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1 | - | --[MegaBlaster]-- |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --[MegaBlaster]-- | |
6 | --[Recolored by Cobalt1164]-- | |
7 | --[For Ace]-- | |
8 | Player = game:GetService("Players").LocalPlayer | |
9 | Character = Player.Character | |
10 | PlayerGui = Player.PlayerGui | |
11 | Backpack = Player.Backpack | |
12 | Torso = Character.Torso | |
13 | Head = Character.Head | |
14 | Humanoid = Character.Humanoid | |
15 | LeftArm = Character["Left Arm"] | |
16 | LeftLeg = Character["Left Leg"] | |
17 | RightArm = Character["Right Arm"] | |
18 | RightLeg = Character["Right Leg"] | |
19 | LS = Torso["Left Shoulder"] | |
20 | LH = Torso["Left Hip"] | |
21 | RS = Torso["Right Shoulder"] | |
22 | RH = Torso["Right Hip"] | |
23 | it=Instance.new | |
24 | vt=Vector3.new | |
25 | cf=CFrame.new | |
26 | euler=CFrame.fromEulerAnglesXYZ | |
27 | angles=CFrame.Angles | |
28 | attack = false | |
29 | attackdebounce = false | |
30 | attacktype = 1 | |
31 | combo = 0 | |
32 | damage = 3 | |
33 | oridamage = 3 | |
34 | walkdebounce = false | |
35 | sheathed = true | |
36 | act = {key = {}} | |
37 | walking = false | |
38 | hold=false | |
39 | MMouse=nil | |
40 | equipped=false | |
41 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
42 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
43 | con1=nil | |
44 | con2=nil | |
45 | con3=nil --lol | |
46 | mana=400 | |
47 | offset=nil | |
48 | mode="Normal" | |
49 | modechange=false | |
50 | dodging=false | |
51 | --player | |
52 | player = nil | |
53 | --save shoulders | |
54 | RSH, LSH = nil, nil | |
55 | --welds | |
56 | RW, LW = it("Weld"), it("Weld") | |
57 | RW2, LW2 = it("Weld"), it("Weld") | |
58 | --what anim | |
59 | anim = "none" | |
60 | ||
61 | if Character:findFirstChild("Weapon",true) ~= nil then | |
62 | Character:findFirstChild("Weapon",true).Parent = nil | |
63 | end | |
64 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then | |
65 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil | |
66 | end | |
67 | ||
68 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
69 | local fp = it("Part") | |
70 | fp.formFactor = formfactor | |
71 | fp.Parent = parent | |
72 | fp.Reflectance = reflectance | |
73 | fp.Transparency = transparency | |
74 | fp.CanCollide = false | |
75 | fp.BrickColor = brickcolor | |
76 | fp.Name = name | |
77 | fp.Size = size | |
78 | fp.Position = Torso.Position | |
79 | fp.BottomSurface="Smooth" | |
80 | fp.TopSurface="Smooth" | |
81 | fp:BreakJoints() | |
82 | return fp | |
83 | end | |
84 | ||
85 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
86 | local mesh = it(Mesh) | |
87 | mesh.Parent = part | |
88 | if Mesh=="SpecialMesh" then | |
89 | mesh.MeshType = meshtype | |
90 | mesh.MeshId = meshid | |
91 | end | |
92 | mesh.Offset=offset | |
93 | mesh.Scale=scale | |
94 | return mesh | |
95 | end | |
96 | ||
97 | function weld(parent,part0,part1,c0) | |
98 | local weld = it("Weld") | |
99 | weld.Parent = parent | |
100 | weld.Part0 = part0 | |
101 | weld.Part1 = part1 | |
102 | weld.C0 = c0 | |
103 | return weld | |
104 | end | |
105 | ||
106 | Ballprt=part(1,nil,0,0.3,BrickColor.new("Really black"),"Ball",vt(3,3,3)) | |
107 | Ballmsh=mesh("SpecialMesh",Ballprt,"Sphere","",vt(0,0,0),vt(1,1,1)) | |
108 | Ballwld=weld(Ballprt,Ballprt,Prt4,cf(0,0,0)) | |
109 | ||
110 | local Main=it("Model") | |
111 | Main.Parent=nil | |
112 | Main.Name="Weapon" | |
113 | ||
114 | Prt1=part(1,Main,0,0,BrickColor.new("Really black"),"Part1",vt(1,4,1)) | |
115 | Prt2=part(1,Main,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1)) | |
116 | Prt3=part(1,Main,0,0,BrickColor.new("Really black"),"Part3",vt(1,1,1)) | |
117 | Prt4=part(1,Main,0,0,BrickColor.new("Really black"),"Part4",vt(1,1,1)) | |
118 | Prt5=part(1,Main,0,0,BrickColor.new("Really Really black"),"Part5",vt(1,1,1)) | |
119 | Prt6=part(1,Main,0,0,BrickColor.new("Really black"),"Part6",vt(1,1,1)) | |
120 | Prt7=part(1,Main,0,0,BrickColor.new("Really black"),"Part7",vt(1,1,1)) | |
121 | Prt8=part(1,Main,0,0,BrickColor.new("Really black"),"Part8",vt(1,1,1)) | |
122 | Prt9=part(1,Main,0,0,BrickColor.new("Really black"),"Part9",vt(1,1,1)) | |
123 | Prt10=part(1,Main,0,0,BrickColor.new("Really black"),"Part10",vt(1,1,1)) | |
124 | Prt11=part(1,Main,0,0,BrickColor.new("Really black"),"Part11",vt(1,1,1)) | |
125 | Prt12=part(1,Main,0,0,BrickColor.new("Gold"),"Part12",vt(1,1,1)) | |
126 | Prt13=part(1,Main,0,0,BrickColor.new("Gold"),"Part13",vt(1,1,1)) | |
127 | Prt14=part(1,Main,0,0,BrickColor.new("Gold"),"Part14",vt(1,1,1)) | |
128 | Prt15=part(1,Main,0,0,BrickColor.new("Gold"),"Part15",vt(1,1,1)) | |
129 | Prt16=part(1,Main,0,0,BrickColor.new("Gold"),"Part16",vt(1,1,1)) | |
130 | Prt17=part(1,Main,0,0,BrickColor.new("Gold"),"Part17",vt(1,1,1)) | |
131 | Prt18=part(1,Main,0,0,BrickColor.new("Really black"),"Part18",vt(1,1,1)) | |
132 | Prt19=part(1,Main,0,0,BrickColor.new("Really black"),"Part19",vt(1,1,1)) | |
133 | Prt20=part(1,Main,0.5,0,BrickColor.new("Gold"),"Part20",vt(1,1,1)) | |
134 | Prt21=part(1,Main,0.5,0,BrickColor.new("Gold"),"Part21",vt(1,1,1)) | |
135 | Prt22=part(1,Main,0,0,BrickColor.new("Gold"),"Part22",vt(1,1,1)) | |
136 | Prt23=part(1,Main,0,0,BrickColor.new("Really black"),"Part23",vt(1,1,1)) | |
137 | ||
138 | Msh1=mesh("BlockMesh",Prt1,"","",vt(0,0,0),vt(1.1,1.2,1.1)) | |
139 | Msh2=mesh("CylinderMesh",Prt2,"","",vt(0,0,0),vt(1.6,1,1.6)) | |
140 | Msh3=mesh("BlockMesh",Prt3,"","",vt(0,0,0),vt(1.4,1,1)) | |
141 | Msh4=mesh("CylinderMesh",Prt4,"","",vt(0,0,0),vt(1.7,2,1.7)) | |
142 | Msh5=mesh("CylinderMesh",Prt5,"","",vt(0,0,0),vt(1.3,2,1.3)) | |
143 | Msh6=mesh("SpecialMesh",Prt6,"Wedge","",vt(0,0,0),vt(0.5,1.4,0.7)) | |
144 | Msh7=mesh("SpecialMesh",Prt7,"Wedge","",vt(0,0,0),vt(0.5,1,1.2)) | |
145 | Msh8=mesh("SpecialMesh",Prt8,"Wedge","",vt(0,0,0),vt(0.5,1.3,0.7)) | |
146 | Msh9=mesh("SpecialMesh",Prt9,"Wedge","",vt(0,0,0),vt(0.5,1,1.2)) | |
147 | Msh10=mesh("SpecialMesh",Prt10,"Wedge","",vt(0,0,0),vt(0.5,1.3,0.7)) | |
148 | Msh11=mesh("SpecialMesh",Prt11,"Wedge","",vt(0,0,0),vt(0.5,1,1.2)) | |
149 | Msh12=mesh("CylinderMesh",Prt12,"","",vt(0,0,0),vt(1.9,0.3,1.9)) | |
150 | Msh13=mesh("SpecialMesh",Prt13,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7)) | |
151 | Msh14=mesh("SpecialMesh",Prt14,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7)) | |
152 | Msh15=mesh("SpecialMesh",Prt15,"Wedge","",vt(0,0,0),vt(0.5,0.7,0.7)) | |
153 | Msh16=mesh("BlockMesh",Prt16,"","",vt(0,0,0),vt(2,0.7,0.3)) | |
154 | Msh17=mesh("BlockMesh",Prt17,"","",vt(0,0,0),vt(2,0.7,0.3)) | |
155 | Msh18=mesh("BlockMesh",Prt18,"","",vt(0,0,0),vt(0.4,0.7,1)) | |
156 | Msh19=mesh("BlockMesh",Prt19,"","",vt(0,0,0),vt(0.5,0.5,2)) | |
157 | Msh20=mesh("BlockMesh",Prt20,"","",vt(0,0,0),vt(0.1,0.5,2)) | |
158 | Msh21=mesh("SpecialMesh",Prt21,"Wedge","",vt(0,0,0),vt(0.1,0.5,0.5)) | |
159 | Msh22=mesh("BlockMesh",Prt22,"","",vt(0,0,0),vt(0.6,0.3,1.8)) | |
160 | Msh23=mesh("BlockMesh",Prt23,"","",vt(0,0,0),vt(1,0.6,1)) | |
161 | ||
162 | Wld1=weld(Main,Prt1,RightArm,cf(0,1.8,0)) | |
163 | Wld2=weld(Main,Prt2,Prt1,cf(0,-1,0)*euler(0,0,0)) | |
164 | Wld3=weld(Main,Prt3,Prt2,cf(0,0.3,0)*euler(1.57,0,0)) | |
165 | Wld4=weld(Main,Prt4,Prt1,cf(0,1.4,0)*euler(0,0,0)) | |
166 | Wld5=weld(Main,Prt5,Prt1,cf(0,1.41,0)*euler(0,0,0)) | |
167 | Wld6=weld(Main,Prt6,Prt1,euler(0,-1.57,0)*cf(1,1,0)) | |
168 | Wld7=weld(Main,Prt7,Prt1,euler(1.57,-1.57,0)*cf(1.3,2.2,0)) | |
169 | Wld8=weld(Main,Prt8,Prt1,euler(0,1.57,0)*cf(-1,1,0)) | |
170 | Wld9=weld(Main,Prt9,Prt1,euler(1.57,1.57,0)*cf(-1.3,2.2,0)) | |
171 | Wld10=weld(Main,Prt10,Prt1,euler(0,0,0)*cf(0,1,1)) | |
172 | Wld11=weld(Main,Prt11,Prt1,euler(1.57,0,0)*cf(0,2.2,1.3)) | |
173 | Wld12=weld(Main,Prt12,Prt4,euler(0,0,0)*cf(0,0.7,0)) | |
174 | Wld13=weld(Main,Prt13,Prt1,euler(1.57,-1.57,0)*cf(0.8,0.3,0)) | |
175 | Wld14=weld(Main,Prt14,Prt1,euler(1.57,1.57,0)*cf(-0.8,0.3,0)) | |
176 | Wld15=weld(Main,Prt15,Prt1,euler(1.57,0,0)*cf(0,0.3,0.8)) | |
177 | Wld16=weld(Main,Prt16,Prt4,euler(0,0.785,0)*cf(0,-0.5,0)) | |
178 | Wld17=weld(Main,Prt17,Prt4,euler(0,-0.785,0)*cf(0,-0.5,0)) | |
179 | Wld18=weld(Main,Prt18,Prt4,euler(0.785,0,0)*cf(0,0.5,-0.9)) | |
180 | Wld19=weld(Main,Prt19,Prt18,euler(0.785,0,0)*cf(0,0.4,-0.2)) | |
181 | Wld20=weld(Main,Prt20,Prt19,euler(0,0,0)*cf(0,0.1,0.1)) | |
182 | Wld21=weld(Main,Prt21,Prt20,euler(0,0,3.14)*cf(0,0,1.25)) | |
183 | Wld22=weld(Main,Prt22,Prt19,euler(0,0,0)*cf(0,0,0)) | |
184 | Wld23=weld(Main,Prt23,Prt4,euler(0,0,0)*cf(0,-0.4,-1)) | |
185 | ||
186 | local fengui = it("GuiMain") | |
187 | fengui.Parent = Player.PlayerGui | |
188 | fengui.Name = "manaGUI" | |
189 | local fenframe = it("Frame") | |
190 | fenframe.Parent = fengui | |
191 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
192 | fenframe.BackgroundTransparency = 1 | |
193 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
194 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
195 | local fentext = it("TextLabel") | |
196 | fentext.Parent = fenframe | |
197 | fentext.Text = "Mana("..mana..")" | |
198 | fentext.BackgroundTransparency = 1 | |
199 | fentext.SizeConstraint = "RelativeXY" | |
200 | fentext.TextXAlignment = "Center" | |
201 | fentext.TextYAlignment = "Center" | |
202 | fentext.Position = UDim2.new(0,80,1,200) | |
203 | local fentext2 = it("TextLabel") | |
204 | fentext2.Parent = fenframe | |
205 | fentext2.Text = " " | |
206 | fentext2.BackgroundTransparency = 0 | |
207 | fentext2.BackgroundColor3 = Color3.new(0,0,0) | |
208 | fentext2.SizeConstraint = "RelativeXY" | |
209 | fentext2.TextXAlignment = "Center" | |
210 | fentext2.TextYAlignment = "Center" | |
211 | fentext2.Position = UDim2.new(0,10,1,170) | |
212 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
213 | local fentext3 = it("TextLabel") | |
214 | fentext3.Parent = fenframe | |
215 | fentext3.Text = " " | |
216 | fentext3.BackgroundTransparency = 0 | |
217 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
218 | fentext3.SizeConstraint = "RelativeXY" | |
219 | fentext3.TextXAlignment = "Center" | |
220 | fentext3.TextYAlignment = "Center" | |
221 | fentext3.Position = UDim2.new(0,10,1,170) | |
222 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
223 | ||
224 | local bg = it("BodyGyro") | |
225 | bg.Parent = nil | |
226 | ||
227 | ||
228 | if (script.Parent.className ~= "HopperBin") then | |
229 | Tool = it("HopperBin") | |
230 | Tool.Parent = Backpack | |
231 | Tool.Name = "Mega Blaster" | |
232 | script.Parent = Tool | |
233 | end | |
234 | Bin = script.Parent | |
235 | ||
236 | function unequipweld() | |
237 | Main.Parent=nil | |
238 | end | |
239 | ||
240 | function equipweld() | |
241 | Main.Parent=Character | |
242 | Wld1.Parent=Main | |
243 | end | |
244 | ||
245 | function hideanim() | |
246 | equipped = false | |
247 | bg.Parent=nil | |
248 | unequipweld() | |
249 | for i = 0 , 1 , 0.1 do | |
250 | wait(0) | |
251 | Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5) | |
252 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,0) | |
253 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
254 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,0) | |
255 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
256 | end | |
257 | Torso.Neck.C0=necko*euler(0,0,0) | |
258 | end | |
259 | ||
260 | function equipanim(mouse) | |
261 | equipped = true | |
262 | for i = 0,1,0.1 do | |
263 | wait() | |
264 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5*i) | |
265 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
266 | RW.C0 = cf(1.5,0.5,0) * euler(3.14*i,0,0) | |
267 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
268 | end | |
269 | for i=0,2,0.05 do | |
270 | wait() | |
271 | MMMAGIC(RightArm,3,3,3,0,-math.random(0,3)-math.random(),0,BrickColor.new("Really black")) | |
272 | MMMAGIC(RightArm,3,3,3,0,-math.random(0,3)-math.random(),0,BrickColor.new("Gold")) | |
273 | end | |
274 | equipweld() | |
275 | for i = 0,1,0.1 do | |
276 | wait() | |
277 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
278 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
279 | RW.C0 = cf(1.5,0.5,0) * euler(3.14-1.9*i,0,0) | |
280 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
281 | end | |
282 | for i = 0,1,0.1 do | |
283 | wait() | |
284 | Torso.Neck.C0=necko*euler(0,0,0) | |
285 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
286 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
287 | RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5*i) | |
288 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
289 | end | |
290 | Stance() | |
291 | end | |
292 | ||
293 | function Stance() | |
294 | coroutine.resume(coroutine.create(function() | |
295 | bg.maxTorque = vt(math.huge,math.huge,math.huge) | |
296 | bg.P = 5000 | |
297 | bg.Parent = Torso | |
298 | while equipped==true and walking==false and attack==false do | |
299 | wait() | |
300 | if modechange==false then | |
301 | Torso.Neck.C0=necko*euler(0,0,1) | |
302 | end | |
303 | local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
304 | if mode=="Shoot" then | |
305 | local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
306 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
307 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
308 | offset=offset/mag | |
309 | Torso.Neck.C0=necko*euler(0,-offset,-1.57) | |
310 | if dodging==false then | |
311 | bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,1.57,0) | |
312 | bg.Parent = Torso | |
313 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
314 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
315 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
316 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
317 | end | |
318 | else | |
319 | if modechange==false then | |
320 | bg.cframe = cf(Torso.Position,pos4)*euler(0,-1,0)*cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) * | |
321 | end | |
322 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
323 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
324 | RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5) | |
325 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
326 | end | |
327 | end | |
328 | Torso.Neck.C0=necko*euler(0,0,0) | |
329 | bg.Parent=nil | |
330 | end)) | |
331 | end | |
332 | ||
333 | function Walking() | |
334 | attack=true | |
335 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
336 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
337 | RW.C0 = cf(1.5,0.5,0) * euler(1.24,0,0.5) | |
338 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
339 | walking=true | |
340 | attack=false | |
341 | end | |
342 | ||
343 | function Mode() | |
344 | modechange=true | |
345 | attack=true | |
346 | if mode=="Normal" then | |
347 | mode="Shoot" | |
348 | Humanoid.WalkSpeed=0 | |
349 | for i = 0,1,0.1 do | |
350 | wait() | |
351 | local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
352 | bg.cframe = CFrame.new(Head.Position,pos4)*euler(0,1.57,0) | |
353 | bg.Parent = Torso | |
354 | Torso.Neck.C0=necko*euler(0,0,1-2.57*i) | |
355 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
356 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
357 | RW.C0 = cf(1.5,0.5,0) * euler(1.24+0.33*i,0,0.5+1.07*i) | |
358 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
359 | end | |
360 | wait() | |
361 | elseif mode=="Shoot" then | |
362 | mode="Normal" | |
363 | Humanoid.WalkSpeed=16 | |
364 | end | |
365 | attack=false | |
366 | modechange=false | |
367 | Stance() | |
368 | end | |
369 | ||
370 | function DodgeUp() | |
371 | CF=Torso.CFrame*euler(0,-1.57,0) | |
372 | local vel=Instance.new("BodyVelocity") | |
373 | vel.Parent=Torso | |
374 | vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
375 | vel.velocity=CF.lookVector*30 | |
376 | for i=0,1,0.2 do | |
377 | wait() | |
378 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5-0.5*i) | |
379 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
380 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
381 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
382 | end | |
383 | vel.Parent=nil | |
384 | for i=0,1,0.2 do | |
385 | wait() | |
386 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5-0.5+0.5*i) | |
387 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
388 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
389 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
390 | end | |
391 | --wait(0.2) | |
392 | end | |
393 | ||
394 | function DodgeLeft() | |
395 | CF=Torso.CFrame*euler(0,0,0) | |
396 | local vel=Instance.new("BodyVelocity") | |
397 | vel.Parent=Torso | |
398 | vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
399 | vel.velocity=CF.lookVector*30 | |
400 | for i=0,1,0.2 do | |
401 | wait() | |
402 | LW.C0 = cf(-1.5,0.5,0) * euler(-0.5*i,0,-0.5) | |
403 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
404 | RW.C0 = cf(1.5,0.5,0) * euler(0,-0.5*i,1.57) | |
405 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
406 | end | |
407 | vel.Parent=nil | |
408 | for i=0,1,0.2 do | |
409 | wait() | |
410 | LW.C0 = cf(-1.5,0.5,0) * euler(-0.5+0.5*i,0,-0.5) | |
411 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
412 | RW.C0 = cf(1.5,0.5,0) * euler(0,-0.5+0.5*i,1.57) | |
413 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
414 | end | |
415 | --wait(0.2) | |
416 | end | |
417 | ||
418 | function DodgeRight() | |
419 | CF=Torso.CFrame*euler(0,1.57,0) | |
420 | local vel=Instance.new("BodyVelocity") | |
421 | vel.Parent=Torso | |
422 | vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
423 | vel.velocity=CF.lookVector*30 | |
424 | for i=0,1,0.2 do | |
425 | wait() | |
426 | LW.C0 = cf(-1.5+0.5*i,0.5,-0.5*i) * euler(0.7*i,0,-0.5+2*i) | |
427 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
428 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
429 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
430 | end | |
431 | vel.Parent=nil | |
432 | for i=0,1,0.2 do | |
433 | wait() | |
434 | LW.C0 = cf(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * euler(0.7-0.7*i,0,-0.5+2-2*i) | |
435 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
436 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
437 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
438 | end | |
439 | --wait(0.2) | |
440 | end | |
441 | ||
442 | function DodgeDown() | |
443 | CF=Torso.CFrame*euler(0,3.14,0) | |
444 | local vel=Instance.new("BodyVelocity") | |
445 | vel.Parent=Torso | |
446 | vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1 | |
447 | vel.velocity=CF.lookVector*30 | |
448 | for i=0,1,0.2 do | |
449 | wait() | |
450 | LW.C0 = cf(-1.5,0.5,0) * euler(0.5*i,0,-0.5) | |
451 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
452 | RW.C0 = cf(1.5,0.5,0) * euler(0,0.5*i,1.57) | |
453 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
454 | end | |
455 | vel.Parent=nil | |
456 | for i=0,1,0.2 do | |
457 | wait() | |
458 | LW.C0 = cf(-1.5,0.5,0) * euler(0.5-0.5*i,0,-0.5) | |
459 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
460 | RW.C0 = cf(1.5,0.5,0) * euler(0,0.5-0.5*i,1.57) | |
461 | RW.C1 = cf(0, 0.5, 0) * euler(offset,1.57,0) | |
462 | end | |
463 | --wait(0.2) | |
464 | end | |
465 | ||
466 | function OverchargeBlast() | |
467 | attack=true | |
468 | for i=0,1,0.1 do | |
469 | wait() | |
470 | local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
471 | Torso.Neck.C0=necko*euler(0,0,1-1*i) | |
472 | bg.cframe = cf(Torso.Position,pos4)*euler(0,-1+1*i,0)*cf(0,0,0) | |
473 | bg.Parent = Torso | |
474 | LW.C0 = cf(-1.5+0.8*i,0.5+0.3*i,-0.5*i) * euler(2.8*i,0,-0.5+1.5*i) | |
475 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
476 | RW.C0 = cf(1.5,0.5,0) * euler(1.24+1.26*i,0,0.5-0.5*i) | |
477 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
478 | end | |
479 | wait(0.2) | |
480 | Ballprt.Parent=Main | |
481 | Ballwld.Parent=Main | |
482 | Ballwld.Part0=Ballprt | |
483 | Ballwld.Part1=Prt4 | |
484 | Ballwld.C0=cf(0,3,0) | |
485 | for i=0,1,0.1 do | |
486 | wait() | |
487 | MMMAGIC3(Ballprt.CFrame,1,6,1,0,0,0,BrickColor.new("Really black")) | |
488 | EVENMOARMAGIX(Ballprt,1,1,1,0,0,0,0,0,0,BrickColor.new("Really black")) | |
489 | local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
490 | bg.cframe = cf(Torso.Position,pos4)*euler(0,0,0)*cf(0,0,0) | |
491 | bg.Parent = Torso | |
492 | LW.C0 = cf(-1.5+0.8,0.5+0.3,-0.5) * euler(2.8-1*i,0,1) | |
493 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
494 | RW.C0 = cf(1.5,0.5,0) * euler(2.5-1*i,0,0) | |
495 | RW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
496 | end | |
497 | for i=0,10,0.1 do | |
498 | wait() | |
499 | MMMAGIC3(Ballprt.CFrame,1,6,1,0,0,0,BrickColor.new("Really black")) | |
500 | EVENMOARMAGIX(Ballprt,3,3,3,0,0,0,0,0,0,BrickColor.new("Really black")) | |
501 | MOREMAGIX(Ballprt,0,2,2,2,BrickColor.new("Gold")) | |
502 | local pos4 = vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
503 | bg.cframe = cf(Torso.Position,pos4)*euler(0,0,0)*cf(0,0,0) | |
504 | bg.Parent = Torso | |
505 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
506 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
507 | offset=offset/mag | |
508 | Torso.Neck.C0=necko*euler(offset,0,0) | |
509 | LW.C0 = cf(-1.5+0.8,0.5+0.3,-0.5) * euler(1.8,0,1) | |
510 | LW.C1 = cf(0, 0.5, 0) * euler(offset,0,0) | |
511 | RW.C0 = cf(1.5,0.5,0) * euler(1.57,0,0) | |
512 | RW.C1 = cf(0, 0.5, 0) * euler(offset,0,0) | |
513 | end | |
514 | Ballwld.Part1=nil | |
515 | Ballprt.Parent=nil | |
516 | wait(0.4) | |
517 | shoottrail3(Prt4,20) | |
518 | wait(1) | |
519 | attack=false | |
520 | end | |
521 | ||
522 | function ss(pitch) | |
523 | ||
524 | local SlashSound = it("Sound") | |
525 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
526 | SlashSound.Parent = workspace | |
527 | SlashSound.Volume = .7 | |
528 | SlashSound.Pitch = pitch | |
529 | SlashSound.PlayOnRemove = true | |
530 | coroutine.resume(coroutine.create(function() | |
531 | wait(0) | |
532 | SlashSound.Parent = nil | |
533 | end)) | |
534 | end | |
535 | function charge(pitch) | |
536 | ||
537 | local SlashSound = it("Sound") | |
538 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
539 | SlashSound.Parent = workspace | |
540 | SlashSound.Volume = 1 | |
541 | SlashSound.Pitch = pitch | |
542 | SlashSound.PlayOnRemove = true | |
543 | coroutine.resume(coroutine.create(function() | |
544 | wait(0) | |
545 | SlashSound.Parent = nil | |
546 | end)) | |
547 | end | |
548 | function bewm(pitch) | |
549 | ||
550 | local SlashSound = it("Sound") | |
551 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
552 | SlashSound.Parent = workspace | |
553 | SlashSound.Volume = .7 | |
554 | SlashSound.Pitch = pitch | |
555 | SlashSound.PlayOnRemove = true | |
556 | coroutine.resume(coroutine.create(function() | |
557 | wait(0) | |
558 | SlashSound.Parent = nil | |
559 | end)) | |
560 | end | |
561 | function abscond(pitch) | |
562 | ||
563 | local SlashSound = it("Sound") | |
564 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
565 | SlashSound.Parent = workspace | |
566 | SlashSound.Volume = 1 | |
567 | SlashSound.Pitch = pitch | |
568 | SlashSound.PlayOnRemove = true | |
569 | coroutine.resume(coroutine.create(function() | |
570 | wait(0) | |
571 | SlashSound.Parent = nil | |
572 | end)) | |
573 | end | |
574 | function distort(pitch) | |
575 | ||
576 | local SlashSound = it("Sound") | |
577 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
578 | SlashSound.Parent = workspace | |
579 | SlashSound.Volume = 1 | |
580 | SlashSound.Pitch = pitch | |
581 | SlashSound.PlayOnRemove = true | |
582 | coroutine.resume(coroutine.create(function() | |
583 | wait(0) | |
584 | SlashSound.Parent = nil | |
585 | end)) | |
586 | end | |
587 | function fire1(pitch) | |
588 | ||
589 | local SlashSound = it("Sound") | |
590 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697431" | |
591 | SlashSound.Parent = workspace | |
592 | SlashSound.Volume = 0.3 | |
593 | SlashSound.Pitch = pitch | |
594 | SlashSound.PlayOnRemove = true | |
595 | coroutine.resume(coroutine.create(function() | |
596 | wait(0) | |
597 | SlashSound.Parent = nil | |
598 | end)) | |
599 | end | |
600 | function fire2(pitch) | |
601 | ||
602 | local SlashSound = it("Sound") | |
603 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=48618802 " | |
604 | SlashSound.Parent = workspace | |
605 | SlashSound.Volume = 0.5 | |
606 | SlashSound.Pitch = pitch | |
607 | SlashSound.PlayOnRemove = true | |
608 | coroutine.resume(coroutine.create(function() | |
609 | wait(0) | |
610 | SlashSound.Parent = nil | |
611 | end)) | |
612 | end | |
613 | function grip(pitch) | |
614 | ||
615 | local SlashSound = it("Sound") | |
616 | SlashSound.SoundId = "rbxasset://sounds/swordslash.wav" | |
617 | SlashSound.Parent = workspace | |
618 | SlashSound.Volume = 1 | |
619 | SlashSound.Pitch = pitch | |
620 | SlashSound.PlayOnRemove = true | |
621 | coroutine.resume(coroutine.create(function() | |
622 | wait(0) | |
623 | SlashSound.Parent = nil | |
624 | end)) | |
625 | end | |
626 | function reload(pitch) | |
627 | ||
628 | local SlashSound = it("Sound") | |
629 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
630 | SlashSound.Parent = workspace | |
631 | SlashSound.Volume = 1 | |
632 | SlashSound.Pitch = pitch | |
633 | SlashSound.PlayOnRemove = true | |
634 | coroutine.resume(coroutine.create(function() | |
635 | wait(0) | |
636 | SlashSound.Parent = nil | |
637 | end)) | |
638 | end | |
639 | ||
640 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
641 | local msh1 = it("BlockMesh") | |
642 | msh1.Scale = vt(0.5,0.5,0.5) | |
643 | S=it("Part") | |
644 | S.Name="Effect" | |
645 | S.formFactor=0 | |
646 | S.Size=vt(x1,y1,z1) | |
647 | S.BrickColor=color | |
648 | S.Reflectance = 0 | |
649 | S.TopSurface=0 | |
650 | S.BottomSurface=0 | |
651 | S.Transparency=0 | |
652 | S.Anchored=true | |
653 | S.CanCollide=false | |
654 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
655 | S.Parent=workspace | |
656 | msh1.Parent = S | |
657 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
658 | end | |
659 | ||
660 | function MMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
661 | local msh1 = it("BlockMesh") | |
662 | msh1.Scale = vt(0.5,0.5,0.5) | |
663 | S=it("Part") | |
664 | S.Name="Effect" | |
665 | S.formFactor=0 | |
666 | S.Size=vt(x1,y1,z1) | |
667 | S.BrickColor=color | |
668 | S.Reflectance = 0 | |
669 | S.TopSurface=0 | |
670 | S.BottomSurface=0 | |
671 | S.Transparency=0 | |
672 | S.Anchored=true | |
673 | S.CanCollide=false | |
674 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
675 | S.Parent=Character | |
676 | msh1.Parent = S | |
677 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
678 | end | |
679 | ||
680 | function MMMAGIC2(part,x1,y1,z1,x2,y2,z2,color) | |
681 | local msh1 = it("BlockMesh") | |
682 | msh1.Scale = vt(0.5,0.5,0.5) | |
683 | S=it("Part") | |
684 | S.Name="Effect" | |
685 | S.formFactor=0 | |
686 | S.Size=vt(x1,y1,z1) | |
687 | S.BrickColor=color | |
688 | S.Reflectance = 0 | |
689 | S.TopSurface=0 | |
690 | S.BottomSurface=0 | |
691 | S.Transparency=0 | |
692 | S.Anchored=true | |
693 | S.CanCollide=false | |
694 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
695 | S.Parent=workspace | |
696 | msh1.Parent = S | |
697 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
698 | end | |
699 | ||
700 | function MMMAGIC3(part,x1,y1,z1,x2,y2,z2,color) | |
701 | local msh1 = it("BlockMesh") | |
702 | msh1.Scale = vt(0.5,0.5,0.5) | |
703 | S=it("Part") | |
704 | S.Name="Effect" | |
705 | S.formFactor=0 | |
706 | S.Size=vt(x1,y1,z1) | |
707 | S.BrickColor=color | |
708 | S.Reflectance = 0 | |
709 | S.TopSurface=0 | |
710 | S.BottomSurface=0 | |
711 | S.Transparency=0 | |
712 | S.Anchored=true | |
713 | S.CanCollide=false | |
714 | S.CFrame=part*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
715 | S.Parent=Character | |
716 | msh1.Parent = S | |
717 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0,0.3,0) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
718 | end | |
719 | ||
720 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
721 | local msh1 = it("BlockMesh") | |
722 | msh1.Scale = vt(x1,y1,z1) | |
723 | S=it("Part") | |
724 | S.Name="Effect" | |
725 | S.formFactor=0 | |
726 | S.Size=vt(1,1,1) | |
727 | S.BrickColor=color | |
728 | S.Reflectance = 0 | |
729 | S.TopSurface=0 | |
730 | S.BottomSurface=0 | |
731 | S.Transparency=0 | |
732 | S.Anchored=true | |
733 | S.CanCollide=false | |
734 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
735 | S.Parent=workspace | |
736 | msh1.Parent = S | |
737 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
738 | end | |
739 | ||
740 | function MOREMAGIX(part,cframe,x,y,z,color) | |
741 | p2=it("Part") | |
742 | p2.Name="Blast" | |
743 | p2.TopSurface=0 | |
744 | p2.BottomSurface=0 | |
745 | p2.CanCollide=false | |
746 | p2.Anchored=true | |
747 | p2.BrickColor=color | |
748 | p2.Size=vt(x,y,z) | |
749 | p2.formFactor="Symmetric" | |
750 | p2.CFrame=part.CFrame*cf(0,cframe,0) | |
751 | p2.Parent=Character | |
752 | m=it("BlockMesh") | |
753 | m.Parent=p2 | |
754 | m.Name="BlastMesh" | |
755 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-vt(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*cf(dir)*euler(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,vt(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
756 | end | |
757 | ||
758 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
759 | local msh1 = it("SpecialMesh") | |
760 | msh1.Scale = vt(0.5,0.5,0.5) | |
761 | msh1.MeshType = "Sphere" | |
762 | S=it("Part") | |
763 | S.Name="Effect" | |
764 | S.formFactor=0 | |
765 | S.Size=vt(x1,y1,z1) | |
766 | S.BrickColor=color | |
767 | S.Reflectance = 0 | |
768 | S.TopSurface=0 | |
769 | S.BottomSurface=0 | |
770 | S.Transparency=0 | |
771 | S.Anchored=true | |
772 | S.CanCollide=false | |
773 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) | |
774 | S.Parent=Character | |
775 | msh1.Parent = S | |
776 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
777 | end | |
778 | ||
779 | function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
780 | local msh1 = it("SpecialMesh") | |
781 | msh1.Scale = vt(0.5,0.5,0.5) | |
782 | msh1.MeshType = "Sphere" | |
783 | S=it("Part") | |
784 | S.Name="Effect" | |
785 | S.formFactor=0 | |
786 | S.Size=vt(x1,y1,z1) | |
787 | S.BrickColor=color | |
788 | S.Reflectance = 0 | |
789 | S.TopSurface=0 | |
790 | S.BottomSurface=0 | |
791 | S.Transparency=0 | |
792 | S.Anchored=true | |
793 | S.CanCollide=false | |
794 | S.CFrame=part | |
795 | S.Parent=workspace | |
796 | msh1.Parent = S | |
797 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
798 | end | |
799 | ||
800 | function ChargeEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
801 | local msh1 = it("SpecialMesh") | |
802 | msh1.Scale = vt(0.5,0.5,0.5) | |
803 | msh1.MeshType = "Sphere" | |
804 | S=it("Part") | |
805 | S.Name="Effect" | |
806 | S.formFactor=0 | |
807 | S.Size=vt(x1,y1,z1) | |
808 | S.BrickColor=color | |
809 | S.Reflectance = 0 | |
810 | S.TopSurface=0 | |
811 | S.BottomSurface=0 | |
812 | S.Transparency=0 | |
813 | S.Anchored=false | |
814 | S.CanCollide=false | |
815 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) | |
816 | S.Parent=modelzorz | |
817 | msh1.Parent = S | |
818 | coroutine.resume(coroutine.create(function(Part,CF) | |
819 | f=it("BodyPosition") | |
820 | f.P=800 | |
821 | f.D=100 | |
822 | f.maxForce=vt(math.huge,math.huge,math.huge) | |
823 | f.position=part.Position | |
824 | f.Parent=Part | |
825 | for i=0,1,0.1 do | |
826 | wait() | |
827 | Part.Transparency=Part.Transparency+0.1 | |
828 | end | |
829 | Part.Parent=nil | |
830 | end),S,S.CFrame) | |
831 | end | |
832 | ||
833 | function ChargeEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
834 | local msh1 = it("SpecialMesh") | |
835 | msh1.Scale = vt(0.5,0.5,0.5) | |
836 | msh1.MeshType = "Sphere" | |
837 | S=it("Part") | |
838 | S.Name="Effect" | |
839 | S.formFactor=0 | |
840 | S.Size=vt(x1,y1,z1) | |
841 | S.BrickColor=color | |
842 | S.Reflectance = 0 | |
843 | S.TopSurface=0 | |
844 | S.BottomSurface=0 | |
845 | S.Transparency=0 | |
846 | S.Anchored=false | |
847 | S.CanCollide=false | |
848 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) | |
849 | S.Parent=modelzorz | |
850 | msh1.Parent = S | |
851 | coroutine.resume(coroutine.create(function(Part,CF) | |
852 | f=it("BodyPosition") | |
853 | f.P=800 | |
854 | f.D=100 | |
855 | f.maxForce=vt(math.huge,math.huge,math.huge) | |
856 | f.position=part.Position+vt(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
857 | f.Parent=Part | |
858 | for i=0,1,0.1 do | |
859 | wait() | |
860 | Part.Transparency=Part.Transparency+0.1 | |
861 | end | |
862 | Part.Parent=nil | |
863 | end),S,S.CFrame) | |
864 | end | |
865 | ||
866 | print("Y U NU GIVE CREDIT.") | |
867 | ||
868 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
869 | local msh1 = it("SpecialMesh") | |
870 | msh1.Scale = vt(x1,y1,z1) | |
871 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
872 | S=it("Part") | |
873 | S.Name="Effect" | |
874 | S.formFactor=0 | |
875 | S.Size=vt(1,1,1) | |
876 | S.BrickColor=color | |
877 | S.Reflectance = 0 | |
878 | S.TopSurface=0 | |
879 | S.BottomSurface=0 | |
880 | S.Transparency=0 | |
881 | S.Anchored=true | |
882 | S.CanCollide=false | |
883 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) | |
884 | S.Parent=workspace | |
885 | msh1.Parent = S | |
886 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.3,0.3,0.3) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
887 | end | |
888 | ||
889 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
890 | local msh1 = it("SpecialMesh") | |
891 | msh1.Scale = vt(x1,y1,z1) | |
892 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
893 | S=it("Part") | |
894 | S.Name="Effect" | |
895 | S.formFactor=0 | |
896 | S.Size=vt(1,1,1) | |
897 | S.BrickColor=color | |
898 | S.Reflectance = 0 | |
899 | S.TopSurface=0 | |
900 | S.BottomSurface=0 | |
901 | S.Transparency=0 | |
902 | S.Anchored=true | |
903 | S.CanCollide=false | |
904 | S.CFrame=part.CFrame*cf(x2,y2,z2)*euler(x3,y3,z3) | |
905 | S.Parent=workspace | |
906 | msh1.Parent = S | |
907 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.5,0.8,0.5) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
908 | end | |
909 | ||
910 | function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) | |
911 | local msh1 = it("BlockMesh") | |
912 | msh1.Scale = vt(0.5,0.5,0.5) | |
913 | S=it("Part") | |
914 | S.Name="Effect" | |
915 | S.formFactor=0 | |
916 | S.Size=vt(x1,y1,z1) | |
917 | S.BrickColor=color | |
918 | S.Reflectance = 0 | |
919 | S.TopSurface=0 | |
920 | S.BottomSurface=0 | |
921 | S.Transparency=0 | |
922 | S.Anchored=false | |
923 | S.CanCollide=false | |
924 | S.CFrame=part.CFrame | |
925 | S.Parent=workspace | |
926 | msh1.Parent = S | |
927 | W=it("Weld") | |
928 | W.Parent=S | |
929 | W.Part0=S | |
930 | W.Part1=part | |
931 | W.C0=cf(x2,y2,z2) * euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
932 | W.Parent=nil | |
933 | S.Anchored=true | |
934 | coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + vt(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W) | |
935 | end | |
936 | ||
937 | DarkRiftF=function(par) --Thank you turdulator for this :D | |
938 | PWN={} | |
939 | for _,v in pairs(workspace:children()) do | |
940 | if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then | |
941 | if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then | |
942 | if v~=Character and (v.Torso.Position-par.Position).magnitude<=25 then | |
943 | table.insert(PWN,v.Torso) | |
944 | end | |
945 | end | |
946 | end | |
947 | end | |
948 | for _,t in pairs(PWN) do | |
949 | Mag=(par.Position-t.Position).magnitude/2 | |
950 | t.Parent.Humanoid:TakeDamage(50) | |
951 | rl=it("BodyAngularVelocity") | |
952 | rl.P=3000 | |
953 | rl.maxTorque=vt(500000,500000,500000)*5000 | |
954 | rl.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10 | |
955 | rl.Parent=t | |
956 | game:GetService("Debris"):AddItem(rl,.1) | |
957 | if Mag<=2 then | |
958 | t.Parent.Humanoid:TakeDamage(20) | |
959 | else | |
960 | vl=it("BodyVelocity") | |
961 | vl.P=3000 | |
962 | vl.maxForce=vt(50000000000,50000000000,50000000000) | |
963 | vl.velocity=(t.Position-par.Position).unit*-(70/(Mag)) | |
964 | vl.Parent=t | |
965 | game:GetService("Debris"):AddItem(vl,.1) | |
966 | end | |
967 | end | |
968 | wait(.08) | |
969 | end | |
970 | ||
971 | DBHit=function(hit,Damage) --credits to turdulator for making this function :D | |
972 | if hit.Parent==nil then | |
973 | return | |
974 | end | |
975 | h=hit.Parent:FindFirstChild("Humanoid") | |
976 | t=hit.Parent:FindFirstChild("Torso") | |
977 | if h~=nil and t~=nil then | |
978 | if h.Parent==Character then | |
979 | return | |
980 | end | |
981 | c=it("ObjectValue") | |
982 | c.Name="creator" | |
983 | c.Value=game.Players.LocalPlayer | |
984 | c.Parent=h | |
985 | game:GetService("Debris"):AddItem(c,.5) | |
986 | if math.random(0,99)+math.random()<=7.8 then | |
987 | CRIT=true | |
988 | Damage=Damage*100 | |
989 | --[[ Knockback=Knockback*2 | |
990 | r=it("BodyAngularVelocity") | |
991 | r.P=3000 | |
992 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
993 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
994 | r.Parent=hit.Parent.Torso]] | |
995 | s=it("Sound") | |
996 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
997 | s.Volume=1 | |
998 | s.Pitch=2 | |
999 | s.Parent=hit | |
1000 | s.PlayOnRemove=true | |
1001 | s.Parent=nil | |
1002 | ||
1003 | end | |
1004 | h:TakeDamage(Damage) | |
1005 | showDamage(hit.Parent,Damage,30) | |
1006 | vl=it("BodyVelocity") | |
1007 | vl.P=4500 | |
1008 | vl.maxForce=vt(math.huge,math.huge,math.huge) | |
1009 | -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,3,0) | |
1010 | vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,45,0) | |
1011 | vl.Parent=t | |
1012 | game:GetService("Debris"):AddItem(vl,.2) | |
1013 | rl=it("BodyAngularVelocity") | |
1014 | rl.P=3000 | |
1015 | rl.maxTorque=vt(500000,500000,500000)*50000000000000 | |
1016 | rl.angularvelocity=vt(math.random(-40,40),math.random(-40,40),math.random(-40,40)) | |
1017 | rl.Parent=t | |
1018 | game:GetService("Debris"):AddItem(rl,.2) | |
1019 | else | |
1020 | if hit.CanCollide==false then | |
1021 | return | |
1022 | end | |
1023 | MagicCom:disconnect() | |
1024 | -- DBExplode(DB) | |
1025 | end | |
1026 | end | |
1027 | ||
1028 | DBHit2=function(hit,Damage) --credits to turdulator for making this function :D | |
1029 | if hit.Parent==nil then | |
1030 | return | |
1031 | end | |
1032 | h=hit.Parent:FindFirstChild("Humanoid") | |
1033 | t=hit.Parent:FindFirstChild("Torso") | |
1034 | if h~=nil and t~=nil then | |
1035 | if h.Parent==Character then | |
1036 | return | |
1037 | end | |
1038 | c=it("ObjectValue") | |
1039 | c.Name="creator" | |
1040 | c.Value=game.Players.LocalPlayer | |
1041 | c.Parent=h | |
1042 | game:GetService("Debris"):AddItem(c,.5) | |
1043 | if math.random(0,99)+math.random()<=7.8 then | |
1044 | CRIT=true | |
1045 | Damage=Damage*40 | |
1046 | --[[ Knockback=Knockback*2 | |
1047 | r=it("BodyAngularVelocity") | |
1048 | r.P=3000 | |
1049 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
1050 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1051 | r.Parent=hit.Parent.Torso]] | |
1052 | s=it("Sound") | |
1053 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
1054 | s.Volume=1 | |
1055 | s.Pitch=2 | |
1056 | s.Parent=hit | |
1057 | s.PlayOnRemove=true | |
1058 | s.Parent=nil | |
1059 | ||
1060 | end | |
1061 | h:TakeDamage(Damage) | |
1062 | showDamage(hit.Parent,Damage,60) | |
1063 | vl=it("BodyVelocity") | |
1064 | vl.P=4500 | |
1065 | vl.maxForce=vt(math.huge,math.huge,math.huge) | |
1066 | -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,30,0) | |
1067 | vl.velocity=Head.CFrame.lookVector*35+Head.Velocity/1.05 | |
1068 | vl.Parent=t | |
1069 | game:GetService("Debris"):AddItem(vl,.2) | |
1070 | rl=it("BodyAngularVelocity") | |
1071 | rl.P=3000 | |
1072 | rl.maxTorque=vt(500000,500000,500000)*50000000000000 | |
1073 | rl.angularvelocity=vt(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
1074 | rl.Parent=t | |
1075 | game:GetService("Debris"):AddItem(rl,.2) | |
1076 | else | |
1077 | if hit.CanCollide==false then | |
1078 | return | |
1079 | end | |
1080 | MagicCom:disconnect() | |
1081 | -- DBExplode(DB) | |
1082 | end | |
1083 | end | |
1084 | ||
1085 | DOHHit=function(hit,Damage,Pos) --credits to turdulator for making this function :D | |
1086 | if hit.Parent==nil then | |
1087 | return | |
1088 | end | |
1089 | h=hit.Parent:FindFirstChild("Humanoid") | |
1090 | t=hit.Parent:FindFirstChild("Torso") | |
1091 | if h~=nil and t~=nil then | |
1092 | if h.Parent==Character then | |
1093 | return | |
1094 | end | |
1095 | c=it("ObjectValue") | |
1096 | c.Name="creator" | |
1097 | c.Value=game.Players.LocalPlayer | |
1098 | c.Parent=h | |
1099 | game:GetService("Debris"):AddItem(c,.5) | |
1100 | if math.random(0,99)+math.random()<=7.8 then | |
1101 | CRIT=true | |
1102 | Damage=Damage*50 | |
1103 | --[[ Knockback=Knockback*2 | |
1104 | r=it("BodyAngularVelocity") | |
1105 | r.P=3000 | |
1106 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
1107 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1108 | r.Parent=hit.Parent.Torso]] | |
1109 | s=it("Sound") | |
1110 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
1111 | s.Volume=1 | |
1112 | s.Pitch=2 | |
1113 | s.Parent=hit | |
1114 | s.PlayOnRemove=true | |
1115 | s.Parent=nil | |
1116 | ||
1117 | end | |
1118 | h:TakeDamage(Damage) | |
1119 | showDamage(hit.Parent,Damage,60) | |
1120 | vl=it("BodyVelocity") | |
1121 | vl.P=4500 | |
1122 | vl.maxForce=vt(math.huge,math.huge,math.huge) | |
1123 | -- vl.velocity=vt(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+vt(0,60,0) | |
1124 | vl.velocity=Head.CFrame.lookVector+Head.Velocity/1.05 | |
1125 | vl.Parent=t | |
1126 | game:GetService("Debris"):AddItem(vl,.2) | |
1127 | rl=it("BodyAngularVelocity") | |
1128 | rl.P=3000 | |
1129 | rl.maxTorque=vt(500000,500000,500000)*50000000000000 | |
1130 | rl.angularvelocity=vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1131 | rl.Parent=t | |
1132 | game:GetService("Debris"):AddItem(rl,.2) | |
1133 | else | |
1134 | if hit.CanCollide==false then | |
1135 | return | |
1136 | end | |
1137 | MagicCom:disconnect() | |
1138 | -- DBExplode(DB) | |
1139 | end | |
1140 | end | |
1141 | ||
1142 | Damagefunc1=function(hit,Damage,Knockback) | |
1143 | if attackdebounce == false then | |
1144 | attackdebounce = true | |
1145 | coroutine.resume(coroutine.create(function() | |
1146 | wait(0.1) | |
1147 | attackdebounce = false | |
1148 | end)) | |
1149 | if hit.Parent==nil then | |
1150 | return | |
1151 | end | |
1152 | CPlayer=Bin | |
1153 | h=hit.Parent:FindFirstChild("Humanoid") | |
1154 | if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then | |
1155 | Damage=Damage | |
1156 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1157 | return | |
1158 | end]] | |
1159 | if mana<400 then | |
1160 | mana=mana+math.random(10,20) | |
1161 | else | |
1162 | mana=400 | |
1163 | end | |
1164 | c=it("ObjectValue") | |
1165 | c.Name="creator" | |
1166 | c.Value=game.Players.LocalPlayer | |
1167 | c.Parent=h | |
1168 | game:GetService("Debris"):AddItem(c,.5) | |
1169 | -- print(c.Value) | |
1170 | if math.random(0,99)+math.random()<=7.8 then | |
1171 | CRIT=true | |
1172 | Damage=Damage*500 | |
1173 | --[[ Knockback=Knockback*2 | |
1174 | r=it("BodyAngularVelocity") | |
1175 | r.P=3000 | |
1176 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
1177 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1178 | r.Parent=hit.Parent.Torso]] | |
1179 | s=it("Sound") | |
1180 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
1181 | s.Volume=1 | |
1182 | s.Pitch=2 | |
1183 | s.Parent=hit | |
1184 | s.PlayOnRemove=true | |
1185 | s.Parent=nil | |
1186 | ||
1187 | end | |
1188 | Damage=Damage+math.random(0,100) | |
1189 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/50)) | |
1190 | h:TakeDamage(Damage) | |
1191 | showDamage(hit.Parent,Damage,100) | |
1192 | vp=it("BodyVelocity") | |
1193 | vp.P=500 | |
1194 | vp.maxForce=vt(math.huge,0,math.huge) | |
1195 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1196 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
1197 | if Knockback>0 then | |
1198 | vp.Parent=hit.Parent.Torso | |
1199 | end | |
1200 | game:GetService("Debris"):AddItem(vp,1) | |
1201 | --[[ r=it("BodyAngularVelocity") | |
1202 | r.P=3000 | |
1203 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
1204 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1205 | r.Parent=hit.Parent.Torso]] | |
1206 | game:GetService("Debris"):AddItem(r,.5) | |
1207 | c=it("ObjectValue") | |
1208 | c.Name="creator" | |
1209 | c.Value=Player | |
1210 | c.Parent=h | |
1211 | game:GetService("Debris"):AddItem(c,.5) | |
1212 | CRIT=false | |
1213 | hitDeb=true | |
1214 | AttackPos=6 | |
1215 | end | |
1216 | end | |
1217 | end | |
1218 | ||
1219 | DOH=function(hit,Damage,Knockback) | |
1220 | if attackdebounce == false then | |
1221 | attackdebounce = true | |
1222 | coroutine.resume(coroutine.create(function() | |
1223 | wait(0.2) | |
1224 | attackdebounce = false | |
1225 | end)) | |
1226 | if hit.Parent==nil then | |
1227 | return | |
1228 | end | |
1229 | CPlayer=Bin | |
1230 | h=hit.Parent:FindFirstChild("Humanoid") | |
1231 | if h~=nil and hit.Parent.Name~="Fenrier" and hit.Parent:FindFirstChild("Torso")~=nil then | |
1232 | Damage=Damage | |
1233 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1234 | return | |
1235 | end]] | |
1236 | c=it("ObjectValue") | |
1237 | c.Name="creator" | |
1238 | c.Value=game.Players.LocalPlayer | |
1239 | c.Parent=h | |
1240 | game:GetService("Debris"):AddItem(c,.5) | |
1241 | -- print(c.Value) | |
1242 | if math.random(0,99)+math.random()<=7.8 then | |
1243 | CRIT=true | |
1244 | Damage=Damage*100 | |
1245 | --[[ Knockback=Knockback*2 | |
1246 | r=it("BodyAngularVelocity") | |
1247 | r.P=3000 | |
1248 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
1249 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1250 | r.Parent=hit.Parent.Torso]] | |
1251 | s=it("Sound") | |
1252 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
1253 | s.Volume=1 | |
1254 | s.Pitch=2 | |
1255 | s.Parent=hit | |
1256 | s.PlayOnRemove=true | |
1257 | s.Parent=nil | |
1258 | ||
1259 | end | |
1260 | Damage=Damage+math.random(0,90) | |
1261 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/90)) | |
1262 | h:TakeDamage(Damage) | |
1263 | showDamage(hit.Parent,Damage,100) | |
1264 | vp=it("BodyVelocity") | |
1265 | vp.P=500 | |
1266 | vp.maxForce=vt(math.huge,0,math.huge) | |
1267 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1268 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
1269 | if Knockback>0 then | |
1270 | vp.Parent=hit.Parent.Torso | |
1271 | end | |
1272 | game:GetService("Debris"):AddItem(vp,.25) | |
1273 | --[[ r=it("BodyAngularVelocity") | |
1274 | r.P=3000 | |
1275 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
1276 | r.angularvelocity=vt(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
1277 | r.Parent=hit.Parent.Torso]] | |
1278 | game:GetService("Debris"):AddItem(r,.5) | |
1279 | c=it("ObjectValue") | |
1280 | c.Name="creator" | |
1281 | c.Value=Player | |
1282 | c.Parent=h | |
1283 | game:GetService("Debris"):AddItem(c,.5) | |
1284 | wait(1) | |
1285 | DOHeffect(hit,20,30,2,0,0) | |
1286 | bewm(workspace,1) | |
1287 | wait(0.1) | |
1288 | DOHeffect(hit,20,30,-2,0.5,0) | |
1289 | bewm(workspace,1) | |
1290 | wait(0.1) | |
1291 | DOHeffect(hit,20,30,2,1,0) | |
1292 | bewm(workspace,1) | |
1293 | wait(0.1) | |
1294 | DOHeffect(hit,20,30,-2,1.5,0) | |
1295 | bewm(workspace,1) | |
1296 | CRIT=false | |
1297 | hitDeb=true | |
1298 | AttackPos=6 | |
1299 | end | |
1300 | end | |
1301 | end | |
1302 | ||
1303 | showDamage=function(Char,Dealt,du) | |
1304 | m=it("Model") | |
1305 | m.Name=tostring(Dealt) | |
1306 | h=it("Humanoid") | |
1307 | h.Health=0 | |
1308 | h.MaxHealth=0 | |
1309 | h.Parent=m | |
1310 | c=it("Part") | |
1311 | c.Transparency=0 | |
1312 | c.BrickColor=BrickColor:Red() | |
1313 | if CRIT==true then | |
1314 | c.BrickColor=BrickColor.new("Gold") | |
1315 | end | |
1316 | c.Name="Head" | |
1317 | c.TopSurface=0 | |
1318 | c.BottomSurface=0 | |
1319 | c.formFactor="Plate" | |
1320 | c.Size=vt(1,.4,1) | |
1321 | ms=it("CylinderMesh") | |
1322 | ms.Bevel=.1 | |
1323 | ms.Scale=vt(.8,.8,.8) | |
1324 | if CRIT==true then | |
1325 | ms.Scale=vt(1.25,1.5,1.25) | |
1326 | ms.Bevel=.2 | |
1327 | end | |
1328 | ms.Parent=c | |
1329 | c.Reflectance=0 | |
1330 | it("BodyGyro").Parent=c | |
1331 | c.Parent=m | |
1332 | c.CFrame=cf(Char["Head"].CFrame.p+vt(0,1.5,0)) | |
1333 | f=it("BodyPosition") | |
1334 | f.P=2000 | |
1335 | f.D=100 | |
1336 | f.maxForce=vt(math.huge,math.huge,math.huge) | |
1337 | f.position=c.Position+vt(0,3,0) | |
1338 | f.Parent=c | |
1339 | game:GetService("Debris"):AddItem(m,.5+du) | |
1340 | c.CanCollide=false | |
1341 | m.Parent=workspace | |
1342 | c.CanCollide=false | |
1343 | end | |
1344 | ||
1345 | function shoottrail2(pos1,Damage) | |
1346 | coroutine.resume(coroutine.create(function() | |
1347 | spread2 = 0 | |
1348 | range2 = 100 | |
1349 | rangepower = 10 | |
1350 | local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100 | |
1351 | local dir = Head.CFrame.lookVector+spreadvector | |
1352 | --local dir = pos1.CFrame.lookVector+spreadvector | |
1353 | local ammount = 100 | |
1354 | local hit2,pos = rayCast(pos1.Position,dir,10,Main) | |
1355 | local rangepos = range2 | |
1356 | local function drawtrail(From,To) | |
1357 | local effectsmsh = it("SpecialMesh") | |
1358 | local Damg = Damage*250 | |
1359 | effectsmsh.Scale = vt(1,1,1) | |
1360 | effectsmsh.MeshType="Sphere" | |
1361 | effectsmsh.Name = "Mesh" | |
1362 | local effectsg = it("Part") | |
1363 | effectsg.formFactor = 3 | |
1364 | effectsg.CanCollide = false | |
1365 | effectsg.Name = "Eff" | |
1366 | effectsg.Locked = true | |
1367 | effectsg.Anchored = true | |
1368 | effectsg.Size = vt(1,0.4,1) | |
1369 | effectsg.Parent = Main | |
1370 | effectsmsh.Parent = effectsg | |
1371 | effectsg.BrickColor = BrickColor.new("Gold") | |
1372 | effectsg.Reflectance = 0.25 | |
1373 | local LP = From | |
1374 | local point1 = To | |
1375 | local mg = (LP - point1).magnitude | |
1376 | effectsmsh.Scale = vt(3,3,3) | |
1377 | effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
1378 | MMMAGIC(effectsg,4,4,4,0,0,0,BrickColor.new("Really black")) | |
1379 | MOREMAGIX(effectsg,0,2,2,2,BrickColor.new("Gold")) | |
1380 | coroutine.resume(coroutine.create(function() | |
1381 | --[[for i = 0 , 1 , 0.1 do | |
1382 | wait() | |
1383 | effectsg.Transparency = 1*i | |
1384 | effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i) | |
1385 | end ]] | |
1386 | wait() | |
1387 | effectsg.Transparency = 1 | |
1388 | wait(2) | |
1389 | effectsg.Parent = nil | |
1390 | end)) | |
1391 | end | |
1392 | local newpos = pos1.Position | |
1393 | local inc = rangepower | |
1394 | ammount=100 | |
1395 | local Damg = Damage*250 | |
1396 | local decr = 0 | |
1397 | repeat | |
1398 | wait() | |
1399 | decr = decr + 1 | |
1400 | rangepos = rangepos - 10 | |
1401 | dir = dir | |
1402 | --dir = dir | |
1403 | ammount=ammount-3 | |
1404 | if decr == 2 then | |
1405 | Damg = Damg/2 | |
1406 | decr=0 | |
1407 | end | |
1408 | hit2,pos = rayCast(newpos,dir,inc,Main) | |
1409 | drawtrail(newpos,pos) | |
1410 | newpos = newpos + (dir * inc) | |
1411 | if alt==1 then | |
1412 | inc = 10 | |
1413 | if inc >= 20 then | |
1414 | inc = inc - 10 | |
1415 | end | |
1416 | end | |
1417 | if hit2 ~= nil then | |
1418 | rangepos = 0 | |
1419 | end | |
1420 | until rangepos <= 0 | |
1421 | EVENMOARMAGIX2(cf(newpos),2,2,2,0,0,0,0,0,0,BrickColor.new("Really black")) | |
1422 | local c = game.Workspace:GetChildren(); | |
1423 | for i = 1, #c do | |
1424 | local hum = c[i]:findFirstChild("Humanoid") | |
1425 | if hum ~= nil and hum.Health ~= 0 then | |
1426 | local head = c[i]:findFirstChild("Head"); | |
1427 | if head ~= nil then | |
1428 | local targ = head.Position - newpos; | |
1429 | local mag = targ.magnitude; | |
1430 | if mag <= 10 and c[i].Name ~= Player.Name then | |
1431 | attackdebounce=false | |
1432 | Damagefunc1(head,math.floor(Damg),100) | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | if hit2 ~= nil then | |
1438 | local effectsmsh = it("SpecialMesh") | |
1439 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
1440 | --effectsmsh.Scale = vt(1,1,2.5) | |
1441 | effectsmsh.Scale = vt(3,3,3) | |
1442 | local effectsg = it("Part") | |
1443 | effectsg.formFactor = 3 | |
1444 | effectsg.CanCollide = false | |
1445 | effectsg.Name = "Arrow" | |
1446 | effectsg.Locked = true | |
1447 | effectsg.Transparency = 1 | |
1448 | effectsg.Size = vt(0.2,0.2,0.2) | |
1449 | effectsg.Parent = Main | |
1450 | effectsg.BrickColor = BrickColor.new("Really black") | |
1451 | effectsmsh.Parent = effectsg | |
1452 | effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2 | |
1453 | coroutine.resume(coroutine.create(function() | |
1454 | wait(0) | |
1455 | effectsg.Parent = nil | |
1456 | end)) | |
1457 | local efwel = it("Weld") | |
1458 | efwel.Parent = effectsg | |
1459 | efwel.Part0 = effectsg | |
1460 | efwel.Part1 = hit2 | |
1461 | efwel.Parent = nil | |
1462 | effectsg.Anchored = true | |
1463 | --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75 | |
1464 | --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75 | |
1465 | local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5) | |
1466 | local CJ = cf(HitPos) | |
1467 | local C0 = effectsg.CFrame:inverse() * CJ | |
1468 | local C1 = hit2.CFrame:inverse() * CJ | |
1469 | --efwel.C0 = C0 | |
1470 | --efwel.C1 = C1 | |
1471 | --efwel.Parent = effectsg | |
1472 | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then | |
1473 | hum = hit2.Parent.Humanoid | |
1474 | attackdebounce=false | |
1475 | Damagefunc1(hit2,math.floor(Damg),100) | |
1476 | elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
1477 | hum = hit2.Parent.Parent.Humanoid | |
1478 | attackdebounce=false | |
1479 | Damagefunc1(hum,math.floor(Damg),250) | |
1480 | end | |
1481 | end | |
1482 | end)) | |
1483 | end | |
1484 | ||
1485 | function shoottrail3(pos1,Damage) | |
1486 | coroutine.resume(coroutine.create(function() | |
1487 | spread2 = 0 | |
1488 | range2 = 1000 | |
1489 | rangepower = 2 | |
1490 | local spreadvector = (vt(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100 | |
1491 | local dir = Head.CFrame.lookVector+spreadvector | |
1492 | --local dir = pos1.CFrame.lookVector+spreadvector | |
1493 | local ammount = 100 | |
1494 | local hit2,pos = rayCast(pos1.Position,dir,10,Character) | |
1495 | local rangepos = range2 | |
1496 | local function drawtrail(From,To) | |
1497 | local effectsmsh = it("SpecialMesh") | |
1498 | local Damg = Damage*50 | |
1499 | effectsmsh.Scale = vt(1,1,1) | |
1500 | effectsmsh.MeshType="Sphere" | |
1501 | effectsmsh.Name = "Mesh" | |
1502 | local effectsg = it("Part") | |
1503 | effectsg.formFactor = 3 | |
1504 | effectsg.CanCollide = false | |
1505 | effectsg.Name = "Eff" | |
1506 | effectsg.Locked = true | |
1507 | effectsg.Anchored = true | |
1508 | effectsg.Size = vt(1,0.4,1) | |
1509 | effectsg.Parent = Main | |
1510 | effectsmsh.Parent = effectsg | |
1511 | effectsg.BrickColor = BrickColor.new("Really black") | |
1512 | effectsg.Reflectance = 0 | |
1513 | effectsg.Transparency=0.3 | |
1514 | local LP = From | |
1515 | local point1 = To | |
1516 | local mg = (LP - point1).magnitude | |
1517 | effectsmsh.Scale = vt(3,3,3) | |
1518 | effectsg.CFrame = cf((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
1519 | MMMAGIC3(effectsg.CFrame,1,6,1,0,0,0,BrickColor.new("Really black")) | |
1520 | EVENMOARMAGIX(effectsg,3,3,3,0,0,0,0,0,0,BrickColor.new("Really black")) | |
1521 | MOREMAGIX(effectsg,0,2,2,2,BrickColor.new("Gold")) | |
1522 | coroutine.resume(coroutine.create(function() | |
1523 | --[[for i = 0 , 1 , 0.1 do | |
1524 | wait() | |
1525 | effectsg.Transparency = 1*i | |
1526 | effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i) | |
1527 | end ]] | |
1528 | wait() | |
1529 | effectsg.Transparency = 1 | |
1530 | wait(2) | |
1531 | effectsg.Parent = nil | |
1532 | end)) | |
1533 | end | |
1534 | local newpos = pos1.Position | |
1535 | local inc = rangepower | |
1536 | ammount=100 | |
1537 | local Damg = Damage*90 | |
1538 | local decr = 0 | |
1539 | repeat | |
1540 | wait() | |
1541 | decr = decr + 1 | |
1542 | rangepos = rangepos - 10 | |
1543 | dir = dir | |
1544 | --dir = dir | |
1545 | ammount=ammount-3 | |
1546 | hit2,pos = rayCast(newpos,dir,inc,Character) | |
1547 | drawtrail(newpos,pos) | |
1548 | newpos = newpos + (dir * inc) | |
1549 | if alt==1 then | |
1550 | inc = 10 | |
1551 | if inc >= 20 then | |
1552 | inc = inc - 10 | |
1553 | end | |
1554 | end | |
1555 | if hit2 ~= nil then | |
1556 | rangepos = 0 | |
1557 | end | |
1558 | until rangepos <= 0 | |
1559 | EVENMOARMAGIX2(cf(newpos),5,5,5,0,0,0,0,0,0,BrickColor.new("Really black")) | |
1560 | local c = game.Workspace:GetChildren(); | |
1561 | for i = 1, #c do | |
1562 | local hum = c[i]:findFirstChild("Humanoid") | |
1563 | if hum ~= nil and hum.Health ~= 0 then | |
1564 | local head = c[i]:findFirstChild("Head"); | |
1565 | if head ~= nil then | |
1566 | local targ = head.Position - newpos; | |
1567 | local mag = targ.magnitude; | |
1568 | if mag <= 30 and c[i].Name ~= Player.Name then | |
1569 | attackdebounce=false | |
1570 | Damagefunc1(head,math.floor(Damg),0.1) | |
1571 | end | |
1572 | end | |
1573 | end | |
1574 | end | |
1575 | if hit2 ~= nil then | |
1576 | print(hit2) | |
1577 | local effectsmsh = it("SpecialMesh") | |
1578 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
1579 | --effectsmsh.Scale = vt(1,1,2.5) | |
1580 | effectsmsh.Scale = vt(3,3,3) | |
1581 | local effectsg = it("Part") | |
1582 | effectsg.formFactor = 3 | |
1583 | effectsg.CanCollide = false | |
1584 | effectsg.Name = "Arrow" | |
1585 | effectsg.Locked = true | |
1586 | effectsg.Transparency = 1 | |
1587 | effectsg.Size = vt(0.2,0.2,0.2) | |
1588 | effectsg.Parent = Main | |
1589 | effectsg.BrickColor = BrickColor.new("Really black") | |
1590 | effectsmsh.Parent = effectsg | |
1591 | effectsg.CFrame = cf(newpos,pos) + cf(newpos,pos).lookVector*2.5*2 | |
1592 | coroutine.resume(coroutine.create(function() | |
1593 | wait(0) | |
1594 | effectsg.Parent = nil | |
1595 | end)) | |
1596 | local efwel = it("Weld") | |
1597 | efwel.Parent = effectsg | |
1598 | efwel.Part0 = effectsg | |
1599 | efwel.Part1 = hit2 | |
1600 | efwel.Parent = nil | |
1601 | effectsg.Anchored = true | |
1602 | --local HitPos = effectsg.Position + cf(newpos,pos).lookVector*0.75 | |
1603 | --local HitPos = prt1.Position + cf(newpos,pos).lookVector*0.75 | |
1604 | local HitPos = Prt4.Position + (Head.CFrame.lookVector * .5) | |
1605 | local CJ = cf(HitPos) | |
1606 | local C0 = effectsg.CFrame:inverse() * CJ | |
1607 | local C1 = hit2.CFrame:inverse() * CJ | |
1608 | --efwel.C0 = C0 | |
1609 | --efwel.C1 = C1 | |
1610 | --efwel.Parent = effectsg | |
1611 | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then | |
1612 | hum = hit2.Parent.Humanoid | |
1613 | attackdebounce=false | |
1614 | Damagefunc1(hit2,math.floor(Damg),100) | |
1615 | elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
1616 | hum = hit2.Parent.Parent.Humanoid | |
1617 | attackdebounce=false | |
1618 | Damagefunc1(hum,math.floor(Damg),90) | |
1619 | end | |
1620 | end | |
1621 | end)) | |
1622 | end | |
1623 | ||
1624 | ||
1625 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants | |
1626 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1627 | end | |
1628 | ||
1629 | hold = false | |
1630 | ||
1631 | function ob1d(mouse) | |
1632 | if attack == true then return end | |
1633 | hold=true | |
1634 | if mode=="Shoot" then | |
1635 | shoottrail2(Prt4,15) | |
1636 | attack=true | |
1637 | for i=0,1,0.4 do | |
1638 | wait() | |
1639 | Torso.Neck.C0=necko*euler(0,-offset,-1.57) | |
1640 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
1641 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
1642 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
1643 | RW.C1 = cf(0, 0.5, 0) * euler(offset-0.3*i,1.57,0) | |
1644 | end | |
1645 | for i=0,1,0.4 do | |
1646 | wait() | |
1647 | Torso.Neck.C0=necko*euler(0,-offset,-1.57) | |
1648 | LW.C0 = cf(-1.5,0.5,0) * euler(0,0,-0.5) | |
1649 | LW.C1 = cf(0, 0.5, 0) * euler(0,0,0) | |
1650 | RW.C0 = cf(1.5,0.5,0) * euler(0,0,1.57) | |
1651 | RW.C1 = cf(0, 0.5, 0) * euler(offset-0.3+0.3*i,1.57,0) | |
1652 | end | |
1653 | attack=false | |
1654 | Stance() | |
1655 | end | |
1656 | end | |
1657 | ||
1658 | function ob1u(mouse) | |
1659 | hold = false | |
1660 | end | |
1661 | ||
1662 | buttonhold = false | |
1663 | ||
1664 | function Key(key,mouse) | |
1665 | if attack == true then return end | |
1666 | if key=="f" then | |
1667 | Mode() | |
1668 | end | |
1669 | if key=="u" then | |
1670 | OverchargeBlast() | |
1671 | end | |
1672 | Stance() | |
1673 | pcall(function() act.key[key:lower()] = true end) | |
1674 | local kk = key:lower() | |
1675 | coroutine.resume(coroutine.create(function() | |
1676 | if kk == "w" or kk == "a" or kk == "s" or kk == "d" then | |
1677 | while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do | |
1678 | wait() | |
1679 | end | |
1680 | walking = false | |
1681 | end | |
1682 | end)) | |
1683 | if kk == "w" or kk == "a" or kk == "s" or kk == "d" then | |
1684 | if walking == true then return end | |
1685 | while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do | |
1686 | if mode=="Normal" then | |
1687 | Walking() | |
1688 | elseif mode=="Shoot" then | |
1689 | dodging=true | |
1690 | Torso.Neck.C0=necko*euler(0,-offset,-1.57) | |
1691 | if kk=="w" then | |
1692 | DodgeUp() | |
1693 | elseif kk=="a" then | |
1694 | DodgeLeft() | |
1695 | elseif kk=="s" then | |
1696 | DodgeRight() | |
1697 | elseif kk=="d" then | |
1698 | DodgeDown() | |
1699 | end | |
1700 | dodging=false | |
1701 | Stance() | |
1702 | end | |
1703 | wait() | |
1704 | end | |
1705 | walking = false | |
1706 | Stance() | |
1707 | end | |
1708 | end | |
1709 | ||
1710 | function Key2(key,mouse) | |
1711 | pcall(function() act.key[key:lower()] = false end) | |
1712 | end | |
1713 | ||
1714 | function s(mouse) | |
1715 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
1716 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
1717 | mouse.KeyDown:connect(function(key) Key(key,mouse) end) | |
1718 | --mouse.KeyDown:connect(key2) | |
1719 | mouse.KeyUp:connect(function(key) Key2(key,mouse) end) | |
1720 | mouse.KeyUp:connect(function(k) act.keydown = false | |
1721 | pcall(function() act.key[k:lower()] = false end) | |
1722 | hold = false | |
1723 | end) | |
1724 | MMouse = mouse | |
1725 | sheathed = false | |
1726 | player = Player | |
1727 | ch = Character | |
1728 | RSH = ch.Torso["Right Shoulder"] | |
1729 | LSH = ch.Torso["Left Shoulder"] | |
1730 | RHP = ch.Torso["Right Hip"] | |
1731 | LHP = ch.Torso["Left Hip"] | |
1732 | -- | |
1733 | RSH.Parent = nil | |
1734 | LSH.Parent = nil | |
1735 | --[[RHP.C0 = cf(-0.5, -1.5, 0) * euler(0,0,0) | |
1736 | RHP.C1 = cf(0, 0.5, 0) | |
1737 | LHP.C0 = cf(0.5, -1.5, 0) * euler(0,0,0) | |
1738 | LHP.C1 = cf(0, 0.5, 0) ]] | |
1739 | -- | |
1740 | RW.Part0 = ch.Torso | |
1741 | RW.C0 = cf(1.5, 0.5, 0) --* euler(1.3, 0, -0.5) | |
1742 | RW.C1 = cf(0, 0.5, 0) | |
1743 | RW.Part1 = ch["Right Arm"] | |
1744 | RW.Parent = ch.Torso | |
1745 | --_G.R = RW | |
1746 | -- | |
1747 | LW.Part0 = ch.Torso | |
1748 | LW.C0 = cf(-1.5, 0.5, 0) --* euler(1.7, 0, 0.8) | |
1749 | LW.C1 = cf(0, 0.5, 0) | |
1750 | LW.Part1 = ch["Left Arm"] | |
1751 | LW.Parent = ch.Torso | |
1752 | --_G.L = LW | |
1753 | -- | |
1754 | --[[RW2.Part0 = ch.Torso | |
1755 | RW2.C0 = cf(0.5, -1.5, 0) --* euler(1.7, 0, 0.8) | |
1756 | RW2.C1 = cf(0, 0.5, 0) | |
1757 | RW2.Part1 = ch["Right Leg"] | |
1758 | RW2.Parent = ch.Torso | |
1759 | --_G.L = LW | |
1760 | -- | |
1761 | LW2.Part0 = ch.Torso | |
1762 | LW2.C0 = cf(-0.5, -1.5, 0) --* euler(1.7, 0, 0.8) | |
1763 | LW2.C1 = cf(0, 0.5, 0) | |
1764 | LW2.Part1 = ch["Left Leg"] | |
1765 | LW2.Parent = ch.Torso | |
1766 | --_G.L = LW | |
1767 | -- ]] | |
1768 | equipanim(mouse) | |
1769 | end | |
1770 | ||
1771 | function ds(mouse) | |
1772 | sheathed = true | |
1773 | guardy = false | |
1774 | walking = nil | |
1775 | Character.Humanoid.WalkSpeed = 16 | |
1776 | Torso.Neck.C1 = euler(1.57,3.14,0) * cf(0,0,-0.5) | |
1777 | --[[RHP.C0 = cf(0.5, -1.5, 0) * euler(0,math.rad(90),0) | |
1778 | RHP.C1 = cf(0, 0, 0) | |
1779 | LHP.C0 = cf(-0.5, -1.5, 0) * euler(0,math.rad(90),0) | |
1780 | LHP.C1 = cf(0, 0, 0) ]] | |
1781 | hideanim() | |
1782 | RW.Parent = nil | |
1783 | LW.Parent = nil | |
1784 | RSH.Parent = player.Character.Torso | |
1785 | LSH.Parent = player.Character.Torso | |
1786 | end | |
1787 | ||
1788 | Bin.Selected:connect(s) | |
1789 | Bin.Deselected:connect(ds) | |
1790 | ||
1791 | increase=0 | |
1792 | --[[while true do | |
1793 | wait() | |
1794 | RH.Part0 = Torso | |
1795 | LH.Part0 = Torso | |
1796 | if mana < 0 then | |
1797 | mana = 0 | |
1798 | end | |
1799 | if mana >= 400 then | |
1800 | mana=400 | |
1801 | end | |
1802 | increase = increase + 1 | |
1803 | if increase == 5 then | |
1804 | if mana < 400 then | |
1805 | mana = mana + 1 | |
1806 | end | |
1807 | increase = 0 | |
1808 | end | |
1809 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
1810 | fentext.Text = "Dark Energy("..mana..")" | |
1811 | end ]] | |
1812 | -- lego mediafire This acts as a chat filter. Don't ask why I do it. I just do >.> |