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-- This script has been converted to FE by iPxter
2
if game.PlaceId == 843468296 or game.PlaceId == 843495510 or game.PlaceId == 897312463 then
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4
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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11
	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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88
function DE_Ragdoll(player)
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    wait(1/math.huge)
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    local pc = player.Character
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    if pc~=nil then
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        local hum = pc:FindFirstChild'Humanoid'
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        local LArm = pc:FindFirstChild'Left Arm'
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        local RArm = pc:FindFirstChild'Right Arm'
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        local LLeg = pc:FindFirstChild'Left Leg'
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        local RLeg = pc:FindFirstChild'Right Leg'
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        local torso = pc:FindFirstChild'Torso'
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        local head = pc:FindFirstChild'Head'
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100
       
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        local LUA = pc:FindFirstChild'LeftUpperArm'
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        local LLA = pc:FindFirstChild'LeftLowerArm'
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        local LH = pc:FindFirstChild'LeftHand'
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        local RUA = pc:FindFirstChild'RightUpperArm'
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        local RLA = pc:FindFirstChild'RightLowerArm'
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        local RH = pc:FindFirstChild'RightHand'
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        local LUL = pc:FindFirstChild'LeftUpperLeg'
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        local LLL = pc:FindFirstChild'LeftLowerLeg'
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        local LF = pc:FindFirstChild'LeftFoot'
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        local RUL = pc:FindFirstChild'RightUpperLeg'
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        local RLL = pc:FindFirstChild'RightLowerLeg'
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        local RF = pc:FindFirstChild'RightFoot'
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        local UT = pc:FindFirstChild'UpperTorso'
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        local LT = pc:FindFirstChild'LowerTorso'
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120
        if hum and LArm and RArm and LLeg and RLeg and head then
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            hum.BreakJointsOnDeath = false
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				hum.Died:Connect(function()
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                if hum.RigType==Enum.HumanoidRigType.R6 then
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                    for _,v in pairs(torso:GetChildren())do
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                        if v:IsA'Motor6D' and v.Name~="Neck" then
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                            v:Destroy()
127
                        end
128
                    end
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                    local vis = false
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                    local vis2 = false
131
                               
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                    local at1 = Instance.new("Attachment",torso)
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                    at1.Visible = vis
134
                    at1.Orientation = torso.Orientation + Vector3.new(0,180,0)
135
                    at1.Position = Vector3.new(-1,1,0)
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                    local at1p2 = Instance.new("Attachment",LArm)
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                    at1p2.Visible = vis
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                    at1p2.Orientation = LArm.Orientation + Vector3.new(0,180,0)
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                    at1p2.Position = Vector3.new(.5,1,0)
141
                   
142
                    local bis = Instance.new("BallSocketConstraint",torso)
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                    bis.Attachment0 = at1
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                    bis.Attachment1 = at1p2
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                    bis.LimitsEnabled = true
146
                    bis.UpperAngle = 15
147
                    bis.Visible = vis2
148
                    bis.TwistLimitsEnabled = true
149
                    bis.UpperAngle = -45
150
                    bis.TwistLowerAngle = -45
151
                   
152
                    local at2 = Instance.new("Attachment",torso)
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                    at2.Visible = vis
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                    at2.Orientation = torso.Orientation + Vector3.new(0,0,0)
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                    at2.Position = Vector3.new(1,1,0)
156
                           
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                    local at2p2 = Instance.new("Attachment",RArm)
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                    at2p2.Visible = vis
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                    at2p2.Orientation = RArm.Orientation + Vector3.new(0,0,0)
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                    at2p2.Position = Vector3.new(-.5,1,0)
161
                   
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                    local bis2 = Instance.new("BallSocketConstraint",torso)
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                    bis2.Attachment0 = at2
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                    bis2.Attachment1 = at2p2
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                    bis2.LimitsEnabled = true
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                    bis2.UpperAngle = 15
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                    bis2.Visible = vis2
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                    bis2.TwistLimitsEnabled = true
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                    bis2.UpperAngle = -45
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                    bis2.TwistLowerAngle = -45
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172
                    local at3 = Instance.new("Attachment",torso)
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                    at3.Visible = vis
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                    at3.Orientation = torso.Orientation + Vector3.new(90,0,-90)
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                    at3.Position = Vector3.new(.5,-1,0)
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                    local at3p2 = Instance.new("Attachment",RLeg)
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                    at3p2.Visible = vis
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                    at3p2.Orientation = RLeg.Orientation + Vector3.new(90,0,-90)
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                    at3p2.Position = Vector3.new(0,1,0)
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                    local bis3 = Instance.new("BallSocketConstraint",torso)
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                    bis3.Attachment0 = at3
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                    bis3.Attachment1 = at3p2
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                    bis3.LimitsEnabled = true
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                    bis3.UpperAngle = 180-15
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                    bis3.Visible = vis2
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                    local at4 = Instance.new("Attachment",torso)
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                    at4.Visible = vis
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                    at4.Orientation = torso.Orientation + Vector3.new(90,0,-90)
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                    at4.Position = Vector3.new(-.5,-1,0)
193
                           
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                    local at4p2 = Instance.new("Attachment",LLeg)
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                    at4p2.Visible = vis
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                    at4p2.Orientation = LLeg.Orientation + Vector3.new(90,0,-90)
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                    at4p2.Position = Vector3.new(0,1,0)
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                    local bis4 = Instance.new("BallSocketConstraint",torso)
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                    bis4.Attachment0 = at4
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                    bis4.Attachment1 = at4p2
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                    bis4.LimitsEnabled = true
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                    bis4.UpperAngle = 180-15
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                    bis4.Visible = vis2
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206
               
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                    local at5 = Instance.new("Attachment",torso)
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                    at5.Visible = vis
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                    at5.Orientation = torso.Orientation + Vector3.new(180,90,0)
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                    at5.Position = Vector3.new(0,1,0)
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                    local at5p2 = Instance.new("Attachment",head)
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                    at5p2.Visible = vis
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                    at5p2.Orientation = head.Orientation + Vector3.new(180,90,0)
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                    at5p2.Position = Vector3.new(0,-.5,0)
216
               
217
                    local bis5 = Instance.new("BallSocketConstraint",torso)
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                    bis5.Attachment0 = at5p2
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                    bis5.Attachment1 = at5
220
                    bis5.LimitsEnabled = true
221
                    bis5.UpperAngle = 75
222
                    bis5.Visible = vis2
223
                    bis5.TwistLimitsEnabled = true
224
                    bis5.UpperAngle = -45
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                    bis5.TwistLowerAngle = -45
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                end
227
		end)
228
        elseif head and hum then
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            hum.BreakJointsOnDeath = false
230
				hum.Died:Connect(function()
231
                if hum.RigType==Enum.HumanoidRigType.R15 then
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                    for _,v in pairs(pc:GetDescendants())do
233
                        if v:IsA'Motor6D' and name~="Neck"then
234
                            v:Destroy()
235
                        end
236
                    end
237
                    local vis = false
238
                    local vis2 = false
239
                   
240
                    local bsc1 = Instance.new("BallSocketConstraint",UT)
241
                    bsc1.Attachment0 = LF.LeftAnkleRigAttachment
242
                    bsc1.Attachment1 = LLL.LeftAnkleRigAttachment
243
                   
244
                    local bsc2 = Instance.new("BallSocketConstraint",UT)
245
                    bsc2.Attachment0 = LLL.LeftKneeRigAttachment
246
                    bsc2.Attachment1 = LUL.LeftKneeRigAttachment
247
                   
248
                    local bsc3 = Instance.new("BallSocketConstraint",UT)
249
                    bsc3.Attachment0 = LUL.LeftHipRigAttachment
250
                    bsc3.Attachment1 = LT.LeftHipRigAttachment
251
                   
252
                    local bsc4 = Instance.new("BallSocketConstraint",UT)
253
                    bsc4.Attachment0 = RF.RightAnkleRigAttachment
254
                    bsc4.Attachment1 = RLL.RightAnkleRigAttachment
255
                   
256
                    local bsc5 = Instance.new("BallSocketConstraint",UT)
257
                    bsc5.Attachment0 = RLL.RightKneeRigAttachment
258
                    bsc5.Attachment1 = RUL.RightKneeRigAttachment
259
                   
260
                    local bsc6 = Instance.new("BallSocketConstraint",UT)
261
                    bsc6.Attachment0 = RUL.RightHipRigAttachment
262
                    bsc6.Attachment1 = LT.RightHipRigAttachment
263
                   
264
                   
265
                    local bsc7 = Instance.new("BallSocketConstraint",UT)
266
                    bsc7.Attachment0 = LH.LeftWristRigAttachment
267
                    bsc7.Attachment1 = LLA.LeftWristRigAttachment
268
                   
269
                    local bsc8 = Instance.new("BallSocketConstraint",UT)
270
                    bsc8.Attachment0 = LLA.LeftElbowRigAttachment
271
                    bsc8.Attachment1 = LUA.LeftElbowRigAttachment
272
                   
273
                    local bsc9 = Instance.new("BallSocketConstraint",UT)
274
                    bsc9.Attachment0 = LUA.LeftShoulderAttachment
275
                    bsc9.Attachment1 = UT.LeftCollarAttachment
276
                   
277
                    local bsc10 = Instance.new("BallSocketConstraint",UT)
278
                    bsc10.Attachment0 = RH.RightWristRigAttachment
279
                    bsc10.Attachment1 = RLA.RightWristRigAttachment
280
                   
281
                    local bsc11 = Instance.new("BallSocketConstraint",UT)
282
                    bsc11.Attachment0 = RLA.RightElbowRigAttachment
283
                    bsc11.Attachment1 = RUA.RightElbowRigAttachment
284
                   
285
                    local bsc12 = Instance.new("BallSocketConstraint",UT)
286
                    bsc12.Attachment0 = RUA.RightShoulderAttachment
287
                    bsc12.Attachment1 = UT.RightCollarAttachment
288
                   
289
                    local bsc13 = Instance.new("BallSocketConstraint",UT)
290
                    bsc13.Attachment0 = LT.WaistRigAttachment
291
                    bsc13.Attachment1 = UT.WaistRigAttachment
292
                   
293
                    local bsc14 = Instance.new("BallSocketConstraint",UT)
294
                    bsc14.Attachment0 = UT.NeckRigAttachment
295
                    bsc14.Attachment1 = head.NeckRigAttachment
296
                    bsc14.LimitsEnabled = true
297
                    bsc14.UpperAngle = -75
298
                    bsc14.TwistLimitsEnabled = true
299
                    bsc14.UpperAngle = -45
300
                    bsc14.TwistLowerAngle = -45
301
                   
302
                end
303
			end)
304
        end
305
    end
306
end
307
308
local part = Instance.new("Part",workspace)
309
part.Name = "OuterLaser"
310
part.Anchored = true
311
part.Position = Vector3.new(0,1000,0)
312
local at1 = Instance.new("Attachment",part)
313
local trail = Instance.new("Beam",part)
314
trail.LightEmission = 1
315
trail.Texture = "rbxassetid://1203352006"
316
trail.TextureMode = "Stretch"
317
trail.TextureLength = 1
318
trail.TextureSpeed = 1
319
trail.FaceCamera = true
320
trail.Width0 = 3
321
trail.Width1 = 3
322
trail.Attachment0 = at1
323
mouse.KeyDown:Connect(function(key)
324
	if key=="r" then
325
		local hit = mouse.Hit
326
		local tar = mouse.Target
327
		
328
		local part2 = Instance.new("Part",workspace)
329
		part2.Anchored = true
330
		part2.CFrame = hit
331
		part2.Transparency = 1
332
		local at2 = Instance.new("Attachment",part2)
333
		trail.Attachment1 = at2
334
		if tar~=nil then
335
		if (tar.Parent:FindFirstChildWhichIsA'Humanoid' or tar.Parent:IsA'Accessory') and tar~=part2 then
336
			local pare = nil
337
			if tar.Parent:FindFirstChildWhichIsA'Humanoid' then
338
				pare = tar.Parent
339
			elseif tar.Parent:IsA'Accessory' then
340
				pare = tar.Parent.Parent
341
			end
342
			if pare:FindFirstChildWhichIsA'Humanoid' then
343
344
				local hum = pare:FindFirstChildWhichIsA'Humanoid'
345
				if game.PlaceId~=843468296 then
346
					hum.Health = 0
347
				end
348
				if game:GetService'Players':FindFirstChild(pare.Name) then
349
					DE_Ragdoll(game:GetService'Players':FindFirstChild(pare.Name))
350
				end
351
			end
352
		end
353
		end
354
		wait(.25)
355
		part2:Destroy()
356
	end
357
end)
358
for _,v in pairs(workspace:GetChildren())do
359
    if game:GetService'Players':FindFirstChild(v.Name) then
360
        DE_Ragdoll(game:GetService'Players':FindFirstChild(v.Name))
361
    end
362
end
363
workspace.ChildAdded:Connect(function(ch)
364
    if game:GetService'Players':FindFirstChild(ch.Name) then
365
        DE_Ragdoll(game:GetService'Players':FindFirstChild(ch.Name))
366
    end
367
end)
368
end