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Colors = {"Really black", "Navy blue", "Really red", "Bright bluish green", "New Yeller", "Royal purple", "Deep orange", "Magenta", "Lime green"}
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                                Player = game:GetService("Players").LocalPlayer
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-- This script has been converted to FE by iPxter
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                                Mouse = Player:GetMouse()
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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Colors = {"Royal purple", "Royal purple", "Royal purple", "Royal purple", "Royal Purple", "Royal purple", "Royal purple", "Royal purple", "Royal purple"}
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                                Player = owner
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                                Char = Player.Character
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                                Torso = Char.Torso
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                                pcall(function()Char.Platform:Destroy() end)
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                                Main = Instance.new("Model",Char)
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                                Main.Name = "Platform"
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                                script.Parent = Main 
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                                Mode = 10
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                                Mode2 = 0
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                                With = 5 -- Must be 5 and larger. Idk why.
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                                Highth = .5
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                                OnColor = 1
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                                MainP = Instance.new("Part",Main)
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                                MainP.FormFactor = "Custom"
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                                MainP.Size = Vector3.new(With,Highth,With)
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                                MainP.BrickColor = BrickColor.new(Colors[OnColor])
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                                MainP.Anchored = true
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                                MainP:BreakJoints()
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                                Instance.new("CylinderMesh",MainP)
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                                game:GetService("RunService").Stepped:connect(function()
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                                        if Mode == 1 then
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                                                if Mode2 == 1 then
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                                                        Torso.CFrame = Torso.CFrame*CFrame.new(0,-.5,0)
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                                                elseif Mode2 == 2 then
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                                                        Torso.CFrame = Torso.CFrame*CFrame.new(0,.5,0)
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                                                end
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                                                        MainP.CFrame = Torso.CFrame * CFrame.new(0,-3+-.225,0)
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                                        elseif Mode == 2 then
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                                                MainP.CFrame = Torso.CFrame * CFrame.new(5,5,5)        
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                                        else
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                                                Mode = 1
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                                                MainP.CFrame = Torso.CFrame * CFrame.new(0,-3+-.225,0)
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                                        end
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                                end)
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                                LastPart = MainP
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                                Num = 4
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                                game:GetService("RunService").Stepped:connect(function()
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                                        local a = OnColor+1
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                                        if #Colors < a then
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                                                OnColor = 1
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                                        else
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                                                OnColor = OnColor+1
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                                        end
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                                        a = MainP:Clone()
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                                        a.Mesh.Scale = Vector3.new(.8,.8,.8)
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                                        a.Parent = MainP.Parent
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                                        a.BrickColor = BrickColor.new(Colors[OnColor])
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                                        a.CanCollide = false
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                                        aPOS = a.CFrame
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                                        coroutine.wrap(function()
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                                                for i = 0,1,1/15 do wait()
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                                                        a.Transparency = i
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                                                end
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                                                a:Destroy()
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                                        end)()
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                                        coroutine.wrap(function()
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                                                for i = .8,0,.8/-15 do wait()
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                                                        a.Mesh.Scale = Vector3.new(i,i-.05,i)
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                                                end
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                                        end)()
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                                end)
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                                local BHold = false
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                                Mouse.KeyDown:connect(function(Key)
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                                        if Key == "c" and Mode == 1 then
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                                                BHold = true
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                                                repeat wait() Mode2 = 1 until BHold == false
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                                                Mode2 = 0
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                                        elseif Key == "z" and Mode == 1 then
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                                                BHold = true
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                                                repeat wait() Mode2 = 2 until BHold == false
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                                                Mode2 = 0
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                                        elseif Key == "p" then
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                                                if Mode == 1 then
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                                                        Mode = 2
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                                                        coroutine.wrap(function()
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                                                                while Mode == 2 do
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                                                                        wait()
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                                                                        if Char:GetModelCFrame().p.y < -10 then
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                                                                                Mode = 1
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                                                                        end
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                                                                end
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                                                        end)()
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                                                else
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                                                        Mode = 1
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                                                end
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                                        end
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                                end)
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                                Mouse.KeyUp:connect(function(Key)
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                                        if Key == "c" or Key == "z" then
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                                                BHold = false
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                                        end
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                                end)