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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | - | --|| |
2 | + | local Player,game,owner = owner,game |
3 | - | --\\====================================================//-- |
3 | + | local RealPlayer = Player |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | ||
146 | ||
147 | ||
148 | ||
149 | wait(0.2) | |
150 | ||
151 | ||
152 | ||
153 | Player = game:GetService("Players").LocalPlayer | |
154 | PlayerGui = Player.PlayerGui | |
155 | Cam = workspace.CurrentCamera | |
156 | Backpack = Player.Backpack | |
157 | Character = Player.Character | |
158 | Humanoid = Character.Humanoid | |
159 | Mouse = Player:GetMouse() | |
160 | RootPart = Character["HumanoidRootPart"] | |
161 | Torso = Character["Torso"] | |
162 | Head = Character["Head"] | |
163 | RightArm = Character["Right Arm"] | |
164 | LeftArm = Character["Left Arm"] | |
165 | RightLeg = Character["Right Leg"] | |
166 | LeftLeg = Character["Left Leg"] | |
167 | RootJoint = RootPart["RootJoint"] | |
168 | Neck = Torso["Neck"] | |
169 | RightShoulder = Torso["Right Shoulder"] | |
170 | LeftShoulder = Torso["Left Shoulder"] | |
171 | RightHip = Torso["Right Hip"] | |
172 | LeftHip = Torso["Left Hip"] | |
173 | ||
174 | IT = Instance.new | |
175 | CF = CFrame.new | |
176 | VT = Vector3.new | |
177 | RAD = math.rad | |
178 | C3 = Color3.new | |
179 | UD2 = UDim2.new | |
180 | BRICKC = BrickColor.new | |
181 | ANGLES = CFrame.Angles | |
182 | EULER = CFrame.fromEulerAnglesXYZ | |
183 | COS = math.cos | |
184 | ACOS = math.acos | |
185 | SIN = math.sin | |
186 | ASIN = math.asin | |
187 | ABS = math.abs | |
188 | MRANDOM = math.random | |
189 | FLOOR = math.floor | |
190 | ||
191 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
192 | local NEWMESH = IT(MESH) | |
193 | if MESH == "SpecialMesh" then | |
194 | NEWMESH.MeshType = MESHTYPE | |
195 | if MESHID ~= "nil" and MESHID ~= "" then | |
196 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
197 | end | |
198 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
199 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
200 | end | |
201 | end | |
202 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
203 | NEWMESH.Scale = SCALE | |
204 | NEWMESH.Parent = PARENT | |
205 | return NEWMESH | |
206 | end | |
207 | ||
208 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
209 | local NEWPART = IT("Part") | |
210 | NEWPART.formFactor = FORMFACTOR | |
211 | NEWPART.Reflectance = REFLECTANCE | |
212 | NEWPART.Transparency = TRANSPARENCY | |
213 | NEWPART.CanCollide = false | |
214 | NEWPART.Locked = true | |
215 | if ANCHOR == true then | |
216 | NEWPART.Anchored = true | |
217 | end | |
218 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
219 | NEWPART.Name = NAME | |
220 | NEWPART.Size = SIZE | |
221 | NEWPART.Position = Torso.Position | |
222 | NEWPART.Material = MATERIAL | |
223 | NEWPART:BreakJoints() | |
224 | NEWPART.Parent = PARENT | |
225 | return NEWPART | |
226 | end | |
227 | ||
228 | ||
229 | --//=================================\\ | |
230 | --|| CUSTOMIZATION | |
231 | --\\=================================// | |
232 | ||
233 | Class_Name = "FireFist.exe" | |
234 | Weapon_Name = "Add-ons" | |
235 | ||
236 | Custom_Colors = { | |
237 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon. | |
238 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon. | |
239 | ||
240 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities. | |
241 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar. | |
242 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar. | |
243 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar. | |
244 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar. | |
245 | ||
246 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar. | |
247 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar. | |
248 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar. | |
249 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar. | |
250 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities. | |
251 | } | |
252 | ||
253 | ||
254 | Player_Size = 1 --Size of the player. | |
255 | Animation_Speed = 3 | |
256 | Animation_Speed2 = 0.7 | |
257 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
258 | ||
259 | local Speed = 25 | |
260 | local Effects2 = {} | |
261 | ||
262 | --//=================================\\ | |
263 | --|| END OF CUSTOMIZATION | |
264 | --\\=================================// | |
265 | ||
266 | local function weldBetween(a, b) | |
267 | local weldd = Instance.new("ManualWeld") | |
268 | weldd.Part0 = a | |
269 | weldd.Part1 = b | |
270 | weldd.C0 = CFrame.new() | |
271 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
272 | weldd.Parent = a | |
273 | return weldd | |
274 | end | |
275 | ||
276 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
277 | local acs = Instance.new("Part") | |
278 | acs.CanCollide = false | |
279 | acs.Anchored = false | |
280 | acs.Size = Vector3.new(0,0,0) | |
281 | acs.CFrame = attachmentpart.CFrame | |
282 | acs.Parent = Character | |
283 | acs.BrickColor = color | |
284 | local meshs = Instance.new("SpecialMesh") | |
285 | meshs.MeshId = mesh | |
286 | meshs.TextureId = texture | |
287 | meshs.Parent = acs | |
288 | meshs.Scale = scale | |
289 | meshs.Offset = offset | |
290 | weldBetween(attachmentpart,acs) | |
291 | end | |
292 | ||
293 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
294 | if TYPE == "Gem" then | |
295 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
296 | acs.Anchored = false | |
297 | acs.CanCollide = false | |
298 | acs.CFrame = PART.CFrame | |
299 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
300 | weldBetween(PART,acs) | |
301 | elseif TYPE == "Skull" then | |
302 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
303 | acs.Anchored = false | |
304 | acs.CanCollide = false | |
305 | acs.CFrame = PART.CFrame | |
306 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
307 | weldBetween(PART,acs) | |
308 | elseif TYPE == "Eye" then | |
309 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
310 | acs.Anchored = false | |
311 | acs.CanCollide = false | |
312 | acs.CFrame = PART.CFrame | |
313 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
314 | weldBetween(PART,acs) | |
315 | end | |
316 | end | |
317 | ||
318 | --//=================================\\ | |
319 | --|| USEFUL VALUES | |
320 | --\\=================================// | |
321 | ||
322 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
323 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
324 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
325 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
326 | local CO1 = 0 | |
327 | local CO2 = 0 | |
328 | local CO3 = 0 | |
329 | local CO4 = 0 | |
330 | local CHANGEDEFENSE = 0 | |
331 | local CHANGEDAMAGE = 0 | |
332 | local CHANGEMOVEMENT = 0 | |
333 | local ANIM = "Idle" | |
334 | local ATTACK = false | |
335 | local EQUIPPED = false | |
336 | local HOLD = false | |
337 | local COMBO = 1 | |
338 | local LASTPOINT = nil | |
339 | local BLCF = nil | |
340 | local SCFR = nil | |
341 | local STAGGERHITANIM = false | |
342 | local STAGGERANIM = false | |
343 | local STUNANIM = false | |
344 | local CRITCHANCENUMBER = 0 | |
345 | local IDLENUMBER = 0 | |
346 | local DONUMBER = 0 | |
347 | local HANDIDLE = false | |
348 | local Rooted = false | |
349 | local MANA = 1000 | |
350 | local MAXMANA = MANA | |
351 | local SINE = 0 | |
352 | local CHANGE = 2 / Animation_Speed | |
353 | local WALKINGANIM = false | |
354 | local WALK = 0 | |
355 | local DISABLEJUMPING = false | |
356 | local ROBLOXIDLEANIMATION = IT("Animation") | |
357 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
358 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
359 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
360 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
361 | WEAPONGUI.Name = "Weapon GUI" | |
362 | local Weapon = IT("Model") | |
363 | Weapon.Name = Weapon_Name | |
364 | local Effects = IT("Folder", Weapon) | |
365 | Effects.Name = "Effects" | |
366 | local ANIMATOR = Humanoid.Animator | |
367 | local ANIMATE = Character.Animate | |
368 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
369 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
370 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
371 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
372 | local UNANCHOR = true | |
373 | local MAGICPARTICLE = "655109389" | |
374 | ||
375 | local SKILLTEXTCOLOR = C3(1,0.3,0) | |
376 | ||
377 | --//=================================\\ | |
378 | --\\=================================// | |
379 | ||
380 | ||
381 | --//=================================\\ | |
382 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
383 | --\\=================================// | |
384 | ||
385 | ArtificialHB = Instance.new("BindableEvent", script) | |
386 | ArtificialHB.Name = "ArtificialHB" | |
387 | ||
388 | script:WaitForChild("ArtificialHB") | |
389 | ||
390 | frame = Frame_Speed | |
391 | tf = 0 | |
392 | allowframeloss = false | |
393 | tossremainder = false | |
394 | lastframe = tick() | |
395 | script.ArtificialHB:Fire() | |
396 | ||
397 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
398 | tf = tf + s | |
399 | if tf >= frame then | |
400 | if allowframeloss then | |
401 | script.ArtificialHB:Fire() | |
402 | lastframe = tick() | |
403 | else | |
404 | for i = 1, math.floor(tf / frame) do | |
405 | script.ArtificialHB:Fire() | |
406 | end | |
407 | lastframe = tick() | |
408 | end | |
409 | if tossremainder then | |
410 | tf = 0 | |
411 | else | |
412 | tf = tf - frame * math.floor(tf / frame) | |
413 | end | |
414 | end | |
415 | end) | |
416 | ||
417 | --//=================================\\ | |
418 | --\\=================================// | |
419 | ||
420 | ||
421 | ||
422 | ||
423 | ||
424 | --//=================================\\ | |
425 | --|| SOME FUNCTIONS | |
426 | --\\=================================// | |
427 | ||
428 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
429 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
430 | end | |
431 | ||
432 | function PositiveAngle(NUMBER) | |
433 | if NUMBER >= 0 then | |
434 | NUMBER = 0 | |
435 | end | |
436 | return NUMBER | |
437 | end | |
438 | ||
439 | function NegativeAngle(NUMBER) | |
440 | if NUMBER <= 0 then | |
441 | NUMBER = 0 | |
442 | end | |
443 | return NUMBER | |
444 | end | |
445 | ||
446 | function Swait(NUMBER) | |
447 | if NUMBER == 0 or NUMBER == nil then | |
448 | ArtificialHB.Event:wait() | |
449 | else | |
450 | for i = 1, NUMBER do | |
451 | ArtificialHB.Event:wait() | |
452 | end | |
453 | end | |
454 | end | |
455 | ||
456 | function QuaternionFromCFrame(cf) | |
457 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
458 | local trace = m00 + m11 + m22 | |
459 | if trace > 0 then | |
460 | local s = math.sqrt(1 + trace) | |
461 | local recip = 0.5 / s | |
462 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
463 | else | |
464 | local i = 0 | |
465 | if m11 > m00 then | |
466 | i = 1 | |
467 | end | |
468 | if m22 > (i == 0 and m00 or m11) then | |
469 | i = 2 | |
470 | end | |
471 | if i == 0 then | |
472 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
473 | local recip = 0.5 / s | |
474 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
475 | elseif i == 1 then | |
476 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
477 | local recip = 0.5 / s | |
478 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
479 | elseif i == 2 then | |
480 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
481 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
482 | end | |
483 | end | |
484 | end | |
485 | ||
486 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
487 | local xs, ys, zs = x + x, y + y, z + z | |
488 | local wx, wy, wz = w * xs, w * ys, w * zs | |
489 | local xx = x * xs | |
490 | local xy = x * ys | |
491 | local xz = x * zs | |
492 | local yy = y * ys | |
493 | local yz = y * zs | |
494 | local zz = z * zs | |
495 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
496 | end | |
497 | ||
498 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
499 | local fp=IT("Part") | |
500 | fp.formFactor=formfactor | |
501 | fp.Parent=parent | |
502 | fp.Reflectance=reflectance | |
503 | fp.Transparency=transparency | |
504 | fp.CanCollide=false | |
505 | fp.Locked=true | |
506 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
507 | fp.Name=name | |
508 | fp.Size=size | |
509 | fp.Position=Character.Torso.Position | |
510 | NoOutlines(fp) | |
511 | fp.Material=material | |
512 | fp:BreakJoints() | |
513 | return fp | |
514 | end | |
515 | ||
516 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
517 | local mesh=IT(Mesh) | |
518 | mesh.Parent=part | |
519 | if Mesh=="SpecialMesh" then | |
520 | mesh.MeshType=meshtype | |
521 | mesh.MeshId=meshid | |
522 | end | |
523 | mesh.Offset=offset | |
524 | mesh.Scale=scale | |
525 | return mesh | |
526 | end | |
527 | ||
528 | function QuaternionSlerp(a, b, t) | |
529 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
530 | local startInterp, finishInterp; | |
531 | if cosTheta >= 0.0001 then | |
532 | if (1 - cosTheta) > 0.0001 then | |
533 | local theta = ACOS(cosTheta) | |
534 | local invSinTheta = 1 / SIN(theta) | |
535 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
536 | finishInterp = SIN(t * theta) * invSinTheta | |
537 | else | |
538 | startInterp = 1 - t | |
539 | finishInterp = t | |
540 | end | |
541 | else | |
542 | if (1 + cosTheta) > 0.0001 then | |
543 | local theta = ACOS(-cosTheta) | |
544 | local invSinTheta = 1 / SIN(theta) | |
545 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
546 | finishInterp = SIN(t * theta) * invSinTheta | |
547 | else | |
548 | startInterp = t - 1 | |
549 | finishInterp = t | |
550 | end | |
551 | end | |
552 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
553 | end | |
554 | ||
555 | function Clerp(a, b, t) | |
556 | local qa = {QuaternionFromCFrame(a)} | |
557 | local qb = {QuaternionFromCFrame(b)} | |
558 | local ax, ay, az = a.x, a.y, a.z | |
559 | local bx, by, bz = b.x, b.y, b.z | |
560 | local _t = 1 - t | |
561 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
562 | end | |
563 | ||
564 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
565 | local frame = IT("Frame") | |
566 | frame.BackgroundTransparency = TRANSPARENCY | |
567 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
568 | frame.Position = POSITION | |
569 | frame.Size = SIZE | |
570 | frame.BackgroundColor3 = COLOR | |
571 | frame.BorderColor3 = BORDERCOLOR | |
572 | frame.Name = NAME | |
573 | frame.Parent = PARENT | |
574 | return frame | |
575 | end | |
576 | ||
577 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
578 | local label = IT("TextLabel") | |
579 | label.BackgroundTransparency = 1 | |
580 | label.Size = UD2(1, 0, 1, 0) | |
581 | label.Position = UD2(0, 0, 0, 0) | |
582 | label.TextColor3 = TEXTCOLOR | |
583 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
584 | label.TextTransparency = TRANSPARENCY | |
585 | label.FontSize = TEXTFONTSIZE | |
586 | label.Font = TEXTFONT | |
587 | label.BorderSizePixel = BORDERSIZEPIXEL | |
588 | label.TextScaled = false | |
589 | label.Text = TEXT | |
590 | label.Name = NAME | |
591 | label.Parent = PARENT | |
592 | return label | |
593 | end | |
594 | ||
595 | function NoOutlines(PART) | |
596 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
597 | end | |
598 | ||
599 | ||
600 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
601 | local NEWWELD = IT(TYPE) | |
602 | NEWWELD.Part0 = PART0 | |
603 | NEWWELD.Part1 = PART1 | |
604 | NEWWELD.C0 = C0 | |
605 | NEWWELD.C1 = C1 | |
606 | NEWWELD.Parent = PARENT | |
607 | return NEWWELD | |
608 | end | |
609 | ||
610 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
611 | local NEWSOUND = nil | |
612 | coroutine.resume(coroutine.create(function() | |
613 | NEWSOUND = IT("Sound", PARENT) | |
614 | NEWSOUND.Volume = VOLUME | |
615 | NEWSOUND.Pitch = PITCH | |
616 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
617 | Swait() | |
618 | NEWSOUND:play() | |
619 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
620 | end)) | |
621 | return NEWSOUND | |
622 | end | |
623 | ||
624 | function CFrameFromTopBack(at, top, back) | |
625 | local right = top:Cross(back) | |
626 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
627 | end | |
628 | ||
629 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
630 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
631 | local mesh = IT("SpecialMesh",wave) | |
632 | mesh.MeshType = "FileMesh" | |
633 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
634 | mesh.Scale = VT(size,size,size) | |
635 | mesh.Offset = VT(0,0,-size/8) | |
636 | wave.CFrame = cframe | |
637 | coroutine.resume(coroutine.create(function(PART) | |
638 | for i = 1, waitt do | |
639 | Swait() | |
640 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
641 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
642 | if doesrotate == true then | |
643 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
644 | end | |
645 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
646 | if wave.Transparency > 0.99 then | |
647 | wave:remove() | |
648 | end | |
649 | end | |
650 | end)) | |
651 | end | |
652 | ||
653 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
654 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
655 | local mesh = IT("SpecialMesh",wave) | |
656 | mesh.MeshType = "FileMesh" | |
657 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
658 | mesh.Scale = VT(size,size,size) | |
659 | wave.CFrame = cframe | |
660 | coroutine.resume(coroutine.create(function(PART) | |
661 | for i = 1, waitt do | |
662 | Swait() | |
663 | mesh.Scale = mesh.Scale + VT(size/5,size/10,size/5) | |
664 | if doesrotate == true then | |
665 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
666 | end | |
667 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
668 | if wave.Transparency > 0.99 then | |
669 | wave:remove() | |
670 | end | |
671 | end | |
672 | end)) | |
673 | end | |
674 | ||
675 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
676 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
677 | local mesh = IT("SpecialMesh",wave) | |
678 | mesh.MeshType = "FileMesh" | |
679 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
680 | mesh.Scale = VT(size,size,size) | |
681 | wave.CFrame = cframe | |
682 | coroutine.resume(coroutine.create(function(PART) | |
683 | for i = 1, waitt do | |
684 | Swait() | |
685 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
686 | if doesrotate == true then | |
687 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
688 | end | |
689 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
690 | if wave.Transparency > 0.99 then | |
691 | wave:remove() | |
692 | end | |
693 | end | |
694 | end)) | |
695 | end | |
696 | ||
697 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color) | |
698 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
699 | local mesh = IT("SpecialMesh",wave) | |
700 | mesh.MeshType = "FileMesh" | |
701 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
702 | mesh.Scale = VT(size,size,size) | |
703 | mesh.Offset = VT(0,0,0) | |
704 | wave.CFrame = cframe | |
705 | coroutine.resume(coroutine.create(function(PART) | |
706 | for i = 1, waitt do | |
707 | Swait() | |
708 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
709 | if doesrotate == true then | |
710 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
711 | end | |
712 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
713 | if wave.Transparency > 0.99 then | |
714 | wave:remove() | |
715 | end | |
716 | end | |
717 | end)) | |
718 | end | |
719 | ||
720 | function MagicSphere(size,waitt,cframe,color) | |
721 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1), true) | |
722 | local mesh = IT("SpecialMesh",wave) | |
723 | mesh.MeshType = "Sphere" | |
724 | mesh.Scale = VT(size,size,size) | |
725 | mesh.Offset = VT(0,0,0) | |
726 | wave.CFrame = cframe | |
727 | coroutine.resume(coroutine.create(function(PART) | |
728 | for i = 1, waitt do | |
729 | Swait() | |
730 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
731 | wave.Transparency = wave.Transparency + (1/waitt) | |
732 | if wave.Transparency > 0.99 then | |
733 | wave:remove() | |
734 | end | |
735 | end | |
736 | end)) | |
737 | end | |
738 | ||
739 | function MagicSphere2(size,waitt,cframe,color) | |
740 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true) | |
741 | local mesh = IT("SpecialMesh",wave) | |
742 | mesh.MeshType = "Sphere" | |
743 | mesh.Scale = VT(size,size,size) | |
744 | mesh.Offset = VT(0,0,0) | |
745 | wave.CFrame = cframe | |
746 | coroutine.resume(coroutine.create(function(PART) | |
747 | for i = 1, waitt do | |
748 | Swait() | |
749 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
750 | wave.Transparency = wave.Transparency - (1/waitt) | |
751 | end | |
752 | wave:remove() | |
753 | end)) | |
754 | end | |
755 | ||
756 | function BreakEffect(brickcolor,cframe,x1,y1,z1,material) | |
757 | local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5)) | |
758 | prt.Anchored=true | |
759 | prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
760 | local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1)) | |
761 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
762 | CF=Part.CFrame | |
763 | Numbb=0 | |
764 | randnumb=math.random()-math.random() | |
765 | for i=0,1,0.05 do | |
766 | wait() | |
767 | CF=CF*CF(0,1,0) | |
768 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
769 | Part.CFrame=CF*EULER(Numbb,0,0) | |
770 | Part.Transparency=i | |
771 | Numbb=Numbb+randnumb | |
772 | end | |
773 | Part.Parent=nil | |
774 | end),prt) | |
775 | end | |
776 | ||
777 | function MagicBlock(size,waitt,cframe,color) | |
778 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true) | |
779 | local mesh = IT("BlockMesh",wave) | |
780 | wave.CFrame = cframe | |
781 | coroutine.resume(coroutine.create(function(PART) | |
782 | for i = 1, waitt do | |
783 | Swait() | |
784 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
785 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
786 | wave.Transparency = wave.Transparency + (1/waitt) | |
787 | if wave.Transparency > 0.99 then | |
788 | wave:remove() | |
789 | end | |
790 | end | |
791 | end)) | |
792 | end | |
793 | ||
794 | function MagicBlock2(size,waitt,cframe,color) | |
795 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(size,size,size), true) | |
796 | local mesh = IT("BlockMesh",wave) | |
797 | wave.CFrame = cframe | |
798 | coroutine.resume(coroutine.create(function(PART) | |
799 | for i = 1, waitt do | |
800 | Swait() | |
801 | mesh.Scale = mesh.Scale - VT(1/waitt,1/waitt,1/waitt) | |
802 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
803 | wave.Transparency = wave.Transparency - (1/waitt) | |
804 | end | |
805 | wave:Destroy() | |
806 | end)) | |
807 | end | |
808 | ||
809 | local EyeSizes={ | |
810 | NumberSequenceKeypoint.new(0,1,0), | |
811 | NumberSequenceKeypoint.new(1,0.2,0) | |
812 | } | |
813 | local EyeTrans={ | |
814 | NumberSequenceKeypoint.new(0,0.8,0), | |
815 | NumberSequenceKeypoint.new(1,1,0) | |
816 | } | |
817 | local PE=Instance.new("ParticleEmitter") | |
818 | PE.LightEmission=0.7 | |
819 | PE.Size=NumberSequence.new(EyeSizes) | |
820 | PE.Transparency=NumberSequence.new(EyeTrans) | |
821 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
822 | PE.Rotation=NumberRange.new(0,360) | |
823 | PE.Rate=15 | |
824 | PE.Acceleration = Vector3.new(0,75,0) | |
825 | PE.Drag = 5 | |
826 | PE.Enabled = false | |
827 | PE.VelocitySpread = 999 | |
828 | PE.Speed = NumberRange.new(0,0,0) | |
829 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
830 | PE.ZOffset = 0 | |
831 | PE.Name = "Particles" | |
832 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
833 | local particle = nil | |
834 | coroutine.resume(coroutine.create(function(PART) | |
835 | particle = PE:Clone() | |
836 | Swait() | |
837 | particle.Rate = 999 | |
838 | particle.Parent = art | |
839 | particle.Acceleration = accel | |
840 | if type == "Fire" then | |
841 | local EyeSizes={ | |
842 | NumberSequenceKeypoint.new(0,size,size/2), | |
843 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
844 | } | |
845 | particle.Size = NumberSequence.new(EyeSizes) | |
846 | elseif type == "Smoke" then | |
847 | local EyeSizes={ | |
848 | NumberSequenceKeypoint.new(0,0.5,0), | |
849 | NumberSequenceKeypoint.new(1,5,0.5) | |
850 | } | |
851 | particle.Size = NumberSequence.new(EyeSizes) | |
852 | elseif type == "Solid" then | |
853 | local EyeSizes={ | |
854 | NumberSequenceKeypoint.new(0,0.5,0), | |
855 | NumberSequenceKeypoint.new(1,0.5,0) | |
856 | } | |
857 | particle.Size = NumberSequence.new(EyeSizes) | |
858 | end | |
859 | particle.Lifetime=NumberRange.new(lifetime) | |
860 | particle.Drag = drag | |
861 | if locked == true then | |
862 | particle.LockedToPart = true | |
863 | end | |
864 | particle.Speed = NumberRange.new(speed,speed,speed) | |
865 | particle.Texture = "http://www.roblox.com/asset/?id=296874871" | |
866 | particle.Enabled = isenabledbydefault | |
867 | particle.Color = ColorSequence.new(Color3.new(255/255, 75/255, 0)) | |
868 | end)) | |
869 | return particle | |
870 | end | |
871 | ||
872 | --//=================================\\ | |
873 | --\\=================================// | |
874 | ||
875 | ||
876 | --//=================================\\ | |
877 | --|| WEAPON CREATION | |
878 | --\\=================================// | |
879 | ||
880 | if Player_Size ~= 1 then | |
881 | for _, v in pairs (Weapon:GetChildren()) do | |
882 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
883 | local p1 = v.Part1 | |
884 | v.Part1 = nil | |
885 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
886 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
887 | v.Part1 = p1 | |
888 | elseif v.ClassName == "Part" then | |
889 | for _, b in pairs (v:GetChildren()) do | |
890 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
891 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
892 | end | |
893 | end | |
894 | end | |
895 | end | |
896 | end | |
897 | ||
898 | function MakeForm(PART,TYPE) | |
899 | if TYPE == "Cyl" then | |
900 | local MSH = IT("CylinderMesh",PART) | |
901 | elseif TYPE == "Ball" then | |
902 | local MSH = IT("SpecialMesh",PART) | |
903 | MSH.MeshType = "Sphere" | |
904 | elseif TYPE == "Wedge" then | |
905 | local MSH = IT("SpecialMesh",PART) | |
906 | MSH.MeshType = "Wedge" | |
907 | end | |
908 | end | |
909 | ||
910 | function createaddon(position,size) | |
911 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false) | |
912 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0)) | |
913 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false) | |
914 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0)) | |
915 | end | |
916 | ||
917 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(1.025*Player_Size,2.025*Player_Size,1.025*Player_Size),false) | |
918 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
919 | FIST.CanCollide = true | |
920 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,1.05*Player_Size,1.05*Player_Size),false) | |
921 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
922 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.06*Player_Size,0.2*Player_Size,1.06*Player_Size),false) | |
923 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
924 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.55*Player_Size,1.05*Player_Size),false) | |
925 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
926 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.25*Player_Size,1.05*Player_Size),false) | |
927 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.15 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
928 | MakeForm(part,"Wedge") | |
929 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.25*Player_Size,1.05*Player_Size),false) | |
930 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
931 | MakeForm(part,"Wedge") | |
932 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.035*Player_Size,0.3*Player_Size,1.035*Player_Size),false) | |
933 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
934 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.035*Player_Size,0.3*Player_Size,1.035*Player_Size),false) | |
935 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
936 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,1.1*Player_Size,1.1*Player_Size),false) | |
937 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
938 | MakeForm(part,"Wedge") | |
939 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.15*Player_Size,1.15*Player_Size,1.15*Player_Size),false) | |
940 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.05 * Player_Size, -0.505 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
941 | MakeForm(part,"Wedge") | |
942 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) | |
943 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.28 * Player_Size, -0.77 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
944 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) | |
945 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.28 * Player_Size, -0.77 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
946 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) | |
947 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.28 * Player_Size, -0.77 * Player_Size, 0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
948 | createaddon(0.4,0.4) | |
949 | createaddon(0.5,0.3) | |
950 | createaddon(0.6,0.2) | |
951 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(0.3*Player_Size,1.1*Player_Size,0.3*Player_Size),false) | |
952 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
953 | ||
954 | for _, c in pairs(Weapon:GetChildren()) do | |
955 | if c.ClassName == "Part" then | |
956 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
957 | end | |
958 | end | |
959 | ||
960 | Weapon.Parent = Character | |
961 | ||
962 | Humanoid.Died:connect(function() | |
963 | ATTACK = true | |
964 | end) | |
965 | ||
966 | print(Class_Name.." loaded.") | |
967 | ||
968 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
969 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
970 | ||
971 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fireball", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 1") | |
972 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Infernal drive", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 2") | |
973 | ||
974 | local MANABAR = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0),"Mana Bar") | |
975 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(0,0,0), C3(0, 0, 0),"Mana Cover") | |
976 | local MANATEXT = CreateLabel(MANABAR, "ENERGY ["..FLOOR(MANA).."]", C3(1, 1, 1), "Size32", "SciFi", 1, 2, 1, "Mana Text") | |
977 | ||
978 | --//=================================\\ | |
979 | --|| DAMAGE FUNCTIONS | |
980 | --\\=================================// | |
981 | ||
982 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
983 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
984 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
985 | local BODYGYRO = IT("BodyGyro", STATPART) | |
986 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
987 | BODYPOSITION.P = 2000 | |
988 | BODYPOSITION.D = 100 | |
989 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
990 | if LABELTYPE == "Normal" then | |
991 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
992 | elseif LABELTYPE == "Debuff" then | |
993 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
994 | elseif LABELTYPE == "Interruption" then | |
995 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
996 | end | |
997 | game:GetService("Debris"):AddItem(STATPART ,5) | |
998 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
999 | BILLBOARDGUI.Adornee = STATPART | |
1000 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1001 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1002 | BILLBOARDGUI.AlwaysOnTop = false | |
1003 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1004 | TEXTLABEL.BackgroundTransparency = 1 | |
1005 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1006 | TEXTLABEL.Text = TEXT | |
1007 | TEXTLABEL.Font = "SciFi" | |
1008 | TEXTLABEL.FontSize="Size42" | |
1009 | TEXTLABEL.TextColor3 = COLOR | |
1010 | TEXTLABEL.TextStrokeTransparency = 1 | |
1011 | TEXTLABEL.TextScaled = true | |
1012 | TEXTLABEL.TextWrapped = true | |
1013 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1014 | wait(0.2) | |
1015 | for i=1, 5 do | |
1016 | wait() | |
1017 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
1018 | end | |
1019 | wait(1.2) | |
1020 | for i=1, 5 do | |
1021 | wait() | |
1022 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
1023 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
1024 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
1025 | end | |
1026 | THEPART.Parent = nil | |
1027 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1028 | end | |
1029 | ||
1030 | ||
1031 | --//=================================\\ | |
1032 | --|| DAMAGING | |
1033 | --\\=================================// | |
1034 | ||
1035 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
1036 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
1037 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1038 | local dmg = math.huge | |
1039 | if humanoid.Health > 0 then | |
1040 | if beserk == true then | |
1041 | humanoid.Health = 0 | |
1042 | else | |
1043 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10) | |
1044 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
1045 | if math.random(1,100) < critrate+1 then | |
1046 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
1047 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1048 | else | |
1049 | humanoid.Health = humanoid.Health - dmg | |
1050 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1051 | end | |
1052 | local defence = Instance.new("BoolValue",hit.Parent) | |
1053 | defence.Name = ("HitBy"..Player.Name) | |
1054 | game:GetService("Debris"):AddItem(defence, 0.25) | |
1055 | end | |
1056 | end | |
1057 | end | |
1058 | end | |
1059 | ||
1060 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
1061 | local dmg = math.huge | |
1062 | for i,v in ipairs(workspace:GetChildren()) do | |
1063 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
1064 | local body = v:GetChildren() | |
1065 | for part = 1, #body do | |
1066 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1067 | if(body[part].Position - position).Magnitude < radius then | |
1068 | if v.ClassName == "Model" then | |
1069 | if v:FindFirstChild("Humanoid") then | |
1070 | if v.Humanoid.Health ~= 0 then | |
1071 | if CanBeDodgedByJumping == true then | |
1072 | if body[part].Position.Y < position.Y+5 then | |
1073 | if math.random(1,100) < critrate+1 then | |
1074 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1075 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1076 | else | |
1077 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1078 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1079 | end | |
1080 | local defence = Instance.new("BoolValue",v) | |
1081 | defence.Name = ("HitBy"..Player.Name) | |
1082 | game:GetService("Debris"):AddItem(defence, 0.25) | |
1083 | end | |
1084 | else | |
1085 | if beserk == true then | |
1086 | v.Humanoid.Health = 0 | |
1087 | end | |
1088 | if math.random(1,100) < critrate+1 then | |
1089 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
1090 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
1091 | else | |
1092 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
1093 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
1094 | end | |
1095 | local defence = Instance.new("BoolValue",v) | |
1096 | defence.Name = ("HitBy"..Player.Name) | |
1097 | game:GetService("Debris"):AddItem(defence, 0.25) | |
1098 | end | |
1099 | end | |
1100 | end | |
1101 | end | |
1102 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | if v.ClassName == "Part" then | |
1107 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
1108 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1109 | end | |
1110 | end | |
1111 | end | |
1112 | end | |
1113 | end | |
1114 | ||
1115 | function killnearest(position,range,maxstrength) | |
1116 | for i,v in ipairs(workspace:GetChildren()) do | |
1117 | local body = v:GetChildren() | |
1118 | for part = 1, #body do | |
1119 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1120 | if(body[part].Position - position).Magnitude < range then | |
1121 | if v.ClassName == "Model" then | |
1122 | v:BreakJoints() | |
1123 | end | |
1124 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1125 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1126 | end | |
1127 | end | |
1128 | end | |
1129 | if v.ClassName == "Part" then | |
1130 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1131 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1132 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1133 | end | |
1134 | end | |
1135 | end | |
1136 | end | |
1137 | ||
1138 | --//=================================\\ | |
1139 | --|| ATTACK FUNCTIONS AND STUFF | |
1140 | --\\=================================// | |
1141 | ||
1142 | function createfireball(size,explosionsize,pos,velocity) | |
1143 | local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"} | |
1144 | local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"} | |
1145 | local FIREBALL = IT("Part",Effects) | |
1146 | FIREBALL.Shape = "Ball" | |
1147 | FIREBALL.Size = VT(size,size,size) | |
1148 | FIREBALL.Material = "Neon" | |
1149 | FIREBALL.CFrame = CF(pos) | |
1150 | FIREBALL.Transparency = 1 | |
1151 | local bv = Instance.new("BodyVelocity") | |
1152 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1153 | bv.velocity = velocity | |
1154 | bv.Parent = FIREBALL | |
1155 | bv.Name = "MOVE" | |
1156 | local HIT = false | |
1157 | local harm = FIREBALL.Touched:Connect(function(hit) | |
1158 | if HIT == false and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= FIREBALL.Parent then | |
1159 | HIT = true | |
1160 | coroutine.resume(coroutine.create(function() | |
1161 | FIREBALL.Anchored = true | |
1162 | FIREBALL.CanCollide = false | |
1163 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FIREBALL, 3, 1) | |
1164 | AoEDamage(FIREBALL.Position,explosionsize*2,35,45,25,false,3,2,false,true) | |
1165 | for i = 1, 2 do | |
1166 | MagicBlock(explosionsize/3/i,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1167 | MagicSphere(explosionsize/2/i,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1168 | end | |
1169 | Swait(250) | |
1170 | FIREBALL:remove() | |
1171 | end)) | |
1172 | end | |
1173 | end) | |
1174 | coroutine.resume(coroutine.create(function() | |
1175 | repeat | |
1176 | Swait() | |
1177 | MagicBlock2(size,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1178 | until HIT == true | |
1179 | end)) | |
1180 | return FIREBALL | |
1181 | end | |
1182 | ||
1183 | function Erupt(cframe,size) | |
1184 | coroutine.resume(coroutine.create(function() | |
1185 | local FIREBALLCOLORS = {"Bright red", "Bright orange", "Bright yellow"} | |
1186 | local FIREPILLARHITSOUNDS = {"171378971", "646619365", "472579737", "144140670"} | |
1187 | for i = 1, 5 do | |
1188 | CreateSwirl(0,i,true,-0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1189 | Swait(15) | |
1190 | end | |
1191 | AoEDamage(cframe.p,size,35,45,25,false,3,2,false,true) | |
1192 | local brick = IT("Part",Effects) | |
1193 | brick.CanCollide = false | |
1194 | brick.Anchored = true | |
1195 | brick.Size = VT(0,0,0) | |
1196 | brick.Transparency = 1 | |
1197 | brick.Name = "POS" | |
1198 | brick.CFrame = cframe | |
1199 | game:GetService("Debris"):AddItem(brick, 5) | |
1200 | AoEDamage(brick.Position,size*2,35,45,25,false,3,2,false,true) | |
1201 | CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], brick, 3, 1) | |
1202 | MagicSphere(size,25,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1203 | MagicSphere(size/2,35,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1204 | MagicSphere(size/3,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1205 | MagicSphere2(size*5,25,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1206 | CreateSwirl(0,size,true,0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1207 | CreateSwirl(0,size,true,0.35,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1208 | CreateSwirl(0,size,true,0.1,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1209 | CreateSwirl(0,size,true,-0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1210 | CreateSwirl(0,size,true,-0.35,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1211 | CreateSwirl(0,size,true,-0.1,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1212 | MagicBlock(size/6,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
1213 | end)) | |
1214 | end | |
1215 | ||
1216 | function Attack1() | |
1217 | ATTACK = true | |
1218 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1219 | Swait() | |
1220 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.4 / Animation_Speed2) | |
1221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(75)), 0.15 / Animation_Speed2) | |
1222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1224 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1226 | end | |
1227 | local harm = FIST.Touched:Connect(function(hit) | |
1228 | dealdamage(hit,15,18,0,false,0,0) | |
1229 | end) | |
1230 | CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10) | |
1231 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
1232 | Swait() | |
1233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 0.4 / Animation_Speed2) | |
1234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
1235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1237 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1239 | end | |
1240 | harm:disconnect() | |
1241 | ATTACK = false | |
1242 | end | |
1243 | ||
1244 | function Attack2() | |
1245 | ATTACK = true | |
1246 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
1247 | Swait() | |
1248 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2) | |
1249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
1250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1252 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1254 | end | |
1255 | local harm = FIST.Touched:Connect(function(hit) | |
1256 | dealdamage(hit,15,18,0,false,0,0) | |
1257 | end) | |
1258 | CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10) | |
1259 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
1260 | Swait() | |
1261 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2) | |
1262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2) | |
1263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1265 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1267 | end | |
1268 | harm:disconnect() | |
1269 | ATTACK = false | |
1270 | end | |
1271 | ||
1272 | function Attack3() | |
1273 | ATTACK = true | |
1274 | for i=0, 1, 0.1 / Animation_Speed2 do | |
1275 | Swait() | |
1276 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.4 / Animation_Speed2) | |
1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(75)), 0.15 / Animation_Speed2) | |
1278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1280 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1282 | end | |
1283 | local harm = FIST.Touched:Connect(function(hit) | |
1284 | dealdamage(hit,25,28,0,false,0,0) | |
1285 | end) | |
1286 | CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10) | |
1287 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
1288 | Swait() | |
1289 | MagicSphere2(2,15,RightArm.CFrame * CF(0,1.2,0),"CGA brown") | |
1290 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.3) | |
1291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2) | |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1295 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1297 | end | |
1298 | harm:disconnect() | |
1299 | ATTACK = false | |
1300 | end | |
1301 | ||
1302 | function turnto(pos) | |
1303 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
1304 | end | |
1305 | ||
1306 | function Fireball() | |
1307 | ATTACK = true | |
1308 | Rooted = true | |
1309 | CreateSound("169445572", RightArm, 2, 1.6) | |
1310 | for i=0, 5, 0.1 / Animation_Speed2 do | |
1311 | Swait() | |
1312 | turnto(Mouse.Hit.p) | |
1313 | MagicSphere(0.8,15,RightArm.CFrame * CF(0,-1.5,0),"CGA brown") | |
1314 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2) | |
1315 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
1316 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1317 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1318 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1319 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1320 | end | |
1321 | local aimpos = Mouse.Hit.p | |
1322 | createfireball(4,8,RightArm.CFrame * CF(0,-5,0).p,CF(RightArm.CFrame * CF(0,-5,0).p,aimpos).lookVector*100) | |
1323 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
1324 | Swait() | |
1325 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2) | |
1326 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2) | |
1327 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
1328 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
1329 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1330 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
1331 | end | |
1332 | ATTACK = false | |
1333 | Rooted = false | |
1334 | end | |
1335 | ||
1336 | function InfernalDrive() | |
1337 | ATTACK = true | |
1338 | Rooted = true | |
1339 | for i=0, 1.5, 0.1 / Animation_Speed*3 do | |
1340 | Swait() | |
1341 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1342 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1343 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1344 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1345 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1346 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1347 | end | |
1348 | CreateSound("217767125", LeftArm, 10, 1) | |
1349 | Erupt(CF(Mouse.Hit.p),15) | |
1350 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1351 | Swait() | |
1352 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-40)), 0.4 / Animation_Speed) | |
1353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
1355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(80), RAD(-10), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
1356 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1358 | end | |
1359 | ATTACK = false | |
1360 | Rooted = false | |
1361 | end | |
1362 | ||
1363 | --//=================================\\ | |
1364 | --|| ASSIGN THINGS TO KEYS | |
1365 | --\\=================================// | |
1366 | ||
1367 | Humanoid.Changed:connect(function(Jump) | |
1368 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1369 | Humanoid.Jump = false | |
1370 | end | |
1371 | end) | |
1372 | ||
1373 | function MouseDown(Mouse) | |
1374 | if ATTACK == false then | |
1375 | if COMBO == 1 then | |
1376 | COMBO = "HALT" | |
1377 | Attack1() | |
1378 | COMBO = 2 | |
1379 | elseif COMBO == 2 then | |
1380 | COMBO = "HALT" | |
1381 | Attack2() | |
1382 | COMBO = 3 | |
1383 | elseif COMBO == 3 then | |
1384 | COMBO = "HALT" | |
1385 | Attack3() | |
1386 | COMBO = 1 | |
1387 | end | |
1388 | end | |
1389 | end | |
1390 | ||
1391 | function MouseUp(Mouse) | |
1392 | HOLD = false | |
1393 | end | |
1394 | ||
1395 | function KeyDown(Key) | |
1396 | if Key == "z" and MANA >= 250 and ATTACK == false then | |
1397 | MANA = MANA - 250 | |
1398 | Fireball() | |
1399 | end | |
1400 | ||
1401 | if Key == "b" and MANA >= 800 and ATTACK == false then | |
1402 | MANA = MANA - 800 | |
1403 | InfernalDrive() | |
1404 | end | |
1405 | end | |
1406 | ||
1407 | function KeyUp(Key) | |
1408 | end | |
1409 | ||
1410 | Mouse.Button1Down:connect(function(NEWKEY) | |
1411 | MouseDown(NEWKEY) | |
1412 | end) | |
1413 | Mouse.Button1Up:connect(function(NEWKEY) | |
1414 | MouseUp(NEWKEY) | |
1415 | end) | |
1416 | Mouse.KeyDown:connect(function(NEWKEY) | |
1417 | KeyDown(NEWKEY) | |
1418 | end) | |
1419 | Mouse.KeyUp:connect(function(NEWKEY) | |
1420 | KeyUp(NEWKEY) | |
1421 | end) | |
1422 | ||
1423 | --//=================================\\ | |
1424 | --\\=================================// | |
1425 | ||
1426 | ||
1427 | function unanchor() | |
1428 | if UNANCHOR == true then | |
1429 | g = Character:GetChildren() | |
1430 | for i = 1, #g do | |
1431 | if g[i].ClassName == "Part" then | |
1432 | g[i].Anchored = false | |
1433 | end | |
1434 | end | |
1435 | end | |
1436 | end | |
1437 | ||
1438 | ||
1439 | --//=================================\\ | |
1440 | --|| WRAP THE WHOLE SCRIPT UP | |
1441 | --\\=================================// | |
1442 | ||
1443 | Humanoid.Changed:connect(function(Jump) | |
1444 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
1445 | Humanoid.Jump = false | |
1446 | end | |
1447 | end) | |
1448 | ||
1449 | ANIMATE.Parent = nil | |
1450 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1451 | IDLEANIMATION:Play() | |
1452 | ||
1453 | while true do | |
1454 | Swait() | |
1455 | SINE = SINE + CHANGE | |
1456 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1457 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1458 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1459 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1460 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
1461 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1462 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1463 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1464 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1465 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1466 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1467 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1468 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1469 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1470 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1471 | end | |
1472 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1473 | ANIM = "Jump" | |
1474 | if ATTACK == false then | |
1475 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1476 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1477 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1478 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1479 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1480 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1481 | end | |
1482 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1483 | ANIM = "Fall" | |
1484 | if ATTACK == false then | |
1485 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1489 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1491 | end | |
1492 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1493 | ANIM = "Idle" | |
1494 | if ATTACK == false then | |
1495 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
1496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1498 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1499 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1500 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1501 | end | |
1502 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1503 | ANIM = "Walk" | |
1504 | WALK = WALK + 1 / Animation_Speed | |
1505 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1506 | WALK = 0 | |
1507 | if WALKINGANIM == true then | |
1508 | WALKINGANIM = false | |
1509 | elseif WALKINGANIM == false then | |
1510 | WALKINGANIM = true | |
1511 | end | |
1512 | end | |
1513 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1514 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1515 | if ATTACK == false then | |
1516 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1517 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1518 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1519 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1520 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1521 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1522 | end | |
1523 | end | |
1524 | if #Effects2>0 then | |
1525 | for e=1,#Effects2 do | |
1526 | if Effects2[e]~=nil then | |
1527 | local Thing=Effects2[e] | |
1528 | if Thing~=nil then | |
1529 | local Part=Thing[1] | |
1530 | local Mode=Thing[2] | |
1531 | local Delay=Thing[3] | |
1532 | local IncX=Thing[4] | |
1533 | local IncY=Thing[5] | |
1534 | local IncZ=Thing[6] | |
1535 | local Part2=Thing[8] | |
1536 | if Thing[1].Transparency<=1 then | |
1537 | if Thing[2]=="Block1" then | |
1538 | Thing[1].CFrame=Thing[1].CFrame | |
1539 | Mesh=Thing[1].Mesh | |
1540 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1541 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1542 | elseif Thing[2]=="Cylinder" then | |
1543 | Mesh=Thing[1].Mesh | |
1544 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1545 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1546 | elseif Thing[2]=="Blood" then | |
1547 | Mesh=Thing[7] | |
1548 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1549 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1550 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1551 | elseif Thing[2]=="Elec" then | |
1552 | Mesh=Thing[1].Mesh | |
1553 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1554 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1555 | elseif Thing[2]=="Disappear" then | |
1556 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1557 | end | |
1558 | else | |
1559 | Part.Parent=nil | |
1560 | table.remove(Effects2,e) | |
1561 | end | |
1562 | end | |
1563 | end | |
1564 | end | |
1565 | end | |
1566 | unanchor() | |
1567 | Humanoid.MaxHealth = "inf" | |
1568 | Humanoid.Health = "inf" | |
1569 | if Rooted == false then | |
1570 | Disable_Jump = false | |
1571 | Humanoid.WalkSpeed = Speed | |
1572 | elseif Rooted == true then | |
1573 | Disable_Jump = true | |
1574 | Humanoid.WalkSpeed = 0 | |
1575 | end | |
1576 | if MANA ~= MAXMANA then | |
1577 | MANA = MANA + 1 | |
1578 | end | |
1579 | MANACOVER:TweenSize(UD2(1 * (MANA / MAXMANA), 0, 1, 0), "Out", "Quad", 0.1, 0.1) | |
1580 | MANATEXT.Text = "ENERGY ["..FLOOR(MANA).."]" | |
1581 | end | |
1582 | ||
1583 | --//=================================\\ | |
1584 | --\\=================================// | |
1585 | ||
1586 | ||
1587 | ||
1588 | ||
1589 | ||
1590 | --//====================================================\\-- | |
1591 | --|| END OF SCRIPT | |
1592 | --\\====================================================//-- |