View difference between Paste ID: 3zc2J985 and Ht5XPCfB
SHOW: | | - or go back to the newest paste.
1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
7
wait(1)
8
9
--//====================================================\\--
10
--||            GUNJOURER BY SHACKLUSTER
11
--\\====================================================//--
12
13
wait(0.2)
14
15
Player = game:GetService("Players").LocalPlayer
16
PlayerGui = Player.PlayerGui
17
Cam = workspace.CurrentCamera
18
Backpack = Player.Backpack
19
Character = Player.Character
20
Humanoid = Character.Humanoid
21
Mouse = Player:GetMouse()
22
RootPart = Character["HumanoidRootPart"]
23
Torso = Character["Torso"]
24
Head = Character["Head"]
25
RightArm = Character["Right Arm"]
26
LeftArm = Character["Left Arm"]
27
RightLeg = Character["Right Leg"]
28
LeftLeg = Character["Left Leg"]
29
RootJoint = RootPart["RootJoint"]
30
Neck = Torso["Neck"]
31
RightShoulder = Torso["Right Shoulder"]
32
LeftShoulder = Torso["Left Shoulder"]
33
RightHip = Torso["Right Hip"]
34
LeftHip = Torso["Left Hip"]
35
36
IT = Instance.new
37
CF = CFrame.new
38
VT = Vector3.new
39
RAD = math.rad
40
C3 = Color3.new
41
UD2 = UDim2.new
42
BRICKC = BrickColor.new
43
ANGLES = CFrame.Angles
44
EULER = CFrame.fromEulerAnglesXYZ
45
COS = math.cos
46
ACOS = math.acos
47
SIN = math.sin
48
ASIN = math.asin
49
ABS = math.abs
50
MRANDOM = math.random
51
FLOOR = math.floor
52
53
--//=================================\\
54
--|| 	      USEFUL VALUES
55
--\\=================================//
56
57
Animation_Speed = 3
58
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
59
local Speed = 35
60
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
61
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
62
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
63
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
64
local DAMAGEMULTIPLIER = 1
65
local ANIM = "Idle"
66
local ATTACK = false
67
local EQUIPPED = false
68
local HOLD = false
69
local COMBO = 1
70
local Rooted = false
71
local SINE = 0
72
local KEYHOLD = false
73
local CHANGE = 2 / Animation_Speed
74
local WALKINGANIM = false
75
local VALUE1 = false
76
local VALUE2 = false
77
local ROBLOXIDLEANIMATION = IT("Animation")
78
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
79
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
80
--ROBLOXIDLEANIMATION.Parent = Humanoid
81
local WEAPONGUI = IT("ScreenGui", PlayerGui)
82
WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
83
local Effects = IT("Folder", Character)
84
Effects.Name = "Effects"
85
local ANIMATOR = Humanoid.Animator
86
local ANIMATE = Character.Animate
87
local UNANCHOR = true
88
local TRIPWIRE = false
89
90
--//=================================\\
91
--\\=================================//
92
93
94
--//=================================\\
95
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
96
--\\=================================//
97
98
ArtificialHB = Instance.new("BindableEvent", script)
99
ArtificialHB.Name = "ArtificialHB"
100
101
script:WaitForChild("ArtificialHB")
102
103
frame = Frame_Speed
104
tf = 0
105
allowframeloss = false
106
tossremainder = false
107
lastframe = tick()
108
script.ArtificialHB:Fire()
109
110
game:GetService("RunService").Heartbeat:connect(function(s, p)
111
	tf = tf + s
112
	if tf >= frame then
113
		if allowframeloss then
114
			ArtificialHB:Fire()
115
			lastframe = tick()
116
		else
117
			for i = 1, math.floor(tf / frame) do
118
				ArtificialHB:Fire()
119
			end
120
			lastframe = tick()
121
		end
122
		if tossremainder then
123
			tf = 0
124
		else
125
			tf = tf - frame * math.floor(tf / frame)
126
		end
127
	end
128
end)
129
130
--//=================================\\
131
--\\=================================//
132
133
--//=================================\\
134
--|| 	      SOME FUNCTIONS
135
--\\=================================//
136
137
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
138
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
139
end
140
141
function PositiveAngle(NUMBER)
142
	if NUMBER >= 0 then
143
		NUMBER = 0
144
	end
145
	return NUMBER
146
end
147
148
function NegativeAngle(NUMBER)
149
	if NUMBER <= 0 then
150
		NUMBER = 0
151
	end
152
	return NUMBER
153
end
154
155
function Swait(NUMBER)
156
	if NUMBER == 0 or NUMBER == nil then
157
		ArtificialHB.Event:wait()
158
	else
159
		for i = 1, NUMBER do
160
			ArtificialHB.Event:wait()
161
		end
162
	end
163
end
164
165
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
166
	local NEWMESH = IT(MESH)
167
	if MESH == "SpecialMesh" then
168
		NEWMESH.MeshType = MESHTYPE
169
		if MESHID ~= "nil" and MESHID ~= "" then
170
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
171
		end
172
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
173
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
174
		end
175
	end
176
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
177
	NEWMESH.Scale = SCALE
178
	NEWMESH.Parent = PARENT
179
	return NEWMESH
180
end
181
182
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
183
	local NEWPART = IT("Part")
184
	NEWPART.formFactor = FORMFACTOR
185
	NEWPART.Reflectance = REFLECTANCE
186
	NEWPART.Transparency = TRANSPARENCY
187
	NEWPART.CanCollide = false
188
	NEWPART.Locked = true
189
	NEWPART.Anchored = true
190
	if ANCHOR == false then
191
		NEWPART.Anchored = false
192
	end
193
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
194
	NEWPART.Name = NAME
195
	NEWPART.Size = SIZE
196
	NEWPART.Position = Torso.Position
197
	NEWPART.Material = MATERIAL
198
	NEWPART:BreakJoints()
199
	NEWPART.Parent = PARENT
200
	return NEWPART
201
end
202
203
	local function weldBetween(a, b)
204
	    local weldd = Instance.new("ManualWeld")
205
	    weldd.Part0 = a
206
	    weldd.Part1 = b
207
	    weldd.C0 = CFrame.new()
208
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
209
	    weldd.Parent = a
210
	    return weldd
211
	end
212
213
214
function QuaternionFromCFrame(cf)
215
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
216
	local trace = m00 + m11 + m22
217
	if trace > 0 then 
218
		local s = math.sqrt(1 + trace)
219
		local recip = 0.5 / s
220
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
221
	else
222
		local i = 0
223
		if m11 > m00 then
224
			i = 1
225
		end
226
		if m22 > (i == 0 and m00 or m11) then
227
			i = 2
228
		end
229
		if i == 0 then
230
			local s = math.sqrt(m00 - m11 - m22 + 1)
231
			local recip = 0.5 / s
232
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
233
		elseif i == 1 then
234
			local s = math.sqrt(m11 - m22 - m00 + 1)
235
			local recip = 0.5 / s
236
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
237
		elseif i == 2 then
238
			local s = math.sqrt(m22 - m00 - m11 + 1)
239
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
240
		end
241
	end
242
end
243
 
244
function QuaternionToCFrame(px, py, pz, x, y, z, w)
245
	local xs, ys, zs = x + x, y + y, z + z
246
	local wx, wy, wz = w * xs, w * ys, w * zs
247
	local xx = x * xs
248
	local xy = x * ys
249
	local xz = x * zs
250
	local yy = y * ys
251
	local yz = y * zs
252
	local zz = z * zs
253
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
254
end
255
 
256
function QuaternionSlerp(a, b, t)
257
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
258
	local startInterp, finishInterp;
259
	if cosTheta >= 0.0001 then
260
		if (1 - cosTheta) > 0.0001 then
261
			local theta = ACOS(cosTheta)
262
			local invSinTheta = 1 / SIN(theta)
263
			startInterp = SIN((1 - t) * theta) * invSinTheta
264
			finishInterp = SIN(t * theta) * invSinTheta
265
		else
266
			startInterp = 1 - t
267
			finishInterp = t
268
		end
269
	else
270
		if (1 + cosTheta) > 0.0001 then
271
			local theta = ACOS(-cosTheta)
272
			local invSinTheta = 1 / SIN(theta)
273
			startInterp = SIN((t - 1) * theta) * invSinTheta
274
			finishInterp = SIN(t * theta) * invSinTheta
275
		else
276
			startInterp = t - 1
277
			finishInterp = t
278
		end
279
	end
280
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
281
end
282
283
function Clerp(a, b, t)
284
	local qa = {QuaternionFromCFrame(a)}
285
	local qb = {QuaternionFromCFrame(b)}
286
	local ax, ay, az = a.x, a.y, a.z
287
	local bx, by, bz = b.x, b.y, b.z
288
	local _t = 1 - t
289
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
290
end
291
292
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
293
	local frame = IT("Frame")
294
	frame.BackgroundTransparency = TRANSPARENCY
295
	frame.BorderSizePixel = BORDERSIZEPIXEL
296
	frame.Position = POSITION
297
	frame.Size = SIZE
298
	frame.BackgroundColor3 = COLOR
299
	frame.BorderColor3 = BORDERCOLOR
300
	frame.Name = NAME
301
	frame.Parent = PARENT
302
	return frame
303
end
304
305
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
306
	local label = IT("TextLabel")
307
	label.BackgroundTransparency = 1
308
	label.Size = UD2(1, 0, 1, 0)
309
	label.Position = UD2(0, 0, 0, 0)
310
	label.TextColor3 = TEXTCOLOR
311
	label.TextStrokeTransparency = STROKETRANSPARENCY
312
	label.TextTransparency = TRANSPARENCY
313
	label.FontSize = TEXTFONTSIZE
314
	label.Font = TEXTFONT
315
	label.BorderSizePixel = BORDERSIZEPIXEL
316
	label.TextScaled = false
317
	label.Text = TEXT
318
	label.Name = NAME
319
	label.Parent = PARENT
320
	return label
321
end
322
323
function NoOutlines(PART)
324
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
325
end
326
327
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
328
	local NEWWELD = IT(TYPE)
329
	NEWWELD.Part0 = PART0
330
	NEWWELD.Part1 = PART1
331
	NEWWELD.C0 = C0
332
	NEWWELD.C1 = C1
333
	NEWWELD.Parent = PARENT
334
	return NEWWELD
335
end
336
337
local S = IT("Sound")
338
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
339
	local NEWSOUND = nil
340
	coroutine.resume(coroutine.create(function()
341
		NEWSOUND = S:Clone()
342
		NEWSOUND.Parent = PARENT
343
		NEWSOUND.Volume = VOLUME
344
		NEWSOUND.Pitch = PITCH
345
		NEWSOUND.SoundId = "rbxassetid://"..ID
346
		NEWSOUND:play()
347
		if DOESLOOP == true then
348
			NEWSOUND.Looped = true
349
		else
350
			repeat wait(1) until NEWSOUND.Playing == false
351
			NEWSOUND:remove()
352
		end
353
	end))
354
	return NEWSOUND
355
end
356
357
function CFrameFromTopBack(at, top, back)
358
	local right = top:Cross(back)
359
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
360
end
361
362
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
363
function WACKYEFFECT(Table)
364
	local TYPE = (Table.EffectType or "Sphere")
365
	local SIZE = (Table.Size or VT(1,1,1))
366
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
367
	local TRANSPARENCY = (Table.Transparency or 0)
368
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
369
	local CFRAME = (Table.CFrame or Torso.CFrame)
370
	local MOVEDIRECTION = (Table.MoveToPos or nil)
371
	local ROTATION1 = (Table.RotationX or 0)
372
	local ROTATION2 = (Table.RotationY or 0)
373
	local ROTATION3 = (Table.RotationZ or 0)
374
	local MATERIAL = (Table.Material or "Neon")
375
	local COLOR = (Table.Color or C3(1,1,1))
376
	local TIME = (Table.Time or 45)
377
	local SOUNDID = (Table.SoundID or nil)
378
	local SOUNDPITCH = (Table.SoundPitch or nil)
379
	local SOUNDVOLUME = (Table.SoundVolume or nil)
380
	local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
381
	local BOOMERANG = (Table.Boomerang or 0)
382
	local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
383
	coroutine.resume(coroutine.create(function()
384
		local PLAYSSOUND = false
385
		local SOUND = nil
386
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
387
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
388
			PLAYSSOUND = true
389
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
390
		end
391
		EFFECT.Color = COLOR
392
		local MSH = nil
393
		if TYPE == "Sphere" then
394
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
395
		elseif TYPE == "Block" or TYPE == "Box" then
396
			MSH = IT("BlockMesh",EFFECT)
397
			MSH.Scale = SIZE
398
		elseif TYPE == "Wave" then
399
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
400
		elseif TYPE == "Ring" then
401
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
402
		elseif TYPE == "Slash" then
403
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
404
		elseif TYPE == "Round Slash" then
405
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
406
		elseif TYPE == "Swirl" then
407
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
408
		elseif TYPE == "Skull" then
409
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
410
		elseif TYPE == "Crystal" then
411
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
412
		end
413
		if MSH ~= nil then
414
			local BOOMR1 = 1+BOOMERANG/50
415
			local BOOMR2 = 1+SIZEBOOMERANG/50
416
			local MOVESPEED = nil
417
			if MOVEDIRECTION ~= nil then
418
				if USEBOOMERANGMATH == true then
419
					MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
420
				else
421
					MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
422
				end
423
			end
424
			local GROWTH = nil
425
			if USEBOOMERANGMATH == true then
426
				GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
427
			else
428
				GROWTH = (SIZE - ENDSIZE)
429
			end
430
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
431
			if TYPE == "Block" then
432
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
433
			else
434
				EFFECT.CFrame = CFRAME
435
			end
436
			if USEBOOMERANGMATH == true then
437
				for LOOP = 1, TIME+1 do
438
					Swait()
439
					MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
440
					if TYPE == "Wave" then
441
						MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
442
					end
443
					EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
444
					if TYPE == "Block" then
445
						EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
446
					else
447
						EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
448
					end
449
					if MOVEDIRECTION ~= nil then
450
						local ORI = EFFECT.Orientation
451
						EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
452
						EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
453
					end
454
				end
455
			else
456
				for LOOP = 1, TIME+1 do
457
					Swait()
458
					MSH.Scale = MSH.Scale - GROWTH/TIME
459
					if TYPE == "Wave" then
460
						MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
461
					end
462
					EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
463
					if TYPE == "Block" then
464
						EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
465
					else
466
						EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
467
					end
468
					if MOVEDIRECTION ~= nil then
469
						local ORI = EFFECT.Orientation
470
						EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
471
						EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
472
					end
473
				end
474
			end
475
			EFFECT.Transparency = 1
476
			if PLAYSSOUND == false then
477
				EFFECT:remove()
478
			else
479
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
480
				EFFECT:remove()
481
			end
482
		else
483
			if PLAYSSOUND == false then
484
				EFFECT:remove()
485
			else
486
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
487
				EFFECT:remove()
488
			end
489
		end
490
	end))
491
end
492
493
function MakeForm(PART,TYPE)
494
	if TYPE == "Cyl" then
495
		local MSH = IT("CylinderMesh",PART)
496
	elseif TYPE == "Ball" then
497
		local MSH = IT("SpecialMesh",PART)
498
		MSH.MeshType = "Sphere"
499
	elseif TYPE == "Wedge" then
500
		local MSH = IT("SpecialMesh",PART)
501
		MSH.MeshType = "Wedge"
502
	end
503
end
504
505
Debris = game:GetService("Debris")
506
507
function CastProperRay(StartPos, EndPos, Distance, Ignore)
508
	local DIRECTION = CF(StartPos,EndPos).lookVector
509
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
510
end
511
512
function OhnoItsAShotgun()
513
	local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
514
	CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
515
	return SHOOTgun
516
end
517
518
function CamShake(SHAKE,TIMER)
519
	coroutine.resume(coroutine.create(function()
520
		local FADER = SHAKE/TIMER
521
		for i = 1, TIMER do
522
			wait()
523
			Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
524
		end
525
		Humanoid.CameraOffset = VT(0,0,0)
526
	end))
527
end
528
529
--//=================================\\
530
--||	    GUIS AND MISC
531
--\\=================================//
532
533
local SKILLTEXTCOLOR = C3(1,1,1)
534
local SKILLFONT = "SciFi"
535
local SKILLTEXTSIZE = 4
536
537
local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
538
539
for i = 1, #ATTACKS do
540
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
541
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
542
	SKILLTEXT.TextXAlignment = "Right"
543
	SKILLTEXT.Rotation = i*3
544
end
545
546
local BMUSIC = IT("Sound",RootPart)
547
local VOLUME = 3
548
local PITCH = 1
549
local SONGID = 554435540
550
551
local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") 
552
local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
553
local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
554
Character.Health:remove()
555
HEALTHBAR.Rotation = (#ATTACKS*3)+3
556
local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") 
557
WHOAMI.Rotation = (#ATTACKS*3)+3
558
CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
559
560
Humanoid.MaxHealth = 450
561
Humanoid.Health = 450
562
563
Humanoid.Died:Connect(function()
564
	RootPart:remove()
565
	CreateSound(160718677, Head, 4, 1, false)
566
	BMUSIC:remove()
567
	Effects:remove()
568
	WEAPONGUI:remove()
569
end)
570
local GRUNTS = {1146556975,1146556706,1278006076}
571
572
--//=================================\\
573
--||			DAMAGING
574
--\\=================================//
575
576
function ApplyDamage(Humanoid,Damage)
577
	Damage = Damage * DAMAGEMULTIPLIER
578
	if Humanoid.Health < 2000 then
579
		if Humanoid.Health - Damage > 0 then
580
			Humanoid.Health = Humanoid.Health - Damage
581
		else
582
			Humanoid.Parent:BreakJoints()
583
		end
584
	else
585
		Humanoid.Parent:BreakJoints()
586
	end
587
end
588
589
function PAW_HAHA(LOC,AIMTO,OUCH)
590
	WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
591
	for i = 1, 4 do
592
		local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
593
		local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
594
		local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
595
		local DISTANCE = (POS - LOC).Magnitude
596
		if HIT then
597
			local HUM = nil
598
			if HIT.Parent:FindFirstChildOfClass("Humanoid") then
599
				HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
600
			elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
601
				HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
602
			end
603
			if HUM then
604
				ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
605
			end
606
		end
607
		WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
608
		WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
609
	end
610
end
611
612
--//=================================\\
613
--||	ATTACK FUNCTIONS AND STUFF
614
--\\=================================//
615
616
function Conjour()
617
	local SHOOT = OhnoItsAShotgun()
618
	local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
619
	local ORI = 90
620
	SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
621
	local GOODRIDDANCE = false
622
	CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
623
	coroutine.resume(coroutine.create(function()
624
		repeat
625
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
626
			Swait()
627
		until GOODRIDDANCE == true
628
		SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
629
		SHOOT.CanCollide = true
630
		SHOOT.Anchored = false
631
		SHOOT.Parent = workspace
632
		local bv = Instance.new("BodyVelocity",SHOOT) 
633
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
634
		bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
635
		Debris:AddItem(bv,0.1)
636
		wait(5)
637
		for i = 1, 45 do
638
			Swait()
639
			SHOOT.Transparency = SHOOT.Transparency + 1/45
640
		end
641
		SHOOT:remove()
642
	end))
643
	for i = 1, 15 do
644
		Swait()
645
		SHOOT.Transparency = SHOOT.Transparency - 1/15
646
		ORI = ORI - 3
647
	end
648
	for i = 1, 15 do
649
		Swait()
650
		ORI = ORI - 3
651
	end
652
	wait(MRANDOM(2,8)/10)
653
	PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
654
	CamShake(4,4)
655
	GOODRIDDANCE = true
656
end
657
function Aerial_Bombardament()
658
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
659
	if HITFLOOR then
660
		ATTACK = true
661
		Rooted = true
662
		local bv = Instance.new("BodyVelocity") 
663
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
664
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
665
		bv.Parent = RootPart
666
		local GYRO = IT("BodyGyro",RootPart)
667
		GYRO.D = 2
668
		GYRO.P = 20000
669
		GYRO.MaxTorque = VT(0,4000000,0)
670
		GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
671
		CreateSound(145486992,Torso,10,0.85,false)
672
		for i=0, 0.05, 0.1 / Animation_Speed do
673
			Swait()
674
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
675
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
676
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
677
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
678
			if ANIM == "Fall" or ANIM == "Jump" then
679
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
680
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
681
			else
682
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
683
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
684
			end
685
		end
686
		bv:Remove()
687
		local E = 360/15
688
		for i = 1, 15 do
689
			Swait()
690
			WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
691
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
692
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
693
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
694
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
695
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
696
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
697
		end
698
		WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
699
		for i = 1, 15 do
700
			coroutine.resume(coroutine.create(function()
701
				Conjour()
702
			end))
703
		end
704
		local LANDED = nil
705
		local POS = nil
706
		coroutine.resume(coroutine.create(function()
707
			repeat
708
				Swait()
709
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
710
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
711
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
712
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
713
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
714
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
715
			until LANDED ~= nil
716
		end))
717
		repeat
718
			Swait()
719
			local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
720
			if HITFLOOR then
721
				LANDED = HITFLOOR
722
				POS = HITPOS
723
			end
724
		until LANDED ~= nil
725
		GYRO:remove()
726
		CamShake(6,3)
727
		CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
728
		ATTACK = false
729
		Rooted = false
730
	end
731
end
732
function Point_Blank()
733
	ATTACK = true
734
	Rooted = true
735
	local HIT = nil
736
	local HUMAN = nil
737
	local ROOT = nil
738
	CreateSound(145486992,Torso,10,0.85,false)
739
	for i=0, 0.5, 0.1 / Animation_Speed do
740
		Swait()
741
		if HIT ~= nil then
742
			break
743
		end
744
		for index, CHILD in pairs(workspace:GetDescendants()) do
745
			if CHILD.ClassName == "Model" and CHILD ~= Character then
746
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
747
				if HUM then
748
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
749
					if TORSO and HUM.Health > 0 then
750
						if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
751
							ROOT = TORSO
752
							HUMAN = HUM
753
							HIT = CHILD
754
						end
755
					end
756
				end
757
			end
758
		end
759
		RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
760
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
761
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
762
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
763
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
764
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
765
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
766
	end
767
	if HIT then
768
		local bv = Instance.new("BodyVelocity") 
769
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
770
		bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
771
		bv.Parent = RootPart
772
		Debris:AddItem(bv,0.1)
773
		coroutine.resume(coroutine.create(function()
774
			local GUNS = {}
775
			for i = 1, 4 do
776
				local SHOOT = OhnoItsAShotgun()
777
				local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
778
				SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
779
				CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
780
				table.insert(GUNS,SHOOT)
781
			end
782
			for i = 1, 25 do
783
				Swait()
784
				for E = 1, #GUNS do
785
					GUNS[E].Transparency = GUNS[E].Transparency - 1/25
786
				end
787
			end
788
			wait(0.1)
789
			CamShake(8,15)
790
			for E = 1, #GUNS do
791
				local SHOOT = GUNS[E]
792
				coroutine.resume(coroutine.create(function()
793
					PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
794
					SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
795
					SHOOT.CanCollide = true
796
					SHOOT.Anchored = false
797
					SHOOT.Parent = workspace
798
					local bv = Instance.new("BodyVelocity",SHOOT) 
799
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
800
					bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
801
					Debris:AddItem(bv,0.1)
802
					wait(5)
803
					for i = 1, 45 do
804
						Swait()
805
						SHOOT.Transparency = SHOOT.Transparency + 1/45
806
					end
807
				end))
808
				wait()
809
			end
810
		end))
811
		CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
812
		for i=0, 1, 0.1 / Animation_Speed do
813
			Swait()
814
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
815
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
816
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
817
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
818
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
819
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
820
		end
821
	end
822
	ATTACK = false
823
	Rooted = false
824
end
825
function Tripwire()
826
	ATTACK = true
827
	Rooted = true
828
	TRIPWIRE = true
829
	coroutine.resume(coroutine.create(function()
830
		repeat
831
			Swait()
832
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
833
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
834
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
835
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
836
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
837
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
838
		until ATTACK == false
839
	end))
840
	local SHOOT = OhnoItsAShotgun()
841
	local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
842
	SHOOT.CFrame = Torso.CFrame*CFRAME
843
	coroutine.resume(coroutine.create(function()
844
		repeat
845
			SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
846
			Swait()
847
		until HOLD == true
848
		TRIPWIRE = false
849
		local LOC = SHOOT.CFrame*CF(0,3,0).p
850
		for i = 1, 15 do
851
			Swait()
852
			SHOOT.Transparency = SHOOT.Transparency - 1/15
853
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
854
		end
855
		SHOOT.Transparency = 0
856
		for i = 1, 2 do
857
			Swait()
858
			SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
859
		end
860
		PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
861
		CamShake(8,9)
862
		SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
863
		SHOOT.CanCollide = true
864
		SHOOT.Anchored = false
865
		SHOOT.Parent = workspace
866
		local bv = Instance.new("BodyVelocity",SHOOT) 
867
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
868
		bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
869
		Debris:AddItem(bv,0.1)
870
		wait(5)
871
		for i = 1, 45 do
872
			Swait()
873
			SHOOT.Transparency = SHOOT.Transparency + 1/45
874
		end
875
	end))
876
	CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
877
	for i = 1, 15 do
878
		Swait()
879
		SHOOT.Transparency = SHOOT.Transparency - 1/150
880
	end
881
	ATTACK = false
882
	Rooted = false
883
end
884
function Mend()
885
	if Humanoid.Health < Humanoid.MaxHealth - 150 then
886
		ATTACK = true
887
		Rooted = true
888
		for i=0, 0.25, 0.1 / Animation_Speed do
889
			Swait()
890
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
891
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
892
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
893
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
894
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
895
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
896
		end
897
		local LOOP = 0
898
		repeat
899
			LOOP = LOOP + 1
900
			Swait()
901
			Humanoid.Health = Humanoid.Health + 1
902
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
903
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
904
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
905
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
906
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
907
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
908
		until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
909
		for i=0, 0.15, 0.1 / Animation_Speed do
910
			Swait()
911
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
912
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
913
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
914
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
915
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
916
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
917
		end
918
		ATTACK = false
919
		Rooted = false
920
	end
921
end
922
function Taunt()
923
	ATTACK = true
924
	Rooted = true
925
	local L = CreateSound(1278007556,Head,8,1.1,false)
926
	L.EmitterSize = 25
927
	for i = 1, 20 do
928
		Swait()
929
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
930
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
931
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
932
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
933
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
934
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
935
	end
936
	for i = 1, 40 do
937
		Swait()
938
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
939
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
940
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
941
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
942
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
943
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
944
	end
945
	ATTACK = false
946
	Rooted = false
947
end
948
function DoubleJump()
949
	ATTACK = true
950
	Rooted = false
951
	Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
952
	CreateSound(159882477, Head, 4, 1, false)
953
	CreateSound(1112042117, Torso, 2, 1, false)
954
	local E = 360/12
955
	for i=1, 12 do
956
		Swait()
957
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
958
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
959
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
960
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
961
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
962
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
963
	end
964
	ATTACK = false
965
	Rooted = false
966
end
967
968
--//=================================\\
969
--||	  ASSIGN THINGS TO KEYS
970
--\\=================================//
971
972
function MouseDown(Mouse)
973
	HOLD = true
974
	if ATTACK == false then
975
	end
976
end
977
978
function MouseUp(Mouse)
979
HOLD = false
980
end
981
982
local READYTODOUBLE = false
983
local DOUBLED = false
984
985
function KeyDown(Key)
986
	KEYHOLD = true
987
	if Key == "c" and ATTACK == false then
988
		Conjour()
989
	end
990
991
	if Key == "v" and ATTACK == false then
992
		Aerial_Bombardament()
993
	end
994
995
	if Key == "b" and ATTACK == false then
996
		Point_Blank()
997
	end
998
999
	if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
1000
		Tripwire()
1001
	end
1002
1003
	if Key == "m" and ATTACK == false then
1004
		Mend()
1005
	end
1006
1007
	if Key == "t" and ATTACK == false then
1008
		Taunt()
1009
	end
1010
1011
	if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
1012
		READYTODOUBLE = false
1013
		DOUBLED = true
1014
		DoubleJump()
1015
	end
1016
end
1017
1018
function KeyUp(Key)
1019
	KEYHOLD = false
1020
end
1021
1022
	Mouse.Button1Down:connect(function(NEWKEY)
1023
		MouseDown(NEWKEY)
1024
	end)
1025
	Mouse.Button1Up:connect(function(NEWKEY)
1026
		MouseUp(NEWKEY)
1027
	end)
1028
	Mouse.KeyDown:connect(function(NEWKEY)
1029
		KeyDown(NEWKEY)
1030
	end)
1031
	Mouse.KeyUp:connect(function(NEWKEY)
1032
		KeyUp(NEWKEY)
1033
	end)
1034
1035
--//=================================\\
1036
--\\=================================//
1037
1038
function unanchor()
1039
	for _, c in pairs(Character:GetChildren()) do
1040
		if c:IsA("BasePart") and c ~= RootPart then
1041
			c.Anchored = false
1042
		end
1043
	end
1044
	if UNANCHOR == true then
1045
		RootPart.Anchored = false
1046
	else
1047
		RootPart.Anchored = true
1048
	end
1049
end
1050
1051
--//=================================\\
1052
--||	WRAP THE WHOLE SCRIPT UP
1053
--\\=================================//
1054
1055
Humanoid.Changed:connect(function(Jump)
1056
	if Jump == "Jump" and (Disable_Jump == true) then
1057
		Humanoid.Jump = false
1058
	elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
1059
		wait(0.1)
1060
		READYTODOUBLE = true
1061
	end
1062
end)
1063
1064
while true do
1065
	Swait()
1066
	script.Parent = WEAPONGUI
1067
	ANIMATE.Parent = nil
1068
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1069
	    v:Stop();
1070
	end
1071
	SINE = SINE + CHANGE
1072
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1073
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1074
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1075
	local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
1076
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1077
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1078
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1079
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1080
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1081
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1082
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1083
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1084
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1085
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1086
	end
1087
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1088
		ANIM = "Jump"
1089
		if ATTACK == false then
1090
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1091
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
1092
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1093
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1094
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1095
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1096
		end
1097
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1098
		ANIM = "Fall"
1099
		if ATTACK == false then
1100
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1101
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1102
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1103
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1104
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1105
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
1106
		end
1107
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1108
		ANIM = "Idle"
1109
		DOUBLED = false
1110
		READYTODOUBLE = false
1111
		if ATTACK == false then
1112
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
1113
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
1114
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1115
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1116
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1117
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1118
		end
1119
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1120
		ANIM = "Walk"
1121
		DOUBLED = false
1122
		READYTODOUBLE = false
1123
		if ATTACK == false then
1124
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
1125
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
1126
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1127
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1128
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1129
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1130
		end
1131
	end
1132
	unanchor()
1133
	if Rooted == false then
1134
		Disable_Jump = false
1135
		Humanoid.WalkSpeed = Speed
1136
	elseif Rooted == true then
1137
		Disable_Jump = true
1138
		Humanoid.WalkSpeed = 0
1139
	end
1140
	BMUSIC.SoundId = "rbxassetid://"..SONGID
1141
	BMUSIC.Looped = true
1142
	BMUSIC.Pitch = PITCH
1143
	BMUSIC.Volume = VOLUME
1144
	BMUSIC.Playing = true
1145
	if BMUSIC.Parent ~= RootPart then
1146
		BMUSIC = IT("Sound",RootPart)
1147
	end
1148
	Humanoid.Name = "NONHUM"
1149
	HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
1150
	HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
1151
end
1152
1153
--//=================================\\
1154
--\\=================================//
1155
1156
1157
1158
1159
1160
--//====================================================\\--
1161
--||			  		 END OF SCRIPT
1162
--\\====================================================//--