SHOW:
|
|
- or go back to the newest paste.
1 | -----uuhhh | |
2 | ||
3 | local plr = game:GetService("Players").LocalPlayer | |
4 | local deb = false | |
5 | ||
6 | while not plr.Character do wait() end | |
7 | wait(1) | |
8 | ||
9 | local tstab = {} | |
10 | local tsstab = {} | |
11 | local ignlist = {} | |
12 | local stab = {} | |
13 | ||
14 | ||
15 | function plrIgnore(char) | |
16 | for i,v in pairs(char:GetChildren()) do | |
17 | if #v:GetChildren() >= 1 then | |
18 | plrIgnore(v) | |
19 | end | |
20 | table.insert(ignlist,v) | |
21 | end | |
22 | end | |
23 | ||
24 | function timeStop(target) | |
25 | for i,v in pairs(target:GetChildren()) do | |
26 | if #v:GetChildren() >= 1 then | |
27 | timeStop(v) | |
28 | end | |
29 | local isinign = false | |
30 | for i,b in pairs(ignlist) do | |
31 | if b == v then | |
32 | isinign = true | |
33 | end | |
34 | end | |
35 | if isinign == false then | |
36 | if v:IsA("Part") or v:IsA("WedgePart") or v:IsA("UnionOperation") then | |
37 | if v.Anchored == false then | |
38 | table.insert(tstab,v) | |
39 | v.Anchored = true | |
40 | end | |
41 | end | |
42 | if v:IsA("Sound") then | |
43 | local isintab = false | |
44 | for i,b in pairs(stab) do | |
45 | if v == b[1] then | |
46 | isintab = true | |
47 | end | |
48 | end | |
49 | if isintab == false then | |
50 | table.insert(stab,{v,v.Pitch}) | |
51 | end | |
52 | end | |
53 | --[[if v:IsA("Script") or v:IsA("LocalScript") then | |
54 | if v.Disabled == false then | |
55 | table.insert(tsstab,v) | |
56 | v.Disabled = true | |
57 | end | |
58 | end]] | |
59 | end | |
60 | end | |
61 | local isinign = false | |
62 | for i,b in pairs(ignlist) do | |
63 | if b == target then | |
64 | isinign = true | |
65 | end | |
66 | end | |
67 | if isinign == false then | |
68 | if target:IsA("Part") or target:IsA("WedgePart") or target:IsA("UnionOperation") then | |
69 | if target.Anchored == false then | |
70 | table.insert(tstab,target) | |
71 | target.Anchored = true | |
72 | end | |
73 | end | |
74 | if target:IsA("Sound") then | |
75 | table.insert(stab,{target,target.Pitch}) | |
76 | end | |
77 | end | |
78 | end | |
79 | ||
80 | plr:GetMouse().KeyDown:connect(function(key) | |
81 | if key == "r" then | |
82 | if deb == true then | |
83 | deb = false | |
84 | else | |
85 | print("R!") | |
86 | deb = true | |
87 | ||
88 | s = Instance.new("Sound",game:GetService("Workspace")) | |
89 | s.SoundId = "rbxassetid://274698941" | |
90 | s.Volume = 5 | |
91 | s:Play() | |
92 | ||
93 | wait(2) | |
94 | ||
95 | print("ZA WARUDO!") | |
96 | local cc = Instance.new("ColorCorrectionEffect",game:GetService("Lighting")) | |
97 | spawn(function() | |
98 | plr.Character.Humanoid.WalkSpeed = 0 | |
99 | plr.Character.Humanoid.JumpPower = 0 | |
100 | local p = Instance.new("Part",plr.Character) | |
101 | p.Transparency = 0.5 | |
102 | p.BrickColor = BrickColor.new("Institutional white") | |
103 | p.Size = Vector3.new(0.2,0.2,0.2) | |
104 | p.Anchored = true | |
105 | p.CanCollide = false | |
106 | p.CFrame = plr.Character.Torso.CFrame | |
107 | local m = Instance.new("SpecialMesh",p) | |
108 | m.MeshType = Enum.MeshType.Sphere | |
109 | ||
110 | local r = 255 | |
111 | local g = 255 | |
112 | local b = 255 | |
113 | local contrast = 0 | |
114 | ||
115 | for i=1,50 do | |
116 | m.Scale = m.Scale + Vector3.new(50,50,50) | |
117 | p.Transparency = p.Transparency + 0.5/50 | |
118 | r = r - ((255-42)/50) | |
119 | g = g - ((255-0)/50) | |
120 | b = b - ((255-255)/50) | |
121 | contrast = contrast - 2/50 | |
122 | --cc.TintColor = Color3.fromRGB(r,g,b) | |
123 | cc.Contrast = contrast | |
124 | for i,v in pairs(stab) do | |
125 | v[1].Pitch = v[1].Pitch - (v[2]/50) | |
126 | end | |
127 | wait() | |
128 | end | |
129 | p:Destroy() | |
130 | plr.Character.Humanoid.WalkSpeed = 16 | |
131 | plr.Character.Humanoid.JumpPower = 50 | |
132 | end) | |
133 | local sHp = plr.Character.Humanoid.Health | |
134 | local hplock = plr.Character.Humanoid.HealthChanged:connect(function() | |
135 | plr.Character.Humanoid.Health = sHp | |
136 | end) | |
137 | ||
138 | local aNew = game:GetService("Workspace").ChildAdded:connect(function(c) | |
139 | timeStop(c) | |
140 | end) | |
141 | ||
142 | for i,v in pairs(ignlist) do | |
143 | table.remove(ignlist,1) | |
144 | end | |
145 | plrIgnore(plr.Character) | |
146 | timeStop(game:GetService("Workspace")) | |
147 | while deb ~= false do wait() end | |
148 | --spawn(function() | |
149 | local r = 42 | |
150 | local g = 0 | |
151 | local b = 255 | |
152 | local contrast = -2 | |
153 | for i=1,50 do | |
154 | r = r + ((255-42)/50) | |
155 | g = g + ((255-0)/50) | |
156 | b = b + ((255-255)/50) | |
157 | contrast = contrast + 2/50 | |
158 | --cc.TintColor = Color3.fromRGB(r,g,b) | |
159 | cc.Contrast = contrast | |
160 | for i,v in pairs(stab) do | |
161 | v[1].Pitch = v[1].Pitch + (v[2]/50) | |
162 | end | |
163 | wait() | |
164 | end | |
165 | cc:Destroy() | |
166 | --end) | |
167 | for i,v in pairs(tstab) do | |
168 | v.Anchored = false | |
169 | end | |
170 | for i,v in pairs(tstab) do | |
171 | table.remove(tstab,1) | |
172 | end | |
173 | --table.foreach(stab,print) | |
174 | for i,v in pairs(stab) do | |
175 | table.remove(stab,1) | |
176 | end | |
177 | --print("---------") | |
178 | --table.foreach(stab,print) | |
179 | --[[for i,v in pairs(tsstab) do | |
180 | v.Disabled = false | |
181 | end | |
182 | for i,v in pairs(tsstab) do | |
183 | table.remove(tsstab,1) | |
184 | end]] | |
185 | hplock:Disconnect() | |
186 | aNew:Disconnect() | |
187 | deb = false | |
188 | end | |
189 | end | |
190 | end) | |
191 | ||
192 | ||
193 | wait(0.5) | |
194 | Player=game:GetService("Players").LocalPlayer | |
195 | Character=Player.Character | |
196 | PlayerGui=Player.PlayerGui | |
197 | Backpack=Player.Backpack | |
198 | Torso=Character.Torso | |
199 | Head=Character.Head | |
200 | Humanoid=Character.Humanoid | |
201 | m=Instance.new('Model',Character) | |
202 | LeftArm=Character["Left Arm"] | |
203 | LeftLeg=Character["Left Leg"] | |
204 | RightArm=Character["Right Arm"] | |
205 | RightLeg=Character["Right Leg"] | |
206 | LS=Torso["Left Shoulder"] | |
207 | LH=Torso["Left Hip"] | |
208 | RS=Torso["Right Shoulder"] | |
209 | RH=Torso["Right Hip"] | |
210 | Face = Head.face | |
211 | Neck=Torso.Neck | |
212 | it=Instance.new | |
213 | attacktype=1 | |
214 | vt=Vector3.new | |
215 | cf=CFrame.new | |
216 | euler=CFrame.fromEulerAnglesXYZ | |
217 | angles=CFrame.Angles | |
218 | cloaked=false | |
219 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
220 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
221 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
222 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
223 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
224 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
225 | RootPart=Character.HumanoidRootPart | |
226 | RootJoint=RootPart.RootJoint | |
227 | RootCF=euler(-1.57,0,3.14) | |
228 | attack = false | |
229 | attackdebounce = false | |
230 | deb=false | |
231 | equipped=true | |
232 | hand=false | |
233 | MMouse=nil | |
234 | combo=0 | |
235 | trispeed=.2 | |
236 | attackmode='none' | |
237 | local idle=0 | |
238 | local Anim="Idle" | |
239 | ||
240 | it = Instance.new | |
241 | ||
242 | local part = function(name,parent,brkclr,mtrl,rfl,trns,sz) | |
243 | local prt = it("Part",parent) | |
244 | prt.Name = name | |
245 | prt.CanCollide = false | |
246 | prt.BrickColor = BrickColor.new(brkclr) | |
247 | if brkclr == "Really black" and mtrl == "Neon" then prt.Color = Color3.new(0,0,0) end | |
248 | prt.Material = mtrl | |
249 | prt.Reflectance = rfl | |
250 | prt.Transparency = trns | |
251 | prt.Size = sz | |
252 | prt.Anchored = true | |
253 | return prt | |
254 | end | |
255 | local mesh = function(meshtype,parent,meshid,textureid,scale) | |
256 | local msh = it("SpecialMesh",parent) | |
257 | if meshtype == "FileMesh" then | |
258 | msh.MeshId = meshid | |
259 | msh.TextureId = textureid | |
260 | end | |
261 | msh.MeshType = meshtype | |
262 | msh.Scale = scale | |
263 | return(msh) | |
264 | end | |
265 | local weld = function(part1,part2,x1,y1,z1,x2,y2,z2) | |
266 | local w = it("Weld",part1) | |
267 | w.Part0 = part1 | |
268 | w.Part1 = part2 | |
269 | if part1.Anchored or part2.Anchored then | |
270 | part1.Anchored = false | |
271 | part2.Anchored = false | |
272 | end | |
273 | w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2))) | |
274 | return(w) | |
275 | end | |
276 | local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang) | |
277 | local emm = it("ParticleEmitter",parent) | |
278 | emm.Texture = tex | |
279 | emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)}) | |
280 | emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)}) | |
281 | emm.LightEmission = lightem | |
282 | emm.EmissionDirection = emdir | |
283 | emm.Lifetime = NumberRange.new(lif) | |
284 | emm.Rate = 10000 | |
285 | emm.Speed = NumberRange.new(speed) | |
286 | emm.RotSpeed = NumberRange.new(rotspeed) | |
287 | emm.SpreadAngle = Vector2.new(sprdang,sprdang) | |
288 | return(emm) | |
289 | end | |
290 | ||
291 | eye = part("Eye",m,"Bright yellow","Neon",0,0,Vector3.new(0.08,0.175,0.05)) | |
292 | mesh("Sphere",eye,"","",Vector3.new(1,1,1)) | |
293 | weld(Head,eye,-0.11,0.2625,-0.59,0,0,0) | |
294 | ||
295 | p = part("Collar1",m,"Black","Sand",0,0,Vector3.new(1,1,1)) | |
296 | weld(Torso,p,0,1.15,0,0,22.5,190) | |
297 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1)) | |
298 | p = part("Collar2",m,"Black","Sand",0,0,Vector3.new(1,1,1)) | |
299 | weld(Torso,p,0,1.15,0,0,-22.5,190) | |
300 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1)) | |
301 | p = part("Collar3",m,"Black","Sand",0,0,Vector3.new(1,1,1)) | |
302 | weld(Torso,p,0,0.9,0.1,0,0,-15) | |
303 | mesh("FileMesh",p,"http://www.roblox.com/asset/?id=20637493","",Vector3.new(1,1,1)) | |
304 | ||
305 | ||
306 | p = part("Coat1",m,"Black","Sand",0,0,Vector3.new(2.05,1.55,1.05)) | |
307 | weld(Torso,p,0,0.25,0,0,0,0) | |
308 | p = part("Coat2",m,"Black","Sand",0,0,Vector3.new(0.55,2.05,1.04)) | |
309 | weld(Torso,p,1,-1.25,0,22,0,0) | |
310 | p = part("Coat3",m,"Black","Sand",0,0,Vector3.new(0.55,2.05,1.04)) | |
311 | weld(Torso,p,-1,-1.25,0,-22,0,0) | |
312 | p = part("Coat4",m,"Black","Sand",0,0,Vector3.new(2.1,1.05,0.54)) | |
313 | weld(Torso,p,0,-1,0.24,0,0,0) | |
314 | p = part("Coat5",m,"Black","Sand",0,0,Vector3.new(0.925,0.75,0.54)) | |
315 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
316 | weld(Torso,p,0.3,-0.75,-0.05,90,0,-90) | |
317 | p = part("Coat6",m,"Black","Sand",0,0,Vector3.new(0.925,0.75,0.54)) | |
318 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
319 | weld(Torso,p,-0.3,-0.75,-0.05,-90,0,-90) | |
320 | p = part("Coat7",m,"Black","Sand",0,0,Vector3.new(0.975,0.5,0.75)) | |
321 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
322 | weld(Torso,p,-1.4,-2.45,0,90,0,-90) | |
323 | p = part("Coat8",m,"Black","Sand",0,0,Vector3.new(0.975,0.5,0.75)) | |
324 | mesh("Wedge",p,"","",Vector3.new(1,1,1)) | |
325 | weld(Torso,p,1.4,-2.45,0,-90,0,-90) | |
326 | p = part("Coat9",m,"Black","Sand",0,0,Vector3.new(1.05,0.5,0.525)) | |
327 | weld(RightLeg,p,0,0.75,0.25,0,0,0) | |
328 | p = part("Coat10",m,"Black","Sand",0,0,Vector3.new(1.05,0.5,0.525)) | |
329 | weld(LeftLeg,p,0,0.75,0.25,0,0,0) | |
330 | ||
331 | p = part("Sleeves1",m,"Black","Granite",0,0,Vector3.new(1.1,0.5,1.1)) | |
332 | weld(LeftArm,p,0,0.875,0,0,0,0) | |
333 | p = part("Sleeves2",m,"Black","Sand",0,0,Vector3.new(1.05,1.5,1.05)) | |
334 | weld(LeftArm,p,0,0.25,0,0,0,0) | |
335 | p = part("Sleeves3",m,"Bright yellow","Neon",0,0,Vector3.new(0.25,0.5,0.5)) | |
336 | mesh("Cylinder",p,"","",Vector3.new(1,1,1)) | |
337 | weld(LeftArm,p,-0.41,0.15,0,0,0,0) | |
338 | p = part("Sleeves4",m,"Bright yellow","Neon",0,0,Vector3.new(0.25,0.075,0.075)) | |
339 | mesh("Cylinder",p,"","",Vector3.new(1,1,1)) | |
340 | weld(LeftArm,p,-0.44,0.15,0,0,0,0) | |
341 | p = part("Sleeves5",m,"Black","Sand",0,0,Vector3.new(0.25,0.375,0.375)) | |
342 | mesh("Cylinder",p,"","",Vector3.new(1,1,1)) | |
343 | weld(LeftArm,p,-0.43,0.15,0,0,0,0) | |
344 | p = part("Sleeves6",m,"Black","Sand",0,0,Vector3.new(0.25,0.75,0.075)) | |
345 | weld(LeftArm,p,-0.42,0.2,0.0375,0,0,-45) | |
346 | p = part("Sleeves7",m,"Black","Sand",0,0,Vector3.new(0.25,0.75,0.075)) | |
347 | weld(LeftArm,p,-0.42,0.1,-0.0375,0,0,-45) | |
348 | p = part("Sleeves8",m,"Black","Granite",0,0,Vector3.new(1.1,0.25,1.1)) | |
349 | weld(LeftArm,p,0,-0.4,0,0,0,0) | |
350 | p = part("Sleeves9",m,"Black","Granite",0,0,Vector3.new(1.1,0.5,1.1)) | |
351 | weld(RightArm,p,0,0.875,0,0,0,0) | |
352 | ||
353 | ||
354 | ||
355 | function weld(p0,p1,c0,c1,par) | |
356 | local w = Instance.new("Weld",p0 or par) | |
357 | w.Part0 = p0 | |
358 | w.Part1 = p1 | |
359 | w.C0 = c0 or CFrame.new() | |
360 | w.C1 = c1 or CFrame.new() | |
361 | return w | |
362 | end | |
363 | local motors = {} | |
364 | function motor(p0,p1,c0,c1,des,vel,par) | |
365 | local w = Instance.new("Motor6D",p0 or par) | |
366 | w.Part0 = p0 | |
367 | w.Part1 = p1 | |
368 | w.C0 = c0 or CFrame.new() | |
369 | w.C1 = c1 or CFrame.new() | |
370 | w.MaxVelocity = tonumber(vel) or .05 | |
371 | w.DesiredAngle = tonumber(des) or 0 | |
372 | return w | |
373 | end | |
374 | ||
375 | function lerp(a,b,c) | |
376 | return a+(b-a)*c | |
377 | end | |
378 | ||
379 | function ctlerp(c1,c2,al) | |
380 | local com1 = {c1:components()} | |
381 | local com2 = {c2:components()} | |
382 | for i,v in pairs(com1) do | |
383 | com1[i] = lerp(v,com2[i],al) | |
384 | end | |
385 | return CFrame.new(unpack(com1)) | |
386 | end | |
387 | ||
388 | do | |
389 | local function QuaternionFromCFrame(cf) | |
390 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
391 | local trace = m00 + m11 + m22 | |
392 | if trace > 0 then | |
393 | local s = math.sqrt(1 + trace) | |
394 | local recip = 0.5/s | |
395 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
396 | else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end local function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end local function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end end | |
397 | function tickwave(time,length,offset) return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length end function invcol(c) c = c.Color return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r)) end local oc = oc or function(...) return ... end local plr = game.Players.LocalPlayer local char = plr.Character local tor = char.Torso local hum = char.Humanoid local vel = Vector3.new() local cf = CFrame.new() local flspd = 0 local keysdown = {} local keypressed = {} local ktime = {} local descendtimer = 0 local possiblefly = 0 local cam = workspace.CurrentCamera local flying = false local moving = false hum.PlatformStand = false local winghats = {"Wings","Angel","EmpyreanreignmentII"} for _,o in pairs(char:GetChildren()) do for i,v in pairs(winghats) do if o.Name:lower() == v:lower() then o:Destroy() end end end local mod = Instance.new("Model",char) mod.Name = "Wings" local topcolor = BrickColor.new("Gold") local feacolor = topcolor local ptrans = 0 local pref = 0 local fire = false local fmcol = Color3.new() local fscol = Color3.new() local part = Instance.new("Part") part.Locked = true part.FormFactor = "Custom" part.Size = Vector3.new(.2,.2,.2) part.TopSurface,part.BottomSurface = 0,0 part.CanCollide = false part.BrickColor = topcolor part.Transparency = ptrans part.Reflectance = pref local ef = Instance.new("Fire",fire and part or nil) ef.Size = .15 ef.Color = fmcol or Color3.new() ef.SecondaryColor = fscol or Color3.new() part:BreakJoints() function newpart() local clone = part:Clone() clone.Parent = mod clone:BreakJoints() return clone end local feath = newpart() feath.BrickColor = feacolor Instance.new("SpecialMesh",feath).MeshType = "Sphere" function newfeather() local clone = feath:Clone() clone.Parent = mod clone:BreakJoints() return clone end local r1 = newpart() r1.Size = Vector3.new(.3,1.5,.3)*1.2 local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1) | |
398 | local r2 = newpart() r2.Size = Vector3.new(.4,1.8,.4)*1.2 local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1) local r3 = newpart() r3.Size = Vector3.new(.3,2.2,.3)*1.2 local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1) local r4 = newpart() r4.Size = Vector3.new(.25,1.2,.25)*1.2 local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local rf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf2 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local rf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) | |
399 | table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local l1 = newpart() l1.Size = Vector3.new(.3,1.5,.3)*1.2 local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1) local l2 = newpart() l2.Size = Vector3.new(.4,1.8,.4)*1.2 local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1) local l3 = newpart() l3.Size = Vector3.new(.3,2.2,.3)*1.2 local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1) local l4 = newpart() l4.Size = Vector3.new(.25,1.2,.25)*1.2 local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1) local feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,3,.3) weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.4,2.3,.3) weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.35,2.2,.25) weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) local lf3 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2,.35) table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf2 = {} for i=0,7 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.45,2.2-i*.08,.3) | |
400 | table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) end local lf1 = {} for i=0,6 do feather = newfeather() feather.Mesh.Scale = Vector3.new(1,1,1) feather.Size = Vector3.new(.37,1.65-i*.06,.25) table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) end local rwing = {rm1,rm2,rm3,rm4} local lwing = {lm1,lm2,lm3,lm4} local oc0 = {} for i,v in pairs(rwing) do oc0[v] = v.C0 end for i,v in pairs(lwing) do oc0[v] = v.C0 end function gotResized() if lastsize then if tor.Size == lastsize then return end local scaleVec = tor.Size/lastsize for i,v in pairs(oc0) do oc0[i] = v-v.p+scaleVec*v.p end lastsize = tor.Size end lastsize = tor.Size end tor.Changed:connect(function(p) if p == "Size" then gotResized() end end) gotResized() local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;} local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} local outnormal = {0,-.2,1.8,0; .05,.05,.1,.05; -.3,0,0,0} local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0} local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; -.2,-.6,0,0} local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0} function setwings(tab,time) time = time or 10 for i=1,4 do rwing[i].DesiredAngle = tab[i] lwing[i].DesiredAngle = tab[i] rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new()) local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new()) end for i,v in pairs(rf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf1) do v.DesiredAngle = tab[9] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf2) do v.DesiredAngle = tab[10] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf2) do v.DesiredAngle = tab[10] | |
401 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(rf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end for i,v in pairs(lf3) do v.DesiredAngle = tab[11] v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time end end setwings(outhigh,1) for i,v in pairs(tor:GetChildren()) do if v.ClassName:lower():match("body") then v:Destroy() end end local ctor = tor:Clone() ctor:ClearAllChildren() ctor.Name = "cTorso" ctor.Transparency = 1 ctor.CanCollide = false ctor.FormFactor = "Custom" ctor.Size = Vector3.new(.2,.2,.2) ctor.Parent = mod weld(tor,ctor) local bg = Instance.new("BodyGyro",ctor) bg.maxTorque = Vector3.new() bg.P = 15000 bg.D = 1000 local bv = Instance.new("BodyVelocity",ctor) bv.maxForce = Vector3.new() bv.P = 15000 kd = plr:GetMouse().KeyDown:connect(oc(function(key) keysdown[key] = true keypressed[key] = true if key == "2" then descendtimer = tick() elseif key == " " and tick()-(ktime[key] or 0) < .5 then possiblefly = tick() elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then reqrotx = key == "a" and math.pi*2 or -math.pi*2 end ktime[key] = tick() end)) ku = plr:GetMouse().KeyUp:connect(function(key) keysdown[key] = false if key == " " then descendtimer = tick() end end) function mid(a,b,c) return math.max(a,math.min(b,c or -a)) end function bn(a) return a and 1 or 0 end function gm(tar) local m = 0 for i,v in pairs(tar:GetChildren()) do if v:IsA("BasePart") then m = m + v:GetMass() end m = m + gm(v) end return m end reqrotx = 0 local grav = 196.2 local flyspeed = 80 local maxspeed = 150 local con con = game:GetService("RunService").Stepped:connect(oc(function() if not mod:IsDescendantOf(workspace) then pcall(function() kd:disconnect() end) pcall(function() ku:disconnect() end) bg:Destroy() bv:Destroy() con:disconnect() hum.PlatformStand = false return end | |
402 | local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity) local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z if flying then local lfldir = fldir fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit local lmoving = moving moving = fldir.magnitude > .1 if lmoving and not moving then idledir = lfldir*Vector3.new(1,0,1) descendtimer = tick() end local dbomb = fldir.Y < -.6 or (moving and keysdown["0"]) if moving and keysdown["0"] and lmoving then fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit end local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0)) local descending = (not moving and keysdown["2"] and not keysdown[" "]) cf = ctlerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07) local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05 hum.PlatformStand = true bg.maxTorque = Vector3.new(1,1,1)*9e5 local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0) reqrotx = reqrotx - reqrotx/10 bv.maxForce = Vector3.new(1,1,1)*9e4*.5 local anioff =(bn(keysdown[" "])-bn(keysdown["2"]))/2 local ani = tickwave(1.5-anioff,1) bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["2"]))*15,0)+vel,.6) vel = moving and cf.lookVector*flspd or Vector3.new() acceleration = moving and (fldir.Y < 0 and (acceleration or 0) + -fldir.Y*grav/60) or lerp((acceleration or 0),0,.02) or 0 flspd = lerp(flspd,moving and math.min(maxspeed,flyspeed + acceleration) or 0,.1) setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15) for i=1,4 do | |
403 | rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2) end if down.Y < -.85 then local ignlist = {char} local hit,ray repeat hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),ignlist) if hit then if hit.CanCollide then break else table.insert(ignlist,hit) end else break end until false if hit then flying = false hum.PlatformStand = false tor.Velocity = Vector3.new() end end else bg.maxTorque = Vector3.new() bv.maxForce = Vector3.new() local ani = tickwave(walking and .8 or 4.5,1) setwings(keysdown["2"] and outnormal or idle,15) local x,y,z = fspd/160,uspd/700,sspd/900 for i=1,4 do rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)) * CFrame.Angles(0,bn(i==2)*-.1,0),.2) lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)) * CFrame.Angles(0,bn(i==2)*-.1,0),.2) end if keypressed[" "] and not flying and (tick()-possiblefly < .5) then vel = Vector3.new(0,50,0) bv.velocity = vel idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) cf = tor.CFrame * CFrame.Angles(-.01,0,0) tor.CFrame = cf bg.cframe = cf flystart = tick() flying = true end end keypressed = {} end)) | |
404 | ||
405 | ||
406 | ||
407 | --It's just edit of Sniper gun. | |
408 | --Bullet Changes:Q / E | |
409 | --Normal Bullet:Hitted humanoid will die. | |
410 | --Poisonous Bullet:Shoots Extremely deadly poison. | |
411 | --Blast Bullet:Now easy to hit!...maybe. | |
412 | --Explosive Bullet:Extremely strong explode that kill ghosts. | |
413 | --Script Killer Bullet:Does not do damage but kills script. | |
414 | --MLG Bullet:. | |
415 | --Secret:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA | |
416 | Ply = game:FindFirstChildOfClass("Players").LocalPlayer lol=false | |
417 | Char = Ply.Character | |
418 | Tor = Char.Torso | |
419 | He = Char.Head | |
420 | Ne = Tor.Neck | |
421 | Hu = Char:FindFirstChildOfClass("Humanoid") | |
422 | LA = Char["Left Arm"] | |
423 | LL = Char["Left Leg"] | |
424 | RA = Char["Right Arm"] | |
425 | RL = Char["Right Leg"] | |
426 | LS = Tor["Left Shoulder"] | |
427 | RS = Tor["Right Shoulder"] | |
428 | LH = Tor["Left Hip"] | |
429 | RH = Tor["Right Hip"] | |
430 | Combo = 1 | |
431 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
432 | RP = Char.HumanoidRootPart | |
433 | RJ = RP.RootJoint | |
434 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
435 | LHCF = CFrame.Angles(0, math.rad(-90), 0) | |
436 | RHCF = CFrame.Angles(0, math.rad(90), 0) | |
437 | attack = false | |
438 | equipped = false | |
439 | local Anim = "Idle" | |
440 | Effects = { } | |
441 | MLGIMAGE1="rbxassetid://301558913" | |
442 | MLGIMAGE2="rbxassetid://380038160" | |
443 | MLGIMAGE3="rbxassetid://387336597" | |
444 | cam = workspace.CurrentCamera | |
445 | local RbxUtility = LoadLibrary("RbxUtility") | |
446 | local Create = RbxUtility.Create | |
447 | function a(part) | |
448 | local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0) | |
449 | end | |
450 | function ua(part) | |
451 | if part:IsA("Part")and part.Name~="Effect"then part.Anchored=false end | |
452 | local c=part:GetChildren() | |
453 | for i=1,#c do | |
454 | ua(c[i]) | |
455 | end | |
456 | end | |
457 | local m = Create("Model"){ | |
458 | Parent = Char, | |
459 | Name = "WeaponModel", | |
460 | } | |
461 | BulletType=1 | |
462 | RS.Parent = nil | |
463 | LS.Parent = nil | |
464 | local txt=Instance.new("BillboardGui",Char) | |
465 | txt.Adornee=Char.Head | |
466 | txt.Name="_status" | |
467 | txt.Size=UDim2.new(300, 0, 3, 0) | |
468 | txt.StudsOffset=Vector3.new(0, 3, 0) | |
469 | local text=Instance.new("TextLabel", txt) | |
470 | text.Size=UDim2.new(1, 0, 1, 0) | |
471 | text.FontSize="Size24" | |
472 | text.TextScaled=true | |
473 | text.TextTransparency=0 | |
474 | text.BackgroundTransparency=1 | |
475 | text.TextStrokeTransparency=0 | |
476 | text.Font="Arcade"text.TextColor3=Color3.new(1,1,0) | |
477 | text.TextStrokeColor3=Color3.new(0,0,0)text.Text="DIO Gun" | |
478 | local music=Instance.new("Sound",script)music.Looped=true music.SoundId="rbxassetid://569913318"music:Play() | |
479 | RW = Create("Weld"){ | |
480 | Name = "Right Shoulder", | |
481 | Part0 = Tor , | |
482 | C0 = CFrame.new(1.5, 0.5, 0), | |
483 | C1 = CFrame.new(0, 0.5, 0), | |
484 | Part1 = RA , | |
485 | Parent = Tor , | |
486 | } | |
487 | ||
488 | LW = Create("Weld"){ | |
489 | Name = "Left Shoulder", | |
490 | Part0 = Tor , | |
491 | C0 = CFrame.new(-1.5, 0.5, 0), | |
492 | C1 = CFrame.new(0, 0.5, 0) , | |
493 | Part1 = LA , | |
494 | Parent = Tor , | |
495 | } | |
496 | ||
497 | mouse = Ply:GetMouse() | |
498 | HitSound=Instance.new("Sound",Ply)HitSound.Volume=100 | |
499 | function RemoveOutlines(part) | |
500 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
501 | end | |
502 | ||
503 | function CreatePart(FF, Par, Mat, Ref, Tra, BC, Nam, Siz) | |
504 | local Part = Create("Part"){ | |
505 | formFactor = FF, | |
506 | Parent = Par, | |
507 | Reflectance = Ref, | |
508 | Transparency = Tra, | |
509 | CanCollide = false, | |
510 | Locked = true, | |
511 | BrickColor = BrickColor.new(tostring(BC)), | |
512 | Name = Nam, | |
513 | Size = Siz, | |
514 | Position = Tor.Position, | |
515 | Material = Mat, | |
516 | } | |
517 | RemoveOutlines(Part) | |
518 | return Part | |
519 | end | |
520 | ||
521 | function CreateMesh(Ms, Par, MType, MId, OS, Sca) | |
522 | local Msh = Create(Ms){ | |
523 | Parent = Par, | |
524 | Offset = OS, | |
525 | Scale = Sca, | |
526 | } | |
527 | if Ms == "SpecialMesh" then | |
528 | Msh.MeshType = MType | |
529 | Msh.MeshId = MId | |
530 | end | |
531 | end | |
532 | ||
533 | function CreateWeld(Par, PartA, PartB, CA, CB) | |
534 | local Weld = Create("Weld"){ | |
535 | Parent = Par, | |
536 | Part0 = PartA, | |
537 | Part1 = PartB, | |
538 | C0 = CA, | |
539 | C1 = CB, | |
540 | } | |
541 | return Weld | |
542 | end | |
543 | --[[ | |
544 | function CreateSound(id, par, vol, pit) | |
545 | coroutine.resume(coroutine.create(function() | |
546 | local sou = Create("Sound"){ | |
547 | Parent = par or workspace, | |
548 | Volume = vol, | |
549 | Pitch = pit or 1, | |
550 | SoundId = id, | |
551 | } | |
552 | wait() | |
553 | sou:play() | |
554 | end)) | |
555 | end]]-- | |
556 | debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end | |
557 | function CreateSound(Id,par,Volume,spd)local PL=Ply | |
558 | if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()smo.Parent=workspace debri(smo,7)end | |
559 | else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end | |
560 | end | |
561 | end | |
562 | function clerp(a, b, t) | |
563 | return a:lerp(b, t) | |
564 | end | |
565 | ||
566 | function rayCast(Pos, Dir, Max, Ignore) | |
567 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
568 | end | |
569 | ||
570 | Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
571 | Handleweld = CreateWeld(m, RA, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015)) | |
572 | CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
573 | FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "FakeHandle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
574 | FakeHandleweld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
575 | Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Smoky grey", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296)) | |
576 | Barrelweld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.45991993, 0.648399353, 1.88395493e-016, 1.00281931e-024, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
577 | CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.567349613, 1)) | |
578 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533)) | |
579 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.378201485, -0.162090302, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
580 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
581 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03202057, 0.162498474, 0.864542007, 5.96045453e-008, 0.999996662, 2.34803412e-008, 4.76836078e-007, 6.32193187e-009, 0.999997854, 0.999997139, -2.98022425e-008, -4.3312528e-007)) | |
582 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
583 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
584 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
585 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
586 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533)) | |
587 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8910985, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
588 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
589 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
590 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.45885229, -0.832115173, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
591 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1)) | |
592 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
593 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.81047821, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
594 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
595 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
596 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
597 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
598 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
599 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
600 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.358781129, 0.748901784)) | |
601 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
602 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741232, -0.702438354, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
603 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
604 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Bright yellow", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
605 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000377655029, -1.56698084, -1.0320282, -4.17232428e-007, 6.32132613e-009, -0.999997616, -0.999997139, 2.98022425e-008, 2.99015426e-007, -8.70414851e-014, 0.999996722, -2.34809274e-008)) | |
606 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
607 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296)) | |
608 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 3.51209116, 0.648399353, 1.78814986e-007, -6.32150376e-009, -1, 0.999999642, -5.96046341e-008, 2.22526424e-007, -5.96046341e-008, -0.999999642, 6.32149666e-009)) | |
609 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
610 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
611 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741327, -0.486289978, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
612 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
613 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533)) | |
614 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45884228, 0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
615 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
616 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
617 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661896, -0.162124634, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
618 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504)) | |
619 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533)) | |
620 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02665424, -0.324203491, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
621 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533)) | |
622 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.18871307, -0.486282349, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
623 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
624 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
625 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 1.19412231, 0.869961739, 4.17229757e-007, 6.32150021e-009, 0.999997854, 8.70414851e-014, -0.999996722, -2.34808173e-008, 0.999997079, 1.49012358e-008, -3.73518958e-007)) | |
626 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
627 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
628 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661514, -0.378243446, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
629 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469)) | |
630 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
631 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661896, 1.56696892, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
632 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504)) | |
633 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
634 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
635 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.369587809, 0.748901784)) | |
636 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.29679966, 0.200000003, 0.432266533)) | |
637 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.864494324, -0.378234863, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
638 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
639 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
640 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270159721, -0.832111359, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
641 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1)) | |
642 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.432266533)) | |
643 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72902441, -0.594367981, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
644 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
645 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
646 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661514, 1.35084629, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
647 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469)) | |
648 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.432266563, 0.648399651, 0.216133296)) | |
649 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.864570618, -1.03203201, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
650 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
651 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
652 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, -0.161708832, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
653 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
654 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
655 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
656 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
657 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
658 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
659 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
660 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533)) | |
661 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.972568512, -0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
662 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
663 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810501099, -0.810474396, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
664 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
665 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Bright yellow", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
666 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.162106514, -1.0320282, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
667 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
668 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712)) | |
669 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 0.864553452, -1.03203201, 3.57626561e-007, 6.59261232e-008, 1, 0.999999642, 0, -3.1391528e-007, 0, 0.999999642, -6.59261374e-008)) | |
670 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533)) | |
671 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
672 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
673 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
674 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
675 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
676 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533)) | |
677 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.1330142, 0.648399353, 0, 0, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
678 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
679 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186)) | |
680 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.324199677, -0.972576141, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
681 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267)) | |
682 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
683 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
684 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267)) | |
685 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.108055115, -0.432257652, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
686 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
687 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
688 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
689 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
690 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161708832, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
691 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
692 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267)) | |
693 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
694 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
695 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
696 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.162475586, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
697 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
698 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267)) | |
699 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.324203491, 2.37740946, 1.06338617e-018, 5.01342412e-010, 0.999999404, 1.49011701e-008, -0.999999285, 5.01343078e-010, 0.999999285, 1.49011701e-008, 4.37113634e-008)) | |
700 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296)) | |
701 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.108070374, -0.108057022, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
702 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
703 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
704 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
705 | MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296)) | |
706 | MagHandleweld = CreateWeld(m, FakeHandle, MagHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648423195, -0.0540428162, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
707 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
708 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.270163536, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
709 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
710 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
711 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270174026, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
712 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
713 | BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267)) | |
714 | BoltHandleweld = CreateWeld(m, FakeHandle, BoltHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.540328979, -0.486276627, -0.000385284424, -4.47034729e-008, -0.999999583, -2.42770696e-015, -0.999999642, 0, -4.37113812e-008, 0, 0, -0.99999994)) | |
715 | CreateMesh("CylinderMesh", BoltHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
716 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267)) | |
717 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.70238018, 0, 0.999999523, 4.47034729e-008, 0, 4.47034729e-008, 0.999999642, 0, 0, 0, 0.999999881)) | |
718 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
719 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003)) | |
720 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015832901, 0.146270752, 0.648381233, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
721 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
722 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003)) | |
723 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0158443451, 0.362377167, 0.648385048, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
724 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
725 | ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright violet", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003)) | |
726 | ScopeZoomweld = CreateWeld(m, FakeHandle, ScopeZoom, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72752714, -1.03763962, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
727 | ||
728 | local PE1 = Create("ParticleEmitter"){ | |
729 | Parent = Barrel, | |
730 | Color = ColorSequence.new(BrickColor.new("Dark stone grey").Color), | |
731 | Transparency = NumberSequence.new(0,1), | |
732 | Size = NumberSequence.new(1), | |
733 | Texture = "rbxassetid://286322458", | |
734 | Lifetime = NumberRange.new(5), | |
735 | Rate = 100000, | |
736 | VelocitySpread = 180, | |
737 | Rotation = NumberRange.new(0), | |
738 | Speed = NumberRange.new(.0000000001), | |
739 | LightEmission = 1, | |
740 | LockedToPart = false, | |
741 | Enabled = false | |
742 | } | |
743 | function dDamage(humanoid,bp) | |
744 | if bp==1 then | |
745 | humanoid.Health=nil | |
746 | humanoid.Parent:BreakJoints() | |
747 | end | |
748 | if bp==2 then | |
749 | for i=1,500 do | |
750 | humanoid.Health=humanoid.Health-humanoid.MaxHealth/25 | |
751 | wait() | |
752 | end | |
753 | end | |
754 | if bp==3 then humanoid.Health=nil end | |
755 | if bp==5 then local c=humanoid.Parent:GetChildren()for i=1,#c do if c[i]:IsA("LocalScript")and c[i].Name~="Animate"then c[i]:Remove()end end end | |
756 | if bp==6 then | |
757 | if humanoid.Parent:FindFirstChild("HumanoidRootPart")~=nil then local idk=humanoid.Parent.HumanoidRootPart | |
758 | local s=Instance.new("Sound",humanoid)s.SoundId="rbxassetid://182411115"s:Play()local Particle1=Instance.new("ParticleEmitter",idk)Particle1.Texture = MLGIMAGE1 | |
759 | Particle1.Size = NumberSequence.new(1)Particle1.Lifetime = NumberRange.new(1)Particle1.Rate=15 | |
760 | Particle1.Speed=NumberRange.new(0,15)Particle1.RotSpeed=NumberRange.new(-120,120)Particle1.SpreadAngle=Vector2.new(360,360)local Particle2=Particle1:Clone()Particle2.Parent=idk | |
761 | Particle2.Texture = MLGIMAGE2 | |
762 | local Particle3=Particle1:Clone()Particle3.Parent=idk | |
763 | Particle3.Texture = MLGIMAGE3 | |
764 | game:GetService("Debris"):AddItem(humanoid.Parent,5) | |
765 | end | |
766 | end | |
767 | if bp==7 then | |
768 | humanoid.Health=nil | |
769 | humanoid.Parent:BreakJoints() | |
770 | end | |
771 | end | |
772 | local PE2 = PE1:Clone() | |
773 | PE2.Parent=Barrel | |
774 | PE2.Size = NumberSequence.new(7) | |
775 | PE2.LightEmission = 1 | |
776 | PE2.Texture = "rbxassetid://87729590" | |
777 | PE2.Lifetime = NumberRange.new(.2) | |
778 | function Doidk(Part,bp) | |
779 | if Part.Name~="HumanoidRootPart"then | |
780 | if tostring(Part.Parent)~=tostring(Ply)and Part.Parent~=nil then | |
781 | if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then | |
782 | dDamage(Part.Parent:FindFirstChildOfClass("Humanoid"),bp) | |
783 | elseif tostring(Part.Parent.Parent)~=tostring(Ply)and Part.Parent.Parent~=nil then | |
784 | if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")then | |
785 | dDamage(Part.Parent.Parent:FindFirstChildOfClass("Humanoid"),bp) | |
786 | end | |
787 | end | |
788 | end | |
789 | end | |
790 | end | |
791 | ||
792 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
793 | local prt = CreatePart(3, Char, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
794 | prt.Anchored = true | |
795 | prt.CFrame = cframe | |
796 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
797 | game:GetService("Debris"):AddItem(prt, 2) | |
798 | Effects[#Effects + 1] = { | |
799 | prt, | |
800 | "Cylinder", | |
801 | delay, | |
802 | x3, | |
803 | y3, | |
804 | z3 | |
805 | } | |
806 | end | |
807 | ||
808 | local Ammo = 3712654876125348761528763451238764587126354876123548712635 | |
809 | local Depleted = false | |
810 | ||
811 | function Shoot(asd, spread1, spread2) | |
812 | local MainPos = asd.Position | |
813 | local MainPos2 = mouse.Hit.p | |
814 | local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 25 | |
815 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread) | |
816 | local bp=BulletType | |
817 | local num=5 | |
818 | if bp~=7 then num = 12 else num = 200 end | |
819 | if Ammo == 0 then | |
820 | Depleted = true | |
821 | end | |
822 | coroutine.resume(coroutine.create(function(Spreaded) | |
823 | repeat | |
824 | wait()local hit, pos = rayCast(MainPos, MouseLook.lookVector, 100, RP.Parent) | |
825 | if bp==7 then hit, pos = rayCast(MainPos, MouseLook.lookVector, 2.5, RP.Parent)end | |
826 | local TheHit = mouse.Hit.p | |
827 | local mag = (MainPos - pos).magnitude | |
828 | local col=BrickColor.new("New Yeller") | |
829 | if bp==2 then col=BrickColor.new("Bright violet")end | |
830 | if bp==5 then col=BrickColor.new("Lily white")end | |
831 | if bp~=7 then | |
832 | CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2) | |
833 | MainPos = MainPos + (MouseLook.lookVector * 100) | |
834 | else | |
835 | CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag *5, 3, .5, 1, .5, 0.2) | |
836 | MainPos = MainPos + (MouseLook.lookVector * 2.5) | |
837 | end | |
838 | num = num - 1 | |
839 | if hit ~= nil then | |
840 | num = 0 | |
841 | if bp~=4 then | |
842 | HitSound.SoundId="rbxassetid://268933841"HitSound.Volume=5 | |
843 | if bp==6 then HitSound.SoundId="rbxassetid://460112630"HitSound.Volume=2 end | |
844 | if bp==7 then local s2=Instance.new("Sound",workspace)s2.SoundId="rbxassetid://159490394"s2.Volume=5 s2:Play()end | |
845 | HitSound:Play() | |
846 | local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new(1,1,1)) | |
847 | if bp==2 then ref.Color=Color3.new(.25,0,.5)end | |
848 | if bp==5 then ref.Color=Color3.new(1,1,1)end | |
849 | if bp==3 then ref.Size=Vector3.new(8,8,8)end | |
850 | if bp==7 then ref.Size=Vector3.new(50,50,50)end | |
851 | a(ref) | |
852 | ref.CFrame = CFrame.new(pos) | |
853 | ref.Touched:connect(function(Part)Doidk(Part,bp)end) | |
854 | if bp~=7 then spawn(function()for i=1,20 do ref.Transparency=i/20 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end) | |
855 | else spawn(function()local exp=Instance.new("Explosion",workspace)exp.BlastRadius=50 exp.BlastPressure=1000000 exp.Position=ref.Position exp.Hit:connect(function(party)if party.Name~="Base"and party.Name~="Baseplate"then party.Anchored=false end party:BreakJoints()end)for i=1,120 do ref.Transparency=i/120 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end)end | |
856 | else | |
857 | HitSound.SoundId="rbxassetid://2248511"HitSound:Play() | |
858 | local exp=Instance.new("Explosion",workspace)exp.Position=pos exp.BlastPressure=1/0 exp.BlastRadius=20 | |
859 | end | |
860 | end | |
861 | until num <= 0 | |
862 | end)) | |
863 | end | |
864 | local Aiming = false | |
865 | gyro = Instance.new("BodyGyro") | |
866 | gyro.Parent = nil | |
867 | gyro.P = 1e7 | |
868 | gyro.D = 1e3 | |
869 | gyro.MaxTorque = Vector3.new(0,1e7,0) | |
870 | ||
871 | ||
872 | local Crouching = false | |
873 | ||
874 | function Fire() | |
875 | if Aiming == true then | |
876 | attack = true | |
877 | ||
878 | PE1.Enabled = true | |
879 | PE2.Enabled = true | |
880 | if BulletType==7 then text.Text="AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"end | |
881 | if lol then spawn(function()for i=1,20 do | |
882 | CreateSound("rbxassetid://132572951", Barrel, 1, .9) | |
883 | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 99999999999, 99999999999)else CreateSound("rbxassetid://130767489", Barrel, .99999999999, 99999999999.99999999999)end | |
884 | Shoot(Barrel,0,0)wait()end end) | |
885 | else | |
886 | CreateSound("rbxassetid://178605796", Barrel, 99999999999, .99999999999) | |
887 | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 99999999999, 99999999999)else CreateSound("rbxassetid://130767489", Barrel, .99999999999, 99999999999.99999999999)end | |
888 | Shoot(Barrel, 0, 0) | |
889 | end | |
890 | for i = 9999999999999.9999999999999 , 9999999999999.9999999999999 , 9999999999999.9999999999999 do | |
891 | wait() | |
892 | PE1.Enabled = false | |
893 | PE2.Enabled = false | |
894 | if Crouching == false and Aiming == true then | |
895 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
896 | elseif Crouching == true and Aiming == true then | |
897 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
898 | end | |
899 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3) | |
900 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5) | |
901 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5) | |
902 | if Crouching == false and Aiming == true then | |
903 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
904 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
905 | elseif Crouching == true and Aiming == true then | |
906 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
907 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
908 | end | |
909 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
910 | end | |
911 | PE1.Enabled = false | |
912 | PE2.Enabled = false | |
913 | for i = 0, 0.001, 0.001 do | |
914 | wait() | |
915 | if Crouching == false and Aiming == true then | |
916 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
917 | elseif Crouching == true and Aiming == true then | |
918 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
919 | end | |
920 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3) | |
921 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3) | |
922 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3) | |
923 | if Crouching == false and Aiming == true then | |
924 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
925 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
926 | elseif Crouching == true and Aiming == true then | |
927 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
928 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
929 | end | |
930 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
931 | end | |
932 | Handleweld.Part0 = LA | |
933 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
934 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
935 | for i = 0, 0.001, 0.001 do | |
936 | wait() | |
937 | if Crouching == false and Aiming == true then | |
938 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
939 | elseif Crouching == true and Aiming == true then | |
940 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
941 | end | |
942 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
943 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
944 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
945 | if Crouching == false and Aiming == true then | |
946 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
947 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
948 | elseif Crouching == true and Aiming == true then | |
949 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
950 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
951 | end | |
952 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
953 | end | |
954 | CreateSound("rbxassetid://180148413", BoltHandle, .9999999999999, 9999999999999) | |
955 | for i = 9999999999999, 9999999999999, 9999999999999.9999999999999 do | |
956 | wait() | |
957 | if Crouching == false and Aiming == true then | |
958 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
959 | elseif Crouching == true and Aiming == true then | |
960 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
961 | end | |
962 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
963 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
964 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
965 | if Crouching == false and Aiming == true then | |
966 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
967 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
968 | elseif Crouching == true and Aiming == true then | |
969 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
970 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
971 | end | |
972 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
973 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
974 | end | |
975 | for i = 0, 0.001, 0.001 do | |
976 | wait() | |
977 | if Crouching == false and Aiming == true then | |
978 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
979 | elseif Crouching == true and Aiming == true then | |
980 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
981 | end | |
982 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
983 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
984 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
985 | if Crouching == false and Aiming == true then | |
986 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
987 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
988 | elseif Crouching == true and Aiming == true then | |
989 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
990 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
991 | end | |
992 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
993 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
994 | end | |
995 | for i = 0, 0.001, 0.001 do | |
996 | wait() | |
997 | if Crouching == false and Aiming == true then | |
998 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
999 | elseif Crouching == true and Aiming == true then | |
1000 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1001 | end | |
1002 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1003 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1004 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1005 | if Crouching == false and Aiming == true then | |
1006 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1007 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1008 | elseif Crouching == true and Aiming == true then | |
1009 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1010 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1011 | end | |
1012 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1013 | end | |
1014 | Handleweld.Part0 = RA | |
1015 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1016 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
1017 | attack = false | |
1018 | text.Text="DIO Gun" | |
1019 | end | |
1020 | end | |
1021 | ||
1022 | local Zoomed = false | |
1023 | ||
1024 | function Reload() | |
1025 | attack = true | |
1026 | for i = 0, 0.00000000000000001, 0.0000000000000001 do | |
1027 | wait() | |
1028 | if Crouching == false and Aiming == true then | |
1029 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1030 | elseif Crouching == true and Aiming == true then | |
1031 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1032 | end | |
1033 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1034 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
1035 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.5) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(120)), .3) | |
1036 | if Crouching == false and Aiming == true then | |
1037 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1038 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1039 | elseif Crouching == true and Aiming == true then | |
1040 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1041 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1042 | end | |
1043 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1044 | end | |
1045 | CreateSound("rbxassetid://180148413", FakeHandle, 99999999999999, 99999999999999) | |
1046 | MagHandleweld.Part0 = LA | |
1047 | MagHandleweld.C0 = CFrame.new(.5, -1, .6) * CFrame.Angles(1.5, 0, 1.5) | |
1048 | for i = 0, 0.001, 0.001 do | |
1049 | wait() | |
1050 | if Crouching == false and Aiming == true then | |
1051 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1052 | elseif Crouching == true and Aiming == true then | |
1053 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1054 | end | |
1055 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(5), math.rad(50)), .3) | |
1056 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
1057 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(20)), .3) | |
1058 | if Crouching == false and Aiming == true then | |
1059 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1060 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1061 | elseif Crouching == true and Aiming == true then | |
1062 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1063 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1064 | end | |
1065 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1066 | end | |
1067 | CreateSound("rbxassetid://178605794", FakeHandle, 999999999999, 9999999999999) | |
1068 | for i = 0, 0.001, 0.01 do | |
1069 | wait() | |
1070 | if Crouching == false and Aiming == true then | |
1071 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1072 | elseif Crouching == true and Aiming == true then | |
1073 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1074 | end | |
1075 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1076 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-50)), .5) | |
1077 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(100)), .5) | |
1078 | if Crouching == false and Aiming == true then | |
1079 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1080 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1081 | elseif Crouching == true and Aiming == true then | |
1082 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1083 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1084 | end | |
1085 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1086 | end | |
1087 | MagHandleweld.Part0 = FakeHandle | |
1088 | MagHandleweld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
1089 | Ammo = 108924981827634987162394876128734619823674 | |
1090 | print(Ammo) | |
1091 | if Depleted == true then | |
1092 | Depleted = false | |
1093 | Handleweld.Part0 = LA | |
1094 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1095 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
1096 | for i = 0, 0.001, 0.01 do | |
1097 | wait() | |
1098 | if Crouching == false and Aiming == true then | |
1099 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1100 | elseif Crouching == true and Aiming == true then | |
1101 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1102 | end | |
1103 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1104 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
1105 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1106 | if Crouching == false and Aiming == true then | |
1107 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1108 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1109 | elseif Crouching == true and Aiming == true then | |
1110 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1111 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1112 | end | |
1113 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1114 | end | |
1115 | CreateSound("rbxassetid://146740582", BoltHandle, .999999999,99999999999999999999) | |
1116 | for i = 99999999999999999999, 99999999999999999999, 99999999999999999999.99999999999999999999 do | |
1117 | wait() | |
1118 | if Crouching == false and Aiming == true then | |
1119 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1120 | elseif Crouching == true and Aiming == true then | |
1121 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1122 | end | |
1123 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1124 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
1125 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1126 | if Crouching == false and Aiming == true then | |
1127 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1128 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1129 | elseif Crouching == true and Aiming == true then | |
1130 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1131 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1132 | end | |
1133 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1134 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1135 | end | |
1136 | for i = 0, 0.001, 0.01 do | |
1137 | wait() | |
1138 | if Crouching == false and Aiming == true then | |
1139 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1140 | elseif Crouching == true and Aiming == true then | |
1141 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1142 | end | |
1143 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
1144 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
1145 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
1146 | if Crouching == false and Aiming == true then | |
1147 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1148 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1149 | elseif Crouching == true and Aiming == true then | |
1150 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1151 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1152 | end | |
1153 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1154 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1155 | end | |
1156 | end | |
1157 | Handleweld.Part0 = RA | |
1158 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
1159 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
1160 | attack = false | |
1161 | end | |
1162 | ||
1163 | mouse.Button1Down:connect(function() | |
1164 | if attack == false and Depleted == false then | |
1165 | Fire() | |
1166 | end | |
1167 | end) | |
1168 | ||
1169 | mouse.KeyDown:connect(function(k) | |
1170 | k = k:lower() | |
1171 | end() | |
1172 | elseif k == "f" and Aiming == false then | |
1173 | Aiming = true | |
1174 | elseif k == "f" and Aiming == true then | |
1175 | Aiming = false | |
1176 | elseif k == "c" and Aiming == true and Crouching == false then | |
1177 | Crouching = true | |
1178 | elseif k == "c" and Aiming == true and Crouching == true then | |
1179 | Crouching = false | |
1180 | elseif k == "z" and Aiming == true and Zoomed == false then | |
1181 | Zoomed = true | |
1182 | CreateSound("rbxassetid://180144779", FakeHandle, 1, 1) | |
1183 | for i = 0, 1, 0.2 do | |
1184 | wait() | |
1185 | cam.FieldOfView = cam.FieldOfView - 5 | |
1186 | end | |
1187 | Ply.CameraMode = "LockFirstPerson" | |
1188 | --Ply.DevEnableMouseLock = false | |
1189 | cam.FieldOfView = 10 | |
1190 | cam.CameraSubject = ScopeZoom | |
1191 | mouse.Icon = "rbxassetid://18006519" | |
1192 | elseif k == "z" and Aiming == true and Zoomed == true then | |
1193 | Zoomed = false | |
1194 | CreateSound("rbxassetid://190623951", FakeHandle, 1, 1) | |
1195 | for i = 0, 1, 0.2 do | |
1196 | wait() | |
1197 | cam.FieldOfView = cam.FieldOfView + 5 | |
1198 | end | |
1199 | Ply.CameraMode = "Classic" | |
1200 | --Ply.DevEnableMouseLock = true | |
1201 | cam.FieldOfView = 80 | |
1202 | cam.CameraSubject = Hu | |
1203 | mouse.Icon = "" | |
1204 | end | |
1205 | end) | |
1206 | ||
1207 | ||
1208 | local sine = 0 | |
1209 | local change = 1 | |
1210 | local val = 0 | |
1211 | BTMax=6 | |
1212 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe) | |
1213 | if not Gpe then | |
1214 | if Key.KeyCode==Enum.KeyCode.Q then | |
1215 | BulletType=BulletType-1 | |
1216 | if BulletType<=0 then BulletType=1 end | |
1217 | if BulletType>=BTMax then BulletType=BTMax end | |
1218 | if BulletType==1 then print("Normal Bullet")end | |
1219 | if BulletType==2 then print("Poisonous Bullet")end | |
1220 | if BulletType==3 then print("Blast Bullet")end | |
1221 | if BulletType==4 then print("Explosion Bullet")end | |
1222 | if BulletType==5 then print("Script Killing Bullet")end | |
1223 | if BulletType==6 then print("MLG Bullet")end | |
1224 | end | |
1225 | if Key.KeyCode==Enum.KeyCode.E then | |
1226 | BulletType=BulletType+1 | |
1227 | if BulletType<=0 then BulletType=1 end | |
1228 | if BulletType>=BTMax then BulletType=BTMax end | |
1229 | if BulletType==1 then print("Normal Bullet")end | |
1230 | if BulletType==2 then print("Poisonous Bullet")end | |
1231 | if BulletType==3 then print("Blast Bullet")end | |
1232 | if BulletType==4 then print("Explosion Bullet")end | |
1233 | if BulletType==5 then print("Script Killing Bullet")end | |
1234 | if BulletType==6 then print("MLG Bullet")end | |
1235 | end | |
1236 | ||
1237 | ||
1238 | end | |
1239 | end) | |
1240 | Ply.Chatted:connect(function(cht)if cht=="AAAAAA"then BulletType=7 print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA")end if cht=="supermode"then if lol then lol=true else lol=true end end end) | |
1241 | spawn(function() | |
1242 | local PC=Ply.Character | |
1243 | local Phm=nil | |
1244 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end | |
1245 | while wait()do | |
1246 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)end | |
1247 | if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end | |
1248 | Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name="" | |
1249 | ua(PC) | |
1250 | end | |
1251 | end) | |
1252 | while true do | |
1253 | wait() | |
1254 | sine = sine + change | |
1255 | local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1256 | local velderp = RP.Velocity.y | |
1257 | hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char) | |
1258 | if equipped == true or equipped == false then | |
1259 | if Aiming == true then | |
1260 | if Crouching == false and Aiming == true then | |
1261 | Hu.WalkSpeed = 10 | |
1262 | elseif Crouching == true and Aiming == true then | |
1263 | Hu.WalkSpeed = 5 | |
1264 | end | |
1265 | gyro.Parent = RP | |
1266 | local gunpos = Vector3.new(mouse.Hit.p.x, He.Position.Y, mouse.Hit.p.z) | |
1267 | offset = (Tor.Position.y - mouse.Hit.p.y) / 60 | |
1268 | local mag = (Tor.Position - mouse.Hit.p).magnitude / 80 | |
1269 | offset = offset / mag | |
1270 | gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RP.CFrame.p).unit * 100) | |
1271 | elseif Aiming == false then | |
1272 | Hu.JumpPower = 50 | |
1273 | Hu.WalkSpeed = 16 | |
1274 | gyro.Parent = nil | |
1275 | end | |
1276 | if RP.Velocity.y > 1 and hitfloor == nil then | |
1277 | Anim = "Jump" | |
1278 | if attack == false and Aiming == false then | |
1279 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1280 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
1281 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-40)), .3) | |
1282 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(60)), .3) | |
1283 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
1284 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
1285 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
1286 | elseif attack == false and Aiming == true then | |
1287 | if Crouching == false and Aiming == true then | |
1288 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1289 | elseif Crouching == true and Aiming == true then | |
1290 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1291 | end | |
1292 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1293 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1294 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1295 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1296 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1297 | if Crouching == false and Aiming == true then | |
1298 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1299 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1300 | elseif Crouching == true and Aiming == true then | |
1301 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1302 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1303 | end | |
1304 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1305 | end | |
1306 | elseif RP.Velocity.y < -1 and hitfloor == nil then | |
1307 | Anim = "Fall" | |
1308 | if attack == false and Aiming == false then | |
1309 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1310 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1311 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), .3) | |
1312 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(100)), .3) | |
1313 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
1314 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
1315 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
1316 | elseif attack == false and Aiming == true then | |
1317 | if Crouching == false and Aiming == true then | |
1318 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1319 | elseif Crouching == true and Aiming == true then | |
1320 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1321 | end | |
1322 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1323 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1324 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1325 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1326 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1327 | if Crouching == false and Aiming == true then | |
1328 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1329 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1330 | elseif Crouching == true and Aiming == true then | |
1331 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1332 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1333 | end | |
1334 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1335 | end | |
1336 | elseif torvel < 1 and hitfloor ~= nil then | |
1337 | Anim = "Idle" | |
1338 | if attack == false and Aiming == false then | |
1339 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1340 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-50)), .3) | |
1341 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-40)), .3) | |
1342 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(70)), .3) | |
1343 | RH.C0 = clerp(RH.C0, CFrame.new(.9, -.5, .2) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(0)), .3) | |
1344 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -1) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(50)), .3) | |
1345 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), .3) | |
1346 | elseif attack == false and Aiming == true then | |
1347 | if Crouching == false and Aiming == true then | |
1348 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1349 | elseif Crouching == true and Aiming == true then | |
1350 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1351 | end | |
1352 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1353 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1354 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1355 | if Crouching == false and Aiming == true then | |
1356 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1357 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1358 | elseif Crouching == true and Aiming == true then | |
1359 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1360 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1361 | end | |
1362 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1363 | end | |
1364 | elseif torvel > 2 and hitfloor ~= nil then | |
1365 | Anim = "Walk" | |
1366 | if attack == false and Aiming == false then | |
1367 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
1368 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
1369 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), .3) | |
1370 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(50)), .3) | |
1371 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1372 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1373 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
1374 | elseif attack == false and Aiming == true then | |
1375 | if Crouching == false and Aiming == true then | |
1376 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1377 | elseif Crouching == true and Aiming == true then | |
1378 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
1379 | end | |
1380 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
1381 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
1382 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
1383 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1384 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1385 | if Crouching == false and Aiming == true then | |
1386 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1387 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1388 | elseif Crouching == true and Aiming == true then | |
1389 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.1, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
1390 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.1, -.2) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
1391 | end | |
1392 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
1393 | end | |
1394 | end | |
1395 | ||
1396 | end | |
1397 | if #Effects > 0 then | |
1398 | for e = 1, #Effects do | |
1399 | if Effects[e] ~= nil then | |
1400 | local Thing = Effects[e] | |
1401 | if Thing ~= nil then | |
1402 | local Part = Thing[1] | |
1403 | local Mode = Thing[2] | |
1404 | local Delay = Thing[3] | |
1405 | local IncX = Thing[4] | |
1406 | local IncY = Thing[5] | |
1407 | local IncZ = Thing[6] | |
1408 | if Thing[1].Transparency <= 1 then | |
1409 | if Thing[2] == "Block1" then | |
1410 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1411 | Mesh = Thing[1].Mesh | |
1412 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1413 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1414 | elseif Thing[2] == "Cylinder" then | |
1415 | Mesh = Thing[1].Mesh | |
1416 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1417 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1418 | elseif Thing[2] == "Blood" then | |
1419 | Mesh = Thing[7] | |
1420 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1421 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1422 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1423 | elseif Thing[2] == "Elec" then | |
1424 | Mesh = Thing[1].Mesh | |
1425 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1426 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1427 | elseif Thing[2] == "Disappear" then | |
1428 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1429 | end | |
1430 | else | |
1431 | Part.Parent = nil | |
1432 | table.remove(Effects, e) | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | end | |
1438 | end | |
1439 | warn'editted by victoriachristophe for faster firing' |