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1 | - | Colors = {"Really black", "Navy blue", "Really red", "Bright bluish green", "New Yeller", "Royal purple", "Deep orange", "Magenta", "Lime green"} |
1 | + | |
2 | - | Player = game:GetService("Players").LocalPlayer |
2 | + | |
3 | ||
4 | -- This script has been converted to FE by iPxter | |
5 | - | Mouse = Player:GetMouse() |
5 | + | |
6 | ||
7 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
8 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
9 | do | |
10 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
11 | script.Parent = Player.Character | |
12 | ||
13 | --RemoteEvent for communicating | |
14 | local Event = Instance.new("RemoteEvent") | |
15 | Event.Name = "UserInput_Event" | |
16 | ||
17 | --Fake event to make stuff like Mouse.KeyDown work | |
18 | local function fakeEvent() | |
19 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
20 | t.connect = t.Connect | |
21 | return t | |
22 | end | |
23 | ||
24 | --Creating fake input objects with fake variables | |
25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
29 | end} | |
30 | --Merged 2 functions into one by checking amount of arguments | |
31 | CAS.UnbindAction = CAS.BindAction | |
32 | ||
33 | --This function will trigger the events that have been :Connect()'ed | |
34 | local function te(self,ev,...) | |
35 | local t = m[ev] | |
36 | if t and t._fakeEvent and t.Function then | |
37 | t.Function(...) | |
38 | end | |
39 | end | |
40 | m.TrigEvent = te | |
41 | UIS.TrigEvent = te | |
42 | ||
43 | Event.OnServerEvent:Connect(function(plr,io) | |
44 | if plr~=Player then return end | |
45 | if io.isMouse then | |
46 | m.Target = io.Target | |
47 | m.Hit = io.Hit | |
48 | else | |
49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
52 | end | |
53 | for _,t in pairs(CAS.Actions) do | |
54 | for _,k in pairs(t.Keys) do | |
55 | if k==io.KeyCode then | |
56 | t.Function(t.Name,io.UserInputState,io) | |
57 | end | |
58 | end | |
59 | end | |
60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
62 | end | |
63 | end) | |
64 | Event.Parent = NLS([==[ | |
65 | local Player = game:GetService("Players").LocalPlayer | |
66 | local Event = script:WaitForChild("UserInput_Event") | |
67 | ||
68 | local UIS = game:GetService("UserInputService") | |
69 | local input = function(io,a) | |
70 | if a then return end | |
71 | --Since InputObject is a client-side instance, we create and pass table instead | |
72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
73 | end | |
74 | UIS.InputBegan:Connect(input) | |
75 | UIS.InputEnded:Connect(input) | |
76 | ||
77 | local Mouse = Player:GetMouse() | |
78 | local h,t | |
79 | --Give the server mouse data 30 times every second, but only if the values changed | |
80 | --If player is not moving their mouse, client won't fire events | |
81 | while wait(1/30) do | |
82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
83 | h,t=Mouse.Hit,Mouse.Target | |
84 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
85 | end | |
86 | end]==],Player.Character) | |
87 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
88 | end | |
89 | ||
90 | ||
91 | ||
92 | Colors = {"Royal purple", "Royal purple", "Royal purple", "Royal purple", "Royal Purple", "Royal purple", "Royal purple", "Royal purple", "Royal purple"} | |
93 | Player = owner | |
94 | Char = Player.Character | |
95 | Torso = Char.Torso | |
96 | ||
97 | pcall(function()Char.Platform:Destroy() end) | |
98 | Main = Instance.new("Model",Char) | |
99 | Main.Name = "Platform" | |
100 | script.Parent = Main | |
101 | Mode = 10 | |
102 | Mode2 = 0 | |
103 | With = 5 -- Must be 5 and larger. Idk why. | |
104 | Highth = .5 | |
105 | OnColor = 1 | |
106 | ||
107 | MainP = Instance.new("Part",Main) | |
108 | MainP.FormFactor = "Custom" | |
109 | MainP.Size = Vector3.new(With,Highth,With) | |
110 | MainP.BrickColor = BrickColor.new(Colors[OnColor]) | |
111 | MainP.Anchored = true | |
112 | MainP:BreakJoints() | |
113 | Instance.new("CylinderMesh",MainP) | |
114 | ||
115 | game:GetService("RunService").Stepped:connect(function() | |
116 | if Mode == 1 then | |
117 | if Mode2 == 1 then | |
118 | Torso.CFrame = Torso.CFrame*CFrame.new(0,-.5,0) | |
119 | elseif Mode2 == 2 then | |
120 | Torso.CFrame = Torso.CFrame*CFrame.new(0,.5,0) | |
121 | end | |
122 | MainP.CFrame = Torso.CFrame * CFrame.new(0,-3+-.225,0) | |
123 | elseif Mode == 2 then | |
124 | MainP.CFrame = Torso.CFrame * CFrame.new(5,5,5) | |
125 | else | |
126 | Mode = 1 | |
127 | MainP.CFrame = Torso.CFrame * CFrame.new(0,-3+-.225,0) | |
128 | end | |
129 | end) | |
130 | ||
131 | LastPart = MainP | |
132 | Num = 4 | |
133 | game:GetService("RunService").Stepped:connect(function() | |
134 | local a = OnColor+1 | |
135 | if #Colors < a then | |
136 | OnColor = 1 | |
137 | else | |
138 | OnColor = OnColor+1 | |
139 | end | |
140 | a = MainP:Clone() | |
141 | a.Mesh.Scale = Vector3.new(.8,.8,.8) | |
142 | a.Parent = MainP.Parent | |
143 | a.BrickColor = BrickColor.new(Colors[OnColor]) | |
144 | a.CanCollide = false | |
145 | aPOS = a.CFrame | |
146 | coroutine.wrap(function() | |
147 | for i = 0,1,1/15 do wait() | |
148 | a.Transparency = i | |
149 | end | |
150 | a:Destroy() | |
151 | end)() | |
152 | coroutine.wrap(function() | |
153 | for i = .8,0,.8/-15 do wait() | |
154 | a.Mesh.Scale = Vector3.new(i,i-.05,i) | |
155 | end | |
156 | end)() | |
157 | end) | |
158 | local BHold = false | |
159 | Mouse.KeyDown:connect(function(Key) | |
160 | if Key == "c" and Mode == 1 then | |
161 | BHold = true | |
162 | repeat wait() Mode2 = 1 until BHold == false | |
163 | Mode2 = 0 | |
164 | elseif Key == "z" and Mode == 1 then | |
165 | BHold = true | |
166 | repeat wait() Mode2 = 2 until BHold == false | |
167 | Mode2 = 0 | |
168 | elseif Key == "p" then | |
169 | if Mode == 1 then | |
170 | Mode = 2 | |
171 | coroutine.wrap(function() | |
172 | while Mode == 2 do | |
173 | wait() | |
174 | if Char:GetModelCFrame().p.y < -10 then | |
175 | Mode = 1 | |
176 | end | |
177 | end | |
178 | end)() | |
179 | else | |
180 | Mode = 1 | |
181 | end | |
182 | end | |
183 | end) | |
184 | Mouse.KeyUp:connect(function(Key) | |
185 | if Key == "c" or Key == "z" then | |
186 | BHold = false | |
187 | end | |
188 | end) |