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1 | - | local Name="WindBrine" |
1 | + | local Name="gyropromainia456" |
2 | local workspace=Workspace | |
3 | local player=game.Players[Name] | |
4 | local char=player.Character | |
5 | local Color=BrickColor.new("Pastel brown") | |
6 | ||
7 | ||
8 | if script.Parent.className~="HopperBin" then | |
9 | pcall(function() char.Gourd:remove() end) | |
10 | Staff=Instance.new("HopperBin") | |
11 | Staff.Name="Sand" | |
12 | Staff.Parent=player.Backpack | |
13 | m=Instance.new("Model") | |
14 | m.Parent=char | |
15 | m.Name="Gourd" | |
16 | p=Instance.new("Part") | |
17 | p.Locked=true | |
18 | p.BrickColor=BrickColor:Red() | |
19 | p.Material="Concrete" | |
20 | p.Size=Vector3.new(1,1,1) | |
21 | Cent=p | |
22 | me=Instance.new("CylinderMesh") | |
23 | me.Scale=Vector3.new(1.2,0.4,1.2) | |
24 | me.Parent=p | |
25 | p.Parent=m | |
26 | w=Instance.new("Weld") | |
27 | w.Part1=char.Torso | |
28 | w.Part0=p | |
29 | w.Parent=p | |
30 | w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35)) | |
31 | p=Instance.new("Part") | |
32 | p.Locked=true | |
33 | p.BrickColor=Color | |
34 | p.Material="Concrete" | |
35 | p.Size=Vector3.new(2,2,2) | |
36 | p.Shape="Ball" | |
37 | p.Parent=m | |
38 | w=Instance.new("Weld") | |
39 | w.Part1=Cent | |
40 | w.Part0=p | |
41 | w.Parent=p | |
42 | w.C0=CFrame.new(0,1,0) | |
43 | p=Instance.new("Part") | |
44 | p.Locked=true | |
45 | p.BrickColor=Color | |
46 | p.Material="Concrete" | |
47 | p.Size=Vector3.new(2,2,2) | |
48 | p.Shape="Ball" | |
49 | p.Parent=m | |
50 | w=Instance.new("Weld") | |
51 | w.Part1=Cent | |
52 | w.Part0=p | |
53 | w.Parent=p | |
54 | w.C0=CFrame.new(0,-1,0) | |
55 | Top=p | |
56 | p=Instance.new("Part") | |
57 | p.Locked=true | |
58 | p.BrickColor=Color | |
59 | p.Material="Concrete" | |
60 | p.Size=Vector3.new(1,1,1) | |
61 | p.Parent=m | |
62 | me=Instance.new("CylinderMesh") | |
63 | me.Scale=Vector3.new(0.5,0.15,0.5) | |
64 | me.Parent=p | |
65 | w=Instance.new("Weld") | |
66 | w.Part1=Top | |
67 | w.Part0=p | |
68 | w.Parent=p | |
69 | w.C0=CFrame.new(0,-1,0) | |
70 | p=Instance.new("Part") | |
71 | p.Locked=true | |
72 | p.BrickColor=BrickColor.new("Black") | |
73 | p.Material="Concrete" | |
74 | p.Size=Vector3.new(1,1,1) | |
75 | p.Parent=m | |
76 | me=Instance.new("CylinderMesh") | |
77 | me.Scale=Vector3.new(0.4,0.16,0.4) | |
78 | me.Parent=p | |
79 | w=Instance.new("Weld") | |
80 | w.Part1=Top | |
81 | w.Part0=p | |
82 | w.Parent=p | |
83 | w.C0=CFrame.new(0,-1,0) | |
84 | p=Instance.new("Part") | |
85 | p.Locked=true | |
86 | p.BrickColor=BrickColor:Red() | |
87 | p.Material="Concrete" | |
88 | p.Size=Vector3.new(2,1,1) | |
89 | p.Parent=m | |
90 | me=Instance.new("BlockMesh") | |
91 | me.Scale=Vector3.new(1.1,0.15,1.1) | |
92 | me.Parent=p | |
93 | w=Instance.new("Weld") | |
94 | w.Part1=char.Torso | |
95 | w.Part0=p | |
96 | w.Parent=p | |
97 | w.C0=CFrame.new(0,.75,0) | |
98 | p=Instance.new("Part") | |
99 | p.Locked=true | |
100 | p.BrickColor=BrickColor:Red() | |
101 | p.Material="Concrete" | |
102 | p.Size=Vector3.new(2,1,1) | |
103 | p.Parent=m | |
104 | me=Instance.new("BlockMesh") | |
105 | me.Scale=Vector3.new(1.29,0.15,1.1) | |
106 | me.Parent=p | |
107 | w=Instance.new("Weld") | |
108 | w.Part1=char.Torso | |
109 | w.Part0=p | |
110 | w.Parent=p | |
111 | w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40)) | |
112 | script.Name="Not A QuickScript" | |
113 | script.Parent=Staff | |
114 | end | |
115 | Sword=script.Parent | |
116 | ||
117 | function hint(msg,de) | |
118 | for _,v in pairs(player:children()) do | |
119 | if v:IsA("Message") then | |
120 | v:remove() | |
121 | end | |
122 | end | |
123 | local h=Instance.new("Hint") | |
124 | h.Text=tostring(msg) | |
125 | h.Parent=player | |
126 | Delay(tonumber(de),function() h:remove() end) | |
127 | end | |
128 | ||
129 | ta={} | |
130 | for _,v in pairs(player.Backpack:GetChildren()) do | |
131 | if v.Name=="Sand" then | |
132 | table.insert(ta,v) | |
133 | end | |
134 | end | |
135 | if #ta==2 or #ta>2 then | |
136 | ta[1]:remove() | |
137 | end | |
138 | ||
139 | Hopper=script.Parent | |
140 | ||
141 | function Stream(mouse) | |
142 | local b=Instance.new("Part") | |
143 | b.BrickColor=Color | |
144 | b.Reflectance=0 | |
145 | b.Transparency=1 | |
146 | b.Size=Vector3.new(2,2,2) | |
147 | b.Shape="Ball" | |
148 | b.CanCollide=false | |
149 | b.TopSurface="Smooth" | |
150 | b.Position=char.Head.Position | |
151 | b.BottomSurface="Smooth" | |
152 | b.Friction=0 | |
153 | b.Touched:connect(function(h) Hit(h) end) | |
154 | local bo=Instance.new("BodyVelocity") | |
155 | bo.maxForce=Vector3.new(9999,9999,9999) | |
156 | bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60 | |
157 | bo.Parent=b | |
158 | b.Parent=Gourd | |
159 | local Bo=b | |
160 | while Bo.Parent and Up==false do | |
161 | wait() | |
162 | if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then | |
163 | Hit(mouse.Target) | |
164 | else | |
165 | Bo.CFrame=b.CFrame --BodyPosition anti-hax | |
166 | bo.velocity=(mouse.Hit.p-Bo.Position).unit*150 | |
167 | end | |
168 | local b=Instance.new("Part") | |
169 | b.BrickColor=Color | |
170 | b.Reflectance=0 | |
171 | b.Transparency=0.2 | |
172 | b.Touched:connect(Hit) | |
173 | b.Size=Vector3.new(2,2,2) | |
174 | b.CanCollide=false | |
175 | b.Anchored=true | |
176 | b.TopSurface="Smooth" | |
177 | b.Parent=Gourd | |
178 | b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) | |
179 | b.BottomSurface="Smooth" | |
180 | Delay(0,function() | |
181 | local p=b | |
182 | for i=1,5 do | |
183 | wait(0.05) | |
184 | p.Transparency=i/5 | |
185 | end | |
186 | p:remove() | |
187 | end) | |
188 | end | |
189 | pcall(function() Bo:remove() end) | |
190 | end | |
191 | ||
192 | function Def(mouse) | |
193 | local b=Instance.new("Part") | |
194 | b.BrickColor=Color | |
195 | b.Reflectance=0 | |
196 | b.Transparency=0.6 | |
197 | b.Size=Vector3.new(15,15,15) | |
198 | b.Anchored=false | |
199 | b.Shape="Ball" | |
200 | b.CanCollide=false | |
201 | p=Instance.new("BodyPosition") | |
202 | p.Parent=b | |
203 | p.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
204 | p.position=char.Torso.Position | |
205 | b.TopSurface="Smooth" | |
206 | b.Position=char.Torso.Position | |
207 | b.BottomSurface="Smooth" | |
208 | b.Touched:connect(function(h) | |
209 | Hit(h) | |
210 | end) | |
211 | b.Parent=Gourd | |
212 | while Up==false and b.Parent do | |
213 | b.CFrame=char.Torso.CFrame | |
214 | p.position=char.Torso.Position | |
215 | local p=Instance.new("Part") | |
216 | p.Size=Vector3.new(1,1,1) | |
217 | p.BrickColor=Color | |
218 | p.Anchored=true | |
219 | p.CanCollide=false | |
220 | p.Parent=Gourd | |
221 | p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
222 | local m=Instance.new("BlockMesh") | |
223 | m.Scale=Vector3.new(0.5,0.5,0.5) | |
224 | m.Parent=p | |
225 | Delay(0,function() | |
226 | local p=p | |
227 | for i=1,5 do | |
228 | wait(0.05) | |
229 | p.Transparency=i/5 | |
230 | end | |
231 | p:remove() | |
232 | end) | |
233 | wait() | |
234 | end | |
235 | pcall(function() b:remove() end) | |
236 | end | |
237 | ||
238 | function Bur(mouse) | |
239 | if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then | |
240 | local m=mouse.Target.Parent | |
241 | m.Torso.Anchored=true | |
242 | for i=1,15 do | |
243 | local p=Instance.new("Part") | |
244 | p.Size=Vector3.new(i,1,i) | |
245 | p.BrickColor=Color | |
246 | p.Anchored=true | |
247 | p.Transparency=i/14 | |
248 | p.CanCollide=false | |
249 | p.Parent=m | |
250 | local me=Instance.new("CylinderMesh") | |
251 | me.Scale=Vector3.new(1,1.1,1) | |
252 | me.Parent=p | |
253 | p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) | |
254 | end | |
255 | for i=1,10 do | |
256 | for i=1,6 do | |
257 | wait() | |
258 | local p=Instance.new("Part") | |
259 | p.Size=Vector3.new(1,1,1) | |
260 | p.BrickColor=Color | |
261 | p.Anchored=true | |
262 | p.CanCollide=false | |
263 | p.Parent=m | |
264 | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
265 | local m=Instance.new("BlockMesh") | |
266 | m.Scale=Vector3.new(0.25,0.25,0.25) | |
267 | m.Parent=p | |
268 | Delay(0,function() | |
269 | local p=p | |
270 | for i=1,5 do | |
271 | wait(0.05) | |
272 | p.Transparency=i/5 | |
273 | end | |
274 | p:remove() | |
275 | end) | |
276 | end | |
277 | m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0) | |
278 | wait() | |
279 | end | |
280 | Hit(m.Torso) | |
281 | Hit(m.Head) | |
282 | end | |
283 | end | |
284 | ||
285 | function Shift(mouse) | |
286 | if mouse.Target then | |
287 | local mo=Instance.new("Model",char) | |
288 | local h=mouse.Hit.p | |
289 | local m=char | |
290 | for i=1,15 do | |
291 | local p=Instance.new("Part") | |
292 | p.Size=Vector3.new(i,1,i) | |
293 | p.BrickColor=Color | |
294 | p.Anchored=true | |
295 | p.Transparency=i/14 | |
296 | p.CanCollide=false | |
297 | p.Parent=mo | |
298 | local me=Instance.new("CylinderMesh") | |
299 | me.Scale=Vector3.new(1,1.1,1) | |
300 | me.Parent=p | |
301 | p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) | |
302 | end | |
303 | for i=1,15 do | |
304 | local p=Instance.new("Part") | |
305 | p.Size=Vector3.new(i,1,i) | |
306 | p.BrickColor=Color | |
307 | p.Anchored=true | |
308 | p.Transparency=i/14 | |
309 | p.CanCollide=false | |
310 | p.Parent=mo | |
311 | local me=Instance.new("CylinderMesh") | |
312 | me.Scale=Vector3.new(1,1.1,1) | |
313 | me.Parent=p | |
314 | p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0) | |
315 | end | |
316 | m.Torso.Anchored=true | |
317 | for i=1,15 do | |
318 | for i=1,6 do | |
319 | wait() | |
320 | local p=Instance.new("Part") | |
321 | p.Size=Vector3.new(1,1,1) | |
322 | p.BrickColor=Color | |
323 | p.Anchored=true | |
324 | p.CanCollide=false | |
325 | p.Parent=mo | |
326 | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
327 | local m=Instance.new("BlockMesh") | |
328 | m.Scale=Vector3.new(0.25,0.25,0.25) | |
329 | m.Parent=p | |
330 | Delay(0,function() | |
331 | local p=p | |
332 | for i=1,5 do | |
333 | wait(0.05) | |
334 | p.Transparency=i/5 | |
335 | end | |
336 | p:remove() | |
337 | end) | |
338 | end | |
339 | m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0) | |
340 | wait() | |
341 | end | |
342 | m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0) | |
343 | for i=1,11 do | |
344 | for i=1,6 do | |
345 | wait() | |
346 | local p=Instance.new("Part") | |
347 | p.Size=Vector3.new(1,1,1) | |
348 | p.BrickColor=Color | |
349 | p.Anchored=true | |
350 | p.CanCollide=false | |
351 | p.Parent=mo | |
352 | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
353 | local m=Instance.new("BlockMesh") | |
354 | m.Scale=Vector3.new(0.25,0.25,0.25) | |
355 | m.Parent=p | |
356 | Delay(0,function() | |
357 | local p=p | |
358 | for i=1,5 do | |
359 | wait(0.05) | |
360 | p.Transparency=i/5 | |
361 | end | |
362 | p:remove() | |
363 | end) | |
364 | end | |
365 | m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0) | |
366 | wait() | |
367 | end | |
368 | m.Torso.Anchored=false | |
369 | mo:remove() | |
370 | end | |
371 | end | |
372 | ||
373 | ||
374 | function Wave(mouse) | |
375 | if mouse.Hit.p.x>char.Torso.Position.x then | |
376 | Deg=-2 | |
377 | Fre=-60 | |
378 | else | |
379 | Deg=2 | |
380 | Fre=60 | |
381 | end | |
382 | local X=char.Torso.CFrame.x | |
383 | for i=0,Fre,Deg do | |
384 | wait() | |
385 | local p=Instance.new("Part") | |
386 | p.Parent=Gourd | |
387 | p.Size=Vector3.new(2,1,workspace.Base.Size.z) | |
388 | p.BrickColor=Color | |
389 | p.Anchored=true | |
390 | p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0) | |
391 | local m=Instance.new("BlockMesh") | |
392 | m.Parent=p | |
393 | m.Scale=Vector3.new(1,1.2,1.005) | |
394 | Delay(0,function() | |
395 | local p=p | |
396 | local m=m | |
397 | for i=1,9,0.25 do | |
398 | m.Scale=m.Scale+Vector3.new(0,.25,0) | |
399 | wait() | |
400 | end | |
401 | wait() | |
402 | for i=1,9,0.25 do | |
403 | m.Scale=m.Scale+Vector3.new(0,-.25,0) | |
404 | wait() | |
405 | end | |
406 | p:remove() | |
407 | end) | |
408 | for _,v in pairs(game.Players:GetPlayers()) do | |
409 | if v.Character and v.Character:findFirstChild("Head") then | |
410 | if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then | |
411 | if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then | |
412 | Hit(v.Character.Head) | |
413 | end | |
414 | end | |
415 | end | |
416 | end | |
417 | end | |
418 | end | |
419 | ||
420 | function Spike(mouse) | |
421 | local Pos=char.Torso.Position | |
422 | for ii=8,25,3 do | |
423 | wait() | |
424 | for i=0,360,360/12 do | |
425 | local x = (ii) * math.sin(i) + Pos.x | |
426 | local y = Pos.y-4 | |
427 | local z = (ii)* math.cos (i) + Pos.z | |
428 | local brick = Instance.new("Part") | |
429 | brick.Size=Vector3.new(1,1,1) | |
430 | brick.Anchored=true | |
431 | brick.BrickColor=Color | |
432 | brick.Parent=Gourd | |
433 | brick.CFrame = CFrame.new(x,y,z) | |
434 | brick.Touched:connect(Hit) | |
435 | local mesh=Instance.new("CylinderMesh") | |
436 | mesh.Parent=brick | |
437 | Delay(0,function() | |
438 | local p=brick | |
439 | local m=mesh | |
440 | for i=1,8 do | |
441 | m.Scale=m.Scale+Vector3.new(0,.25,0) | |
442 | p.CFrame=p.CFrame*CFrame.new(0,0.25,0) | |
443 | wait() | |
444 | end | |
445 | for i=1,10 do | |
446 | p.Transparency=i/10 | |
447 | wait(0.05) | |
448 | end | |
449 | p:remove() | |
450 | end) | |
451 | end | |
452 | for _,v in pairs(game.Players:GetPlayers()) do | |
453 | if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then | |
454 | Hit(v.Character.Torso) | |
455 | end | |
456 | end | |
457 | wait(0.08) | |
458 | end | |
459 | end | |
460 | ||
461 | function Coffin(mouse) | |
462 | if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then | |
463 | me=mouse.Target.Parent | |
464 | Delay(0,function() | |
465 | while me:findFirstChild("Torso") do | |
466 | wait() | |
467 | local p=Instance.new("Part") | |
468 | p.Size=Vector3.new(1,1,1) | |
469 | p.BrickColor=Color | |
470 | p.Anchored=true | |
471 | p.CanCollide=false | |
472 | p.Parent=me | |
473 | p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
474 | local m=Instance.new("BlockMesh") | |
475 | m.Scale=Vector3.new(0.35,0.35,0.35) | |
476 | m.Parent=p | |
477 | Delay(0,function() | |
478 | local p=p | |
479 | for i=1,5 do | |
480 | wait(0.05) | |
481 | p.Transparency=i/5 | |
482 | end | |
483 | p:remove() | |
484 | end) | |
485 | end | |
486 | end) | |
487 | BP=Instance.new("BodyPosition") | |
488 | BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
489 | BP.position=me.Torso.Position+Vector3.new(0,2,0) | |
490 | BP.Parent=me.Torso | |
491 | b=Instance.new("Part") | |
492 | b.Size=Vector3.new(8,1,8) | |
493 | b.BottomSurface="Smooth" | |
494 | b.TopSurface="Smooth" | |
495 | b.BrickColor=Color | |
496 | b.CanCollide=false | |
497 | m=Instance.new("BlockMesh") | |
498 | m.Parent=b | |
499 | m.Scale=Vector3.new(1,0.5,1) | |
500 | b.Parent=me | |
501 | b:BreakJoints() | |
502 | w=Instance.new("Weld") | |
503 | w.Parent=b | |
504 | w.Part0=me.Torso | |
505 | w.Part1=b | |
506 | w.C0=CFrame.new(0,-3.5,0) | |
507 | for i=1,7,0.25 do | |
508 | wait(0.075) | |
509 | m.Scale=m.Scale+Vector3.new(0,0.25,0) | |
510 | w.C0=w.C0*CFrame.new(0,0.25/2,0) | |
511 | BP.position=BP.position+Vector3.new(0,.75,0) | |
512 | end | |
513 | for i=1,2-(0.5/5),0.25/5 do | |
514 | m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8) | |
515 | wait(0.05) | |
516 | end | |
517 | Hit(me.Head) | |
518 | Hit(me.Torso) | |
519 | end | |
520 | end | |
521 | ||
522 | function Cage(mouse) | |
523 | if mouse.Target then | |
524 | pos=mouse.Hit | |
525 | for ii=0,360,360/6 do | |
526 | wait() | |
527 | for i=0,360/10 do | |
528 | local p=Instance.new("Part") | |
529 | p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0) | |
530 | p.Anchored=true | |
531 | p.BrickColor=Color | |
532 | p.Parent=Gourd | |
533 | p.Size=Vector3.new(1,4,4) | |
534 | Delay(5,function() | |
535 | p:remove() | |
536 | end) | |
537 | end | |
538 | end | |
539 | end | |
540 | end | |
541 | ||
542 | ||
543 | ||
544 | wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage} | |
545 | name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"} | |
546 | function CheckAdd() | |
547 | if (Mode+1)~=(#wep+1) then | |
548 | Mode=Mode+1 | |
549 | Hopper.Name=name[Mode].."("..Mode..")" | |
550 | elseif (Mode+1)==(#wep+1) then | |
551 | Mode=1 | |
552 | Hopper.Name=name[Mode].."("..Mode..")" | |
553 | end | |
554 | end | |
555 | function CheckSub() | |
556 | if (Mode-1)==0 or (Mode-1)<0 then | |
557 | Mode=#wep | |
558 | Hopper.Name=name[Mode].."("..Mode..")" | |
559 | elseif (Mode-1)~=0 then | |
560 | Mode=Mode-1 | |
561 | Hopper.Name=name[Mode].."("..Mode..")" | |
562 | end | |
563 | end | |
564 | function KeyDown(key) | |
565 | if key=="c" then | |
566 | CheckAdd() | |
567 | elseif key=="x" then | |
568 | Mode=1 | |
569 | Hopper.Name=name[1].."("..Mode..")" | |
570 | elseif key=="z" then | |
571 | CheckSub() | |
572 | end | |
573 | end | |
574 | ||
575 | Mode=0 | |
576 | Up=false | |
577 | Sand=true | |
578 | ||
579 | Hopper.Selected:connect(function(mouse) | |
580 | Sand=true | |
581 | Gourd=char.Gourd | |
582 | mouse.KeyDown:connect(KeyDown) | |
583 | mouse.Button1Down:connect(function() | |
584 | Up=false | |
585 | coroutine.resume(coroutine.create(function() wep[Mode](mouse) end)) | |
586 | end) | |
587 | mouse.Button1Up:connect(function() Up=true end) | |
588 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
589 | Kill=char.Humanoid.Died:connect(function() | |
590 | wait() | |
591 | if char:findFirstChild("Head") then | |
592 | m=char.Head | |
593 | elseif char:findFirstChild("Torso") then | |
594 | m=char.Torso | |
595 | else | |
596 | return | |
597 | end | |
598 | local p=Instance.new("Part") | |
599 | p.Size=Vector3.new(1,1,1) | |
600 | p.BrickColor=Color | |
601 | p.Anchored=true | |
602 | p.Transparency=1 | |
603 | p.CanCollide=false | |
604 | p.Parent=char | |
605 | local me=Instance.new("CylinderMesh") | |
606 | me.Scale=Vector3.new(1,1.1,1) | |
607 | me.Parent=p | |
608 | p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z) | |
609 | for i=1,100 do | |
610 | local me=me | |
611 | local p=p | |
612 | wait() | |
613 | me.Scale=me.Scale+Vector3.new(.5,0,.5) | |
614 | p.Transparency=i/200 --100? | |
615 | end | |
616 | for _,v in pairs(game.Players:GetPlayers()) do | |
617 | if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then | |
618 | pcall(function() Hit(v.Character.Head) end) | |
619 | end | |
620 | end | |
621 | p:remove() | |
622 | end) | |
623 | while Sand do | |
624 | wait(0.05) | |
625 | local p=Instance.new("Part") | |
626 | p.Size=Vector3.new(1,1,1) | |
627 | p.BrickColor=Color | |
628 | p.Anchored=true | |
629 | p.CanCollide=false | |
630 | p.Parent=char | |
631 | p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
632 | p.Touched:connect(Hit) | |
633 | local m=Instance.new("BlockMesh") | |
634 | m.Scale=Vector3.new(0.15,0.15,0.15) | |
635 | m.Parent=p | |
636 | Delay(0,function() | |
637 | local p=p | |
638 | for i=1,5 do | |
639 | wait(0.05) | |
640 | p.Transparency=i/5 | |
641 | end | |
642 | p:remove() | |
643 | end) | |
644 | end | |
645 | end) | |
646 | ||
647 | Hopper.Deselected:connect(function() | |
648 | pcall(function() | |
649 | Sand=false | |
650 | Kill:disconnect() | |
651 | end) | |
652 | end) | |
653 | ||
654 | function Hit(p) | |
655 | if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then | |
656 | Delay(0,function() | |
657 | p.Anchored=true | |
658 | p.Name="Sand" | |
659 | p.BrickColor=Color | |
660 | for i=1,5 do | |
661 | p.Transparency=i/5 | |
662 | wait(0.1) | |
663 | end | |
664 | p:remove() | |
665 | end) | |
666 | end | |
667 | end |