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1 | -------------------------------------------------------- | |
2 | ||
3 | pls = game:GetService'Players' | |
4 | rs = game:GetService'RunService' | |
5 | uinps = game:GetService'UserInputService' | |
6 | lp = pls.LocalPlayer | |
7 | mouse = lp:GetMouse() | |
8 | c = lp.Character | |
9 | human = c.Humanoid | |
10 | critTime = .27 | |
11 | ||
12 | -------------------------------------------------------- | |
13 | ||
14 | local h = Instance.new("Part",c) | |
15 | h.Name = "Trident" | |
16 | h.BrickColor = BrickColor.new(1,0,0) | |
17 | h.Material = "Neon" | |
18 | h.Size = Vector3.new(2,1,10) | |
19 | h.Locked = true | |
20 | h.CanCollide = false | |
21 | h.Name = "Handle" | |
22 | local m = Instance.new("SpecialMesh",h) | |
23 | m.MeshType = "FileMesh" | |
24 | m.Scale = Vector3.new(1.5,2.3,2.3) | |
25 | m.MeshId = "http://www.roblox.com/asset/?id=30694864" | |
26 | local hw = Instance.new("Motor",c.Torso) | |
27 | hw.Name = "HandleWeld" | |
28 | hw.Part0 = c.Torso | |
29 | hw.Part1 = h | |
30 | local l = Instance.new("PointLight",h) | |
31 | l.Range = 15 | |
32 | l.Brightness = .6 | |
33 | l.Color = Color3.new(1,0,0) | |
34 | ||
35 | -------------------------------------------------------- | |
36 | ||
37 | Debounces = { | |
38 | FPS = 0; | |
39 | Mode = "Still"; | |
40 | Debounce = false; | |
41 | wasCrit = false; | |
42 | SwitchingModes = false; | |
43 | attackNumber = 0; | |
44 | isAttacking = false; | |
45 | isMoving = false; | |
46 | isSprinting = false; | |
47 | isJumping = false; | |
48 | isPassive = false; | |
49 | isTyping = false; | |
50 | isAgg = false; | |
51 | musicOn = false; | |
52 | isCombo = 0; | |
53 | } | |
54 | ||
55 | -------------------------------------------------------- | |
56 | ||
57 | numLerp = function(start, goal, alpha) | |
58 | return(((goal - start) * alpha) + start) | |
59 | end | |
60 | ||
61 | CFrameZero = function() | |
62 | return CFrame.new(Vector3.new()) | |
63 | end | |
64 | ||
65 | rad = function(value) | |
66 | return math.rad(value) | |
67 | end | |
68 | ||
69 | CFAngles = function(Vector) | |
70 | return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)) | |
71 | end | |
72 | ||
73 | -------------------------------------------------------- | |
74 | ||
75 | AnimStat = { | |
76 | lerpSpeed = .2; | |
77 | } | |
78 | ||
79 | Joints = { | |
80 | c.HumanoidRootPart.RootJoint; | |
81 | c.Torso.Neck; | |
82 | c.Torso['Left Shoulder']; | |
83 | c.Torso['Right Shoulder']; | |
84 | c.Torso['Left Hip']; | |
85 | c.Torso['Right Hip']; | |
86 | hw; | |
87 | } | |
88 | ||
89 | JointTargets = { | |
90 | CFrameZero(); | |
91 | CFrameZero(); | |
92 | CFrameZero(); | |
93 | CFrameZero(); | |
94 | CFrameZero(); | |
95 | CFrameZero(); | |
96 | CFrameZero(); | |
97 | } | |
98 | ||
99 | ||
100 | -------------------------------------------------------- | |
101 | ||
102 | prepareCharacter = function() | |
103 | local music = Instance.new("Sound",c) | |
104 | music.SoundId = "rbxassetid://311086301" | |
105 | music.Looped = true | |
106 | music.Volume = 1 | |
107 | fight = music | |
108 | local music2 = Instance.new("Sound",c) | |
109 | music2.SoundId = "rbxassetid://311086498" | |
110 | music2.Looped = true | |
111 | music2.Volume = 1 | |
112 | pass = music2 | |
113 | human.WalkSpeed = 0 | |
114 | human.JumpPower = 0 | |
115 | human.Animator:Destroy() | |
116 | human.MaxHealth = 5500 | |
117 | c.Animate:Destroy() | |
118 | wait() | |
119 | human.Health = 5500 | |
120 | c.Health:Destroy() | |
121 | end | |
122 | ||
123 | uinps.InputBegan:connect(function(InputObject) | |
124 | if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then | |
125 | Debounces.isPassive = not Debounces.isPassive | |
126 | end | |
127 | end) | |
128 | ||
129 | uinps.InputBegan:connect(function(InputObject) | |
130 | if InputObject.KeyCode == Enum.KeyCode.J and Debounces.isTyping == false then | |
131 | Debounces.isAgg = not Debounces.isAgg | |
132 | end | |
133 | end) | |
134 | ||
135 | uinps.InputBegan:connect(function(InputObject) | |
136 | if InputObject.KeyCode == Enum.KeyCode.L and Debounces.isTyping == false then | |
137 | Debounces.musicOn = not Debounces.musicOn | |
138 | end | |
139 | end) | |
140 | ||
141 | setJointCFrames = function(table) | |
142 | for i = 1,#table do | |
143 | JointTargets[i] = table[i] | |
144 | end | |
145 | end | |
146 | ||
147 | setLerp = function(speed) | |
148 | AnimStat.lerpSpeed = speed | |
149 | end | |
150 | ||
151 | -------------------------------------------------------- | |
152 | ||
153 | prepareCharacter() | |
154 | ||
155 | -------------------------------------------------------- | |
156 | ||
157 | spawn(function() | |
158 | local sine = 0 | |
159 | while wait() do | |
160 | Debounces.isCombo = Debounces.isCombo + 1/30 | |
161 | if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isJumping == false and Debounces.Debounce == false then | |
162 | setLerp(.2) | |
163 | if Debounces.isPassive == true then | |
164 | setJointCFrames({ | |
165 | CFrame.new(Vector3.new(0, -1 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(-5, 0, 0)); | |
166 | CFrame.new(Vector3.new(0, 1.57 + math.sin(tick() * 1.8)/40, -0.18)) * CFAngles(Vector3.new(-13.501 + math.sin(tick() * 1.8 - 1) * 4, 3.663, 0.523)); | |
167 | CFrame.new(Vector3.new(-1.5, 0.069 + math.sin(tick() * 1.8 + 1)/37, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 3.289)); | |
168 | CFrame.new(Vector3.new(1.599, 0.109 + math.sin(tick() * 1.8 + 1)/37, 0.229)) * CFAngles(Vector3.new(-21.149, -1.645, 14.912)); | |
169 | CFrame.new(Vector3.new(-0.63, -1.141 - math.sin(tick() * 1.8)/40, -0.64)) * CFAngles(Vector3.new(0.773, 6.984, -4.382)); | |
170 | CFrame.new(Vector3.new(0.619, -1.20 - math.sin(tick() * 1.8)/40, 0.78)) * CFAngles(Vector3.new(-61.93, 0.603, 9.809)); | |
171 | CFrame.new(Vector3.new(-0.776, -1.416 + math.sin(tick() * 1.8 + 1)/37, 1.533)) * CFAngles(Vector3.new(11.916 + math.sin(tick() * 1.8) * .4, 15.785, -177.784)); | |
172 | }) | |
173 | else | |
174 | setJointCFrames({ | |
175 | CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
176 | CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * 1.8)/60, -0.1)) * CFAngles(Vector3.new(-14.0871 + math.sin(tick() * 1.8 - 1) * 2, -4.516, -0.001)); | |
177 | CFrame.new(Vector3.new(-1.5, -0.001 + math.sin(tick() * 1.8 + 1)/37, -0.4)) * CFAngles(Vector3.new(44.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0)); | |
178 | CFrame.new(Vector3.new(1.599, 0.349 + math.sin(tick() * 1.8 + 1)/37, -0.401)) * CFAngles(Vector3.new(74.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0)); | |
179 | CFrame.new(Vector3.new(-0.63, -2.02 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(0.773, 6.984, -4.382)); | |
180 | CFrame.new(Vector3.new(0.569, -2 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(2.093, -9.162, 2.619)); | |
181 | CFrame.new(Vector3.new(-1.586, -0.686 + math.sin(tick() * 1.8 - .3)/20, -1.387)) * CFAngles(Vector3.new(89.739, -74.514, -165.774)); | |
182 | }) | |
183 | end | |
184 | elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isJumping == false and Debounces.Debounce == false then | |
185 | sine = sine + math.rad(15) | |
186 | human.WalkSpeed = 15 | |
187 | setLerp(.25) | |
188 | setJointCFrames({ | |
189 | CFrame.new(Vector3.new(0, math.sin(sine * 2)/17, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0)); | |
190 | CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * -1, -0.001)); | |
191 | CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0,math.sin(sine - 2) * 2 - 5)); | |
192 | CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, math.sin(sine - 2) * 2 + 5)); | |
193 | CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0)); | |
194 | CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0)); | |
195 | CFrame.new(Vector3.new(-1.176, -.516 + math.sin(-sine)/2.2, 1.133 + math.sin(-sine)/1.6)) * CFAngles(Vector3.new(-22.916 + math.sin(sine) * 23, 11.785, -177.784)); | |
196 | }) | |
197 | elseif Debounces.isJumping == true and Debounces.Debounce == false then | |
198 | setLerp(.14) | |
199 | setJointCFrames({ | |
200 | CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-8, 0, 0)); | |
201 | CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-10.138, 3.687, 0.306)); | |
202 | CFrame.new(Vector3.new(-1.23, 0.069, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 18.704)); | |
203 | CFrame.new(Vector3.new(0.929, -0.031, -1.0912)) * CFAngles(Vector3.new(63.00, 13.85, -36.416)); | |
204 | CFrame.new(Vector3.new(-0.63, -1.82, -0.74)) * CFAngles(Vector3.new(31.324, 3.424, -1.249)); | |
205 | CFrame.new(Vector3.new(0.619, -1.331, 0.82)) * CFAngles(Vector3.new(-59.644, 0.998, 9.776)); | |
206 | CFrame.new(Vector3.new(-1.466, -0.716, -1.287)) * CFAngles(Vector3.new(23.713, -68.012, 138.119)); | |
207 | }) | |
208 | end | |
209 | end | |
210 | end) | |
211 | ||
212 | human.Changed:connect(function(prop) | |
213 | if prop == "MoveDirection" then | |
214 | if human.MoveDirection.magnitude > .02 then | |
215 | Debounces.isMoving = true | |
216 | else | |
217 | Debounces.isMoving = false | |
218 | end | |
219 | end | |
220 | end) | |
221 | ||
222 | changeColor = function(mode) | |
223 | Debounces.SwitchingModes = true | |
224 | local color = Color3.new(0,0,0) | |
225 | if mode == "Still" then | |
226 | color = Color3.new(1,0,0) | |
227 | elseif mode == "Blue" then | |
228 | color = Color3.new(0,1,1) | |
229 | elseif mode == "Orange" then | |
230 | color = Color3.new(1,.5,1/5) | |
231 | elseif mode == "Heal" then | |
232 | color = Color3.new(.1,1,.1) | |
233 | end | |
234 | local s = Instance.new("Sound",h) | |
235 | s.SoundId = "rbxassetid://262249260" | |
236 | s.Volume = .5 | |
237 | s.Pitch = math.random(95,105)/100 | |
238 | s:Play() | |
239 | h.BrickColor = BrickColor.new(color) | |
240 | local e = Instance.new("Part",h) | |
241 | e.Size = Vector3.new(1,1,1) | |
242 | e.BrickColor = BrickColor.new(color) | |
243 | e.Anchored = false | |
244 | e.CanCollide = false | |
245 | local rm = Instance.new("SpecialMesh",e) | |
246 | rm.MeshType = "FileMesh" | |
247 | rm.MeshId = "rbxassetid://3270017" | |
248 | rm.Scale = Vector3.new(3.2,3.2,10) | |
249 | local ew = Instance.new("Weld",e) | |
250 | ew.Part0 = h | |
251 | ew.Part1 = e | |
252 | ew.C0 = CFrame.new(0,0,-5) | |
253 | l.Color = color | |
254 | local timer = 0 | |
255 | while rs.RenderStepped:wait() do | |
256 | timer = timer + (1/60)/(Debounces.FPS/60) | |
257 | ew.C0 = ew.C0:lerp(CFrame.new(0,0,5),.08/(Debounces.FPS/60)) | |
258 | e.Transparency = math.sin(ew.C0.p.z/2.5) | |
259 | if e.Transparency >= .95 then break end | |
260 | end | |
261 | e:Destroy() | |
262 | Debounces.Mode = mode | |
263 | Debounces.SwitchingModes = false | |
264 | wait(6) | |
265 | s:Destroy() | |
266 | end | |
267 | ||
268 | uinps.InputBegan:connect(function(InputObj) | |
269 | if InputObj.KeyCode == Enum.KeyCode.Slash then | |
270 | local finishEvent = nil | |
271 | Debounces.isTyping = true | |
272 | finishEvent = uinps.InputBegan:connect(function(InputObj) | |
273 | if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then | |
274 | Debounces.isTyping = false | |
275 | finishEvent:disconnect() | |
276 | end | |
277 | end) | |
278 | end | |
279 | end) | |
280 | ||
281 | uinps.InputBegan:connect(function(InputObj) | |
282 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
283 | Debounces.isSprinting = true | |
284 | end | |
285 | end) | |
286 | ||
287 | uinps.InputEnded:connect(function(InputObj) | |
288 | if InputObj.KeyCode == Enum.KeyCode.LeftShift then | |
289 | Debounces.isSprinting = false | |
290 | end | |
291 | end) | |
292 | ||
293 | uinps.InputBegan:connect(function(InputObj) | |
294 | local e = nil | |
295 | local e2 = nil | |
296 | if InputObj.UserInputType == Enum.UserInputType.MouseButton1 and Debounces.isJumping == false and Debounces.isAttacking == false then | |
297 | if Debounces.isCombo <= critTime then | |
298 | Debounces.wasCrit = true | |
299 | else | |
300 | Debounces.wasCrit = false | |
301 | end | |
302 | Debounces.attackNumber = Debounces.attackNumber + 1 | |
303 | Debounces.isCombo = 0 | |
304 | Debounces.isAttacking = true | |
305 | setLerp(.23) | |
306 | local playAnim = (Debounces.attackNumber)%3 + 1 | |
307 | local frame1 = { | |
308 | { | |
309 | CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
310 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-5.914, -13.989, -1.015)); | |
311 | CFrame.new(Vector3.new(-1.021, 0.329, -0.75)) * CFAngles(Vector3.new(82.382, 11.798, 41.905)); | |
312 | CFrame.new(Vector3.new(1.649, 0.169, 0.749)) * CFAngles(Vector3.new(-77.626, 16.244, 21.328)); | |
313 | CFrame.new(Vector3.new(-0.63, -1.871, -0.38)) * CFAngles(Vector3.new(-0.91, 3.562, 0.768)); | |
314 | CFrame.new(Vector3.new(0.619, -2.011, 0.31)) * CFAngles(Vector3.new(-26.804, -12.884, -1.817)); | |
315 | CFrame.new(Vector3.new(-0.666, 0.294, -1.807)) * CFAngles(Vector3.new(-28.48, 70.346, -83.191)); | |
316 | }; | |
317 | { | |
318 | CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
319 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-14.957, 9.347, 1.86)); | |
320 | CFrame.new(Vector3.new(-1.471, 0.239, -0.98)) * CFAngles(Vector3.new(50.874, -38.983, 14.74)); | |
321 | CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-39.301, 20.922, 22.363)); | |
322 | CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, 0.679)); | |
323 | CFrame.new(Vector3.new(0.62, -2.011, 0.31)) * CFAngles(Vector3.new(-32.649, -15.017, 6.958)); | |
324 | CFrame.new(Vector3.new(-0.646, -0.576, -1.597)) * CFAngles(Vector3.new(-73.07, 86.04, -17.928)); | |
325 | }; | |
326 | { | |
327 | CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
328 | CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.767, 9.322, 0.967)); | |
329 | CFrame.new(Vector3.new(-1.711, -0.051, -0.28)) * CFAngles(Vector3.new(26.633, -15.091, -28.888)); | |
330 | CFrame.new(Vector3.new(1.789, 0.049, 0.109)) * CFAngles(Vector3.new(-10.529, 11.255, 19.434)); | |
331 | CFrame.new(Vector3.new(-0.59, -2.02, -0.14)) * CFAngles(Vector3.new(1.445, 18.442, -3.585)); | |
332 | CFrame.new(Vector3.new(0.799, -2.031, -0.04)) * CFAngles(Vector3.new(1.339, -21.187, 15.748)); | |
333 | CFrame.new(Vector3.new(-1.966, -0.756, -1.117)) * CFAngles(Vector3.new(177.818, -16.903, 86.063)); | |
334 | }; | |
335 | } | |
336 | local frame2 = { | |
337 | { | |
338 | CFrame.new(Vector3.new(0, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
339 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-8.241, 17.447, -0.169)); | |
340 | CFrame.new(Vector3.new(-1.581, -0.151, -0.17)) * CFAngles(Vector3.new(69.448, 37.134, -78.032)); | |
341 | CFrame.new(Vector3.new(1.789, 0.049, 0.609)) * CFAngles(Vector3.new(-54.033, 14.452, 26.869)); | |
342 | CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(-18.859, 3.152, 1.828)); | |
343 | CFrame.new(Vector3.new(0.799, -2.011, 0.31)) * CFAngles(Vector3.new(-19.054, -13.009, 10.266)); | |
344 | CFrame.new(Vector3.new(-2.386, -0.986, -2.477)) * CFAngles(Vector3.new(174.048, -0.303, 72.496)); | |
345 | }; | |
346 | { | |
347 | CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
348 | CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-9.096, 26.968, -0.885)); | |
349 | CFrame.new(Vector3.new(-1.851, 0.239, -0.98)) * CFAngles(Vector3.new(46.523, -35.77, -44.203)); | |
350 | CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-20.556, 7.594, 51.7)); | |
351 | CFrame.new(Vector3.new(-0.9, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, -17.2)); | |
352 | CFrame.new(Vector3.new(0.889, -2.071, 0.19)) * CFAngles(Vector3.new(-4.831, -22.678, 13.441)); | |
353 | CFrame.new(Vector3.new(-3.286, -0.016, -3.167)) * CFAngles(Vector3.new(177.818, -16.903, 86.063)); | |
354 | }; | |
355 | { | |
356 | CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0)); | |
357 | CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.104, -7.695, 0.899)); | |
358 | CFrame.new(Vector3.new(-1.191, 0.109, -0.86)) * CFAngles(Vector3.new(103.661, -62.452, 30.966)); | |
359 | CFrame.new(Vector3.new(1.789, 0.049, 0.269)) * CFAngles(Vector3.new(-41.475, -0.825, 22.337)); | |
360 | CFrame.new(Vector3.new(-0.69, -2.02, -0.14)) * CFAngles(Vector3.new(-6.435, 20.198, -11.958)); | |
361 | CFrame.new(Vector3.new(0.71, -2.031, 0.25)) * CFAngles(Vector3.new(-31.549, -26.093, 2.237)); | |
362 | CFrame.new(Vector3.new(0.504, -0.346, -2.117)) * CFAngles(Vector3.new(147.39, 81.207, 135.492)); | |
363 | }; | |
364 | } | |
365 | if Debounces.wasCrit == false then | |
366 | local e = Instance.new("Sound",c.Head) | |
367 | e.Volume = .5 | |
368 | e.SoundId = "rbxassetid://145486992" | |
369 | e.Pitch = math.random(110,130)/100 | |
370 | e:Play() | |
371 | setJointCFrames(frame1[playAnim]) | |
372 | setLerp(.35) | |
373 | wait(.07) | |
374 | setJointCFrames(frame2[playAnim]) | |
375 | wait(.05) | |
376 | else | |
377 | local e = Instance.new("Sound",c.Head) | |
378 | e.Volume = .5 | |
379 | e.SoundId = "rbxassetid://181894961" | |
380 | e.Pitch = math.random(130,160)/100 | |
381 | e:Play() | |
382 | local e2 = Instance.new("Sound",c.Head) | |
383 | e2.Volume = .6 | |
384 | e2.Pitch = math.random(110,130)/100 | |
385 | e2.SoundId = "rbxassetid://200632875" | |
386 | e2:Play() | |
387 | setLerp(.6) | |
388 | setJointCFrames(frame1[playAnim]) | |
389 | setLerp(.7) | |
390 | wait(.02) | |
391 | setJointCFrames(frame2[playAnim]) | |
392 | wait(.01) | |
393 | end | |
394 | Debounces.isAttacking = false | |
395 | end | |
396 | wait(5) | |
397 | if e then | |
398 | e:Destroy() | |
399 | e2:Destroy() | |
400 | end | |
401 | end) | |
402 | ||
403 | uinps.InputBegan:connect(function(InputObj) | |
404 | if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isJumping == false and Debounces.Debounce == false then | |
405 | Debounces.Debounce = true | |
406 | human.WalkSpeed = 0 | |
407 | setLerp(.2) | |
408 | setJointCFrames({ | |
409 | CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
410 | CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853)); | |
411 | CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794)); | |
412 | CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78)); | |
413 | CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554)); | |
414 | CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751)); | |
415 | CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578)); | |
416 | }) | |
417 | wait(.25) | |
418 | human.JumpPower = 60 | |
419 | human.Jump = true | |
420 | Debounces.Debounce = false | |
421 | human.WalkSpeed = 35 | |
422 | Debounces.isJumping = true | |
423 | wait() | |
424 | human.JumpPower = 0 | |
425 | end | |
426 | end) | |
427 | ||
428 | uinps.InputBegan:connect(function(InputObj) | |
429 | if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isSprinting == true and Debounces.isJumping == false and Debounces.Debounce == false then | |
430 | Debounces.Debounce = true | |
431 | human.WalkSpeed = 0 | |
432 | setLerp(.2) | |
433 | setJointCFrames({ | |
434 | CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0)); | |
435 | CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853)); | |
436 | CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794)); | |
437 | CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78)); | |
438 | CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554)); | |
439 | CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751)); | |
440 | CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578)); | |
441 | }) | |
442 | wait(.25) | |
443 | human.JumpPower = 150 | |
444 | local e = Instance.new("Sound",c.Head) | |
445 | e.SoundId = "rbxassetid://180204603" | |
446 | e.Pitch = math.random(90,110)/100 | |
447 | e.Volume = 1 | |
448 | e:Play() | |
449 | local e2 = Instance.new("Part",h) | |
450 | e2.Size = Vector3.new(1,1,1) | |
451 | e2.CFrame = CFrame.new(c.HumanoidRootPart.CFrame.p - Vector3.new(0,3,0)) * CFrame.Angles(math.pi/2,0,0) | |
452 | e2.BrickColor = h.BrickColor | |
453 | e2.Anchored = true | |
454 | e2.CanCollide = false | |
455 | local rm = Instance.new("SpecialMesh",e2) | |
456 | rm.MeshType = "FileMesh" | |
457 | rm.MeshId = "rbxassetid://3270017" | |
458 | rm.Scale = Vector3.new(1,1,6) | |
459 | human.Jump = true | |
460 | Debounces.Debounce = false | |
461 | Debounces.isJumping = true | |
462 | human.WalkSpeed = 75 | |
463 | wait() | |
464 | human.JumpPower = 0 | |
465 | while rs.RenderStepped:wait() do | |
466 | rm.Scale = rm.Scale:lerp(Vector3.new(35,35,6),.15/(Debounces.FPS/60)) | |
467 | e2.Transparency = numLerp(e2.Transparency,1,.15/(Debounces.FPS/60)) | |
468 | if e2.Transparency >= .98 then | |
469 | break | |
470 | end | |
471 | end | |
472 | e2:Destroy() | |
473 | end | |
474 | end) | |
475 | ||
476 | uinps.InputBegan:connect(function(InputObj) | |
477 | if Debounces.isTyping == false then | |
478 | if InputObj.KeyCode == Enum.KeyCode.Z and Debounces.SwitchingModes == false then | |
479 | changeColor("Still") | |
480 | elseif InputObj.KeyCode == Enum.KeyCode.X and Debounces.SwitchingModes == false then | |
481 | changeColor("Blue") | |
482 | elseif InputObj.KeyCode == Enum.KeyCode.C and Debounces.SwitchingModes == false then | |
483 | changeColor("Orange") | |
484 | elseif InputObj.KeyCode == Enum.KeyCode.V and Debounces.SwitchingModes == false then | |
485 | changeColor("Heal") | |
486 | end | |
487 | end | |
488 | end) | |
489 | ||
490 | h.Touched:connect(function(part) | |
491 | local h2 = part.Parent:FindFirstChild("Humanoid") | |
492 | if h2 then | |
493 | canAttack = "false" | |
494 | if Debounces.Mode == "Still" then canAttack = "true" end | |
495 | if Debounces.Mode == "Blue" and part.Velocity.magnitude > 2 then canAttack = "true" end | |
496 | if Debounces.Mode == "Orange" and part.Velocity.magnitude < 2 then canAttack = "true" end | |
497 | if Debounces.Mode == "Heal" then canAttack = "heal" end | |
498 | if canAttack == "true" then | |
499 | if Debounces.isCombo <= critTime then | |
500 | h2:TakeDamage(math.random(3,7)) | |
501 | else | |
502 | h2:TakeDamage(math.random(1,4)) | |
503 | end | |
504 | elseif canAttack == "heal" then | |
505 | h2:TakeDamage(math.random(-4,-1)) | |
506 | end | |
507 | end | |
508 | end) | |
509 | ||
510 | human.StateChanged:connect(function(os,ns) | |
511 | if c.HumanoidRootPart.Velocity.Y < .1 and Debounces.isJumping == true and ns == Enum.HumanoidStateType.Landed then | |
512 | Debounces.isJumping = false | |
513 | end | |
514 | end) | |
515 | ||
516 | rs.RenderStepped:connect(function() | |
517 | Debounces.FPS = 1/rs.RenderStepped:wait() | |
518 | if Debounces.isAgg == true then | |
519 | fight:Resume() | |
520 | pass:Pause() | |
521 | else | |
522 | fight:Pause() | |
523 | pass:Resume() | |
524 | end | |
525 | if Debounces.musicOn == true then | |
526 | pass.Volume = 1 | |
527 | fight.Volume = 1 | |
528 | else | |
529 | pass.Volume = 0 | |
530 | fight.Volume = 0 | |
531 | end | |
532 | l.Range = math.sin(tick() * 1.8) * 8 + 5 | |
533 | local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60) | |
534 | for i = 1,#Joints do | |
535 | Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp) | |
536 | Joints[i].C1 = CFrameZero() | |
537 | end | |
538 | end) |