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1-
local name = "djface203"
1+
local name = "liampdoherty"
2-
local me = game.Players.djface203
2+
local me = game.Players.liampdoherty
3
local char = me.Character
4
selected = false
5
attacking = false
6
attack = false
7
dela = 0.4
8
normdmg = 9
9
avgdmg = normdmg
10
normal = 14
11
speed = 14
12
normchance = 9333333333333
13
criticalchance = normchance
14
splashdist = 14333333333333333333333333333333333333333333333333
15
plat = 1
16
healcols = {"Bright blue", "Light blue", "Medium blue", "White"}
17
if char:findFirstChild("Sword",true) ~= nil then
18
char:findFirstChild("Sword",true).Parent = nil
19
end
20
function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
21
part.Parent = parent
22
part.formFactor = form
23
part.CanCollide = collide
24
part.Transparency = tran
25
part.Reflectance = ref
26
part.Size = Vector3.new(x,y,z)
27
part.BrickColor = BrickColor.new(color)
28
part.TopSurface = 0
29
part.BottomSurface = 0
30
part.Anchored = anchor
31
part.Locked = true
32
part:BreakJoints()
33
end
34
function weld(w, p, p1, a, b, c, x, y, z)
35
w.Parent = p
36
w.Part0 = p
37
w.Part1 = p1
38
w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
39
end
40
function mesh(mesh, parent, x, y, z, type)
41
mesh.Parent = parent
42
mesh.Scale = Vector3.new(x, y, z)
43
mesh.MeshType = type
44
end
45
function getcharparts(path)
46
local objs = {}
47
for _,v in pairs(path:children()) do
48
if v:IsA("Model") and v.Name ~= name then
49
for _,k in pairs(v:children()) do
50
if k.Name == "Torso" then
51
table.insert(objs,k)
52
end
53
end
54
end
55
end
56
return objs
57
end
58
sword = Instance.new("Model",me.Character)
59
sword.Name = "Sword"
60
--Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
61
rarm = char:findFirstChild("Right Arm")
62
larm = char:findFirstChild("Left Arm")
63
torso = char:findFirstChild("Torso")
64
hum = char:findFirstChild("Humanoid")
65
main = Instance.new("Part")
66
prop(main, sword, false, 0, 0, 0.38, 2.2, 0.38, "White", false, "Custom")
67
mme = Instance.new("SpecialMesh")
68
mesh(mme,main,1,1,1,"Head")
69
part1 = Instance.new("Part")
70
prop(part1, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
71
p1m = Instance.new("BlockMesh",part1)
72
w1 = Instance.new("Weld")
73
weld(w1, main, part1, 0, 0, 0, 0, 0.9, 0)
74
part2 = Instance.new("Part")
75
prop(part2, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
76
p2m = Instance.new("BlockMesh",part2)
77
w2 = Instance.new("Weld")
78
weld(w2, main, part2, 0, 0, 0.8, 0.5, 0.85, 0)
79
part3 = Instance.new("Part")
80
prop(part3, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
81
p3m = Instance.new("BlockMesh",part3)
82
w3 = Instance.new("Weld")
83
weld(w3, main, part3, 0, 0, -0.8, -0.5, 0.85, 0)
84
part4 = Instance.new("Part")
85
prop(part4, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
86
p4m = Instance.new("BlockMesh",part4)
87
w4 = Instance.new("Weld")
88
weld(w4, main, part4, 0, 0, -1.25, 0.8, 1, 0)
89
part5 = Instance.new("Part")
90
prop(part5, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
91
p5m = Instance.new("BlockMesh",part5)
92
w5 = Instance.new("Weld")
93
weld(w5, main, part5, 0, 0, 1.25, -0.8, 1, 0)
94
part6 = Instance.new("Part")
95
prop(part6, sword, false, 0, 0, 0.45, 0.6, 0.45, "Light blue", false, "Custom")
96
p6m = Instance.new("SpecialMesh")
97
mesh(p6m,part6,1.3,1.2,1.3,"Sphere")
98
w6 = Instance.new("Weld")
99
weld(w6, main, part6, 0, 0, 0, 0, -0.9, 0)
100
blade1 = Instance.new("Part")
101
prop(blade1, sword, false, 0, 0.2, 0.85, 2, 0.1, "Light blue", false, "Custom")
102
b1m = Instance.new("SpecialMesh")
103
mesh(b1m,blade1,1,1,1,"Torso")
104
bw1 = Instance.new("Weld")
105
weld(bw1, main, blade1, 0, 0, 0, 0, 2, 0)
106
uns = Instance.new("Sound",blade1)
107
uns.Volume = 1
108
uns.Pitch = 1
109
uns.SoundId = "rbxasset://sounds\\unsheath.wav"
110
slash = Instance.new("Sound",blade1)
111
slash.Volume = 1
112
slash.Pitch = 1
113
slash.SoundId = "rbxasset://sounds\\swordslash.wav"
114
shea = Instance.new("Sound",blade1)
115
shea.Volume = 1
116
shea.Pitch = -0.9
117
shea.SoundId = "rbxasset://sounds\\unsheath.wav"
118
spi = Instance.new("Sound",blade1)
119
spi.Volume = 1
120
spi.Pitch = 1
121
spi.SoundId = "http://www.roblox.com/asset/?id=28144268"
122
charge = Instance.new("Sound",blade1)
123
charge.Volume = 1
124
charge.Pitch = 0.5
125
charge.SoundId = "http://www.roblox.com/asset/?id=2692844"
126
boom = Instance.new("Sound",blade1)
127
boom.Volume = 1
128
boom.Pitch = 2.2
129
boom.SoundId = "rbxasset://sounds\\Rocket shot.wav"
130
blade2 = Instance.new("Part")
131
prop(blade2, sword, false, 0, 0.2, 1.2, 1.2, 0.1, "Light blue", false, "Custom")
132
b2m = Instance.new("BlockMesh",blade2)
133
bw2 = Instance.new("Weld")
134
weld(bw2, main, blade2, 0, 0, math.pi/4, 0, 3, 0)
135
blade3 = Instance.new("Part")
136
prop(blade3, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
137
b3m = Instance.new("SpecialMesh")
138
mesh(b3m,blade3,1,1,1,"Wedge")
139
bw3 = Instance.new("Weld")
140
weld(bw3, main, blade3, math.pi, math.pi/2, 0, 0.3, 5.2, 0)
141
blade4 = Instance.new("Part")
142
prop(blade4, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
143
b4m = Instance.new("SpecialMesh")
144
mesh(b4m,blade4,1,1,1,"Wedge")
145
bw4 = Instance.new("Weld")
146
weld(bw4, main, blade4, math.pi, -math.pi/2, 0, -0.3, 5.2, 0)
147
blade5 = Instance.new("Part")
148
prop(blade5, sword, false, 0, 0.2, 0.6, 0.6, 0.1, "Light blue", false, "Custom")
149
b5m = Instance.new("BlockMesh",blade5)
150
bw5 = Instance.new("Weld")
151
weld(bw5, main, blade5, 0, 0, math.pi/4, 0, 6.6, 0)
152
part7 = Instance.new("Part")
153
prop(part7, sword, false, 0.2, 0.2, 0.7, 1.6, 0.22, "Medium blue", false, "Custom")
154
p7m = Instance.new("SpecialMesh")
155
mesh(p7m,part7,1.3,1.2,1.3,"Sphere")
156
w7 = Instance.new("Weld")
157
weld(w7, main, part7, 0, 0, 0, 0, 3, 0)
158
tup1 = Instance.new("Part")
159
prop(tup1, sword, false, 0, 0.4, 1.2, 0.7, 0.4, "Bright blue", false, "Custom")
160
tw1 = Instance.new("Weld")
161
weld(tw1, torso, tup1, -0.3+(math.pi/2), -0.3, 0.2+(math.pi/2), 1.1, 1.2, 0)
162
holdpart = Instance.new("Part")
163
prop(holdpart, char, false, 1, 0, 0.5, 0.5, 0.5, "White", false, "Custom")
164
hu = Instance.new("Weld")
165
weld(hu, rarm, holdpart, 0, 0, 0, 0, 1, 0)
166
holdweld = Instance.new("Weld")
167
weld(holdweld, main, tup1, 0, 0, 0, 0, 1.5, 0)
168
weaponweld = Instance.new("Weld")
169
weld(weaponweld, holdpart, nil, -(math.pi/2), 0, (math.pi/2), 0, 0, 0)
170
--Arm connections----------Arm connections----------Arm connections----------Arm connections--------
171
rb = Instance.new("Part")
172
prop(rb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
173
rh = Instance.new("Weld")
174
weld(rh, rb, torso, 0, 0, 0, 1.5, 0.5, 0)
175
lb = Instance.new("Part")
176
prop(lb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
177
lh = Instance.new("Weld")
178
weld(lh, lb, torso, 0, 0, 0, -1.5, 0.5, 0)
179
rw = Instance.new("Weld")
180
weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
181
lw = Instance.new("Weld")
182
weld(lw, lb, nil, 0, 0, 0, 0, 0.5 ,0)
183
neck = torso.Neck
184
neor = neck.C1
185
rightfight = CFrame.fromEulerAnglesXYZ(0.85,0.7,0) * CFrame.new(-0.23,-0.25,-0.1)
186
leftfight = CFrame.fromEulerAnglesXYZ(0.3,0,0.4) * CFrame.new(0.2,-0.4,0.1)
187
function selectmotion()
188
weaponweld.C0 = CFrame.new(0,0,0)
189
rw.C0 = CFrame.new(0,0,0)
190
lw.C0 = CFrame.new(0,0,0)
191
rw.Part1 = rarm
192
lw.Part1 = larm
193
for i=1, 15 do
194
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
195
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(-0.01,-0.05,-0.04)
196
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.04,0.08,0.01) * CFrame.new(0,0,0)
197
wait()
198
end
199
weaponweld.Part1 = main
200
holdweld.Part1 = nil
201
wait(0.14)
202
uns:play()
203
for i=1, 4 do
204
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) * CFrame.new(0,0,0)
205
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.12,-0.03,0.26)
206
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.04,0.03) * CFrame.new(0,0,0)
207
wait()
208
end
209
for i=1, 10 do
210
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.15) * CFrame.new(0,0,0)
211
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.15,-0.22,0.1) * CFrame.new(0.05,0.1,0.05)
212
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0.07,0)
213
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.06,0.03) * CFrame.new(0,0,0)
214
wait()
215
end
216
wait(0.1)
217
for i=1, 6 do
218
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,-0.04,-0.09) * CFrame.new(0,0,0)
219
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.18,-0.14) * CFrame.new(-0.08,0.05,0.05)
220
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0) * CFrame.new(0,0,0)
221
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0,0,-0.12) * CFrame.new(0,-0.04,0)
222
wait()
223
end
224
rw.C0 = rightfight
225
lw.C0 = leftfight
226
neck.C1 = neor
227
weaponweld.C0 = CFrame.new(0,0,0)
228
selected = true
229
end
230
function deselmotion()
231
for i=1, 12 do
232
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
233
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(0.02,-0.05,-0.04)
234
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.05) * CFrame.new(-0.02,0.03,0)
235
wait()
236
end
237
shea:play()
238
weaponweld.Part1 = nil
239
holdweld.Part1 = tup1
240
wait(0.1)
241
for i=1, 8 do
242
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.09) * CFrame.new(0,0,0)
243
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,-0.12) * CFrame.new(-0.07,0.11,0)
244
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0.04) * CFrame.new(0,0,0)
245
wait()
246
end
247
rw.Part1 = nil
248
lw.Part1 = nil
249
rw.C0 = CFrame.new(0,0,0)
250
lw.C0 = CFrame.new(0,0,0)
251
neck.C1 = neor
252
weaponweld.C0 = CFrame.new(0,0,0)
253
selected = false
254
end
255
----Effects--------------------------Effects--------------------------Effects--------------------------Effects----------------------
256
function fade(brick,mesh,scale,tran,speed)
257
coroutine.resume(coroutine.create(function()
258
for i=tran,1,speed do
259
wait()
260
brick.Transparency = i
261
mesh.Scale = mesh.Scale - Vector3.new(scale,scale,scale)
262
end
263
brick:remove()
264
end))
265
end
266
function block(part,avg,cols)
267
for i=1, math.random(1,3) do
268
local s = (avg*1.4)*100
269
local s2 = (avg/5)*100
270
local size = math.random(s2,s)/100
271
local p = Instance.new("Part",me.Character)
272
prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
273
p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
274
coroutine.resume(coroutine.create(function()
275
for i=p.Transparency, 1, 0.2 do
276
wait(0.15)
277
p.Transparency = i
278
local cf = p.CFrame
279
p.Size = Vector3.new(size,size,size)
280
p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
281
size = size - 0.2
282
end
283
p:remove()
284
end))
285
end
286
end
287
function blocks(part,avg,cols)
288
for i=1, math.random(1,3) do
289
local s = (avg*1.4)*100
290
local s2 = (avg/5)*100
291
local size = math.random(s2,s)/100
292
local p = Instance.new("Part",me.Character)
293
local pos = p.CFrame
294
local pos2 = pos * CFrame.new(0,12,-15)
295
local pos3 = pos2 * CFrame.new(0,-12,-12)
296
local bv = Instance.new("BodyPosition",p)
297
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
298
bv.position = pos2.p
299
local bg = Instance.new("BodyGyro",p)
300
bg.cframe = CFrame.new(pos.p,pos3.p)
301
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
302
bg.P = 30000
303
prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
304
p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
305
coroutine.resume(coroutine.create(function()
306
for i=p.Transparency, 1, 0.2 do
307
wait(0.15)
308
p.Transparency = i
309
local cf = p.CFrame
310
p.Size = Vector3.new(size,size,size)
311
p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
312
size = size - 0.2
313
end
314
p:remove()
315
end))
316
end
317
end
318
function blading(part,color)
319
local p = Instance.new("Part",me.Character)
320
prop(p,me.Character,false,0.4,0,0.2,1.4,3.8,color,true,"Custom")
321
p.CFrame = part.CFrame
322
coroutine.resume(coroutine.create(function()
323
for i=p.Transparency, 1, 0.04 do
324
wait()
325
p.Transparency = i
326
end
327
p:remove()
328
end))
329
end
330
function spikes(part,color)
331
local p = Instance.new("Part",me.Character)
332
prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
333
p.CFrame = part.CFrame * CFrame.new(0,-3,0)
334
local mww = Instance.new("SpecialMesh")
335
mesh(mww,p,6,5,6,"FileMesh")
336
mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
337
fade(p,mww,0.55,p.Transparency,0.08)
338
end
339
function spikes2(part,color)
340
local p = Instance.new("Part",me.Character)
341
prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
342
p.CFrame = part.CFrame * CFrame.new(0,0,6) * CFrame.Angles(math.pi/2,0,0)
343
local mww = Instance.new("SpecialMesh")
344
mesh(mww,p,8,7,8,"FileMesh")
345
mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
346
fade(p,mww,0.55,p.Transparency,0.06)
347
end
348
function bal(part,color,dist)
349
local p = Instance.new("Part",me.Character)
350
prop(p,me.Character,false,0.4,0,1,1,1,color,true,"Custom")
351
p.CFrame = part.CFrame
352
local mww = Instance.new("SpecialMesh")
353
mesh(mww,p,dist,dist,dist,"Sphere")
354
fade(p,mww,3,p.Transparency,0.06)
355
end
356
--Kill function----------------------Kill function----------------------Kill function--------------------
357
function blast(dmg,part,crit)
358
local randomposx = math.random(-30,30)
359
local randomposy = math.random(-50,-10)
360
local bil = Instance.new("BillboardGui",part)
361
bil.Adornee = bil.Parent
362
bil.Size = UDim2.new(0,110,0,70)
363
local img = Instance.new("ImageLabel",bil)
364
img.Size = UDim2.new(1,0,1,0)
365
img.Image = "http://www.roblox.com/asset/?id=42621332"
366
img.Position = UDim2.new(0,randomposx,0,randomposy)
367
img.BackgroundTransparency = 1
368
local txt = Instance.new("TextLabel",img)
369
txt.Size = UDim2.new(1,0,1,0)
370
txt.BackgroundTransparency = 1
371
txt.Text = dmg
372
txt.TextColor3 = Color3.new(0,0,0)
373
txt.FontSize = "Size18"
374
if crit then
375
img.Image = "http://www.roblox.com/asset/?id=42621315"
376
txt.FontSize = "Size24"
377
txt.TextColor3 = Color3.new(0.6,0,0)
378
end
379
coroutine.resume(coroutine.create(function()
380
wait(0.2)
381
for i=1, math.random(30,50) do
382
img.Position = UDim2.new(0,randomposx,0,randomposy)
383
randomposy = randomposy - 4
384
wait()
385
end
386
bil:remove()
387
end))
388
end
389
deb = true
390
function kill(hit,mod)
391
if deb and attack and hit.Parent.Name ~= name then
392
local ch = hit.Parent
393
if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
394
deb = false
395
local dm = math.random(0,avgdmg*2)
396
local cri = false
397
local cripro = math.random(1,criticalchance)
398
if cripro == 1 then
399
cri = true
400
dm = math.random(avgdmg*1.5,avgdmg*4.5)
401
end
402
ch["Humanoid"].Health = ch["Humanoid"].Health - dm
403
blast(dm,ch.Head,cri)
404
if cri then
405
coroutine.resume(coroutine.create(function()
406
local lol = math.random(1,plat)
407
if lol == 1 then
408
ch["Humanoid"].PlatformStand = true
409
ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
410
wait(0.9)
411
ch["Humanoid"].PlatformStand = false
412
if mod == true then
413
ch.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
414
ch.Torso.Velocity = Vector3.new(math.random(-30,30),math.random(15,70),math.random(-30,30))
415
end
416
end
417
end))
418
end
419
wait(dela)
420
deb = true
421
end
422
end
423
end
424
function ris(hit,mod)
425
if deb and attack and hit.Parent.Name ~= name then
426
local ch = hit.Parent
427
if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
428
deb = false
429
local dm = math.random(0,avgdmg*2)
430
local cri = false
431
local cripro = math.random(1,criticalchance)
432
if cripro == 1 then
433
cri = true
434
dm = math.random(avgdmg*1.5,avgdmg*4.5)
435
end
436
ch["Humanoid"].Health = ch["Humanoid"].Health - dm
437
blast(dm,ch.Head,cri)
438
if cri then
439
coroutine.resume(coroutine.create(function()
440
local lol = math.random(1,plat)
441
if lol == 1 then
442
ch["Humanoid"].PlatformStand = true
443
ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
444
wait(0.9)
445
ch["Humanoid"].PlatformStand = false
446
if mod == true then
447
ch.Torso.RotVelocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
448
ch.Torso.Velocity = Vector3.new(math.random(-100,100),math.random(105,170),math.random(-100,100))
449
end
450
end
451
end))
452
end
453
wait(dela)
454
deb = true
455
end
456
end
457
end
458
blade3.Touched:connect(kill)
459
blade4.Touched:connect(kill)
460
blade2.Touched:connect(kill)
461
blade1.Touched:connect(kill)
462
blade5.Touched:connect(kill)
463
blade5.Touched:connect(ris)
464
----Attacks----------------------Attacks----------------------Attacks----------------------Attacks------------------
465
-- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
466
-- blading(blade2,"Bright red")
467
function att()
468
attacking = true
469
for i=1,8 do
470
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
471
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
472
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
473
wait()
474
end
475
slash:play()
476
wait(0.13)
477
attack = true
478
for i=1,6 do
479
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
480
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
481
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
482
block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
483
wait()
484
end
485
attack = false
486
wait(0.08)
487
for i=1,3 do
488
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
489
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
490
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
491
wait()
492
end
493
rw.C0 = rightfight
494
lw.C0 = leftfight
495
neck.C1 = neor
496
weaponweld.C0 = CFrame.new(0,0,0)
497
attacking = false
498
end
499
function stab()
500
attacking = true
501
for i=1,8 do
502
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
503
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
504
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
505
wait()
506
end
507
slash:play()
508
avgdmg = 15
509
criticalchance = 95
510
wait(0.13)
511
attack = true
512
for i=1,6 do
513
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,-0.44,-0.8) * CFrame.new(0,0,0)
514
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
515
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
516
block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
517
bal(blade5,"Tr. Blue",25)
518
wait()
519
end
520
attack = false
521
wait(0.08)
522
for i=1,3 do
523
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
524
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
525
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
526
blocks(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
527
bal(blade5,"Tr. Blue",25)
528
wait()
529
end
530
rw.C0 = rightfight
531
lw.C0 = leftfight
532
neck.C1 = neor
533
weaponweld.C0 = CFrame.new(0,0,0)
534
attacking = false
535
end
536
function attas()
537
attacking = true
538
local pos = torso.CFrame
539
local pos2 = pos * CFrame.new(0,12,-15)
540
local pos3 = pos2 * CFrame.new(0,-12,-12)
541
for i=1,6 do
542
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
543
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
544
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
545
spikes(torso,"Light blue")
546
spikes2(torso,"Bright blue")
547
bal(torso,"Tr. Blue",25)
548
wait()
549
end
550
slash:play()
551
avgdmg = 15
552
criticalchance = 65
553
wait(0.13)
554
attack = true
555
local bv = Instance.new("BodyPosition",torso)
556
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
557
bv.position = pos2.p
558
local bg = Instance.new("BodyGyro",torso)
559
bg.cframe = CFrame.new(pos.p,pos3.p)
560
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
561
bg.P = 30000
562
for i=1,6 do
563
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.54,0.08,0) * CFrame.new(0,0,0)
564
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,0) * CFrame.new(0,0,0)
565
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.24,0,0)
566
block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
567
wait()
568
end
569
attack = false
570
wait(0.08)
571
for i=1,3 do
572
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
573
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
574
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
575
wait()
576
end
577
rw.C0 = rightfight
578
lw.C0 = leftfight
579
bv:remove()
580
bg:remove()
581
neck.C1 = neor
582
weaponweld.C0 = CFrame.new(0,0,0)
583
attacking = false
584
end
585
function spin()
586
attacking = true
587
hum.WalkSpeed = 0
588
for i=1,7 do
589
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
590
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
591
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
592
wait()
593
end
594
spi:play()
595
wait(0.3)
596
spi:play()
597
dela = 0.1
598
avgdmg = 6
599
criticalchance = 12
600
local bv = Instance.new("BodyVelocity",torso)
601
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
602
bv.velocity = torso.CFrame.lookVector * 22
603
local bav = Instance.new("BodyAngularVelocity",torso)
604
bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
605
bav.angularvelocity = Vector3.new(0,36,0)
606
bav.P = 15000
607
attack = true
608
for i=1, 30 do
609
wait()
610
spikes(torso,"Medium blue")
611
end
612
bv:remove()
613
bav:remove()
614
hum.WalkSpeed = normal
615
attack = false
616
avgdmg = normdmg
617
for i=1,5 do
618
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
619
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
620
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
621
wait()
622
end
623
dela = 0.4
624
rw.C0 = rightfight
625
lw.C0 = leftfight
626
neck.C1 = neor
627
weaponweld.C0 = CFrame.new(0,0,0)
628
attacking = false
629
criticalchance = normchance
630
end
631
function spins()
632
attacking = true
633
hum.WalkSpeed = 0
634
for i=1,7 do
635
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
636
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
637
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
638
bal(torso,"Tr. Blue",25)
639
wait()
640
end
641
spi:play()
642
wait(0.3)
643
spi:play()
644
dela = 0.1
645
avgdmg = 6
646
criticalchance = 12
647
local bv = Instance.new("BodyVelocity",torso)
648
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
649
bv.velocity = torso.CFrame.lookVector * 22
650
local bav = Instance.new("BodyAngularVelocity",torso)
651
bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
652
bav.angularvelocity = Vector3.new(0,36,0)
653
bav.P = 15000
654
attack = true
655
for i=1, 30 do
656
wait()
657
spikes(torso,"Medium blue")
658
end
659
bv:remove()
660
bav:remove()
661
hum.WalkSpeed = normal
662
attack = false
663
avgdmg = normdmg
664
for i=1,5 do
665
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
666
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
667
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
668
wait()
669
end
670
dela = 0.4
671
rw.C0 = rightfight
672
lw.C0 = leftfight
673
neck.C1 = neor
674
weaponweld.C0 = CFrame.new(0,0,0)
675
attacking = false
676
criticalchance = normchance
677
end
678
function rise()
679
attacking = true
680
local pos = torso.CFrame
681
local pos2 = pos * CFrame.new(0,5,-15)
682
local pos3 = pos2 * CFrame.new(0,-3,-12)
683
hum.WalkSpeed = 0
684
for i=1,7 do
685
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
686
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
687
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
688
bal(torso,"Tr. Blue",25)
689
wait()
690
end
691
spi:play()
692
wait(0.3)
693
spi:play()
694
dela = 0.1
695
avgdmg = 6
696
criticalchance = 12
697
local bv = Instance.new("BodyPosition",torso)
698
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
699
bv.position = pos2.p
700
local bg = Instance.new("BodyGyro",torso)
701
bg.cframe = CFrame.new(pos.p,pos3.p)
702
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
703
bg.P = 30000
704
attack = true
705
for i=1, 30 do
706
wait()
707
spikes2(torso,"Medium blue")
708
end
709
bv:remove()
710
bg:remove()
711
hum.WalkSpeed = normal
712
attack = false
713
avgdmg = normdmg
714
for i=1,5 do
715
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
716
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
717
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
718
wait()
719
end
720
dela = 0.4
721
rw.C0 = rightfight
722
lw.C0 = leftfight
723
neck.C1 = neor
724
weaponweld.C0 = CFrame.new(0,0,0)
725
attacking = false
726
criticalchance = normchance
727
end
728
function sprint()
729
attacking = true
730
hum.WalkSpeed = 0
731
local pos = torso.CFrame
732
local pos2 = pos * CFrame.new(0,12,-15)
733
local pos3 = pos2 * CFrame.new(0,-12,-12)
734
for i=1,6 do
735
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
736
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
737
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
738
wait()
739
end
740
avgdmg = 14
741
local bv = Instance.new("BodyPosition",torso)
742
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
743
bv.position = pos2.p
744
local bg = Instance.new("BodyGyro",torso)
745
bg.cframe = CFrame.new(pos.p,pos3.p)
746
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
747
bg.P = 30000
748
for i=1, 7 do
749
wait()
750
spikes2(torso,"Medium blue")
751
end
752
wait(0.1)
753
coroutine.resume(coroutine.create(function()
754
for i=1, 17 do
755
wait()
756
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
757
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
758
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
759
end
760
end))
761
coroutine.resume(coroutine.create(function()
762
for i=0.4, 5.3,0.07 do
763
wait(0.04)
764
block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
765
end
766
end))
767
charge:play()
768
coroutine.resume(coroutine.create(function()
769
wait(2.5)
770
for i=1, 11 do
771
wait()
772
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
773
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
774
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
775
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
776
end
777
end))
778
criticalchance = 1
779
plat = 1
780
dela = 0
781
wait(3.8)
782
boom:play()
783
attack = true
784
coroutine.resume(coroutine.create(function()
785
for i=1, 5 do
786
wait()
787
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
788
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
789
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
790
end
791
end))
792
bv.position = pos3.p
793
for i=1, 7 do
794
wait()
795
spikes2(torso,"Medium blue")
796
end
797
coroutine.resume(coroutine.create(function()
798
for i=1, 12 do
799
wait()
800
bal(blade5,"Medium blue",splashdist*2)
801
end
802
end))
803
local parts = getcharparts(workspace)
804
for _,v in pairs(parts) do
805
if (v.Position - blade5.Position).magnitude < 14 then
806
kill(v,true)
807
end
808
end
809
wait(0.3)
810
attack = false
811
bv:remove()
812
bg:remove()
813
hum.WalkSpeed = normal
814
avgdmg = normdmg
815
rw.C0 = rightfight
816
lw.C0 = leftfight
817
neck.C1 = neor
818
weaponweld.C0 = CFrame.new(0,0,0)
819
attacking = false
820
criticalchance = normchance
821
plat = 2
822
end
823
function sprint2()
824
attacking = true
825
hum.WalkSpeed = 0
826
local pos = torso.CFrame
827
local pos2 = pos * CFrame.new(0,15,-15)
828
local pos3 = pos2 * CFrame.new(0,-13,-12)
829
for i=1,6 do
830
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
831
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
832
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
833
wait()
834
end
835
avgdmg = 14
836
local bv = Instance.new("BodyPosition",torso)
837
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
838
bv.position = pos2.p
839
local bg = Instance.new("BodyGyro",torso)
840
bg.cframe = CFrame.new(pos.p,pos3.p)
841
bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
842
bg.P = 30000
843
for i=1, 4 do
844
wait()
845
spikes2(torso,"Medium blue")
846
spikes2(torso,"Light blue")
847
spikes2(torso,"Bright blue")
848
end
849
wait(0.1)
850
coroutine.resume(coroutine.create(function()
851
for i=1, 34 do
852
wait()
853
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
854
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
855
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
856
end
857
end))
858
coroutine.resume(coroutine.create(function()
859
for i=0.4, 5.3,0.07 do
860
wait(0.04)
861
block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
862
end
863
end))
864
charge:play()
865
coroutine.resume(coroutine.create(function()
866
wait(2.5)
867
for i=1, 11 do
868
wait()
869
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
870
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
871
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
872
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
873
end
874
end))
875
criticalchance = 1
876
plat = 1
877
dela = 0
878
wait(3.8)
879
boom:play()
880
attack = true
881
coroutine.resume(coroutine.create(function()
882
for i=1, 5 do
883
wait()
884
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
885
lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
886
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
887
end
888
end))
889
bv.position = pos3.p
890
for i=1, 7 do
891
wait()
892
spikes2(torso,"Medium blue")
893
end
894
coroutine.resume(coroutine.create(function()
895
for i=1, 12 do
896
wait()
897
bal(blade5,"Medium blue",splashdist*2)
898
end
899
end))
900
local parts = getcharparts(workspace)
901
for _,v in pairs(parts) do
902
if (v.Position - blade5.Position).magnitude < 14 then
903
kill(v,true)
904
end
905
end
906
wait(0.3)
907
attack = false
908
bv:remove()
909
bg:remove()
910
hum.WalkSpeed = normal
911
avgdmg = normdmg
912
rw.C0 = rightfight
913
lw.C0 = leftfight
914
neck.C1 = neor
915
weaponweld.C0 = CFrame.new(0,0,0)
916
attacking = false
917
criticalchance = normchance
918
plat = 2
919
end
920
function combo()
921
att()
922
attas()
923
sprint()
924
spin()
925
end
926
function run()
927
spin()
928
spin()
929
spin()
930
end
931
function rush()
932
attacking = true
933
for i=1,8 do
934
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
935
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
936
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
937
wait(0.1)
938
end
939
slash:play()
940
wait(0.13)
941
attack = true
942
local bv = Instance.new("BodyVelocity",torso)
943
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
944
bv.velocity = torso.CFrame.lookVector * 220
945
local bav = Instance.new("BodyAngularVelocity",torso)
946
bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
947
bav.angularvelocity = Vector3.new(0,36,0)
948
bav.P = 15000
949
for i=1,6 do
950
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
951
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
952
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
953
block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
954
wait()
955
end
956
attack = false
957
wait(0.08)
958
for i=1,3 do
959
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
960
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
961
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
962
block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
963
wait()
964
end
965
rw.C0 = rightfight
966
lw.C0 = leftfight
967
bv:remove()
968
bav:remove()
969
neck.C1 = neor
970
weaponweld.C0 = CFrame.new(0,0,0)
971
attacking = false
972
end
973
function masta()
974
attacking = true
975
for i=1,8 do
976
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
977
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
978
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
979
bal(torso,"Tr. Blue",25)
980
spikes2(torso,"Medium blue")
981
block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
982
wait(0.1)
983
end
984
slash:play()
985
avgdmg = 37
986
criticalchance = 125
987
wait(0.13)
988
attack = true
989
local bv = Instance.new("BodyVelocity",torso)
990
bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
991
bv.velocity = torso.CFrame.lookVector * 220
992
local bav = Instance.new("BodyAngularVelocity",torso)
993
bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
994
bav.angularvelocity = Vector3.new(0,36,0)
995
bav.P = 15000
996
for i=1,6 do
997
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
998
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
999
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
1000
bal(torso,"Tr. Blue",25)
1001
spikes2(torso,"Medium blue")
1002
block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
1003
wait()
1004
end
1005
attack = false
1006
wait(0.08)
1007
for i=1,3 do
1008
rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
1009
weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
1010
neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
1011
bal(torso,"Tr. Blue",25)
1012
spikes2(torso,"Medium blue")
1013
block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
1014
wait()
1015
end
1016
rw.C0 = rightfight
1017
lw.C0 = leftfight
1018
bv:remove()
1019
bav:remove()
1020
neck.C1 = neor
1021
weaponweld.C0 = CFrame.new(0,0,0)
1022
attacking = false
1023
end
1024
if script.Parent.className ~= "HopperBin" then
1025
local h = Instance.new("HopperBin",me.Backpack)
1026
h.Name = "SoulSword"
1027
script.Parent = h
1028
end
1029
local bin = script.Parent
1030
function sel(mouse)
1031
neck.C1 = neor
1032
if (selected == false) then
1033
selectmotion()
1034
end
1035
mouse.Button1Down:connect(function()
1036
if (attacking == false) then
1037
att()
1038
end
1039
end)
1040
mouse.KeyDown:connect(function(kuu)
1041
local kai = kuu:lower()
1042
if attacking == false then
1043
if (kai == "q") then
1044
spin()
1045
elseif (kai == "e") then
1046
att()
1047
elseif (kai == "r") then
1048
sprint()
1049
elseif (kai == "l") then
1050
stab()
1051
elseif (kai == "t") then
1052
attas()
1053
elseif (kai == "z") then
1054
masta()
1055
elseif (kai == "y") then
1056
spins()
1057
elseif (kai == "g") then
1058
combo()
1059
elseif (kai == "p") then
1060
rise()
1061
elseif (kai == "j") then
1062
sprint2()
1063
elseif (kai == "h") then
1064
run()
1065
elseif (kai == "f") then
1066
rush()
1067
end
1068
end
1069
end)
1070
while selected do
1071
wait(0.8)
1072
local k = math.random(1,5)
1073
if k == 1 then
1074
if hum.Health < 50 then
1075
for i=1, math.random(4,24) do
1076
wait(0.1)
1077
local col = healcols[math.random(1,#healcols)]
1078
local sa = math.random(30,90)/100
1079
local p = Instance.new("Part")
1080
prop(p,me.Character,false,0.1,0.05,1,1,1,col,false,"Symmetric")
1081
p.CFrame = CFrame.new(torso.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) * CFrame.new(0,0,math.random(4,12))
1082
local mes = Instance.new("SpecialMesh")
1083
mesh(mes,p,sa,sa,sa,"Sphere")
1084
local bg = Instance.new("BodyPosition",p)
1085
bg.maxForce = Vector3.new(1000000,1000000,1000000)
1086
bg.P = 100000
1087
bg.position = torso.Position
1088
coroutine.resume(coroutine.create(function()
1089
repeat
1090
bg.position = torso.Position
1091
wait()
1092
until (p.Position - torso.Position).magnitude < 1.8
1093
hum.Health = hum.Health + 1.2
1094
p:remove()
1095
end))
1096
end
1097
end
1098
end
1099
end
1100
end
1101
function desel()
1102
neck.C1 = neor
1103
if selected then
1104
deselmotion()
1105
end
1106
end
1107
bin.Selected:connect(sel)
1108
bin.Deselected:connect(desel)
1109
--LEGO