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1 | --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 12 and put your name where it says "YOUR NAME HERE" | |
2 | ||
3 | ||
4 | Plrs = game:GetService("Players") | |
5 | ||
6 | ||
7 | ||
8 | GuitarColour = "Navy blue" | |
9 | ||
10 | ||
11 | ||
12 | - | me = Plrs.Floridaz |
12 | + | me = Plrs.Control22 |
13 | char = me.Character | |
14 | ||
15 | Modelname = "xGuitar" | |
16 | ||
17 | Toolname = "Guitar" | |
18 | ||
19 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} | |
20 | ||
21 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
22 | ||
23 | selected = false | |
24 | ||
25 | Hurt = false | |
26 | ||
27 | Deb = true | |
28 | ||
29 | Able = true | |
30 | ||
31 | Prop = {Damage = 30} | |
32 | ||
33 | volume = 0.75 | |
34 | ||
35 | ||
36 | ||
37 | ToolIcon = "" | |
38 | ||
39 | MouseIc = "" | |
40 | ||
41 | MouseDo = "" | |
42 | ||
43 | ||
44 | ||
45 | Add = { | |
46 | ||
47 | Sphere = function(P) | |
48 | ||
49 | local m = Instance.new("SpecialMesh",P) | |
50 | ||
51 | m.MeshType = "Sphere" | |
52 | ||
53 | return m | |
54 | ||
55 | end, | |
56 | ||
57 | BF = function(P) | |
58 | ||
59 | local bf = Instance.new("BodyForce",P) | |
60 | ||
61 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
62 | ||
63 | return bf | |
64 | ||
65 | end, | |
66 | ||
67 | BP = function(P) | |
68 | ||
69 | local bp = Instance.new("BodyPosition",P) | |
70 | ||
71 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
72 | ||
73 | bp.P = 14000 | |
74 | ||
75 | return bp | |
76 | ||
77 | end, | |
78 | ||
79 | BG = function(P) | |
80 | ||
81 | local bg = Instance.new("BodyGyro",P) | |
82 | ||
83 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
84 | ||
85 | bg.P = 14000 | |
86 | ||
87 | return bg | |
88 | ||
89 | end, | |
90 | ||
91 | Mesh = function(P, ID, x, y, z) | |
92 | ||
93 | local m = Instance.new("SpecialMesh") | |
94 | ||
95 | m.MeshId = ID | |
96 | ||
97 | m.Scale = Vector3.new(x, y, z) | |
98 | ||
99 | m.Parent = P | |
100 | ||
101 | return m | |
102 | ||
103 | end, | |
104 | ||
105 | Sound = function(P, ID, vol, pitch) | |
106 | ||
107 | local s = Instance.new("Sound") | |
108 | ||
109 | s.SoundId = ID | |
110 | ||
111 | s.Volume = vol | |
112 | ||
113 | s.Pitch = pitch | |
114 | ||
115 | s.Parent = P | |
116 | ||
117 | return s | |
118 | ||
119 | end | |
120 | ||
121 | } | |
122 | ||
123 | ||
124 | ||
125 | function find(tab, arg) | |
126 | ||
127 | local ah = nil | |
128 | ||
129 | for i,v in pairs(tab) do | |
130 | ||
131 | if v == arg then | |
132 | ||
133 | ah = v | |
134 | ||
135 | end | |
136 | ||
137 | end | |
138 | ||
139 | return ah | |
140 | ||
141 | end | |
142 | ||
143 | ||
144 | ||
145 | function getAllParts(from) | |
146 | ||
147 | local t = {} | |
148 | ||
149 | function getParts(where) | |
150 | ||
151 | for i, v in pairs(where:children()) do | |
152 | ||
153 | if v:IsA("BasePart") then | |
154 | ||
155 | if v.Parent ~= char and v.Parent.Parent ~= char then | |
156 | ||
157 | table.insert(t, v) | |
158 | ||
159 | end | |
160 | ||
161 | end | |
162 | ||
163 | getParts(v) | |
164 | ||
165 | end | |
166 | ||
167 | end | |
168 | ||
169 | getParts(workspace) | |
170 | ||
171 | return t | |
172 | ||
173 | end | |
174 | ||
175 | ||
176 | ||
177 | function RayCast(pos1, pos2, maxDist, forward) | |
178 | ||
179 | local list = getAllParts(workspace) | |
180 | ||
181 | local pos0 = pos1 | |
182 | ||
183 | for dist = 1, maxDist, forward do | |
184 | ||
185 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p | |
186 | ||
187 | for _, v in pairs(list) do | |
188 | ||
189 | local pos3 = v.CFrame:pointToObjectSpace(pos0) | |
190 | ||
191 | local s = v.Size | |
192 | ||
193 | if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then | |
194 | ||
195 | return pos0, v | |
196 | ||
197 | end | |
198 | ||
199 | end | |
200 | ||
201 | end | |
202 | ||
203 | return pos0, nil | |
204 | ||
205 | end | |
206 | ||
207 | ||
208 | ||
209 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
210 | ||
211 | local p = Instance.new("Part") | |
212 | ||
213 | p.formFactor = "Custom" | |
214 | ||
215 | p.Anchored = Anchor | |
216 | ||
217 | p.CanCollide = Collide | |
218 | ||
219 | p.Transparency = Tran | |
220 | ||
221 | p.Reflectance = Ref | |
222 | ||
223 | p.BrickColor = BrickColor.new(Color) | |
224 | ||
225 | for _, Surf in pairs(Surfaces) do | |
226 | ||
227 | p[Surf] = "Smooth" | |
228 | ||
229 | end | |
230 | ||
231 | p.Size = Vector3.new(X, Y, Z) | |
232 | ||
233 | if Break then | |
234 | ||
235 | p:BreakJoints() | |
236 | ||
237 | else p:MakeJoints() end | |
238 | ||
239 | p.Parent = Parent | |
240 | ||
241 | return p | |
242 | ||
243 | end | |
244 | ||
245 | ||
246 | ||
247 | function Weld(p0, p1, x, y, z, a, b, c) | |
248 | ||
249 | local w = Instance.new("Weld") | |
250 | ||
251 | w.Parent = p0 | |
252 | ||
253 | w.Part0 = p0 | |
254 | ||
255 | w.Part1 = p1 | |
256 | ||
257 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
258 | ||
259 | return w | |
260 | ||
261 | end | |
262 | ||
263 | ||
264 | ||
265 | function ComputePos(pos1, pos2) | |
266 | ||
267 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
268 | ||
269 | return CFrame.new(pos1, pos3) | |
270 | ||
271 | end | |
272 | ||
273 | ||
274 | ||
275 | function getHumanoid(c) | |
276 | ||
277 | local h = nil | |
278 | ||
279 | for i,v in pairs(c:children()) do | |
280 | ||
281 | if v:IsA("Humanoid") and c ~= char then | |
282 | ||
283 | if v.Health > 0 then | |
284 | ||
285 | h = v | |
286 | ||
287 | end | |
288 | ||
289 | end | |
290 | ||
291 | end | |
292 | ||
293 | return h | |
294 | ||
295 | end | |
296 | ||
297 | ||
298 | ||
299 | for i,v in pairs(char:children()) do | |
300 | ||
301 | if v.Name == Modelname then | |
302 | ||
303 | v:remove() | |
304 | ||
305 | end | |
306 | ||
307 | end | |
308 | ||
309 | ||
310 | ||
311 | torso = char.Torso | |
312 | ||
313 | neck = torso.Neck | |
314 | ||
315 | hum = char.Humanoid | |
316 | ||
317 | Rarm = char["Right Arm"] | |
318 | ||
319 | Larm = char["Left Arm"] | |
320 | ||
321 | Rleg = char["Right Leg"] | |
322 | ||
323 | Lleg = char["Left Leg"] | |
324 | ||
325 | ||
326 | ||
327 | hc = Instance.new("Humanoid") | |
328 | ||
329 | hc.Health = 0 | |
330 | ||
331 | hc.MaxHealth = 0 | |
332 | ||
333 | ||
334 | ||
335 | slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8) | |
336 | ||
337 | hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6) | |
338 | ||
339 | charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65) | |
340 | ||
341 | boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3) | |
342 | ||
343 | smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35) | |
344 | ||
345 | boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18) | |
346 | ||
347 | GSound = Add.Sound(nil, "http://www.roblox.com/asset/?id=1089403", 0.75, 1) | |
348 | ||
349 | ||
350 | ||
351 | function PlaySound(sound, pitch, vol) | |
352 | ||
353 | local s = sound:clone() | |
354 | ||
355 | if pitch ~= nil then | |
356 | ||
357 | if tonumber(pitch) then | |
358 | ||
359 | s.Pitch = tonumber(pitch) | |
360 | ||
361 | end | |
362 | ||
363 | end | |
364 | ||
365 | if vol ~= nil then | |
366 | ||
367 | if tonumber(vol) then | |
368 | ||
369 | s.Volume = tonumber(vol) | |
370 | ||
371 | end | |
372 | ||
373 | end | |
374 | ||
375 | s.Parent = torso | |
376 | ||
377 | s.PlayOnRemove = true | |
378 | ||
379 | coroutine.resume(coroutine.create(function() | |
380 | ||
381 | wait() | |
382 | ||
383 | s:remove() | |
384 | ||
385 | end)) | |
386 | ||
387 | end | |
388 | ||
389 | ||
390 | ||
391 | Mo = Instance.new("Model") | |
392 | ||
393 | Mo.Name = Modelname | |
394 | ||
395 | ||
396 | ||
397 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
398 | ||
399 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
400 | ||
401 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
402 | ||
403 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
404 | ||
405 | ||
406 | ||
407 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
408 | ||
409 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
410 | ||
411 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
412 | ||
413 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
414 | ||
415 | ||
416 | ||
417 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
418 | ||
419 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
420 | ||
421 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
422 | ||
423 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
424 | ||
425 | ||
426 | ||
427 | HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
428 | ||
429 | HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0) | |
430 | ||
431 | HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0) | |
432 | ||
433 | ||
434 | ||
435 | TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80)) | |
436 | ||
437 | THMain = TH.C1 | |
438 | ||
439 | ||
440 | ||
441 | RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil | |
442 | ||
443 | NeckStand = necko * CFrame.Angles(math.rad(17), 0, math.rad(35)) | |
444 | ||
445 | ||
446 | ||
447 | handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true) | |
448 | ||
449 | handle.Name = "Handle" | |
450 | ||
451 | ||
452 | ||
453 | handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true) | |
454 | ||
455 | local w1 = Weld(handle, handletip1, 0, 1.12, 0, 0, 0, 0) | |
456 | ||
457 | w1.C0 = CFrame.Angles(math.rad(-45), 0, 0) | |
458 | ||
459 | Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.45, 0.65) | |
460 | ||
461 | ||
462 | ||
463 | handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true) | |
464 | ||
465 | Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0) | |
466 | ||
467 | Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.35, 0.65) | |
468 | ||
469 | ||
470 | ||
471 | for i = 45, 360+45-90, 90 do | |
472 | ||
473 | local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.7, 0.9, 0.6, true) | |
474 | ||
475 | local w = Weld(handle, p, 0, 0, 0, 0, 0, 0) | |
476 | ||
477 | w.C0 = CFrame.Angles(0, math.pi/2, math.rad(i)) | |
478 | ||
479 | w.C1 = CFrame.new(-1, 0, 0) * CFrame.Angles(0, 0, math.pi/4) | |
480 | ||
481 | end | |
482 | ||
483 | ||
484 | ||
485 | for i = 0, 40, 40 do | |
486 | ||
487 | local p = Part(Mo, false, false, 0, 0, "Really black", 0.2, 0.2, 0.2, true) | |
488 | ||
489 | Add.Mesh(p, "http://www.roblox.com/asset/?id=1033714", 0.14, 0.12, 0.14) | |
490 | ||
491 | local w = Weld(handle, p, 0, -0.35, -0.7, 0, 0, math.pi/2) | |
492 | ||
493 | w.C0 = CFrame.Angles(math.rad(i+130), 0, 0) | |
494 | ||
495 | local p2 = Part(Mo, false, false, 0, 0, "Black", 0.2, 0.2, 0.2, true) | |
496 | ||
497 | Instance.new("CylinderMesh",p2).Scale = Vector3.new(1, 0.7, 1) | |
498 | ||
499 | Weld(p, p2, 0, -0.04, 0, 0, 0, 0) | |
500 | ||
501 | end | |
502 | ||
503 | ||
504 | ||
505 | fretboard = Part(Mo, false, false, 0, 0, "Black", 0.45, 2.6, 0.6, true) | |
506 | ||
507 | Weld(handle, fretboard, -0.1, -1.95, 0, math.pi/4, 0, 0) | |
508 | ||
509 | ||
510 | ||
511 | for i = 0, 2.48, 2.48/10 do | |
512 | ||
513 | local asd = (1*i) | |
514 | ||
515 | local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.55, 0.2, true) | |
516 | ||
517 | Instance.new("CylinderMesh",p).Scale = Vector3.new(0.3, 1, 0.3) | |
518 | ||
519 | Weld(fretboard, p, -0.21, 0, -1.1+asd, math.pi/2, 0, 0) | |
520 | ||
521 | end | |
522 | ||
523 | ||
524 | ||
525 | Strings = {} | |
526 | ||
527 | for i = -0.24, 0.24, 0.48/6 do | |
528 | ||
529 | local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 3.7, 0.2, true) | |
530 | ||
531 | Instance.new("CylinderMesh",p).Scale = Vector3.new(0.06, 1, 0.06) | |
532 | ||
533 | local w = Weld(fretboard, p, -0.25, 0.75, i+0.04, 0, 0, 0) | |
534 | ||
535 | table.insert(Strings, {p, w}) | |
536 | ||
537 | end | |
538 | ||
539 | ||
540 | ||
541 | for i = -20, 20, 20 do | |
542 | ||
543 | local asd = (20+i)/60 | |
544 | ||
545 | local p = Part(Mo, false, false, 0, 0, "White", 0.2, 0.3, 0.6, true) | |
546 | ||
547 | Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.5, 1) | |
548 | ||
549 | local w = Weld(fretboard, p, 0, 0, 0, 0, 0, 0) | |
550 | ||
551 | w.C0 = CFrame.new(0.11, -1.5-asd, 0) | |
552 | ||
553 | w.C1 = CFrame.Angles(math.rad(i), 0, 0) | |
554 | ||
555 | for x = -0.18, 0.18, 0.18 do | |
556 | ||
557 | local p2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.2, true) | |
558 | ||
559 | Instance.new("CylinderMesh",p2).Scale = Vector3.new(0.5, 0.3, 0.5) | |
560 | ||
561 | Weld(p, p2, 0, -0.08, x, 0, 0, math.pi/2) | |
562 | ||
563 | end | |
564 | ||
565 | end | |
566 | ||
567 | ||
568 | ||
569 | stringattach = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.8, true) | |
570 | ||
571 | Instance.new("BlockMesh",stringattach) | |
572 | ||
573 | Weld(fretboard, stringattach, -0.13, 2.55, 0, 0, 0, 0) | |
574 | ||
575 | ||
576 | ||
577 | vibra = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.32, 0.2, true) | |
578 | ||
579 | Instance.new("SpecialMesh",vibra).Scale = Vector3.new(0.35, 1, 0.35) | |
580 | ||
581 | VW = Weld(stringattach, vibra, 0, -0.15, 0, 0, 0, 0) | |
582 | ||
583 | VW.C0 = CFrame.new(0, 0, -0.36) * CFrame.Angles(0, 0, math.rad(-75)) | |
584 | ||
585 | ||
586 | ||
587 | vibra2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.62, 0.2, true) | |
588 | ||
589 | Instance.new("SpecialMesh",vibra2).Scale = Vector3.new(0.35, 1, 0.35) | |
590 | ||
591 | vwz = Weld(vibra, vibra2, 0, -0.29, 0, 0, 0, 0) | |
592 | ||
593 | vwz.C0 = CFrame.new(0, 0.15, 0) * CFrame.Angles(0, 0, math.rad(70)) | |
594 | ||
595 | ||
596 | ||
597 | vibra3 = Part(Mo, false, false, 0, 0, GuitarColour, 0.2, 0.3, 0.2, true) | |
598 | ||
599 | Add.Sphere(vibra3).Scale = Vector3.new(0.55, 1, 0.55) | |
600 | ||
601 | Weld(vibra2, vibra3, 0, -0.25, 0, 0, 0, 0) | |
602 | ||
603 | ||
604 | ||
605 | stringat2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.7, true) | |
606 | ||
607 | Instance.new("BlockMesh",stringat2).Scale = Vector3.new(1, 0.3, 1) | |
608 | ||
609 | Weld(stringattach, stringat2, -0.02, 0, 0, 0, 0, 0) | |
610 | ||
611 | ||
612 | ||
613 | for i = -0.2, 0.21, 0.4/5 do | |
614 | ||
615 | local p = Part(Mo, false, false, 0, 0, "Mid gray", 0.2, 0.2, 0.2, true) | |
616 | ||
617 | Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.8, 0.2) | |
618 | ||
619 | Weld(stringat2, p, -0.01, 0, i, 0, 0, 0) | |
620 | ||
621 | end | |
622 | ||
623 | ||
624 | ||
625 | stringattach2 = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true) | |
626 | ||
627 | local wdz = Weld(fretboard, stringattach2, 0, 0, 0, 0, 0, math.rad(8)) | |
628 | ||
629 | wdz.C0 = CFrame.new(0.1, 1.7, 0) | |
630 | ||
631 | ||
632 | ||
633 | for i = 0, 180, 180 do | |
634 | ||
635 | local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true) | |
636 | ||
637 | Instance.new("SpecialMesh",p).MeshType = "Wedge" | |
638 | ||
639 | local w = Weld(stringattach2, p, 0, 0, -0.21, math.rad(20), 0, math.pi) | |
640 | ||
641 | w.C0 = CFrame.new(0, 0.4, 0) * CFrame.Angles(0, math.rad(i), 0) | |
642 | ||
643 | for x = -0.4, 0.2, 0.3 do | |
644 | ||
645 | local asd = -0.15 + (i/600) | |
646 | ||
647 | local p2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.2, true) | |
648 | ||
649 | local w2 = Weld(p, p2, 0, 0, 0, 0, 0, math.pi/2) | |
650 | ||
651 | w2.C0 = CFrame.new(asd, x, 0.15) | |
652 | ||
653 | Instance.new("CylinderMesh",p2) | |
654 | ||
655 | local p3 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.3, 0.2, true) | |
656 | ||
657 | Instance.new("CylinderMesh",p3).Scale = Vector3.new(0.8, 1, 0.8) | |
658 | ||
659 | Weld(p2, p3, 0, 0, 0, 0, 0, 0) | |
660 | ||
661 | end | |
662 | ||
663 | end | |
664 | ||
665 | ||
666 | ||
667 | for i = -0.6, 0.61, 1.2 do | |
668 | ||
669 | local p = Part(Mo, false, false, 0, 0, "Really black", 0.5, 2.8, 0.2, true) | |
670 | ||
671 | Weld(torso, p, 0, 0, i, 0, 0, math.rad(-40)) | |
672 | ||
673 | local p2 = Part(Mo, false, false, 0, 0, "Really black", 0.5, 0.2, 1.1, true) | |
674 | ||
675 | Weld(torso, p2, -i*1.4, i*1.75, 0, 0, 0, 0) | |
676 | ||
677 | ||
678 | ||
679 | end | |
680 | ||
681 | Mo.Parent = char | |
682 | ||
683 | TH.Part1 = handle | |
684 | ||
685 | ||
686 | ||
687 | if script.Parent.className ~= "HopperBin" then | |
688 | ||
689 | h = Instance.new("HopperBin",me.Backpack) | |
690 | ||
691 | h.Name = Toolname | |
692 | ||
693 | h.TextureId = ToolIcon | |
694 | ||
695 | script.Parent = h | |
696 | ||
697 | end | |
698 | ||
699 | ||
700 | ||
701 | bin = script.Parent | |
702 | ||
703 | ||
704 | ||
705 | function detach(bool) | |
706 | ||
707 | LLW.C0 = CFrame.new(0, 0, 0) | |
708 | ||
709 | RLW.C0 = CFrame.new(0, 0, 0) | |
710 | ||
711 | LAW.C0 = CFrame.new(0,0,0) | |
712 | ||
713 | RAW.C0 = CFrame.new(0, 0, 0) | |
714 | ||
715 | if bool then | |
716 | ||
717 | LLW.Part1 = nil | |
718 | ||
719 | RLW.Part1 = nil | |
720 | ||
721 | RAW.Part1 = nil | |
722 | ||
723 | LAW.Part1 = nil | |
724 | ||
725 | end | |
726 | ||
727 | end | |
728 | ||
729 | ||
730 | ||
731 | function attach() | |
732 | ||
733 | RAW.Part1 = Rarm | |
734 | ||
735 | LAW.Part1 = Larm | |
736 | ||
737 | RLW.Part1 = Rleg | |
738 | ||
739 | LLW.Part1 = Lleg | |
740 | ||
741 | end | |
742 | ||
743 | ||
744 | ||
745 | function normal() | |
746 | ||
747 | neck.C0 = NeckStand | |
748 | ||
749 | RAW.C0 = RAWStand | |
750 | ||
751 | LAW.C0 = LAWStand | |
752 | ||
753 | RLW.C0 = RLWStand | |
754 | ||
755 | LLW.C0 = LLWStand | |
756 | ||
757 | RAW.C1 = CFrame.new(0, 0.5, 0) | |
758 | ||
759 | LAW.C1 = CFrame.new(0, 0.5, 0) | |
760 | ||
761 | RLW.C1 = CFrame.new(0, 0.8, 0) | |
762 | ||
763 | LLW.C1 = CFrame.new(0, 0.8, 0) | |
764 | ||
765 | HW.C0 = HWStand | |
766 | ||
767 | end | |
768 | ||
769 | ||
770 | ||
771 | function selectanim() | |
772 | ||
773 | RAW.Part1 = Rarm | |
774 | ||
775 | for i = 0.09, 1, 0.09 do | |
776 | ||
777 | TH.C0 = CFrame.Angles(0, math.rad(90*i), 0) | |
778 | ||
779 | TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i) | |
780 | ||
781 | RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i) | |
782 | ||
783 | neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i)) | |
784 | ||
785 | wait() | |
786 | ||
787 | end | |
788 | ||
789 | LAW.Part1 = Larm | |
790 | ||
791 | for i = 0.1, 1, 0.1 do | |
792 | ||
793 | TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0) | |
794 | ||
795 | TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1) | |
796 | ||
797 | RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i) | |
798 | ||
799 | LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0) | |
800 | ||
801 | neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i)) | |
802 | ||
803 | wait() | |
804 | ||
805 | end | |
806 | ||
807 | if RAWStand == nil then | |
808 | ||
809 | RAWStand = RAW.C0 | |
810 | ||
811 | LAWStand = LAW.C0 | |
812 | ||
813 | RLWStand = RLW.C0 | |
814 | ||
815 | LLWStand = LLW.C0 | |
816 | ||
817 | HWStand = HW.C0 | |
818 | ||
819 | end | |
820 | ||
821 | normal() | |
822 | ||
823 | end | |
824 | ||
825 | ||
826 | ||
827 | function deselanim() | |
828 | ||
829 | for i = 0.9, 0, -0.1 do | |
830 | ||
831 | TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0) | |
832 | ||
833 | TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1) | |
834 | ||
835 | RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i) | |
836 | ||
837 | LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0) | |
838 | ||
839 | neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i)) | |
840 | ||
841 | wait() | |
842 | ||
843 | end | |
844 | ||
845 | LAW.Part1 = nil | |
846 | ||
847 | for i = 0.91, 0, -0.09 do | |
848 | ||
849 | TH.C0 = CFrame.Angles(0, math.rad(90*i), 0) | |
850 | ||
851 | TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i) | |
852 | ||
853 | RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i) | |
854 | ||
855 | neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i)) | |
856 | ||
857 | wait() | |
858 | ||
859 | end | |
860 | ||
861 | neck.C0 = necko | |
862 | ||
863 | detach(true) | |
864 | ||
865 | end | |
866 | ||
867 | ||
868 | ||
869 | keys = {"r", "t", "y", "u", "f", "g", "h", "j", "k", "l", "z", "x", "c", "v", "b", "n", "m"} | |
870 | ||
871 | ||
872 | ||
873 | function PlayString(pitch, vol) | |
874 | ||
875 | LAW.C0 = LAWStand * CFrame.new(pitch/7, 0, 0) * CFrame.Angles(0, 0, math.rad(pitch*18)) | |
876 | ||
877 | neck.C0 = NeckStand * CFrame.Angles(0, 0, math.rad(-pitch*13)) | |
878 | ||
879 | for i = 0, 1, 0.5 do | |
880 | ||
881 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5*i), 0, math.rad(-15*i)) * CFrame.new(0, 0.3*i, 0) | |
882 | ||
883 | wait() | |
884 | ||
885 | end | |
886 | ||
887 | PlaySound(GSound, pitch, vol) | |
888 | ||
889 | for i = 0, 1, 0.33 do | |
890 | ||
891 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10*i), 0, math.rad(-15+35*i)) * CFrame.new(0, 0.3-0.8*i, 0) | |
892 | ||
893 | wait() | |
894 | ||
895 | end | |
896 | ||
897 | local lol = math.floor(pitch*2.5) | |
898 | ||
899 | if lol < 1 then lol = 1 elseif lol > #keys then lol = #keys end | |
900 | ||
901 | coroutine.resume(coroutine.create(function() | |
902 | ||
903 | local vollol = vol*40 | |
904 | ||
905 | for i = 1, math.random(vollol/1.8, vollol) do | |
906 | ||
907 | Strings[lol][2].C0 = CFrame.new(0, 0, math.random(-vollol, vollol)/1000) | |
908 | ||
909 | wait() | |
910 | ||
911 | end | |
912 | ||
913 | Strings[lol][2].C0 = CFrame.new() | |
914 | ||
915 | end)) | |
916 | ||
917 | for i = 0, 1, 0.25 do | |
918 | ||
919 | RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10+15*i), 0, math.rad(20-20*i)) * CFrame.new(0, 0.3-0.8+0.5*i, 0) | |
920 | ||
921 | wait() | |
922 | ||
923 | end | |
924 | ||
925 | RAW.C0 = RAWStand | |
926 | ||
927 | end | |
928 | ||
929 | ||
930 | ||
931 | function select(mouse) | |
932 | ||
933 | selectanim() | |
934 | ||
935 | selected = true | |
936 | ||
937 | mouse.KeyDown:connect(function(key) | |
938 | ||
939 | key = key:lower() | |
940 | ||
941 | for i, v in pairs(keys) do | |
942 | ||
943 | if key == v then | |
944 | ||
945 | local pitch = 0.3 + (i/7.5) | |
946 | ||
947 | PlayString(pitch, volume) | |
948 | ||
949 | end | |
950 | ||
951 | end | |
952 | ||
953 | end) | |
954 | ||
955 | end | |
956 | ||
957 | ||
958 | ||
959 | function deselect(mouse) | |
960 | ||
961 | selected = false | |
962 | ||
963 | deselanim() | |
964 | ||
965 | end | |
966 | ||
967 | ||
968 | ||
969 | bin.Selected:connect(select) | |
970 | ||
971 | bin.Deselected:connect(deselect) |