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--Ultimate V2.2
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 if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
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print("FE Compatibility: by WaverlyCole & Mokiros")
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InternalData = {}
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do
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	script.Parent = owner.Character
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput"
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	local function NewFakeEvent()
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		local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
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		return Fake
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	end
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	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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	end};ContextActionService.UnBindAction = ContextActionService.BindAction
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	local function TriggerEvent(self,Event,...)
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		local Trigger = Mouse[Event]
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		if Trigger and Trigger.fakeEvent and Trigger.Function then
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			Trigger.Function(...)
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		end
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	end
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	Mouse.TrigEvent = TriggerEvent
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	UserInputService.TrigEvent = TriggerEvent
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	Event.OnServerEvent:Connect(function(FiredBy,Input)
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		if FiredBy.Name ~= owner.Name then end
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		if Input.MouseEvent then
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			Mouse.Target = Input.Target
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			Mouse.Hit = Input.Hit
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		else
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			local Begin = Input.UserInputState == Enum.UserInputState.Begin
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			if Input.UserInputType == Enum.UserInputType.MouseButton1 then
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				return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
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			end
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			for _,Action in pairs(ContextActionService.Actions) do
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				for _,Key in pairs(Action.Keys) do
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					if Key==Input.KeyCode then
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						Action.Function(Action.Name,Input.UserInputState,Input)
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					end
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				end
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			end
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			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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		end
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	end)
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	InternalData["Mouse"] = Mouse
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	InternalData["ContextActionService"] = ContextActionService
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	InternalData["UserInputService"] = UserInputService
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	Event.Parent = NLS([[
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		local Player = owner
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		local Event = script:WaitForChild("UserInput")
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		local UserInputService = game:GetService("UserInputService")
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		local Mouse = Player:GetMouse()
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		local Input = function(Input,gameProcessedEvent)
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			if gameProcessedEvent then return end
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			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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		end
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		UserInputService.InputBegan:Connect(Input)
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		UserInputService.InputEnded:Connect(Input)
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		local Hit,Target
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		while wait(1/30) do
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			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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				Hit,Target = Mouse.Hit,Mouse.Target
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				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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			end
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		end
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	]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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	__index = function (self,Index)
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		local Sandbox = function (Thing)
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			if Thing:IsA("Player") then
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				local RealPlayer = Thing
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				return setmetatable({},{
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					__index = function (self,Index)
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						local Type = type(RealPlayer[Index])
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						if Type == "function" then
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							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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								return function (self)
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									return InternalData["Mouse"]
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								end
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							end
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							return function (self,...)
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								return RealPlayer[Index](RealPlayer,...)
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							end
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						else
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							if Index == "PlrObj" then
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								return RealPlayer
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							end
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							return RealPlayer[Index]
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						end
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					end;
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					__tostring = function(self)
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						return RealPlayer.Name
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					end
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				})
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			end
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		end
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		if RealGame[Index] then
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			local Type = type(RealGame[Index])
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			if Type == "function" then
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				if Index:lower() == "getservice" or Index:lower() == "service" then
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					return function (self,Service)
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						if Service:lower() == "players" then
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							return setmetatable({},{
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								__index = function (self2,Index2)
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									local RealService = RealGame:GetService(Service)
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									local Type2 = type(Index2)
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									if Type2 == "function" then
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										return function (self,...)
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											return RealService[Index2](RealService,...)
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										end
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									else
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										if Index2:lower() == "localplayer" then
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											return Sandbox(owner)
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										end
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										return RealService[Index2]
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									end
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								end;
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								__tostring = function(self)
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									return RealGame:GetService(Service).Name
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								end
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							})
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						elseif Service:lower() == "contextactionservice" then
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							return InternalData["ContextActionService"]
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						elseif Service:lower() == "contextactionservice" then
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							return InternalData["UserInputService"]
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						elseif Service:lower() == "runservice" then
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							return setmetatable({},{
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								__index = function(self2,Index2)
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									local RealService = RealGame:GetService(Service)
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									local Type2 = type(Index2)
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									if Type2 == "function" then
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										return function (self,...)
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											return RealService[Index2](RealService,...)
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										end
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									else
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										if Index2:lower() == "bindtorenderstep" then
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											return function (self,Name,Priority,Function)
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												return RealGame:GetService("RunService").Stepped:Connect(Function)
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											end
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										end
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										if Index2:lower() == "renderstepped" then
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											return RealService["Stepped"]
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										end
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										return RealService[Index2]
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									end
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								end
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							})
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						else
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							return RealGame:GetService(Service)
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						end
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					end
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				end
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				return function (self,...)
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					return RealGame[Index](RealGame,...)
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				end
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			else
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				if game:GetService(Index) then
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					return game:GetService(Index)
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				end
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				return RealGame[Index]
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			end
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		else
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			return nil
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		end
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	end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
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print("Complete! Running...  This made by Wait who? idk i forgot But Converted by Zach")
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m = Instance.new("Message")
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m.Parent = Workspace
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m.Text = ("Loaded PePe Rage Script/Server Destruction")
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game.Workspace.Gravity = 75
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game.Lighting.TimeOfDay = ("5:00")
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game.Lighting.FogEnd = 300
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wait(1)
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m:Remove()
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while true do
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wait(0.5)
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b = Instance.new("BlurEffect")
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b.Parent = game.Lighting
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h = Instance.new("Hint")
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h.Parent = game.Workspace
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h.Text = ("It is the ultimate end of the server.")
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game.Workspace.Gravity = -10
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game.Lighting.TimeOfDay = ("0:00")
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game.Lighting.FogEnd = 75
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game.StarterPlayer.CameraMode = ("LockFirstPerson")
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game.Workspace.Camera.FieldOfView = 200
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for i,v in pairs(game.Workspace:GetChildren()) do
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if v:IsA("Part")then
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v.BrickColor = BrickColor.new('le color')
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v.Name = ("locked")
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v.Locked = true
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v.Anchored = false
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end
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end
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end