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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | -- the head basher sword | |
88 | function rand(a)return (math.random()-.5)*2*a end | |
89 | function q(f,arg)return coroutine.resume(coroutine.create(f),unpack(arg or {}))end | |
90 | function fade(p,s)q(function(part,start)for i=start,1,.05 do part.Transparency = part.Transparency+0.05 wait(1/30)end end,{p,s})end | |
91 | function appear(p,s)q(function(part,start)for i=start,0,-.05 do part.Transparency = part.Transparency-0.05 wait(1/30)end end,{p,s})end | |
92 | function Part(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref) | |
93 | local p = Instance.new("Part",Parent)p.Name = Name | |
94 | p.FormFactor = "Custom"p.Size = Size | |
95 | p.Anchored = Anch p.CFrame = CFrame | |
96 | p.BrickColor = BrickColor.new(Color)p.Transparency = Trans | |
97 | p.TopSurface = 0 p.CanCollide = Can | |
98 | p.BottomSurface = 0 p.Material = Mat | |
99 | p.Reflectance = Ref or 0;p:BreakJoints() | |
100 | p.Locked = true;return p | |
101 | end | |
102 | function WedgePart(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref) | |
103 | local p = Instance.new("WedgePart",Parent)p.Name = Name | |
104 | p.FormFactor = "Custom"p.Size = Size | |
105 | p.Anchored = Anch p.CFrame = CFrame | |
106 | p.BrickColor = BrickColor.new(Color)p.Transparency = Trans | |
107 | p.TopSurface = 0 p.CanCollide = Can | |
108 | p.BottomSurface = 0 p.Material = Mat | |
109 | p.Reflectance = Ref or 0;p:BreakJoints() | |
110 | p.Locked = true;return p | |
111 | end | |
112 | function CornerWedgePart(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref) | |
113 | local p = Instance.new("CornerWedgePart",Parent)p.Name = Name;p.Size = Size | |
114 | p.Anchored = Anch p.CFrame = CFrame | |
115 | p.BrickColor = BrickColor.new(Color)p.Transparency = Trans | |
116 | p.TopSurface = 0 p.CanCollide = Can | |
117 | p.BottomSurface = 0 p.Material = Mat | |
118 | p.Reflectance = Ref or 0;p:BreakJoints() | |
119 | p.Locked = true;return p | |
120 | end | |
121 | function Mesh(Parent,Type,Scale,ID,TID) | |
122 | local m = Instance.new("SpecialMesh",Parent)m.MeshType = Type | |
123 | m.Scale = Scale or Vector3.new(1,1,1) | |
124 | if ID then m.MeshId = ID end if TID then m.TextureId = TID end | |
125 | return m | |
126 | end | |
127 | function Weld(p1,p2,c0,c1) | |
128 | local w = Instance.new("Weld",p1)w.Part0 = p1;w.Part1 = p2 | |
129 | w.C0,w.C1 = c0 or CFrame.new(),c1 or CFrame.new() | |
130 | return w | |
131 | end | |
132 | function cslerp(c1,c2,t) | |
133 | local function s(a,b,c)return (1-c)*a+(c*b)end | |
134 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
135 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
136 | for i,v in pairs(com1)do com1[i] = s(v,com2[i],t)end | |
137 | return CFrame.new(com1[1],com1[2],com1[3])*CFrame.Angles(select(4,unpack(com1))) | |
138 | end | |
139 | --------------------------------------------- | |
140 | player = owner | |
141 | local char | |
142 | repeat wait() char = player.Character until char | |
143 | root = char:WaitForChild("HumanoidRootPart") | |
144 | torso = char:WaitForChild("Torso") | |
145 | humanoid = char:WaitForChild("Humanoid") | |
146 | step = game:service("RunService").Stepped | |
147 | asset = "http://www.roblox.com/asset/?id=" | |
148 | meshes = {["blast"] = 20329976,["ring"] = 3270017,["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["cloud"] = 1095708,["diamond"] = 9756362} | |
149 | sounds = {} | |
150 | Mode = "" | |
151 | c0 = { | |
152 | ls = CFrame.new(-1,0.5,0), | |
153 | rs = CFrame.new(1,0.5,0), | |
154 | lh = CFrame.new(-1,-1,0), | |
155 | rh = CFrame.new(1,-1,0), | |
156 | nk = CFrame.new(0,1,0), | |
157 | tw = CFrame.new(0,0,0), | |
158 | } | |
159 | c1 = { | |
160 | ls = CFrame.new(0.5,0.5,0), | |
161 | rs = CFrame.new(-0.5,0.5,0), | |
162 | lh = CFrame.new(-.5,1,0), | |
163 | rh = CFrame.new(.5,1,0), | |
164 | nk = CFrame.new(0,-.5,0), | |
165 | tw = CFrame.new(0,0,0), | |
166 | } | |
167 | rh = Weld(torso,char:WaitForChild("Right Leg"),c0.rh,c1.rh) | |
168 | rs = Weld(torso,char:WaitForChild("Right Arm"),c0.rs,c1.rs) | |
169 | lh = Weld(torso,char:WaitForChild("Left Leg"),c0.lh,c1.lh) | |
170 | ls = Weld(torso,char:WaitForChild("Left Arm"),c0.ls,c1.ls) | |
171 | ne = Weld(torso,char:WaitForChild("Head"),c0.nk,c1.nk) | |
172 | rw = Weld(root,torso,c0.tw,c1.tw) | |
173 | cWalkS = 20 | |
174 | lastpulse = tick() | |
175 | pulsetime = 2.25 | |
176 | Attacking = false | |
177 | colour = {"Black","Bright yellow"} | |
178 | Idles = {"FAB"} | |
179 | lastIdle = tick() | |
180 | curIdle = "" | |
181 | isIdlePosing = false | |
182 | startedIdle = 0 | |
183 | bIdleTime = 10 | |
184 | --------------------------------------------- | |
185 | function Smoke(origin,color) | |
186 | local p = Part("Effect",workspace,Vector3.new(2,2,2),origin*CFrame.new(rand(5),-1,rand(5)),color or "Black",.1,false,false,"SmoothPlastic") | |
187 | local m = Mesh(p,"Sphere",Vector3.new(1.25,1.25,1.25)) | |
188 | local bp = Instance.new("BodyPosition",p)bp.D = 100 bp.P = 100 bp.position = p.Position+Vector3.new(0,7,0) | |
189 | q(function(pa,me) | |
190 | fade(pa,.1) | |
191 | for i=25,100 do | |
192 | me.Scale = me.Scale+Vector3.new(0.15,0.1,0.15) | |
193 | wait(1/30) | |
194 | end | |
195 | pa:Destroy() | |
196 | end,{p,m}) | |
197 | end | |
198 | function brickMagic(origin,color,size) | |
199 | local p = Part("Effect",workspace,Vector3.new(size,size,size),origin*CFrame.Angles(rand(5),rand(5),rand(5)),color,.2,true,false,"SmoothPlastic") | |
200 | local m = Mesh(p,"Brick") | |
201 | q(function(pa,me) | |
202 | fade(pa,.2) | |
203 | for i=20,100 do | |
204 | me.Scale = me.Scale-Vector3.new(0.05,0.05,0.05) | |
205 | wait(1/30) | |
206 | end | |
207 | pa:Destroy() | |
208 | end,{p,m}) | |
209 | end | |
210 | function spikeMagic(origin,size,color) | |
211 | local p = Part("Effect",workspace,Vector3.new(1,1,1),origin*CFrame.new(0,-size,0),color,1,true,false,"SmoothPlastic") | |
212 | local m = Mesh(p,"FileMesh",Vector3.new(size/2,size*2,size/2),asset..meshes["spike"]) | |
213 | q(function(pa,me) | |
214 | appear(pa,1) | |
215 | for i=1,size,.5 do | |
216 | wait(1/30) | |
217 | pa.CFrame = pa.CFrame*CFrame.new(0,.5,0) | |
218 | end | |
219 | wait(math.random(2,3))fade(pa,0) | |
220 | Delay(3,function()pa:Destroy()end) | |
221 | end,{p,m}) | |
222 | end | |
223 | function placePart(origin,size,color,material) | |
224 | local p = Part("Effect",workspace,Vector3.new(size,size,size),origin*CFrame.Angles(rand(5),rand(5),rand(5)),color,0,true,true,material) | |
225 | local m = Mesh(p,"Brick") | |
226 | q(function(pa,me) | |
227 | wait(5) | |
228 | fade(pa,0) | |
229 | Delay(1.25,function()pa:Destroy()end) | |
230 | end,{p,m}) | |
231 | end | |
232 | function crater(origin,dist) | |
233 | local b = workspace.Base | |
234 | local bc = b and tostring(b.BrickColor) or "Bright green" | |
235 | local m = b and b.Material or "Grass" | |
236 | for i=0,360,30 do | |
237 | local cf = origin*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,dist)*CFrame.Angles(math.rad(i/30),0,rand(5)) | |
238 | placePart(cf,math.random(10,12),bc,m) | |
239 | end | |
240 | end | |
241 | function cylinderExplode(origin,color,size,ysize) | |
242 | local p = Part("Effect",workspace,Vector3.new(size,ysize or size,size),origin,color,.2,true,false,"SmoothPlastic") | |
243 | local m = Instance.new("CylinderMesh",p) | |
244 | q(function(pa,me) | |
245 | for i=.2,1,.0075 do | |
246 | me.Scale = me.Scale+Vector3.new(.1,0,.1) | |
247 | pa.Transparency = i | |
248 | wait(1/30) | |
249 | end | |
250 | pa:Destroy() | |
251 | end,{p,m}) | |
252 | end | |
253 | function ringExplode(origin,color,size) | |
254 | local p = Part("Effect",workspace,Vector3.new(size,size,1),origin,color,.2,true,false,"SmoothPlastic") | |
255 | local m = Mesh(p,"FileMesh",Vector3.new(),asset..meshes["ring"]) | |
256 | q(function(pa,me) | |
257 | for i=.2,1,.0075 do | |
258 | me.Scale = me.Scale-Vector3.new(0.5,0.5,0) | |
259 | pa.Transparency = i | |
260 | wait(1/30) | |
261 | end | |
262 | pa:Destroy() | |
263 | end,{p,m}) | |
264 | end | |
265 | function crownExplode(origin,color,size) | |
266 | local p = Part("Effect",workspace,Vector3.new(size,size,size),origin,color,.2,true,false,"SmoothPlastic") | |
267 | local m = Mesh(p,"FileMesh",Vector3.new(size/2,size/2,size/2),asset..meshes["crown"]) | |
268 | q(function(pa,me) | |
269 | for i=.2,1,.025 do | |
270 | me.Scale = me.Scale+Vector3.new(0.75,0.75,0.75) | |
271 | pa.Transparency = i | |
272 | wait(1/30) | |
273 | end | |
274 | pa:Destroy() | |
275 | end,{p,m}) | |
276 | end | |
277 | function glitter(origin,color) | |
278 | local p = Part("Effect",workspace,Vector3.new(0.75,0.75,0.75),origin*CFrame.new(rand(5),rand(5),rand(5))*CFrame.Angles(rand(5),rand(5),rand(5)),color,0,true,false,"SmoothPlastic") | |
279 | local m = Mesh(p,"Brick",Vector3.new(1,1,1)) | |
280 | q(function(pa,me) | |
281 | fade(pa,0) | |
282 | for i=0,1,.05 do | |
283 | me.Scale = me.Scale-Vector3.new(0.05,0.05,0.05) | |
284 | wait(1/30) | |
285 | end | |
286 | pa:Destroy() | |
287 | end,{p,m}) | |
288 | end | |
289 | function quickSound(id,v) | |
290 | local s = Instance.new("Sound",workspace) | |
291 | s.SoundId = id | |
292 | s.PlayOnRemove = true | |
293 | s.Volume = v or 1 | |
294 | delay(0.025,function()s:remove()end) | |
295 | end | |
296 | function checkDmgArea(origin,dmg,d) | |
297 | for i,v in pairs(workspace:children())do | |
298 | if v~=char and v:FindFirstChild("Torso") then | |
299 | local h; | |
300 | for _,k in pairs(v:children())do if k:IsA("Humanoid") then h = k end end | |
301 | local dist = (origin.p - v:FindFirstChild("Torso").CFrame.p).magnitude | |
302 | if dist < d and h~=nil then | |
303 | h.Health = h.Health - dmg | |
304 | end | |
305 | end | |
306 | end | |
307 | end | |
308 | function findClosestPlayer(origin,d) | |
309 | local bdist,plr = d,nil | |
310 | for i,v in pairs(workspace:children())do | |
311 | if v~=char and v:FindFirstChild("Torso") then | |
312 | local h; | |
313 | for _,k in pairs(v:children())do if k:IsA("Humanoid") then h = k end end | |
314 | local dist = (origin.p - v:FindFirstChild("Torso").CFrame.p).magnitude | |
315 | if dist < bdist and h~=nil and h.Health~=0 then | |
316 | bdist,plr = dist,v | |
317 | end | |
318 | end | |
319 | end | |
320 | return bdist,plr | |
321 | end | |
322 | function Shoot(start) | |
323 | ringExplode(CFrame.new(start.p,start.p-(start.lookVector*-4)),colour[2],.25) | |
324 | local vel = start.lookVector | |
325 | local p = Part("Bullet",workspace,Vector3.new(1,1,5),start,colour[2],0.4,true,false,"SmoothPlastic") | |
326 | local m = Mesh(p,"Sphere") | |
327 | local num = 0 | |
328 | local ign = sword:children() | |
329 | local connect | |
330 | connect = step:connect(function() | |
331 | num = num + 1 | |
332 | local pp = p.Position | |
333 | local h,po | |
334 | repeat | |
335 | local r = Ray.new(pp,vel.unit*math.min(999.5,vel.magnitude/30+9)) | |
336 | h,po = workspace:FindPartOnRayWithIgnoreList(r,ign) | |
337 | if h then | |
338 | if h.CanCollide then | |
339 | break | |
340 | else | |
341 | table.insert(ign,h) | |
342 | h = nil | |
343 | end | |
344 | else | |
345 | break | |
346 | end | |
347 | until false | |
348 | p.CFrame = CFrame.new(po,po+vel) | |
349 | if h or num > 300 then | |
350 | local cf = p.CFrame | |
351 | q(function(cfz) | |
352 | for i=1,math.random(1,3)do | |
353 | Smoke(cfz,colour[2]) | |
354 | end | |
355 | if h~=nil then | |
356 | local obj = h.CFrame:pointToObjectSpace(po) | |
357 | local siz = h.Size/2 | |
358 | local svec = obj/siz | |
359 | svec = Vector3.new(math.floor(math.abs(svec.X)+.01)*svec.X/math.abs(svec.X), | |
360 | math.floor(math.abs(svec.Y))*svec.Y/math.abs(svec.Y) , | |
361 | math.floor(math.abs(svec.Z))*svec.Z/math.abs(svec.Z)) | |
362 | if svec.magnitude ~= 1 then return end | |
363 | local dir = h.CFrame:vectorToWorldSpace(svec) | |
364 | end | |
365 | end,{cf}) | |
366 | if h and h.Parent~=char then | |
367 | local hum; | |
368 | for i,v in pairs(h.Parent:children())do if v:IsA("Humanoid")then hum = v end end | |
369 | if hum then hum:TakeDamage(25)end | |
370 | end | |
371 | p:Destroy() | |
372 | connect:disconnect() | |
373 | end | |
374 | end) | |
375 | end | |
376 | function headSmash(victim) | |
377 | if victim==nil then return end | |
378 | Attacking = true | |
379 | Mode = "Custom" | |
380 | cWalkS = 0 | |
381 | r,e = pcall(function() | |
382 | local t = victim:FindFirstChild("Torso") | |
383 | local tcf = t.CFrame | |
384 | local bg = Instance.new("BodyGyro",torso) | |
385 | bg.maxTorque = Vector3.new(4e5,4e5,4e5)*20e45 | |
386 | bg.cframe = CFrame.new(root.CFrame.p,CFrame.new(tcf.p.x,root.CFrame.p.y,tcf.p.z).p) | |
387 | local bp = Instance.new("BodyPosition",t) | |
388 | bp.maxForce = Vector3.new(4e5,4e5,4e5)*20e45 | |
389 | bp.position = tcf.p | |
390 | for i=1,3 do | |
391 | local cf = CFrame.new(t.CFrame.x+rand(5),t.CFrame.y,t.CFrame.z+rand(5)) | |
392 | spikeMagic(cf,4,colour[2]) | |
393 | end | |
394 | for i=1,50 do | |
395 | wait(1/30) | |
396 | local speed = i/50 | |
397 | local mpos = torso.CFrame * CFrame.new(1.5,0.5,0) | |
398 | local cf = CFrame.new(mpos.p,t.CFrame.p) * CFrame.Angles(math.pi/2,0,0) | |
399 | local x,y,z = torso.CFrame:toObjectSpace(cf):toEulerAnglesXYZ() | |
400 | rs.C0 = cslerp(rs.C0,c0.rs*CFrame.Angles(x,y,z),speed) | |
401 | ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(0,0,-math.pi/4),speed) | |
402 | handlew.C0 = cslerp(handlew.C0,ohw*CFrame.Angles(0,0,math.pi/2),speed) | |
403 | rh.C0 = cslerp(rh.C0,c0.rh*CFrame.Angles(0,0,0),speed) | |
404 | lh.C0 = cslerp(lh.C0,c0.lh*CFrame.Angles(0,0,0),speed) | |
405 | ne.C0 = cslerp(ne.C0,c0.nk*CFrame.Angles(-y,0,0),speed) | |
406 | rw.C0 = cslerp(rw.C0,c0.tw*CFrame.Angles(0,math.pi/4,0),speed) | |
407 | bp.position = bp.position + Vector3.new(0,1,0) | |
408 | end | |
409 | Shoot(blade.CFrame*CFrame.Angles(math.pi/2,0,0)) | |
410 | victim:BreakJoints() | |
411 | bg:Destroy() | |
412 | end)if not r then print(e) end | |
413 | Attacking = false | |
414 | Mode = "" | |
415 | cWalkS = 20 | |
416 | end | |
417 | function Swing1() | |
418 | Attacking = true | |
419 | Mode = "Custom" | |
420 | r,e = pcall(function() | |
421 | --[[for i=1,25 do | |
422 | wait(1/30) | |
423 | local speed = i/25 | |
424 | rs.C0 = cslerp(rs.C0,c0.rs*CFrame.Angles(x,y,z),speed) | |
425 | ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(0,0,-math.pi/4),speed) | |
426 | handlew.C0 = cslerp(handlew.C0,ohw*CFrame.Angles(0,0,math.pi/2),speed) | |
427 | rh.C0 = cslerp(rh.C0,c0.rh*CFrame.Angles(0,0,0),speed) | |
428 | lh.C0 = cslerp(lh.C0,c0.lh*CFrame.Angles(0,0,0),speed) | |
429 | ne.C0 = cslerp(ne.C0,c0.nk*CFrame.Angles(-y,0,0),speed) | |
430 | rw.C0 = cslerp(rw.C0,c0.tw*CFrame.Angles(0,math.pi/4,0),speed) | |
431 | end]] | |
432 | end)if not r then print(e) end | |
433 | Attacking = false | |
434 | Mode = "" | |
435 | cWalkS = 20 | |
436 | end | |
437 | function charge() | |
438 | Attacking = true | |
439 | Mode = "Custom" | |
440 | cWalkS = 0 | |
441 | r,e = pcall(function() | |
442 | for i=1,75 do | |
443 | wait(1/30) | |
444 | glitter(torso.CFrame,colour[2]) | |
445 | local speed = i/100 | |
446 | rs.C0 = cslerp(rs.C0,c0.rs*CFrame.Angles(math.pi/1.75,0,-math.pi/8),speed) | |
447 | ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(math.pi/8,0,math.pi/4),speed) | |
448 | handlew.C0 = cslerp(handlew.C0,ohw*CFrame.Angles(0,0,math.pi*2.5),speed) | |
449 | rh.C0 = cslerp(rh.C0,c0.rh*CFrame.new(0,1,-.5)*CFrame.Angles(-math.pi/8,0,0),speed) | |
450 | lh.C0 = cslerp(lh.C0,c0.lh*CFrame.new(0,0,-.5)*CFrame.Angles(-math.pi/2,0,0),speed) | |
451 | ne.C0 = cslerp(ne.C0,c0.nk*CFrame.Angles(-math.pi/6,0,0),speed) | |
452 | rw.C0 = cslerp(rw.C0,c0.tw*CFrame.new(0,-1.5,0)*CFrame.Angles(0,0,0),speed) | |
453 | end | |
454 | end)if not r then print(e)end | |
455 | Attacking = false | |
456 | Mode = "" | |
457 | cWalkS = 20 | |
458 | end | |
459 | --------------------------------------------- | |
460 | pcall(function()char:FindFirstChild("Sword"):Destroy()end) | |
461 | sword = Instance.new("Model",char) | |
462 | sword.Name = "Sword" | |
463 | handle = Part("Handle",sword,Vector3.new(.25,2,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
464 | handlew = Weld(char:WaitForChild("Right Arm"),handle,CFrame.new(0,-1.1,0)*CFrame.Angles(-math.pi/2,-math.pi/2,0)) | |
465 | p1 = WedgePart("P",sword,Vector3.new(.25,.75,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
466 | p1w = Weld(handle,p1,CFrame.new(0.25,-.625,0)*CFrame.Angles(0,-math.pi/2,0)) | |
467 | p2 = WedgePart("P",sword,Vector3.new(.25,.75,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
468 | p2w = Weld(handle,p2,CFrame.new(-0.25,-.625,0)*CFrame.Angles(0,math.pi/2,0)) | |
469 | p3 = Part("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
470 | p3w = Weld(handle,p3,CFrame.new(.25,.75,0)) | |
471 | p4 = Part("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
472 | p4w = Weld(handle,p4,CFrame.new(-.25,.75,0)) | |
473 | p5 = WedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
474 | p5w = Weld(p3,p5,CFrame.new(0.25,0,0)*CFrame.Angles(math.pi,-math.pi/2,0)) | |
475 | p6 = WedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
476 | p6w = Weld(p4,p6,CFrame.new(-0.25,0,0)*CFrame.Angles(math.pi,math.pi/2,0)) | |
477 | p7 = CornerWedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
478 | p7m = Mesh(p7,"FileMesh",Vector3.new(.5,1,.4),"http://www.roblox.com/asset/?id=11294911") | |
479 | p7w = Weld(p5,p7,CFrame.new(-.225,0,0)*CFrame.Angles(0,-math.pi/2,0)) | |
480 | p8 = WedgePart("P",sword,Vector3.new(.75,.5,0),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
481 | p8w = Weld(handle,p8,CFrame.new(0,.75,.225)*CFrame.Angles(math.pi,0,0)) | |
482 | p9 = CornerWedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
483 | p9m = Mesh(p9,"FileMesh",Vector3.new(.4,1,.5),"http://www.roblox.com/asset/?id=11294911") | |
484 | p9w = Weld(p5,p9,CFrame.new(.225,0,0)*CFrame.Angles(0,-math.pi,0)) | |
485 | p10 = CornerWedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
486 | p10m = Mesh(p10,"FileMesh",Vector3.new(.4,1,.5),"http://www.roblox.com/asset/?id=11294911") | |
487 | p10w = Weld(p6,p10,CFrame.new(.225,0,0)*CFrame.Angles(0,-math.pi,0)) | |
488 | p11 = CornerWedgePart("P",sword,Vector3.new(.25,.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
489 | p11m = Mesh(p11,"FileMesh",Vector3.new(.5,1,.4),"http://www.roblox.com/asset/?id=11294911") | |
490 | p11w = Weld(p6,p11,CFrame.new(-.225,0,0)*CFrame.Angles(0,-math.pi/2,0)) | |
491 | p12 = WedgePart("P",sword,Vector3.new(.75,.5,0),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
492 | p12w = Weld(handle,p12,CFrame.new(0,.75,-.225)*CFrame.Angles(-math.pi*2,0,math.pi)) | |
493 | blade = Part("Blade",sword,Vector3.new(.75,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
494 | bladew = Weld(handle,blade,CFrame.new(0,7.5/2+1,0)) | |
495 | p13 = WedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
496 | p13w = Weld(blade,p13,CFrame.new(-.5,0,0)*CFrame.Angles(math.pi,math.pi/2,0)) | |
497 | p14 = WedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
498 | p14w = Weld(blade,p14,CFrame.new(.5,0,0)*CFrame.Angles(math.pi,-math.pi/2,0)) | |
499 | p15 = WedgePart("P",sword,Vector3.new(.25,1.5,1.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
500 | p15w = Weld(blade,p15,CFrame.new(0,7.5/2+.75,0)*CFrame.Angles(0,math.pi/2,0)) | |
501 | p16 = WedgePart("P",sword,Vector3.new(.75,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
502 | p16w = Weld(blade,p16,CFrame.new(0,0,-.25)*CFrame.Angles(math.pi,math.pi,0)) | |
503 | p17 = CornerWedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
504 | p17m = Mesh(p17,"FileMesh",Vector3.new(.5,7.5*2,.5),"http://www.roblox.com/asset/?id=11294911") | |
505 | p17w = Weld(p16,p17,CFrame.new(-.5,0,0)*CFrame.Angles(0,-math.pi/2,0)) | |
506 | p18 = CornerWedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
507 | p18m = Mesh(p18,"FileMesh",Vector3.new(.5,7.5*2,.5),"http://www.roblox.com/asset/?id=11294911") | |
508 | p18w = Weld(p16,p18,CFrame.new(.5,0,0)*CFrame.Angles(0,math.pi,0)) | |
509 | p19 = CornerWedgePart("P",sword,Vector3.new(.25,1.5,1.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
510 | p19m = Mesh(p19,"FileMesh",Vector3.new(.5,1.5*2,1.25*2),"http://www.roblox.com/asset/?id=11294911") | |
511 | p19w = Weld(p15,p19,CFrame.new(0.25,0,0)*CFrame.Angles(0,math.pi,0)) | |
512 | p20 = WedgePart("P",sword,Vector3.new(.75,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
513 | p20w = Weld(blade,p20,CFrame.new(0,0,.25)*CFrame.Angles(math.pi,math.pi*2,0)) | |
514 | p21 = CornerWedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
515 | p21m = Mesh(p21,"FileMesh",Vector3.new(.5,7.5*2,.5),"http://www.roblox.com/asset/?id=11294911") | |
516 | p21w = Weld(p20,p21,CFrame.new(-.5,0,0)*CFrame.Angles(0,-math.pi/2,0)) | |
517 | p22 = CornerWedgePart("P",sword,Vector3.new(.25,7.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
518 | p22m = Mesh(p22,"FileMesh",Vector3.new(.5,7.5*2,.5),"http://www.roblox.com/asset/?id=11294911") | |
519 | p22w = Weld(p20,p22,CFrame.new(.5,0,0)*CFrame.Angles(0,math.pi,0)) | |
520 | p23 = CornerWedgePart("P",sword,Vector3.new(1.25,1.5,.25),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
521 | p23m = Mesh(p23,"FileMesh",Vector3.new(1.25*2,1.5*2,.5),"http://www.roblox.com/asset/?id=11294911") | |
522 | p23w = Weld(p15,p23,CFrame.new(-.25,0,0)*CFrame.Angles(0,-math.pi/2,0)) | |
523 | p24 = Part("P",sword,Vector3.new(1.25,1,.75),torso.CFrame,colour[1],0,false,false,"SmoothPlastic") | |
524 | p24m = Mesh(p24,"Torso",Vector3.new(1,1,.875)) | |
525 | p24w = Weld(handle,p24,CFrame.new(0,1.5,0)) | |
526 | ------ effect | |
527 | parts = {} | |
528 | for i=1,6 do | |
529 | local p = Part(tostring(i),sword,Vector3.new(.25,.25,.25),torso.CFrame,colour[2],1,false,false,"SmoothPlastic") | |
530 | local pm = Mesh(p,"FileMesh",Vector3.new(.5+i/25,1,.375+i/25),asset..meshes.diamond) | |
531 | local pw = Weld(blade,p,CFrame.new(0,-4+i+1,0)) | |
532 | table.insert(parts,p) | |
533 | end | |
534 | --------------------------------------------- | |
535 | ohw = handlew.C0 | |
536 | --------------------------------------------- | |
537 | mouse.Button1Down:connect(function() | |
538 | end) | |
539 | mouse.KeyDown:connect(function(key) | |
540 | key:lower() | |
541 | local d,p = findClosestPlayer(torso.CFrame,5) | |
542 | if key=="q" and not Attacking then headSmash(p) | |
543 | elseif key=="e" and not Attacking then charge()end | |
544 | end) | |
545 | mouse.KeyUp:connect(function(key) | |
546 | end) | |
547 | --------------------------------------------- | |
548 | count = 0 | |
549 | angle = 0 | |
550 | counttime = 70 | |
551 | countspeed = 1 | |
552 | speed = .3 | |
553 | perc = 0 | |
554 | increment = 1/#parts | |
555 | step:connect(function() | |
556 | count = (count%counttime)+countspeed | |
557 | angle = math.pi*math.sin((math.pi*2)/counttime*count) | |
558 | perc = (perc%1)+0.02 | |
559 | rootVel = Vector3.new(root.Velocity.x,0,root.Velocity.z) | |
560 | ----------------------------- | |
561 | for i,v in pairs(parts)do v.Transparency = math.sin(math.pi*((perc+increment*i)%1))end | |
562 | humanoid.WalkSpeed = cWalkS | |
563 | if (tick()-lastpulse) > pulsetime then | |
564 | lastpulse = tick() | |
565 | ringExplode(CFrame.new(torso.CFrame.x,1,torso.CFrame.z)*CFrame.Angles(math.pi/2,0,0),colour[1],4) | |
566 | end | |
567 | ----------------------------- | |
568 | if Mode=="Custom"or rootVel.magnitude > 2 then | |
569 | --- debug | |
570 | isIdlePosing,curIdle,lastIdle = false,"",tick() | |
571 | --- end debug | |
572 | end | |
573 | if rootVel.magnitude < 2 and Mode~="Custom" then | |
574 | counttime = 50 | |
575 | countspeed = .5 | |
576 | speed = .1 | |
577 | if (tick()-lastIdle) > bIdleTime and not isIdlePosing then curIdle = Idles[math.random(1,#Idles)] startedIdle = tick() isIdlePosing = true end | |
578 | if isIdlePosing and (tick()-startedIdle) > bIdleTime/2 then isIdlePosing = false curIdle = "" lastIdle = tick() end | |
579 | if curIdle=="" then | |
580 | rs.C0 = cslerp(rs.C0,c0.rs*CFrame.Angles(math.pi/3+angle*speed*.1,0,-.1),speed) | |
581 | ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(-angle*speed*.2,0,0),speed) | |
582 | handlew.C0 = cslerp(handlew.C0,ohw*CFrame.new(1,.6,0.3)*CFrame.Angles(0,-math.pi/9,-math.pi/2),speed) | |
583 | rh.C0 = cslerp(rh.C0,c0.rh*CFrame.Angles(-angle*speed*.2,0,0),speed) | |
584 | lh.C0 = cslerp(lh.C0,c0.lh*CFrame.Angles(angle*speed*.2,0,0),speed) | |
585 | ne.C0 = cslerp(ne.C0,c0.nk,speed) | |
586 | rw.C0 = cslerp(rw.C0,c0.tw,speed) | |
587 | elseif curIdle=="FAB" then | |
588 | rs.C0 = cslerp(rs.C0,c0.rs*CFrame.new(0,.5,0)*CFrame.Angles(-math.pi,0,math.pi/6),speed) | |
589 | ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(0,0,-math.pi/8),speed) | |
590 | handlew.C0 = cslerp(handlew.C0,ohw*CFrame.Angles(0,0,math.pi*2.5),speed) | |
591 | rh.C0 = cslerp(rh.C0,c0.rh*CFrame.Angles(0,0,math.pi/10),speed) | |
592 | lh.C0 = cslerp(lh.C0,c0.lh*CFrame.Angles(0,0,-math.pi/10),speed) | |
593 | ne.C0 = cslerp(ne.C0,c0.nk*CFrame.Angles(math.pi/6,-math.pi/4,0),speed) | |
594 | rw.C0 = cslerp(rw.C0,c0.tw,speed) | |
595 | end | |
596 | elseif rootVel.magnitude > 2 and Mode~="Custom" then | |
597 | counttime = 25 | |
598 | countspeed = 1.5 | |
599 | speed = .4 | |
600 | rs.C0 = cslerp(rs.C0,c0.rs*CFrame.Angles(math.pi/3+angle*speed*.1,0,-.1),speed) | |
601 | ls.C0 = cslerp(ls.C0,c0.ls*CFrame.Angles(math.pi/8+angle*speed,0,math.pi/8*angle*speed),speed) | |
602 | handlew.C0 = cslerp(handlew.C0,ohw*CFrame.new(1,.6,0.3)*CFrame.Angles(0,-math.pi/9,-math.pi/2),speed) | |
603 | lh.C0 = cslerp(lh.C0,c0.lh*CFrame.new(0,-angle*speed*.3,0)*CFrame.Angles(-angle*speed*.75,0,-angle*speed*.1),speed) | |
604 | rh.C0 = cslerp(rh.C0,c0.rh*CFrame.new(0,angle*speed*.3,0)*CFrame.Angles(angle*speed*.75,0,-angle*speed*.1),speed) | |
605 | ne.C0 = cslerp(ne.C0,c0.nk*CFrame.Angles(math.pi/17,angle*speed*.025,0),speed) | |
606 | rw.C0 = cslerp(rw.C0,c0.tw*CFrame.Angles(-math.pi/20,angle*speed*.05,0),speed) | |
607 | end | |
608 | end) |