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1 | lp=game.Players.LocalPlayer | |
2 | local Tool = Instance.new('HopperBin',lp.Backpack) | |
3 | Tool.Name='MoveSun' | |
4 | ||
5 | sky = Instance.new("Sky",game.Lighting) | |
6 | sky.SunTextureId = "rbxassetid://188291833" | |
7 | - | sky.MoonTextureId = "rbxassetid://520140378" |
7 | + | sky.MoonTextureId = "rbxassetid://520140377" |
8 | ||
9 | -- convert number (in hours) to TimeOfDay string | |
10 | -- because TimeOfDay doesn't cast numbers as expected (3.7 -> 03:07:00 instead of 3:42:00) | |
11 | local function ToTimeOfDay(n) | |
12 | n = n % 24 | |
13 | local i,f = math.modf(n) | |
14 | local m = f*60 | |
15 | local mi,mf = math.modf(m) | |
16 | m = tostring(math.abs(math.floor(m))) | |
17 | local s = tostring(math.abs(math.floor(mf*60))) | |
18 | return i..":"..string.rep("0",2-#m)..m..":"..string.rep("0",2-#s)..s | |
19 | end | |
20 | ||
21 | -- convert TimeOfDay string to number (in hours) | |
22 | local function FromTimeOfDay(t) | |
23 | local signed,h,m,s = t:match("^(%-?)(%d+):(%d+):(%d+)$") | |
24 | s = tonumber(s)/60 | |
25 | m = tonumber(m + s)/60 | |
26 | h = tonumber(h) + m | |
27 | return h * (#signed > 0 and -1 or 1) | |
28 | end | |
29 | ||
30 | local function rad_sc(n) | |
31 | return n/(math.pi*2) | |
32 | end | |
33 | ||
34 | local function sc_rad(n) | |
35 | return n*(math.pi*2) | |
36 | end | |
37 | ||
38 | -- convert direction to latitude (as GeographicLatitude) and longitude (as TimeOfDay) | |
39 | local function ToLatLon(d) | |
40 | d = Vector3.new(-d.x,-d.y,d.z) -- derp derp derp derp derp | |
41 | local lat = math.atan2(d.z,math.sqrt(d.x^2 + d.y^2)) | |
42 | local lon = math.atan2(d.y,d.x) | |
43 | ||
44 | lat = rad_sc(lat)*360 + 23.5 | |
45 | lon = ToTimeOfDay(rad_sc(lon)*24 - 6) | |
46 | ||
47 | return lat,lon | |
48 | end | |
49 | ||
50 | --[[ | |
51 | -- convert lat and lon to direction (doesn't work) | |
52 | local function to_dir(lat,lon) | |
53 | lat = sc_rad((lat - 23.5)/360) | |
54 | lon = sc_rad((FromTimeOfDay(lon) + 6)/24) | |
55 | ||
56 | return Vector3.new( | |
57 | (math.cos(lat)*math.cos(lon)), | |
58 | (math.cos(lat)*math.sin(lon)), | |
59 | math.sin(lat) | |
60 | ) | |
61 | end | |
62 | ]] | |
63 | ||
64 | local Event = {} | |
65 | local function Disconnect(...) | |
66 | for _,name in pairs{...} do | |
67 | if Event[name] then | |
68 | Event[name]:disconnect() | |
69 | Event[name] = nil | |
70 | end | |
71 | end | |
72 | end | |
73 | ||
74 | local Lighting = Game:GetService("Lighting") | |
75 | local down = false | |
76 | ||
77 | local P = 0.02 | |
78 | local D = 16 | |
79 | local position = Lighting:GetSunDirection() | |
80 | local velocity = Vector3.new(0,0,0) | |
81 | local goal = Lighting:GetSunDirection() | |
82 | ||
83 | local active = false | |
84 | local function Activate(Mouse) | |
85 | position = Lighting:GetSunDirection() | |
86 | goal = Lighting:GetSunDirection() | |
87 | active = true | |
88 | Event.Down = Mouse.Button1Down:connect(function() | |
89 | down = true | |
90 | goal = Mouse.UnitRay.Direction | |
91 | end) | |
92 | ||
93 | Event.Up = Mouse.Button1Up:connect(function() | |
94 | down = false | |
95 | end) | |
96 | ||
97 | Event.Move = Mouse.Move:connect(function() | |
98 | if down then | |
99 | goal = Mouse.UnitRay.Direction | |
100 | end | |
101 | end) | |
102 | ||
103 | asd = game:GetService'RunService'.RenderStepped:connect(function() | |
104 | velocity = Vector3.new( | |
105 | velocity.x + P * ((goal.x - position.x) + D * -velocity.x), | |
106 | velocity.y + P * ((goal.y - position.y) + D * -velocity.y), | |
107 | velocity.z + P * ((goal.z - position.z) + D * -velocity.z) | |
108 | ) | |
109 | position = position + velocity | |
110 | local lat,lon = ToLatLon(position) | |
111 | Lighting.GeographicLatitude = lat | |
112 | Lighting.TimeOfDay = lon | |
113 | --print(lon) | |
114 | --wait() | |
115 | end) | |
116 | end | |
117 | ||
118 | local function Deactivate() | |
119 | active = false | |
120 | down = false | |
121 | asd:disconnect() | |
122 | Disconnect("Down","Up","Move") | |
123 | end | |
124 | ||
125 | Tool.Selected:connect(Activate) | |
126 | Tool.Deselected:connect(Deactivate) |