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1 | - | Player = game:GetService("Players").Inhales |
1 | + | -- FE template created by MintyLatios (V3rm) aka Drahazar (ROBLOX) |
2 | local username = "timetodie23232223" | |
3 | Mouse,mouse,UserInputService,ToolFunction,GuiWire,RenderStepped,Player=OwO,OwO,OwO,OwO,OwO,OwO.RenderStepped,OwO.LocalPlayer | |
4 | --My Converter oh yeah yeah | |
5 | ||
6 | -- converter by Drahazar | |
7 | -- converted using Drahazar's Void SB Script Converter Player = game:GetService("Players").timetodie23232223 | |
8 | Character = Player.Character | |
9 | PlayerGui = Player.PlayerGui | |
10 | Backpack = Player.Backpack | |
11 | Torso = Character.Torso | |
12 | Head = Character.Head | |
13 | LeftArm = Character["Left Arm"] | |
14 | LeftLeg = Character["Left Leg"] | |
15 | RightArm = Character["Right Arm"] | |
16 | RightLeg = Character["Right Leg"] | |
17 | LS = Torso["Left Shoulder"] | |
18 | LH = Torso["Left Hip"] | |
19 | RS = Torso["Right Shoulder"] | |
20 | RH = Torso["Right Hip"] | |
21 | bladecolor = BrickColor.new("New Yeller") | |
22 | attack = false | |
23 | attackdebounce = false | |
24 | readytoshoot = false | |
25 | Modes = {"Fists", "Minigun"} | |
26 | Number = 1 | |
27 | mode = Modes[Number] | |
28 | --player | |
29 | player = nil | |
30 | --save shoulders | |
31 | RSH, LSH = nil, nil | |
32 | --welds | |
33 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
34 | --what anim | |
35 | anim = "none" | |
36 | ||
37 | ||
38 | ||
39 | local model1 = Instance.new("Model") | |
40 | model1.Name = "Fists" | |
41 | local model2 = Instance.new("Model") | |
42 | model2.Name = "Minigun" | |
43 | local model3 = Instance.new("Model") | |
44 | model3.Name = "Sandvich" | |
45 | ||
46 | local leftfist = LeftArm:Clone() | |
47 | leftfist.Parent = model1 | |
48 | leftfist.Name = "Left Arm" | |
49 | local rightfist = RightArm:Clone() | |
50 | rightfist.Parent = model1 | |
51 | rightfist.Name = "Right Arm" | |
52 | local hum = Instance.new("Humanoid") | |
53 | hum.Parent = model1 | |
54 | Children = Character:GetChildren() | |
55 | for i = 1, #Children do | |
56 | if Children[i].className == "Shirt" or Children[i].className == "Pants" then | |
57 | local stuff = Children[i]:Clone() | |
58 | stuff.Parent = model1 | |
59 | end | |
60 | end | |
61 | local minigun1 = Instance.new("Part") | |
62 | minigun1.formFactor = 1 | |
63 | minigun1.CanCollide = false | |
64 | minigun1.Name = "Handle" | |
65 | minigun1.Locked = true | |
66 | minigun1.Size = Vector3.new(1,1,1) | |
67 | minigun1.Parent = model2 | |
68 | minigun1.BrickColor = BrickColor.new("Black") | |
69 | local minigun2 = Instance.new("Part") | |
70 | minigun2.formFactor = 1 | |
71 | minigun2.CanCollide = false | |
72 | minigun2.Name = "Part2" | |
73 | minigun2.Locked = true | |
74 | minigun2.Size = Vector3.new(1,1,1) | |
75 | minigun2.Parent = model2 | |
76 | minigun2.BrickColor = BrickColor.new("Black") | |
77 | local minigun3 = Instance.new("Part") | |
78 | minigun3.formFactor = 1 | |
79 | minigun3.CanCollide = false | |
80 | minigun3.Name = "Part3" | |
81 | minigun3.Locked = true | |
82 | minigun3.Size = Vector3.new(1,1,1) | |
83 | minigun3.Parent = model2 | |
84 | minigun3.BrickColor = BrickColor.new("Black") | |
85 | local minigun4 = Instance.new("Part") | |
86 | minigun4.formFactor = 1 | |
87 | minigun4.CanCollide = false | |
88 | minigun4.Name = "Part4" | |
89 | minigun4.Locked = true | |
90 | minigun4.Size = Vector3.new(1,1,1) | |
91 | minigun4.Parent = model2 | |
92 | minigun4.BrickColor = BrickColor.new("Black") | |
93 | local minigun5 = Instance.new("Part") | |
94 | minigun5.formFactor = 1 | |
95 | minigun5.CanCollide = false | |
96 | minigun5.Name = "Part5" | |
97 | minigun5.Locked = true | |
98 | minigun5.Size = Vector3.new(1,1,1) | |
99 | minigun5.Parent = model2 | |
100 | minigun5.BrickColor = BrickColor.new("Black") | |
101 | local minigun6 = Instance.new("Part") | |
102 | minigun6.formFactor = 1 | |
103 | minigun6.CanCollide = false | |
104 | minigun6.Name = "Part6" | |
105 | minigun6.Locked = true | |
106 | minigun6.Size = Vector3.new(1,1,1) | |
107 | minigun6.Parent = model2 | |
108 | minigun6.BrickColor = BrickColor.new("Black") | |
109 | local minigun7 = Instance.new("Part") | |
110 | minigun7.formFactor = 1 | |
111 | minigun7.CanCollide = false | |
112 | minigun7.Name = "Part7" | |
113 | minigun7.Locked = true | |
114 | minigun7.Size = Vector3.new(1,1,1) | |
115 | minigun7.Parent = model2 | |
116 | minigun7.BrickColor = BrickColor.new("Black") | |
117 | local minigun8 = Instance.new("Part") | |
118 | minigun8.formFactor = 1 | |
119 | minigun8.CanCollide = false | |
120 | minigun8.Name = "Part8" | |
121 | minigun8.Locked = true | |
122 | minigun8.Size = Vector3.new(1,1,1) | |
123 | minigun8.Parent = model2 | |
124 | minigun8.BrickColor = BrickColor.new("Black") | |
125 | local minigun9 = Instance.new("Part") | |
126 | minigun9.formFactor = 1 | |
127 | minigun9.CanCollide = false | |
128 | minigun9.Name = "Part9" | |
129 | minigun9.Locked = true | |
130 | minigun9.Size = Vector3.new(2,2,2) | |
131 | minigun9.Parent = model2 | |
132 | minigun9.BrickColor = BrickColor.new("Black") | |
133 | local minigun10 = Instance.new("Part") | |
134 | minigun10.formFactor = 1 | |
135 | minigun10.CanCollide = false | |
136 | minigun10.Name = "Part10" | |
137 | minigun10.Locked = true | |
138 | minigun10.Size = Vector3.new(2,2,2) | |
139 | minigun10.Parent = model2 | |
140 | minigun10.BrickColor = BrickColor.new("Black") | |
141 | local minigun11 = Instance.new("Part") | |
142 | minigun11.formFactor = 1 | |
143 | minigun11.CanCollide = false | |
144 | minigun11.Name = "Part11" | |
145 | minigun11.Locked = true | |
146 | minigun11.Size = Vector3.new(2,2,2) | |
147 | minigun11.Parent = model2 | |
148 | minigun11.BrickColor = BrickColor.new("White") | |
149 | local minigun12 = Instance.new("Part") | |
150 | minigun12.formFactor = 1 | |
151 | minigun12.CanCollide = false | |
152 | minigun12.Name = "Part12" | |
153 | minigun12.Locked = true | |
154 | minigun12.Size = Vector3.new(1,1,1) | |
155 | minigun12.Parent = model2 | |
156 | minigun12.BrickColor = BrickColor.new("Black") | |
157 | local minigun13 = Instance.new("Part") | |
158 | minigun13.formFactor = 1 | |
159 | minigun13.CanCollide = false | |
160 | minigun13.Name = "Part13" | |
161 | minigun13.Locked = true | |
162 | minigun13.Size = Vector3.new(1,1,1) | |
163 | minigun13.Parent = model2 | |
164 | minigun13.BrickColor = BrickColor.new("Black") | |
165 | local minigun14 = Instance.new("Part") | |
166 | minigun14.formFactor = 1 | |
167 | minigun14.CanCollide = false | |
168 | minigun14.Name = "Part14" | |
169 | minigun14.Locked = true | |
170 | minigun14.Size = Vector3.new(1,2,1) | |
171 | minigun14.Parent = model2 | |
172 | minigun14.BrickColor = BrickColor.new("Black") | |
173 | local minigun15 = Instance.new("Part") | |
174 | minigun15.formFactor = 1 | |
175 | minigun15.CanCollide = false | |
176 | minigun15.Name = "Part15" | |
177 | minigun15.Locked = true | |
178 | minigun15.Size = Vector3.new(1,1,1) | |
179 | minigun15.Parent = model2 | |
180 | minigun15.BrickColor = BrickColor.new("Black") | |
181 | local minigun16 = Instance.new("Part") | |
182 | minigun16.formFactor = 1 | |
183 | minigun16.CanCollide = false | |
184 | minigun16.Name = "Part16" | |
185 | minigun16.Locked = true | |
186 | minigun16.Size = Vector3.new(1,2,1) | |
187 | minigun16.Parent = model2 | |
188 | minigun16.BrickColor = BrickColor.new("Black") | |
189 | local minigun17 = Instance.new("Part") | |
190 | minigun17.formFactor = 1 | |
191 | minigun17.CanCollide = false | |
192 | minigun17.Name = "Part17" | |
193 | minigun17.Locked = true | |
194 | minigun17.Size = Vector3.new(1,1,1) | |
195 | minigun17.Parent = model2 | |
196 | minigun17.BrickColor = BrickColor.new("Black") | |
197 | local minigun18 = Instance.new("Part") | |
198 | minigun18.formFactor = 1 | |
199 | minigun18.CanCollide = false | |
200 | minigun18.Name = "Part18" | |
201 | minigun18.Locked = true | |
202 | minigun18.Size = Vector3.new(1,1,1) | |
203 | minigun18.Parent = model2 | |
204 | minigun18.BrickColor = BrickColor.new("Black") | |
205 | local minigun19 = Instance.new("Part") | |
206 | minigun19.formFactor = 1 | |
207 | minigun19.CanCollide = false | |
208 | minigun19.Name = "Part19" | |
209 | minigun19.Locked = true | |
210 | minigun19.Size = Vector3.new(1,1,1) | |
211 | minigun19.Parent = model2 | |
212 | minigun19.BrickColor = BrickColor.new("Black") | |
213 | local minigun20 = Instance.new("Part") | |
214 | minigun20.formFactor = 1 | |
215 | minigun20.CanCollide = false | |
216 | minigun20.Name = "Part20" | |
217 | minigun20.Locked = true | |
218 | minigun20.Size = Vector3.new(1,1,1) | |
219 | minigun20.Parent = model2 | |
220 | minigun20.BrickColor = BrickColor.new("Black") | |
221 | local minigun21 = Instance.new("Part") | |
222 | minigun21.formFactor = 1 | |
223 | minigun21.CanCollide = false | |
224 | minigun21.Name = "Part21" | |
225 | minigun21.Locked = true | |
226 | minigun21.Size = Vector3.new(1,1,1) | |
227 | minigun21.Parent = model2 | |
228 | minigun21.BrickColor = BrickColor.new("Black") | |
229 | local minigun22 = Instance.new("Part") | |
230 | minigun22.formFactor = 1 | |
231 | minigun22.CanCollide = false | |
232 | minigun22.Name = "Part22" | |
233 | minigun22.Locked = true | |
234 | minigun22.Size = Vector3.new(1,1,1) | |
235 | minigun22.Parent = model2 | |
236 | minigun22.BrickColor = BrickColor.new("Black") | |
237 | local minigun23 = Instance.new("Part") | |
238 | minigun23.formFactor = 1 | |
239 | minigun23.CanCollide = false | |
240 | minigun23.Name = "Part23" | |
241 | minigun23.Locked = true | |
242 | minigun23.Size = Vector3.new(1,1,1) | |
243 | minigun23.Parent = model2 | |
244 | minigun23.BrickColor = BrickColor.new("Black") | |
245 | local minigun24 = Instance.new("Part") | |
246 | minigun24.formFactor = 1 | |
247 | minigun24.CanCollide = false | |
248 | minigun24.Name = "Part24" | |
249 | minigun24.Locked = true | |
250 | minigun24.Size = Vector3.new(1,1,1) | |
251 | minigun24.Parent = model2 | |
252 | minigun24.BrickColor = BrickColor.new("Black") | |
253 | local minigun25 = Instance.new("Part") | |
254 | minigun25.formFactor = 1 | |
255 | minigun25.CanCollide = false | |
256 | minigun25.Name = "Part25" | |
257 | minigun25.Locked = true | |
258 | minigun25.Size = Vector3.new(1,1,1) | |
259 | minigun25.Parent = model2 | |
260 | minigun25.BrickColor = BrickColor.new("Black") | |
261 | local minigun26 = Instance.new("Part") | |
262 | minigun26.formFactor = 1 | |
263 | minigun26.CanCollide = false | |
264 | minigun26.Name = "Part26" | |
265 | minigun26.Locked = true | |
266 | minigun26.Size = Vector3.new(1,1,1) | |
267 | minigun26.Parent = model2 | |
268 | minigun26.BrickColor = BrickColor.new("Black") | |
269 | local minigun27 = Instance.new("Part") | |
270 | minigun27.formFactor = 1 | |
271 | minigun27.CanCollide = false | |
272 | minigun27.Name = "Part27" | |
273 | minigun27.Locked = true | |
274 | minigun27.Size = Vector3.new(1,1,1) | |
275 | minigun27.Parent = model2 | |
276 | minigun27.BrickColor = BrickColor.new("Black") | |
277 | local minigun28 = Instance.new("Part") | |
278 | minigun28.formFactor = 1 | |
279 | minigun28.CanCollide = false | |
280 | minigun28.Name = "Barrel" | |
281 | minigun28.Locked = true | |
282 | minigun28.Size = Vector3.new(1,1,1) | |
283 | minigun28.Parent = model2 | |
284 | minigun28.BrickColor = BrickColor.new("Black") | |
285 | local minigun29 = Instance.new("Part") | |
286 | minigun29.formFactor = 1 | |
287 | minigun29.CanCollide = false | |
288 | minigun29.Name = "Part29" | |
289 | minigun29.Locked = true | |
290 | minigun29.Size = Vector3.new(1,2,1) | |
291 | minigun29.Parent = model2 | |
292 | minigun29.BrickColor = BrickColor.new("Black") | |
293 | local minigun30 = minigun29:Clone() | |
294 | minigun30.Name = "Part30" | |
295 | minigun30.Size = Vector3.new(1,2,1) | |
296 | minigun30.Parent = model2 | |
297 | local minigun31 = minigun29:Clone() | |
298 | minigun31.Name = "Part31" | |
299 | minigun31.Size = Vector3.new(1,2,1) | |
300 | minigun31.Parent = model2 | |
301 | local minigun31 = minigun29:Clone() | |
302 | minigun31.Name = "Part31" | |
303 | minigun31.Size = Vector3.new(1,2,1) | |
304 | minigun31.Parent = model2 | |
305 | local minigun32 = minigun29:Clone() | |
306 | minigun32.Name = "Part32" | |
307 | minigun32.Size = Vector3.new(1,2,1) | |
308 | minigun32.Parent = model2 | |
309 | local minigun33 = minigun29:Clone() | |
310 | minigun33.Name = "Part33" | |
311 | minigun33.Size = Vector3.new(1,2,1) | |
312 | minigun33.Parent = model2 | |
313 | local minigun34 = minigun29:Clone() | |
314 | minigun34.Name = "Part34" | |
315 | minigun34.Size = Vector3.new(1,2,1) | |
316 | minigun34.Parent = model2 | |
317 | local minigun35 = Instance.new("Part") | |
318 | minigun35.formFactor = 1 | |
319 | minigun35.CanCollide = false | |
320 | minigun35.Name = "Part35" | |
321 | minigun35.Locked = true | |
322 | minigun35.Size = Vector3.new(1,2,1) | |
323 | minigun35.Parent = model2 | |
324 | minigun35.BrickColor = BrickColor.new("Black") | |
325 | local minigun36 = Instance.new("Part") | |
326 | minigun36.formFactor = 1 | |
327 | minigun36.CanCollide = false | |
328 | minigun36.Name = "Part36" | |
329 | minigun36.Locked = true | |
330 | minigun36.Size = Vector3.new(1,2,1) | |
331 | minigun36.Parent = model2 | |
332 | minigun36.BrickColor = BrickColor.new("Black") | |
333 | local minigun37 = minigun36:Clone() | |
334 | minigun37.Name = "Part37" | |
335 | minigun37.Size = Vector3.new(1,2,1) | |
336 | minigun37.Parent = model2 | |
337 | local minigun38 = Instance.new("Part") | |
338 | minigun38.formFactor = 1 | |
339 | minigun38.CanCollide = false | |
340 | minigun38.Name = "Part38" | |
341 | minigun38.Locked = true | |
342 | minigun38.Size = Vector3.new(1,1,1) | |
343 | minigun38.Parent = model2 | |
344 | minigun38.BrickColor = BrickColor.new("Black") | |
345 | ||
346 | local mesh1 = Instance.new("BlockMesh") | |
347 | mesh1.Parent = minigun1 | |
348 | mesh1.Scale = Vector3.new(0.3,1,0.3) | |
349 | local mesh2 = Instance.new("BlockMesh") | |
350 | mesh2.Parent = minigun2 | |
351 | mesh2.Scale = Vector3.new(0.3,0.4,0.3) | |
352 | local mesh3 = Instance.new("BlockMesh") | |
353 | mesh3.Parent = minigun3 | |
354 | mesh3.Scale = Vector3.new(0.3,0.8,0.3) | |
355 | local mesh4 = Instance.new("BlockMesh") | |
356 | mesh4.Parent = minigun4 | |
357 | mesh4.Scale = Vector3.new(0.3,1.1,0.3) | |
358 | local mesh5 = Instance.new("BlockMesh") | |
359 | mesh5.Parent = minigun5 | |
360 | mesh5.Scale = Vector3.new(0.3,1.1,0.3) | |
361 | local mesh6 = Instance.new("BlockMesh") | |
362 | mesh6.Parent = minigun6 | |
363 | mesh6.Scale = Vector3.new(0.3,0.7,0.3) | |
364 | local mesh7 = Instance.new("BlockMesh") | |
365 | mesh7.Parent = minigun7 | |
366 | mesh7.Scale = Vector3.new(0.3,1.45,0.3) | |
367 | local mesh8 = Instance.new("BlockMesh") | |
368 | mesh8.Parent = minigun8 | |
369 | mesh8.Scale = Vector3.new(0.3,0.5,0.3) | |
370 | local mesh9 = Instance.new("CylinderMesh") | |
371 | mesh9.Parent = minigun9 | |
372 | mesh9.Scale = Vector3.new(0.8,0.3,0.8) | |
373 | local mesh10 = Instance.new("CylinderMesh") | |
374 | mesh10.Parent = minigun10 | |
375 | mesh10.Scale = Vector3.new(0.75,0.1,0.75) | |
376 | local mesh11 = Instance.new("CylinderMesh") | |
377 | mesh11.Parent = minigun11 | |
378 | mesh11.Scale = Vector3.new(0.74,0.5,0.74) | |
379 | local mesh12 = Instance.new("BlockMesh") | |
380 | mesh12.Parent = minigun12 | |
381 | mesh12.Scale = Vector3.new(0.5,0.5,0.5) | |
382 | local mesh13 = Instance.new("CylinderMesh") | |
383 | mesh13.Parent = minigun13 | |
384 | mesh13.Scale = Vector3.new(0.2,0.2,0.2) | |
385 | local mesh14 = Instance.new("CylinderMesh") | |
386 | mesh14.Parent = minigun14 | |
387 | mesh14.Scale = Vector3.new(0.15,0.69,0.15) | |
388 | local mesh15 = Instance.new("BlockMesh") | |
389 | mesh15.Parent = minigun15 | |
390 | mesh15.Scale = Vector3.new(0.2,0.2,0.2) | |
391 | local mesh16 = Instance.new("CylinderMesh") | |
392 | mesh16.Parent = minigun16 | |
393 | mesh16.Scale = Vector3.new(0.15,0.5,0.15) | |
394 | local mesh17 = Instance.new("CylinderMesh") | |
395 | mesh17.Parent = minigun17 | |
396 | mesh17.Scale = Vector3.new(0.2,0.2,0.2) | |
397 | local mesh18 = Instance.new("BlockMesh") | |
398 | mesh18.Parent = minigun18 | |
399 | mesh18.Scale = Vector3.new(0.35,0.35,0.35) | |
400 | local mesh19 = Instance.new("CylinderMesh") | |
401 | mesh19.Parent = minigun19 | |
402 | mesh19.Scale = Vector3.new(0.3,0.2,0.3) | |
403 | local mesh20 = Instance.new("BlockMesh") | |
404 | mesh20.Parent = minigun20 | |
405 | mesh20.Scale = Vector3.new(0.3,0.7,0.3) | |
406 | local mesh21 = Instance.new("BlockMesh") | |
407 | mesh21.Parent = minigun21 | |
408 | mesh21.Scale = Vector3.new(0.6,0.6,0.6) | |
409 | local mesh22 = Instance.new("BlockMesh") | |
410 | mesh22.Parent = minigun22 | |
411 | mesh22.Scale = Vector3.new(0.2,0.6,0.2) | |
412 | local mesh23 = Instance.new("BlockMesh") | |
413 | mesh23.Parent = minigun23 | |
414 | mesh23.Scale = Vector3.new(0.2,0.6,0.2) | |
415 | local mesh24 = Instance.new("BlockMesh") | |
416 | mesh24.Parent = minigun24 | |
417 | mesh24.Scale = Vector3.new(0.2,0.3,0.2) | |
418 | local mesh25 = Instance.new("CylinderMesh") | |
419 | mesh25.Parent = minigun25 | |
420 | mesh25.Scale = Vector3.new(0.2,0.6,0.2) | |
421 | local mesh26 = Instance.new("CylinderMesh") | |
422 | mesh26.Parent = minigun26 | |
423 | mesh26.Scale = Vector3.new(0.7,1.3,0.7) | |
424 | local mesh27 = Instance.new("CylinderMesh") | |
425 | mesh27.Parent = minigun27 | |
426 | mesh27.Scale = Vector3.new(0.8,0.5,0.8) | |
427 | local mesh28 = Instance.new("CylinderMesh") | |
428 | mesh28.Parent = minigun28 | |
429 | mesh28.Scale = Vector3.new(0.9,0.3,0.9) | |
430 | local mesh29 = Instance.new("CylinderMesh") | |
431 | mesh29.Parent = minigun29 | |
432 | mesh29.Scale = Vector3.new(0.3,1.1,0.3) | |
433 | local mesh30 = mesh29:Clone() | |
434 | mesh30.Parent = minigun30 | |
435 | local mesh31 = mesh29:Clone() | |
436 | mesh31.Parent = minigun31 | |
437 | local mesh32 = mesh29:Clone() | |
438 | mesh32.Parent = minigun32 | |
439 | local mesh33 = mesh29:Clone() | |
440 | mesh33.Parent = minigun33 | |
441 | local mesh34 = mesh29:Clone() | |
442 | mesh34.Parent = minigun34 | |
443 | local mesh35 = Instance.new("CylinderMesh") | |
444 | mesh35.Parent = minigun35 | |
445 | mesh35.Scale = Vector3.new(1,0.2,1) | |
446 | local mesh36 = Instance.new("CylinderMesh") | |
447 | mesh36.Parent = minigun36 | |
448 | mesh36.Scale = Vector3.new(1,0.05,1) | |
449 | local mesh37 = mesh36:Clone() | |
450 | mesh37.Parent = minigun37 | |
451 | local mesh38 = Instance.new("SpecialMesh") | |
452 | mesh38.Parent = minigun38 | |
453 | mesh38.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
454 | mesh38.Scale = Vector3.new(1,1,8) | |
455 | ||
456 | local leftfistweld = Instance.new("Weld") | |
457 | leftfistweld.Parent = model1 | |
458 | leftfistweld.Part0 = leftfist | |
459 | leftfistweld.Part1 = LeftArm | |
460 | local rightfistweld = Instance.new("Weld") | |
461 | rightfistweld.Parent = model1 | |
462 | rightfistweld.Part0 = rightfist | |
463 | rightfistweld.Part1 = RightArm | |
464 | local sashaweld1 = Instance.new("Weld") | |
465 | sashaweld1.Parent = minigun1 | |
466 | sashaweld1.Part0 = minigun1 | |
467 | sashaweld1.Part1 = RightArm | |
468 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
469 | local sashaweld2 = Instance.new("Weld") | |
470 | sashaweld2.Parent = minigun2 | |
471 | sashaweld2.Part0 = minigun2 | |
472 | sashaweld2.Part1 = minigun1 | |
473 | sashaweld2.C0 = CFrame.fromEulerAnglesXYZ(2,0,0) * CFrame.new(0,0.5,0.3) | |
474 | local sashaweld3 = Instance.new("Weld") | |
475 | sashaweld3.Parent = minigun3 | |
476 | sashaweld3.Part0 = minigun3 | |
477 | sashaweld3.Part1 = minigun2 | |
478 | sashaweld3.C0 = CFrame.fromEulerAnglesXYZ(-1.5,0,0) * CFrame.new(0,-0.2,-0.2) | |
479 | local sashaweld4 = Instance.new("Weld") | |
480 | sashaweld4.Parent = minigun4 | |
481 | sashaweld4.Part0 = minigun4 | |
482 | sashaweld4.Part1 = minigun3 | |
483 | sashaweld4.C0 = CFrame.fromEulerAnglesXYZ(2.3,0,0) * CFrame.new(0,-0.8,-0.45) | |
484 | local sashaweld5 = Instance.new("Weld") | |
485 | sashaweld5.Parent = minigun5 | |
486 | sashaweld5.Part0 = minigun5 | |
487 | sashaweld5.Part1 = minigun3 | |
488 | sashaweld5.C0 = CFrame.fromEulerAnglesXYZ(-2.3,0,0) * CFrame.new(0,-1.5,-0.45) | |
489 | local sashaweld6 = Instance.new("Weld") | |
490 | sashaweld6.Parent = minigun6 | |
491 | sashaweld6.Part0 = minigun6 | |
492 | sashaweld6.Part1 = minigun1 | |
493 | sashaweld6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,-0.5,0.2) | |
494 | local sashaweld7 = Instance.new("Weld") | |
495 | sashaweld7.Parent = minigun7 | |
496 | sashaweld7.Part0 = minigun7 | |
497 | sashaweld7.Part1 = minigun3 | |
498 | sashaweld7.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,0.9) | |
499 | local sashaweld8 = Instance.new("Weld") | |
500 | sashaweld8.Parent = minigun8 | |
501 | sashaweld8.Part0 = minigun8 | |
502 | sashaweld8.Part1 = minigun7 | |
503 | sashaweld8.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,-0.7,-0.3) | |
504 | local sashaweld9 = Instance.new("Weld") | |
505 | sashaweld9.Parent = minigun9 | |
506 | sashaweld9.Part0 = minigun9 | |
507 | sashaweld9.Part1 = minigun8 | |
508 | sashaweld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,-0.2) | |
509 | local sashaweld10 = Instance.new("Weld") | |
510 | sashaweld10.Parent = minigun10 | |
511 | sashaweld10.Part0 = minigun10 | |
512 | sashaweld10.Part1 = minigun9 | |
513 | sashaweld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.45,0) | |
514 | local sashaweld11 = Instance.new("Weld") | |
515 | sashaweld11.Parent = minigun11 | |
516 | sashaweld11.Part0 = minigun11 | |
517 | sashaweld11.Part1 = minigun10 | |
518 | sashaweld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.7,0) | |
519 | local sashaweld12 = Instance.new("Weld") | |
520 | sashaweld12.Parent = minigun12 | |
521 | sashaweld12.Part0 = minigun12 | |
522 | sashaweld12.Part1 = minigun9 | |
523 | sashaweld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7) | |
524 | local sashaweld13 = Instance.new("Weld") | |
525 | sashaweld13.Parent = minigun13 | |
526 | sashaweld13.Part0 = minigun13 | |
527 | sashaweld13.Part1 = minigun12 | |
528 | sashaweld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,-0.15) | |
529 | local sashaweld14 = Instance.new("Weld") | |
530 | sashaweld14.Parent = minigun14 | |
531 | sashaweld14.Part0 = minigun14 | |
532 | sashaweld14.Part1 = minigun13 | |
533 | sashaweld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.85,0) | |
534 | local sashaweld15 = Instance.new("Weld") | |
535 | sashaweld15.Parent = minigun15 | |
536 | sashaweld15.Part0 = minigun15 | |
537 | sashaweld15.Part1 = minigun14 | |
538 | sashaweld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.85,0) | |
539 | local sashaweld16 = Instance.new("Weld") | |
540 | sashaweld16.Parent = minigun16 | |
541 | sashaweld16.Part0 = minigun16 | |
542 | sashaweld16.Part1 = minigun15 | |
543 | sashaweld16.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,0.6) | |
544 | local sashaweld17 = Instance.new("Weld") | |
545 | sashaweld17.Parent = minigun17 | |
546 | sashaweld17.Part0 = minigun17 | |
547 | sashaweld17.Part1 = minigun16 | |
548 | sashaweld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0) | |
549 | local sashaweld18 = Instance.new("Weld") | |
550 | sashaweld18.Parent = minigun18 | |
551 | sashaweld18.Part0 = minigun18 | |
552 | sashaweld18.Part1 = minigun11 | |
553 | sashaweld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0) | |
554 | local sashaweld19 = Instance.new("Weld") | |
555 | sashaweld19.Parent = minigun19 | |
556 | sashaweld19.Part0 = minigun19 | |
557 | sashaweld19.Part1 = minigun18 | |
558 | sashaweld19.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.3,0) | |
559 | local sashaweld20 = Instance.new("Weld") | |
560 | sashaweld20.Parent = minigun20 | |
561 | sashaweld20.Part0 = minigun20 | |
562 | sashaweld20.Part1 = minigun5 | |
563 | sashaweld20.C0 = CFrame.fromEulerAnglesXYZ(2.3,0,0) * CFrame.new(0,0.83,0.26) | |
564 | local sashaweld21 = Instance.new("Weld") | |
565 | sashaweld21.Parent = minigun21 | |
566 | sashaweld21.Part0 = minigun21 | |
567 | sashaweld21.Part1 = minigun20 | |
568 | sashaweld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0.15) | |
569 | local sashaweld22 = Instance.new("Weld") | |
570 | sashaweld22.Parent = minigun22 | |
571 | sashaweld22.Part0 = minigun22 | |
572 | sashaweld22.Part1 = minigun21 | |
573 | sashaweld22.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(-0.16,0.1,-0.3) | |
574 | local sashaweld23 = Instance.new("Weld") | |
575 | sashaweld23.Parent = minigun23 | |
576 | sashaweld23.Part0 = minigun23 | |
577 | sashaweld23.Part1 = minigun21 | |
578 | sashaweld23.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0.16,0.1,-0.3) | |
579 | local sashaweld24 = Instance.new("Weld") | |
580 | sashaweld24.Parent = minigun24 | |
581 | sashaweld24.Part0 = minigun24 | |
582 | sashaweld24.Part1 = minigun23 | |
583 | sashaweld24.C0 = CFrame.fromEulerAnglesXYZ(1.57,1.57,0) * CFrame.new(-0.2,0.26,0) | |
584 | local sashaweld25 = Instance.new("Weld") | |
585 | sashaweld25.Parent = minigun25 | |
586 | sashaweld25.Part0 = minigun25 | |
587 | sashaweld25.Part1 = minigun7 | |
588 | sashaweld25.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.3,-0.1) | |
589 | local sashaweld26 = Instance.new("Weld") | |
590 | sashaweld26.Parent = minigun26 | |
591 | sashaweld26.Part0 = minigun26 | |
592 | sashaweld26.Part1 = minigun25 | |
593 | sashaweld26.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
594 | local sashaweld27 = Instance.new("Weld") | |
595 | sashaweld27.Parent = minigun27 | |
596 | sashaweld27.Part0 = minigun27 | |
597 | sashaweld27.Part1 = minigun26 | |
598 | sashaweld27.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
599 | local sashaweld28 = Instance.new("Weld") | |
600 | sashaweld28.Parent = minigun28 | |
601 | sashaweld28.Part0 = minigun28 | |
602 | sashaweld28.Part1 = minigun27 | |
603 | sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.2,0) | |
604 | local sashaweld29 = Instance.new("Weld") | |
605 | sashaweld29.Parent = minigun29 | |
606 | sashaweld29.Part0 = minigun29 | |
607 | sashaweld29.Part1 = minigun28 | |
608 | sashaweld29.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.24,1.2,-0.16) | |
609 | local sashaweld30 = Instance.new("Weld") | |
610 | sashaweld30.Parent = minigun30 | |
611 | sashaweld30.Part0 = minigun30 | |
612 | sashaweld30.Part1 = minigun28 | |
613 | sashaweld30.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.24,1.2,0.16) | |
614 | local sashaweld31 = Instance.new("Weld") | |
615 | sashaweld31.Parent = minigun31 | |
616 | sashaweld31.Part0 = minigun31 | |
617 | sashaweld31.Part1 = minigun28 | |
618 | sashaweld31.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0.35) | |
619 | local sashaweld32 = Instance.new("Weld") | |
620 | sashaweld32.Parent = minigun32 | |
621 | sashaweld32.Part0 = minigun32 | |
622 | sashaweld32.Part1 = minigun28 | |
623 | sashaweld32.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.24,1.2,0.16) | |
624 | local sashaweld33 = Instance.new("Weld") | |
625 | sashaweld33.Parent = minigun33 | |
626 | sashaweld33.Part0 = minigun33 | |
627 | sashaweld33.Part1 = minigun28 | |
628 | sashaweld33.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.24,1.2,-0.16) | |
629 | local sashaweld34 = Instance.new("Weld") | |
630 | sashaweld34.Parent = minigun34 | |
631 | sashaweld34.Part0 = minigun34 | |
632 | sashaweld34.Part1 = minigun28 | |
633 | sashaweld34.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,-0.35) | |
634 | local sashaweld35 = Instance.new("Weld") | |
635 | sashaweld35.Parent = minigun35 | |
636 | sashaweld35.Part0 = minigun35 | |
637 | sashaweld35.Part1 = minigun28 | |
638 | sashaweld35.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.8,0) | |
639 | local sashaweld36 = Instance.new("Weld") | |
640 | sashaweld36.Parent = minigun36 | |
641 | sashaweld36.Part0 = minigun36 | |
642 | sashaweld36.Part1 = minigun28 | |
643 | sashaweld36.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.5,0) | |
644 | local sashaweld37 = Instance.new("Weld") | |
645 | sashaweld37.Parent = minigun37 | |
646 | sashaweld37.Part0 = minigun37 | |
647 | sashaweld37.Part1 = minigun28 | |
648 | sashaweld37.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.7,0) | |
649 | local sashaweld38 = Instance.new("Weld") | |
650 | sashaweld38.Parent = minigun38 | |
651 | sashaweld38.Part0 = minigun38 | |
652 | sashaweld38.Part1 = minigun28 | |
653 | sashaweld38.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,2.5,0) | |
654 | ||
655 | if (script.Parent.className ~= "HopperBin") then | |
656 | Tool = Instance.new("HopperBin") | |
657 | Tool.Parent = Backpack | |
658 | Tool.Name = "Heavy" | |
659 | script.Parent = Tool | |
660 | end | |
661 | Bin = script.Parent | |
662 | ||
663 | function unequipweld() | |
664 | model1.Parent = nil | |
665 | model2.Parent = nil | |
666 | model3.Parent = nil | |
667 | end | |
668 | ||
669 | function equipanim() | |
670 | if mode == "Fists" then | |
671 | for i = 0 , 1 , 0.2 do | |
672 | wait(0) | |
673 | LW.C0 = CFrame.new(-1.5+0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,0.3*i) | |
674 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
675 | RW.C0 = CFrame.new(1.5-0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,-0.3*i) | |
676 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
677 | end | |
678 | elseif mode == "Minigun" then | |
679 | for i = 0 , 1 , 0.2 do | |
680 | wait(0) | |
681 | LW.C0 = CFrame.new(-1.5+1.5*i,0.5,-1.4*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,0.9*i) | |
682 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
683 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2*i,0,0) | |
684 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
685 | end | |
686 | end | |
687 | end | |
688 | -- 9650882 | |
689 | ||
690 | function equipweld() | |
691 | if mode == "Fists" then | |
692 | model1.Parent = workspace | |
693 | rightfistweld.Parent = rightfist | |
694 | leftfistweld.Parent = leftfist | |
695 | elseif mode == "Minigun" then | |
696 | model2.Parent = workspace | |
697 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
698 | end | |
699 | end | |
700 | ||
701 | function OT(hit) | |
702 | if hit.Parent == nil then return end | |
703 | local hum = hit.Parent:findFirstChild("Humanoid") | |
704 | if hum ~= nil and hum ~= Character.Humanoid then | |
705 | hum:TakeDamage(damage) | |
706 | end | |
707 | ||
708 | end | |
709 | ||
710 | function ss(parent,pitch) | |
711 | ||
712 | local SlashSound = Instance.new("Sound") | |
713 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
714 | SlashSound.Parent = workspace | |
715 | SlashSound.Volume = .7 | |
716 | SlashSound.Pitch = pitch | |
717 | SlashSound.PlayOnRemove = true | |
718 | coroutine.resume(coroutine.create(function() | |
719 | wait(0) | |
720 | SlashSound.Parent = nil | |
721 | end)) | |
722 | end | |
723 | function startup(parent,pitch) | |
724 | ||
725 | local SlashSound = Instance.new("Sound") | |
726 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209788" | |
727 | SlashSound.Parent = workspace | |
728 | SlashSound.Volume = .7 | |
729 | SlashSound.Pitch = pitch | |
730 | SlashSound.PlayOnRemove = true | |
731 | coroutine.resume(coroutine.create(function() | |
732 | wait(0) | |
733 | SlashSound.Parent = nil | |
734 | end)) | |
735 | end | |
736 | function winddown(parent,pitch) | |
737 | ||
738 | local SlashSound = Instance.new("Sound") | |
739 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209786" | |
740 | SlashSound.Parent = workspace | |
741 | SlashSound.Volume = .7 | |
742 | SlashSound.Pitch = pitch | |
743 | SlashSound.PlayOnRemove = true | |
744 | coroutine.resume(coroutine.create(function() | |
745 | wait(0) | |
746 | SlashSound.Parent = nil | |
747 | end)) | |
748 | end | |
749 | ||
750 | function shoot(parent,pitch) | |
751 | ||
752 | local SlashSound = Instance.new("Sound") | |
753 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209798" | |
754 | SlashSound.Parent = workspace | |
755 | SlashSound.Volume = .2 | |
756 | SlashSound.Pitch = pitch | |
757 | SlashSound.PlayOnRemove = true | |
758 | coroutine.resume(coroutine.create(function() | |
759 | wait(0) | |
760 | SlashSound.Parent = nil | |
761 | end)) | |
762 | end | |
763 | ||
764 | function Punch() | |
765 | attack = true | |
766 | wait() | |
767 | local either = math.random(1,2) | |
768 | if either == 1 then | |
769 | ss(LeftArm,0.8) | |
770 | con1=leftfist.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
771 | for i = 0 , 1 , 0.2 do | |
772 | wait() | |
773 | LW.C0 = CFrame.new(-1.2+0.4*i,0.5,-0.3-0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,0.3+0.2*i) | |
774 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
775 | end | |
776 | con1:disconnect() | |
777 | for i = 0 , 1 , 0.2 do | |
778 | wait() | |
779 | LW.C0 = CFrame.new(-1.2+0.4-0.4*i,0.5,-0.3-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,0.3+0.2-0.2*i) | |
780 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
781 | end | |
782 | elseif either == 2 then | |
783 | ss(RightArm,0.8) | |
784 | con2=rightfist.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
785 | for i = 0 , 1 , 0.2 do | |
786 | wait() | |
787 | RW.C0 = CFrame.new(1.2-0.4*i,0.5,-0.3-0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,-0.3-0.2*i) | |
788 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
789 | end | |
790 | con2:disconnect() | |
791 | for i = 0 , 1 , 0.2 do | |
792 | wait() | |
793 | RW.C0 = CFrame.new(1.2-0.4+0.4*i,0.5,-0.3-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,-0.3-0.2+0.2*i) | |
794 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
795 | end | |
796 | end | |
797 | attack = false | |
798 | end | |
799 | ||
800 | function minigunshoop() | |
801 | attack = true | |
802 | if readytoshoot == false then | |
803 | startup(minigun28,1) | |
804 | Character.Humanoid.WalkSpeed = 10 | |
805 | for i = 0 , 1 , 0.05 do | |
806 | wait(0) | |
807 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37*i,0,0) | |
808 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
809 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1*i,0,0) * CFrame.new(0,1,0) | |
810 | sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) | |
811 | end | |
812 | wait(0.5) | |
813 | end | |
814 | while hold == true do | |
815 | wait(0) | |
816 | boomeffect() | |
817 | bulletshoot() | |
818 | --Ammo() | |
819 | shoot(minigun28,0.9) | |
820 | sashaweld28.C0 = sashaweld28.C0 * CFrame.fromEulerAnglesXYZ(0,0.6,0) | |
821 | end | |
822 | if readytoshoot == false then | |
823 | winddown(minigun28,1) | |
824 | Character.Humanoid.WalkSpeed = 16 | |
825 | for i = 0 , 1 , 0.05 do | |
826 | wait(0) | |
827 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-0.37*i,0,0) | |
828 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
829 | LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,0,0.9) | |
830 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
831 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1-1.1*i,0,0) * CFrame.new(0,1,0) | |
832 | sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) | |
833 | end | |
834 | attack = false | |
835 | end | |
836 | end | |
837 | ||
838 | function Taunt() | |
839 | for i = 0 , 1 , 0.1 do | |
840 | wait() | |
841 | LW.C0 = CFrame.new(-1.2-0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,0.3-0.5*i) | |
842 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
843 | RW.C0 = CFrame.new(1.2+0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,-0.3+0.5*i) | |
844 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
845 | end | |
846 | wait(0.1) | |
847 | for i = 1 , 2 do | |
848 | wait(0) | |
849 | ss(LeftArm,0.8) | |
850 | for i = 0 , 1 , 0.2 do | |
851 | wait() | |
852 | LW.C0 = CFrame.new(-1.2-0.3+0.3*i,0.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.6*i,1.57*i,0.3) | |
853 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) | |
854 | end | |
855 | wait(0.2) | |
856 | for i = 0 , 1 , 0.1 do | |
857 | wait() | |
858 | LW.C0 = CFrame.new(-1.2-0.3*i,0.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.6-1.6*i,1.57-1.57*i,0.3-0.6*i) | |
859 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1-0.5*i,0,0) | |
860 | end | |
861 | ss(LeftArm,0.8) | |
862 | for i = 0 , 1 , 0.2 do | |
863 | wait() | |
864 | RW.C0 = CFrame.new(1.2+0.3-0.3*i,0.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.6*i,-1.57*i,-0.3) | |
865 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) | |
866 | end | |
867 | wait(0.2) | |
868 | for i = 0 , 1 , 0.2 do | |
869 | wait() | |
870 | RW.C0 = CFrame.new(1.2+0.3*i,0.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.6-1.6*i,-1.57+1.57*i,-0.3+0.6*i) | |
871 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1-0.5*i,0,0) | |
872 | end | |
873 | end | |
874 | equipanim() | |
875 | end | |
876 | ||
877 | function readyshoot() | |
878 | attack = true | |
879 | readytoshoot = false | |
880 | startup(minigun28,1) | |
881 | Character.Humanoid.WalkSpeed = 10 | |
882 | for i = 0 , 1 , 0.05 do | |
883 | wait(0) | |
884 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37*i,0,0) | |
885 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
886 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1*i,0,0) * CFrame.new(0,1,0) | |
887 | sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) | |
888 | end | |
889 | attack = false | |
890 | while readytoshoot == true do | |
891 | wait(0) | |
892 | attack = false | |
893 | sashaweld28.C0 = sashaweld28.C0 * CFrame.fromEulerAnglesXYZ(0,0.6,0) | |
894 | end | |
895 | attack = true | |
896 | readytoshoot = false | |
897 | winddown(minigun28,1) | |
898 | Character.Humanoid.WalkSpeed = 16 | |
899 | for i = 0 , 1 , 0.05 do | |
900 | wait(0) | |
901 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-0.37*i,0,0) | |
902 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
903 | LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,0,0.9) | |
904 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
905 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1-1.1*i,0,0) * CFrame.new(0,1,0) | |
906 | sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) | |
907 | end | |
908 | readytoshoot = false | |
909 | attack = false | |
910 | end | |
911 | ||
912 | function changeequipleft() | |
913 | if Number > 1 then | |
914 | Number = Number - 1 | |
915 | mode = Modes[Number] | |
916 | unequipweld() | |
917 | equipweld() | |
918 | equipanim() | |
919 | end | |
920 | end | |
921 | ||
922 | function changeequipright() | |
923 | if Number < #Modes then | |
924 | Number = Number + 1 | |
925 | mode = Modes[Number] | |
926 | unequipweld() | |
927 | equipweld() | |
928 | equipanim() | |
929 | end | |
930 | end | |
931 | ||
932 | function boomeffect() | |
933 | local mesh = Instance.new("SpecialMesh") | |
934 | mesh.MeshType = "Sphere" | |
935 | mesh.Scale = Vector3.new(1,1,1) | |
936 | local shell = Instance.new("Part") | |
937 | mesh.Parent = shell | |
938 | shell.Anchored = true | |
939 | shell.formFactor = 1 | |
940 | shell.Size = Vector3.new(1,2,1) | |
941 | shell.CFrame = minigun37.CFrame * CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
942 | shell.Parent = game.workspace | |
943 | shell.Transparency = 0.2 | |
944 | shell.BrickColor = BrickColor.new("Bright yellow") | |
945 | shell.CanCollide = false | |
946 | coroutine.resume(coroutine.create(function(shel) | |
947 | wait() | |
948 | shel.Parent = nil | |
949 | end),shell) | |
950 | end | |
951 | ||
952 | function bulletshoot() | |
953 | local freakingbullet = Instance.new("Part") | |
954 | freakingbullet.formFactor = 1 | |
955 | freakingbullet.Parent = workspace | |
956 | freakingbullet.CanCollide = false | |
957 | freakingbullet.BrickColor = BrickColor.new("New Yeller") | |
958 | freakingbullet.Name = "Bullet" | |
959 | freakingbullet.Size = Vector3.new(1,3,1) | |
960 | freakingbullet.CFrame = Torso.CFrame | |
961 | --freakingbullet.CFrame = minigun38.CFrame * CFrame.new(0,-0.5,0) | |
962 | freakingbullet.CFrame = minigun27.CFrame * CFrame.new(0,-1.1,-0.25) | |
963 | freakingbullet.Velocity = minigun38.CFrame.lookVector * 300 | |
964 | --freakingbullet.Velocity = freakingbullet.CFrame.lookVector * 300 | |
965 | local freakingbulmsh = Instance.new("CylinderMesh") | |
966 | freakingbulmsh.Parent = freakingbullet | |
967 | freakingbulmsh.Scale = Vector3.new(1.1,1.5,0.15) | |
968 | local force = Instance.new("BodyForce") | |
969 | force.Parent = freakingbullet | |
970 | force.force = Vector3.new(0,450,0) | |
971 | coroutine.resume(coroutine.create(function() | |
972 | while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3 | |
973 | wait() | |
974 | local c = game.Workspace:GetChildren(); | |
975 | for i = 1, #c do | |
976 | local hum = c[i]:findFirstChild("Humanoid") | |
977 | if hum ~= nil and hum.Health ~= 0 then | |
978 | local head = c[i]:findFirstChild("Torso"); | |
979 | if head ~= nil then | |
980 | local targ = head.Position - freakingbullet.Position; | |
981 | local mag = targ.magnitude; | |
982 | if mag <= 6 and c[i].Name ~= Player.Name then | |
983 | hum:TakeDamage(5) | |
984 | v=Instance.new("BodyVelocity") | |
985 | v.P=1000 | |
986 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
987 | v.velocity=Torso.CFrame.lookVector*25+Torso.Velocity/1.05 | |
988 | v.Parent=hum.Parent.Torso | |
989 | Blood=Instance.new("Part") | |
990 | Blood.Name="Blood" | |
991 | Blood.TopSurface="Smooth" | |
992 | Blood.BottomSurface="Smooth" | |
993 | Blood.formFactor="Plate" | |
994 | Blood.BrickColor=BrickColor:Red() | |
995 | Blood.Size=Vector3.new(1,.4,1) | |
996 | Blood.Velocity=Vector3.new(math.random(-4,4),math.random(5,25),math.random(-4,4)) | |
997 | Blood.CFrame=head.CFrame | |
998 | Blood.Parent=workspace | |
999 | coroutine.resume(coroutine.create(function(vel,blod) | |
1000 | wait(0.3) | |
1001 | vel.Parent = nil | |
1002 | wait(2) | |
1003 | blod.Parent = nil | |
1004 | end),v,Blood) | |
1005 | game:GetService("Debris"):AddItem(v,.1) | |
1006 | freakingbullet.Parent = nil | |
1007 | end | |
1008 | end | |
1009 | end | |
1010 | end | |
1011 | end | |
1012 | end)) | |
1013 | coroutine.resume(coroutine.create(function() | |
1014 | wait(1) | |
1015 | freakingbullet.Parent = nil | |
1016 | end)) | |
1017 | end | |
1018 | ||
1019 | function Ammo() | |
1020 | local shellz = Instance.new("Part") | |
1021 | local shellmsh = Instance.new("CylinderMesh") | |
1022 | shellmsh.Scale = Vector3.new(0.25,0.5,0.25) | |
1023 | shellmsh.Parent = shellz | |
1024 | shellz.Position = minigun11.Position + Vector3.new(0,2,0) | |
1025 | shellz.Parent = game.Workspace | |
1026 | shellz.Size = Vector3.new(1,1,1) | |
1027 | shellz.CFrame = minigun11.CFrame + Vector3.new(0,0,0) | |
1028 | shellz.BrickColor = BrickColor.new("Bright yellow") | |
1029 | shellz.Anchored = false | |
1030 | shellz.CanCollide = false | |
1031 | shellz.BottomSurface = "Smooth" | |
1032 | shellz.TopSurface = "Smooth" | |
1033 | shellz.Velocity = Vector3.new(math.random(5,30),math.random(5,30),math.random(-20,-5)) | |
1034 | game:GetService("Debris"):addItem(shellz,2) | |
1035 | end | |
1036 | ||
1037 | Damagefunc1=function(hit,Damage,Knockback) | |
1038 | if attackdebounce == false then | |
1039 | attackdebounce = true | |
1040 | coroutine.resume(coroutine.create(function() | |
1041 | wait(0.1) | |
1042 | attackdebounce = false | |
1043 | end)) | |
1044 | if hit.Parent==nil then | |
1045 | return | |
1046 | end | |
1047 | CPlayer=Bin | |
1048 | h=hit.Parent:FindFirstChild("Humanoid") | |
1049 | if h~=nil and hit.Parent~=Character and hit.Parent:FindFirstChild("Torso")~=nil then | |
1050 | Damage=Damage | |
1051 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1052 | return | |
1053 | end]] | |
1054 | c=Instance.new("ObjectValue") | |
1055 | c.Name="creator" | |
1056 | c.Value=game.Players.LocalPlayer | |
1057 | c.Parent=h | |
1058 | game:GetService("Debris"):AddItem(c,.5) | |
1059 | -- print(c.Value) | |
1060 | if math.random(1,10)==1 then | |
1061 | CRIT=true | |
1062 | Damage=Damage*2 | |
1063 | Knockback=Knockback*2 | |
1064 | r=Instance.new("BodyAngularVelocity") | |
1065 | r.P=3000 | |
1066 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
1067 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1068 | r.Parent=hit.Parent.Torso | |
1069 | s=Instance.new("Sound") | |
1070 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
1071 | s.Volume=1 | |
1072 | s.Pitch=2 | |
1073 | s.Parent=hit | |
1074 | s.PlayOnRemove=true | |
1075 | s.Parent=nil | |
1076 | ||
1077 | end | |
1078 | Damage=Damage+math.random(0,10) | |
1079 | BloodRandom = math.random(1,5) | |
1080 | if CRIT == true then | |
1081 | BloodRandom = BloodRandom * 5 | |
1082 | end | |
1083 | for i = 0,BloodRandom do | |
1084 | Blood=Instance.new("Part") | |
1085 | Blood.Name="Blood" | |
1086 | Blood.TopSurface="Smooth" | |
1087 | Blood.BottomSurface="Smooth" | |
1088 | Blood.formFactor="Plate" | |
1089 | Blood.BrickColor=BrickColor:Red() | |
1090 | Blood.Size=Vector3.new(1,.4,1) | |
1091 | Blood.Velocity=Vector3.new(math.random(-2,2),math.random(5,10),math.random(-2,2)) | |
1092 | Blood.CFrame=hit.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
1093 | Blood.Parent=workspace | |
1094 | coroutine.resume(coroutine.create(function(blod) | |
1095 | wait(2) | |
1096 | blod.Parent = nil | |
1097 | end),Blood) | |
1098 | end | |
1099 | h:TakeDamage(Damage) | |
1100 | -- showDamage(hit.Parent,Damage,.5) | |
1101 | vp=Instance.new("BodyVelocity") | |
1102 | vp.P=500 | |
1103 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1104 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1105 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
1106 | if Knockback>0 then | |
1107 | vp.Parent=hit.Parent.Torso | |
1108 | end | |
1109 | game:GetService("Debris"):AddItem(vp,.25) | |
1110 | --[[ r=Instance.new("BodyAngularVelocity") | |
1111 | r.P=3000 | |
1112 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
1113 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1114 | r.Parent=hit.Parent.Torso]] | |
1115 | game:GetService("Debris"):AddItem(r,.5) | |
1116 | c=Instance.new("ObjectValue") | |
1117 | c.Name="creator" | |
1118 | c.Value=Player | |
1119 | c.Parent=h | |
1120 | game:GetService("Debris"):AddItem(c,.5) | |
1121 | CRIT=false | |
1122 | hitDeb=true | |
1123 | AttackPos=6 | |
1124 | end | |
1125 | end | |
1126 | end | |
1127 | ||
1128 | showDamage=function(Char,Dealt,du) | |
1129 | m=Instance.new("Model") | |
1130 | m.Name=tostring(Dealt) | |
1131 | h=Instance.new("Humanoid") | |
1132 | h.Health=0 | |
1133 | h.MaxHealth=0 | |
1134 | h.Parent=m | |
1135 | c=Instance.new("Part") | |
1136 | c.Transparency=0 | |
1137 | c.CanCollide=false | |
1138 | if CRIT==true then | |
1139 | c.BrickColor=BrickColor.new("New Yeller") | |
1140 | else | |
1141 | c.BrickColor=BrickColor.new("Bright red") | |
1142 | end | |
1143 | c.Name="Head" | |
1144 | c.TopSurface=0 | |
1145 | c.BottomSurface=0 | |
1146 | c.formFactor="Plate" | |
1147 | c.Size=Vector3.new(1,.4,1) | |
1148 | ms=Instance.new("CylinderMesh") | |
1149 | ms.Scale=Vector3.new(.8,.8,.8) | |
1150 | if CRIT==true then | |
1151 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
1152 | end | |
1153 | ms.Parent=c | |
1154 | c.Reflectance=0 | |
1155 | Instance.new("BodyGyro").Parent=c | |
1156 | c.Parent=m | |
1157 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1158 | f=Instance.new("BodyPosition") | |
1159 | f.P=2000 | |
1160 | f.D=100 | |
1161 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1162 | f.position=c.Position+Vector3.new(0,3,0) | |
1163 | f.Parent=c | |
1164 | game:GetService("Debris"):AddItem(m,.5+du) | |
1165 | c.CanCollide=false | |
1166 | m.Parent=workspace | |
1167 | c.CanCollide=false | |
1168 | end | |
1169 | ||
1170 | hold = false | |
1171 | ||
1172 | function ob1d(mouse) | |
1173 | hold = true | |
1174 | if attack == true then return end | |
1175 | if mode == "Fists" then | |
1176 | Punch() | |
1177 | elseif mode == "Minigun" then | |
1178 | getPos=function(Pos,TorsoPos) | |
1179 | return Vector3.new(Pos.x,TorsoPos.y,Pos.z) | |
1180 | end | |
1181 | coroutine.resume(coroutine.create(function() | |
1182 | while hold == true do | |
1183 | wait() | |
1184 | g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position)) | |
1185 | offset=(Torso.Position.y-mouse.Hit.p.y)/60 | |
1186 | mag=(Torso.Position-mouse.Hit.p).magnitude/80 | |
1187 | offset=offset/mag | |
1188 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1189 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0) | |
1190 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-offset,0,0) | |
1191 | LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,-offset,0.9) | |
1192 | end | |
1193 | Torso.Neck.C0=necko | |
1194 | end)) | |
1195 | minigunshoop() | |
1196 | end | |
1197 | end | |
1198 | ||
1199 | function ob1u(mouse) | |
1200 | hold = false | |
1201 | end | |
1202 | ||
1203 | buttonhold = false | |
1204 | ||
1205 | function key(key) | |
1206 | if key == "z" then | |
1207 | if mode == "Fists" then | |
1208 | Taunt() | |
1209 | elseif mode == "Minigun" then | |
1210 | readyshoot() | |
1211 | end | |
1212 | end | |
1213 | if attack == true then return end | |
1214 | if readytoshoot == true then return end | |
1215 | if key == "q" then | |
1216 | changeequipleft() | |
1217 | end | |
1218 | if key == "e" then | |
1219 | changeequipright() | |
1220 | end | |
1221 | end | |
1222 | ||
1223 | function key2(key) | |
1224 | if key == "z" then | |
1225 | readytoshoot = false | |
1226 | end | |
1227 | end | |
1228 | ||
1229 | function s(mouse) | |
1230 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
1231 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
1232 | mouse.KeyDown:connect(key) | |
1233 | mouse.KeyUp:connect(key2) | |
1234 | g=Instance.new("BodyGyro") | |
1235 | g.P=18000 | |
1236 | g.D=600 | |
1237 | g.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000 | |
1238 | g.cframe=Torso.CFrame | |
1239 | equipweld() | |
1240 | player = Player | |
1241 | ch = Character | |
1242 | equipped = true | |
1243 | RSH = ch.Torso["Right Shoulder"] | |
1244 | LSH = ch.Torso["Left Shoulder"] | |
1245 | -- | |
1246 | RSH.Parent = nil | |
1247 | LSH.Parent = nil | |
1248 | -- | |
1249 | RW.Part0 = ch.Torso | |
1250 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
1251 | RW.C1 = CFrame.new(0, 0.5, 0) | |
1252 | RW.Part1 = ch["Right Arm"] | |
1253 | RW.Parent = ch.Torso | |
1254 | _G.R = RW | |
1255 | -- | |
1256 | LW.Part0 = ch.Torso | |
1257 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
1258 | LW.C1 = CFrame.new(0, 0.5, 0) | |
1259 | LW.Part1 = ch["Left Arm"] | |
1260 | LW.Parent = ch.Torso | |
1261 | _G.L = LW | |
1262 | -- | |
1263 | equipanim() | |
1264 | end | |
1265 | ||
1266 | function ds(mouse) | |
1267 | equipped = false | |
1268 | unequipweld() | |
1269 | wait(0.1) | |
1270 | RW.Parent = nil | |
1271 | LW.Parent = nil | |
1272 | RSH.Parent = player.Character.Torso | |
1273 | LSH.Parent = player.Character.Torso | |
1274 | end | |
1275 | ||
1276 | Bin.Selected:connect(s) | |
1277 | Bin.Deselected:connect(ds) | |
1278 | ||
1279 | while true do | |
1280 | wait() | |
1281 | if equipped == true then | |
1282 | rightfistweld.Parent = rightfist | |
1283 | leftfistweld.Parent = leftfist | |
1284 | model1.Parent = workspace | |
1285 | if mode == "Fists" then | |
1286 | elseif mode == "Minigun" then | |
1287 | model2.Parent = workspace | |
1288 | sashaweld1.Parent = minigun1 | |
1289 | sashaweld2.Parent = minigun2 | |
1290 | sashaweld3.Parent = minigun3 | |
1291 | sashaweld4.Parent = minigun4 | |
1292 | sashaweld5.Parent = minigun5 | |
1293 | sashaweld6.Parent = minigun6 | |
1294 | sashaweld7.Parent = minigun7 | |
1295 | sashaweld8.Parent = minigun8 | |
1296 | sashaweld9.Parent = minigun9 | |
1297 | sashaweld10.Parent = minigun10 | |
1298 | sashaweld11.Parent = minigun11 | |
1299 | sashaweld12.Parent = minigun12 | |
1300 | sashaweld13.Parent = minigun13 | |
1301 | sashaweld14.Parent = minigun14 | |
1302 | sashaweld15.Parent = minigun15 | |
1303 | sashaweld16.Parent = minigun16 | |
1304 | sashaweld17.Parent = minigun17 | |
1305 | sashaweld18.Parent = minigun18 | |
1306 | sashaweld19.Parent = minigun19 | |
1307 | sashaweld20.Parent = minigun20 | |
1308 | sashaweld21.Parent = minigun21 | |
1309 | sashaweld22.Parent = minigun22 | |
1310 | sashaweld23.Parent = minigun23 | |
1311 | sashaweld24.Parent = minigun24 | |
1312 | sashaweld25.Parent = minigun25 | |
1313 | sashaweld26.Parent = minigun26 | |
1314 | sashaweld27.Parent = minigun27 | |
1315 | sashaweld28.Parent = minigun28 | |
1316 | sashaweld29.Parent = minigun29 | |
1317 | sashaweld30.Parent = minigun30 | |
1318 | sashaweld31.Parent = minigun31 | |
1319 | sashaweld32.Parent = minigun32 | |
1320 | sashaweld33.Parent = minigun33 | |
1321 | sashaweld34.Parent = minigun34 | |
1322 | sashaweld35.Parent = minigun35 | |
1323 | sashaweld36.Parent = minigun36 | |
1324 | sashaweld37.Parent = minigun37 | |
1325 | sashaweld38.Parent = minigun38 | |
1326 | end | |
1327 | end | |
1328 | end | |
1329 | --mediafire |