SHOW:
|
|
- or go back to the newest paste.
1 | --]] | |
2 | --https://github.com/Mokiros/roblox-FE-compatibility | |
3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
5 | local RealPlayer = Player | |
6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
7 | ||
8 | local p = game.Players.LocalPlayer | |
9 | local char = p.Character | |
10 | local hed = char.Head | |
11 | local hes = game.Players.LocalPlayer.Character.Humanoid | |
12 | for i,v in pairs(char:children()) do | |
13 | if v:IsA("Hat") then | |
14 | v:Destroy() | |
15 | end | |
16 | end | |
17 | for i,v in pairs(hed:children()) do | |
18 | if v:IsA("Sound") then | |
19 | v:Destroy() | |
20 | end | |
21 | end | |
22 | local Part = Instance.new("Part",hed) | |
23 | Part.BrickColor = BrickColor.new("Really black") | |
24 | Part.Size = Vector3.new(1,1,1) | |
25 | Part.CanCollide = false | |
26 | Part.Material = "Neon" | |
27 | local M = Instance.new("SpecialMesh",Part) | |
28 | M.MeshId = "rbxassetid://227430350" | |
29 | M.Scale = Vector3.new(3,3,3) | |
30 | local Part2 = Instance.new("Weld",Part) | |
31 | Part2.Part0 = hed | |
32 | Part2.Part1 = Part | |
33 | Part2.C0 = CFrame.new(0, 1, -0.5) | |
34 | hes.MaxHealth = math.huge | |
35 | warn'Edit By BonnieKunG1s' | |
36 | --[[ | |
37 | Tf2 Engineer Class | |
38 | -------------------- | |
39 | Script by: 123jl123 | |
40 | --------------------- | |
41 | Sentry by: Madiik | |
42 | -- ]] | |
43 | local plr = game:service'Players'.LocalPlayer | |
44 | local char = plr.Character | |
45 | local mouse = plr:GetMouse() | |
46 | local humanoid = char:findFirstChild("Humanoid") | |
47 | local torso = char:findFirstChild("Torso") | |
48 | local head = char.Head | |
49 | local ra = char:findFirstChild("Right Arm") | |
50 | local la = char:findFirstChild("Left Arm") | |
51 | local rl = char:findFirstChild("Right Leg") | |
52 | local ll = char:findFirstChild("Left Leg") | |
53 | local rs = torso:findFirstChild("Right Shoulder") | |
54 | local ls = torso:findFirstChild("Left Shoulder") | |
55 | local rh = torso:findFirstChild("Right Hip") | |
56 | local lh = torso:findFirstChild("Left Hip") | |
57 | local neck = torso:findFirstChild("Neck") | |
58 | local rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
59 | local rootpart = char:findFirstChild("HumanoidRootPart") | |
60 | local camera = workspace.CurrentCamera | |
61 | local anim = char:findFirstChild("Animate") | |
62 | DA = false | |
63 | NoSentry = true | |
64 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
65 | secondcolor = "Really black" | |
66 | WSHM = {'231917784','12222208','12222208','231917784'} | |
67 | WSH = WSHM[math.random(1,#WSHM)] | |
68 | wait(1 / 60) | |
69 | Effects = { } | |
70 | local Player = game.Players.localPlayer | |
71 | local Character = Player.Character | |
72 | local Humanoid = Character.Humanoid | |
73 | local mouse = Player:GetMouse() | |
74 | local LeftArm = Character["Left Arm"] | |
75 | local RightArm = Character["Right Arm"] | |
76 | local LeftLeg = Character["Left Leg"] | |
77 | local RightLeg = Character["Right Leg"] | |
78 | local Head = Character.Head | |
79 | local Torso = Character.Torso | |
80 | local cam = game.Workspace.CurrentCamera | |
81 | local RootPart = Character.HumanoidRootPart | |
82 | local RootJoint = RootPart.RootJoint | |
83 | local equipped = false | |
84 | local attack = false | |
85 | local Anim = 'Idle' | |
86 | local idle = 0 | |
87 | local attacktype = 1 | |
88 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
89 | local velocity = RootPart.Velocity.y | |
90 | local sine = 0 | |
91 | local change = 1 | |
92 | local grabbed = false | |
93 | local cn = CFrame.new | |
94 | local mr = math.rad | |
95 | local angles = CFrame.Angles | |
96 | local ud = UDim2.new | |
97 | local c3 = Color3.new | |
98 | local slashDamage = 35 | |
99 | trans = 1 | |
100 | Wep = 1 | |
101 | equippedgun2 = false | |
102 | ||
103 | ||
104 | ||
105 | ||
106 | ||
107 | ||
108 | ||
109 | ||
110 | ||
111 | ||
112 | --SB Plasma Shotgun 2013 | |
113 | ||
114 | --madiik's plasma shottie | |
115 | ||
116 | --variables | |
117 | ||
118 | ||
119 | ||
120 | --some more variables | |
121 | ||
122 | local spread = 1 | |
123 | -- end of some more variables | |
124 | ||
125 | local sound = Instance.new("Sound",head) | |
126 | sound.SoundId = "http://www.roblox.com/asset?id=136523485" | |
127 | sound.Volume = 6.5 | |
128 | sound.Pitch = 1 | |
129 | ||
130 | ||
131 | ||
132 | ||
133 | ||
134 | ||
135 | ||
136 | local sound2 = Instance.new("Sound",head) | |
137 | sound2.SoundId = "http://www.roblox.com/asset?id=10209881" | |
138 | sound2.Volume = 5.5 | |
139 | sound2.Pitch = 1 | |
140 | ||
141 | ||
142 | ||
143 | ||
144 | ||
145 | ||
146 | ||
147 | function attach(weld, part0, part1) | |
148 | weld.Part0 = part0 | |
149 | weld.Part1 = part1 | |
150 | end | |
151 | ||
152 | ||
153 | ||
154 | ||
155 | ||
156 | ||
157 | ||
158 | ||
159 | ||
160 | --create func | |
161 | function part(parent, size, color, formfactor, collide, transparency) | |
162 | if transparency == nil then transparency = 0 end | |
163 | if collide == nil then collide = false end | |
164 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
165 | local p=Instance.new("Part", parent) | |
166 | p.FormFactor=formfactor | |
167 | p.CanCollide=false | |
168 | p.Size=size | |
169 | p.Locked=true | |
170 | p.Transparency=transparency | |
171 | p.Position=torso.Position | |
172 | p.BrickColor=color | |
173 | p.FrontSurface="SmoothNoOutlines" | |
174 | p.BackSurface="SmoothNoOutlines" | |
175 | p.LeftSurface="SmoothNoOutlines" | |
176 | p.BottomSurface="SmoothNoOutlines" | |
177 | p.TopSurface="SmoothNoOutlines" | |
178 | p.RightSurface="SmoothNoOutlines" | |
179 | return p | |
180 | end | |
181 | function wedge(parent, size, color, formfactor, collide, transparency) | |
182 | ||
183 | if transparency == nil then transparency = 0 end | |
184 | if collide == nil then collide = false end | |
185 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
186 | ||
187 | local p=Instance.new("WedgePart", parent) | |
188 | p.FormFactor=formfactor | |
189 | p.CanCollide=false | |
190 | p.Size=size | |
191 | p.Locked=true | |
192 | p.Position = torso.Position | |
193 | p.BrickColor=color | |
194 | p.FrontSurface="SmoothNoOutlines" | |
195 | p.BackSurface="SmoothNoOutlines" | |
196 | p.LeftSurface="SmoothNoOutlines" | |
197 | p.BottomSurface="SmoothNoOutlines" | |
198 | p.TopSurface="SmoothNoOutlines" | |
199 | p.RightSurface="SmoothNoOutlines" | |
200 | return p | |
201 | end | |
202 | function weld(part0, part1, c0, parent, c1) | |
203 | if parent == nil then parent = gun end | |
204 | if c1 == nil then c1 = CFrame.new() end | |
205 | ||
206 | local wel=Instance.new("Weld", parent) | |
207 | wel.Part0 = part0 | |
208 | wel.Part1 = part1 | |
209 | wel.C0 = c0 | |
210 | wel.C1 = c1 | |
211 | return wel | |
212 | end | |
213 | function specialmesh(parent, meshType, scale, meshId) | |
214 | local mesh = Instance.new("SpecialMesh", parent) | |
215 | mesh.Scale = scale | |
216 | mesh.MeshType = meshType | |
217 | mesh.MeshId = meshId | |
218 | return mesh | |
219 | end | |
220 | ||
221 | ||
222 | --some ray functi0n | |
223 | ||
224 | function rayCast2(speed, gravity, from) | |
225 | coroutine.wrap(function() | |
226 | if char.Humanoid.Health == 0 then return end | |
227 | local rayP = Instance.new("Part") | |
228 | rayP.Name = "rayP" | |
229 | rayP.BrickColor = BrickColor.new("White") | |
230 | rayP.Material = 'Neon' | |
231 | rayP.Anchored = true | |
232 | rayP.CanCollide = false | |
233 | rayP.Locked = true | |
234 | rayP.TopSurface = Enum.SurfaceType.Smooth | |
235 | rayP.BottomSurface = Enum.SurfaceType.Smooth | |
236 | rayP.formFactor = Enum.FormFactor.Custom | |
237 | rayP.Size = Vector3.new(0.2, 0.2, 0.2) | |
238 | ||
239 | ||
240 | ||
241 | Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.2, 0.2, 10) | |
242 | ||
243 | ||
244 | ||
245 | ||
246 | ||
247 | ||
248 | ||
249 | ||
250 | local bulletposition = from.Position + Vector3.new(0, 0.3, 0) | |
251 | ||
252 | local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed | |
253 | local bulletlastposition = bulletposition | |
254 | ||
255 | ||
256 | ||
257 | ||
258 | coroutine.resume(coroutine.create(function() | |
259 | while true do | |
260 | local dt = wait() | |
261 | bulletlastposition = bulletposition | |
262 | bulletvelocity = bulletvelocity + (Vector3.new(0, -14.81*gravity, 0)*dt) | |
263 | bulletposition = bulletposition + (bulletvelocity*dt) | |
264 | ||
265 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
266 | ||
267 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} ) | |
268 | ||
269 | if (torso.Position - rayP.Position).magnitude > 540 then | |
270 | rayP:Destroy() | |
271 | break | |
272 | end | |
273 | ||
274 | ||
275 | if hit then | |
276 | local damage = math.random(10, 20) | |
277 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
278 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
279 | end | |
280 | if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then | |
281 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
282 | end | |
283 | bulletposition = hitposition | |
284 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
285 | rayP:Destroy() | |
286 | break | |
287 | end | |
288 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
289 | rayP.Parent = workspace | |
290 | end | |
291 | end)) | |
292 | end)() | |
293 | end | |
294 | ||
295 | ||
296 | ||
297 | ||
298 | ||
299 | ||
300 | ||
301 | --function attach(weld, part0, part1) | |
302 | --weld.Part0 = part0 | |
303 | --weld.Part1 = part1 | |
304 | --end | |
305 | ||
306 | ||
307 | ||
308 | ||
309 | ||
310 | ||
311 | ||
312 | ||
313 | ||
314 | ||
315 | ||
316 | ||
317 | ||
318 | ||
319 | ||
320 | ||
321 | ||
322 | ||
323 | ||
324 | ||
325 | ||
326 | ||
327 | ||
328 | ||
329 | ||
330 | ||
331 | ||
332 | TmRed = false | |
333 | TmBlue = false | |
334 | TeamColor = BrickColor.new("Really Black") | |
335 | ||
336 | local BC = char["Body Colors"] | |
337 | BC.HeadColor = BrickColor.new("White") | |
338 | BC.LeftArmColor = BrickColor.new("White") | |
339 | BC.LeftLegColor = BrickColor.new("White") | |
340 | BC.RightArmColor = BrickColor.new("White") | |
341 | BC.RightLegColor = BrickColor.new("White") | |
342 | BC.TorsoColor = BrickColor.new("White") | |
343 | ||
344 | ||
345 | New = function(Object, Parent, Name, Data) | |
346 | local Object = Instance.new(Object) | |
347 | for Index, Value in pairs(Data or {}) do | |
348 | Object[Index] = Value | |
349 | end | |
350 | Object.Parent = Parent | |
351 | Object.Name = Name | |
352 | return Object | |
353 | end | |
354 | local AddInstance = function(Object, ...) | |
355 | local Obj = Instance.new(Object) | |
356 | for i,v in next,(...) do | |
357 | Obj[i] = v | |
358 | end | |
359 | return Obj | |
360 | end | |
361 | ||
362 | ||
363 | ||
364 | ||
365 | ||
366 | Team=function() | |
367 | ||
368 | local r=math.random(1,2) | |
369 | if r==1 then | |
370 | print('RED') | |
371 | script.Name = "TeamRed" | |
372 | TmRed = true | |
373 | TeamColor = BrickColor.new("White") | |
374 | end | |
375 | ||
376 | if r==2 then | |
377 | print('BLUE') | |
378 | TmBlue = true | |
379 | script.Name = "TeamBlue" | |
380 | TeamColor = BrickColor.new("Really black") | |
381 | end | |
382 | print(''..r) | |
383 | end | |
384 | ||
385 | Team() | |
386 | ||
387 | ||
388 | ||
389 | local MusThingHat = AddInstance("Part",{ | |
390 | Parent = head, | |
391 | CFrame = head.CFrame, | |
392 | formFactor = "Symmetric", | |
393 | Size = Vector3.new(1, 1, 1), | |
394 | CanCollide = false, | |
395 | TopSurface = "Smooth", | |
396 | BottomSurface = "Smooth", | |
397 | Locked = true, | |
398 | BrickColor=BrickColor.new("Br. yellowish orange"), | |
399 | Transparency = 1, | |
400 | }) | |
401 | local Weld = AddInstance("Weld",{ | |
402 | Parent = MusThingHat, | |
403 | Part0 = head, | |
404 | C0 = CFrame.new(0,0.5,0)*CFrame.Angles(0,0,0), | |
405 | Part1 = MusThingHat, | |
406 | }) | |
407 | local Mesh = AddInstance("SpecialMesh",{ | |
408 | Parent = MusThingHat, | |
409 | ||
410 | Scale = Vector3.new(.1,0,.1), | |
411 | ||
412 | }) | |
413 | ||
414 | local Reaper = AddInstance("Part",{ | |
415 | Parent = head, | |
416 | CFrame = head.CFrame, | |
417 | formFactor = "Symmetric", | |
418 | Size = Vector3.new(1, 1, 1), | |
419 | CanCollide = false, | |
420 | TopSurface = "Smooth", | |
421 | BottomSurface = "Smooth", | |
422 | Locked = true, | |
423 | BrickColor=BrickColor.new("White"), | |
424 | }) | |
425 | local Weld = AddInstance("Weld",{ | |
426 | Parent = Reaper, | |
427 | Part0 = head, | |
428 | C0 = CFrame.new(-.04,.7,-.1)*CFrame.Angles(0,0,.08), | |
429 | Part1 = Reaper, | |
430 | }) | |
431 | local Mesh = AddInstance("SpecialMesh",{ | |
432 | Parent = Reaper, | |
433 | MeshId = "rbxassetid://0", | |
434 | Scale = Vector3.new(1.06,1.05,1.06), | |
435 | VertexColor = Vector3.new(1,1,1), | |
436 | }) | |
437 | ||
438 | local Helmpart2 = AddInstance("Part",{ | |
439 | Parent = head, | |
440 | CFrame = head.CFrame, | |
441 | formFactor = "Symmetric", | |
442 | Size = Vector3.new(1, 1, 1), | |
443 | CanCollide = false, | |
444 | TopSurface = "Smooth", | |
445 | BottomSurface = "Smooth", | |
446 | Locked = true, | |
447 | BrickColor=BrickColor.new("White"), | |
448 | }) | |
449 | local Weld = AddInstance("Weld",{ | |
450 | Parent = Helmpart2, | |
451 | Part0 = head, | |
452 | C0 = CFrame.new(.01,.4,.05)*CFrame.Angles(.1,0,-.02), | |
453 | Part1 = Helmpart2, | |
454 | }) | |
455 | local Mesh = AddInstance("SpecialMesh",{ | |
456 | Parent = Helmpart2, | |
457 | Scale = Vector3.new(1.28,.48,1.28), | |
458 | VertexColor = Vector3.new(1,1,1), | |
459 | }) | |
460 | ||
461 | ||
462 | local Glassespart2 = AddInstance("Part",{ | |
463 | Parent = head, | |
464 | CFrame = head.CFrame, | |
465 | formFactor = "Symmetric", | |
466 | Size = Vector3.new(1, 1, 1), | |
467 | CanCollide = false, | |
468 | TopSurface = "Smooth", | |
469 | BottomSurface = "Smooth", | |
470 | Locked = true, | |
471 | BrickColor=BrickColor.new("White"), | |
472 | }) | |
473 | local Weld = AddInstance("Weld",{ | |
474 | Parent = Glassespart2, | |
475 | Part0 = head, | |
476 | C0 = CFrame.new(0,.35,0)*CFrame.Angles(0,0,0), | |
477 | Part1 = Glassespart2, | |
478 | }) | |
479 | local Mesh = AddInstance("SpecialMesh",{ | |
480 | Parent = Glassespart2, | |
481 | Scale = Vector3.new(1.27,.5,1.27), | |
482 | VertexColor = Vector3.new(1,1,1), | |
483 | }) | |
484 | ||
485 | ||
486 | ||
487 | ||
488 | ||
489 | ||
490 | ||
491 | ||
492 | local Reaper3 = AddInstance("Part",{ | |
493 | Parent = head, | |
494 | CFrame = head.CFrame, | |
495 | formFactor = "Symmetric", | |
496 | Size = Vector3.new(1, 1, 1), | |
497 | CanCollide = false, | |
498 | TopSurface = "Smooth", | |
499 | BottomSurface = "Smooth", | |
500 | Locked = true, | |
501 | BrickColor=BrickColor.new("Gold"), | |
502 | }) | |
503 | local Weld = AddInstance("Weld",{ | |
504 | Parent = Reaper3, | |
505 | Part0 = head, | |
506 | C0 = CFrame.new(0,.3,-0.02)*CFrame.Angles(-.1,0,0), | |
507 | Part1 = Reaper3, | |
508 | }) | |
509 | local Mesh = AddInstance("SpecialMesh",{ | |
510 | Parent = Reaper3, | |
511 | MeshId = "rbxassetid://0", | |
512 | TextureId = "rbxassetid://0", | |
513 | Scale = Vector3.new(.9,1,1), | |
514 | VertexColor = Vector3.new(1,1,1), | |
515 | }) | |
516 | ||
517 | ||
518 | ||
519 | ||
520 | ||
521 | ||
522 | ||
523 | local Reaper4 = AddInstance("Part",{ | |
524 | Parent = RightArm, | |
525 | CFrame = RightArm.CFrame, | |
526 | formFactor = "Symmetric", | |
527 | Size = Vector3.new(0.1, 0.5, 3), | |
528 | CanCollide = false, | |
529 | TopSurface = "Smooth", | |
530 | BottomSurface = "Smooth", | |
531 | Locked = true, | |
532 | Transparency = 0 | |
533 | }) | |
534 | local Weld = AddInstance("Weld",{ | |
535 | Parent = Reaper4, | |
536 | Part0 = RightArm, | |
537 | C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0), | |
538 | Part1 = Reaper4, | |
539 | }) | |
540 | local Mesh = AddInstance("SpecialMesh",{ | |
541 | Parent = Reaper4, | |
542 | MeshId = "rbxassetid://470533002", | |
543 | TextureId = "rbxassetid://470533004", | |
544 | Scale = Vector3.new(.03,.03,.03), | |
545 | VertexColor = Vector3.new(1,1,1), | |
546 | }) | |
547 | ||
548 | local GunFire = AddInstance("Part",{ | |
549 | Parent = RightArm, | |
550 | CFrame = RightArm.CFrame, | |
551 | formFactor = "Symmetric", | |
552 | Size = Vector3.new(0.1, 0.1, 0.1), | |
553 | CanCollide = false, | |
554 | TopSurface = "Smooth", | |
555 | BottomSurface = "Smooth", | |
556 | Locked = true, | |
557 | Transparency = 1 | |
558 | }) | |
559 | local Weld = AddInstance("Weld",{ | |
560 | Parent = GunFire, | |
561 | Part0 = RightArm, | |
562 | C0 = CFrame.new(-0.8,-3.5,-0.7)*CFrame.Angles(4.7,3.4,0), | |
563 | Part1 = GunFire, | |
564 | }) | |
565 | ||
566 | ||
567 | local GunParticle = Instance.new("ParticleEmitter", GunFire); | |
568 | GunParticle.VelocitySpread = 60; | |
569 | GunParticle.LightEmission = 200; | |
570 | ||
571 | local Colors2 = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);} | |
572 | GunParticle.Size = NumberSequence.new(.05,.07); | |
573 | ||
574 | GunParticle.Color = ColorSequence.new(Colors2[math.random(#Colors2)]); | |
575 | GunParticle.Texture = "rbxassetid://252350680"; | |
576 | GunParticle.RotSpeed = NumberRange.new(10,100); | |
577 | GunParticle.Rate = 600; | |
578 | GunParticle.Speed = NumberRange.new(10); | |
579 | GunParticle.Transparency = NumberSequence.new(0,1); | |
580 | GunParticle.Lifetime = NumberRange.new(.01,.2); | |
581 | GunParticle.EmissionDirection = 'Back' | |
582 | GunParticle.Enabled = false | |
583 | ||
584 | ||
585 | ||
586 | ||
587 | ||
588 | ||
589 | ||
590 | ||
591 | local Reaper5 = AddInstance("Part",{ | |
592 | Parent = RightArm, | |
593 | CFrame = RightArm.CFrame, | |
594 | formFactor = "Symmetric", | |
595 | Size = Vector3.new(0.1, 0.5, 3), | |
596 | CanCollide = false, | |
597 | TopSurface = "Smooth", | |
598 | BottomSurface = "Smooth", | |
599 | Locked = true, | |
600 | Transparency = 1 | |
601 | }) | |
602 | local Weld = AddInstance("Weld",{ | |
603 | Parent = Reaper5, | |
604 | Part0 = RightArm, | |
605 | C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3), | |
606 | Part1 = Reaper5, | |
607 | }) | |
608 | local Mesh = AddInstance("SpecialMesh",{ | |
609 | Parent = Reaper5, | |
610 | MeshId = "rbxassetid://431003868", | |
611 | TextureId = "rbxassetid://430627740", | |
612 | Scale = Vector3.new(1.93,1.99,1.99), | |
613 | VertexColor = Vector3.new(1,1,1), | |
614 | }) | |
615 | ||
616 | ||
617 | ||
618 | local Arms = AddInstance("Model",{ | |
619 | Parent = cam, | |
620 | Name = "Arms", | |
621 | ||
622 | ||
623 | }) | |
624 | ||
625 | local Arm1 = AddInstance("Part",{ | |
626 | Parent = Arms, | |
627 | Name = "RightArm", | |
628 | CFrame = RightArm.CFrame, | |
629 | formFactor = "Symmetric", | |
630 | Size = Vector3.new(.85,1.85,.85), | |
631 | CanCollide = false, | |
632 | Material = "SmoothPlastic", | |
633 | TopSurface = "Smooth", | |
634 | BottomSurface = "Smooth", | |
635 | Locked = true, | |
636 | BrickColor=BrickColor.new("White"), | |
637 | Transparency = 0 | |
638 | }) | |
639 | local Weld = AddInstance("Weld",{ | |
640 | Parent = Arm1, | |
641 | Part0 = RightArm, | |
642 | C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0), | |
643 | Part1 = Arm1, | |
644 | }) | |
645 | ||
646 | local Arm2 = AddInstance("Part",{ | |
647 | Parent = Arms, | |
648 | Name = "LeftArm", | |
649 | CFrame = LeftArm.CFrame, | |
650 | formFactor = "Symmetric", | |
651 | Size = Vector3.new(.85,1.85,.85), | |
652 | CanCollide = false, | |
653 | Material = "SmoothPlastic", | |
654 | TopSurface = "Smooth", | |
655 | BottomSurface = "Smooth", | |
656 | Locked = true, | |
657 | BrickColor=BrickColor.new("White"), | |
658 | Transparency = 0 | |
659 | }) | |
660 | local Weld = AddInstance("Weld",{ | |
661 | Parent = Arm2, | |
662 | Part0 = LeftArm, | |
663 | C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0), | |
664 | Part1 = Arm2, | |
665 | }) | |
666 | ||
667 | ||
668 | ||
669 | ||
670 | local Arm3 = AddInstance("Part",{ | |
671 | Parent = Arms, | |
672 | Name = "RightArm", | |
673 | CFrame = RightArm.CFrame, | |
674 | formFactor = "Symmetric", | |
675 | Size = Vector3.new(.9,.9,.9), | |
676 | CanCollide = false, | |
677 | Material = "SmoothPlastic", | |
678 | TopSurface = "Smooth", | |
679 | BottomSurface = "Smooth", | |
680 | Locked = true, | |
681 | BrickColor=TeamColor, | |
682 | Transparency = 0 | |
683 | }) | |
684 | local Weld = AddInstance("Weld",{ | |
685 | Parent = Arm3, | |
686 | Part0 = RightArm, | |
687 | C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0), | |
688 | Part1 = Arm3, | |
689 | }) | |
690 | ||
691 | local Arm4 = AddInstance("Part",{ | |
692 | Parent = Arms, | |
693 | Name = "LeftArm", | |
694 | CFrame = LeftArm.CFrame, | |
695 | formFactor = "Symmetric", | |
696 | Size = Vector3.new(.9,.9,.9), | |
697 | CanCollide = false, | |
698 | Material = "SmoothPlastic", | |
699 | TopSurface = "Smooth", | |
700 | BottomSurface = "Smooth", | |
701 | Locked = true, | |
702 | BrickColor=TeamColor, | |
703 | Transparency = 0 | |
704 | }) | |
705 | local Weld = AddInstance("Weld",{ | |
706 | Parent = Arm4, | |
707 | Part0 = LeftArm, | |
708 | C0 = CFrame.new(0,.5,0)*CFrame.Angles(0,0,0), | |
709 | Part1 = Arm4, | |
710 | }) | |
711 | local Arm5 = AddInstance("Part",{ | |
712 | Parent = Arms, | |
713 | Name = "RightArm", | |
714 | CFrame = RightArm.CFrame, | |
715 | formFactor = "Symmetric", | |
716 | Size = Vector3.new(.86,.8,.86), | |
717 | CanCollide = false, | |
718 | Material = "SmoothPlastic", | |
719 | TopSurface = "Smooth", | |
720 | BottomSurface = "Smooth", | |
721 | Locked = true, | |
722 | BrickColor=BrickColor.new("White"), | |
723 | Transparency = 0 | |
724 | }) | |
725 | local Weld = AddInstance("Weld",{ | |
726 | Parent = Arm5, | |
727 | Part0 = RightArm, | |
728 | C0 = CFrame.new(0,-.55,0)*CFrame.Angles(0,0,0), | |
729 | Part1 = Arm5, | |
730 | }) | |
731 | ||
732 | local Reaper6 = AddInstance("Part",{ | |
733 | Parent = Arms, | |
734 | CFrame = RightArm.CFrame, | |
735 | formFactor = "Symmetric", | |
736 | Size = Vector3.new(0.1, 0.1, .1), | |
737 | CanCollide = false, | |
738 | TopSurface = "Smooth", | |
739 | BottomSurface = "Smooth", | |
740 | Locked = true, | |
741 | Transparency = 1 | |
742 | }) | |
743 | local Weld = AddInstance("Weld",{ | |
744 | Parent = Reaper6, | |
745 | Part0 = RightArm, | |
746 | C0 = CFrame.new(-0.35,-1.8,-0.4)*CFrame.Angles(4.7,3.4,0), | |
747 | Part1 = Reaper6, | |
748 | }) | |
749 | local Mesh = AddInstance("SpecialMesh",{ | |
750 | Parent = Reaper6, | |
751 | MeshId = "rbxassetid://470533002", | |
752 | TextureId = "rbxassetid://470533004", | |
753 | Scale = Vector3.new(.029,.029,.029), | |
754 | VertexColor = Vector3.new(1,1,1), | |
755 | }) | |
756 | ||
757 | ||
758 | ||
759 | ||
760 | ||
761 | ||
762 | ||
763 | ||
764 | ||
765 | ||
766 | ||
767 | ||
768 | ||
769 | local Reaper7 = AddInstance("Part",{ | |
770 | Parent = Arms, | |
771 | CFrame = RightArm.CFrame, | |
772 | formFactor = "Symmetric", | |
773 | Size = Vector3.new(0.1, 0.5, 3), | |
774 | CanCollide = false, | |
775 | TopSurface = "Smooth", | |
776 | BottomSurface = "Smooth", | |
777 | Locked = true, | |
778 | Transparency = 1 | |
779 | }) | |
780 | local Weld = AddInstance("Weld",{ | |
781 | Parent = Reaper7, | |
782 | Part0 = RightArm, | |
783 | C0 = CFrame.new(-.1,-0.75,-.7)*CFrame.Angles(1.5,0,3), | |
784 | Part1 = Reaper7, | |
785 | }) | |
786 | local Mesh = AddInstance("SpecialMesh",{ | |
787 | Parent = Reaper7, | |
788 | MeshId = "rbxassetid://431003868", | |
789 | TextureId = "rbxassetid://430627740", | |
790 | Scale = Vector3.new(1.9,1.98,1.98), | |
791 | VertexColor = Vector3.new(1,1,1), | |
792 | }) | |
793 | ||
794 | ||
795 | head.face.Texture = "http://www.roblox.com/asset/?id=648887959" | |
796 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
797 | Humanoid.Animator:Destroy() | |
798 | Character.Animate:Destroy() | |
799 | ||
800 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
801 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
802 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
803 | ||
804 | ||
805 | RSH, LSH = nil, nil | |
806 | ||
807 | RW = Instance.new("Weld") | |
808 | LW = Instance.new("Weld") | |
809 | ||
810 | RH = Torso["Right Hip"] | |
811 | LH = Torso["Left Hip"] | |
812 | ||
813 | RSH = Torso["Right Shoulder"] | |
814 | LSH = Torso["Left Shoulder"] | |
815 | ||
816 | RSH.Parent = nil | |
817 | LSH.Parent = nil | |
818 | ||
819 | RW.Name = "RW" | |
820 | RW.Part0 = Torso | |
821 | RW.C0 = cn(1.5, 0.5, 0) | |
822 | RW.C1 = cn(0, 0.5, 0) | |
823 | RW.Part1 = RightArm | |
824 | RW.Parent = Torso | |
825 | ||
826 | LW.Name = "LW" | |
827 | LW.Part0 = Torso | |
828 | LW.C0 = cn(-1.5, 0.5, 0) | |
829 | LW.C1 = cn(0, 0.5, 0) | |
830 | LW.Part1 = LeftArm | |
831 | LW.Parent = Torso | |
832 | ||
833 | function clerp(a, b, t) | |
834 | local qa = { | |
835 | QuaternionFromCFrame(a) | |
836 | } | |
837 | local qb = { | |
838 | QuaternionFromCFrame(b) | |
839 | } | |
840 | local ax, ay, az = a.x, a.y, a.z | |
841 | local bx, by, bz = b.x, b.y, b.z | |
842 | local _t = 1 - t | |
843 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
844 | end | |
845 | ||
846 | function QuaternionFromCFrame(cf) | |
847 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
848 | local trace = m00 + m11 + m22 | |
849 | if trace > 0 then | |
850 | local s = math.sqrt(1 + trace) | |
851 | local recip = 0.5 / s | |
852 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
853 | else | |
854 | local i = 0 | |
855 | if m11 > m00 then | |
856 | i = 1 | |
857 | end | |
858 | if m22 > (i == 0 and m00 or m11) then | |
859 | i = 2 | |
860 | end | |
861 | if i == 0 then | |
862 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
863 | local recip = 0.5 / s | |
864 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
865 | elseif i == 1 then | |
866 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
867 | local recip = 0.5 / s | |
868 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
869 | elseif i == 2 then | |
870 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
871 | local recip = 0.5 / s | |
872 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
873 | end | |
874 | end | |
875 | end | |
876 | ||
877 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
878 | local xs, ys, zs = x + x, y + y, z + z | |
879 | local wx, wy, wz = w * xs, w * ys, w * zs | |
880 | local xx = x * xs | |
881 | local xy = x * ys | |
882 | local xz = x * zs | |
883 | local yy = y * ys | |
884 | local yz = y * zs | |
885 | local zz = z * zs | |
886 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
887 | end | |
888 | ||
889 | function QuaternionSlerp(a, b, t) | |
890 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
891 | local startInterp, finishInterp; | |
892 | if cosTheta >= 0.0001 then | |
893 | if (1 - cosTheta) > 0.0001 then | |
894 | local theta = math.acos(cosTheta) | |
895 | local invSinTheta = 1 / math.sin(theta) | |
896 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
897 | finishInterp = math.sin(t * theta) * invSinTheta | |
898 | else | |
899 | startInterp = 1 - t | |
900 | finishInterp = t | |
901 | end | |
902 | else | |
903 | if (1 + cosTheta) > 0.0001 then | |
904 | local theta = math.acos(-cosTheta) | |
905 | local invSinTheta = 1 / math.sin(theta) | |
906 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
907 | finishInterp = math.sin(t * theta) * invSinTheta | |
908 | else | |
909 | startInterp = t - 1 | |
910 | finishInterp = t | |
911 | end | |
912 | end | |
913 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
914 | end | |
915 | ||
916 | function swait(num) | |
917 | if num == 0 or num == nil then | |
918 | game:service'RunService'.RenderStepped:wait(0) | |
919 | else | |
920 | for i = 0, num do | |
921 | game:service'RunService'.RenderStepped:wait(0) | |
922 | end | |
923 | end | |
924 | end | |
925 | ||
926 | local RbxUtility = LoadLibrary("RbxUtility") | |
927 | local Create = RbxUtility.Create | |
928 | ||
929 | function RemoveOutlines(part) | |
930 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
931 | end | |
932 | ||
933 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
934 | local Part = Create("Part"){ | |
935 | formFactor = FormFactor, | |
936 | Parent = Parent, | |
937 | Reflectance = Reflectance, | |
938 | Transparency = Transparency, | |
939 | CanCollide = false, | |
940 | Locked = true, | |
941 | BrickColor = BrickColor.new(tostring(BColor)), | |
942 | Name = Name, | |
943 | Size = Size, | |
944 | Material = Material, | |
945 | } | |
946 | RemoveOutlines(Part) | |
947 | return Part | |
948 | end | |
949 | ||
950 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
951 | local Msh = Create(Mesh){ | |
952 | Parent = Part, | |
953 | Offset = OffSet, | |
954 | Scale = Scale, | |
955 | } | |
956 | if Mesh == "SpecialMesh" then | |
957 | Msh.MeshType = MeshType | |
958 | Msh.MeshId = MeshId | |
959 | end | |
960 | return Msh | |
961 | end | |
962 | ||
963 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
964 | local Weld = Create("Weld"){ | |
965 | Parent = Parent, | |
966 | Part0 = Part0, | |
967 | Part1 = Part1, | |
968 | C0 = C0, | |
969 | C1 = C1, | |
970 | } | |
971 | return Weld | |
972 | end | |
973 | ||
974 | function rayCast(Position, Direction, Range, Ignore) | |
975 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
976 | end | |
977 | ||
978 | function CreateSound(id, par, vol, pit) | |
979 | coroutine.resume(coroutine.create(function() | |
980 | local sou = Instance.new("Sound", par or workspace) | |
981 | sou.Volume = vol | |
982 | sou.Pitch = pit or 1 | |
983 | sou.SoundId = id | |
984 | wait() | |
985 | sou:play() | |
986 | game:GetService("Debris"):AddItem(sou, 6) | |
987 | end)) | |
988 | end | |
989 | ||
990 | local function getclosest(obj, distance) | |
991 | local last, lastx = distance + 1 | |
992 | for i, v in pairs(workspace:GetChildren()) do | |
993 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
994 | local t = v.Torso | |
995 | local dist = (t.Position - obj.Position).magnitude | |
996 | if dist <= distance then | |
997 | if dist < last then | |
998 | last = dist | |
999 | lastx = v | |
1000 | end | |
1001 | end | |
1002 | end | |
1003 | end | |
1004 | return lastx | |
1005 | end | |
1006 | ||
1007 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
1008 | for i, v in pairs(hit:GetChildren()) do | |
1009 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
1010 | local find = v:FindFirstChild("Hitz") | |
1011 | if not find then | |
1012 | if v.Parent:findFirstChild("Head") then | |
1013 | local BillG = Create("BillboardGui"){ | |
1014 | Parent = v.Parent.Head, | |
1015 | Size = UDim2.new(1, 0, 1, 0), | |
1016 | Adornee = v.Parent.Head, | |
1017 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
1018 | } | |
1019 | local TL = Create("TextLabel"){ | |
1020 | Parent = BillG, | |
1021 | Size = UDim2.new(3, 3, 3, 3), | |
1022 | BackgroundTransparency = 1, | |
1023 | Text = tostring(damage).."-", | |
1024 | TextColor3 = Color1.Color, | |
1025 | TextStrokeColor3 = Color2.Color, | |
1026 | TextStrokeTransparency = 0, | |
1027 | TextXAlignment = Enum.TextXAlignment.Center, | |
1028 | TextYAlignment = Enum.TextYAlignment.Center, | |
1029 | FontSize = Enum.FontSize.Size18, | |
1030 | Font = "ArialBold", | |
1031 | } | |
1032 | coroutine.resume(coroutine.create(function() | |
1033 | wait(1) | |
1034 | for i = 0, 1, .1 do | |
1035 | wait(.1) | |
1036 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
1037 | end | |
1038 | BillG:Destroy() | |
1039 | end)) | |
1040 | end | |
1041 | v.Health = v.Health - damage | |
1042 | local bool = Create("BoolValue"){ | |
1043 | Parent = v, | |
1044 | Name = 'Hitz', | |
1045 | } | |
1046 | if HSound ~= nil and HPitch ~= nil then | |
1047 | CreateSound(HSound, hit, 1, HPitch) | |
1048 | end | |
1049 | game:GetService("Debris"):AddItem(bool, cooldown) | |
1050 | end | |
1051 | end | |
1052 | end | |
1053 | end | |
1054 | ||
1055 | ||
1056 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1057 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1058 | prt.Anchored = true | |
1059 | prt.CFrame = cframe | |
1060 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1061 | game:GetService("Debris"):AddItem(prt, 10) | |
1062 | if Type == 1 or Type == nil then | |
1063 | table.insert(Effects, { | |
1064 | prt, | |
1065 | "Block1", | |
1066 | delay, | |
1067 | x3, | |
1068 | y3, | |
1069 | z3, | |
1070 | msh | |
1071 | }) | |
1072 | elseif Type == 2 then | |
1073 | table.insert(Effects, { | |
1074 | prt, | |
1075 | "Block2", | |
1076 | delay, | |
1077 | x3, | |
1078 | y3, | |
1079 | z3, | |
1080 | msh | |
1081 | }) | |
1082 | end | |
1083 | end | |
1084 | ||
1085 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1086 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1087 | prt.Anchored = true | |
1088 | prt.CFrame = cframe | |
1089 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1090 | game:GetService("Debris"):AddItem(prt, 10) | |
1091 | table.insert(Effects, { | |
1092 | prt, | |
1093 | "Cylinder", | |
1094 | delay, | |
1095 | x3, | |
1096 | y3, | |
1097 | z3, | |
1098 | msh | |
1099 | }) | |
1100 | end | |
1101 | ||
1102 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1103 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1104 | prt.Anchored = true | |
1105 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
1106 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1107 | game:GetService("Debris"):AddItem(prt, 10) | |
1108 | table.insert(Effects, { | |
1109 | prt, | |
1110 | "Cylinder", | |
1111 | delay, | |
1112 | x3, | |
1113 | y3, | |
1114 | z3, | |
1115 | msh | |
1116 | }) | |
1117 | end | |
1118 | ||
1119 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1120 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1121 | prt.Anchored = true | |
1122 | prt.CFrame = cframe | |
1123 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1124 | game:GetService("Debris"):AddItem(prt, 10) | |
1125 | table.insert(Effects, { | |
1126 | prt, | |
1127 | "Cylinder", | |
1128 | delay, | |
1129 | x3, | |
1130 | y3, | |
1131 | z3, | |
1132 | msh | |
1133 | }) | |
1134 | end | |
1135 | ||
1136 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1137 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1138 | prt.Anchored = true | |
1139 | prt.CFrame = cframe | |
1140 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1141 | game:GetService("Debris"):AddItem(prt, 10) | |
1142 | table.insert(Effects, { | |
1143 | prt, | |
1144 | "Cylinder", | |
1145 | delay, | |
1146 | x3, | |
1147 | y3, | |
1148 | z3, | |
1149 | msh | |
1150 | }) | |
1151 | end | |
1152 | ||
1153 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1154 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1155 | prt.Anchored = true | |
1156 | prt.CFrame = cframe | |
1157 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1158 | game:GetService("Debris"):AddItem(prt, 10) | |
1159 | table.insert(Effects, { | |
1160 | prt, | |
1161 | "Cylinder", | |
1162 | delay, | |
1163 | x3, | |
1164 | y3, | |
1165 | z3, | |
1166 | msh | |
1167 | }) | |
1168 | end | |
1169 | ||
1170 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
1171 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1172 | prt.Anchored = true | |
1173 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1174 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1175 | local num = math.random(10, 50) / 1000 | |
1176 | game:GetService("Debris"):AddItem(prt, 10) | |
1177 | table.insert(Effects, { | |
1178 | prt, | |
1179 | "Shatter", | |
1180 | num, | |
1181 | prt.CFrame, | |
1182 | math.random() - math.random(), | |
1183 | 0, | |
1184 | math.random(50, 100) / 100 | |
1185 | }) | |
1186 | end | |
1187 | ||
1188 | ||
1189 | ||
1190 | ||
1191 | for i = 0, 1, 0.05 do | |
1192 | swait() | |
1193 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
1194 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
1195 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1196 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
1197 | if Torsovelocity > 2 then | |
1198 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
1199 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
1200 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
1201 | elseif Torsovelocity < 1 then | |
1202 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1203 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
1204 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
1205 | end | |
1206 | end | |
1207 | attack = false | |
1208 | ||
1209 | ||
1210 | ||
1211 | game:GetService'RunService'.Stepped:connect(function() | |
1212 | ||
1213 | ||
1214 | ||
1215 | if Wep == 1 then | |
1216 | equippedgun2 = false | |
1217 | Reaper4.Transparency = 1 | |
1218 | Reaper5.Transparency = 0 | |
1219 | Reaper6.Transparency = 1 | |
1220 | Reaper7.Transparency = 0 | |
1221 | end | |
1222 | if Wep == 2 then | |
1223 | equippedgun2 = true | |
1224 | Reaper4.Transparency = 0 | |
1225 | Reaper5.Transparency = 1 | |
1226 | Reaper6.Transparency = 0 | |
1227 | Reaper7.Transparency = 1 | |
1228 | end | |
1229 | if Wep == 3 then | |
1230 | equippedgun2 = false | |
1231 | Reaper4.Transparency = 1 | |
1232 | Reaper5.Transparency = 1 | |
1233 | Reaper6.Transparency = 1 | |
1234 | Reaper7.Transparency = 1 | |
1235 | end | |
1236 | ||
1237 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1238 | velocity = RootPart.Velocity.y | |
1239 | sine = sine + change | |
1240 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1241 | if equipped == true or equipped == false then | |
1242 | if RootPart.Velocity.y > 1 and hit == nil then | |
1243 | Anim = "Jump" | |
1244 | if attack == false and Wep == 1 then | |
1245 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1246 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1247 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
1248 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
1249 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1250 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1251 | end | |
1252 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1253 | Anim = "Fall" | |
1254 | if attack == false and Wep == 1 then | |
1255 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1256 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1257 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
1258 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
1259 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1260 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1261 | end | |
1262 | elseif Torsovelocity < 1 and hit ~= nil then | |
1263 | Anim = "Idle" | |
1264 | if attack == false and Wep == 1 then | |
1265 | change = 1 | |
1266 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1267 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1268 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5 - -.1 * math.cos(sine / 25), 0) * angles(math.rad(50), math.rad(35 - 25 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1269 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(80 + 7 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1) | |
1270 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1271 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1272 | end | |
1273 | elseif Torsovelocity > 2 and hit ~= nil then | |
1274 | Anim = "Walk" | |
1275 | if attack == false and Wep == 1 then | |
1276 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
1277 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1278 | RW.C0 = clerp(RW.C0, CFrame.new(1.2 - -.05 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(50), math.rad(57 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1279 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2 - -.05 * math.cos(sine / 4), 0.4 - -.05 * math.cos(sine / 4), -.4) * angles(math.rad(80 + 1 * math.cos(sine / 25)), math.rad(-30), math.rad(35 - 1 * math.cos(sine / 25))), 0.1) | |
1280 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1281 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1282 | end | |
1283 | end | |
1284 | end | |
1285 | -----------------------[Anim2]-------------------------------------------------------------------------------------------------------------------------- | |
1286 | ||
1287 | if equipped == true or equipped == false then | |
1288 | if RootPart.Velocity.y > 1 and hit == nil then | |
1289 | Anim = "Jump" | |
1290 | if attack == false and Wep == 2 then | |
1291 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1292 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1293 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.2, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1294 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.1, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1295 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1296 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1297 | end | |
1298 | ||
1299 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1300 | Anim = "Fall" | |
1301 | if attack == false and Wep == 2 then | |
1302 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1303 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1304 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.8, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.05) | |
1305 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.7, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.05) | |
1306 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1307 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1308 | end | |
1309 | elseif Torsovelocity < 1 and hit ~= nil then | |
1310 | Anim = "Idle" | |
1311 | if attack == false and Wep == 2 then | |
1312 | change = 1 | |
1313 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1314 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1315 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1316 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1317 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1318 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1319 | end | |
1320 | elseif Torsovelocity > 2 and hit ~= nil then | |
1321 | Anim = "Walk" | |
1322 | if attack == false and Wep == 2 then | |
1323 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-25 - 5 * math.cos(sine / 5))), .2) | |
1324 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(25 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1325 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(60), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
1326 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(55 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
1327 | RH.C0 = clerp(RH.C0, cn(.95, -.9 + -.1 * math.cos(sine / 4),-.35) * RHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3) | |
1328 | LH.C0 = clerp(LH.C0, cn(-.95, -.9 + .1 * math.cos(sine / 4), .35) * LHCF * angles(math.rad(-2), math.rad(25), math.rad(50 * math.cos(sine / 4))), .3) | |
1329 | end | |
1330 | ||
1331 | end | |
1332 | end | |
1333 | ||
1334 | ||
1335 | ||
1336 | -----------------------[Noraml Anim]-------------------------------------------------------------------------------------------------------------------------- | |
1337 | ||
1338 | if equipped == true or equipped == false then | |
1339 | if RootPart.Velocity.y > 1 and hit == nil then | |
1340 | Anim = "Jump" | |
1341 | if attack == false and Wep == 3 then | |
1342 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1343 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1344 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
1345 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
1346 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
1347 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
1348 | end | |
1349 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1350 | Anim = "Fall" | |
1351 | if attack == false and Wep == 3 then | |
1352 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1353 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
1354 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
1355 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
1356 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1357 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
1358 | end | |
1359 | elseif Torsovelocity < 1 and hit ~= nil then | |
1360 | Anim = "Idle" | |
1361 | if attack == false and Wep == 3 then | |
1362 | change = 1 | |
1363 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
1364 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
1365 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(0 - 0 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1366 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 + 0 * math.cos(sine / 25)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) | |
1367 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1368 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
1369 | end | |
1370 | elseif Torsovelocity > 2 and hit ~= nil then | |
1371 | Anim = "Walk" | |
1372 | if attack == false and Wep == 3 then | |
1373 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
1374 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
1375 | RW.C0 = clerp(RW.C0, CFrame.new(1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + -50 * math.cos(sine / 4)), math.rad(0 - .1 * math.cos(sine / 25)), math.rad(5 + 3 * math.cos(sine / 25))), 0.3) | |
1376 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5 - -0 * math.cos(sine / 4), 0.5 - -.05 * math.cos(sine / 4), 0) * angles(math.rad(10 + 50 * math.cos(sine / 4)), math.rad(-0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3) | |
1377 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1378 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
1379 | end | |
1380 | end | |
1381 | end | |
1382 | ||
1383 | ||
1384 | ||
1385 | ||
1386 | ||
1387 | ||
1388 | ||
1389 | ||
1390 | ||
1391 | ||
1392 | ||
1393 | ||
1394 | ||
1395 | ||
1396 | ||
1397 | ||
1398 | ||
1399 | ||
1400 | if #Effects > 0 then | |
1401 | for e = 1, #Effects do | |
1402 | if Effects[e] ~= nil then | |
1403 | local Thing = Effects[e] | |
1404 | if Thing ~= nil then | |
1405 | local Part = Thing[1] | |
1406 | local Mode = Thing[2] | |
1407 | local Delay = Thing[3] | |
1408 | local IncX = Thing[4] | |
1409 | local IncY = Thing[5] | |
1410 | local IncZ = Thing[6] | |
1411 | if Thing[1].Transparency <= 1 then | |
1412 | if Thing[2] == "Block1" then | |
1413 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1414 | local Mesh = Thing[1].Mesh | |
1415 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1416 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1417 | elseif Thing[2] == "Block2" then | |
1418 | Thing[1].CFrame = Thing[1].CFrame | |
1419 | local Mesh = Thing[7] | |
1420 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1421 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1422 | elseif Thing[2] == "Cylinder" then | |
1423 | local Mesh = Thing[1].Mesh | |
1424 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1425 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1426 | elseif Thing[2] == "Blood" then | |
1427 | local Mesh = Thing[7] | |
1428 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1429 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1430 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1431 | elseif Thing[2] == "Elec" then | |
1432 | local Mesh = Thing[1].Mesh | |
1433 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1434 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1435 | elseif Thing[2] == "Disappear" then | |
1436 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1437 | elseif Thing[2] == "Shatter" then | |
1438 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1439 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1440 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1441 | Thing[6] = Thing[6] + Thing[5] | |
1442 | end | |
1443 | else | |
1444 | Part.Parent = nil | |
1445 | table.remove(Effects, e) | |
1446 | end | |
1447 | end | |
1448 | end | |
1449 | end | |
1450 | end | |
1451 | end) | |
1452 | ||
1453 | ||
1454 | ||
1455 | ||
1456 | ||
1457 | ||
1458 | ||
1459 | ||
1460 | ||
1461 | ||
1462 | ||
1463 | ||
1464 | ||
1465 | local No = Instance.new("Sound", head); | |
1466 | No.SoundId = "rbxassetid://245064504" | |
1467 | No.Volume = 3 | |
1468 | local yes = Instance.new("Sound", head); | |
1469 | yes.SoundId = "rbxassetid://131384028" | |
1470 | yes.Volume = 3 | |
1471 | local HitM = Instance.new("Sound", Reaper5); | |
1472 | HitM.SoundId = "rbxassetid://"..WSH | |
1473 | HitM.Volume = 1.1 | |
1474 | local Swing = Instance.new("Sound", Reaper5); | |
1475 | Swing.SoundId = "rbxassetid://10209850" | |
1476 | Swing.Volume = 1.5 | |
1477 | Swing.Pitch = 1.1 | |
1478 | local SwingH = Instance.new("Sound", Reaper5); | |
1479 | SwingH.SoundId = "rbxassetid://10209590" | |
1480 | SwingH.Volume = 2.9 | |
1481 | SwingH.Pitch = .8 | |
1482 | local Taunt = Instance.new("Sound", head); | |
1483 | Taunt.SoundId = "rbxassetid://150611842" | |
1484 | Taunt.Volume = 2 | |
1485 | local RUS = Instance.new("Sound", char); | |
1486 | RUS.SoundId = "rbxassetid://322621962" | |
1487 | RUS.Volume = 2.5 | |
1488 | RUS.Pitch = 1 | |
1489 | RUS.Looped = true | |
1490 | ||
1491 | ||
1492 | ||
1493 | ||
1494 | ||
1495 | ||
1496 | ||
1497 | ||
1498 | ||
1499 | ||
1500 | function BuildSentry() | |
1501 | do --CFrame lerp (stravant, clerp by AntiBoomz0r) | |
1502 | local function QuaternionFromCFrame(cf) -- y u no axis angle interpolation? | |
1503 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1504 | local trace = m00 + m11 + m22 | |
1505 | if trace > 0 then | |
1506 | local s = math.sqrt(1 + trace) | |
1507 | local recip = 0.5/s | |
1508 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
1509 | else | |
1510 | local i = 0 | |
1511 | if m11 > m00 then | |
1512 | i = 1 | |
1513 | end | |
1514 | if m22 > (i == 0 and m00 or m11) then | |
1515 | i = 2 | |
1516 | end | |
1517 | if i == 0 then | |
1518 | local s = math.sqrt(m00-m11-m22+1) | |
1519 | local recip = 0.5/s | |
1520 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
1521 | elseif i == 1 then | |
1522 | local s = math.sqrt(m11-m22-m00+1) | |
1523 | local recip = 0.5/s | |
1524 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
1525 | elseif i == 2 then | |
1526 | local s = math.sqrt(m22-m00-m11+1) | |
1527 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
1528 | end | |
1529 | end | |
1530 | end | |
1531 | local function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1532 | local xs, ys, zs = x + x, y + y, z + z | |
1533 | local wx, wy, wz = w*xs, w*ys, w*zs | |
1534 | local xx = x*xs | |
1535 | local xy = x*ys | |
1536 | local xz = x*zs | |
1537 | local yy = y*ys | |
1538 | local yz = y*zs | |
1539 | local zz = z*zs | |
1540 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
1541 | end | |
1542 | function QuaternionSlerp(a, b, t) | |
1543 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
1544 | local startInterp, finishInterp; | |
1545 | if cosTheta >= 0.0001 then | |
1546 | if (1 - cosTheta) > 0.0001 then | |
1547 | local theta = math.acos(cosTheta) | |
1548 | local invSinTheta = 1/math.sin(theta) | |
1549 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1550 | finishInterp = math.sin(t*theta)*invSinTheta | |
1551 | else | |
1552 | startInterp = 1-t | |
1553 | finishInterp = t | |
1554 | end | |
1555 | else | |
1556 | if (1+cosTheta) > 0.0001 then | |
1557 | local theta = math.acos(-cosTheta) | |
1558 | local invSinTheta = 1/math.sin(theta) | |
1559 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1560 | finishInterp = math.sin(t*theta)*invSinTheta | |
1561 | else | |
1562 | startInterp = t-1 | |
1563 | finishInterp = t | |
1564 | end | |
1565 | end | |
1566 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1567 | end | |
1568 | function clerp(a,b,t) | |
1569 | local qa = {QuaternionFromCFrame(a)} | |
1570 | local qb = {QuaternionFromCFrame(b)} | |
1571 | local ax, ay, az = a.x, a.y, a.z | |
1572 | local bx, by, bz = b.x, b.y, b.z | |
1573 | local _t = 1-t | |
1574 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
1575 | end | |
1576 | end | |
1577 | ||
1578 | ||
1579 | ||
1580 | ||
1581 | local ABS = math.abs; | |
1582 | local SIN = math.sin; | |
1583 | local ASIN = math.asin; | |
1584 | local COS = math.cos; | |
1585 | ||
1586 | local new = Instance.new; | |
1587 | ||
1588 | function math_pos(float) | |
1589 | if float < 0 then float = 0 end | |
1590 | return float | |
1591 | end | |
1592 | function math_neg(float) | |
1593 | if float > 0 then float = 0 end | |
1594 | return float | |
1595 | end | |
1596 | function math_max(float, max) | |
1597 | if float > max then float = max end | |
1598 | return float | |
1599 | end | |
1600 | function math_min(float, min) | |
1601 | if float > min then float = min end | |
1602 | return float | |
1603 | end | |
1604 | ||
1605 | function SharpSin(double_p1) | |
1606 | return ASIN(SIN(double_p1)); | |
1607 | end | |
1608 | ||
1609 | local Storage = Instance.new("Model", script); | |
1610 | ||
1611 | function WeldP(part0, part1, C0, C1) | |
1612 | local W = new("Weld", Storage); | |
1613 | W.Part0 = part0; | |
1614 | W.Part1 = part1; | |
1615 | W.C0 = C0 or CFrame.new(); | |
1616 | W.C1 = C1 or CFrame.new(); | |
1617 | return W; | |
1618 | end | |
1619 | ||
1620 | function Bevel(part, sizeV3) | |
1621 | local BvlMesh = new("SpecialMesh", part) | |
1622 | BvlMesh.MeshId = "rbxasset://fonts/torso.mesh"; | |
1623 | if (sizeV3 ~= nil) then | |
1624 | BvlMesh.Scale = Vector3.new(sizeV3.x/2, sizeV3.y/2, sizeV3.z); | |
1625 | else | |
1626 | BvlMesh.Scale = Vector3.new(part.Size.x/2, part.Size.y/2, part.Size.z); | |
1627 | end | |
1628 | end | |
1629 | ||
1630 | ||
1631 | ||
1632 | local Scale = 0.5 -- 1 is size of a robloxian (mostly); | |
1633 | ||
1634 | Storage.Name = "ä"; | |
1635 | ||
1636 | local BasePart = new("Part"); | |
1637 | BasePart.FormFactor = "Custom"; | |
1638 | BasePart.TopSurface = 10; | |
1639 | BasePart.BottomSurface = 10; | |
1640 | BasePart.LeftSurface = 10; | |
1641 | BasePart.RightSurface = 10; | |
1642 | BasePart.FrontSurface = 10; | |
1643 | BasePart.BackSurface = 10; | |
1644 | ||
1645 | local CylPart = new("Part"); | |
1646 | CylPart.FormFactor = "Custom"; | |
1647 | CylPart.TopSurface = 10; | |
1648 | CylPart.BottomSurface = 10; | |
1649 | CylPart.LeftSurface = 10; | |
1650 | CylPart.RightSurface = 10; | |
1651 | CylPart.FrontSurface = 10; | |
1652 | CylPart.BackSurface = 10; | |
1653 | new("CylinderMesh", CylPart); | |
1654 | ||
1655 | local TopFrame = BasePart:clone() | |
1656 | TopFrame.Parent = Storage; | |
1657 | TopFrame.Size = Vector3.new(3.5*Scale, 1.5*Scale, 3.5*Scale); | |
1658 | TopFrame.BrickColor = TeamColor; | |
1659 | ||
1660 | new("CylinderMesh", TopFrame); | |
1661 | ||
1662 | local Screw = CylPart:clone(); | |
1663 | Screw.Parent = Storage; | |
1664 | Screw.Size = Vector3.new(.3*Scale, 1.6*Scale, .3*Scale); | |
1665 | Screw.BrickColor = BrickColor.new(199); | |
1666 | ||
1667 | local CGreyStyle = CylPart:clone() | |
1668 | CGreyStyle.Parent = Storage; | |
1669 | CGreyStyle.Size = Vector3.new(2.2*Scale, 1.52*Scale, 2.6*Scale); | |
1670 | CGreyStyle.BrickColor = BrickColor.new(199); | |
1671 | ||
1672 | local TurretCasing = BasePart:clone(); | |
1673 | TurretCasing.Size = Vector3.new(2.2*Scale, 1.4*Scale, 5.6*Scale); | |
1674 | TurretCasing.BrickColor = BrickColor.new(199); | |
1675 | TurretCasing.Parent = Storage; | |
1676 | ||
1677 | Bevel(TurretCasing); | |
1678 | ||
1679 | local TurretFront = BasePart:clone(); | |
1680 | TurretFront.Size = Vector3.new(1.7*Scale, 1*Scale, .2*Scale); | |
1681 | TurretFront.BrickColor = TeamColor; | |
1682 | TurretFront.Parent = Storage; | |
1683 | ||
1684 | local Barrel = CylPart:clone(); | |
1685 | Barrel.Parent = Storage; | |
1686 | Barrel.Size = Vector3.new(.7*Scale, .4*Scale, .7*Scale); | |
1687 | Barrel.BrickColor = BrickColor.Black(); | |
1688 | ||
1689 | ||
1690 | local Particle = Instance.new("ParticleEmitter", Barrel); | |
1691 | Particle.VelocitySpread = 30; | |
1692 | Particle.LightEmission = 200; | |
1693 | ||
1694 | local Colors = {Color3.new(1,.5,0), Color3.new(1,.7,0), Color3.new(1,.9,0);} | |
1695 | ||
1696 | Particle.Size = NumberSequence.new(.05,.07); | |
1697 | ||
1698 | Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]); | |
1699 | Particle.Texture = "rbxassetid://252350680"; | |
1700 | Particle.RotSpeed = NumberRange.new(10,70); | |
1701 | Particle.Rate = 300; | |
1702 | Particle.Speed = NumberRange.new(15); | |
1703 | Particle.Transparency = NumberSequence.new(0,1); | |
1704 | Particle.Lifetime = NumberRange.new(.01,.2); | |
1705 | Particle.Enabled = false | |
1706 | ||
1707 | ||
1708 | ||
1709 | local RedDot = BasePart:clone(); | |
1710 | RedDot.Parent = Storage; | |
1711 | RedDot.Size = Vector3.new(.2*Scale, .2*Scale, .2*Scale); | |
1712 | RedDot.BrickColor = BrickColor.new("Really red"); | |
1713 | ||
1714 | local Sphere = Instance.new("SpecialMesh", RedDot); | |
1715 | Sphere.MeshType = "Sphere"; | |
1716 | Sphere.Scale = Vector3.new(1*Scale,1*Scale,1*Scale); | |
1717 | ||
1718 | ||
1719 | Bevel(TurretFront, Vector3.new(1.7*Scale, 1*Scale, .05*Scale)); | |
1720 | ||
1721 | local Joint = CylPart:clone(); | |
1722 | Joint.Parent = Storage; | |
1723 | Joint.Size = Vector3.new(.7*Scale, 2*Scale, .7*Scale); | |
1724 | Joint.BrickColor = BrickColor.Black(); | |
1725 | ||
1726 | local Hold = BasePart:clone(); | |
1727 | Hold.Parent = Storage; | |
1728 | Hold.BrickColor = BrickColor.Black(); | |
1729 | Hold.Size = Vector3.new(2.2*Scale, .2*Scale, .75*Scale); | |
1730 | ||
1731 | local Bolt = BasePart:clone(); | |
1732 | Bolt.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale); | |
1733 | Bolt.Parent = Storage; | |
1734 | Bolt.BrickColor = BrickColor.Black(); | |
1735 | ||
1736 | local Bolt2 = BasePart:clone(); | |
1737 | Bolt2.Size = Vector3.new(.2*Scale, 1.5*Scale, .5*Scale); | |
1738 | Bolt2.Parent = Storage; | |
1739 | Bolt2.BrickColor = BrickColor.Black(); | |
1740 | ||
1741 | ||
1742 | local TurretToFrame = WeldP(TopFrame, TurretCasing, CFrame.new(0, 0, 1.4*Scale)); | |
1743 | WeldP(TopFrame, CGreyStyle); | |
1744 | WeldP(TurretCasing, TurretFront, CFrame.new(0, 0, 2.8*Scale)); | |
1745 | WeldP(TopFrame, Screw); | |
1746 | local BarrelWeld = WeldP(Barrel, TurretFront, CFrame.new(.3*Scale, -.2*Scale, 0), CFrame.Angles(math.pi/2, 0, 0)); | |
1747 | ||
1748 | WeldP(RedDot, TurretFront, CFrame.new(-.55*Scale, 0, -.15*Scale), CFrame.Angles(math.pi/2, 0, 0)); | |
1749 | ||
1750 | local RotateAxisY = WeldP(Bolt, TurretCasing, CFrame.Angles(0,0,0), CFrame.new(1.1*Scale, -.75*Scale, 1*Scale)); | |
1751 | ||
1752 | WeldP(Bolt, Hold, CFrame.new(-1.1*Scale, -.5*Scale, 0)); | |
1753 | ||
1754 | WeldP(Bolt2, Hold, CFrame.new(1.1*Scale, -.5*Scale, 0)); | |
1755 | ||
1756 | local RotateAxisX = WeldP(Hold, Joint, CFrame.new(0, -1*Scale, 0)); | |
1757 | ||
1758 | ||
1759 | ||
1760 | local Leg1 = BasePart:clone(); | |
1761 | Leg1.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1762 | Leg1.Parent = Storage; | |
1763 | Leg1.BrickColor = BrickColor.Black(); | |
1764 | ||
1765 | ||
1766 | WeldP(Leg1, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.75*Scale, 0) * CFrame.Angles(math.pi/3, 0, math.pi)); | |
1767 | ||
1768 | ||
1769 | local Leg2 = BasePart:clone(); | |
1770 | Leg2.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1771 | Leg2.Parent = Storage; | |
1772 | Leg2.BrickColor = BrickColor.Black(); | |
1773 | ||
1774 | ||
1775 | WeldP(Leg2, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + -math.pi/6)); | |
1776 | ||
1777 | ||
1778 | local Leg3 = BasePart:clone(); | |
1779 | Leg3.Size = Vector3.new(.2*Scale, 3.5*Scale, .5*Scale); | |
1780 | Leg3.Parent = Storage; | |
1781 | Leg3.BrickColor = BrickColor.Black(); | |
1782 | ||
1783 | ||
1784 | WeldP(Leg3, Joint, CFrame.new(0, -1.75*Scale, 0), CFrame.new(0, -.45*Scale, 0) * CFrame.Angles(-math.pi/4, 0, math.pi + math.pi/6)); | |
1785 | ||
1786 | for i,v in pairs(Storage:children()) do | |
1787 | if v.Name== "Part" then | |
1788 | trans = 1 | |
1789 | v.Transparency = 1 | |
1790 | end | |
1791 | end | |
1792 | ||
1793 | local InvisiBox = BasePart:clone(); | |
1794 | InvisiBox.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0); | |
1795 | InvisiBox.Parent = Storage; | |
1796 | InvisiBox.Transparency = 1 | |
1797 | InvisiBox.Name = 'box' | |
1798 | WeldP(InvisiBox, Joint, CFrame.new(0, -.2*Scale, .97*Scale)); | |
1799 | ||
1800 | local InvisiBox2 = BasePart:clone(); | |
1801 | InvisiBox2.Size = Storage:GetModelSize() + Vector3.new(2*Scale, 0, 0); | |
1802 | InvisiBox2.Parent = Arms; | |
1803 | InvisiBox2.Transparency = .9 | |
1804 | InvisiBox2.Name = 'box' | |
1805 | InvisiBox2.CanCollide = false | |
1806 | InvisiBox2.BrickColor = TeamColor | |
1807 | InvisiBox2.Material = 'Neon' | |
1808 | WeldP(InvisiBox2, Joint, CFrame.new(0, -1.2*Scale, .97*Scale)); | |
1809 | ||
1810 | InvisiBox.CFrame = torso.CFrame * CFrame.new(0, 5.5*Scale, -2.9) * CFrame.Angles(0, math.pi, 0); | |
1811 | ||
1812 | local Action = "Idle"; | |
1813 | ||
1814 | local Target = nil; | |
1815 | ||
1816 | wait(1) | |
1817 | ||
1818 | InvisiBox.Anchored = true | |
1819 | ||
1820 | for i,v in pairs(Storage:children()) do | |
1821 | if v:IsA'Part' then | |
1822 | v.Locked = true | |
1823 | end | |
1824 | end | |
1825 | --// | |
1826 | --// SOUNDS | |
1827 | --// | |
1828 | for i,v in pairs(Storage:children()) do | |
1829 | if v.Name== "Part" then | |
1830 | trans = 1 | |
1831 | v.Transparency = 1 | |
1832 | end | |
1833 | end | |
1834 | for i,v in pairs(Storage:children()) do | |
1835 | if v.Name== "Part" then | |
1836 | trans = 1 | |
1837 | v.Transparency = 1 | |
1838 | for i = 1,11 do | |
1839 | ||
1840 | trans = trans - .1 | |
1841 | v.Transparency = trans | |
1842 | wait() | |
1843 | end | |
1844 | end | |
1845 | end | |
1846 | trans = 1 | |
1847 | ||
1848 | local OnFind = new("Sound", TopFrame); | |
1849 | OnFind.SoundId = "rbxassetid://10209260" | |
1850 | OnFind.Volume = 1 | |
1851 | ||
1852 | ||
1853 | local OnFire = new("Sound", TopFrame); | |
1854 | OnFire.SoundId = "rbxassetid://10209257" | |
1855 | OnFire.Volume = 1 | |
1856 | ||
1857 | local OnEmpty = new("Sound", TopFrame); | |
1858 | OnEmpty.SoundId = "rbxassetid://10209225" | |
1859 | OnEmpty.Volume = 1 | |
1860 | ||
1861 | local Scanning = new("Sound", TopFrame); | |
1862 | Scanning.SoundId = "rbxassetid://258704234" | |
1863 | Scanning.Volume = 1 | |
1864 | ||
1865 | local Explode = new("Sound", TopFrame); | |
1866 | Explode.SoundId = "rbxassetid://10209236" | |
1867 | Explode.Volume = .5 | |
1868 | ||
1869 | local Move = new("Sound", TopFrame); | |
1870 | Move.SoundId = "rbxassetid://258704467"; | |
1871 | Move.Volume = 1; | |
1872 | ||
1873 | ||
1874 | ||
1875 | ||
1876 | ||
1877 | function FindShortest(Table) | |
1878 | local Current = Table[1] | |
1879 | local Final | |
1880 | for _,v in pairs(Table) do | |
1881 | if v[2] ~= Current[2] then | |
1882 | if v[1] < Current[1] then | |
1883 | Current = v | |
1884 | end | |
1885 | end | |
1886 | end | |
1887 | Final = Current | |
1888 | return Final | |
1889 | end | |
1890 | ||
1891 | function GetNearbyPlayer() | |
1892 | ||
1893 | local List = {} | |
1894 | for i,v in pairs(workspace:children()) do | |
1895 | if (v ~= nil) then | |
1896 | if (v:IsA'Model') then | |
1897 | if (v:findFirstChild'Torso' ~= nil) then | |
1898 | local rx, ry, rz = Hold.CFrame:toEulerAnglesXYZ(); | |
1899 | if (v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude < 20 then | |
1900 | if (v ~= char) then | |
1901 | for x,z in next, v:children() do | |
1902 | if z:IsA'Humanoid' and z.Health > 0.01 then | |
1903 | table.insert(List, {(v:findFirstChild'Torso'.Position - Hold.CFrame * CFrame.new(0, 0, 20) * CFrame.Angles(0, ry, 0).p).magnitude, v}) | |
1904 | end | |
1905 | end | |
1906 | end | |
1907 | end | |
1908 | end | |
1909 | end | |
1910 | end | |
1911 | end | |
1912 | if (FindShortest(List) ~= nil) then | |
1913 | return FindShortest(List)[2]; | |
1914 | else | |
1915 | return nil; | |
1916 | end | |
1917 | end | |
1918 | ||
1919 | local Health = Instance.new("Humanoid", Storage); | |
1920 | Health.MaxHealth = 150; | |
1921 | Health.Health = 150; | |
1922 | ||
1923 | ||
1924 | ||
1925 | function RayC(Part, speed) | |
1926 | coroutine.wrap(function() | |
1927 | local Visual = BasePart:clone(); | |
1928 | Visual.FormFactor = "Custom"; | |
1929 | Visual.BrickColor = BrickColor.Yellow(); | |
1930 | Visual.Size = Vector3.new(.2, 3, .2); | |
1931 | Visual.CFrame = Part.CFrame * CFrame.new(0, -1, 0); | |
1932 | Visual.Anchored = true; | |
1933 | Visual.CanCollide = false; | |
1934 | Visual.Locked = true | |
1935 | ||
1936 | ||
1937 | coroutine.wrap(function() | |
1938 | ||
1939 | wait(.2) | |
1940 | ||
1941 | wait(.1); | |
1942 | wait(.3) | |
1943 | ||
1944 | end)() | |
1945 | ||
1946 | Instance.new("SpecialMesh", Visual).MeshType = "Sphere"; | |
1947 | Visual.Mesh.Scale = Vector3.new(.5, 1, .5); | |
1948 | ||
1949 | local bulletpos = Visual.Position | |
1950 | local bulletvelocity = (Part.CFrame.p - bulletpos).unit*speed | |
1951 | local lastbulletpos = Visual.Position | |
1952 | Visual.Parent = Storage; | |
1953 | while game:service'RunService'.Stepped:wait() do | |
1954 | ||
1955 | lastbulletpos = bulletpos | |
1956 | bulletpos = bulletpos + bulletvelocity | |
1957 | local RayCast = Ray.new(lastbulletpos, (bulletpos - lastbulletpos)) | |
1958 | local hit, hitpos = workspace:FindPartOnRay(RayCast, Storage, false, true) | |
1959 | if (Joint.Position - Visual.Position).magnitude > 1000 or Visual.Parent == nil then | |
1960 | Visual:Destroy(); | |
1961 | break | |
1962 | end | |
1963 | Visual.Anchored = true | |
1964 | Visual.CFrame = CFrame.new(bulletpos, bulletpos+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0); | |
1965 | if hit then | |
1966 | if hit.Parent:IsA'Hat' then | |
1967 | if hit.Parent.Parent:IsA'Model' then | |
1968 | for x,z in next, hit.Parent.Parent:children() do | |
1969 | if z:IsA'Humanoid' then | |
1970 | z:TakeDamage(math.random(8,12)); | |
1971 | end | |
1972 | end | |
1973 | end | |
1974 | else | |
1975 | if hit.Parent:IsA'Model' then | |
1976 | for x,z in next, hit.Parent:children() do | |
1977 | if z:IsA'Humanoid' then | |
1978 | z:TakeDamage(math.random(8,12)); | |
1979 | end | |
1980 | end | |
1981 | end | |
1982 | end | |
1983 | ||
1984 | Visual:Destroy(); | |
1985 | break | |
1986 | end | |
1987 | end | |
1988 | end)() | |
1989 | end | |
1990 | ||
1991 | lastTick = tick(); | |
1992 | local db = false; | |
1993 | game:service'RunService'.RenderStepped:connect(function() | |
1994 | if Action == "DEAD" then return end; | |
1995 | ||
1996 | ||
1997 | if not Wrangler then | |
1998 | --// | |
1999 | --// AUTOMATED MODE, MOTION SENSOR WILL DETECT MOVEMENT | |
2000 | --// | |
2001 | ||
2002 | ||
2003 | --// | |
2004 | --// IF PLAYER USED WRANGLER, THERE IS A SHIELD WICH MUST BE REMOVED | |
2005 | --// | |
2006 | ||
2007 | if (Storage:findFirstChild'Shield') then | |
2008 | Storage:findFirstChild'Shield':Destroy(); | |
2009 | end | |
2010 | ||
2011 | local LastTarget = Target; | |
2012 | ||
2013 | --// | |
2014 | --// CHECK FOR NEARBY ENEMIES | |
2015 | --// | |
2016 | local Player = GetNearbyPlayer(); | |
2017 | Target = Player; | |
2018 | ||
2019 | --// | |
2020 | --// BEEP ON TARGET FOUND | |
2021 | --// | |
2022 | if (Target ~= LastTarget and Target ~= nil) then | |
2023 | Move.Pitch = 0.9 + math.random()/9; | |
2024 | Move:play(); | |
2025 | OnFind:play(); | |
2026 | Action = "Standby"; | |
2027 | end | |
2028 | ||
2029 | --// | |
2030 | --// IDLE | |
2031 | --// | |
2032 | if Action == "Idle" then | |
2033 | RotateAxisX.C1 = clerp(RotateAxisX.C1, CFrame.Angles(0, SharpSin(tick()*2)*.2, 0), .1); | |
2034 | RotateAxisY.C0 = clerp(RotateAxisY.C0, CFrame.new(), .1); | |
2035 | end | |
2036 | ||
2037 | ||
2038 | --// | |
2039 | --// SENTRY DEAD | |
2040 | --// | |
2041 | ||
2042 | --// | |
2043 | --// IF PLAYER EXISTS, FIRE! | |
2044 | --// | |
2045 | ||
2046 | ||
2047 | ||
2048 | if Action == "Standby" then | |
2049 | pcall(function() | |
2050 | local tor = Target.Torso.CFrame.p -- Target CFrame | |
2051 | local direction = InvisiBox.CFrame.lookVector -- Direction handling, welds mess up, just a workaround. | |
2052 | local heading = math.atan2(direction.x, direction.z)-- | |
2053 | local RotY = math.deg(heading) | |
2054 | if RotY < 0 then | |
2055 | RotY = (360 - math.abs(RotY)); | |
2056 | end | |
2057 | RotateAxisX.C1 = --Begin here | |
2058 | clerp(RotateAxisX.C1, | |
2059 | CFrame.new( | |
2060 | ||
2061 | Vector3.new(), --The Pivot0 of pointing the weld. | |
2062 | Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here | |
2063 | ||
2064 | * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0), | |
2065 | .1 | |
2066 | ); | |
2067 | ||
2068 | local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0) | |
2069 | local RX, RY, RZ = Point:toEulerAnglesXYZ() | |
2070 | if math.deg(RX) > 45 then | |
2071 | RX = math.rad(45) | |
2072 | elseif math.deg(RX) < -55 then | |
2073 | RX = math.rad(-55) | |
2074 | end | |
2075 | RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1) | |
2076 | ||
2077 | end) | |
2078 | end | |
2079 | if Action == "Fire" then | |
2080 | pcall(function() | |
2081 | local tor = Target.Torso.CFrame.p; | |
2082 | local direction = InvisiBox.CFrame.lookVector | |
2083 | local heading = math.atan2(direction.x, direction.z) | |
2084 | local RotY = math.deg(heading) | |
2085 | if RotY < 0 then | |
2086 | RotY = (360 - math.abs(RotY)); | |
2087 | end | |
2088 | RotateAxisX.C1 = --Begin here | |
2089 | clerp(RotateAxisX.C1, | |
2090 | CFrame.new( | |
2091 | ||
2092 | Vector3.new(), --The Pivot0 of pointing the weld. | |
2093 | Vector3.new(tor.x, 0, tor.z) - Vector3.new(RotateAxisX.Part1.CFrame.x, 0, RotateAxisX.Part1.CFrame.z)) --We point the sentry here | |
2094 | ||
2095 | * CFrame.Angles(0, math.rad(360) - math.rad(RotY), 0), | |
2096 | .1 | |
2097 | ); | |
2098 | ||
2099 | BarrelWeld.C0 = clerp(BarrelWeld.C0, CFrame.new()) | |
2100 | local Point = Hold.CFrame:toObjectSpace(CFrame.new(Hold.CFrame.p,tor))*CFrame.Angles(0,math.rad(180),0) | |
2101 | local RX, RY, RZ = Point:toEulerAnglesXYZ() | |
2102 | if math.deg(RX) > 45 then | |
2103 | RX = math.rad(45) | |
2104 | elseif math.deg(RX) < -55 then | |
2105 | RX = math.rad(-55) | |
2106 | end | |
2107 | RotateAxisY.C0 = clerp(RotateAxisY.C0,CFrame.Angles(RX,0,0),.1) | |
2108 | end) | |
2109 | end | |
2110 | ||
2111 | if (Target ~= nil) then | |
2112 | if Action == "Fire" or db then return end | |
2113 | if Action == "Standby" then | |
2114 | db = true | |
2115 | wait(.2); | |
2116 | end | |
2117 | Action = "Fire"; | |
2118 | db = false | |
2119 | OnFire:play(); | |
2120 | ||
2121 | Particle.Color = ColorSequence.new(Colors[math.random(#Colors)]); | |
2122 | ||
2123 | local PointLight = Instance.new("PointLight", Barrel); | |
2124 | PointLight.Color = Color3.new(1,.8,0) | |
2125 | PointLight.Brightness = 6; | |
2126 | Particle.Enabled = true | |
2127 | game:service'Debris':AddItem(PointLight, .05); | |
2128 | ||
2129 | ||
2130 | ||
2131 | RayC(Barrel, 20) | |
2132 | ||
2133 | ||
2134 | ||
2135 | ||
2136 | wait(.1) | |
2137 | Particle.Enabled = false | |
2138 | if (Target ~= nil) then | |
2139 | Action = "Standby"; | |
2140 | else | |
2141 | Action = "Idle"; | |
2142 | end | |
2143 | end | |
2144 | ||
2145 | if tick() - lastTick > 2.5 and Target == nil then | |
2146 | lastTick = tick(); | |
2147 | Scanning:play(); | |
2148 | end | |
2149 | end | |
2150 | ||
2151 | if (Health.Health < 0.0001 or RotateAxisX.Parent == nil) then | |
2152 | Action = "DEAD"; | |
2153 | if db then return end | |
2154 | RotateAxisY:Destroy(); | |
2155 | TurretToFrame:Destroy(); | |
2156 | Joint:Destroy(); | |
2157 | InvisiBox2:Destroy(); | |
2158 | db = true | |
2159 | local expl = Instance.new("Explosion", Storage); | |
2160 | ||
2161 | expl.BlastRadius = .3; | |
2162 | expl.BlastPressure = 2050000; | |
2163 | expl.Position = TopFrame.Position; | |
2164 | Explode:Play() | |
2165 | NoSentry = true | |
2166 | game:service'Debris':AddItem(Storage, 3); | |
2167 | ||
2168 | end | |
2169 | ||
2170 | end) | |
2171 | end | |
2172 | ||
2173 | ||
2174 | ||
2175 | combo = 0 | |
2176 | function strike(hit) | |
2177 | if hit and hit.Parent and hit.Parent.Name ~= char.Name then | |
2178 | local targetHumanoid = hit.Parent:FindFirstChild("Humanoid") | |
2179 | if targetHumanoid and targetHumanoid ~= char:FindFirstChild("Humanoid") then | |
2180 | if combo == 1 then | |
2181 | targetHumanoid:TakeDamage(slashDamage) | |
2182 | SwingH:Play() | |
2183 | ||
2184 | end | |
2185 | ||
2186 | ||
2187 | ||
2188 | end | |
2189 | end | |
2190 | end | |
2191 | ||
2192 | ||
2193 | ||
2194 | Reaper5.Touched:connect(strike) | |
2195 | -------------------------------------------------------------------------------------------------------------------------- | |
2196 | function AnimSit() | |
2197 | for i = 0, 1, 0.05 do | |
2198 | ||
2199 | swait() | |
2200 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2201 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2202 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2203 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1) | |
2204 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2205 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1) | |
2206 | end | |
2207 | ||
2208 | end | |
2209 | ||
2210 | function AnimSitHit1() | |
2211 | for i = 0, 1, 0.05 do | |
2212 | ||
2213 | swait() | |
2214 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
2215 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2216 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2217 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(-5)), 0.08) | |
2218 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(10)), .1) | |
2219 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(50)), .1) | |
2220 | end | |
2221 | ||
2222 | end | |
2223 | ||
2224 | ||
2225 | function AnimSitHit2() | |
2226 | for i = 0, 1, 0.05 do | |
2227 | ||
2228 | swait() | |
2229 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, -.6) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2230 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), .1) | |
2231 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, .1) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.1) | |
2232 | RW.C0 = clerp(RW.C0, CFrame.new(1.55, 0.4, -.1) * angles(math.rad(40), math.rad(3 ), math.rad(-15)), 0.3) | |
2233 | RH.C0 = clerp(RH.C0, cn(1, -.4, -.4) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2234 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.6) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(60)), .1) | |
2235 | end | |
2236 | ||
2237 | end | |
2238 | -------------------------------------------------------------------------------------------------------------------------- | |
2239 | ||
2240 | function No1() | |
2241 | for i = 0, 1, 0.05 do | |
2242 | ||
2243 | swait() | |
2244 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2245 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(40)), .1) | |
2246 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2247 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2248 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2249 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2250 | end | |
2251 | ||
2252 | end | |
2253 | ||
2254 | ||
2255 | ||
2256 | function No2() | |
2257 | for i = 0, 1, 0.05 do | |
2258 | ||
2259 | swait() | |
2260 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2261 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-40)), .1) | |
2262 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2263 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2264 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2265 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2266 | end | |
2267 | ||
2268 | end | |
2269 | ||
2270 | ||
2271 | ||
2272 | -------------------------------------------------------------------------------------------------------------------------- | |
2273 | ||
2274 | function Yes1() | |
2275 | for i = 0, 1, 0.1 do | |
2276 | ||
2277 | swait() | |
2278 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2279 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), .1) | |
2280 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2281 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2282 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2283 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2284 | end | |
2285 | ||
2286 | end | |
2287 | ||
2288 | ||
2289 | ||
2290 | function Yes2() | |
2291 | for i = 0, 1, 0.1 do | |
2292 | ||
2293 | swait() | |
2294 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
2295 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
2296 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
2297 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.1) | |
2298 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2299 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
2300 | end | |
2301 | ||
2302 | end | |
2303 | ||
2304 | ||
2305 | ||
2306 | -------------------------------------------------------------------------------------------------------------------------- | |
2307 | function AttackAnim1() | |
2308 | for i = 0, 1, 0.05 do | |
2309 | swait() | |
2310 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
2311 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2312 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.08) | |
2313 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(10)), 0.3) | |
2314 | if Torsovelocity > 2 then | |
2315 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
2316 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
2317 | elseif Torsovelocity < 1 then | |
2318 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1) | |
2319 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1) | |
2320 | end | |
2321 | end | |
2322 | end | |
2323 | ||
2324 | ||
2325 | function AttackAnim2() | |
2326 | for i = 0, 1, 0.05 do | |
2327 | swait() | |
2328 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
2329 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
2330 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(10), math.rad(-10)), 0.25) | |
2331 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) | |
2332 | if Torsovelocity > 2 then | |
2333 | RH.C0 = clerp(RH.C0, cn(1, -.9 + -.1 * math.cos(sine / 4),0 + -.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
2334 | LH.C0 = clerp(LH.C0, cn(-1, -.9 + .1 * math.cos(sine / 4), 0 + .1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
2335 | ||
2336 | elseif Torsovelocity < 1 then | |
2337 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(5)), .1) | |
2338 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(-5)), .1) | |
2339 | end | |
2340 | end | |
2341 | end | |
2342 | -------------------------------------------------------------------------------------------------------------------------- | |
2343 | ||
2344 | ||
2345 | ||
2346 | function ShotAttackAnim1() | |
2347 | for i = 0, 1, 0.07 do | |
2348 | swait() | |
2349 | ||
2350 | if Torsovelocity > 2 then | |
2351 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2352 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2353 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2) | |
2354 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
2355 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2356 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2357 | ||
2358 | ||
2359 | ||
2360 | elseif Torsovelocity < 1 then | |
2361 | ||
2362 | ||
2363 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2364 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2365 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(90), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.2) | |
2366 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(85 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.2) | |
2367 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2368 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2369 | ||
2370 | ||
2371 | end | |
2372 | end | |
2373 | end | |
2374 | ||
2375 | ||
2376 | ||
2377 | ||
2378 | ||
2379 | function ShotAttackAnim2() | |
2380 | for i = 0, 1, 0.05 do | |
2381 | swait() | |
2382 | ||
2383 | if Torsovelocity > 2 then | |
2384 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2385 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2386 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
2387 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
2388 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2389 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2390 | ||
2391 | ||
2392 | ||
2393 | elseif Torsovelocity < 1 then | |
2394 | ||
2395 | ||
2396 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2397 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2398 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(100), math.rad(0 - .01 * math.cos(sine / 25)), math.rad(-40 + 0.1 * math.cos(sine / 25))), 0.1) | |
2399 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -.4) * angles(math.rad(75 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-10 - 1 * math.cos(sine / 25))), 0.1) | |
2400 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2401 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2402 | ||
2403 | ||
2404 | end | |
2405 | end | |
2406 | end | |
2407 | ||
2408 | ||
2409 | ||
2410 | function ShotAttackAnim3() | |
2411 | for i = 0, 1, 0.05 do | |
2412 | swait() | |
2413 | ||
2414 | if Torsovelocity > 2 then | |
2415 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2416 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2417 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2418 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2) | |
2419 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2420 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2421 | ||
2422 | ||
2423 | ||
2424 | elseif Torsovelocity < 1 then | |
2425 | ||
2426 | ||
2427 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2428 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2429 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, -.2) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2430 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.6) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-30 - 1 * math.cos(sine / 25))), 0.2) | |
2431 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2432 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2433 | ||
2434 | ||
2435 | end | |
2436 | end | |
2437 | end | |
2438 | ||
2439 | function ShotAttackAnim4() | |
2440 | for i = 0, 1, 0.05 do | |
2441 | swait() | |
2442 | ||
2443 | if Torsovelocity > 2 then | |
2444 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(-50 - 5 * math.cos(sine / 5))), .2) | |
2445 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(50 + 5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
2446 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2447 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2) | |
2448 | RH.C0 = clerp(RH.C0, cn(.9, -.9 + -.1 * math.cos(sine / 4),-.6) * RHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2449 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 + .1 * math.cos(sine / 4), .5) * LHCF * angles(math.rad(-2), math.rad(50), math.rad(50 * math.cos(sine / 4))), .3) | |
2450 | ||
2451 | ||
2452 | ||
2453 | elseif Torsovelocity < 1 then | |
2454 | ||
2455 | ||
2456 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .2) | |
2457 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), .2) | |
2458 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.56, 0) * angles(math.rad(45), math.rad(-20 - .01 * math.cos(sine / 25)), math.rad(-70 + 0.1 * math.cos(sine / 25))), 0.2) | |
2459 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.6, -.8) * angles(math.rad(115 + 1 * math.cos(sine / 25)), math.rad(15), math.rad(-50 - 1 * math.cos(sine / 25))), 0.2) | |
2460 | RH.C0 = clerp(RH.C0, cn(.9, -.9 - 0.1 * math.cos(sine / 25), -.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2461 | LH.C0 = clerp(LH.C0, cn(-.9, -.9 - 0.1 * math.cos(sine / 25), .5) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), .2) | |
2462 | ||
2463 | ||
2464 | end | |
2465 | end | |
2466 | end | |
2467 | -------------------------------------------------------------------------------------------------------------------------- | |
2468 | ||
2469 | function DanAni1() | |
2470 | for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do | |
2471 | ||
2472 | swait() | |
2473 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.4) * angles(math.rad(5), math.rad(-8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2) | |
2474 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2) | |
2475 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.25) * angles(math.rad(170), math.rad(0), math.rad(20)), MusThingHat.Mesh.Scale.Y*0.2) | |
2476 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(90), math.rad(0), math.rad(-45)), MusThingHat.Mesh.Scale.Y*0.2) | |
2477 | RH.C0 = clerp(RH.C0, cn(1, -.2, -.4) * RHCF * angles(math.rad(-4), math.rad(-15), math.rad(-5)), MusThingHat.Mesh.Scale.Y*0.3) | |
2478 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(4), math.rad(5), math.rad(5)), MusThingHat.Mesh.Scale.Y*0.2) | |
2479 | end | |
2480 | ||
2481 | end | |
2482 | ||
2483 | ||
2484 | ||
2485 | function DanAni2() | |
2486 | for i = 0, .8, 0.05 + MusThingHat.Mesh.Scale.Y*0.025 do | |
2487 | ||
2488 | swait() | |
2489 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0,0,-.5) * angles(math.rad(8), math.rad(8), math.rad(0)), MusThingHat.Mesh.Scale.Y*0.2) | |
2490 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(MusThingHat.Mesh.Scale.Y*30) +math.rad(-10),0,math.rad(0)),MusThingHat.Mesh.Scale.Y*0.2) | |
2491 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6, -.25) * angles(math.rad(180), math.rad(0), math.rad(25)), MusThingHat.Mesh.Scale.Y*0.2) | |
2492 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.0) * angles(math.rad(0), math.rad(0), math.rad(45)), MusThingHat.Mesh.Scale.Y*0.2) | |
2493 | RH.C0 = clerp(RH.C0, cn(1, -1, -.0) * RHCF * angles(math.rad(4), math.rad(-5), math.rad(-8)), MusThingHat.Mesh.Scale.Y*0.2) | |
2494 | LH.C0 = clerp(LH.C0, cn(-1, -.2, -.4) * LHCF * angles(math.rad(-4), math.rad(15), math.rad(8)), MusThingHat.Mesh.Scale.Y*0.3) | |
2495 | end | |
2496 | ||
2497 | ||
2498 | end | |
2499 | ||
2500 | ||
2501 | ||
2502 | -------------------------------------------------------------------------------------------------------------------------- | |
2503 | ||
2504 | BuildNow = false | |
2505 | ||
2506 | Shotuse = false | |
2507 | ||
2508 | wait2 = false | |
2509 | ||
2510 | mouse.KeyDown:connect(function(key) | |
2511 | ||
2512 | if key == "g" and attack == false then | |
2513 | yes:Play() | |
2514 | head.face.Texture = "http://www.roblox.com/asset/?id=393521316" | |
2515 | humanoid.WalkSpeed = 0 | |
2516 | attack = true | |
2517 | Yes1() | |
2518 | Yes2() | |
2519 | Yes1() | |
2520 | Yes2() | |
2521 | attack = false | |
2522 | humanoid.WalkSpeed = 16 | |
2523 | head.face.Texture = "http://www.roblox.com/asset/?id=156600391" | |
2524 | end | |
2525 | end) | |
2526 | ||
2527 | ||
2528 | mouse.KeyDown:connect(function(key) | |
2529 | if key == "e" and attack == false then | |
2530 | if Wep == 1 then | |
2531 | Wep = 2 | |
2532 | else | |
2533 | Wep = 1 | |
2534 | end | |
2535 | ||
2536 | ||
2537 | end | |
2538 | end) | |
2539 | ||
2540 | mouse.KeyDown:connect(function(key) | |
2541 | if key == "p" and attack == false then | |
2542 | ||
2543 | Wep = 3 | |
2544 | ||
2545 | ||
2546 | ||
2547 | end | |
2548 | end) | |
2549 | ||
2550 | ||
2551 | ||
2552 | ||
2553 | ||
2554 | ||
2555 | ||
2556 | ||
2557 | ||
2558 | ||
2559 | ||
2560 | ||
2561 | equippedgun = true | |
2562 | ||
2563 | ||
2564 | ||
2565 | ||
2566 | coroutine.wrap(function() | |
2567 | while equippedgun do | |
2568 | ||
2569 | if spread < 0 then spread = 0 end | |
2570 | if humanoid.Health == 0 then break end | |
2571 | ||
2572 | ||
2573 | game:service'RunService'.Stepped:wait() | |
2574 | end | |
2575 | end)() | |
2576 | ||
2577 | mouse.Button1Down:connect(function() | |
2578 | if debounce then return end | |
2579 | if equippedgun2 == true and attack == false then | |
2580 | Shotuse = true | |
2581 | debounce = true | |
2582 | ||
2583 | wait(.2) | |
2584 | ||
2585 | sound:play() | |
2586 | ||
2587 | ||
2588 | ||
2589 | coroutine.wrap(function() | |
2590 | wait(0.3) | |
2591 | for angle = 0, 4 do | |
2592 | ||
2593 | wait() | |
2594 | end | |
2595 | ||
2596 | wait(0.2) | |
2597 | sound2:play() | |
2598 | ||
2599 | ||
2600 | wait(0.1) | |
2601 | for move = 0, 3 do | |
2602 | if move > 2 then return end | |
2603 | ||
2604 | ||
2605 | wait(0.06) | |
2606 | end | |
2607 | end)() | |
2608 | spread = spread + 1 | |
2609 | coroutine.wrap(function() | |
2610 | for bullitz = 0, 7 do | |
2611 | if bullitz > 6 then return end | |
2612 | rayCast2(300, 1, Reaper4) | |
2613 | GunParticle.Enabled = true | |
2614 | local PointLight = Instance.new("PointLight", Reaper4); | |
2615 | PointLight.Color = Color3.new(.2,.2,0) | |
2616 | PointLight.Brightness = 2; | |
2617 | game:service'Debris':AddItem(PointLight, .05); | |
2618 | end | |
2619 | end)() | |
2620 | coroutine.wrap(function() | |
2621 | for _ = 0, 50 do | |
2622 | pcall(function() | |
2623 | spread = spread - 0.03 | |
2624 | end) | |
2625 | wait() | |
2626 | end | |
2627 | end)() | |
2628 | wait(1) | |
2629 | debounce = false | |
2630 | end | |
2631 | ||
2632 | end) | |
2633 | ||
2634 | ||
2635 | ||
2636 | ||
2637 | ||
2638 | ||
2639 | ||
2640 | ||
2641 | ||
2642 | mouse.Button1Down:connect(function(key) | |
2643 | ||
2644 | if attack == false and Wep == 1 then | |
2645 | attack = true | |
2646 | ||
2647 | AttackAnim1() | |
2648 | combo = 1 | |
2649 | Swing:Play() | |
2650 | AttackAnim2() | |
2651 | attack = false | |
2652 | combo = 0 | |
2653 | end | |
2654 | end) | |
2655 | ||
2656 | ||
2657 | ||
2658 | mouse.KeyDown:connect(function(key) | |
2659 | ||
2660 | if key == "f" and attack == false then | |
2661 | No:Play() | |
2662 | humanoid.WalkSpeed = 0 | |
2663 | attack = true | |
2664 | No1() | |
2665 | No2() | |
2666 | attack = false | |
2667 | humanoid.WalkSpeed = 16 | |
2668 | end | |
2669 | end) | |
2670 | ||
2671 | ||
2672 | ||
2673 | ||
2674 | mouse.KeyDown:connect(function(key) | |
2675 | if attack == false or DA == true then | |
2676 | if key == "r" and Wep == 3 then | |
2677 | ||
2678 | if DA == false then | |
2679 | DA = true | |
2680 | RUS:Play() | |
2681 | attack=true | |
2682 | humanoid.WalkSpeed = 0 | |
2683 | head.face.Texture = "http://www.roblox.com/asset/?id=393521316" | |
2684 | else | |
2685 | DA = false | |
2686 | RUS:Stop() | |
2687 | attack=false | |
2688 | humanoid.WalkSpeed = 16 | |
2689 | head.face.Texture = "http://www.roblox.com/asset/?id=156600391" | |
2690 | end | |
2691 | end | |
2692 | end | |
2693 | end) | |
2694 | ||
2695 | ||
2696 | ||
2697 | mouse.KeyDown:connect(function(key) | |
2698 | ||
2699 | if key == "t" and attack == false then | |
2700 | Taunt:Play() | |
2701 | humanoid.WalkSpeed = 0 | |
2702 | attack = true | |
2703 | No1() | |
2704 | Yes2() | |
2705 | attack = false | |
2706 | humanoid.WalkSpeed = 16 | |
2707 | end | |
2708 | end) | |
2709 | ||
2710 | mouse.KeyDown:connect(function(key) | |
2711 | if key == "z" then | |
2712 | ||
2713 | ||
2714 | ||
2715 | if NoSentry == false and attack == false and wait2 == false then | |
2716 | wait2 = true | |
2717 | for i,v in pairs(script:children()) do | |
2718 | if (v:IsA'Model') then | |
2719 | ||
2720 | ||
2721 | for i,v in pairs(v:children()) do | |
2722 | if (v:IsA'Humanoid') then | |
2723 | v.Health = 0 | |
2724 | end | |
2725 | end | |
2726 | ||
2727 | ||
2728 | end | |
2729 | ||
2730 | NoSentry = true | |
2731 | ||
2732 | end | |
2733 | ||
2734 | ||
2735 | ||
2736 | end | |
2737 | ||
2738 | ||
2739 | ||
2740 | if NoSentry == true and attack == false and wait2 == false and Wep == 1 then | |
2741 | attack = true | |
2742 | wait2 = true | |
2743 | humanoid.WalkSpeed = 0 | |
2744 | AnimSit() | |
2745 | AnimSitHit1() | |
2746 | WSH = WSHM[math.random(1,#WSHM)] | |
2747 | HitM.SoundId = "rbxassetid://"..WSH | |
2748 | HitM:Play() | |
2749 | BuildNow = true | |
2750 | AnimSitHit2() | |
2751 | AnimSitHit1() | |
2752 | WSH = WSHM[math.random(1,#WSHM)] | |
2753 | HitM.SoundId = "rbxassetid://"..WSH | |
2754 | HitM:Play() | |
2755 | AnimSitHit2() | |
2756 | AnimSitHit1() | |
2757 | WSH = WSHM[math.random(1,#WSHM)] | |
2758 | HitM.SoundId = "rbxassetid://"..WSH | |
2759 | HitM:Play() | |
2760 | AnimSitHit2() | |
2761 | AnimSitHit1() | |
2762 | WSH = WSHM[math.random(1,#WSHM)] | |
2763 | HitM.SoundId = "rbxassetid://"..WSH | |
2764 | HitM:Play() | |
2765 | AnimSitHit2() | |
2766 | AnimSitHit1() | |
2767 | WSH = WSHM[math.random(1,#WSHM)] | |
2768 | HitM.SoundId = "rbxassetid://"..WSH | |
2769 | HitM:Play() | |
2770 | AnimSitHit2() | |
2771 | AnimSitHit1() | |
2772 | WSH = WSHM[math.random(1,#WSHM)] | |
2773 | HitM.SoundId = "rbxassetid://"..WSH | |
2774 | HitM:Play() | |
2775 | AnimSitHit2() | |
2776 | AnimSitHit1() | |
2777 | WSH = WSHM[math.random(1,#WSHM)] | |
2778 | HitM.SoundId = "rbxassetid://"..WSH | |
2779 | HitM:Play() | |
2780 | AnimSitHit2() | |
2781 | AnimSitHit1() | |
2782 | WSH = WSHM[math.random(1,#WSHM)] | |
2783 | HitM.SoundId = "rbxassetid://"..WSH | |
2784 | HitM:Play() | |
2785 | AnimSitHit2() | |
2786 | AnimSitHit1() | |
2787 | WSH = WSHM[math.random(1,#WSHM)] | |
2788 | HitM.SoundId = "rbxassetid://"..WSH | |
2789 | HitM:Play() | |
2790 | AnimSitHit2() | |
2791 | AnimSitHit1() | |
2792 | WSH = WSHM[math.random(1,#WSHM)] | |
2793 | HitM.SoundId = "rbxassetid://"..WSH | |
2794 | HitM:Play() | |
2795 | AnimSitHit2() | |
2796 | AnimSit() | |
2797 | ||
2798 | humanoid.WalkSpeed = 16 | |
2799 | attack = false | |
2800 | NoSentry = false | |
2801 | ||
2802 | end | |
2803 | wait() | |
2804 | ||
2805 | wait2 = false | |
2806 | end end) | |
2807 | ||
2808 | ||
2809 | ||
2810 | humanoid.Died:connect(function() | |
2811 | Arms:Destroy() | |
2812 | end) | |
2813 | ||
2814 | print([[ | |
2815 | ||
2816 | ||
2817 | ---------------------------------------- | |
2818 | Tf2 Engineer Class | |
2819 | ---------------------------------------- | |
2820 | Script by: 123jl123 | |
2821 | Sentry by: Madiik | |
2822 | TheBoozled gave me a Mesh and Sounds from tf2 | |
2823 | ---------------------------------------- | |
2824 | Dont leak and dont do it..... | |
2825 | ---------------------------------------- | |
2826 | ]]) | |
2827 | ||
2828 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
2829 | MusThingHat.Mesh.Scale = Vector3.new(MusThingHat.Mesh.Scale.X, RUS.PlaybackLoudness / 160, MusThingHat.Mesh.Scale.Z) | |
2830 | end) | |
2831 | ||
2832 | local mesh1anan = Instance.new("SpecialMesh") | |
2833 | mesh1anan.MeshType = Enum.MeshType.FileMesh | |
2834 | mesh1anan.Scale = Vector3.new(3,3,3) | |
2835 | mesh1anan.MeshId = "http://www.roblox.com/asset/?id=521754610" | |
2836 | mesh1anan.TextureId = "http://www.roblox.com/asset/?id=521754612" | |
2837 | ||
2838 | Glow1 = Color3.new(1,1,1) | |
2839 | Glow2 = Color3.new(0,0,0) | |
2840 | ||
2841 | GlowParticle = Instance.new("ParticleEmitter") | |
2842 | GlowParticle.LightEmission = 1 | |
2843 | ||
2844 | GlowParticle.Size = NumberSequence.new(0,2) | |
2845 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=52620985" | |
2846 | GlowParticle.Transparency = NumberSequence.new(0,1) | |
2847 | GlowParticle.LockedToPart = false | |
2848 | GlowParticle.Lifetime = NumberRange.new(0.5) | |
2849 | GlowParticle.Rate= 25 | |
2850 | GlowParticle.Speed =NumberRange.new(0) | |
2851 | ||
2852 | ||
2853 | function RainDucks() | |
2854 | local locationanan = char.Torso.CFrame | |
2855 | local tacoa = Instance.new("Part") | |
2856 | tacoa.Size = Vector3.new(.5,.5,.5) | |
2857 | tacoa.CanCollide = false | |
2858 | tacoa.RotVelocity = Vector3.new(math.random(0,6),math.random(0,6),math.random(0,6)) | |
2859 | local meshanananan = mesh1anan:clone() | |
2860 | meshanananan.Parent = tacoa | |
2861 | meshanananan.Scale = Vector3.new(1,1,1) | |
2862 | tacoa.CFrame = locationanan * CFrame.new(math.random(-8,8),math.random(10,40),math.random(-8,8)) | |
2863 | tacoa.Parent = workspace | |
2864 | ||
2865 | ||
2866 | game:GetService("Debris"):AddItem(tacoa,4) | |
2867 | local GP = GlowParticle:clone() | |
2868 | GP.Parent = tacoa | |
2869 | Glow1 = Color3.new(math.random(), math.random(), math.random()) | |
2870 | GP.Color = ColorSequence.new(Glow1,Glow2) | |
2871 | ||
2872 | end | |
2873 | ||
2874 | ||
2875 | ||
2876 | --]] | |
2877 | ||
2878 | ||
2879 | ||
2880 | while true do wait() | |
2881 | if BuildNow == true then | |
2882 | BuildNow = false | |
2883 | ||
2884 | BuildSentry() | |
2885 | end | |
2886 | if Shotuse == true then | |
2887 | Shotuse = false | |
2888 | attack = true | |
2889 | ShotAttackAnim1() | |
2890 | GunParticle.Enabled = false | |
2891 | ShotAttackAnim2() | |
2892 | ShotAttackAnim3() | |
2893 | ShotAttackAnim4() | |
2894 | ShotAttackAnim3() | |
2895 | attack = false | |
2896 | end | |
2897 | ||
2898 | ||
2899 | ||
2900 | ||
2901 | if DA == true then | |
2902 | DanAni1() | |
2903 | RainDucks() | |
2904 | local PointLight = Instance.new("PointLight", Torso); | |
2905 | PointLight.Color = Color3.new(math.random(), math.random(), math.random()) | |
2906 | PointLight.Brightness = 50; | |
2907 | PointLight.Range = MusThingHat.Mesh.Scale.Y*10; | |
2908 | game:service'Debris':AddItem(PointLight, .3); | |
2909 | ||
2910 | DanAni2() | |
2911 | RainDucks() | |
2912 | local PointLight = Instance.new("PointLight", Torso); | |
2913 | PointLight.Color = Color3.new(math.random(), math.random(), math.random()) | |
2914 | PointLight.Brightness = 50; | |
2915 | PointLight.Range = MusThingHat.Mesh.Scale.Y*10; | |
2916 | game:service'Debris':AddItem(PointLight, .3); | |
2917 | ||
2918 | ||
2919 | ||
2920 | end | |
2921 | ||
2922 | ||
2923 | ||
2924 | ||
2925 | ||
2926 | ||
2927 | end |