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1 | - | local ran,err = ypcall(function() |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end local ran,err = ypcall(function() | |
6 | plr = game:service'Players'.LocalPlayer | |
7 | char = plr.Character | |
8 | mouse = plr:GetMouse() | |
9 | humanoid = char:findFirstChild("Humanoid") | |
10 | torso = char:findFirstChild("Torso") | |
11 | head = char.Head | |
12 | ra = char:findFirstChild("Right Arm") | |
13 | la = char:findFirstChild("Left Arm") | |
14 | rl = char:findFirstChild("Right Leg") | |
15 | ll = char:findFirstChild("Left Leg") | |
16 | rs = torso:findFirstChild("Right Shoulder") | |
17 | ls = torso:findFirstChild("Left Shoulder") | |
18 | rh = torso:findFirstChild("Right Hip") | |
19 | lh = torso:findFirstChild("Left Hip") | |
20 | neck = torso:findFirstChild("Neck") | |
21 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
22 | anim = char:findFirstChild("Animate") | |
23 | rootpart = char:findFirstChild("HumanoidRootPart") | |
24 | camera = workspace.CurrentCamera | |
25 | do --Removing ROBLOX's new Looped bug >_> | |
26 | local function rec(x) | |
27 | for i,v in pairs(x:children()) do | |
28 | if v:IsA'Animation' then | |
29 | v.AnimationId = 'rbxassetid://28159255' | |
30 | end | |
31 | rec(v) | |
32 | end | |
33 | end | |
34 | rec(anim) --the Animate script | |
35 | end | |
36 | ||
37 | humanoid.Jump = true | |
38 | ||
39 | wait(.4) | |
40 | ||
41 | ||
42 | if anim then | |
43 | anim:Destroy() | |
44 | end | |
45 | ||
46 | ||
47 | rj.C0 = CFrame.new() | |
48 | rj.C1 = CFrame.new() | |
49 | ||
50 | ||
51 | super_annoying = Instance.new("Sound", head) | |
52 | super_annoying.SoundId = "http://www.roblox.com/asset/?id=265576262" | |
53 | super_annoying.Volume = 0.6 | |
54 | super_annoying.Looped = true | |
55 | barrel_roll = Instance.new("Sound", head) | |
56 | barrel_roll.SoundId = "http://www.roblox.com/asset/?id=298676114" | |
57 | barrel_roll.Volume = 1 | |
58 | barrel_roll.Looped = true | |
59 | dubstep_gun = Instance.new("Sound", head) | |
60 | dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=446666978" | |
61 | dubstep_gun.Volume = 0.6 | |
62 | dubstep_gun.Looped = true | |
63 | you_are_pirate = Instance.new("Sound", head) | |
64 | you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=404698306" | |
65 | you_are_pirate.Volume = 0.6 | |
66 | you_are_pirate.Looped = true | |
67 | cant_touch = Instance.new("Sound", head) | |
68 | cant_touch.SoundId = "http://www.roblox.com/asset/?id=305234447" | |
69 | cant_touch.Volume = 1 | |
70 | cant_touch.Looped = true | |
71 | gangy_style = Instance.new("Sound", head) | |
72 | gangy_style.SoundId = "http://www.roblox.com/asset/?id=333361404" | |
73 | gangy_style.Volume = 0.6 | |
74 | gangy_style.Looped = true | |
75 | fox_say = Instance.new("Sound", head) | |
76 | fox_say.SoundId = "http://www.roblox.com/asset/?id=169827397" | |
77 | fox_say.Volume = 0.5 | |
78 | fox_say.Looped = true | |
79 | durk = Instance.new("Sound", head) | |
80 | durk.SoundId = "http://www.roblox.com/asset/?id=222274242" | |
81 | durk.Volume = 0.8 | |
82 | durk.Looped = true | |
83 | sax_guy = Instance.new("Sound", head) | |
84 | sax_guy.SoundId = "http://www.roblox.com/asset/?id=142435403" | |
85 | sax_guy.Volume = 0.6 | |
86 | sax_guy.Looped = true | |
87 | heman = Instance.new("Sound", head) | |
88 | heman.SoundId = "http://www.roblox.com/asset/?id=458008883" | |
89 | heman.Volume = 1 | |
90 | heman.Looped = true | |
91 | justin = Instance.new("Sound", head) | |
92 | justin.SoundId = "http://www.roblox.com/asset/?id=373307815" | |
93 | justin.Volume = 0.8 | |
94 | justin.Looped = true | |
95 | brony_music = Instance.new("Sound", head) | |
96 | brony_music.SoundId = "http://www.roblox.com/asset/?id=379496294" | |
97 | brony_music.Volume = 1 | |
98 | brony_music.Looped = true | |
99 | spitfire = Instance.new("Sound", head) | |
100 | spitfire.SoundId = "http://www.roblox.com/asset/?id=406250345" | |
101 | spitfire.Volume = 0.8 | |
102 | spitfire.Looped = true | |
103 | burn_dem = Instance.new("Sound", head) | |
104 | burn_dem.SoundId = "http://www.roblox.com/asset/?id=143808239" | |
105 | burn_dem.Volume = 1 | |
106 | burn_dem.Looped = true | |
107 | aj = Instance.new("Sound", head) | |
108 | aj.SoundId = "rbxassetid://414845336" | |
109 | aj.Volume = 1 | |
110 | aj.Looped = true | |
111 | ||
112 | Instance.new("HumanoidController", game:service'ControllerService') | |
113 | Instance.new("SkateboardController", game:service'ControllerService') | |
114 | Instance.new("VehicleController", game:service'ControllerService') | |
115 | ||
116 | ||
117 | ||
118 | ||
119 | --minimize | |
120 | rh.Parent = nil | |
121 | lh.Parent = nil | |
122 | rs.Parent = nil | |
123 | ls.Parent = nil | |
124 | neck.Parent = nil | |
125 | rj.Parent = nil | |
126 | ||
127 | ||
128 | rl.FormFactor = "Custom" | |
129 | ll.FormFactor = "Custom" | |
130 | ra.FormFactor = "Custom" | |
131 | la.FormFactor = "Custom" | |
132 | torso.FormFactor = "Custom" | |
133 | head.FormFactor = "Custom" | |
134 | rootpart.FormFactor = "Custom" | |
135 | ||
136 | ||
137 | ||
138 | ||
139 | rootpart.Size = Vector3.new(20.4, 20.4, 20.2) | |
140 | rl.Size = Vector3.new(20.2, 20.4, 20.2) | |
141 | ll.Size = Vector3.new(20.2, 20.4, 20.2) | |
142 | ra.Size = Vector3.new(20.2, 20.4, 20.2) | |
143 | la.Size = Vector3.new(20.2, 20.4, 20.2) | |
144 | torso.Size = Vector3.new(20.4, 20.4, 20.2) | |
145 | head.Size = Vector3.new(20.4, 20.2, 20.2) | |
146 | ||
147 | rh.Parent = torso | |
148 | lh.Parent = torso | |
149 | rs.Parent = torso | |
150 | ls.Parent = torso | |
151 | neck.Parent = torso | |
152 | rj.Parent = rootpart | |
153 | ||
154 | ||
155 | if torso:findFirstChild("roblox") then | |
156 | local p = Instance.new("Part", char) | |
157 | p.FormFactor = "Custom" | |
158 | p.Size = torso.Size | |
159 | p.Transparency = 1 | |
160 | p:BreakJoints() | |
161 | local w = Instance.new("Weld", char) | |
162 | w.Part0 = p | |
163 | w.Part1 = torso | |
164 | torso:findFirstChild("roblox").Parent = p | |
165 | end | |
166 | ||
167 | ||
168 | --[[mesh1 = Instance.new("SpecialMesh", torso) | |
169 | mesh1.Name = "Mesh" | |
170 | mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0) | |
171 | mesh1.MeshId = "rbxasset://fonts/torso.mesh" | |
172 | mesh2 = Instance.new("SpecialMesh", la) | |
173 | mesh2.Name = "Mesh" | |
174 | mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0) | |
175 | mesh2.MeshId = "rbxasset://fonts/leftarm.mesh" | |
176 | mesh3 = Instance.new("SpecialMesh", ra) | |
177 | mesh3.Name = "Mesh" | |
178 | mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0) | |
179 | mesh3.MeshId = "rbxasset://fonts/rightarm.mesh" | |
180 | mesh4 = Instance.new("SpecialMesh", ll) | |
181 | mesh4.Name = "Mesh" | |
182 | mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0) | |
183 | mesh4.MeshId = "rbxasset://fonts/leftleg.mesh" | |
184 | mesh5 = Instance.new("SpecialMesh", rl) | |
185 | mesh5.Name = "Mesh" | |
186 | mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0) | |
187 | mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]] | |
188 | ||
189 | ||
190 | --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1 | |
191 | ||
192 | ls.C0 = CFrame.new(-.3,.1,0) | |
193 | ls.C1 = CFrame.new(0,.1,0) | |
194 | rs.C0 = CFrame.new(.3,.1,0) | |
195 | rs.C1 = CFrame.new(0,.1,0) | |
196 | rh.C0 = CFrame.new(.1,-.2,0) | |
197 | rh.C1 = CFrame.new(0, .2, 0) | |
198 | lh.C0 = CFrame.new(-.1,-.2,0) | |
199 | lh.C1 = CFrame.new(0, .2, 0) | |
200 | neck.C0 = CFrame.new(0,.2,0) | |
201 | neck.C1 = CFrame.new(0,-.1,0) | |
202 | ||
203 | bodyc = char:findFirstChild("Body Colors") | |
204 | if bodyc then | |
205 | bodyc:Destroy() | |
206 | end | |
207 | ||
208 | wait(1) | |
209 | ||
210 | local body = {} | |
211 | for i,v in pairs(char:children()) do | |
212 | if v:IsA'BasePart' then | |
213 | print(v.Name) | |
214 | body[v.Name] = {Color = v.BrickColor} | |
215 | end | |
216 | end | |
217 | ||
218 | print(body.Torso) | |
219 | function restorecolors() | |
220 | for _,bp in pairs(char:children()) do | |
221 | if bp:IsA("BasePart") then | |
222 | bp.BrickColor = body[bp.Name].Color | |
223 | end | |
224 | end | |
225 | end | |
226 | ||
227 | ||
228 | local LightForTorso = Instance.new("PointLight", head) | |
229 | LightForTorso.Color = torso.BrickColor.Color | |
230 | LightForTorso.Range = 7 | |
231 | LightForTorso.Brightness = 1.5 | |
232 | ||
233 | ||
234 | ||
235 | ||
236 | local slidecount = 0 | |
237 | local slidecountmax = 0 | |
238 | local anim = "" | |
239 | local lastanim = anim | |
240 | local speed = 0 | |
241 | local looking = false | |
242 | local dancing = false | |
243 | local superannoying = false | |
244 | local barrelroll = false | |
245 | local dubstepgun = false | |
246 | local foxie = false | |
247 | local durka = false | |
248 | local saxguy = false | |
249 | local heya = false | |
250 | local jb = false | |
251 | local bronymusic = false | |
252 | local sheddy = false | |
253 | local burndem = false | |
254 | local global_wait = 0 | |
255 | ||
256 | count = 0 | |
257 | countspeed = 1 | |
258 | sine = 0 | |
259 | sinespeed = 1 | |
260 | ||
261 | ||
262 | ||
263 | humanoid.WalkSpeed = 11 | |
264 | ||
265 | ||
266 | local controllerService = game:GetService("ControllerService") | |
267 | local controller = controllerService:GetChildren()[1] | |
268 | ||
269 | ||
270 | local colors = {"White", "Really black"} | |
271 | ||
272 | humanoid.Died:connect(function() | |
273 | for cframe_parts = 0, 100 do | |
274 | local p = Instance.new("Part") | |
275 | p.FormFactor = "Custom" | |
276 | p.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) | |
277 | p.Size = Vector3.new(1, 1, 1) | |
278 | Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05) | |
279 | p.Locked = true | |
280 | p.CanCollide = false | |
281 | p.Anchored = true | |
282 | p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36)) | |
283 | p.Parent = workspace | |
284 | game:service'Debris':AddItem(p, 5) | |
285 | coroutine.wrap(function() | |
286 | while wait() do | |
287 | if p ~= nil then | |
288 | p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0) | |
289 | p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0) | |
290 | p.Transparency = p.Transparency + 0.015 | |
291 | else | |
292 | break | |
293 | end | |
294 | end | |
295 | end)() | |
296 | end | |
297 | for _,v in pairs(char:children()) do | |
298 | if v:IsA("Part") then | |
299 | v:Destroy() | |
300 | end | |
301 | end | |
302 | ||
303 | end) | |
304 | ||
305 | ||
306 | mouse.KeyDown:connect(function(k) | |
307 | ||
308 | if string.byte(k) == 50 then | |
309 | ||
310 | if dancing then return end | |
311 | sitting = not sitting | |
312 | if sitting then | |
313 | local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0)) | |
314 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
315 | ||
316 | ||
317 | if hitz then | |
318 | controller.Parent = nil | |
319 | humanoid.WalkSpeed = 0 | |
320 | coroutine.wrap(function() | |
321 | while wait() do | |
322 | humanoid.PlatformStand = true | |
323 | if sitting == false then humanoid.PlatformStand = false break end | |
324 | end | |
325 | end)() | |
326 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
327 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
328 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
329 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
330 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
331 | ||
332 | miniweld = Instance.new("Weld", char) | |
333 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
334 | miniweld.Part0 = hitz | |
335 | miniweld.Part1 = rootpart | |
336 | else | |
337 | sitting = false | |
338 | return | |
339 | end | |
340 | else | |
341 | if miniweld then | |
342 | miniweld:Destroy() | |
343 | end | |
344 | controller.Parent = controllerService | |
345 | humanoid.PlatformStand = false | |
346 | humanoid.WalkSpeed = 11 | |
347 | end | |
348 | end | |
349 | ||
350 | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then | |
351 | superannoying = false | |
352 | barrelroll = false | |
353 | heya = false | |
354 | dubstepgun = false | |
355 | youpirate = false | |
356 | canttouch = false | |
357 | gangnam = false | |
358 | sheddy = false | |
359 | durka = false | |
360 | saxguy = false | |
361 | foxie = false | |
362 | burndem = false | |
363 | bronymusic = false | |
364 | brony_music:stop() | |
365 | fox_say:stop() | |
366 | spitfire:stop() | |
367 | heman:stop() | |
368 | justin:stop() | |
369 | jb = false | |
370 | durk:stop() | |
371 | restorecolors() | |
372 | burn_dem:stop() | |
373 | if hat then | |
374 | hat:Destroy() | |
375 | end | |
376 | sax_guy:stop() | |
377 | gangy_style:stop() | |
378 | cant_touch:stop() | |
379 | you_are_pirate:stop() | |
380 | dubstep_gun:stop() | |
381 | super_annoying:stop() | |
382 | barrel_roll:stop() | |
383 | dancing = false | |
384 | global_wait = 0 | |
385 | LightForTorso.Color = torso.BrickColor.Color | |
386 | end | |
387 | ||
388 | if k == "z" then | |
389 | if dancing then return end | |
390 | if not sitting then | |
391 | dancing = true | |
392 | superannoying = true | |
393 | super_annoying:play() | |
394 | end | |
395 | end | |
396 | if k == "k" then | |
397 | if dancing then return end | |
398 | if not sitting then | |
399 | dancing = true | |
400 | sheddy = true | |
401 | spitfire:play() | |
402 | end | |
403 | end | |
404 | ||
405 | if k == "n" then | |
406 | if dancing then return end | |
407 | if not sitting then | |
408 | dancing = true | |
409 | gangnam = true | |
410 | gangy_style:play() | |
411 | end | |
412 | end | |
413 | ||
414 | if k == "r" then | |
415 | if dancing then return end | |
416 | if not sitting then | |
417 | dancing = true | |
418 | burndem = true | |
419 | burn_dem:play() | |
420 | end | |
421 | end | |
422 | ||
423 | ||
424 | if k == "x" then | |
425 | if dancing then return end | |
426 | if not sitting then | |
427 | dancing = true | |
428 | barrelroll = true | |
429 | barrel_roll:play() | |
430 | hat = Instance.new("Part", char) | |
431 | hat.FormFactor = "Custom" | |
432 | hat.CanCollide = false | |
433 | hat.Size = torso.Size | |
434 | hat.Locked = true | |
435 | hat:breakJoints() | |
436 | local hatmesh = Instance.new("SpecialMesh", hat) | |
437 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142" | |
438 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063" | |
439 | hatmesh.Scale = Vector3.new(.22, .2, .22) | |
440 | local hatweld = Instance.new("Weld", hat) | |
441 | hatweld.Part0 = hat | |
442 | hatweld.Part1 = torso | |
443 | end | |
444 | end | |
445 | if k == "h" then | |
446 | if dancing then return end | |
447 | if not sitting then | |
448 | dancing = true | |
449 | heman:play() | |
450 | heya = true | |
451 | hat = Instance.new("Part", char) | |
452 | hat.FormFactor = "Custom" | |
453 | hat.CanCollide = false | |
454 | hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01) | |
455 | hat.Locked = true | |
456 | hat.BrickColor = BrickColor.new("Hot pink") | |
457 | hat:breakJoints() | |
458 | local hatweld = Instance.new("Weld", hat) | |
459 | hatweld.Part0 = hat | |
460 | hatweld.Part1 = torso | |
461 | end | |
462 | end | |
463 | if k == "j" then | |
464 | if dancing then return end | |
465 | if not sitting then | |
466 | dancing = true | |
467 | justin:play() | |
468 | jb = true | |
469 | hat = Instance.new("Part", char) | |
470 | hat.FormFactor = "Custom" | |
471 | hat.CanCollide = false | |
472 | hat.Size = head.Size | |
473 | hat.Locked = true | |
474 | hat.BrickColor = BrickColor.new("Hot pink") | |
475 | hat:breakJoints() | |
476 | local hatmesh = Instance.new("SpecialMesh", hat) | |
477 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424" | |
478 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982" | |
479 | hatmesh.Scale = Vector3.new(.23, .23, .23) | |
480 | local hatweld = Instance.new("Weld", hat) | |
481 | hatweld.Part0 = hat | |
482 | hatweld.Part1 = head | |
483 | hatweld.C0 = CFrame.new(0.025, -0.05, 0) | |
484 | end | |
485 | end | |
486 | if k == "c" then | |
487 | if dancing then return end | |
488 | if not sitting then | |
489 | dancing = true | |
490 | dubstepgun = true | |
491 | dubstep_gun:play() | |
492 | end | |
493 | end | |
494 | if k == "v" then | |
495 | if dancing then return end | |
496 | if not sitting then | |
497 | dancing = true | |
498 | youpirate = true | |
499 | you_are_pirate:play() | |
500 | hat = Instance.new("Part", char) | |
501 | hat.FormFactor = "Custom" | |
502 | hat.CanCollide = false | |
503 | hat.Size = head.Size | |
504 | hat.Locked = true | |
505 | hat:breakJoints() | |
506 | local hatmesh = Instance.new("SpecialMesh", hat) | |
507 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848" | |
508 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847" | |
509 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
510 | local hatweld = Instance.new("Weld", hat) | |
511 | hatweld.Part0 = hat | |
512 | hatweld.Part1 = head | |
513 | hatweld.C0 = CFrame.new(0, -0.15, 0) | |
514 | end | |
515 | end | |
516 | if k == "m" then | |
517 | if dancing then return end | |
518 | if not sitting then | |
519 | dancing = true | |
520 | canttouch = true | |
521 | cant_touch:play() | |
522 | end | |
523 | end | |
524 | if k == "b" then | |
525 | if dancing then return end | |
526 | if not sitting then | |
527 | dancing = true | |
528 | bronymusic = true | |
529 | brony_music:play() | |
530 | for _,bp in pairs(char:children()) do | |
531 | if bp:IsA("BasePart") then | |
532 | bp.BrickColor = BrickColor.new("Lavender") | |
533 | end | |
534 | end | |
535 | hat = Instance.new("Part", char) | |
536 | hat.FormFactor = "Custom" | |
537 | hat.CanCollide = false | |
538 | hat.Size = head.Size | |
539 | hat.Locked = true | |
540 | hat.BrickColor = BrickColor.new("Lavender") | |
541 | hat:breakJoints() | |
542 | local hatmesh = Instance.new("SpecialMesh", hat) | |
543 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643" | |
544 | hatmesh.Scale = Vector3.new(.1, .2, .1) | |
545 | local hatweld = Instance.new("Weld", hat) | |
546 | hatweld.Part0 = hat | |
547 | hatweld.Part1 = head | |
548 | hatweld.C0 = CFrame.new(0, -0.1, 0.05) | |
549 | end | |
550 | end | |
551 | ||
552 | if k == "l" then | |
553 | if dancing then return end | |
554 | if not sitting then | |
555 | dancing = true | |
556 | foxie = true | |
557 | fox_say:play() | |
558 | hat = Instance.new("Part", char) | |
559 | hat.FormFactor = "Custom" | |
560 | hat.CanCollide = false | |
561 | hat.Size = head.Size | |
562 | hat.Locked = true | |
563 | hat:breakJoints() | |
564 | local hatmesh = Instance.new("SpecialMesh", hat) | |
565 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225" | |
566 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210" | |
567 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
568 | local hatweld = Instance.new("Weld", hat) | |
569 | hatweld.Part0 = hat | |
570 | hatweld.Part1 = head | |
571 | hatweld.C0 = CFrame.new(0, -0.1, 0) | |
572 | end | |
573 | ||
574 | end | |
575 | if k == "f" then | |
576 | if dancing then return end | |
577 | if not sitting then | |
578 | dancing = true | |
579 | durka = true | |
580 | durk:play() | |
581 | end | |
582 | end | |
583 | if k == "g" then | |
584 | if dancing then return end | |
585 | if not sitting then | |
586 | dancing = true | |
587 | saxguy = true | |
588 | sax_guy:play() | |
589 | hat = Instance.new("Part", char) | |
590 | hat.FormFactor = "Custom" | |
591 | hat.CanCollide = false | |
592 | hat.Size = head.Size | |
593 | hat.Locked = true | |
594 | hat:breakJoints() | |
595 | local hatmesh = Instance.new("SpecialMesh", hat) | |
596 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178" | |
597 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320" | |
598 | hatmesh.Scale = Vector3.new(.25, .25, .25) | |
599 | local hatweld = Instance.new("Weld", hat) | |
600 | hatweld.Part0 = hat | |
601 | hatweld.Part1 = la | |
602 | hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4) | |
603 | end | |
604 | end | |
605 | ||
606 | ||
607 | ||
608 | ||
609 | if k == "q" then | |
610 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
611 | if sitting then return end | |
612 | looking = true | |
613 | rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4) | |
614 | end | |
615 | if k == "e" then | |
616 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
617 | if sitting then return end | |
618 | looking = true | |
619 | rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4) | |
620 | end | |
621 | if k == "t" then | |
622 | if dancing then return end | |
623 | if sitting then return end | |
624 | dancing = true | |
625 | aj:play() | |
626 | end | |
627 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
628 | if sitting then return end | |
629 | humanoid.WalkSpeed = 18 | |
630 | end | |
631 | if string.byte(k) == 52 then | |
632 | if sitting then return end | |
633 | humanoid.WalkSpeed = 6 | |
634 | end | |
635 | end) | |
636 | ||
637 | mouse.KeyUp:connect(function(k) | |
638 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
639 | if sitting then return end | |
640 | humanoid.WalkSpeed = 11 | |
641 | end | |
642 | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then | |
643 | superannoying = false | |
644 | barrelroll = false | |
645 | heya = false | |
646 | dubstepgun = false | |
647 | youpirate = false | |
648 | canttouch = false | |
649 | gangnam = false | |
650 | sheddy = false | |
651 | durka = false | |
652 | saxguy = false | |
653 | foxie = false | |
654 | burndem = false | |
655 | bronymusic = false | |
656 | aj:stop() | |
657 | brony_music:stop() | |
658 | fox_say:stop() | |
659 | spitfire:stop() | |
660 | heman:stop() | |
661 | justin:stop() | |
662 | jb = false | |
663 | durk:stop() | |
664 | restorecolors() | |
665 | burn_dem:stop() | |
666 | if hat then | |
667 | hat:Destroy() | |
668 | end | |
669 | sax_guy:stop() | |
670 | gangy_style:stop() | |
671 | cant_touch:stop() | |
672 | you_are_pirate:stop() | |
673 | dubstep_gun:stop() | |
674 | super_annoying:stop() | |
675 | barrel_roll:stop() | |
676 | dancing = false | |
677 | global_wait = 0 | |
678 | LightForTorso.Color = torso.BrickColor.Color | |
679 | end | |
680 | ||
681 | ||
682 | if k == "q" then | |
683 | if looking then | |
684 | if sitting then return end | |
685 | rj.C0 = CFrame.new() | |
686 | looking = false | |
687 | end | |
688 | end | |
689 | ||
690 | if k == "e" then | |
691 | if looking then | |
692 | if sitting then return end | |
693 | rj.C0 = CFrame.new() | |
694 | looking = false | |
695 | end | |
696 | end | |
697 | end) | |
698 | ||
699 | ||
700 | game:service'RunService'.Stepped:connect(function() | |
701 | count = (count % 100) + (countspeed/2) | |
702 | angle = math.pi * math.sin(math.pi*2/100*count) | |
703 | ||
704 | if slidecount < slidecountmax then | |
705 | slidecount = slidecount + speed | |
706 | end | |
707 | if slidecount > slidecountmax then | |
708 | slidecount = slidecount - speed | |
709 | end | |
710 | if global_wait == 380 then global_wait = 0 end | |
711 | ||
712 | sine = sine + sinespeed | |
713 | if not dancing then | |
714 | if not sitting then | |
715 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0)) | |
716 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
717 | if not hitz then | |
718 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0) | |
719 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0) | |
720 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0) | |
721 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0) | |
722 | if not looking then | |
723 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
724 | end | |
725 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
726 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
727 | ||
728 | -- idle anim | |
729 | ||
730 | anim = "Idle" | |
731 | if anim ~= lastanim then | |
732 | if lastanim == "Walking" then | |
733 | speed = 0.5 | |
734 | slidecount = 1 | |
735 | slidecountmax = 0 | |
736 | elseif lastanim == "Running" then | |
737 | speed = 2.5 | |
738 | slidecount = 5 | |
739 | slidecountmax = 0 | |
740 | else | |
741 | slidecount = 0 | |
742 | slidecountmax = 0 | |
743 | end | |
744 | end | |
745 | countspeed = 1 | |
746 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0) | |
747 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0) | |
748 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0) | |
749 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0) | |
750 | if not looking then | |
751 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
752 | end | |
753 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
754 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then | |
755 | looking = false | |
756 | -- walk anim | |
757 | anim = "Walking" | |
758 | if anim ~= lastanim then | |
759 | speed = 0.2 | |
760 | slidecount = 0 | |
761 | slidecountmax = 1 | |
762 | if lastanim == "Running" then | |
763 | slidecount = 5 | |
764 | end | |
765 | end | |
766 | countspeed = 6 | |
767 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02)) | |
768 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02)) | |
769 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01)) | |
770 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01)) | |
771 | rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
772 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
773 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then | |
774 | --run anim | |
775 | anim = "Running" | |
776 | if anim ~= lastanim then | |
777 | speed = 1 | |
778 | slidecount = 0 | |
779 | slidecountmax = 5 | |
780 | if lastanim == "Walking" then | |
781 | slidecount = 1 | |
782 | end | |
783 | end | |
784 | ||
785 | looking = false | |
786 | countspeed = 9 | |
787 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07)) | |
788 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07)) | |
789 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03)) | |
790 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03)) | |
791 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
792 | rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0) | |
793 | end | |
794 | ||
795 | lastanim = anim | |
796 | else | |
797 | countspeed = 1 | |
798 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0)) | |
799 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
800 | if not hitz then | |
801 | rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0) | |
802 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16) | |
803 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16) | |
804 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10) | |
805 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10) | |
806 | else | |
807 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
808 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
809 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
810 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
811 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
812 | end | |
813 | ||
814 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0) | |
815 | end | |
816 | else | |
817 | if superannoying then | |
818 | countspeed = 5 | |
819 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
820 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
821 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
822 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
823 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
824 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
825 | elseif barrelroll then | |
826 | countspeed = 5 | |
827 | sinespeed = 0.1 | |
828 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07)) | |
829 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07)) | |
830 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03)) | |
831 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03)) | |
832 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
833 | rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0) | |
834 | elseif dubstepgun then | |
835 | global_wait = (global_wait % 380) + 1 | |
836 | countspeed = 5 | |
837 | if global_wait < 249 - 40 then | |
838 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27)) | |
839 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27)) | |
840 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
841 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
842 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
843 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
844 | elseif global_wait > 249 - 40 then | |
845 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11)) | |
846 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
847 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09)) | |
848 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09)) | |
849 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
850 | rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0) | |
851 | end | |
852 | elseif youpirate then | |
853 | global_wait = (global_wait % 380) + 1 | |
854 | countspeed = 5 | |
855 | if global_wait < 79 then | |
856 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
857 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
858 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
859 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
860 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
861 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
862 | elseif global_wait < 299 then | |
863 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11)) | |
864 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
865 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1)) | |
866 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1)) | |
867 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0) | |
868 | rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
869 | elseif global_wait > 299 then | |
870 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
871 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
872 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
873 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
874 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
875 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
876 | end | |
877 | elseif canttouch then | |
878 | countspeed = 5 | |
879 | global_wait = (global_wait % 160) + 1 | |
880 | if global_wait == 160 then global_wait = 0 end | |
881 | if global_wait < 39 then | |
882 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
883 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
884 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
885 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
886 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
887 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0) | |
888 | elseif global_wait < 79 then | |
889 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
890 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
891 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
892 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
893 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
894 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0) | |
895 | elseif global_wait < 119 then | |
896 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
897 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
898 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
899 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
900 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
901 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
902 | torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0) | |
903 | elseif global_wait > 119 then | |
904 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
905 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
906 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
907 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
908 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
909 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
910 | torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0) | |
911 | end | |
912 | elseif gangnam then | |
913 | countspeed = 5 | |
914 | if global_wait == 180 then global_wait = 0 end | |
915 | global_wait = (global_wait % 180) + 1 | |
916 | if global_wait < 89 then | |
917 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
918 | rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05)) | |
919 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
920 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
921 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
922 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
923 | elseif global_wait > 89 then | |
924 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
925 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1)) | |
926 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
927 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
928 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
929 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
930 | end | |
931 | elseif foxie then | |
932 | countspeed = 5 | |
933 | global_wait = (global_wait % 380) + 2 | |
934 | if global_wait < 89 then | |
935 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2)) | |
936 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2)) | |
937 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
938 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
939 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
940 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0) | |
941 | elseif global_wait > 89 then | |
942 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05)) | |
943 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05)) | |
944 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
945 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
946 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1)) | |
947 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
948 | end | |
949 | elseif durka then | |
950 | countspeed = 2 | |
951 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07)) | |
952 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07)) | |
953 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03)) | |
954 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03)) | |
955 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
956 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
957 | elseif saxguy then | |
958 | countspeed = 5 | |
959 | ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4) | |
960 | rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4) | |
961 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06) | |
962 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06) | |
963 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0) | |
964 | rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
965 | elseif heya then | |
966 | countspeed = 5 | |
967 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0) | |
968 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0) | |
969 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
970 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
971 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
972 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0) | |
973 | elseif jb then | |
974 | countspeed = 5 | |
975 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0) | |
976 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0) | |
977 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
978 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
979 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
980 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
981 | elseif bronymusic then | |
982 | countspeed = 5 | |
983 | ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0) | |
984 | rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0) | |
985 | lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0) | |
986 | rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0) | |
987 | neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0) | |
988 | rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0) | |
989 | elseif sheddy then | |
990 | countspeed = 7 | |
991 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
992 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
993 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
994 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
995 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
996 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
997 | elseif burndem then | |
998 | countspeed = 4 | |
999 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
1000 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
1001 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
1002 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
1003 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
1004 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
1005 | elseif aj.IsPlaying then | |
1006 | countspeed = 5 | |
1007 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0) | |
1008 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0) | |
1009 | lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06) | |
1010 | rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06) | |
1011 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
1012 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0) | |
1013 | end | |
1014 | end | |
1015 | end) | |
1016 | ||
1017 | ||
1018 | plr.Chatted:connect(function(msg) | |
1019 | game:service'Chat':Chat(head, msg, 1) | |
1020 | if msg == "die/" then | |
1021 | char:breakJoints() | |
1022 | end | |
1023 | end) | |
1024 | ||
1025 | end) | |
1026 | if not ran and err then | |
1027 | print(err) | |
1028 | end |