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1
-- actually FE converter by ipxter --
2
------------------------FE CONVERTER BY IPXTER, INTRO MADE BY RAMIN999232.--------------------------  
3
print'ACTUALLY, THIS IS FE CONVERTER BY IPXTER, THANKS TO TUSK (VOIDSB OWNER) FOR MAKING THE ROBLOX USERNAME MOD AT VOIDSB!'
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
    print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
    script.Parent = Player.Character
9
 
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12-
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
12+
    Event.Name = "UserInput_Event"
13
 
14-
local p = game:GetService("Players").LocalPlayer 
14+
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16-
local mouse = p:GetMouse()
16+
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent and t.Function then
34
            t.Function(...)
35
        end
36
    end
37
    m.TrigEvent = te
38
    UIS.TrigEvent = te
39
 
40
    Event.OnServerEvent:Connect(function(plr,io)
41
        if plr~=Player then return end
42
        if io.isMouse then
43
            m.Target = io.Target
44
            m.Hit = io.Hit
45
        else
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local UIS = game:GetService("UserInputService")
66
    local input = function(io,a)
67
        if a then return end
68
        --Since InputObject is a client-side instance, we create and pass table instead
69
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
    end
71
    UIS.InputBegan:Connect(input)
72
    UIS.InputEnded:Connect(input)
73
 
74
    local Mouse = Player:GetMouse()
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
print([[
88
___________________________________
89
  
90
Kyutatsuki13's Chara script
91
Build 0002
92
Don't even mind why I did this, it was a challenge !
93
  
94
___________________________________
95
96
leaked
97
]])
98
99
100
101
102
local p = owner 
103
local char = p.Character
104
local larm = char:WaitForChild("Left Arm")
105
local rarm = char:WaitForChild("Right Arm")
106
local lleg = char:WaitForChild("Left Leg")
107
local rleg = char:WaitForChild("Right Leg")
108
local hed = char:WaitForChild("Head")
109
local torso = char:WaitForChild("Torso")
110
local root = char:WaitForChild("HumanoidRootPart")
111
local hum = char:FindFirstChildOfClass("Humanoid")
112
local debris = game:GetService("Debris")
113
local input = game:GetService("UserInputService")
114
local run = game:GetService("RunService")
115
local rs = run.RenderStepped
116
local wingpose = "Idle"
117
local DebrisModel = Instance.new("Model",char)
118
DebrisModel.Name = "Debris"
119
repeat rs:wait() until p.CharacterAppearanceLoaded
120
121
noidle = false
122
shift = false
123
control = false
124
no_nosound_able = false
125
kills = 0
126
127
----------------------------------------------------------------------------
128
129
function rswait(value)
130
  if value ~= nil and value ~= 0 then
131
    for i=1,value do
132
     rs:wait()
133
    end
134
  else
135
    rs:wait()
136
  end
137
end
138
139
----------------------------------------------------------------------------
140
141
local timeposition = 0
142
143
function music(id)
144
if not torso:FindFirstChild("MusicRuin") then
145
soundz = Instance.new("Sound",torso)
146
end
147
soundz.Volume = 10
148
soundz.Name = "MusicRuin"
149
soundz.Looped = true
150
soundz.PlaybackSpeed = 1
151
soundz.SoundId = "rbxassetid://"..id
152
soundz:Stop()
153
soundz:Play()
154
if no_nosound_able == true then
155
soundz.TimePosition = timeposition
156
end
157
end
158
159
----------------------------------------------------------------------------
160
161
function lerp(a, b, t)
162
  return a + (b - a)*t
163
end
164
165
----------------------------------------------------------------------------
166
167
function Lerp(c1,c2,al)
168
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
169
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
170
  for i,v in pairs(com1) do
171
    com1[i] = v+(com2[i]-v)*al
172
  end
173
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
174
end
175
176
----------------------------------------------------------------------------
177
178
function slerp(a, b, t)
179
  dot = a:Dot(b)
180
  if dot > 0.99999 or dot < -0.99999 then
181
    return t <= 0.5 and a or b
182
  else
183
    r = math.acos(dot)
184
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
185
  end
186
end
187
188
----------------------------------------------------------------------------
189
190
function clerp(c1,c2,al)
191
192
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
193
194
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
195
196
  for i,v in pairs(com1) do
197
198
    com1[i] = lerp(v,com2[i],al)
199
200
  end
201
202
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
203
204
end
205
206
----------------------------------------------------------------------------
207
208
function findAllNearestTorso(pos,dist)
209
    local list = workspace:children()
210
    local torso = {}
211
    local temp = nil
212
    local human = nil
213
    local temp2 = nil
214
    for x = 1, #list do
215
        temp2 = list[x]
216
        if (temp2.className == "Model") and (temp2 ~= char) then
217
            temp = temp2:findFirstChild("Torso")
218
            human = temp2:findFirstChildOfClass("Humanoid")
219
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
220
                if (temp.Position - pos).magnitude < dist then
221
                    table.insert(torso,temp)
222
                    dist = (temp.Position - pos).magnitude
223
                end
224
            end
225
        end
226
    end
227
    return torso
228
end
229
230
----------------------------------------------------------------------------
231
232
function checkIfNotPlayer(model)
233
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
234
return true
235
else
236
return false
237
end
238
end
239
240
----------------------------------------------------------------------------
241
242
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
243
244
  local wld = Instance.new("Weld", wp1)
245
246
  wld.Part0 = wp0
247
248
  wld.Part1 = wp1
249
250
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
251
252
  return wld
253
254
end
255
256
function weld(model)
257
  local parts,last = {}
258
  local function scan(parent)
259
    for _,v in pairs(parent:GetChildren()) do
260
      if (v:IsA("BasePart")) then
261
        if (last) then
262
          local w = Instance.new("Weld")
263
          w.Name = ("%s_Weld"):format(v.Name)
264
          w.Part0,w.Part1 = last,v
265
          w.C0 = last.CFrame:inverse()
266
          w.C1 = v.CFrame:inverse()
267
          w.Parent = last
268
        end
269
        last = v
270
        table.insert(parts,v)
271
      end
272
      scan(v)
273
    end
274
  end
275
  scan(model)
276
  for _,v in pairs(parts) do
277
        v.Anchored = false
278
        v.Locked = true
279
        v.Anchored = false
280
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
281
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
282
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
283
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
284
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
285
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
286
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
287
  end
288
end
289
290
----------------------------------------------------------------------------
291
292
function calculate(part,asd)
293
local Head = hed
294
local RightShoulder = asd
295
local RightArm = part
296
local MousePosition = mouse.Hit.p
297
local ToMouse = (MousePosition - Head.Position).unit
298
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
299
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
300
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
301
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
302
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
303
if tostring(LateralAngle) == "-1.#IND" then
304
LateralAngle = 0
305
end
306
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
307
if LateralAngle > (math.pi / 2) then
308
LateralAngle = (math.pi / 2)
309
local Torso = root
310
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
311
if Point.Z > 0 then
312
if Point.X > -0 and RightArm == rarm then
313
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
314
elseif Point.X < 0 and RightArm == rarm then
315
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
316
end
317
end
318
end
319
if Cross.Y < 0 then
320
LateralAngle = -LateralAngle
321
end
322
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
323
end
324
325
----------------------------------------------------------------------------
326
327
function sound(id,position,vol,pitch,start,finish)
328
  coroutine.resume(coroutine.create(function()
329
330
  local part = Instance.new("Part",workspace)
331
  part.Position = position
332
  part.Size = Vector3.new(0,0,0)
333
  part.CanCollide = false
334
  part.Transparency = 1
335
336
  local sound = Instance.new("Sound",part)
337
338
  sound.SoundId = "rbxassetid://"..id
339
340
  repeat rs:wait() until sound.IsLoaded
341
  
342
  if vol ~= nil then
343
    sound.Volume = vol
344
  end
345
346
  if pitch ~= nil then
347
    sound.PlaybackSpeed = pitch
348
  end
349
350
  if start ~= nil then
351
    sound.TimePosition = start
352
  end
353
354
  if finish ~= nil then
355
    debris:AddItem(part,finish-start)
356
  else
357
    debris:AddItem(part,sound.TimeLength)
358
  end
359
  
360
  sound:Play()  
361
362
  return sound
363
364
  end))
365
end
366
367
----------------------------------------------------------------------------
368
369
function computeDirection(vec)
370
local lenSquared = vec.magnitude * vec.magnitude
371
local invSqrt = 1 / math.sqrt(lenSquared)
372
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
373
end
374
375
----------------------------------------------------------------------------
376
377
local shaking = 0
378
function shake(num) if num > shaking then shaking = num end end
379
game:GetService("RunService").RenderStepped:connect(function()
380
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
381
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
382
end)
383
384
plr = game:GetService("Players").LocalPlayer
385
DebrisModel = Instance.new("Model",plr.Character)
386
DebrisModel.Name = "DebrisModel"
387
388
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
389
 
390
 local part = Instance.new("Part",DebrisModel)
391
  part.Anchored = true
392
  part.CanCollide = false
393
  part.Size = Vector3.new(1,1,1)
394
  part.Transparency = transparency
395
  part.Material = material
396
  part.Color = color
397
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
398
 
399
 local partmesh = Instance.new("SpecialMesh",part)
400
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
401
  partmesh.Scale = size
402
 
403
 local pvalue = Instance.new("Vector3Value",part)
404
  pvalue.Name = "Position"
405
  pvalue.Value = part.Position
406
 
407
 local svalue = Instance.new("Vector3Value",part)
408
  svalue.Name = "Size"
409
  svalue.Value = sizechange
410
411
 local rvalue = Instance.new("Vector3Value",part)
412
  rvalue.Name = "Rotation"
413
  rvalue.Value = rotationchange
414
  
415
 local tvalue = Instance.new("NumberValue",part)
416
  tvalue.Name = "Transparency"
417
  tvalue.Value = transparencychange
418
419
 local avalue = Instance.new("NumberValue",part)
420
  avalue.Name = "Acceleration"
421
  avalue.Value = acceleration
422
 
423
 part.Name = "EFFECT"
424
 
425
 return part
426
427
end
428
429
game:GetService("RunService").RenderStepped:connect(function()
430
431
432
 if not plr.Character:FindFirstChild("DebrisModel") then
433
  DebrisModel = Instance.new("Model",plr.Character)
434
  DebrisModel.Name = "DebrisModel"
435
 end
436
437
 for i,v in pairs(DebrisModel:GetChildren()) do
438
  if v:IsA("BasePart") and v.Name == "EFFECT" then
439
   local pvalue = v:FindFirstChild("Position").Value
440
   local svalue = v:FindFirstChild("Size").Value
441
   local rvalue = v:FindFirstChild("Rotation").Value
442
   local tvalue = v:FindFirstChild("Transparency").Value
443
   local avalue = v:FindFirstChild("Acceleration").Value
444
   local mesh = v:FindFirstChild("Mesh")
445
   mesh.Scale = mesh.Scale + svalue
446
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
447
   v.Transparency = v.Transparency + tvalue
448
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
449
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
450
     v:Destroy()
451
   end
452
  end
453
 end
454
455
456
end)
457
458
----------------------------------------------------------------------------
459
skin_color = BrickColor.new("Light orange")
460
p:ClearCharacterAppearance()
461
--hed:WaitForChild("face"):Destroy()
462
463
----------------------------------------------------------------------------
464
music(540857600)
465
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
466
467
local size = 1
468
469
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
470
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
471
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
472
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
473
newWeld(torso, hed, 0, 1.5*size, 0)
474
newWeld(torso, lleg, -0.5*size, -1, 0)
475
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
476
newWeld(torso, rleg, 0.5*size, -1*size, 0)
477
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
478
newWeld(root, torso, 0, -1*size, 0)
479
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
480
481
emitters={}
482
for i,v in pairs(char:GetChildren()) do
483
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
484
local emitter = Instance.new("ParticleEmitter",v)
485
emitter.LightEmission = 1
486
emitter.Transparency = NumberSequence.new(0.95,1)
487
emitter.Size = NumberSequence.new(2,5)
488
emitter.SpreadAngle = Vector2.new(360,360)
489
emitter.Speed = NumberRange.new(1)
490
emitter.Lifetime = NumberRange.new(0.75)
491
emitter.Texture = "rbxassetid://133619974"
492
emitter.Rate = 20
493
emitter.Color = ColorSequence.new(Color3.new(1,0,0))
494
emitter.LockedToPart = true
495
table.insert(emitters,emitter)
496
end
497
end
498
----------------------------------------------------------------------------------------
499
hair = Instance.new("Part",char)
500
hair.Color = Color3.fromRGB(30,10,0)
501
hair.CanCollide = false
502
meshhair = Instance.new("SpecialMesh",hair)
503
meshhair.MeshId = "rbxassetid://431809364"
504
meshhair.Scale = Vector3.new(1,1,1)*1.1
505
newWeld(hed,hair,0,0.22,0)
506
507
Model0 = Instance.new("Model")
508
Part1 = Instance.new("Part")
509
Part2 = Instance.new("Part")
510
Part3 = Instance.new("Part")
511
Part4 = Instance.new("Part")
512
Part5 = Instance.new("Part")
513
Part6 = Instance.new("Part")
514
Part7 = Instance.new("Part")
515
Model0.Parent = char
516
Part1.Parent = Model0
517
Part1.Anchored = true
518
Part1.CanCollide = false
519
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
520
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
521
Part1.BottomSurface = Enum.SurfaceType.Smooth
522
Part1.TopSurface = Enum.SurfaceType.Smooth
523
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
524
Part1.Color = Color3.new(0, 1, 0)
525
Part2.Parent = Model0
526
Part2.Anchored = true
527
Part2.CanCollide = false
528
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
529
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
530
Part2.BottomSurface = Enum.SurfaceType.Smooth
531
Part2.TopSurface = Enum.SurfaceType.Smooth
532
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
533
Part2.Color = Color3.new(0, 1, 0)
534
Part3.Parent = Model0
535
Part3.Anchored = true
536
Part3.CanCollide = false
537
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
538
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
539
Part3.BottomSurface = Enum.SurfaceType.Smooth
540
Part3.TopSurface = Enum.SurfaceType.Smooth
541
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
542
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
543
Part4.Parent = Model0
544
Part4.Anchored = true
545
Part4.CanCollide = false
546
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
547
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
548
Part4.BottomSurface = Enum.SurfaceType.Smooth
549
Part4.TopSurface = Enum.SurfaceType.Smooth
550
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
551
Part4.Color = Color3.new(0, 1, 0)
552
Part5.Parent = Model0
553
Part5.Anchored = true
554
Part5.CanCollide = false
555
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
556
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
557
Part5.BottomSurface = Enum.SurfaceType.Smooth
558
Part5.TopSurface = Enum.SurfaceType.Smooth
559
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
560
Part5.Color = Color3.new(0, 1, 0)
561
Part6.Name = "asd"
562
Part6.Parent = Model0
563
Part6.Transparency = 1
564
Part6.Anchored = true
565
Part6.CanCollide = false
566
Part6.Size = Vector3.new(2, 2, 1)
567
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
568
Part6.BottomSurface = Enum.SurfaceType.Smooth
569
Part6.TopSurface = Enum.SurfaceType.Smooth
570
Part6.Position = Vector3.new(87.5, 18, 83.5)
571
Part7.Parent = Model0
572
Part7.Anchored = true
573
Part7.CanCollide = false
574
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
575
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
576
Part7.BottomSurface = Enum.SurfaceType.Smooth
577
Part7.TopSurface = Enum.SurfaceType.Smooth
578
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
579
Part7.Color = Color3.new(0, 1, 0)
580
weld(Model0)
581
newWeld(torso,Model0.asd)
582
583
Model0 = Instance.new("Model")
584
Part1 = Instance.new("Part")
585
Part2 = Instance.new("Part")
586
Model0.Parent = char
587
Part1.Parent = Model0
588
Part1.Anchored = true
589
Part1.CanCollide = false
590
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
591
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
592
Part1.BottomSurface = Enum.SurfaceType.Smooth
593
Part1.TopSurface = Enum.SurfaceType.Smooth
594
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
595
Part1.Color = Color3.new(0, 1, 0)
596
Part2.Name = "asd"
597
Part2.Parent = Model0
598
Part2.Transparency = 1
599
Part2.Anchored = true
600
Part2.CanCollide = false
601
Part2.Size = Vector3.new(1, 2, 1)
602
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
603
Part2.BottomSurface = Enum.SurfaceType.Smooth
604
Part2.TopSurface = Enum.SurfaceType.Smooth
605
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
606
weld(Model0)
607
Model1=Model0:Clone()
608
Model1.Parent=char
609
newWeld(larm,Model0.asd,0,0,0)
610
newWeld(rarm,Model1.asd,0,0,0)
611
612
Model0 = Instance.new("Model")
613
Part1 = Instance.new("Part")
614
Part2 = Instance.new("Part")
615
Part3 = Instance.new("Part")
616
Model0.Parent = char
617
Part1.Parent = Model0
618
Part1.Anchored = true
619
Part1.CanCollide = false
620
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
621
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
622
Part1.BottomSurface = Enum.SurfaceType.Smooth
623
Part1.TopSurface = Enum.SurfaceType.Smooth
624
Part1.Position = Vector3.new(28, 17.125, 83.5)
625
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
626
Part2.Parent = Model0
627
Part2.Anchored = true
628
Part2.CanCollide = false
629
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
630
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
631
Part2.BottomSurface = Enum.SurfaceType.Smooth
632
Part2.TopSurface = Enum.SurfaceType.Smooth
633
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
634
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
635
Part3.Name = "asd"
636
Part3.Parent = Model0
637
Part3.Transparency = 1
638
Part3.Anchored = true
639
Part3.CanCollide = false
640
Part3.Size = Vector3.new(1, 2, 1)
641
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
642
Part3.BottomSurface = Enum.SurfaceType.Smooth
643
Part3.TopSurface = Enum.SurfaceType.Smooth
644
Part3.Position = Vector3.new(28, 18, 83.5)
645
weld(Model0)
646
Model1=Model0:Clone()
647
Model1.Parent=char
648
newWeld(lleg,Model0.asd,0,0,0)
649
newWeld(rleg,Model1.asd,0,0,0)
650
651
----------------------------------------------------------------------------
652
HitBox = Instance.new("Part",DebrisModel)
653
HitBox.Size = Vector3.new(0.5,0.5,2.45)
654
HitBox.CanCollide = false
655
HitBox:BreakJoints()
656
HitBox.Transparency = 1
657
newWeld(rarm,HitBox,0,-0.95,-1.9)
658
atch0 = Instance.new("Attachment",HitBox)
659
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
660
atch1 = Instance.new("Attachment",HitBox)
661
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
662
trail = Instance.new("Trail",HitBox)
663
trail.Attachment0 = atch0
664
trail.Attachment1 = atch1
665
trail.Lifetime = 0.2
666
trail.Enabled = true
667
trail.LightEmission = 1
668
trail.LightInfluence = 0
669
trail.Color = ColorSequence.new(Color3.new(1,0,0))
670
trail.Transparency = NumberSequence.new(0,1)
671
672
function ded(model)
673
kills = kills + 1
674
model.Archivable = true
675
model.Head:ClearAllChildren()
676
local clone = model:Clone()
677
clone.Parent = workspace
678
clone.Name = "DED"
679
model:Destroy()
680
clone:FindFirstChildOfClass("Humanoid"):Destroy()
681
local emitters={}
682
for i,v in pairs(clone:GetChildren()) do
683
if v:IsA("Accoutrement") then
684
v:Destroy()
685
end
686
if v:IsA("Part") then
687
v.Anchored = true
688
v.CanCollide = false
689
v.Transparency = 1
690
local emitter = Instance.new("ParticleEmitter",v)
691
emitter.LightEmission = 1
692
emitter.Transparency = NumberSequence.new(0,1)
693
emitter.Size = NumberSequence.new(0,0.8)
694
emitter.SpreadAngle = Vector2.new(360,360)
695
emitter.Speed = NumberRange.new(0.5)
696
emitter.Lifetime = NumberRange.new(0.75)
697
emitter.Texture = "rbxassetid://744949545"
698
emitter.Rate = 20
699
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
700
emitter.LockedToPart = false
701
table.insert(emitters,emitter)
702
end
703
end
704
delay(1, function()
705
sound(427025525,clone.Head.Position,10,1)
706
for i,v in pairs(emitters) do
707
v.Speed = NumberRange.new(4)
708
v.Acceleration = Vector3.new(0,10,0)
709
delay(0.5, function()
710
v.Enabled = false
711
debris:AddItem(clone,0.75)
712
end)
713
end
714
end)
715
end
716
717
local alreadytouched = {}
718
HitBox.Touched:connect(function(ht)
719
coroutine.resume(coroutine.create(function()
720
local hit = ht.Parent
721
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
722
local hurt = true
723
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
724
if hurt == true then
725
table.insert(alreadytouched,hit)
726
sound(388826051,ht.Position,10,1)
727
ded(hit)
728
end
729
end
730
end))
731
end)
732
733
function createknife()
734
Model0 = Instance.new("Model")
735
Part1 = Instance.new("Part")
736
BlockMesh2 = Instance.new("BlockMesh")
737
Part3 = Instance.new("Part")
738
BlockMesh4 = Instance.new("BlockMesh")
739
Part5 = Instance.new("Part")
740
Part6 = Instance.new("Part")
741
BlockMesh7 = Instance.new("BlockMesh")
742
Part8 = Instance.new("Part")
743
Part9 = Instance.new("Part")
744
Part10 = Instance.new("Part")
745
SpecialMesh11 = Instance.new("SpecialMesh")
746
Part12 = Instance.new("Part")
747
Model0.Parent = char
748
Part1.Parent = Model0
749
Part1.Anchored = true
750
Part1.CanCollide = false
751
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
752
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
753
Part1.BottomSurface = Enum.SurfaceType.Smooth
754
Part1.TopSurface = Enum.SurfaceType.Smooth
755
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
756
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
757
BlockMesh2.Parent = Part1
758
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
759
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
760
Part3.Parent = Model0
761
Part3.Anchored = true
762
Part3.CanCollide = false
763
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
764
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
765
Part3.BottomSurface = Enum.SurfaceType.Smooth
766
Part3.TopSurface = Enum.SurfaceType.Smooth
767
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
768
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
769
BlockMesh4.Parent = Part3
770
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
771
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
772
Part5.Parent = Model0
773
Part5.Anchored = true
774
Part5.CanCollide = false
775
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
776
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
777
Part5.BottomSurface = Enum.SurfaceType.Smooth
778
Part5.TopSurface = Enum.SurfaceType.Smooth
779
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
780
Part5.Color = Color3.new(1, 0, 0)
781
Part6.Parent = Model0
782
Part6.Anchored = true
783
Part6.CanCollide = false
784
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
785
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
786
Part6.BottomSurface = Enum.SurfaceType.Smooth
787
Part6.TopSurface = Enum.SurfaceType.Smooth
788
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
789
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
790
BlockMesh7.Parent = Part6
791
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
792
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
793
Part8.Name = "asd"
794
Part8.Parent = Model0
795
Part8.Anchored = true
796
Part8.CanCollide = false
797
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
798
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
799
Part8.BottomSurface = Enum.SurfaceType.Smooth
800
Part8.TopSurface = Enum.SurfaceType.Smooth
801
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
802
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
803
Part9.Parent = Model0
804
Part9.Anchored = true
805
Part9.CanCollide = false
806
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
807
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
808
Part9.BottomSurface = Enum.SurfaceType.Smooth
809
Part9.TopSurface = Enum.SurfaceType.Smooth
810
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
811
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
812
Part10.Parent = Model0
813
Part10.Rotation = Vector3.new(0, 0, 180)
814
Part10.Anchored = true
815
Part10.CanCollide = false
816
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
817
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
818
Part10.BottomSurface = Enum.SurfaceType.Smooth
819
Part10.TopSurface = Enum.SurfaceType.Smooth
820
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
821
Part10.Color = Color3.new(1, 0, 0)
822
SpecialMesh11.Parent = Part10
823
SpecialMesh11.MeshType = Enum.MeshType.Wedge
824
Part12.Parent = Model0
825
Part12.Anchored = true
826
Part12.CanCollide = false
827
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
828
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
829
Part12.BottomSurface = Enum.SurfaceType.Smooth
830
Part12.TopSurface = Enum.SurfaceType.Smooth
831
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
832
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
833
weld(Model0)
834
for i,v in pairs(Model0:GetChildren()) do
835
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
836
v.Material = Enum.Material.Neon
837
end
838
end
839
return Model0
840
end
841
842
knife = createknife()
843
newWeld(rarm,knife.asd,0,-1,0)
844
845
----------------------------------------------------------------------------------------
846
847
function createpistol()
848
Model0 = Instance.new("Model")
849
Part1 = Instance.new("Part")
850
BlockMesh2 = Instance.new("BlockMesh")
851
Part3 = Instance.new("Part")
852
Part4 = Instance.new("Part")
853
Part5 = Instance.new("Part")
854
Part6 = Instance.new("Part")
855
Part7 = Instance.new("Part")
856
Part8 = Instance.new("Part")
857
Part9 = Instance.new("Part")
858
Part10 = Instance.new("Part")
859
Part11 = Instance.new("Part")
860
Part12 = Instance.new("Part")
861
Part13 = Instance.new("Part")
862
Part14 = Instance.new("Part")
863
Part15 = Instance.new("Part")
864
Part16 = Instance.new("Part")
865
Part17 = Instance.new("Part")
866
Part18 = Instance.new("Part")
867
Part19 = Instance.new("Part")
868
Model0.Name = "Pistol"
869
Model0.Parent = char
870
Part1.Name = "ShootPos"
871
Part1.Parent = Model0
872
Part1.BrickColor = BrickColor.new("Really black")
873
Part1.Anchored = true
874
Part1.CanCollide = false
875
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
876
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
877
Part1.BottomSurface = Enum.SurfaceType.Smooth
878
Part1.TopSurface = Enum.SurfaceType.Smooth
879
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
880
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
881
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
882
BlockMesh2.Parent = Part1
883
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
884
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
885
Part3.Parent = Model0
886
Part3.BrickColor = BrickColor.new("Pearl")
887
Part3.Anchored = true
888
Part3.CanCollide = false
889
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
890
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
891
Part3.BottomSurface = Enum.SurfaceType.Smooth
892
Part3.TopSurface = Enum.SurfaceType.Smooth
893
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
894
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
895
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
896
Part4.Parent = Model0
897
Part4.BrickColor = BrickColor.new("Pearl")
898
Part4.Anchored = true
899
Part4.CanCollide = false
900
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
901
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
902
Part4.BottomSurface = Enum.SurfaceType.Smooth
903
Part4.TopSurface = Enum.SurfaceType.Smooth
904
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
905
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
906
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
907
Part5.Parent = Model0
908
Part5.BrickColor = BrickColor.new("Pearl")
909
Part5.Rotation = Vector3.new(15, 0, 0)
910
Part5.Anchored = true
911
Part5.CanCollide = false
912
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
913
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
914
Part5.BottomSurface = Enum.SurfaceType.Smooth
915
Part5.TopSurface = Enum.SurfaceType.Smooth
916
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
917
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
918
Part5.Orientation = Vector3.new(15, 0, 0)
919
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
920
Part6.Parent = Model0
921
Part6.BrickColor = BrickColor.new("Pearl")
922
Part6.Anchored = true
923
Part6.CanCollide = false
924
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
925
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
926
Part6.BottomSurface = Enum.SurfaceType.Smooth
927
Part6.TopSurface = Enum.SurfaceType.Smooth
928
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
929
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
930
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
931
Part7.Parent = Model0
932
Part7.BrickColor = BrickColor.new("Pearl")
933
Part7.Anchored = true
934
Part7.CanCollide = false
935
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
936
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
937
Part7.BottomSurface = Enum.SurfaceType.Smooth
938
Part7.TopSurface = Enum.SurfaceType.Smooth
939
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
940
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
941
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
942
Part8.Parent = Model0
943
Part8.BrickColor = BrickColor.new("Black")
944
Part8.Rotation = Vector3.new(-15, 0, 0)
945
Part8.Anchored = true
946
Part8.CanCollide = false
947
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
948
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
949
Part8.BottomSurface = Enum.SurfaceType.Smooth
950
Part8.TopSurface = Enum.SurfaceType.Smooth
951
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
952
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
953
Part8.Orientation = Vector3.new(-15, 0, 0)
954
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
955
Part9.Parent = Model0
956
Part9.BrickColor = BrickColor.new("Pearl")
957
Part9.Anchored = true
958
Part9.CanCollide = false
959
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
960
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
961
Part9.BottomSurface = Enum.SurfaceType.Smooth
962
Part9.TopSurface = Enum.SurfaceType.Smooth
963
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
964
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
965
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
966
Part10.Parent = Model0
967
Part10.BrickColor = BrickColor.new("Pearl")
968
Part10.Anchored = true
969
Part10.CanCollide = false
970
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
971
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
972
Part10.BottomSurface = Enum.SurfaceType.Smooth
973
Part10.TopSurface = Enum.SurfaceType.Smooth
974
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
975
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
976
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
977
Part11.Parent = Model0
978
Part11.BrickColor = BrickColor.new("Pearl")
979
Part11.Anchored = true
980
Part11.CanCollide = false
981
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
982
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
983
Part11.BottomSurface = Enum.SurfaceType.Smooth
984
Part11.TopSurface = Enum.SurfaceType.Smooth
985
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
986
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
987
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
988
Part12.Parent = Model0
989
Part12.BrickColor = BrickColor.new("Pearl")
990
Part12.Rotation = Vector3.new(-30, 0, 0)
991
Part12.Anchored = true
992
Part12.CanCollide = false
993
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
994
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
995
Part12.BottomSurface = Enum.SurfaceType.Smooth
996
Part12.TopSurface = Enum.SurfaceType.Smooth
997
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
998
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
999
Part12.Orientation = Vector3.new(-30, 0, 0)
1000
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
1001
Part13.Parent = Model0
1002
Part13.BrickColor = BrickColor.new("Pearl")
1003
Part13.Anchored = true
1004
Part13.CanCollide = false
1005
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
1006
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1007
Part13.BottomSurface = Enum.SurfaceType.Smooth
1008
Part13.TopSurface = Enum.SurfaceType.Smooth
1009
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1010
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
1011
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1012
Part14.Parent = Model0
1013
Part14.BrickColor = BrickColor.new("Pearl")
1014
Part14.Rotation = Vector3.new(-30, 0, 0)
1015
Part14.Anchored = true
1016
Part14.CanCollide = false
1017
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
1018
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
1019
Part14.BottomSurface = Enum.SurfaceType.Smooth
1020
Part14.TopSurface = Enum.SurfaceType.Smooth
1021
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1022
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
1023
Part14.Orientation = Vector3.new(-30, 0, 0)
1024
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1025
Part15.Parent = Model0
1026
Part15.BrickColor = BrickColor.new("White")
1027
Part15.Rotation = Vector3.new(-105, 0, 0)
1028
Part15.Anchored = true
1029
Part15.CanCollide = false
1030
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
1031
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
1032
Part15.BottomSurface = Enum.SurfaceType.Smooth
1033
Part15.TopSurface = Enum.SurfaceType.Smooth
1034
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1035
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
1036
Part15.Orientation = Vector3.new(-75, 180, 180)
1037
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1038
Part16.Name = "asd"
1039
Part16.Parent = Model0
1040
Part16.BrickColor = BrickColor.new("Pearl")
1041
Part16.Rotation = Vector3.new(-15, 0, 0)
1042
Part16.Anchored = true
1043
Part16.CanCollide = false
1044
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
1045
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1046
Part16.BottomSurface = Enum.SurfaceType.Smooth
1047
Part16.TopSurface = Enum.SurfaceType.Smooth
1048
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1049
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
1050
Part16.Orientation = Vector3.new(-15, 0, 0)
1051
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1052
Part17.Parent = Model0
1053
Part17.BrickColor = BrickColor.new("Pearl")
1054
Part17.Anchored = true
1055
Part17.CanCollide = false
1056
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1057
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1058
Part17.BottomSurface = Enum.SurfaceType.Smooth
1059
Part17.TopSurface = Enum.SurfaceType.Smooth
1060
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1061
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
1062
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1063
Part18.Parent = Model0
1064
Part18.BrickColor = BrickColor.new("Pearl")
1065
Part18.Anchored = true
1066
Part18.CanCollide = false
1067
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1068
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1069
Part18.BottomSurface = Enum.SurfaceType.Smooth
1070
Part18.TopSurface = Enum.SurfaceType.Smooth
1071
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1072
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
1073
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1074
Part19.Parent = Model0
1075
Part19.BrickColor = BrickColor.new("Pearl")
1076
Part19.Anchored = true
1077
Part19.CanCollide = false
1078
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
1079
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1080
Part19.BottomSurface = Enum.SurfaceType.Smooth
1081
Part19.TopSurface = Enum.SurfaceType.Smooth
1082
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1083
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1084
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1085
for i,v in pairs(Model0:GetChildren()) do
1086
if v:IsA("Part") then
1087
v.Color = Color3.new(1,1,0)
1088
v.Material = Enum.Material.Neon
1089
v.Transparency = 0
1090
v.CanCollide = false
1091
end
1092
end
1093
weld(Model0)
1094
return Model0
1095
end
1096
1097
mode = "determination"
1098
function justice()
1099
mode = "justice"
1100
for i=1,5 do rs:wait()
1101
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1102
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1103
end
1104
knife:Destroy()
1105
pistol = createpistol()
1106
newWeld(rarm,pistol.asd,0,-1,0)
1107
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1108
end
1109
1110
function determination()
1111
mode = "determination"
1112
for i=1,5 do rs:wait()
1113
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1114
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1115
end
1116
pistol:Destroy()
1117
knife = createknife()
1118
newWeld(rarm,knife.asd,0,-1,0)
1119
end
1120
1121
debounce = false
1122
mouse.KeyDown:connect(function(key)
1123
if debounce == false then
1124
debounce = true
1125
if key == "e" then
1126
sound(462606062,root.Position,10,1)
1127
if mode == "determination" then
1128
justice()
1129
elseif mode == "justice" then
1130
determination()
1131
end
1132
end
1133
delay(0.3,function() debounce = false end)
1134
end
1135
end)
1136
1137
----------------------------------------------------------------------------------------
1138
1139
function slash()
1140
local spd = 0.2
1141
for i=1,15 do rs:wait()
1142
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1143
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1144
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1145
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1146
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1147
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1148
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1149
end
1150
sound(357417055,root.Position,10,1)
1151
attacking = true
1152
local spd = 0.4
1153
for i=1,5 do rs:wait()
1154
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1155
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1156
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1157
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1158
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1159
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1160
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1161
end
1162
end
1163
1164
mouse.Button1Down:connect(function()
1165
if debounce == false and mode == "determination" then
1166
alreadytouched = {}
1167
noidle = true
1168
debounce = true
1169
slash()
1170
attacking = false
1171
noidle = false
1172
delay(0.05,function() debounce = false end)
1173
end
1174
end)
1175
1176
-----------------------------
1177
local jumped = false
1178
function boom()
1179
freeze = true
1180
sound(446961725,root.Position,10,1)
1181
local bg = Instance.new("BodyGyro",root)
1182
bg.Name = "lolnochara"
1183
bg.P = 10000
1184
bg.D = 100
1185
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1186
if jumped == false then
1187
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1188
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1189
else
1190
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1191
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1192
end
1193
1194
local spd = 0.2
1195
for i=1,20 do rs:wait()
1196
if jumped == false then
1197
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1198
else
1199
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1200
end
1201
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1202
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1203
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1204
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1205
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1206
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1207
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1208
end
1209
1210
bg:Destroy()
1211
1212
sound(470245800,root.Position,10,1)
1213
1214
local Part0 = Instance.new("Part",DebrisModel)
1215
Part0.Name = "Bullet"
1216
Part0.Material = Enum.Material.Neon
1217
Part0.Color = Color3.new(1,1,0)
1218
Part0.Anchored = true
1219
local mesh = Instance.new("SpecialMesh",Part0)
1220
mesh.MeshType = Enum.MeshType.Brick
1221
Part0.CanCollide = false
1222
local Position = rarm.Position
1223
local Target = mouse.Hit.p
1224
local direction = Target - Position
1225
local direction = computeDirection(direction)
1226
local ray = Ray.new(Position, (Target-Position).unit*1048)
1227
local part, endPoint = workspace:FindPartOnRay(ray, char)
1228
Part0.Size = Vector3.new(5,1,5)
1229
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1230
local pos = Position + (direction * (mesh.Scale.Y/2))
1231
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1232
local loop = nil
1233
local i = 0
1234
rs:connect(function()
1235
local lole = (i/10)
1236
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1237
Part0.Transparency = Part0.Transparency + 0.1
1238
i = i + 1
1239
if Part0.Transparency >= 1 then
1240
Part0:Destroy()
1241
end
1242
end)
1243
1244
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1245
coroutine.resume(coroutine.create(function()
1246
sound(388826051,part.Position,10,1)
1247
ded(part.Parent)
1248
end))
1249
end
1250
1251
local spd = 0.5
1252
for i=1,10 do rs:wait()
1253
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1254
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1255
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1256
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1257
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1258
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1259
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1260
end
1261
1262
freeze = false
1263
1264
end
1265
1266
mouse.Button1Down:connect(function()
1267
if debounce == false and mode == "justice" then
1268
alreadytouched = {}
1269
noidle = true
1270
debounce = true
1271
boom()
1272
attacking = false
1273
noidle = false
1274
delay(0.05,function() debounce = false end)
1275
end
1276
end)
1277
1278
----------------------------------------------------------------------------------------
1279
velocityYFall=0
1280
velocityYFall2=0
1281
velocityYFall3=0
1282
velocityYFall4=0
1283
neckrotY=0
1284
neckrotY2=0
1285
torsorotY=0
1286
torsorotY2=0
1287
torsoY=0
1288
torsoY2=0
1289
colored = 0
1290
sine = 0
1291
change=0.4
1292
movement=5
1293
timeranim=0
1294
running = false
1295
glitched = false
1296
backup = hed.Weld.C1
1297
glitchedC1 = hed.Weld.C1
1298
1299
mouse.KeyDown:connect(function(key)
1300
key = string.lower(key)
1301
if string.byte(key) == 48 then
1302
running = true
1303
local keyup = mouse.KeyUp:connect(function(key)
1304
if string.byte(key) == 48 then
1305
running = false
1306
end
1307
end)
1308
repeat rs:wait() until running == false
1309
keyup:disconnect()
1310
end
1311
end)
1312
1313
icolor=1
1314
imode=false
1315
1316
didjump = false
1317
jumppower = 0
1318
freeze = false
1319
debounceimpact = false
1320
1321
function jumpimpact()
1322
if debounceimpact == false then
1323
debounceimpact = true
1324
if jumppower < -150 then jumppower = -150 end
1325
shake(-jumppower/5)
1326
for i=1,-jumppower/20 do rs:wait()
1327
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1328
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1329
end
1330
debounceimpact = false
1331
end
1332
end
1333
1334
local sond = nil
1335
rs:connect(function()
1336
1337
if not torso:FindFirstChild("STATICSOUND") then
1338
sond=Instance.new("Sound",torso)
1339
sond.Name = "STATICSOUND"
1340
sond.SoundId = "rbxassetid://223103466"
1341
sond.Looped = true
1342
sond:Play()
1343
end
1344
1345
if icolor > 1 then
1346
imode = false
1347
elseif icolor < 0 then
1348
imode = true
1349
end
1350
1351
if imode == true then
1352
icolor = icolor + 0.01
1353
else
1354
icolor = icolor - 0.01
1355
end
1356
1357
for i,v in pairs(emitters) do
1358
v.Acceleration = root.CFrame.upVector*(666/100)
1359
end
1360
1361
if p.Character.Parent == nil then
1362
local model = Instance.new("Model")
1363
model.Name = p.Name
1364
p.Character = model
1365
for i,v in pairs(char:GetChildren()) do
1366
v.Parent = p.Character
1367
end
1368
end
1369
1370
char = p.Character
1371
if p.Character.Parent ~= workspace then
1372
p.Character.Parent = workspace
1373
end
1374
for i,v in pairs(char:GetChildren()) do
1375
if v:IsA("Accoutrement") then
1376
if v.Handle:FindFirstChild("Mesh") then
1377
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1378
v.Handle.Transparency = 0
1379
end
1380
elseif v:IsA("BasePart") then
1381
v.Anchored = false
1382
if v:FindFirstChildOfClass("BodyPosition") then
1383
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1384
end
1385
if v:FindFirstChildOfClass("BodyVelocity") then
1386
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1387
end
1388
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1389
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1390
end
1391
if v:FindFirstChild("Mesh") then
1392
v:FindFirstChild("Mesh").Offset = Vector3.new()
1393
end
1394
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1395
local force = Instance.new("Part",DebrisModel)
1396
force.Name = v.Name.."FORCEFIELD"
1397
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1398
force.CanCollide = false
1399
force.Transparency = 1
1400
newWeld(v,force,0,0,0)
1401
else
1402
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1403
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1404
end
1405
end
1406
if v.Name ~= "HumanoidRootPart" then
1407
v.Transparency = 0
1408
else
1409
v.Transparency = 1
1410
end
1411
end
1412
end
1413
1414
if mode == "determination" then
1415
trail.Enabled = true
1416
else
1417
trail.Enabled = false
1418
end
1419
1420
if freeze == false then
1421
if running == false then
1422
hum.WalkSpeed = 12*size
1423
change=0.4
1424
movement=5
1425
else
1426
hum.WalkSpeed = (666/10)*size
1427
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1428
change=1
1429
else
1430
change=0.4
1431
end
1432
movement=15
1433
end
1434
else
1435
hum.WalkSpeed = 1
1436
change=0.4
1437
movement=5
1438
end
1439
1440
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1441
velocityYFall = root.Velocity.Y/1.5
1442
else
1443
if -root.Velocity.Y/1.5 < -5 then
1444
velocityYFall = 5
1445
elseif -root.Velocity.Y/1.5 > 150 then
1446
velocityYFall = -150
1447
end
1448
end
1449
1450
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1451
velocityYFall2 = root.Velocity.Y/180
1452
else
1453
if -root.Velocity.Y/180 < 0 then
1454
velocityYFall2 = 0
1455
elseif -root.Velocity.Y/180 > 1.2 then
1456
velocityYFall2 = -1.2
1457
end
1458
end
1459
1460
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1461
velocityYFall3 = root.Velocity.Y/1.5
1462
else
1463
if -root.Velocity.Y/1.5 < -5 then
1464
velocityYFall3 = 5
1465
elseif -root.Velocity.Y/1.5 > 50 then
1466
velocityYFall3 = -50
1467
end
1468
end
1469
1470
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1471
velocityYFall4 = root.Velocity.Y/1.5
1472
else
1473
if -root.Velocity.Y/180 < -5 then
1474
velocityYFall4 = 5
1475
elseif -root.Velocity.Y/180 > 50 then
1476
velocityYFall4 = -50
1477
end
1478
end
1479
1480
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1481
neckrotY = root.RotVelocity.Y/6
1482
else
1483
if root.RotVelocity.Y/6 < -1 then
1484
neckrotY = -1
1485
elseif root.RotVelocity.Y/6 > 1 then
1486
neckrotY = 1
1487
end
1488
end
1489
1490
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1491
neckrotY2 = root.RotVelocity.Y/8
1492
else
1493
if root.RotVelocity.Y/8 < -0.6 then
1494
neckrotY2 = -0.6
1495
elseif root.RotVelocity.Y/8 > 0.6 then
1496
neckrotY2 = 0.6
1497
end
1498
end
1499
1500
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1501
torsorotY = root.RotVelocity.Y/6
1502
else
1503
if root.RotVelocity.Y/6 < -0.2 then
1504
torsorotY = -0.2
1505
elseif root.RotVelocity.Y/6 > 0.2 then
1506
torsorotY = 0.2
1507
end
1508
end
1509
1510
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1511
torsorotY2 = root.RotVelocity.Y/8
1512
else
1513
if root.RotVelocity.Y/8 < -0.2 then
1514
torsorotY2 = -0.2
1515
elseif root.RotVelocity.Y/8 > 0.2 then
1516
torsorotY2 = 0.2
1517
end
1518
end
1519
1520
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1521
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1522
1523
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1524
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1525
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1526
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1527
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1528
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1529
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1530
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1531
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1532
local part, endPoint = workspace:FindPartOnRay(ray, char)
1533
1534
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1535
1536
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1537
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1538
1539
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1540
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1541
1542
if hum.Health > 0 and noidle == false then
1543
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1544
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1545
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1546
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1547
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1548
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1549
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1550
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1551
elseif jumped == true then
1552
didjump = true
1553
jumppower = root.Velocity.Y
1554
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1555
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1556
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1557
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1558
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1559
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1560
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1561
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1562
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1563
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1564
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1565
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1566
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1567
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1568
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1569
end
1570
end
1571
if didjump == true and jumped == false and jumppower < 0 then
1572
didjump = false
1573
jumpimpact()
1574
end
1575
1576
local chance = math.random(0,10000)/100
1577
if chance <= 5 + (kills/2) then
1578
if glitched == false then
1579
backup = hed.Weld.C1
1580
end
1581
if torso:FindFirstChild("MusicRuin") then
1582
equalizer.HighGain = 0
1583
equalizer.MidGain = -20
1584
equalizer.LowGain = -80
1585
end
1586
hed.Weld.C1 = glitchedC1
1587
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1588
hed.Color = glitch_color
1589
torso.Color = glitch_color
1590
rarm.Color = glitch_color
1591
larm.Color = glitch_color
1592
rleg.Color = glitch_color
1593
lleg.Color = glitch_color
1594
shake(5)
1595
glitched = true
1596
hed.face.Texture = "rbxassetid://435233416"
1597
sond:Resume()
1598
else
1599
if glitched == true then
1600
glitched = false
1601
hed.Weld.C1 = backup
1602
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1603
end
1604
if torso:FindFirstChild("MusicRuin") then
1605
equalizer.HighGain = 0
1606
equalizer.MidGain = 0
1607
equalizer.LowGain = 0
1608
end
1609
hed.BrickColor = skin_color
1610
torso.BrickColor = skin_color
1611
rarm.BrickColor = skin_color
1612
larm.BrickColor = skin_color
1613
rleg.BrickColor = skin_color
1614
lleg.BrickColor = skin_color
1615
hed.face.Texture = "rbxassetid://422627909"
1616
sond:Pause()
1617
end
1618
1619
timeposition = soundz.TimePosition
1620
sine = sine + change
1621
hum.Health = math.huge
1622
hum.MaxHealth = math.huge
1623
end)