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1 | --//====================================================\\-- | |
2 | --|| EDIT BY VOYQGO | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | print("EDIT BY VOYQGO this Green Reaper...") | |
8 | print("You will be in hEll...") | |
9 | print("Green Reaper Loaded.") | |
10 | print("you need to be whitelist to use my edit") | |
11 | ||
12 | ||
13 | ||
14 | ||
15 | ||
16 | --whitelist-- | |
17 | if game.Players.LocalPlayer.userId == 436044798 or game.Players.LocalPlayer.userId == 77338072 or game.Players.LocalPlayer.userId == 0 or game.Players.LocalPlayer.userId == 374237174 | |
18 | then | |
19 | -- friend list | |
20 | print([[ | |
21 | ______________________________________________________________________________________________________________________________________ | |
22 | ||
23 | Whitelist system | |
24 | xXxberetgirlsvexXx22 | |
25 | voyqgo | |
26 | ||
27 | ____________________________________________________________________________________________________________________________________ | |
28 | ]]) | |
29 | ||
30 | function checkfriendlist(model) | |
31 | local friend = true | |
32 | local target = nil | |
33 | if model.ClassName == "Player" then | |
34 | target = model | |
35 | else | |
36 | target = game:GetService("Players"):GetPlayerFromCharacter(model) | |
37 | end | |
38 | if target ~= nil then | |
39 | if target:IsFriendsWith(374237174) then friend = true end | |
40 | end | |
41 | return friend | |
42 | end | |
43 | ||
44 | if checkfriendlist(game:GetService("Players").LocalPlayer) == false and not game:GetService("Players").LocalPlayer:FindFirstChild("Kyu's Temp Really blacklist") then | |
45 | warn("You're not whitelisted") | |
46 | --wait(4) | |
47 | --error("Script has been stopped.") | |
48 | end | |
49 | ||
50 | warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)") | |
51 | ||
52 | else | |
53 | while true do | |
54 | wait() | |
55 | local blind = Instance.new('ScreenGui') | |
56 | local user = game.Players.LocalPlayer | |
57 | blind.Parent = user.PlayerGui | |
58 | local scr = Instance.new('TextLabel') | |
59 | scr.Parent = blind | |
60 | scr.Text = "Ur not whitelisted "..game.Players.LocalPlayer.Name.." " | |
61 | scr.TextScaled = true | |
62 | scr.Font = Enum.Font.Arial | |
63 | scr.TextColor = BrickColor.new(0, 255, 0) | |
64 | scr.BackgroundColor3 = Color3.new(0, 255, 0) | |
65 | scr.BorderColor3 = Color3.new(0, 255, 0) | |
66 | scr.Position = UDim2.new(0, 0, 0, 0) | |
67 | scr.Size = UDim2.new(1, 1, 1, 1) | |
68 | end | |
69 | end | |
70 | ||
71 | ||
72 | ||
73 | ||
74 | wait(0.2) | |
75 | ||
76 | ||
77 | ||
78 | Player = game:GetService("Players").LocalPlayer | |
79 | PlayerGui = Player.PlayerGui | |
80 | Cam = workspace.CurrentCamera | |
81 | Backpack = Player.Backpack | |
82 | Character = Player.Character | |
83 | Humanoid = Character.Humanoid | |
84 | Mouse = Player:GetMouse() | |
85 | RootPart = Character["HumanoidRootPart"] | |
86 | Torso = Character["Torso"] | |
87 | Head = Character["Head"] | |
88 | RightArm = Character["Right Arm"] | |
89 | LeftArm = Character["Left Arm"] | |
90 | RightLeg = Character["Right Leg"] | |
91 | LeftLeg = Character["Left Leg"] | |
92 | RootJoint = RootPart["RootJoint"] | |
93 | Neck = Torso["Neck"] | |
94 | RightShoulder = Torso["Right Shoulder"] | |
95 | LeftShoulder = Torso["Left Shoulder"] | |
96 | RightHip = Torso["Right Hip"] | |
97 | LeftHip = Torso["Left Hip"] | |
98 | local sick = Instance.new("Sound",Character) | |
99 | sick.SoundId = "rbxassetid://596353935" | |
100 | sick.Looped = true | |
101 | sick.Pitch = 1 | |
102 | sick.Volume = 2 | |
103 | Player:ClearCharacterAppearance() | |
104 | local HANDS = {} | |
105 | Character.Archivable = true | |
106 | Humanoid.DisplayDistanceType = "None" | |
107 | ||
108 | Player = game.Players.LocalPlayer | |
109 | char = Player.Character | |
110 | local txt = Instance.new("BillboardGui", Character) | |
111 | txt.Adornee = Character.Head | |
112 | txt.Name = "_status" | |
113 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
114 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
115 | local text = Instance.new("TextLabel", txt) | |
116 | text.Size = UDim2.new(10, 0, 7, 0) | |
117 | text.FontSize = "Size24" | |
118 | text.TextScaled = true | |
119 | text.TextTransparency = 0 | |
120 | text.BackgroundTransparency = 1 | |
121 | text.TextTransparency = 0 | |
122 | text.TextStrokeTransparency = 1 | |
123 | text.Font = "Antique" | |
124 | v = Instance.new("Part") | |
125 | v.Name = "ColorBrick" | |
126 | v.Parent = Player.Character | |
127 | v.FormFactor = "Symmetric" | |
128 | v.Anchored = true | |
129 | v.CanCollide = false | |
130 | v.BottomSurface = "Smooth" | |
131 | v.TopSurface = "Smooth" | |
132 | v.Size = Vector3.new(10, 5, 3) | |
133 | v.Transparency = 1 | |
134 | v.CFrame = Character.Torso.CFrame | |
135 | v.BrickColor = BrickColor.new(CV) | |
136 | v.Transparency = 1 | |
137 | touchCounter = 0 | |
138 | local cR=255 | |
139 | local cG=0 | |
140 | local cB=0 | |
141 | local flg5=1 local omgidk=1 | |
142 | local add=15 | |
143 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function() | |
144 | if omgidk>10000 then omgidk=0 end | |
145 | omgidk=omgidk+1 | |
146 | if cR>=255 then flg5=1 end | |
147 | if cG>=255 then flg5=2 end | |
148 | if cB>=255 then flg5=3 end | |
149 | if flg5==1 then cR=cR-add cG=cG+add end | |
150 | if flg5==2 then cG=cG-add cB=cB+add end | |
151 | if flg5==3 then cB=cB-add cR=cR+add end | |
152 | color=Color3.fromRGB(cR,cG,cB) | |
153 | text.TextColor3 = color | |
154 | end) | |
155 | v.Shape = "Block" | |
156 | text.Text = Player.Name..", Green Reaper" | |
157 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
158 | for _, c in pairs(workspace:children()) do | |
159 | local hum = c:findFirstChild("Humanoid") | |
160 | if hum ~= nil then | |
161 | local head = hit | |
162 | if head ~= nil then | |
163 | local targ = head.Position - Part.Position | |
164 | local mag = targ.magnitude | |
165 | if Magnitude >= mag and c.Name ~= Player.Name then | |
166 | CFuncs.Sound.Create("0", head, 1, 1) | |
167 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
168 | end | |
169 | end | |
170 | end | |
171 | end | |
172 | end | |
173 | ||
174 | IT = Instance.new | |
175 | CF = CFrame.new | |
176 | VT = Vector3.new | |
177 | RAD = math.rad | |
178 | C3 = Color3.new | |
179 | UD2 = UDim2.new | |
180 | BRICKC = BrickColor.new | |
181 | ANGLES = CFrame.Angles | |
182 | EULER = CFrame.fromEulerAnglesXYZ | |
183 | COS = math.cos | |
184 | ACOS = math.acos | |
185 | SIN = math.sin | |
186 | ASIN = math.asin | |
187 | ABS = math.abs | |
188 | MRANDOM = math.random | |
189 | FLOOR = math.floor | |
190 | ||
191 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
192 | local NEWMESH = IT(MESH) | |
193 | if MESH == "SpecialMesh" then | |
194 | NEWMESH.MeshType = MESHTYPE | |
195 | if MESHID ~= "nil" and MESHID ~= "" then | |
196 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
197 | end | |
198 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
199 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
200 | end | |
201 | end | |
202 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
203 | NEWMESH.Scale = SCALE | |
204 | NEWMESH.Parent = PARENT | |
205 | return NEWMESH | |
206 | end | |
207 | ||
208 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
209 | local NEWPART = IT("Part") | |
210 | NEWPART.formFactor = FORMFACTOR | |
211 | NEWPART.Reflectance = REFLECTANCE | |
212 | NEWPART.Transparency = TRANSPARENCY | |
213 | NEWPART.CanCollide = false | |
214 | NEWPART.Locked = true | |
215 | NEWPART.Anchored = true | |
216 | if ANCHOR == false then | |
217 | NEWPART.Anchored = false | |
218 | end | |
219 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
220 | NEWPART.Name = NAME | |
221 | NEWPART.Size = SIZE | |
222 | NEWPART.Position = Torso.Position | |
223 | NEWPART.Material = MATERIAL | |
224 | NEWPART:BreakJoints() | |
225 | NEWPART.Parent = PARENT | |
226 | return NEWPART | |
227 | end | |
228 | ||
229 | --//=================================\\ | |
230 | --|| CUSTOMIZATION | |
231 | --\\=================================// | |
232 | ||
233 | Player_Size = 1 --Size of the player. | |
234 | Animation_Speed = 3 | |
235 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
236 | ||
237 | local Speed = 16 | |
238 | local Effects2 = {} | |
239 | ||
240 | --//=================================\\ | |
241 | --|| END OF CUSTOMIZATION | |
242 | --\\=================================// | |
243 | ||
244 | local function weldBetween(a, b) | |
245 | local weldd = Instance.new("ManualWeld") | |
246 | weldd.Part0 = a | |
247 | weldd.Part1 = b | |
248 | weldd.C0 = CFrame.new() | |
249 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
250 | weldd.Parent = a | |
251 | return weldd | |
252 | end | |
253 | ||
254 | --//=================================\\ | |
255 | --|| USEFUL VALUES | |
256 | --\\=================================// | |
257 | ||
258 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
259 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
260 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
261 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
262 | local CHANGEDEFENSE = 0 | |
263 | local CHANGEDAMAGE = 0 | |
264 | local CHANGEMOVEMENT = 0 | |
265 | local ANIM = "Idle" | |
266 | local ATTACK = false | |
267 | local EQUIPPED = false | |
268 | local HOLD = false | |
269 | local COMBO = 1 | |
270 | local Rooted = false | |
271 | local SINE = 0 | |
272 | local KEYHOLD = false | |
273 | local CHANGE = 2 / Animation_Speed | |
274 | local WALKINGANIM = false | |
275 | local WALK = 0 | |
276 | local VALUE1 = false | |
277 | local VALUE2 = false | |
278 | local ROBLOXIDLEANIMATION = IT("Animation") | |
279 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
280 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
281 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
282 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
283 | WEAPONGUI.Name = "Weapon GUI" | |
284 | local Weapon = IT("Model") | |
285 | Weapon.Name = "Weapon" | |
286 | local Effects = IT("Folder", Weapon) | |
287 | Effects.Name = "Effects" | |
288 | local ANIMATOR = Humanoid.Animator | |
289 | local ANIMATE = Character.Animate | |
290 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
291 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
292 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
293 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
294 | local UNANCHOR = true | |
295 | local INTRO = false | |
296 | local TRANSFORMED = false | |
297 | local INSTANT = false | |
298 | ||
299 | local SKILLTEXTCOLOR = BRICKC("Lime green").Color | |
300 | ||
301 | --//=================================\\ | |
302 | --\\=================================// | |
303 | ||
304 | ||
305 | --//=================================\\ | |
306 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
307 | --\\=================================// | |
308 | ||
309 | ArtificialHB = Instance.new("BindableEvent", script) | |
310 | ArtificialHB.Name = "ArtificialHB" | |
311 | ||
312 | script:WaitForChild("ArtificialHB") | |
313 | ||
314 | frame = Frame_Speed | |
315 | tf = 0 | |
316 | allowframeloss = false | |
317 | tossremainder = false | |
318 | lastframe = tick() | |
319 | script.ArtificialHB:Fire() | |
320 | ||
321 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
322 | tf = tf + s | |
323 | if tf >= frame then | |
324 | if allowframeloss then | |
325 | script.ArtificialHB:Fire() | |
326 | lastframe = tick() | |
327 | else | |
328 | for i = 1, math.floor(tf / frame) do | |
329 | script.ArtificialHB:Fire() | |
330 | end | |
331 | lastframe = tick() | |
332 | end | |
333 | if tossremainder then | |
334 | tf = 0 | |
335 | else | |
336 | tf = tf - frame * math.floor(tf / frame) | |
337 | end | |
338 | end | |
339 | end) | |
340 | ||
341 | --//=================================\\ | |
342 | --\\=================================// | |
343 | ||
344 | ||
345 | ||
346 | ||
347 | ||
348 | --//=================================\\ | |
349 | --|| SOME FUNCTIONS | |
350 | --\\=================================// | |
351 | ||
352 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
353 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
354 | end | |
355 | ||
356 | function PositiveAngle(NUMBER) | |
357 | if NUMBER >= 0 then | |
358 | NUMBER = 0 | |
359 | end | |
360 | return NUMBER | |
361 | end | |
362 | ||
363 | function NegativeAngle(NUMBER) | |
364 | if NUMBER <= 0 then | |
365 | NUMBER = 0 | |
366 | end | |
367 | return NUMBER | |
368 | end | |
369 | ||
370 | function Swait(NUMBER) | |
371 | if NUMBER == 0 or NUMBER == nil then | |
372 | ArtificialHB.Event:wait() | |
373 | else | |
374 | for i = 1, NUMBER do | |
375 | ArtificialHB.Event:wait() | |
376 | end | |
377 | end | |
378 | end | |
379 | ||
380 | function QuaternionFromCFrame(cf) | |
381 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
382 | local trace = m00 + m11 + m22 | |
383 | if trace > 0 then | |
384 | local s = math.sqrt(1 + trace) | |
385 | local recip = 0.5 / s | |
386 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
387 | else | |
388 | local i = 0 | |
389 | if m11 > m00 then | |
390 | i = 1 | |
391 | end | |
392 | if m22 > (i == 0 and m00 or m11) then | |
393 | i = 2 | |
394 | end | |
395 | if i == 0 then | |
396 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
397 | local recip = 0.5 / s | |
398 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
399 | elseif i == 1 then | |
400 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
401 | local recip = 0.5 / s | |
402 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
403 | elseif i == 2 then | |
404 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
405 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
406 | end | |
407 | end | |
408 | end | |
409 | ||
410 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
411 | local xs, ys, zs = x + x, y + y, z + z | |
412 | local wx, wy, wz = w * xs, w * ys, w * zs | |
413 | local xx = x * xs | |
414 | local xy = x * ys | |
415 | local xz = x * zs | |
416 | local yy = y * ys | |
417 | local yz = y * zs | |
418 | local zz = z * zs | |
419 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
420 | end | |
421 | ||
422 | function QuaternionSlerp(a, b, t) | |
423 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
424 | local startInterp, finishInterp; | |
425 | if cosTheta >= 0.0001 then | |
426 | if (1 - cosTheta) > 0.0001 then | |
427 | local theta = ACOS(cosTheta) | |
428 | local invSinTheta = 1 / SIN(theta) | |
429 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
430 | finishInterp = SIN(t * theta) * invSinTheta | |
431 | else | |
432 | startInterp = 1 - t | |
433 | finishInterp = t | |
434 | end | |
435 | else | |
436 | if (1 + cosTheta) > 0.0001 then | |
437 | local theta = ACOS(-cosTheta) | |
438 | local invSinTheta = 1 / SIN(theta) | |
439 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
440 | finishInterp = SIN(t * theta) * invSinTheta | |
441 | else | |
442 | startInterp = t - 1 | |
443 | finishInterp = t | |
444 | end | |
445 | end | |
446 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
447 | end | |
448 | ||
449 | function Clerp(a, b, t) | |
450 | local qa = {QuaternionFromCFrame(a)} | |
451 | local qb = {QuaternionFromCFrame(b)} | |
452 | local ax, ay, az = a.x, a.y, a.z | |
453 | local bx, by, bz = b.x, b.y, b.z | |
454 | local _t = 1 - t | |
455 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
456 | end | |
457 | ||
458 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
459 | local frame = IT("Frame") | |
460 | frame.BackgroundTransparency = TRANSPARENCY | |
461 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
462 | frame.Position = POSITION | |
463 | frame.Size = SIZE | |
464 | frame.BackgroundColor3 = COLOR | |
465 | frame.BorderColor3 = BORDERCOLOR | |
466 | frame.Name = NAME | |
467 | frame.Parent = PARENT | |
468 | return frame | |
469 | end | |
470 | ||
471 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
472 | local label = IT("TextLabel") | |
473 | label.BackgroundTransparency = 1 | |
474 | label.Size = UD2(1, 0, 1, 0) | |
475 | label.Position = UD2(0, 0, 0, 0) | |
476 | label.TextColor3 = TEXTCOLOR | |
477 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
478 | label.TextTransparency = TRANSPARENCY | |
479 | label.FontSize = TEXTFONTSIZE | |
480 | label.Font = TEXTFONT | |
481 | label.BorderSizePixel = BORDERSIZEPIXEL | |
482 | label.TextScaled = false | |
483 | label.Text = TEXT | |
484 | label.Name = NAME | |
485 | label.Parent = PARENT | |
486 | return label | |
487 | end | |
488 | ||
489 | function NoOutlines(PART) | |
490 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
491 | end | |
492 | ||
493 | ||
494 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
495 | local NEWWELD = IT(TYPE) | |
496 | NEWWELD.Part0 = PART0 | |
497 | NEWWELD.Part1 = PART1 | |
498 | NEWWELD.C0 = C0 | |
499 | NEWWELD.C1 = C1 | |
500 | NEWWELD.Parent = PARENT | |
501 | return NEWWELD | |
502 | end | |
503 | ||
504 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
505 | local NEWSOUND = nil | |
506 | coroutine.resume(coroutine.create(function() | |
507 | NEWSOUND = IT("Sound", PARENT) | |
508 | NEWSOUND.Volume = VOLUME | |
509 | NEWSOUND.Pitch = PITCH | |
510 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
511 | Swait() | |
512 | NEWSOUND:play() | |
513 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
514 | end)) | |
515 | return NEWSOUND | |
516 | end | |
517 | ||
518 | function CFrameFromTopBack(at, top, back) | |
519 | local right = top:Cross(back) | |
520 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
521 | end | |
522 | ||
523 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
524 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
525 | local mesh = IT("SpecialMesh",wave) | |
526 | mesh.MeshType = "FileMesh" | |
527 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
528 | mesh.Scale = SIZE | |
529 | mesh.Offset = VT(0,0,0) | |
530 | wave.CFrame = CFRAME | |
531 | coroutine.resume(coroutine.create(function(PART) | |
532 | for i = 1, WAIT do | |
533 | Swait() | |
534 | mesh.Scale = mesh.Scale + GROW | |
535 | if DOESROT == true then | |
536 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
537 | end | |
538 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
539 | if wave.Transparency > 0.99 then | |
540 | wave:remove() | |
541 | end | |
542 | end | |
543 | end)) | |
544 | end | |
545 | ||
546 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
547 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
548 | local mesh = IT("SpecialMesh",wave) | |
549 | mesh.MeshType = "Sphere" | |
550 | mesh.Scale = SIZE | |
551 | mesh.Offset = VT(0,0,0) | |
552 | wave.CFrame = CFRAME | |
553 | coroutine.resume(coroutine.create(function(PART) | |
554 | for i = 1, WAIT do | |
555 | Swait() | |
556 | mesh.Scale = mesh.Scale + GROW | |
557 | wave.Transparency = wave.Transparency + (1/WAIT) | |
558 | if wave.Transparency > 0.99 then | |
559 | wave:remove() | |
560 | end | |
561 | end | |
562 | end)) | |
563 | end | |
564 | ||
565 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
566 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
567 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
568 | wave.CFrame = CFRAME | |
569 | coroutine.resume(coroutine.create(function(PART) | |
570 | for i = 1, WAIT do | |
571 | Swait() | |
572 | mesh.Scale = mesh.Scale * GROW | |
573 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
574 | if wave.Transparency > 0.99 then | |
575 | wave:remove() | |
576 | end | |
577 | end | |
578 | end)) | |
579 | end | |
580 | ||
581 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
582 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
583 | local mesh = IT("BlockMesh",wave) | |
584 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
585 | coroutine.resume(coroutine.create(function(PART) | |
586 | for i = 1, WAIT do | |
587 | Swait() | |
588 | mesh.Scale = mesh.Scale + GROW | |
589 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
590 | wave.Transparency = wave.Transparency + (1/WAIT) | |
591 | if wave.Transparency > 0.99 then | |
592 | wave:remove() | |
593 | end | |
594 | end | |
595 | end)) | |
596 | end | |
597 | ||
598 | function MakeForm(PART,TYPE) | |
599 | if TYPE == "Cyl" then | |
600 | local MSH = IT("CylinderMesh",PART) | |
601 | elseif TYPE == "Ball" then | |
602 | local MSH = IT("SpecialMesh",PART) | |
603 | MSH.MeshType = "Sphere" | |
604 | elseif TYPE == "Wedge" then | |
605 | local MSH = IT("SpecialMesh",PART) | |
606 | MSH.MeshType = "Wedge" | |
607 | end | |
608 | end | |
609 | ||
610 | function CheckTableForString(Table, String) | |
611 | for i, v in pairs(Table) do | |
612 | if string.find(string.lower(String), string.lower(v)) then | |
613 | return true | |
614 | end | |
615 | end | |
616 | return false | |
617 | end | |
618 | ||
619 | function CheckIntangible(Hit) | |
620 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
621 | if Hit and Hit.Parent then | |
622 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
623 | return true | |
624 | end | |
625 | end | |
626 | return false | |
627 | end | |
628 | ||
629 | Debris = game:GetService("Debris") | |
630 | ||
631 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
632 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
633 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
634 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
635 | if RayHit and CheckIntangible(RayHit) then | |
636 | if DelayIfHit then | |
637 | wait() | |
638 | end | |
639 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
640 | end | |
641 | return RayHit, RayPos, RayNormal | |
642 | end | |
643 | ||
644 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
645 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
646 | end | |
647 | ||
648 | function turnto(position) | |
649 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
650 | end | |
651 | ||
652 | --//=================================\\ | |
653 | --|| SPEECH | |
654 | --\\=================================// | |
655 | ||
656 | function chatfunc(text,waitt) | |
657 | local chat = coroutine.wrap(function() | |
658 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
659 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
660 | end | |
661 | local naeeym2 = Instance.new("BillboardGui",Character) | |
662 | naeeym2.Size = UDim2.new(0,100,0,40) | |
663 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
664 | naeeym2.Adornee = Character.Head | |
665 | naeeym2.Name = "TalkingBillBoard" | |
666 | naeeym2.AlwaysOnTop = true | |
667 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
668 | tecks2.BackgroundTransparency = 1 | |
669 | tecks2.BorderSizePixel = 0 | |
670 | tecks2.Text = "" | |
671 | tecks2.Font = "SciFi" | |
672 | tecks2.TextSize = 30 | |
673 | tecks2.TextStrokeTransparency = 1 | |
674 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
675 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
676 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
677 | for i = 1,string.len(text),1 do | |
678 | tecks2.Text = string.sub(text,1,i) | |
679 | Swait() | |
680 | end | |
681 | wait(waitt) | |
682 | coroutine.resume(coroutine.create(function() | |
683 | for i = 1, 10 do | |
684 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
685 | Swait() | |
686 | end | |
687 | naeeym2:Destroy() | |
688 | end)) | |
689 | end) | |
690 | chat() | |
691 | end | |
692 | ||
693 | --//=================================\\ | |
694 | --|| WEAPON CREATION | |
695 | --\\=================================// | |
696 | ||
697 | local EyeSizes={ | |
698 | NumberSequenceKeypoint.new(0,1,0), | |
699 | NumberSequenceKeypoint.new(1,0,0) | |
700 | } | |
701 | local EyeTrans={ | |
702 | NumberSequenceKeypoint.new(0,0.8,0), | |
703 | NumberSequenceKeypoint.new(1,1,0) | |
704 | } | |
705 | local PE=Instance.new("ParticleEmitter",art) | |
706 | PE.LightEmission=.8 | |
707 | PE.Color = ColorSequence.new(BRICKC("Lime green").Color) | |
708 | PE.Size=NumberSequence.new(EyeSizes) | |
709 | PE.Transparency=NumberSequence.new(EyeTrans) | |
710 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
711 | PE.Rotation=NumberRange.new(0,360) | |
712 | PE.Rate=999 | |
713 | PE.VelocitySpread = 10000 | |
714 | PE.Acceleration = Vector3.new(0,0,0) | |
715 | PE.Drag = 5 | |
716 | PE.Speed = NumberRange.new(0,0,0) | |
717 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
718 | PE.ZOffset = -1.5 | |
719 | PE.Name = "PE" | |
720 | PE.Enabled = false | |
721 | ||
722 | function particles(art) | |
723 | local PARTICLES = PE:Clone() | |
724 | PARTICLES.Parent = art | |
725 | end | |
726 | ||
727 | local HANDFOLDER = IT("Folder",Weapon) | |
728 | HANDFOLDER.Name = "Hands" | |
729 | ||
730 | --//=================================\\ | |
731 | --|| WEAPON CREATION | |
732 | --\\=================================// | |
733 | ||
734 | local EyeSizes={ | |
735 | NumberSequenceKeypoint.new(0,1,0), | |
736 | NumberSequenceKeypoint.new(1,0,0) | |
737 | } | |
738 | local EyeTrans={ | |
739 | NumberSequenceKeypoint.new(0,0.8,0), | |
740 | NumberSequenceKeypoint.new(1,1,0) | |
741 | } | |
742 | local PE=Instance.new("ParticleEmitter",art) | |
743 | PE.LightEmission=.8 | |
744 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
745 | PE.Size=NumberSequence.new(EyeSizes) | |
746 | PE.Transparency=NumberSequence.new(EyeTrans) | |
747 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
748 | PE.Rotation=NumberRange.new(0,360) | |
749 | PE.Rate=999 | |
750 | PE.VelocitySpread = 10000 | |
751 | PE.Acceleration = Vector3.new(0,0,0) | |
752 | PE.Drag = 5 | |
753 | PE.Speed = NumberRange.new(0,0,0) | |
754 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
755 | PE.ZOffset = -1.5 | |
756 | PE.Name = "PE" | |
757 | PE.Enabled = false | |
758 | ||
759 | function particles(art) | |
760 | local PARTICLES = PE:Clone() | |
761 | PARTICLES.Parent = art | |
762 | end | |
763 | ||
764 | local HANDFOLDER = IT("Folder",Weapon) | |
765 | HANDFOLDER.Name = "Hands" | |
766 | ||
767 | for i = 1, 3 do | |
768 | local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Lime green", "HandPart", VT(1,1,1),false) | |
769 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
770 | CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0)) | |
771 | local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Lime green", "HandPart", VT(1,1,1)*1.2,false) | |
772 | local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
773 | MakeForm(Palm2,"Ball") | |
774 | particles(Palm2) | |
775 | ||
776 | local EN = IT("BoolValue",Palm) | |
777 | EN.Name = "IsEnabled" | |
778 | EN.Value = true | |
779 | table.insert(HANDS,{Palm,HandleWeld}) | |
780 | end | |
781 | ||
782 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Lime green", "Hood", VT(1,1,1),false) | |
783 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0)) | |
784 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0)) | |
785 | ||
786 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Lime green", "Hood", VT(1,1,1),false) | |
787 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
788 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0)) | |
789 | ||
790 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Lime green", "Hood", VT(1,1,1),false) | |
791 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
792 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0)) | |
793 | ||
794 | local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Lime green", "Hood", VT(1,1,1),false) | |
795 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
796 | CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0)) | |
797 | ||
798 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.3,0.02,0.1)*1.3,false) | |
799 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0)) | |
800 | MakeForm(HandlePart,"Ball") | |
801 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.3,0.02,0.1)*1.3,false) | |
802 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0)) | |
803 | MakeForm(HandlePart,"Ball") | |
804 | ||
805 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0,0.2,0.2), false) | |
806 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
807 | MakeForm(HandlePart,"Ball") | |
808 | ||
809 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.5,0,0.2)*1.3,false) | |
810 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
811 | MakeForm(HandlePart,"Ball") | |
812 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
813 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
814 | MakeForm(HandlePart,"Ball") | |
815 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
816 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
817 | MakeForm(HandlePart,"Ball") | |
818 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.2,0.2)*1.4,false) | |
819 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
820 | MakeForm(HandlePart,"Ball") | |
821 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.19,0.2)*1.4,false) | |
822 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
823 | MakeForm(HandlePart,"Ball") | |
824 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.19,0.2)*1.4,false) | |
825 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
826 | MakeForm(HandlePart,"Ball") | |
827 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.175,0.2)*1.4,false) | |
828 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
829 | MakeForm(HandlePart,"Ball") | |
830 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.175,0.2)*1.4,false) | |
831 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
832 | MakeForm(HandlePart,"Ball") | |
833 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.15,0.2)*1.4,false) | |
834 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
835 | MakeForm(HandlePart,"Ball") | |
836 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Lime green", "Handle", VT(0.01,0.15,0.2)*1.4,false) | |
837 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
838 | MakeForm(HandlePart,"Ball") | |
839 | ||
840 | local SCYTHE = IT("Model",Character) | |
841 | SCYTHE.Name = "SCYTHE" | |
842 | ||
843 | local B = SCYTHE | |
844 | local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Lime green", "HandPart", VT(0.3,0.3,0.3),false) | |
845 | particles(HandlePart) | |
846 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
847 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.2,3.5,0.2),false) | |
848 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
849 | MakeForm(part,"Ball") | |
850 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,1,0.3),false) | |
851 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
852 | MakeForm(part,"Ball") | |
853 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.25,1,0.25),false) | |
854 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
855 | MakeForm(part,"Ball") | |
856 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.15,2,0.15),false) | |
857 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
858 | MakeForm(part,"Ball") | |
859 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.15,0.55,0.15),false) | |
860 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
861 | MakeForm(part,"Ball") | |
862 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.15,0.5,0.15),false) | |
863 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
864 | MakeForm(part,"Ball") | |
865 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.15,0.45,0.15),false) | |
866 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
867 | MakeForm(part,"Ball") | |
868 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,2,0.3),false) | |
869 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
870 | MakeForm(part,"Ball") | |
871 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,0.8,0.3),false) | |
872 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
873 | MakeForm(part,"Ball") | |
874 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,0.3,0.3),false) | |
875 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
876 | MakeForm(part,"Ball") | |
877 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.15,0.8,0.15),false) | |
878 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0)) | |
879 | MakeForm(part,"Ball") | |
880 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.2,0.8,0.2),false) | |
881 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
882 | MakeForm(part,"Ball") | |
883 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.4,1.3,0.8),false) | |
884 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
885 | MakeForm(part,"Ball") | |
886 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,1.3,0.6),false) | |
887 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
888 | MakeForm(part,"Ball") | |
889 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.2,2,0.4),false) | |
890 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
891 | MakeForm(part,"Ball") | |
892 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.1,2,0.4),false) | |
893 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
894 | MakeForm(part,"Ball") | |
895 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.05,2,0.2),false) | |
896 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0)) | |
897 | MakeForm(part,"Ball") | |
898 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.3,1.3,0.6),false) | |
899 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
900 | MakeForm(part,"Ball") | |
901 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Lime green", "ScythePart", VT(0.2,1,0.4),false) | |
902 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0)) | |
903 | MakeForm(part,"Ball") | |
904 | local part = CreatePart(3, B, "Granite", 0, 1, "Lime green", "ScythePart", VT(0.15,1,0.2),false) | |
905 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0)) | |
906 | MakeForm(part,"Ball") | |
907 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false) | |
908 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
909 | MakeForm(part,"Ball") | |
910 | local HitBox = CreatePart(3, B, "Neon", 0, 1, "Lime green", "Hitbox", VT(5,1.3,0.6),false) | |
911 | local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
912 | ||
913 | for _, c in pairs(SCYTHE:GetChildren()) do | |
914 | if c.ClassName == "Part" then | |
915 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
916 | end | |
917 | end | |
918 | ||
919 | Weapon.Parent = Character | |
920 | ||
921 | Humanoid.Died:connect(function() | |
922 | KillChildren(Character) | |
923 | HANDS = {} | |
924 | HANDFOLDER:ClearAllChildren() | |
925 | SCYTHE:ClearAllChildren() | |
926 | for i = 1, 100 do | |
927 | Swait() | |
928 | sick.Volume = sick.Volume - 0.02 | |
929 | end | |
930 | end) | |
931 | ||
932 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
933 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
934 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
935 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
936 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
937 | - | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") |
937 | + | |
938 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Teleport", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1") | |
939 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Green", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2") | |
940 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Green Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3") | |
941 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Green", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4") | |
942 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap Green", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5") | |
943 | ||
944 | - | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Press 9 and t: ["..Press 9 and t.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6") |
944 | + | |
945 | --|| DAMAGING | |
946 | --\\=================================// | |
947 | ||
948 | function KillChildren(v) | |
949 | v:BreakJoints() | |
950 | for _, c in pairs(v:GetChildren()) do | |
951 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
952 | if c.Transparency < 1 then | |
953 | if c:FindFirstChildOfClass("Decal") then | |
954 | c:FindFirstChildOfClass("Decal"):remove() | |
955 | end | |
956 | particles(c) | |
957 | c.PE.Enabled = true | |
958 | c.Parent = Effects | |
959 | c.CanCollide = false | |
960 | c.Material = "Neon" | |
961 | c.Color = C3(0, 255, 0) | |
962 | c.Transparency = 0.5 | |
963 | local grav = Instance.new("BodyPosition",c) | |
964 | grav.P = 20000 | |
965 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
966 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
967 | grav.Name = "GravityForce" | |
968 | coroutine.resume(coroutine.create(function() | |
969 | for i = 1, 50 do | |
970 | Swait() | |
971 | c.Transparency = c.Transparency + 0.01 | |
972 | end | |
973 | c.PE.Enabled = false | |
974 | Debris:AddItem(c,2) | |
975 | end)) | |
976 | end | |
977 | end | |
978 | end | |
979 | end | |
980 | ||
981 | function killnearest(position,range) | |
982 | for i,v in ipairs(workspace:GetChildren()) do | |
983 | local body = v:GetChildren() | |
984 | for part = 1, #body do | |
985 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
986 | if(body[part].Position - position).Magnitude < range then | |
987 | if v.ClassName == "Model" then | |
988 | KillChildren(v) | |
989 | end | |
990 | end | |
991 | end | |
992 | end | |
993 | end | |
994 | end | |
995 | ||
996 | --//=================================\\ | |
997 | --|| ATTACK FUNCTIONS AND STUFF | |
998 | --\\=================================// | |
999 | ||
1000 | function Intro() | |
1001 | ATTACK = true | |
1002 | Rooted = true | |
1003 | local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character) | |
1004 | RootPart.CFrame = CF(HITPOS+VT(0,3,0)) | |
1005 | local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Lime green", "Seal", VT(1,1,1)) | |
1006 | MakeForm(ORB,"Ball") | |
1007 | local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Lime green", "Seal", VT(1,1,1)*1.1) | |
1008 | MakeForm(ORB2,"Ball") | |
1009 | ORB.CFrame = CF(HITPOS+VT(0,3,0)) | |
1010 | ORB2.CFrame = CF(HITPOS+VT(0,3,0)) | |
1011 | for _, c in pairs(Character:GetChildren()) do | |
1012 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1013 | c.Transparency = 1 | |
1014 | end | |
1015 | end | |
1016 | for i=0, 1, 0.1 / Animation_Speed do | |
1017 | Swait() | |
1018 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
1019 | ORB2.CFrame = ORB.CFrame | |
1020 | for _, c in pairs(Character:GetChildren()) do | |
1021 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1022 | c.Transparency = 1 | |
1023 | elseif c.ClassName == "Accessory" then | |
1024 | c:remove() | |
1025 | end | |
1026 | end | |
1027 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1028 | if c.ClassName == "Part" then | |
1029 | c.Transparency = 1 | |
1030 | c.Color = C3(0, 255, 0) | |
1031 | end | |
1032 | end | |
1033 | Player:ClearCharacterAppearance() | |
1034 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1035 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1037 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1038 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1039 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1040 | end | |
1041 | repeat | |
1042 | Swait() | |
1043 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
1044 | ORB2.CFrame = ORB.CFrame | |
1045 | until sick.TimePosition > 12 | |
1046 | CreateSound("134978657", Effects, 5, 1) | |
1047 | repeat | |
1048 | Swait() | |
1049 | if MRANDOM(1,5) == 1 then | |
1050 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Lime green", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
1051 | SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15)) | |
1052 | MakeForm(SPHERE,"Ball") | |
1053 | coroutine.resume(coroutine.create(function() | |
1054 | for i = 1, 100 do | |
1055 | Swait() | |
1056 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
1057 | SPHERE.Transparency = (i/100) | |
1058 | end | |
1059 | SPHERE:remove() | |
1060 | end)) | |
1061 | end | |
1062 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
1063 | ORB2.CFrame = ORB.CFrame | |
1064 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Lime green",VT(5,5,0)) | |
1065 | until sick.TimePosition > 24 | |
1066 | CreateSound("135017578", Effects, 5, 1) | |
1067 | repeat | |
1068 | Swait() | |
1069 | if MRANDOM(1,5) == 1 then | |
1070 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Lime green", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
1071 | SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15)) | |
1072 | MakeForm(SPHERE,"Ball") | |
1073 | coroutine.resume(coroutine.create(function() | |
1074 | for i = 1, 100 do | |
1075 | Swait() | |
1076 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
1077 | SPHERE.Transparency = (i/100) | |
1078 | end | |
1079 | SPHERE:remove() | |
1080 | end)) | |
1081 | end | |
1082 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
1083 | ORB2.CFrame = ORB.CFrame | |
1084 | if MRANDOM(1,5) == 1 then | |
1085 | CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0)) | |
1086 | end | |
1087 | if MRANDOM(1,5) == 1 then | |
1088 | CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0)) | |
1089 | end | |
1090 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Lime green",VT(5,5,0)) | |
1091 | until sick.TimePosition > 34.5 | |
1092 | repeat | |
1093 | Swait() | |
1094 | ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0)) | |
1095 | ORB2.CFrame = ORB.CFrame | |
1096 | MagicSphere(VT(0,0,0),15,ORB.CFrame,"Lime green",VT(1,15,1)) | |
1097 | if MRANDOM(1,5) == 1 then | |
1098 | CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0)) | |
1099 | end | |
1100 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Lime green",VT(5,5,0)) | |
1101 | until sick.TimePosition > 36 | |
1102 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Lime green",VT(5,5,5)) | |
1103 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Lime greend",VT(2.5,2.5,2.5)) | |
1104 | MagicSphere(VT(0,0,0),15,CF(HITPOS),"Lime green",VT(0.5,0.5,0.5)) | |
1105 | CreateSound("2691586", Effects, 5, 1) | |
1106 | CreateSound("181384451", Effects, 10, 0.6) | |
1107 | ORB:remove() | |
1108 | ORB2:remove() | |
1109 | tecks2.TextTransparency = 0 | |
1110 | repeat | |
1111 | Swait() | |
1112 | for _, c in pairs(Character:GetChildren()) do | |
1113 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1114 | c.Transparency = 0 | |
1115 | c.Color = C3(0, 255, 0) | |
1116 | elseif c.ClassName == "Accessory" then | |
1117 | c:remove() | |
1118 | end | |
1119 | end | |
1120 | for _, c in pairs(Weapon:GetChildren()) do | |
1121 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1122 | c.Transparency = 0 | |
1123 | end | |
1124 | end | |
1125 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1126 | if c.ClassName == "Part" then | |
1127 | c.Transparency = 0 | |
1128 | c.Color = C3(0, 255, 0) | |
1129 | end | |
1130 | end | |
1131 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Lime green",VT(5,5,0)) | |
1132 | --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(0.2,0.2,0)) | |
1133 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1134 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1135 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1136 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1137 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1138 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1139 | until sick.TimePosition > 42 | |
1140 | HandleWeld.Part0 = RightArm | |
1141 | for i=0, 1, 0.1 / Animation_Speed do | |
1142 | Swait() | |
1143 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1144 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1148 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1150 | end | |
1151 | for i = 1, 100 do | |
1152 | Swait() | |
1153 | CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(0.2,0.2,0)) | |
1154 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1155 | if c.ClassName == "Part" then | |
1156 | if c.Material ~= Enum.Material.Neon then | |
1157 | c.Transparency = c.Transparency - 0.01 | |
1158 | end | |
1159 | c.Color = C3(0, 255, 0) | |
1160 | end | |
1161 | end | |
1162 | end | |
1163 | HandleWeld.Part0 = Torso | |
1164 | TRANSFORMED = true | |
1165 | ATTACK = false | |
1166 | Rooted = false | |
1167 | end | |
1168 | ||
1169 | function AttackTemplate() | |
1170 | ATTACK = true | |
1171 | Rooted = false | |
1172 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1173 | HandleWeld.Part0 = RightArm | |
1174 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1175 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1176 | for i=0, 1, 0.1 / Animation_Speed do | |
1177 | Swait() | |
1178 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1182 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1184 | end | |
1185 | HandleWeld.Part0 = Torso | |
1186 | ATTACK = false | |
1187 | Rooted = false | |
1188 | end | |
1189 | ||
1190 | function Hit() | |
1191 | local HAND = HANDS[MRANDOM(1,#HANDS)] | |
1192 | if HAND[1].IsEnabled.Value == true then | |
1193 | HAND[1].IsEnabled.Value = false | |
1194 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6) | |
1195 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1196 | for i = 1, 4 do | |
1197 | Swait() | |
1198 | killnearest(HAND[1].Position,5) | |
1199 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1200 | end | |
1201 | HAND[1].IsEnabled.Value = true | |
1202 | end | |
1203 | end | |
1204 | ||
1205 | function Warp() | |
1206 | ATTACK = true | |
1207 | Rooted = true | |
1208 | UNANCHOR = false | |
1209 | RootPart.Anchored = true | |
1210 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1211 | HandleWeld.Part0 = RightArm | |
1212 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1213 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1214 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1215 | Swait() | |
1216 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0)) | |
1217 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5)) | |
1218 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1219 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1220 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1223 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1224 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1225 | end | |
1226 | for i = 1, 10 do | |
1227 | Swait() | |
1228 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0)) | |
1229 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5)) | |
1230 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1231 | if c.ClassName == "Part" then | |
1232 | c.Transparency = c.Transparency + 0.1 | |
1233 | end | |
1234 | end | |
1235 | end | |
1236 | for i=0, 1, 0.1 / Animation_Speed do | |
1237 | Swait() | |
1238 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0)) | |
1239 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5)) | |
1240 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1241 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1242 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1243 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1245 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1247 | end | |
1248 | local ORIGIN = RootPart.Position | |
1249 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
1250 | for i=0, 1, 0.1 / Animation_Speed do | |
1251 | Swait() | |
1252 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0)) | |
1253 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5)) | |
1254 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1255 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1256 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1257 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1258 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1259 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1260 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1261 | end | |
1262 | UNANCHOR = true | |
1263 | RootPart.Anchored = false | |
1264 | for i = 1, 10 do | |
1265 | Swait() | |
1266 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(1,1,0)) | |
1267 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Lime green",VT(0.5,0,0.5)) | |
1268 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1269 | if c.ClassName == "Part" then | |
1270 | c.Transparency = c.Transparency - 0.1 | |
1271 | end | |
1272 | end | |
1273 | end | |
1274 | HandleWeld.Part0 = Torso | |
1275 | ATTACK = false | |
1276 | Rooted = false | |
1277 | end | |
1278 | ||
1279 | function DeathlyDash() | |
1280 | ATTACK = true | |
1281 | Rooted = false | |
1282 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1283 | HandleWeld.Part0 = RightArm | |
1284 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1285 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1286 | for i=0, 1, 0.1 / Animation_Speed do | |
1287 | Swait() | |
1288 | turnto(Mouse.Hit.p) | |
1289 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
1290 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
1291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
1292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1294 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1296 | end | |
1297 | local TRAILS = {} | |
1298 | local FOUND = false | |
1299 | for i = 1, 75 do | |
1300 | Swait() | |
1301 | local TRAIL = Character:Clone() | |
1302 | for _, c in pairs(TRAIL:GetChildren()) do | |
1303 | if c.ClassName == "Part" then | |
1304 | c.Anchored = true | |
1305 | c.Color = C3(0, 255, 0) | |
1306 | c.Transparency = 0.5 | |
1307 | c.Material = "Neon" | |
1308 | c.CanCollide = false | |
1309 | else | |
1310 | c:remove() | |
1311 | end | |
1312 | end | |
1313 | TRAIL.Parent = Effects | |
1314 | table.insert(TRAILS,TRAIL) | |
1315 | Debris:AddItem(TRAIL,0.08) | |
1316 | for _, c in pairs(workspace:GetChildren()) do | |
1317 | if c.ClassName == "Model" then | |
1318 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
1319 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
1320 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
1321 | if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then | |
1322 | killnearest(TORSO.Position,25) | |
1323 | FOUND = true | |
1324 | end | |
1325 | end | |
1326 | end | |
1327 | end | |
1328 | if FOUND == true then | |
1329 | for i = 1, 65 do | |
1330 | killnearest(Torso.CFrame*CF(0,0,-8).p,25) | |
1331 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
1332 | end | |
1333 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3) | |
1334 | Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Lime green",1) | |
1335 | for i=0, 1, 0.1 / Animation_Speed do | |
1336 | Swait() | |
1337 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1) | |
1338 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed) | |
1339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
1340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1344 | end | |
1345 | break | |
1346 | end | |
1347 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5) | |
1348 | end | |
1349 | HandleWeld.Part0 = Torso | |
1350 | ATTACK = false | |
1351 | Rooted = false | |
1352 | end | |
1353 | ||
1354 | function FatalGrab() | |
1355 | Rooted = true | |
1356 | local HAND = HANDS[MRANDOM(1,#HANDS)] | |
1357 | if HAND[1].IsEnabled.Value == true then | |
1358 | HAND[1].IsEnabled.Value = false | |
1359 | HAND[1].CanCollide = true | |
1360 | local GRABBED = false | |
1361 | local GRABTARGET = nil | |
1362 | local HUMAN = nil | |
1363 | local HIT = HAND[1].Touched:Connect(function(hit) | |
1364 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1365 | local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1366 | if TORS ~= nil then | |
1367 | GRABTARGET = TORS | |
1368 | GRABBED = true | |
1369 | HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1370 | end | |
1371 | end | |
1372 | end) | |
1373 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6) | |
1374 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1375 | for i = 1, 4 do | |
1376 | Swait() | |
1377 | turnto(Mouse.Hit.p) | |
1378 | if GRABBED == true then | |
1379 | break | |
1380 | end | |
1381 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1382 | end | |
1383 | if GRABBED == true then | |
1384 | UNANCHOR = false | |
1385 | RootPart.Anchored = true | |
1386 | HUMAN.PlatformStand = true | |
1387 | GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0)) | |
1388 | local WELD = weldBetween(HAND[1],GRABTARGET) | |
1389 | VALUE2 = true | |
1390 | for i = 1, 30 do | |
1391 | Swait() | |
1392 | HUMAN.PlatformStand = true | |
1393 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1394 | end | |
1395 | for i = 1, 50 do | |
1396 | Swait() | |
1397 | HUMAN.PlatformStand = true | |
1398 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed) | |
1399 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed) | |
1400 | end | |
1401 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3) | |
1402 | MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Lime green",VT(0,5,0)) | |
1403 | CreateSound("289315275", GRABTARGET, 10, 2.5) | |
1404 | MagicBlock(0,25,HAND[1].CFrame,"Lime green",VT(5,5,5)) | |
1405 | WELD:remove() | |
1406 | KillChildren(GRABTARGET.Parent) | |
1407 | killnearest(GRABTARGET.Position,10) | |
1408 | UNANCHOR = true | |
1409 | RootPart.Anchored = false | |
1410 | for i = 1, 10 do | |
1411 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
1412 | Swait() | |
1413 | HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed) | |
1414 | end | |
1415 | VALUE2 = false | |
1416 | end | |
1417 | HAND[1].CanCollide = false | |
1418 | HAND[1].IsEnabled.Value = true | |
1419 | end | |
1420 | Rooted = false | |
1421 | end | |
1422 | ||
1423 | function FatalWave() | |
1424 | ATTACK = true | |
1425 | Rooted = true | |
1426 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1427 | HandleWeld.Part0 = RightArm | |
1428 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1429 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1430 | for i=0, 1, 0.1 / Animation_Speed do | |
1431 | Swait() | |
1432 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Lime green",VT(1,1,0)) | |
1433 | turnto(Mouse.Hit.p) | |
1434 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
1435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
1436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
1437 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1438 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1439 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1440 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1441 | end | |
1442 | for i=0,0.1, 0.1 / Animation_Speed do | |
1443 | Swait() | |
1444 | turnto(Mouse.Hit.p) | |
1445 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
1446 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1447 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1448 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1450 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1452 | end | |
1453 | local angle = - 30 | |
1454 | for i = 1, 5 do | |
1455 | coroutine.resume(coroutine.create(function() | |
1456 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character}) | |
1457 | local SpawnPosition = RayPos | |
1458 | local floor = RayHit | |
1459 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
1460 | local LastPosition = RayPos | |
1461 | local Delay = 1 | |
1462 | for i = 1, 15 do | |
1463 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace}) | |
1464 | local End = RayPos | |
1465 | LastPosition = End | |
1466 | if SpawnPosition then | |
1467 | killnearest(End,25) | |
1468 | CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Lime green",VT(0.4,0.4,0)*i) | |
1469 | Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Lime green",1) | |
1470 | end | |
1471 | Swait() | |
1472 | end | |
1473 | end)) | |
1474 | angle = angle + 15 | |
1475 | end | |
1476 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6) | |
1477 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1478 | CreateSound("62339698", HitBox, 10, 0.4) | |
1479 | for i=0, 1, 0.1 / Animation_Speed do | |
1480 | Swait() | |
1481 | turnto(Mouse.Hit.p) | |
1482 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
1483 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5) | |
1486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1487 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1489 | end | |
1490 | HandleWeld.Part0 = Torso | |
1491 | ATTACK = false | |
1492 | Rooted = false | |
1493 | end | |
1494 | ||
1495 | function Reap() | |
1496 | ATTACK = true | |
1497 | Rooted = true | |
1498 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1499 | HandleWeld.Part0 = RightArm | |
1500 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1501 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Lime green",VT(2,2,2)) | |
1502 | for i=0, 3, 0.1 / Animation_Speed do | |
1503 | Swait() | |
1504 | for e=1,#HANDS do | |
1505 | if HANDS[e]~=nil then | |
1506 | local Thing=HANDS[e] | |
1507 | if Thing~=nil then | |
1508 | local MainPart=Thing[1] | |
1509 | local F=Thing[2] | |
1510 | MainPart.IsEnabled.Value = false | |
1511 | F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed) | |
1512 | end | |
1513 | end | |
1514 | end | |
1515 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2) | |
1516 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1517 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1518 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1519 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1520 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1521 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1522 | end | |
1523 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6) | |
1524 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1525 | local SOUND = CreateSound("135017578", Effects, 5, 1) | |
1526 | Swait() | |
1527 | repeat | |
1528 | Swait() | |
1529 | for e=1,#HANDS do | |
1530 | if HANDS[e]~=nil then | |
1531 | local Thing=HANDS[e] | |
1532 | if Thing~=nil then | |
1533 | local MainPart=Thing[1] | |
1534 | local F=Thing[2] | |
1535 | MainPart.IsEnabled.Value = false | |
1536 | F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed) | |
1537 | end | |
1538 | end | |
1539 | end | |
1540 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2) | |
1541 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1542 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1543 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1544 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1545 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1547 | until SOUND.playing == false | |
1548 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lime green", VT(800,0,800)) | |
1549 | MakeForm(FLOOR,"Cyl") | |
1550 | FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0)) | |
1551 | CreateSound("289315275", Effects, 5, 0.3) | |
1552 | for i = 1, 400 do | |
1553 | Swait() | |
1554 | FLOOR.Transparency = FLOOR.Transparency - (1/400) | |
1555 | if i > 100 then | |
1556 | if MRANDOM(1,2) == 1 then | |
1557 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Lime green", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
1558 | SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285)) | |
1559 | MakeForm(SPHERE,"Ball") | |
1560 | coroutine.resume(coroutine.create(function() | |
1561 | for i = 1, 100 do | |
1562 | Swait() | |
1563 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
1564 | SPHERE.Transparency = (i/100) | |
1565 | end | |
1566 | SPHERE:remove() | |
1567 | end)) | |
1568 | end | |
1569 | end | |
1570 | end | |
1571 | CreateSound("62339698", Effects, 10, 0.3) | |
1572 | killnearest(FLOOR.Position,FLOOR.Size.Z/2) | |
1573 | FLOOR:ClearAllChildren() | |
1574 | MakeForm(FLOOR,"Ball") | |
1575 | for i = 1, 50 do | |
1576 | Swait() | |
1577 | FLOOR.Size = FLOOR.Size + VT(-16,1,-16) | |
1578 | FLOOR.Transparency = FLOOR.Transparency + (1/50) | |
1579 | end | |
1580 | FLOOR:remove() | |
1581 | HandleWeld.Part0 = Torso | |
1582 | ATTACK = false | |
1583 | Rooted = false | |
1584 | for e=1,#HANDS do | |
1585 | if HANDS[e]~=nil then | |
1586 | local Thing=HANDS[e] | |
1587 | if Thing~=nil then | |
1588 | local MainPart=Thing[1] | |
1589 | local F=Thing[2] | |
1590 | MainPart.IsEnabled.Value = true | |
1591 | end | |
1592 | end | |
1593 | end | |
1594 | end | |
1595 | ||
1596 | function Taunt() | |
1597 | ATTACK = true | |
1598 | Rooted = true | |
1599 | local SOUND = CreateSound("134978657", Head, 10, 1) | |
1600 | Swait() | |
1601 | repeat | |
1602 | Swait() | |
1603 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1604 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1605 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1606 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1607 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1608 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1609 | until SOUND.Playing == false | |
1610 | ATTACK = false | |
1611 | Rooted = false | |
1612 | end | |
1613 | ||
1614 | --//=================================\\ | |
1615 | --|| ASSIGN THINGS TO KEYS | |
1616 | --\\=================================// | |
1617 | ||
1618 | function MouseDown(Mouse) | |
1619 | if ATTACK == false then | |
1620 | Hit() | |
1621 | end | |
1622 | end | |
1623 | ||
1624 | function MouseUp(Mouse) | |
1625 | HOLD = false | |
1626 | end | |
1627 | ||
1628 | function KeyDown(Key) | |
1629 | KEYHOLD = true | |
1630 | if TRANSFORMED == true and Rooted == false then | |
1631 | if Key == "t" and ATTACK == false then | |
1632 | Taunt() | |
1633 | end | |
1634 | ||
1635 | if Key == "z" and ATTACK == false then | |
1636 | Warp() | |
1637 | end | |
1638 | ||
1639 | if Key == "b" and ATTACK == false then | |
1640 | DeathlyDash() | |
1641 | end | |
1642 | ||
1643 | if Key == "c" and ATTACK == false then | |
1644 | FatalGrab() | |
1645 | end | |
1646 | ||
1647 | if Key == "v" and ATTACK == false then | |
1648 | FatalWave() | |
1649 | end | |
1650 | ||
1651 | if Key == "x" and ATTACK == false then | |
1652 | Reap() | |
1653 | end | |
1654 | end | |
1655 | ||
1656 | if Key == "9" and ATTACK == false then | |
1657 | CreateSound("135017578", Effects, 5, 1) | |
1658 | end | |
1659 | end | |
1660 | ||
1661 | function KeyUp(Key) | |
1662 | KEYHOLD = false | |
1663 | end | |
1664 | ||
1665 | Mouse.Button1Down:connect(function(NEWKEY) | |
1666 | MouseDown(NEWKEY) | |
1667 | end) | |
1668 | Mouse.Button1Up:connect(function(NEWKEY) | |
1669 | MouseUp(NEWKEY) | |
1670 | end) | |
1671 | Mouse.KeyDown:connect(function(NEWKEY) | |
1672 | KeyDown(NEWKEY) | |
1673 | end) | |
1674 | Mouse.KeyUp:connect(function(NEWKEY) | |
1675 | KeyUp(NEWKEY) | |
1676 | end) | |
1677 | ||
1678 | --//=================================\\ | |
1679 | --\\=================================// | |
1680 | ||
1681 | ||
1682 | function unanchor() | |
1683 | if UNANCHOR == true then | |
1684 | RootPart.Anchored = false | |
1685 | end | |
1686 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1687 | if c.ClassName == "Part" then | |
1688 | c.Anchored = false | |
1689 | end | |
1690 | end | |
1691 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1692 | if c.ClassName == "Part" then | |
1693 | c.Anchored = false | |
1694 | end | |
1695 | end | |
1696 | for _, c in pairs(Weapon:GetChildren()) do | |
1697 | if c.ClassName == "Part" then | |
1698 | c.Anchored = false | |
1699 | end | |
1700 | end | |
1701 | end | |
1702 | ||
1703 | ||
1704 | --//=================================\\ | |
1705 | --|| WRAP THE WHOLE SCRIPT UP | |
1706 | --\\=================================// | |
1707 | ||
1708 | Humanoid.Changed:connect(function(Jump) | |
1709 | if Jump == "Jump" and (Disable_Jump == true) then | |
1710 | Humanoid.Jump = false | |
1711 | end | |
1712 | end) | |
1713 | ||
1714 | local FF = IT("ForceField",Character) | |
1715 | FF.Visible = false | |
1716 | ||
1717 | INSTANT = false | |
1718 | Speed = 20 | |
1719 | ||
1720 | while true do | |
1721 | Swait() | |
1722 | SINE = SINE + CHANGE | |
1723 | --if DEAD == false then | |
1724 | if VALUE2 == false then | |
1725 | for e=1,#HANDS do | |
1726 | if HANDS[e]~=nil then | |
1727 | local Thing=HANDS[e] | |
1728 | if Thing~=nil then | |
1729 | local MainPart=Thing[1] | |
1730 | local F=Thing[2] | |
1731 | if MainPart.IsEnabled.Value == true then | |
1732 | F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed) | |
1733 | end | |
1734 | end | |
1735 | end | |
1736 | end | |
1737 | end | |
1738 | ANIMATE.Parent = nil | |
1739 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1740 | IDLEANIMATION:Play() | |
1741 | if TRANSFORMED == true then | |
1742 | tecks2.TextTransparency = 0 | |
1743 | for _, c in pairs(Character:GetChildren()) do | |
1744 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1745 | c.Anchored = false | |
1746 | c.Transparency = 0 | |
1747 | c.Color = C3(0, 255, 0) | |
1748 | end | |
1749 | end | |
1750 | for _, c in pairs(Weapon:GetChildren()) do | |
1751 | if c.ClassName == "Part" then | |
1752 | c.Transparency = 0 | |
1753 | end | |
1754 | end | |
1755 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1756 | if c.ClassName == "Part" then | |
1757 | c.Color = C3(0, 255, 0) | |
1758 | if c:FindFirstChild("PE") then | |
1759 | c.PE.Enabled = true | |
1760 | end | |
1761 | end | |
1762 | end | |
1763 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1764 | if c.ClassName == "Part" then | |
1765 | if c.Material ~= Enum.Material.Neon then | |
1766 | c.Transparency = 0 | |
1767 | end | |
1768 | c.Color = C3(0, 255, 0) | |
1769 | if c:FindFirstChild("PE") then | |
1770 | c.PE.Enabled = true | |
1771 | end | |
1772 | end | |
1773 | end | |
1774 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1775 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1776 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1777 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1778 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1779 | if ATTACK == false and VALUE2 == false then | |
1780 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed) | |
1781 | end | |
1782 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1783 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1784 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1785 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1786 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1787 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1788 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1789 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1790 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1791 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1792 | end | |
1793 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1794 | ANIM = "Jump" | |
1795 | if ATTACK == false then | |
1796 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1802 | end | |
1803 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1804 | ANIM = "Fall" | |
1805 | if ATTACK == false then | |
1806 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1810 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1812 | end | |
1813 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1814 | ANIM = "Idle" | |
1815 | if ATTACK == false then | |
1816 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1817 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1819 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1820 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1821 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1822 | end | |
1823 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1824 | ANIM = "Walk" | |
1825 | WALK = WALK + 1 / Animation_Speed | |
1826 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1827 | WALK = 0 | |
1828 | if WALKINGANIM == true then | |
1829 | WALKINGANIM = false | |
1830 | elseif WALKINGANIM == false then | |
1831 | WALKINGANIM = true | |
1832 | end | |
1833 | end | |
1834 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1835 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1836 | if ATTACK == false then | |
1837 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1841 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1842 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1843 | end | |
1844 | end | |
1845 | end | |
1846 | --end | |
1847 | Humanoid.DisplayDistanceType = "None" | |
1848 | unanchor() | |
1849 | Humanoid.MaxHealth = "inf" | |
1850 | Humanoid.Health = "inf" | |
1851 | if Rooted == false then | |
1852 | Disable_Jump = false | |
1853 | Humanoid.WalkSpeed = Speed | |
1854 | elseif Rooted == true then | |
1855 | Disable_Jump = true | |
1856 | Humanoid.WalkSpeed = 0 | |
1857 | end | |
1858 | if Head:FindFirstChild("face") then | |
1859 | Head.face:remove() | |
1860 | end | |
1861 | local MATHS = {"0","1"} | |
1862 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1863 | Humanoid.PlatformStand = false | |
1864 | if INTRO == false and INSTANT == false then | |
1865 | INTRO = true | |
1866 | coroutine.resume(coroutine.create(function() | |
1867 | sick:Play() | |
1868 | Intro() | |
1869 | end)) | |
1870 | end | |
1871 | if INSTANT == true then | |
1872 | if TRANSFORMED == false then | |
1873 | sick.TimePosition = 60 | |
1874 | Player:ClearCharacterAppearance() | |
1875 | sick:Play() | |
1876 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
1877 | if c.ClassName == "Part" then | |
1878 | c.Transparency = 0 | |
1879 | end | |
1880 | end | |
1881 | end | |
1882 | TRANSFORMED = true | |
1883 | end | |
1884 | script.Parent = PlayerGui | |
1885 | Character.Parent = workspace | |
1886 | Humanoid.Parent = Character | |
1887 | Player:ClearCharacterAppearance() | |
1888 | end | |
1889 | ||
1890 | --//=================================\\ | |
1891 | --\\=================================// | |
1892 | ||
1893 | ||
1894 | ||
1895 | ||
1896 | ||
1897 | --//====================================================\\-- | |
1898 | --|| END OF SCRIPT | |
1899 | --\\====================================================//-- |