SHOW:
|
|
- or go back to the newest paste.
1 | wait(2) | |
2 | local Player = game.Players.localPlayer | |
3 | local char = Player.Character | |
4 | local Character = Player.Character | |
5 | local Head = Character.Head | |
6 | local done = false | |
7 | local canheal = false | |
8 | local deathchat1 = false | |
9 | local once = true | |
10 | local dead = false | |
11 | local candie = true | |
12 | local deathchat = false | |
13 | local idleon = true | |
14 | local idle1 = true | |
15 | local idle = true | |
16 | ||
17 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do | |
18 | if v:IsA("Accessory") then | |
19 | v:Destroy() | |
20 | end | |
21 | end | |
22 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do | |
23 | if v:IsA("Shirt") then | |
24 | v:Remove() | |
25 | end | |
26 | end | |
27 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do | |
28 | if v:IsA("Pants") then | |
29 | v:Remove() | |
30 | end | |
31 | end | |
32 | - | shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character) |
32 | + | |
33 | - | shirt.Name = "Shirt" |
33 | + | |
34 | - | pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character) |
34 | + | |
35 | - | pants.Name = "Pants" |
35 | + | |
36 | local bc = BrickColor.new | |
37 | local new = Instance.new | |
38 | ||
39 | Instance.new("ForceField",char).Visible = false | |
40 | local poo = Instance.new("IntValue",Character) | |
41 | poo.Name = "haha nope" | |
42 | char.Humanoid.MaxHealth = math.huge | |
43 | wait() | |
44 | char.Humanoid.Health = math.huge | |
45 | Instance.new("ForceField",char).Visible = false | |
46 | ||
47 | local ice = Instance.new("Part", Head) | |
48 | ice.Size = Vector3.new(0.5, 0.5, 0.5) | |
49 | ice.BrickColor = BrickColor.new("White") | |
50 | ice.CanCollide = false | |
51 | - | shirt = Instance.new("Shirt", char) |
51 | + | |
52 | - | shirt.Name = "Shirt" |
52 | + | |
53 | - | pants = Instance.new("Pants", char) |
53 | + | |
54 | - | pants.Name = "Pants" |
54 | + | |
55 | - | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1124201660" |
55 | + | |
56 | - | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1124201705" |
56 | + | |
57 | - | char.Head.face.Texture = "rbxassetid://1108342609" |
57 | + | |
58 | ice3.Part0 = Head | |
59 | ice3.Part1 = ice | |
60 | - | Hair7 = Instance.new("Part") |
60 | + | |
61 | - | Hair7.Parent = char |
61 | + | |
62 | - | Hair7.Name = "Hair" |
62 | + | |
63 | - | Hair7.CanCollide = false |
63 | + | |
64 | - | Hair7.Locked = true |
64 | + | |
65 | - | Hair7.TopSurface = "Smooth" |
65 | + | |
66 | - | Hair7.BottomSurface = "Smooth" |
66 | + | |
67 | - | Hair7.formFactor = "Symmetric" |
67 | + | |
68 | - | Hair7.Material = "Neon" |
68 | + | |
69 | - | Hair7.BrickColor = BrickColor.new("Really black") |
69 | + | |
70 | - | Hair7.CFrame = char.Torso.CFrame |
70 | + | |
71 | - | Hair7.Size = Vector3.new(1, 1, 1) |
71 | + | |
72 | - | Hair7.Transparency = 0 |
72 | + | |
73 | }) | |
74 | icesmoke.Rotation = NumberRange.new(0, 360) | |
75 | - | Weld1 = Instance.new("Weld") |
75 | + | |
76 | - | Weld1.Parent = char.Head |
76 | + | |
77 | - | Weld1.Part0 = char.Head |
77 | + | |
78 | - | Weld1.Part1 = Hair7 |
78 | + | |
79 | - | Weld1.C0 = CFrame.new(0, 0.66, 0.9) |
79 | + | |
80 | icesmoke.LockedToPart = true | |
81 | - | Mesh = Instance.new("SpecialMesh") |
81 | + | |
82 | - | Mesh.Offset = Vector3.new(0,-0.4,0) |
82 | + | |
83 | - | Mesh.Parent = Hair7 |
83 | + | |
84 | - | Mesh.Scale = Vector3.new(1.4, 1.4, 1.4) |
84 | + | |
85 | - | Mesh.MeshType = "FileMesh" |
85 | + | |
86 | - | Mesh.MeshId = "http://www.roblox.com/asset/?id=1158002215" |
86 | + | |
87 | - | Mesh.TextureId = "http://www.roblox.com/asset/?id=1158001923" |
87 | + | |
88 | local mouse = Player:GetMouse() | |
89 | local LeftArm = Character["Left Arm"] | |
90 | - | Hair8 = Instance.new("Part") |
90 | + | |
91 | - | Hair8.Parent = char |
91 | + | |
92 | - | Hair8.Name = "Hair" |
92 | + | |
93 | - | Hair8.CanCollide = false |
93 | + | |
94 | - | Hair8.Locked = true |
94 | + | |
95 | - | Hair8.TopSurface = "Smooth" |
95 | + | |
96 | - | Hair8.BottomSurface = "Smooth" |
96 | + | |
97 | - | Hair8.formFactor = "Symmetric" |
97 | + | |
98 | - | Hair8.Material = "Neon" |
98 | + | |
99 | - | Hair8.BrickColor = BrickColor.new("Really black") |
99 | + | |
100 | - | Hair8.CFrame = char.Torso.CFrame |
100 | + | |
101 | - | Hair8.Size = Vector3.new(1, 1, 1) |
101 | + | |
102 | - | Hair8.Transparency = 0 |
102 | + | |
103 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
104 | local velocity = RootPart.Velocity.y | |
105 | - | Weld1 = Instance.new("Weld") |
105 | + | |
106 | - | Weld1.Parent = char.Torso |
106 | + | |
107 | - | Weld1.Part0 = char.Torso |
107 | + | |
108 | - | Weld1.Part1 = Hair8 |
108 | + | |
109 | - | Weld1.C0 = CFrame.new(0, -0.75,1.6) |
109 | + | |
110 | local angles = CFrame.Angles | |
111 | - | Mesh = Instance.new("SpecialMesh") |
111 | + | |
112 | - | Mesh.Offset = Vector3.new(0,-0.4,0) |
112 | + | |
113 | - | Mesh.Parent = Hair8 |
113 | + | |
114 | - | Mesh.Scale = Vector3.new(1.5, 1.5, 1.5) |
114 | + | |
115 | - | Mesh.MeshType = "FileMesh" |
115 | + | |
116 | - | Mesh.MeshId = "http://www.roblox.com/asset/?id=1158148029" |
116 | + | |
117 | - | Mesh.TextureId = "http://www.roblox.com/asset/?id=1158001923" |
117 | + | |
118 | } | |
119 | firemode = true | |
120 | local Services = { | |
121 | SoundService = game:GetService("SoundService"), | |
122 | Players = game:GetService("Players"), | |
123 | Debris = game:GetService("Debris"), | |
124 | Workspace = game:GetService("Workspace"), | |
125 | Lighting = game:GetService("Lighting"), | |
126 | HttpService = game:GetService("HttpService"), | |
127 | InsertService = game:GetService("InsertService") | |
128 | } | |
129 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
130 | Humanoid.Animator:Destroy() | |
131 | Character.Animate:Destroy() | |
132 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
133 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
134 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
135 | RSH, LSH = nil, nil | |
136 | RW = Instance.new("Weld") | |
137 | LW = Instance.new("Weld") | |
138 | RH = Torso["Right Hip"] | |
139 | LH = Torso["Left Hip"] | |
140 | RSH = Torso["Right Shoulder"] | |
141 | LSH = Torso["Left Shoulder"] | |
142 | RSH.Parent = nil | |
143 | LSH.Parent = nil | |
144 | RW.Name = "RW" | |
145 | RW.Part0 = Torso | |
146 | RW.C0 = cn(1.5, 0.5, 0) | |
147 | RW.C1 = cn(0, 0.5, 0) | |
148 | RW.Part1 = RightArm | |
149 | RW.Parent = Torso | |
150 | LW.Name = "LW" | |
151 | LW.Part0 = Torso | |
152 | LW.C0 = cn(-1.5, 0.5, 0) | |
153 | LW.C1 = cn(0, 0.5, 0) | |
154 | LW.Part1 = LeftArm | |
155 | LW.Parent = Torso | |
156 | Head.face.Texture = "rbxassetid://459924806" | |
157 | spawn(function() | |
158 | while wait() do | |
159 | Head.BrickColor = BrickColor.new("Bright yellow") | |
160 | RightArm.BrickColor = BrickColor.new("Bright yellow") | |
161 | LeftArm.BrickColor = BrickColor.new("Bright yellow") | |
162 | Torso.BrickColor = BrickColor.new("Bright blue") | |
163 | RightLeg.BrickColor = BrickColor.new("Br. yellowish green") | |
164 | LeftLeg.BrickColor = BrickColor.new("Br. yellowish green") | |
165 | end | |
166 | end) | |
167 | ||
168 | -------------- | |
169 | ||
170 | function clerp(a, b, t) | |
171 | local qa = { | |
172 | QuaternionFromCFrame(a) | |
173 | } | |
174 | local qb = { | |
175 | QuaternionFromCFrame(b) | |
176 | } | |
177 | local ax, ay, az = a.x, a.y, a.z | |
178 | local bx, by, bz = b.x, b.y, b.z | |
179 | local _t = 1 - t | |
180 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
181 | end | |
182 | function QuaternionFromCFrame(cf) | |
183 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
184 | local trace = m00 + m11 + m22 | |
185 | if trace > 0 then | |
186 | local s = math.sqrt(1 + trace) | |
187 | local recip = 0.5 / s | |
188 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
189 | else | |
190 | local i = 0 | |
191 | if m00 < m11 then | |
192 | i = 1 | |
193 | end | |
194 | if m22 > (i == 0 and m00 or m11) then | |
195 | i = 2 | |
196 | end | |
197 | if i == 0 then | |
198 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
199 | local recip = 0.5 / s | |
200 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
201 | elseif i == 1 then | |
202 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
203 | local recip = 0.5 / s | |
204 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
205 | elseif i == 2 then | |
206 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
207 | local recip = 0.5 / s | |
208 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
209 | end | |
210 | end | |
211 | end | |
212 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
213 | local xs, ys, zs = x + x, y + y, z + z | |
214 | local wx, wy, wz = w * xs, w * ys, w * zs | |
215 | local xx = x * xs | |
216 | local xy = x * ys | |
217 | local xz = x * zs | |
218 | local yy = y * ys | |
219 | local yz = y * zs | |
220 | local zz = z * zs | |
221 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
222 | end | |
223 | function QuaternionSlerp(a, b, t) | |
224 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
225 | local startInterp, finishInterp | |
226 | if cosTheta >= 1.0E-4 then | |
227 | if 1 - cosTheta > 1.0E-4 then | |
228 | local theta = math.acos(cosTheta) | |
229 | local invSinTheta = 1 / math.sin(theta) | |
230 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
231 | finishInterp = math.sin(t * theta) * invSinTheta | |
232 | else | |
233 | startInterp = 1 - t | |
234 | finishInterp = t | |
235 | end | |
236 | elseif 1 + cosTheta > 1.0E-4 then | |
237 | local theta = math.acos(-cosTheta) | |
238 | local invSinTheta = 1 / math.sin(theta) | |
239 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
240 | finishInterp = math.sin(t * theta) * invSinTheta | |
241 | else | |
242 | startInterp = t - 1 | |
243 | finishInterp = t | |
244 | end | |
245 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
246 | end | |
247 | function swait(num) | |
248 | if num == 0 or num == nil then | |
249 | game:service("RunService").RenderStepped:wait(0) | |
250 | else | |
251 | for i = 0, num do | |
252 | game:service("RunService").RenderStepped:wait(0) | |
253 | end | |
254 | end | |
255 | end | |
256 | local RbxUtility = LoadLibrary("RbxUtility") | |
257 | local Create = RbxUtility.Create | |
258 | function RemoveOutlines(part) | |
259 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
260 | end | |
261 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
262 | local Part = Create("Part")({ | |
263 | formFactor = FormFactor, | |
264 | Parent = Parent, | |
265 | Reflectance = Reflectance, | |
266 | Transparency = Transparency, | |
267 | CanCollide = false, | |
268 | Locked = true, | |
269 | BrickColor = BrickColor.new(tostring(BColor)), | |
270 | Name = Name, | |
271 | Size = Size, | |
272 | Material = Material | |
273 | }) | |
274 | RemoveOutlines(Part) | |
275 | return Part | |
276 | end | |
277 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
278 | local Msh = Create(Mesh)({ | |
279 | Parent = Part, | |
280 | Offset = OffSet, | |
281 | Scale = Scale | |
282 | }) | |
283 | if Mesh == "SpecialMesh" then | |
284 | Msh.MeshType = MeshType | |
285 | Msh.MeshId = MeshId | |
286 | end | |
287 | return Msh | |
288 | end | |
289 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
290 | local Weld = Create("Weld")({ | |
291 | Parent = Parent, | |
292 | Part0 = Part0, | |
293 | Part1 = Part1, | |
294 | C0 = C0, | |
295 | C1 = C1 | |
296 | }) | |
297 | return Weld | |
298 | end | |
299 | function rayCast(Position, Direction, Range, Ignore) | |
300 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
301 | end | |
302 | function CreateSound(id, par, vol, pit) | |
303 | coroutine.resume(coroutine.create(function() | |
304 | local sou = Instance.new("Sound", par or workspace) | |
305 | sou.Volume = vol | |
306 | sou.Pitch = pit or 1 | |
307 | sou.SoundId = id | |
308 | wait() | |
309 | sou:play() | |
310 | game:GetService("Debris"):AddItem(sou, 6) | |
311 | end)) | |
312 | end | |
313 | function CreateSong(id, par, vol, pit) | |
314 | coroutine.resume(coroutine.create(function() | |
315 | sou2 = Instance.new("Sound", par or workspace) | |
316 | sou2.Volume = 1 | |
317 | sou2.Pitch = 1 | |
318 | sou2.SoundId = id | |
319 | wait() | |
320 | sou2:play() | |
321 | sou2.Looped = true | |
322 | end)) | |
323 | end | |
324 | CreateSong("http://www.roblox.com/asset/?id=", Character, 2) | |
325 | local function getclosest(obj, distance) | |
326 | local last, lastx = distance + 1, nil | |
327 | for i, v in pairs(workspace:GetChildren()) do | |
328 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then | |
329 | local t = v.Torso | |
330 | local dist = t.Position - obj.Position.magnitude | |
331 | if distance >= dist and last > dist then | |
332 | last = dist | |
333 | lastx = v | |
334 | end | |
335 | end | |
336 | end | |
337 | return lastx | |
338 | end | |
339 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
340 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
341 | prt.Anchored = true | |
342 | prt.CFrame = cframe | |
343 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
344 | game:GetService("Debris"):AddItem(prt, 10) | |
345 | if Type == 1 or Type == nil then | |
346 | table.insert(Effects, { | |
347 | prt, | |
348 | "Block1", | |
349 | delay, | |
350 | x3, | |
351 | y3, | |
352 | z3, | |
353 | msh | |
354 | }) | |
355 | elseif Type == 2 then | |
356 | table.insert(Effects, { | |
357 | prt, | |
358 | "Block2", | |
359 | delay, | |
360 | x3, | |
361 | y3, | |
362 | z3, | |
363 | msh | |
364 | }) | |
365 | elseif Type == 3 then | |
366 | table.insert(Effects, { | |
367 | prt, | |
368 | "Block3", | |
369 | delay, | |
370 | x3, | |
371 | y3, | |
372 | z3, | |
373 | msh | |
374 | }) | |
375 | end | |
376 | end | |
377 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
378 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
379 | prt.Anchored = true | |
380 | prt.CFrame = cframe | |
381 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
382 | game:GetService("Debris"):AddItem(prt, 10) | |
383 | table.insert(Effects, { | |
384 | prt, | |
385 | "Cylinder", | |
386 | delay, | |
387 | x3, | |
388 | y3, | |
389 | z3, | |
390 | msh | |
391 | }) | |
392 | end | |
393 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
394 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
395 | prt.Anchored = true | |
396 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
397 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
398 | game:GetService("Debris"):AddItem(prt, 10) | |
399 | table.insert(Effects, { | |
400 | prt, | |
401 | "Cylinder", | |
402 | delay, | |
403 | x3, | |
404 | y3, | |
405 | z3, | |
406 | msh | |
407 | }) | |
408 | end | |
409 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
410 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
411 | prt.Anchored = true | |
412 | prt.CFrame = cframe | |
413 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
414 | game:GetService("Debris"):AddItem(prt, 10) | |
415 | table.insert(Effects, { | |
416 | prt, | |
417 | "Cylinder", | |
418 | delay, | |
419 | x3, | |
420 | y3, | |
421 | z3, | |
422 | msh | |
423 | }) | |
424 | end | |
425 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
426 | local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()) | |
427 | prt.Anchored = true | |
428 | prt.CFrame = cframe | |
429 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
430 | game:GetService("Debris"):AddItem(prt, 10) | |
431 | table.insert(Effects, { | |
432 | prt, | |
433 | "Cylinder", | |
434 | delay, | |
435 | x3, | |
436 | y3, | |
437 | z3, | |
438 | msh | |
439 | }) | |
440 | end | |
441 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
442 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
443 | prt.Anchored = true | |
444 | prt.CFrame = cframe | |
445 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
446 | game:GetService("Debris"):AddItem(prt, 10) | |
447 | table.insert(Effects, { | |
448 | prt, | |
449 | "Cylinder", | |
450 | delay, | |
451 | x3, | |
452 | y3, | |
453 | z3, | |
454 | msh | |
455 | }) | |
456 | end | |
457 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
458 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
459 | prt.Anchored = true | |
460 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
461 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
462 | local num = math.random(10, 50) / 1000 | |
463 | game:GetService("Debris"):AddItem(prt, 10) | |
464 | table.insert(Effects, { | |
465 | prt, | |
466 | "Shatter", | |
467 | num, | |
468 | prt.CFrame, | |
469 | math.random() - math.random(), | |
470 | 0, | |
471 | math.random(50, 100) / 100 | |
472 | }) | |
473 | end | |
474 | ||
475 | attack = false | |
476 | game:GetService("RunService").Stepped:connect(function() | |
477 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
478 | velocity = RootPart.Velocity.y | |
479 | sine = sine + change | |
480 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
481 | if equipped == true or equipped == false then | |
482 | if 1 < RootPart.Velocity.y and hit == nil then | |
483 | Anim = "Jump" | |
484 | if attack == false and ice_mode == false then | |
485 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
486 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
487 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
488 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
489 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
490 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
491 | end | |
492 | elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then | |
493 | Anim = "Fall" | |
494 | if attack == false then | |
495 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
496 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
497 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
498 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
499 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
500 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
501 | end | |
502 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then | |
503 | Anim = "Idle" | |
504 | if attack == false then | |
505 | change = 1 | |
506 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 2 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(67)), .1) | |
507 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-59)), .1) | |
508 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(56 + 3 * math.cos(sine / 25))), 0.1) | |
509 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(60), math.rad(-50 - 3 * math.cos(sine / 25))), 0.1) | |
510 | RH.C0 = clerp(RH.C0, cn(1.1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-0 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
511 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-12 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
512 | end | |
513 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 500 and hit ~= nil and ice_mode == false then | |
514 | Anim = "Walk" | |
515 | if attack==false then | |
516 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 2 + .1 * 2.5 * math.cos(sine / 2)) * angles(math.rad(50), math.rad(2) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 2))), .2) | |
517 | Torso.Neck.C0 = clerp(Torso.Neck.C0, cn(0, 1.1, -0.2, -1, -0, -0, 0, 0, 1, 0, 1, 0) * angles(math.rad(-50), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
518 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * angles(math.rad(20 * math.cos(6 / 2)), math.rad(-5), math.rad(5 * math.cos(sine / 3))), .2) | |
519 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.4) * angles(math.rad(20 * math.cos(6 / 2)), math.rad(5), math.rad(5 * math.cos(sine / 3))), .2) | |
520 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(5 * math.cos(sine / 3))), .3) | |
521 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(5 * math.cos(sine / 3))), .3) | |
522 | end | |
523 | end | |
524 | end | |
525 | if equipped == true or equipped == false then | |
526 | if 1 < RootPart.Velocity.Y and hit == nil then | |
527 | Anim = "Jump" | |
528 | if attack == false and ice_mode == true then | |
529 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
530 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
531 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
532 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
533 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
534 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
535 | end | |
536 | elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then | |
537 | Anim = "Fall" | |
538 | if attack == false then | |
539 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
540 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
541 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
542 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
543 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
544 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
545 | end | |
546 | elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then | |
547 | Anim = "Idle" | |
548 | if attack == false then | |
549 | change = 0.8 | |
550 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1) | |
551 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
552 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
553 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
554 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1) | |
555 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1) | |
556 | end | |
557 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then | |
558 | Anim = "Walk" | |
559 | if attack == false then | |
560 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1) | |
561 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1) | |
562 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
563 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
564 | RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1) | |
565 | LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1) | |
566 | end | |
567 | end | |
568 | end | |
569 | if 0 < #Effects then | |
570 | for e = 1, #Effects do | |
571 | if Effects[e] ~= nil then | |
572 | local Thing = Effects[e] | |
573 | if Thing ~= nil then | |
574 | local Part = Thing[1] | |
575 | local Mode = Thing[2] | |
576 | local Delay = Thing[3] | |
577 | local IncX = Thing[4] | |
578 | local IncY = Thing[5] | |
579 | local IncZ = Thing[6] | |
580 | if 1 >= Thing[1].Transparency then | |
581 | if Thing[2] == "Block1" then | |
582 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
583 | local Mesh = Thing[1].Mesh | |
584 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
585 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
586 | elseif Thing[2] == "Block2" then | |
587 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0) | |
588 | local Mesh = Thing[7] | |
589 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
590 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
591 | elseif Thing[2] == "Block3" then | |
592 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0) | |
593 | local Mesh = Thing[7] | |
594 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
595 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
596 | elseif Thing[2] == "Cylinder" then | |
597 | local Mesh = Thing[1].Mesh | |
598 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
599 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
600 | elseif Thing[2] == "Blood" then | |
601 | local Mesh = Thing[7] | |
602 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
603 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
604 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
605 | elseif Thing[2] == "Elec" then | |
606 | local Mesh = Thing[1].Mesh | |
607 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
608 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
609 | elseif Thing[2] == "Disappear" then | |
610 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
611 | elseif Thing[2] == "Shatter" then | |
612 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
613 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
614 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
615 | Thing[6] = Thing[6] + Thing[5] | |
616 | end | |
617 | else | |
618 | Part.Parent = nil | |
619 | table.remove(Effects, e) | |
620 | end | |
621 | end | |
622 | end | |
623 | end | |
624 | end | |
625 | end) | |
626 | function RemoveOutlines(part) | |
627 | part.TopSurface = 10 | |
628 | end | |
629 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
630 | local Part = Create("Part")({ | |
631 | Parent = Parent, | |
632 | Reflectance = Reflectance, | |
633 | Transparency = Transparency, | |
634 | CanCollide = false, | |
635 | Locked = true, | |
636 | BrickColor = BrickColor.new(tostring(BColor)), | |
637 | Name = Name, | |
638 | Size = Size, | |
639 | Material = Material | |
640 | }) | |
641 | RemoveOutlines(Part) | |
642 | return Part | |
643 | end | |
644 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
645 | local Msh = Create(Mesh)({ | |
646 | Parent = Part, | |
647 | Offset = OffSet, | |
648 | Scale = Scale | |
649 | }) | |
650 | if Mesh == "SpecialMesh" then | |
651 | Msh.MeshType = MeshType | |
652 | Msh.MeshId = MeshId | |
653 | end | |
654 | return Msh | |
655 | end | |
656 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
657 | local Weld = Create("Weld")({ | |
658 | Parent = Parent, | |
659 | Part0 = Part0, | |
660 | Part1 = Part1, | |
661 | C0 = C0, | |
662 | C1 = C1 | |
663 | }) | |
664 | return Weld | |
665 | end | |
666 | WSHM = { | |
667 | "White", | |
668 | "Pastel light blue" | |
669 | } | |
670 | WSH = WSHM[math.random(1, #WSHM)] | |
671 | function IcePartFunk(HPart, aria, Min, Max) | |
672 | IcePart = Instance.new("Part", HPart) | |
673 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
674 | IcePart.CanCollide = false | |
675 | IuW = Instance.new("Weld") | |
676 | IuW.Name = "GuW" | |
677 | IuW.Part0 = HPart | |
678 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
679 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
680 | IuW.Part1 = IcePart | |
681 | IuW.Parent = HPart | |
682 | IcePart.Transparency = 0.85 | |
683 | IcePart.Material = "Neon" | |
684 | WSH = WSHM[math.random(1, #WSHM)] | |
685 | IcePart.BrickColor = BrickColor.new("" .. WSH) | |
686 | RemoveOutlines(IcePart) | |
687 | game:GetService("Debris"):AddItem(IuW, 4) | |
688 | game:GetService("Debris"):AddItem(IcePart, 6) | |
689 | end | |
690 | SpikeMeshId = 1033714 | |
691 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
692 | local Part = Instance.new("Part", Parent) | |
693 | Part.Name = Name | |
694 | Part.BrickColor = BrickColor.new(Color) | |
695 | Part.Size = Size | |
696 | Part.Material = Material | |
697 | Part.Transparency = Transparency | |
698 | Part.CanCollide = false | |
699 | RemoveOutlines(Part) | |
700 | local Mesh = Instance.new("SpecialMesh", Part) | |
701 | Mesh.MeshType = "Sphere" | |
702 | Mesh.Scale = Scale | |
703 | return Mesh and Part | |
704 | end | |
705 | CFuncs = { | |
706 | Part = { | |
707 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
708 | local Part = Create("Part")({ | |
709 | Parent = Parent, | |
710 | Reflectance = Reflectance, | |
711 | Transparency = Transparency, | |
712 | CanCollide = false, | |
713 | Locked = true, | |
714 | BrickColor = BrickColor.new(tostring(BColor)), | |
715 | Name = Name, | |
716 | Size = Size, | |
717 | Material = Material | |
718 | }) | |
719 | RemoveOutlines(Part) | |
720 | return Part | |
721 | end | |
722 | }, | |
723 | Mesh = { | |
724 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
725 | local Msh = Create(Mesh)({ | |
726 | Parent = Part, | |
727 | Offset = OffSet, | |
728 | Scale = Scale | |
729 | }) | |
730 | if Mesh == "SpecialMesh" then | |
731 | Msh.MeshType = MeshType | |
732 | Msh.MeshId = MeshId | |
733 | end | |
734 | return Msh | |
735 | end | |
736 | }, | |
737 | Mesh = { | |
738 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
739 | local Msh = Create(Mesh)({ | |
740 | Parent = Part, | |
741 | Offset = OffSet, | |
742 | Scale = Scale | |
743 | }) | |
744 | if Mesh == "SpecialMesh" then | |
745 | Msh.MeshType = MeshType | |
746 | Msh.MeshId = MeshId | |
747 | end | |
748 | return Msh | |
749 | end | |
750 | }, | |
751 | Weld = { | |
752 | Create = function(Parent, Part0, Part1, C0, C1) | |
753 | local Weld = Create("Weld")({ | |
754 | Parent = Parent, | |
755 | Part0 = Part0, | |
756 | Part1 = Part1, | |
757 | C0 = C0, | |
758 | C1 = C1 | |
759 | }) | |
760 | return Weld | |
761 | end | |
762 | }, | |
763 | Sound = { | |
764 | Create = function(id, par, vol, pit) | |
765 | coroutine.resume(coroutine.create(function() | |
766 | local S = Create("Sound")({ | |
767 | Volume = vol, | |
768 | Pitch = pit or 1, | |
769 | SoundId = id, | |
770 | Parent = par or workspace | |
771 | }) | |
772 | wait() | |
773 | S:play() | |
774 | game:GetService("Debris"):AddItem(S, 6) | |
775 | end)) | |
776 | end | |
777 | }, | |
778 | ParticleEmitter = { | |
779 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
780 | local fp = Create("ParticleEmitter")({ | |
781 | Parent = Parent, | |
782 | Color = ColorSequence.new(Color1, Color2), | |
783 | LightEmission = LightEmission, | |
784 | Size = Size, | |
785 | Texture = Texture, | |
786 | Transparency = Transparency, | |
787 | ZOffset = ZOffset, | |
788 | Acceleration = Accel, | |
789 | Drag = Drag, | |
790 | LockedToPart = LockedToPart, | |
791 | VelocityInheritance = VelocityInheritance, | |
792 | EmissionDirection = EmissionDirection, | |
793 | Enabled = Enabled, | |
794 | Lifetime = LifeTime, | |
795 | Rate = Rate, | |
796 | Rotation = Rotation, | |
797 | RotSpeed = RotSpeed, | |
798 | Speed = Speed, | |
799 | VelocitySpread = VelocitySpread | |
800 | }) | |
801 | return fp | |
802 | end | |
803 | } | |
804 | } | |
805 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
806 | if hit.Parent == nil then | |
807 | return | |
808 | end | |
809 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
810 | for _, v in pairs(hit.Parent:children()) do | |
811 | if v:IsA("Humanoid") then | |
812 | h = v | |
813 | end | |
814 | end | |
815 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
816 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
817 | return | |
818 | end | |
819 | local c = Create("ObjectValue")({ | |
820 | Name = "creator", | |
821 | Value = game:service("Players").LocalPlayer, | |
822 | Parent = h | |
823 | }) | |
824 | game:GetService("Debris"):AddItem(c, 0.5) | |
825 | if HitSound ~= nil and HitPitch ~= nil then | |
826 | CreateSound(HitSound, hit, 1, HitPitch) | |
827 | end | |
828 | local Damage = math.random(minim, maxim) | |
829 | local blocked = false | |
830 | local block = hit.Parent:findFirstChild("Block") | |
831 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
832 | blocked = true | |
833 | block.Value = block.Value - 1 | |
834 | print(block.Value) | |
835 | end | |
836 | if blocked == false then | |
837 | h.Health = h.Health - Damage | |
838 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
839 | else | |
840 | h.Health = h.Health - Damage / 2 | |
841 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
842 | end | |
843 | if Type == "Knockdown" then | |
844 | local hum = hit.Parent.Humanoid | |
845 | hum.PlatformStand = true | |
846 | coroutine.resume(coroutine.create(function(HHumanoid) | |
847 | swait(1) | |
848 | HHumanoid.PlatformStand = false | |
849 | end), hum) | |
850 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
851 | local bodvol = Create("BodyVelocity")({ | |
852 | velocity = angle * knockback, | |
853 | P = 5000, | |
854 | maxForce = Vector3.new(8000, 8000, 8000), | |
855 | Parent = hit | |
856 | }) | |
857 | local rl = Create("BodyAngularVelocity")({ | |
858 | P = 3000, | |
859 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
860 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
861 | Parent = hit | |
862 | }) | |
863 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
864 | game:GetService("Debris"):AddItem(rl, 0.5) | |
865 | elseif Type == "Normal" then | |
866 | local vp = Create("BodyVelocity")({ | |
867 | P = 500, | |
868 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
869 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
870 | }) | |
871 | if knockback > 0 then | |
872 | vp.Parent = hit.Parent.Torso | |
873 | end | |
874 | game:GetService("Debris"):AddItem(vp, 0.5) | |
875 | elseif Type == "Impale" then | |
876 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1)) | |
877 | Spike.Anchored = true | |
878 | Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) | |
879 | Spike.Position = hit.Parent.Torso.Position | |
880 | for i = 1, 5 do | |
881 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
882 | end | |
883 | Services.Debris:AddItem(Spike, 4) | |
884 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=426729010", Spike, 0.8, 2) | |
885 | hit.Parent.Humanoid.PlatformStand = true | |
886 | swait(1) | |
887 | hit.Parent.Humanoid.PlatformStand = false | |
888 | elseif Type == "Up" then | |
889 | local bodyVelocity = Create("BodyVelocity")({ | |
890 | velocity = Vector3.new(0, 20, 0), | |
891 | P = 5000, | |
892 | maxForce = Vector3.new(8000, 8000, 8000), | |
893 | Parent = hit | |
894 | }) | |
895 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
896 | local bodyVelocity = Create("BodyVelocity")({ | |
897 | velocity = Vector3.new(0, 20, 0), | |
898 | P = 5000, | |
899 | maxForce = Vector3.new(8000, 8000, 8000), | |
900 | Parent = hit | |
901 | }) | |
902 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
903 | elseif Type == "Snare" then | |
904 | local bp = Create("BodyPosition")({ | |
905 | P = 900, | |
906 | D = 1000, | |
907 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
908 | position = hit.Parent.Torso.Position, | |
909 | Parent = hit.Parent.Torso | |
910 | }) | |
911 | game:GetService("Debris"):AddItem(bp, 1) | |
912 | elseif Type == "Slowness" then | |
913 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
914 | for i = 1, 25 do | |
915 | hit.Parent.Humanoid.WalkSpeed = 4 | |
916 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
917 | end | |
918 | wait(4) | |
919 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
920 | elseif Type == "FireDmg" then | |
921 | for i = 1, math.random(60, 150) do | |
922 | BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3) | |
923 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3) | |
924 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3) | |
925 | wait(0.1) | |
926 | MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal") | |
927 | end | |
928 | elseif Type == "Freeze" then | |
929 | local bp = Create("BodyPosition")({ | |
930 | P = 900, | |
931 | D = 1000, | |
932 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
933 | position = hit.Parent.Torso.Position, | |
934 | Parent = hit.Parent.Torso | |
935 | }) | |
936 | game:GetService("Debris"):AddItem(bp, 4) | |
937 | for i = 1, 25 do | |
938 | IcePartFunk(hit.Parent.Torso, 1, 1.5, 2) | |
939 | end | |
940 | elseif Type == "Freeze2" then | |
941 | local BodPos = Create("BodyPosition")({ | |
942 | P = 50000, | |
943 | D = 1000, | |
944 | - | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2) |
944 | + | |
945 | position = hit.Parent.Torso.Position, | |
946 | Parent = hit.Parent.Torso | |
947 | }) | |
948 | local BodGy = Create("BodyGyro")({ | |
949 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
950 | P = 20000, | |
951 | Parent = hit.Parent.Torso, | |
952 | cframe = hit.Parent.Torso.CFrame | |
953 | }) | |
954 | hit.Parent.Torso.Anchored = true | |
955 | coroutine.resume(coroutine.create(function(Part) | |
956 | swait(1.5) | |
957 | Part.Anchored = false | |
958 | end), hit.Parent.Torso) | |
959 | game:GetService("Debris"):AddItem(BodPos, 3) | |
960 | game:GetService("Debris"):AddItem(BodGy, 3) | |
961 | end | |
962 | local debounce = Create("BoolValue")({ | |
963 | Name = "DebounceHit", | |
964 | Parent = hit.Parent, | |
965 | Value = true | |
966 | }) | |
967 | game:GetService("Debris"):AddItem(debounce, Delay) | |
968 | c = Instance.new("ObjectValue") | |
969 | c.Name = "creator" | |
970 | c.Value = Player | |
971 | c.Parent = h | |
972 | game:GetService("Debris"):AddItem(c, 0.5) | |
973 | end | |
974 | end | |
975 | function ShowDamage(Pos, Text, Time, Color) | |
976 | local Rate = 0.033333333333333 | |
977 | if not Pos then | |
978 | local Pos = Vector3.new(0, 0, 0) | |
979 | end | |
980 | local Text = Text or "" | |
981 | local Time = Time or 2 | |
982 | if not Color then | |
983 | local Color = Color3.new(1, 0, 1) | |
984 | end | |
985 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
986 | EffectPart.Anchored = true | |
987 | local BillboardGui = Create("BillboardGui")({ | |
988 | Size = UDim2.new(3, 0, 3, 0), | |
989 | Adornee = EffectPart, | |
990 | Parent = EffectPart | |
991 | }) | |
992 | local TextLabel = Create("TextLabel")({ | |
993 | BackgroundTransparency = 1, | |
994 | Size = UDim2.new(1, 0, 1, 0), | |
995 | Text = Text, | |
996 | TextColor3 = Color, | |
997 | TextScaled = true, | |
998 | Font = Enum.Font.ArialBold, | |
999 | Parent = BillboardGui | |
1000 | }) | |
1001 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1002 | EffectPart.Parent = game:GetService("Workspace") | |
1003 | delay(0, function() | |
1004 | local Frames = Time / Rate | |
1005 | for Frame = 1, Frames do | |
1006 | wait(Rate) | |
1007 | local Percent = Frame / Frames | |
1008 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1009 | TextLabel.TextTransparency = Percent | |
1010 | end | |
1011 | if EffectPart and EffectPart.Parent then | |
1012 | EffectPart:Destroy() | |
1013 | end | |
1014 | end) | |
1015 | end | |
1016 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1017 | for _, c in pairs(workspace:children()) do | |
1018 | local hum = c:findFirstChild("Humanoid") | |
1019 | if hum ~= nil then | |
1020 | local head = c:findFirstChild("Head") | |
1021 | if head ~= nil then | |
1022 | local targ = head.Position - Part.Position | |
1023 | local mag = targ.magnitude | |
1024 | if magni >= mag and c.Name ~= Player.Name then | |
1025 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1) | |
1026 | end | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | end | |
1031 | function MagniKILL(Part, magni, knock, Type) | |
1032 | for _, c in pairs(workspace:children()) do | |
1033 | local hum = c:findFirstChild("Humanoid") | |
1034 | if hum ~= nil then | |
1035 | local head = c:findFirstChild("Head") | |
1036 | if head ~= nil then | |
1037 | local targ = head.Position - Part.Position | |
1038 | local mag = targ.magnitude | |
1039 | if magni >= mag and c.Name ~= Player.Name then | |
1040 | hum.Health = 0 | |
1041 | end | |
1042 | end | |
1043 | end | |
1044 | end | |
1045 | end | |
1046 | EffectModel = Instance.new("Model", Character) | |
1047 | EffectModel.Name = "Effects" | |
1048 | Effects = { | |
1049 | Block = { | |
1050 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1051 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1052 | prt.Anchored = true | |
1053 | prt.CFrame = cframe | |
1054 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1055 | game:GetService("Debris"):AddItem(prt, 10) | |
1056 | if Type == 1 or Type == nil then | |
1057 | table.insert(Effects, { | |
1058 | prt, | |
1059 | "Block1", | |
1060 | delay, | |
1061 | x3, | |
1062 | y3, | |
1063 | z3, | |
1064 | msh | |
1065 | }) | |
1066 | elseif Type == 2 then | |
1067 | table.insert(Effects, { | |
1068 | prt, | |
1069 | "Block2", | |
1070 | delay, | |
1071 | x3, | |
1072 | y3, | |
1073 | z3, | |
1074 | msh | |
1075 | }) | |
1076 | else | |
1077 | table.insert(Effects, { | |
1078 | prt, | |
1079 | "Block3", | |
1080 | delay, | |
1081 | x3, | |
1082 | y3, | |
1083 | z3, | |
1084 | msh | |
1085 | }) | |
1086 | end | |
1087 | end | |
1088 | }, | |
1089 | Sphere = { | |
1090 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1091 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1092 | prt.Anchored = true | |
1093 | prt.CFrame = cframe | |
1094 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1095 | game:GetService("Debris"):AddItem(prt, 10) | |
1096 | table.insert(Effects, { | |
1097 | prt, | |
1098 | "Cylinder", | |
1099 | delay, | |
1100 | x3, | |
1101 | y3, | |
1102 | z3, | |
1103 | msh | |
1104 | }) | |
1105 | end | |
1106 | }, | |
1107 | Cylinder = { | |
1108 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1109 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1110 | prt.Anchored = true | |
1111 | prt.CFrame = cframe | |
1112 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1113 | game:GetService("Debris"):AddItem(prt, 10) | |
1114 | table.insert(Effects, { | |
1115 | prt, | |
1116 | "Cylinder", | |
1117 | delay, | |
1118 | x3, | |
1119 | y3, | |
1120 | z3, | |
1121 | msh | |
1122 | }) | |
1123 | end | |
1124 | }, | |
1125 | Wave = { | |
1126 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1127 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1128 | prt.Anchored = true | |
1129 | prt.CFrame = cframe | |
1130 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1131 | game:GetService("Debris"):AddItem(prt, 10) | |
1132 | table.insert(Effects, { | |
1133 | prt, | |
1134 | "Cylinder", | |
1135 | delay, | |
1136 | x3, | |
1137 | y3, | |
1138 | z3, | |
1139 | msh | |
1140 | }) | |
1141 | end | |
1142 | }, | |
1143 | Ring = { | |
1144 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1145 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1146 | prt.Anchored = true | |
1147 | prt.CFrame = cframe | |
1148 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1149 | game:GetService("Debris"):AddItem(prt, 10) | |
1150 | table.insert(Effects, { | |
1151 | prt, | |
1152 | "Cylinder", | |
1153 | delay, | |
1154 | x3, | |
1155 | y3, | |
1156 | z3, | |
1157 | msh | |
1158 | }) | |
1159 | end | |
1160 | }, | |
1161 | Break = { | |
1162 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1163 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1164 | prt.Anchored = true | |
1165 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1166 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1167 | local num = math.random(10, 50) / 1000 | |
1168 | game:GetService("Debris"):AddItem(prt, 10) | |
1169 | table.insert(Effects, { | |
1170 | prt, | |
1171 | "Shatter", | |
1172 | num, | |
1173 | prt.CFrame, | |
1174 | math.random() - math.random(), | |
1175 | 0, | |
1176 | math.random(50, 100) / 100 | |
1177 | }) | |
1178 | end | |
1179 | } | |
1180 | } | |
1181 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1182 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1183 | prt.Anchored = true | |
1184 | prt.CFrame = cframe | |
1185 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1186 | game:GetService("Debris"):AddItem(prt, 10) | |
1187 | if Type == 1 or Type == nil then | |
1188 | table.insert(Effects, { | |
1189 | prt, | |
1190 | "Block1", | |
1191 | delay, | |
1192 | x3, | |
1193 | y3, | |
1194 | z3, | |
1195 | msh | |
1196 | }) | |
1197 | elseif Type == 2 then | |
1198 | table.insert(Effects, { | |
1199 | prt, | |
1200 | "Block2", | |
1201 | delay, | |
1202 | x3, | |
1203 | y3, | |
1204 | z3, | |
1205 | msh | |
1206 | }) | |
1207 | elseif Type == 3 then | |
1208 | table.insert(Effects, { | |
1209 | prt, | |
1210 | "Block3", | |
1211 | delay, | |
1212 | x3, | |
1213 | y3, | |
1214 | z3, | |
1215 | msh | |
1216 | }) | |
1217 | end | |
1218 | end | |
1219 | function CreateSound(id, par, vol, pit) | |
1220 | coroutine.resume(coroutine.create(function() | |
1221 | local sou = Instance.new("Sound", par or workspace) | |
1222 | sou.Volume = vol | |
1223 | sou.Pitch = pit or 1 | |
1224 | sou.SoundId = id | |
1225 | swait() | |
1226 | sou:play() | |
1227 | game:GetService("Debris"):AddItem(sou, 6) | |
1228 | end)) | |
1229 | end | |
1230 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1231 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1232 | prt.Anchored = true | |
1233 | prt.CFrame = cframe | |
1234 | prt.Material = "Neon" | |
1235 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1236 | game:GetService("Debris"):AddItem(prt, 10) | |
1237 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1238 | for i = 0, 6, delay do | |
1239 | swait() | |
1240 | Part.Transparency = i | |
1241 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
1242 | end | |
1243 | Part.Parent = nil | |
1244 | end), prt, msh) | |
1245 | end | |
1246 | function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects | |
1247 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1248 | local MainPos = partt.Position | |
1249 | local MainPos2 = mouse + SpreadVectors | |
1250 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1251 | local speed = 1000 | |
1252 | local num = 1 | |
1253 | coroutine.resume(coroutine.create(function() | |
1254 | repeat | |
1255 | swait() | |
1256 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1257 | local mag =(MainPos - pos).magnitude | |
1258 | Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15) | |
1259 | MainPos = MainPos + MouseLook.lookVector * speed | |
1260 | num = num - 1 | |
1261 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1262 | if hit ~= nil then | |
1263 | num = 0 | |
1264 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really Red"), "Effect", Vector3.new()) | |
1265 | refpart.Anchored = true | |
1266 | refpart.CFrame = CFrame.new(pos) | |
1267 | game:GetService("Debris"):AddItem(refpart, 2) | |
1268 | end | |
1269 | if num <= 0 then | |
1270 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really Red"), "Effect", Vector3.new()) | |
1271 | refpart.Anchored = true | |
1272 | refpart.CFrame = CFrame.new(pos) | |
1273 | if hit ~= nil then | |
1274 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1275 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1276 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1277 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1278 | MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg") | |
1279 | end | |
1280 | game:GetService("Debris"):AddItem(refpart, 0) | |
1281 | end | |
1282 | until num <= 0 | |
1283 | end)) | |
1284 | end | |
1285 | function shoottraildd2(mouse, partt, SpreadAmount) | |
1286 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1287 | local MainPos = partt.Position | |
1288 | local MainPos2 = mouse + SpreadVectors | |
1289 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1290 | local speed = 3000 | |
1291 | local num = 1 | |
1292 | coroutine.resume(coroutine.create(function() | |
1293 | repeat | |
1294 | swait() | |
1295 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1296 | local mag = (MainPos - pos).magnitude | |
1297 | Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15) | |
1298 | MainPos = MainPos + MouseLook.lookVector * speed | |
1299 | num = num - 1 | |
1300 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1301 | if hit ~= nil then | |
1302 | num = 0 | |
1303 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1304 | refpart.Anchored = true | |
1305 | refpart.CFrame = CFrame.new(pos) | |
1306 | game:GetService("Debris"):AddItem(refpart, 2) | |
1307 | end | |
1308 | if num <= 0 then | |
1309 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1310 | refpart.Anchored = true | |
1311 | refpart.CFrame = CFrame.new(pos) | |
1312 | if hit ~= nil then | |
1313 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1314 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05) | |
1315 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1316 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1317 | MagniKILL(refpart, 80, 0, "Normal") | |
1318 | end | |
1319 | game:GetService("Debris"):AddItem(refpart, 0) | |
1320 | end | |
1321 | until num <= 0 | |
1322 | end)) | |
1323 | end | |
1324 | function shoottraildd22(mouse, partt, SpreadAmount) | |
1325 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1326 | local MainPos = partt.Position | |
1327 | local MainPos2 = mouse + SpreadVectors | |
1328 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1329 | local speed = 900 | |
1330 | local num = 1 | |
1331 | coroutine.resume(coroutine.create(function() | |
1332 | repeat | |
1333 | swait() | |
1334 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1335 | local mag = (MainPos - pos).magnitude | |
1336 | Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15) | |
1337 | MainPos = MainPos + MouseLook.lookVector * speed | |
1338 | num = num - 1 | |
1339 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1340 | if hit ~= nil then | |
1341 | num = 0 | |
1342 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1343 | refpart.Anchored = true | |
1344 | refpart.CFrame = CFrame.new(pos) | |
1345 | game:GetService("Debris"):AddItem(refpart, 2) | |
1346 | end | |
1347 | if num <= 0 then | |
1348 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1349 | refpart.Anchored = true | |
1350 | refpart.CFrame = CFrame.new(pos) | |
1351 | if hit ~= nil then | |
1352 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1353 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05) | |
1354 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1355 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05) | |
1356 | MagniKILL(refpart, 80, 0, "Normal") | |
1357 | end | |
1358 | game:GetService("Debris"):AddItem(refpart, 0) | |
1359 | end | |
1360 | until num <= 0 | |
1361 | end)) | |
1362 | end | |
1363 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
1364 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1365 | local MainPos = partt.Position | |
1366 | local MainPos2 = mouse + SpreadVectors | |
1367 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1368 | local speed = 200 | |
1369 | local num = 0 | |
1370 | coroutine.resume(coroutine.create(function() | |
1371 | repeat | |
1372 | swait() | |
1373 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1374 | local mag = (MainPos - pos).magnitude | |
1375 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05) | |
1376 | MainPos = MainPos + MouseLook.lookVector * speed | |
1377 | num = num - 1 | |
1378 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1379 | if hit ~= nil then | |
1380 | num = 0 | |
1381 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1382 | refpart.Anchored = true | |
1383 | refpart.CFrame = CFrame.new(pos) | |
1384 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1385 | game:GetService("Debris"):AddItem(refpart, 2) | |
1386 | end | |
1387 | if num <= 0 then | |
1388 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1389 | refpart.Anchored = true | |
1390 | refpart.CFrame = CFrame.new(pos) | |
1391 | if hit ~= nil then | |
1392 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1393 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1394 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1395 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
1396 | end | |
1397 | game:GetService("Debris"):AddItem(refpart, 0) | |
1398 | end | |
1399 | until num <= 0 | |
1400 | end)) | |
1401 | end | |
1402 | function shoottraildd4(mouse, partt, SpreadAmount, dmg) | |
1403 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
1404 | local MainPos = partt.Position | |
1405 | local MainPos2 = mouse + SpreadVectors | |
1406 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
1407 | local speed = 500 | |
1408 | local num = 1 | |
1409 | coroutine.resume(coroutine.create(function() | |
1410 | repeat | |
1411 | swait() | |
1412 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
1413 | local mag = (MainPos - pos).magnitude | |
1414 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15) | |
1415 | MainPos = MainPos + MouseLook.lookVector * speed | |
1416 | num = num - 1 | |
1417 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
1418 | if hit ~= nil then | |
1419 | num = 0 | |
1420 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1421 | refpart.Anchored = true | |
1422 | refpart.CFrame = CFrame.new(pos) | |
1423 | game:GetService("Debris"):AddItem(refpart, 2) | |
1424 | end | |
1425 | if num <= 0 then | |
1426 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new()) | |
1427 | refpart.Anchored = true | |
1428 | refpart.CFrame = CFrame.new(pos) | |
1429 | if hit ~= nil then | |
1430 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1) | |
1431 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05) | |
1432 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1433 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05) | |
1434 | MagniDamage(refpart, 4, dmg, 40, 0, "Normal") | |
1435 | end | |
1436 | game:GetService("Debris"):AddItem(refpart, 0) | |
1437 | end | |
1438 | until num <= 0 | |
1439 | end)) | |
1440 | end | |
1441 | ||
1442 | --infinite | |
1443 | Humanoid.WalkSpeed = 50 | |
1444 | local Must2 = Instance.new("Sound",Torso) | |
1445 | Must2.SoundId = "rbxassetid://930465002" | |
1446 | Must2.Pitch = 0.99 | |
1447 | Must2.Volume = 4 | |
1448 | Must2.Looped = true | |
1449 | wait(0) | |
1450 | Must2:Play() | |
1451 | local Must2 = Instance.new("Sound",Torso) | |
1452 | Must2.SoundId = "rbxassetid://1042428496" | |
1453 | Must2.Pitch = 0.99 | |
1454 | Must2.Volume = 0.7 | |
1455 | Must2.Looped = true | |
1456 | wait(0) | |
1457 | Must2:Play() | |
1458 | local pie222 = Instance.new("ParticleEmitter") | |
1459 | pie222.Parent = RightArm | |
1460 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color) | |
1461 | pie222.LightEmission = 1 | |
1462 | pie222.Size = NumberSequence.new(0.8) | |
1463 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
1464 | pie222.Transparency = NumberSequence.new(0.6,1) | |
1465 | pie222.EmissionDirection = "Top" | |
1466 | pie222.Enabled = true | |
1467 | pie222.Lifetime = NumberRange.new(1) | |
1468 | pie222.Rotation = NumberRange.new(-320, 320) | |
1469 | pie222.Rate = 80 | |
1470 | pie222.Speed = NumberRange.new(0) | |
1471 | pie222.LockedToPart = true | |
1472 | local pie222 = Instance.new("ParticleEmitter") | |
1473 | pie222.Parent = LeftArm | |
1474 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color) | |
1475 | pie222.LightEmission = 1 | |
1476 | pie222.Size = NumberSequence.new(0.8) | |
1477 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
1478 | pie222.Transparency = NumberSequence.new(0.6,1) | |
1479 | pie222.EmissionDirection = "Top" | |
1480 | pie222.Enabled = true | |
1481 | pie222.Lifetime = NumberRange.new(1) | |
1482 | pie222.Rotation = NumberRange.new(-320, 320) | |
1483 | pie222.Rate = 80 | |
1484 | pie222.Speed = NumberRange.new(0) | |
1485 | pie222.LockedToPart = true | |
1486 | local pie222 = Instance.new("ParticleEmitter") | |
1487 | pie222.Parent = RightLeg | |
1488 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color) | |
1489 | pie222.LightEmission = 1 | |
1490 | pie222.Size = NumberSequence.new(0.8) | |
1491 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
1492 | pie222.Transparency = NumberSequence.new(0.6,1) | |
1493 | pie222.EmissionDirection = "Top" | |
1494 | pie222.Enabled = true | |
1495 | pie222.Lifetime = NumberRange.new(1) | |
1496 | pie222.Rotation = NumberRange.new(-320, 320) | |
1497 | pie222.Rate = 80 | |
1498 | pie222.Speed = NumberRange.new(0) | |
1499 | pie222.LockedToPart = true | |
1500 | local pie222 = Instance.new("ParticleEmitter") | |
1501 | pie222.Parent = LeftLeg | |
1502 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color) | |
1503 | pie222.LightEmission = 1 | |
1504 | pie222.Size = NumberSequence.new(0.8) | |
1505 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
1506 | pie222.Transparency = NumberSequence.new(0.6,1) | |
1507 | pie222.EmissionDirection = "Top" | |
1508 | pie222.Enabled = true | |
1509 | pie222.Lifetime = NumberRange.new(1) | |
1510 | pie222.Rotation = NumberRange.new(-320, 320) | |
1511 | pie222.Rate = 80 | |
1512 | pie222.Speed = NumberRange.new(0) | |
1513 | pie222.LockedToPart = true | |
1514 | local HBill = Instance.new("BillboardGui", char.Head) | |
1515 | local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame") | |
1516 | local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel") | |
1517 | HBill.Size = UDim2.new(15,0,2.2,0) | |
1518 | HBill.Name = "Display" | |
1519 | HBill.StudsOffset = Vector3.new(0,3.5,0) | |
1520 | HBill.AlwaysOnTop = false | |
1521 | HBill.MaxDistance = 50 | |
1522 | HBill.Enabled = true | |
1523 | HMain.BackgroundColor3 = BrickColor.new("Really black").Color | |
1524 | HMain.BackgroundTransparency = 1 | |
1525 | HMain.Size = UDim2.new(1,0,1,0) | |
1526 | HBarBack.Parent = HMain | |
1527 | HBarBack.BackgroundColor3 = Color3.new(255,0,0) | |
1528 | HBarBack.BorderColor3 = Color3.new(0,0,0) | |
1529 | HBarBack.BorderSizePixel = .25 | |
1530 | HBarBack.BackgroundTransparency = 0 | |
1531 | HBarBack.Position = UDim2.new(.025, 0, .55, 0) | |
1532 | HBarBack.Size = UDim2.new(.95, 0, .3, 0) | |
1533 | HHealth.BackgroundTransparency = 1 | |
1534 | HHealth.Size = UDim2.new(1,0,1,0) | |
1535 | HHealth.Font = "SourceSansBold" | |
1536 | HHealth.Text = "" | |
1537 | HHealth.TextScaled = true | |
1538 | HHealth.TextColor3 = BrickColor.new("Really black").Color | |
1539 | HHealth.TextStrokeTransparency = 1 | |
1540 | HName.Parent = HMain | |
1541 | HName.BackgroundTransparency = 1 | |
1542 | HName.Size = UDim2.new(1,0,.7,0) | |
1543 | HName.Font = "SourceSansBold" | |
1544 | HName.Text = "NOO8" | |
1545 | HName.TextScaled = true | |
1546 | HName.TextColor3 = BrickColor.new("new yeller").Color | |
1547 | HName.TextStrokeTransparency = 1 | |
1548 | HName.TextYAlignment = "Top" | |
1549 | lig = Instance.new("PointLight",Player.Character.Torso) | |
1550 | lig.Color=Color3.new(255,0,0) | |
1551 | lig.Range = 7 | |
1552 | --- | |
1553 | ||
1554 | attackdebounce = false | |
1555 | deb=false | |
1556 | ||
1557 | ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
1558 | if hit.Parent==nil then | |
1559 | return | |
1560 | end | |
1561 | h=hit.Parent:FindFirstChildOfClass("Humanoid") | |
1562 | for _,v in pairs(hit.Parent:children()) do | |
1563 | if v:IsA("Humanoid") then | |
1564 | h=v | |
1565 | end | |
1566 | end | |
1567 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
1568 | h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid") | |
1569 | end | |
1570 | if hit.Parent.className=="Hat" then | |
1571 | hit=hit.Parent.Parent:findFirstChild("Head") | |
1572 | end | |
1573 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
1574 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
1575 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
1576 | return | |
1577 | end]] | |
1578 | -- hs(hit,1.2) | |
1579 | c=Instance.new("ObjectValue") | |
1580 | c.Name="creator" | |
1581 | c.Value=game:service("Players").LocalPlayer | |
1582 | c.Parent=h | |
1583 | game:GetService("Debris"):AddItem(c,.5) | |
1584 | Damage=math.random(minim,maxim) | |
1585 | -- h:TakeDamage(Damage) | |
1586 | blocked=false | |
1587 | block=hit.Parent:findFirstChild("Block") | |
1588 | if block~=nil then | |
1589 | print(block.className) | |
1590 | if block.className=="NumberValue" then | |
1591 | if block.Value>0 then | |
1592 | blocked=true | |
1593 | if decreaseblock==nil then | |
1594 | block.Value=block.Value-1 | |
1595 | end | |
1596 | end | |
1597 | end | |
1598 | if block.className=="IntValue" then | |
1599 | if block.Value>0 then | |
1600 | blocked=true | |
1601 | if decreaseblock~=nil then | |
1602 | block.Value=block.Value-1 | |
1603 | end | |
1604 | - | HName.Text = "Infinite" |
1604 | + | |
1605 | end | |
1606 | - | HName.TextColor3 = BrickColor.new("Bright red").Color |
1606 | + | |
1607 | if blocked==false then | |
1608 | -- h:TakeDamage(Damage) | |
1609 | h.Health=h.Health-Damage | |
1610 | showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red")) | |
1611 | else | |
1612 | h.Health=h.Health-(Damage/2) | |
1613 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) | |
1614 | end | |
1615 | if Type=="Knockdown" then | |
1616 | Humanoid=hit.Parent.Humanoid | |
1617 | Humanoid.PlatformStand=true | |
1618 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1619 | swait(1) | |
1620 | HHumanoid.PlatformStand=false | |
1621 | end),Humanoid) | |
1622 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
1623 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
1624 | local bodvol=Instance.new("BodyVelocity") | |
1625 | bodvol.velocity=angle*knockback | |
1626 | bodvol.P=5000 | |
1627 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1628 | bodvol.Parent=hit | |
1629 | rl=Instance.new("BodyAngularVelocity") | |
1630 | rl.P=3000 | |
1631 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1632 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
1633 | rl.Parent=hit | |
1634 | game:GetService("Debris"):AddItem(bodvol,.5) | |
1635 | game:GetService("Debris"):AddItem(rl,.5) | |
1636 | elseif Type=="Normal" then | |
1637 | bp=Instance.new("BodyVelocity") | |
1638 | bp.P=100000 | |
1639 | bp.maxForce=Vector3.new(math.huge,0,math.huge) | |
1640 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
1641 | if KnockbackType==1 then | |
1642 | bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
1643 | elseif KnockbackType==2 then | |
1644 | bp.velocity=Property.CFrame.lookVector*knockback | |
1645 | end | |
1646 | if knockback>0 then | |
1647 | bp.Parent=hit.Parent.Torso | |
1648 | ||
1649 | end | |
1650 | game:GetService("Debris"):AddItem(bp,.5) | |
1651 | elseif Type=="Up" then | |
1652 | local bodyVelocity=Instance.new("BodyVelocity") | |
1653 | bodyVelocity.velocity=vt(0,60,0) | |
1654 | bodyVelocity.P=5000 | |
1655 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1656 | bodyVelocity.Parent=hit | |
1657 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
1658 | rl=Instance.new("BodyAngularVelocity") | |
1659 | rl.P=3000 | |
1660 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
1661 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
1662 | rl.Parent=hit | |
1663 | game:GetService("Debris"):AddItem(rl,.5) | |
1664 | elseif Type=="Snare" then | |
1665 | bp=Instance.new("BodyPosition") | |
1666 | bp.P=2000 | |
1667 | bp.D=100 | |
1668 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1669 | bp.position=hit.Parent.Torso.Position | |
1670 | bp.Parent=hit.Parent.Torso | |
1671 | game:GetService("Debris"):AddItem(bp,1) | |
1672 | elseif Type=="Target" then | |
1673 | if Targetting==false then | |
1674 | ZTarget=hit.Parent.Torso | |
1675 | coroutine.resume(coroutine.create(function(Part) | |
1676 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
1677 | swait(1) | |
1678 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
1679 | end),ZTarget) | |
1680 | TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
1681 | targetgui=Instance.new("BillboardGui") | |
1682 | targetgui.Parent=ZTarget | |
1683 | targetgui.Size=UDim2.new(10,100,10,100) | |
1684 | targ=Instance.new("ImageLabel") | |
1685 | targ.Parent=targetgui | |
1686 | targ.BackgroundTransparency=1 | |
1687 | targ.Image="rbxassetid://4834067" | |
1688 | targ.Size=UDim2.new(1,0,1,0) | |
1689 | cam.CameraType="Scriptable" | |
1690 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1691 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
1692 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1693 | Targetting=true | |
1694 | RocketTarget=ZTarget | |
1695 | for i=1,Property do | |
1696 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
1697 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
1698 | swait() | |
1699 | end | |
1700 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
1701 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
1702 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
1703 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
1704 | end | |
1705 | Targetting=true | |
1706 | RocketTarget=true | |
1707 | targetgui.Parent=true | |
1708 | cam.CameraType="Custom" | |
1709 | end | |
1710 | end | |
1711 | debounce=Instance.new("BoolValue") | |
1712 | debounce.Name="DebounceHit" | |
1713 | debounce.Parent=hit.Parent | |
1714 | debounce.Value=true | |
1715 | game:GetService("Debris"):AddItem(debounce,Delay) | |
1716 | c=Instance.new("ObjectValue") | |
1717 | c.Name="creator" | |
1718 | c.Value=Player | |
1719 | c.Parent=h | |
1720 | game:GetService("Debris"):AddItem(c,.5) | |
1721 | CRIT=true | |
1722 | hitDeb=true | |
1723 | AttackPos=6 | |
1724 | end | |
1725 | end | |
1726 | ||
1727 | showDamage=function(Char,Dealt,du,Color) | |
1728 | m=Instance.new("Model") | |
1729 | m.Name=tostring(Dealt) | |
1730 | h=Instance.new("Humanoid") | |
1731 | h.Health=0 | |
1732 | h.MaxHealth=0 | |
1733 | h.Parent=m | |
1734 | c=Instance.new("Part") | |
1735 | c.Transparency=0 | |
1736 | c.BrickColor=Color | |
1737 | c.Transparency = 1 | |
1738 | c.Name="Head" | |
1739 | c.TopSurface=0 | |
1740 | c.BottomSurface=0 | |
1741 | c.formFactor="Plate" | |
1742 | c.Size=Vector3.new(1,.4,1) | |
1743 | ||
1744 | local txt = Instance.new("BillboardGui", c) | |
1745 | txt.Adornee = c | |
1746 | txt.Name = "_status" | |
1747 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1748 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
1749 | local text = Instance.new("TextLabel", txt) | |
1750 | text.Size = UDim2.new(10, 0, 7, 0) | |
1751 | text.FontSize = "Size12" | |
1752 | text.TextScaled = true | |
1753 | text.TextTransparency = 0.5 | |
1754 | text.BackgroundTransparency = 1 | |
1755 | text.TextTransparency = 0.5 | |
1756 | text.TextStrokeTransparency = 0.5 | |
1757 | text.Font = "SciFi" | |
1758 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
1759 | v=Instance.new("Part") | |
1760 | v.Name = "ColorBrick" | |
1761 | v.Parent=c | |
1762 | v.FormFactor="Symmetric" | |
1763 | v.Anchored=true | |
1764 | v.CanCollide=false | |
1765 | v.BottomSurface="Smooth" | |
1766 | v.TopSurface="Smooth" | |
1767 | v.Size=Vector3.new(10,5,3) | |
1768 | v.Transparency=1 | |
1769 | v.CFrame=c.CFrame | |
1770 | v.BrickColor=BrickColor.random() | |
1771 | v.Transparency=1 | |
1772 | text.TextColor3 = t.BrickColor.Color | |
1773 | v.Shape="Block" | |
1774 | text.Text = tostring(Dealt) | |
1775 | ms=Instance.new("CylinderMesh") | |
1776 | ms.Scale=Vector3.new(.8,.8,.8) | |
1777 | --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"} | |
1778 | local rndm=math.random(1,#hitsounds) | |
1779 | local r=rndm | |
1780 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]-- | |
1781 | if CRIT==true then | |
1782 | ms.Scale=Vector3.new(1,1.25,1) | |
1783 | end | |
1784 | ms.Parent=c | |
1785 | c.Reflectance=0 | |
1786 | Instance.new("BodyGyro").Parent=c | |
1787 | c.Parent=m | |
1788 | if Char:findFirstChild("Head")~=nil then | |
1789 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1790 | elseif Char.Parent:findFirstChild("Head")~=nil then | |
1791 | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
1792 | end | |
1793 | f=Instance.new("BodyPosition") | |
1794 | f.P=200000 | |
1795 | f.D=100 | |
1796 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
1797 | f.position=c.Position+Vector3.new(0,3,0) | |
1798 | f.Parent=c | |
1799 | game:GetService("Debris"):AddItem(m,.5+du) | |
1800 | c.CanCollide=false | |
1801 | m.Parent=workspace | |
1802 | c.CanCollide=false | |
1803 | end | |
1804 | ||
1805 | ||
1806 | ------ | |
1807 | hito = function(dm, X, c, dn, dp, dq) | |
1808 | for I,dr in pairs(workspace:GetChildren()) do | |
1809 | if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then | |
1810 | local ds = dr:FindFirstChild("Humanoid") | |
1811 | local dt = dr:FindFirstChild("HumanoidRootPart") | |
1812 | TakeDamage(ds, c) | |
1813 | if InForm == true then | |
1814 | ds.Parent:BreakJoints() | |
1815 | wait(1.2) | |
1816 | ds.Parent:Destroy() | |
1817 | end | |
1818 | ds:SetStateEnabled(16, true) | |
1819 | delay(dn, function() | |
1820 | ds:SetStateEnabled(16, true) | |
1821 | end) | |
1822 | local du = Instance.new("StringValue") | |
1823 | du.Name = "alabo" | |
1824 | du.Parent = dt | |
1825 | game.Debris:AddItem(du, dn) | |
1826 | local dv = Instance.new("Part") | |
1827 | ||
1828 | dv.Size = Vector3.new(0.2, 0.2, 0.2) | |
1829 | dv.Transparency = 0.25 | |
1830 | dv.Anchored = true | |
1831 | dv.CanCollide = false | |
1832 | dv.BrickColor = BrickColor.new("White") | |
1833 | dv.Material = "Neon" | |
1834 | dv.Locked = true | |
1835 | dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1)) | |
1836 | dv.Parent = modz | |
1837 | local dw = Instance.new("SpecialMesh") | |
1838 | dw.MeshType = "Sphere" | |
1839 | dw.Scale = Vector3.new(0.5, 0.5, 0.5) | |
1840 | dw.Parent = dv | |
1841 | game.Debris:AddItem(dv, 1) | |
1842 | local dx = Instance.new("Model") | |
1843 | dx.Name = c | |
1844 | dx.Parent = workspace | |
1845 | game.Debris:AddItem(dx, 0.5 + c / 75) | |
1846 | local dy = Instance.new("Humanoid") | |
1847 | dy.MaxHealth = 0 | |
1848 | dy.Parent = dx | |
1849 | local dz = Instance.new("Part") | |
1850 | dz.Name = "Head" | |
1851 | dz.Locked = true | |
1852 | dz.Size = Vector3.new(0.2, 0.2, 0.2) | |
1853 | dz.Position = dt.Position | |
1854 | dz.BrickColor = BrickColor.new("New Yeller") | |
1855 | dz.Material = "Neon" | |
1856 | dz.Transparency = 1 | |
1857 | dz.CanCollide = false | |
1858 | dz.Parent = dx | |
1859 | local dA = Instance.new("BodyPosition") | |
1860 | dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1861 | dA.P = 20000 | |
1862 | dA.D = 300 | |
1863 | dA.Position = dz.Position + Vector3.new(0, 5, 0) | |
1864 | dA.Parent = dz | |
1865 | local dB = Instance.new("CylinderMesh") | |
1866 | dB.Parent = dz | |
1867 | coroutine.resume(coroutine.create(function() | |
1868 | while dB do | |
1869 | swait() | |
1870 | dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4) | |
1871 | end | |
1872 | end)) | |
1873 | if dp then | |
1874 | local dC = Instance.new("BodyVelocity") | |
1875 | dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999) | |
1876 | dC.P = 9999999999 | |
1877 | dC.Velocity = dp | |
1878 | dC.Parent = dt | |
1879 | game.Debris:AddItem(dC, dn) | |
1880 | end | |
1881 | if dq then | |
1882 | local dD = Instance.new("BodyAngularVelocity") | |
1883 | dD.MaxTorque = Vector3.new(99999, 999999, 999999) | |
1884 | dD.P = math.huge | |
1885 | dD.AngularVelocity = dq | |
1886 | dD.Parent = dt | |
1887 | game.Debris:AddItem(dD, dn) | |
1888 | end | |
1889 | local dE = Instance.new("Sound") | |
1890 | dE.Pitch = rd2(10, 11) / 10 | |
1891 | dE.Volume = rd2(10, 13) / 10 | |
1892 | dE.EmitterSize = 10 | |
1893 | dE.SoundId = "rbxassetid://" | |
1894 | dE.Parent = dv | |
1895 | dE:Play() | |
1896 | coroutine.resume(coroutine.create(function() | |
1897 | for I = 1, 5 do | |
1898 | swait() | |
1899 | dv.Transparency = dv.Transparency + 0.175 | |
1900 | dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c) | |
1901 | end | |
1902 | end)) | |
1903 | end | |
1904 | end | |
1905 | end | |
1906 | ------ | |
1907 | ||
1908 | vt = Vector3.new | |
1909 | local new = Instance.new | |
1910 | local cf = CFrame.new | |
1911 | local cfa = CFrame.Angles | |
1912 | local bc = BrickColor.new | |
1913 | ||
1914 | function bigbangattack() | |
1915 | attack = true | |
1916 | Humanoid.WalkSpeed = 0 | |
1917 | for i = 0, 8, 0.1 do | |
1918 | swait() | |
1919 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
1920 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
1921 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
1922 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
1923 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
1924 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
1925 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
1926 | end | |
1927 | local rng = Instance.new("Part", mouse) | |
1928 | rng.Anchored = true | |
1929 | rng.BrickColor = BrickColor.new("Cyan") | |
1930 | rng.CanCollide = false | |
1931 | rng.FormFactor = 3 | |
1932 | rng.Name = "Ring" | |
1933 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
1934 | rng.Transparency = 0 | |
1935 | rng.TopSurface = 0 | |
1936 | rng.BottomSurface = 0 | |
1937 | rng.CFrame = RootPart.CFrame | |
1938 | local rngm = Instance.new("SpecialMesh", rng) | |
1939 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1940 | ||
1941 | local rng3 = rng:Clone() | |
1942 | rng3.Parent = char | |
1943 | local rng3m = rng3.Mesh | |
1944 | ||
1945 | local rng5 = rng:Clone() | |
1946 | rng5.Parent = char | |
1947 | rng5.BrickColor = BrickColor.new("Cyan") | |
1948 | local rng5m = rng5.Mesh | |
1949 | local rng6 = rng:Clone() | |
1950 | rng6.Material = "Plastic" | |
1951 | rng6.BrickColor = BrickColor.new("Cyan") | |
1952 | rng6.Parent = char | |
1953 | local rng6m = rng6.Mesh | |
1954 | rng6m.Scale = vt(7.5,7.5,7.5) | |
1955 | rng6m.MeshType = "FileMesh" | |
1956 | rng6m.MeshId = "rbxassetid://430736398" | |
1957 | local Must2 = Instance.new("Sound",rng6) | |
1958 | Must2.SoundId = "rbxassetid://135581154" | |
1959 | Must2.Pitch = 0.99 | |
1960 | Must2.Volume = 3 | |
1961 | Must2.Looped = false | |
1962 | wait(0) | |
1963 | Must2:Play() | |
1964 | local hita = rng6.Touched:connect(function(hit) | |
1965 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
1966 | end) | |
1967 | ||
1968 | rng3.CFrame = RootPart.CFrame | |
1969 | ||
1970 | rng5.CFrame = RootPart.CFrame | |
1971 | rng6.CFrame = RootPart.CFrame | |
1972 | local pie222 = Instance.new("ParticleEmitter") | |
1973 | pie222.Parent = rng6 | |
1974 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
1975 | pie222.LightEmission = 1 | |
1976 | pie222.Size = NumberSequence.new(6,1) | |
1977 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
1978 | pie222.Transparency = NumberSequence.new(0.6,1) | |
1979 | pie222.EmissionDirection = "Top" | |
1980 | pie222.Enabled = true | |
1981 | pie222.Lifetime = NumberRange.new(1) | |
1982 | pie222.Rotation = NumberRange.new(-320, 320) | |
1983 | pie222.Rate = 404 | |
1984 | pie222.Speed = NumberRange.new(0) | |
1985 | pie222.LockedToPart = false | |
1986 | pie222.VelocitySpread = 2 | |
1987 | wait() | |
1988 | local scaler = 10/5 | |
1989 | local scaler2 = 10/5 | |
1990 | for i = 0,10,0.1 do | |
1991 | swait() | |
1992 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
1993 | ||
1994 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
1995 | ||
1996 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
1997 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8) | |
1998 | rng6.CFrame = rng3.CFrame | |
1999 | rng.Transparency = rng.Transparency + 1 | |
2000 | ||
2001 | rng3.Transparency = rng3.Transparency + 0.01 | |
2002 | ||
2003 | rng5.Transparency = rng5.Transparency + 0.01 | |
2004 | rng6.Transparency = rng6.Transparency + 0.021 | |
2005 | scaler = scaler - 0.125/5 | |
2006 | scaler2 = scaler2 - 0.1/5 | |
2007 | ||
2008 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
2009 | ||
2010 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
2011 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
2012 | end | |
2013 | hita:disconnect() | |
2014 | game:GetService("Debris"):AddItem(rng, 1) | |
2015 | ||
2016 | game:GetService("Debris"):AddItem(rng3, 1) | |
2017 | ||
2018 | game:GetService("Debris"):AddItem(rng5, 1) | |
2019 | attack = false | |
2020 | pie222:Destroy() | |
2021 | Humanoid.WalkSpeed = 16 | |
2022 | end | |
2023 | ||
2024 | ||
2025 | function bigbangattack2() | |
2026 | attack = true | |
2027 | Humanoid.WalkSpeed = 0 | |
2028 | for i = 0, 8, 0.1 do | |
2029 | swait() | |
2030 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
2031 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
2032 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
2033 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
2034 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
2035 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
2036 | end | |
2037 | local rng = Instance.new("Part", RightArm) | |
2038 | rng.Anchored = true | |
2039 | rng.BrickColor = BrickColor.new("Cyan") | |
2040 | rng.CanCollide = false | |
2041 | rng.FormFactor = 3 | |
2042 | rng.Name = "Ring" | |
2043 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
2044 | rng.Transparency = 0 | |
2045 | rng.TopSurface = 0 | |
2046 | rng.BottomSurface = 0 | |
2047 | rng.CFrame = RootPart.CFrame | |
2048 | local rngm = Instance.new("SpecialMesh", rng) | |
2049 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2050 | ||
2051 | local rng3 = rng:Clone() | |
2052 | rng3.Parent = char | |
2053 | local rng3m = rng3.Mesh | |
2054 | ||
2055 | local rng5 = rng:Clone() | |
2056 | rng5.Parent = char | |
2057 | rng5.BrickColor = BrickColor.new("Cyan") | |
2058 | local rng5m = rng5.Mesh | |
2059 | local rng6 = rng:Clone() | |
2060 | rng6.Material = "Plastic" | |
2061 | rng6.BrickColor = BrickColor.new("Cyan") | |
2062 | rng6.Parent = char | |
2063 | local rng6m = rng6.Mesh | |
2064 | rng6m.Scale = vt(7.5,7.5,30.5) | |
2065 | rng6m.MeshType = "FileMesh" | |
2066 | rng6m.MeshId = "rbxassetid://430736398" | |
2067 | local Must2 = Instance.new("Sound",Torso) | |
2068 | Must2.SoundId = "rbxassetid://719747626" | |
2069 | Must2.Pitch = 0.99 | |
2070 | Must2.Volume = 3 | |
2071 | Must2.Looped = false | |
2072 | wait(0) | |
2073 | Must2:Play() | |
2074 | local hita = rng6.Touched:connect(function(hit) | |
2075 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
2076 | end) | |
2077 | ||
2078 | rng3.CFrame = Head.CFrame | |
2079 | ||
2080 | rng5.CFrame = Head.CFrame | |
2081 | rng6.CFrame = rng5.CFrame | |
2082 | local pie222 = Instance.new("ParticleEmitter") | |
2083 | pie222.Parent = rng6 | |
2084 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
2085 | pie222.LightEmission = 1 | |
2086 | pie222.Size = NumberSequence.new(15,1) | |
2087 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
2088 | pie222.Transparency = NumberSequence.new(0.6,1) | |
2089 | pie222.EmissionDirection = "Top" | |
2090 | pie222.Enabled = true | |
2091 | pie222.Lifetime = NumberRange.new(1) | |
2092 | pie222.Rotation = NumberRange.new(-320, 320) | |
2093 | pie222.Rate = 404 | |
2094 | pie222.Speed = NumberRange.new(0) | |
2095 | pie222.LockedToPart = false | |
2096 | pie222.VelocitySpread = 2 | |
2097 | wait() | |
2098 | local scaler = 10/5 | |
2099 | local scaler2 = 10/5 | |
2100 | for i = 0,10,0.1 do | |
2101 | swait() | |
2102 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
2103 | ||
2104 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
2105 | ||
2106 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
2107 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8) | |
2108 | rng6.CFrame = rng3.CFrame | |
2109 | rng.Transparency = rng.Transparency + 1 | |
2110 | ||
2111 | rng3.Transparency = rng3.Transparency + 0.01 | |
2112 | ||
2113 | rng5.Transparency = rng5.Transparency + 0.01 | |
2114 | rng6.Transparency = rng6.Transparency + 0.021 | |
2115 | scaler = scaler - 0.125/5 | |
2116 | scaler2 = scaler2 - 0.1/5 | |
2117 | ||
2118 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
2119 | ||
2120 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
2121 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
2122 | end | |
2123 | hita:disconnect() | |
2124 | game:GetService("Debris"):AddItem(rng, 1) | |
2125 | ||
2126 | game:GetService("Debris"):AddItem(rng3, 1) | |
2127 | ||
2128 | game:GetService("Debris"):AddItem(rng5, 1) | |
2129 | attack = false | |
2130 | pie222:Destroy() | |
2131 | Humanoid.WalkSpeed = 16 | |
2132 | end | |
2133 | ||
2134 | boom = Instance.new("Sound",char) | |
2135 | boom.SoundId = "http://www.roblox.com/asset/?id = 447041606" | |
2136 | boom.Volume = 1 | |
2137 | ||
2138 | mouse.KeyDown:connect(function(key) | |
2139 | if key == "=" then | |
2140 | local Must = Instance.new("Sound",Torso) | |
2141 | Must.SoundId = "rbxassetid://273734478" | |
2142 | Must.Pitch = 0.99 | |
2143 | Must.Volume = 3.4 | |
2144 | Must.Looped = false | |
2145 | wait(0) | |
2146 | Must:Play() | |
2147 | ||
2148 | local pie222 = Instance.new('ParticleEmitter') | |
2149 | pie222.Parent = RootPart | |
2150 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
2151 | pie222.LightEmission = 1 | |
2152 | pie222.Size = NumberSequence.new(6,1) | |
2153 | pie222.Texture = "http://www.roblox.com/asset/?id=74697410" | |
2154 | pie222.Transparency = NumberSequence.new(0.3,1) | |
2155 | pie222.EmissionDirection = "Top" | |
2156 | pie222.Enabled = true | |
2157 | pie222.Lifetime = NumberRange.new(1) | |
2158 | pie222.Rotation = NumberRange.new(-320, 320) | |
2159 | pie222.Rate = 300 | |
2160 | pie222.Speed = NumberRange.new(0) | |
2161 | pie222.LockedToPart = false | |
2162 | pie222.VelocitySpread = 2 | |
2163 | Humanoid.WalkSpeed = 400 | |
2164 | wait(7) | |
2165 | pie222:Destroy() | |
2166 | Humanoid.WalkSpeed = 150 | |
2167 | ||
2168 | ||
2169 | ||
2170 | end | |
2171 | end) | |
2172 | ||
2173 | local multiplier = 1 | |
2174 | ||
2175 | function hurt(hit, dmg) | |
2176 | if hit.Parent then | |
2177 | if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end | |
2178 | local hum = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2179 | if hum then | |
2180 | if hum.Parent.Name ~= Player.Name then | |
2181 | if dmg == "Kill" or hum.Health > 100000 then | |
2182 | hit.Parent:BreakJoints() | |
2183 | return true | |
2184 | else | |
2185 | if math.random(0, 100) == 50 then | |
2186 | hum.Health = hum.Health - dmg*multiplier*2.5 | |
2187 | else | |
2188 | hum.Health = hum.Health -dmg*multiplier | |
2189 | end | |
2190 | return true | |
2191 | end | |
2192 | end | |
2193 | end | |
2194 | end | |
2195 | end | |
2196 | ||
2197 | local huge = Vector3.new(math.huge,math.huge,math.huge) | |
2198 | function fade(obj, dest, grow) | |
2199 | spawn(function() | |
2200 | local oldcf = obj.CFrame | |
2201 | for i = 0, 10 do | |
2202 | if grow then | |
2203 | obj.Size = obj.Size +Vector3.new(1,1,1) | |
2204 | obj.CFrame = oldcf | |
2205 | end | |
2206 | obj.Transparency = obj.Transparency +0.1 | |
2207 | swait() | |
2208 | end | |
2209 | if dest then | |
2210 | obj:Destroy() | |
2211 | end | |
2212 | end) | |
2213 | end | |
2214 | ||
2215 | local push = 100 | |
2216 | ||
2217 | mouse.KeyDown:connect(function(key) | |
2218 | if key == "g" then | |
2219 | local p = Instance.new("Part") | |
2220 | p.Transparency = 0 | |
2221 | p.Anchored = true | |
2222 | p.Size = Vector3.new(4,4,4) | |
2223 | p.CanCollide = false | |
2224 | p.BrickColor = BrickColor.new("Really black") | |
2225 | p.Material = Enum.Material.Neon | |
2226 | local pe = Instance.new("ParticleEmitter", p) | |
2227 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color) | |
2228 | pe.LightEmission = 0.7 | |
2229 | pe.Size = NumberSequence.new(4) | |
2230 | pe.Texture = "rbxassetid://243664672" | |
2231 | pe.Transparency = NumberSequence.new(0.5) | |
2232 | pe.Lifetime = NumberRange.new(0.1) | |
2233 | pe.Rate = 500 | |
2234 | pe.Speed = NumberRange.new(3) | |
2235 | p.CFrame = Head.CFrame | |
2236 | p.Parent = workspace | |
2237 | p.Anchored = false | |
2238 | local bv = Instance.new("BodyVelocity", p) | |
2239 | bv.MaxForce = huge | |
2240 | bv.Velocity = CFrame.new(char.Torso.Position, mouse.Hit.p).lookVector*push | |
2241 | p.Touched:connect(function(hit) | |
2242 | hurt(hit, math.random(5,10)) | |
2243 | end) | |
2244 | game.Debris:AddItem(p, 4) | |
2245 | end | |
2246 | end) | |
2247 | ||
2248 | ||
2249 | mouse.KeyDown:connect(function(key) | |
2250 | if key == "v" and not attacking then | |
2251 | attacking = true | |
2252 | shielding = true | |
2253 | local p = Instance.new("Part") | |
2254 | p.Anchored = true | |
2255 | p.BrickColor = BrickColor.new("Really black") | |
2256 | p.Material = Enum.Material.Neon | |
2257 | shield = p | |
2258 | local bc = BrickColor.Random() | |
2259 | p.BrickColor = bc | |
2260 | p.Size = Vector3.new(30,30,0) | |
2261 | p.BrickColor = BrickColor.new("Really red") | |
2262 | p.Material = Enum.Material.Neon | |
2263 | local m = Instance.new("SpecialMesh", p) | |
2264 | m.MeshType = "Sphere" | |
2265 | p.CFrame = char.HumanoidRootPart.CFrame *CFrame.new(0,0,-4) | |
2266 | local num2 = -0.8 | |
2267 | for i = 0, 10 do | |
2268 | if shielding then | |
2269 | local p = Instance.new("Part") | |
2270 | p.Size = Vector3.new(1.8,1.8,1.8) | |
2271 | p.CanCollide = false | |
2272 | p.Anchored = true | |
2273 | p.Transparency = 0 | |
2274 | p.BrickColor = BrickColor.new("Really black") | |
2275 | p.Material = Enum.Material.Neon | |
2276 | local pe = Instance.new("ParticleEmitter") | |
2277 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color) | |
2278 | pe.LightEmission = 0.7 | |
2279 | pe.Size = NumberSequence.new(1.7) | |
2280 | pe.Texture = "rbxassetid://243664672" | |
2281 | pe.Transparency = NumberSequence.new(0.5) | |
2282 | pe.Lifetime = NumberRange.new(1) | |
2283 | pe.Rate = 500 | |
2284 | pe.Speed = NumberRange.new(0) | |
2285 | pe.Parent = p | |
2286 | p.Parent = shield | |
2287 | num2 = num2 + 1 | |
2288 | local num = num2 | |
2289 | local neg = false | |
2290 | spawn(function() | |
2291 | repeat wait() | |
2292 | num = num + 0.1 | |
2293 | local sin = math.sin(num)*15 | |
2294 | local cos = math.cos(num)*15 | |
2295 | if shield then | |
2296 | p.CFrame = shield.CFrame *CFrame.new(sin,cos,0) | |
2297 | end | |
2298 | until not shielding | |
2299 | end) | |
2300 | else | |
2301 | break | |
2302 | end | |
2303 | end | |
2304 | p.Transparency = 0.7 | |
2305 | p.Parent = workspace | |
2306 | p.Touched:connect(function(hit) | |
2307 | if hurt(hit, math.random(50, 100)) then | |
2308 | fade(hit) | |
2309 | elseif hit.Anchored == false and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Torso" then | |
2310 | fade(hit, true) | |
2311 | end | |
2312 | end) | |
2313 | end | |
2314 | end) | |
2315 | mouse.KeyUp:connect(function(key) | |
2316 | if key == "v" and attacking then | |
2317 | if shield then | |
2318 | fade(shield, true) | |
2319 | attacking = false | |
2320 | shielding = false | |
2321 | end | |
2322 | end | |
2323 | end) | |
2324 | ||
2325 | mouse.KeyDown:connect(function(key) | |
2326 | if key == "b" and not attacking then | |
2327 | attacking = true | |
2328 | local Must = Instance.new("Sound",Torso) | |
2329 | Must.SoundId = "rbxassetid://1042338696" | |
2330 | Must.Pitch = 0.99 | |
2331 | Must.Volume = 3.4 | |
2332 | Must.Looped = false | |
2333 | wait(0) | |
2334 | Must:Play() | |
2335 | local p = Instance.new("Part") | |
2336 | p.Anchored = true | |
2337 | p.Material = "Neon" | |
2338 | local bc = BrickColor.new("Bright red") | |
2339 | p.BrickColor = bc | |
2340 | local m = Instance.new("SpecialMesh", p) | |
2341 | m.MeshType = "Sphere" | |
2342 | p.Size = Vector3.new(1,1,1) | |
2343 | p.CFrame = char.Torso.CFrame | |
2344 | p.CanCollide = false | |
2345 | local pe = Instance.new("ParticleEmitter") | |
2346 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color) | |
2347 | pe.LightEmission = 0.7 | |
2348 | pe.Size = NumberSequence.new(10) | |
2349 | pe.Texture = "rbxassetid://243664672" | |
2350 | pe.Transparency = NumberSequence.new(1) | |
2351 | pe.Lifetime = NumberRange.new(5) | |
2352 | pe.Rate = 500 | |
2353 | pe.Speed = NumberRange.new(50) | |
2354 | pe.VelocitySpread = 360 | |
2355 | pe.Parent = p | |
2356 | p.Parent = workspace | |
2357 | local rate = 20 | |
2358 | local oldcf = p.CFrame | |
2359 | local con = p.Touched:connect(function(hit) | |
2360 | if hit.Parent then | |
2361 | if hit.Anchored == false then | |
2362 | if hit.Parent.Name ~= Player.Name then | |
2363 | if not hit.Parent:IsA("Humanoid") then | |
2364 | hurt(hit, math.random(1,1)) | |
2365 | end | |
2366 | end | |
2367 | end | |
2368 | end | |
2369 | end) | |
2370 | attacking = false | |
2371 | for i = 0, 10*rate do | |
2372 | p.Size = p.Size +Vector3.new(20,20,20)/rate | |
2373 | p.Transparency = p.Transparency+0.1/rate | |
2374 | p.CFrame = oldcf | |
2375 | swait() | |
2376 | end | |
2377 | pe.Enabled = false | |
2378 | con:disconnect() | |
2379 | game.Debris:AddItem(p, 5) | |
2380 | end | |
2381 | end) | |
2382 | ||
2383 | mouse.KeyDown:connect(function(key) | |
2384 | if key == "t" and not attacking then | |
2385 | attacking = true | |
2386 | for i = 1, 2 do | |
2387 | local arm = "" | |
2388 | if i == 1 then arm = "Right Arm" end | |
2389 | if i == 2 then arm = "Left Arm" end | |
2390 | local p = Instance.new("Part") | |
2391 | p.CanCollide = false | |
2392 | p.Anchored = true | |
2393 | p.Transparency = 1 | |
2394 | p.BrickColor = BrickColor.new("Bright red") | |
2395 | p.Material = Enum.Material.Neon | |
2396 | p.Size = Vector3.new(0.9,0.9,0.9) | |
2397 | local p2 = p:Clone() | |
2398 | p.Parent = char | |
2399 | p2.Parent = char | |
2400 | spawn(function() | |
2401 | local num = 0 | |
2402 | repeat swait() | |
2403 | num = num + 0.5 | |
2404 | local sin = math.sin(num)*2 | |
2405 | local cos = math.cos(num)*2 | |
2406 | p.CFrame = char[arm].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0) | |
2407 | until not attacking | |
2408 | p:Destroy() | |
2409 | p2:Destroy() | |
2410 | end) | |
2411 | end | |
2412 | for i = 0, 50 do | |
2413 | local arm = "" | |
2414 | if i%2 == 0 then | |
2415 | arm = "Right Arm" | |
2416 | else | |
2417 | arm = "Left Arm" | |
2418 | end | |
2419 | local p = Instance.new("Part") | |
2420 | p.Transparency = 0 | |
2421 | p.Size = Vector3.new(2.1,2.1,2.1) | |
2422 | p.Name = "ignore" | |
2423 | p.CanCollide = false | |
2424 | p.BrickColor = BrickColor.new("Bright red") | |
2425 | p.Material = Enum.Material.Neon | |
2426 | p.CFrame = char[arm].CFrame | |
2427 | p.Parent = workspace | |
2428 | p.Touched:connect(function(hit) | |
2429 | if hit.Name ~= "ignore" then | |
2430 | hurt(hit, 10) | |
2431 | end | |
2432 | end) | |
2433 | local bv = Instance.new("BodyVelocity") | |
2434 | bv.MaxForce = huge | |
2435 | bv.Velocity = CFrame.new(char[arm].Position, mouse.Hit.p).lookVector*push | |
2436 | bv.Parent = p | |
2437 | game.Debris:AddItem(p, 5) | |
2438 | swait() | |
2439 | end | |
2440 | wait(0.5) | |
2441 | attacking = false | |
2442 | end | |
2443 | end) | |
2444 | ||
2445 | ||
2446 | --CFrame.new(char[arm].Position, mouse.Hit.p).lookVector*push | |
2447 | ||
2448 | ||
2449 | ||
2450 | ||
2451 | ||
2452 | ||
2453 | ||
2454 | ||
2455 | ||
2456 | local rad = math.rad | |
2457 | ||
2458 | local keysDown = {} | |
2459 | ||
2460 | local flySpeed = 0 | |
2461 | local MAX_FLY_SPEED = 150 | |
2462 | ||
2463 | local canFly = false | |
2464 | local flyToggled = false | |
2465 | ||
2466 | local forward, side = 0, 0 | |
2467 | local lastForward, lastSide = 0, 0 | |
2468 | ||
2469 | local floatBP = Instance.new("BodyPosition") | |
2470 | floatBP.maxForce = Vector3.new(0, math.huge, 0) | |
2471 | local flyBV = Instance.new("BodyVelocity") | |
2472 | flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) | |
2473 | local turnBG = Instance.new("BodyGyro") | |
2474 | turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2475 | ||
2476 | mouse.KeyDown:connect(function(key) | |
2477 | keysDown[key] = true | |
2478 | ||
2479 | if key == "z" then | |
2480 | flyToggled = not flyToggled | |
2481 | ||
2482 | if not flyToggled then | |
2483 | stanceToggle = "Normal" | |
2484 | floatBP.Parent = nil | |
2485 | flyBV.Parent = nil | |
2486 | turnBG.Parent = nil | |
2487 | RootPart.Velocity = Vector3.new() | |
2488 | Char.Humanoid.PlatformStand = false | |
2489 | end | |
2490 | end | |
2491 | ||
2492 | end) | |
2493 | mouse.KeyUp:connect(function(key) | |
2494 | keysDown[key] = nil | |
2495 | end) | |
2496 | ||
2497 | local function updateFly() | |
2498 | ||
2499 | if not flyToggled then return end | |
2500 | ||
2501 | lastForward = forward | |
2502 | lastSide = side | |
2503 | ||
2504 | forward = 0 | |
2505 | side = 0 | |
2506 | ||
2507 | if keysDown.w then | |
2508 | forward = forward + 1 | |
2509 | end | |
2510 | if keysDown.s then | |
2511 | forward = forward - 1 | |
2512 | end | |
2513 | if keysDown.a then | |
2514 | side = side - 1 | |
2515 | end | |
2516 | if keysDown.d then | |
2517 | side = side + 1 | |
2518 | end | |
2519 | ||
2520 | canFly = (forward ~= 0 or side ~= 0) | |
2521 | ||
2522 | if canFly then | |
2523 | stanceToggle = "Floating" | |
2524 | turnBG.Parent = RootPart | |
2525 | floatBP.Parent = nil | |
2526 | flyBV.Parent = RootPart | |
2527 | ||
2528 | flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) | |
2529 | if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end | |
2530 | else | |
2531 | floatBP.position = RootPart.Position | |
2532 | floatBP.Parent = RootPart | |
2533 | ||
2534 | flySpeed = flySpeed - 1 | |
2535 | if flySpeed < 0 then flySpeed = 0 end | |
2536 | end | |
2537 | ||
2538 | local camCF = cam.CoordinateFrame | |
2539 | local in_forward = canFly and forward or lastForward | |
2540 | local in_side = canFly and side or lastSide | |
2541 | ||
2542 | flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, | |
2543 | in_forward * 0.2, 0).p) - camCF.p) * flySpeed | |
2544 | ||
2545 | turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, | |
2546 | 0) | |
2547 | end | |
2548 | ||
2549 | game:service'RunService'.RenderStepped:connect(function() | |
2550 | if flyToggled then | |
2551 | Char.Humanoid.PlatformStand = true | |
2552 | end | |
2553 | updateFly() | |
2554 | end) | |
2555 | ||
2556 | ||
2557 | ||
2558 | local deb = false | |
2559 | mouse.KeyDown:connect(function(key) | |
2560 | if key == "h" and not deb then | |
2561 | deb = true | |
2562 | for i = 0, 10 do | |
2563 | spawn(function() | |
2564 | local p = Instance.new("Part") | |
2565 | p.Anchored = true | |
2566 | p.CanCollide = false | |
2567 | p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-8,14),-15,math.random(-8,14)) | |
2568 | p.BrickColor = BrickColor.new("Really black") | |
2569 | p.Material = Enum.Material.Neon | |
2570 | p.Size = Vector3.new(1.8,1.8,1.8) | |
2571 | p.Transparency = 0 | |
2572 | local pe = Instance.new("ParticleEmitter") | |
2573 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color) | |
2574 | pe.LightEmission = 0.7 | |
2575 | pe.Size = NumberSequence.new(1.5) | |
2576 | pe.Texture = "rbxassetid://243664672" | |
2577 | pe.Transparency = NumberSequence.new(0.5) | |
2578 | pe.Lifetime = NumberRange.new(0.2) | |
2579 | pe.Rate = 500 | |
2580 | pe.Speed = NumberRange.new(3) | |
2581 | pe.Parent = p | |
2582 | p.Parent = workspace | |
2583 | local endcf = p.CFrame *CFrame.new(0,30,0) | |
2584 | for i = 0, 20 do | |
2585 | p.CFrame = p.CFrame:Lerp(endcf, 0.3) | |
2586 | wait() | |
2587 | end | |
2588 | local z = Instance.new("Part") | |
2589 | z.CFrame = p.CFrame | |
2590 | z.CFrame = CFrame.new(z.Position, mouse.Hit.p) | |
2591 | local bv = Instance.new("BodyVelocity", p) | |
2592 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2593 | bv.Velocity = z.CFrame.lookVector*140 | |
2594 | p.Anchored = false | |
2595 | z:Destroy() | |
2596 | p.CanCollide = false | |
2597 | local connection | |
2598 | spawn(function() | |
2599 | local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
2600 | repeat wait() | |
2601 | p.CFrame = p.CFrame *angle | |
2602 | until not p or p.CanCollide | |
2603 | end) | |
2604 | connection = p.Touched:connect(function(hit) | |
2605 | hurt(hit, math.random(5,5)) | |
2606 | if not hit.Anchored and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Accessory" then | |
2607 | p.CanCollide = true | |
2608 | end | |
2609 | end) | |
2610 | game.Debris:AddItem(p, 5) | |
2611 | end) | |
2612 | wait() | |
2613 | deb = false | |
2614 | end | |
2615 | end | |
2616 | end) | |
2617 | ||
2618 | ||
2619 | ||
2620 | local deb = false | |
2621 | mouse.KeyDown:connect(function(key) | |
2622 | if key == "j" and not deb then | |
2623 | deb = true | |
2624 | for i = 0, 90 do | |
2625 | spawn(function() | |
2626 | local p = Instance.new("Part") | |
2627 | p.Anchored = true | |
2628 | p.CanCollide = false | |
2629 | p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-15,26),math.random(-15,6),math.random(-15,26)) | |
2630 | p.BrickColor = BrickColor.new("Bright red") | |
2631 | p.Material = Enum.Material.Neon | |
2632 | p.Size = Vector3.new(4.4,4.4,4.4) | |
2633 | p.Transparency = 0 | |
2634 | p.Parent = workspace | |
2635 | local endcf = p.CFrame *CFrame.new(0,30,0) | |
2636 | for i = 0, 80 do | |
2637 | p.CFrame = p.CFrame:Lerp(endcf, 0.3) | |
2638 | wait() | |
2639 | end | |
2640 | local z = Instance.new("Part") | |
2641 | z.CFrame = p.CFrame | |
2642 | z.CFrame = CFrame.new(z.Position, mouse.Hit.p) | |
2643 | local bv = Instance.new("BodyVelocity", p) | |
2644 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
2645 | bv.Velocity = z.CFrame.lookVector*180 | |
2646 | p.Anchored = false | |
2647 | z:Destroy() | |
2648 | p.CanCollide = false | |
2649 | local connection | |
2650 | spawn(function() | |
2651 | local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
2652 | repeat wait() | |
2653 | p.CFrame = p.CFrame *angle | |
2654 | until not p or p.CanCollide | |
2655 | end) | |
2656 | connection = p.Touched:connect(function(hit) | |
2657 | hurt(hit, math.random(5,5)) | |
2658 | if not hit.Anchored and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Accessory" then | |
2659 | p.CanCollide = true | |
2660 | end | |
2661 | end) | |
2662 | game.Debris:AddItem(p, 5) | |
2663 | end) | |
2664 | wait() | |
2665 | deb = false | |
2666 | end | |
2667 | end | |
2668 | end) | |
2669 | ||
2670 | ||
2671 | ||
2672 | local deb = false | |
2673 | mouse.KeyDown:connect(function(key) | |
2674 | if key == "y" and not deb then | |
2675 | deb = true | |
2676 | for i = 0, 50 do | |
2677 | spawn(function() | |
2678 | local p = Instance.new("Part") | |
2679 | p.Anchored = true | |
2680 | p.CanCollide = false | |
2681 | p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-15,26),-3,math.random(-15,26)) | |
2682 | p.BrickColor = BrickColor.new("Bright red") | |
2683 | p.Material = Enum.Material.Neon | |
2684 | p.Size = Vector3.new(6.4,6.4,6.4) | |
2685 | p.Transparency = 0.5 | |
2686 | p.Parent = workspace | |
2687 | local endcf = p.CFrame *CFrame.new(0,30,0) | |
2688 | for i = 0, 20 do | |
2689 | p.CFrame = p.CFrame:Lerp(endcf, 0.3) | |
2690 | wait() | |
2691 | end | |
2692 | local z = Instance.new("Part") | |
2693 | z.CFrame = p.CFrame | |
2694 | z.CFrame = CFrame.new(z.Position, mouse.Hit.p) | |
2695 | p.Anchored = false | |
2696 | z:Destroy() | |
2697 | p.CanCollide = true | |
2698 | local connection | |
2699 | spawn(function() | |
2700 | local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
2701 | repeat wait() | |
2702 | p.CFrame = p.CFrame *angle | |
2703 | until not p or p.CanCollide | |
2704 | end) | |
2705 | connection = p.Touched:connect(function(hit) | |
2706 | hurt(hit, math.random(5,5)) | |
2707 | if not hit.Anchored and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Accessory" then | |
2708 | p.CanCollide = true | |
2709 | end | |
2710 | end) | |
2711 | game.Debris:AddItem(p, 5) | |
2712 | end) | |
2713 | wait() | |
2714 | deb = false | |
2715 | end | |
2716 | end | |
2717 | end) | |
2718 | ||
2719 | ||
2720 | ||
2721 | mouse.KeyDown:connect(function(k) ---galickgun | |
2722 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
2723 | MV4 = 0 | |
2724 | local Must = Instance.new("Sound",Torso) | |
2725 | Must.SoundId = "rbxassetid://719748223" | |
2726 | Must.Pitch = 0.99 | |
2727 | Must.Volume = 3.4 | |
2728 | Must.Looped = false | |
2729 | wait(0) | |
2730 | Must:Play() | |
2731 | Humanoid.WalkSpeed = 13 | |
2732 | local Aura = Instance.new('ParticleEmitter') | |
2733 | Aura.Name = "Aura" | |
2734 | Aura.Texture = "rbxassetid://347730682" | |
2735 | Aura.Parent = Torso | |
2736 | Aura.LightEmission = 1 | |
2737 | Aura.Transparency = NumberSequence.new(0.4,1) | |
2738 | Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color) | |
2739 | Aura.Size = NumberSequence.new(1,9) | |
2740 | Aura.Rotation = NumberRange.new(-360,360) | |
2741 | Aura.LockedToPart = true | |
2742 | Aura.Lifetime = NumberRange.new(1) | |
2743 | Aura.Rate = 100 | |
2744 | Aura.Speed = NumberRange.new(0) | |
2745 | Aura.EmissionDirection = "Top" | |
2746 | local Aura2 = Instance.new('ParticleEmitter') | |
2747 | Aura2.Name = "Aura" | |
2748 | Aura2.Texture = "rbxassetid://1046299182" | |
2749 | Aura2.Parent = Torso | |
2750 | Aura2.LightEmission = 1 | |
2751 | Aura2.Transparency = NumberSequence.new(0,1) | |
2752 | Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color) | |
2753 | Aura2.Size = NumberSequence.new(14) | |
2754 | Aura2.Rotation = NumberRange.new(-360,360) | |
2755 | Aura2.LockedToPart = true | |
2756 | Aura2.Lifetime = NumberRange.new(0.2) | |
2757 | Aura2.Rate = 20 | |
2758 | Aura2.Speed = NumberRange.new(0) | |
2759 | Aura2.EmissionDirection = "Top" | |
2760 | attack = true | |
2761 | Firepart1 = Instance.new("Part", RightArm) | |
2762 | Firepart1.Size = Vector3.new(1, 1, 1) | |
2763 | GuW1 = Instance.new("Weld") | |
2764 | GuW1.Name = "GuW" | |
2765 | GuW1.Part0 = RightArm | |
2766 | GuW1.C0 = cn(0, -1, 0) | |
2767 | GuW1.C1 = cn(0, 0, 0) | |
2768 | GuW1.Part1 = Firepart1 | |
2769 | GuW1.Parent = RightArm | |
2770 | Firepart1.Transparency = 1 | |
2771 | Firepart2 = Instance.new("Part", LeftArm) | |
2772 | Firepart2.Size = Vector3.new(1, 1, 1) | |
2773 | GuW2 = Instance.new("Weld") | |
2774 | GuW2.Name = "GuW" | |
2775 | GuW2.Part0 = LeftArm | |
2776 | GuW2.C0 = cn(0, -1, 0) | |
2777 | GuW2.C1 = cn(0, 0, 0) | |
2778 | GuW2.Part1 = Firepart2 | |
2779 | GuW2.Parent = LeftArm | |
2780 | Firepart2.Transparency = 1 | |
2781 | GuW1:Destroy() | |
2782 | GuW1 = Instance.new("Weld") | |
2783 | GuW1.Name = "GuW" | |
2784 | GuW1.Part0 = Torso | |
2785 | GuW1.C0 = cn(0, 0, -6) | |
2786 | GuW1.C1 = cn(0, 0, 0) | |
2787 | GuW1.Part1 = Firepart1 | |
2788 | GuW1.Parent = Torso | |
2789 | GuW2:Destroy() | |
2790 | GuW2 = Instance.new("Weld") | |
2791 | GuW2.Name = "GuW" | |
2792 | GuW2.Part0 = Torso | |
2793 | GuW2.C0 = cn(0, 0, -6) | |
2794 | GuW2.C1 = cn(0, 0, 0) | |
2795 | GuW2.Part1 = Firepart2 | |
2796 | GuW2.Parent = Torso | |
2797 | GuW2:Destroy() | |
2798 | GuW2 = Instance.new("Weld") | |
2799 | GuW2.Name = "GuW" | |
2800 | GuW2.Part0 = Torso | |
2801 | GuW2.C0 = cn(0, 0, -4) | |
2802 | GuW2.C1 = cn(0, 0, 0) | |
2803 | GuW2.Part1 = Firepart2 | |
2804 | GuW2.Parent = Torso | |
2805 | for i = 0, 18, 0.1 do | |
2806 | swait() | |
2807 | if Torsovelocity.Y > 2 then | |
2808 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2809 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1) | |
2810 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2811 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
2812 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2813 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2814 | elseif Torsovelocity.Y < 1 then | |
2815 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1) | |
2816 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05) | |
2817 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
2818 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1) | |
2819 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2820 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2821 | end | |
2822 | end | |
2823 | GuW1:Destroy() | |
2824 | GuW1 = Instance.new("Weld") | |
2825 | GuW1.Name = "GuW" | |
2826 | GuW1.Part0 = Torso | |
2827 | GuW1.C0 = cn(0, 0, -15) | |
2828 | GuW1.C1 = cn(0, 0, 0) | |
2829 | GuW1.Part1 = Firepart1 | |
2830 | GuW1.Parent = Torso | |
2831 | GuW2:Destroy() | |
2832 | GuW2 = Instance.new("Weld") | |
2833 | GuW2.Name = "GuW" | |
2834 | GuW2.Part0 = Torso | |
2835 | GuW2.C0 = cn(0, 0, -17.5) | |
2836 | GuW2.C1 = cn(0, 0, 0) | |
2837 | GuW2.Part1 = Firepart2 | |
2838 | GuW2.Parent = Torso | |
2839 | local Must = Instance.new("Sound",Torso) | |
2840 | Must.SoundId = "rbxassetid://719747626" | |
2841 | Must.Pitch = 0.99 | |
2842 | Must.Volume = 3.9 | |
2843 | Must.Looped = false | |
2844 | wait(0) | |
2845 | Must:Play() | |
2846 | for i = 0, 1.25, 0.01 do | |
2847 | swait() | |
2848 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
2849 | shoottraildd22(mouse.Hit.p, Torso, 0) | |
2850 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
2851 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
2852 | if Torsovelocity.Y > 2 then | |
2853 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2854 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2855 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
2856 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
2857 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2858 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
2859 | end | |
2860 | end | |
2861 | Must:Stop() | |
2862 | Aura:Destroy() | |
2863 | Aura2:Destroy() | |
2864 | wait(0.5) | |
2865 | Humanoid.WalkSpeed = 16 | |
2866 | attack = false | |
2867 | MV4 = 300 | |
2868 | Firepart1:Destroy() | |
2869 | Firepart2:Destroy() | |
2870 | end | |
2871 | end) | |
2872 | ||
2873 | ||
2874 | d = {} | |
2875 | function iteffect() | |
2876 | ||
2877 | coroutine.resume(coroutine.create(function() | |
2878 | ||
2879 | for i = 1, 10 do | |
2880 | effect = Instance.new("Part", workspace) | |
2881 | effect.Anchored = true | |
2882 | effect.CanCollide = false | |
2883 | effect.Size = Vector3.new(0.2, 3, 0.2) | |
2884 | effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
2885 | effect.Transparency = 0 | |
2886 | effect.Material = "Plastic" | |
2887 | effect.BrickColor = BrickColor.new("Really black") | |
2888 | table.insert(d, effect) | |
2889 | game:GetService("Debris"):AddItem(effect, 0.3) | |
2890 | end | |
2891 | ||
2892 | coroutine.resume(coroutine.create(function() | |
2893 | for i = 1, 10 do | |
2894 | for i,e in pairs(d) do | |
2895 | e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0) | |
2896 | e.Transparency = e.Transparency + 0.030 | |
2897 | end | |
2898 | wait(0.01) | |
2899 | end | |
2900 | ||
2901 | end)) | |
2902 | end)) | |
2903 | ||
2904 | ||
2905 | end | |
2906 | ||
2907 | tp = true | |
2908 | ||
2909 | mouse.KeyDown:connect(function(k) | |
2910 | if k == "e" then | |
2911 | if tp == true then | |
2912 | tp = false | |
2913 | local Must = Instance.new("Sound",Torso) | |
2914 | Must.SoundId = "rbxassetid://1055279036" | |
2915 | Must.Pitch = 0.99 | |
2916 | Must.Volume = 1.2 | |
2917 | Must.Looped = false | |
2918 | wait(0) | |
2919 | Must:Play() | |
2920 | Zanzoken = Instance.new("Part",char) | |
2921 | Zanzoken.Anchored = true | |
2922 | Zanzoken.CanCollide = false | |
2923 | Zanzoken.Position = v3(999,999,999) | |
2924 | Zanzoken.CFrame = Torso.CFrame | |
2925 | game.Debris:AddItem(Zanzoken,0.5) | |
2926 | Zanzoken.Transparency = 1 | |
2927 | wait() | |
2928 | idk = Instance.new("BillboardGui",Zanzoken) | |
2929 | idk.Size = UDim2.new(10,0,15,0) | |
2930 | idk.AlwaysOnTop = false | |
2931 | idk1 = Instance.new("ImageLabel",idk) | |
2932 | idk1.BackgroundTransparency = 1 | |
2933 | idk.ExtentsOffset = v3(0,0,0) | |
2934 | idk1.ImageTransparency = 0 | |
2935 | idk1.Size = UDim2.new(2,0,1,0) | |
2936 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
2937 | idk1.Image = "rbxassetid://43708993" | |
2938 | char.Head.face.Parent = game.Lighting | |
2939 | wait(0) | |
2940 | char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0) | |
2941 | game.Lighting.face.Parent = char.Head | |
2942 | wait(0) | |
2943 | Zanzoken = Instance.new("Part",char) | |
2944 | Zanzoken.Anchored = true | |
2945 | Zanzoken.CanCollide = false | |
2946 | Zanzoken.Position = v3(999,999,999) | |
2947 | Zanzoken.CFrame = Torso.CFrame | |
2948 | game.Debris:AddItem(Zanzoken,0.5) | |
2949 | Zanzoken.Transparency = 1 | |
2950 | wait() | |
2951 | idk = Instance.new("BillboardGui",Zanzoken) | |
2952 | idk.Size = UDim2.new(10,0,15,0) | |
2953 | idk.AlwaysOnTop = false | |
2954 | idk1 = Instance.new("ImageLabel",idk) | |
2955 | idk1.BackgroundTransparency = 1 | |
2956 | idk.ExtentsOffset = v3(0,0,0) | |
2957 | idk1.ImageTransparency = 0 | |
2958 | idk1.Size = UDim2.new(2,0,1,0) | |
2959 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
2960 | idk1.Image = "rbxassetid://343708993" | |
2961 | ||
2962 | wait(0.4) | |
2963 | tp = true | |
2964 | ||
2965 | ||
2966 | end | |
2967 | end | |
2968 | end) | |
2969 | ||
2970 | ||
2971 | MV4 = 300 | |
2972 | mouse.KeyDown:connect(function(k) | |
2973 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
2974 | MV4 = 0 | |
2975 | local Must = Instance.new("Sound",workspace) | |
2976 | Must.SoundId = "rbxassetid://512366303" | |
2977 | Must.Pitch = 0.99 | |
2978 | Must.Volume = 3.5 | |
2979 | Must.Looped = true | |
2980 | wait(0) | |
2981 | Must:Play() | |
2982 | local lb = Instance.new("Part") | |
2983 | lb.Parent = char | |
2984 | lb.Material = "Neon" | |
2985 | lb.Color = BrickColor.new("Gold").Color | |
2986 | lb.CanCollide = false | |
2987 | lb.Material = "Neon" | |
2988 | lb.Size = vt(1,1,1) | |
2989 | lb.CFrame = Torso.CFrame | |
2990 | lb.Rotation = vt(0,0,0) | |
2991 | lb.Anchored = true | |
2992 | lb.Transparency = 0 | |
2993 | local thing = Instance.new("SpecialMesh",lb) | |
2994 | thing.MeshType = "FileMesh" | |
2995 | thing.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2996 | thing.Scale = vt(0,15,0) | |
2997 | local chancerot = math.random(1,2) | |
2998 | for z = 0, 4 do | |
2999 | if chancerot == 1 then | |
3000 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
3001 | elseif chancerot == 2 then | |
3002 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
3003 | end | |
3004 | lb.Transparency = lb.Transparency + 0.1 | |
3005 | thing.Scale = thing.Scale + vt(15,0,15) | |
3006 | wait() | |
3007 | end | |
3008 | for z = 0, 4 do | |
3009 | if chancerot == 1 then | |
3010 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
3011 | elseif chancerot == 2 then | |
3012 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
3013 | end | |
3014 | lb.Transparency = lb.Transparency + 0.1 | |
3015 | thing.Scale = thing.Scale + vt(15,0,15) | |
3016 | wait() | |
3017 | end | |
3018 | ||
3019 | local Aura = Instance.new('ParticleEmitter') | |
3020 | Aura.Name = "Aura" | |
3021 | Aura.Texture = "rbxassetid://347730682" | |
3022 | Aura.Parent = Torso | |
3023 | Aura.LightEmission = 1 | |
3024 | Aura.Transparency = NumberSequence.new(0.5,1) | |
3025 | Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
3026 | Aura.Size = NumberSequence.new(1,25) | |
3027 | Aura.Rotation = NumberRange.new(-360,360) | |
3028 | Aura.LockedToPart = true | |
3029 | Aura.Lifetime = NumberRange.new(1) | |
3030 | Aura.Rate = 100 | |
3031 | Aura.Speed = NumberRange.new(0) | |
3032 | Aura.EmissionDirection = "Top" | |
3033 | local Aura2 = Instance.new('ParticleEmitter') | |
3034 | Aura2.Name = "Aura" | |
3035 | Aura2.Texture = "rbxassetid://1046299182" | |
3036 | Aura2.Parent = Torso | |
3037 | Aura2.LightEmission = 1 | |
3038 | Aura2.Transparency = NumberSequence.new(0,1) | |
3039 | Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
3040 | Aura2.Size = NumberSequence.new(55) | |
3041 | Aura2.Rotation = NumberRange.new(-360,360) | |
3042 | Aura2.LockedToPart = true | |
3043 | Aura2.Lifetime = NumberRange.new(0.2) | |
3044 | Aura2.Rate = 20 | |
3045 | Aura2.Speed = NumberRange.new(0) | |
3046 | Aura2.EmissionDirection = "Top" | |
3047 | lig = Instance.new("PointLight",Player.Character.Torso) | |
3048 | lig.Color=Color3.new(255,255,0) | |
3049 | lig.Range = 12 | |
3050 | Humanoid.WalkSpeed = 0.01 | |
3051 | attack = true | |
3052 | Firepart1 = Instance.new("Part", RightArm) | |
3053 | Firepart1.Size = Vector3.new(1, 1, 1) | |
3054 | GuW1 = Instance.new("Weld") | |
3055 | GuW1.Name = "GuW" | |
3056 | GuW1.Part0 = RightArm | |
3057 | GuW1.C0 = cn(0, -1, 0) | |
3058 | GuW1.C1 = cn(0, 0, 0) | |
3059 | GuW1.Part1 = Firepart1 | |
3060 | GuW1.Parent = RightArm | |
3061 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
3062 | Firepart1.Transparency = 1 | |
3063 | Firepart2 = Instance.new("Part", LeftArm) | |
3064 | Firepart2.Size = Vector3.new(1, 1, 1) | |
3065 | GuW2 = Instance.new("Weld") | |
3066 | GuW2.Name = "GuW" | |
3067 | GuW2.Part0 = LeftArm | |
3068 | GuW2.C0 = cn(0, -1, 0) | |
3069 | GuW2.C1 = cn(0, 0, 0) | |
3070 | GuW2.Part1 = Firepart2 | |
3071 | GuW2.Parent = LeftArm | |
3072 | Firepart2.Transparency = 1 | |
3073 | ||
3074 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8) | |
3075 | GuW1:Destroy() | |
3076 | GuW1 = Instance.new("Weld") | |
3077 | GuW1.Name = "GuW" | |
3078 | GuW1.Part0 = Torso | |
3079 | GuW1.C0 = cn(0, 0, -6) | |
3080 | GuW1.C1 = cn(0, 0, 0) | |
3081 | GuW1.Part1 = Firepart1 | |
3082 | GuW1.Parent = Torso | |
3083 | GuW2:Destroy() | |
3084 | GuW2 = Instance.new("Weld") | |
3085 | GuW2.Name = "GuW" | |
3086 | GuW2.Part0 = Torso | |
3087 | GuW2.C0 = cn(0, 0, -6) | |
3088 | GuW2.C1 = cn(0, 0, 0) | |
3089 | GuW2.Part1 = Firepart2 | |
3090 | GuW2.Parent = Torso | |
3091 | ||
3092 | GuW2:Destroy() | |
3093 | GuW2 = Instance.new("Weld") | |
3094 | GuW2.Name = "GuW" | |
3095 | GuW2.Part0 = Torso | |
3096 | GuW2.C0 = cn(0, 0, -4) | |
3097 | GuW2.C1 = cn(0, 0, 0) | |
3098 | GuW2.Part1 = Firepart2 | |
3099 | GuW2.Parent = Torso | |
3100 | for i = 0, 15, 0.1 do | |
3101 | swait() | |
3102 | if Torsovelocity.Y > 2 then | |
3103 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3104 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
3105 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
3106 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
3107 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3108 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3109 | elseif Torsovelocity.Y < 1 then | |
3110 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3111 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
3112 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
3113 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
3114 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3115 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3116 | end | |
3117 | end | |
3118 | wait(16) | |
3119 | local Aura3 = Instance.new('ParticleEmitter') | |
3120 | Aura3.Name = "Aura" | |
3121 | Aura3.Texture = "rbxassetid://1046299182" | |
3122 | Aura3.Parent = Torso | |
3123 | Aura3.LightEmission = 1 | |
3124 | Aura3.Transparency = NumberSequence.new(0.4,1) | |
3125 | Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
3126 | Aura3.Size = NumberSequence.new(140) | |
3127 | Aura3.Rotation = NumberRange.new(-360,360) | |
3128 | Aura3.LockedToPart = true | |
3129 | Aura3.Lifetime = NumberRange.new(0.2) | |
3130 | Aura3.Rate = 70 | |
3131 | Aura3.Speed = NumberRange.new(0) | |
3132 | Aura3.EmissionDirection = "Top" | |
3133 | local Aura4 = Instance.new('ParticleEmitter') | |
3134 | Aura4.Name = "Aura" | |
3135 | Aura4.Texture = "rbxassetid://1046299182" | |
3136 | Aura4.Parent = Torso | |
3137 | Aura4.LightEmission = 1 | |
3138 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
3139 | Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color) | |
3140 | Aura4.Size = NumberSequence.new(190) | |
3141 | Aura4.Rotation = NumberRange.new(-360,360) | |
3142 | Aura4.LockedToPart = true | |
3143 | Aura4.Lifetime = NumberRange.new(0.2) | |
3144 | Aura4.Rate = 120 | |
3145 | Aura4.Speed = NumberRange.new(0) | |
3146 | Aura4.EmissionDirection = "Top" | |
3147 | local Aura5 = Instance.new('ParticleEmitter') | |
3148 | Aura5.Name = "Aura" | |
3149 | Aura5.Texture = "rbxassetid://347730682" | |
3150 | Aura5.Parent = Torso | |
3151 | Aura5.LightEmission = 1 | |
3152 | Aura5.Transparency = NumberSequence.new(0.2,1) | |
3153 | Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
3154 | Aura5.Size = NumberSequence.new(1,65) | |
3155 | Aura5.Rotation = NumberRange.new(-360,360) | |
3156 | Aura5.LockedToPart = true | |
3157 | Aura5.Lifetime = NumberRange.new(1) | |
3158 | Aura5.Rate = 200 | |
3159 | Aura5.Speed = NumberRange.new(0) | |
3160 | Aura5.EmissionDirection = "Top" | |
3161 | local quake = Instance.new("Sound",workspace) | |
3162 | quake.SoundId = "rbxassetid://1048411878" | |
3163 | quake.Pitch = 0.99 | |
3164 | quake.Volume = 1.3 | |
3165 | quake.Looped = true | |
3166 | wait(0) | |
3167 | quake:Play() | |
3168 | local scrr = Instance.new("Sound",Torso) | |
3169 | scrr.SoundId = "rbxassetid://908472235" | |
3170 | scrr.Pitch = 0.99 | |
3171 | scrr.Volume = 5.5 | |
3172 | scrr.Looped = true | |
3173 | wait(0) | |
3174 | scrr:Play() | |
3175 | ||
3176 | for i = 0, 2, 0.1 do | |
3177 | swait() | |
3178 | local lb = Instance.new("Part") | |
3179 | lb.Parent = char | |
3180 | lb.Material = "Neon" | |
3181 | lb.Color = BrickColor.new("Gold").Color | |
3182 | lb.CanCollide = false | |
3183 | lb.Material = "Neon" | |
3184 | lb.Size = vt(0.5,0,0.5) | |
3185 | lb.CFrame = Torso.CFrame | |
3186 | lb.Rotation = vt(0,0,0) | |
3187 | lb.Anchored = true | |
3188 | lb.Transparency = 0 | |
3189 | local thing = Instance.new("SpecialMesh",lb) | |
3190 | thing.MeshType = "FileMesh" | |
3191 | thing.MeshId = "http://www.roblox.com/asset/?id=471124075" | |
3192 | thing.Scale = vt(0,15,0) | |
3193 | local chancerot = math.random(1,2) | |
3194 | for z = 0, 4 do | |
3195 | if chancerot == 1 then | |
3196 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
3197 | elseif chancerot == 2 then | |
3198 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
3199 | end | |
3200 | lb.Transparency = lb.Transparency + 0.1 | |
3201 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
3202 | wait() | |
3203 | end | |
3204 | for z = 0, 4 do | |
3205 | if chancerot == 1 then | |
3206 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
3207 | elseif chancerot == 2 then | |
3208 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
3209 | end | |
3210 | lb.Transparency = lb.Transparency + 0.1 | |
3211 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
3212 | wait() | |
3213 | end | |
3214 | end | |
3215 | ||
3216 | ||
3217 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1) | |
3218 | for i = 0, 24, 0.1 do | |
3219 | swait() | |
3220 | if Torsovelocity.Y > 2 then | |
3221 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3222 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3223 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
3224 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
3225 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3226 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3227 | elseif Torsovelocity.Y < 1 then | |
3228 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3229 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
3230 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
3231 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
3232 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3233 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3234 | end | |
3235 | end | |
3236 | wait(5) | |
3237 | GuW1:Destroy() | |
3238 | GuW1 = Instance.new("Weld") | |
3239 | GuW1.Name = "GuW" | |
3240 | GuW1.Part0 = Torso | |
3241 | GuW1.C0 = cn(0, 0, -15) | |
3242 | GuW1.C1 = cn(0, 0, 0) | |
3243 | GuW1.Part1 = Firepart1 | |
3244 | GuW1.Parent = Torso | |
3245 | GuW2:Destroy() | |
3246 | GuW2 = Instance.new("Weld") | |
3247 | GuW2.Name = "GuW" | |
3248 | GuW2.Part0 = Torso | |
3249 | GuW2.C0 = cn(0, 0, -17.5) | |
3250 | GuW2.C1 = cn(0, 0, 0) | |
3251 | GuW2.Part1 = Firepart2 | |
3252 | GuW2.Parent = Torso | |
3253 | local Must2 = Instance.new("Sound",Torso) --1048411878 | |
3254 | Must2.SoundId = "rbxassetid://950551676" | |
3255 | Must2.Pitch = 0.99 | |
3256 | Must2.Volume = 10 | |
3257 | Must2.Looped = false | |
3258 | wait(0) | |
3259 | Must2:Play() | |
3260 | quake:Stop() | |
3261 | scrr:Stop() | |
3262 | local Gone = Instance.new('ParticleEmitter') | |
3263 | Gone.Name = "Aura" | |
3264 | Gone.Texture = "rbxassetid://1046299182" | |
3265 | Gone.Parent = Torso | |
3266 | Gone.LightEmission = 1 | |
3267 | Gone.Transparency = NumberSequence.new(0.7,1) | |
3268 | Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
3269 | Gone.Size = NumberSequence.new(340) | |
3270 | Gone.Rotation = NumberRange.new(-360,360) | |
3271 | Gone.LockedToPart = true | |
3272 | Gone.Lifetime = NumberRange.new(0.2) | |
3273 | Gone.Rate = 70 | |
3274 | Gone.Speed = NumberRange.new(0) | |
3275 | Gone.EmissionDirection = "Top" | |
3276 | wait(2) | |
3277 | Aura:Destroy() | |
3278 | Aura2:Destroy() | |
3279 | Aura3:Destroy() | |
3280 | Aura4:Destroy() | |
3281 | Aura5:Destroy() | |
3282 | lig:Destroy() | |
3283 | Gone:Destroy() | |
3284 | for i = 0, 3, 0.01 do | |
3285 | swait() | |
3286 | shoottraildd2(mouse.Hit.p, Torso, 0) | |
3287 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
3288 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06) | |
3289 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06) | |
3290 | if Torsovelocity.Y > 2 then | |
3291 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3292 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3293 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
3294 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
3295 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3296 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3297 | elseif Torsovelocity.Y < 1 then | |
3298 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3299 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
3300 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
3301 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
3302 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3303 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3304 | end | |
3305 | end | |
3306 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1) | |
3307 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02) | |
3308 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04) | |
3309 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04) | |
3310 | for i = 0, 3, 0.1 do | |
3311 | swait() | |
3312 | if Torsovelocity.Y > 2 then | |
3313 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3314 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
3315 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
3316 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
3317 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3318 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3319 | elseif Torsovelocity.Y < 1 then | |
3320 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3321 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
3322 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
3323 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
3324 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3325 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
3326 | end | |
3327 | end | |
3328 | wait(1) | |
3329 | Humanoid.WalkSpeed = 16 | |
3330 | attack = false | |
3331 | MV4 = 0 | |
3332 | Must:Stop() | |
3333 | Firepart1:Destroy() | |
3334 | Firepart2:Destroy() | |
3335 | end | |
3336 | end) | |
3337 | ||
3338 | ||
3339 | ||
3340 | ||
3341 | ||
3342 | musiccommand = 1 | |
3343 | musicwait = false | |
3344 | mouse.KeyDown:connect(function(k) | |
3345 | if k == "=" and attack == false then | |
3346 | if musiccommand == 1 and musicwait == false then | |
3347 | musicwait = true | |
3348 | sou2:Stop() | |
3349 | musiccommand = 2 | |
3350 | end | |
3351 | if musiccommand == 2 and musicwait == false then | |
3352 | musicwait = true | |
3353 | sou2:Play() | |
3354 | sou2.Volume = 2 | |
3355 | musiccommand = 3 | |
3356 | end | |
3357 | if musiccommand == 3 and musicwait == false then | |
3358 | musicwait = true | |
3359 | sou2.Volume = 0.5 | |
3360 | musiccommand = 1 | |
3361 | end | |
3362 | musicwait = false | |
3363 | end | |
3364 | end) | |
3365 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
3366 | Hitpart3 = Instance.new("Part", HPart3) | |
3367 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
3368 | Hitpart3.CanCollide = false | |
3369 | HuW3 = Instance.new("Weld") | |
3370 | HuW3.Name = "GuW" | |
3371 | HuW3.Part0 = HPart3 | |
3372 | HuW3.C0 = cn(Xv, Yv, Zv) | |
3373 | HuW3.C1 = cn(0, 0, 0) | |
3374 | HuW3.Part1 = Hitpart3 | |
3375 | HuW3.Parent = HPart3 | |
3376 | Hitpart3.Transparency = 1 | |
3377 | game:GetService("Debris"):AddItem(Hitpart3, 20) | |
3378 | end | |
3379 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
3380 | Hitpart2 = Instance.new("Part", HPart2) | |
3381 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
3382 | Hitpart2.CanCollide = false | |
3383 | HuW2 = Instance.new("Weld") | |
3384 | HuW2.Name = "GuW" | |
3385 | HuW2.Part0 = HPart2 | |
3386 | HuW2.C0 = cn(Xv, Yv, Zv) | |
3387 | HuW2.C1 = cn(0, 0, 0) | |
3388 | HuW2.Part1 = Hitpart2 | |
3389 | HuW2.Parent = HPart2 | |
3390 | Hitpart2.Transparency = 1 | |
3391 | game:GetService("Debris"):AddItem(Hitpart2, 20) | |
3392 | end | |
3393 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv) | |
3394 | Hitpart = Instance.new("Part", HPart) | |
3395 | Hitpart.Size = Vector3.new(1, 1, 1) | |
3396 | Hitpart.CanCollide = false | |
3397 | HuW = Instance.new("Weld") | |
3398 | HuW.Name = "GuW" | |
3399 | HuW.Part0 = HPart | |
3400 | HuW.C0 = cn(Xv, Yv, Zv) | |
3401 | HuW.C1 = cn(0, 0, 0) | |
3402 | HuW.Part1 = Hitpart | |
3403 | HuW.Parent = HPart | |
3404 | Hitpart.Transparency = 1 | |
3405 | MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal") | |
3406 | end | |
3407 | -- | |
3408 | -- | |
3409 | MV1 = 20 | |
3410 | mouse.KeyDown:connect(function(k) | |
3411 | if k == "=" and attack == false then | |
3412 | if firemode == true then | |
3413 | firemode = false | |
3414 | print("ice mode") | |
3415 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
3416 | icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104" | |
3417 | icesmoke.Transparency = NumberSequence.new({ | |
3418 | NumberSequenceKeypoint.new(0, 0.9), | |
3419 | NumberSequenceKeypoint.new(1, 1) | |
3420 | }) | |
3421 | icesmoke.Size = NumberSequence.new(3) | |
3422 | icesmoke.Parent = RightArm | |
3423 | else | |
3424 | firemode = true | |
3425 | print("fire mode") | |
3426 | ice_mode = false | |
3427 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
3428 | icesmoke.Acceleration = Vector3.new(0, 15, 0) | |
3429 | icesmoke.Rate = 400 | |
3430 | icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142" | |
3431 | icesmoke.Transparency = NumberSequence.new(0.7, 1) | |
3432 | icesmoke.Size = NumberSequence.new(3) | |
3433 | icesmoke.EmissionDirection = "Top" | |
3434 | icesmoke.Parent = LeftArm | |
3435 | end | |
3436 | end | |
3437 | if attack == false and k == "=" and MV1 > 19 and firemode == false then | |
3438 | MV1 = 90 | |
3439 | Humanoid.WalkSpeed = 15 | |
3440 | attack = true | |
3441 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5) | |
3442 | Firepart2 = Instance.new("Part", LeftArm) | |
3443 | Firepart2.Size = Vector3.new(1, 1, 1) | |
3444 | Firepart2.CanCollide = false | |
3445 | GuW2 = Instance.new("Weld") | |
3446 | GuW2.Name = "GuW" | |
3447 | GuW2.Part0 = LeftArm | |
3448 | GuW2.C0 = cn(0, -0.5, 0) | |
3449 | GuW2.C1 = cn(0, 0, 0) | |
3450 | GuW2.Part1 = Firepart2 | |
3451 | GuW2.Parent = LeftArm | |
3452 | Firepart2.Transparency = 1 | |
3453 | MagniDamage(Firepart2, 6, 20, 40, 10, "Normal") | |
3454 | for i = 0, 2, 0.1 do | |
3455 | swait() | |
3456 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
3457 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
3458 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3459 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
3460 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
3461 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
3462 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
3463 | end | |
3464 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7) | |
3465 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025) | |
3466 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02) | |
3467 | MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze") | |
3468 | Humanoid.WalkSpeed = 16 | |
3469 | attack = false | |
3470 | Firepart2:Destroy() | |
3471 | end | |
3472 | end) | |
3473 | MV2 = 90 | |
3474 | ||
3475 | mouse.KeyDown:connect(function(key) | |
3476 | if key == "=" then | |
3477 | Head.Transparency = 1 | |
3478 | Torso.Transparency = 1 | |
3479 | LeftArm.Transparency = 1 | |
3480 | Head.face.Texture = "" | |
3481 | RightArm.Transparency = 1 | |
3482 | LeftLeg.Transparency = 1 | |
3483 | RightLeg.Transparency = 1 | |
3484 | mesh1.Transparency = 1 | |
3485 | mesh2.Transparency = 1 | |
3486 | mesh5.Transparency = 1 | |
3487 | mesheye.Transparency = 1 | |
3488 | mesheye1.Transparency = 1 | |
3489 | mesheye2.Transparency = 1 | |
3490 | mesheye3.Transparency = 1 | |
3491 | char.Parent = workspace.Camera | |
3492 | char.WalkSpeed = 60 | |
3493 | if char:FindFirstChild("TalkingBillBoard")~= nil then | |
3494 | char:FindFirstChild("TalkingBillBoard"):destroy() | |
3495 | end | |
3496 | end | |
3497 | end) | |
3498 | mouse.KeyUp:connect(function(key) | |
3499 | if key == "=" then | |
3500 | Head.Transparency = 0 | |
3501 | Torso.Transparency = 0 | |
3502 | LeftArm.Transparency = 0 | |
3503 | Head.face.Texture = "" | |
3504 | RightArm.Transparency = 0 | |
3505 | LeftLeg.Transparency = 0 | |
3506 | RightLeg.Transparency = 0 | |
3507 | mesh1.Transparency = 0 | |
3508 | mesh2.Transparency = 0 | |
3509 | mesh5.Transparency = 0 | |
3510 | mesheye.Transparency = 0 | |
3511 | mesheye1.Transparency = 0 | |
3512 | mesheye2.Transparency = 0 | |
3513 | mesheye3.Transparency = 0 | |
3514 | hat1.Transparency = 0 | |
3515 | hat2.Transparency = 0 | |
3516 | hat3.Transparency = 0 | |
3517 | hat4.Transparency = 0 | |
3518 | hat5.Transparency = 0 | |
3519 | hat6.Transparency = 0 | |
3520 | hat7.Transparency = 0 | |
3521 | hat8.Transparency = 0 | |
3522 | hat9.Transparency = 0 | |
3523 | char.Parent = workspace | |
3524 | end | |
3525 | end) | |
3526 | ||
3527 | mouse.KeyDown:connect(function(k) | |
3528 | if attack == false and k == "=" and MV2 > 89 and firemode == true then | |
3529 | MV2 = 90 | |
3530 | attack = true | |
3531 | Firepart = Instance.new("Part", RightArm) | |
3532 | Firepart.Size = Vector3.new(1, 1, 1) | |
3533 | GuW = Instance.new("Weld") | |
3534 | GuW.Name = "GuW" | |
3535 | GuW.Part0 = RightArm | |
3536 | GuW.C0 = cn(0, -1, 0) | |
3537 | GuW.C1 = cn(0, 0, 0) | |
3538 | GuW.Part1 = Firepart | |
3539 | GuW.Parent = RightArm | |
3540 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7) | |
3541 | Firepart.Transparency = 1 | |
3542 | Humanoid.WalkSpeed = 15 | |
3543 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8) | |
3544 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5) | |
3545 | for i = 1, 3 do | |
3546 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06) | |
3547 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06) | |
3548 | end | |
3549 | for i = 0, 3, 0.1 do | |
3550 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06) | |
3551 | swait() | |
3552 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3553 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3554 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
3555 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
3556 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3557 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3558 | end | |
3559 | wait(1) | |
3560 | shoottraildd22(mouse.Hit.p, RightArm, 0, 10) | |
3561 | ||
3562 | Humanoid.WalkSpeed = 16 | |
3563 | attack = false | |
3564 | Firepart:Destroy() | |
3565 | end | |
3566 | ||
3567 | ||
3568 | ||
3569 | ||
3570 | if attack == false and k == "=" and MV2 > 89 and InForm == true then | |
3571 | MV2 = 90 | |
3572 | attack = true | |
3573 | Firepart = Instance.new("Part", RightArm) | |
3574 | Firepart.Size = Vector3.new(1, 1, 1) | |
3575 | GuW = Instance.new("Weld") | |
3576 | GuW.Name = "GuW" | |
3577 | GuW.Part0 = RightArm | |
3578 | GuW.C0 = cn(0, -1, 0) | |
3579 | GuW.C1 = cn(0, 0, 0) | |
3580 | GuW.Part1 = Firepart | |
3581 | GuW.Parent = RightArm | |
3582 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7) | |
3583 | Firepart.Transparency = 1 | |
3584 | Humanoid.WalkSpeed = 0.01 | |
3585 | for i = 0, 4, 0.1 do | |
3586 | swait() | |
3587 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
3588 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
3589 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3590 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3591 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
3592 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
3593 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3594 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3595 | end | |
3596 | for i = 0, 4, 0.1 do | |
3597 | swait() | |
3598 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
3599 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
3600 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3601 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3602 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
3603 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
3604 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3605 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3606 | end | |
3607 | shoottraildd(mouse.Hit.p, RightArm, 0, 10) | |
3608 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8) | |
3609 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5) | |
3610 | for i = 1, 3 do | |
3611 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06) | |
3612 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06) | |
3613 | end | |
3614 | for i = 0, 2, 0.1 do | |
3615 | BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06) | |
3616 | swait() | |
3617 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3618 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3619 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
3620 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
3621 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3622 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
3623 | end | |
3624 | Humanoid.WalkSpeed = 16 | |
3625 | attack = false | |
3626 | Firepart:Destroy() | |
3627 | end | |
3628 | end) | |
3629 | Rapid = false | |
3630 | BasePart = Instance.new("Part") | |
3631 | BasePart.Shape = Enum.PartType.Block | |
3632 | BasePart.Material = Enum.Material.Neon | |
3633 | BasePart.TopSurface = Enum.SurfaceType.Smooth | |
3634 | BasePart.BottomSurface = Enum.SurfaceType.Smooth | |
3635 | BasePart.FormFactor = Enum.FormFactor.Custom | |
3636 | BasePart.Size = Vector3.new(0.2, 0.2, 0.2) | |
3637 | BasePart.CanCollide = true | |
3638 | BasePart.Locked = true | |
3639 | BasePart.Anchored = false | |
3640 | local icy_Player = game.Players.localPlayer | |
3641 | local icy_mouse = icy_Player:GetMouse() | |
3642 | ice_mode = false | |
3643 | local colors = { | |
3644 | BrickColor.new("Cyan"), | |
3645 | BrickColor.new("Medium blue"), | |
3646 | BrickColor.new("Pastel blue") | |
3647 | } | |
3648 | local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart") | |
3649 | if root then | |
3650 | icy_mouse.KeyDown:connect(function(k) | |
3651 | if k == "=" and firemode == false then | |
3652 | if ice_mode == true then | |
3653 | ice_mode = false | |
3654 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
3655 | else | |
3656 | ice_mode = true | |
3657 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708" | |
3658 | end | |
3659 | end | |
3660 | if k == "=" and firemode == true then | |
3661 | attack = true | |
3662 | do | |
3663 | local Stop = false | |
3664 | local Version = 0 | |
3665 | local MaxSpeed = 5 | |
3666 | local Speed = 3.5 | |
3667 | local Keys = {} | |
3668 | local Force = 10000 | |
3669 | CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1) | |
3670 | swait(0.5) | |
3671 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot") | |
3672 | if Fly then | |
3673 | Fly:Destroy() | |
3674 | end | |
3675 | if Rot then | |
3676 | Rot:Destroy() | |
3677 | end | |
3678 | Fly = Instance.new("BodyPosition", char.Torso) | |
3679 | Fly.Name = "LMMFly" | |
3680 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
3681 | Fly.P = Force | |
3682 | Fly.position = char.Torso.Position | |
3683 | Rot = Instance.new("BodyGyro", char.Torso) | |
3684 | Rot.Name = "LMMRot" | |
3685 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
3686 | Rot.P = Force | |
3687 | Rot.cframe = cam.CoordinateFrame | |
3688 | CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5) | |
3689 | local Thread, Old = Version, nil | |
3690 | char.Humanoid.PlatformStand = true | |
3691 | function StopFly() | |
3692 | Version = Version + 1 | |
3693 | Stop = true | |
3694 | char.Humanoid.PlatformStand = false | |
3695 | Fly:Destroy() | |
3696 | Rot:Destroy() | |
3697 | attack = false | |
3698 | end | |
3699 | char.ChildAdded:connect(function(Obj) | |
3700 | wait() | |
3701 | if Obj.Name == "LM" .. "MFlyStop" then | |
3702 | Obj:Destroy() | |
3703 | StopFly() | |
3704 | end | |
3705 | end) | |
3706 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
3707 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
3708 | for i = 0, 25, 0.1 do | |
3709 | if attack == true then | |
3710 | swait() | |
3711 | ||
3712 | end | |
3713 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
3714 | if Keys[string.char(48)] then | |
3715 | Speed = 1 | |
3716 | end | |
3717 | if Keys.w then | |
3718 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
3719 | end | |
3720 | if Keys.s then | |
3721 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
3722 | end | |
3723 | if Keys.d then | |
3724 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
3725 | end | |
3726 | if Keys.a then | |
3727 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
3728 | end | |
3729 | if Keys.e or Keys[" "] then | |
3730 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
3731 | end | |
3732 | if Keys.q then | |
3733 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
3734 | end | |
3735 | if Keys.z then | |
3736 | StopFly() | |
3737 | end | |
3738 | if Old ~= Vectoring then | |
3739 | Fly.position = Vectoring.p | |
3740 | Old = Vectoring | |
3741 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
3742 | else | |
3743 | Speed = 1 | |
3744 | end | |
3745 | Rot.cframe = cam.CoordinateFrame | |
3746 | mouse.KeyDown:connect(function(Key) | |
3747 | Keys[Key] = true | |
3748 | end) | |
3749 | mouse.KeyUp:connect(function(Key) | |
3750 | Keys[Key] = false | |
3751 | end) | |
3752 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3753 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
3754 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
3755 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
3756 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
3757 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
3758 | end | |
3759 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8) | |
3760 | attack = false | |
3761 | char.Humanoid.PlatformStand = false | |
3762 | Fly:Destroy() | |
3763 | Rot:Destroy() | |
3764 | end | |
3765 | end | |
3766 | if k == "=" and InForm == true then | |
3767 | attack = true | |
3768 | do | |
3769 | local Stop = false | |
3770 | local Version = 0 | |
3771 | local MaxSpeed = 6 | |
3772 | local Speed = 3 | |
3773 | local Keys = {} | |
3774 | local Force = 10000 | |
3775 | CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1) | |
3776 | swait(1) | |
3777 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot") | |
3778 | if Fly then | |
3779 | Fly:Destroy() | |
3780 | end | |
3781 | if Rot then | |
3782 | Rot:Destroy() | |
3783 | end | |
3784 | Fly = Instance.new("BodyPosition", char.Torso) | |
3785 | Fly.Name = "LMMFly" | |
3786 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
3787 | Fly.P = Force | |
3788 | Fly.position = char.Torso.Position | |
3789 | Rot = Instance.new("BodyGyro", char.Torso) | |
3790 | Rot.Name = "LMMRot" | |
3791 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
3792 | Rot.P = Force | |
3793 | Rot.cframe = cam.CoordinateFrame | |
3794 | CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5) | |
3795 | local Thread, Old = Version, nil | |
3796 | char.Humanoid.PlatformStand = true | |
3797 | function StopFly() | |
3798 | Version = Version + 1 | |
3799 | Stop = true | |
3800 | char.Humanoid.PlatformStand = false | |
3801 | Fly:Destroy() | |
3802 | Rot:Destroy() | |
3803 | attack = false | |
3804 | end | |
3805 | char.ChildAdded:connect(function(Obj) | |
3806 | wait() | |
3807 | if Obj.Name == "LM" .. "MFlyStop" then | |
3808 | Obj:Destroy() | |
3809 | StopFly() | |
3810 | end | |
3811 | end) | |
3812 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
3813 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
3814 | for i = 0, 25, 0.1 do | |
3815 | if attack == true then | |
3816 | swait() | |
3817 | BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2) | |
3818 | BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2) | |
3819 | BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2) | |
3820 | BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2) | |
3821 | end | |
3822 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
3823 | if Keys[string.char(48)] then | |
3824 | Speed = 1 | |
3825 | end | |
3826 | if Keys.w then | |
3827 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
3828 | end | |
3829 | if Keys.s then | |
3830 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
3831 | end | |
3832 | if Keys.d then | |
3833 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
3834 | end | |
3835 | if Keys.a then | |
3836 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
3837 | end | |
3838 | if Keys.e or Keys[" "] then | |
3839 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
3840 | end | |
3841 | if Keys.q then | |
3842 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
3843 | end | |
3844 | if Keys.z then | |
3845 | StopFly() | |
3846 | end | |
3847 | if Old ~= Vectoring then | |
3848 | Fly.position = Vectoring.p | |
3849 | Old = Vectoring | |
3850 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
3851 | else | |
3852 | Speed = 1 | |
3853 | end | |
3854 | Rot.cframe = cam.CoordinateFrame | |
3855 | mouse.KeyDown:connect(function(Key) | |
3856 | Keys[Key] = true | |
3857 | end) | |
3858 | mouse.KeyUp:connect(function(Key) | |
3859 | Keys[Key] = false | |
3860 | end) | |
3861 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3862 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
3863 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
3864 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
3865 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
3866 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
3867 | end | |
3868 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8) | |
3869 | attack = false | |
3870 | char.Humanoid.PlatformStand = false | |
3871 | Fly:Destroy() | |
3872 | Rot:Destroy() | |
3873 | end | |
3874 | end | |
3875 | end) | |
3876 | game:GetService("RunService").Stepped:connect(function() | |
3877 | if ice_mode == true then | |
3878 | local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character) | |
3879 | local icePath = BasePart:Clone() | |
3880 | icePath.Anchored = true | |
3881 | icePath.Transparency = 0.85 | |
3882 | icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random()) | |
3883 | icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0) | |
3884 | icePath.BrickColor = colors[math.random(1, #colors)] | |
3885 | icePath.Parent = game:GetService("Players").LocalPlayer.Character | |
3886 | game:GetService("Debris"):AddItem(icePath, 1) | |
3887 | icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36 | |
3888 | end | |
3889 | end) | |
3890 | end | |
3891 | MV3 = 190 | |
3892 | mouse.KeyDown:connect(function(k) | |
3893 | if attack == false and k == "=" and MV3 > 19 and hoop == true then | |
3894 | MV3 = 80 | |
3895 | attack = true | |
3896 | Humanoid.WalkSpeed = 15 | |
3897 | HitpartFunk2(RightArm, 0, -0.5, 0) | |
3898 | HitpartFunk3(LeftArm, 0, -0.5, 0) | |
3899 | for i = 0, 1.5, 0.1 do | |
3900 | swait() | |
3901 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3902 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
3903 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
3904 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
3905 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3906 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
3907 | end | |
3908 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6) | |
3909 | for i = 0, 2, 0.1 do | |
3910 | swait() | |
3911 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3912 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
3913 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
3914 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
3915 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
3916 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
3917 | end | |
3918 | for i = 0, 4.2, 0.1 do | |
3919 | swait() | |
3920 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
3921 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
3922 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
3923 | BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
3924 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
3925 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
3926 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1) | |
3927 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1) | |
3928 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2) | |
3929 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
3930 | end | |
3931 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
3932 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
3933 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
3934 | BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
3935 | BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08) | |
3936 | MagniDamage(Torso, 75, 70, 75, 40, "Freeze") | |
3937 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5) | |
3938 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5) | |
3939 | for i = 0, 2, 0.1 do | |
3940 | swait() | |
3941 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
3942 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
3943 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
3944 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
3945 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
3946 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
3947 | end | |
3948 | for i = 0, 2, 0.1 do | |
3949 | swait() | |
3950 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3951 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
3952 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
3953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
3954 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3955 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3956 | end | |
3957 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65) | |
3958 | for i = 0, 4, 0.1 do | |
3959 | swait() | |
3960 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
3961 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
3962 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
3963 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
3964 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
3965 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
3966 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
3967 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
3968 | end | |
3969 | for i = 0, 2, 0.1 do | |
3970 | swait() | |
3971 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08) | |
3972 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09) | |
3973 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
3974 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
3975 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4) | |
3976 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1) | |
3977 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
3978 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3979 | end | |
3980 | for i = 1, 6 do | |
3981 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04) | |
3982 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06) | |
3983 | MagniDamage(Torso, 75, 1, 75, 40, "Impale") | |
3984 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65) | |
3985 | wait(0.15) | |
3986 | end | |
3987 | attack = false | |
3988 | Humanoid.WalkSpeed = 16 | |
3989 | end | |
3990 | if attack == false and k == "=" and MV3 > 189 and firemode == true then | |
3991 | Humanoid.WalkSpeed = 1 | |
3992 | MV3 = 80 | |
3993 | attack = true | |
3994 | FastFireBall = Instance.new("Part", RightArm) | |
3995 | FastFireBall.Size = Vector3.new(1, 1, 1) | |
3996 | FFW = Instance.new("Weld") | |
3997 | FFW.Name = "GuW" | |
3998 | FFW.Part0 = RightArm | |
3999 | FFW.C0 = cn(0, -1, 0) | |
4000 | FFW.C1 = cn(0, 0, 0) | |
4001 | FFW.Part1 = FastFireBall | |
4002 | FFW.Parent = RightArm | |
4003 | FastFireBall.Transparency = 1 | |
4004 | FastFireBall2 = Instance.new("Part", LeftArm) | |
4005 | FastFireBall2.Size = Vector3.new(1, 1, 1) | |
4006 | FFW2 = Instance.new("Weld") | |
4007 | FFW2.Name = "GuW" | |
4008 | FFW2.Part0 = LeftArm | |
4009 | FFW2.C0 = cn(0, -1, 0) | |
4010 | FFW2.C1 = cn(0, 0, 0) | |
4011 | FFW2.Part1 = FastFireBall2 | |
4012 | FFW2.Parent = LeftArm | |
4013 | FastFireBall2.Transparency = 1 | |
4014 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1) | |
4015 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1) | |
4016 | for i = 0, 1, 0.1 do | |
4017 | swait() | |
4018 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
4019 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
4020 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
4021 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
4022 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
4023 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
4024 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
4025 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
4026 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
4027 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
4028 | end | |
4029 | BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05) | |
4030 | BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05) | |
4031 | function holding() | |
4032 | if Rapid == true and ice_mode == false then | |
4033 | for i = 0, 0.8, 0.1 do | |
4034 | swait() | |
4035 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1) | |
4036 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1) | |
4037 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3) | |
4038 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25) | |
4039 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5) | |
4040 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4) | |
4041 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
4042 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
4043 | end | |
4044 | CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2) | |
4045 | shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10) | |
4046 | for i = 0, 0.8, 0.1 do | |
4047 | swait() | |
4048 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1) | |
4049 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1) | |
4050 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3) | |
4051 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25) | |
4052 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4) | |
4053 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5) | |
4054 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
4055 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
4056 | end | |
4057 | CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2) | |
4058 | shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10) | |
4059 | holding() | |
4060 | end | |
4061 | end | |
4062 | if Rapid == false then | |
4063 | Rapid = true | |
4064 | holding() | |
4065 | end | |
4066 | end | |
4067 | end) | |
4068 | mouse.KeyUp:connect(function(k) | |
4069 | if k == "c" and Rapid == true then | |
4070 | MV3 = 180 | |
4071 | Rapid = false | |
4072 | CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8) | |
4073 | attack = false | |
4074 | wait(0.5) | |
4075 | Humanoid.WalkSpeed = 16 | |
4076 | FastFireBall:Destroy() | |
4077 | FastFireBall2:Destroy() | |
4078 | end | |
4079 | end) | |
4080 | ||
4081 | ||
4082 | mouse.KeyUp:connect(function(k) | |
4083 | if k == "=" then | |
4084 | Combo1() | |
4085 | end | |
4086 | end) | |
4087 | ||
4088 | mouse.KeyUp:connect(function(k) | |
4089 | if k == "r" then | |
4090 | Combo2() | |
4091 | end | |
4092 | end) | |
4093 | ||
4094 | mouse.KeyUp:connect(function(k) | |
4095 | if k == "=" then | |
4096 | Combo3() | |
4097 | end | |
4098 | end) | |
4099 | mouse.KeyUp:connect(function(k) | |
4100 | if k == "u" then | |
4101 | Combo4() | |
4102 | end | |
4103 | end) | |
4104 | ||
4105 | ||
4106 | SoundFolder = Instance.new("Folder",char) | |
4107 | SoundFolder.Name = "SoundFolder" | |
4108 | punchsound1 = Instance.new("Sound",Torso) | |
4109 | punchsound1.Volume = 1.2 | |
4110 | punchsound1.Name = "punchsound1" | |
4111 | punchsound1.Looped = false | |
4112 | punchsound1.SoundId = "rbxassetid://137579113" | |
4113 | StrongPunch = Instance.new("Sound",Torso) | |
4114 | StrongPunch.Volume = 1.6 | |
4115 | StrongPunch.Name = "StrongPunch" | |
4116 | StrongPunch.Looped = false | |
4117 | StrongPunch.SoundId = "rbxassetid://441202925" | |
4118 | StrongPunch = Instance.new("Sound",Torso) | |
4119 | StrongPunch.Volume = 1.6 | |
4120 | StrongPunch.Name = "StrongPunch" | |
4121 | StrongPunch.Looped = false | |
4122 | StrongPunch.SoundId = "rbxassetid://441202925" | |
4123 | StrongPunch1 = Instance.new("Sound",Torso) | |
4124 | StrongPunch1.Volume = 1.6 | |
4125 | StrongPunch1.Name = "StrongPunch" | |
4126 | StrongPunch1.Looped = false | |
4127 | StrongPunch1.SoundId = "rbxassetid://441202925" | |
4128 | StrongPunch2 = Instance.new("Sound",Torso) | |
4129 | StrongPunch2.Volume = 1.6 | |
4130 | StrongPunch2.Name = "StrongPunch" | |
4131 | StrongPunch.Looped = false | |
4132 | StrongPunch2.SoundId = "rbxassetid://441202925" | |
4133 | Zano = Instance.new("Sound",Torso) | |
4134 | Zano.Volume = 6 | |
4135 | Zano.Name = "Zano" | |
4136 | Zano.Looped = false | |
4137 | Zano.SoundId = "rbxassetid://744770874" | |
4138 | GroundImpact = Instance.new("Sound",Torso) | |
4139 | GroundImpact.Volume = 8 | |
4140 | GroundImpact.Name = "GroundImpact" | |
4141 | GroundImpact.Looped = false | |
4142 | GroundImpact.SoundId = "rbxassetid://165970126" | |
4143 | Break = Instance.new("Sound",Torso) | |
4144 | Break.Volume = 5 | |
4145 | Break.Name = "Bonebreak" | |
4146 | Break.Looped = false | |
4147 | Break.SoundId = "rbxassetid://314390675" | |
4148 | ||
4149 | local hit1 = false | |
4150 | local hit2 = false | |
4151 | local hit3 = false | |
4152 | local hit4 = false | |
4153 | ||
4154 | function Combo1() | |
4155 | getplayer = new("Part",char) | |
4156 | getplayer.Position = Vector3.new(999,999,999) | |
4157 | getplayer.Transparency = 1 | |
4158 | getplayer.Size = v3(3,3,3) | |
4159 | getplayer.CanCollide = false | |
4160 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
4161 | getplayer.Name = "GetPlayer" | |
4162 | ||
4163 | game.Debris:AddItem(getplayer,0.5) | |
4164 | ||
4165 | getplayer.Touched:connect(function(hit) | |
4166 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
4167 | getplayer:Destroy() | |
4168 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
4169 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
4170 | to.Anchored = true | |
4171 | idle = false | |
4172 | ||
4173 | ||
4174 | punchsound1:Play() | |
4175 | hit1 = true | |
4176 | for i = 0, 1, 0.1 do | |
4177 | swait() | |
4178 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4179 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4180 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4181 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4182 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4183 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4184 | end | |
4185 | punchsound1:Play() | |
4186 | for i = 0, 1, 0.1 do | |
4187 | swait() | |
4188 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4189 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4190 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4191 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4192 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4193 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4194 | end | |
4195 | punchsound1:Play() | |
4196 | for i = 0, 1, 0.1 do | |
4197 | swait() | |
4198 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4199 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4200 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4201 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4202 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4203 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4204 | end | |
4205 | for i = 0, 1, 0.1 do | |
4206 | swait() | |
4207 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4208 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4209 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4210 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4211 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4212 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4213 | end | |
4214 | for i = 0, 1, 0.1 do | |
4215 | swait() | |
4216 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4217 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4218 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4219 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4220 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4221 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4222 | end | |
4223 | StrongPunch1:Play() | |
4224 | for i = 0, 1, 0.1 do | |
4225 | swait() | |
4226 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4227 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4228 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4229 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4230 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4231 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4232 | end | |
4233 | for i = 0, 0.6, 0.1 do | |
4234 | swait() | |
4235 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4236 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4237 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4238 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4239 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4240 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4241 | end | |
4242 | for i = 0, 0.6, 0.1 do | |
4243 | swait() | |
4244 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4245 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4246 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4247 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4248 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4249 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4250 | end | |
4251 | for i,v in pairs(to.Parent:GetChildren()) do | |
4252 | if v:IsA("Humanoid") then | |
4253 | v.Health = v.Health - 3 | |
4254 | ||
4255 | v.PlatformStand = true | |
4256 | end | |
4257 | end | |
4258 | StrongPunch:Play() | |
4259 | for i = 0, 1, 0.1 do | |
4260 | swait() | |
4261 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4262 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4263 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4264 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4265 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4266 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4267 | end | |
4268 | for i,v in pairs(to.Parent:GetChildren()) do | |
4269 | if v:IsA("Humanoid") then | |
4270 | v.Health = v.Health - 5 | |
4271 | ||
4272 | v.PlatformStand = true | |
4273 | end | |
4274 | end | |
4275 | ||
4276 | hit1 = false | |
4277 | ||
4278 | punchsound1:Play() | |
4279 | hit2 = true | |
4280 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
4281 | for i = 0, 1, 0.1 do | |
4282 | swait() | |
4283 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4284 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4285 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4286 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4287 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4288 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4289 | end | |
4290 | for i,v in pairs(to.Parent:GetChildren()) do | |
4291 | if v:IsA("Humanoid") then | |
4292 | v.Health = v.Health - 5 | |
4293 | ||
4294 | v.PlatformStand = true | |
4295 | end | |
4296 | end | |
4297 | hit2 = false | |
4298 | ||
4299 | punchsound1:Play() | |
4300 | hit3 = true | |
4301 | hit4 = true | |
4302 | ||
4303 | ||
4304 | punchsound1:Play() | |
4305 | ||
4306 | coroutine.wrap(function() | |
4307 | for i=1,5 do | |
4308 | wait() | |
4309 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0)) | |
4310 | GroundImpact:Play() | |
4311 | a21e = new("Part",to) | |
4312 | a21e.Name = "Beam"..num | |
4313 | a21e.Locked = true | |
4314 | a21e.Size = v3(1,1,1) | |
4315 | a21e.CanCollide = false | |
4316 | a21e.BrickColor = bc("Gold") | |
4317 | a21e.Material = "Neon" | |
4318 | a21e.Transparency = 0 | |
4319 | aa21e = new("SpecialMesh",a21e) | |
4320 | a21e.Anchored = true | |
4321 | a21e.Position = to.Position | |
4322 | aa21e.MeshType = "Sphere" | |
4323 | aa21e.Scale = v3(1,1,1) | |
4324 | a51e = new("Part",char) | |
4325 | a51e.Name = "Beam"..num | |
4326 | a51e.Locked = true | |
4327 | a51e.Size = v3(1,1,1) | |
4328 | a51e.CanCollide = false | |
4329 | a51e.BrickColor = bc("White") | |
4330 | a51e.Material = "Neon" | |
4331 | a51e.Transparency = 0 | |
4332 | aa51e = new("SpecialMesh",a51e) | |
4333 | a51e.Anchored = true | |
4334 | a51e.Position = to.Position | |
4335 | aa51e.MeshType = "Sphere" | |
4336 | aa51e.Scale = v3(1,1,1) | |
4337 | a61e = new("Part",char) | |
4338 | a61e.Name = "Beam"..num | |
4339 | a61e.Locked = true | |
4340 | a61e.Size = v3(1,1,1) | |
4341 | a61e.CanCollide = false | |
4342 | a61e.BrickColor = bc("Really red") | |
4343 | a61e.Material = "Neon" | |
4344 | a61e.Transparency = 0 | |
4345 | aa61e = new("SpecialMesh",a61e) | |
4346 | a61e.Anchored = true | |
4347 | a61e.Position = to.Position | |
4348 | aa61e.MeshType = "Sphere" | |
4349 | aa61e.Scale = v3(1,1,1) | |
4350 | for i = 1,20 do | |
4351 | wait() | |
4352 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
4353 | a21e.Transparency = a21e.Transparency + 0.03 | |
4354 | aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2) | |
4355 | a51e.Transparency = a51e.Transparency + 0.03 | |
4356 | aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5) | |
4357 | a61e.Transparency = a61e.Transparency + 0.02 | |
4358 | for i,v in pairs(to.Parent:GetChildren()) do | |
4359 | if v:IsA("Humanoid") then | |
4360 | v.Health = v.Health - 0.5 | |
4361 | ||
4362 | v.PlatformStand = true | |
4363 | end | |
4364 | end | |
4365 | end | |
4366 | a61e:Destroy() | |
4367 | aa61e:Destroy() | |
4368 | a51e:Destroy() | |
4369 | aa51e:Destroy() | |
4370 | a21e:Destroy() | |
4371 | aa21e:Destroy() | |
4372 | ||
4373 | end | |
4374 | ||
4375 | ||
4376 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
4377 | for i = 0, 1, 0.1 do | |
4378 | swait() | |
4379 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4380 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4381 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4382 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4383 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4384 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4385 | end | |
4386 | ||
4387 | ||
4388 | ||
4389 | wait(0.7) | |
4390 | end)() | |
4391 | ||
4392 | ||
4393 | ||
4394 | ||
4395 | RootPart.Anchored = true | |
4396 | ||
4397 | for i = 0, 1, 0.1 do | |
4398 | swait() | |
4399 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4400 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4401 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4402 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4403 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4404 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4405 | end | |
4406 | ||
4407 | ||
4408 | StrongPunch:Play() | |
4409 | ||
4410 | ||
4411 | for i = 0, 1, 0.1 do | |
4412 | swait() | |
4413 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4414 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4415 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4416 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4417 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4418 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4419 | end | |
4420 | ||
4421 | for i = 0, 1, 0.1 do | |
4422 | swait() | |
4423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4424 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4425 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4426 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4427 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4428 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4429 | end | |
4430 | ||
4431 | ||
4432 | ||
4433 | for i,v in pairs(to.Parent:GetChildren()) do | |
4434 | if v:IsA("Humanoid") then | |
4435 | v.Health = v.Health - 20 | |
4436 | ||
4437 | v.PlatformStand = true | |
4438 | end | |
4439 | end | |
4440 | ||
4441 | StrongPunch2:Play() | |
4442 | for i = 0, 1, 0.1 do | |
4443 | swait() | |
4444 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4445 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4446 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4447 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4448 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4449 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4450 | end | |
4451 | ||
4452 | hitground = new("Part",char) | |
4453 | hitground.Size = Vector3.new(5,5,5) | |
4454 | hitground.Name = "Ground" | |
4455 | hitground.Transparency = 1 | |
4456 | hitground.CanCollide = false | |
4457 | game.Debris:AddItem(hitground,2) | |
4458 | hitground.Position = Vector3.new(999,999,999) | |
4459 | hitgroundweld = new("Weld",hitground) | |
4460 | hitgroundweld.Part0 = to | |
4461 | hitgroundweld.Part1 = hitground | |
4462 | hitground.Touched:connect(function(hit2) | |
4463 | if hit2.Size.x > 150 then | |
4464 | hitground:Destroy() | |
4465 | ad = new("Part",char) | |
4466 | ad.Name = "NewPart" | |
4467 | ad.Size = Vector3.new(30,0.1,30) | |
4468 | ad.CanCollide = false | |
4469 | ad.Anchored = true | |
4470 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
4471 | ad.Transparency = 1 | |
4472 | aad = new("Decal",ad) | |
4473 | ||
4474 | aad.Face = "Top" | |
4475 | aad.Transparency = 1 | |
4476 | aad.Transparency = 0 | |
4477 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
4478 | smoke = new("Part",to) | |
4479 | smokemesh = new("SpecialMesh",smoke) | |
4480 | smokemesh.MeshId = "rbxassetid://928329648" | |
4481 | smoke.BrickColor = hit2.BrickColor | |
4482 | smoke.Anchored = true | |
4483 | smoke.Position = hitground.Position | |
4484 | GroundImpact:Play() | |
4485 | for i = 1,20 do | |
4486 | wait() | |
4487 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
4488 | smoke.Transparency = smoke.Transparency + 1/20 | |
4489 | end | |
4490 | smoke:Destroy() | |
4491 | wait(0.5) | |
4492 | ||
4493 | for i = 1,20 do | |
4494 | wait(0.1) | |
4495 | aad.Transparency = aad.Transparency + 1/20 | |
4496 | end | |
4497 | end | |
4498 | end) | |
4499 | to.Anchored = false | |
4500 | ys = Instance.new("BodyVelocity",to) | |
4501 | ys.Name = "GO" | |
4502 | ||
4503 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
4504 | ||
4505 | ys.Velocity = v3(0,-90,0) | |
4506 | ||
4507 | wait(1) | |
4508 | ys:Destroy() | |
4509 | ||
4510 | ||
4511 | ||
4512 | ||
4513 | ||
4514 | hit3 = false | |
4515 | hit4 = false | |
4516 | ||
4517 | ||
4518 | hit1 = false | |
4519 | hit2 = false | |
4520 | hit3 = false | |
4521 | hit4 = false | |
4522 | idle = true | |
4523 | RootPart.Anchored = false | |
4524 | end | |
4525 | end) | |
4526 | end | |
4527 | ||
4528 | ||
4529 | function Combo4() | |
4530 | getplayer = new("Part",char) | |
4531 | getplayer.Position = Vector3.new(999,999,999) | |
4532 | getplayer.Transparency = 1 | |
4533 | getplayer.Size = v3(3,3,3) | |
4534 | getplayer.CanCollide = false | |
4535 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
4536 | getplayer.Name = "GetPlayer" | |
4537 | ||
4538 | game.Debris:AddItem(getplayer,0.5) | |
4539 | ||
4540 | getplayer.Touched:connect(function(hit) | |
4541 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
4542 | getplayer:Destroy() | |
4543 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
4544 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
4545 | to.Anchored = true | |
4546 | RootPart.Anchored = true | |
4547 | idle = false | |
4548 | ||
4549 | ||
4550 | punchsound1:Play() | |
4551 | hit1 = true | |
4552 | for i = 0, 0.5, 0.1 do | |
4553 | swait() | |
4554 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4555 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4556 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4558 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4559 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4560 | end | |
4561 | punchsound1:Play() | |
4562 | for i = 0, 0.5, 0.1 do | |
4563 | swait() | |
4564 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4565 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4566 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4567 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4568 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4569 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4570 | end | |
4571 | punchsound1:Play() | |
4572 | for i = 0, 0.6, 0.1 do | |
4573 | swait() | |
4574 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4575 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4576 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4577 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4578 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4579 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4580 | end | |
4581 | for i = 0, 0.6, 0.1 do | |
4582 | swait() | |
4583 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4584 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4585 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4586 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4587 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4588 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4589 | end | |
4590 | for i = 0, 0.5, 0.1 do | |
4591 | swait() | |
4592 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4593 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4594 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4595 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4596 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4597 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4598 | end | |
4599 | punchsound1:Play() | |
4600 | for i = 0, 0.5, 0.1 do | |
4601 | swait() | |
4602 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4603 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4604 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4605 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4606 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4607 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4608 | end | |
4609 | punchsound1:Play() | |
4610 | for i = 0, 0.6, 0.1 do | |
4611 | swait() | |
4612 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4613 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4614 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4615 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4616 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4617 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4618 | end | |
4619 | for i = 0, 0.6, 0.1 do | |
4620 | swait() | |
4621 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4622 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4623 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4624 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4625 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4626 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4627 | end | |
4628 | for i = 0, 0.5, 0.1 do | |
4629 | swait() | |
4630 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4631 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4632 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4633 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4634 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4635 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4636 | end | |
4637 | punchsound1:Play() | |
4638 | for i = 0, 0.5, 0.1 do | |
4639 | swait() | |
4640 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4641 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4642 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4643 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4644 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4645 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4646 | end | |
4647 | punchsound1:Play() | |
4648 | for i = 0, 0.6, 0.1 do | |
4649 | swait() | |
4650 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4651 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4652 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4653 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4654 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4655 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4656 | end | |
4657 | for i = 0, 0.6, 0.1 do | |
4658 | swait() | |
4659 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4660 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4661 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4662 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4663 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4664 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4665 | end | |
4666 | for i = 0, 0.5, 0.1 do | |
4667 | swait() | |
4668 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4669 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4670 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4671 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4672 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4673 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4674 | end | |
4675 | punchsound1:Play() | |
4676 | for i = 0, 0.5, 0.1 do | |
4677 | swait() | |
4678 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4679 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4680 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4681 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4682 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4683 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4684 | end | |
4685 | punchsound1:Play() | |
4686 | for i = 0, 0.6, 0.1 do | |
4687 | swait() | |
4688 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4689 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4690 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4691 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4692 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4693 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4694 | end | |
4695 | for i = 0, 0.6, 0.1 do | |
4696 | swait() | |
4697 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4698 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4699 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4700 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4701 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4702 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4703 | end | |
4704 | for i = 0, 0.5, 0.1 do | |
4705 | swait() | |
4706 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4707 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4708 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4709 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4710 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4711 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4712 | end | |
4713 | punchsound1:Play() | |
4714 | for i = 0, 0.5, 0.1 do | |
4715 | swait() | |
4716 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4717 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4718 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4719 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4720 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4721 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4722 | end | |
4723 | punchsound1:Play() | |
4724 | for i = 0, 0.6, 0.1 do | |
4725 | swait() | |
4726 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4727 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4728 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4729 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4730 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4731 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4732 | end | |
4733 | StrongPunch2:Play() | |
4734 | for i = 0, 5, 0.1 do | |
4735 | swait() | |
4736 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4737 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4738 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4739 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4740 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4741 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4742 | end | |
4743 | ||
4744 | for i,v in pairs(to.Parent:GetChildren()) do | |
4745 | if v:IsA("Humanoid") then | |
4746 | v.Health = v.Health - 20 | |
4747 | ||
4748 | v.PlatformStand = true | |
4749 | end | |
4750 | end | |
4751 | to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0)) | |
4752 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0)) | |
4753 | Zanzoken = Instance.new("Part",char) | |
4754 | Zanzoken.Anchored = true | |
4755 | Zanzoken.Position = v3(999,999,999) | |
4756 | Zanzoken.CFrame = Torso.CFrame | |
4757 | game.Debris:AddItem(Zanzoken,0.5) | |
4758 | Zanzoken.Transparency = 1 | |
4759 | Zano:Play() | |
4760 | wait() | |
4761 | idk = Instance.new("BillboardGui",Zanzoken) | |
4762 | idk.Size = UDim2.new(10,0,15,0) | |
4763 | idk.AlwaysOnTop = false | |
4764 | idk1 = Instance.new("ImageLabel",idk) | |
4765 | idk1.BackgroundTransparency = 1 | |
4766 | idk.ExtentsOffset = v3(0,0,0) | |
4767 | idk1.ImageTransparency = 0 | |
4768 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
4769 | idk1.Size = UDim2.new(2,0,1,0) | |
4770 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
4771 | idk1.Image = "rbxassetid://319554883" | |
4772 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
4773 | wait() | |
4774 | Zanzoken = Instance.new("Part",char) | |
4775 | Zanzoken.Anchored = true | |
4776 | Zanzoken.Position = v3(999,999,999) | |
4777 | Zanzoken.CFrame = Torso.CFrame | |
4778 | game.Debris:AddItem(Zanzoken,0.5) | |
4779 | Zanzoken.Transparency = 1 | |
4780 | wait() | |
4781 | idk = Instance.new("BillboardGui",Zanzoken) | |
4782 | idk.Size = UDim2.new(20,0,20,0) | |
4783 | idk.AlwaysOnTop = false | |
4784 | idk1 = Instance.new("ImageLabel",idk) | |
4785 | idk1.BackgroundTransparency = 1 | |
4786 | idk.ExtentsOffset = v3(0,0,0) | |
4787 | idk1.ImageTransparency = 0 | |
4788 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
4789 | idk1.Size = UDim2.new(2,0,1,0) | |
4790 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
4791 | idk1.Image = "rbxassetid://319554883" | |
4792 | for i = 0, 0.5, 0.1 do | |
4793 | swait() | |
4794 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4795 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4796 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4797 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4798 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4799 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4800 | end | |
4801 | punchsound1:Play() | |
4802 | for i = 0, 0.5, 0.1 do | |
4803 | swait() | |
4804 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4805 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4806 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4807 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4808 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4809 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4810 | end | |
4811 | punchsound1:Play() | |
4812 | for i = 0, 0.6, 0.1 do | |
4813 | swait() | |
4814 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4815 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4816 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4817 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4818 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4819 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4820 | end | |
4821 | for i = 0, 0.6, 0.1 do | |
4822 | swait() | |
4823 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4824 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4825 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4826 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4827 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4828 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4829 | end | |
4830 | for i = 0, 0.5, 0.1 do | |
4831 | swait() | |
4832 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4833 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4834 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4835 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4836 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4837 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4838 | end | |
4839 | punchsound1:Play() | |
4840 | for i = 0, 0.5, 0.1 do | |
4841 | swait() | |
4842 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4843 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4844 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4845 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4846 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4847 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4848 | end | |
4849 | punchsound1:Play() | |
4850 | for i = 0, 0.6, 0.1 do | |
4851 | swait() | |
4852 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4853 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4854 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4855 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4856 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4857 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4858 | end | |
4859 | for i = 0, 0.6, 0.1 do | |
4860 | swait() | |
4861 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4862 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4863 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4864 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4865 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4866 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4867 | end | |
4868 | for i = 0, 0.5, 0.1 do | |
4869 | swait() | |
4870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4871 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4872 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4873 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4874 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4875 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4876 | end | |
4877 | punchsound1:Play() | |
4878 | for i = 0, 0.5, 0.1 do | |
4879 | swait() | |
4880 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4881 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4882 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4883 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4884 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4885 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4886 | end | |
4887 | punchsound1:Play() | |
4888 | for i = 0, 0.6, 0.1 do | |
4889 | swait() | |
4890 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4891 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4892 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4893 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4894 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4895 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4896 | end | |
4897 | for i = 0, 0.6, 0.1 do | |
4898 | swait() | |
4899 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4900 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4901 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4902 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4903 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4904 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4905 | end | |
4906 | for i = 0, 0.5, 0.1 do | |
4907 | swait() | |
4908 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4909 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4910 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4911 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4912 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4913 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4914 | end | |
4915 | punchsound1:Play() | |
4916 | for i = 0, 0.5, 0.1 do | |
4917 | swait() | |
4918 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4919 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4920 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4921 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4922 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4923 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4924 | end | |
4925 | punchsound1:Play() | |
4926 | for i = 0, 0.3, 0.1 do | |
4927 | swait() | |
4928 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4929 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4930 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4931 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4932 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4933 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4934 | end | |
4935 | for i = 0, 0.3, 0.1 do | |
4936 | swait() | |
4937 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4938 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4939 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4940 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4941 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4942 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4943 | end | |
4944 | for i = 0, 0.3, 0.1 do | |
4945 | swait() | |
4946 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4947 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4948 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4949 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4950 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4951 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4952 | end | |
4953 | punchsound1:Play() | |
4954 | for i = 0, 0.3, 0.1 do | |
4955 | swait() | |
4956 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4957 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4958 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4959 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4960 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4961 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
4962 | end | |
4963 | punchsound1:Play() | |
4964 | for i = 0, 0.3, 0.1 do | |
4965 | swait() | |
4966 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4967 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4968 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4969 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4970 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4971 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4972 | end | |
4973 | for i = 0, 0.3, 0.1 do | |
4974 | swait() | |
4975 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4976 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
4977 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4978 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4979 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
4980 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4981 | end | |
4982 | punchsound1:Play() | |
4983 | for i = 0, 1, 0.1 do | |
4984 | swait() | |
4985 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
4986 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
4987 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
4988 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
4989 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
4990 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
4991 | end | |
4992 | for i = 0, 0.3, 0.1 do | |
4993 | swait() | |
4994 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
4995 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
4996 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
4997 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
4998 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
4999 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5000 | end | |
5001 | punchsound1:Play() | |
5002 | for i = 0, 0.3, 0.1 do | |
5003 | swait() | |
5004 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5005 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5006 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5007 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5008 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5009 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5010 | end | |
5011 | for i = 0, 0.3, 0.1 do | |
5012 | swait() | |
5013 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5014 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5015 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5016 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5017 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5018 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5019 | end | |
5020 | for i = 0, 0.3, 0.1 do | |
5021 | swait() | |
5022 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5023 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5024 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5025 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5026 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5027 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5028 | end | |
5029 | punchsound1:Play() | |
5030 | for i = 0, 0.3, 0.1 do | |
5031 | swait() | |
5032 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5033 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5034 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5035 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5036 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5037 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5038 | end | |
5039 | punchsound1:Play() | |
5040 | for i = 0, 0.6, 0.1 do | |
5041 | swait() | |
5042 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5043 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5044 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5045 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5046 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5047 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5048 | end | |
5049 | for i = 0, 0.3, 0.1 do | |
5050 | swait() | |
5051 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5052 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5053 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5054 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5055 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5056 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5057 | end | |
5058 | for i = 0, 0.3, 0.1 do | |
5059 | swait() | |
5060 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5061 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5062 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5063 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5064 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5065 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5066 | end | |
5067 | punchsound1:Play() | |
5068 | for i = 0, 0.5, 0.1 do | |
5069 | swait() | |
5070 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5071 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5072 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5073 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5074 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5075 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5076 | end | |
5077 | punchsound1:Play() | |
5078 | for i = 0, 0.6, 0.1 do | |
5079 | swait() | |
5080 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5081 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5082 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5083 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5084 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5085 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5086 | end | |
5087 | for i = 0, 0.6, 0.1 do | |
5088 | swait() | |
5089 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5090 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5091 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5092 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5093 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5094 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5095 | end | |
5096 | for i = 0, 0.5, 0.1 do | |
5097 | swait() | |
5098 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5099 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5100 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5101 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5102 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5103 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5104 | end | |
5105 | punchsound1:Play() | |
5106 | for i = 0, 0.5, 0.1 do | |
5107 | swait() | |
5108 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5109 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5110 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5111 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5112 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5113 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5114 | end | |
5115 | punchsound1:Play() | |
5116 | for i = 0, 0.6, 0.1 do | |
5117 | swait() | |
5118 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5119 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5120 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5121 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5122 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5123 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5124 | end | |
5125 | for i = 0, 0.6, 0.1 do | |
5126 | swait() | |
5127 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5128 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5129 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5130 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5131 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5132 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5133 | end | |
5134 | for i = 0, 0.5, 0.1 do | |
5135 | swait() | |
5136 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5137 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5138 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5139 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5140 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5141 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5142 | end | |
5143 | punchsound1:Play() | |
5144 | for i = 0, 0.5, 0.1 do | |
5145 | swait() | |
5146 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5147 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5148 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5149 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5150 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5151 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5152 | end | |
5153 | punchsound1:Play() | |
5154 | for i = 0, 0.6, 0.1 do | |
5155 | swait() | |
5156 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5157 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5158 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5159 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5160 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5161 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5162 | end | |
5163 | for i = 0, 0.6, 0.1 do | |
5164 | swait() | |
5165 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5166 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5167 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5168 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5169 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5170 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5171 | end | |
5172 | punchsound1:Play() | |
5173 | for i = 0, 1, 0.1 do | |
5174 | swait() | |
5175 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5176 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5177 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5178 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5179 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5180 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5181 | end | |
5182 | for i = 0, 0.5, 0.1 do | |
5183 | swait() | |
5184 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5185 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5186 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5187 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5188 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5189 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5190 | end | |
5191 | punchsound1:Play() | |
5192 | for i = 0, 0.6, 0.1 do | |
5193 | swait() | |
5194 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5195 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5196 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5197 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5198 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5199 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5200 | end | |
5201 | for i = 0, 0.6, 0.1 do | |
5202 | swait() | |
5203 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5204 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5205 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5207 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5208 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5209 | end | |
5210 | for i = 0, 0.5, 0.1 do | |
5211 | swait() | |
5212 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5213 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5214 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5215 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5216 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5217 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5218 | end | |
5219 | punchsound1:Play() | |
5220 | for i = 0, 0.5, 0.1 do | |
5221 | swait() | |
5222 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5223 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5224 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5225 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5226 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5227 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5228 | end | |
5229 | punchsound1:Play() | |
5230 | for i = 0, 0.6, 0.1 do | |
5231 | swait() | |
5232 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5233 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5234 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5235 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5236 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5237 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5238 | end | |
5239 | for i = 0, 0.6, 0.1 do | |
5240 | swait() | |
5241 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5242 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5243 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5244 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5245 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5246 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5247 | end | |
5248 | for i = 0, 0.5, 0.1 do | |
5249 | swait() | |
5250 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5251 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5252 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5253 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5254 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5255 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5256 | end | |
5257 | punchsound1:Play() | |
5258 | for i = 0, 0.5, 0.1 do | |
5259 | swait() | |
5260 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5261 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5262 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5263 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5264 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5265 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5266 | end | |
5267 | punchsound1:Play() | |
5268 | for i = 0, 0.6, 0.1 do | |
5269 | swait() | |
5270 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5271 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5272 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5273 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5274 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5275 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5276 | end | |
5277 | for i = 0, 0.6, 0.1 do | |
5278 | swait() | |
5279 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5280 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5281 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5282 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5283 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5284 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5285 | end | |
5286 | for i = 0, 0.5, 0.1 do | |
5287 | swait() | |
5288 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5289 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5290 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5291 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5292 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5293 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5294 | end | |
5295 | punchsound1:Play() | |
5296 | for i = 0, 0.5, 0.1 do | |
5297 | swait() | |
5298 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5299 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5300 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5301 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5302 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5303 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5304 | end | |
5305 | punchsound1:Play() | |
5306 | for i = 0, 0.6, 0.1 do | |
5307 | swait() | |
5308 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5309 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5310 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5311 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5312 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5313 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5314 | end | |
5315 | for i = 0, 0.6, 0.1 do | |
5316 | swait() | |
5317 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5318 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5319 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5320 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5321 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5322 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5323 | end | |
5324 | for i = 0, 0.5, 0.1 do | |
5325 | swait() | |
5326 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5327 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5328 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5329 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5330 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5331 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5332 | end | |
5333 | punchsound1:Play() | |
5334 | for i = 0, 0.5, 0.1 do | |
5335 | swait() | |
5336 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5337 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5338 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5339 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5340 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5341 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5342 | end | |
5343 | punchsound1:Play() | |
5344 | for i = 0, 0.6, 0.1 do | |
5345 | swait() | |
5346 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5347 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5348 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5349 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5350 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5351 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5352 | end | |
5353 | for i = 0, 0.6, 0.1 do | |
5354 | swait() | |
5355 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5356 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5357 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5358 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5359 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5360 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5361 | end | |
5362 | punchsound1:Play() | |
5363 | for i = 0, 1, 0.1 do | |
5364 | swait() | |
5365 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5366 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5367 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5368 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5369 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5370 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5371 | end | |
5372 | for i = 0, 0.5, 0.1 do | |
5373 | swait() | |
5374 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5375 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5376 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5377 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5378 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5379 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5380 | end | |
5381 | punchsound1:Play() | |
5382 | for i = 0, 0.6, 0.1 do | |
5383 | swait() | |
5384 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5385 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5386 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5387 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5388 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5389 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5390 | end | |
5391 | for i = 0, 0.6, 0.1 do | |
5392 | swait() | |
5393 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5394 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5395 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5396 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5397 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5398 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5399 | end | |
5400 | for i = 0, 0.5, 0.1 do | |
5401 | swait() | |
5402 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5403 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5404 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5405 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5406 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5407 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5408 | end | |
5409 | punchsound1:Play() | |
5410 | for i = 0, 0.3, 0.1 do | |
5411 | swait() | |
5412 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5413 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5414 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5415 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5416 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5417 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5418 | end | |
5419 | punchsound1:Play() | |
5420 | for i = 0, 0.3, 0.1 do | |
5421 | swait() | |
5422 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5423 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5424 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5425 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5426 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5427 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5428 | end | |
5429 | for i = 0, 0.3, 0.1 do | |
5430 | swait() | |
5431 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5432 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5433 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5434 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5435 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5436 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5437 | end | |
5438 | for i = 0, 0.3, 0.1 do | |
5439 | swait() | |
5440 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5441 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5442 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5443 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5444 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5445 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5446 | end | |
5447 | punchsound1:Play() | |
5448 | for i = 0, 0.3, 0.1 do | |
5449 | swait() | |
5450 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5451 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5452 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5453 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5454 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5455 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5456 | end | |
5457 | punchsound1:Play() | |
5458 | for i = 0, 0.3, 0.1 do | |
5459 | swait() | |
5460 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5461 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5462 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5463 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5464 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5465 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5466 | end | |
5467 | for i = 0, 0.3, 0.1 do | |
5468 | swait() | |
5469 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5470 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5471 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5472 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5473 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5474 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5475 | end | |
5476 | for i = 0, 0.3, 0.1 do | |
5477 | swait() | |
5478 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5479 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5480 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5481 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5482 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5483 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5484 | end | |
5485 | punchsound1:Play() | |
5486 | for i = 0, 0.3, 0.1 do | |
5487 | swait() | |
5488 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5489 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5490 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5491 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5492 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5493 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5494 | end | |
5495 | punchsound1:Play() | |
5496 | for i = 0, 0.3, 0.1 do | |
5497 | swait() | |
5498 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5499 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5500 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5501 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5502 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5503 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5504 | end | |
5505 | for i = 0, 0.1, 0.1 do | |
5506 | swait() | |
5507 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5508 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5509 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5510 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5511 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5512 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5513 | end | |
5514 | for i = 0, 0.1, 0.1 do | |
5515 | swait() | |
5516 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5517 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5518 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5519 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5520 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5521 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5522 | end | |
5523 | punchsound1:Play() | |
5524 | for i = 0, 0.1, 0.1 do | |
5525 | swait() | |
5526 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5527 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5528 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5529 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5530 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5531 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5532 | end | |
5533 | punchsound1:Play() | |
5534 | for i = 0, 0.1, 0.1 do | |
5535 | swait() | |
5536 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5537 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5538 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5539 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5540 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5541 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5542 | end | |
5543 | for i = 0, 0.1, 0.1 do | |
5544 | swait() | |
5545 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5546 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5547 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5548 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5549 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5550 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5551 | end | |
5552 | punchsound1:Play() | |
5553 | for i = 0, 0.4, 0.1 do | |
5554 | swait() | |
5555 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5556 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5557 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5558 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5559 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5560 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5561 | end | |
5562 | for i,v in pairs(to.Parent:GetChildren()) do | |
5563 | if v:IsA("Humanoid") then | |
5564 | v.Health = v.Health - 20 | |
5565 | ||
5566 | v.PlatformStand = true | |
5567 | end | |
5568 | end | |
5569 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0)) | |
5570 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0)) | |
5571 | Zanzoken = Instance.new("Part",char) | |
5572 | Zanzoken.Anchored = true | |
5573 | Zanzoken.Position = v3(999,999,999) | |
5574 | Zanzoken.CFrame = Torso.CFrame | |
5575 | game.Debris:AddItem(Zanzoken,0.5) | |
5576 | Zanzoken.Transparency = 1 | |
5577 | Zano:Play() | |
5578 | wait() | |
5579 | idk = Instance.new("BillboardGui",Zanzoken) | |
5580 | idk.Size = UDim2.new(10,0,15,0) | |
5581 | idk.AlwaysOnTop = false | |
5582 | idk1 = Instance.new("ImageLabel",idk) | |
5583 | idk1.BackgroundTransparency = 1 | |
5584 | idk.ExtentsOffset = v3(0,0,0) | |
5585 | idk1.ImageTransparency = 0 | |
5586 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5587 | idk1.Size = UDim2.new(2,0,1,0) | |
5588 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5589 | idk1.Image = "rbxassetid://319554883" | |
5590 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
5591 | wait() | |
5592 | Zanzoken = Instance.new("Part",char) | |
5593 | Zanzoken.Anchored = true | |
5594 | Zanzoken.Position = v3(999,999,999) | |
5595 | Zanzoken.CFrame = Torso.CFrame | |
5596 | game.Debris:AddItem(Zanzoken,0.5) | |
5597 | Zanzoken.Transparency = 1 | |
5598 | wait() | |
5599 | idk = Instance.new("BillboardGui",Zanzoken) | |
5600 | idk.Size = UDim2.new(20,0,20,0) | |
5601 | idk.AlwaysOnTop = false | |
5602 | idk1 = Instance.new("ImageLabel",idk) | |
5603 | idk1.BackgroundTransparency = 1 | |
5604 | idk.ExtentsOffset = v3(0,0,0) | |
5605 | idk1.ImageTransparency = 0 | |
5606 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5607 | idk1.Size = UDim2.new(2,0,1,0) | |
5608 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5609 | idk1.Image = "rbxassetid://319554883" | |
5610 | punchsound1:Play() | |
5611 | for i = 0, 6, 0.1 do | |
5612 | swait() | |
5613 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5614 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5615 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5616 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5617 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5618 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5619 | end | |
5620 | for i = 0, 0.6, 0.1 do | |
5621 | swait() | |
5622 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5623 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5624 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5625 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5626 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5627 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5628 | end | |
5629 | for i = 0, 0.6, 0.1 do | |
5630 | swait() | |
5631 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5632 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5633 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5634 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5635 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5636 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5637 | end | |
5638 | punchsound1:Play() | |
5639 | for i = 0, 1, 0.1 do | |
5640 | swait() | |
5641 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5642 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5643 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5644 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5645 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5646 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5647 | end | |
5648 | for i = 0, 0.6, 0.1 do | |
5649 | swait() | |
5650 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5651 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5652 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5653 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5654 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5655 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5656 | end | |
5657 | for i = 0, 0.6, 0.1 do | |
5658 | swait() | |
5659 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5660 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5661 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5662 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5663 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5664 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5665 | end | |
5666 | punchsound1:Play() | |
5667 | for i = 0, 1, 0.1 do | |
5668 | swait() | |
5669 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5670 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5671 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5672 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5673 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5674 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5675 | end | |
5676 | for i = 0, 0.6, 0.1 do | |
5677 | swait() | |
5678 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5679 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5680 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5681 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5682 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5683 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5684 | end | |
5685 | for i = 0, 0.6, 0.1 do | |
5686 | swait() | |
5687 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5688 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5689 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5690 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5691 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5692 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5693 | end | |
5694 | punchsound1:Play() | |
5695 | for i = 0, 1, 0.1 do | |
5696 | swait() | |
5697 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5698 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5699 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5700 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5701 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5702 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5703 | end | |
5704 | for i = 0, 0.6, 0.1 do | |
5705 | swait() | |
5706 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5707 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5708 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5709 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5710 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5711 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5712 | end | |
5713 | for i = 0, 0.6, 0.1 do | |
5714 | swait() | |
5715 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5716 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5717 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5718 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5719 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5720 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5721 | end | |
5722 | punchsound1:Play() | |
5723 | for i = 0, 1, 0.1 do | |
5724 | swait() | |
5725 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5726 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5727 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5728 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5729 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5730 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5731 | end | |
5732 | for i = 0, 0.6, 0.1 do | |
5733 | swait() | |
5734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5735 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5736 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5738 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5739 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5740 | end | |
5741 | for i = 0, 0.6, 0.1 do | |
5742 | swait() | |
5743 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5744 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5745 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5746 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5747 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5748 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5749 | end | |
5750 | punchsound1:Play() | |
5751 | for i = 0, 1, 0.1 do | |
5752 | swait() | |
5753 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5754 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5755 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5756 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5757 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5758 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5759 | end | |
5760 | for i = 0, 0.6, 0.1 do | |
5761 | swait() | |
5762 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5763 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5764 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5765 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5766 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5767 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5768 | end | |
5769 | for i = 0, 0.6, 0.1 do | |
5770 | swait() | |
5771 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5772 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5773 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5774 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5775 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5776 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5777 | end | |
5778 | punchsound1:Play() | |
5779 | for i = 0, 1, 0.1 do | |
5780 | swait() | |
5781 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5782 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5783 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5784 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5785 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5786 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5787 | end | |
5788 | ||
5789 | ||
5790 | ||
5791 | for i,v in pairs(to.Parent:GetChildren()) do | |
5792 | if v:IsA("Humanoid") then | |
5793 | v.Health = v.Health - 20 | |
5794 | ||
5795 | v.PlatformStand = true | |
5796 | end | |
5797 | end | |
5798 | StrongPunch:Play() | |
5799 | for i = 0, 1, 0.1 do | |
5800 | swait() | |
5801 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5802 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5803 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5804 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5805 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5806 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5807 | end | |
5808 | for i = 0, 1, 0.1 do | |
5809 | swait() | |
5810 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5811 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5812 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5813 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5814 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5815 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5816 | end | |
5817 | for i,v in pairs(to.Parent:GetChildren()) do | |
5818 | if v:IsA("Humanoid") then | |
5819 | v.Health = v.Health - 5 | |
5820 | ||
5821 | v.PlatformStand = true | |
5822 | end | |
5823 | end | |
5824 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
5825 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
5826 | Zanzoken = Instance.new("Part",char) | |
5827 | Zanzoken.Anchored = true | |
5828 | Zanzoken.Position = v3(999,999,999) | |
5829 | Zanzoken.CFrame = Torso.CFrame | |
5830 | game.Debris:AddItem(Zanzoken,0.5) | |
5831 | Zanzoken.Transparency = 1 | |
5832 | Zano:Play() | |
5833 | wait() | |
5834 | idk = Instance.new("BillboardGui",Zanzoken) | |
5835 | idk.Size = UDim2.new(10,0,15,0) | |
5836 | idk.AlwaysOnTop = false | |
5837 | idk1 = Instance.new("ImageLabel",idk) | |
5838 | idk1.BackgroundTransparency = 1 | |
5839 | idk.ExtentsOffset = v3(0,0,0) | |
5840 | idk1.ImageTransparency = 0 | |
5841 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5842 | idk1.Size = UDim2.new(2,0,1,0) | |
5843 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5844 | idk1.Image = "rbxassetid://319554883" | |
5845 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
5846 | wait() | |
5847 | Zanzoken = Instance.new("Part",char) | |
5848 | Zanzoken.Anchored = true | |
5849 | Zanzoken.Position = v3(999,999,999) | |
5850 | Zanzoken.CFrame = Torso.CFrame | |
5851 | game.Debris:AddItem(Zanzoken,0.5) | |
5852 | Zanzoken.Transparency = 1 | |
5853 | wait() | |
5854 | idk = Instance.new("BillboardGui",Zanzoken) | |
5855 | idk.Size = UDim2.new(20,0,20,0) | |
5856 | idk.AlwaysOnTop = false | |
5857 | idk1 = Instance.new("ImageLabel",idk) | |
5858 | idk1.BackgroundTransparency = 1 | |
5859 | idk.ExtentsOffset = v3(0,0,0) | |
5860 | idk1.ImageTransparency = 0 | |
5861 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5862 | idk1.Size = UDim2.new(2,0,1,0) | |
5863 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5864 | idk1.Image = "rbxassetid://319554883" | |
5865 | for i = 0, 1, 0.1 do | |
5866 | swait() | |
5867 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5868 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5869 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5870 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5871 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5872 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5873 | end | |
5874 | punchsound1:Play() | |
5875 | for i = 0, 1, 0.1 do | |
5876 | swait() | |
5877 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5878 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5879 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5880 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5881 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5882 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5883 | end | |
5884 | punchsound1:Play() | |
5885 | for i = 0, 1, 0.1 do | |
5886 | swait() | |
5887 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5888 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5889 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5890 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5891 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5892 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5893 | end | |
5894 | for i = 0, 1, 0.1 do | |
5895 | swait() | |
5896 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5897 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5898 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5899 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5900 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5901 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5902 | end | |
5903 | for i = 0, 1, 0.1 do | |
5904 | swait() | |
5905 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5906 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5907 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5909 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5910 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5911 | end | |
5912 | to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0)) | |
5913 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0)) | |
5914 | Zanzoken = Instance.new("Part",char) | |
5915 | Zanzoken.Anchored = true | |
5916 | Zanzoken.Position = v3(999,999,999) | |
5917 | Zanzoken.CFrame = Torso.CFrame | |
5918 | game.Debris:AddItem(Zanzoken,0.5) | |
5919 | Zanzoken.Transparency = 1 | |
5920 | Zano:Play() | |
5921 | wait() | |
5922 | idk = Instance.new("BillboardGui",Zanzoken) | |
5923 | idk.Size = UDim2.new(10,0,15,0) | |
5924 | idk.AlwaysOnTop = false | |
5925 | idk1 = Instance.new("ImageLabel",idk) | |
5926 | idk1.BackgroundTransparency = 1 | |
5927 | idk.ExtentsOffset = v3(0,0,0) | |
5928 | idk1.ImageTransparency = 0 | |
5929 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5930 | idk1.Size = UDim2.new(2,0,1,0) | |
5931 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5932 | idk1.Image = "rbxassetid://319554883" | |
5933 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
5934 | wait() | |
5935 | Zanzoken = Instance.new("Part",char) | |
5936 | Zanzoken.Anchored = true | |
5937 | Zanzoken.Position = v3(999,999,999) | |
5938 | Zanzoken.CFrame = Torso.CFrame | |
5939 | game.Debris:AddItem(Zanzoken,0.5) | |
5940 | Zanzoken.Transparency = 1 | |
5941 | wait() | |
5942 | idk = Instance.new("BillboardGui",Zanzoken) | |
5943 | idk.Size = UDim2.new(20,0,20,0) | |
5944 | idk.AlwaysOnTop = false | |
5945 | idk1 = Instance.new("ImageLabel",idk) | |
5946 | idk1.BackgroundTransparency = 1 | |
5947 | idk.ExtentsOffset = v3(0,0,0) | |
5948 | idk1.ImageTransparency = 0 | |
5949 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
5950 | idk1.Size = UDim2.new(2,0,1,0) | |
5951 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
5952 | idk1.Image = "rbxassetid://319554883" | |
5953 | StrongPunch:Play() | |
5954 | Break:Play() | |
5955 | ||
5956 | for i = 0, 6, 0.1 do | |
5957 | swait() | |
5958 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5959 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5960 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5961 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5962 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5963 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5964 | end | |
5965 | StrongPunch1:Play() | |
5966 | for i = 0, 6, 0.1 do | |
5967 | swait() | |
5968 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5969 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5970 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
5971 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5972 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
5973 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
5974 | end | |
5975 | StrongPunch2:Play() | |
5976 | for i = 0, 7, 0.1 do | |
5977 | swait() | |
5978 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5979 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
5980 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5981 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
5982 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
5983 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5984 | end | |
5985 | for i = 0, 1, 0.1 do | |
5986 | swait() | |
5987 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
5988 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
5989 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
5990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
5991 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
5992 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
5993 | end | |
5994 | punchsound1:Play() | |
5995 | for i = 0, 1, 0.1 do | |
5996 | swait() | |
5997 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
5998 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
5999 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6001 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6002 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6003 | end | |
6004 | punchsound1:Play() | |
6005 | for i = 0, 1, 0.1 do | |
6006 | swait() | |
6007 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6008 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6009 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6010 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6011 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6012 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6013 | end | |
6014 | for i = 0, 1, 0.1 do | |
6015 | swait() | |
6016 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6017 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6018 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6020 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6021 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6022 | end | |
6023 | for i = 0, 1, 0.1 do | |
6024 | swait() | |
6025 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6026 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6027 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6028 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6029 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6030 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6031 | end | |
6032 | punchsound1:Play() | |
6033 | for i = 0, 0.5, 0.1 do | |
6034 | swait() | |
6035 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6036 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6037 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6038 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6039 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6040 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6041 | end | |
6042 | punchsound1:Play() | |
6043 | for i = 0, 0.5, 0.1 do | |
6044 | swait() | |
6045 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6046 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6047 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6048 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6049 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6050 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6051 | end | |
6052 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0)) | |
6053 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0)) | |
6054 | Zanzoken = Instance.new("Part",char) | |
6055 | Zanzoken.Anchored = true | |
6056 | Zanzoken.Position = v3(999,999,999) | |
6057 | Zanzoken.CFrame = Torso.CFrame | |
6058 | game.Debris:AddItem(Zanzoken,0.5) | |
6059 | Zanzoken.Transparency = 1 | |
6060 | Zano:Play() | |
6061 | wait() | |
6062 | idk = Instance.new("BillboardGui",Zanzoken) | |
6063 | idk.Size = UDim2.new(10,0,15,0) | |
6064 | idk.AlwaysOnTop = false | |
6065 | idk1 = Instance.new("ImageLabel",idk) | |
6066 | idk1.BackgroundTransparency = 1 | |
6067 | idk.ExtentsOffset = v3(0,0,0) | |
6068 | idk1.ImageTransparency = 0 | |
6069 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6070 | idk1.Size = UDim2.new(2,0,1,0) | |
6071 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6072 | idk1.Image = "rbxassetid://319554883" | |
6073 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6074 | wait() | |
6075 | Zanzoken = Instance.new("Part",char) | |
6076 | Zanzoken.Anchored = true | |
6077 | Zanzoken.Position = v3(999,999,999) | |
6078 | Zanzoken.CFrame = Torso.CFrame | |
6079 | game.Debris:AddItem(Zanzoken,0.5) | |
6080 | Zanzoken.Transparency = 1 | |
6081 | wait() | |
6082 | idk = Instance.new("BillboardGui",Zanzoken) | |
6083 | idk.Size = UDim2.new(20,0,20,0) | |
6084 | idk.AlwaysOnTop = false | |
6085 | idk1 = Instance.new("ImageLabel",idk) | |
6086 | idk1.BackgroundTransparency = 1 | |
6087 | idk.ExtentsOffset = v3(0,0,0) | |
6088 | idk1.ImageTransparency = 0 | |
6089 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6090 | idk1.Size = UDim2.new(2,0,1,0) | |
6091 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6092 | idk1.Image = "rbxassetid://319554883" | |
6093 | for i = 0, 0.4, 0.1 do | |
6094 | swait() | |
6095 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6096 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6097 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6098 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6099 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6100 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6101 | end | |
6102 | punchsound1:Play() | |
6103 | for i = 0, 0.4, 0.1 do | |
6104 | swait() | |
6105 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6106 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6107 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6108 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6109 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6110 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6111 | end | |
6112 | for i = 0, 0.4, 0.1 do | |
6113 | swait() | |
6114 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6115 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6116 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6117 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6118 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6119 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6120 | end | |
6121 | punchsound1:Play() | |
6122 | for i = 0, 0.4, 0.1 do | |
6123 | swait() | |
6124 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6125 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6126 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6127 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6128 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6129 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6130 | end | |
6131 | for i = 0, 0.4, 0.1 do | |
6132 | swait() | |
6133 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6134 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6135 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6136 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6137 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6138 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6139 | end | |
6140 | punchsound1:Play() | |
6141 | for i = 0, 0.4, 0.1 do | |
6142 | swait() | |
6143 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6144 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6145 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6146 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6147 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6148 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6149 | end | |
6150 | for i = 0, 0.4, 0.1 do | |
6151 | swait() | |
6152 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6153 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6154 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6155 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6156 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6157 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6158 | end | |
6159 | punchsound1:Play() | |
6160 | for i = 0, 0.4, 0.1 do | |
6161 | swait() | |
6162 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6163 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6164 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6165 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6166 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6167 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6168 | end | |
6169 | for i = 0, 0.4, 0.1 do | |
6170 | swait() | |
6171 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6172 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6173 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6174 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6175 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6176 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6177 | end | |
6178 | punchsound1:Play() | |
6179 | for i = 0, 0.4, 0.1 do | |
6180 | swait() | |
6181 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6182 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6183 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6184 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6185 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6186 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6187 | end | |
6188 | for i = 0, 0.4, 0.1 do | |
6189 | swait() | |
6190 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6191 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6192 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6193 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6194 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6195 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6196 | end | |
6197 | punchsound1:Play() | |
6198 | for i = 0, 0.4, 0.1 do | |
6199 | swait() | |
6200 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6201 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6202 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6203 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6204 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6205 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6206 | end | |
6207 | for i = 0, 0.4, 0.1 do | |
6208 | swait() | |
6209 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6210 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6211 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6212 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6213 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6214 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6215 | end | |
6216 | punchsound1:Play() | |
6217 | for i = 0, 0.4, 0.1 do | |
6218 | swait() | |
6219 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6220 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6221 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6222 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6223 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6224 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6225 | end | |
6226 | punchsound1:Play() | |
6227 | local pie222 = Instance.new("ParticleEmitter") | |
6228 | pie222.Parent = LeftArm | |
6229 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color) | |
6230 | pie222.LightEmission = 1 | |
6231 | pie222.Size = NumberSequence.new(3) | |
6232 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
6233 | pie222.Transparency = NumberSequence.new(0.6,1) | |
6234 | pie222.EmissionDirection = "Top" | |
6235 | pie222.Enabled = true | |
6236 | pie222.Lifetime = NumberRange.new(1) | |
6237 | pie222.Rotation = NumberRange.new(-320, 320) | |
6238 | pie222.Rate = 404 | |
6239 | pie222.Speed = NumberRange.new(0) | |
6240 | pie222.LockedToPart = false | |
6241 | pie222.VelocitySpread = 2 | |
6242 | for i = 0, 2, 0.1 do | |
6243 | swait() | |
6244 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6245 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6246 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6247 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6248 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6249 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6250 | end | |
6251 | wait(2) | |
6252 | bigbangattack2() | |
6253 | pie222:Destroy() | |
6254 | ||
6255 | for i,v in pairs(to.Parent:GetChildren()) do | |
6256 | if v:IsA("Humanoid") then | |
6257 | v.Health = v.Health - math.huge | |
6258 | ||
6259 | v.PlatformStand = true | |
6260 | end | |
6261 | end | |
6262 | ||
6263 | hit1 = false | |
6264 | ||
6265 | hit2 = true | |
6266 | for i,v in pairs(to.Parent:GetChildren()) do | |
6267 | if v:IsA("Humanoid") then | |
6268 | v.Health = v.Health - 10 | |
6269 | ||
6270 | v.PlatformStand = true | |
6271 | end | |
6272 | end | |
6273 | hit2 = false | |
6274 | ||
6275 | hit3 = true | |
6276 | hit4 = true | |
6277 | ||
6278 | ||
6279 | ||
6280 | ||
6281 | coroutine.wrap(function() | |
6282 | for i=1,2 do | |
6283 | wait() | |
6284 | ||
6285 | ||
6286 | ||
6287 | ||
6288 | ||
6289 | for i,v in pairs(to.Parent:GetChildren()) do | |
6290 | if v:IsA("Humanoid") then | |
6291 | v.Health = v.Health - 2 | |
6292 | ||
6293 | v.PlatformStand = true | |
6294 | end | |
6295 | end | |
6296 | end | |
6297 | ||
6298 | ||
6299 | wait(3) | |
6300 | end)() | |
6301 | ||
6302 | ||
6303 | ||
6304 | ||
6305 | ||
6306 | ||
6307 | ||
6308 | ||
6309 | ||
6310 | ||
6311 | ||
6312 | ||
6313 | ||
6314 | ||
6315 | for i,v in pairs(to.Parent:GetChildren()) do | |
6316 | if v:IsA("Humanoid") then | |
6317 | v.Health = v.Health - 10 | |
6318 | ||
6319 | v.PlatformStand = true | |
6320 | end | |
6321 | end | |
6322 | ||
6323 | ||
6324 | ||
6325 | hitground = new("Part",char) | |
6326 | hitground.Size = Vector3.new(5,5,5) | |
6327 | hitground.Name = "Ground" | |
6328 | hitground.Transparency = 1 | |
6329 | hitground.CanCollide = false | |
6330 | game.Debris:AddItem(hitground,2) | |
6331 | hitground.Position = Vector3.new(999,999,999) | |
6332 | hitgroundweld = new("Weld",hitground) | |
6333 | hitgroundweld.Part0 = to | |
6334 | hitgroundweld.Part1 = hitground | |
6335 | hitground.Touched:connect(function(hit2) | |
6336 | if hit2.Size.x > 150 then | |
6337 | hitground:Destroy() | |
6338 | ad = new("Part",char) | |
6339 | ad.Name = "NewPart" | |
6340 | ad.Size = Vector3.new(30,0.1,30) | |
6341 | ad.CanCollide = false | |
6342 | ad.Anchored = true | |
6343 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
6344 | ad.Transparency = 1 | |
6345 | aad = new("Decal",ad) | |
6346 | ||
6347 | aad.Face = "Top" | |
6348 | aad.Transparency = 1 | |
6349 | aad.Transparency = 0 | |
6350 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
6351 | smoke = new("Part",to) | |
6352 | smokemesh = new("SpecialMesh",smoke) | |
6353 | smokemesh.MeshId = "rbxassetid://928329648" | |
6354 | smoke.BrickColor = hit2.BrickColor | |
6355 | smoke.Anchored = true | |
6356 | smoke.Position = hitground.Position | |
6357 | GroundImpact:Play() | |
6358 | for i = 1,20 do | |
6359 | wait() | |
6360 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
6361 | smoke.Transparency = smoke.Transparency + 1/20 | |
6362 | end | |
6363 | smoke:Destroy() | |
6364 | wait(0.5) | |
6365 | ||
6366 | for i = 1,20 do | |
6367 | wait(0.1) | |
6368 | aad.Transparency = aad.Transparency + 1/20 | |
6369 | end | |
6370 | end | |
6371 | end) | |
6372 | ys = Instance.new("BodyVelocity",to) | |
6373 | ys.Name = "GO" | |
6374 | ||
6375 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
6376 | ||
6377 | ys.Velocity = v3(0,-90,0) | |
6378 | ||
6379 | wait(1) | |
6380 | ys:Destroy() | |
6381 | ||
6382 | ||
6383 | ||
6384 | hit3 = false | |
6385 | hit4 = false | |
6386 | ||
6387 | ||
6388 | hit1 = false | |
6389 | hit2 = false | |
6390 | hit3 = false | |
6391 | hit4 = false | |
6392 | idle = true | |
6393 | RootPart.Anchored = false | |
6394 | end | |
6395 | end) | |
6396 | end | |
6397 | ||
6398 | function Combo3() | |
6399 | getplayer = new("Part",char) | |
6400 | getplayer.Position = Vector3.new(999,999,999) | |
6401 | getplayer.Transparency = 1 | |
6402 | getplayer.Size = v3(3,3,3) | |
6403 | getplayer.CanCollide = false | |
6404 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
6405 | getplayer.Name = "GetPlayer" | |
6406 | ||
6407 | game.Debris:AddItem(getplayer,0.5) | |
6408 | ||
6409 | getplayer.Touched:connect(function(hit) | |
6410 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
6411 | getplayer:Destroy() | |
6412 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
6413 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
6414 | to.Anchored = true | |
6415 | RootPart.Anchored = true | |
6416 | idle = false | |
6417 | ||
6418 | ||
6419 | punchsound1:Play() | |
6420 | hit1 = true | |
6421 | for i = 0, 1, 0.1 do | |
6422 | swait() | |
6423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6424 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6425 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6426 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6427 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6428 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6429 | end | |
6430 | punchsound1:Play() | |
6431 | for i = 0, 1, 0.1 do | |
6432 | swait() | |
6433 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6434 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6435 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6436 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6437 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6438 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6439 | end | |
6440 | punchsound1:Play() | |
6441 | for i = 0, 1, 0.1 do | |
6442 | swait() | |
6443 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6444 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6445 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6446 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6447 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6448 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6449 | end | |
6450 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70)) | |
6451 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74)) | |
6452 | Zanzoken = Instance.new("Part",char) | |
6453 | Zanzoken.Anchored = true | |
6454 | Zanzoken.Position = v3(999,999,999) | |
6455 | Zanzoken.CFrame = Torso.CFrame | |
6456 | game.Debris:AddItem(Zanzoken,0.5) | |
6457 | Zanzoken.Transparency = 1 | |
6458 | Zano:Play() | |
6459 | wait() | |
6460 | idk = Instance.new("BillboardGui",Zanzoken) | |
6461 | idk.Size = UDim2.new(10,0,15,0) | |
6462 | idk.AlwaysOnTop = false | |
6463 | idk1 = Instance.new("ImageLabel",idk) | |
6464 | idk1.BackgroundTransparency = 1 | |
6465 | idk.ExtentsOffset = v3(0,0,0) | |
6466 | idk1.ImageTransparency = 0 | |
6467 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6468 | idk1.Size = UDim2.new(2,0,1,0) | |
6469 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6470 | idk1.Image = "rbxassetid://319554883" | |
6471 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6472 | wait() | |
6473 | Zanzoken = Instance.new("Part",char) | |
6474 | Zanzoken.Anchored = true | |
6475 | Zanzoken.Position = v3(999,999,999) | |
6476 | Zanzoken.CFrame = Torso.CFrame | |
6477 | game.Debris:AddItem(Zanzoken,0.5) | |
6478 | Zanzoken.Transparency = 1 | |
6479 | wait() | |
6480 | idk = Instance.new("BillboardGui",Zanzoken) | |
6481 | idk.Size = UDim2.new(20,0,20,0) | |
6482 | idk.AlwaysOnTop = false | |
6483 | idk1 = Instance.new("ImageLabel",idk) | |
6484 | idk1.BackgroundTransparency = 1 | |
6485 | idk.ExtentsOffset = v3(0,0,0) | |
6486 | idk1.ImageTransparency = 0 | |
6487 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6488 | idk1.Size = UDim2.new(2,0,1,0) | |
6489 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6490 | idk1.Image = "rbxassetid://319554883" | |
6491 | for i = 0, 1, 0.1 do | |
6492 | swait() | |
6493 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6494 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6495 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6496 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6497 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6498 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6499 | end | |
6500 | punchsound1:Play() | |
6501 | for i = 0, 1, 0.1 do | |
6502 | swait() | |
6503 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6504 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6505 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6507 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6508 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6509 | end | |
6510 | punchsound1:Play() | |
6511 | for i = 0, 1, 0.1 do | |
6512 | swait() | |
6513 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6514 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6515 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6516 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6517 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6518 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6519 | end | |
6520 | for i = 0, 1, 0.1 do | |
6521 | swait() | |
6522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6523 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6524 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6526 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6527 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6528 | end | |
6529 | punchsound1:Play() | |
6530 | for i = 0, 1, 0.1 do | |
6531 | swait() | |
6532 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6533 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6534 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6535 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6536 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6537 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6538 | end | |
6539 | punchsound1:Play() | |
6540 | for i = 0, 1, 0.1 do | |
6541 | swait() | |
6542 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6543 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6544 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6545 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6546 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6547 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6548 | end | |
6549 | for i = 0, 1, 0.1 do | |
6550 | swait() | |
6551 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6552 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6553 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6554 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6555 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6556 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6557 | end | |
6558 | punchsound1:Play() | |
6559 | for i = 0, 1, 0.1 do | |
6560 | swait() | |
6561 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6562 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6563 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6564 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6565 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6566 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6567 | end | |
6568 | punchsound1:Play() | |
6569 | for i,v in pairs(to.Parent:GetChildren()) do | |
6570 | if v:IsA("Humanoid") then | |
6571 | v.Health = v.Health - 10 | |
6572 | ||
6573 | v.PlatformStand = true | |
6574 | end | |
6575 | end | |
6576 | for i = 0, 1, 0.1 do | |
6577 | swait() | |
6578 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6579 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6580 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6581 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6582 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6583 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6584 | end | |
6585 | ||
6586 | for i = 0, 1, 0.1 do | |
6587 | swait() | |
6588 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6589 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6590 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6591 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6592 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6593 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6594 | end | |
6595 | punchsound1:Play() | |
6596 | for i = 0, 1, 0.1 do | |
6597 | swait() | |
6598 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6599 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6600 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6601 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6602 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6603 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6604 | end | |
6605 | for i,v in pairs(to.Parent:GetChildren()) do | |
6606 | if v:IsA("Humanoid") then | |
6607 | v.Health = v.Health - 3 | |
6608 | ||
6609 | v.PlatformStand = true | |
6610 | end | |
6611 | end | |
6612 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0)) | |
6613 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0)) | |
6614 | Zanzoken = Instance.new("Part",char) | |
6615 | Zanzoken.Anchored = true | |
6616 | Zanzoken.Position = v3(999,999,999) | |
6617 | Zanzoken.CFrame = Torso.CFrame | |
6618 | game.Debris:AddItem(Zanzoken,0.5) | |
6619 | Zanzoken.Transparency = 1 | |
6620 | Zano:Play() | |
6621 | wait() | |
6622 | idk = Instance.new("BillboardGui",Zanzoken) | |
6623 | idk.Size = UDim2.new(10,0,15,0) | |
6624 | idk.AlwaysOnTop = false | |
6625 | idk1 = Instance.new("ImageLabel",idk) | |
6626 | idk1.BackgroundTransparency = 1 | |
6627 | idk.ExtentsOffset = v3(0,0,0) | |
6628 | idk1.ImageTransparency = 0 | |
6629 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6630 | idk1.Size = UDim2.new(2,0,1,0) | |
6631 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6632 | idk1.Image = "rbxassetid://319554883" | |
6633 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6634 | wait() | |
6635 | Zanzoken = Instance.new("Part",char) | |
6636 | Zanzoken.Anchored = true | |
6637 | Zanzoken.Position = v3(999,999,999) | |
6638 | Zanzoken.CFrame = Torso.CFrame | |
6639 | game.Debris:AddItem(Zanzoken,0.5) | |
6640 | Zanzoken.Transparency = 1 | |
6641 | wait() | |
6642 | idk = Instance.new("BillboardGui",Zanzoken) | |
6643 | idk.Size = UDim2.new(20,0,20,0) | |
6644 | idk.AlwaysOnTop = false | |
6645 | idk1 = Instance.new("ImageLabel",idk) | |
6646 | idk1.BackgroundTransparency = 1 | |
6647 | idk.ExtentsOffset = v3(0,0,0) | |
6648 | idk1.ImageTransparency = 0 | |
6649 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6650 | idk1.Size = UDim2.new(2,0,1,0) | |
6651 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6652 | idk1.Image = "rbxassetid://319554883" | |
6653 | for i = 0, 1, 0.1 do | |
6654 | swait() | |
6655 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6656 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6657 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6658 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6659 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6660 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6661 | end | |
6662 | for i = 0, 1, 0.1 do | |
6663 | swait() | |
6664 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6665 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6666 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6667 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6668 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6669 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6670 | end | |
6671 | punchsound1:Play() | |
6672 | for i = 0, 1, 0.1 do | |
6673 | swait() | |
6674 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6675 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6676 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6677 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6678 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6679 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6680 | end | |
6681 | for i,v in pairs(to.Parent:GetChildren()) do | |
6682 | if v:IsA("Humanoid") then | |
6683 | v.Health = v.Health - 3 | |
6684 | ||
6685 | v.PlatformStand = true | |
6686 | end | |
6687 | end | |
6688 | to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0)) | |
6689 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0)) | |
6690 | Zanzoken = Instance.new("Part",char) | |
6691 | Zanzoken.Anchored = true | |
6692 | Zanzoken.Position = v3(999,999,999) | |
6693 | Zanzoken.CFrame = Torso.CFrame | |
6694 | game.Debris:AddItem(Zanzoken,0.5) | |
6695 | Zanzoken.Transparency = 1 | |
6696 | Zano:Play() | |
6697 | wait() | |
6698 | idk = Instance.new("BillboardGui",Zanzoken) | |
6699 | idk.Size = UDim2.new(10,0,15,0) | |
6700 | idk.AlwaysOnTop = false | |
6701 | idk1 = Instance.new("ImageLabel",idk) | |
6702 | idk1.BackgroundTransparency = 1 | |
6703 | idk.ExtentsOffset = v3(0,0,0) | |
6704 | idk1.ImageTransparency = 0 | |
6705 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6706 | idk1.Size = UDim2.new(2,0,1,0) | |
6707 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6708 | idk1.Image = "rbxassetid://319554883" | |
6709 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6710 | wait() | |
6711 | Zanzoken = Instance.new("Part",char) | |
6712 | Zanzoken.Anchored = true | |
6713 | Zanzoken.Position = v3(999,999,999) | |
6714 | Zanzoken.CFrame = Torso.CFrame | |
6715 | game.Debris:AddItem(Zanzoken,0.5) | |
6716 | Zanzoken.Transparency = 1 | |
6717 | wait() | |
6718 | idk = Instance.new("BillboardGui",Zanzoken) | |
6719 | idk.Size = UDim2.new(20,0,20,0) | |
6720 | idk.AlwaysOnTop = false | |
6721 | idk1 = Instance.new("ImageLabel",idk) | |
6722 | idk1.BackgroundTransparency = 1 | |
6723 | idk.ExtentsOffset = v3(0,0,0) | |
6724 | idk1.ImageTransparency = 0 | |
6725 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6726 | idk1.Size = UDim2.new(2,0,1,0) | |
6727 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6728 | idk1.Image = "rbxassetid://319554883" | |
6729 | punchsound1:Play() | |
6730 | for i = 0, 1, 0.1 do | |
6731 | swait() | |
6732 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6733 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6734 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6735 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6736 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6737 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6738 | end | |
6739 | punchsound1:Play() | |
6740 | for i = 0, 1, 0.1 do | |
6741 | swait() | |
6742 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6743 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6744 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6745 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6746 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6747 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6748 | end | |
6749 | ||
6750 | ||
6751 | for i,v in pairs(to.Parent:GetChildren()) do | |
6752 | if v:IsA("Humanoid") then | |
6753 | v.Health = v.Health - 20 | |
6754 | ||
6755 | v.PlatformStand = true | |
6756 | end | |
6757 | end | |
6758 | StrongPunch:Play() | |
6759 | for i = 0, 1, 0.1 do | |
6760 | swait() | |
6761 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6762 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6763 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6764 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6765 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6766 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6767 | end | |
6768 | for i = 0, 1, 0.1 do | |
6769 | swait() | |
6770 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6771 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6772 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6773 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6774 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6775 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6776 | end | |
6777 | for i,v in pairs(to.Parent:GetChildren()) do | |
6778 | if v:IsA("Humanoid") then | |
6779 | v.Health = v.Health - 3 | |
6780 | ||
6781 | v.PlatformStand = true | |
6782 | end | |
6783 | end | |
6784 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
6785 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
6786 | Zanzoken = Instance.new("Part",char) | |
6787 | Zanzoken.Anchored = true | |
6788 | Zanzoken.Position = v3(999,999,999) | |
6789 | Zanzoken.CFrame = Torso.CFrame | |
6790 | game.Debris:AddItem(Zanzoken,0.5) | |
6791 | Zanzoken.Transparency = 1 | |
6792 | Zano:Play() | |
6793 | wait() | |
6794 | idk = Instance.new("BillboardGui",Zanzoken) | |
6795 | idk.Size = UDim2.new(10,0,15,0) | |
6796 | idk.AlwaysOnTop = false | |
6797 | idk1 = Instance.new("ImageLabel",idk) | |
6798 | idk1.BackgroundTransparency = 1 | |
6799 | idk.ExtentsOffset = v3(0,0,0) | |
6800 | idk1.ImageTransparency = 0 | |
6801 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6802 | idk1.Size = UDim2.new(2,0,1,0) | |
6803 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6804 | idk1.Image = "rbxassetid://319554883" | |
6805 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6806 | wait() | |
6807 | Zanzoken = Instance.new("Part",char) | |
6808 | Zanzoken.Anchored = true | |
6809 | Zanzoken.Position = v3(999,999,999) | |
6810 | Zanzoken.CFrame = Torso.CFrame | |
6811 | game.Debris:AddItem(Zanzoken,0.5) | |
6812 | Zanzoken.Transparency = 1 | |
6813 | wait() | |
6814 | idk = Instance.new("BillboardGui",Zanzoken) | |
6815 | idk.Size = UDim2.new(20,0,20,0) | |
6816 | idk.AlwaysOnTop = false | |
6817 | idk1 = Instance.new("ImageLabel",idk) | |
6818 | idk1.BackgroundTransparency = 1 | |
6819 | idk.ExtentsOffset = v3(0,0,0) | |
6820 | idk1.ImageTransparency = 0 | |
6821 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6822 | idk1.Size = UDim2.new(2,0,1,0) | |
6823 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6824 | idk1.Image = "rbxassetid://319554883" | |
6825 | for i = 0, 1, 0.1 do | |
6826 | swait() | |
6827 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6828 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6829 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6830 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6831 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6832 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6833 | end | |
6834 | punchsound1:Play() | |
6835 | for i = 0, 1, 0.1 do | |
6836 | swait() | |
6837 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6838 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6839 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6840 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6841 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6842 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6843 | end | |
6844 | punchsound1:Play() | |
6845 | for i = 0, 1, 0.1 do | |
6846 | swait() | |
6847 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6848 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6849 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6850 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6851 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6852 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6853 | end | |
6854 | for i = 0, 1, 0.1 do | |
6855 | swait() | |
6856 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6857 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6858 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6859 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6860 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6861 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6862 | end | |
6863 | for i = 0, 1, 0.1 do | |
6864 | swait() | |
6865 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6866 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6867 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6868 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6869 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6870 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6871 | end | |
6872 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0)) | |
6873 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0)) | |
6874 | Zanzoken = Instance.new("Part",char) | |
6875 | Zanzoken.Anchored = true | |
6876 | Zanzoken.Position = v3(999,999,999) | |
6877 | Zanzoken.CFrame = Torso.CFrame | |
6878 | game.Debris:AddItem(Zanzoken,0.5) | |
6879 | Zanzoken.Transparency = 1 | |
6880 | Zano:Play() | |
6881 | wait() | |
6882 | idk = Instance.new("BillboardGui",Zanzoken) | |
6883 | idk.Size = UDim2.new(10,0,15,0) | |
6884 | idk.AlwaysOnTop = false | |
6885 | idk1 = Instance.new("ImageLabel",idk) | |
6886 | idk1.BackgroundTransparency = 1 | |
6887 | idk.ExtentsOffset = v3(0,0,0) | |
6888 | idk1.ImageTransparency = 0 | |
6889 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6890 | idk1.Size = UDim2.new(2,0,1,0) | |
6891 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6892 | idk1.Image = "rbxassetid://319554883" | |
6893 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
6894 | wait() | |
6895 | Zanzoken = Instance.new("Part",char) | |
6896 | Zanzoken.Anchored = true | |
6897 | Zanzoken.Position = v3(999,999,999) | |
6898 | Zanzoken.CFrame = Torso.CFrame | |
6899 | game.Debris:AddItem(Zanzoken,0.5) | |
6900 | Zanzoken.Transparency = 1 | |
6901 | wait() | |
6902 | idk = Instance.new("BillboardGui",Zanzoken) | |
6903 | idk.Size = UDim2.new(20,0,20,0) | |
6904 | idk.AlwaysOnTop = false | |
6905 | idk1 = Instance.new("ImageLabel",idk) | |
6906 | idk1.BackgroundTransparency = 1 | |
6907 | idk.ExtentsOffset = v3(0,0,0) | |
6908 | idk1.ImageTransparency = 0 | |
6909 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
6910 | idk1.Size = UDim2.new(2,0,1,0) | |
6911 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
6912 | idk1.Image = "rbxassetid://319554883" | |
6913 | StrongPunch:Play() | |
6914 | Break:Play() | |
6915 | local Aura4 = Instance.new('ParticleEmitter') | |
6916 | Aura4.Name = "Aura" | |
6917 | Aura4.Texture = "rbxassetid://1046299182" | |
6918 | Aura4.Parent = Torso | |
6919 | Aura4.LightEmission = 1 | |
6920 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
6921 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) | |
6922 | Aura4.Size = NumberSequence.new(1,30) | |
6923 | Aura4.Rotation = NumberRange.new(-360,360) | |
6924 | Aura4.LockedToPart = true | |
6925 | Aura4.Lifetime = NumberRange.new(0.2) | |
6926 | Aura4.Rate = 100 | |
6927 | Aura4.Speed = NumberRange.new(0) | |
6928 | Aura4.EmissionDirection = "Top" | |
6929 | for i = 0, 6, 0.1 do | |
6930 | swait() | |
6931 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
6932 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
6933 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
6934 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
6935 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
6936 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
6937 | end | |
6938 | Aura4:Destroy() | |
6939 | wait(0.1) | |
6940 | local Aura4 = Instance.new('ParticleEmitter') | |
6941 | Aura4.Name = "Aura" | |
6942 | Aura4.Texture = "rbxassetid://1046299182" | |
6943 | Aura4.Parent = Torso | |
6944 | Aura4.LightEmission = 1 | |
6945 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
6946 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) | |
6947 | Aura4.Size = NumberSequence.new(1,30) | |
6948 | Aura4.Rotation = NumberRange.new(-360,360) | |
6949 | Aura4.LockedToPart = true | |
6950 | Aura4.Lifetime = NumberRange.new(0.2) | |
6951 | Aura4.Rate = 100 | |
6952 | Aura4.Speed = NumberRange.new(0) | |
6953 | Aura4.EmissionDirection = "Top" | |
6954 | StrongPunch1:Play() | |
6955 | Break:Play() | |
6956 | for i = 0, 6, 0.1 do | |
6957 | swait() | |
6958 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6959 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
6960 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
6961 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6962 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
6963 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
6964 | end | |
6965 | Aura4:Destroy() | |
6966 | StrongPunch2:Play() | |
6967 | Break:Play() | |
6968 | local Aura4 = Instance.new('ParticleEmitter') | |
6969 | Aura4.Name = "Aura" | |
6970 | Aura4.Texture = "rbxassetid://1046299182" | |
6971 | Aura4.Parent = Torso | |
6972 | Aura4.LightEmission = 1 | |
6973 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
6974 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color) | |
6975 | Aura4.Size = NumberSequence.new(1,30) | |
6976 | Aura4.Rotation = NumberRange.new(-360,360) | |
6977 | Aura4.LockedToPart = true | |
6978 | Aura4.Lifetime = NumberRange.new(0.2) | |
6979 | Aura4.Rate = 100 | |
6980 | Aura4.Speed = NumberRange.new(0) | |
6981 | Aura4.EmissionDirection = "Top" | |
6982 | for i = 0, 7, 0.1 do | |
6983 | swait() | |
6984 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6985 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
6986 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6987 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
6988 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
6989 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
6990 | end | |
6991 | to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0)) | |
6992 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0)) | |
6993 | Aura4:Destroy() | |
6994 | Zanzoken = Instance.new("Part",char) | |
6995 | Zanzoken.Anchored = true | |
6996 | Zanzoken.Position = v3(999,999,999) | |
6997 | Zanzoken.CFrame = Torso.CFrame | |
6998 | game.Debris:AddItem(Zanzoken,0.5) | |
6999 | Zanzoken.Transparency = 1 | |
7000 | Zano:Play() | |
7001 | wait() | |
7002 | idk = Instance.new("BillboardGui",Zanzoken) | |
7003 | idk.Size = UDim2.new(10,0,15,0) | |
7004 | idk.AlwaysOnTop = false | |
7005 | idk1 = Instance.new("ImageLabel",idk) | |
7006 | idk1.BackgroundTransparency = 1 | |
7007 | idk.ExtentsOffset = v3(0,0,0) | |
7008 | idk1.ImageTransparency = 0 | |
7009 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7010 | idk1.Size = UDim2.new(2,0,1,0) | |
7011 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7012 | idk1.Image = "rbxassetid://319554883" | |
7013 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7014 | wait() | |
7015 | Zanzoken = Instance.new("Part",char) | |
7016 | Zanzoken.Anchored = true | |
7017 | Zanzoken.Position = v3(999,999,999) | |
7018 | Zanzoken.CFrame = Torso.CFrame | |
7019 | game.Debris:AddItem(Zanzoken,0.5) | |
7020 | Zanzoken.Transparency = 1 | |
7021 | wait() | |
7022 | idk = Instance.new("BillboardGui",Zanzoken) | |
7023 | idk.Size = UDim2.new(20,0,20,0) | |
7024 | idk.AlwaysOnTop = false | |
7025 | idk1 = Instance.new("ImageLabel",idk) | |
7026 | idk1.BackgroundTransparency = 1 | |
7027 | idk.ExtentsOffset = v3(0,0,0) | |
7028 | idk1.ImageTransparency = 0 | |
7029 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7030 | idk1.Size = UDim2.new(2,0,1,0) | |
7031 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7032 | idk1.Image = "rbxassetid://319554883" | |
7033 | for i = 0, 1, 0.1 do | |
7034 | swait() | |
7035 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7036 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7037 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7038 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7039 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7040 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7041 | end | |
7042 | punchsound1:Play() | |
7043 | for i = 0, 1, 0.1 do | |
7044 | swait() | |
7045 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7046 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7047 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7048 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7049 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7050 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7051 | end | |
7052 | punchsound1:Play() | |
7053 | for i = 0, 1, 0.1 do | |
7054 | swait() | |
7055 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7056 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7057 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7058 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7059 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7060 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7061 | end | |
7062 | for i = 0, 1, 0.1 do | |
7063 | swait() | |
7064 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7065 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
7066 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7067 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7068 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
7069 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7070 | end | |
7071 | for i = 0, 1, 0.1 do | |
7072 | swait() | |
7073 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7074 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7075 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7076 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7077 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7078 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7079 | end | |
7080 | punchsound1:Play() | |
7081 | for i = 0, 0.5, 0.1 do | |
7082 | swait() | |
7083 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7084 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7085 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7086 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7087 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7088 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7089 | end | |
7090 | punchsound1:Play() | |
7091 | for i = 0, 0.5, 0.1 do | |
7092 | swait() | |
7093 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7094 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7095 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7096 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7097 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7098 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7099 | end | |
7100 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0)) | |
7101 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0)) | |
7102 | Zanzoken = Instance.new("Part",char) | |
7103 | Zanzoken.Anchored = true | |
7104 | Zanzoken.Position = v3(999,999,999) | |
7105 | Zanzoken.CFrame = Torso.CFrame | |
7106 | game.Debris:AddItem(Zanzoken,0.5) | |
7107 | Zanzoken.Transparency = 1 | |
7108 | Zano:Play() | |
7109 | wait() | |
7110 | idk = Instance.new("BillboardGui",Zanzoken) | |
7111 | idk.Size = UDim2.new(10,0,15,0) | |
7112 | idk.AlwaysOnTop = false | |
7113 | idk1 = Instance.new("ImageLabel",idk) | |
7114 | idk1.BackgroundTransparency = 1 | |
7115 | idk.ExtentsOffset = v3(0,0,0) | |
7116 | idk1.ImageTransparency = 0 | |
7117 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7118 | idk1.Size = UDim2.new(2,0,1,0) | |
7119 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7120 | idk1.Image = "rbxassetid://319554883" | |
7121 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
7122 | wait() | |
7123 | Zanzoken = Instance.new("Part",char) | |
7124 | Zanzoken.Anchored = true | |
7125 | Zanzoken.Position = v3(999,999,999) | |
7126 | Zanzoken.CFrame = Torso.CFrame | |
7127 | game.Debris:AddItem(Zanzoken,0.5) | |
7128 | Zanzoken.Transparency = 1 | |
7129 | wait() | |
7130 | idk = Instance.new("BillboardGui",Zanzoken) | |
7131 | idk.Size = UDim2.new(20,0,20,0) | |
7132 | idk.AlwaysOnTop = false | |
7133 | idk1 = Instance.new("ImageLabel",idk) | |
7134 | idk1.BackgroundTransparency = 1 | |
7135 | idk.ExtentsOffset = v3(0,0,0) | |
7136 | idk1.ImageTransparency = 0 | |
7137 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
7138 | idk1.Size = UDim2.new(2,0,1,0) | |
7139 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
7140 | idk1.Image = "rbxassetid://319554883" | |
7141 | for i = 0, 0.4, 0.1 do | |
7142 | swait() | |
7143 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7144 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7145 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7146 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7147 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7148 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7149 | end | |
7150 | punchsound1:Play() | |
7151 | for i = 0, 0.4, 0.1 do | |
7152 | swait() | |
7153 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7154 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7155 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7156 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7157 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7158 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7159 | end | |
7160 | punchsound1:Play() | |
7161 | for i = 0, 1, 0.1 do | |
7162 | swait() | |
7163 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7164 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7165 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7166 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7167 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7168 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7169 | end | |
7170 | for i,v in pairs(to.Parent:GetChildren()) do | |
7171 | if v:IsA("Humanoid") then | |
7172 | v.Health = v.Health - 8 | |
7173 | ||
7174 | v.PlatformStand = true | |
7175 | end | |
7176 | end | |
7177 | ||
7178 | hit1 = false | |
7179 | ||
7180 | punchsound1:Play() | |
7181 | hit2 = true | |
7182 | for i = 0, 1, 0.1 do | |
7183 | swait() | |
7184 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7185 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7186 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7187 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7188 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7189 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7190 | end | |
7191 | for i,v in pairs(to.Parent:GetChildren()) do | |
7192 | if v:IsA("Humanoid") then | |
7193 | v.Health = v.Health - 10 | |
7194 | ||
7195 | v.PlatformStand = true | |
7196 | end | |
7197 | end | |
7198 | hit2 = false | |
7199 | ||
7200 | punchsound1:Play() | |
7201 | hit3 = true | |
7202 | hit4 = true | |
7203 | ||
7204 | ||
7205 | punchsound1:Play() | |
7206 | ||
7207 | ||
7208 | coroutine.wrap(function() | |
7209 | for i=1,2 do | |
7210 | wait() | |
7211 | ||
7212 | ||
7213 | ||
7214 | ||
7215 | ||
7216 | for i,v in pairs(to.Parent:GetChildren()) do | |
7217 | if v:IsA("Humanoid") then | |
7218 | v.Health = v.Health - 30 | |
7219 | ||
7220 | v.PlatformStand = true | |
7221 | end | |
7222 | end | |
7223 | end | |
7224 | ||
7225 | ||
7226 | wait(3) | |
7227 | end)() | |
7228 | ||
7229 | ||
7230 | ||
7231 | RootPart.Anchored = false | |
7232 | ||
7233 | ||
7234 | ||
7235 | ||
7236 | ||
7237 | StrongPunch:Play() | |
7238 | ||
7239 | ||
7240 | ||
7241 | ||
7242 | ||
7243 | ||
7244 | for i,v in pairs(to.Parent:GetChildren()) do | |
7245 | if v:IsA("Humanoid") then | |
7246 | v.Health = v.Health - 20 | |
7247 | ||
7248 | v.PlatformStand = true | |
7249 | end | |
7250 | end | |
7251 | ||
7252 | StrongPunch2:Play() | |
7253 | ||
7254 | ||
7255 | hitground = new("Part",char) | |
7256 | hitground.Size = Vector3.new(5,5,5) | |
7257 | hitground.Name = "Ground" | |
7258 | hitground.Transparency = 1 | |
7259 | hitground.CanCollide = false | |
7260 | game.Debris:AddItem(hitground,2) | |
7261 | hitground.Position = Vector3.new(999,999,999) | |
7262 | hitgroundweld = new("Weld",hitground) | |
7263 | hitgroundweld.Part0 = to | |
7264 | hitgroundweld.Part1 = hitground | |
7265 | hitground.Touched:connect(function(hit2) | |
7266 | if hit2.Size.x > 150 then | |
7267 | hitground:Destroy() | |
7268 | ad = new("Part",char) | |
7269 | ad.Name = "NewPart" | |
7270 | ad.Size = Vector3.new(30,0.1,30) | |
7271 | ad.CanCollide = false | |
7272 | ad.Anchored = true | |
7273 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
7274 | ad.Transparency = 1 | |
7275 | aad = new("Decal",ad) | |
7276 | ||
7277 | aad.Face = "Top" | |
7278 | aad.Transparency = 1 | |
7279 | aad.Transparency = 0 | |
7280 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
7281 | smoke = new("Part",to) | |
7282 | smokemesh = new("SpecialMesh",smoke) | |
7283 | smokemesh.MeshId = "rbxassetid://928329648" | |
7284 | smoke.BrickColor = hit2.BrickColor | |
7285 | smoke.Anchored = true | |
7286 | smoke.Position = hitground.Position | |
7287 | GroundImpact:Play() | |
7288 | for i = 1,20 do | |
7289 | wait() | |
7290 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
7291 | smoke.Transparency = smoke.Transparency + 1/20 | |
7292 | end | |
7293 | smoke:Destroy() | |
7294 | wait(0.5) | |
7295 | ||
7296 | for i = 1,20 do | |
7297 | wait(0.1) | |
7298 | aad.Transparency = aad.Transparency + 1/20 | |
7299 | end | |
7300 | end | |
7301 | end) | |
7302 | ys = Instance.new("BodyVelocity",to) | |
7303 | ys.Name = "GO" | |
7304 | ||
7305 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
7306 | ||
7307 | ys.Velocity = v3(0,-90,0) | |
7308 | ||
7309 | wait(1) | |
7310 | ys:Destroy() | |
7311 | ||
7312 | ||
7313 | ||
7314 | ||
7315 | ||
7316 | hit3 = false | |
7317 | hit4 = false | |
7318 | ||
7319 | ||
7320 | hit1 = false | |
7321 | hit2 = false | |
7322 | hit3 = false | |
7323 | hit4 = false | |
7324 | idle = true | |
7325 | RootPart.Anchored = false | |
7326 | to.Anchored = false | |
7327 | end | |
7328 | end) | |
7329 | end | |
7330 | ||
7331 | ||
7332 | function Combo2() | |
7333 | getplayer = new("Part",char) | |
7334 | getplayer.Position = Vector3.new(999,999,999) | |
7335 | getplayer.Transparency = 1 | |
7336 | getplayer.Size = v3(55,55,55) | |
7337 | getplayer.CanCollide = false | |
7338 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
7339 | getplayer.Name = "GetPlayer" | |
7340 | ||
7341 | game.Debris:AddItem(getplayer,0.5) | |
7342 | ||
7343 | getplayer.Touched:connect(function(hit) | |
7344 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
7345 | getplayer:Destroy() | |
7346 | to = hit.Parent:findFirstChild("HumanoidRootPart") | |
7347 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
7348 | to.Anchored = true | |
7349 | idle = false | |
7350 | ||
7351 | ||
7352 | hit1 = true | |
7353 | ||
7354 | for i,v in pairs(to.Parent:GetChildren()) do | |
7355 | if v:IsA("Humanoid") then | |
7356 | v.Health = v.Health - 20 | |
7357 | ||
7358 | v.PlatformStand = true | |
7359 | end | |
7360 | end | |
7361 | ||
7362 | for i,v in pairs(to.Parent:GetChildren()) do | |
7363 | if v:IsA("Humanoid") then | |
7364 | v.Health = v.Health - 10 | |
7365 | ||
7366 | v.PlatformStand = true | |
7367 | end | |
7368 | end | |
7369 | ||
7370 | hit1 = false | |
7371 | ||
7372 | ||
7373 | hit2 = true | |
7374 | ||
7375 | for i,v in pairs(to.Parent:GetChildren()) do | |
7376 | if v:IsA("Humanoid") then | |
7377 | v.Health = v.Health - 5 | |
7378 | ||
7379 | v.PlatformStand = true | |
7380 | end | |
7381 | end | |
7382 | hit2 = false | |
7383 | ||
7384 | punchsound1:Play() | |
7385 | hit3 = true | |
7386 | hit4 = true | |
7387 | ||
7388 | ||
7389 | punchsound1:Play() | |
7390 | ||
7391 | coroutine.wrap(function() | |
7392 | for i=1,2 do | |
7393 | wait() | |
7394 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0)) | |
7395 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0)) | |
7396 | ||
7397 | ||
7398 | for i = 0, 1, 0.1 do | |
7399 | swait() | |
7400 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7401 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7402 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7403 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7404 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7405 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7406 | end | |
7407 | StrongPunch:Play() | |
7408 | for i,v in pairs(to.Parent:GetChildren()) do | |
7409 | if v:IsA("Humanoid") then | |
7410 | v.Health = v.Health - 10 | |
7411 | ||
7412 | v.PlatformStand = true | |
7413 | end | |
7414 | end | |
7415 | end | |
7416 | ||
7417 | ||
7418 | wait(0.7) | |
7419 | end)() | |
7420 | ||
7421 | ||
7422 | ||
7423 | ||
7424 | RootPart.Anchored = true | |
7425 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35)) | |
7426 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35)) | |
7427 | ||
7428 | ||
7429 | for i = 0, 1, 0.1 do | |
7430 | swait() | |
7431 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
7432 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
7433 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
7434 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
7435 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
7436 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
7437 | end | |
7438 | ||
7439 | ||
7440 | StrongPunch:Play() | |
7441 | ||
7442 | ||
7443 | for i = 0, 1, 0.1 do | |
7444 | swait() | |
7445 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
7446 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
7447 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
7448 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
7449 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
7450 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
7451 | end | |
7452 | ||
7453 | ||
7454 | ||
7455 | for i,v in pairs(to.Parent:GetChildren()) do | |
7456 | if v:IsA("Humanoid") then | |
7457 | v.Health = v.Health - 20 | |
7458 | ||
7459 | v.PlatformStand = true | |
7460 | end | |
7461 | end | |
7462 | ||
7463 | ||
7464 | hitground = new("Part",char) | |
7465 | hitground.Size = Vector3.new(5,5,5) | |
7466 | hitground.Name = "Ground" | |
7467 | hitground.Transparency = 1 | |
7468 | hitground.CanCollide = false | |
7469 | game.Debris:AddItem(hitground,2) | |
7470 | hitground.Position = Vector3.new(999,999,999) | |
7471 | hitgroundweld = new("Weld",hitground) | |
7472 | hitgroundweld.Part0 = to | |
7473 | hitgroundweld.Part1 = hitground | |
7474 | hitground.Touched:connect(function(hit2) | |
7475 | if hit2.Size.x > 150 then | |
7476 | hitground:Destroy() | |
7477 | ad = new("Part",char) | |
7478 | ad.Name = "NewPart" | |
7479 | ad.Size = Vector3.new(30,0.1,30) | |
7480 | ad.CanCollide = false | |
7481 | ad.Anchored = true | |
7482 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
7483 | ad.Transparency = 1 | |
7484 | aad = new("Decal",ad) | |
7485 | ||
7486 | aad.Face = "Top" | |
7487 | aad.Transparency = 1 | |
7488 | aad.Transparency = 0 | |
7489 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
7490 | smoke = new("Part",to) | |
7491 | smokemesh = new("SpecialMesh",smoke) | |
7492 | smokemesh.MeshId = "rbxassetid://928329648" | |
7493 | smoke.BrickColor = hit2.BrickColor | |
7494 | smoke.Anchored = true | |
7495 | smoke.Position = hitground.Position | |
7496 | GroundImpact:Play() | |
7497 | for i = 1,20 do | |
7498 | wait() | |
7499 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
7500 | smoke.Transparency = smoke.Transparency + 1/20 | |
7501 | end | |
7502 | smoke:Destroy() | |
7503 | wait(0.5) | |
7504 | ||
7505 | for i = 1,20 do | |
7506 | wait(0.1) | |
7507 | aad.Transparency = aad.Transparency + 1/20 | |
7508 | end | |
7509 | end | |
7510 | end) | |
7511 | to.Anchored = false | |
7512 | ys = Instance.new("BodyVelocity",to) | |
7513 | ys.Name = "GO" | |
7514 | ||
7515 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
7516 | ||
7517 | ys.Velocity = v3(0,-90,0) | |
7518 | ||
7519 | wait(1) | |
7520 | ys:Destroy() | |
7521 | ||
7522 | ||
7523 | ||
7524 | ||
7525 | ||
7526 | hit3 = false | |
7527 | hit4 = false | |
7528 | ||
7529 | ||
7530 | hit1 = false | |
7531 | hit2 = false | |
7532 | hit3 = false | |
7533 | hit4 = false | |
7534 | idle = true | |
7535 | RootPart.Anchored = false | |
7536 | end | |
7537 | end) | |
7538 | end | |
7539 | ||
7540 | function KABOOMZ222() | |
7541 | local effspwn = Instance.new("Part") | |
7542 | coroutine.resume(coroutine.create(function() | |
7543 | local sound1 = Instance.new("Sound") | |
7544 | sound1.SoundId = "rbxassetid://440145223" | |
7545 | sound1.MaxDistance = 600 | |
7546 | sound1.EmitterSize = 60 | |
7547 | sound1.Volume = 5.5 | |
7548 | sound1.Pitch = 1.3 | |
7549 | sound1.Parent = effspwn | |
7550 | local sound2 = Instance.new("Sound") | |
7551 | sound2.SoundId = "rbxassetid://440145223" | |
7552 | sound2.MaxDistance = 300 | |
7553 | sound2.EmitterSize = 20 | |
7554 | sound2.Volume = 3 | |
7555 | sound2.Pitch = 0.7 | |
7556 | sound2.Parent = effspwn | |
7557 | local sound3 = Instance.new("Sound") | |
7558 | sound3.SoundId = "rbxassetid://440145223" | |
7559 | sound2.MaxDistance = 400 | |
7560 | sound2.EmitterSize = 30 | |
7561 | sound2.Volume = 0.5 | |
7562 | sound2.Pitch = 0.5 | |
7563 | sound2.Parent = effspwn | |
7564 | sound2:Play() | |
7565 | wait() | |
7566 | sound1:Play() | |
7567 | sound3:Play() | |
7568 | end)) | |
7569 | local model = Instance.new("Model") | |
7570 | game.Debris:AddItem(model, 20) | |
7571 | model.Name = "smasheffects" | |
7572 | model.Parent = workspace | |
7573 | effspwn.Name = "spwnr" | |
7574 | effspwn.Size = Vector3.new(1, 1, 1) | |
7575 | effspwn.Anchored = true | |
7576 | effspwn.CanCollide = false | |
7577 | effspwn.Transparency = 1 | |
7578 | effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0) | |
7579 | effspwn.Parent = model | |
7580 | ||
7581 | ||
7582 | ||
7583 | ||
7584 | coroutine.resume(coroutine.create(function() | |
7585 | local shok = Instance.new("Part") | |
7586 | shok.Name = "whoosh" | |
7587 | shok.BrickColor = BrickColor.new("Institutional white") | |
7588 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
7589 | shok.Size = Vector3.new(1, 1, 1) | |
7590 | shok.Anchored = true | |
7591 | shok.Material = "Neon" | |
7592 | shok.Transparency = 1 | |
7593 | shok.CanCollide = false | |
7594 | shok.Parent = model | |
7595 | game.Debris:AddItem(shok, 12) | |
7596 | local mesh = Instance.new("SpecialMesh") | |
7597 | mesh.MeshType = "FileMesh" | |
7598 | mesh.MeshId = "rbxassetid://437347603" | |
7599 | mesh.Scale = Vector3.new(0.8, 0.8, 0.3) | |
7600 | mesh.Parent = shok | |
7601 | ||
7602 | ||
7603 | ||
7604 | ||
7605 | ||
7606 | for e = 1, 8 do | |
7607 | wait() | |
7608 | mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22) | |
7609 | shok.Transparency = shok.Transparency + 0.035 | |
7610 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4) | |
7611 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29)) | |
7612 | ||
7613 | ||
7614 | end | |
7615 | for e = 1, 16 do | |
7616 | wait() | |
7617 | mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12) | |
7618 | shok.Transparency = shok.Transparency + 0.11 | |
7619 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4) | |
7620 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15)) | |
7621 | ||
7622 | end | |
7623 | end)) | |
7624 | coroutine.resume(coroutine.create(function() | |
7625 | local shok = Instance.new("Part") | |
7626 | shok.Name = "wring1" | |
7627 | shok.BrickColor = BrickColor.new("Institutional white") | |
7628 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
7629 | shok.Size = Vector3.new(1, 1, 1) | |
7630 | shok.Anchored = true | |
7631 | shok.Material = "Neon" | |
7632 | shok.Transparency = 0.25 | |
7633 | shok.CanCollide = false | |
7634 | shok.Parent = model | |
7635 | game.Debris:AddItem(shok, 12) | |
7636 | local mesh = Instance.new("SpecialMesh") | |
7637 | mesh.MeshType = "FileMesh" | |
7638 | mesh.MeshId = "rbxassetid://3270017" | |
7639 | mesh.Scale = Vector3.new(0.1, 0.1, 0.05) | |
7640 | mesh.Parent = shok | |
7641 | for e = 1, 30 do | |
7642 | wait() | |
7643 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1) | |
7644 | shok.Transparency = shok.Transparency + 0.002 | |
7645 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
7646 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
7647 | end | |
7648 | for e = 1, 38 do | |
7649 | wait() | |
7650 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
7651 | shok.Transparency = shok.Transparency + 0.002 | |
7652 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
7653 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
7654 | end | |
7655 | for e = 1, 24 do | |
7656 | wait() | |
7657 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
7658 | shok.Transparency = shok.Transparency + 0.03 | |
7659 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
7660 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
7661 | end | |
7662 | end)) | |
7663 | coroutine.resume(coroutine.create(function() | |
7664 | local shok = Instance.new("Part") | |
7665 | shok.Name = "wring2" | |
7666 | shok.BrickColor = BrickColor.new("Institutional white") | |
7667 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
7668 | shok.Size = Vector3.new(1, 1, 1) | |
7669 | shok.Anchored = true | |
7670 | shok.Material = "Neon" | |
7671 | shok.Transparency = 0.25 | |
7672 | shok.CanCollide = false | |
7673 | shok.Parent = model | |
7674 | game.Debris:AddItem(shok, 12) | |
7675 | local mesh = Instance.new("SpecialMesh") | |
7676 | mesh.MeshType = "FileMesh" | |
7677 | mesh.MeshId = "rbxassetid://3270017" | |
7678 | mesh.Scale = Vector3.new(12, 12, 0.05) | |
7679 | mesh.Parent = shok | |
7680 | for e = 1, 30 do | |
7681 | wait() | |
7682 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2) | |
7683 | shok.Transparency = shok.Transparency + 0.002 | |
7684 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
7685 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
7686 | end | |
7687 | for e = 1, 38 do | |
7688 | wait() | |
7689 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
7690 | shok.Transparency = shok.Transparency + 0.002 | |
7691 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
7692 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
7693 | end | |
7694 | for e = 1, 24 do | |
7695 | wait() | |
7696 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
7697 | shok.Transparency = shok.Transparency + 0.03 | |
7698 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
7699 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
7700 | end | |
7701 | end)) | |
7702 | coroutine.resume(coroutine.create(function() | |
7703 | local shok = Instance.new("Part") | |
7704 | shok.Name = "coil1" | |
7705 | shok.BrickColor = BrickColor.new("Institutional white") | |
7706 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
7707 | shok.Size = Vector3.new(1, 1, 1) | |
7708 | shok.Anchored = true | |
7709 | shok.Material = "Neon" | |
7710 | shok.Transparency = 0.25 | |
7711 | shok.CanCollide = false | |
7712 | shok.Parent = model | |
7713 | game.Debris:AddItem(shok, 12) | |
7714 | local mesh = Instance.new("SpecialMesh") | |
7715 | mesh.MeshType = "FileMesh" | |
7716 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
7717 | mesh.Scale = Vector3.new(12, 12, 12) | |
7718 | mesh.Parent = shok | |
7719 | for e = 1, 15 do | |
7720 | wait() | |
7721 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
7722 | shok.Transparency = shok.Transparency + 0.004 | |
7723 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
7724 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
7725 | end | |
7726 | for e = 1, 16 do | |
7727 | wait() | |
7728 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
7729 | shok.Transparency = shok.Transparency + 0.004 | |
7730 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
7731 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
7732 | end | |
7733 | for e = 1, 12 do | |
7734 | wait() | |
7735 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
7736 | shok.Transparency = shok.Transparency + 0.06 | |
7737 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
7738 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
7739 | end | |
7740 | end)) | |
7741 | coroutine.resume(coroutine.create(function() | |
7742 | local shok = Instance.new("Part") | |
7743 | shok.Name = "coil2" | |
7744 | shok.BrickColor = BrickColor.new("Institutional white") | |
7745 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
7746 | shok.Size = Vector3.new(1, 1, 1) | |
7747 | shok.Anchored = true | |
7748 | shok.Material = "Neon" | |
7749 | shok.Transparency = 1 | |
7750 | shok.CanCollide = false | |
7751 | shok.Parent = model | |
7752 | game.Debris:AddItem(shok, 12) | |
7753 | local mesh = Instance.new("SpecialMesh") | |
7754 | mesh.MeshType = "FileMesh" | |
7755 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
7756 | mesh.Scale = Vector3.new(6, 12, 6) | |
7757 | mesh.Parent = shok | |
7758 | for e = 1, 15 do | |
7759 | wait() | |
7760 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
7761 | shok.Transparency = shok.Transparency + 0.005 | |
7762 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
7763 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
7764 | end | |
7765 | for e = 1, 16 do | |
7766 | wait() | |
7767 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
7768 | shok.Transparency = shok.Transparency + 0.005 | |
7769 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
7770 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
7771 | end | |
7772 | for e = 1, 12 do | |
7773 | wait() | |
7774 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
7775 | shok.Transparency = shok.Transparency + 0.09 | |
7776 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
7777 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
7778 | end | |
7779 | end)) | |
7780 | coroutine.resume(coroutine.create(function() | |
7781 | local shok = Instance.new("Part") | |
7782 | shok.Name = "shokwve" | |
7783 | shok.BrickColor = BrickColor.new("Institutional white") | |
7784 | shok.Position = effspwn.Position + Vector3.new(0, 5, 0) | |
7785 | shok.Size = Vector3.new(1, 1, 1) | |
7786 | shok.Anchored = true | |
7787 | shok.Material = "Neon" | |
7788 | shok.Transparency = 0.6 | |
7789 | shok.CanCollide = false | |
7790 | shok.Parent = model | |
7791 | game.Debris:AddItem(shok, 12) | |
7792 | local mesh = Instance.new("SpecialMesh") | |
7793 | mesh.MeshType = "FileMesh" | |
7794 | mesh.MeshId = "rbxassetid://489415447" | |
7795 | mesh.Scale = Vector3.new(1, 1, 1) | |
7796 | mesh.Parent = shok | |
7797 | for e = 1, 12 do | |
7798 | wait() | |
7799 | mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2) | |
7800 | shok.Transparency = shok.Transparency + 0.002 | |
7801 | end | |
7802 | for e = 1, 32 do | |
7803 | wait() | |
7804 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
7805 | shok.Transparency = shok.Transparency + 0.002 | |
7806 | end | |
7807 | for e = 1, 24 do | |
7808 | wait() | |
7809 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
7810 | shok.Transparency = shok.Transparency + 0.03 | |
7811 | end | |
7812 | end)) | |
7813 | coroutine.resume(coroutine.create(function() | |
7814 | local shok = Instance.new("Part") | |
7815 | shok.Name = "shock2" | |
7816 | shok.BrickColor = BrickColor.new("Institutional white") | |
7817 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
7818 | shok.Size = Vector3.new(1, 1, 1) | |
7819 | shok.Anchored = true | |
7820 | shok.Material = "Neon" | |
7821 | shok.Transparency = 0.35 | |
7822 | shok.CanCollide = false | |
7823 | shok.Parent = model | |
7824 | game.Debris:AddItem(shok, 12) | |
7825 | local mesh = Instance.new("SpecialMesh") | |
7826 | mesh.MeshType = "FileMesh" | |
7827 | mesh.MeshId = "rbxassetid://1095709" | |
7828 | mesh.Scale = Vector3.new(12, 12, 12) | |
7829 | mesh.Parent = shok | |
7830 | for e = 1, 15 do | |
7831 | wait() | |
7832 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
7833 | shok.Transparency = shok.Transparency + 0.004 | |
7834 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
7835 | end | |
7836 | for e = 1, 16 do | |
7837 | wait() | |
7838 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
7839 | shok.Transparency = shok.Transparency + 0.004 | |
7840 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
7841 | end | |
7842 | for e = 1, 12 do | |
7843 | wait() | |
7844 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
7845 | shok.Transparency = shok.Transparency + 0.06 | |
7846 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
7847 | end | |
7848 | end)) | |
7849 | coroutine.resume(coroutine.create(function() | |
7850 | local shok = Instance.new("Part") | |
7851 | shok.Name = "shock3" | |
7852 | shok.BrickColor = BrickColor.new("Institutional white") | |
7853 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
7854 | shok.Size = Vector3.new(1, 1, 1) | |
7855 | shok.Anchored = true | |
7856 | shok.Material = "Neon" | |
7857 | shok.Transparency = 0.35 | |
7858 | shok.CanCollide = false | |
7859 | shok.Parent = model | |
7860 | game.Debris:AddItem(shok, 12) | |
7861 | local mesh = Instance.new("SpecialMesh") | |
7862 | mesh.MeshType = "FileMesh" | |
7863 | mesh.MeshId = "rbxassetid://1095709" | |
7864 | mesh.Scale = Vector3.new(12, 12, 12) | |
7865 | mesh.Parent = shok | |
7866 | for e = 1, 15 do | |
7867 | wait() | |
7868 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
7869 | shok.Transparency = shok.Transparency + 0.004 | |
7870 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
7871 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
7872 | end | |
7873 | for e = 1, 16 do | |
7874 | wait() | |
7875 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
7876 | shok.Transparency = shok.Transparency + 0.004 | |
7877 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
7878 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
7879 | end | |
7880 | for e = 1, 12 do | |
7881 | wait() | |
7882 | mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5) | |
7883 | shok.Transparency = shok.Transparency + 0.06 | |
7884 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
7885 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
7886 | end | |
7887 | end)) | |
7888 | end | |
7889 | ||
7890 | ||
7891 | ||
7892 | mouse.KeyDown:connect(function(k) | |
7893 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
7894 | local exp = Instance.new("Explosion",Torso) | |
7895 | exp.BlastRadius = 45.5 | |
7896 | exp.BlastPressure = 100 | |
7897 | exp.Position = Torso | |
7898 | exp.Visible = true | |
7899 | end | |
7900 | end) | |
7901 | ||
7902 | MV4 = 300 | |
7903 | mouse.KeyDown:connect(function(k) | |
7904 | if attack == false and k == "8" then | |
7905 | for i, v in pairs(Torso:GetChildren()) do | |
7906 | if v:IsA('ParticleEmitter') then | |
7907 | v:Remove() | |
7908 | end | |
7909 | end | |
7910 | end | |
7911 | end) | |
7912 | ||
7913 | ||
7914 | MV4 = 300 | |
7915 | mouse.KeyDown:connect(function(k) | |
7916 | if attack == false and k == "]" and MV4 > 80 and firemode == true then | |
7917 | MV4 = 0 | |
7918 | Humanoid.WalkSpeed = 13 | |
7919 | attack = true | |
7920 | Firepart1 = Instance.new("Part", RightArm) | |
7921 | Firepart1.Size = Vector3.new(1, 1, 1) | |
7922 | GuW1 = Instance.new("Weld") | |
7923 | GuW1.Name = "GuW" | |
7924 | GuW1.Part0 = RightArm | |
7925 | GuW1.C0 = cn(0, -1, 0) | |
7926 | GuW1.C1 = cn(0, 0, 0) | |
7927 | GuW1.Part1 = Firepart1 | |
7928 | GuW1.Parent = RightArm | |
7929 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
7930 | Firepart1.Transparency = 1 | |
7931 | Firepart2 = Instance.new("Part", LeftArm) | |
7932 | Firepart2.Size = Vector3.new(1, 1, 1) | |
7933 | GuW2 = Instance.new("Weld") | |
7934 | GuW2.Name = "GuW" | |
7935 | GuW2.Part0 = LeftArm | |
7936 | GuW2.C0 = cn(0, -1, 0) | |
7937 | GuW2.C1 = cn(0, 0, 0) | |
7938 | GuW2.Part1 = Firepart2 | |
7939 | GuW2.Parent = LeftArm | |
7940 | Firepart2.Transparency = 1 | |
7941 | for i = 0, 5, 0.1 do | |
7942 | swait() | |
7943 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
7944 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
7945 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
7946 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
7947 | if Torsovelocity.Y > 2 then | |
7948 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
7949 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
7950 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
7951 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
7952 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
7953 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
7954 | elseif Torsovelocity.Y < 1 then | |
7955 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
7956 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
7957 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
7958 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
7959 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
7960 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
7961 | end | |
7962 | end | |
7963 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1) | |
7964 | for i = 0, 7, 0.1 do | |
7965 | swait() | |
7966 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
7967 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
7968 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
7969 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
7970 | if Torsovelocity.Y > 2 then | |
7971 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
7972 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
7973 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
7974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
7975 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
7976 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
7977 | elseif Torsovelocity.Y < 1 then | |
7978 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
7979 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
7980 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
7981 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
7982 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
7983 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
7984 | end | |
7985 | end | |
7986 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8) | |
7987 | GuW1:Destroy() | |
7988 | GuW1 = Instance.new("Weld") | |
7989 | GuW1.Name = "GuW" | |
7990 | GuW1.Part0 = Torso | |
7991 | GuW1.C0 = cn(0, 0, -6) | |
7992 | GuW1.C1 = cn(0, 0, 0) | |
7993 | GuW1.Part1 = Firepart1 | |
7994 | GuW1.Parent = Torso | |
7995 | GuW2:Destroy() | |
7996 | GuW2 = Instance.new("Weld") | |
7997 | GuW2.Name = "GuW" | |
7998 | GuW2.Part0 = Torso | |
7999 | GuW2.C0 = cn(0, 0, -6) | |
8000 | GuW2.C1 = cn(0, 0, 0) | |
8001 | GuW2.Part1 = Firepart2 | |
8002 | GuW2.Parent = Torso | |
8003 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
8004 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
8005 | GuW2:Destroy() | |
8006 | GuW2 = Instance.new("Weld") | |
8007 | GuW2.Name = "GuW" | |
8008 | GuW2.Part0 = Torso | |
8009 | GuW2.C0 = cn(0, 0, -4) | |
8010 | GuW2.C1 = cn(0, 0, 0) | |
8011 | GuW2.Part1 = Firepart2 | |
8012 | GuW2.Parent = Torso | |
8013 | ||
8014 | ||
8015 | for i = 0, 7, 0.1 do | |
8016 | swait() | |
8017 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8018 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8019 | if Torsovelocity.Y > 2 then | |
8020 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8021 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
8022 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8023 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8024 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8025 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8026 | elseif Torsovelocity.Y < 1 then | |
8027 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8028 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
8029 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8030 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8031 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8032 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8033 | end | |
8034 | end | |
8035 | local bp2 = Create("BodyPosition")({ | |
8036 | P = 900, | |
8037 | D = 1000, | |
8038 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
8039 | position = Torso.Position + Vector3.new(0, 60, 0), | |
8040 | Parent = Torso | |
8041 | }) | |
8042 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1) | |
8043 | for i = 0, 8, 0.1 do | |
8044 | swait() | |
8045 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8046 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8047 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8048 | if Torsovelocity.Y > 2 then | |
8049 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8050 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8051 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8052 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8053 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8054 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8055 | elseif Torsovelocity.Y < 1 then | |
8056 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8057 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8058 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8059 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8060 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8061 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8062 | end | |
8063 | end | |
8064 | for i = 0, 18, 0.1 do | |
8065 | swait() | |
8066 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8067 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8068 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8069 | if Torsovelocity.Y > 2 then | |
8070 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8071 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8072 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8073 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8074 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8075 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8076 | elseif Torsovelocity.Y < 1 then | |
8077 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8078 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8079 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8080 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8081 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8082 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8083 | end | |
8084 | end | |
8085 | GuW1:Destroy() | |
8086 | GuW1 = Instance.new("Weld") | |
8087 | GuW1.Name = "GuW" | |
8088 | GuW1.Part0 = Torso | |
8089 | GuW1.C0 = cn(0, 0, -15) | |
8090 | GuW1.C1 = cn(0, 0, 0) | |
8091 | GuW1.Part1 = Firepart1 | |
8092 | GuW1.Parent = Torso | |
8093 | GuW2:Destroy() | |
8094 | GuW2 = Instance.new("Weld") | |
8095 | GuW2.Name = "GuW" | |
8096 | GuW2.Part0 = Torso | |
8097 | GuW2.C0 = cn(0, 0, -17.5) | |
8098 | GuW2.C1 = cn(0, 0, 0) | |
8099 | GuW2.Part1 = Firepart2 | |
8100 | GuW2.Parent = Torso | |
8101 | for i = 0, 1.25, 0.01 do | |
8102 | swait() | |
8103 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8104 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
8105 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
8106 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
8107 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
8108 | if Torsovelocity.Y > 2 then | |
8109 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8110 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8111 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8112 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8113 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8114 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8115 | elseif Torsovelocity.Y < 1 then | |
8116 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8117 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
8118 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8119 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8120 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8121 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8122 | end | |
8123 | end | |
8124 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1) | |
8125 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02) | |
8126 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04) | |
8127 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04) | |
8128 | for i = 0, 3, 0.1 do | |
8129 | swait() | |
8130 | if Torsovelocity.Y > 2 then | |
8131 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8132 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
8133 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8134 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8135 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8136 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8137 | elseif Torsovelocity.Y < 1 then | |
8138 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8139 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
8140 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8141 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8142 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8143 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8144 | end | |
8145 | end | |
8146 | wait(1) | |
8147 | bp2:Destroy() | |
8148 | Humanoid.WalkSpeed = 16 | |
8149 | attack = false | |
8150 | MV4 = 0 | |
8151 | Firepart1:Destroy() | |
8152 | Firepart2:Destroy() | |
8153 | end | |
8154 | end) | |
8155 | mouse.KeyDown:connect(function(k) | |
8156 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
8157 | MV4 = 0 | |
8158 | Humanoid.WalkSpeed = 13 | |
8159 | attack = true | |
8160 | Firepart1 = Instance.new("Part", RightArm) | |
8161 | Firepart1.Size = Vector3.new(1, 1, 1) | |
8162 | GuW1 = Instance.new("Weld") | |
8163 | GuW1.Name = "GuW" | |
8164 | GuW1.Part0 = RightArm | |
8165 | GuW1.C0 = cn(0, -1, 0) | |
8166 | GuW1.C1 = cn(0, 0, 0) | |
8167 | GuW1.Part1 = Firepart1 | |
8168 | GuW1.Parent = RightArm | |
8169 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
8170 | Firepart1.Transparency = 1 | |
8171 | Firepart2 = Instance.new("Part", LeftArm) | |
8172 | Firepart2.Size = Vector3.new(1, 1, 1) | |
8173 | GuW2 = Instance.new("Weld") | |
8174 | GuW2.Name = "GuW" | |
8175 | GuW2.Part0 = LeftArm | |
8176 | GuW2.C0 = cn(0, -1, 0) | |
8177 | GuW2.C1 = cn(0, 0, 0) | |
8178 | GuW2.Part1 = Firepart2 | |
8179 | GuW2.Parent = LeftArm | |
8180 | Firepart2.Transparency = 1 | |
8181 | GuW1:Destroy() | |
8182 | GuW1 = Instance.new("Weld") | |
8183 | GuW1.Name = "GuW" | |
8184 | GuW1.Part0 = Torso | |
8185 | GuW1.C0 = cn(0, 0, -6) | |
8186 | GuW1.C1 = cn(0, 0, 0) | |
8187 | GuW1.Part1 = Firepart1 | |
8188 | GuW1.Parent = Torso | |
8189 | GuW2:Destroy() | |
8190 | GuW2 = Instance.new("Weld") | |
8191 | GuW2.Name = "GuW" | |
8192 | GuW2.Part0 = Torso | |
8193 | GuW2.C0 = cn(0, 0, -6) | |
8194 | GuW2.C1 = cn(0, 0, 0) | |
8195 | GuW2.Part1 = Firepart2 | |
8196 | GuW2.Parent = Torso | |
8197 | GuW2:Destroy() | |
8198 | GuW2 = Instance.new("Weld") | |
8199 | GuW2.Name = "GuW" | |
8200 | GuW2.Part0 = Torso | |
8201 | GuW2.C0 = cn(0, 0, -4) | |
8202 | GuW2.C1 = cn(0, 0, 0) | |
8203 | GuW2.Part1 = Firepart2 | |
8204 | GuW2.Parent = Torso | |
8205 | for i = 0, 18, 0.1 do | |
8206 | swait() | |
8207 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8208 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8209 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8210 | if Torsovelocity.Y > 2 then | |
8211 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8212 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8213 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8214 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8215 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8216 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8217 | elseif Torsovelocity.Y < 1 then | |
8218 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8219 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8220 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8221 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8222 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8223 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8224 | end | |
8225 | end | |
8226 | GuW1:Destroy() | |
8227 | GuW1 = Instance.new("Weld") | |
8228 | GuW1.Name = "GuW" | |
8229 | GuW1.Part0 = Torso | |
8230 | GuW1.C0 = cn(0, 0, -15) | |
8231 | GuW1.C1 = cn(0, 0, 0) | |
8232 | GuW1.Part1 = Firepart1 | |
8233 | GuW1.Parent = Torso | |
8234 | GuW2:Destroy() | |
8235 | GuW2 = Instance.new("Weld") | |
8236 | GuW2.Name = "GuW" | |
8237 | GuW2.Part0 = Torso | |
8238 | GuW2.C0 = cn(0, 0, -17.5) | |
8239 | GuW2.C1 = cn(0, 0, 0) | |
8240 | GuW2.Part1 = Firepart2 | |
8241 | GuW2.Parent = Torso | |
8242 | for i = 0, 1.25, 0.01 do | |
8243 | swait() | |
8244 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8245 | shoottraildd22(mouse.Hit.p, Firepart2, 0) | |
8246 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
8247 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
8248 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
8249 | if Torsovelocity.Y > 2 then | |
8250 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8251 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8252 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8253 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8254 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8255 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8256 | end | |
8257 | end | |
8258 | wait(0.5) | |
8259 | Humanoid.WalkSpeed = 16 | |
8260 | attack = false | |
8261 | MV4 = 300 | |
8262 | Firepart1:Destroy() | |
8263 | Firepart2:Destroy() | |
8264 | end | |
8265 | ||
8266 | ||
8267 | if attack == false and k == "=" and MV4 > 19 and InForm == true then | |
8268 | MV4 = 90 | |
8269 | Humanoid.WalkSpeed = 0.01 | |
8270 | attack = true | |
8271 | Firepart1 = Instance.new("Part", RightArm) | |
8272 | Firepart1.Size = Vector3.new(1, 1, 1) | |
8273 | GuW1 = Instance.new("Weld") | |
8274 | GuW1.Name = "GuW" | |
8275 | GuW1.Part0 = RightArm | |
8276 | GuW1.C0 = cn(0, -1, 0) | |
8277 | GuW1.C1 = cn(0, 0, 0) | |
8278 | GuW1.Part1 = Firepart1 | |
8279 | GuW1.Parent = RightArm | |
8280 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7) | |
8281 | Firepart1.Transparency = 1 | |
8282 | Firepart2 = Instance.new("Part", LeftArm) | |
8283 | Firepart2.Size = Vector3.new(1, 1, 1) | |
8284 | GuW2 = Instance.new("Weld") | |
8285 | GuW2.Name = "GuW" | |
8286 | GuW2.Part0 = LeftArm | |
8287 | GuW2.C0 = cn(0, -1, 0) | |
8288 | GuW2.C1 = cn(0, 0, 0) | |
8289 | GuW2.Part1 = Firepart2 | |
8290 | GuW2.Parent = LeftArm | |
8291 | Firepart2.Transparency = 1 | |
8292 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
8293 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
8294 | for i = 0, 2, 0.1 do | |
8295 | swait() | |
8296 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8297 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8298 | BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8299 | BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8300 | if Torsovelocity.Y > 2 then | |
8301 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8302 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
8303 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
8304 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
8305 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
8306 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
8307 | elseif Torsovelocity.Y < 1 then | |
8308 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8309 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
8310 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
8311 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
8312 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8313 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8314 | end | |
8315 | end | |
8316 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
8317 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
8318 | for i = 0, 7, 0.1 do | |
8319 | swait() | |
8320 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8321 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8322 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8323 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8324 | if Torsovelocity.Y > 2 then | |
8325 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8326 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8327 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
8328 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
8329 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
8330 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
8331 | elseif Torsovelocity.Y < 1 then | |
8332 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8333 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8334 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
8335 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
8336 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8337 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8338 | end | |
8339 | end | |
8340 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
8341 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
8342 | for i = 0, 7, 0.1 do | |
8343 | swait() | |
8344 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8345 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8346 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8347 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8348 | if Torsovelocity.Y > 2 then | |
8349 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8350 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8351 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
8352 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
8353 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
8354 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
8355 | elseif Torsovelocity.Y < 1 then | |
8356 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
8357 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8358 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
8359 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2) | |
8360 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8361 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8362 | end | |
8363 | end | |
8364 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3) | |
8365 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3) | |
8366 | for i = 0, 6, 0.1 do | |
8367 | swait() | |
8368 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8369 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8370 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8371 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8372 | if Torsovelocity.Y > 2 then | |
8373 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8374 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8375 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
8376 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
8377 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
8378 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
8379 | elseif Torsovelocity.Y < 1 then | |
8380 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
8381 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8382 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
8383 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
8384 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8385 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8386 | end | |
8387 | end | |
8388 | for i = 0, 5, 0.1 do | |
8389 | swait() | |
8390 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8391 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8392 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8393 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8394 | if Torsovelocity.Y > 2 then | |
8395 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8396 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8397 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
8398 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
8399 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
8400 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
8401 | elseif Torsovelocity.Y < 1 then | |
8402 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8403 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8404 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8405 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8406 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8407 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8408 | end | |
8409 | end | |
8410 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1) | |
8411 | for i = 0, 7, 0.1 do | |
8412 | swait() | |
8413 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8414 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8415 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06) | |
8416 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06) | |
8417 | if Torsovelocity.Y > 2 then | |
8418 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8419 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
8420 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
8421 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
8422 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8423 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8424 | elseif Torsovelocity.Y < 1 then | |
8425 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
8426 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
8427 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8428 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8429 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8430 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
8431 | end | |
8432 | end | |
8433 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8) | |
8434 | GuW1:Destroy() | |
8435 | GuW1 = Instance.new("Weld") | |
8436 | GuW1.Name = "GuW" | |
8437 | GuW1.Part0 = Torso | |
8438 | GuW1.C0 = cn(0, 0, -6) | |
8439 | GuW1.C1 = cn(0, 0, 0) | |
8440 | GuW1.Part1 = Firepart1 | |
8441 | GuW1.Parent = Torso | |
8442 | GuW2:Destroy() | |
8443 | GuW2 = Instance.new("Weld") | |
8444 | GuW2.Name = "GuW" | |
8445 | GuW2.Part0 = Torso | |
8446 | GuW2.C0 = cn(0, 0, -6) | |
8447 | GuW2.C1 = cn(0, 0, 0) | |
8448 | GuW2.Part1 = Firepart2 | |
8449 | GuW2.Parent = Torso | |
8450 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
8451 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06) | |
8452 | GuW2:Destroy() | |
8453 | GuW2 = Instance.new("Weld") | |
8454 | GuW2.Name = "GuW" | |
8455 | GuW2.Part0 = Torso | |
8456 | GuW2.C0 = cn(0, 0, -4) | |
8457 | GuW2.C1 = cn(0, 0, 0) | |
8458 | GuW2.Part1 = Firepart2 | |
8459 | GuW2.Parent = Torso | |
8460 | for i = 0, 7, 0.1 do | |
8461 | swait() | |
8462 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8463 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8464 | if Torsovelocity.Y > 2 then | |
8465 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8466 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
8467 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8468 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8469 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8470 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8471 | elseif Torsovelocity.Y < 1 then | |
8472 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8473 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
8474 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8475 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8476 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8477 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8478 | end | |
8479 | end | |
8480 | local bp2 = Create("BodyPosition")({ | |
8481 | P = 900, | |
8482 | D = 1000, | |
8483 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
8484 | position = Torso.Position + Vector3.new(0, 60, 0), | |
8485 | Parent = Torso | |
8486 | }) | |
8487 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1) | |
8488 | for i = 0, 8, 0.1 do | |
8489 | swait() | |
8490 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8491 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8492 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8493 | if Torsovelocity.Y > 2 then | |
8494 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8495 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8496 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8497 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8498 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8499 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8500 | elseif Torsovelocity.Y < 1 then | |
8501 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8502 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8503 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8504 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8505 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8506 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8507 | end | |
8508 | end | |
8509 | for i = 0, 18, 0.1 do | |
8510 | swait() | |
8511 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06) | |
8512 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06) | |
8513 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8514 | if Torsovelocity.Y > 2 then | |
8515 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8516 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8517 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8518 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8519 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8520 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8521 | elseif Torsovelocity.Y < 1 then | |
8522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8523 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
8524 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
8525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
8526 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8527 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8528 | end | |
8529 | end | |
8530 | GuW1:Destroy() | |
8531 | GuW1 = Instance.new("Weld") | |
8532 | GuW1.Name = "GuW" | |
8533 | GuW1.Part0 = Torso | |
8534 | GuW1.C0 = cn(0, 0, -15) | |
8535 | GuW1.C1 = cn(0, 0, 0) | |
8536 | GuW1.Part1 = Firepart1 | |
8537 | GuW1.Parent = Torso | |
8538 | GuW2:Destroy() | |
8539 | GuW2 = Instance.new("Weld") | |
8540 | GuW2.Name = "GuW" | |
8541 | GuW2.Part0 = Torso | |
8542 | GuW2.C0 = cn(0, 0, -17.5) | |
8543 | GuW2.C1 = cn(0, 0, 0) | |
8544 | GuW2.Part1 = Firepart2 | |
8545 | GuW2.Parent = Torso | |
8546 | for i = 0, 1.25, 0.01 do | |
8547 | swait() | |
8548 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
8549 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
8550 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2) | |
8551 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06) | |
8552 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06) | |
8553 | if Torsovelocity.Y > 2 then | |
8554 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8555 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8556 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8558 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8559 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8560 | elseif Torsovelocity.Y < 1 then | |
8561 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8562 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
8563 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
8564 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
8565 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8566 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8567 | end | |
8568 | end | |
8569 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1) | |
8570 | BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02) | |
8571 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04) | |
8572 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04) | |
8573 | for i = 0, 3, 0.1 do | |
8574 | swait() | |
8575 | if Torsovelocity.Y > 2 then | |
8576 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8577 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
8578 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8579 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8580 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8581 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8582 | elseif Torsovelocity.Y < 1 then | |
8583 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8584 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
8585 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8586 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8587 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8588 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8589 | end | |
8590 | end | |
8591 | wait(1) | |
8592 | bp2:Destroy() | |
8593 | Humanoid.WalkSpeed = 16 | |
8594 | attack = false | |
8595 | MV4 = 0 | |
8596 | Firepart1:Destroy() | |
8597 | Firepart2:Destroy() | |
8598 | end | |
8599 | end) | |
8600 | whiletruewait = false | |
8601 | game:GetService("RunService").Stepped:connect(function() | |
8602 | if whiletruewait == false then | |
8603 | whiletruewait = true | |
8604 | wait() | |
8605 | whiletruewait = false | |
8606 | end | |
8607 | end) | |
8608 | game:GetService("RunService").Stepped:connect(function() | |
8609 | if whiletruewait == false then | |
8610 | if MV1 < 20 then | |
8611 | MV1 = MV1 + 0.2 | |
8612 | end | |
8613 | if MV2 < 90 then | |
8614 | MV2 = MV2 + 1 | |
8615 | end | |
8616 | if MV3 < 190 then | |
8617 | MV3 = MV3 + 0.4 | |
8618 | end | |
8619 | if MV4 < 500 then | |
8620 | MV4 = MV4 + 0.3 | |
8621 | end | |
8622 | end | |
8623 | end) | |
8624 | Humanoid.MaxHealth = 10000 | |
8625 | wait() | |
8626 | for i = 1, 6 do | |
8627 | Humanoid.Health = Humanoid.MaxHealth | |
8628 | wait() | |
8629 | end | |
8630 | ||
8631 | --- | |
8632 | GroundWave3 = function() | |
8633 | local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5 | |
8634 | Colors = {"White", "White"} | |
8635 | local wave = Instance.new("Part", char) | |
8636 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
8637 | wave.Anchored = true | |
8638 | wave.Name = "Wave" | |
8639 | wave.CanCollide = false | |
8640 | wave.Locked = true | |
8641 | wave.Size = Vector3.new(0.2, 0.2, 0.2) | |
8642 | wave.TopSurface = "Smooth" | |
8643 | wave.BottomSurface = "Smooth" | |
8644 | wave.Transparency = 0.10 | |
8645 | wave.CFrame = HandCF | |
8646 | wm = Instance.new("SpecialMesh",wave) | |
8647 | wm.MeshId = "rbxassetid://559831844" | |
8648 | coroutine.wrap(function() | |
8649 | for i = 1, 30, 1 do | |
8650 | wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4) | |
8651 | wave.Size = wm.Scale | |
8652 | wave.CFrame = HandCF | |
8653 | wave.Transparency = i/30 | |
8654 | wait() | |
8655 | end | |
8656 | wait() | |
8657 | wave:Destroy() | |
8658 | end)() | |
8659 | end | |
8660 | --- | |
8661 | ||
8662 | local v3 = Vector3.new | |
8663 | local num = 0 | |
8664 | local bc = BrickColor.new | |
8665 | local new = Instance.new | |
8666 | ||
8667 | mouse.KeyDown:connect(function(key) | |
8668 | if key=="=" then | |
8669 | Serious() | |
8670 | char.JumPower = 150 | |
8671 | end | |
8672 | end) | |
8673 | Health = math.huge --------- Serious mode aura. | |
8674 | BaseHealth = math.huge | |
8675 | ||
8676 | ||
8677 | ||
8678 | ||
8679 | InForm = false | |
8680 | ||
8681 | Player = game.Players.LocalPlayer | |
8682 | Char = Player.Character | |
8683 | Torso = Char.Torso | |
8684 | ||
8685 | function Serious() | |
8686 | for X = 1, 1 do wait() | |
8687 | ||
8688 | ||
8689 | wait(0) | |
8690 | for X = 1, 1 do wait() | |
8691 | local Effect = Instance.new("Part") | |
8692 | Effect.Name = "Effect" | |
8693 | Effect.Parent = Torso | |
8694 | Effect.CFrame = Torso.CFrame | |
8695 | Effect.BrickColor = BrickColor.new("Neon orange") | |
8696 | Effect.Shape = "Ball" | |
8697 | Effect.Size = Vector3.new(1, 1, 1) | |
8698 | Effect.Anchored = true | |
8699 | Effect.Material = "Neon" | |
8700 | Effect.CanCollide = false | |
8701 | Effect.CFrame = Torso.CFrame | |
8702 | Effect.Size = Effect.Size + Vector3.new(0.5) | |
8703 | Effect.Transparency = Effect.Transparency + 0.04 | |
8704 | end | |
8705 | end | |
8706 | ||
8707 | repeat | |
8708 | Torso:FindFirstChild("Effect"):Remove() | |
8709 | until Torso:FindFirstChild("Effect") == nil | |
8710 | ||
8711 | ||
8712 | local Color1 = Color3.new(255, 255, 0) | |
8713 | local Color2 = Color3.new(255, 255, 0) | |
8714 | ||
8715 | for i = 0, 3, 0.1 do | |
8716 | swait() | |
8717 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
8718 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
8719 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
8720 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
8721 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8722 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
8723 | end | |
8724 | local pie22 = Instance.new("ParticleEmitter") | |
8725 | pie22.Parent = LeftArm | |
8726 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
8727 | pie22.LightEmission = 1 | |
8728 | pie22.Size = NumberSequence.new(1,2) | |
8729 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
8730 | pie22.Transparency = NumberSequence.new(0.7,1) | |
8731 | pie22.EmissionDirection = "Top" | |
8732 | pie22.Enabled = true | |
8733 | pie22.Lifetime = NumberRange.new(1) | |
8734 | pie22.Rotation = NumberRange.new(-420, 425) | |
8735 | pie22.Rate = 50 | |
8736 | pie22.Speed = NumberRange.new(1) | |
8737 | pie22.LockedToPart = false | |
8738 | pie22.VelocitySpread = 2 | |
8739 | local pie22 = Instance.new("ParticleEmitter") | |
8740 | pie22.Parent = RightArm | |
8741 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
8742 | pie22.LightEmission = 1 | |
8743 | pie22.Size = NumberSequence.new(1,2) | |
8744 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
8745 | pie22.Transparency = NumberSequence.new(0.7,1) | |
8746 | pie22.EmissionDirection = "Top" | |
8747 | pie22.Enabled = true | |
8748 | pie22.Lifetime = NumberRange.new(1) | |
8749 | pie22.Rotation = NumberRange.new(-420, 425) | |
8750 | pie22.Rate = 50 | |
8751 | pie22.Speed = NumberRange.new(1) | |
8752 | pie22.LockedToPart = false | |
8753 | pie22.VelocitySpread = 2 | |
8754 | local pie22 = Instance.new("ParticleEmitter") | |
8755 | pie22.Parent = LeftLeg | |
8756 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
8757 | pie22.LightEmission = 1 | |
8758 | pie22.Size = NumberSequence.new(1,2) | |
8759 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
8760 | pie22.Transparency = NumberSequence.new(0.8,1) | |
8761 | pie22.EmissionDirection = "Top" | |
8762 | pie22.Enabled = true | |
8763 | pie22.Lifetime = NumberRange.new(1) | |
8764 | pie22.Rotation = NumberRange.new(-420, 425) | |
8765 | pie22.Rate = 20 | |
8766 | pie22.Speed = NumberRange.new(1) | |
8767 | pie22.LockedToPart = false | |
8768 | pie22.VelocitySpread = 2 | |
8769 | local pie22 = Instance.new("ParticleEmitter") | |
8770 | pie22.Parent = RightLeg | |
8771 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color) | |
8772 | pie22.LightEmission = 1 | |
8773 | pie22.Size = NumberSequence.new(1,2) | |
8774 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
8775 | pie22.Transparency = NumberSequence.new(0.8,1) | |
8776 | pie22.EmissionDirection = "Top" | |
8777 | pie22.Enabled = true | |
8778 | pie22.Lifetime = NumberRange.new(1) | |
8779 | pie22.Rotation = NumberRange.new(-420, 425) | |
8780 | pie22.Rate = 20 | |
8781 | pie22.Speed = NumberRange.new(1) | |
8782 | pie22.LockedToPart = false | |
8783 | pie22.VelocitySpread = 2 | |
8784 | lig = Instance.new("PointLight",Player.Character.Torso) | |
8785 | lig.Color=Color3.new(255,255,0) | |
8786 | lig.Range = 6 | |
8787 | ||
8788 | local Must = Instance.new("Sound",Torso) | |
8789 | Must.SoundId = "rbxassetid://136847579" | |
8790 | Must.Pitch = 0.99 | |
8791 | Must.Volume = 0.6 | |
8792 | Must.Looped = false | |
8793 | wait(0) | |
8794 | Must:Play() | |
8795 | a21e = new("Part",char) | |
8796 | a21e.Name = "Beam"..num | |
8797 | a21e.Locked = true | |
8798 | a21e.Size = v3(1,1,1) | |
8799 | a21e.CanCollide = false | |
8800 | a21e.BrickColor = bc("Neon orange") | |
8801 | a21e.Material = "Neon" | |
8802 | a21e.Transparency = 0 | |
8803 | aa21e = new("SpecialMesh",a21e) | |
8804 | a21e.Anchored = true | |
8805 | a21e.Position = RootPart.Position | |
8806 | aa21e.MeshType = "Sphere" | |
8807 | aa21e.Scale = v3(1,1,1) | |
8808 | for i = 1,50 do | |
8809 | wait() | |
8810 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
8811 | a21e.Transparency = a21e.Transparency + 0.04 | |
8812 | end | |
8813 | ||
8814 | ||
8815 | local Mus = Instance.new("Sound",Torso) | |
8816 | Mus.SoundId = "rbxassetid://291165237" | |
8817 | Mus.Pitch = 0.99 | |
8818 | Mus.Volume = 0.2 | |
8819 | Mus.Looped = true | |
8820 | wait(0) | |
8821 | Mus:Play() | |
8822 | ||
8823 | InForm = true | |
8824 | Humanoid.JumpPower = 120 | |
8825 | ||
8826 | Char.Humanoid.MaxHealth = Health | |
8827 | wait(0.3) | |
8828 | Char.Humanoid.Health = Health | |
8829 | wait(0.7) | |
8830 | Must:Destroy() | |
8831 | end | |
8832 | ||
8833 | function Base() | |
8834 | InForm = false | |
8835 | local Effect = Instance.new("Part") | |
8836 | Effect.Name = "Effect" | |
8837 | Effect.Parent = Torso | |
8838 | Effect.CFrame = Torso.CFrame | |
8839 | Effect.BrickColor = BrickColor.new("White") | |
8840 | Effect.Shape = "Ball" | |
8841 | Effect.Size = Vector3.new(8, 8, 8) | |
8842 | Effect.Anchored = true | |
8843 | Effect.Material = "Neon" | |
8844 | Effect.CanCollide = false | |
8845 | for loop = 1, 25 do wait() | |
8846 | Effect.CFrame = Torso.CFrame | |
8847 | Effect.Size = Effect.Size + Vector3.new(-0.5) | |
8848 | Effect.Transparency = Effect.Transparency + 0.04 | |
8849 | ||
8850 | end | |
8851 | repeat | |
8852 | Torso:FindFirstChild("Effect"):Remove() | |
8853 | until Torso:FindFirstChild("Effect") == nil | |
8854 | ||
8855 | for i, v in pairs(Torso:GetChildren()) do | |
8856 | if v:IsA('ParticleEmitter') then | |
8857 | v:Remove() | |
8858 | end | |
8859 | end | |
8860 | char.Humanoid.MaxHealth = BaseHealth | |
8861 | wait(0.3) | |
8862 | char.Humanoid.Health = BaseHealth | |
8863 | ||
8864 | ||
8865 | end | |
8866 | ||
8867 | mouse.KeyDown:connect(function(key) | |
8868 | if key=="9" then | |
8869 | Base() | |
8870 | lig:Destroy() | |
8871 | end | |
8872 | end) | |
8873 | ||
8874 | Player.Chatted:connect(function(Message) | |
8875 | if Message == "Time to get serious." and InForm == false then | |
8876 | wait(0.10) | |
8877 | Serious() | |
8878 | end | |
8879 | if Message == "off" or Message == "Nice fight." and InForm == true then | |
8880 | Base() | |
8881 | end | |
8882 | local ContentProvider = game:GetService("ContentProvider") | |
8883 | ||
8884 | local function LoadAssets(AssetList) | |
8885 | -- Takes an asset list and preloads it. Will not wait for them to load. | |
8886 | ||
8887 | for _, AssetId in pairs(AssetList) do | |
8888 | ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId) | |
8889 | end | |
8890 | end | |
8891 | ||
8892 | local Gibs = game.Workspace | |
8893 | ||
8894 | function Kill(Character) | |
8895 | Character.Humanoid.Health = 0 | |
8896 | local poo = Instance.new("IntValue",Character) | |
8897 | poo.Name = "haha nope" | |
8898 | local svch = Character | |
8899 | local hum = Character:findFirstChild("Humanoid") | |
8900 | Character.Archivable = true | |
8901 | local chrclone = Character:clone() | |
8902 | Character.Archivable = false | |
8903 | ||
8904 | local ch = chrclone:GetChildren() | |
8905 | local i | |
8906 | for i = 1,#ch do | |
8907 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
8908 | ch[i]:remove() | |
8909 | end | |
8910 | end | |
8911 | local function Scan(ch) | |
8912 | local e | |
8913 | for e = 1,#ch do | |
8914 | Scan(ch[e]:GetChildren()) | |
8915 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
8916 | ch[e]:remove() | |
8917 | end | |
8918 | end | |
8919 | end | |
8920 | Scan(chrclone:GetChildren()) | |
8921 | ||
8922 | local hum2 = chrclone:findFirstChild("Humanoid") | |
8923 | ||
8924 | ||
8925 | if hum2 ~= nil then | |
8926 | hum2.Name = "Humanoid2" | |
8927 | hum2.PlatformStand = true | |
8928 | hum2.Sit = true | |
8929 | hum2.MaxHealth = 0 | |
8930 | hum2.Health = 0 | |
8931 | end | |
8932 | ||
8933 | local ch = Character:GetChildren() | |
8934 | local i | |
8935 | for i = 1,#ch do | |
8936 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
8937 | ch[i]:remove() | |
8938 | end | |
8939 | end | |
8940 | ||
8941 | wait(0.2) | |
8942 | ||
8943 | local ch = Character:GetChildren() | |
8944 | local i | |
8945 | for i = 1,#ch do | |
8946 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
8947 | ch[i]:remove() | |
8948 | end | |
8949 | end | |
8950 | Character = chrclone | |
8951 | local Torso = Character.Torso | |
8952 | local movevector = Vector3.new() | |
8953 | ||
8954 | if Torso then | |
8955 | local Head = Character:FindFirstChild("Head") | |
8956 | local Limb = Character:FindFirstChild("Right Arm") | |
8957 | if Limb then | |
8958 | ||
8959 | Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) | |
8960 | local Joint = Instance.new("Glue") | |
8961 | Joint.Name = "RightShoulder" | |
8962 | Joint.Part0 = Torso | |
8963 | Joint.Part1 = Limb | |
8964 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
8965 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
8966 | Joint.Parent = Torso | |
8967 | ||
8968 | local B = Instance.new("Part") | |
8969 | B.TopSurface = 0 | |
8970 | B.BottomSurface = 0 | |
8971 | B.formFactor = "Symmetric" | |
8972 | B.Size = Vector3.new(1, 1, 1) | |
8973 | B.Transparency = 1 | |
8974 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
8975 | B.Parent = Character | |
8976 | local W = Instance.new("Weld") | |
8977 | W.Part0 = Limb | |
8978 | W.Part1 = B | |
8979 | W.C0 = CFrame.new(0, -0.5, 0) | |
8980 | W.Parent = Limb | |
8981 | ||
8982 | end | |
8983 | local Limb = Character:FindFirstChild("Left Arm") | |
8984 | if Limb then | |
8985 | ||
8986 | Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) | |
8987 | local Joint = Instance.new("Glue") | |
8988 | Joint.Name = "LeftShoulder" | |
8989 | Joint.Part0 = Torso | |
8990 | Joint.Part1 = Limb | |
8991 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
8992 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
8993 | Joint.Parent = Torso | |
8994 | ||
8995 | local B = Instance.new("Part") | |
8996 | B.TopSurface = 0 | |
8997 | B.BottomSurface = 0 | |
8998 | B.formFactor = "Symmetric" | |
8999 | B.Size = Vector3.new(1, 1, 1) | |
9000 | B.Transparency = 1 | |
9001 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
9002 | B.Parent = Character | |
9003 | local W = Instance.new("Weld") | |
9004 | W.Part0 = Limb | |
9005 | W.Part1 = B | |
9006 | W.C0 = CFrame.new(0, -0.5, 0) | |
9007 | W.Parent = Limb | |
9008 | ||
9009 | end | |
9010 | local Limb = Character:FindFirstChild("Right Leg") | |
9011 | if Limb then | |
9012 | ||
9013 | Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) | |
9014 | local Joint = Instance.new("Glue") | |
9015 | Joint.Name = "RightHip" | |
9016 | Joint.Part0 = Torso | |
9017 | Joint.Part1 = Limb | |
9018 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
9019 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
9020 | Joint.Parent = Torso | |
9021 | ||
9022 | local B = Instance.new("Part") | |
9023 | B.TopSurface = 0 | |
9024 | B.BottomSurface = 0 | |
9025 | B.formFactor = "Symmetric" | |
9026 | B.Size = Vector3.new(1, 1, 1) | |
9027 | B.Transparency = 1 | |
9028 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
9029 | B.Parent = Character | |
9030 | local W = Instance.new("Weld") | |
9031 | W.Part0 = Limb | |
9032 | W.Part1 = B | |
9033 | W.C0 = CFrame.new(0, -0.5, 0) | |
9034 | W.Parent = Limb | |
9035 | ||
9036 | end | |
9037 | local Limb = Character:FindFirstChild("Left Leg") | |
9038 | if Limb then | |
9039 | ||
9040 | Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) | |
9041 | local Joint = Instance.new("Glue") | |
9042 | Joint.Name = "LeftHip" | |
9043 | Joint.Part0 = Torso | |
9044 | Joint.Part1 = Limb | |
9045 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
9046 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
9047 | Joint.Parent = Torso | |
9048 | ||
9049 | local B = Instance.new("Part") | |
9050 | B.TopSurface = 0 | |
9051 | B.BottomSurface = 0 | |
9052 | B.formFactor = "Symmetric" | |
9053 | B.Size = Vector3.new(1, 1, 1) | |
9054 | B.Transparency = 1 | |
9055 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
9056 | B.Parent = Character | |
9057 | local W = Instance.new("Weld") | |
9058 | W.Part0 = Limb | |
9059 | W.Part1 = B | |
9060 | W.C0 = CFrame.new(0, -0.5, 0) | |
9061 | W.Parent = Limb | |
9062 | end | |
9063 | end | |
9064 | end | |
9065 | ---------- | |
9066 | ||
9067 | lerpz = function(D, E, F, G) | |
9068 | D[E] = D[E]:lerp(F, G) | |
9069 | end | |
9070 | ||
9071 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9072 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9073 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9074 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9075 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9076 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9077 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9078 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9079 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9080 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
9081 | resetlerp = function() | |
9082 | RJ.C0 = RJC0 | |
9083 | RJ.C1 = RJC1 | |
9084 | N.C0 = NC0 | |
9085 | N.C1 = NC1 | |
9086 | RS.C0 = RSC0 | |
9087 | RS.C1 = RSC1 | |
9088 | LS.C0 = LSC0 | |
9089 | LS.C1 = LSC1 | |
9090 | RH.C0 = RHC0 | |
9091 | RH.C1 = RHC1 | |
9092 | LH.C0 = LHC0 | |
9093 | LH.C1 = LHC1 | |
9094 | end | |
9095 | ------- | |
9096 | ---------- | |
9097 | hrp = char.HumanoidRootPart | |
9098 | ||
9099 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
9100 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
9101 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
9102 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
9103 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
9104 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
9105 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
9106 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
9107 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
9108 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
9109 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
9110 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
9111 | RS = Torso:FindFirstChild("Right Shoulder") | |
9112 | LS = Torso:FindFirstChild("Left Shoulder") | |
9113 | RH = Torso:FindFirstChild("Right Hip") | |
9114 | LH = Torso:FindFirstChild("Left Hip") | |
9115 | RJ = hrp:FindFirstChild("RootJoint") | |
9116 | N = Torso:FindFirstChild("Neck") | |
9117 | cf = CFrame.new | |
9118 | ang = CFrame.Angles | |
9119 | rd = math.rad | |
9120 | rd2 = math.random | |
9121 | cs = ColorSequence.new | |
9122 | ns = NumberSequence.new | |
9123 | nsk = NumberSequenceKeypoint.new | |
9124 | ||
9125 | function refit() | |
9126 | Character.Parent = workspace | |
9127 | for e = 1, #BODY do | |
9128 | if BODY[e] ~= nil then | |
9129 | local STUFF = BODY[e] | |
9130 | local PART = STUFF[1] | |
9131 | local PARENT = STUFF[2] | |
9132 | local MATERIAL = STUFF[3] | |
9133 | local COLOR = STUFF[4] | |
9134 | local TRANSPARENCY = STUFF[5] | |
9135 | --local SIZE = STUFF[6] | |
9136 | local NAME = STUFF[7] | |
9137 | if PART.ClassName == "Part" and PART ~= RootPart then | |
9138 | PART.Material = MATERIAL | |
9139 | PART.Transparency = TRANSPARENCY | |
9140 | PART.Name = NAME | |
9141 | end | |
9142 | if PART.Parent ~= PARENT then | |
9143 | Humanoid:remove() | |
9144 | PART.Parent = PARENT | |
9145 | Humanoid = IT("Humanoid",Character) | |
9146 | end | |
9147 | end | |
9148 | end | |
9149 | end | |
9150 | ||
9151 | Humanoid.Died:connect(function() | |
9152 | refit() | |
9153 | end) | |
9154 | ||
9155 | ------------------- | |
9156 | ||
9157 | end) | |
9158 | ||
9159 | print([[ | |
9160 | ------------------------------------------------- | |
9161 | runing script inf noob | |
9162 | -------------------------------------------------]]) |