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admins = "ASlendersBestFrend"
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admins = "zombieslayerwtf"
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wait(4)
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print("NukePlayer by ASBF loaded")
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oldanbient = game.Lighting.OutdoorAmbient
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gui = Instance.new("ScreenGui")
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gui.Parent = game.Players[admins].PlayerGui
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frame = Instance.new("Frame")
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frame.Parent = gui
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frame.Size = UDim2.new(0.4, 0, 0.4, 0)
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button = Instance.new("TextButton")
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button.Parent = gui.Frame
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button.Size = UDim2.new(1, 0, 0.4, 0)
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button.Text = "Nuke Someone!"
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imput = Instance.new("TextBox")
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imput.Parent = frame
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imput.Size = UDim2.new(1, 0, 0.4, 0)
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imput.Position = UDim2.new(0.0, 0, 0.4, 0)
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imput.Text = "Player name here"
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function onClick(v)
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c = Instance.new("Part")
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c.Parent = workspace
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c.CFrame = workspace[imput.Text].Torso.CFrame
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c.Anchored = true
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c.CanCollide = false
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c.FormFactor = "Custom"
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c.Size = Vector3.new(0.1,0.1,0.1)
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c.BrickColor = BrickColor.new("New Yeller")
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c.Transparency = 0.5
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c.Material = "Neon"
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cin = Instance.new("Part")
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cin.Parent = workspace
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cin.CFrame = workspace[imput.Text].Torso.CFrame
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cin.Anchored = true
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cin.CanCollide = false
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cin.FormFactor = "Custom"
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cin.Size = Vector3.new(0.1,0.1,0.1)
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cin.BrickColor = BrickColor.new("Really red")
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cin.Transparency = 0.5
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cin.Material = "Neon"
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local sound = Instance.new("Sound")
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sound.SoundId = "rbxasset://sounds/Rocket shot.wav"
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sound.Pitch = 0.5
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sound.Volume = 1
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sound.Parent = cin
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sound.PlayOnRemove = true
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sound:remove()
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spha = Instance.new("SpecialMesh")
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spha.Parent = c
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spha.MeshType = "Sphere"
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sphb = Instance.new("SpecialMesh")
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sphb.Parent = cin
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sphb.MeshType = "Sphere"
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game.Lighting.OutdoorAmbient = Color3.new(255,255,0)
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p = game.Players:GetChildren()
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for i = 1,#p do
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p[i].Character.Head:remove()
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end 
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for z = 1,70 do
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	wait()
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	spha.Scale = spha.Scale + Vector3.new(55,55,55)
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	sphb.Scale = sphb.Scale + Vector3.new(50,50,50)
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end
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game.Lighting.OutdoorAmbient = oldanbient
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c:remove()
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cin:remove()
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end
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button.MouseButton1Down:connect(onClick)