SHOW:
|
|
- or go back to the newest paste.
1 | - | Player = game:GetService("Players").iigalacticeight |
1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | local Player,game,owner = owner,game | |
3 | - | Character = Player.Character |
3 | + | local RealPlayer = Player |
4 | do | |
5 | - | PlayerGui = Player.PlayerGui |
5 | + | print("FE Compatibility code by Mokiros") |
6 | local rp = RealPlayer | |
7 | - | Backpack = Player.Backpack |
7 | + | script.Parent = rp.Character |
8 | ||
9 | - | Torso = Character.Torso |
9 | + | --RemoteEvent for communicating |
10 | local Event = Instance.new("RemoteEvent") | |
11 | - | Head = Character.Head |
11 | + | Event.Name = "UserInput_Event" |
12 | ||
13 | - | Humanoid = Character.Humanoid |
13 | + | --Fake event to make stuff like Mouse.KeyDown work |
14 | local function fakeEvent() | |
15 | - | LeftArm = Character["Left Arm"] |
15 | + | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
16 | t.connect = t.Connect | |
17 | - | LeftLeg = Character["Left Leg"] |
17 | + | return t |
18 | end | |
19 | - | RightArm = Character["Right Arm"] |
19 | + | |
20 | --Creating fake input objects with fake variables | |
21 | - | RightLeg = Character["Right Leg"] |
21 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | - | LS = Torso["Left Shoulder"] |
23 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | - | LH = Torso["Left Hip"] |
25 | + | end} |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | - | RS = Torso["Right Shoulder"] |
27 | + | CAS.UnbindAction = CAS.BindAction |
28 | ||
29 | - | RH = Torso["Right Hip"] |
29 | + | --This function will trigger the events that have been :Connect()'ed |
30 | local function te(self,ev,...) | |
31 | - | Neck = Torso.Neck |
31 | + | local t = m[ev] |
32 | if t and t._fakeEvent then | |
33 | - | it=Instance.new |
33 | + | for _,f in pairs(t.Functions) do |
34 | f(...) | |
35 | - | vt=Vector3.new |
35 | + | end |
36 | end | |
37 | - | cf=CFrame.new |
37 | + | end |
38 | m.TrigEvent = te | |
39 | - | euler=CFrame.fromEulerAnglesXYZ |
39 | + | UIS.TrigEvent = te |
40 | ||
41 | - | angles=CFrame.Angles |
41 | + | Event.OnServerEvent:Connect(function(plr,io) |
42 | if plr~=rp then return end | |
43 | - | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
43 | + | m.Target = io.Target |
44 | m.Hit = io.Hit | |
45 | - | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
45 | + | if not io.isMouse then |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | - | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) |
47 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | - | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) |
49 | + | end |
50 | for _,t in pairs(CAS.Actions) do | |
51 | - | attack = false |
51 | + | for _,k in pairs(t.Keys) do |
52 | if k==io.KeyCode then | |
53 | - | attacktype = 1 |
53 | + | t.Function(t.Name,io.UserInputState,io) |
54 | end | |
55 | - | damage = 5 |
55 | + | |
56 | end | |
57 | - | oridamage = 50 |
57 | + | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | - | attackdebounce = false |
59 | + | |
60 | end) | |
61 | - | ssdebounce=false |
61 | + | Event.Parent = NLS([==[ |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | - | MMouse=nil |
63 | + | local Event = script:WaitForChild("UserInput_Event") |
64 | ||
65 | - | combo=0 |
65 | + | local Mouse = Player:GetMouse() |
66 | local UIS = game:GetService("UserInputService") | |
67 | - | magic=true |
67 | + | local input = function(io,a) |
68 | if a then return end | |
69 | - | RootPart=Character.HumanoidRootPart |
69 | + | --Since InputObject is a client-side instance, we create and pass table instead |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | - | RootJoint=RootPart.RootJoint |
71 | + | end |
72 | UIS.InputBegan:Connect(input) | |
73 | - | RootCF=euler(-1.57,0,3.14) |
73 | + | UIS.InputEnded:Connect(input) |
74 | ||
75 | - | --player |
75 | + | local h,t |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | - | player = nil |
77 | + | --If player is not moving their mouse, client won't fire events |
78 | while wait(1/30) do | |
79 | - | --save shoulders |
79 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | - | RSH, LSH = nil, nil |
81 | + | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
82 | end | |
83 | - | --welds |
83 | + | end]==],Player.Character) |
84 | ||
85 | - | RW, LW = Instance.new("Weld"), Instance.new("Weld") |
85 | + | ----Sandboxed game object that allows the usage of client-side methods and services |
86 | --Real game object | |
87 | - | RW.Name="Right Shoulder" LW.Name="Left Shoulder" |
87 | + | local _rg = game |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | - | if Character:findFirstChild("Rapier",true) ~= nil then |
93 | + | if s then return s[k] end |
94 | end, | |
95 | - | Character:findFirstChild("Rapier",true).Parent = nil |
95 | + | __newindex = function(self,k,v) |
96 | local s = rawget(self,"_RealService") | |
97 | - | end |
97 | + | if s then s[k]=v end |
98 | end, | |
99 | - | if Character:findFirstChild("Block",true) ~= nil then |
99 | + | __call = function(self,...) |
100 | local s = rawget(self,"_RealService") | |
101 | - | Character:findFirstChild("Block",true).Parent = nil |
101 | + | if s then return s(...) end |
102 | end | |
103 | - | end |
103 | + | } |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | - | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) |
109 | + | --Fake game object |
110 | local g = { | |
111 | - | local fp = it("Part") |
111 | + | GetService = function(self,s) |
112 | return self[s] | |
113 | - | fp.formFactor = formfactor |
113 | + | end, |
114 | Players = FakeService({ | |
115 | - | fp.Parent = parent |
115 | + | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
116 | },"Players"), | |
117 | - | fp.Reflectance = reflectance |
117 | + | UserInputService = FakeService(UIS,"UserInputService"), |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | - | fp.Transparency = transparency |
119 | + | } |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | - | fp.CanCollide = false |
121 | + | g.service = g.GetService |
122 | ||
123 | - | fp.Locked=true |
123 | + | g.RunService = FakeService({ |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | - | fp.BrickColor = brickcolor |
125 | + | BindToRenderStep = function(self,name,_,fun) |
126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
127 | - | fp.Name = name |
127 | + | end, |
128 | UnbindFromRenderStep = function(self,name) | |
129 | - | fp.Size = size |
129 | + | self._btrs[name]:Disconnect() |
130 | end, | |
131 | - | fp.Position = Torso.Position |
131 | + | },"RunService") |
132 | ||
133 | - | fp.BottomSurface="Smooth" |
133 | + | setmetatable(g,{ |
134 | __index=function(self,s) | |
135 | - | fp.TopSurface="Smooth" |
135 | + | return _rg:GetService(s) or typeof(_rg[s])=="function" |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | - | fp:BreakJoints() |
137 | + | end, |
138 | __newindex = fsmt.__newindex, | |
139 | - | return fp |
139 | + | __call = fsmt.__call |
140 | }) | |
141 | - | end |
141 | + | --Changing owner to fake player object to support owner:GetMouse() |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | - | function mesh(Mesh,part,meshtype,meshid,offset,scale) |
145 | + | |
146 | ||
147 | - | local mesh = it(Mesh) |
147 | + | |
148 | --//====================================================\\-- | |
149 | - | mesh.Parent = part |
149 | + | --|| CREATED BY SHACKLUSTER |
150 | --\\====================================================//-- | |
151 | - | if Mesh=="SpecialMesh" then |
151 | + | |
152 | -- | |
153 | - | mesh.MeshType = meshtype |
153 | + | local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) |
154 | textblin.Adornee = cykablyat | |
155 | - | mesh.MeshId = meshid |
155 | + | textblin.Name = "ky" |
156 | textblin.Size = UDim2.new(2, 0, 1.2, 0) | |
157 | textblin.StudsOffset = Vector3.new(-5, 3, 0) | |
158 | local textblin= Instance.new("TextLabel", textblin) | |
159 | - | mesh.Offset=offset |
159 | + | textblin.Size = UDim2.new(6, 0, 1, 0) |
160 | textblin.FontSize = "Size14" | |
161 | - | mesh.Scale=scale |
161 | + | textblin.TextScaled = true |
162 | textblin.TextTransparency = 0 | |
163 | - | return mesh |
163 | + | textblin.BackgroundTransparency = 1 |
164 | textblin.TextTransparency = 0 | |
165 | textblin.TextStrokeTransparency = 0 | |
166 | textblin.Font = "Cartoon" | |
167 | textblin.TextStrokeColor3 = Color3.new(255,255,255) | |
168 | textblin.Text = "Thanos" | |
169 | - | function weld(parent,part0,part1,c0) |
169 | + | |
170 | p = game.Players.LocalPlayer | |
171 | - | local weld = it("Weld") |
171 | + | char = p.Character |
172 | torso = char.Torso | |
173 | - | weld.Parent = parent |
173 | + | hed = char.Head |
174 | neck = char.Torso.Neck | |
175 | - | weld.Part0 = part0 |
175 | + | hum = char.Humanoid |
176 | hum.MaxHealth = math.huge | |
177 | - | weld.Part1 = part1 |
177 | + | local msg = game:GetService("Chat") |
178 | torso.BrickColor = BrickColor.new("Bright purple") | |
179 | - | weld.C0 = c0 |
179 | + | hed.BrickColor = BrickColor.new("Bright purple") |
180 | char["Right Arm"].BrickColor = BrickColor.new("Bright purple") | |
181 | - | return weld |
181 | + | char["Left Arm"].BrickColor = BrickColor.new("Bright purple") |
182 | char["Left Leg"].BrickColor = BrickColor.new("Bright purple") | |
183 | char["Right Leg"].BrickColor = BrickColor.new("Bright purple") | |
184 | ypcall(function() | |
185 | shirt = Instance.new("Shirt", char) | |
186 | shirt.Name = "Shirt" | |
187 | - | local modelzorz = Instance.new("Model") |
187 | + | pants = Instance.new("Pants", char) |
188 | pants.Name = "Pants" | |
189 | - | modelzorz.Parent = Character |
189 | + | char.Shirt.ShirtTemplate = "rbxassetid://1539852026" |
190 | char.Pants.PantsTemplate = "rbxassetid://1539857183" | |
191 | - | modelzorz.Name = "Rapier" |
191 | + | end) |
192 | hed.face.Texture = "http://www.roblox.com/asset/?id=405704563" | |
193 | -- | |
194 | local Player = game:GetService('Players').LocalPlayer | |
195 | - | local prt1=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part1",vt(1,1,1)) |
195 | + | repeat wait() until Player.Character |
196 | local Character = Player.Character | |
197 | - | local prt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1)) |
197 | + | |
198 | --All The Settings for Trails in this Script | |
199 | - | local prt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part3",vt(1,1,1)) |
199 | + | TrailSettings = { |
200 | Lifetime = 0.1, | |
201 | - | local prt4=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(1,1,1)) |
201 | + | Texture = 'rbxassetid://31270182', |
202 | --Color1 is for UpperBody and Accessories, Color2 is for Lower Body | |
203 | - | local prt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part5",vt(1,1,1)) |
203 | + | Color1 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color), |
204 | Color2 = ColorSequence.new(BrickColor.new('Bright purple').Color,BrickColor.new('Bright purple').Color), | |
205 | - | local prt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part6",vt(1,1,1)) |
205 | + | AllBody = true, |
206 | UpperBodyOnly = false, | |
207 | - | local prt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part7",vt(1,1,1)) |
207 | + | LowerBodyOnly = false, |
208 | Accessories = false, | |
209 | - | local prt8=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part8",vt(1,1,1)) |
209 | + | Extras = true, |
210 | R15 = false, --Change to true if you're using R15 | |
211 | - | local prt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part9",vt(1,1,1)) |
211 | + | R15Parts = { |
212 | 'UpperTorso', | |
213 | - | local prt10=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part10",vt(1,1,1)) |
213 | + | 'LowerTorso', |
214 | } | |
215 | - | local prt11=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part11",vt(1,1,1)) |
215 | + | } |
216 | ||
217 | - | local prt12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part12",vt(1,1,1)) |
217 | + | local Trail; --Making other Trails uses this in this Script |
218 | ||
219 | - | local prt13=part(3,modelzorz,0,1,BrickColor.new("Black"),"Part13",vt(0.5,4,0.5)) |
219 | + | --UpperBody Function |
220 | UpperBody = function() | |
221 | if TrailSettings.R15 == false then | |
222 | A0 = Instance.new('Attachment',Character.Torso) | |
223 | - | local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.2,1,0.2)) |
223 | + | A1 = Instance.new('Attachment',Character.Head) |
224 | A2 = Instance.new('Attachment',Character['Right Arm']) | |
225 | - | local msh2=mesh("SpecialMesh",prt2,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.2,0.5,0.2)) |
225 | + | A3 = Instance.new('Attachment',Character['Left Arm']) |
226 | Trail = Instance.new('Trail',Character) | |
227 | - | local msh3=mesh("SpecialMesh",prt3,"Sphere","",vt(0,0,0),vt(0.1,0.6,0.1)) |
227 | + | Trail.Attachment0 = A0 |
228 | Trail.Attachment1 = A1 | |
229 | - | local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(0.3,0.2,0.05)) |
229 | + | Trail.Texture = TrailSettings.Texture |
230 | Trail.Color = TrailSettings.Color1 | |
231 | - | local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(0.05,0.2,0.3)) |
231 | + | Trail.Lifetime = TrailSettings.Lifetime |
232 | local Trail2 = Trail:Clone() | |
233 | - | local msh6=mesh("SpecialMesh",prt6,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4)) |
233 | + | Trail2.Parent = Character |
234 | Trail2.Attachment1 = A2 | |
235 | - | local msh7=mesh("CylinderMesh",prt7,"","",vt(0,0,0),vt(0.1,0.5,0.1)) |
235 | + | local Trail3 = Trail:Clone() |
236 | Trail3.Parent = Character | |
237 | - | local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(0.4,0.5,0.4)) |
237 | + | Trail3.Attachment1 = A3 |
238 | local Trail6 = Trail:Clone() | |
239 | - | local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.3,0.05,0.3)) |
239 | + | Trail6.Parent = Character |
240 | Trail6.Attachment0 = A1 | |
241 | - | local msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(0.2,0.1,0.2)) |
241 | + | Trail6.Attachment1 = A2 |
242 | local Trail7 = Trail:Clone() | |
243 | - | local msh11=mesh("SpecialMesh",prt11,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.2,1,0.2)) |
243 | + | Trail7.Parent = Character |
244 | Trail7.Attachment0 = A1 | |
245 | - | local msh12=mesh("SpecialMesh",prt12,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.2,3,0.2)) |
245 | + | Trail7.Attachment1 = A3 |
246 | else | |
247 | - | local msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(1,1,1)) |
247 | + | A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]]) |
248 | A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]]) | |
249 | A1 = Instance.new('Attachment',Character.Head) | |
250 | A2 = Instance.new('Attachment',Character['RightUpperArm']) | |
251 | - | local wld1=weld(prt1,prt1,Torso,euler(-2,0,0)*cf(1,0.5,1.5)) |
251 | + | A2R = Instance.new('Attachment',Character['RightLowerArm']) |
252 | A3 = Instance.new('Attachment',Character['LeftUpperArm']) | |
253 | - | local wld2=weld(prt2,prt2,prt1,cf(0,0.3,0)) |
253 | + | A3R = Instance.new('Attachment',Character['LeftLowerArm']) |
254 | Trail = Instance.new('Trail',Character) | |
255 | - | local wld3=weld(prt3,prt3,prt2,cf(0,0.3,0)) |
255 | + | Trail.Attachment0 = A0 |
256 | Trail.Attachment1 = A1 | |
257 | - | local wld4=weld(prt4,prt4,prt2,cf(0,0.3,0)) |
257 | + | Trail.Texture = TrailSettings.Texture |
258 | Trail.Color = TrailSettings.Color1 | |
259 | - | local wld5=weld(prt5,prt5,prt2,cf(0,0.3,0)) |
259 | + | Trail.Lifetime = TrailSettings.Lifetime |
260 | local Trail2 = Trail:Clone() | |
261 | - | local wld6=weld(prt6,prt6,prt1,cf(0,-0.5,0)) |
261 | + | Trail2.Parent = Character |
262 | Trail2.Attachment1 = A2 | |
263 | - | local wld7=weld(prt7,prt7,prt6,cf(0,-0.25,0)) |
263 | + | local Trail3 = Trail:Clone() |
264 | Trail3.Parent = Character | |
265 | - | local wld8=weld(prt8,prt8,prt7,cf(0,0,0)) |
265 | + | Trail3.Attachment1 = A3 |
266 | local Trail6 = Trail:Clone() | |
267 | - | local wld9=weld(prt9,prt9,prt7,cf(0,-0.3,0)) |
267 | + | Trail6.Parent = Character |
268 | Trail6.Attachment0 = A1 | |
269 | - | local wld10=weld(prt10,prt10,prt9,cf(0,-0.05,0)) |
269 | + | Trail6.Attachment1 = A2 |
270 | local Trail7 = Trail:Clone() | |
271 | - | local wld11=weld(prt11,prt11,prt10,cf(0,-0.5,0)) |
271 | + | Trail7.Parent = Character |
272 | Trail7.Attachment0 = A1 | |
273 | - | local wld12=weld(prt12,prt12,prt11,cf(0,-1.5,0)) |
273 | + | Trail7.Attachment1 = A3 |
274 | --R15 Trails | |
275 | - | local wld13=weld(prt13,prt13,prt12,cf(0,0,0)) |
275 | + | local Trail1R = Trail:Clone() |
276 | Trail1R.Parent = Character | |
277 | Trail1R.Attachment1 = A2R | |
278 | local Trail2R = Trail:Clone() | |
279 | - | numb=0 |
279 | + | Trail2R.Parent = Character |
280 | Trail2R.Attachment1 = A3R | |
281 | - | for i=1,4 do |
281 | + | local Trail6R = Trail:Clone() |
282 | Trail6.Parent = Character | |
283 | - | local prt13=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part13",vt(1,1,1)) |
283 | + | Trail6.Attachment0 = A1 |
284 | Trail6.Attachment1 = A2R | |
285 | - | local prt14=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part14",vt(1,1,1)) |
285 | + | local Trail7R = Trail:Clone() |
286 | Trail7.Parent = Character | |
287 | - | local prt15=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part15",vt(1,1,1)) |
287 | + | Trail7.Attachment0 = A1 |
288 | Trail7.Attachment1 = A3R | |
289 | - | local prt16=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part16",vt(1,1,1)) |
289 | + | |
290 | end | |
291 | ||
292 | --Lower Body Function | |
293 | - | local msh13=mesh("SpecialMesh",prt13,"Wedge","",vt(0,0,0),vt(0.05,0.5,0.5)) |
293 | + | LowerBody = function() |
294 | if TrailSettings.R15 == false then | |
295 | - | local msh14=mesh("SpecialMesh",prt14,"Wedge","",vt(0,0,0),vt(0.051,0.5,0.3)) |
295 | + | A4 = Instance.new('Attachment',Character['Right Leg']) |
296 | A5 = Instance.new('Attachment',Character['Left Leg']) | |
297 | - | local msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(0.052,0.3,0.2)) |
297 | + | local Trail4 = Trail:Clone() |
298 | Trail4.Parent = Character | |
299 | - | local msh16=mesh("SpecialMesh",prt16,"Wedge","",vt(0,0,0),vt(0.051,0.5,0.5)) |
299 | + | Trail4.Attachment1 = A4 |
300 | local Trail5 = Trail:Clone() | |
301 | Trail5.Parent = Character | |
302 | Trail5.Attachment1 = A5 | |
303 | - | local wld13=weld(prt13,prt13,prt6,euler(0,0,3.14)*cf(0,0.2,0.3)*euler(0,numb,0)) |
303 | + | local Trail8 = Trail:Clone() |
304 | Trail8.Parent = Character | |
305 | - | local wld14=weld(prt14,prt14,prt13,euler(-0.3,0,3.14)*cf(0,0.4,0.2)) |
305 | + | Trail8.Attachment0 = A2 |
306 | Trail8.Attachment1 = A4 | |
307 | - | local wld15=weld(prt15,prt15,prt14,euler(-0.2,0,0)*cf(0,-0.3,-0.1)) |
307 | + | Trail8.Color = TrailSettings.Color2 |
308 | local Trail9 = Trail:Clone() | |
309 | - | local wld16=weld(prt16,prt16,prt15,euler(0.5,0,0)*cf(0,-0.3,0)) |
309 | + | Trail9.Parent = Character |
310 | Trail9.Attachment0 = A3 | |
311 | Trail9.Attachment1 = A5 | |
312 | Trail9.Color = TrailSettings.Color2 | |
313 | - | numb=numb+1.57 |
313 | + | local FT = Trail:Clone() |
314 | FT.Parent = Character | |
315 | FT.Attachment0 = A4 | |
316 | FT.Attachment1 = A5 | |
317 | FT.Color = TrailSettings.Color2 | |
318 | else | |
319 | - | numb=0 |
319 | + | A4 = Instance.new('Attachment',Character['RightLowerLeg']) |
320 | A4R = Instance.new('Attachment',Character['RightUpperLeg']) | |
321 | - | color="Bright red" |
321 | + | A5 = Instance.new('Attachment',Character['LeftLowerLeg']) |
322 | A5R = Instance.new('Attachment',Character['LeftUpperLeg']) | |
323 | - | for i=1,6 do |
323 | + | local Trail4 = Trail:Clone() |
324 | Trail4.Parent = Character | |
325 | - | if i==1 then color="White" elseif i==2 then color="Bright blue" elseif i==3 then color="Bright green" elseif i==4 then color="Black" elseif i==5 then color="Bright red" elseif i==6 then color="Bright yellow" end |
325 | + | Trail4.Attachment1 = A4 |
326 | local Trail5 = Trail:Clone() | |
327 | - | local prt17=part(3,modelzorz,0,0,BrickColor.new(color),"Part17",vt(1,1,1)) |
327 | + | Trail5.Parent = Character |
328 | Trail5.Attachment1 = A5 | |
329 | local Trail8 = Trail:Clone() | |
330 | Trail8.Parent = Character | |
331 | - | local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(0.1,0.2,0.1)) |
331 | + | Trail8.Attachment0 = A2 |
332 | Trail8.Attachment1 = A4 | |
333 | Trail8.Color = TrailSettings.Color2 | |
334 | local Trail9 = Trail:Clone() | |
335 | - | local wld17=weld(prt17,prt17,prt7,cf(0.15,0.13,0)*euler(0,numb,0)) |
335 | + | Trail9.Parent = Character |
336 | Trail9.Attachment0 = A3 | |
337 | Trail9.Attachment1 = A5 | |
338 | Trail9.Color = TrailSettings.Color2 | |
339 | - | numb=numb+1.046 |
339 | + | local FT = Trail:Clone() |
340 | FT.Parent = Character | |
341 | FT.Attachment0 = A4 | |
342 | FT.Attachment1 = A5 | |
343 | FT.Color = TrailSettings.Color2 | |
344 | --R15 Trails | |
345 | - | if (script.Parent.className ~= "HopperBin") then |
345 | + | local Trail3R = Trail:Clone() |
346 | Trail3R.Parent = Character | |
347 | - | Tool = Instance.new("HopperBin") |
347 | + | Trail3R.Attachment1 = A4R |
348 | local Trail4R = Trail:Clone() | |
349 | - | Tool.Parent = Backpack |
349 | + | Trail4R.Parent = Character |
350 | Trail4R.Attachment1 = A5R | |
351 | - | Tool.Name = "Rapier" |
351 | + | local Trail8 = Trail:Clone() |
352 | Trail8.Parent = Character | |
353 | - | script.Parent = Tool |
353 | + | Trail8.Attachment0 = A2R |
354 | Trail8.Attachment1 = A4R | |
355 | - | end |
355 | + | Trail8.Color = TrailSettings.Color2 |
356 | local Trail9 = Trail:Clone() | |
357 | - | Bin = script.Parent |
357 | + | Trail9.Parent = Character |
358 | Trail9.Attachment0 = A3R | |
359 | Trail9.Attachment1 = A5R | |
360 | Trail9.Color = TrailSettings.Color2 | |
361 | - | local bg = it("BodyGyro") |
361 | + | local FT2R = Trail:Clone() |
362 | FT2R.Parent = Character | |
363 | - | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge |
363 | + | FT2R.Attachment0 = A4R |
364 | FT2R.Attachment1 = A5R | |
365 | - | bg.P = 20e+003 |
365 | + | FT2R.Color = TrailSettings.Color2 |
366 | end | |
367 | - | bg.Parent = nil |
367 | + | |
368 | ||
369 | - | bp=it("BodyPosition") |
369 | + | --All Body Function calling Both Functions |
370 | AllBody = function() | |
371 | - | bp.P=2000 |
371 | + | UpperBody() |
372 | LowerBody() | |
373 | - | bp.D=100 |
373 | + | |
374 | ||
375 | - | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) |
375 | + | --Checking to make sure that Only some Variables are Selected else do All Body |
376 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
377 | TrailSettings.UpperBodyOnly = false | |
378 | TrailSettings.LowerBodyOnly = false | |
379 | - | so = function(id,par,vol,pit) |
379 | + | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then |
380 | TrailSettings.UpperBodyOnly = false | |
381 | - | coroutine.resume(coroutine.create(function() |
381 | + | TrailSettings.LowerBodyOnly = false |
382 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
383 | - | local sou = Instance.new("Sound",par or workspace) |
383 | + | TrailSettings.UpperBodyOnly = false |
384 | TrailSettings.LowerBodyOnly = false | |
385 | - | sou.Volume=vol |
385 | + | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then |
386 | TrailSettings.AllBody = true | |
387 | - | sou.Pitch=pit or 1 |
387 | + | TrailSettings.UpperBodyOnly = false |
388 | TrailSettings.LowerBodyOnly = false | |
389 | - | sou.SoundId=id |
389 | + | |
390 | ||
391 | - | wait() |
391 | + | --Call Trail Functions |
392 | if TrailSettings.UpperBodyOnly == true then | |
393 | - | sou:play() |
393 | + | UpperBody() |
394 | print('Called Upper Body Trail') | |
395 | - | wait(6) |
395 | + | elseif TrailSettings.LowerBodyOnly == true then |
396 | LowerBody() | |
397 | - | sou:Remove() |
397 | + | print('Called Lower Body Trail') |
398 | elseif TrailSettings.AllBody == true then | |
399 | - | end)) |
399 | + | AllBody() |
400 | print('Called Full Body Trail') | |
401 | end | |
402 | ||
403 | --Trails for Accessories | |
404 | if TrailSettings.Accessories == true then | |
405 | - | function unequipweld() |
405 | + | for Index,Item in pairs(Character:GetChildren()) do |
406 | if Item:IsA'Accessory' then | |
407 | - | wld1.Part1=Torso |
407 | + | local AA = Instance.new('Attachment',Item.Handle) |
408 | local ATrail = Trail:Clone() | |
409 | - | wld1.C0=euler(-2,0,0)*cf(1,0.5,1.5) |
409 | + | ATrail.Parent = Character |
410 | ATrail.Attachment1 = AA | |
411 | - | end |
411 | + | end |
412 | end | |
413 | end | |
414 | ||
415 | - | function equipweld() |
415 | + | --Extras |
416 | if TrailSettings.Extras == true then | |
417 | - | wld1.Part1=LeftArm |
417 | + | --Making an Invisible Platform Part |
418 | local a = Instance.new('Part',Character) | |
419 | - | wld1.C0=euler(1.57,0,0)*cf(0,1,0) |
419 | + | a.CanCollide = false |
420 | a.Size = Vector3.new(2,.2,2) | |
421 | - | end |
421 | + | a.Transparency = 1 |
422 | ||
423 | --Constantly putting it under your feet | |
424 | if TrailSettings.R15 == false then | |
425 | - | function hideanim() |
425 | + | spawn(function() |
426 | game:GetService('RunService').RenderStepped:connect(function() | |
427 | - | equipped=false |
427 | + | a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0) |
428 | end) | |
429 | - | wait(0.1) |
429 | + | end) |
430 | else | |
431 | - | Torso.Neck.C0=necko |
431 | + | spawn(function() |
432 | game:GetService('RunService').RenderStepped:connect(function() | |
433 | - | RootJoint.C0=RootCF |
433 | + | a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0) |
434 | end) | |
435 | - | unequipweld() |
435 | + | end) |
436 | end | |
437 | - | end |
437 | + | |
438 | --Make a Trail from both feet to the Platform | |
439 | spawn(function() | |
440 | repeat wait() until Trail | |
441 | - | function equipanim() |
441 | + | local AB = Instance.new('Attachment',a) |
442 | local ABT = Trail:Clone() | |
443 | - | equipped=true |
443 | + | ABT.Parent = Character |
444 | ABT.Attachment0 = A4 | |
445 | - | wait(0.1) |
445 | + | ABT.Attachment1 = AB |
446 | ABT.Color = TrailSettings.Color2 | |
447 | - | equipweld() |
447 | + | local ABT2 = Trail:Clone() |
448 | ABT2.Parent = Character | |
449 | - | Torso.Neck.C0=necko*euler(0,0,1) |
449 | + | ABT2.Attachment0 = A5 |
450 | ABT2.Attachment1 = AB | |
451 | - | RootJoint.C0=RootCF*euler(0,0,-1) |
451 | + | ABT2.Color = TrailSettings.Color2 |
452 | end) | |
453 | - | RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.3) |
453 | + | |
454 | -- | |
455 | - | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) |
455 | + | |
456 | wait(0.2) | |
457 | - | LW.C0=cf(-1.5, 0.5, 0) * euler(0.5,-1.57,0) |
457 | + | |
458 | Player = game:GetService("Players").LocalPlayer | |
459 | - | LW.C1=cf(0, 0.5, 0) * euler(0.2,0,0) |
459 | + | PlayerGui = Player.PlayerGui |
460 | Cam = workspace.CurrentCamera | |
461 | - | end |
461 | + | Backpack = Player.Backpack |
462 | Character = Player.Character | |
463 | Humanoid = Character:FindFirstChildOfClass("Humanoid") | |
464 | Mouse = Player:GetMouse() | |
465 | - | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants |
465 | + | RootPart = Character["HumanoidRootPart"] |
466 | Torso = Character["Torso"] | |
467 | - | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) |
467 | + | Head = Character["Head"] |
468 | RightArm = Character["Right Arm"] | |
469 | - | end |
469 | + | LeftArm = Character["Left Arm"] |
470 | RightLeg = Character["Right Leg"] | |
471 | LeftLeg = Character["Left Leg"] | |
472 | RootJoint = RootPart["RootJoint"] | |
473 | - | function oneslash() |
473 | + | Neck = Torso["Neck"] |
474 | RightShoulder = Torso["Right Shoulder"] | |
475 | - | attack=true |
475 | + | LeftShoulder = Torso["Left Shoulder"] |
476 | RightHip = Torso["Right Hip"] | |
477 | - | for i=0,1,0.1 do |
477 | + | LeftHip = Torso["Left Hip"] |
478 | local sick = Instance.new("Sound",Character) | |
479 | - | wait() |
479 | + | |
480 | IT = Instance.new | |
481 | - | LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(0.5+1.5*i,-1.57+0.2*i,0) |
481 | + | CF = CFrame.new |
482 | VT = Vector3.new | |
483 | - | LW.C1=cf(0, 0.5, 0) * euler(0.2-0.8*i,0,0) |
483 | + | RAD = math.rad |
484 | C3 = Color3.new | |
485 | UD2 = UDim2.new | |
486 | BRICKC = BrickColor.new | |
487 | - | so("http://roblox.com/asset/?id=10209640",prt12,1,1) |
487 | + | ANGLES = CFrame.Angles |
488 | EULER = CFrame.fromEulerAnglesXYZ | |
489 | - | local LastPoint = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
489 | + | COS = math.cos |
490 | ACOS = math.acos | |
491 | - | con1=prt13.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) |
491 | + | SIN = math.sin |
492 | ASIN = math.asin | |
493 | - | for i=0,1,0.2 do |
493 | + | ABS = math.abs |
494 | MRANDOM = math.random | |
495 | - | wait() |
495 | + | FLOOR = math.floor |
496 | ||
497 | - | Torso.Neck.C0=necko*euler(0,0,1-2*i) |
497 | + | --//=================================\\ |
498 | --|| USEFUL VALUES | |
499 | - | RootJoint.C0=RootCF*euler(0,0,-1+2*i) |
499 | + | --\\=================================// |
500 | ||
501 | - | wld1.C0=euler(1.57+1*i,0,0)*cf(0,1,0) |
501 | + | Animation_Speed = 3 |
502 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
503 | - | LW.C0=cf(-1-0.5*i, 0.5, -0.5+0.5*i) * euler(2-0.5*i,-1.37,0) |
503 | + | local Speed = 60 |
504 | local SIZE = 1.3 | |
505 | - | LW.C1=cf(0, 0.5, 0) * euler(0.2-0.8+1.6*i,0,0) |
505 | + | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
506 | local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
507 | - | local Point = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
507 | + | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
508 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
509 | - | local Point2 = prt12.CFrame |
509 | + | local ANIM = "Idle" |
510 | local ATTACK = false | |
511 | - | effect("White",0.5,0.1,LastPoint,Point) |
511 | + | local COMBO = 1 |
512 | local Rooted = false | |
513 | - | LastPoint = Point |
513 | + | local SINE = 0 |
514 | local CHANGE = 2 / Animation_Speed | |
515 | local ROBLOXIDLEANIMATION = IT("Animation") | |
516 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
517 | - | con1:disconnect() |
517 | + | WEAPONGUI.Name = "Big Boie Squad" |
518 | local ANIMATOR = Humanoid.Animator | |
519 | - | attack=false |
519 | + | local ANIMATE = Character.Animate |
520 | local UNANCHOR = true | |
521 | local KILLCOUNT = 0 | |
522 | ||
523 | --//=================================\\ | |
524 | --\\=================================// | |
525 | - | function twoslash() |
525 | + | |
526 | ||
527 | - | attack=true |
527 | + | --//=================================\\ |
528 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
529 | - | for i=0,1,0.1 do |
529 | + | --\\=================================// |
530 | ||
531 | - | wait() |
531 | + | ArtificialHB = Instance.new("BindableEvent", script) |
532 | ArtificialHB.Name = "ArtificialHB" | |
533 | - | RootJoint.C0=RootCF*euler(0,0,1+3.14*i) |
533 | + | |
534 | script:WaitForChild("ArtificialHB") | |
535 | - | wld1.C0=euler(1.57+1-1*i,0,0)*cf(0,1,0) |
535 | + | |
536 | frame = Frame_Speed | |
537 | - | LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(1.5+0.07*i,-1.37-0.2*i,0) |
537 | + | tf = 0 |
538 | allowframeloss = false | |
539 | - | LW.C1=cf(0, 0.5, 0) * euler(1-2*i,0,0) |
539 | + | tossremainder = false |
540 | lastframe = tick() | |
541 | script.ArtificialHB:Fire() | |
542 | ||
543 | - | so("http://roblox.com/asset/?id=10209640",prt12,1,1.1) |
543 | + | game:GetService("RunService").Heartbeat:connect(function(s, p) |
544 | tf = tf + s | |
545 | - | local LastPoint = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
545 | + | if tf >= frame then |
546 | if allowframeloss then | |
547 | - | con1=prt13.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) |
547 | + | script.ArtificialHB:Fire() |
548 | lastframe = tick() | |
549 | - | for i=0,1,0.2 do |
549 | + | else |
550 | for i = 1, math.floor(tf / frame) do | |
551 | - | wait() |
551 | + | script.ArtificialHB:Fire() |
552 | end | |
553 | - | RootJoint.C0=RootCF*euler(0,0,1+3.14+3.14*i) |
553 | + | lastframe = tick() |
554 | end | |
555 | - | wld1.C0=euler(1.57+1*i,0,0)*cf(0,1,0) |
555 | + | if tossremainder then |
556 | tf = 0 | |
557 | - | LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(1.57,-1.57,0) |
557 | + | else |
558 | tf = tf - frame * math.floor(tf / frame) | |
559 | - | LW.C1=cf(0, 0.5, 0) * euler(-1+2*i,0,0) |
559 | + | |
560 | end | |
561 | - | local Point = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
561 | + | end) |
562 | ||
563 | - | effect("White",0.5,0.1,LastPoint,Point) |
563 | + | --//=================================\\ |
564 | --\\=================================// | |
565 | - | LastPoint = Point |
565 | + | |
566 | --//=================================\\ | |
567 | --|| SOME FUNCTIONS | |
568 | --\\=================================// | |
569 | - | con1:disconnect() |
569 | + | |
570 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
571 | - | attack=false |
571 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
572 | end | |
573 | ||
574 | function PositiveAngle(NUMBER) | |
575 | if NUMBER >= 0 then | |
576 | NUMBER = 0 | |
577 | - | function threeslash() |
577 | + | end |
578 | return NUMBER | |
579 | - | attack=true |
579 | + | |
580 | ||
581 | - | for i=0,1,0.1 do |
581 | + | function NegativeAngle(NUMBER) |
582 | if NUMBER <= 0 then | |
583 | - | wait() |
583 | + | NUMBER = 0 |
584 | end | |
585 | - | RootJoint.C0=RootCF*euler(0,0,1-1*i) |
585 | + | return NUMBER |
586 | end | |
587 | - | Torso.Neck.C0=necko*euler(0,0,-1+1*i) |
587 | + | |
588 | function Swait(NUMBER) | |
589 | - | wld1.C0=euler(1.57+1-1*i,0,0)*cf(0,1,0) |
589 | + | if NUMBER == 0 or NUMBER == nil then |
590 | ArtificialHB.Event:wait() | |
591 | - | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57+3.64*i,-1.57+1*i,0) |
591 | + | else |
592 | for i = 1, NUMBER do | |
593 | - | LW.C1=cf(0, 0.5, 0) * euler(1,0,0) |
593 | + | ArtificialHB.Event:wait() |
594 | end | |
595 | end | |
596 | end | |
597 | - | so("http://roblox.com/asset/?id=10209640",prt12,1,1) |
597 | + | |
598 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
599 | - | local LastPoint = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
599 | + | local NEWMESH = IT(MESH) |
600 | if MESH == "SpecialMesh" then | |
601 | - | con1=prt13.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) |
601 | + | NEWMESH.MeshType = MESHTYPE |
602 | if MESHID ~= "nil" and MESHID ~= "" then | |
603 | - | for i=0,1,0.2 do |
603 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
604 | end | |
605 | - | wait() |
605 | + | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
606 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
607 | - | RootJoint.C0=RootCF*euler(0,0,-1*i) |
607 | + | |
608 | end | |
609 | - | Torso.Neck.C0=necko*euler(0,0,1*i) |
609 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
610 | NEWMESH.Scale = SCALE | |
611 | - | LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(5.21-0.3*i,-0.57,0) |
611 | + | NEWMESH.Parent = PARENT |
612 | return NEWMESH | |
613 | - | LW.C1=cf(0, 0.5, 0) * euler(1+4*i,0,0) |
613 | + | |
614 | ||
615 | - | local Point = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
615 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
616 | local NEWPART = IT("Part") | |
617 | - | effect("White",0.5,0.1,LastPoint,Point) |
617 | + | NEWPART.formFactor = FORMFACTOR |
618 | NEWPART.Reflectance = REFLECTANCE | |
619 | - | LastPoint = Point |
619 | + | NEWPART.Transparency = TRANSPARENCY |
620 | NEWPART.CanCollide = false | |
621 | NEWPART.Locked = true | |
622 | NEWPART.Anchored = true | |
623 | - | con1:disconnect() |
623 | + | if ANCHOR == false then |
624 | NEWPART.Anchored = false | |
625 | - | attack=false |
625 | + | end |
626 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
627 | NEWPART.Name = NAME | |
628 | NEWPART.Size = SIZE | |
629 | NEWPART.Position = Torso.Position | |
630 | NEWPART.Material = MATERIAL | |
631 | - | function fourslash() |
631 | + | NEWPART:BreakJoints() |
632 | NEWPART.Parent = PARENT | |
633 | - | attack=true |
633 | + | return NEWPART |
634 | end | |
635 | - | so("rbxasset://sounds\\swordlunge.wav",prt12,1,1.5) |
635 | + | |
636 | local function weldBetween(a, b) | |
637 | - | local LastPoint = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
637 | + | local weldd = Instance.new("ManualWeld") |
638 | weldd.Part0 = a | |
639 | - | con1=prt13.Touched:connect(function(hit) Damagefunc1(hit,15,10) end) |
639 | + | weldd.Part1 = b |
640 | weldd.C0 = CFrame.new() | |
641 | - | for i=0,1,0.2 do |
641 | + | weldd.C1 = b.CFrame:inverse() * a.CFrame |
642 | weldd.Parent = a | |
643 | - | wait() |
643 | + | return weldd |
644 | end | |
645 | - | RootJoint.C0=RootCF*euler(0,0,-1-0.57*i) |
645 | + | |
646 | ||
647 | - | Torso.Neck.C0=necko*euler(0,0,1+0.57*i) |
647 | + | function QuaternionFromCFrame(cf) |
648 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
649 | - | wld1.C0=euler(1.57+1*i,0,0)*cf(0,1,0) |
649 | + | local trace = m00 + m11 + m22 |
650 | if trace > 0 then | |
651 | - | LW.C0=cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * euler(4.91+1.57*i,-0.57+0.57*i,0) |
651 | + | local s = math.sqrt(1 + trace) |
652 | local recip = 0.5 / s | |
653 | - | LW.C1=cf(0, 0.5, 0) * euler(5,-1.57*i,0) |
653 | + | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
654 | else | |
655 | - | local Point = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
655 | + | local i = 0 |
656 | if m11 > m00 then | |
657 | - | effect("White",0.5,0.1,LastPoint,Point) |
657 | + | i = 1 |
658 | end | |
659 | - | LastPoint = Point |
659 | + | if m22 > (i == 0 and m00 or m11) then |
660 | i = 2 | |
661 | end | |
662 | if i == 0 then | |
663 | - | for i=0,1,0.2 do |
663 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
664 | local recip = 0.5 / s | |
665 | - | wait() |
665 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
666 | elseif i == 1 then | |
667 | - | local Point = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
667 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
668 | local recip = 0.5 / s | |
669 | - | effect("White",0.5,0.1,LastPoint,Point) |
669 | + | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
670 | elseif i == 2 then | |
671 | - | LastPoint = Point |
671 | + | local s = math.sqrt(m22 - m00 - m11 + 1) |
672 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
673 | end | |
674 | end | |
675 | - | con1:disconnect() |
675 | + | |
676 | ||
677 | - | attack=false |
677 | + | function QuaternionToCFrame(px, py, pz, x, y, z, w) |
678 | local xs, ys, zs = x + x, y + y, z + z | |
679 | local wx, wy, wz = w * xs, w * ys, w * zs | |
680 | local xx = x * xs | |
681 | local xy = x * ys | |
682 | local xz = x * zs | |
683 | - | function FlameBarrage() |
683 | + | local yy = y * ys |
684 | local yz = y * zs | |
685 | - | attack=true |
685 | + | local zz = z * zs |
686 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
687 | - | magic=true |
687 | + | |
688 | ||
689 | - | for i=0,1,0.1 do |
689 | + | function QuaternionSlerp(a, b, t) |
690 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
691 | - | wait() |
691 | + | local startInterp, finishInterp; |
692 | if cosTheta >= 0.0001 then | |
693 | - | Torso.Neck.C0=necko*euler(0.5*i,0,1-1*i) |
693 | + | if (1 - cosTheta) > 0.0001 then |
694 | local theta = ACOS(cosTheta) | |
695 | - | wld1.C0=euler(1.57+0.2*i,0,0)*cf(0,1,0) |
695 | + | local invSinTheta = 1 / SIN(theta) |
696 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
697 | - | RW.C0=cf(1.5-1*i, 0.5, -0.5*i) * euler(1*i,0,0.3-1*i) |
697 | + | finishInterp = SIN(t * theta) * invSinTheta |
698 | else | |
699 | - | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) |
699 | + | startInterp = 1 - t |
700 | finishInterp = t | |
701 | - | LW.C0=cf(-1.5, 0.5, 0) * euler(0.5+0.5*i,-1.57,0) |
701 | + | |
702 | else | |
703 | - | LW.C1=cf(0, 0.5, 0) * euler(0.2-0.4*i,0,0) |
703 | + | if (1 + cosTheta) > 0.0001 then |
704 | local theta = ACOS(-cosTheta) | |
705 | local invSinTheta = 1 / SIN(theta) | |
706 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
707 | - | for i=0,1,0.1 do |
707 | + | finishInterp = SIN(t * theta) * invSinTheta |
708 | else | |
709 | - | wait() |
709 | + | startInterp = t - 1 |
710 | finishInterp = t | |
711 | - | RW.C0=cf(1.5-1, 0.5, -0.5) * euler(1-0.4*i,0,0.3-1) |
711 | + | |
712 | end | |
713 | - | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) |
713 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
714 | end | |
715 | - | wld7.C0=wld7.C0*euler(0,-0.2,0) |
715 | + | |
716 | function Clerp(a, b, t) | |
717 | - | so("http://roblox.com/asset/?id=28445431",prt7,1,20) |
717 | + | local qa = {QuaternionFromCFrame(a)} |
718 | local qb = {QuaternionFromCFrame(b)} | |
719 | local ax, ay, az = a.x, a.y, a.z | |
720 | local bx, by, bz = b.x, b.y, b.z | |
721 | - | coroutine.resume(coroutine.create(function() |
721 | + | local _t = 1 - t |
722 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
723 | - | for i=1,10 do |
723 | + | |
724 | ||
725 | - | so("http://roblox.com/asset/?id=131382140",prt12,1,10) |
725 | + | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) |
726 | local frame = IT("Frame") | |
727 | - | wait(0) |
727 | + | frame.BackgroundTransparency = TRANSPARENCY |
728 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
729 | frame.Position = POSITION | |
730 | frame.Size = SIZE | |
731 | - | end)) |
731 | + | frame.BackgroundColor3 = COLOR |
732 | frame.BorderColor3 = BORDERCOLOR | |
733 | - | reffect=prt12:Clone() |
733 | + | frame.Name = NAME |
734 | frame.Parent = PARENT | |
735 | - | reffect.Parent=modelzorz |
735 | + | return frame |
736 | end | |
737 | - | reffect.Transparency=1 |
737 | + | |
738 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
739 | - | reffect.Mesh.Scale=vt(0.3,3,0.3) |
739 | + | local label = IT("TextLabel") |
740 | label.BackgroundTransparency = 1 | |
741 | - | reffect.BrickColor=BrickColor.new("Bright red") |
741 | + | label.Size = UD2(1, 0, 1, 0) |
742 | label.Position = UD2(0, 0, 0, 0) | |
743 | - | local efwld=weld(reffect,reffect,prt12,cf(0,-0.4,0)) |
743 | + | label.TextColor3 = TEXTCOLOR |
744 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
745 | - | coroutine.resume(coroutine.create(function(Part) |
745 | + | label.TextTransparency = TRANSPARENCY |
746 | label.FontSize = TEXTFONTSIZE | |
747 | - | for i=0,1,0.1 do |
747 | + | label.Font = TEXTFONT |
748 | label.BorderSizePixel = BORDERSIZEPIXEL | |
749 | - | wait() |
749 | + | label.TextScaled = false |
750 | label.Text = TEXT | |
751 | - | Part.Transparency=Part.Transparency-0.05 |
751 | + | label.Name = NAME |
752 | label.Parent = PARENT | |
753 | return label | |
754 | end | |
755 | - | while magic==true do |
755 | + | |
756 | function NoOutlines(PART) | |
757 | - | wait() |
757 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
758 | end | |
759 | - | MagicBlock(BrickColor.new("Bright red"),prt12.CFrame*cf((math.random()/4)-(math.random()/4),math.random(-2,1)+math.random(),(math.random()/4)-(math.random()/4)),.5,.5,.5,.05,.05,.05) |
759 | + | |
760 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
761 | local NEWWELD = IT(TYPE) | |
762 | NEWWELD.Part0 = PART0 | |
763 | - | for i=0,1,0.1 do |
763 | + | NEWWELD.Part1 = PART1 |
764 | NEWWELD.C0 = C0 | |
765 | - | wait() |
765 | + | NEWWELD.C1 = C1 |
766 | NEWWELD.Parent = PARENT | |
767 | - | Part.Transparency=Part.Transparency+0.1 |
767 | + | return NEWWELD |
768 | end | |
769 | ||
770 | local S = IT("Sound") | |
771 | - | Part.Parent=nil |
771 | + | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) |
772 | local NEWSOUND = nil | |
773 | - | end),reffect) |
773 | + | coroutine.resume(coroutine.create(function() |
774 | NEWSOUND = S:Clone() | |
775 | - | for i=0,1,0.05 do |
775 | + | NEWSOUND.Parent = PARENT |
776 | NEWSOUND.Volume = VOLUME | |
777 | - | wait() |
777 | + | NEWSOUND.Pitch = PITCH |
778 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
779 | - | Torso.Neck.C0=necko*euler(0.5-0.5*i,0,1*i) |
779 | + | NEWSOUND:play() |
780 | if DOESLOOP == true then | |
781 | - | RW.C0=cf(1.5-1+0.5*i, 0.5, -0.5+0.3*i) * euler(0.6,0,-0.7) |
781 | + | NEWSOUND.Looped = true |
782 | else | |
783 | - | RW.C1=cf(0, 0.5, 0) * euler(-0.4*i,0,0) |
783 | + | repeat wait(1) until NEWSOUND.Playing == false |
784 | NEWSOUND:remove() | |
785 | - | LW.C0=cf(-1.5, 0.5, 0) * euler(1+0.2*i,-1.57,0) |
785 | + | |
786 | end)) | |
787 | - | LW.C1=cf(0, 0.5, 0) * euler(-0.2-0.2*i,0,0) |
787 | + | return NEWSOUND |
788 | end | |
789 | ||
790 | function CFrameFromTopBack(at, top, back) | |
791 | - | so("http://roblox.com/asset/?id=10209640",prt12,1,1) |
791 | + | local right = top:Cross(back) |
792 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
793 | - | local LastPoint = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
793 | + | |
794 | ||
795 | - | con1=prt13.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) |
795 | + | function MakeForm(PART,TYPE) |
796 | if TYPE == "Cyl" then | |
797 | - | for i=1,3 do |
797 | + | local MSH = IT("CylinderMesh",PART) |
798 | elseif TYPE == "Ball" then | |
799 | - | so("http://roblox.com/asset/?id=130865054",Torso,1,1.5) |
799 | + | local MSH = IT("SpecialMesh",PART) |
800 | MSH.MeshType = "Sphere" | |
801 | elseif TYPE == "Wedge" then | |
802 | local MSH = IT("SpecialMesh",PART) | |
803 | - | for i=0,0.2,0.1 do |
803 | + | MSH.MeshType = "Wedge" |
804 | end | |
805 | - | wait() |
805 | + | |
806 | ||
807 | - | RootJoint.C0=RootCF*euler(0,0,-1+7.28*i) |
807 | + | Debris = game:GetService("Debris") |
808 | ||
809 | - | Torso.Neck.C0=necko*euler(0,0,1-1*i) |
809 | + | function CastProperRay(StartPos, EndPos, Distance, Ignore) |
810 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
811 | - | RW.C0=cf(1.5-0.5, 0.5, -0.5+0.3-0.3*i) * euler(0.6,0,-0.7-0.5*i) |
811 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
812 | end | |
813 | - | RW.C1=cf(0, 0.5, 0) * euler(-0.4,0,0) |
813 | + | |
814 | --//=================================\\ | |
815 | - | LW.C0=cf(-1.5, 0.5, 0) * euler(1.2+0.37*i,-1.57,0) |
815 | + | --|| WEAPON CREATION |
816 | --\\=================================// | |
817 | - | LW.C1=cf(0, 0.5, 0) * euler(-0.4+2.4*i,0,0) |
817 | + | |
818 | Humanoid.Parent = nil | |
819 | - | local Point = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
819 | + | RootPart.Size = RootPart.Size*SIZE |
820 | Torso.Size = Torso.Size*SIZE | |
821 | - | effect("Bright red",0.5,0.3,LastPoint,Point) |
821 | + | RightArm.Size = RightArm.Size*SIZE |
822 | RightLeg.Size = RightLeg.Size*SIZE | |
823 | - | LastPoint = Point |
823 | + | LeftArm.Size = LeftArm.Size*SIZE |
824 | LeftLeg.Size = LeftLeg.Size*SIZE | |
825 | - | end |
825 | + | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) |
826 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
827 | - | local exprt=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Explosion Part",vt(1,1,1)) |
827 | + | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
828 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
829 | - | exprt.Anchored=true |
829 | + | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) |
830 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
831 | - | exprt.CFrame=RootPart.CFrame*cf(0,0,-7) |
831 | + | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
832 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
833 | - | so("http://www.roblox.com/asset/?id=2101148",exprt,1,0.6) |
833 | + | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
834 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
835 | - | game:GetService("Debris"):AddItem(exprt,1) |
835 | + | Head.Size = Head.Size*SIZE |
836 | RootJoint.Parent = RootPart | |
837 | - | MagicCircle(BrickColor.new("Bright red"),exprt.CFrame,3,3,3,3,3,3) |
837 | + | Neck.Parent = Torso |
838 | RightShoulder.Parent = Torso | |
839 | - | for i=1,4 do |
839 | + | LeftShoulder.Parent = Torso |
840 | RightHip.Parent = Torso | |
841 | - | MagicRing(BrickColor.new("Bright red"),exprt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),3,3,0.1,1,1,0.05) |
841 | + | LeftHip.Parent = Torso |
842 | ||
843 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
844 | MakeForm(PART,"Ball") | |
845 | - | local c = game.Workspace:GetChildren() |
845 | + | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) |
846 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1.4,1,0.2),false) | |
847 | - | for i = 1, #c do |
847 | + | MakeForm(PART,"Ball") |
848 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.45*SIZE,0.6*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
849 | - | local hum = c[i]:findFirstChild("Humanoid") |
849 | + | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) |
850 | MakeForm(PART,"Ball") | |
851 | - | if hum ~= nil and hum.Health ~= 0 then |
851 | + | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) |
852 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(1,0.7,0.2),false) | |
853 | - | local head = c[i]:findFirstChild("Head") |
853 | + | MakeForm(PART,"Ball") |
854 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.35*SIZE,0.15*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
855 | - | if head ~= nil then |
855 | + | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) |
856 | MakeForm(PART,"Ball") | |
857 | - | local targ = head.Position - exprt.Position |
857 | + | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) |
858 | local PART = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Bright blue", "Muscle", VT(0.75,0.5,0.2),false) | |
859 | - | local mag = targ.magnitude |
859 | + | MakeForm(PART,"Ball") |
860 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PART, CF(-0.3*SIZE,-0.13*SIZE,-0.45*SIZE), CF(0, 0, 0)) | |
861 | - | if mag <= 10 and c[i].Name ~= Player.Name then |
861 | + | |
862 | Humanoid.Parent = Character | |
863 | - | attackdebounce=false |
863 | + | |
864 | Humanoid.Died:connect(function() | |
865 | - | Damagefunc1(head,15,50) |
865 | + | ATTACK = true |
866 | end) | |
867 | ||
868 | local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet") | |
869 | ||
870 | local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,1,1), 8, "Cartoon", 0, 2, 1, "Text") | |
871 | ||
872 | --//=================================\\ | |
873 | --|| DAMAGING | |
874 | --\\=================================// | |
875 | - | for i=0.2,1,0.1 do |
875 | + | |
876 | local EXPLOSION = IT("Explosion",nil) | |
877 | - | wait() |
877 | + | EXPLOSION.BlastPressure = 0 |
878 | function PUNCH(Fist) | |
879 | - | RootJoint.C0=RootCF*euler(0,0,-1+7.28*i) |
879 | + | TOUCH = Fist.Touched:Connect(function(hit) |
880 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
881 | - | Torso.Neck.C0=necko*euler(0,0,1-1*i) |
881 | + | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") |
882 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
883 | - | RW.C0=cf(1.5-0.5, 0.5, -0.5+0.3-0.3*i) * euler(0.6,0,-0.7-0.5*i) |
883 | + | if TORSO and HUM.Health > 0 then |
884 | CreateSound(296102734,Fist,6,1,false) | |
885 | - | RW.C1=cf(0, 0.5, 0) * euler(-0.4,0,0) |
885 | + | CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false) |
886 | TORSO.Parent:BreakJoints() | |
887 | - | LW.C0=cf(-1.5, 0.5, 0) * euler(1.2+0.37*i,-1.57,0) |
887 | + | for _, c in pairs(TORSO.Parent:GetChildren()) do |
888 | if c:IsA("BasePart") then | |
889 | - | LW.C1=cf(0, 0.5, 0) * euler(-0.4+2.4*i,0,0) |
889 | + | local bv = Instance.new("BodyVelocity",c) |
890 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
891 | - | local Point = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
891 | + | bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100) |
892 | Debris:AddItem(bv,0.05) | |
893 | - | effect("Bright red",0.5,0.3,LastPoint,Point) |
893 | + | end |
894 | end | |
895 | - | LastPoint = Point |
895 | + | local BOOM = EXPLOSION:Clone() |
896 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
897 | BOOM.Parent = Character | |
898 | TOUCH:Disconnect() | |
899 | - | con1:disconnect() |
899 | + | KILLCOUNT = KILLCOUNT + 69 |
900 | end | |
901 | - | for i=0,1,0.1 do |
901 | + | elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then |
902 | hit:remove() | |
903 | - | wait() |
903 | + | CreateSound(296102734,Fist,6,1,false) |
904 | local BOOM = EXPLOSION:Clone() | |
905 | - | RootJoint.C0=RootCF*euler(0,0,1*i) |
905 | + | BOOM.BlastPressure = 50 |
906 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
907 | - | Torso.Neck.C0=necko*euler(0,0,-1*i) |
907 | + | BOOM.Parent = Character |
908 | elseif hit.Anchored == false then | |
909 | - | wld1.C0=euler(1.77-1.2*i,0,0)*cf(0,1,0) |
909 | + | CreateSound(296102734,Fist,6,1,false) |
910 | local BOOM = EXPLOSION:Clone() | |
911 | - | RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(0.6,0,-1.2) |
911 | + | BOOM.BlastPressure = 100 |
912 | BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p | |
913 | - | RW.C1=cf(0, 0.5, 0) * euler(-0.4,0,0) |
913 | + | BOOM.Parent = Character |
914 | TOUCH:Disconnect() | |
915 | - | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,-1.57,0) |
915 | + | |
916 | end) | |
917 | - | LW.C1=cf(0, 0.5, 0) * euler(2-0.43*i,0,0) |
917 | + | return TOUCH |
918 | end | |
919 | ||
920 | --//=================================\\ | |
921 | - | so("rbxasset://sounds\\swordlunge.wav",prt12,1,1.2) |
921 | + | --|| ATTACK FUNCTIONS AND STUFF |
922 | --\\=================================// | |
923 | - | local LastPoint = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
923 | + | |
924 | function Yeet() | |
925 | - | con1=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,30) end) |
925 | + | ATTACK = true |
926 | Rooted = false | |
927 | - | for i=0,1,0.2 do |
927 | + | if COMBO == 1 then |
928 | COMBO = 2 | |
929 | - | wait() |
929 | + | for i=0, 0.1, 0.1 / Animation_Speed do |
930 | Swait() | |
931 | - | RootJoint.C0=RootCF*euler(0,0,1-2.57*i) |
931 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed) |
932 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
933 | - | Torso.Neck.C0=necko*euler(0,0,-1+2.57*i) |
933 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
934 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
935 | - | wld1.C0=euler(0.57+2.57*i,0,0)*cf(0,1,0) |
935 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
936 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
937 | - | RW.C0=cf(1.5-0.5+0.5*i, 0.5, -0.5+0.5*i) * euler(0.6,0,-1.2+2.4*i) |
937 | + | |
938 | local FIST = PUNCH(LeftArm) | |
939 | - | RW.C1=cf(0, 0.5, 0) * euler(-0.4,0,0) |
939 | + | for i=0, 0.15, 0.1 / Animation_Speed do |
940 | Swait() | |
941 | - | LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,-1.57,0) |
941 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed) |
942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed) | |
943 | - | LW.C1=cf(0, 0.5, 0) * euler(1.57,0,0) |
943 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
945 | - | local Point = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
945 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
947 | - | effect("Bright red",0.5,0.3,LastPoint,Point) |
947 | + | |
948 | FIST:Disconnect() | |
949 | - | LastPoint = Point |
949 | + | else |
950 | COMBO = 1 | |
951 | for i=0, 0.1, 0.1 / Animation_Speed do | |
952 | Swait() | |
953 | - | con1:disconnect() |
953 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed) |
954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
955 | - | numb=-7 |
955 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
957 | - | for i=1,3 do |
957 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
959 | - | local exprt=part(3,modelzorz,0,1,BrickColor.new("Bright red"),"Explosion Part",vt(1,1,1)) |
959 | + | |
960 | local FIST = PUNCH(RightArm) | |
961 | - | exprt.Anchored=true |
961 | + | for i=0, 0.15, 0.1 / Animation_Speed do |
962 | Swait() | |
963 | - | exprt.CFrame=RootPart.CFrame*cf(0,0,numb) |
963 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed) |
964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
965 | - | so("http://www.roblox.com/asset/?id=2101148",exprt,1,1) |
965 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
967 | - | game:GetService("Debris"):AddItem(exprt,1) |
967 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
968 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
969 | - | MagicCircle(BrickColor.new("Bright red"),exprt.CFrame,3,3,3,3,3,3) |
969 | + | |
970 | FIST:Disconnect() | |
971 | - | coroutine.resume(coroutine.create(function(Part) |
971 | + | end |
972 | ATTACK = false | |
973 | - | for i=1,4 do |
973 | + | Rooted = false |
974 | end | |
975 | - | MagicBlock(BrickColor.new("Bright red"),Part.CFrame,3,3,3,2,2,2) |
975 | + | |
976 | function YesPlease() | |
977 | - | wait(0.1) |
977 | + | ATTACK = true |
978 | Rooted = true | |
979 | CreateSound(291394633,Head,6,1,false) | |
980 | for i=0, 2, 0.1 / Animation_Speed do | |
981 | - | end),exprt) |
981 | + | Swait() |
982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
983 | - | local c = game.Workspace:GetChildren() |
983 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
985 | - | for i = 1, #c do |
985 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
986 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
987 | - | local hum = c[i]:findFirstChild("Humanoid") |
987 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
988 | end | |
989 | - | if hum ~= nil and hum.Health ~= 0 then |
989 | + | ATTACK = false |
990 | Rooted = false | |
991 | - | local head = c[i]:findFirstChild("Head") |
991 | + | |
992 | ||
993 | - | if head ~= nil then |
993 | + | --//=================================\\ |
994 | --|| ASSIGN THINGS TO KEYS | |
995 | - | local targ = head.Position - exprt.Position |
995 | + | --\\=================================// |
996 | ||
997 | - | local mag = targ.magnitude |
997 | + | Mouse.Button1Down:connect(function(NEWKEY) |
998 | if ATTACK == false then | |
999 | - | if mag <= 10 and c[i].Name ~= Player.Name then |
999 | + | Yeet() |
1000 | end | |
1001 | - | attackdebounce=false |
1001 | + | end) |
1002 | Mouse.KeyDown:connect(function(NEWKEY) | |
1003 | - | Damagefunc1(head,5,30) |
1003 | + | if NEWKEY == "t" and ATTACK == false then |
1004 | YesPlease() | |
1005 | end | |
1006 | end) | |
1007 | ||
1008 | --//=================================\\ | |
1009 | --\\=================================// | |
1010 | ||
1011 | function unanchor() | |
1012 | if UNANCHOR == true then | |
1013 | - | numb=numb-5 |
1013 | + | g = Character:GetChildren() |
1014 | for i = 1, #g do | |
1015 | if g[i].ClassName == "Part" then | |
1016 | g[i].Anchored = false | |
1017 | end | |
1018 | end | |
1019 | - | wait(1) |
1019 | + | end |
1020 | end | |
1021 | - | Torso.Neck.C0=necko*euler(0,0,1) |
1021 | + | |
1022 | --//=================================\\ | |
1023 | - | RootJoint.C0=RootCF*euler(0,0,-1) |
1023 | + | --|| WRAP THE WHOLE SCRIPT UP |
1024 | --\\=================================// | |
1025 | - | magic=false |
1025 | + | |
1026 | Humanoid.Changed:connect(function(Jump) | |
1027 | - | attack=false |
1027 | + | if Jump == "Jump" and (Disable_Jump == true) then |
1028 | Humanoid.Jump = false | |
1029 | end | |
1030 | end) | |
1031 | ||
1032 | local FF = IT("ForceField",Character) | |
1033 | - | function IcePrison() |
1033 | + | FF.Visible = false |
1034 | ||
1035 | - | attack=true |
1035 | + | while true do |
1036 | Swait() | |
1037 | - | magic=true |
1037 | + | script.Parent = WEAPONGUI |
1038 | ANIMATE.Parent = nil | |
1039 | - | for i=0,1,0.1 do |
1039 | + | for _,v in next, Humanoid:GetPlayingAnimationTracks() do |
1040 | v:Stop(); | |
1041 | - | wait() |
1041 | + | end |
1042 | SINE = SINE + CHANGE | |
1043 | - | Torso.Neck.C0=necko*euler(0,0,1-1*i) |
1043 | + | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
1044 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1045 | - | RootJoint.C0=RootCF*euler(0,0,-1+1*i) |
1045 | + | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) |
1046 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1047 | - | wld1.C0=euler(1.57,0,0)*cf(0,1,0) |
1047 | + | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
1048 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) | |
1049 | - | RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(1.9*i,0,0.3-0.8*i) |
1049 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1050 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1051 | - | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) |
1051 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1052 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1053 | - | LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(0.5+1.07*i,-1.57+1.57*i,0.7*i) |
1053 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
1054 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1055 | - | LW.C1=cf(0, 0.5, 0) * euler(0.2-0.2*i,0,0) |
1055 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
1056 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1057 | end | |
1058 | if HITFLOOR == nil then | |
1059 | - | for i=0,1,0.1 do |
1059 | + | ANIM = "Midair" |
1060 | if ATTACK == false then | |
1061 | - | wait() |
1061 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
1062 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1063 | - | RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.9,0,-0.5-0.2*i) |
1063 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1064 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1065 | - | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) |
1065 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) |
1066 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1067 | - | wld7.C0=wld7.C0*euler(0,0.2,0) |
1067 | + | |
1068 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1069 | - | so("http://roblox.com/asset/?id=28445431",prt7,1,20) |
1069 | + | ANIM = "Idle" |
1070 | if ATTACK == false then | |
1071 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1072 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1073 | - | reffect=prt12:Clone() |
1073 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1074 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1075 | - | reffect.Parent=modelzorz |
1075 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) |
1076 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1077 | - | reffect.Transparency=1 |
1077 | + | |
1078 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1079 | - | reffect.Mesh.Scale=vt(0.3,3,0.3) |
1079 | + | ANIM = "Walk" |
1080 | if ATTACK == false then | |
1081 | - | reffect.BrickColor=BrickColor.new("Bright blue") |
1081 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) |
1082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed) | |
1083 | - | local efwld=weld(reffect,reffect,prt12,cf(0,-0.4,0)) |
1083 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
1084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1085 | - | coroutine.resume(coroutine.create(function(Part) |
1085 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
1086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1087 | - | for i=0,1,0.1 do |
1087 | + | |
1088 | end | |
1089 | - | wait() |
1089 | + | unanchor() |
1090 | Humanoid.MaxHealth = 5e7 | |
1091 | - | Part.Transparency=Part.Transparency-0.05 |
1091 | + | Humanoid.Health = 5e7 |
1092 | Humanoid.Name = "Stronk Shed" | |
1093 | if Rooted == false then | |
1094 | Disable_Jump = false | |
1095 | - | while magic==true do |
1095 | + | Humanoid.WalkSpeed = Speed |
1096 | elseif Rooted == true then | |
1097 | - | wait() |
1097 | + | Disable_Jump = true |
1098 | Humanoid.WalkSpeed = 0 | |
1099 | - | MagicBlock(BrickColor.new("Bright blue"),prt12.CFrame*cf((math.random()/4)-(math.random()/4),math.random(-2,1)+math.random(),(math.random()/4)-(math.random()/4)),.5,.5,.5,.05,.05,.05) |
1099 | + | end |
1100 | for _, c in pairs(Character:GetChildren()) do | |
1101 | if c.ClassName == "Part" then | |
1102 | c.Material = "SmoothPlastic" | |
1103 | - | for i=0,1,0.1 do |
1103 | + | if c:FindFirstChildOfClass("ParticleEmitter") then |
1104 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1105 | - | wait() |
1105 | + | end |
1106 | if c == Torso or c.Name == "Muscle" then | |
1107 | - | Part.Transparency=Part.Transparency+0.1 |
1107 | + | c.BrickColor = BRICKC"Bright purple" |
1108 | elseif c == RightLeg or c == LeftLeg then | |
1109 | c.BrickColor = BRICKC"Bright purple" | |
1110 | else | |
1111 | - | Part.Parent=nil |
1111 | + | c.BrickColor = BRICKC"Bright purple" |
1112 | end | |
1113 | - | end),reffect) |
1113 | + | if c == Head then |
1114 | if c:FindFirstChild("face") then | |
1115 | - | for i=1,3 do |
1115 | + | c.face.Texture = "http://www.roblox.com/asset/?id=405704563" |
1116 | end | |
1117 | - | so("http://roblox.com/asset/?id=25605551",prt12,1,1) |
1117 | + | end |
1118 | elseif c.ClassName == c.Name == "Body Colors" then | |
1119 | c:remove() | |
1120 | end | |
1121 | - | wait(0.5) |
1121 | + | end |
1122 | sick.SoundId = "rbxassetid://1333021608" | |
1123 | - | for i=0,1,0.1 do |
1123 | + | sick.Looped = true |
1124 | sick.Pitch = 1 | |
1125 | - | wait() |
1125 | + | sick.Volume = 1 |
1126 | sick:Resume() | |
1127 | - | wld1.C0=euler(1.57+1*i,0,0)*cf(0,1,0) |
1127 | + | sick.Parent = Torso |
1128 | Humanoid.JumpPower = 150 | |
1129 | - | RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.9-0.6*i,0,-0.7) |
1129 | + | TEXT.Text = KILLCOUNT |
1130 | end | |
1131 | - | RW.C1=cf(0, 0.5, 0) * euler(0,0,0) |
1131 | + | |
1132 | --//=================================\\ | |
1133 | - | LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(1.57-0.57*i,0,0.7-0.2*i) |
1133 | + | --\\=================================// |
1134 | ||
1135 | - | LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0) |
1135 | + | |
1136 | ||
1137 | ||
1138 | ||
1139 | - | local LastPoint = prt12.CFrame * CFrame.new(0,prt12.Size.Y*2.5,0) |
1139 | + | --//====================================================\\-- |
1140 | --|| END OF SCRIPT | |
1141 | - | con1=prt13.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) |
1141 | + | --\\====================================================//-- |