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1 | --//====================================================\\-- | |
2 | --|| EDIT by 1x1x1x1x1x1x1x0x0x2 | |
3 | --\\====================================================//-- | |
4 | ||
5 | Player = game.Players.LocalPlayer | |
6 | Character = Player.Character | |
7 | local txt = Instance.new("BillboardGui", Character) | |
8 | txt.Adornee = Character.Head | |
9 | txt.Name = "_status" | |
10 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
11 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
12 | local text = Instance.new("TextLabel", txt) | |
13 | text.Size = UDim2.new(10, 0, 7, 0) | |
14 | text.FontSize = "Size24" | |
15 | text.TextScaled = true | |
16 | text.TextTransparency = 0 | |
17 | text.BackgroundTransparency = 1 | |
18 | text.TextTransparency = 0 | |
19 | text.TextStrokeTransparency = 0 | |
20 | text.Font = "Code" | |
21 | text.TextStrokeColor3 = Color3.new(0,1,1) | |
22 | text.Text = Player.Name.." The Ice King" | |
23 | print("Edited by 1x1x1x1x1x1x1x0x0x2") | |
24 | ||
25 | --//====================================================\\-- | |
26 | --|| CREATED BY SHACKLUSTER | |
27 | --\\====================================================//-- | |
28 | ||
29 | ||
30 | ||
31 | wait(0.2) | |
32 | ||
33 | ||
34 | ||
35 | Player = game:GetService("Players").LocalPlayer | |
36 | PlayerGui = Player.PlayerGui | |
37 | Cam = workspace.CurrentCamera | |
38 | Backpack = Player.Backpack | |
39 | Character = Player.Character | |
40 | Humanoid = Character.Humanoid | |
41 | Mouse = Player:GetMouse() | |
42 | RootPart = Character["HumanoidRootPart"] | |
43 | Torso = Character["Torso"] | |
44 | Head = Character["Head"] | |
45 | RightArm = Character["Right Arm"] | |
46 | LeftArm = Character["Left Arm"] | |
47 | RightLeg = Character["Right Leg"] | |
48 | LeftLeg = Character["Left Leg"] | |
49 | RootJoint = RootPart["RootJoint"] | |
50 | Neck = Torso["Neck"] | |
51 | RightShoulder = Torso["Right Shoulder"] | |
52 | LeftShoulder = Torso["Left Shoulder"] | |
53 | RightHip = Torso["Right Hip"] | |
54 | LeftHip = Torso["Left Hip"] | |
55 | local sick = Instance.new("Sound",Character) | |
56 | sick.SoundId = "rbxassetid://204863573" | |
57 | sick.Looped = true | |
58 | sick.Pitch = 1 | |
59 | sick.Volume = 1 | |
60 | sick:Play() | |
61 | ||
62 | IT = Instance.new | |
63 | CF = CFrame.new | |
64 | VT = Vector3.new | |
65 | RAD = math.rad | |
66 | C3 = Color3.new | |
67 | UD2 = UDim2.new | |
68 | BRICKC = BrickColor.new | |
69 | ANGLES = CFrame.Angles | |
70 | EULER = CFrame.fromEulerAnglesXYZ | |
71 | COS = math.cos | |
72 | ACOS = math.acos | |
73 | SIN = math.sin | |
74 | ASIN = math.asin | |
75 | ABS = math.abs | |
76 | MRANDOM = math.random | |
77 | FLOOR = math.floor | |
78 | ||
79 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
80 | local NEWMESH = IT(MESH) | |
81 | if MESH == "SpecialMesh" then | |
82 | NEWMESH.MeshType = MESHTYPE | |
83 | if MESHID ~= "nil" and MESHID ~= "" then | |
84 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
85 | end | |
86 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
87 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
88 | end | |
89 | end | |
90 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
91 | NEWMESH.Scale = SCALE | |
92 | NEWMESH.Parent = PARENT | |
93 | return NEWMESH | |
94 | end | |
95 | ||
96 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
97 | local NEWPART = IT("Part") | |
98 | NEWPART.formFactor = FORMFACTOR | |
99 | NEWPART.Reflectance = REFLECTANCE | |
100 | NEWPART.Transparency = TRANSPARENCY | |
101 | - | local Speed = 16 |
101 | + | |
102 | NEWPART.Locked = true | |
103 | NEWPART.Anchored = true | |
104 | if ANCHOR == false then | |
105 | NEWPART.Anchored = false | |
106 | end | |
107 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
108 | NEWPART.Name = NAME | |
109 | NEWPART.Size = SIZE | |
110 | NEWPART.Position = Torso.Position | |
111 | NEWPART.Material = MATERIAL | |
112 | NEWPART:BreakJoints() | |
113 | NEWPART.Parent = PARENT | |
114 | return NEWPART | |
115 | end | |
116 | ||
117 | --//=================================\\ | |
118 | --|| CUSTOMIZATION | |
119 | --\\=================================// | |
120 | ||
121 | Player_Size = 1 --Size of the player. | |
122 | Animation_Speed = 3 | |
123 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
124 | ||
125 | local Speed = 20 | |
126 | local Effects2 = {} | |
127 | ||
128 | --//=================================\\ | |
129 | --|| END OF CUSTOMIZATION | |
130 | --\\=================================// | |
131 | ||
132 | local function weldBetween(a, b) | |
133 | local weldd = Instance.new("ManualWeld") | |
134 | weldd.Part0 = a | |
135 | weldd.Part1 = b | |
136 | weldd.C0 = CFrame.new() | |
137 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
138 | weldd.Parent = a | |
139 | return weldd | |
140 | end | |
141 | ||
142 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
143 | local acs = Instance.new("Part") | |
144 | acs.CanCollide = false | |
145 | acs.Anchored = false | |
146 | acs.Size = Vector3.new(0,0,0) | |
147 | acs.CFrame = attachmentpart.CFrame | |
148 | acs.Parent = Character | |
149 | acs.BrickColor = color | |
150 | local meshs = Instance.new("SpecialMesh") | |
151 | meshs.MeshId = mesh | |
152 | meshs.TextureId = texture | |
153 | meshs.Parent = acs | |
154 | meshs.Scale = scale | |
155 | meshs.Offset = offset | |
156 | weldBetween(attachmentpart,acs) | |
157 | end | |
158 | ||
159 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
160 | if TYPE == "Gem" then | |
161 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
162 | acs.Anchored = false | |
163 | acs.CanCollide = false | |
164 | acs.CFrame = PART.CFrame | |
165 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
166 | weldBetween(PART,acs) | |
167 | elseif TYPE == "Skull" then | |
168 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
169 | acs.Anchored = false | |
170 | acs.CanCollide = false | |
171 | acs.CFrame = PART.CFrame | |
172 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
173 | weldBetween(PART,acs) | |
174 | elseif TYPE == "Eye" then | |
175 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
176 | acs.Anchored = false | |
177 | acs.CanCollide = false | |
178 | acs.CFrame = PART.CFrame | |
179 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
180 | weldBetween(PART,acs) | |
181 | end | |
182 | end | |
183 | ||
184 | --//=================================\\ | |
185 | --|| USEFUL VALUES | |
186 | --\\=================================// | |
187 | ||
188 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
189 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
190 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
191 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
192 | local CHANGEDEFENSE = 0 | |
193 | local CHANGEDAMAGE = 0 | |
194 | local CHANGEMOVEMENT = 0 | |
195 | local ANIM = "Idle" | |
196 | local ATTACK = false | |
197 | local EQUIPPED = false | |
198 | local HOLD = false | |
199 | local COMBO = 1 | |
200 | local Rooted = false | |
201 | local SINE = 0 | |
202 | local KEYHOLD = false | |
203 | local CHANGE = 2 / Animation_Speed | |
204 | local WALKINGANIM = false | |
205 | local WALK = 0 | |
206 | local VALUE1 = false | |
207 | local VALUE2 = false | |
208 | local ROBLOXIDLEANIMATION = IT("Animation") | |
209 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
210 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
211 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
212 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
213 | WEAPONGUI.Name = "Weapon GUI" | |
214 | local Weapon = IT("Model") | |
215 | Weapon.Name = "Adds" | |
216 | local Effects = IT("Folder", Weapon) | |
217 | Effects.Name = "Effects" | |
218 | local ANIMATOR = Humanoid.Animator | |
219 | local ANIMATE = Character.Animate | |
220 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
221 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
222 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
223 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
224 | local UNANCHOR = true | |
225 | ||
226 | local SKILLTEXTCOLOR = BRICKC"Pastel blue-green".Color | |
227 | ||
228 | --//=================================\\ | |
229 | --\\=================================// | |
230 | ||
231 | ||
232 | --//=================================\\ | |
233 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
234 | --\\=================================// | |
235 | ||
236 | ArtificialHB = Instance.new("BindableEvent", script) | |
237 | ArtificialHB.Name = "ArtificialHB" | |
238 | ||
239 | script:WaitForChild("ArtificialHB") | |
240 | ||
241 | frame = Frame_Speed | |
242 | tf = 0 | |
243 | allowframeloss = false | |
244 | tossremainder = false | |
245 | lastframe = tick() | |
246 | script.ArtificialHB:Fire() | |
247 | ||
248 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
249 | tf = tf + s | |
250 | if tf >= frame then | |
251 | if allowframeloss then | |
252 | script.ArtificialHB:Fire() | |
253 | lastframe = tick() | |
254 | else | |
255 | for i = 1, math.floor(tf / frame) do | |
256 | script.ArtificialHB:Fire() | |
257 | end | |
258 | lastframe = tick() | |
259 | end | |
260 | if tossremainder then | |
261 | tf = 0 | |
262 | else | |
263 | tf = tf - frame * math.floor(tf / frame) | |
264 | end | |
265 | end | |
266 | end) | |
267 | ||
268 | --//=================================\\ | |
269 | --\\=================================// | |
270 | ||
271 | ||
272 | ||
273 | ||
274 | ||
275 | --//=================================\\ | |
276 | --|| SOME FUNCTIONS | |
277 | --\\=================================// | |
278 | ||
279 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
280 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
281 | end | |
282 | ||
283 | function PositiveAngle(NUMBER) | |
284 | if NUMBER >= 0 then | |
285 | NUMBER = 0 | |
286 | end | |
287 | return NUMBER | |
288 | end | |
289 | ||
290 | function NegativeAngle(NUMBER) | |
291 | if NUMBER <= 0 then | |
292 | NUMBER = 0 | |
293 | end | |
294 | return NUMBER | |
295 | end | |
296 | ||
297 | function Swait(NUMBER) | |
298 | if NUMBER == 0 or NUMBER == nil then | |
299 | ArtificialHB.Event:wait() | |
300 | else | |
301 | for i = 1, NUMBER do | |
302 | ArtificialHB.Event:wait() | |
303 | end | |
304 | end | |
305 | end | |
306 | ||
307 | function QuaternionFromCFrame(cf) | |
308 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
309 | local trace = m00 + m11 + m22 | |
310 | if trace > 0 then | |
311 | local s = math.sqrt(1 + trace) | |
312 | local recip = 0.5 / s | |
313 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
314 | else | |
315 | local i = 0 | |
316 | if m11 > m00 then | |
317 | i = 1 | |
318 | end | |
319 | if m22 > (i == 0 and m00 or m11) then | |
320 | i = 2 | |
321 | end | |
322 | if i == 0 then | |
323 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
324 | local recip = 0.5 / s | |
325 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
326 | elseif i == 1 then | |
327 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
328 | local recip = 0.5 / s | |
329 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
330 | elseif i == 2 then | |
331 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
332 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
333 | end | |
334 | end | |
335 | end | |
336 | ||
337 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
338 | local xs, ys, zs = x + x, y + y, z + z | |
339 | local wx, wy, wz = w * xs, w * ys, w * zs | |
340 | local xx = x * xs | |
341 | local xy = x * ys | |
342 | local xz = x * zs | |
343 | local yy = y * ys | |
344 | local yz = y * zs | |
345 | local zz = z * zs | |
346 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
347 | end | |
348 | ||
349 | function QuaternionSlerp(a, b, t) | |
350 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
351 | local startInterp, finishInterp; | |
352 | if cosTheta >= 0.0001 then | |
353 | if (1 - cosTheta) > 0.0001 then | |
354 | local theta = ACOS(cosTheta) | |
355 | local invSinTheta = 1 / SIN(theta) | |
356 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
357 | finishInterp = SIN(t * theta) * invSinTheta | |
358 | else | |
359 | startInterp = 1 - t | |
360 | finishInterp = t | |
361 | end | |
362 | else | |
363 | if (1 + cosTheta) > 0.0001 then | |
364 | local theta = ACOS(-cosTheta) | |
365 | local invSinTheta = 1 / SIN(theta) | |
366 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
367 | finishInterp = SIN(t * theta) * invSinTheta | |
368 | else | |
369 | startInterp = t - 1 | |
370 | finishInterp = t | |
371 | end | |
372 | end | |
373 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
374 | end | |
375 | ||
376 | function Clerp(a, b, t) | |
377 | local qa = {QuaternionFromCFrame(a)} | |
378 | local qb = {QuaternionFromCFrame(b)} | |
379 | local ax, ay, az = a.x, a.y, a.z | |
380 | local bx, by, bz = b.x, b.y, b.z | |
381 | local _t = 1 - t | |
382 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
383 | end | |
384 | ||
385 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
386 | local frame = IT("Frame") | |
387 | frame.BackgroundTransparency = TRANSPARENCY | |
388 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
389 | frame.Position = POSITION | |
390 | frame.Size = SIZE | |
391 | frame.BackgroundColor3 = COLOR | |
392 | frame.BorderColor3 = BORDERCOLOR | |
393 | frame.Name = NAME | |
394 | frame.Parent = PARENT | |
395 | return frame | |
396 | end | |
397 | ||
398 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
399 | local label = IT("TextLabel") | |
400 | label.BackgroundTransparency = 1 | |
401 | label.Size = UD2(1, 0, 1, 0) | |
402 | label.Position = UD2(0, 0, 0, 0) | |
403 | label.TextColor3 = TEXTCOLOR | |
404 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
405 | label.TextTransparency = TRANSPARENCY | |
406 | label.FontSize = TEXTFONTSIZE | |
407 | label.Font = TEXTFONT | |
408 | label.BorderSizePixel = BORDERSIZEPIXEL | |
409 | label.TextScaled = false | |
410 | label.Text = TEXT | |
411 | label.Name = NAME | |
412 | label.Parent = PARENT | |
413 | return label | |
414 | end | |
415 | ||
416 | function NoOutlines(PART) | |
417 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
418 | end | |
419 | ||
420 | ||
421 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
422 | local NEWWELD = IT(TYPE) | |
423 | NEWWELD.Part0 = PART0 | |
424 | NEWWELD.Part1 = PART1 | |
425 | NEWWELD.C0 = C0 | |
426 | NEWWELD.C1 = C1 | |
427 | NEWWELD.Parent = PARENT | |
428 | return NEWWELD | |
429 | end | |
430 | ||
431 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
432 | local NEWSOUND = nil | |
433 | coroutine.resume(coroutine.create(function() | |
434 | NEWSOUND = IT("Sound", PARENT) | |
435 | NEWSOUND.Volume = VOLUME | |
436 | NEWSOUND.Pitch = PITCH | |
437 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
438 | Swait() | |
439 | NEWSOUND:play() | |
440 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
441 | end)) | |
442 | return NEWSOUND | |
443 | end | |
444 | ||
445 | function CFrameFromTopBack(at, top, back) | |
446 | local right = top:Cross(back) | |
447 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
448 | end | |
449 | ||
450 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
451 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
452 | local mesh = IT("SpecialMesh",wave) | |
453 | mesh.MeshType = "FileMesh" | |
454 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
455 | mesh.Scale = SIZE | |
456 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
457 | wave.CFrame = CFRAME | |
458 | coroutine.resume(coroutine.create(function(PART) | |
459 | for i = 1, WAIT do | |
460 | Swait() | |
461 | mesh.Scale = mesh.Scale + GROW | |
462 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
463 | if DOESROT == true then | |
464 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
465 | end | |
466 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
467 | if wave.Transparency > 0.99 then | |
468 | wave:remove() | |
469 | end | |
470 | end | |
471 | end)) | |
472 | end | |
473 | ||
474 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
475 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
476 | local mesh = IT("SpecialMesh",wave) | |
477 | mesh.MeshType = "FileMesh" | |
478 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
479 | mesh.Scale = SIZE | |
480 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
481 | wave.CFrame = CFRAME | |
482 | coroutine.resume(coroutine.create(function(PART) | |
483 | for i = 1, WAIT do | |
484 | Swait() | |
485 | mesh.Scale = mesh.Scale + GROW | |
486 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
487 | if DOESROT == true then | |
488 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
489 | end | |
490 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
491 | if wave.Transparency > 0.99 then | |
492 | wave:remove() | |
493 | end | |
494 | end | |
495 | end)) | |
496 | end | |
497 | ||
498 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
499 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
500 | local mesh = IT("SpecialMesh",wave) | |
501 | mesh.MeshType = "FileMesh" | |
502 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
503 | mesh.Scale = SIZE | |
504 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
505 | wave.CFrame = CFRAME | |
506 | coroutine.resume(coroutine.create(function(PART) | |
507 | for i = 1, WAIT do | |
508 | Swait() | |
509 | mesh.Scale = mesh.Scale + GROW | |
510 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
511 | if DOESROT == true then | |
512 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
513 | end | |
514 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
515 | if wave.Transparency > 0.99 then | |
516 | wave:remove() | |
517 | end | |
518 | end | |
519 | end)) | |
520 | end | |
521 | ||
522 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
523 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
524 | local mesh = IT("SpecialMesh",wave) | |
525 | mesh.MeshType = "FileMesh" | |
526 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
527 | mesh.Scale = SIZE | |
528 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
529 | wave.CFrame = CFRAME | |
530 | coroutine.resume(coroutine.create(function(PART) | |
531 | for i = 1, WAIT do | |
532 | Swait() | |
533 | mesh.Scale = mesh.Scale + GROW | |
534 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
535 | if DOESROT == true then | |
536 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
537 | end | |
538 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
539 | if wave.Transparency > 0.99 then | |
540 | wave:remove() | |
541 | end | |
542 | end | |
543 | end)) | |
544 | end | |
545 | ||
546 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
547 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
548 | local mesh = IT("SpecialMesh",wave) | |
549 | mesh.MeshType = "FileMesh" | |
550 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
551 | mesh.Scale = SIZE | |
552 | wave.CFrame = CFRAME | |
553 | coroutine.resume(coroutine.create(function(PART) | |
554 | for i = 1, WAIT do | |
555 | Swait() | |
556 | mesh.Scale = mesh.Scale + GROW | |
557 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
558 | if DOESROT == true then | |
559 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
560 | end | |
561 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
562 | if wave.Transparency > 0.99 then | |
563 | wave:remove() | |
564 | end | |
565 | end | |
566 | end)) | |
567 | end | |
568 | ||
569 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
570 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
571 | local mesh = IT("SpecialMesh",wave) | |
572 | mesh.MeshType = "FileMesh" | |
573 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
574 | mesh.Scale = SIZE | |
575 | wave.CFrame = CFRAME | |
576 | coroutine.resume(coroutine.create(function(PART) | |
577 | for i = 1, WAIT do | |
578 | Swait() | |
579 | mesh.Scale = mesh.Scale + GROW | |
580 | if DOESROT == true then | |
581 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
582 | end | |
583 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
584 | if wave.Transparency > 0.99 then | |
585 | wave:remove() | |
586 | end | |
587 | end | |
588 | end)) | |
589 | end | |
590 | ||
591 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
592 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
593 | local mesh = IT("SpecialMesh",wave) | |
594 | mesh.MeshType = "FileMesh" | |
595 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
596 | mesh.Scale = SIZE | |
597 | mesh.Offset = VT(0,0,0) | |
598 | wave.CFrame = CFRAME | |
599 | coroutine.resume(coroutine.create(function(PART) | |
600 | for i = 1, WAIT do | |
601 | Swait() | |
602 | mesh.Scale = mesh.Scale + GROW | |
603 | if DOESROT == true then | |
604 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
605 | end | |
606 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
607 | if wave.Transparency > 0.99 then | |
608 | wave:remove() | |
609 | end | |
610 | end | |
611 | end)) | |
612 | end | |
613 | ||
614 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
615 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
616 | local mesh = IT("SpecialMesh",wave) | |
617 | mesh.MeshType = "Sphere" | |
618 | mesh.Scale = SIZE | |
619 | mesh.Offset = VT(0,0,0) | |
620 | wave.CFrame = CFRAME | |
621 | coroutine.resume(coroutine.create(function(PART) | |
622 | for i = 1, WAIT do | |
623 | Swait() | |
624 | mesh.Scale = mesh.Scale + GROW | |
625 | wave.Transparency = wave.Transparency + (1/WAIT) | |
626 | if wave.Transparency > 0.99 then | |
627 | wave:remove() | |
628 | end | |
629 | end | |
630 | end)) | |
631 | end | |
632 | ||
633 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
634 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
635 | local mesh = IT("BlockMesh",wave) | |
636 | wave.CFrame = CFRAME | |
637 | coroutine.resume(coroutine.create(function(PART) | |
638 | for i = 1, WAIT do | |
639 | Swait() | |
640 | mesh.Scale = mesh.Scale + GROW | |
641 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
642 | wave.Transparency = wave.Transparency + (1/WAIT) | |
643 | if wave.Transparency > 0.99 then | |
644 | wave:remove() | |
645 | end | |
646 | end | |
647 | end)) | |
648 | end | |
649 | ||
650 | function MakeForm(PART,TYPE) | |
651 | if TYPE == "Cyl" then | |
652 | local MSH = IT("CylinderMesh",PART) | |
653 | elseif TYPE == "Ball" then | |
654 | local MSH = IT("SpecialMesh",PART) | |
655 | MSH.MeshType = "Sphere" | |
656 | elseif TYPE == "Wedge" then | |
657 | local MSH = IT("SpecialMesh",PART) | |
658 | MSH.MeshType = "Wedge" | |
659 | elseif TYPE == "Cone" then | |
660 | local MSH = IT("SpecialMesh",PART) | |
661 | MSH.MeshType = "FileMesh" | |
662 | MSH.MeshId = "http://www.roblox.com/asset/?id=785967755" | |
663 | MSH.Scale = PART.Size/50 | |
664 | end | |
665 | end | |
666 | ||
667 | function CheckTableForString(Table, String) | |
668 | for i, v in pairs(Table) do | |
669 | if string.find(string.lower(String), string.lower(v)) then | |
670 | return true | |
671 | end | |
672 | end | |
673 | return false | |
674 | end | |
675 | ||
676 | function CheckIntangible(Hit) | |
677 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
678 | if Hit and Hit.Parent then | |
679 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
680 | return true | |
681 | end | |
682 | end | |
683 | return false | |
684 | end | |
685 | ||
686 | Debris = game:GetService("Debris") | |
687 | ||
688 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
689 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
690 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
691 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
692 | if RayHit and CheckIntangible(RayHit) then | |
693 | if DelayIfHit then | |
694 | wait() | |
695 | end | |
696 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
697 | end | |
698 | return RayHit, RayPos, RayNormal | |
699 | end | |
700 | ||
701 | function turnto(position) | |
702 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
703 | end | |
704 | ||
705 | --//=================================\\ | |
706 | --|| SPEECH | |
707 | --\\=================================// | |
708 | ||
709 | function chatfunc(text,waitt) | |
710 | local chat = coroutine.wrap(function() | |
711 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
712 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
713 | end | |
714 | local naeeym2 = Instance.new("BillboardGui",Character) | |
715 | naeeym2.Size = UDim2.new(0,100,0,40) | |
716 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
717 | naeeym2.Adornee = Character.Head | |
718 | naeeym2.Name = "TalkingBillBoard" | |
719 | naeeym2.AlwaysOnTop = true | |
720 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
721 | tecks2.BackgroundTransparency = 1 | |
722 | tecks2.BorderSizePixel = 0 | |
723 | tecks2.Text = "" | |
724 | tecks2.Font = "SciFi" | |
725 | tecks2.TextSize = 30 | |
726 | - | local COLOR = "Pastel blue-green" |
726 | + | |
727 | - | local COLOR2 = "Really black" |
727 | + | |
728 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
729 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
730 | for i = 1,string.len(text),1 do | |
731 | tecks2.Text = string.sub(text,1,i) | |
732 | Swait() | |
733 | end | |
734 | wait(waitt) | |
735 | coroutine.resume(coroutine.create(function() | |
736 | for i = 1, 10 do | |
737 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
738 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) |
738 | + | |
739 | end | |
740 | naeeym2:Destroy() | |
741 | end)) | |
742 | end) | |
743 | chat() | |
744 | end | |
745 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) |
745 | + | |
746 | --//=================================\\ | |
747 | --|| WEAPON CREATION | |
748 | --\\=================================// | |
749 | ||
750 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) |
750 | + | local COLOR = "Gold" |
751 | local COLOR2 = "Really Red" | |
752 | ||
753 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
754 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
755 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) |
755 | + | |
756 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
757 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
758 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
759 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
760 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
761 | ||
762 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
763 | MakeForm(part,"Cyl") | |
764 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
765 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
766 | MakeForm(part,"Cyl") | |
767 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
768 | ||
769 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
770 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
771 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
772 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
773 | ||
774 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
775 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
776 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
777 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
778 | ||
779 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) |
779 | + | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) |
780 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
781 | ||
782 | local OFFSET = 0.25 | |
783 | ||
784 | for i = 1, 2 do | |
785 | local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
786 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) |
786 | + | |
787 | for i = 1, 12 do | |
788 | local RingPiece = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
789 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0)) | |
790 | end | |
791 | - | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) |
791 | + | |
792 | end | |
793 | ||
794 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
795 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
796 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) |
796 | + | |
797 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.8, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
798 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(1.01,0.2,1.01),false) | |
799 | - | local CLAW = CreatePart(3, Weapon, "Neon", 0, 1, COLOR, "Grab part", VT(0.2,0.2,0.2),false) |
799 | + | |
800 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(1.005,0.25,1.005),false) | |
801 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
802 | ||
803 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.6,1.02,0.6),false) | |
804 | MakeForm(part,"Cyl") | |
805 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
806 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.7,1.005,0.7),false) | |
807 | MakeForm(part,"Cyl") | |
808 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
809 | ||
810 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
811 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
812 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
813 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
814 | ||
815 | local part = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "Gauntlet Part", VT(0.2,0.7,1.01),false) | |
816 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
817 | local part = CreatePart(3, Weapon, "Marble", 0, 0, COLOR2, "Gauntlet Part", VT(0.25,0.7,1.005),false) | |
818 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
819 | ||
820 | local part = CreatePart(3, Weapon, "Ice", 0, 0, COLOR, "Gauntlet Part", VT(0.5,0.725,1.0025),false) | |
821 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.251, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
822 | ||
823 | local CLAW = CreatePart(3, Weapon, "Ice", 0, 1, COLOR, "Grab part", VT(0.2,0.2,0.2),false) | |
824 | local weld = CreateWeldOrSnapOrMotor("Weld", CLAW, RightArm, CLAW, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
825 | ||
826 | CLAW.CanCollide = true | |
827 | ||
828 | local OFFSET = 0.25 | |
829 | ||
830 | for i = 1, 2 do | |
831 | local PART = CreatePart(3, Weapon, "Marble", 0, 1, COLOR, "ClawPart", VT(0,0,0),false) | |
832 | local weld = CreateWeldOrSnapOrMotor("Weld", PART, LeftArm, PART, CF(0.35, -1.25, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, OFFSET, 0)) | |
833 | for i = 1, 12 do | |
834 | local RingPiece = CreatePart(3, Weapon, "Neon", 0, 0, COLOR, "ClawPart", VT(0.15-(i/120),0.15-(i/120),0.2),false) | |
835 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(-35+i*8), RAD(0)), CF(0, 0, 0) * CF(-1, 0, 0)) | |
836 | end | |
837 | OFFSET = OFFSET - 0.50 | |
838 | end | |
839 | ||
840 | for _, c in pairs(Weapon:GetChildren()) do | |
841 | if c.ClassName == "Part" then | |
842 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
843 | end | |
844 | end | |
845 | ||
846 | Weapon.Parent = Character | |
847 | ||
848 | Humanoid.Died:connect(function() | |
849 | ATTACK = true | |
850 | end) | |
851 | ||
852 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
853 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
854 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
855 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
856 | ||
857 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ice wall", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 1") | |
858 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Icicle prison", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 2") | |
859 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V] Frozen kingdom", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 3") | |
860 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ice chuck", SKILLTEXTCOLOR, 6, "Legacy", 0, 2, 1, "Text 4") | |
861 | ||
862 | --//=================================\\ | |
863 | --|| DAMAGE FUNCTIONS | |
864 | --\\=================================// | |
865 | ||
866 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
867 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
868 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
869 | local BODYGYRO = IT("BodyGyro", STATPART) | |
870 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
871 | BODYPOSITION.P = 2000 | |
872 | BODYPOSITION.D = 100 | |
873 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
874 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
875 | game:GetService("Debris"):AddItem(STATPART ,5) | |
876 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
877 | BILLBOARDGUI.Adornee = STATPART | |
878 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
879 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
880 | BILLBOARDGUI.AlwaysOnTop = false | |
881 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
882 | TEXTLABEL.BackgroundTransparency = 1 | |
883 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
884 | TEXTLABEL.Text = TEXT | |
885 | TEXTLABEL.Font = "SciFi" | |
886 | TEXTLABEL.FontSize="Size42" | |
887 | TEXTLABEL.TextColor3 = COLOR | |
888 | TEXTLABEL.TextStrokeTransparency = 1 | |
889 | TEXTLABEL.TextScaled = true | |
890 | TEXTLABEL.TextWrapped = true | |
891 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
892 | if LABELTYPE == "Normal" then | |
893 | for i = 1, 30 do | |
894 | Swait() | |
895 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
896 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
897 | end | |
898 | elseif LABELTYPE == "Debuff" then | |
899 | for i = 1, 30 do | |
900 | Swait() | |
901 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
902 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
903 | end | |
904 | elseif LABELTYPE == "Shock" then | |
905 | - | if math.random(1,100) < critrate+1 then |
905 | + | |
906 | for i = 1, 30 do | |
907 | Swait() | |
908 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
909 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
910 | end | |
911 | end | |
912 | THEPART.Parent = nil | |
913 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
914 | end | |
915 | ||
916 | --//=================================\\ | |
917 | --|| DAMAGING | |
918 | --\\=================================// | |
919 | ||
920 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
921 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
922 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
923 | local dmg = math.random(min,max) | |
924 | if humanoid.Health > 0 then | |
925 | if beserk == true then | |
926 | humanoid.Health = 0 | |
927 | else | |
928 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
929 | if math.random(100,100) < critrate+1 then | |
930 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
931 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
932 | else | |
933 | humanoid.Health = humanoid.Health - dmg | |
934 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
935 | end | |
936 | end | |
937 | end | |
938 | end | |
939 | end | |
940 | ||
941 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
942 | local dmg = math.random(min,max) | |
943 | for i,v in ipairs(workspace:GetChildren()) do | |
944 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
945 | local body = v:GetChildren() | |
946 | for part = 1, #body do | |
947 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
948 | if(body[part].Position - position).Magnitude < radius then | |
949 | if v.ClassName == "Model" then | |
950 | if v:FindFirstChild("Humanoid") then | |
951 | if v.Humanoid.Health ~= 0 then | |
952 | if CanBeDodgedByJumping == true then | |
953 | if body[part].Position.Y < position.Y+5 then | |
954 | if math.random(1,100) < critrate+1 then | |
955 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
956 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
957 | else | |
958 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
959 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
960 | end | |
961 | local defence = Instance.new("BoolValue",v) | |
962 | defence.Name = ("HitBy"..Player.Name) | |
963 | end | |
964 | else | |
965 | if beserk == true then | |
966 | v.Humanoid.Health = 0 | |
967 | end | |
968 | if math.random(1,100) < critrate+1 then | |
969 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
970 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
971 | else | |
972 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
973 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
974 | end | |
975 | local defence = Instance.new("BoolValue",v) | |
976 | defence.Name = ("HitBy"..Player.Name) | |
977 | end | |
978 | end | |
979 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
980 | end | |
981 | end | |
982 | end | |
983 | end | |
984 | end | |
985 | end | |
986 | if v:FindFirstChild("HitBy"..Player.Name) then | |
987 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
988 | end | |
989 | end | |
990 | end | |
991 | ||
992 | function AoEStun(POS,RANGE,LAST) | |
993 | for i,v in ipairs(workspace:GetChildren()) do | |
994 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
995 | local body = v:GetChildren() | |
996 | for part = 1, #body do | |
997 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
998 | if(body[part].Position - POS).Magnitude < RANGE then | |
999 | if v.ClassName == "Model" then | |
1000 | if v:FindFirstChild("Humanoid") then | |
1001 | if v.Humanoid.Health ~= 0 then | |
1002 | Freeze(v.Humanoid,LAST) | |
1003 | local defence = Instance.new("BoolValue",v) | |
1004 | - | icelayer.BrickColor = BRICKC"Steel blue" |
1004 | + | |
1005 | game:GetService("Debris"):AddItem(defence, 0.1) | |
1006 | end | |
1007 | end | |
1008 | end | |
1009 | end | |
1010 | end | |
1011 | end | |
1012 | end | |
1013 | end | |
1014 | end | |
1015 | ||
1016 | function Freeze(HUMANOID,LAST) | |
1017 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
1018 | local q = HUMANOID.Parent:GetChildren() | |
1019 | - | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen!", C3(0.3, 0.3, 0.3)) |
1019 | + | |
1020 | local bob = q[i] | |
1021 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
1022 | if bob.Transparency < 1 then | |
1023 | bob.Anchored = true | |
1024 | local icelayer = bob:Clone() | |
1025 | icelayer.Parent = bob | |
1026 | icelayer.Material = "Ice" | |
1027 | icelayer.CanCollide = false | |
1028 | icelayer.BrickColor = BRICKC"Steel Gold" | |
1029 | icelayer.Transparency = 0.5 | |
1030 | icelayer.CFrame = bob.CFrame | |
1031 | icelayer.Name = "Ice" | |
1032 | icelayer.Size = icelayer.Size + VT(0.1,0.1,0.1) | |
1033 | if icelayer:FindFirstChildOfClass("Decal") then | |
1034 | icelayer:FindFirstChildOfClass("Decal"):remove() | |
1035 | end | |
1036 | end | |
1037 | end | |
1038 | end | |
1039 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
1040 | defence.Name = ("StunnedBy"..Player.Name) | |
1041 | game:GetService("Debris"):AddItem(defence, LAST) | |
1042 | if HUMANOID.Parent:FindFirstChild("Head") then | |
1043 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Frozen", C3(0.3, 0.3, 0.3)) | |
1044 | end | |
1045 | coroutine.resume(coroutine.create(function() | |
1046 | Swait(LAST*50) | |
1047 | local q = HUMANOID.Parent:GetChildren() | |
1048 | for i = 1, #q do | |
1049 | local bob = q[i] | |
1050 | if bob.ClassName == "Part" or bob.ClassName == "MeshPart" then | |
1051 | if bob.Transparency < 1 then | |
1052 | bob.Anchored = false | |
1053 | bob.Ice:remove() | |
1054 | end | |
1055 | end | |
1056 | end | |
1057 | end)) | |
1058 | end | |
1059 | end | |
1060 | ||
1061 | function killnearest(position,range,maxstrength) | |
1062 | for i,v in ipairs(workspace:GetChildren()) do | |
1063 | local body = v:GetChildren() | |
1064 | for part = 1, #body do | |
1065 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1066 | if(body[part].Position - position).Magnitude < range then | |
1067 | if v.ClassName == "Model" then | |
1068 | v:BreakJoints() | |
1069 | end | |
1070 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
1071 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
1072 | end | |
1073 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
1073 | + | |
1074 | end | |
1075 | if v.ClassName == "Part" then | |
1076 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1077 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
1078 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
1079 | end | |
1080 | end | |
1081 | end | |
1082 | end | |
1083 | ||
1084 | --//=================================\\ | |
1085 | --|| ATTACK FUNCTIONS AND STUFF | |
1086 | --\\=================================// | |
1087 | ||
1088 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1089 | if FLOOR ~= nil then | |
1090 | coroutine.resume(coroutine.create(function() | |
1091 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1092 | PART.CFrame = CF(POSITION) | |
1093 | for i = 1, 45 do | |
1094 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1095 | RingPiece.Material = FLOOR.Material | |
1096 | RingPiece.Color = FLOOR.Color | |
1097 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*100, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1098 | coroutine.resume(coroutine.create(function() | |
1099 | Swait(SWAIT) | |
1100 | RingPiece.Anchored = false | |
1101 | end)) | |
1102 | end | |
1103 | PART:remove() | |
1104 | end)) | |
1105 | end | |
1106 | end | |
1107 | ||
1108 | function Strike() | |
1109 | ATTACK = true | |
1110 | Rooted = false | |
1111 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1112 | Swait() | |
1113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1117 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1119 | end | |
1120 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1121 | Swait() | |
1122 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1126 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1128 | end | |
1129 | AoEDamage(RootPart.CFrame*CF(0,0,-2).p,3,25,35,5,false,2,2,false) | |
1130 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1131 | Swait() | |
1132 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1133 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1134 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(-45), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1135 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1136 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1137 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1138 | end | |
1139 | ATTACK = false | |
1140 | Rooted = false | |
1141 | end | |
1142 | ||
1143 | function IceWall() | |
1144 | ATTACK = true | |
1145 | Rooted = true | |
1146 | local IceMaterializeSounds = { | |
1147 | "333476017", | |
1148 | "333475981", | |
1149 | "333475957", | |
1150 | "333475929" | |
1151 | } | |
1152 | for i=0, 2, 0.1 / Animation_Speed do | |
1153 | Swait() | |
1154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1155 | - | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) |
1155 | + | |
1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1160 | end | |
1161 | coroutine.resume(coroutine.create(function() | |
1162 | local POS = RootPart.CFrame * CF(0,0,-5) | |
1163 | local OFFSET = 0.1 | |
1164 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(5,75,5)) | |
1165 | WallPiece.CFrame = POS | |
1166 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
1167 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], WallPiece, 3, 1) | |
1168 | WallPiece.CanCollide = true | |
1169 | coroutine.resume(coroutine.create(function() | |
1170 | Swait(150) | |
1171 | WallPiece.Anchored = false | |
1172 | WallPiece.CanCollide = false | |
1173 | end)) | |
1174 | for i = 1, 2 do | |
1175 | coroutine.resume(coroutine.create(function() | |
1176 | local OFF = OFFSET | |
1177 | for i = 1, 30 do | |
1178 | Swait() | |
1179 | local WallPiece = CreatePart(3, Effects, "Ice", 0, 0.75, COLOR, "Ice", VT(50,100,50)) | |
1180 | WallPiece.CanCollide = true | |
1181 | WallPiece.CFrame = POS*CF(OFF*(i*10),0,0) | |
1182 | coroutine.resume(coroutine.create(function() | |
1183 | Swait(150-i*1.3) | |
1184 | WallPiece.Anchored = false | |
1185 | WallPiece.CanCollide = false | |
1186 | end)) | |
1187 | AoEDamage(WallPiece.Position,6,3,4,5,false,2,2,false) | |
1188 | end | |
1189 | end)) | |
1190 | OFFSET = OFFSET - 0.2 | |
1191 | end | |
1192 | end)) | |
1193 | for i=0, 2, 0.1 / Animation_Speed do | |
1194 | Swait() | |
1195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
1196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1199 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1201 | end | |
1202 | ATTACK = false | |
1203 | Rooted = false | |
1204 | end | |
1205 | ||
1206 | function IciclePrison() | |
1207 | ATTACK = true | |
1208 | Rooted = false | |
1209 | local IceMaterializeSounds = { | |
1210 | "333476017", | |
1211 | "333475981", | |
1212 | "333475957", | |
1213 | "333475929" | |
1214 | } | |
1215 | for i=0, 1, 0.1 / Animation_Speed do | |
1216 | Swait() | |
1217 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1218 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.1 / Animation_Speed) | |
1219 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1220 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1221 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1222 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1223 | end | |
1224 | local WELD = nil | |
1225 | local TORS = nil | |
1226 | local GRABBED = nil | |
1227 | CreateSound("588738712", RightArm, 3, 1) | |
1228 | local HIT1 = CLAW.Touched:Connect(function(hit) | |
1229 | if hit.Anchored == false and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1230 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1231 | if TORS ~= nil then | |
1232 | VALUE1 = true | |
1233 | hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true | |
1234 | CreateSound("233856097", RightArm, 3, 1) | |
1235 | --CLAW.CanCollide = false | |
1236 | GRABBED = hit.Parent | |
1237 | WELD = CreateWeldOrSnapOrMotor("Weld", CLAW, CLAW, TORS, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1238 | end | |
1239 | end | |
1240 | end) | |
1241 | for i=0, 0.8, 0.1 / Animation_Speed do | |
1242 | Swait() | |
1243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
1244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
1245 | - | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) |
1245 | + | |
1246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1247 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
1248 | - | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.7,VT(4,4,4),70*5) |
1248 | + | |
1249 | - | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.4,VT(6,6,6),70*5) |
1249 | + | |
1250 | break | |
1251 | end | |
1252 | end | |
1253 | HIT1:disconnect() | |
1254 | if GRABBED ~= nil then | |
1255 | Rooted = true | |
1256 | VALUE1 = false | |
1257 | for i=0, 2, 0.1 / Animation_Speed do | |
1258 | Swait() | |
1259 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-10,-5),MRANDOM(-5,5)).p,RightArm.Position),COLOR,VT(0.001,0.001,1),0) | |
1260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
1261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
1262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1264 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-26), RAD(0)), 2 / Animation_Speed) | |
1265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(26), RAD(0)), 2 / Animation_Speed) | |
1266 | end | |
1267 | WELD:remove() | |
1268 | TORS.Anchored = true | |
1269 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(100,250,100)) | |
1270 | ICICLE.CFrame = CF(TORS.Position) | |
1271 | MakeForm(ICICLE,"Cone") | |
1272 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.7,VT(50,50,50),70*5) | |
1273 | CreateDebreeRing(ICICLE,TORS.Position+VT(0,-5,0),0.4,VT(100,100,100),70*5) | |
1274 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1275 | coroutine.resume(coroutine.create(function() | |
1276 | for i = 1, 70 do | |
1277 | Swait(5) | |
1278 | dealdamage(TORS,1,1,0,false,0,0) | |
1279 | end | |
1280 | GRABBED:FindFirstChildOfClass("Humanoid").PlatformStand = false | |
1281 | ICICLE.Anchored = false | |
1282 | TORS.Anchored = false | |
1283 | end)) | |
1284 | end | |
1285 | ATTACK = false | |
1286 | Rooted = false | |
1287 | end | |
1288 | ||
1289 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
1290 | if DoesCourontine == false then | |
1291 | local Direction = CF(Part.Position,ToLocation) | |
1292 | local Distance = (Part.Position - ToLocation).magnitude | |
1293 | for i = 1, AmountOfTime do | |
1294 | Swait() | |
1295 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
1296 | Direction = Part.CFrame | |
1297 | end | |
1298 | elseif DoesCourontine == true then | |
1299 | coroutine.resume(coroutine.create(function() | |
1300 | local Direction = CF(Part.Position,ToLocation) | |
1301 | local Distance = (Part.Position - ToLocation).magnitude | |
1302 | for i = 1, AmountOfTime do | |
1303 | Swait() | |
1304 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
1305 | Direction = Part.CFrame | |
1306 | end | |
1307 | end)) | |
1308 | end | |
1309 | end | |
1310 | ||
1311 | function Trail(Part) | |
1312 | local TRAIL = Part:Clone() | |
1313 | TRAIL.CanCollide = false | |
1314 | TRAIL.Anchored = true | |
1315 | TRAIL.Parent = Effects | |
1316 | TRAIL.Name = "Trail" | |
1317 | local TRANS = Part.Transparency | |
1318 | coroutine.resume(coroutine.create(function() | |
1319 | for i = 1, 20 do | |
1320 | Swait() | |
1321 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
1322 | end | |
1323 | TRAIL:remove() | |
1324 | end)) | |
1325 | end | |
1326 | ||
1327 | function IceChuck() | |
1328 | local IceMaterializeSounds = { | |
1329 | "333476017", | |
1330 | "333475981", | |
1331 | "333475957", | |
1332 | "333475929" | |
1333 | } | |
1334 | ATTACK = true | |
1335 | Rooted = true | |
1336 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1337 | Swait() | |
1338 | turnto(Mouse.Hit.p) | |
1339 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1345 | end | |
1346 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(2,2,2)) | |
1347 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(2,2,2), VT(0,0,0)) | |
1348 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p) | |
1349 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
1350 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], RootPart, 3, 1.3) | |
1351 | coroutine.resume(coroutine.create(function() | |
1352 | repeat | |
1353 | Swait() | |
1354 | Trail(GEM) | |
1355 | until GEM.Parent == nil | |
1356 | end)) | |
1357 | coroutine.resume(coroutine.create(function() | |
1358 | FireArc(GEM,Mouse.Hit.p,30,30,false) | |
1359 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(1,1,1)) | |
1360 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.75,0.75,0.75)) | |
1361 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.5,0.5,0.5)) | |
1362 | CreateDebreeRing(GEM,GEM.Position+VT(0,0,0),1.5,VT(1,1,1),35) | |
1363 | AoEDamage(GEM.Position,15,25,54,5,false,2,2,false) | |
1364 | AoEStun(GEM.Position,5,2) | |
1365 | GEM.Parent = nil | |
1366 | end)) | |
1367 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1368 | Swait() | |
1369 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
1370 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
1371 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1372 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1373 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1374 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1375 | end | |
1376 | ATTACK = false | |
1377 | Rooted = false | |
1378 | end | |
1379 | ||
1380 | function FrozenKingdom() | |
1381 | ATTACK = true | |
1382 | Rooted = false | |
1383 | for i=0, 2, 0.1 / Animation_Speed do | |
1384 | Swait() | |
1385 | - | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) |
1385 | + | |
1386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1387 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1388 | - | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),1,VT(6,6,6),70*5) |
1388 | + | |
1389 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1390 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1391 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1392 | end | |
1393 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1394 | Swait() | |
1395 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1397 | --PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1398 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1399 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1400 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1401 | - | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10,25,10)) |
1401 | + | |
1402 | end | |
1403 | local IceMaterializeSounds = { | |
1404 | "333476017", | |
1405 | "333475981", | |
1406 | "333475957", | |
1407 | "333475929" | |
1408 | } | |
1409 | - | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),i+1,VT(6+i,6+i,6+i),400-(50*i)) |
1409 | + | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(10000,25000,10000)) |
1410 | MakeForm(ICICLE,"Cone") | |
1411 | ICICLE.CFrame = CF(Torso.Position) | |
1412 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),1,VT(60,60,60),70*5) | |
1413 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1414 | AoEDamage(Torso.Position,2,3,4,5,false,2,2,false) | |
1415 | AoEStun(Torso.Position,2,5) | |
1416 | for i = 1, 8 do | |
1417 | Swait(50) | |
1418 | CreateSound("231917750", ICICLE, 3, 1) | |
1419 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1420 | AoEDamage(Torso.Position,i*10,4,12,5,false,2,2,false) | |
1421 | AoEStun(Torso.Position,i*10,15) | |
1422 | ICICLE.Size = ICICLE.Size + VT(5,5,5) | |
1423 | ICICLE.Mesh.Scale = ICICLE.Size/50 | |
1424 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.6,0.6,0.6)) | |
1425 | local ICICLE = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(2000,5000,2000)) | |
1426 | MakeForm(ICICLE,"Cone") | |
1427 | ICICLE.CFrame = CF(Torso.Position)*CF(MRANDOM(-10,10)*i/3,0,MRANDOM(-10,10)*i/3)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1428 | coroutine.resume(coroutine.create(function() | |
1429 | Swait(400-(50*i)) | |
1430 | ICICLE.Anchored = false | |
1431 | end)) | |
1432 | MagicSphere(ICICLE.Size,35,ICICLE.CFrame,COLOR,VT(0.3,0.3,0.3)) | |
1433 | CreateDebreeRing(ICICLE,Torso.Position+VT(0,-4,0),i+1,VT(60+i,60+i,60+i),400-(50*i)) | |
1434 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], ICICLE, 3, 1) | |
1435 | end | |
1436 | - | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(0.3,0.6,0.3)) |
1436 | + | |
1437 | ATTACK = false | |
1438 | Rooted = false | |
1439 | end | |
1440 | ||
1441 | function Taunt() | |
1442 | local IceMaterializeSounds = { | |
1443 | "333476017", | |
1444 | "333475981", | |
1445 | "333475957", | |
1446 | "333475929" | |
1447 | } | |
1448 | ATTACK = true | |
1449 | Rooted = true | |
1450 | CreateSound("649634100", Head, 10, 0.8) | |
1451 | for i=0, 0.55, 0.1 / Animation_Speed do | |
1452 | Swait() | |
1453 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1455 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1456 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1457 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1458 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1459 | end | |
1460 | local GEM = CreatePart(3, Effects, "Ice", 0, 0.25, COLOR, "Ice", VT(0.4,0.7,0.8)) | |
1461 | CreateMesh("SpecialMesh", GEM, "FileMesh", "9756362", "", VT(0.6,01.2,0.6), VT(0,0,0)) | |
1462 | GEM.CFrame = CF(RightArm.CFrame*CF(0,-1.3,0).p+VT(0,1,0)) | |
1463 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
1464 | CreateSound(IceMaterializeSounds[MRANDOM(1,#IceMaterializeSounds)], GEM, 3, 1) | |
1465 | for i=0, 5, 0.1 / Animation_Speed do | |
1466 | Swait() | |
1467 | GEM.CFrame = GEM.CFrame * ANGLES(RAD(0),RAD(5),RAD(0)) | |
1468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1471 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1472 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1474 | end | |
1475 | MagicSphere(GEM.Size,35,GEM.CFrame,COLOR,VT(0.1,0.1,0.1)) | |
1476 | GEM:remove() | |
1477 | ATTACK = false | |
1478 | Rooted = false | |
1479 | end | |
1480 | ||
1481 | --//=================================\\ | |
1482 | --|| ASSIGN THINGS TO KEYS | |
1483 | --\\=================================// | |
1484 | ||
1485 | function MouseDown(Mouse) | |
1486 | if ATTACK == false then | |
1487 | Strike() | |
1488 | end | |
1489 | end | |
1490 | ||
1491 | function MouseUp(Mouse) | |
1492 | HOLD = false | |
1493 | end | |
1494 | ||
1495 | function KeyDown(Key) | |
1496 | KEYHOLD = true | |
1497 | if Key == "z" and ATTACK == false then | |
1498 | IceWall() | |
1499 | end | |
1500 | ||
1501 | if Key == "b" and ATTACK == false then | |
1502 | IciclePrison() | |
1503 | end | |
1504 | ||
1505 | if Key == "c" and ATTACK == false then | |
1506 | IceChuck() | |
1507 | end | |
1508 | ||
1509 | if Key == "v" and ATTACK == false then | |
1510 | FrozenKingdom() | |
1511 | end | |
1512 | ||
1513 | if Key == "t" and ATTACK == false then | |
1514 | Taunt() | |
1515 | end | |
1516 | end | |
1517 | ||
1518 | function KeyUp(Key) | |
1519 | KEYHOLD = false | |
1520 | end | |
1521 | ||
1522 | Mouse.Button1Down:connect(function(NEWKEY) | |
1523 | MouseDown(NEWKEY) | |
1524 | end) | |
1525 | Mouse.Button1Up:connect(function(NEWKEY) | |
1526 | MouseUp(NEWKEY) | |
1527 | end) | |
1528 | Mouse.KeyDown:connect(function(NEWKEY) | |
1529 | KeyDown(NEWKEY) | |
1530 | end) | |
1531 | Mouse.KeyUp:connect(function(NEWKEY) | |
1532 | KeyUp(NEWKEY) | |
1533 | end) | |
1534 | ||
1535 | --//=================================\\ | |
1536 | --\\=================================// | |
1537 | ||
1538 | ||
1539 | function unanchor() | |
1540 | if UNANCHOR == true then | |
1541 | g = Character:GetChildren() | |
1542 | for i = 1, #g do | |
1543 | if g[i].ClassName == "Part" then | |
1544 | g[i].Anchored = false | |
1545 | end | |
1546 | end | |
1547 | end | |
1548 | end | |
1549 | ||
1550 | ||
1551 | --//=================================\\ | |
1552 | --|| WRAP THE WHOLE SCRIPT UP | |
1553 | --\\=================================// | |
1554 | ||
1555 | Humanoid.Changed:connect(function(Jump) | |
1556 | if Jump == "Jump" and (Disable_Jump == true) then | |
1557 | Humanoid.Jump = false | |
1558 | end | |
1559 | end) | |
1560 | ||
1561 | while true do | |
1562 | Swait() | |
1563 | ANIMATE.Parent = nil | |
1564 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1565 | IDLEANIMATION:Play() | |
1566 | SINE = SINE + CHANGE | |
1567 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1568 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1569 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1570 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1571 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1572 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1573 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1574 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1575 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1576 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1577 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1578 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1579 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1580 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1581 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1582 | end | |
1583 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1584 | ANIM = "Jump" | |
1585 | if ATTACK == false then | |
1586 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1592 | end | |
1593 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1594 | ANIM = "Fall" | |
1595 | if ATTACK == false then | |
1596 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1600 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1602 | end | |
1603 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1604 | ANIM = "Idle" | |
1605 | if ATTACK == false then | |
1606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1607 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1608 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1609 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1610 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1611 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1612 | end | |
1613 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1614 | ANIM = "Walk" | |
1615 | WALK = WALK + 1 / Animation_Speed | |
1616 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1617 | WALK = 0 | |
1618 | if WALKINGANIM == true then | |
1619 | WALKINGANIM = false | |
1620 | elseif WALKINGANIM == false then | |
1621 | WALKINGANIM = true | |
1622 | end | |
1623 | end | |
1624 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1625 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1626 | if ATTACK == false then | |
1627 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1631 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1632 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1633 | end | |
1634 | end | |
1635 | unanchor() | |
1636 | Humanoid.MaxHealth = "inf" | |
1637 | Humanoid.Health = "inf" | |
1638 | if Rooted == false then | |
1639 | Disable_Jump = false | |
1640 | Humanoid.WalkSpeed = Speed | |
1641 | elseif Rooted == true then | |
1642 | Disable_Jump = true | |
1643 | Humanoid.WalkSpeed = 0 | |
1644 | end | |
1645 | end | |
1646 | ||
1647 | --//=================================\\ | |
1648 | --\\=================================// | |
1649 | ||
1650 | ||
1651 | ||
1652 | ||
1653 | ||
1654 | --//====================================================\\-- | |
1655 | --|| END OF SCRIPT | |
1656 | --\\====================================================//-- |