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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | ||
7 | wait(1) | |
8 | ||
9 | --//====================================================\\-- | |
10 | --|| GUNJOURER BY SHACKLUSTER | |
11 | --\\====================================================//-- | |
12 | ||
13 | wait(0.2) | |
14 | ||
15 | Player = game:GetService("Players").LocalPlayer | |
16 | PlayerGui = Player.PlayerGui | |
17 | Cam = workspace.CurrentCamera | |
18 | Backpack = Player.Backpack | |
19 | Character = Player.Character | |
20 | Humanoid = Character.Humanoid | |
21 | Mouse = Player:GetMouse() | |
22 | RootPart = Character["HumanoidRootPart"] | |
23 | Torso = Character["Torso"] | |
24 | Head = Character["Head"] | |
25 | RightArm = Character["Right Arm"] | |
26 | LeftArm = Character["Left Arm"] | |
27 | RightLeg = Character["Right Leg"] | |
28 | LeftLeg = Character["Left Leg"] | |
29 | RootJoint = RootPart["RootJoint"] | |
30 | Neck = Torso["Neck"] | |
31 | RightShoulder = Torso["Right Shoulder"] | |
32 | LeftShoulder = Torso["Left Shoulder"] | |
33 | RightHip = Torso["Right Hip"] | |
34 | LeftHip = Torso["Left Hip"] | |
35 | ||
36 | IT = Instance.new | |
37 | CF = CFrame.new | |
38 | VT = Vector3.new | |
39 | RAD = math.rad | |
40 | C3 = Color3.new | |
41 | UD2 = UDim2.new | |
42 | BRICKC = BrickColor.new | |
43 | ANGLES = CFrame.Angles | |
44 | EULER = CFrame.fromEulerAnglesXYZ | |
45 | COS = math.cos | |
46 | ACOS = math.acos | |
47 | SIN = math.sin | |
48 | ASIN = math.asin | |
49 | ABS = math.abs | |
50 | MRANDOM = math.random | |
51 | FLOOR = math.floor | |
52 | ||
53 | --//=================================\\ | |
54 | --|| USEFUL VALUES | |
55 | --\\=================================// | |
56 | ||
57 | Animation_Speed = 3 | |
58 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
59 | local Speed = 35 | |
60 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
61 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
62 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
63 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
64 | local DAMAGEMULTIPLIER = 1 | |
65 | local ANIM = "Idle" | |
66 | local ATTACK = false | |
67 | local EQUIPPED = false | |
68 | local HOLD = false | |
69 | local COMBO = 1 | |
70 | local Rooted = false | |
71 | local SINE = 0 | |
72 | local KEYHOLD = false | |
73 | local CHANGE = 2 / Animation_Speed | |
74 | local WALKINGANIM = false | |
75 | local VALUE1 = false | |
76 | local VALUE2 = false | |
77 | local ROBLOXIDLEANIMATION = IT("Animation") | |
78 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
79 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
80 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
81 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
82 | WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER" | |
83 | local Effects = IT("Folder", Character) | |
84 | Effects.Name = "Effects" | |
85 | local ANIMATOR = Humanoid.Animator | |
86 | local ANIMATE = Character.Animate | |
87 | local UNANCHOR = true | |
88 | local TRIPWIRE = false | |
89 | ||
90 | --//=================================\\ | |
91 | --\\=================================// | |
92 | ||
93 | ||
94 | --//=================================\\ | |
95 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
96 | --\\=================================// | |
97 | ||
98 | ArtificialHB = Instance.new("BindableEvent", script) | |
99 | ArtificialHB.Name = "ArtificialHB" | |
100 | ||
101 | script:WaitForChild("ArtificialHB") | |
102 | ||
103 | frame = Frame_Speed | |
104 | tf = 0 | |
105 | allowframeloss = false | |
106 | tossremainder = false | |
107 | lastframe = tick() | |
108 | script.ArtificialHB:Fire() | |
109 | ||
110 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
111 | tf = tf + s | |
112 | if tf >= frame then | |
113 | if allowframeloss then | |
114 | ArtificialHB:Fire() | |
115 | lastframe = tick() | |
116 | else | |
117 | for i = 1, math.floor(tf / frame) do | |
118 | ArtificialHB:Fire() | |
119 | end | |
120 | lastframe = tick() | |
121 | end | |
122 | if tossremainder then | |
123 | tf = 0 | |
124 | else | |
125 | tf = tf - frame * math.floor(tf / frame) | |
126 | end | |
127 | end | |
128 | end) | |
129 | ||
130 | --//=================================\\ | |
131 | --\\=================================// | |
132 | ||
133 | --//=================================\\ | |
134 | --|| SOME FUNCTIONS | |
135 | --\\=================================// | |
136 | ||
137 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
138 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
139 | end | |
140 | ||
141 | function PositiveAngle(NUMBER) | |
142 | if NUMBER >= 0 then | |
143 | NUMBER = 0 | |
144 | end | |
145 | return NUMBER | |
146 | end | |
147 | ||
148 | function NegativeAngle(NUMBER) | |
149 | if NUMBER <= 0 then | |
150 | NUMBER = 0 | |
151 | end | |
152 | return NUMBER | |
153 | end | |
154 | ||
155 | function Swait(NUMBER) | |
156 | if NUMBER == 0 or NUMBER == nil then | |
157 | ArtificialHB.Event:wait() | |
158 | else | |
159 | for i = 1, NUMBER do | |
160 | ArtificialHB.Event:wait() | |
161 | end | |
162 | end | |
163 | end | |
164 | ||
165 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
166 | local NEWMESH = IT(MESH) | |
167 | if MESH == "SpecialMesh" then | |
168 | NEWMESH.MeshType = MESHTYPE | |
169 | if MESHID ~= "nil" and MESHID ~= "" then | |
170 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
171 | end | |
172 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
173 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
174 | end | |
175 | end | |
176 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
177 | NEWMESH.Scale = SCALE | |
178 | NEWMESH.Parent = PARENT | |
179 | return NEWMESH | |
180 | end | |
181 | ||
182 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
183 | local NEWPART = IT("Part") | |
184 | NEWPART.formFactor = FORMFACTOR | |
185 | NEWPART.Reflectance = REFLECTANCE | |
186 | NEWPART.Transparency = TRANSPARENCY | |
187 | NEWPART.CanCollide = false | |
188 | NEWPART.Locked = true | |
189 | NEWPART.Anchored = true | |
190 | if ANCHOR == false then | |
191 | NEWPART.Anchored = false | |
192 | end | |
193 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
194 | NEWPART.Name = NAME | |
195 | NEWPART.Size = SIZE | |
196 | NEWPART.Position = Torso.Position | |
197 | NEWPART.Material = MATERIAL | |
198 | NEWPART:BreakJoints() | |
199 | NEWPART.Parent = PARENT | |
200 | return NEWPART | |
201 | end | |
202 | ||
203 | local function weldBetween(a, b) | |
204 | local weldd = Instance.new("ManualWeld") | |
205 | weldd.Part0 = a | |
206 | weldd.Part1 = b | |
207 | weldd.C0 = CFrame.new() | |
208 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
209 | weldd.Parent = a | |
210 | return weldd | |
211 | end | |
212 | ||
213 | ||
214 | function QuaternionFromCFrame(cf) | |
215 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
216 | local trace = m00 + m11 + m22 | |
217 | if trace > 0 then | |
218 | local s = math.sqrt(1 + trace) | |
219 | local recip = 0.5 / s | |
220 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
221 | else | |
222 | local i = 0 | |
223 | if m11 > m00 then | |
224 | i = 1 | |
225 | end | |
226 | if m22 > (i == 0 and m00 or m11) then | |
227 | i = 2 | |
228 | end | |
229 | if i == 0 then | |
230 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
231 | local recip = 0.5 / s | |
232 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
233 | elseif i == 1 then | |
234 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
235 | local recip = 0.5 / s | |
236 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
237 | elseif i == 2 then | |
238 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
239 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
240 | end | |
241 | end | |
242 | end | |
243 | ||
244 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
245 | local xs, ys, zs = x + x, y + y, z + z | |
246 | local wx, wy, wz = w * xs, w * ys, w * zs | |
247 | local xx = x * xs | |
248 | local xy = x * ys | |
249 | local xz = x * zs | |
250 | local yy = y * ys | |
251 | local yz = y * zs | |
252 | local zz = z * zs | |
253 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
254 | end | |
255 | ||
256 | function QuaternionSlerp(a, b, t) | |
257 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
258 | local startInterp, finishInterp; | |
259 | if cosTheta >= 0.0001 then | |
260 | if (1 - cosTheta) > 0.0001 then | |
261 | local theta = ACOS(cosTheta) | |
262 | local invSinTheta = 1 / SIN(theta) | |
263 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
264 | finishInterp = SIN(t * theta) * invSinTheta | |
265 | else | |
266 | startInterp = 1 - t | |
267 | finishInterp = t | |
268 | end | |
269 | else | |
270 | if (1 + cosTheta) > 0.0001 then | |
271 | local theta = ACOS(-cosTheta) | |
272 | local invSinTheta = 1 / SIN(theta) | |
273 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
274 | finishInterp = SIN(t * theta) * invSinTheta | |
275 | else | |
276 | startInterp = t - 1 | |
277 | finishInterp = t | |
278 | end | |
279 | end | |
280 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
281 | end | |
282 | ||
283 | function Clerp(a, b, t) | |
284 | local qa = {QuaternionFromCFrame(a)} | |
285 | local qb = {QuaternionFromCFrame(b)} | |
286 | local ax, ay, az = a.x, a.y, a.z | |
287 | local bx, by, bz = b.x, b.y, b.z | |
288 | local _t = 1 - t | |
289 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
290 | end | |
291 | ||
292 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
293 | local frame = IT("Frame") | |
294 | frame.BackgroundTransparency = TRANSPARENCY | |
295 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
296 | frame.Position = POSITION | |
297 | frame.Size = SIZE | |
298 | frame.BackgroundColor3 = COLOR | |
299 | frame.BorderColor3 = BORDERCOLOR | |
300 | frame.Name = NAME | |
301 | frame.Parent = PARENT | |
302 | return frame | |
303 | end | |
304 | ||
305 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
306 | local label = IT("TextLabel") | |
307 | label.BackgroundTransparency = 1 | |
308 | label.Size = UD2(1, 0, 1, 0) | |
309 | label.Position = UD2(0, 0, 0, 0) | |
310 | label.TextColor3 = TEXTCOLOR | |
311 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
312 | label.TextTransparency = TRANSPARENCY | |
313 | label.FontSize = TEXTFONTSIZE | |
314 | label.Font = TEXTFONT | |
315 | label.BorderSizePixel = BORDERSIZEPIXEL | |
316 | label.TextScaled = false | |
317 | label.Text = TEXT | |
318 | label.Name = NAME | |
319 | label.Parent = PARENT | |
320 | return label | |
321 | end | |
322 | ||
323 | function NoOutlines(PART) | |
324 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
325 | end | |
326 | ||
327 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
328 | local NEWWELD = IT(TYPE) | |
329 | NEWWELD.Part0 = PART0 | |
330 | NEWWELD.Part1 = PART1 | |
331 | NEWWELD.C0 = C0 | |
332 | NEWWELD.C1 = C1 | |
333 | NEWWELD.Parent = PARENT | |
334 | return NEWWELD | |
335 | end | |
336 | ||
337 | local S = IT("Sound") | |
338 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
339 | local NEWSOUND = nil | |
340 | coroutine.resume(coroutine.create(function() | |
341 | NEWSOUND = S:Clone() | |
342 | NEWSOUND.Parent = PARENT | |
343 | NEWSOUND.Volume = VOLUME | |
344 | NEWSOUND.Pitch = PITCH | |
345 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
346 | NEWSOUND:play() | |
347 | if DOESLOOP == true then | |
348 | NEWSOUND.Looped = true | |
349 | else | |
350 | repeat wait(1) until NEWSOUND.Playing == false | |
351 | NEWSOUND:remove() | |
352 | end | |
353 | end)) | |
354 | return NEWSOUND | |
355 | end | |
356 | ||
357 | function CFrameFromTopBack(at, top, back) | |
358 | local right = top:Cross(back) | |
359 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
360 | end | |
361 | ||
362 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
363 | function WACKYEFFECT(Table) | |
364 | local TYPE = (Table.EffectType or "Sphere") | |
365 | local SIZE = (Table.Size or VT(1,1,1)) | |
366 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
367 | local TRANSPARENCY = (Table.Transparency or 0) | |
368 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
369 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
370 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
371 | local ROTATION1 = (Table.RotationX or 0) | |
372 | local ROTATION2 = (Table.RotationY or 0) | |
373 | local ROTATION3 = (Table.RotationZ or 0) | |
374 | local MATERIAL = (Table.Material or "Neon") | |
375 | local COLOR = (Table.Color or C3(1,1,1)) | |
376 | local TIME = (Table.Time or 45) | |
377 | local SOUNDID = (Table.SoundID or nil) | |
378 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
379 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
380 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
381 | local BOOMERANG = (Table.Boomerang or 0) | |
382 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
383 | coroutine.resume(coroutine.create(function() | |
384 | local PLAYSSOUND = false | |
385 | local SOUND = nil | |
386 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
387 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
388 | PLAYSSOUND = true | |
389 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
390 | end | |
391 | EFFECT.Color = COLOR | |
392 | local MSH = nil | |
393 | if TYPE == "Sphere" then | |
394 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
395 | elseif TYPE == "Block" or TYPE == "Box" then | |
396 | MSH = IT("BlockMesh",EFFECT) | |
397 | MSH.Scale = SIZE | |
398 | elseif TYPE == "Wave" then | |
399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
400 | elseif TYPE == "Ring" then | |
401 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
402 | elseif TYPE == "Slash" then | |
403 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
404 | elseif TYPE == "Round Slash" then | |
405 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
406 | elseif TYPE == "Swirl" then | |
407 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0)) | |
408 | elseif TYPE == "Skull" then | |
409 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
410 | elseif TYPE == "Crystal" then | |
411 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
412 | end | |
413 | if MSH ~= nil then | |
414 | local BOOMR1 = 1+BOOMERANG/50 | |
415 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
416 | local MOVESPEED = nil | |
417 | if MOVEDIRECTION ~= nil then | |
418 | if USEBOOMERANGMATH == true then | |
419 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
420 | else | |
421 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
422 | end | |
423 | end | |
424 | local GROWTH = nil | |
425 | if USEBOOMERANGMATH == true then | |
426 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
427 | else | |
428 | GROWTH = (SIZE - ENDSIZE) | |
429 | end | |
430 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
431 | if TYPE == "Block" then | |
432 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
433 | else | |
434 | EFFECT.CFrame = CFRAME | |
435 | end | |
436 | if USEBOOMERANGMATH == true then | |
437 | for LOOP = 1, TIME+1 do | |
438 | Swait() | |
439 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
440 | if TYPE == "Wave" then | |
441 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
442 | end | |
443 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
444 | if TYPE == "Block" then | |
445 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
446 | else | |
447 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
448 | end | |
449 | if MOVEDIRECTION ~= nil then | |
450 | local ORI = EFFECT.Orientation | |
451 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
452 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
453 | end | |
454 | end | |
455 | else | |
456 | for LOOP = 1, TIME+1 do | |
457 | Swait() | |
458 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
459 | if TYPE == "Wave" then | |
460 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
461 | end | |
462 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
463 | if TYPE == "Block" then | |
464 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
465 | else | |
466 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
467 | end | |
468 | if MOVEDIRECTION ~= nil then | |
469 | local ORI = EFFECT.Orientation | |
470 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
471 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
472 | end | |
473 | end | |
474 | end | |
475 | EFFECT.Transparency = 1 | |
476 | if PLAYSSOUND == false then | |
477 | EFFECT:remove() | |
478 | else | |
479 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
480 | EFFECT:remove() | |
481 | end | |
482 | else | |
483 | if PLAYSSOUND == false then | |
484 | EFFECT:remove() | |
485 | else | |
486 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
487 | EFFECT:remove() | |
488 | end | |
489 | end | |
490 | end)) | |
491 | end | |
492 | ||
493 | function MakeForm(PART,TYPE) | |
494 | if TYPE == "Cyl" then | |
495 | local MSH = IT("CylinderMesh",PART) | |
496 | elseif TYPE == "Ball" then | |
497 | local MSH = IT("SpecialMesh",PART) | |
498 | MSH.MeshType = "Sphere" | |
499 | elseif TYPE == "Wedge" then | |
500 | local MSH = IT("SpecialMesh",PART) | |
501 | MSH.MeshType = "Wedge" | |
502 | end | |
503 | end | |
504 | ||
505 | Debris = game:GetService("Debris") | |
506 | ||
507 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
508 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
509 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
510 | end | |
511 | ||
512 | function OhnoItsAShotgun() | |
513 | local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true) | |
514 | CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0)) | |
515 | return SHOOTgun | |
516 | end | |
517 | ||
518 | function CamShake(SHAKE,TIMER) | |
519 | coroutine.resume(coroutine.create(function() | |
520 | local FADER = SHAKE/TIMER | |
521 | for i = 1, TIMER do | |
522 | wait() | |
523 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
524 | end | |
525 | Humanoid.CameraOffset = VT(0,0,0) | |
526 | end)) | |
527 | end | |
528 | ||
529 | --//=================================\\ | |
530 | --|| GUIS AND MISC | |
531 | --\\=================================// | |
532 | ||
533 | local SKILLTEXTCOLOR = C3(1,1,1) | |
534 | local SKILLFONT = "SciFi" | |
535 | local SKILLTEXTSIZE = 4 | |
536 | ||
537 | local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"} | |
538 | ||
539 | for i = 1, #ATTACKS do | |
540 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
541 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
542 | SKILLTEXT.TextXAlignment = "Right" | |
543 | SKILLTEXT.Rotation = i*3 | |
544 | end | |
545 | ||
546 | local BMUSIC = IT("Sound",RootPart) | |
547 | local VOLUME = 3 | |
548 | local PITCH = 1 | |
549 | local SONGID = 554435540 | |
550 | ||
551 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
552 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover") | |
553 | local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
554 | Character.Health:remove() | |
555 | HEALTHBAR.Rotation = (#ATTACKS*3)+3 | |
556 | local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") | |
557 | WHOAMI.Rotation = (#ATTACKS*3)+3 | |
558 | CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes") | |
559 | ||
560 | Humanoid.MaxHealth = 450 | |
561 | Humanoid.Health = 450 | |
562 | ||
563 | Humanoid.Died:Connect(function() | |
564 | RootPart:remove() | |
565 | CreateSound(160718677, Head, 4, 1, false) | |
566 | BMUSIC:remove() | |
567 | Effects:remove() | |
568 | WEAPONGUI:remove() | |
569 | end) | |
570 | local GRUNTS = {1146556975,1146556706,1278006076} | |
571 | ||
572 | --//=================================\\ | |
573 | --|| DAMAGING | |
574 | --\\=================================// | |
575 | ||
576 | function ApplyDamage(Humanoid,Damage) | |
577 | Damage = Damage * DAMAGEMULTIPLIER | |
578 | if Humanoid.Health < 2000 then | |
579 | if Humanoid.Health - Damage > 0 then | |
580 | Humanoid.Health = Humanoid.Health - Damage | |
581 | else | |
582 | Humanoid.Parent:BreakJoints() | |
583 | end | |
584 | else | |
585 | Humanoid.Parent:BreakJoints() | |
586 | end | |
587 | end | |
588 | ||
589 | function PAW_HAHA(LOC,AIMTO,OUCH) | |
590 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2}) | |
591 | for i = 1, 4 do | |
592 | local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p | |
593 | local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
594 | local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character) | |
595 | local DISTANCE = (POS - LOC).Magnitude | |
596 | if HIT then | |
597 | local HUM = nil | |
598 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
599 | HUM = HIT.Parent:FindFirstChildOfClass("Humanoid") | |
600 | elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
601 | HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
602 | end | |
603 | if HUM then | |
604 | ApplyDamage(HUM,OUCH+MRANDOM(-3,3)) | |
605 | end | |
606 | end | |
607 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4}) | |
608 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
609 | end | |
610 | end | |
611 | ||
612 | --//=================================\\ | |
613 | --|| ATTACK FUNCTIONS AND STUFF | |
614 | --\\=================================// | |
615 | ||
616 | function Conjour() | |
617 | local SHOOT = OhnoItsAShotgun() | |
618 | local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
619 | local ORI = 90 | |
620 | SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0)) | |
621 | local GOODRIDDANCE = false | |
622 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
623 | coroutine.resume(coroutine.create(function() | |
624 | repeat | |
625 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25) | |
626 | Swait() | |
627 | until GOODRIDDANCE == true | |
628 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
629 | SHOOT.CanCollide = true | |
630 | SHOOT.Anchored = false | |
631 | SHOOT.Parent = workspace | |
632 | local bv = Instance.new("BodyVelocity",SHOOT) | |
633 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
634 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
635 | Debris:AddItem(bv,0.1) | |
636 | wait(5) | |
637 | for i = 1, 45 do | |
638 | Swait() | |
639 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
640 | end | |
641 | SHOOT:remove() | |
642 | end)) | |
643 | for i = 1, 15 do | |
644 | Swait() | |
645 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
646 | ORI = ORI - 3 | |
647 | end | |
648 | for i = 1, 15 do | |
649 | Swait() | |
650 | ORI = ORI - 3 | |
651 | end | |
652 | wait(MRANDOM(2,8)/10) | |
653 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14) | |
654 | CamShake(4,4) | |
655 | GOODRIDDANCE = true | |
656 | end | |
657 | function Aerial_Bombardament() | |
658 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
659 | if HITFLOOR then | |
660 | ATTACK = true | |
661 | Rooted = true | |
662 | local bv = Instance.new("BodyVelocity") | |
663 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
664 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175 | |
665 | bv.Parent = RootPart | |
666 | local GYRO = IT("BodyGyro",RootPart) | |
667 | GYRO.D = 2 | |
668 | GYRO.P = 20000 | |
669 | GYRO.MaxTorque = VT(0,4000000,0) | |
670 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
671 | CreateSound(145486992,Torso,10,0.85,false) | |
672 | for i=0, 0.05, 0.1 / Animation_Speed do | |
673 | Swait() | |
674 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
677 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
678 | if ANIM == "Fall" or ANIM == "Jump" then | |
679 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
681 | else | |
682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
684 | end | |
685 | end | |
686 | bv:Remove() | |
687 | local E = 360/15 | |
688 | for i = 1, 15 do | |
689 | Swait() | |
690 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
691 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
695 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
696 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
697 | end | |
698 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
699 | for i = 1, 15 do | |
700 | coroutine.resume(coroutine.create(function() | |
701 | Conjour() | |
702 | end)) | |
703 | end | |
704 | local LANDED = nil | |
705 | local POS = nil | |
706 | coroutine.resume(coroutine.create(function() | |
707 | repeat | |
708 | Swait() | |
709 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
710 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
711 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
712 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
713 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
714 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
715 | until LANDED ~= nil | |
716 | end)) | |
717 | repeat | |
718 | Swait() | |
719 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
720 | if HITFLOOR then | |
721 | LANDED = HITFLOOR | |
722 | POS = HITPOS | |
723 | end | |
724 | until LANDED ~= nil | |
725 | GYRO:remove() | |
726 | CamShake(6,3) | |
727 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
728 | ATTACK = false | |
729 | Rooted = false | |
730 | end | |
731 | end | |
732 | function Point_Blank() | |
733 | ATTACK = true | |
734 | Rooted = true | |
735 | local HIT = nil | |
736 | local HUMAN = nil | |
737 | local ROOT = nil | |
738 | CreateSound(145486992,Torso,10,0.85,false) | |
739 | for i=0, 0.5, 0.1 / Animation_Speed do | |
740 | Swait() | |
741 | if HIT ~= nil then | |
742 | break | |
743 | end | |
744 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
745 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
746 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
747 | if HUM then | |
748 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
749 | if TORSO and HUM.Health > 0 then | |
750 | if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then | |
751 | ROOT = TORSO | |
752 | HUMAN = HUM | |
753 | HIT = CHILD | |
754 | end | |
755 | end | |
756 | end | |
757 | end | |
758 | end | |
759 | RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1) | |
760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
766 | end | |
767 | if HIT then | |
768 | local bv = Instance.new("BodyVelocity") | |
769 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
770 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75 | |
771 | bv.Parent = RootPart | |
772 | Debris:AddItem(bv,0.1) | |
773 | coroutine.resume(coroutine.create(function() | |
774 | local GUNS = {} | |
775 | for i = 1, 4 do | |
776 | local SHOOT = OhnoItsAShotgun() | |
777 | local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
778 | SHOOT.CFrame = CF(CFRAME.p,ROOT.Position) | |
779 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
780 | table.insert(GUNS,SHOOT) | |
781 | end | |
782 | for i = 1, 25 do | |
783 | Swait() | |
784 | for E = 1, #GUNS do | |
785 | GUNS[E].Transparency = GUNS[E].Transparency - 1/25 | |
786 | end | |
787 | end | |
788 | wait(0.1) | |
789 | CamShake(8,15) | |
790 | for E = 1, #GUNS do | |
791 | local SHOOT = GUNS[E] | |
792 | coroutine.resume(coroutine.create(function() | |
793 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17) | |
794 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
795 | SHOOT.CanCollide = true | |
796 | SHOOT.Anchored = false | |
797 | SHOOT.Parent = workspace | |
798 | local bv = Instance.new("BodyVelocity",SHOOT) | |
799 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
800 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
801 | Debris:AddItem(bv,0.1) | |
802 | wait(5) | |
803 | for i = 1, 45 do | |
804 | Swait() | |
805 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
806 | end | |
807 | end)) | |
808 | wait() | |
809 | end | |
810 | end)) | |
811 | CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false) | |
812 | for i=0, 1, 0.1 / Animation_Speed do | |
813 | Swait() | |
814 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
817 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
818 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
819 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
820 | end | |
821 | end | |
822 | ATTACK = false | |
823 | Rooted = false | |
824 | end | |
825 | function Tripwire() | |
826 | ATTACK = true | |
827 | Rooted = true | |
828 | TRIPWIRE = true | |
829 | coroutine.resume(coroutine.create(function() | |
830 | repeat | |
831 | Swait() | |
832 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
833 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
834 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
835 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
836 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
837 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
838 | until ATTACK == false | |
839 | end)) | |
840 | local SHOOT = OhnoItsAShotgun() | |
841 | local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0)) | |
842 | SHOOT.CFrame = Torso.CFrame*CFRAME | |
843 | coroutine.resume(coroutine.create(function() | |
844 | repeat | |
845 | SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1) | |
846 | Swait() | |
847 | until HOLD == true | |
848 | TRIPWIRE = false | |
849 | local LOC = SHOOT.CFrame*CF(0,3,0).p | |
850 | for i = 1, 15 do | |
851 | Swait() | |
852 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
853 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3) | |
854 | end | |
855 | SHOOT.Transparency = 0 | |
856 | for i = 1, 2 do | |
857 | Swait() | |
858 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5) | |
859 | end | |
860 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10) | |
861 | CamShake(8,9) | |
862 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
863 | SHOOT.CanCollide = true | |
864 | SHOOT.Anchored = false | |
865 | SHOOT.Parent = workspace | |
866 | local bv = Instance.new("BodyVelocity",SHOOT) | |
867 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
868 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
869 | Debris:AddItem(bv,0.1) | |
870 | wait(5) | |
871 | for i = 1, 45 do | |
872 | Swait() | |
873 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
874 | end | |
875 | end)) | |
876 | CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false) | |
877 | for i = 1, 15 do | |
878 | Swait() | |
879 | SHOOT.Transparency = SHOOT.Transparency - 1/150 | |
880 | end | |
881 | ATTACK = false | |
882 | Rooted = false | |
883 | end | |
884 | function Mend() | |
885 | if Humanoid.Health < Humanoid.MaxHealth - 150 then | |
886 | ATTACK = true | |
887 | Rooted = true | |
888 | for i=0, 0.25, 0.1 / Animation_Speed do | |
889 | Swait() | |
890 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
891 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
892 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
893 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
894 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
895 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
896 | end | |
897 | local LOOP = 0 | |
898 | repeat | |
899 | LOOP = LOOP + 1 | |
900 | Swait() | |
901 | Humanoid.Health = Humanoid.Health + 1 | |
902 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
903 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
904 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
905 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
906 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
907 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
908 | until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth | |
909 | for i=0, 0.15, 0.1 / Animation_Speed do | |
910 | Swait() | |
911 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
912 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
915 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
916 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
917 | end | |
918 | ATTACK = false | |
919 | Rooted = false | |
920 | end | |
921 | end | |
922 | function Taunt() | |
923 | ATTACK = true | |
924 | Rooted = true | |
925 | local L = CreateSound(1278007556,Head,8,1.1,false) | |
926 | L.EmitterSize = 25 | |
927 | for i = 1, 20 do | |
928 | Swait() | |
929 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
933 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
935 | end | |
936 | for i = 1, 40 do | |
937 | Swait() | |
938 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
942 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
944 | end | |
945 | ATTACK = false | |
946 | Rooted = false | |
947 | end | |
948 | function DoubleJump() | |
949 | ATTACK = true | |
950 | Rooted = false | |
951 | Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z) | |
952 | CreateSound(159882477, Head, 4, 1, false) | |
953 | CreateSound(1112042117, Torso, 2, 1, false) | |
954 | local E = 360/12 | |
955 | for i=1, 12 do | |
956 | Swait() | |
957 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
959 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
960 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
961 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
962 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
963 | end | |
964 | ATTACK = false | |
965 | Rooted = false | |
966 | end | |
967 | ||
968 | --//=================================\\ | |
969 | --|| ASSIGN THINGS TO KEYS | |
970 | --\\=================================// | |
971 | ||
972 | function MouseDown(Mouse) | |
973 | HOLD = true | |
974 | if ATTACK == false then | |
975 | end | |
976 | end | |
977 | ||
978 | function MouseUp(Mouse) | |
979 | HOLD = false | |
980 | end | |
981 | ||
982 | local READYTODOUBLE = false | |
983 | local DOUBLED = false | |
984 | ||
985 | function KeyDown(Key) | |
986 | KEYHOLD = true | |
987 | if Key == "c" and ATTACK == false then | |
988 | Conjour() | |
989 | end | |
990 | ||
991 | if Key == "v" and ATTACK == false then | |
992 | Aerial_Bombardament() | |
993 | end | |
994 | ||
995 | if Key == "b" and ATTACK == false then | |
996 | Point_Blank() | |
997 | end | |
998 | ||
999 | if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then | |
1000 | Tripwire() | |
1001 | end | |
1002 | ||
1003 | if Key == "m" and ATTACK == false then | |
1004 | Mend() | |
1005 | end | |
1006 | ||
1007 | if Key == "t" and ATTACK == false then | |
1008 | Taunt() | |
1009 | end | |
1010 | ||
1011 | if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then | |
1012 | READYTODOUBLE = false | |
1013 | DOUBLED = true | |
1014 | DoubleJump() | |
1015 | end | |
1016 | end | |
1017 | ||
1018 | function KeyUp(Key) | |
1019 | KEYHOLD = false | |
1020 | end | |
1021 | ||
1022 | Mouse.Button1Down:connect(function(NEWKEY) | |
1023 | MouseDown(NEWKEY) | |
1024 | end) | |
1025 | Mouse.Button1Up:connect(function(NEWKEY) | |
1026 | MouseUp(NEWKEY) | |
1027 | end) | |
1028 | Mouse.KeyDown:connect(function(NEWKEY) | |
1029 | KeyDown(NEWKEY) | |
1030 | end) | |
1031 | Mouse.KeyUp:connect(function(NEWKEY) | |
1032 | KeyUp(NEWKEY) | |
1033 | end) | |
1034 | ||
1035 | --//=================================\\ | |
1036 | --\\=================================// | |
1037 | ||
1038 | function unanchor() | |
1039 | for _, c in pairs(Character:GetChildren()) do | |
1040 | if c:IsA("BasePart") and c ~= RootPart then | |
1041 | c.Anchored = false | |
1042 | end | |
1043 | end | |
1044 | if UNANCHOR == true then | |
1045 | RootPart.Anchored = false | |
1046 | else | |
1047 | RootPart.Anchored = true | |
1048 | end | |
1049 | end | |
1050 | ||
1051 | --//=================================\\ | |
1052 | --|| WRAP THE WHOLE SCRIPT UP | |
1053 | --\\=================================// | |
1054 | ||
1055 | Humanoid.Changed:connect(function(Jump) | |
1056 | if Jump == "Jump" and (Disable_Jump == true) then | |
1057 | Humanoid.Jump = false | |
1058 | elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then | |
1059 | wait(0.1) | |
1060 | READYTODOUBLE = true | |
1061 | end | |
1062 | end) | |
1063 | ||
1064 | while true do | |
1065 | Swait() | |
1066 | script.Parent = WEAPONGUI | |
1067 | ANIMATE.Parent = nil | |
1068 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1069 | v:Stop(); | |
1070 | end | |
1071 | SINE = SINE + CHANGE | |
1072 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1073 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1074 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1075 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
1076 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1077 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1078 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1079 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1080 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1081 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1082 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1083 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1084 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1085 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
1086 | end | |
1087 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1088 | ANIM = "Jump" | |
1089 | if ATTACK == false then | |
1090 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1091 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1094 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1096 | end | |
1097 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1098 | ANIM = "Fall" | |
1099 | if ATTACK == false then | |
1100 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1104 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1106 | end | |
1107 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1108 | ANIM = "Idle" | |
1109 | DOUBLED = false | |
1110 | READYTODOUBLE = false | |
1111 | if ATTACK == false then | |
1112 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1116 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1118 | end | |
1119 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1120 | ANIM = "Walk" | |
1121 | DOUBLED = false | |
1122 | READYTODOUBLE = false | |
1123 | if ATTACK == false then | |
1124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
1126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1128 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1130 | end | |
1131 | end | |
1132 | unanchor() | |
1133 | if Rooted == false then | |
1134 | Disable_Jump = false | |
1135 | Humanoid.WalkSpeed = Speed | |
1136 | elseif Rooted == true then | |
1137 | Disable_Jump = true | |
1138 | Humanoid.WalkSpeed = 0 | |
1139 | end | |
1140 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
1141 | BMUSIC.Looped = true | |
1142 | BMUSIC.Pitch = PITCH | |
1143 | BMUSIC.Volume = VOLUME | |
1144 | BMUSIC.Playing = true | |
1145 | if BMUSIC.Parent ~= RootPart then | |
1146 | BMUSIC = IT("Sound",RootPart) | |
1147 | end | |
1148 | Humanoid.Name = "NONHUM" | |
1149 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
1150 | HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth | |
1151 | end | |
1152 | ||
1153 | --//=================================\\ | |
1154 | --\\=================================// | |
1155 | ||
1156 | ||
1157 | ||
1158 | ||
1159 | ||
1160 | --//====================================================\\-- | |
1161 | --|| END OF SCRIPT | |
1162 | --\\====================================================//-- |