(playerid,a); | |
2032 | veh = CreateVehicle(558,x+1,y+1,z,a,1,1,10000); | |
2033 | PutPlayerInVehicle(playerid, veh, 0); | |
2034 | } | |
2035 | if(listitem == 19) | |
2036 | { | |
2037 | if(IsPlayerInAnyVehicle(playerid)) return | |
2038 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2039 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2040 | GetPlayerPos(playerid,x,y,z); | |
2041 | GetPlayerFacingAngle(playerid,a); | |
2042 | veh = CreateVehicle(477,x+1,y+1,z,a,1,1,10000); | |
2043 | PutPlayerInVehicle(playerid, veh, 0); | |
2044 | } | |
2045 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
2046 | { | |
2047 | DestroyVehicle(curveh[playerid]); | |
2048 | } | |
2049 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
2050 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
2051 | } | |
2052 | else | |
2053 | { | |
2054 | ||
2055 | ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä"); | |
2056 | ||
2057 | } | |
2058 | return 1; | |
2059 | } | |
2060 | if(dialogid == 2055) | |
2061 | { | |
2062 | if(response) | |
2063 | { | |
2064 | if(listitem == 0) | |
2065 | { | |
2066 | if(IsPlayerInAnyVehicle(playerid)) return | |
2067 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2068 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2069 | GetPlayerPos(playerid,x,y,z); | |
2070 | GetPlayerFacingAngle(playerid,a); | |
2071 | veh = CreateVehicle(418,x+1,y+1,z,a,1,1,10000); | |
2072 | PutPlayerInVehicle(playerid, veh, 0); | |
2073 | } | |
2074 | if(listitem == 1) | |
2075 | { | |
2076 | if(IsPlayerInAnyVehicle(playerid)) return | |
2077 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2078 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2079 | GetPlayerPos(playerid,x,y,z); | |
2080 | GetPlayerFacingAngle(playerid,a); | |
2081 | veh = CreateVehicle(404,x+1,y+1,z,a,1,1,10000); | |
2082 | PutPlayerInVehicle(playerid, veh, 0); | |
2083 | } | |
2084 | if(listitem == 2) | |
2085 | { | |
2086 | if(IsPlayerInAnyVehicle(playerid)) return | |
2087 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2088 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2089 | GetPlayerPos(playerid,x,y,z); | |
2090 | GetPlayerFacingAngle(playerid,a); | |
2091 | veh = CreateVehicle(479,x+1,y+1,z,a,1,1,10000); | |
2092 | PutPlayerInVehicle(playerid, veh, 0); | |
2093 | } | |
2094 | if(listitem == 3) | |
2095 | { | |
2096 | if(IsPlayerInAnyVehicle(playerid)) return | |
2097 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2098 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2099 | GetPlayerPos(playerid,x,y,z); | |
2100 | GetPlayerFacingAngle(playerid,a); | |
2101 | veh = CreateVehicle(458,x+1,y+1,z,a,1,1,10000); | |
2102 | PutPlayerInVehicle(playerid, veh, 0); | |
2103 | } | |
2104 | if(listitem == 4) | |
2105 | { | |
2106 | if(IsPlayerInAnyVehicle(playerid)) return | |
2107 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2108 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2109 | GetPlayerPos(playerid,x,y,z); | |
2110 | GetPlayerFacingAngle(playerid,a); | |
2111 | veh = CreateVehicle(561,x+1,y+1,z,a,1,1,10000); | |
2112 | PutPlayerInVehicle(playerid, veh, 0); | |
2113 | } | |
2114 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
2115 | { | |
2116 | DestroyVehicle(curveh[playerid]); | |
2117 | } | |
2118 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
2119 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
2120 | } | |
2121 | else | |
2122 | { | |
2123 | ||
2124 | ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä"); | |
2125 | ||
2126 | } | |
2127 | return 1; | |
2128 | } | |
2129 | if(dialogid == 2056) | |
2130 | { | |
2131 | if(response) | |
2132 | { | |
2133 | if(listitem == 0) | |
2134 | { | |
2135 | if(IsPlayerInAnyVehicle(playerid)) return | |
2136 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2137 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2138 | GetPlayerPos(playerid,x,y,z); | |
2139 | GetPlayerFacingAngle(playerid,a); | |
2140 | veh = CreateVehicle(485,x+1,y+1,z,a,1,1,10000); | |
2141 | PutPlayerInVehicle(playerid, veh, 0); | |
2142 | } | |
2143 | if(listitem == 1) | |
2144 | { | |
2145 | if(IsPlayerInAnyVehicle(playerid)) return | |
2146 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2147 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2148 | GetPlayerPos(playerid,x,y,z); | |
2149 | GetPlayerFacingAngle(playerid,a); | |
2150 | veh = CreateVehicle(457,x+1,y+1,z,a,1,1,10000); | |
2151 | PutPlayerInVehicle(playerid, veh, 0); | |
2152 | } | |
2153 | if(listitem == 2) | |
2154 | { | |
2155 | if(IsPlayerInAnyVehicle(playerid)) return | |
2156 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2157 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2158 | GetPlayerPos(playerid,x,y,z); | |
2159 | GetPlayerFacingAngle(playerid,a); | |
2160 | veh = CreateVehicle(483,x+1,y+1,z,a,1,1,10000); | |
2161 | PutPlayerInVehicle(playerid, veh, 0); | |
2162 | } | |
2163 | if(listitem == 3) | |
2164 | { | |
2165 | if(IsPlayerInAnyVehicle(playerid)) return | |
2166 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2167 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2168 | GetPlayerPos(playerid,x,y,z); | |
2169 | GetPlayerFacingAngle(playerid,a); | |
2170 | veh = CreateVehicle(532,x+1,y+1,z,a,1,1,10000); | |
2171 | PutPlayerInVehicle(playerid, veh, 0); | |
2172 | } | |
2173 | if(listitem == 4) | |
2174 | { | |
2175 | if(IsPlayerInAnyVehicle(playerid)) return | |
2176 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2177 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2178 | GetPlayerPos(playerid,x,y,z); | |
2179 | GetPlayerFacingAngle(playerid,a); | |
2180 | veh = CreateVehicle(486,x+1,y+1,z,a,1,1,10000); | |
2181 | PutPlayerInVehicle(playerid, veh, 0); | |
2182 | } | |
2183 | if(listitem == 5) | |
2184 | { | |
2185 | if(IsPlayerInAnyVehicle(playerid)) return | |
2186 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2187 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2188 | GetPlayerPos(playerid,x,y,z); | |
2189 | GetPlayerFacingAngle(playerid,a); | |
2190 | veh = CreateVehicle(406,x+1,y+1,z,a,1,1,10000); | |
2191 | PutPlayerInVehicle(playerid, veh, 0); | |
2192 | } | |
2193 | if(listitem == 6) | |
2194 | { | |
2195 | if(IsPlayerInAnyVehicle(playerid)) return | |
2196 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2197 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2198 | GetPlayerPos(playerid,x,y,z); | |
2199 | GetPlayerFacingAngle(playerid,a); | |
2200 | veh = CreateVehicle(530,x+1,y+1,z,a,1,1,10000); | |
2201 | PutPlayerInVehicle(playerid, veh, 0); | |
2202 | } | |
2203 | if(listitem == 7) | |
2204 | { | |
2205 | if(IsPlayerInAnyVehicle(playerid)) return | |
2206 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2207 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2208 | GetPlayerPos(playerid,x,y,z); | |
2209 | GetPlayerFacingAngle(playerid,a); | |
2210 | veh = CreateVehicle(434,x+1,y+1,z,a,1,1,10000); | |
2211 | PutPlayerInVehicle(playerid, veh, 0); | |
2212 | } | |
2213 | if(listitem == 8) | |
2214 | { | |
2215 | if(IsPlayerInAnyVehicle(playerid)) return | |
2216 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2217 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2218 | GetPlayerPos(playerid,x,y,z); | |
2219 | GetPlayerFacingAngle(playerid,a); | |
2220 | veh = CreateVehicle(545,x+1,y+1,z,a,1,1,10000); | |
2221 | PutPlayerInVehicle(playerid, veh, 0); | |
2222 | } | |
2223 | if(listitem == 9) | |
2224 | { | |
2225 | if(IsPlayerInAnyVehicle(playerid)) return | |
2226 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2227 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2228 | GetPlayerPos(playerid,x,y,z); | |
2229 | GetPlayerFacingAngle(playerid,a); | |
2230 | veh = CreateVehicle(588,x+1,y+1,z,a,1,1,10000); | |
2231 | PutPlayerInVehicle(playerid, veh, 0); | |
2232 | } | |
2233 | if(listitem == 10) | |
2234 | { | |
2235 | if(IsPlayerInAnyVehicle(playerid)) return | |
2236 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2237 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2238 | GetPlayerPos(playerid,x,y,z); | |
2239 | GetPlayerFacingAngle(playerid,a); | |
2240 | veh = CreateVehicle(508,x+1,y+1,z,a,1,1,10000); | |
2241 | PutPlayerInVehicle(playerid, veh, 0); | |
2242 | } | |
2243 | if(listitem == 11) | |
2244 | { | |
2245 | if(IsPlayerInAnyVehicle(playerid)) return | |
2246 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2247 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2248 | GetPlayerPos(playerid,x,y,z); | |
2249 | GetPlayerFacingAngle(playerid,a); | |
2250 | veh = CreateVehicle(571,x+1,y+1,z,a,1,1,10000); | |
2251 | PutPlayerInVehicle(playerid, veh, 0); | |
2252 | } | |
2253 | if(listitem == 12) | |
2254 | { | |
2255 | if(IsPlayerInAnyVehicle(playerid)) return | |
2256 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2257 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2258 | GetPlayerPos(playerid,x,y,z); | |
2259 | GetPlayerFacingAngle(playerid,a); | |
2260 | veh = CreateVehicle(572,x+1,y+1,z,a,1,1,10000); | |
2261 | PutPlayerInVehicle(playerid, veh, 0); | |
2262 | } | |
2263 | if(listitem == 13) | |
2264 | { | |
2265 | if(IsPlayerInAnyVehicle(playerid)) return | |
2266 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2267 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2268 | GetPlayerPos(playerid,x,y,z); | |
2269 | GetPlayerFacingAngle(playerid,a); | |
2270 | veh = CreateVehicle(423,x+1,y+1,z,a,1,1,10000); | |
2271 | PutPlayerInVehicle(playerid, veh, 0); | |
2272 | } | |
2273 | if(listitem == 14) | |
2274 | { | |
2275 | if(IsPlayerInAnyVehicle(playerid)) return | |
2276 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2277 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2278 | GetPlayerPos(playerid,x,y,z); | |
2279 | GetPlayerFacingAngle(playerid,a); | |
2280 | veh = CreateVehicle(442,x+1,y+1,z,a,1,1,10000); | |
2281 | PutPlayerInVehicle(playerid, veh, 0); | |
2282 | } | |
2283 | if(listitem == 15) | |
2284 | { | |
2285 | if(IsPlayerInAnyVehicle(playerid)) return | |
2286 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2287 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2288 | GetPlayerPos(playerid,x,y,z); | |
2289 | GetPlayerFacingAngle(playerid,a); | |
2290 | veh = CreateVehicle(428,x+1,y+1,z,a,1,1,10000); | |
2291 | PutPlayerInVehicle(playerid, veh, 0); | |
2292 | } | |
2293 | if(listitem == 16) | |
2294 | { | |
2295 | if(IsPlayerInAnyVehicle(playerid)) return | |
2296 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2297 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2298 | GetPlayerPos(playerid,x,y,z); | |
2299 | GetPlayerFacingAngle(playerid,a); | |
2300 | veh = CreateVehicle(409,x+1,y+1,z,a,1,1,10000); | |
2301 | PutPlayerInVehicle(playerid, veh, 0); | |
2302 | } | |
2303 | if(listitem == 17) | |
2304 | { | |
2305 | if(IsPlayerInAnyVehicle(playerid)) return | |
2306 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2307 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2308 | GetPlayerPos(playerid,x,y,z); | |
2309 | GetPlayerFacingAngle(playerid,a); | |
2310 | veh = CreateVehicle(574,x+1,y+1,z,a,1,1,10000); | |
2311 | PutPlayerInVehicle(playerid, veh, 0); | |
2312 | } | |
2313 | if(listitem == 18) | |
2314 | { | |
2315 | if(IsPlayerInAnyVehicle(playerid)) return | |
2316 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2317 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2318 | GetPlayerPos(playerid,x,y,z); | |
2319 | GetPlayerFacingAngle(playerid,a); | |
2320 | veh = CreateVehicle(525,x+1,y+1,z,a,1,1,10000); | |
2321 | PutPlayerInVehicle(playerid, veh, 0); | |
2322 | } | |
2323 | if(listitem == 19) | |
2324 | { | |
2325 | if(IsPlayerInAnyVehicle(playerid)) return | |
2326 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2327 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2328 | GetPlayerPos(playerid,x,y,z); | |
2329 | GetPlayerFacingAngle(playerid,a); | |
2330 | veh = CreateVehicle(583,x+1,y+1,z,a,1,1,10000); | |
2331 | PutPlayerInVehicle(playerid, veh, 0); | |
2332 | } | |
2333 | if(listitem == 20) | |
2334 | { | |
2335 | if(IsPlayerInAnyVehicle(playerid)) return | |
2336 | GameTextForPlayer(playerid, "~r~Exit the vehicle!", 5000, 5); | |
2337 | new Float:x,Float:y,Float:z,Float:a, veh; | |
2338 | GetPlayerPos(playerid,x,y,z); | |
2339 | GetPlayerFacingAngle(playerid,a); | |
2340 | veh = CreateVehicle(539,x+1,y+1,z,a,1,1,10000); | |
2341 | PutPlayerInVehicle(playerid, veh, 0); | |
2342 | } | |
2343 | if((CallRemoteFunction("IsVehicleOwned", "d", curveh[playerid]) == 0)) | |
2344 | { | |
2345 | DestroyVehicle(curveh[playerid]); | |
2346 | } | |
2347 | curveh[playerid] = GetPlayerVehicleID(playerid); | |
2348 | curveh2[playerid] = GetVehicleModel(curveh[playerid]); | |
2349 | } | |
2350 | else | |
2351 | { | |
2352 | ||
2353 | ShowPlayerDialog(playerid, 2014, DIALOG_STYLE_LIST, "Cars", "{FFFFFF}Convertiables\n{FFFFFF}Industrial\n{FFFFFF}Lowrides\n{FFFFFF}Off-Road\n{FFFFFF}Public Service\n{FFFFFF}Saloons\n{FFFFFF}Sport cars\n{FFFFFF}Station Wagons\n{FFFFFF}Unique", "Îê", "Íàçàä"); | |
2354 | ||
2355 | } | |
2356 | return 1; | |
2357 | } | |
2358 | ||
2359 | ||
2360 | return 1; | |
2361 | } |