SHOW:
|
|
- or go back to the newest paste.
1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
6 | ||
7 | --Converted with ttyyuu12345's model to script plugin v4 | |
8 | function sandbox(var,func) | |
9 | local env = getfenv(func) | |
10 | local newenv = setmetatable({},{ | |
11 | __index = function(self,k) | |
12 | if k=="script" then | |
13 | return var | |
14 | else | |
15 | return env[k] | |
16 | end | |
17 | end, | |
18 | }) | |
19 | setfenv(func,newenv) | |
20 | return func | |
21 | end | |
22 | cors = {} | |
23 | mas = Instance.new("Model",game:GetService("Lighting")) | |
24 | Model0 = Instance.new("Model") | |
25 | Part1 = Instance.new("Part") | |
26 | Sound2 = Instance.new("Sound") | |
27 | Part3 = Instance.new("Part") | |
28 | SpecialMesh4 = Instance.new("SpecialMesh") | |
29 | Part5 = Instance.new("Part") | |
30 | SpecialMesh6 = Instance.new("SpecialMesh") | |
31 | Model7 = Instance.new("Model") | |
32 | Part8 = Instance.new("Part") | |
33 | SpecialMesh9 = Instance.new("SpecialMesh") | |
34 | Part10 = Instance.new("Part") | |
35 | SpecialMesh11 = Instance.new("SpecialMesh") | |
36 | Part12 = Instance.new("Part") | |
37 | SpecialMesh13 = Instance.new("SpecialMesh") | |
38 | Part14 = Instance.new("Part") | |
39 | SpecialMesh15 = Instance.new("SpecialMesh") | |
40 | Model16 = Instance.new("Model") | |
41 | Part17 = Instance.new("Part") | |
42 | Part18 = Instance.new("Part") | |
43 | SpecialMesh19 = Instance.new("SpecialMesh") | |
44 | Model20 = Instance.new("Model") | |
45 | Part21 = Instance.new("Part") | |
46 | Part22 = Instance.new("Part") | |
47 | SpecialMesh23 = Instance.new("SpecialMesh") | |
48 | Part24 = Instance.new("Part") | |
49 | SpecialMesh25 = Instance.new("SpecialMesh") | |
50 | Part26 = Instance.new("Part") | |
51 | SpecialMesh27 = Instance.new("SpecialMesh") | |
52 | Trail28 = Instance.new("Trail") | |
53 | Sound29 = Instance.new("Sound") | |
54 | Model0.Name = "Beartrap" | |
55 | Model0.Parent = mas | |
56 | Model0.PrimaryPart = Part1 | |
57 | Part1.Name = "Base" | |
58 | Part1.Parent = Model0 | |
59 | Part1.CFrame = CFrame.new(-29.2622757, 0.58940798, -9.97720432, 1, 0, 0, 0, 0.970093668, -0.242730916, 0, 0.242730916, 0.970093668) | |
60 | Part1.Orientation = Vector3.new(14.0499992, 0, 0) | |
61 | Part1.Position = Vector3.new(-29.2622757, 0.58940798, -9.97720432) | |
62 | Part1.Rotation = Vector3.new(14.0499992, 0, 0) | |
63 | Part1.Transparency = 1 | |
64 | Part1.Size = Vector3.new(0.0747161657, 0.0747161657, 0.0747161657) | |
65 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
66 | Part1.CanCollide = false | |
67 | Part1.Material = Enum.Material.CorrodedMetal | |
68 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
69 | Sound2.Parent = Part1 | |
70 | Sound2.EmitterSize = 22 | |
71 | Sound2.MinDistance = 22 | |
72 | Sound2.SoundId = "http://www.roblox.com/asset/?id=147722227" | |
73 | Sound2.Volume = 6 | |
74 | Part3.Name = "Closed" | |
75 | Part3.Parent = Model0 | |
76 | Part3.CFrame = CFrame.new(-29.4190006, 1.111516, -10.1709995, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
77 | Part3.Position = Vector3.new(-29.4190006, 1.111516, -10.1709995) | |
78 | Part3.Color = Color3.new(0.266667, 0.266667, 0.266667) | |
79 | Part3.Transparency = 1 | |
80 | Part3.Size = Vector3.new(2.99099994, 2.22300005, 2.33899999) | |
81 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
82 | Part3.BrickColor = BrickColor.new("Dark taupe") | |
83 | Part3.CustomPhysicalProperties = PhysicalProperties.new(0.00999999978, 0, 0, 0, 0) | |
84 | Part3.TopSurface = Enum.SurfaceType.Smooth | |
85 | Part3.brickColor = BrickColor.new("Dark taupe") | |
86 | SpecialMesh4.Parent = Part3 | |
87 | SpecialMesh4.MeshId = "rbxassetid://2125875619" | |
88 | SpecialMesh4.MeshType = Enum.MeshType.FileMesh | |
89 | Part5.Name = "Open" | |
90 | Part5.Parent = Model0 | |
91 | Part5.CFrame = CFrame.new(-29.2750015, 0.877515972, -10.0190001, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
92 | Part5.Position = Vector3.new(-29.2750015, 0.877515972, -10.0190001) | |
93 | Part5.Color = Color3.new(0.266667, 0.266667, 0.266667) | |
94 | Part5.Size = Vector3.new(3.30500007, 1.046, 3.00999999) | |
95 | Part5.BottomSurface = Enum.SurfaceType.Smooth | |
96 | Part5.BrickColor = BrickColor.new("Dark taupe") | |
97 | Part5.CustomPhysicalProperties = PhysicalProperties.new(0.00999999978, 0, 0, 0, 0) | |
98 | Part5.TopSurface = Enum.SurfaceType.Smooth | |
99 | Part5.brickColor = BrickColor.new("Dark taupe") | |
100 | SpecialMesh6.Parent = Part5 | |
101 | SpecialMesh6.MeshId = "rbxassetid://2125881085" | |
102 | SpecialMesh6.MeshType = Enum.MeshType.FileMesh | |
103 | Model7.Name = "Head" | |
104 | Model7.Parent = mas | |
105 | Model7.PrimaryPart = Part14 | |
106 | Part8.Name = "MercenaryfromSalem" | |
107 | Part8.Parent = Model7 | |
108 | Part8.CFrame = CFrame.new(-30.7499657, 2.56125593, -10.2013941, -0.988456845, -0.0764659271, 0.130790085, -0.0247354582, 0.933154166, 0.358624607, -0.149469867, 0.351249844, -0.924273908) | |
109 | Part8.Orientation = Vector3.new(-21.0200005, 171.949997, -1.51999998) | |
110 | Part8.Position = Vector3.new(-30.7499657, 2.56125593, -10.2013941) | |
111 | Part8.Rotation = Vector3.new(-158.789993, 7.51999998, 175.580002) | |
112 | Part8.Velocity = Vector3.new(0, -79.1103516, 0) | |
113 | Part8.Size = Vector3.new(2.44931197, 1.62704277, 2.44931221) | |
114 | Part8.BottomSurface = Enum.SurfaceType.Smooth | |
115 | Part8.CanCollide = false | |
116 | Part8.CustomPhysicalProperties = PhysicalProperties.new(0.00999999978, 0, 0, 0, 0) | |
117 | Part8.Locked = true | |
118 | Part8.TopSurface = Enum.SurfaceType.Smooth | |
119 | Part8.FormFactor = Enum.FormFactor.Custom | |
120 | Part8.formFactor = Enum.FormFactor.Custom | |
121 | SpecialMesh9.Parent = Part8 | |
122 | SpecialMesh9.MeshId = "http://www.roblox.com/asset/?id=62146989" | |
123 | SpecialMesh9.Scale = Vector3.new(2.97416472, 2.97416472, 2.97416472) | |
124 | SpecialMesh9.TextureId = "http://www.roblox.com/asset/?id=145633085" | |
125 | SpecialMesh9.MeshType = Enum.MeshType.FileMesh | |
126 | Part10.Parent = Model7 | |
127 | Part10.CFrame = CFrame.new(-30.3304443, 2.4520731, -9.4461937, -0.988456845, -0.0764659271, 0.130790085, -0.0247354582, 0.933154166, 0.358624607, -0.149469867, 0.351249844, -0.924273908) | |
128 | Part10.Orientation = Vector3.new(-21.0200005, 171.949997, -1.51999998) | |
129 | Part10.Position = Vector3.new(-30.3304443, 2.4520731, -9.4461937) | |
130 | Part10.Rotation = Vector3.new(-158.789993, 7.51999998, 175.580002) | |
131 | Part10.Color = Color3.new(1, 0, 0) | |
132 | Part10.Velocity = Vector3.new(0, -79.1103516, 0) | |
133 | Part10.Size = Vector3.new(1.74951029, 0.874754131, 1.9244591) | |
134 | Part10.BottomSurface = Enum.SurfaceType.Smooth | |
135 | Part10.BrickColor = BrickColor.new("Really red") | |
136 | Part10.CanCollide = false | |
137 | Part10.CustomPhysicalProperties = PhysicalProperties.new(0.00999999978, 0, 0, 0, 0) | |
138 | Part10.Locked = true | |
139 | Part10.Material = Enum.Material.Neon | |
140 | Part10.TopSurface = Enum.SurfaceType.Smooth | |
141 | Part10.brickColor = BrickColor.new("Really red") | |
142 | SpecialMesh11.Parent = Part10 | |
143 | SpecialMesh11.MeshType = Enum.MeshType.Sphere | |
144 | Part12.Parent = Model7 | |
145 | Part12.CFrame = CFrame.new(-31.3680458, 2.426157, -9.60305405, -0.988456845, -0.0764659271, 0.130790085, -0.0247354582, 0.933154166, 0.358624607, -0.149469867, 0.351249844, -0.924273908) | |
146 | Part12.Orientation = Vector3.new(-21.0200005, 171.949997, -1.51999998) | |
147 | Part12.Position = Vector3.new(-31.3680458, 2.426157, -9.60305405) | |
148 | Part12.Rotation = Vector3.new(-158.789993, 7.51999998, 175.580002) | |
149 | Part12.Color = Color3.new(1, 0, 0) | |
150 | Part12.Velocity = Vector3.new(0, -79.1103516, 0) | |
151 | Part12.Size = Vector3.new(1.74951029, 0.874754131, 1.9244591) | |
152 | Part12.BottomSurface = Enum.SurfaceType.Smooth | |
153 | Part12.BrickColor = BrickColor.new("Really red") | |
154 | Part12.CanCollide = false | |
155 | Part12.CustomPhysicalProperties = PhysicalProperties.new(0.00999999978, 0, 0, 0, 0) | |
156 | Part12.Locked = true | |
157 | Part12.Material = Enum.Material.Neon | |
158 | Part12.TopSurface = Enum.SurfaceType.Smooth | |
159 | Part12.brickColor = BrickColor.new("Really red") | |
160 | SpecialMesh13.Parent = Part12 | |
161 | SpecialMesh13.MeshType = Enum.MeshType.Sphere | |
162 | Part14.Name = "Hed" | |
163 | Part14.Parent = Model7 | |
164 | Part14.CFrame = CFrame.new(-30.7359295, 2.57801867, -10.5674095, -0.988465428, -0.0764773339, 0.130718499, -0.0247607343, 0.933126867, 0.358693838, -0.149408877, 0.35131976, -0.924257219) | |
165 | Part14.Orientation = Vector3.new(-21.0200005, 171.949997, -1.51999998) | |
166 | Part14.Position = Vector3.new(-30.7359295, 2.57801867, -10.5674095) | |
167 | Part14.Rotation = Vector3.new(-158.789993, 7.50999975, 175.580002) | |
168 | Part14.Color = Color3.new(0.313726, 0.262745, 0.262745) | |
169 | Part14.Size = Vector3.new(2.44931197, 1.62704277, 2.44931221) | |
170 | Part14.BottomSurface = Enum.SurfaceType.Smooth | |
171 | Part14.BrickColor = BrickColor.new("Dirt brown") | |
172 | Part14.CanCollide = false | |
173 | Part14.CustomPhysicalProperties = PhysicalProperties.new(0.00999999978, 0, 0, 0, 0) | |
174 | Part14.Locked = true | |
175 | Part14.TopSurface = Enum.SurfaceType.Smooth | |
176 | Part14.brickColor = BrickColor.new("Dirt brown") | |
177 | Part14.FormFactor = Enum.FormFactor.Custom | |
178 | Part14.formFactor = Enum.FormFactor.Custom | |
179 | SpecialMesh15.Parent = Part14 | |
180 | SpecialMesh15.MeshId = "rbxassetid://2125912909" | |
181 | SpecialMesh15.MeshType = Enum.MeshType.FileMesh | |
182 | Model16.Name = "Left Arm" | |
183 | Model16.Parent = mas | |
184 | Model16.PrimaryPart = Part17 | |
185 | Part17.Name = "Body" | |
186 | Part17.Parent = Model16 | |
187 | Part17.CFrame = CFrame.new(-31.0629997, 5.26248884, -10.6289997, -0.970230818, -0.23886165, 0.0399654694, -0.241593108, 0.966103196, -0.090980202, -0.0168790855, -0.0979271755, -0.99505043) | |
188 | Part17.Orientation = Vector3.new(5.21999979, 177.699997, -14.04) | |
189 | Part17.Position = Vector3.new(-31.0629997, 5.26248884, -10.6289997) | |
190 | Part17.Rotation = Vector3.new(174.779999, 2.28999996, 166.169998) | |
191 | Part17.Color = Color3.new(0.176471, 0.176471, 0.176471) | |
192 | Part17.Velocity = Vector3.new(0, -79.1103516, 0) | |
193 | Part17.Size = Vector3.new(3.31100011, 5.02199984, 3.37400007) | |
194 | Part17.BottomSurface = Enum.SurfaceType.Smooth | |
195 | Part17.BrickColor = BrickColor.new("Black") | |
196 | Part17.CanCollide = false | |
197 | Part17.CustomPhysicalProperties = PhysicalProperties.new(0.00999999978, 0, 0, 0, 0) | |
198 | Part17.Locked = true | |
199 | Part17.Material = Enum.Material.Glass | |
200 | Part17.TopSurface = Enum.SurfaceType.Smooth | |
201 | Part17.brickColor = BrickColor.new("Black") | |
202 | Part18.Name = "HeldBeartrap" | |
203 | Part18.Parent = Model16 | |
204 | Part18.CFrame = CFrame.new(-29.2776279, 1.00018668, -10.0241814, 0.692071855, -0.481374145, 0.53788048, -0.715768874, -0.554007649, 0.425147474, 0.0933349133, -0.67923069, -0.727965772) | |
205 | Part18.Orientation = Vector3.new(-25.1599998, 143.539993, -127.739998) | |
206 | Part18.Position = Vector3.new(-29.2776279, 1.00018668, -10.0241814) | |
207 | Part18.Rotation = Vector3.new(-149.709991, 32.5400009, 34.8199997) | |
208 | Part18.Color = Color3.new(0.266667, 0.266667, 0.266667) | |
209 | Part18.Transparency = 1 | |
210 | Part18.Size = Vector3.new(3.30500007, 1.046, 3.00999999) | |
211 | Part18.BottomSurface = Enum.SurfaceType.Smooth | |
212 | Part18.BrickColor = BrickColor.new("Dark taupe") | |
213 | Part18.TopSurface = Enum.SurfaceType.Smooth | |
214 | Part18.brickColor = BrickColor.new("Dark taupe") | |
215 | SpecialMesh19.Parent = Part18 | |
216 | SpecialMesh19.MeshId = "rbxassetid://2125881085" | |
217 | SpecialMesh19.MeshType = Enum.MeshType.FileMesh | |
218 | Model20.Name = "Torso" | |
219 | Model20.Parent = mas | |
220 | Model20.PrimaryPart = Part21 | |
221 | Part21.Name = "Body" | |
222 | Part21.Parent = Model20 | |
223 | Part21.CFrame = CFrame.new(-30.3602161, 21.7533569, -11.1522884, -0.998852909, 0.027420288, 0.0392558724, 0.0234681871, 0.994927645, -0.0978180766, -0.0417389497, -0.0967845991, -0.994429827) | |
224 | Part21.Orientation = Vector3.new(5.60999966, 177.73999, 1.35000002) | |
225 | Part21.Position = Vector3.new(-30.3602161, 21.7533569, -11.1522884) | |
226 | Part21.Rotation = Vector3.new(174.37999, 2.25, -178.429993) | |
227 | Part21.Color = Color3.new(0.176471, 0.176471, 0.176471) | |
228 | Part21.Velocity = Vector3.new(0, -79.1103516, 0) | |
229 | Part21.Size = Vector3.new(6.35562181, 6.35562181, 3.21704268) | |
230 | Part21.BottomSurface = Enum.SurfaceType.Smooth | |
231 | Part21.BrickColor = BrickColor.new("Black") | |
232 | Part21.CanCollide = false | |
233 | Part21.CustomPhysicalProperties = PhysicalProperties.new(0.00999999978, 0, 0, 0, 0) | |
234 | Part21.Locked = true | |
235 | Part21.Material = Enum.Material.Glass | |
236 | Part21.TopSurface = Enum.SurfaceType.Smooth | |
237 | Part21.brickColor = BrickColor.new("Black") | |
238 | Part22.Name = "Beartrap" | |
239 | Part22.Parent = Model20 | |
240 | Part22.CFrame = CFrame.new(-34.7260017, 21.7970009, -9.91850758, -0.531034589, -0.642683446, -0.552232087, -0.8459903, 0.365216434, 0.388480753, -0.0479859114, 0.673479795, -0.73764652) | |
241 | Part22.Orientation = Vector3.new(-22.8599987, -143.179993, -66.6500015) | |
242 | Part22.Position = Vector3.new(-34.7260017, 21.7970009, -9.91850758) | |
243 | Part22.Rotation = Vector3.new(-152.229996, -33.5200005, 129.569992) | |
244 | Part22.Color = Color3.new(0.266667, 0.266667, 0.266667) | |
245 | Part22.Size = Vector3.new(3.30500007, 1.046, 3.00999999) | |
246 | Part22.BottomSurface = Enum.SurfaceType.Smooth | |
247 | Part22.BrickColor = BrickColor.new("Dark taupe") | |
248 | Part22.TopSurface = Enum.SurfaceType.Smooth | |
249 | Part22.brickColor = BrickColor.new("Dark taupe") | |
250 | SpecialMesh23.Parent = Part22 | |
251 | SpecialMesh23.MeshId = "rbxassetid://2125881085" | |
252 | SpecialMesh23.MeshType = Enum.MeshType.FileMesh | |
253 | Part24.Name = "Gun" | |
254 | Part24.Parent = Model20 | |
255 | Part24.CFrame = CFrame.new(-27.6584282, 23.2494259, -9.57786751, -0.0128150014, 0.650437772, -0.759451449, -0.116670012, -0.755298615, -0.644912541, -0.993088126, 0.0803406388, 0.0855657458) | |
256 | Part24.Orientation = Vector3.new(40.1599998, -83.5699997, -171.220001) | |
257 | Part24.Position = Vector3.new(-27.6584282, 23.2494259, -9.57786751) | |
258 | Part24.Rotation = Vector3.new(82.4399948, -49.4199982, -91.1299973) | |
259 | Part24.Color = Color3.new(0.266667, 0.266667, 0.266667) | |
260 | Part24.Size = Vector3.new(0.591000021, 3.19000006, 3.81999993) | |
261 | Part24.BottomSurface = Enum.SurfaceType.Smooth | |
262 | Part24.BrickColor = BrickColor.new("Dark taupe") | |
263 | Part24.TopSurface = Enum.SurfaceType.Smooth | |
264 | Part24.brickColor = BrickColor.new("Dark taupe") | |
265 | SpecialMesh25.Parent = Part24 | |
266 | SpecialMesh25.MeshId = "rbxassetid://2125899404" | |
267 | SpecialMesh25.MeshType = Enum.MeshType.FileMesh | |
268 | Part26.Name = "Grenade" | |
269 | Part26.Parent = mas | |
270 | Part26.CFrame = CFrame.new(38.2035713, 1.02035296, 21.0111828, -0.776946664, -0.0182258431, -0.629302561, -0.629268765, -0.00825065561, 0.777144015, -0.0193562619, 0.999799848, -0.00505863409) | |
271 | Part26.Orientation = Vector3.new(-51, -90.4599991, -90.75) | |
272 | Part26.Position = Vector3.new(38.2035713, 1.02035296, 21.0111828) | |
273 | Part26.Rotation = Vector3.new(-90.3699951, -39, 178.659988) | |
274 | Part26.Color = Color3.new(0.152941, 0.27451, 0.176471) | |
275 | Part26.Velocity = Vector3.new(0.0464646779, 0.00033079437, 0.0308197252) | |
276 | Part26.Size = Vector3.new(1.43749833, 2.29999709, 1.43749833) | |
277 | Part26.BrickColor = BrickColor.new("Earth green") | |
278 | Part26.RotVelocity = Vector3.new(-0.000168789324, 0.010219017, 0.000870788237) | |
279 | Part26.brickColor = BrickColor.new("Earth green") | |
280 | Part26.FormFactor = Enum.FormFactor.Plate | |
281 | Part26.formFactor = Enum.FormFactor.Plate | |
282 | SpecialMesh27.Parent = Part26 | |
283 | SpecialMesh27.MeshId = "http://www.roblox.com/Asset/?id=10207236" | |
284 | SpecialMesh27.Scale = Vector3.new(0.244374722, 0.244374692, 0.244374722) | |
285 | SpecialMesh27.VertexColor = Vector3.new(255, 255, 255) | |
286 | SpecialMesh27.MeshType = Enum.MeshType.FileMesh | |
287 | Trail28.Parent = Part26 | |
288 | Trail28.Attachment0 = nil | |
289 | Trail28.Attachment1 = nil | |
290 | Trail28.Color = ColorSequence.new(Color3.new(0.152941, 0.27451, 0.176471),Color3.new(0.152941, 0.27451, 0.176471)) | |
291 | Trail28.LightInfluence = 1 | |
292 | Trail28.Transparency = NumberSequence.new(0.5,0.61249995231628,0.71249997615814,1) | |
293 | Trail28.Lifetime = 0.10000000149012 | |
294 | Sound29.Parent = Part26 | |
295 | Sound29.EmitterSize = 24 | |
296 | Sound29.MinDistance = 24 | |
297 | Sound29.SoundId = "http://www.roblox.com/asset/?id=326088041" | |
298 | Sound29.Volume = 7 | |
299 | for i,v in pairs(mas:GetChildren()) do | |
300 | v.Parent = script | |
301 | pcall(function() v:MakeJoints() end) | |
302 | end | |
303 | mas:Destroy() | |
304 | for i,v in pairs(cors) do | |
305 | spawn(function() | |
306 | pcall(v) | |
307 | end) | |
308 | end | |
309 | ||
310 | ||
311 | -- Synapse Decompiler | |
312 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
313 | ||
314 | wait(0.2) | |
315 | Player = game:GetService("Players").LocalPlayer | |
316 | PlayerGui = Player.PlayerGui | |
317 | Cam = workspace.CurrentCamera | |
318 | Backpack = Player.Backpack | |
319 | Character = Player.Character | |
320 | Humanoid = Character.Humanoid | |
321 | Mouse = Player:GetMouse() | |
322 | RootPart = Character.HumanoidRootPart | |
323 | Torso = Character.Torso | |
324 | Head = Character.Head | |
325 | RightArm = Character["Right Arm"] | |
326 | LeftArm = Character["Left Arm"] | |
327 | RightLeg = Character["Right Leg"] | |
328 | LeftLeg = Character["Left Leg"] | |
329 | RootJoint = RootPart.RootJoint | |
330 | Neck = Torso.Neck | |
331 | RightShoulder = Torso["Right Shoulder"] | |
332 | LeftShoulder = Torso["Left Shoulder"] | |
333 | RightHip = Torso["Right Hip"] | |
334 | LeftHip = Torso["Left Hip"] | |
335 | local sick = Instance.new("Sound", Character) | |
336 | IT = Instance.new | |
337 | CF = CFrame.new | |
338 | VT = Vector3.new | |
339 | RAD = math.rad | |
340 | C3 = Color3.new | |
341 | UD2 = UDim2.new | |
342 | BRICKC = BrickColor.new | |
343 | ANGLES = CFrame.Angles | |
344 | EULER = CFrame.fromEulerAnglesXYZ | |
345 | COS = math.cos | |
346 | ACOS = math.acos | |
347 | SIN = math.sin | |
348 | ASIN = math.asin | |
349 | ABS = math.abs | |
350 | MRANDOM = math.random | |
351 | FLOOR = math.floor | |
352 | Animation_Speed = 3 | |
353 | Frame_Speed = 0.016666666666666666 | |
354 | local Speed = 25 | |
355 | local SIZE = 3 | |
356 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
357 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
358 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
359 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
360 | local DAMAGEMULTIPLIER = 1 | |
361 | local ANIM = "Idle" | |
362 | local ATTACK = false | |
363 | local EQUIPPED = false | |
364 | local HOLD = false | |
365 | local COMBO = 1 | |
366 | local Rooted = false | |
367 | local SINE = 0 | |
368 | local KEYHOLD = false | |
369 | local CHANGE = 2 / Animation_Speed | |
370 | local WALKINGANIM = false | |
371 | local VALUE1 = false | |
372 | local VALUE2 = false | |
373 | local ROBLOXIDLEANIMATION = IT("Animation") | |
374 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
375 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
376 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
377 | WEAPONGUI.Name = "Weapon GUI" | |
378 | local Effects = IT("Folder", Character) | |
379 | Effects.Name = "Effects" | |
380 | local ANIMATOR = Humanoid.Animator | |
381 | local ANIMATE = Character.Animate | |
382 | local UNANCHOR = true | |
383 | local HELDGUN, GUNWELD | |
384 | local HITPLAYERSOUNDS = { | |
385 | "263032172", | |
386 | "263032182", | |
387 | "263032200", | |
388 | "263032221", | |
389 | "263032252", | |
390 | "263033191" | |
391 | } | |
392 | ArtificialHB = Instance.new("BindableEvent", script) | |
393 | ArtificialHB.Name = "ArtificialHB" | |
394 | script:WaitForChild("ArtificialHB") | |
395 | frame = Frame_Speed | |
396 | tf = 0 | |
397 | allowframeloss = false | |
398 | tossremainder = false | |
399 | lastframe = tick() | |
400 | script.ArtificialHB:Fire() | |
401 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
402 | tf = tf + s | |
403 | if tf >= frame then | |
404 | if allowframeloss then | |
405 | script.ArtificialHB:Fire() | |
406 | lastframe = tick() | |
407 | else | |
408 | for i = 1, math.floor(tf / frame) do | |
409 | script.ArtificialHB:Fire() | |
410 | end | |
411 | lastframe = tick() | |
412 | end | |
413 | if tossremainder then | |
414 | tf = 0 | |
415 | else | |
416 | tf = tf - frame * math.floor(tf / frame) | |
417 | end | |
418 | end | |
419 | end) | |
420 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
421 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
422 | end | |
423 | function PositiveAngle(NUMBER) | |
424 | if NUMBER >= 0 then | |
425 | NUMBER = 0 | |
426 | end | |
427 | return NUMBER | |
428 | end | |
429 | function NegativeAngle(NUMBER) | |
430 | if NUMBER <= 0 then | |
431 | NUMBER = 0 | |
432 | end | |
433 | return NUMBER | |
434 | end | |
435 | function Swait(NUMBER) | |
436 | if NUMBER == 0 or NUMBER == nil then | |
437 | ArtificialHB.Event:wait() | |
438 | else | |
439 | for i = 1, NUMBER do | |
440 | ArtificialHB.Event:wait() | |
441 | end | |
442 | end | |
443 | end | |
444 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
445 | local NEWMESH = IT(MESH) | |
446 | if MESH == "SpecialMesh" then | |
447 | NEWMESH.MeshType = MESHTYPE | |
448 | if MESHID ~= "nil" and MESHID ~= "" then | |
449 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
450 | end | |
451 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
452 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
453 | end | |
454 | end | |
455 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
456 | NEWMESH.Scale = SCALE | |
457 | NEWMESH.Parent = PARENT | |
458 | return NEWMESH | |
459 | end | |
460 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
461 | local NEWPART = IT("Part") | |
462 | NEWPART.formFactor = FORMFACTOR | |
463 | NEWPART.Reflectance = REFLECTANCE | |
464 | NEWPART.Transparency = TRANSPARENCY | |
465 | NEWPART.CanCollide = false | |
466 | NEWPART.Locked = true | |
467 | NEWPART.Anchored = true | |
468 | if ANCHOR == false then | |
469 | NEWPART.Anchored = false | |
470 | end | |
471 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
472 | NEWPART.Name = NAME | |
473 | NEWPART.Size = SIZE | |
474 | NEWPART.Position = Torso.Position | |
475 | NEWPART.Material = MATERIAL | |
476 | NEWPART:BreakJoints() | |
477 | NEWPART.Parent = PARENT | |
478 | return NEWPART | |
479 | end | |
480 | local weldBetween = function(a, b) | |
481 | local weldd = Instance.new("ManualWeld") | |
482 | weldd.Part0 = a | |
483 | weldd.Part1 = b | |
484 | weldd.C0 = CFrame.new() | |
485 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
486 | weldd.Parent = a | |
487 | return weldd | |
488 | end | |
489 | function QuaternionFromCFrame(cf) | |
490 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
491 | local trace = m00 + m11 + m22 | |
492 | if trace > 0 then | |
493 | local s = math.sqrt(1 + trace) | |
494 | local recip = 0.5 / s | |
495 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
496 | else | |
497 | local i = 0 | |
498 | if m00 < m11 then | |
499 | i = 1 | |
500 | end | |
501 | if m22 > (i == 0 and m00 or m11) then | |
502 | i = 2 | |
503 | end | |
504 | if i == 0 then | |
505 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
506 | local recip = 0.5 / s | |
507 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
508 | elseif i == 1 then | |
509 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
510 | local recip = 0.5 / s | |
511 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
512 | elseif i == 2 then | |
513 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
514 | local recip = 0.5 / s | |
515 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
516 | end | |
517 | end | |
518 | end | |
519 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
520 | local xs, ys, zs = x + x, y + y, z + z | |
521 | local wx, wy, wz = w * xs, w * ys, w * zs | |
522 | local xx = x * xs | |
523 | local xy = x * ys | |
524 | local xz = x * zs | |
525 | local yy = y * ys | |
526 | local yz = y * zs | |
527 | local zz = z * zs | |
528 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
529 | end | |
530 | function QuaternionSlerp(a, b, t) | |
531 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
532 | local startInterp, finishInterp | |
533 | if cosTheta >= 1.0E-4 then | |
534 | if 1 - cosTheta > 1.0E-4 then | |
535 | local theta = ACOS(cosTheta) | |
536 | local invSinTheta = 1 / SIN(theta) | |
537 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
538 | finishInterp = SIN(t * theta) * invSinTheta | |
539 | else | |
540 | startInterp = 1 - t | |
541 | finishInterp = t | |
542 | end | |
543 | elseif 1 + cosTheta > 1.0E-4 then | |
544 | local theta = ACOS(-cosTheta) | |
545 | local invSinTheta = 1 / SIN(theta) | |
546 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
547 | finishInterp = SIN(t * theta) * invSinTheta | |
548 | else | |
549 | startInterp = t - 1 | |
550 | finishInterp = t | |
551 | end | |
552 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
553 | end | |
554 | function Clerp(a, b, t) | |
555 | local qa = { | |
556 | QuaternionFromCFrame(a) | |
557 | } | |
558 | local qb = { | |
559 | QuaternionFromCFrame(b) | |
560 | } | |
561 | local ax, ay, az = a.x, a.y, a.z | |
562 | local bx, by, bz = b.x, b.y, b.z | |
563 | local _t = 1 - t | |
564 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
565 | end | |
566 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
567 | local frame = IT("Frame") | |
568 | frame.BackgroundTransparency = TRANSPARENCY | |
569 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
570 | frame.Position = POSITION | |
571 | frame.Size = SIZE | |
572 | frame.BackgroundColor3 = COLOR | |
573 | frame.BorderColor3 = BORDERCOLOR | |
574 | frame.Name = NAME | |
575 | frame.Parent = PARENT | |
576 | return frame | |
577 | end | |
578 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
579 | local label = IT("TextLabel") | |
580 | label.BackgroundTransparency = 1 | |
581 | label.Size = UD2(1, 0, 1, 0) | |
582 | label.Position = UD2(0, 0, 0, 0) | |
583 | label.TextColor3 = TEXTCOLOR | |
584 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
585 | label.TextTransparency = TRANSPARENCY | |
586 | label.FontSize = TEXTFONTSIZE | |
587 | label.Font = TEXTFONT | |
588 | label.BorderSizePixel = BORDERSIZEPIXEL | |
589 | label.TextScaled = false | |
590 | label.Text = TEXT | |
591 | label.Name = NAME | |
592 | label.Parent = PARENT | |
593 | return label | |
594 | end | |
595 | function NoOutlines(PART) | |
596 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
597 | end | |
598 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
599 | local NEWWELD = IT(TYPE) | |
600 | NEWWELD.Part0 = PART0 | |
601 | NEWWELD.Part1 = PART1 | |
602 | NEWWELD.C0 = C0 | |
603 | NEWWELD.C1 = C1 | |
604 | NEWWELD.Parent = PARENT | |
605 | return NEWWELD | |
606 | end | |
607 | local S = IT("Sound") | |
608 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
609 | local NEWSOUND | |
610 | coroutine.resume(coroutine.create(function() | |
611 | NEWSOUND = S:Clone() | |
612 | NEWSOUND.Parent = PARENT | |
613 | NEWSOUND.EmitterSize = 10 + VOLUME * 2 | |
614 | NEWSOUND.Volume = VOLUME | |
615 | NEWSOUND.Pitch = PITCH | |
616 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
617 | NEWSOUND:play() | |
618 | if DOESLOOP == true then | |
619 | NEWSOUND.Looped = true | |
620 | else | |
621 | repeat | |
622 | wait(1) | |
623 | until NEWSOUND.Playing == false | |
624 | NEWSOUND:remove() | |
625 | end | |
626 | end)) | |
627 | return NEWSOUND | |
628 | end | |
629 | function CFrameFromTopBack(at, top, back) | |
630 | local right = top:Cross(back) | |
631 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
632 | end | |
633 | function WACKYEFFECT(Table) | |
634 | local TYPE = Table.EffectType or "Sphere" | |
635 | local SIZE = Table.Size or VT(1, 1, 1) | |
636 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
637 | local TRANSPARENCY = Table.Transparency or 0 | |
638 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
639 | local CFRAME = Table.CFrame or Torso.CFrame | |
640 | local MOVEDIRECTION = Table.MoveToPos or nil | |
641 | local ROTATION1 = Table.RotationX or 0 | |
642 | local ROTATION2 = Table.RotationY or 0 | |
643 | local ROTATION3 = Table.RotationZ or 0 | |
644 | local MATERIAL = Table.Material or "Neon" | |
645 | local COLOR = Table.Color or C3(1, 1, 1) | |
646 | local TIME = Table.Time or 45 | |
647 | local SOUNDID = Table.SoundID or nil | |
648 | local SOUNDPITCH = Table.SoundPitch or nil | |
649 | local SOUNDVOLUME = Table.SoundVolume or nil | |
650 | coroutine.resume(coroutine.create(function() | |
651 | local PLAYSSOUND = false | |
652 | local SOUND | |
653 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
654 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
655 | PLAYSSOUND = true | |
656 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
657 | end | |
658 | EFFECT.Color = COLOR | |
659 | local MSH | |
660 | if TYPE == "Sphere" then | |
661 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
662 | elseif TYPE == "Block" or TYPE == "Box" then | |
663 | MSH = IT("BlockMesh", EFFECT) | |
664 | MSH.Scale = SIZE | |
665 | elseif TYPE == "Wave" then | |
666 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
667 | elseif TYPE == "Ring" then | |
668 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
669 | elseif TYPE == "Slash" then | |
670 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
671 | elseif TYPE == "Round Slash" then | |
672 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
673 | elseif TYPE == "Swirl" then | |
674 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
675 | elseif TYPE == "Skull" then | |
676 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
677 | elseif TYPE == "Crystal" then | |
678 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
679 | end | |
680 | if MSH ~= nil then | |
681 | local MOVESPEED | |
682 | if MOVEDIRECTION ~= nil then | |
683 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
684 | end | |
685 | local GROWTH = SIZE - ENDSIZE | |
686 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
687 | if TYPE == "Block" then | |
688 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
689 | else | |
690 | EFFECT.CFrame = CFRAME | |
691 | end | |
692 | for LOOP = 1, TIME + 1 do | |
693 | Swait() | |
694 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
695 | if TYPE == "Wave" then | |
696 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
697 | end | |
698 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
699 | if TYPE == "Block" then | |
700 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
701 | else | |
702 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
703 | end | |
704 | if MOVEDIRECTION ~= nil then | |
705 | local ORI = EFFECT.Orientation | |
706 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
707 | EFFECT.Orientation = ORI | |
708 | end | |
709 | end | |
710 | if PLAYSSOUND == false then | |
711 | EFFECT:remove() | |
712 | else | |
713 | repeat | |
714 | Swait() | |
715 | until EFFECT:FindFirstChildOfClass("Sound") == nil | |
716 | EFFECT:remove() | |
717 | end | |
718 | elseif PLAYSSOUND == false then | |
719 | EFFECT:remove() | |
720 | else | |
721 | repeat | |
722 | Swait() | |
723 | until EFFECT:FindFirstChildOfClass("Sound") == nil | |
724 | EFFECT:remove() | |
725 | end | |
726 | end)) | |
727 | end | |
728 | function MakeForm(PART, TYPE) | |
729 | if TYPE == "Cyl" then | |
730 | local MSH = IT("CylinderMesh", PART) | |
731 | elseif TYPE == "Ball" then | |
732 | local MSH = IT("SpecialMesh", PART) | |
733 | MSH.MeshType = "Sphere" | |
734 | elseif TYPE == "Wedge" then | |
735 | local MSH = IT("SpecialMesh", PART) | |
736 | MSH.MeshType = "Wedge" | |
737 | end | |
738 | end | |
739 | Debris = game:GetService("Debris") | |
740 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
741 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
742 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
743 | end | |
744 | function MakeForm(PART, TYPE) | |
745 | if TYPE == "Cyl" then | |
746 | local MSH = IT("CylinderMesh", PART) | |
747 | elseif TYPE == "Ball" then | |
748 | local MSH = IT("SpecialMesh", PART) | |
749 | MSH.MeshType = "Sphere" | |
750 | elseif TYPE == "Wedge" then | |
751 | local MSH = IT("SpecialMesh", PART) | |
752 | MSH.MeshType = "Wedge" | |
753 | end | |
754 | end | |
755 | Debris = game:GetService("Debris") | |
756 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
757 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
758 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
759 | end | |
760 | function Chatter(Text, Timer) | |
761 | local chat = coroutine.wrap(function() | |
762 | if Character:FindFirstChild("SpeechBoard") ~= nil then | |
763 | Character:FindFirstChild("SpeechBoard"):destroy() | |
764 | end | |
765 | local naeeym2 = IT("BillboardGui", Character) | |
766 | naeeym2.Size = UD2(0, 100, 0, 40) | |
767 | naeeym2.StudsOffset = VT(0, 5, 0) | |
768 | naeeym2.Adornee = Character.Head | |
769 | naeeym2.Name = "SpeechBoard" | |
770 | naeeym2.AlwaysOnTop = true | |
771 | local tecks2 = IT("TextLabel", naeeym2) | |
772 | tecks2.BackgroundTransparency = 1 | |
773 | tecks2.BorderSizePixel = 0 | |
774 | tecks2.Text = "" | |
775 | tecks2.Font = "Legacy" | |
776 | tecks2.TextSize = 15 | |
777 | tecks2.TextStrokeTransparency = 0 | |
778 | tecks2.TextColor3 = C3(1, 1, 1) | |
779 | tecks2.TextStrokeColor3 = C3(0, 0, 0) | |
780 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
781 | local FINISHED = false | |
782 | coroutine.resume(coroutine.create(function() | |
783 | for i = 1, string.len(Text) do | |
784 | if naeeym2.Parent ~= Character then | |
785 | FINISHED = true | |
786 | end | |
787 | CreateSound(418252437, Head, 7, MRANDOM(8, 12) / 15, false) | |
788 | tecks2.Text = string.sub(Text, 1, i) | |
789 | Swait(Timer) | |
790 | end | |
791 | FINISHED = true | |
792 | end)) | |
793 | repeat | |
794 | wait() | |
795 | until FINISHED == true | |
796 | wait(1) | |
797 | naeeym2.Name = "FadingDialogue" | |
798 | for i = 1, 45 do | |
799 | Swait() | |
800 | naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0, (2 - 0.044444444444444446 * i) / 45, 0) | |
801 | tecks2.TextTransparency = tecks2.TextTransparency + 0.022222222222222223 | |
802 | tecks2.TextStrokeTransparency = tecks2.TextTransparency | |
803 | end | |
804 | naeeym2:Destroy() | |
805 | end) | |
806 | chat() | |
807 | end | |
808 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH, DOES360) | |
809 | if FLOOR ~= nil then | |
810 | for i = 1, AMOUNT do | |
811 | do | |
812 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
813 | DEBREE.Material = FLOOR.Material | |
814 | DEBREE.Color = FLOOR.Color | |
815 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
816 | if DOES360 == true then | |
817 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
818 | else | |
819 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
820 | end | |
821 | coroutine.resume(coroutine.create(function() | |
822 | Swait(15) | |
823 | DEBREE.Parent = workspace | |
824 | DEBREE.CanCollide = true | |
825 | Debris:AddItem(DEBREE, SWAIT) | |
826 | end)) | |
827 | end | |
828 | end | |
829 | end | |
830 | end | |
831 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
832 | ||
833 | end | |
834 | Humanoid.Parent = nil | |
835 | RootPart.Size = RootPart.Size * SIZE | |
836 | Torso.Size = Torso.Size * SIZE | |
837 | RightArm.Size = RightArm.Size * SIZE | |
838 | RightLeg.Size = RightLeg.Size * SIZE | |
839 | LeftArm.Size = LeftArm.Size * SIZE | |
840 | LeftLeg.Size = LeftLeg.Size * SIZE | |
841 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
842 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
843 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
844 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
845 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
846 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
847 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
848 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
849 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
850 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
851 | Head.Size = Head.Size * SIZE | |
852 | RootJoint.Parent = RootPart | |
853 | Neck.Parent = Torso | |
854 | RightShoulder.Parent = Torso | |
855 | LeftShoulder.Parent = Torso | |
856 | RightHip.Parent = Torso | |
857 | LeftHip.Parent = Torso | |
858 | ||
859 | local Trap = Instance.new | |
860 | local GUNOFFSET = CF(0, 0.8, -1.3) | |
861 | local BEARTRAP = script.Beartrap | |
862 | BEARTRAP.Parent = nil | |
863 | local GRENADE = script.Grenade | |
864 | GRENADE.Parent = nil | |
865 | GRENADE.Anchored = false | |
866 | local FAKEBEARTRAP, FAKEGUN, HELDTRAP | |
867 | for _, c in pairs(Character:GetChildren()) do | |
868 | if script:FindFirstChild(c.Name) then | |
869 | local Part = script[c.Name] | |
870 | Part.Parent = Character | |
871 | Part:SetPrimaryPartCFrame(c.CFrame) | |
872 | c.Transparency = 1 | |
873 | for _, e in pairs(Part:GetChildren()) do | |
874 | if e:IsA("BasePart") and e.Name ~= "Base" then | |
875 | e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
876 | e.Anchored = false | |
877 | weldBetween(c, e) | |
878 | e.CanCollide = false | |
879 | e.Locked = true | |
880 | if e.Name == "Beartrap" then | |
881 | FAKEBEARTRAP = e | |
882 | elseif e.Name == "Gun" then | |
883 | FAKEGUN = e | |
884 | elseif e.Name == "HeldBeartrap" then | |
885 | HELDTRAP = e | |
886 | end | |
887 | end | |
888 | end | |
889 | end | |
890 | end | |
891 | ||
892 | local TAIL = {} | |
893 | ||
894 | local SKILLTEXTCOLOR = C3(1, 1, 1) | |
895 | local SKILLFONT = "Legacy" | |
896 | local SKILLTEXTSIZE = 3 | |
897 | local ATTACKS = { | |
898 | - | "Mouse - Fury", |
898 | + | "Mouse - Ground Stomp", |
899 | - | "F - Equip Gun", |
899 | + | "F - Pistol", |
900 | - | "C - Beartrap", |
900 | + | "C - Trap", |
901 | - | "V - Hand Grenade" |
901 | + | "V - Grenade" |
902 | } | |
903 | for i = 1, #ATTACKS do | |
904 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame") | |
905 | local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
906 | SKILLTEXT.TextXAlignment = "Right" | |
907 | end | |
908 | Humanoid.Parent = Character | |
909 | function ApplyDamage(Humanoid, Damage) | |
910 | Damage = Damage * DAMAGEMULTIPLIER | |
911 | if Humanoid.Health < 2000 then | |
912 | if Humanoid.Health - Damage > 0 then | |
913 | Humanoid.Health = Humanoid.Health - Damage | |
914 | else | |
915 | Humanoid.Parent:BreakJoints() | |
916 | end | |
917 | else | |
918 | Humanoid.Parent:BreakJoints() | |
919 | end | |
920 | end | |
921 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
922 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
923 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
924 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
925 | if HUM then | |
926 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
927 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
928 | if INSTAKILL == true then | |
929 | CHILD:BreakJoints() | |
930 | else | |
931 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
932 | ApplyDamage(HUM, DMG) | |
933 | end | |
934 | if FLING > 0 then | |
935 | for _, c in pairs(CHILD:GetChildren()) do | |
936 | if c:IsA("BasePart") then | |
937 | local bv = Instance.new("BodyVelocity") | |
938 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
939 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
940 | bv.Parent = c | |
941 | Debris:AddItem(bv, 0.05) | |
942 | end | |
943 | end | |
944 | end | |
945 | end | |
946 | end | |
947 | end | |
948 | end | |
949 | end | |
950 | function Fury() | |
951 | ATTACK = true | |
952 | Rooted = false | |
953 | if EQUIPPED == false then | |
954 | Rooted = true | |
955 | - | Chatter("I'll crush you!", 0) |
955 | + | Chatter("EARTHQUAKE!!", 0) |
956 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
957 | Swait() | |
958 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0.01 * SIZE, -0.01 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
962 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, 0.2 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(5), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
964 | end | |
965 | local TOUCH = RightLeg.Touched:Connect(function(HIT) | |
966 | if HIT.Anchored == false and (HIT.Parent:FindFirstChildOfClass("Humanoid") or HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then | |
967 | HIT:BreakJoints() | |
968 | end | |
969 | end) | |
970 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
971 | Swait() | |
972 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
976 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
978 | end | |
979 | local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 * SIZE, Character) | |
980 | if HITFLOOR then | |
981 | for i = 1, 5 do | |
982 | WACKYEFFECT({ | |
983 | Time = 25, | |
984 | EffectType = "Wave", | |
985 | Size = VT(5, 0.5, 5), | |
986 | Size2 = VT(15 + i * 3, 0, 15 + i * 3), | |
987 | Transparency = 0.7, | |
988 | Transparency2 = 1, | |
989 | CFrame = CF(RightLeg.CFrame * CF(0, -1.05 * SIZE, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
990 | MoveToPos = nil, | |
991 | RotationX = 0, | |
992 | RotationY = 0, | |
993 | RotationZ = 0, | |
994 | Material = "Neon", | |
995 | Color = C3(1, 1, 1), | |
996 | SoundID = nil, | |
997 | SoundPitch = nil, | |
998 | SoundVolume = nil | |
999 | }) | |
1000 | end | |
1001 | SHAKECAM(HITPOS, 35, 7, 12) | |
1002 | ApplyAoE(HITPOS, 25, 35, 45, 45, false) | |
1003 | CreateSound(765590102, RightLeg, 6, 1, false) | |
1004 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 10, VT(2, 2, 2), 5, 75, false) | |
1005 | end | |
1006 | TOUCH:Disconnect() | |
1007 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1008 | Swait() | |
1009 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, -0.4 * SIZE, -0.1 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1010 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
1011 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1012 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1013 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
1014 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1.1 * SIZE, -0.01 * SIZE) * ANGLES(RAD(25), RAD(-75), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1015 | end | |
1016 | else | |
1017 | do | |
1018 | local GYRO = IT("BodyGyro", RootPart) | |
1019 | GYRO.D = 2 | |
1020 | GYRO.P = 20000 | |
1021 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
1022 | coroutine.resume(coroutine.create(function() | |
1023 | repeat | |
1024 | Swait() | |
1025 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1026 | until ATTACK == false | |
1027 | GYRO:Remove() | |
1028 | end)) | |
1029 | local FIRING = true | |
1030 | local SHOOTING = false | |
1031 | local TIMER = 70 | |
1032 | CreateSound(1498950813, HELDGUN, 6, 1, false) | |
1033 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1034 | Swait() | |
1035 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
1037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1039 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1041 | end | |
1042 | local MOUSE = Mouse.Button1Down:connect(function(NEWKEY) | |
1043 | if SHOOTING == false then | |
1044 | HOLD = true | |
1045 | repeat | |
1046 | SHOOTING = true | |
1047 | local GUNPOS = HELDGUN.CFrame * GUNOFFSET.p | |
1048 | local HIT, POS, NORMAL = CastProperRay(GUNPOS, Mouse.Hit.p, 1000, Character) | |
1049 | local DISTANCE = (POS - GUNPOS).Magnitude | |
1050 | if HIT then | |
1051 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1052 | if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then | |
1053 | HIT.CFrame = HIT.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
1054 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false) | |
1055 | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 99) | |
1056 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.1, 0.1, 0.1), 5, 35, true) | |
1057 | end | |
1058 | elseif HIT.Anchored == true then | |
1059 | CreateFlyingDebree(HIT, CF(POS), 7, VT(0.2, 0.2, 0.2), 5, 35, true) | |
1060 | end | |
1061 | end | |
1062 | SHAKECAM(GUNPOS, 8, 5, 3) | |
1063 | SHAKECAM(POS, 10, 6, 6) | |
1064 | WACKYEFFECT({ | |
1065 | Time = 6, | |
1066 | EffectType = "Block", | |
1067 | Size = VT(2, 2, 2), | |
1068 | Size2 = VT(4, 4, 4), | |
1069 | Transparency = 0, | |
1070 | Transparency2 = 1, | |
1071 | CFrame = CF(GUNPOS), | |
1072 | MoveToPos = nil, | |
1073 | RotationX = 0, | |
1074 | RotationY = 0, | |
1075 | RotationZ = 0, | |
1076 | Material = "Neon", | |
1077 | Color = C3(1, 1, 0), | |
1078 | SoundID = 213603013, | |
1079 | SoundPitch = 0.9, | |
1080 | SoundVolume = 10 | |
1081 | }) | |
1082 | WACKYEFFECT({ | |
1083 | Time = 6, | |
1084 | EffectType = "Box", | |
1085 | Size = VT(1.6, 1.6, DISTANCE), | |
1086 | Size2 = VT(0, 0, DISTANCE), | |
1087 | Transparency = 0, | |
1088 | Transparency2 = 1, | |
1089 | CFrame = CF(GUNPOS, POS) * CF(0, 0, -DISTANCE / 2), | |
1090 | MoveToPos = nil, | |
1091 | RotationX = 0, | |
1092 | RotationY = 0, | |
1093 | RotationZ = 0, | |
1094 | Material = "Neon", | |
1095 | Color = C3(1, 1, 0), | |
1096 | SoundID = nil, | |
1097 | SoundPitch = nil, | |
1098 | SoundVolume = nil | |
1099 | }) | |
1100 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1101 | Swait() | |
1102 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
1104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1106 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1108 | end | |
1109 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1110 | Swait() | |
1111 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1112 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
1113 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1114 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1115 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1116 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1117 | end | |
1118 | until HOLD == false | |
1119 | SHOOTING = false | |
1120 | end | |
1121 | end) | |
1122 | repeat | |
1123 | Swait() | |
1124 | if SHOOTING == false then | |
1125 | TIMER = TIMER - 1 | |
1126 | if TIMER <= 0 then | |
1127 | FIRING = false | |
1128 | end | |
1129 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1130 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(15 - 5 * COS(SINE / 24)), RAD(-5), RAD(-25)), 1 / Animation_Speed) | |
1131 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1132 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1133 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1134 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1135 | end | |
1136 | until FIRING == false and SHOOTING == false | |
1137 | MOUSE:Disconnect() | |
1138 | end | |
1139 | end | |
1140 | ATTACK = false | |
1141 | Rooted = false | |
1142 | end | |
1143 | function EquipGun() | |
1144 | ATTACK = true | |
1145 | Rooted = false | |
1146 | if EQUIPPED == false then | |
1147 | - | Chatter("Let's play dirty.", 0) |
1147 | + | Chatter("Don't Make Me.", 0) |
1148 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1149 | Swait() | |
1150 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1151 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
1152 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.4 * SIZE, 0.35 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(15), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1153 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.2 * SIZE) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1154 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1155 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1156 | end | |
1157 | HELDGUN = FAKEGUN:Clone() | |
1158 | HELDGUN.Parent = Character | |
1159 | GUNWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HELDGUN, CF(0.3 * SIZE, -1.5 * SIZE, 0.1 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-90)), CF(0, 0, 0)) | |
1160 | FAKEGUN.Transparency = 1 | |
1161 | CreateSound(1498950813, HELDGUN, 6, 1, false) | |
1162 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1163 | Swait() | |
1164 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
1166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.5 * SIZE, 0.45 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.3 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1168 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1170 | end | |
1171 | EQUIPPED = true | |
1172 | else | |
1173 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1174 | Swait() | |
1175 | GUNWELD.C1 = Clerp(GUNWELD.C1, CF(0, 0.5, 0) * ANGLES(RAD(65), RAD(-45), RAD(0)), 1 / Animation_Speed) | |
1176 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
1178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.7 * SIZE, 0 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.1 * SIZE) * ANGLES(RAD(35), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.3 * SIZE) * ANGLES(RAD(-25), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1180 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1182 | end | |
1183 | FAKEGUN.Transparency = 0 | |
1184 | HELDGUN:remove() | |
1185 | HELDGUN = nil | |
1186 | EQUIPPED = false | |
1187 | end | |
1188 | ATTACK = false | |
1189 | Rooted = false | |
1190 | end | |
1191 | function BearTrap() | |
1192 | ATTACK = true | |
1193 | Rooted = false | |
1194 | coroutine.resume(coroutine.create(function() | |
1195 | repeat | |
1196 | Swait() | |
1197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-20), RAD(-25), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1198 | until ATTACK == false | |
1199 | end)) | |
1200 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1201 | Swait() | |
1202 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
1204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.1 * SIZE, 0.25 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1205 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1207 | end | |
1208 | local GYRO = IT("BodyGyro", RootPart) | |
1209 | GYRO.D = 2 | |
1210 | GYRO.P = 20000 | |
1211 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
1212 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1213 | coroutine.resume(coroutine.create(function() | |
1214 | repeat | |
1215 | Swait() | |
1216 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1217 | until ATTACK == false | |
1218 | GYRO:Remove() | |
1219 | end)) | |
1220 | FAKEBEARTRAP.Transparency = 1 | |
1221 | HELDTRAP.Transparency = 0 | |
1222 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1223 | Swait() | |
1224 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1227 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1229 | end | |
1230 | local TRAP = BEARTRAP:Clone() | |
1231 | TRAP.Parent = Effects | |
1232 | coroutine.resume(coroutine.create(function() | |
1233 | TRAP:SetPrimaryPartCFrame(HELDTRAP.CFrame) | |
1234 | local BASE = TRAP.PrimaryPart | |
1235 | local OPEN = TRAP.Open | |
1236 | local CLOSED = TRAP.Closed | |
1237 | CreateSound(147722227, BASE, 6, 1, false) | |
1238 | local DISTANCE = (BASE.Position - Mouse.Hit.p).Magnitude | |
1239 | BASE.Velocity = CF(BASE.Position, Mouse.Hit.p).lookVector * (DISTANCE * 2) | |
1240 | wait(0.7) | |
1241 | BASE.Velocity = VT(0, 0, 0) | |
1242 | local ISCLOSED = false | |
1243 | for i = 1, 15 do | |
1244 | Swait() | |
1245 | BASE.CFrame = Clerp(BASE.CFrame, CF(BASE.Position + VT(0, 1, 0)), 0.4) | |
1246 | end | |
1247 | TOUCH = OPEN.Touched:Connect(function(HIT) | |
1248 | if HIT.Anchored == false and ISCLOSED == false and HIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1249 | TOUCH:Disconnect() | |
1250 | ISCLOSED = true | |
1251 | OPEN.Anchored = true | |
1252 | OPEN.Transparency = 1 | |
1253 | CLOSED.Transparency = 0 | |
1254 | OPEN.CanCollide = false | |
1255 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], HIT, 10, 1, false) | |
1256 | ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"), 60) | |
1257 | weldBetween(OPEN, HIT) | |
1258 | CreateSound(54061314, OPEN, 6, 1, false) | |
1259 | end | |
1260 | end) | |
1261 | wait(15) | |
1262 | TOUCH:Disconnect() | |
1263 | for i = 1, 45 do | |
1264 | Swait() | |
1265 | for _, e in pairs(TRAP:GetChildren()) do | |
1266 | if e:IsA("BasePart") then | |
1267 | e.Transparency = e.Transparency + 0.022222222222222223 | |
1268 | end | |
1269 | end | |
1270 | end | |
1271 | TRAP:Remove() | |
1272 | end)) | |
1273 | HELDTRAP.Transparency = 1 | |
1274 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1275 | Swait() | |
1276 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(5)), 1 / Animation_Speed) | |
1278 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.2 * SIZE) * ANGLES(RAD(120), RAD(0), RAD(10)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1279 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1280 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1281 | end | |
1282 | FAKEBEARTRAP.Transparency = 0 | |
1283 | ATTACK = false | |
1284 | Rooted = false | |
1285 | end | |
1286 | function HandGrenade() | |
1287 | ATTACK = true | |
1288 | Rooted = false | |
1289 | - | Chatter("How about a little fire?", 0) |
1289 | + | Chatter("TAKE THIS", 0) |
1290 | coroutine.resume(coroutine.create(function() | |
1291 | repeat | |
1292 | Swait() | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.35 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0.2 * SIZE) * ANGLES(RAD(-20), RAD(-25), RAD(-3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1294 | until ATTACK == false | |
1295 | end)) | |
1296 | local GYRO = IT("BodyGyro", RootPart) | |
1297 | GYRO.D = 2 | |
1298 | GYRO.P = 20000 | |
1299 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
1300 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1301 | coroutine.resume(coroutine.create(function() | |
1302 | repeat | |
1303 | Swait() | |
1304 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1305 | until ATTACK == false | |
1306 | GYRO:Remove() | |
1307 | end)) | |
1308 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1309 | Swait() | |
1310 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1311 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
1312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1315 | end | |
1316 | local NADE = GRENADE:Clone() | |
1317 | NADE.CFrame = LeftArm.CFrame * CF(0, -1.2 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1318 | NADE.Parent = Effects | |
1319 | CreateSound(326088041, NADE, 7, 1, false) | |
1320 | local WELD = weldBetween(LeftArm, NADE) | |
1321 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
1322 | Swait() | |
1323 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(-15)), 1 / Animation_Speed) | |
1325 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1326 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1327 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1328 | end | |
1329 | coroutine.resume(coroutine.create(function() | |
1330 | WELD:remove() | |
1331 | local DISTANCE = (NADE.Position - Mouse.Hit.p).Magnitude | |
1332 | if DISTANCE > 150 then | |
1333 | DISTANCE = 150 | |
1334 | end | |
1335 | NADE.Velocity = CF(NADE.Position - VT(0, 5, 0), Mouse.Hit.p).lookVector * (DISTANCE * 2) | |
1336 | wait(0.2) | |
1337 | TOUCH = NADE.Touched:Connect(function() | |
1338 | TOUCH:Disconnect() | |
1339 | wait(0.5) | |
1340 | NADE.Anchored = true | |
1341 | NADE.Transparency = 1 | |
1342 | NADE.CanCollide = false | |
1343 | local COLORS = { | |
1344 | C3(0.8862745098039215, 0.6078431372549019, 0.25098039215686274), | |
1345 | C3(1, 0, 0), | |
1346 | C3(0.9607843137254902, 0.803921568627451, 0.18823529411764706) | |
1347 | } | |
1348 | WACKYEFFECT({ | |
1349 | Time = 66, | |
1350 | EffectType = "Sphere", | |
1351 | Size = VT(45, 45, 45), | |
1352 | Size2 = VT(450, 450, 450), | |
1353 | Transparency = 0.99, | |
1354 | Transparency2 = 1, | |
1355 | CFrame = CF(NADE.Position), | |
1356 | MoveToPos = nil, | |
1357 | RotationX = 0, | |
1358 | RotationY = 0, | |
1359 | RotationZ = 0, | |
1360 | Material = "Neon", | |
1361 | Color = C3(1, 1, 1), | |
1362 | SoundID = nil, | |
1363 | SoundPitch = nil, | |
1364 | SoundVolume = nil | |
1365 | }) | |
1366 | for i = 1, 45 do | |
1367 | WACKYEFFECT({ | |
1368 | Time = MRANDOM(10, 60), | |
1369 | EffectType = "Sphere", | |
1370 | Size = VT(45, 45, 45) * MRANDOM(5, 12) / 10, | |
1371 | Size2 = VT(65, 65, 65) * MRANDOM(5, 22) / 10, | |
1372 | Transparency = 0, | |
1373 | Transparency2 = 1, | |
1374 | CFrame = CF(NADE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 15, 0), | |
1375 | MoveToPos = nil, | |
1376 | RotationX = 0, | |
1377 | RotationY = 0, | |
1378 | RotationZ = 0, | |
1379 | Material = "Neon", | |
1380 | Color = COLORS[MRANDOM(1, #COLORS)], | |
1381 | SoundID = nil, | |
1382 | SoundPitch = nil, | |
1383 | SoundVolume = nil | |
1384 | }) | |
1385 | end | |
1386 | ApplyAoE(NADE.Position, 75, 35, 80, 145, false) | |
1387 | SHAKECAM(NADE.Position, 160, 12, 25) | |
1388 | CreateSound(174580476, NADE, 10, 1, false) | |
1389 | CreateSound(165970126, NADE, 6, 1, false) | |
1390 | Debris:AddItem(NADE, 10) | |
1391 | end) | |
1392 | end)) | |
1393 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1394 | Swait() | |
1395 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1396 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0 - 5 * COS(SINE / 24)), RAD(-5), RAD(15)), 1 / Animation_Speed) | |
1397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.2 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(10)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1398 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1400 | end | |
1401 | ATTACK = false | |
1402 | Rooted = false | |
1403 | end | |
1404 | function AttackTemplate() | |
1405 | ATTACK = true | |
1406 | Rooted = false | |
1407 | for i = 0, 1, 0.1 / Animation_Speed do | |
1408 | Swait() | |
1409 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
1411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE - 0.05 * SIZE * SIN(SINE / 24), 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1413 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1414 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1415 | end | |
1416 | ATTACK = false | |
1417 | Rooted = false | |
1418 | end | |
1419 | function MouseDown(Mouse) | |
1420 | if ATTACK == false then | |
1421 | Fury() | |
1422 | end | |
1423 | end | |
1424 | function MouseUp(Mouse) | |
1425 | HOLD = false | |
1426 | end | |
1427 | function KeyDown(Key) | |
1428 | KEYHOLD = true | |
1429 | if Key == "f" and ATTACK == false then | |
1430 | EquipGun() | |
1431 | end | |
1432 | if Key == "c" and ATTACK == false then | |
1433 | BearTrap() | |
1434 | end | |
1435 | if Key == "v" and ATTACK == false then | |
1436 | HandGrenade() | |
1437 | end | |
1438 | if Key ~= "x" or ATTACK == false then | |
1439 | end | |
1440 | end | |
1441 | function KeyUp(Key) | |
1442 | KEYHOLD = false | |
1443 | end | |
1444 | Mouse.Button1Down:connect(function(NEWKEY) | |
1445 | MouseDown(NEWKEY) | |
1446 | end) | |
1447 | Mouse.Button1Up:connect(function(NEWKEY) | |
1448 | MouseUp(NEWKEY) | |
1449 | end) | |
1450 | Mouse.KeyDown:connect(function(NEWKEY) | |
1451 | KeyDown(NEWKEY) | |
1452 | end) | |
1453 | Mouse.KeyUp:connect(function(NEWKEY) | |
1454 | KeyUp(NEWKEY) | |
1455 | end) | |
1456 | function unanchor() | |
1457 | for _, c in pairs(Character:GetChildren()) do | |
1458 | if c:IsA("BasePart") and c ~= RootPart then | |
1459 | c.Anchored = false | |
1460 | end | |
1461 | end | |
1462 | if UNANCHOR == true then | |
1463 | RootPart.Anchored = false | |
1464 | else | |
1465 | RootPart.Anchored = true | |
1466 | end | |
1467 | end | |
1468 | Humanoid.Changed:connect(function(Jump) | |
1469 | if Jump == "Jump" and Disable_Jump == true then | |
1470 | Humanoid.Jump = false | |
1471 | end | |
1472 | end) | |
1473 | while true do | |
1474 | Swait() | |
1475 | script.Parent = WEAPONGUI | |
1476 | ANIMATE.Parent = nil | |
1477 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
1478 | v:Stop() | |
1479 | end | |
1480 | SINE = SINE + CHANGE | |
1481 | Humanoid.HipHeight = 0.4 | |
1482 | Humanoid.JumpPower = 150 | |
1483 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1484 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1485 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * SIZE, Character) | |
1486 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
1487 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1488 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1489 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5 * SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1490 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * SIZE, 0.885 * SIZE - 0.125 * SIZE * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1491 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * SIZE, 0.885 * SIZE + 0.125 * SIZE * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
1492 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
1493 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1494 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5 * SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1495 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * SIZE, 1 * SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1496 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * SIZE, 1 * SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1497 | end | |
1498 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1499 | ANIM = "Jump" | |
1500 | if ATTACK == false then | |
1501 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1502 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1503 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1504 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1505 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0.3 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0.3 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1507 | end | |
1508 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1509 | ANIM = "Fall" | |
1510 | if ATTACK == false then | |
1511 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-10), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-10), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1515 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -0.8 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1517 | end | |
1518 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1519 | ANIM = "Idle" | |
1520 | if ATTACK == false then | |
1521 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 + 0.05 * SIZE * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(10 - 5 * COS(SINE / 24)), RAD(-5), RAD(-5)), 1 / Animation_Speed) | |
1523 | if EQUIPPED == false then | |
1524 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.55 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.75 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1525 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.25 * SIZE - 0.05 * SIZE * SIN(SINE / 24), -0.5 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1526 | else | |
1527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.5 * SIZE, -0.8 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(50)) * CF(0, 0.1 * SIZE, 0) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1529 | end | |
1530 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1531 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE - 0.05 * SIZE * COS(SINE / 24), -0.01 * SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1532 | end | |
1533 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1534 | ANIM = "Walk" | |
1535 | if ATTACK == false then | |
1536 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * SIZE, 0 * SIZE, -0.1 * SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1538 | if EQUIPPED == false then | |
1539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.55 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.75 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.25 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.5 * SIZE) * ANGLES(RAD(25), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1541 | else | |
1542 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * SIZE, 0.5 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.5 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1543 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * SIZE, 0.5 * SIZE + 0.05 * SIZE * COS(SINE / (WALKSPEEDVALUE / 2)), -0.8 * SIZE) * ANGLES(RAD(45), RAD(0), RAD(50)) * CF(0, 0.1 * SIZE, 0) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1544 | end | |
1545 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1547 | end | |
1548 | end | |
1549 | for E = 1, #TAIL do | |
1550 | TAIL[E].C1 = Clerp(TAIL[E].C1, CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed) | |
1551 | end | |
1552 | unanchor() | |
1553 | Humanoid.MaxHealth = 1000 | |
1554 | Humanoid.Health = 1000 | |
1555 | if Rooted == false then | |
1556 | Disable_Jump = false | |
1557 | Humanoid.WalkSpeed = Speed | |
1558 | elseif Rooted == true then | |
1559 | Disable_Jump = true | |
1560 | Humanoid.WalkSpeed = 0 | |
1561 | end | |
1562 | for _, c in pairs(Character:GetChildren()) do | |
1563 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1564 | c.Material = "Granite" | |
1565 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1566 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1567 | end | |
1568 | c.Color = C3(0.3137254901960784, 0.2627450980392157, 0.2627450980392157) | |
1569 | if c == Head and c:FindFirstChild("face") then | |
1570 | c.face:remove() | |
1571 | end | |
1572 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1573 | c:remove() | |
1574 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1575 | c:remove() | |
1576 | end | |
1577 | end | |
1578 | Humanoid.DisplayDistanceType = "None" | |
1579 | Humanoid.Name = "NONHUM" | |
1580 | if sick.Parent ~= Character then | |
1581 | sick = IT("Sound", Character) | |
1582 | end | |
1583 | sick.SoundId = "rbxassetid://737063244" | |
1584 | sick.Looped = true | |
1585 | - | sick.Pitch = 0.9 |
1585 | + | sick.Pitch = 1 |
1586 | sick.Volume = 3 | |
1587 | sick.Playing = true | |
1588 | end |