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1 | --edited and made by basstracker1970 | |
2 | ||
3 | Meshes = {Blast = "20329976", Crown = "1323306", Ring = "3270017", Claw = "10681506", Crystal = "9756362", Coil = "9753878", Cloud = "1095708"} | |
4 | clangsounds = {"199149119", "199149109", "199149072", "199149025", "199148971"} | |
5 | hitsounds = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"} | |
6 | blocksounds = {"199148933", "199148947"} | |
7 | armorsounds = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
8 | woosh = {Heavy1 = "320557353", Heavy2 = "320557382", Heavy3 = "320557453", Heavy4 = "199144226", Heavy5 = "203691447", Heavy6 = "203691467", Heavy7 = "203691492", Light1 = "320557413", Light2 = "320557487", Light3 = "199145095", Light4 = "199145146", Light5 = "199145887", Light6 = "199145913", Light7 = "199145841", Medium1 = "320557518", Medium2 = "320557537", Medium3 = "320557563", Medium4 = "199145204"} | |
9 | music = {Breaking = "179281636", FinalReckoning = "357375770", NotDeadYet = "346175829", Intense = "151514610", JumpP1 = "160536628", JumpP2 = "60536666", SonsOfWar = "158929777", WrathOfSea = "165520893", ProtectorsOfEarth = "160542922", SkyTitans = "179282324", ArchAngel = "144043274", Anticipation = "168614529", TheMartyred = "186849544", AwakeP1 = "335631255", AwakeP2 = "335631297", ReadyAimFireP1 = "342455387", ReadyAimFireP2 = "342455399", DarkLordP1 = "209567483", DarkLordP2 = "209567529", BloodDrainP1 = "162914123", BloodDrainP2 = "162914203", DanceOfSwords = "320473062", Opal = "286415112", Calamity = "190454307", Hypnotica = "155968128", Nemisis = "160453802", Breathe = "276963903", GateToTheRift = "270655227", InfernalBeserking = "244143404", Trust = "246184492", AwakeningTheProject = "245121821", BloodPain = "242545577", Chaos = "247241693", NightmareFictionHighStake = "248062278", TheReally redWeapon = "247236446", Gale = "256851659", ImperialCode = "256848383", Blitzkrieg = "306431437", RhapsodyRage = "348690251", TheGodFist = "348541501", BattleForSoul = "321185592", TheDarkColossus = "305976780", EmpireOfAngels = "302580452", Kronos = "302205297", Exorcist = "299796054", CrimsonFlames = "297799220", UltimatePower = "295753229", DrivingInTheDark = "295753229", AscendToPower = "293860654", GodOfTheSun = "293612495", DarkRider = "293861765", Vengeance = "293375555", SoundOfWar = "293376196", HellsCrusaders = "293012202", Legend = "293011823", RisingSouls = "290524959"} | |
10 | misc = {GroundSlam = "199145477", LaserSlash = "199145497", RailGunFire = "199145534", Charge1 = "199145659", Charge2 = "169380469", Charge3 = "169380479", EmptyGun = "203691822", GunShoot = "203691837", Stomp1 = "200632875", Stomp2 = "200632561", TelsaCannonCharge = "169445572", TelsaCannonShoot = "169445602", AncientHymm = "245313442"} | |
11 | wait(0.016666666666667) | |
12 | Player = game:GetService("Players").LocalPlayer | |
13 | Character = Player.Character | |
14 | PlayerGui = Player.PlayerGui | |
15 | Backpack = Player.Backpack | |
16 | Torso = Character.Torso | |
17 | Head = Character.Head | |
18 | Humanoid = Character.Humanoid | |
19 | m = Instance.new("Model", Character) | |
20 | LeftArm = Character["Left Arm"] | |
21 | LeftLeg = Character["Left Leg"] | |
22 | RightArm = Character["Right Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LS = Torso["Left Shoulder"] | |
25 | LH = Torso["Left Hip"] | |
26 | RS = Torso["Right Shoulder"] | |
27 | RH = Torso["Right Hip"] | |
28 | Face = Head.face | |
29 | Neck = Torso.Neck | |
30 | attacktype = 1 | |
31 | vt = Vector3.new | |
32 | cf = CFrame.new | |
33 | euler = CFrame.fromEulerAnglesXYZ | |
34 | angles = CFrame.Angles | |
35 | cloaked = false | |
36 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
37 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
38 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
39 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
40 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
41 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
42 | RootPart = Character.HumanoidRootPart | |
43 | RootJoint = RootPart.RootJoint | |
44 | RootCF = euler(-1.57, 0, 3.14) | |
45 | attack = false | |
46 | attackdebounce = false | |
47 | deb = false | |
48 | equipped = true | |
49 | hand = false | |
50 | MMouse = nil | |
51 | combo = 0 | |
52 | mana = 0 | |
53 | trispeed = 0.2 | |
54 | attackmode = "none" | |
55 | local idle = 0 | |
56 | local Anim = "Idle" | |
57 | local gun = false | |
58 | local shoot = false | |
59 | player = nil | |
60 | mana = 0 | |
61 | mouse = Player:GetMouse() | |
62 | RSH = nil | |
63 | RW = Instance.new("Weld") | |
64 | LW = Instance.new("Weld") | |
65 | RH = Torso["Right Hip"] | |
66 | LH = Torso["Left Hip"] | |
67 | RSH = Torso["Right Shoulder"] | |
68 | LSH = Torso["Left Shoulder"] | |
69 | TorsoColor = Torso.BrickColor | |
70 | Colorpart1 = Torso.BrickColor.r | |
71 | Colorpart2 = Torso.BrickColor.g | |
72 | Colorpart3 = Torso.BrickColor.b | |
73 | NoOutline = function(Part) | |
74 | Part.TopSurface = 10 | |
75 | end | |
76 | ||
77 | player = Player | |
78 | ch = Character | |
79 | RSH = ch.Torso["Right Shoulder"] | |
80 | LSH = ch.Torso["Left Shoulder"] | |
81 | RSH.Parent = nil | |
82 | LSH.Parent = nil | |
83 | RW.Name = "Right Shoulder" | |
84 | RW.Part0 = ch.Torso | |
85 | RW.C0 = cf(1.5, 0.5, 0) | |
86 | RW.C1 = cf(0, 0.5, 0) | |
87 | RW.Part1 = ch["Right Arm"] | |
88 | RW.Parent = ch.Torso | |
89 | LW.Name = "Left Shoulder" | |
90 | LW.Part0 = ch.Torso | |
91 | LW.C0 = cf(-1.5, 0.5, 0) | |
92 | LW.C1 = cf(0, 0.5, 0) | |
93 | LW.Part1 = ch["Left Arm"] | |
94 | LW.Parent = ch.Torso | |
95 | Player = game:GetService("Players").LocalPlayer | |
96 | Character = Player.Character | |
97 | Mouse = Player:GetMouse() | |
98 | Bulletcount = 6 | |
99 | local weldBetween = function(a, b) | |
100 | local weldd = Instance.new("ManualWeld") | |
101 | weldd.Part0 = a | |
102 | weldd.Part1 = b | |
103 | weldd.C0 = CFrame.new() | |
104 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
105 | weldd.Parent = a | |
106 | return weldd | |
107 | end | |
108 | ||
109 | it = Instance.new | |
110 | nooutline = function(part) | |
111 | part.TopSurface = 10 | |
112 | end | |
113 | ||
114 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
115 | local fp = it("Part") | |
116 | fp.formFactor = formfactor | |
117 | fp.Parent = parent | |
118 | fp.Reflectance = reflectance | |
119 | fp.Transparency = transparency | |
120 | fp.CanCollide = false | |
121 | fp.Locked = true | |
122 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
123 | fp.Name = name | |
124 | fp.Size = size | |
125 | fp.Position = Character.Torso.Position | |
126 | nooutline(fp) | |
127 | fp.Material = material | |
128 | fp:BreakJoints() | |
129 | return fp | |
130 | end | |
131 | ||
132 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
133 | local mesh = it(Mesh) | |
134 | mesh.Parent = part | |
135 | if Mesh == "SpecialMesh" then | |
136 | mesh.MeshType = meshtype | |
137 | mesh.MeshId = meshid | |
138 | end | |
139 | mesh.Offset = offset | |
140 | mesh.Scale = scale | |
141 | return mesh | |
142 | end | |
143 | ||
144 | weld = function(parent, part0, part1, c0, c1) | |
145 | local weld = it("Weld") | |
146 | weld.Parent = parent | |
147 | weld.Part0 = part0 | |
148 | weld.Part1 = part1 | |
149 | weld.C0 = c0 | |
150 | weld.C1 = c1 | |
151 | return weld | |
152 | end | |
153 | ||
154 | GunHandle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Handle", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
155 | GunHandleweld = weld(m, Character["Right Arm"], GunHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.268424988, -0.889885187, -1.09672546e-005, 1.33454066e-007, 0.342020243, -0.939692557, -2.71807494e-007, -0.939692557, -0.342020243, -1, 3.01059487e-007, -3.24421308e-008)) | |
156 | mesh("SpecialMesh", GunHandle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
157 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
158 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.953024864, 0.129212379, -4.37114096e-008, 1.59872116e-014, -1, -0.939692676, 0.342020005, 4.10753103e-008, 0.342020005, 0.939692676, -1.49501655e-008)) | |
159 | mesh("SpecialMesh", Part, Enum.MeshType.Torso, "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 1.10000002)) | |
160 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
161 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.17971992, 0.11357975, 0, 0.939692616, 0.342020094, 2.63613131e-009, -0.342020094, 0.939692616, 1.4950194e-008, 2.6361171e-009, -1.49502029e-008, 1)) | |
162 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(7.5, 1, 1)) | |
163 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
164 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.0182886124, -1.77848053, 8.56958948e-009, 1.90287484e-008, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, 1.45609942e-008)) | |
165 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.403200001, 0.403200001)) | |
166 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
167 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.0182931423, 5.51375294, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
168 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
169 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
170 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.11357975, 5.51375103, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
171 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
172 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
173 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.208868504, 5.51374912, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
174 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
175 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
176 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.208867311, 2.84569836, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
177 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
178 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
179 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.0182921886, 2.84569836, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
180 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
181 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
182 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.113578558, 2.84569359, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
183 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
184 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
185 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.113579512, 4.17971992, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
186 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.25, 0.25)) | |
187 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
188 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.113581657, 4.94202137, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
189 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.25, 0.25)) | |
190 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
191 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.113580942, 3.41741848, 1.32045113e-008, -1.71789978e-007, 1, -0.342020392, 0.939692497, 1.65945977e-007, -0.939692497, -0.342020392, -4.63474912e-008)) | |
192 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.25, 0.25)) | |
193 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
194 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.66413498, 0.113578558, 0, 0.939692616, 0.342020094, 7.61535688e-008, -0.342020094, 0.939692616, -3.01059487e-007, -1.74529333e-007, 2.56857305e-007, 1)) | |
195 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(6, 1.10000002, 0.899999976)) | |
196 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
197 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99341202, -0.442775249, 0, 0.996194661, 0.0871559829, 1.52967971e-007, -0.0871559829, 0.996194661, -2.82404528e-007, -1.76999123e-007, 2.67997791e-007, 1)) | |
198 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
199 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
200 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.71560287, -0.943623543, 0, 0.984807849, -0.173647612, 2.22336723e-007, 0.173647612, 0.984807849, -2.44504179e-007, -1.76501374e-007, 2.79397881e-007, 1)) | |
201 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
202 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
203 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.31763077, -1.35550165, 0, 0.906307995, -0.422617674, 2.79532543e-007, 0.422617674, 0.906307995, -1.89941261e-007, -1.73070049e-007, 2.90280695e-007, 1)) | |
204 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
205 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
206 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.826614857, -1.65033817, 0, 0.766044676, -0.642787278, 3.20657591e-007, 0.642787278, 0.766044676, -1.22434102e-007, -1.66938946e-007, 2.99904627e-007, 1)) | |
207 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
208 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
209 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.237905979, -1.80804634, 0, 0.573577225, -0.819151521, 3.42909118e-007, 0.819151521, 0.573577225, -4.65834837e-008, -1.58525921e-007, 3.07613732e-007, 1)) | |
210 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
211 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
212 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.21473026, 1.17686081, 0, -0.422618568, -0.906307578, 2.33652415e-007, -0.906307578, 0.422618568, -2.35821346e-007, 1.14980821e-007, -3.11423435e-007, -1)) | |
213 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
214 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
215 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.4658556, 0.484131813, 0, -0.819152176, -0.573576212, 9.02945203e-008, -0.573576212, 0.819152176, -2.99197779e-007, 9.7647785e-008, -2.96879307e-007, -1)) | |
216 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
217 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
218 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.689001441, 1.65122223, 0, 0.0871550441, -0.99619472, 3.2611581e-007, -0.99619472, -0.0871550441, -1.0925686e-007, 1.37263726e-007, -3.15352565e-007, -1)) | |
219 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
220 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
221 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.38589287, 0.847026825, 0, -0.642787814, -0.766044259, 1.66145298e-007, -0.766044259, 0.642787814, -2.76946309e-007, 1.05356911e-007, -3.05292332e-007, -1)) | |
222 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
223 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
224 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.964036465, 1.4511528, 0, -0.173648596, -0.98480773, 2.88215375e-007, -0.98480773, 0.173648596, -1.78625584e-007, 1.25863636e-007, -3.14854816e-007, -1)) | |
225 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
226 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
227 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.0182888508, -1.77848053, 8.56958948e-009, 1.90287484e-008, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, 1.45609942e-008)) | |
228 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.910000026, 1.5, 1.5)) | |
229 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
230 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.670000553, -0.0719742775, -5.36790085, 1.33454066e-007, -2.71807494e-007, -1, -0.342020601, 0.939692438, -3.01059487e-007, 0.939692438, 0.342020601, 3.24420135e-008)) | |
231 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=92135524", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.190575033, 0.190575033)) | |
232 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
233 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.659999847, -0.0719754696, -5.36789989, 1.33454066e-007, -2.71807494e-007, -1, -0.342020392, 0.939692497, -3.01059487e-007, 0.939692497, 0.342020392, 3.24420846e-008)) | |
234 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=92135508", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.190575033, 0.190575033)) | |
235 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
236 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.4897995, 0.0615938902, 0, 0.965925753, 0.258819044, 1.48945745e-009, -0.258819044, 0.965925753, 1.13133343e-008, 1.48941481e-009, -1.13133485e-008, 1)) | |
237 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
238 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
239 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.323446274, 0.0280549526, 0, 0.98480773, 0.173648268, 6.64051925e-010, -0.173648268, 0.98480773, 7.59049534e-009, 6.64112321e-010, -7.59047314e-009, 1)) | |
240 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
241 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
242 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.172198296, 0.0073826313, 0, 0.996194661, 0.0871557742, 1.66355818e-010, -0.0871557742, 0.996194661, 3.80969301e-009, 1.66313185e-010, -3.80967968e-009, 1)) | |
243 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
244 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
245 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.172844887, 0.00577545166, 0, 0.99619472, -0.0871556699, 1.66338054e-010, 0.0871556699, 0.99619472, -3.80969656e-009, 1.66338054e-010, 3.80970278e-009, 1)) | |
246 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
247 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
248 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.345030785, 0.0304279327, 0, 0.98480773, -0.173648208, 6.64124755e-010, 0.173648208, 0.98480773, -7.59039764e-009, 6.64048372e-010, 7.59040564e-009, 1)) | |
249 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
250 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
251 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515238762, 0.0700221062, 0, 0.965925813, -0.258818954, 1.48945389e-009, 0.258818954, 0.965925813, -1.13132934e-008, 1.48938284e-009, 1.13132979e-008, 1)) | |
252 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
253 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
254 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.682182312, 0.126252174, 0, 0.939692676, -0.342019945, 2.63611533e-009, 0.342019945, 0.939692676, -1.49501673e-008, 2.63610644e-009, 1.49501904e-008, 1)) | |
255 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
256 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
257 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.323209524, -4.17972374, -4.37114096e-008, 1.59872116e-014, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, -4.10752889e-008)) | |
258 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.57172507, 0.190575033)) | |
259 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
260 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, 0.323212624, -4.94202137, -4.37114096e-008, 1.59872116e-014, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, -4.10752889e-008)) | |
261 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.57172507, 0.190575033)) | |
262 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
263 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.323210716, -3.41741848, -4.37114096e-008, 1.59872116e-014, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, -4.10752889e-008)) | |
264 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.57172507, 0.190575033)) | |
265 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
266 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.132636786, -2.46454144, -4.37114096e-008, 1.59872116e-014, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, -4.10752889e-008)) | |
267 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.381150067, 0.952875078, 0.476437539)) | |
268 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
269 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.0182888508, -1.77848053, 8.56958948e-009, 1.90287484e-008, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, 1.45609924e-008)) | |
270 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.238218769, 1.90575016, 0.285862535)) | |
271 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
272 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.128981352, -0.489798546, -4.37113954e-008, 2.13162821e-014, -1, -0.258819014, 0.965925753, 1.13133352e-008, 0.965925753, 0.258819014, -4.22219593e-008)) | |
273 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067)) | |
274 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
275 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.183193088, -0.172199249, -4.37114096e-008, 1.77635684e-014, -1, -0.0871557742, 0.996194661, 3.80972143e-009, 0.996194661, 0.0871557742, -4.3545068e-008)) | |
276 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067)) | |
277 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
278 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.108569622, 0.172843933, 1.33454066e-007, -2.71807494e-007, -1, 0.0871556997, 0.996194661, -2.59141927e-007, 0.996194661, -0.0871556997, 1.56635821e-007)) | |
279 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
280 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
281 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.175938845, -0.489797592, 1.33454066e-007, -2.71807494e-007, -1, -0.258819014, 0.965925753, -2.97086331e-007, 0.965925753, 0.258819014, 5.85577808e-008)) | |
282 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
283 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
284 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0604324341, -0.48746109, 1.33454066e-007, -2.71807494e-007, -1, -0.258819014, 0.965925753, -2.97086331e-007, 0.965925753, 0.258819014, 5.85577808e-008)) | |
285 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
286 | SwordHandle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "SwordHandle", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
287 | SwordHandleweld = weld(m, GunHandle, SwordHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.17971992, 0.11357975, 0, 0.939692616, 0.342020094, 2.63613131e-009, -0.342020094, 0.939692616, 1.4950194e-008, 2.6361171e-009, -1.49502029e-008, 1)) | |
288 | mesh("SpecialMesh", SwordHandle, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(7.5999999, 1.10000002, 0.899999976)) | |
289 | BulletHole = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "BulletHole", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
290 | BulletHoleweld = weld(m, GunHandle, BulletHole, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.61284924, 0.113579512, 0, 0.939692616, 0.342020094, 2.63613131e-009, -0.342020094, 0.939692616, 1.4950194e-008, 2.6361171e-009, -1.49502029e-008, 1)) | |
291 | mesh("SpecialMesh", BulletHole, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 0.75, 0.75)) | |
292 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Dark stone grey", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
293 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.61094379, 0.113578796, 0, 0.939692616, 0.342020094, 2.63613131e-009, -0.342020094, 0.939692616, 1.4950194e-008, 2.6361171e-009, -1.49502029e-008, 1)) | |
294 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 0.899999976, 0.899999976)) | |
295 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
296 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515238762, 0.0700221062, 0, 0.965925813, -0.258818954, 1.48945389e-009, 0.258818954, 0.965925813, -1.13132934e-008, 1.48938284e-009, 1.13132979e-008, 1)) | |
297 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1)) | |
298 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
299 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.184798479, 0.17284584, 1.33454066e-007, -2.71807494e-007, -1, 0.0871556997, 0.996194661, -2.59141927e-007, 0.996194661, -0.0871556997, 1.56635821e-007)) | |
300 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067)) | |
301 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
302 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.120551586, 0.515238762, 1.33454066e-007, -2.71807494e-007, -1, 0.258818954, 0.965925813, -2.28005462e-007, 0.965925813, -0.258818954, 1.99255666e-007)) | |
303 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067)) | |
304 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
305 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.184368134, 0.515237808, 1.33454066e-007, -2.71807494e-007, -1, 0.258818954, 0.965925813, -2.28005462e-007, 0.965925813, -0.258818954, 1.99255666e-007)) | |
306 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
307 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
308 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0443205833, 0.515239716, 1.33454066e-007, -2.71807494e-007, -1, 0.258818954, 0.965925813, -2.28005462e-007, 0.965925813, -0.258818954, 1.99255666e-007)) | |
309 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
310 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
311 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.4897995, 0.061593771, 0, 0.965925753, 0.258819014, 1.02269169e-007, -0.258819014, 0.965925753, -2.97086331e-007, -1.75676021e-007, 2.60494147e-007, 1)) | |
312 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1)) | |
313 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
314 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.172198296, 0.00738239288, 0, 0.996194661, 0.0871557742, 1.66355818e-010, -0.0871557742, 0.996194661, 3.80969301e-009, 1.66313185e-010, -3.80967968e-009, 1)) | |
315 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1)) | |
316 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
317 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.121727228, -0.172197342, 1.33454066e-007, -2.71807494e-007, -1, -0.0871557742, 0.996194661, -2.82404471e-007, 0.996194661, 0.0871557742, 1.09256646e-007)) | |
318 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
319 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
320 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.106962085, -0.172197342, 1.33454066e-007, -2.71807494e-007, -1, -0.0871557742, 0.996194661, -2.82404471e-007, 0.996194661, 0.0871557742, 1.09256646e-007)) | |
321 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
322 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
323 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.172844887, 0.00577545166, 0, 0.99619472, -0.0871556699, 1.66338054e-010, 0.0871556699, 0.99619472, -3.80969656e-009, 1.66338054e-010, 3.80970278e-009, 1)) | |
324 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1)) | |
325 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
326 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.120121241, 0.17284584, 1.33454066e-007, -2.71807494e-007, -1, 0.0871556997, 0.996194661, -2.59141927e-007, 0.996194661, -0.0871556997, 1.56635821e-007)) | |
327 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
328 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
329 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-007, 0.856247663, 1.77848053, 2.58338559e-007, -5.6264372e-007, -1, 0.342020243, -0.939692557, 6.1706919e-007, -0.939692557, -0.342020243, -5.03233153e-008)) | |
330 | mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 1, 1.5)) | |
331 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
332 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-007, 0.856247425, 1.77848053, 2.58338559e-007, -5.6264372e-007, -1, 0.342020243, -0.939692557, 6.1706919e-007, -0.939692557, -0.342020243, -5.03233153e-008)) | |
333 | mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1.75, 0.75, 1.75)) | |
334 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
335 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-007, 0.856247425, 1.77848053, 2.58338559e-007, -5.6264372e-007, -1, 0.342020243, -0.939692557, 6.1706919e-007, -0.939692557, -0.342020243, -5.03233153e-008)) | |
336 | mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(2, 0.5, 2)) | |
337 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
338 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.76837158e-007, 0.856247425, 1.77848053, 2.58338559e-007, -5.6264372e-007, -1, 0.342020243, -0.939692557, 6.1706919e-007, -0.939692557, -0.342020243, -5.03233153e-008)) | |
339 | mesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(2.25, 0.25, 2.25)) | |
340 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
341 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76837158e-007, 0.0182888508, -1.77848053, 8.56958948e-009, 1.90287484e-008, -1, -0.342020094, 0.939692616, 1.4950194e-008, 0.939692616, 0.342020094, 1.45609942e-008)) | |
342 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.920000017, 1, 1)) | |
343 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
344 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.67055988, -1.02164078, 0, 0.642787814, 0.766044259, -7.87225218e-008, 0.766044259, -0.642787814, 2.76946309e-007, 1.61551213e-007, -2.38322642e-007, -1)) | |
345 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
346 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
347 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.25393057, -1.4192028, 0, 0.422618568, 0.906307578, -1.46229652e-007, 0.906307578, -0.422618568, 2.35821346e-007, 1.5192731e-007, -2.32191539e-007, -1)) | |
348 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
349 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
350 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.93903637, -0.645702362, 0, 0.819152057, 0.573576331, -2.87178992e-009, 0.573576331, -0.819152057, 2.99197779e-007, 1.69260346e-007, -2.46735681e-007, -1)) | |
351 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
352 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
353 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.04205418, 1.40610981, 0, -0.766044855, 0.642787099, -2.33234758e-007, -0.642787099, -0.766044855, 1.22434187e-007, -9.99691849e-008, 2.43710389e-007, 1)) | |
354 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
355 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
356 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.27842999, 1.11316061, 0, -0.906307995, 0.422617674, -1.92109766e-007, -0.422617674, -0.906307995, 1.89941261e-007, -9.38380822e-008, 2.53334292e-007, 1)) | |
357 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
358 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
359 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.776017189, 1.62790489, 0, -0.573577285, 0.819151461, -2.55486327e-007, -0.819151461, -0.573577285, 4.65834908e-008, -1.08382203e-007, 2.36001242e-007, 1)) | |
360 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
361 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
362 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.748598099, -1.69538212, 0, 0.173648387, 0.98480773, -2.00792655e-007, 0.98480773, -0.173648387, 1.78625527e-007, 1.41044467e-007, -2.28760186e-007, -1)) | |
363 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
364 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
365 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43093586, 0.76900959, 0, -0.984807849, 0.173647612, -1.34913961e-007, -0.173647612, -0.984807849, 2.44504179e-007, -9.04067505e-008, 2.64217107e-007, 1)) | |
366 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
367 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
368 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.15088892, -1.83136272, 0, -0.0871550143, 0.99619478, -2.38693019e-007, 0.99619478, 0.0871550143, 1.0925686e-007, 1.29644391e-007, -2.28262437e-007, -1)) | |
369 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
370 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
371 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52022934, 0.281204462, 0, -0.996194661, -0.0871562362, -6.55451302e-008, 0.0871562362, -0.996194661, 2.82404528e-007, -8.99090082e-008, 2.75617197e-007, 1)) | |
372 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.10000002, 0.899999976)) | |
373 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
374 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.0612716675, 1.0129261, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
375 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067)) | |
376 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
377 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.242487907, 0.986351013, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
378 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
379 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
380 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.996317863, -0.128578424, 0, -0.939692557, -0.342020243, 1.12692575e-008, 0.342020243, -0.939692557, 3.01059487e-007, -9.23787979e-008, 2.86757682e-007, 1)) | |
381 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1)) | |
382 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
383 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.0612716675, 1.37292576, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
384 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=9756362", Vector3.new(0, 0, 0), Vector3.new(0.247747526, 0.476437539, 0.381150067)) | |
385 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
386 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.35631847, -0.128578424, 0, -0.939692557, -0.342020243, 1.12692575e-008, 0.342020243, -0.939692557, 3.01059487e-007, -9.23787979e-008, 2.86757682e-007, 1)) | |
387 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(0.5, 1.20000005, 1)) | |
388 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
389 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.242487907, 1.34635162, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
390 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
391 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
392 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.00248789787, 0.986351013, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
393 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
394 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
395 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.00248789787, 1.34635162, 1.33454066e-007, -2.71807494e-007, -1, 0.342020243, -0.939692557, 3.01059487e-007, -0.939692557, -0.342020243, -3.24421308e-008)) | |
396 | mesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(1.00999999, 0.100000001, 0.100000001)) | |
397 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
398 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.655434608, -0.288022995, -5.37018013, 2.79783706e-007, 7.8075999e-009, 1, 0.342020094, -0.939692616, -8.83548879e-008, 0.939692616, 0.342020094, -2.65581036e-007)) | |
399 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=92135524", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.190575033, 0.190575033)) | |
400 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
401 | Partweld = weld(m, GunHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.66565752, -0.288024902, -5.36789989, -1.85097718e-007, 4.13697137e-007, 1, 0.342020392, -0.939692497, 4.52055303e-007, 0.939692497, 0.342020392, 3.24420846e-008)) | |
402 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=92135508", Vector3.new(0, 0, 0), Vector3.new(0.190575033, 0.190575033, 0.190575033)) | |
403 | CoreHandle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, TorsoColor, "Handle", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
404 | CoreHandleweld = weld(m, Character.Torso, CoreHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.126105309, -0.124328613, -0.0193977356, 0.866025567, -0.499999732, -1.54855613e-008, 0.499999732, 0.866025567, -8.94058605e-009, 1.78811828e-008, 0, 1)) | |
405 | mesh("SpecialMesh", CoreHandle, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(7.5, 7.5, 7.5)) | |
406 | Ring1ReferencePoint = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, TorsoColor, "Handle", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
407 | Ring1ReferencePointweld = weld(m, CoreHandle, Ring1ReferencePoint, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.126105309, -0.124329567, -0.0193977356, 0.866025567, -0.499999702, -1.54855613e-008, 0.499999702, 0.866025567, -8.94058605e-009, 1.78811828e-008, 0, 1)) | |
408 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
409 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0487003326, 0.170000553, -2.0073452, 0.707106769, 3.61242698e-008, -0.707106709, 1.49011612e-007, 1, 9.83475559e-008, 0.707106709, -1.55333566e-007, 0.707106829)) | |
410 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
411 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
412 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0345611572, -0.170001507, -2.08923244, -0.25881952, 1.12944072e-007, -0.965925694, -1.78813934e-007, -1.00000012, -6.85452335e-008, -0.965925694, 1.76499938e-007, 0.25881952)) | |
413 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
414 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
415 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0654983521, 0.170000076, -1.98813725, 0.50000006, -3.696071e-008, -0.866025388, 1.1920929e-007, 1, 8.94058783e-009, 0.866025329, -1.53481906e-007, 0.50000006)) | |
416 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
417 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
418 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00164413452, -0.17000246, -1.94940472, 0.25881955, -3.09876853e-008, 0.965925694, -8.94069672e-008, -1, -3.87429111e-008, 0.965925694, -5.72906451e-008, -0.25881955)) | |
419 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
420 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
421 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0628457069, -0.17000103, -2.05058289, -1, 1.49011612e-007, 3.04476913e-007, -1.49011612e-007, -1, -8.56288374e-010, 3.04476941e-007, -8.5632923e-010, 1)) | |
422 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
423 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
424 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0513486862, -0.17000246, -2.08439445, -0.866025627, 2.13086551e-007, -0.499999732, -2.08616257e-007, -1, 5.96057159e-009, -0.499999702, 1.26367681e-007, 0.866025567)) | |
425 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
426 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
427 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0869293213, 0.170001507, -2.02276611, -0.866025269, 1.7434364e-007, 0.500000298, 2.38418579e-007, 1, 5.36440723e-008, -0.500000238, 1.71655543e-007, -0.866025269)) | |
428 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
429 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
430 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00387001038, -0.170002937, -1.9525547, 0.500000417, -8.22485759e-008, 0.86602515, -5.96046448e-008, -1, -3.87429111e-008, 0.86602515, -5.51343469e-008, -0.500000417)) | |
431 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
432 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
433 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0341186523, 0.169999599, -1.95340586, 2.32048365e-007, -5.22409245e-008, -1, 2.08616257e-007, 1, -5.22408925e-008, 1, -2.08616257e-007, 2.32048379e-007)) | |
434 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
435 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
436 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0219216347, -0.170001984, -1.95992088, 0.866025507, -1.53481906e-007, 0.499999762, -1.78813934e-007, -0.99999994, -2.38417499e-008, 0.499999762, -5.18618677e-008, -0.866025507)) | |
437 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
438 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
439 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0774993896, 0.17000246, -2.00134659, -0.965925753, 2.95709214e-007, 0.258819312, 3.57627869e-007, 1, 4.61934953e-008, -0.258819312, 1.35295807e-007, -0.965925753)) | |
440 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
441 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
442 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0341739655, 0.170001507, -2.07081223, -0.258819073, 7.33204431e-008, 0.965925813, 1.78813934e-007, 1, -5.06640561e-008, -0.965925813, 1.51325608e-007, -0.258819103)) | |
443 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
444 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
445 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0670967102, 0.170000553, -1.96782446, 0.258819103, -1.03122765e-007, -0.965925813, 1.78813934e-007, 1, -5.06640561e-008, 0.965925813, -1.51325608e-007, 0.258819103)) | |
446 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
447 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
448 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0439095497, -0.17000103, -1.96881485, 0.965925932, -6.19186338e-008, 0.258818865, -1.1920929e-007, -1, 1.25169862e-007, 0.258818865, -1.47826256e-007, -0.965925813)) | |
449 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
450 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
451 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0628457069, -0.170001984, -1.9794178, 1, -5.96046412e-008, -2.65629694e-007, -5.96046448e-008, -1, -2.09936371e-008, -2.65629666e-007, 2.09936495e-008, -1)) | |
452 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
453 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
454 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0341186523, -0.17000246, -2.07909966, -7.37518917e-007, 7.7378985e-008, -1, -2.08616257e-007, -1, -7.73789282e-008, -1, 2.08616257e-007, 7.37518974e-007)) | |
455 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
456 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
457 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0623283386, 0.170000553, -2.03755379, 0.965925813, -2.74883263e-008, -0.258819252, 5.96046448e-008, 1, 8.34463947e-008, 0.258819252, -9.80429107e-008, 0.965925753)) | |
458 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
459 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
460 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00162315369, -0.17000103, -1.95702171, 0.707107127, -3.61242662e-008, 0.707106352, -1.78813934e-007, -0.99999994, 5.06640561e-008, 0.707106352, -1.12887335e-007, -0.707107186)) | |
461 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
462 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
463 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0575027466, 0.170001507, -2.02154922, 0.866025329, -5.51343504e-008, -0.500000179, 8.94069672e-008, 1, 2.38417499e-008, 0.500000179, -6.73474148e-008, 0.866025329)) | |
464 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
465 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
466 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0904979706, 0.170001984, -2.0459013, -0.707106829, 2.34803732e-008, 0.707106769, 2.08616257e-007, 0.99999994, 6.85452335e-008, -0.707106709, 1.85135889e-007, -0.707106829)) | |
467 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
468 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
469 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0589771271, 0.169999599, -2.06140852, -0.49999994, 6.67630289e-008, 0.866025448, 1.78813934e-007, 0.99999994, 3.87429111e-008, -0.866025448, 1.53481906e-007, -0.49999994)) | |
470 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
471 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
472 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0590806007, -0.17000103, -2.07008362, -0.965925932, 1.21523286e-007, -0.258818775, -1.49011612e-007, -1, 5.96057337e-009, -0.258818775, 3.60675401e-008, 0.965925932)) | |
473 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
474 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
475 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00265312195, -0.170001984, -2.09698868, -0.500000536, 2.01457866e-007, -0.86602509, -2.38418579e-007, -1, -1.28149878e-007, -0.86602509, 8.49366728e-008, 0.500000536)) | |
476 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
477 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
478 | Partweld = weld(m, Ring1ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0401754379, -0.17000103, -2.09622192, -0.707107186, 1.85135875e-007, -0.707106352, -2.38418579e-007, -1, 5.06640561e-008, -0.707106352, 1.7249198e-007, 0.707107186)) | |
479 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
480 | Ring2ReferencePoint = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, TorsoColor, "Handle", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
481 | Ring2ReferencePointweld = weld(m, CoreHandle, Ring2ReferencePoint, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0446195602, -0.171374798, -0.0193977356, 0.866025269, 0.500000298, -1.54855613e-008, -0.500000298, 0.866025269, -8.94058516e-009, 8.94059227e-009, 1.54855577e-008, 1)) | |
482 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
483 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.178648949, -0.0305736065, -2.37941742, 1, 2.60665813e-015, -2.76067851e-007, -9.33221395e-017, -1, -2.914188e-009, -2.76067851e-007, 2.914188e-009, -1)) | |
484 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
485 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
486 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.155764103, -0.0305743217, -2.33884048, 0.965925932, -1.21523286e-007, 0.258818924, -1.1920929e-007, -1, 1.34111557e-008, 0.258818924, -3.60675401e-008, -0.965925813)) | |
487 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
488 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
489 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.122206688, -0.0305736065, -2.30201721, 0.866025567, -1.23679584e-007, 0.499999762, -1.49011612e-007, -1, -5.36440723e-008, 0.499999762, -2.20595489e-008, -0.866025507)) | |
490 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
491 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
492 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0802621841, -0.0305736065, -2.27513695, 0.707107246, -1.2553123e-007, 0.707106411, -2.38418579e-007, -1.00000012, -8.94058871e-009, 0.707106411, -1.12887335e-007, -0.707107186)) | |
493 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
494 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
495 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0617694855, -0.0305755138, -2.25226593, 0.500000477, 2.20595506e-008, 0.86602515, -2.98023224e-008, -1, -8.94058516e-009, 0.866025209, 4.47029702e-009, -0.500000477)) | |
496 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
497 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
498 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0283260345, -0.0305755138, -2.23754883, 0.25881952, -3.84382659e-008, 0.965925753, 4.6150569e-016, -1, -3.87429075e-008, 0.965925753, 3.2116322e-008, -0.25881952)) | |
499 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
500 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
501 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0341186523, 0.0305724144, -2.23760414, 2.3204862e-007, 7.0121942e-008, -1, -1.1920929e-007, 1, 7.01219491e-008, 1, 1.1920929e-007, 2.32048635e-007)) | |
502 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
503 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
504 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.097070694, 0.0305728912, -2.25596666, 0.258819103, 1.12944072e-007, -0.965925813, -2.98023224e-008, 1, 9.83475488e-008, 0.965925813, -2.31399389e-009, 0.258819103)) | |
505 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
506 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
507 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.123401642, 0.0305736065, -2.28784943, 0.50000006, 9.71497371e-008, -0.866025388, -1.49011612e-007, 1, 8.9405825e-009, 0.866025388, 1.7434364e-007, 0.50000006)) | |
508 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
509 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
510 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.130586624, 0.0305733681, -2.32545948, 0.707106888, 9.57289146e-008, -0.707106769, -5.96046448e-008, 1, 6.85452264e-008, 0.707106769, 2.34803732e-008, 0.707106829)) | |
511 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
512 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
513 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.157791138, 0.0305743217, -2.36365128, 0.866025388, 3.02493504e-007, -0.500000179, -1.1920929e-007, 1, 1.57952201e-007, 0.500000179, -3.75450959e-008, 0.866025269)) | |
514 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
515 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
516 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.174186707, 0.0305743217, -2.40757751, 0.965925813, 6.19186409e-008, -0.258819252, -5.96046448e-008, 1, -1.34111584e-008, 0.258819252, 4.35181207e-008, 0.965925753)) | |
517 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
518 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
519 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.178647041, -0.030575037, -2.4505806, -1, 5.96046412e-008, 3.04476941e-007, -5.96046448e-008, -1, -8.56271498e-010, 3.04476941e-007, -8.56285709e-010, 1)) | |
520 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
521 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
522 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.170937061, -0.0305745602, -2.50005341, -0.965925932, 6.19186338e-008, -0.258818775, -5.96046448e-008, -1, -3.1292327e-008, -0.258818775, -8.63594263e-009, 0.965925932)) | |
523 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
524 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
525 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.151638031, -0.0305743217, -2.54229546, -0.866025567, 6.4074932e-008, -0.499999732, -5.96046448e-008, -1, -6.85452335e-008, -0.499999762, -5.24462607e-008, 0.866025567)) | |
526 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
527 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
528 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.122059822, -0.0305738449, -2.57810593, -0.707107306, 6.32194475e-009, -0.707106352, 2.98023224e-008, -1, -8.94058427e-009, -0.707106352, -3.61242769e-008, 0.707107246)) | |
529 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
530 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
531 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0552463531, -0.0305752754, -2.59727478, -0.500000477, 7.74277087e-009, -0.86602509, -5.96046448e-008, -1, -8.94058516e-009, -0.866025209, 2.53320245e-008, 0.500000477)) | |
532 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
533 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
534 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00459098816, -0.0305759907, -2.60108852, -0.25881952, 3.09876818e-008, -0.965925694, -2.38418579e-007, -1, 5.06640561e-008, -0.965925694, 2.36104583e-007, 0.258819491)) | |
535 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
536 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
537 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0341205597, -0.0305759907, -2.59490204, -7.37519429e-007, 5.97119367e-008, -1, -1.49011612e-007, -1, -5.97117662e-008, -1, 1.49011612e-007, 7.37519429e-007)) | |
538 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
539 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
540 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0641441345, 0.0305731297, -2.58266878, -0.258819073, -7.56911689e-008, 0.965925872, 2.08616257e-007, 1, 1.28149878e-007, -0.965925872, 2.10930253e-007, -0.258819073)) | |
541 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
542 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
543 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.116876602, 0.0305738449, -2.56169653, -0.499999821, 1.26367681e-007, 0.866025507, 2.08616257e-007, 1, -5.06640561e-008, -0.866025567, 1.53481906e-007, -0.499999821)) | |
544 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
545 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
546 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.172384262, 0.0305747986, -2.52778625, -0.707106709, 2.32096625e-007, 0.707106829, 2.68220901e-007, 1, -8.04663784e-008, -0.707106829, 1.25531244e-007, -0.707106709)) | |
547 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
548 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, "Really red", "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
549 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.18721962, 0.0305728912, -2.48066711, -0.866025269, 1.44541318e-007, 0.500000238, 2.08616257e-007, 1, 6.85452335e-008, -0.500000238, 1.41853221e-007, -0.866025269)) | |
550 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
551 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Metal, 0, 0, TorsoColor, "Part", Vector3.new(0.381150067, 0.381150067, 0.381150067)) | |
552 | Partweld = weld(m, Ring2ReferencePoint, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.18935585, 0.030575037, -2.43131638, -0.965925753, 1.16895293e-007, 0.258819401, 1.78813934e-007, 1, 9.08969753e-008, -0.258819431, 1.27845226e-007, -0.965925694)) | |
553 | mesh("SpecialMesh", Part, Enum.MeshType.Brick, "", Vector3.new(0, 0, 0), Vector3.new(1.5, 0.5, 0.5)) | |
554 | local particleemitter = Instance.new("ParticleEmitter", CoreHandle) | |
555 | particleemitter.Lifetime = NumberRange.new(1) | |
556 | particleemitter.Speed = NumberRange.new(0) | |
557 | particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 5)}) | |
558 | particleemitter.RotSpeed = NumberRange.new(9000) | |
559 | particleemitter.Rotation = NumberRange.new(-360, 360) | |
560 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0), NumberSequenceKeypoint.new(0.9, 0), NumberSequenceKeypoint.new(1, 1)}) | |
561 | particleemitter.LightEmission = 0.5 | |
562 | particleemitter.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3)) | |
563 | particleemitter.Enabled = false | |
564 | local particleemitter2 = Instance.new("ParticleEmitter", CoreHandle) | |
565 | particleemitter2.VelocitySpread = 360 | |
566 | particleemitter2.Lifetime = NumberRange.new(0.5) | |
567 | particleemitter2.Speed = NumberRange.new(10) | |
568 | particleemitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0.5)}) | |
569 | particleemitter2.RotSpeed = NumberRange.new(9000) | |
570 | particleemitter2.Rate = 100 | |
571 | particleemitter2.Rotation = NumberRange.new(-360, 360) | |
572 | particleemitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.7, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(0.9, 0), NumberSequenceKeypoint.new(1, 1)}) | |
573 | particleemitter2.LightEmission = 0.5 | |
574 | particleemitter2.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3)) | |
575 | particleemitter2.Enabled = false | |
576 | coreaura = Instance.new("PointLight", CoreHandle) | |
577 | coreaura.Brightness = 5 | |
578 | coreaura.Range = 5 | |
579 | coreaura.Color = Color3.new(Colorpart1, Colorpart3, Colorpart3) | |
580 | local gunfirelight = Instance.new("PointLight", BulletHole) | |
581 | gunfirelight.Shadows = true | |
582 | gunfirelight.Color = Color3.new(Colorpart1, Colorpart3, Colorpart3) | |
583 | gunfirelight.Range = 10 | |
584 | gunfirelight.Brightness = 7.5 | |
585 | gunfirelight.Enabled = false | |
586 | local gunfireeffect = Instance.new("ParticleEmitter", BulletHole) | |
587 | gunfireeffect.Lifetime = NumberRange.new(0.1) | |
588 | gunfireeffect.Speed = NumberRange.new(0) | |
589 | gunfireeffect.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 3)}) | |
590 | gunfireeffect.Rate = 100 | |
591 | gunfireeffect.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
592 | gunfireeffect.Name = "GunfireEffect" | |
593 | gunfireeffect.LightEmission = 0.5 | |
594 | gunfireeffect.Texture = "http://www.roblox.com/asset/?id=243728166" | |
595 | gunfireeffect.Color = ColorSequence.new(Color3.new(Colorpart1, Colorpart2, Colorpart3), Color3.new(Colorpart1, Colorpart2, Colorpart3)) | |
596 | gunfireeffect.Enabled = false | |
597 | for i,v in pairs(Character:GetChildren()) do | |
598 | if v:IsA("Model") then | |
599 | for _,c in pairs(v:GetChildren()) do | |
600 | if c:IsA("Part") then | |
601 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
602 | end | |
603 | end | |
604 | end | |
605 | end | |
606 | local Player = game.Players.localPlayer | |
607 | local Character = Player.Character | |
608 | local Humanoid = Character.Humanoid | |
609 | local mouse = Player:GetMouse() | |
610 | local m = Instance.new("Model", Character) | |
611 | local LeftArm = Character["Left Arm"] | |
612 | local RightArm = Character["Right Arm"] | |
613 | local LeftLeg = Character["Left Leg"] | |
614 | local RightLeg = Character["Right Leg"] | |
615 | local Head = Character.Head | |
616 | local Torso = Character.Torso | |
617 | local cam = game.Workspace.CurrentCamera | |
618 | local RootPart = Character.HumanoidRootPart | |
619 | local equipped = false | |
620 | local attack = false | |
621 | local Anim = "Idle" | |
622 | local idle = 0 | |
623 | local sprint = false | |
624 | local battlestance = false | |
625 | local attacktype = 1 | |
626 | local state = "none" | |
627 | local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
628 | local velocity = RootPart.Velocity.y | |
629 | local sine = 0 | |
630 | local change = 1 | |
631 | local on = false | |
632 | local grabbed = false | |
633 | local skill1 = false | |
634 | local skill2 = false | |
635 | local skill3 = false | |
636 | local skill4 = false | |
637 | local cooldown1 = 0 | |
638 | local cooldown2 = 0 | |
639 | local cooldown3 = 0 | |
640 | local cooldown4 = 0 | |
641 | local co1 = 17.5 | |
642 | local co2 = 30 | |
643 | local co3 = 50 | |
644 | local co4 = 60 | |
645 | local inputserv = game:GetService("UserInputService") | |
646 | local typing = false | |
647 | local crit = true | |
648 | local critchance = 2 | |
649 | local critdamageaddmin = 3 | |
650 | local critdamageaddmax = 7 | |
651 | local maxstamina = 100 | |
652 | local stamina = 0 | |
653 | local skill1stam = 15 | |
654 | local skill2stam = 30 | |
655 | local skill3stam = 25 | |
656 | local skill4stam = 75 | |
657 | local recovermana = 3 | |
658 | local defensevalue = 1 | |
659 | local speedvalue = 1 | |
660 | local mindamage = 5 | |
661 | local maxdamage = 7 | |
662 | local damagevalue = 1 | |
663 | local cf = CFrame.new | |
664 | local mr = math.rad | |
665 | local angles = CFrame.Angles | |
666 | local ud = UDim2.new | |
667 | local c3 = Color3.new | |
668 | local skillcolorscheme = c3(1, 1, 1) | |
669 | local aiming = false | |
670 | local scrn = Instance.new("ScreenGui", Player.PlayerGui) | |
671 | makeframe = function(par, trans, pos, size, color) | |
672 | local frame = Instance.new("Frame", par) | |
673 | frame.BackgroundTransparency = trans | |
674 | frame.BorderSizePixel = 0 | |
675 | frame.Position = pos | |
676 | frame.Size = size | |
677 | frame.BackgroundColor3 = color | |
678 | return frame | |
679 | end | |
680 | ||
681 | makelabel = function(par, text) | |
682 | local label = Instance.new("TextLabel", par) | |
683 | label.BackgroundTransparency = 1 | |
684 | label.Size = ud(1, 0, 1, 0) | |
685 | label.Position = ud(0, 0, 0, 0) | |
686 | label.TextColor3 = c3(255, 255, 255) | |
687 | label.TextStrokeTransparency = 0 | |
688 | label.FontSize = Enum.FontSize.Size32 | |
689 | label.Font = Enum.Font.SourceSansBold | |
690 | label.BorderSizePixel = 0 | |
691 | label.TextScaled = true | |
692 | label.Text = text | |
693 | end | |
694 | ||
695 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
696 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
697 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
698 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme) | |
699 | framesk5 = makeframe(scrn, 0.5, ud(0.23, 0, 0.75, 0), ud(0.1, 0, 0.06, 0), skillcolorscheme) | |
700 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
701 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
702 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
703 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
704 | bar5 = makeframe(framesk5, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme) | |
705 | text1 = makelabel(framesk1, "[C] Dash") | |
706 | text2 = makelabel(framesk2, "[V] OrbShot") | |
707 | text3 = makelabel(framesk3, "[X] Shoot Barrage") | |
708 | text4 = makelabel(framesk4, "[Z] ReCharge") | |
709 | ammolabel = Instance.new("TextLabel", framesk5) | |
710 | ammolabel.BackgroundTransparency = 1 | |
711 | ammolabel.Size = ud(1, 0, 1, 0) | |
712 | ammolabel.Position = ud(0, 0, 0, 0) | |
713 | ammolabel.TextColor3 = c3(255, 255, 255) | |
714 | ammolabel.TextStrokeTransparency = 0 | |
715 | ammolabel.FontSize = Enum.FontSize.Size32 | |
716 | ammolabel.Font = Enum.Font.SourceSansBold | |
717 | ammolabel.BorderSizePixel = 0 | |
718 | ammolabel.TextScaled = true | |
719 | ammolabel.Text = "Ammo [" .. Bulletcount .. "]" | |
720 | staminabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(Colorpart1, Colorpart2, Colorpart3)) | |
721 | staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(Colorpart1 + 0.15, Colorpart2 + 0.15, Colorpart3 + 0.15)) | |
722 | staminatext = makelabel(staminabar, "Energy") | |
723 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 0)) | |
724 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.18039215686275, 0.1921568627451)) | |
725 | healthtext = makelabel(healthbar, "Health") | |
726 | local stats = Instance.new("Folder", Character) | |
727 | stats.Name = "Stats" | |
728 | local block = Instance.new("BoolValue", stats) | |
729 | block.Name = "Block" | |
730 | block.Value = false | |
731 | local stun = Instance.new("BoolValue", stats) | |
732 | stun.Name = "Stun" | |
733 | stun.Value = false | |
734 | local defense = Instance.new("NumberValue", stats) | |
735 | defense.Name = "Defence" | |
736 | defense.Value = defensevalue | |
737 | local speed = Instance.new("NumberValue", stats) | |
738 | speed.Name = "Speed" | |
739 | speed.Value = speedvalue | |
740 | local damagea = Instance.new("NumberValue", stats) | |
741 | damagea.Name = "Damage" | |
742 | damagea.Value = damagevalue | |
743 | gyro = Instance.new("BodyGyro") | |
744 | gyro.Parent = nil | |
745 | gyro.P = 10000000 | |
746 | gyro.D = 1000 | |
747 | gyro.MaxTorque = Vector3.new(0, 10000000, 0) | |
748 | makeeffect = function(par, size, pos1, trans, trans1, howmuch, delay1, id, type) | |
749 | local p = Instance.new("Part", par or workspace) | |
750 | p.CFrame = pos1 | |
751 | p.Anchored = true | |
752 | p.Material = "Plastic" | |
753 | p.CanCollide = false | |
754 | p.TopSurface = 0 | |
755 | p.Size = Vector3.new(1, 1, 1) | |
756 | p.BottomSurface = 0 | |
757 | p.Transparency = trans | |
758 | p.FormFactor = "Custom" | |
759 | nooutline(p) | |
760 | local mesh = Instance.new("SpecialMesh", p) | |
761 | mesh.Scale = size | |
762 | if id ~= nil and type == nil then | |
763 | mesh.MeshId = "rbxassetid://" .. id | |
764 | else | |
765 | if id == nil and type ~= nil then | |
766 | mesh.MeshType = type | |
767 | else | |
768 | if id == nil and type == nil then | |
769 | mesh.MeshType = "Brick" | |
770 | end | |
771 | end | |
772 | end | |
773 | coroutine.wrap(function() | |
774 | for i = 0, delay1, 0.1 do | |
775 | fat.Event:wait(0.016666666666667) | |
776 | p.CFrame = p.CFrame | |
777 | mesh.Scale = mesh.Scale + howmuch | |
778 | p.Transparency = p.Transparency + trans1 | |
779 | end | |
780 | p:Destroy() | |
781 | end | |
782 | )() | |
783 | return p | |
784 | end | |
785 | ||
786 | clangy = function(cframe) | |
787 | fat.Event:wait(0.016666666666667) | |
788 | local clang = {} | |
789 | local dis = 0 | |
790 | local part = Instance.new("Part", nil) | |
791 | part.CFrame = cframe | |
792 | part.Anchored = true | |
793 | part.CanCollide = false | |
794 | part.BrickColor = BrickColor.new("New Yeller") | |
795 | part.FormFactor = "Custom" | |
796 | part.Name = "clanger" | |
797 | part.Size = Vector3.new(0.2, 0.2, 0.2) | |
798 | part.TopSurface = 10 | |
799 | part.BottomSurface = 10 | |
800 | part.RightSurface = 10 | |
801 | part.LeftSurface = 10 | |
802 | part.BackSurface = 10 | |
803 | part.FrontSurface = 10 | |
804 | part:BreakJoints() | |
805 | local mesh = Instance.new("BlockMesh", part) | |
806 | coroutine.wrap(function() | |
807 | for i = 1, 7 do | |
808 | do | |
809 | fat.Event:wait(0.016666666666667) | |
810 | dis = dis + 0.2 | |
811 | local partc = part:clone() | |
812 | partc.Parent = workspace | |
813 | partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0) | |
814 | partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0) | |
815 | table.insert(clang, partc) | |
816 | end | |
817 | end | |
818 | for i,v in pairs(clang) do | |
819 | coroutine.wrap(function() | |
820 | for i = 1, 10 do | |
821 | fat.Event:wait(0.01) | |
822 | v.Transparency = v.Transparency + 0.1 | |
823 | end | |
824 | v:destroy() | |
825 | end | |
826 | )() | |
827 | end | |
828 | end | |
829 | )() | |
830 | end | |
831 | ||
832 | circle = function(color, pos1) | |
833 | local p = Instance.new("Part", m) | |
834 | p.BrickColor = BrickColor.new(color) | |
835 | p.CFrame = pos1 | |
836 | p.Anchored = true | |
837 | p.Material = "Plastic" | |
838 | p.CanCollide = false | |
839 | p.TopSurface = 0 | |
840 | p.Size = Vector3.new(1, 1, 1) | |
841 | p.BottomSurface = 0 | |
842 | p.Transparency = 0.35 | |
843 | p.FormFactor = "Custom" | |
844 | local mesh = Instance.new("CylinderMesh", p) | |
845 | mesh.Scale = Vector3.new(0, 0, 0) | |
846 | coroutine.wrap(function() | |
847 | for i = 0, 5, 0.1 do | |
848 | fat.Event:wait(0.016666666666667) | |
849 | p.CFrame = p.CFrame | |
850 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0, 0.5) | |
851 | p.Transparency = p.Transparency + 0.025 | |
852 | end | |
853 | p:Destroy() | |
854 | end | |
855 | )() | |
856 | end | |
857 | ||
858 | firespaz1 = function(color, pos1) | |
859 | local p = Instance.new("Part", m) | |
860 | p.BrickColor = BrickColor.new(color) | |
861 | p.CFrame = pos1 | |
862 | p.Anchored = true | |
863 | p.Material = "Plastic" | |
864 | p.CanCollide = false | |
865 | p.TopSurface = 0 | |
866 | p.Size = Vector3.new(1, 1, 1) | |
867 | p.BottomSurface = 0 | |
868 | p.Transparency = 0.5 | |
869 | p.FormFactor = "Custom" | |
870 | local mesh = Instance.new("BlockMesh", p) | |
871 | mesh.Scale = Vector3.new(1, 1, 1) | |
872 | coroutine.wrap(function() | |
873 | for i = 0, 15, 0.1 do | |
874 | fat.Event:wait(0.033333333333333) | |
875 | p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0) | |
876 | mesh.Scale = mesh.Scale - Vector3.new(0.1, 0.1, 0.1) | |
877 | p.Transparency = p.Transparency + 0.025 | |
878 | end | |
879 | p:Destroy() | |
880 | end | |
881 | )() | |
882 | end | |
883 | ||
884 | pickrandom = function(tablesa) | |
885 | local randomized = tablesa[math.random(1, #tablesa)] | |
886 | return randomized | |
887 | end | |
888 | ||
889 | CreateSound = function(id, par, vol, pit) | |
890 | coroutine.resume(coroutine.create(function() | |
891 | local sou = Instance.new("Sound", par or workspace) | |
892 | sou.Volume = vol | |
893 | sou.Pitch = pit or 1 | |
894 | sou.SoundId = id | |
895 | fat.Event:wait() | |
896 | sou:play() | |
897 | game:GetService("Debris"):AddItem(sou, 6) | |
898 | end | |
899 | )) | |
900 | end | |
901 | ||
902 | clangy = function(cframe) | |
903 | fat.Event:wait(0.016666666666667) | |
904 | local clang = {} | |
905 | local dis = 0 | |
906 | local part = Instance.new("Part", nil) | |
907 | part.CFrame = cframe | |
908 | part.Anchored = true | |
909 | part.CanCollide = false | |
910 | part.BrickColor = BrickColor.new("New Yeller") | |
911 | part.FormFactor = "Custom" | |
912 | part.Name = "clanger" | |
913 | part.Size = Vector3.new(0.2, 0.2, 0.2) | |
914 | part.TopSurface = 10 | |
915 | part.BottomSurface = 10 | |
916 | part.RightSurface = 10 | |
917 | part.LeftSurface = 10 | |
918 | part.BackSurface = 10 | |
919 | part.FrontSurface = 10 | |
920 | part:BreakJoints() | |
921 | local mesh = Instance.new("BlockMesh", part) | |
922 | coroutine.wrap(function() | |
923 | for i = 1, 7 do | |
924 | do | |
925 | fat.Event:wait(0.016666666666667) | |
926 | dis = dis + 0.2 | |
927 | local partc = part:clone() | |
928 | partc.Parent = workspace | |
929 | partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0) | |
930 | partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0) | |
931 | table.insert(clang, partc) | |
932 | end | |
933 | end | |
934 | for i,v in pairs(clang) do | |
935 | coroutine.wrap(function() | |
936 | for i = 1, 10 do | |
937 | fat.Event:wait(0.01) | |
938 | v.Transparency = v.Transparency + 0.1 | |
939 | end | |
940 | v:destroy() | |
941 | end | |
942 | )() | |
943 | end | |
944 | end | |
945 | )() | |
946 | end | |
947 | ||
948 | so = function(id, par, vol, pit) | |
949 | coroutine.resume(coroutine.create(function() | |
950 | local sou = Instance.new("Sound", par or workspace) | |
951 | sou.Volume = vol | |
952 | sou.Pitch = pit or 1 | |
953 | sou.SoundId = id | |
954 | fat.Event:wait() | |
955 | sou:play() | |
956 | game:GetService("Debris"):AddItem(sou, 6) | |
957 | end | |
958 | )) | |
959 | end | |
960 | ||
961 | getclosest = function(obj, dis, player) | |
962 | if (player.Torso.CFrame.p - obj).magnitude >= dis then | |
963 | do return not player end | |
964 | do | |
965 | local list = {} | |
966 | for i,v in pairs(workspace:GetChildren()) do | |
967 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and (v.Torso.Position - obj).magnitude <= dis then | |
968 | table.insert(list, v) | |
969 | end | |
970 | end | |
971 | do return list end | |
972 | -- DECOMPILER ERROR: 3 unprocessed JMP targets | |
973 | end | |
974 | end | |
975 | end | |
976 | ||
977 | tag = function(hum, player) | |
978 | local creator = Instance.new("ObjectValue", hum) | |
979 | creator.Value = player | |
980 | creator.Name = "creator" | |
981 | end | |
982 | ||
983 | untag = function(hum) | |
984 | if hum ~= nil then | |
985 | local tag = hum:findFirstChild("creator") | |
986 | if tag ~= nil then | |
987 | tag.Parent = nil | |
988 | end | |
989 | end | |
990 | end | |
991 | ||
992 | tagplayer = function(h) | |
993 | coroutine.wrap(function() | |
994 | tag(h, player) | |
995 | fat.Event:wait(1) | |
996 | untag(h) | |
997 | end | |
998 | )() | |
999 | end | |
1000 | ||
1001 | randomizer = function(percent) | |
1002 | local randomized = math.random(0, 100) | |
1003 | if randomized <= percent then | |
1004 | return true | |
1005 | else | |
1006 | if percent <= randomized then | |
1007 | return false | |
1008 | end | |
1009 | end | |
1010 | end | |
1011 | ||
1012 | turncrit = function() | |
1013 | coroutine.resume(coroutine.create(function() | |
1014 | print("CRITICAL!") | |
1015 | crit = true | |
1016 | wait(0.25) | |
1017 | crit = false | |
1018 | end | |
1019 | )) | |
1020 | end | |
1021 | ||
1022 | subtractstamina = function(k) | |
1023 | if k <= stamina then | |
1024 | stamina = stamina - k | |
1025 | end | |
1026 | end | |
1027 | ||
1028 | local weldBetween = function(a, b) | |
1029 | local weldd = Instance.new("ManualWeld") | |
1030 | weldd.Part0 = a | |
1031 | weldd.Part1 = b | |
1032 | weldd.C0 = CFrame.new() | |
1033 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
1034 | weldd.Parent = a | |
1035 | return weldd | |
1036 | end | |
1037 | ||
1038 | fat = Instance.new("BindableEvent", script) | |
1039 | fat.Name = "Heartbeat" | |
1040 | script:WaitForChild("Heartbeat") | |
1041 | frame = 0.033333333333333 | |
1042 | tf = 0 | |
1043 | allowframeloss = false | |
1044 | tossremainder = false | |
1045 | lastframe = tick() | |
1046 | script.Heartbeat:Fire() | |
1047 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1048 | tf = tf + s | |
1049 | if frame <= tf then | |
1050 | if allowframeloss then | |
1051 | script.Heartbeat:Fire() | |
1052 | lastframe = tick() | |
1053 | else | |
1054 | for i = 1, math.floor(tf / frame) do | |
1055 | script.Heartbeat:Fire() | |
1056 | end | |
1057 | lastframe = tick() | |
1058 | end | |
1059 | if tossremainder then | |
1060 | tf = 0 | |
1061 | else | |
1062 | tf = tf - frame * math.floor(tf / frame) | |
1063 | end | |
1064 | end | |
1065 | end | |
1066 | ) | |
1067 | nooutline = function(part) | |
1068 | part.TopSurface = 10 | |
1069 | end | |
1070 | ||
1071 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
1072 | local fp = it("Part") | |
1073 | fp.formFactor = formfactor | |
1074 | fp.Parent = parent | |
1075 | fp.Reflectance = reflectance | |
1076 | fp.Transparency = transparency | |
1077 | fp.CanCollide = false | |
1078 | fp.Locked = true | |
1079 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
1080 | fp.Name = name | |
1081 | fp.Size = size | |
1082 | fp.Position = Character.Torso.Position | |
1083 | nooutline(fp) | |
1084 | fp.Material = material | |
1085 | fp:BreakJoints() | |
1086 | return fp | |
1087 | end | |
1088 | ||
1089 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
1090 | local mesh = it(Mesh) | |
1091 | mesh.Parent = part | |
1092 | if Mesh == "SpecialMesh" then | |
1093 | mesh.MeshType = meshtype | |
1094 | mesh.MeshId = meshid | |
1095 | end | |
1096 | mesh.Offset = offset | |
1097 | mesh.Scale = scale | |
1098 | return mesh | |
1099 | end | |
1100 | ||
1101 | weld = function(parent, part0, part1, c0, c1) | |
1102 | local weld = it("Weld") | |
1103 | weld.Parent = parent | |
1104 | weld.Part0 = part0 | |
1105 | weld.Part1 = part1 | |
1106 | weld.C0 = c0 | |
1107 | weld.C1 = c1 | |
1108 | return weld | |
1109 | end | |
1110 | ||
1111 | local CFrameFromTopBack = function(at, top, back) | |
1112 | local right = top:Cross(back) | |
1113 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1114 | end | |
1115 | ||
1116 | Triangle = function(a, b, c) | |
1117 | local edg1 = c - a:Dot(b - a.unit) | |
1118 | local edg2 = a - b:Dot(c - b.unit) | |
1119 | local edg3 = b - c:Dot(a - c.unit) | |
1120 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
1121 | a = a | |
1122 | else | |
1123 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
1124 | ||
1125 | if edg2 <= (c - b).magnitude and edg2 >= 0 then | |
1126 | a = b | |
1127 | else | |
1128 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
1129 | ||
1130 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
1131 | ||
1132 | if edg3 <= (a - c).magnitude and edg3 >= 0 then | |
1133 | a = c | |
1134 | else | |
1135 | assert(false, "unreachable") | |
1136 | end | |
1137 | end | |
1138 | end | |
1139 | local len1 = c - a:Dot(b - a.unit) | |
1140 | local len2 = (b - a).magnitude - len1 | |
1141 | local width = ((a + b - a.unit * len1) - c).magnitude | |
1142 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
1143 | local list = {} | |
1144 | local TrailColor = "Dark grey" | |
1145 | if len1 > 0.01 then | |
1146 | local w1 = Instance.new("WedgePart", m) | |
1147 | game:GetService("Debris"):AddItem(w1, 5) | |
1148 | w1.Material = "SmoothPlastic" | |
1149 | w1.FormFactor = "Custom" | |
1150 | w1.BrickColor = BrickColor.new(TrailColor) | |
1151 | w1.Transparency = 0 | |
1152 | w1.Reflectance = 0 | |
1153 | w1.Material = "SmoothPlastic" | |
1154 | w1.CanCollide = false | |
1155 | NoOutline(w1) | |
1156 | local sz = Vector3.new(0.2, width, len1) | |
1157 | w1.Size = sz | |
1158 | local sp = Instance.new("SpecialMesh", w1) | |
1159 | sp.MeshType = "Wedge" | |
1160 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
1161 | w1:BreakJoints() | |
1162 | w1.Anchored = true | |
1163 | w1.Parent = workspace | |
1164 | w1.Transparency = 0.7 | |
1165 | table.insert(Effects, {w1, "Disappear", 0.01}) | |
1166 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
1167 | table.insert(list, w1) | |
1168 | end | |
1169 | do | |
1170 | if len2 > 0.01 then | |
1171 | local w2 = Instance.new("WedgePart", m) | |
1172 | game:GetService("Debris"):AddItem(w2, 5) | |
1173 | w2.Material = "SmoothPlastic" | |
1174 | w2.FormFactor = "Custom" | |
1175 | w2.BrickColor = BrickColor.new(TrailColor) | |
1176 | w2.Transparency = 0 | |
1177 | w2.Reflectance = 0 | |
1178 | w2.Material = "SmoothPlastic" | |
1179 | w2.CanCollide = false | |
1180 | NoOutline(w2) | |
1181 | local sz = Vector3.new(0.2, width, len2) | |
1182 | w2.Size = sz | |
1183 | local sp = Instance.new("SpecialMesh", w2) | |
1184 | sp.MeshType = "Wedge" | |
1185 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
1186 | w2:BreakJoints() | |
1187 | w2.Anchored = true | |
1188 | w2.Parent = workspace | |
1189 | w2.Transparency = 0.7 | |
1190 | table.insert(Effects, {w2, "Disappear", 0.01}) | |
1191 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
1192 | table.insert(list, w2) | |
1193 | end | |
1194 | do | |
1195 | return unpack(list) | |
1196 | end | |
1197 | end | |
1198 | end | |
1199 | ||
1200 | so = function(id, par, vol, pit) | |
1201 | coroutine.resume(coroutine.create(function() | |
1202 | local sou = Instance.new("Sound", par or workspace) | |
1203 | sou.Volume = vol | |
1204 | sou.Pitch = pit or 1 | |
1205 | sou.SoundId = id | |
1206 | fat.Event:wait() | |
1207 | sou:play() | |
1208 | game:GetService("Debris"):AddItem(sou, 6) | |
1209 | end | |
1210 | )) | |
1211 | end | |
1212 | ||
1213 | clerp = function(a, b, t) | |
1214 | local qa = {QuaternionFromCFrame(a)} | |
1215 | local qb = {QuaternionFromCFrame(b)} | |
1216 | local ax, ay, az = a.x, a.y, a.z | |
1217 | local bx, by, bz = b.x, b.y, b.z | |
1218 | local _t = 1 - t | |
1219 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1220 | end | |
1221 | ||
1222 | local clerp = CFrame.new().lerp | |
1223 | QuaternionFromCFrame = function(cf) | |
1224 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1225 | local trace = m00 + m11 + m22 | |
1226 | if trace > 0 then | |
1227 | local s = math.sqrt(1 + trace) | |
1228 | local recip = 0.5 / s | |
1229 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1230 | else | |
1231 | do | |
1232 | local i = 0 | |
1233 | if m00 < m11 then | |
1234 | i = 1 | |
1235 | end | |
1236 | if i == 0 and m00 or m11 < m22 then | |
1237 | i = 2 | |
1238 | end | |
1239 | if i == 0 then | |
1240 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1241 | local recip = 0.5 / s | |
1242 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1243 | else | |
1244 | do | |
1245 | if i == 1 then | |
1246 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1247 | local recip = 0.5 / s | |
1248 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1249 | else | |
1250 | do | |
1251 | if i == 2 then | |
1252 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1253 | local recip = 0.5 / s | |
1254 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1255 | end | |
1256 | end | |
1257 | end | |
1258 | end | |
1259 | end | |
1260 | end | |
1261 | end | |
1262 | end | |
1263 | ||
1264 | QuaternionToCFrame = function(px, py, pz, x, y, z, w) | |
1265 | local xs, ys, zs = x + x, y + y, z + z | |
1266 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1267 | local xx = x * xs | |
1268 | local xy = x * ys | |
1269 | local xz = x * zs | |
1270 | local yy = y * ys | |
1271 | local yz = y * zs | |
1272 | local zz = z * zs | |
1273 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1274 | end | |
1275 | ||
1276 | QuaternionSlerp = function(a, b, t) | |
1277 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1278 | local startInterp, finishInterp = nil, nil | |
1279 | if cosTheta >= 0.0001 then | |
1280 | if 1 - cosTheta > 0.0001 then | |
1281 | local theta = math.acos(cosTheta) | |
1282 | local invSinTheta = 1 / math.sin(theta) | |
1283 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
1284 | finishInterp = math.sin(t * theta) * invSinTheta | |
1285 | else | |
1286 | do | |
1287 | startInterp = 1 - t | |
1288 | finishInterp = t | |
1289 | if 1 + cosTheta > 0.0001 then | |
1290 | local theta = math.acos(-cosTheta) | |
1291 | local invSinTheta = 1 / math.sin(theta) | |
1292 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
1293 | finishInterp = math.sin(t * theta) * invSinTheta | |
1294 | else | |
1295 | do | |
1296 | startInterp = t - 1 | |
1297 | finishInterp = t | |
1298 | return a[1] * (startInterp) + b[1] * finishInterp, a[2] * (startInterp) + b[2] * finishInterp, a[3] * (startInterp) + b[3] * finishInterp, a[4] * (startInterp) + b[4] * finishInterp | |
1299 | end | |
1300 | end | |
1301 | end | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | ||
1306 | rayCast = function(Pos, Dir, Max, Ignore) | |
1307 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1308 | end | |
1309 | ||
1310 | makegui = function(cframe, text) | |
1311 | local a = math.random(-10, 10) / 100 | |
1312 | local c = Instance.new("Part") | |
1313 | c.Transparency = 1 | |
1314 | Instance.new("BodyGyro").Parent = c | |
1315 | c.Parent = workspace | |
1316 | c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0)) | |
1317 | local f = Instance.new("BodyPosition") | |
1318 | f.P = 2000 | |
1319 | f.D = 100 | |
1320 | f.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1321 | f.position = c.Position + Vector3.new(0, 3, 0) | |
1322 | f.Parent = c | |
1323 | game:GetService("Debris"):AddItem(c, 6.5) | |
1324 | c.CanCollide = false | |
1325 | c.Parent = workspace | |
1326 | c.CanCollide = false | |
1327 | local bg = Instance.new("BillboardGui", c) | |
1328 | bg.Adornee = c | |
1329 | bg.Size = UDim2.new(1, 0, 1, 0) | |
1330 | bg.StudsOffset = Vector3.new(0, 0, 0) | |
1331 | bg.AlwaysOnTop = false | |
1332 | local tl = Instance.new("TextLabel", bg) | |
1333 | tl.BackgroundTransparency = 1 | |
1334 | tl.Size = UDim2.new(1, 0, 1, 0) | |
1335 | tl.Text = text | |
1336 | tl.Font = "SourceSansBold" | |
1337 | tl.FontSize = "Size42" | |
1338 | if crit == true then | |
1339 | tl.TextColor3 = Color3.new(0.70588235294118, 0, 0) | |
1340 | else | |
1341 | tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2) | |
1342 | end | |
1343 | tl.TextStrokeTransparency = 0 | |
1344 | tl.TextScaled = true | |
1345 | tl.TextWrapped = true | |
1346 | coroutine.wrap(function() | |
1347 | wait(2) | |
1348 | for i = 1, 10 do | |
1349 | fat.Event:wait() | |
1350 | c.Transparency = 1 | |
1351 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
1352 | end | |
1353 | end | |
1354 | )() | |
1355 | end | |
1356 | ||
1357 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock) | |
1358 | if hit.Parent == nil then | |
1359 | return | |
1360 | end | |
1361 | h = hit.Parent:FindFirstChild("Humanoid") | |
1362 | for _,v in pairs(hit.Parent:children()) do | |
1363 | if v:IsA("Humanoid") then | |
1364 | h = v | |
1365 | end | |
1366 | end | |
1367 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
1368 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
1369 | end | |
1370 | if hit.Parent.className == "Hat" then | |
1371 | hit = hit.Parent.Parent:findFirstChild("Head") | |
1372 | end | |
1373 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
1374 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1375 | return | |
1376 | end | |
1377 | blocked = false | |
1378 | block = hit.Parent:findFirstChild("Block") | |
1379 | if block ~= nil then | |
1380 | print(block.className) | |
1381 | if block.className == "NumberValue" and block.Value > 0 then | |
1382 | blocked = true | |
1383 | if decreaseblock == nil then | |
1384 | block.Value = block.Value - 1 | |
1385 | end | |
1386 | end | |
1387 | if block.className == "IntValue" and block.Value > 0 then | |
1388 | blocked = true | |
1389 | if decreaseblock ~= nil then | |
1390 | block.Value = block.Value - 1 | |
1391 | end | |
1392 | end | |
1393 | end | |
1394 | if blocked == false then | |
1395 | local D = math.random(minim, maxim) * damagea.Value | |
1396 | if h.Parent:FindFirstChild("Stats") then | |
1397 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value | |
1398 | else | |
1399 | end | |
1400 | if not h.Parent:FindFirstChild("Stats") then | |
1401 | do | |
1402 | h.Health = h.Health - D | |
1403 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
1404 | local D = math.random(minim, maxim) * damagea.Value | |
1405 | if h.Parent:FindFirstChild("Stats") then | |
1406 | D = D / h.Parent:FindFirstChild("Stats").Defence.Value | |
1407 | else | |
1408 | end | |
1409 | if not h.Parent:FindFirstChild("Stats") then | |
1410 | do | |
1411 | h.Health = h.Health - D / 2 | |
1412 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5))) | |
1413 | if Type == "Knockdown" then | |
1414 | humanoid = hit.Parent.Humanoid | |
1415 | humanoid.PlatformStand = true | |
1416 | coroutine.resume(coroutine.create(function(Humanoid) | |
1417 | fat.Event:wait() | |
1418 | Humanoid.PlatformStand = false | |
1419 | end | |
1420 | ), humanoid) | |
1421 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1422 | local bodvol = Instance.new("BodyVelocity") | |
1423 | bodvol.velocity = angle * knockback | |
1424 | bodvol.P = 5000 | |
1425 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
1426 | bodvol.Parent = hit | |
1427 | rl = Instance.new("BodyAngularVelocity") | |
1428 | rl.P = 3000 | |
1429 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
1430 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
1431 | rl.Parent = hit | |
1432 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1433 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1434 | else | |
1435 | do | |
1436 | if Type == "Normal" then | |
1437 | so("http://roblox.com/asset/?id=392592460", hit, 1, math.random(80, 120) / 100) | |
1438 | vp = Instance.new("BodyVelocity") | |
1439 | vp.P = 500 | |
1440 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1441 | if KnockbackType == 1 then | |
1442 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1443 | else | |
1444 | if KnockbackType == 2 then | |
1445 | vp.velocity = Property.CFrame.lookVector * knockback | |
1446 | end | |
1447 | end | |
1448 | if knockback > 0 then | |
1449 | vp.Parent = hit.Parent.Torso | |
1450 | end | |
1451 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1452 | else | |
1453 | if Type == "MovementDebuff" then | |
1454 | coroutine.resume(coroutine.create(function() | |
1455 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.2 | |
1456 | speed.Value = speed.Value + 0.2 | |
1457 | Humanoid.WalkSpeed = 16 * speed.Value | |
1458 | wait(1) | |
1459 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.2 | |
1460 | speed.Value = speed.Value - 0.2 | |
1461 | Humanoid.WalkSpeed = 16 * speed.Value | |
1462 | end | |
1463 | )) | |
1464 | vp = Instance.new("BodyVelocity") | |
1465 | vp.P = 500 | |
1466 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1467 | if KnockbackType == 1 then | |
1468 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1469 | else | |
1470 | if KnockbackType == 2 then | |
1471 | vp.velocity = Property.CFrame.lookVector * knockback | |
1472 | end | |
1473 | end | |
1474 | if knockback > 0 then | |
1475 | vp.Parent = hit.Parent.Torso | |
1476 | end | |
1477 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1478 | else | |
1479 | if Type == "CurseAura" then | |
1480 | coroutine.resume(coroutine.create(function() | |
1481 | savethewalkspeed = hit.Parent.Humanoid.WalkSpeed | |
1482 | hit.Parent.Humanoid.WalkSpeed = 0 | |
1483 | wait(0.25) | |
1484 | hit.Parent.Humanoid.WalkSpeed = savethewalkspeed | |
1485 | end | |
1486 | )) | |
1487 | vp = Instance.new("BodyVelocity") | |
1488 | vp.P = 500 | |
1489 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1490 | if KnockbackType == 1 then | |
1491 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1492 | else | |
1493 | if KnockbackType == 2 then | |
1494 | vp.velocity = Property.CFrame.lookVector * knockback | |
1495 | end | |
1496 | end | |
1497 | if knockback > 0 then | |
1498 | vp.Parent = hit.Parent.Torso | |
1499 | end | |
1500 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1501 | else | |
1502 | if Type == "SlashLifeSteal2" then | |
1503 | so("http://www.roblox.com/asset/?id=344936315", hit, 1, math.random(100, 200) / 100) | |
1504 | Humanoid.Health = Humanoid.Health + math.random(2, 3) / 2.5 | |
1505 | vp = Instance.new("BodyVelocity") | |
1506 | vp.P = 500 | |
1507 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1508 | if KnockbackType == 1 then | |
1509 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1510 | else | |
1511 | if KnockbackType == 2 then | |
1512 | vp.velocity = Property.CFrame.lookVector * knockback | |
1513 | end | |
1514 | end | |
1515 | if knockback > 0 then | |
1516 | vp.Parent = hit.Parent.Torso | |
1517 | end | |
1518 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1519 | else | |
1520 | if Type == "BlackHoleDamage" then | |
1521 | Humanoid.Health = Humanoid.Health + math.random(2, 4) / 5 | |
1522 | floatingvelocity = Instance.new("BodyVelocity") | |
1523 | floatingvelocity.Parent = hit.Parent.Torso | |
1524 | floatingvelocity.Velocity = Vector3.new(0, math.random(2.5, 5), 0) | |
1525 | game:GetService("Debris"):AddItem(floatingvelocity, 1) | |
1526 | else | |
1527 | if Type == "BlackHoleDamage2" then | |
1528 | vp = Instance.new("BodyVelocity") | |
1529 | vp.P = 500 | |
1530 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1531 | if KnockbackType == 1 then | |
1532 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1533 | else | |
1534 | if KnockbackType == 2 then | |
1535 | vp.velocity = Property.CFrame.lookVector * knockback | |
1536 | end | |
1537 | end | |
1538 | if knockback > 0 then | |
1539 | vp.Parent = hit.Parent.Torso | |
1540 | end | |
1541 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1542 | else | |
1543 | if Type == "Up" then | |
1544 | local bodyVelocity = Instance.new("BodyVelocity") | |
1545 | bodyVelocity.velocity = vt(0, 60, 0) | |
1546 | bodyVelocity.P = 5000 | |
1547 | bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000) | |
1548 | bodyVelocity.Parent = hit | |
1549 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1550 | rl = Instance.new("BodyAngularVelocity") | |
1551 | rl.P = 3000 | |
1552 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
1553 | rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30)) | |
1554 | rl.Parent = hit | |
1555 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1556 | else | |
1557 | do | |
1558 | if Type == "Snare" then | |
1559 | wait() | |
1560 | bp = Instance.new("BodyPosition") | |
1561 | bp.P = 2000 | |
1562 | bp.D = 100 | |
1563 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1564 | bp.position = hit.Parent.Torso.Position | |
1565 | bp.Parent = hit.Parent.Torso | |
1566 | game:GetService("Debris"):AddItem(bp, 1) | |
1567 | else | |
1568 | if Type == "Target" then | |
1569 | so("http://www.roblox.com/asset/?id=199144144", hit, 1, math.random(150, 200) / 100) | |
1570 | vp = Instance.new("BodyVelocity") | |
1571 | vp.P = 500 | |
1572 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
1573 | if KnockbackType == 1 then | |
1574 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1575 | else | |
1576 | if KnockbackType == 2 then | |
1577 | vp.velocity = Property.CFrame.lookVector * knockback | |
1578 | end | |
1579 | end | |
1580 | if knockback > 0 then | |
1581 | vp.Parent = hit.Parent.Torso | |
1582 | end | |
1583 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1584 | end | |
1585 | end | |
1586 | debounce = Instance.new("BoolValue") | |
1587 | debounce.Name = "DebounceHit" | |
1588 | debounce.Parent = hit.Parent | |
1589 | debounce.Value = true | |
1590 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1591 | c = Instance.new("ObjectValue") | |
1592 | c.Name = "creator" | |
1593 | c.Value = Player | |
1594 | c.Parent = h | |
1595 | game:GetService("Debris"):AddItem(c, 0.5) | |
1596 | CRIT = false | |
1597 | hitDeb = true | |
1598 | AttackPos = 6 | |
1599 | hit.Parent=nil | |
1600 | end | |
1601 | end | |
1602 | end | |
1603 | end | |
1604 | end | |
1605 | end | |
1606 | end | |
1607 | end | |
1608 | end | |
1609 | end | |
1610 | end | |
1611 | end | |
1612 | end | |
1613 | end | |
1614 | end | |
1615 | end | |
1616 | end | |
1617 | ||
1618 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
1619 | for _,c in pairs(workspace:children()) do | |
1620 | local hum = c:findFirstChild("Humanoid") | |
1621 | if hum ~= nil then | |
1622 | local head = c:findFirstChild("Torso") | |
1623 | if head ~= nil then | |
1624 | local targ = head.Position - Part.Position | |
1625 | local mag = targ.magnitude | |
1626 | if mag <= magni and c.Name ~= Player.Name then | |
1627 | Damagefunc(head, mindam, maxdam, knock, Type, RootPart, 0.2, 1, 3, 1) | |
1628 | end | |
1629 | end | |
1630 | end | |
1631 | end | |
1632 | end | |
1633 | ||
1634 | Shockwave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1635 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1636 | prt.Anchored = true | |
1637 | prt.CFrame = cframe | |
1638 | prt.Material = "Neon" | |
1639 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1640 | game:GetService("Debris"):AddItem(prt, 4) | |
1641 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1642 | for i = 0, 1, delay do | |
1643 | fat.Event:wait() | |
1644 | Part.CFrame = Part.CFrame | |
1645 | Part.Transparency = i | |
1646 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1647 | end | |
1648 | Part.Parent = nil | |
1649 | end | |
1650 | ), prt, msh) | |
1651 | end | |
1652 | ||
1653 | Shockwave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1654 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1655 | prt.Anchored = true | |
1656 | prt.CFrame = cframe | |
1657 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
1658 | game:GetService("Debris"):AddItem(prt, 4) | |
1659 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1660 | for i = 0, 1, delay do | |
1661 | fat.Event:wait() | |
1662 | Part.CFrame = Part.CFrame | |
1663 | Part.Transparency = i | |
1664 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1665 | end | |
1666 | Part.Parent = nil | |
1667 | end | |
1668 | ), prt, msh) | |
1669 | end | |
1670 | ||
1671 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1672 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1673 | prt.Anchored = true | |
1674 | prt.CFrame = cframe | |
1675 | prt.Material = "Neon" | |
1676 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1677 | game:GetService("Debris"):AddItem(prt, 4) | |
1678 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1679 | for i = 0, 1, delay do | |
1680 | fat.Event:wait() | |
1681 | Part.CFrame = Part.CFrame | |
1682 | Part.Transparency = i | |
1683 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1684 | end | |
1685 | Part.Parent = nil | |
1686 | end | |
1687 | ), prt, msh) | |
1688 | end | |
1689 | ||
1690 | MMouse = mouse | |
1691 | LaserTarget = RootPart | |
1692 | gunidle = false | |
1693 | torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
1694 | velocity = RootPart.Velocity.y | |
1695 | sine = sine + change | |
1696 | hit = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1697 | local torvel = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
1698 | local velderp = RootPart.Velocity.y | |
1699 | canwalk = true | |
1700 | canidle = true | |
1701 | GunStance = function() | |
1702 | attack = true | |
1703 | gun = true | |
1704 | canwalk = false | |
1705 | canidle = false | |
1706 | aiming = true | |
1707 | Humanoid.WalkSpeed = 0 * speed.Value | |
1708 | for i = 0, 1, 0.08 do | |
1709 | fat.Event:wait() | |
1710 | Humanoid.WalkSpeed = 0 * speed.Value | |
1711 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
1712 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(75)), 0.3) | |
1713 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1714 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
1715 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1716 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1717 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
1718 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1719 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1720 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1721 | end | |
1722 | gunidle = true | |
1723 | Humanoid.WalkSpeed = 0 * speed.Value | |
1724 | while gun == true do | |
1725 | fat.Event:wait() | |
1726 | Humanoid.WalkSpeed = 0 * speed.Value | |
1727 | canwalk = false | |
1728 | canidle = false | |
1729 | end | |
1730 | if shoot == true then | |
1731 | gunidle = false | |
1732 | gunfireeffect.Enabled = true | |
1733 | gunfirelight.Enabled = true | |
1734 | Bulletcount = Bulletcount - 1 | |
1735 | local spread = vt(0, 0, 0) | |
1736 | local MouseLook = cf((BulletHole.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread) | |
1737 | local hit, pos = rayCast(BulletHole.Position, MouseLook.lookVector, 999, LaserTarget.Parent) | |
1738 | local mag = (BulletHole.Position - pos).magnitude | |
1739 | Laser(TorsoColor, CFrame.new((BulletHole.Position + pos) / 2, pos) * angles(1.57, 0, 0), 0.1, mag * 2, 0.1, 0.2, 0, 0.2, 0.125) | |
1740 | if hit ~= nil and hit.Name ~= "Effect" and hit.Name ~= "BillboardGui" then | |
1741 | local g = hit:FindFirstChild("BodyPosition") | |
1742 | if g == nil then | |
1743 | local ref = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really red"), "Effect", vt()) | |
1744 | ref.Anchored = true | |
1745 | ref.CFrame = cf(pos) | |
1746 | game:GetService("Debris"):AddItem(ref, 0.01) | |
1747 | Shockwave(TorsoColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.1) | |
1748 | if not hit.Parent:FindFirstChild("Torso") then | |
1749 | local h = hit.Parent.Parent:FindFirstChild("Torso") | |
1750 | end | |
1751 | if h then | |
1752 | Damagefunc(h, 9, 12, 0, "Target", RootPart, 0) | |
1753 | end | |
1754 | end | |
1755 | end | |
1756 | do | |
1757 | so("http://www.roblox.com/asset/?id=138084889", GunHandle, 1, 0.9) | |
1758 | so("http://www.roblox.com/asset/?id=199144089", BulletHole, 1, math.random(80, 120) / 100) | |
1759 | ammolabel.Text = "Ammo [" .. Bulletcount .. "]" | |
1760 | for i = 0, 1, 0.14 do | |
1761 | fat.Event:wait() | |
1762 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 1, -1) * angles(math.rad(-10), math.rad(10), math.rad(-90)), 0.3) | |
1763 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1764 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1765 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3) | |
1766 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(13.5), math.rad(0), math.rad(0)), 0.3) | |
1767 | LH.C0 = clerp(LH.C0, cf(-1, -0.5, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-17.5), math.rad(0), math.rad(0)), 0.3) | |
1768 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
1769 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1770 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1771 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1772 | end | |
1773 | gunfireeffect.Enabled = false | |
1774 | gunfirelight.Enabled = false | |
1775 | for i = 0, 1, 0.1 do | |
1776 | fat.Event:wait() | |
1777 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
1778 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(75)), 0.3) | |
1779 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1780 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
1781 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1782 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1783 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
1784 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1785 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1786 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1787 | end | |
1788 | for i = 0, 1, 0.1 do | |
1789 | fat.Event:wait() | |
1790 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
1791 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
1792 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1793 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
1794 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1795 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1796 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
1797 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1798 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1799 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1800 | end | |
1801 | for i = 1, 1 do | |
1802 | local bulletpart = part(3, Character, "SmoothPlastic", 0, 0, TorsoColor, "Bullet", vt(0.2, 0.2, 0.2)) | |
1803 | bulletpart.Anchored = false | |
1804 | bulletpart.Material = Enum.Material.SmoothPlastic | |
1805 | bulletpart.CanCollide = true | |
1806 | bulletpart.Friction = 1 | |
1807 | bulletpart.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
1808 | bulletpart.CFrame = cf(GunHandle.Position) * cf(math.random(-10, 10) / 100, 1, math.random(-10, 10) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1809 | bulletmesh = Instance.new("FileMesh", bulletpart) | |
1810 | bulletmesh.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
1811 | bulletmesh.Scale = Vector3.new(1, 0.25, 0.25) | |
1812 | game:GetService("Debris"):AddItem(bulletpart, 5) | |
1813 | end | |
1814 | for i = 0, 1, 0.13 do | |
1815 | fat.Event:wait() | |
1816 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
1817 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
1818 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1819 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3) | |
1820 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1821 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1822 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
1823 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1824 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1825 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1826 | end | |
1827 | for i = 0, 1, 0.13 do | |
1828 | fat.Event:wait() | |
1829 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
1830 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
1831 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1832 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
1833 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1834 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
1835 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
1836 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1837 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1838 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1839 | end | |
1840 | do | |
1841 | Humanoid.WalkSpeed = 16 * speed.Value | |
1842 | gun = false | |
1843 | gunidle = false | |
1844 | shoot = false | |
1845 | canwalk = true | |
1846 | canidle = true | |
1847 | attack = false | |
1848 | aiming = false | |
1849 | end | |
1850 | end | |
1851 | end | |
1852 | end | |
1853 | ||
1854 | Reload = function() | |
1855 | attack = true | |
1856 | so("http://www.roblox.com/asset/?id=266022905", GunHandle, 1, 0.9) | |
1857 | for i = 0, 1, 0.08 do | |
1858 | fat.Event:wait() | |
1859 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1860 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
1861 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.3) | |
1862 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(135), math.rad(0), math.rad(45)), 0.3) | |
1863 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1864 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1865 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1866 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1867 | end | |
1868 | for i = 1, Bulletcount do | |
1869 | local bulletpart = part(3, Character, "SmoothPlastic", 0, 0, TorsoColor, "Bullet", vt(0.2, 0.2, 0.2)) | |
1870 | bulletpart.Anchored = false | |
1871 | bulletpart.Material = Enum.Material.SmoothPlastic | |
1872 | bulletpart.CanCollide = true | |
1873 | bulletpart.Friction = 1 | |
1874 | bulletpart.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
1875 | bulletpart.CFrame = cf(GunHandle.Position) * cf(math.random(-10, 10) / 100, 1, math.random(-10, 10) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1876 | bulletmesh = Instance.new("FileMesh", bulletpart) | |
1877 | bulletmesh.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
1878 | bulletmesh.Scale = Vector3.new(1, 0.25, 0.25) | |
1879 | game:GetService("Debris"):AddItem(bulletpart, 5) | |
1880 | end | |
1881 | for i = 0, 1, 0.08 do | |
1882 | fat.Event:wait() | |
1883 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1884 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
1885 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.4, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.3) | |
1886 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.25, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1887 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1888 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1889 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1890 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1891 | end | |
1892 | for i = 0, 1, 0.09 do | |
1893 | fat.Event:wait() | |
1894 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1895 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3) | |
1896 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
1897 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(10)), 0.3) | |
1898 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1899 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1900 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1901 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1902 | end | |
1903 | for i = 0, 1, 0.09 do | |
1904 | fat.Event:wait() | |
1905 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1906 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3) | |
1907 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-15)), 0.15) | |
1908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.25, 0) * angles(math.rad(-20), math.rad(0), math.rad(10)), 0.3) | |
1909 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1910 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1911 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1912 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1913 | end | |
1914 | for i = 0, 1, 0.08 do | |
1915 | fat.Event:wait() | |
1916 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1917 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
1918 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.3) | |
1919 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(135), math.rad(0), math.rad(45)), 0.3) | |
1920 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1921 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1922 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1923 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1924 | end | |
1925 | for i = 0, 1, 0.14 do | |
1926 | fat.Event:wait() | |
1927 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1928 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3) | |
1929 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-30)), 0.3) | |
1930 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.25, 0) * angles(math.rad(90), math.rad(0), math.rad(-15)), 0.3) | |
1931 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1932 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1933 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1934 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1935 | end | |
1936 | for i = 0, 1, 0.1 do | |
1937 | fat.Event:wait() | |
1938 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1939 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
1940 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.4) | |
1941 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.25, -0.5) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4) | |
1942 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1943 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
1944 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1945 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1946 | end | |
1947 | Bulletcount = 6 | |
1948 | ammolabel.Text = "Ammo [" .. Bulletcount .. "]" | |
1949 | shoot = false | |
1950 | gun = false | |
1951 | attack = false | |
1952 | end | |
1953 | ||
1954 | ShootCombo = function() | |
1955 | gunidle = false | |
1956 | canwalk = false | |
1957 | canidle = false | |
1958 | if shoot == false then | |
1959 | shoot = true | |
1960 | canwalk = false | |
1961 | canidle = false | |
1962 | for i = 1, 3 do | |
1963 | local spread = vt(0, 0, 0) | |
1964 | local MouseLook = cf((BulletHole.Position + MMouse.Hit.p) / 2, MMouse.Hit.p + spread) | |
1965 | local hit, pos = rayCast(BulletHole.Position, MouseLook.lookVector, 999, LaserTarget.Parent) | |
1966 | local mag = (BulletHole.Position - pos).magnitude | |
1967 | Laser(TorsoColor, CFrame.new((BulletHole.Position + pos) / 2, pos) * angles(1.57, 0, 0), 0.1, mag * 2, 0.1, 0.2, 0, 0.2, 0.125) | |
1968 | if hit ~= nil and hit.Name ~= "Effect" and hit.Name ~= "BillboardGui" then | |
1969 | local g = hit:FindFirstChild("BodyPosition") | |
1970 | if g == nil then | |
1971 | local ref = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really red"), "Effect", vt()) | |
1972 | ref.Anchored = true | |
1973 | ref.CFrame = cf(pos) | |
1974 | game:GetService("Debris"):AddItem(ref, 0.01) | |
1975 | Shockwave(TorsoColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.11) | |
1976 | if not hit.Parent:FindFirstChild("Torso") then | |
1977 | local h = hit.Parent.Parent:FindFirstChild("Torso") | |
1978 | end | |
1979 | if h then | |
1980 | Damagefunc(h, 9, 11, 0, "Target", RootPart, 0) | |
1981 | end | |
1982 | end | |
1983 | end | |
1984 | do | |
1985 | so("http://www.roblox.com/asset/?id=199144089", BulletHole, 1, math.random(80, 120) / 100) | |
1986 | gunfireeffect.Enabled = true | |
1987 | gunfirelight.Enabled = true | |
1988 | Bulletcount = Bulletcount - 1 | |
1989 | ammolabel.Text = "Ammo [" .. Bulletcount .. "]" | |
1990 | for i = 0, 1, 0.24 do | |
1991 | fat.Event:wait() | |
1992 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 1, -1) * angles(math.rad(-10), math.rad(10), math.rad(-90)), 0.3) | |
1993 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
1994 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1995 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3) | |
1996 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(13.5), math.rad(0), math.rad(0)), 0.3) | |
1997 | LH.C0 = clerp(LH.C0, cf(-1, -0.5, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-17.5), math.rad(0), math.rad(0)), 0.3) | |
1998 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
1999 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2000 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2001 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2002 | end | |
2003 | gunfireeffect.Enabled = false | |
2004 | gunfirelight.Enabled = false | |
2005 | for i = 0, 1, 0.22 do | |
2006 | fat.Event:wait() | |
2007 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2008 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(75)), 0.3) | |
2009 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2010 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2011 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2012 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2013 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2014 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2015 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2016 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2017 | end | |
2018 | -- DECOMPILER ERROR at PC810: LeaveBlock: unexpected jumping out DO_STMT | |
2019 | ||
2020 | end | |
2021 | end | |
2022 | so("http://www.roblox.com/asset/?id=138084889", BulletHole, 1, 0.8) | |
2023 | for i = 0, 1, 0.1 do | |
2024 | fat.Event:wait() | |
2025 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2026 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(75)), 0.3) | |
2027 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2028 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2029 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2030 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2031 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2032 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2033 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2034 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2035 | end | |
2036 | for i = 0, 1, 0.06 do | |
2037 | fat.Event:wait() | |
2038 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2039 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
2040 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2041 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2042 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2043 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2044 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2045 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2046 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2047 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2048 | end | |
2049 | for i = 1, 3 do | |
2050 | local bulletpart = part(3, Character, "SmoothPlastic", 0, 0, TorsoColor, "Bullet", vt(0.2, 0.2, 0.2)) | |
2051 | bulletpart.Anchored = false | |
2052 | bulletpart.Material = Enum.Material.SmoothPlastic | |
2053 | bulletpart.CanCollide = true | |
2054 | bulletpart.Friction = 1 | |
2055 | bulletpart.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
2056 | bulletpart.CFrame = cf(GunHandle.Position) * cf(math.random(-10, 10) / 100, 1, math.random(-10, 10) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2057 | bulletmesh = Instance.new("FileMesh", bulletpart) | |
2058 | bulletmesh.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
2059 | bulletmesh.Scale = Vector3.new(1, 0.25, 0.25) | |
2060 | game:GetService("Debris"):AddItem(bulletpart, 5) | |
2061 | end | |
2062 | for i = 0, 1, 0.1 do | |
2063 | fat.Event:wait() | |
2064 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2065 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
2066 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2067 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3) | |
2068 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2069 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2070 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2071 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2072 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2073 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2074 | end | |
2075 | for i = 0, 1, 0.1 do | |
2076 | fat.Event:wait() | |
2077 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2078 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
2079 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2080 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2081 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2082 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2083 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2084 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2085 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2086 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2087 | end | |
2088 | end | |
2089 | do | |
2090 | Humanoid.WalkSpeed = 16 * speed.Value | |
2091 | shoot = false | |
2092 | gunidle = false | |
2093 | gun = false | |
2094 | canwalk = true | |
2095 | canidle = true | |
2096 | attack = false | |
2097 | end | |
2098 | end | |
2099 | ||
2100 | Sprint = function() | |
2101 | local spde = 50 | |
2102 | canwalk = false | |
2103 | canidle = false | |
2104 | attack = true | |
2105 | Humanoid.WalkSpeed = 4 * speed.Value | |
2106 | local body = Instance.new("BodyVelocity", Torso) | |
2107 | body.MaxForce = Vector3.new(10000, 0, 10000) | |
2108 | body.P = 0.01 | |
2109 | for i = 1, 3 do | |
2110 | for i = 0, 1, 0.2 do | |
2111 | fat.Event:wait() | |
2112 | Humanoid.WalkSpeed = 4 * speed.Value | |
2113 | body.Velocity = Vector3.new(RootPart.CFrame.lookVector.x * spde, 0, RootPart.CFrame.lookVector.z * spde) | |
2114 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(20), math.rad(0) + RootPart.RotVelocity.Y / 20, math.rad(15)), 0.3) | |
2115 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15) + Head.RotVelocity.Y / 15), 0.3) | |
2116 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
2117 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
2118 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2119 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-60), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2120 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2121 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2122 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2123 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2124 | end | |
2125 | for i = 0, 1, 0.6 do | |
2126 | fat.Event:wait() | |
2127 | Humanoid.WalkSpeed = 4 * speed.Value | |
2128 | body.Velocity = Vector3.new(RootPart.CFrame.lookVector.x * spde, 0, RootPart.CFrame.lookVector.z * spde) | |
2129 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(20), math.rad(0) + RootPart.RotVelocity.Y / 20, math.rad(0)), 0.3) | |
2130 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0) + Head.RotVelocity.Y / 15), 0.3) | |
2131 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
2132 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
2133 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2134 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2135 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2136 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2137 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2138 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2139 | end | |
2140 | for i = 0, 1, 0.2 do | |
2141 | fat.Event:wait() | |
2142 | Humanoid.WalkSpeed = 4 * speed.Value | |
2143 | body.Velocity = Vector3.new(RootPart.CFrame.lookVector.x * spde, 0, RootPart.CFrame.lookVector.z * spde) | |
2144 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0.2) * angles(math.rad(20), math.rad(0) + RootPart.RotVelocity.Y / 20, math.rad(-15)), 0.3) | |
2145 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(15) + Head.RotVelocity.Y / 15), 0.3) | |
2146 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
2147 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
2148 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2149 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(60), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2150 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2151 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2152 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2153 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2154 | end | |
2155 | for i = 0, 1, 0.6 do | |
2156 | fat.Event:wait() | |
2157 | Humanoid.WalkSpeed = 4 * speed.Value | |
2158 | body.Velocity = Vector3.new(RootPart.CFrame.lookVector.x * spde, 0, RootPart.CFrame.lookVector.z * spde) | |
2159 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * angles(math.rad(20), math.rad(0) + RootPart.RotVelocity.Y / 20, math.rad(0)), 0.3) | |
2160 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0) + Head.RotVelocity.Y / 15), 0.3) | |
2161 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
2162 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
2163 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2164 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2165 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2166 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2167 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2168 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2169 | end | |
2170 | end | |
2171 | for i = 0, 1, 0.05 do | |
2172 | fat.Event:wait() | |
2173 | Humanoid.WalkSpeed = 4 * speed.Value | |
2174 | body.Velocity = Vector3.new(RootPart.CFrame.lookVector.x * (spde - spde * i), 0, RootPart.CFrame.lookVector.z * (spde - spde * i)) | |
2175 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * angles(math.rad(-10), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(60)), 0.3) | |
2176 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-60) + Head.RotVelocity.Y / 30), 0.3) | |
2177 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(-30), math.rad(120), math.rad(75)), 0.3) | |
2178 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(120), math.rad(75)), 0.3) | |
2179 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.5) * angles(math.rad(10), math.rad(30), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2180 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * angles(math.rad(-10), math.rad(-75), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2181 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) | |
2182 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2183 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2184 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2185 | end | |
2186 | for i = 0, 1, 0.2 do | |
2187 | fat.Event:wait() | |
2188 | Humanoid.WalkSpeed = 0 * speed.Value | |
2189 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2190 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
2191 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
2192 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(90), math.rad(45)), 0.3) | |
2193 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2194 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2195 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2196 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2197 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2198 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2199 | end | |
2200 | body.Parent = nil | |
2201 | LeftLeg.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5, 1, 1) | |
2202 | RightLeg.CustomPhysicalProperties = PhysicalProperties.new(0.7, 0.3, 0.5, 1, 1) | |
2203 | Humanoid.WalkSpeed = 16 * speed.Value | |
2204 | canwalk = true | |
2205 | canidle = true | |
2206 | attack = false | |
2207 | end | |
2208 | ||
2209 | Overdrive = function() | |
2210 | gunidle = false | |
2211 | canwalk = false | |
2212 | canidle = false | |
2213 | if shoot == false then | |
2214 | shoot = true | |
2215 | canwalk = false | |
2216 | canidle = false | |
2217 | for i = 0, 1, 0.08 do | |
2218 | fat.Event:wait() | |
2219 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2220 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(30), math.rad(-10), math.rad(75)), 0.3) | |
2221 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2222 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2223 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2224 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2225 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2226 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-5, 0.5, -2.4) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2227 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2228 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2229 | end | |
2230 | gunfireeffect.Enabled = true | |
2231 | gunfirelight.Enabled = true | |
2232 | particleemitter.Enabled = true | |
2233 | particleemitter2.Enabled = true | |
2234 | so("http://www.roblox.com/asset/?id=203691378", BulletHole, 1, 1.4) | |
2235 | so("http://www.roblox.com/asset/?id=203691346", BulletHole, 0.75, 1.4) | |
2236 | for i = 0, 1, 0.009 do | |
2237 | fat.Event:wait() | |
2238 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2239 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(30), math.rad(-10), math.rad(75)), 0.3) | |
2240 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2241 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2242 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2243 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2244 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2245 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-5, 0.5, -2.4) * angles(math.rad(0 + 1800 * i), math.rad(0 + 3600 * i), math.rad(45)), 0.3) | |
2246 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2247 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2248 | end | |
2249 | local MouseLook = cf((BulletHole.Position + MMouse.Hit.p) / 2, MMouse.Hit.p) | |
2250 | local hit, pos = rayCast(BulletHole.Position, MouseLook.lookVector, 999, LaserTarget.Parent) | |
2251 | local mag = (BulletHole.Position - pos).magnitude | |
2252 | Laser(TorsoColor, CFrame.new((BulletHole.Position + pos) / 2, pos) * angles(1.57, 0, 0), 0.1, mag * 2, 0.1, 1, 0, 1, 0.025) | |
2253 | do | |
2254 | if hit ~= nil then | |
2255 | local ref = part(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really red"), "Effect", vt()) | |
2256 | ref.Anchored = true | |
2257 | ref.CFrame = cf(pos) | |
2258 | game:GetService("Debris"):AddItem(ref, 5) | |
2259 | so("http://www.roblox.com/asset/?id=156572165", BulletHole, 0.75, 1) | |
2260 | so("http://roblox.com/asset/?id=168586586", ref, 0.75, 0.75) | |
2261 | so("http://roblox.com/asset/?id=168586586", ref, 0.75, 0.5) | |
2262 | so("http://roblox.com/asset/?id=168586586", ref, 0.75, 0.25) | |
2263 | so("http://roblox.com/asset/?id=168586586", ref, 0.75, 0.1) | |
2264 | so("http://roblox.com/asset/?id=160740121", ref, 0.75, 0.75) | |
2265 | so("http://roblox.com/asset/?id=168586621", ref, 1, 0.5) | |
2266 | Shockwave(TorsoColor, cf(pos), 1, 1, 1, 1, 1, 1, 0.01) | |
2267 | Shockwave2(TorsoColor, cf(pos), 0.35, 0.35, 0.35, 0.35, 0.35, 0.35, 0.01) | |
2268 | MagniDamage(ref, 25, 10 * Bulletcount / 2, 12 * Bulletcount, 50, "Normal") | |
2269 | so("http://www.roblox.com/asset/?id=199144089", BulletHole, 1, math.random(80, 120) / 100) | |
2270 | Torso.Velocity = RootPart.CFrame.lookVector * -100 | |
2271 | end | |
2272 | so("http://www.roblox.com/asset/?id=138084889", BulletHole, 1, 0.8) | |
2273 | particleemitter.Enabled = false | |
2274 | particleemitter2.Enabled = false | |
2275 | Bulletcount = 0 | |
2276 | ammolabel.Text = "Ammo [" .. Bulletcount .. "]" | |
2277 | for i = 0, 1, 0.12 do | |
2278 | fat.Event:wait() | |
2279 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 1, -1) * angles(math.rad(-10), math.rad(10), math.rad(-90)), 0.3) | |
2280 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
2281 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2282 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.25) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3) | |
2283 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(13.5), math.rad(0), math.rad(0)), 0.3) | |
2284 | LH.C0 = clerp(LH.C0, cf(-1, -0.5, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-17.5), math.rad(0), math.rad(0)), 0.3) | |
2285 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2286 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2287 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2288 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2289 | end | |
2290 | gunfireeffect.Enabled = false | |
2291 | gunfirelight.Enabled = false | |
2292 | for i = 0, 1, 0.1 do | |
2293 | fat.Event:wait() | |
2294 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2295 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(75)), 0.3) | |
2296 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2297 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2298 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2299 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2300 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2301 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2302 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2303 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2304 | end | |
2305 | for i = 0, 1, 0.06 do | |
2306 | fat.Event:wait() | |
2307 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2308 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
2309 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2310 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2311 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2312 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2313 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2314 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2315 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2316 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2317 | end | |
2318 | for i = 1, 6 - Bulletcount do | |
2319 | local bulletpart = part(3, Character, "SmoothPlastic", 0, 0, TorsoColor, "Bullet", vt(0.2, 0.2, 0.2)) | |
2320 | bulletpart.Anchored = false | |
2321 | bulletpart.Material = Enum.Material.SmoothPlastic | |
2322 | bulletpart.CanCollide = true | |
2323 | bulletpart.Friction = 1 | |
2324 | bulletpart.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
2325 | bulletpart.CFrame = cf(GunHandle.Position) * cf(math.random(-10, 10) / 100, 1, math.random(-10, 10) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2326 | bulletmesh = Instance.new("FileMesh", bulletpart) | |
2327 | bulletmesh.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
2328 | bulletmesh.Scale = Vector3.new(1, 0.25, 0.25) | |
2329 | game:GetService("Debris"):AddItem(bulletpart, 5) | |
2330 | end | |
2331 | for i = 0, 1, 0.1 do | |
2332 | fat.Event:wait() | |
2333 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2334 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
2335 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2336 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3) | |
2337 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2338 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2339 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2340 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2341 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2342 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2343 | end | |
2344 | for i = 0, 1, 0.1 do | |
2345 | fat.Event:wait() | |
2346 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2347 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(45)), 0.3) | |
2348 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2349 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2350 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2351 | LH.C0 = clerp(LH.C0, cf(-1, -0.1, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2352 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2353 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2354 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2355 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2356 | end | |
2357 | do | |
2358 | Humanoid.WalkSpeed = 16 * speed.Value | |
2359 | shoot = false | |
2360 | gunidle = false | |
2361 | gun = false | |
2362 | canwalk = true | |
2363 | canidle = true | |
2364 | attack = false | |
2365 | end | |
2366 | end | |
2367 | end | |
2368 | end | |
2369 | ||
2370 | attackone = function() | |
2371 | attack = true | |
2372 | for i = 0, 1, 0.16 do | |
2373 | fat.Event:wait() | |
2374 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
2375 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
2376 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
2377 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.3) | |
2378 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
2379 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2380 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2381 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2382 | end | |
2383 | con1 = LeftArm.Touched:connect(function(hit) | |
2384 | Damagefunc(hit, 5, 7, 5, "Normal", RootPart, 0.2, 1) | |
2385 | end | |
2386 | ) | |
2387 | so("http://roblox.com/asset/?id=169445092", LeftArm, 1, 0.8) | |
2388 | for i = 0, 1, 0.14 do | |
2389 | fat.Event:wait() | |
2390 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
2391 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(75)), 0.4) | |
2392 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.4) | |
2393 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
2394 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.4) | |
2395 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2396 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2397 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2398 | end | |
2399 | con1:disconnect() | |
2400 | attack = false | |
2401 | end | |
2402 | ||
2403 | attacktwo = function() | |
2404 | attack = true | |
2405 | for i = 0, 1, 0.16 do | |
2406 | fat.Event:wait() | |
2407 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2408 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.3) | |
2409 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
2410 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(75)), 0.3) | |
2411 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
2412 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2413 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2414 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2415 | end | |
2416 | con1 = LeftArm.Touched:connect(function(hit) | |
2417 | Damagefunc(hit, 5, 7, 5, "Normal", RootPart, 0.2, 1) | |
2418 | end | |
2419 | ) | |
2420 | so("http://roblox.com/asset/?id=169445092", LeftArm, 1, 1) | |
2421 | for i = 0, 1, 0.14 do | |
2422 | fat.Event:wait() | |
2423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.4) | |
2424 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
2425 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.4) | |
2426 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-75)), 0.4) | |
2427 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.4) | |
2428 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2429 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2430 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2431 | end | |
2432 | con1:disconnect() | |
2433 | attack = false | |
2434 | end | |
2435 | ||
2436 | attackthree = function() | |
2437 | attack = true | |
2438 | canwalk = false | |
2439 | canidle = false | |
2440 | Humanoid.WalkSpeed = 0 * speed.Value | |
2441 | for i = 0, 1, 0.16 do | |
2442 | fat.Event:wait() | |
2443 | Humanoid.WalkSpeed = 0 * speed.Value | |
2444 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
2445 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
2446 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
2447 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(20)), 0.3) | |
2448 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(20), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2449 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-75), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2450 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
2451 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2452 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2453 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2454 | end | |
2455 | con1 = LeftLeg.Touched:connect(function(hit) | |
2456 | Damagefunc(hit, 5, 7, 5, "Normal", RootPart, 0.2, 1) | |
2457 | end | |
2458 | ) | |
2459 | Torso.Velocity = RootPart.CFrame.lookVector * 50 | |
2460 | so("http://roblox.com/asset/?id=169445092", LeftLeg, 1, 1.2) | |
2461 | Humanoid.WalkSpeed = 0 * speed.Value | |
2462 | for i = 0, 1, 0.14 do | |
2463 | fat.Event:wait() | |
2464 | Humanoid.WalkSpeed = 0 * speed.Value | |
2465 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) | |
2466 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.4) | |
2467 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.4) | |
2468 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-20)), 0.4) | |
2469 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
2470 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(75), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
2471 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.4) | |
2472 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5, 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2473 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2474 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2475 | end | |
2476 | Humanoid.WalkSpeed = 16 * speed.Value | |
2477 | con1:disconnect() | |
2478 | canwalk = true | |
2479 | canidle = true | |
2480 | attack = false | |
2481 | end | |
2482 | ||
2483 | attackfour = function() | |
2484 | attack = true | |
2485 | for i = 0, 1, 0.16 do | |
2486 | fat.Event:wait() | |
2487 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-120)), 0.3) | |
2488 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
2489 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
2490 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.3) | |
2491 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
2492 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-7.5, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2493 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2494 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2495 | end | |
2496 | so("http://roblox.com/asset/?id=169445092", LeftArm, 1, 0.6) | |
2497 | for i = 0, 1, 0.14 do | |
2498 | fat.Event:wait() | |
2499 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2500 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) | |
2501 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
2502 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-15), math.rad(-90)), 0.3) | |
2503 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
2504 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-7.5, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2505 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.15) | |
2506 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.15) | |
2507 | end | |
2508 | so("http://roblox.com/asset/?id=233091183", CoreHandle, 1, 1.5) | |
2509 | Shockwave(TorsoColor, cf(CoreHandle.Position), 1, 1, 1, 1, 1, 1, 0.05) | |
2510 | MagniDamage(CoreHandle, 8, 5, 7, 10, "Normal") | |
2511 | for i = 0, 1, 0.14 do | |
2512 | fat.Event:wait() | |
2513 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2514 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3) | |
2515 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-15)), 0.3) | |
2516 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-15), math.rad(-90)), 0.3) | |
2517 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
2518 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-7.5, 0, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2519 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(360)), 0.15) | |
2520 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-360)), 0.15) | |
2521 | end | |
2522 | attack = false | |
2523 | end | |
2524 | ||
2525 | mouse.Button1Down:connect(function() | |
2526 | if gun == true and Bulletcount ~= 0 and shoot == false then | |
2527 | shoot = true | |
2528 | gun = false | |
2529 | end | |
2530 | if attack == false and gun == false then | |
2531 | if attacktype == 1 then | |
2532 | attacktype = 2 | |
2533 | attackone() | |
2534 | else | |
2535 | if attacktype == 2 then | |
2536 | attacktype = 3 | |
2537 | attacktwo() | |
2538 | else | |
2539 | if attacktype == 3 then | |
2540 | attacktype = 4 | |
2541 | attackthree() | |
2542 | else | |
2543 | if attacktype == 4 then | |
2544 | attacktype = 1 | |
2545 | attackfour() | |
2546 | end | |
2547 | end | |
2548 | end | |
2549 | end | |
2550 | end | |
2551 | coroutine.resume(coroutine.create(function() | |
2552 | for i = 1, 50 do | |
2553 | if attack == false then | |
2554 | fat.Event:wait() | |
2555 | end | |
2556 | end | |
2557 | if attack == false then | |
2558 | attacktype = 1 | |
2559 | end | |
2560 | end | |
2561 | )) | |
2562 | end | |
2563 | ) | |
2564 | mouse.KeyDown:connect(function(k) | |
2565 | k = k:lower() | |
2566 | if k == "e" and gun == false and shoot == false and attack == false then | |
2567 | GunStance() | |
2568 | end | |
2569 | if k == "e" and shoot == false and gun == true then | |
2570 | gun = false | |
2571 | end | |
2572 | if k == "z" and gun == false and shoot == false and attack == false and co1 <= cooldown1 and skill1stam <= stamina then | |
2573 | cooldown1 = 0 | |
2574 | subtractstamina(skill1stam) | |
2575 | Reload() | |
2576 | end | |
2577 | if k == "x" and gun == true and shoot == false and Bulletcount >= 3 and co2 <= cooldown2 and skill2stam <= stamina then | |
2578 | cooldown2 = 0 | |
2579 | subtractstamina(skill2stam) | |
2580 | ShootCombo() | |
2581 | end | |
2582 | if k == "c" and gun == false and shoot == false and attack == false and co3 <= cooldown3 and skill3stam <= stamina then | |
2583 | cooldown3 = 0 | |
2584 | subtractstamina(skill3stam) | |
2585 | Sprint() | |
2586 | end | |
2587 | if k == "v" and gun == true and shoot == false and Bulletcount ~= 0 and co4 <= cooldown4 and skill4stam <= stamina then | |
2588 | cooldown4 = 0 | |
2589 | subtractstamina(skill4stam) | |
2590 | Overdrive() | |
2591 | end | |
2592 | end | |
2593 | ) | |
2594 | updateskills = function() | |
2595 | if cooldown1 <= co1 then | |
2596 | cooldown1 = cooldown1 + 0.033333333333333 | |
2597 | end | |
2598 | if cooldown2 <= co2 then | |
2599 | cooldown2 = cooldown2 + 0.033333333333333 | |
2600 | end | |
2601 | if cooldown3 <= co3 then | |
2602 | cooldown3 = cooldown3 + 0.033333333333333 | |
2603 | end | |
2604 | if cooldown4 <= co4 then | |
2605 | cooldown4 = cooldown4 + 0.033333333333333 | |
2606 | end | |
2607 | if stamina <= skill1stam then | |
2608 | bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2609 | else | |
2610 | bar4.BackgroundColor3 = skillcolorscheme | |
2611 | end | |
2612 | if stamina <= skill2stam then | |
2613 | bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2614 | else | |
2615 | bar3.BackgroundColor3 = skillcolorscheme | |
2616 | end | |
2617 | if stamina <= skill3stam then | |
2618 | bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2619 | else | |
2620 | bar1.BackgroundColor3 = skillcolorscheme | |
2621 | end | |
2622 | if stamina <= skill4stam then | |
2623 | bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2624 | else | |
2625 | bar2.BackgroundColor3 = skillcolorscheme | |
2626 | end | |
2627 | if stamina <= maxstamina then | |
2628 | stamina = stamina + recovermana / 30 | |
2629 | end | |
2630 | end | |
2631 | ||
2632 | Character.Humanoid.Died:connect(function() | |
2633 | for i,v in pairs(Character:GetChildren()) do | |
2634 | if v:IsA("Model") then | |
2635 | v:Destroy() | |
2636 | end | |
2637 | end | |
2638 | end | |
2639 | ) | |
2640 | game:GetService("RunService").Heartbeat:connect(function() | |
2641 | updateskills() | |
2642 | if aiming == true then | |
2643 | local aim = CFrame.new(RootPart.Position, mouse.Hit.p) | |
2644 | local direction = aim.lookVector | |
2645 | local headingA = math.atan2(direction.x, direction.z) | |
2646 | headingA = math.deg(headingA) | |
2647 | Humanoid.AutoRotate = false | |
2648 | RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 177), math.rad(0)) | |
2649 | else | |
2650 | do | |
2651 | Humanoid.AutoRotate = true | |
2652 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.5) | |
2653 | staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), "Out", "Quad", 0.5) | |
2654 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
2655 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
2656 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
2657 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
2658 | end | |
2659 | end | |
2660 | end | |
2661 | ) | |
2662 | local sine = 0 | |
2663 | local change = 1 | |
2664 | local val = 0 | |
2665 | Character.Humanoid.Animator.Parent=nil | |
2666 | fat.Event:connect(function() | |
2667 | sine = sine + change | |
2668 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2669 | local velderp = RootPart.Velocity.y | |
2670 | local hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
2671 | if equipped == true or equipped == false then | |
2672 | if attack == false then | |
2673 | idle = idle + 1 | |
2674 | else | |
2675 | idle = 0 | |
2676 | end | |
2677 | if ((idle >= 500 and attack ~= false) or RootPart.Velocity.y > 1) and hitfloor == nil then | |
2678 | Anim = "Jump" | |
2679 | if attack == false then | |
2680 | fat.Event:wait() | |
2681 | Humanoid.WalkSpeed = 16 * speed.Value | |
2682 | change = 2 | |
2683 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2684 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
2685 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(30)), 0.15) | |
2686 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.15) | |
2687 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(-20), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
2688 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-20), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
2689 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.15) | |
2690 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2691 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
2692 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
2693 | end | |
2694 | else | |
2695 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
2696 | Anim = "Fall" | |
2697 | if attack == false then | |
2698 | fat.Event:wait() | |
2699 | Humanoid.WalkSpeed = 16 * speed.Value | |
2700 | change = 2 | |
2701 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2702 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
2703 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(60)), 0.15) | |
2704 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-75)), 0.15) | |
2705 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(10), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.15) | |
2706 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-10), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.15) | |
2707 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.15) | |
2708 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2709 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
2710 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
2711 | end | |
2712 | else | |
2713 | if torvel<1 and hitfloor ~= nil then | |
2714 | Anim = "Idle" | |
2715 | if attack == false and gunidle == false then | |
2716 | fat.Event:wait() | |
2717 | Humanoid.WalkSpeed = 16 * speed.Value | |
2718 | change = 2 | |
2719 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 15)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3) | |
2720 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5 + 2.5 * math.cos(sine / 15)) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(45)), 0.3) | |
2721 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.025 * math.cos(sine / 15) + -math.sin(sine / 15) / 10, 0) * angles(math.rad(60 + 5 * math.cos(sine / 15)), math.rad(0), math.rad(15)), 0.3) | |
2722 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.025 * math.cos(sine / 15) + -math.sin(sine / 15) / 10, 0) * angles(math.rad(10), math.rad(0), math.rad(-15 - 5 * math.cos(sine / 15))), 0.3) | |
2723 | RH.C0 = clerp(RH.C0, cf(1.1, -0.9 - 0.1 * math.cos(sine / 15), 0.1) * angles(math.rad(0), math.rad(75), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2724 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.9 - 0.1 * math.cos(sine / 15), 0.1) * angles(math.rad(0), math.rad(-60), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2725 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
2726 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2727 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
2728 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
2729 | else | |
2730 | if attack == true and gunidle == true then | |
2731 | fat.Event:wait() | |
2732 | change = 2 | |
2733 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1 + 0.1 * math.cos(sine / 60)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.3) | |
2734 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10 - 2.5 * math.cos(sine / 60)) + -math.sin(sine / 60) / 10, math.rad(0), math.rad(75)), 0.3) | |
2735 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
2736 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
2737 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 60), 0) * angles(math.rad(-60), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2738 | LH.C0 = clerp(LH.C0, cf(-1, -0.1 - 0.1 * math.cos(sine / 60), -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2739 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, -0.5, -1) * angles(math.rad(-90), math.rad(15), math.rad(0)), 0.3) | |
2740 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2741 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
2742 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
2743 | else | |
2744 | if attack == true and gunidle == false and canidle == true then | |
2745 | fat.Event:wait() | |
2746 | Humanoid.WalkSpeed = 16 * speed.Value | |
2747 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2748 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.3) | |
2749 | end | |
2750 | end | |
2751 | end | |
2752 | else | |
2753 | if torvel>2 or torvel>22 and hitfloor ~= nil then | |
2754 | Anim = "Walk" | |
2755 | if attack == false then | |
2756 | fat.Event:wait() | |
2757 | Humanoid.WalkSpeed = 16 * speed.Value | |
2758 | change = 2 | |
2759 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1 + 0.1 * math.cos(sine / 4)) * angles(math.rad(10), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 8))), 0.3) | |
2760 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(5 - 2.5 * math.cos(sine / 4)), math.rad(0), math.rad(-5 * math.cos(sine / 8)) + Head.RotVelocity.Y / 15), 0.3) | |
2761 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.025 * math.cos(sine / 4) + -math.sin(sine / 4) / 12, 0) * angles(math.rad(75 + 5 * math.cos(sine / 4)), math.rad(0), math.rad(30)), 0.3) | |
2762 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-45 * math.cos(sine / 8)) + -math.sin(sine / 8) / 4, math.rad(0), math.rad(-5)), 0.3) | |
2763 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 8) / 2, 0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 - 30 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2764 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 8) / 2, -0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 + 30 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2765 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.3) | |
2766 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2767 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
2768 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
2769 | else | |
2770 | if attack == true and gunidle == false and canwalk == true then | |
2771 | fat.Event:wait() | |
2772 | Humanoid.WalkSpeed = 16 * speed.Value | |
2773 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 8) / 2, 0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 - 45 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2774 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 8) / 2, -0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 + 45 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2775 | end | |
2776 | end | |
2777 | else | |
2778 | if torvel>22 or torvel<22 and hitfloor ~= nil then | |
2779 | Anim = "Run" | |
2780 | if attack == false then | |
2781 | fat.Event:wait() | |
2782 | change = 2 | |
2783 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.05 + 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(5 * math.cos(sine / 8))), 0.15) | |
2784 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10 - 5 * math.cos(sine / 4)), math.rad(0), math.rad(-5 * math.cos(sine / 8))), 0.15) | |
2785 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75 + 5 * math.cos(sine / 4)), math.rad(0), math.rad(30)), 0.15) | |
2786 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-45 * math.cos(sine / 8)), math.rad(0), math.rad(-5)), 0.15) | |
2787 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 8) / 2, 0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 - 45 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2788 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 8) / 2, -0.5 * math.cos(sine / 8) / 2) * angles(math.rad(-15 + 45 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2789 | GunHandleweld.C0 = clerp(GunHandleweld.C0, cf(0, 0, 0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.15) | |
2790 | CoreHandleweld.C0 = clerp(CoreHandleweld.C0, cf(-3, 0.5 * math.cos(sine / 45), 3) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.15) | |
2791 | Ring1ReferencePointweld.C0 = clerp(Ring1ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 + 180 * math.cos(sine / 30)), math.rad(0 + 180 * math.cos(sine / 60))), 0.15) | |
2792 | Ring2ReferencePointweld.C0 = clerp(Ring2ReferencePointweld.C0, cf(0, 0, 0) * angles(math.rad(0), math.rad(0 - 180 * math.cos(sine / 45)), math.rad(0 - 180 * math.cos(sine / 75))), 0.15) | |
2793 | else | |
2794 | if attack == true and gunidle == false and canwalk == true then | |
2795 | fat.Event:wait() | |
2796 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.25 * math.cos(sine / 8) / 2, 0.5 * math.cos(sine / 8) / 2) * angles(math.rad(0 - 45 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2797 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.25 * math.cos(sine / 8) / 2, -0.5 * math.cos(sine / 8) / 2) * angles(math.rad(0 + 45 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 - 5 * math.cos(sine / 8)), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
2798 | end | |
2799 | end | |
2800 | end | |
2801 | end | |
2802 | end | |
2803 | end | |
2804 | end | |
2805 | end | |
2806 | end | |
2807 | ) |