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1 | - | Well gg |
1 | + | --By quuisiYT(quu#9149) |
2 | Player=game:GetService("Players").LocalPlayer | |
3 | Character=Player.Character | |
4 | char = Character | |
5 | local scream = Instance.new("Sound",char.Torso) | |
6 | scream.SoundId = "rbxassetid://901030512" | |
7 | scream.Volume = 100 | |
8 | local omg = Instance.new("Sound",char.Torso) | |
9 | omg.SoundId = "rbxassetid://1090126885" | |
10 | omg.Volume = 1000 | |
11 | local ban2 = Instance.new("Sound",char.Torso) | |
12 | ban2.SoundId = "rbxassetid://135925117" | |
13 | ban2.Volume = 100 | |
14 | local ban = Instance.new("Sound",char.Torso) | |
15 | ban.SoundId = "rbxassetid://948494432" | |
16 | ban.Volume = 100 | |
17 | local banh = Instance.new("Part",char) | |
18 | banh.Name = "BAN!" | |
19 | banh.Size = Vector3.new(1, 5.2, 1) | |
20 | banh.CanCollide = false | |
21 | local banm = Instance.new("FileMesh",banh) | |
22 | banm.MeshId = "http://www.roblox.com/asset/?id=10604848" | |
23 | banm.TextureId = "http://www.roblox.com/asset/?id=10605252" | |
24 | banm.Scale = Vector3.new(0.5,0.5,0.5) | |
25 | local banw = Instance.new("Weld",banh) | |
26 | banw.Part0 = banh | |
27 | banw.Part1 = char["Right Arm"] | |
28 | banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978) | |
29 | PlayerGui=Player.PlayerGui | |
30 | Backpack=Player.Backpack | |
31 | Torso=Character.Torso | |
32 | Head=Character.Head | |
33 | Humanoid=Character.Humanoid | |
34 | m=Instance.new('Model',Character) | |
35 | LeftArm=Character["Left Arm"] | |
36 | LeftLeg=Character["Left Leg"] | |
37 | RightArm=Character["Right Arm"] | |
38 | RightLeg=Character["Right Leg"] | |
39 | LS=Torso["Left Shoulder"] | |
40 | LH=Torso["Left Hip"] | |
41 | RS=Torso["Right Shoulder"] | |
42 | RH=Torso["Right Hip"] | |
43 | Face = Head.face | |
44 | Neck=Torso.Neck | |
45 | it=Instance.new | |
46 | attacktype=1 | |
47 | vt=Vector3.new | |
48 | cf=CFrame.new | |
49 | euler=CFrame.fromEulerAnglesXYZ | |
50 | angles=CFrame.Angles | |
51 | cloaked=false | |
52 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
53 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
54 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
55 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
56 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
57 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
58 | RootPart=Character.HumanoidRootPart | |
59 | RootJoint=RootPart.RootJoint | |
60 | RootCF=euler(-1.57,0,3.14) | |
61 | attack = false | |
62 | attackdebounce = false | |
63 | deb=false | |
64 | equipped=true | |
65 | hand=false | |
66 | MMouse=nil | |
67 | combo=0 | |
68 | mana=0 | |
69 | trispeed=1 | |
70 | pathtrans=.7 | |
71 | attackmode='none' | |
72 | local idle=0 | |
73 | local Anim="Idle" | |
74 | local Effects={} | |
75 | local gun=false | |
76 | local shoot=false | |
77 | player=nil | |
78 | cloak=false | |
79 | lightcolor='Bright blue' | |
80 | ||
81 | local Color1=Torso.BrickColor | |
82 | ||
83 | ||
84 | mouse=Player:GetMouse() | |
85 | --save shoulders | |
86 | RSH, LSH=nil, nil | |
87 | --welds | |
88 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
89 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
90 | LH=Torso["Left Hip"] | |
91 | RH=Torso["Right Hip"] | |
92 | TorsoColor=Torso.BrickColor | |
93 | function NoOutline(Part) | |
94 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
95 | end | |
96 | ||
97 | ||
98 | ||
99 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
100 | local fp=it("Part") | |
101 | fp.formFactor=formfactor | |
102 | fp.Parent=parent | |
103 | fp.Reflectance=reflectance | |
104 | fp.Transparency=transparency | |
105 | fp.CanCollide=false | |
106 | fp.Locked=true | |
107 | fp.BrickColor=brickcolor | |
108 | fp.Name=name | |
109 | fp.Size=size | |
110 | fp.Position=Torso.Position | |
111 | NoOutline(fp) | |
112 | fp.Material="SmoothPlastic" | |
113 | fp:BreakJoints() | |
114 | return fp | |
115 | end | |
116 | ||
117 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
118 | local mesh=it(Mesh) | |
119 | mesh.Parent=part | |
120 | if Mesh=="SpecialMesh" then | |
121 | mesh.MeshType=meshtype | |
122 | if meshid~="nil" then | |
123 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
124 | end | |
125 | end | |
126 | mesh.Offset=offset | |
127 | mesh.Scale=scale | |
128 | return mesh | |
129 | end | |
130 | ||
131 | function weld(parent,part0,part1,c0) | |
132 | local weld=it("Weld") | |
133 | weld.Parent=parent | |
134 | weld.Part0=part0 | |
135 | weld.Part1=part1 | |
136 | weld.C0=c0 | |
137 | return weld | |
138 | end | |
139 | ||
140 | local Color1=Torso.BrickColor | |
141 | ||
142 | ||
143 | ||
144 | ||
145 | ||
146 | Player=game:GetService('Players').LocalPlayer | |
147 | Character=Player.Character | |
148 | Mouse=Player:GetMouse() | |
149 | m=Instance.new('Model',Character) | |
150 | ||
151 | ||
152 | local function weldBetween(a, b) | |
153 | local weldd = Instance.new("ManualWeld") | |
154 | weldd.Part0 = a | |
155 | weldd.Part1 = b | |
156 | weldd.C0 = CFrame.new() | |
157 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
158 | weldd.Parent = a | |
159 | return weldd | |
160 | end | |
161 | ||
162 | it=Instance.new | |
163 | ||
164 | function nooutline(part) | |
165 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
166 | end | |
167 | ||
168 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
169 | local fp=it("Part") | |
170 | fp.formFactor=formfactor | |
171 | fp.Parent=parent | |
172 | fp.Reflectance=reflectance | |
173 | fp.Transparency=transparency | |
174 | fp.CanCollide=false | |
175 | fp.Locked=true | |
176 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
177 | fp.Name=name | |
178 | fp.Size=size | |
179 | fp.Position=Character.Torso.Position | |
180 | nooutline(fp) | |
181 | fp.Material=material | |
182 | fp:BreakJoints() | |
183 | return fp | |
184 | end | |
185 | ||
186 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
187 | local mesh=it(Mesh) | |
188 | mesh.Parent=part | |
189 | if Mesh=="SpecialMesh" then | |
190 | mesh.MeshType=meshtype | |
191 | mesh.MeshId=meshid | |
192 | end | |
193 | mesh.Offset=offset | |
194 | mesh.Scale=scale | |
195 | return mesh | |
196 | end | |
197 | ||
198 | function weld(parent,part0,part1,c0,c1) | |
199 | local weld=it("Weld") | |
200 | weld.Parent=parent | |
201 | weld.Part0=part0 | |
202 | weld.Part1=part1 | |
203 | weld.C0=c0 | |
204 | weld.C1=c1 | |
205 | return weld | |
206 | end | |
207 | ||
208 | ||
209 | ||
210 | ||
211 | ||
212 | ||
213 | ||
214 | ||
215 | ||
216 | -------------------------------- | |
217 | local p = game.Players.LocalPlayer | |
218 | local char = p.Character | |
219 | local mouse = p:GetMouse() | |
220 | local larm = char["Left Arm"] | |
221 | local rarm = char["Right Arm"] | |
222 | local lleg = char["Left Leg"] | |
223 | local rleg = char["Right Leg"] | |
224 | local hed = char.Head | |
225 | local torso = char.Torso | |
226 | local hum = char.Humanoid | |
227 | local cam = game.Workspace.CurrentCamera | |
228 | local root = char.HumanoidRootPart | |
229 | local deb = false | |
230 | local shot = 0 | |
231 | local debris=game:service"Debris" | |
232 | local l = game:GetService("Lighting") | |
233 | local rs = game:GetService("RunService").RenderStepped | |
234 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
235 | math.randomseed(os.time()) | |
236 | for i,v in pairs(char:children()) do | |
237 | if v:IsA("Hat") then | |
238 | v:Destroy() | |
239 | end | |
240 | end | |
241 | for i,v in pairs (hed:GetChildren()) do | |
242 | if v:IsA("Sound") then | |
243 | v:Destroy() | |
244 | end | |
245 | end | |
246 | ---------------------------------------------------- | |
247 | z = Instance.new("Sound", torso) | |
248 | z.SoundId = "rbxassetid://606241996" -- Put Music ID Here. | |
249 | z.Looped = true | |
250 | z.Volume = 1 | |
251 | wait(.1) | |
252 | z:Play() | |
253 | ----------------------------------------------------- | |
254 | Debounces = { | |
255 | CanAttack = true; | |
256 | NoIdl = false; | |
257 | Slashing = false; | |
258 | Slashed = false; | |
259 | RPunch = false; | |
260 | RPunched = false; | |
261 | LPunch = false; | |
262 | LPunched = false; | |
263 | } | |
264 | local Touche = {char.Name, } | |
265 | ---------------------------------------------------- | |
266 | ---------------------------------------------------- | |
267 | ---------------------------------------------------- | |
268 | local LocalPlayer = game:GetService("Players").LocalPlayer | |
269 | local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() | |
270 | ||
271 | ||
272 | local LocalPlayer = game:GetService("Players").LocalPlayer | |
273 | local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() | |
274 | ||
275 | Character.Head.Transparency = 0 | |
276 | ||
277 | local Camisa = Instance.new("Part", Character) | |
278 | Camisa.Name = "Camisa" | |
279 | ||
280 | Camisa.CanCollide = false | |
281 | Camisa.BrickColor = BrickColor.new("Institutional white") | |
282 | Camisa.Transparency = 1 | |
283 | Camisa.Material = "Plastic" | |
284 | Camisa.Size = Vector3.new(1.5, 1.5, 1) | |
285 | ||
286 | local Weld = Instance.new("Weld", Camisa) | |
287 | Weld.Part0 = Character.Torso | |
288 | Weld.Part1 = Camisa | |
289 | Weld.C1 = CFrame.new(0, 0, 0) | |
290 | ---------------------------------------- | |
291 | local p = game.Players.LocalPlayer | |
292 | local char = p.Character | |
293 | local mouse = p:GetMouse() | |
294 | local larm = char["Left Arm"] | |
295 | local rarm = char["Right Arm"] | |
296 | local lleg = char["Left Leg"] | |
297 | local rleg = char["Right Leg"] | |
298 | local hed = char.Head | |
299 | local torso = char.Torso | |
300 | local hum = char.Humanoid | |
301 | local cam = game.Workspace.CurrentCamera | |
302 | local root = char.HumanoidRootPart | |
303 | local rj = root.RootJoint | |
304 | local deb = false | |
305 | local shot = 0 | |
306 | local stanceToggle = "Idle1" | |
307 | local l = game:GetService("Lighting") | |
308 | local rs = game:GetService("RunService").RenderStepped | |
309 | local hb = game:GetService("RunService").Heartbeat | |
310 | local Stepped = game:GetService("RunService").Stepped | |
311 | math.randomseed(os.time()) | |
312 | hum.JumpPower = 100 | |
313 | ---------------------------------------------------- | |
314 | fat = Instance.new("BindableEvent",script) | |
315 | fat.Name = "Heartbeat" | |
316 | ||
317 | script:WaitForChild("Heartbeat") | |
318 | ||
319 | frame = 1/30 | |
320 | tf = 0 | |
321 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
322 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
323 | lastframe = tick() | |
324 | script.Heartbeat:Fire() --ayy lmao | |
325 | ||
326 | game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp | |
327 | tf = tf + s | |
328 | if tf >= frame then | |
329 | if allowframeloss then | |
330 | script.Heartbeat:Fire() | |
331 | lastframe=tick() | |
332 | else | |
333 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame)))) | |
334 | for i=1, math.floor(tf/frame) do | |
335 | script.Heartbeat:Fire() | |
336 | end | |
337 | lastframe=tick() | |
338 | end | |
339 | if tossremainder then | |
340 | tf = 0 | |
341 | else | |
342 | tf = tf - frame * math.floor(tf/frame) | |
343 | end | |
344 | end | |
345 | end) | |
346 | ---------------------------------------------------- | |
347 | for i,v in pairs(char:children()) do | |
348 | if v:IsA("Hat") then | |
349 | v:Destroy() | |
350 | end | |
351 | end | |
352 | for i,v in pairs (hed:GetChildren()) do | |
353 | if v:IsA("Sound") then | |
354 | v:Destroy() | |
355 | end | |
356 | end | |
357 | ---------------------------------------------------- | |
358 | Debounces = { | |
359 | CanAttack = true; | |
360 | CanJoke = true; | |
361 | NoIdl = false; | |
362 | Slashing = false; | |
363 | Slashed = false; | |
364 | ks = false; | |
365 | } | |
366 | ---------------------------------------------------- | |
367 | function weld5(part0, part1, c0, c1) | |
368 | weeld=Instance.new("Weld", part0) | |
369 | weeld.Part0=part0 | |
370 | weeld.Part1=part1 | |
371 | weeld.C0=c0 | |
372 | weeld.C1=c1 | |
373 | return weeld | |
374 | end | |
375 | ---------------------------------------------------- | |
376 | function NewPart(prnt,siz,cf,trans,anc,mat,col) | |
377 | local prt=Instance.new("Part") | |
378 | prt.Parent=prnt | |
379 | prt.Name="Part" | |
380 | prt.Size=siz | |
381 | prt.CanCollide=false | |
382 | prt.Anchored=anc | |
383 | prt.Locked=true | |
384 | prt.Transparency = trans | |
385 | prt.TopSurface=10 | |
386 | prt.BottomSurface=10 | |
387 | prt.FrontSurface=10 | |
388 | prt.BackSurface=10 | |
389 | prt.LeftSurface=10 | |
390 | prt.RightSurface=10 | |
391 | prt:BreakJoints() | |
392 | prt.CFrame=cf or CFrame.new(30,10,30) | |
393 | prt.Material=mat | |
394 | prt.BrickColor=BrickColor.new(col) | |
395 | m=Instance.new("SpecialMesh",prt) | |
396 | m.MeshType=6 | |
397 | return prt | |
398 | end | |
399 | ---------------------------------------------------- | |
400 | function lerp(a, b, t) -- Linear interpolation | |
401 | return a + (b - a)*t | |
402 | end | |
403 | ||
404 | function slerp(a, b, t) --Spherical interpolation | |
405 | dot = a:Dot(b) | |
406 | if dot > 0.99999 or dot < -0.99999 then | |
407 | return t <= 0.5 and a or b | |
408 | else | |
409 | r = math.acos(dot) | |
410 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
411 | end | |
412 | end | |
413 | ||
414 | function matrixInterpolate(a, b, t) | |
415 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
416 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
417 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
418 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
419 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
420 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
421 | local t = v1:Dot(v2) | |
422 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
423 | return CFrame.new() | |
424 | end | |
425 | return CFrame.new( | |
426 | v0.x, v0.y, v0.z, | |
427 | v1.x, v1.y, v1.z, | |
428 | v2.x, v2.y, v2.z, | |
429 | v3.x, v3.y, v3.z) | |
430 | end | |
431 | ---------------------------------------------------- | |
432 | function genWeld(a,b) | |
433 | local w = Instance.new("Weld",a) | |
434 | w.Part0 = a | |
435 | w.Part1 = b | |
436 | return w | |
437 | end | |
438 | function weld(a, b) | |
439 | local weld = Instance.new("Weld") | |
440 | weld.Name = "W" | |
441 | weld.Part0 = a | |
442 | weld.Part1 = b | |
443 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
444 | weld.Parent = a | |
445 | return weld; | |
446 | end | |
447 | ---------------------------------------------------- | |
448 | function Lerp(c1,c2,al) | |
449 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
450 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
451 | for i,v in pairs(com1) do | |
452 | com1[i] = v+(com2[i]-v)*al | |
453 | end | |
454 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
455 | end | |
456 | ---------------------------------------------------- | |
457 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
458 | local wld = Instance.new("Weld", wp1) | |
459 | wld.Part0 = wp0 | |
460 | wld.Part1 = wp1 | |
461 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
462 | end | |
463 | ---------------------------------------------------- | |
464 | newWeld(torso, larm, -1.5, 0.5, 0) | |
465 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
466 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
467 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
468 | newWeld(torso, hed, 0, 1.5, 0) | |
469 | newWeld(torso, lleg, -0.5, -1, 0) | |
470 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
471 | newWeld(torso, rleg, 0.5, -1, 0) | |
472 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
473 | newWeld(root, torso, 0, -1, 0) | |
474 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
475 | ---------------------------------------------------- | |
476 | z = Instance.new("Sound",char) --Smile: print("â?º") | |
477 | z.SoundId = "rbxassetid://0"--410761150, 411368002 | |
478 | z.Looped = true | |
479 | z.Pitch = 1 | |
480 | z.Volume = 1 | |
481 | wait(0.1) | |
482 | z:Play() | |
483 | ---------------------------------------------------- | |
484 | New = function(Object, Parent, Name, Data) | |
485 | local Object = Instance.new(Object) | |
486 | for Index, Value in pairs(Data or {}) do | |
487 | Object[Index] = Value | |
488 | end | |
489 | Object.Parent = Parent | |
490 | Object.Name = Name | |
491 | return Object | |
492 | end | |
493 | ---------------------------------------------------- | |
494 | --Left Arm | |
495 | m = Instance.new("Model") | |
496 | m.Name = "LeftArm" | |
497 | ||
498 | p4 = Instance.new("Part", m) | |
499 | p4.BrickColor = BrickColor.new("Really black") | |
500 | p4.Material = Enum.Material.SmoothPlastic | |
501 | p4.Name = "LeftArmPlate" | |
502 | p4.Size = Vector3.new(1, 2, 1) | |
503 | p4.Transparency = 1 | |
504 | p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
505 | p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
506 | p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
507 | p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
508 | p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
509 | p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
510 | b4 = Instance.new("SpecialMesh", p4) | |
511 | b4.MeshType = Enum.MeshType.Brick | |
512 | b4.Name = "Mesh" | |
513 | b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998) | |
514 | ||
515 | ||
516 | ||
517 | ||
518 | ||
519 | w1 = Instance.new("Weld", p1) | |
520 | w1.Name = "Part_Weld" | |
521 | w1.Part0 = p1 | |
522 | w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
523 | w1.Part1 = p2 | |
524 | w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
525 | w2 = Instance.new("Weld", p2) | |
526 | w2.Name = "Part_Weld" | |
527 | w2.Part0 = p2 | |
528 | w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
529 | w2.Part1 = p3 | |
530 | w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
531 | w3 = Instance.new("Weld", p3) | |
532 | w3.Name = "LeftArmPlate_Weld" | |
533 | w3.Part0 = p3 | |
534 | w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
535 | w3.Part1 = p4 | |
536 | w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
537 | w4 = Instance.new("Weld", p4) | |
538 | w4.Name = "Part_Weld" | |
539 | w4.Part0 = p4 | |
540 | w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
541 | w4.Part1 = p5 | |
542 | w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
543 | w5 = Instance.new("Weld", p5) | |
544 | w5.Name = "Part_Weld" | |
545 | w5.Part0 = p5 | |
546 | w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
547 | w5.Part1 = p6 | |
548 | w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
549 | w6 = Instance.new("Weld", p6) | |
550 | w6.Name = "Part_Weld" | |
551 | w6.Part0 = p6 | |
552 | w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
553 | w6.Part1 = p7 | |
554 | w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
555 | w7 = Instance.new("Weld", p7) | |
556 | w7.Name = "Part_Weld" | |
557 | w7.Part0 = p7 | |
558 | w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
559 | w7.Part1 = p8 | |
560 | w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
561 | w8 = Instance.new("Weld", p8) | |
562 | w8.Name = "Part_Weld" | |
563 | w8.Part0 = p8 | |
564 | w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
565 | w8.Part1 = p9 | |
566 | w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
567 | w9 = Instance.new("Weld", p9) | |
568 | w9.Name = "Part_Weld" | |
569 | w9.Part0 = p9 | |
570 | w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
571 | w9.Part1 = p10 | |
572 | w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
573 | w10 = Instance.new("Weld", p10) | |
574 | w10.Name = "Part_Weld" | |
575 | w10.Part0 = p10 | |
576 | w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
577 | w10.Part1 = p11 | |
578 | w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
579 | w11 = Instance.new("Weld", p11) | |
580 | w11.Name = "Part_Weld" | |
581 | w11.Part0 = p11 | |
582 | w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
583 | w11.Part1 = p12 | |
584 | w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
585 | w12 = Instance.new("Weld", p12) | |
586 | w12.Name = "Part_Weld" | |
587 | w12.Part0 = p12 | |
588 | w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
589 | w12.Part1 = p13 | |
590 | w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
591 | w13 = Instance.new("Weld", p13) | |
592 | w13.Name = "Part_Weld" | |
593 | w13.Part0 = p13 | |
594 | w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
595 | w13.Part1 = p14 | |
596 | w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
597 | w14 = Instance.new("Weld", p14) | |
598 | w14.Name = "Part_Weld" | |
599 | w14.Part0 = p14 | |
600 | w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
601 | w14.Part1 = p15 | |
602 | w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
603 | w15 = Instance.new("Weld", p15) | |
604 | w15.Name = "Part_Weld" | |
605 | w15.Part0 = p15 | |
606 | w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
607 | w15.Part1 = p16 | |
608 | w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5) | |
609 | ||
610 | m.Parent = larm | |
611 | m:MakeJoints() | |
612 | ---------------------------------------------------- | |
613 | local cor = Instance.new("Part", larm.LeftArm) | |
614 | cor.Name = "Thingy" | |
615 | cor.Locked = true | |
616 | cor.BottomSurface = 0 | |
617 | cor.CanCollide = false | |
618 | cor.Size = Vector3.new(1, 1, 1) | |
619 | cor.Transparency = 1 | |
620 | cor.TopSurface = 0 | |
621 | corw = Instance.new("Weld", cor) | |
622 | corw.Part0 = larm | |
623 | corw.Part1 = cor | |
624 | corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
625 | corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
626 | weld1 = Instance.new("Weld", larm.LeftArm) | |
627 | weld1.Part0 = cor | |
628 | weld1.Part1 = larm.LeftArm.LeftArmPlate | |
629 | weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
630 | --Right Arm | |
631 | m2 = Instance.new("Model") | |
632 | m2.Name = "RightArm" | |
633 | ||
634 | p7 = Instance.new("Part", m2) | |
635 | p7.BrickColor = BrickColor.new("Institutional white") | |
636 | p7.Material = Enum.Material.SmoothPlastic | |
637 | p7.Transparency = 1 | |
638 | p7.Name = "RightArmPlate" | |
639 | p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
640 | p7.FormFactor = Enum.FormFactor.Symmetric | |
641 | p7.Size = Vector3.new(1, 2, 1) | |
642 | p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
643 | p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
644 | p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
645 | p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
646 | p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
647 | p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
648 | b7 = Instance.new("SpecialMesh", p7) | |
649 | b7.MeshType = Enum.MeshType.Brick | |
650 | b7.Name = "Mesh" | |
651 | b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998) | |
652 | ||
653 | ||
654 | w1 = Instance.new("Weld", p1) | |
655 | w1.Name = "Part_Weld" | |
656 | w1.Part0 = p1 | |
657 | w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
658 | w1.Part1 = p2 | |
659 | w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
660 | w2 = Instance.new("Weld", p2) | |
661 | w2.Name = "Part_Weld" | |
662 | w2.Part0 = p2 | |
663 | w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
664 | w2.Part1 = p3 | |
665 | w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
666 | w3 = Instance.new("Weld", p3) | |
667 | w3.Name = "Part_Weld" | |
668 | w3.Part0 = p3 | |
669 | w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
670 | w3.Part1 = p4 | |
671 | w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
672 | w4 = Instance.new("Weld", p4) | |
673 | w4.Name = "Part_Weld" | |
674 | w4.Part0 = p4 | |
675 | w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
676 | w4.Part1 = p5 | |
677 | w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
678 | w5 = Instance.new("Weld", p5) | |
679 | w5.Name = "Part_Weld" | |
680 | w5.Part0 = p5 | |
681 | w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
682 | w5.Part1 = p6 | |
683 | w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
684 | w6 = Instance.new("Weld", p6) | |
685 | w6.Name = "RightArmPlate_Weld" | |
686 | w6.Part0 = p6 | |
687 | w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
688 | w6.Part1 = p7 | |
689 | w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
690 | w7 = Instance.new("Weld", p7) | |
691 | w7.Name = "Part_Weld" | |
692 | w7.Part0 = p7 | |
693 | w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
694 | w7.Part1 = p8 | |
695 | w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
696 | w8 = Instance.new("Weld", p8) | |
697 | w8.Name = "Part_Weld" | |
698 | w8.Part0 = p8 | |
699 | w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
700 | w8.Part1 = p9 | |
701 | w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
702 | w9 = Instance.new("Weld", p9) | |
703 | w9.Name = "Part_Weld" | |
704 | w9.Part0 = p9 | |
705 | w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
706 | w9.Part1 = p10 | |
707 | w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
708 | w10 = Instance.new("Weld", p10) | |
709 | w10.Name = "Part_Weld" | |
710 | w10.Part0 = p10 | |
711 | w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
712 | w10.Part1 = p11 | |
713 | w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
714 | w11 = Instance.new("Weld", p11) | |
715 | w11.Name = "Part_Weld" | |
716 | w11.Part0 = p11 | |
717 | w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
718 | w11.Part1 = p12 | |
719 | w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
720 | w12 = Instance.new("Weld", p12) | |
721 | w12.Name = "Part_Weld" | |
722 | w12.Part0 = p12 | |
723 | w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
724 | w12.Part1 = p13 | |
725 | w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
726 | w13 = Instance.new("Weld", p13) | |
727 | w13.Name = "Part_Weld" | |
728 | w13.Part0 = p13 | |
729 | w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
730 | w13.Part1 = p14 | |
731 | w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
732 | w14 = Instance.new("Weld", p14) | |
733 | w14.Name = "Part_Weld" | |
734 | w14.Part0 = p14 | |
735 | w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
736 | w14.Part1 = p15 | |
737 | w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
738 | w15 = Instance.new("Weld", p15) | |
739 | w15.Name = "Part_Weld" | |
740 | w15.Part0 = p15 | |
741 | w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
742 | w15.Part1 = p16 | |
743 | w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
744 | w16 = Instance.new("Weld", p16) | |
745 | w16.Name = "Part_Weld" | |
746 | w16.Part0 = p16 | |
747 | w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
748 | w16.Part1 = p17 | |
749 | w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
750 | w17 = Instance.new("Weld", p17) | |
751 | w17.Name = "Part_Weld" | |
752 | w17.Part0 = p17 | |
753 | w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
754 | w17.Part1 = p18 | |
755 | w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
756 | w18 = Instance.new("Weld", p18) | |
757 | w18.Name = "Part_Weld" | |
758 | w18.Part0 = p18 | |
759 | w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
760 | w18.Part1 = p19 | |
761 | w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
762 | m2.Parent = rarm | |
763 | m2:MakeJoints() | |
764 | ---------------------------------------------------- | |
765 | local cor2 = Instance.new("Part", rarm.RightArm) | |
766 | cor2.Name = "Thingy" | |
767 | cor2.Locked = true | |
768 | cor2.BottomSurface = 0 | |
769 | cor2.CanCollide = false | |
770 | cor2.Size = Vector3.new(1, 1, 1) | |
771 | cor2.Transparency = 1 | |
772 | cor2.TopSurface = 0 | |
773 | corw2 = Instance.new("Weld", cor2) | |
774 | corw2.Part0 = rarm | |
775 | corw2.Part1 = cor2 | |
776 | corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
777 | corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
778 | weld2 = Instance.new("Weld", rarm.RightArm) | |
779 | weld2.Part0 = cor2 | |
780 | weld2.Part1 = rarm.RightArm.RightArmPlate | |
781 | weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
782 | ||
783 | ||
784 | --Zyrodoxa | |
785 | m8 = Instance.new("Model") | |
786 | m8.Name = "Zyrodoxa" | |
787 | ||
788 | p16 = Instance.new("Part", m8) | |
789 | p16.BrickColor = BrickColor.new("Instutional white") | |
790 | p16.Material = Enum.Material.Metal | |
791 | p16.Name = "Handle" | |
792 | p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007) | |
793 | p16.CanCollide = false | |
794 | p16.Locked = true | |
795 | p16.FormFactor = Enum.FormFactor.Custom | |
796 | p16.Size = Vector3.new(0, 0, 0) | |
797 | p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
798 | p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
799 | p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
800 | p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
801 | p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
802 | p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
803 | b16 = Instance.new("BlockMesh", p16) | |
804 | b16.Name = "Mesh" | |
805 | b16.Scale = Vector3.new(0, 0, 0) | |
806 | ||
807 | w16 = Instance.new("Weld", p16) | |
808 | w16.Name = "Block_Weld" | |
809 | w16.Part0 = p16 | |
810 | w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015) | |
811 | w16.Part1 = p17 | |
812 | w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1) | |
813 | ||
814 | m8.Parent = rarm | |
815 | m8:MakeJoints() | |
816 | ---------------------------------------------------- | |
817 | local cor8 = Instance.new("Part", rarm.Zyrodoxa) | |
818 | cor8.Name = "Thingy" | |
819 | cor8.Locked = true | |
820 | cor8.BottomSurface = 0 | |
821 | cor8.CanCollide = false | |
822 | cor8.Size = Vector3.new(1, 1, 1) | |
823 | cor8.Transparency = 1 | |
824 | cor8.TopSurface = 0 | |
825 | corw8 = Instance.new("Weld", cor8) | |
826 | corw8.Part0 = rarm | |
827 | corw8.Part1 = cor8 | |
828 | corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)) | |
829 | corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
830 | weld8 = Instance.new("Weld", rarm.Zyrodoxa) | |
831 | weld8.Part0 = cor8 | |
832 | weld8.Part1 = rarm.Zyrodoxa.Handle | |
833 | weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
834 | ---------------------------------------------------- | |
835 | models = {m,m2,m3,m4,m5,m6,m7,m8} | |
836 | parts = {} | |
837 | Stepped:connect(function() | |
838 | for i,v in pairs(models) do | |
839 | for _, a in pairs(v:GetChildren()) do | |
840 | if v:IsA("Part") and v.Name ~= "Thingy" then | |
841 | table.insert(parts, a) | |
842 | for i,v in pairs(parts) do | |
843 | v.CanCollide = false | |
844 | end | |
845 | end | |
846 | end | |
847 | end | |
848 | end) | |
849 | ---------------------------------------------------- | |
850 | local animpose = "Idle1" | |
851 | local lastanimpose = "Idle1" | |
852 | local grab = false | |
853 | local Smooth = 1 | |
854 | local sine = 0 | |
855 | local change = 1 | |
856 | local val = 0 | |
857 | local ffing = false | |
858 | ---------------------------------------------------- | |
859 | --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k | |
860 | ||
861 | function FindHumanoids() | |
862 | local function c_region(Position, Size) | |
863 | local SizeOffset = Size/2 | |
864 | local Point1 = Position - SizeOffset | |
865 | local Point2 = Position + SizeOffset | |
866 | local a = Instance.new("Part", workspace) | |
867 | a.Anchored = true | |
868 | a.Size = Size | |
869 | a.Position = Position | |
870 | print("Hey!, I'm making a part!") | |
871 | return Region3.new(Point1, Point2) | |
872 | end | |
873 | ||
874 | local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
875 | local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
876 | local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
877 | local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
878 | ||
879 | local regions = {a, b, c, d} | |
880 | ||
881 | local found_humanoids = {} | |
882 | local already_found = {char.Name} | |
883 | ||
884 | for _, region in pairs(regions) do | |
885 | for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do | |
886 | print(part, part.Parent, part.Name) ---nope | |
887 | if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then | |
888 | local humanoid = part.Parent:FindFirstChild("Humanoid") | |
889 | local name = humanoid.Parent.Name | |
890 | local exists = false | |
891 | for _, n in pairs(already_found) do | |
892 | if n == name then | |
893 | exists = true | |
894 | end | |
895 | end | |
896 | if not exists then | |
897 | table.insert(already_found, name) | |
898 | table.insert(found_humanoids, humanoid) | |
899 | end | |
900 | elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then | |
901 | local humanoid = part.Parent.Parent:FindFirstChild("Humanoid") | |
902 | local name = humanoid.Parent.Parent.Name | |
903 | local exists = false | |
904 | for _, n in pairs(already_found) do | |
905 | if n == name then | |
906 | exists = true | |
907 | end | |
908 | end | |
909 | if not exists then | |
910 | table.insert(already_found, name) | |
911 | table.insert(found_humanoids, humanoid) | |
912 | end | |
913 | end | |
914 | end | |
915 | end | |
916 | return found_humanoids | |
917 | end | |
918 | ||
919 | local humanoids = FindHumanoids() | |
920 | if #humanoids == 0 then | |
921 | for i, v in pairs(humanoids) do | |
922 | print(v.Parent.Name) | |
923 | if Debounces.Slashing == true then | |
924 | v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage? | |
925 | elseif Debounces.Slashing == false then | |
926 | wait() | |
927 | end | |
928 | end | |
929 | wait(0.3) | |
930 | end]]-- | |
931 | ---------------------------------------------------- | |
932 | mouse.KeyDown:connect(function(key) | |
933 | if key == "f" then | |
934 | if Debounces.CanAttack == true then | |
935 | Debounces.CanAttack = false | |
936 | Debounces.NoIdl = true | |
937 | Debounces.on = true | |
938 | for i = 1, 20 do | |
939 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
940 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
941 | CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1) | |
942 | CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
943 | CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
944 | CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
945 | CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
946 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8) | |
947 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
948 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8) | |
949 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
950 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5) | |
951 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5) | |
952 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1) | |
953 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1) | |
954 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
955 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1) | |
956 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
957 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1) | |
958 | if Debounces.on == false then | |
959 | break | |
960 | end | |
961 | fat.Event:wait() | |
962 | end | |
963 | end | |
964 | end | |
965 | end) | |
966 | ---------------------------------------------------- | |
967 | mod4 = Instance.new("Model",char) | |
968 | ||
969 | ptez = {0.7, 0.8, 0.9, 1} | |
970 | ||
971 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
972 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
973 | local List = {} | |
974 | for i,v in pairs(workspace:GetChildren())do | |
975 | if v:IsA("Model")then | |
976 | if v:findFirstChild("Torso")then | |
977 | if v ~= char then | |
978 | if(v.Torso.Position -Position).magnitude <= Distance then | |
979 | table.insert(List,v) | |
980 | end | |
981 | end | |
982 | end | |
983 | end | |
984 | end | |
985 | return List | |
986 | end | |
987 | ||
988 | function Slam() | |
989 | local part=Instance.new('Part',mod4) | |
990 | part.Anchored=true | |
991 | part.CanCollide=false | |
992 | part.FormFactor='Custom' | |
993 | part.Size=Vector3.new(.2,.2,.2) | |
994 | part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0) | |
995 | part.Transparency=.7 | |
996 | part.BrickColor=BrickColor.new('Really black') | |
997 | mesh=Instance.new('SpecialMesh',part) | |
998 | mesh.MeshId='http://www.roblox.com/asset/?id=3270017' | |
999 | mesh.Scale=Vector3.new(3,3,3) | |
1000 | local part2=Instance.new('Part',mod4) | |
1001 | part2.Anchored=true | |
1002 | part2.CanCollide=false | |
1003 | part2.FormFactor='Custom' | |
1004 | part2.Size=Vector3.new(.2,.2,.2) | |
1005 | part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6) | |
1006 | part2.Transparency=.7 | |
1007 | part2.BrickColor=BrickColor.new('Institutional white') | |
1008 | mesh2=Instance.new('SpecialMesh',part2) | |
1009 | mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' | |
1010 | mesh2.Scale=Vector3.new(3,1.5,3) | |
1011 | x = Instance.new("Sound",larm) | |
1012 | x.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
1013 | x.Pitch = ptez[math.random(1,#ptez)] | |
1014 | x.Volume = 1 | |
1015 | wait(.1) | |
1016 | x1 = Instance.new("Sound",larm) | |
1017 | x1.SoundId = "http://www.roblox.com/asset/?id=206082327" | |
1018 | x1.Pitch = ptez[math.random(1,#ptez)] | |
1019 | x1.Volume = 1 | |
1020 | wait(.1) | |
1021 | x:Play() | |
1022 | x1:Play() | |
1023 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do | |
1024 | if v:FindFirstChild('Humanoid') then | |
1025 | v.Humanoid:TakeDamage(math.random(30,45)) | |
1026 | end | |
1027 | end | |
1028 | coroutine.resume(coroutine.create(function() | |
1029 | for i=0,0.62,0.13 do | |
1030 | wait() | |
1031 | part.CFrame=part.CFrame | |
1032 | part.Transparency=i | |
1033 | mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) | |
1034 | part2.CFrame=part2.CFrame | |
1035 | part2.Transparency=i | |
1036 | mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) | |
1037 | end | |
1038 | part.Parent=nil | |
1039 | part2.Parent=nil | |
1040 | x:Destroy() | |
1041 | end)) | |
1042 | end | |
1043 | ---------------------------------------------------- | |
1044 | wPart = function(x,y,z,color,tr,cc,an,parent) | |
1045 | local wp = Instance.new('WedgePart',parent or Weapon) | |
1046 | wp.formFactor = 'Custom' | |
1047 | wp.Size = Vector3.new(x,y,z) | |
1048 | wp.BrickColor = BrickColor.new(color) | |
1049 | wp.CanCollide = cc | |
1050 | wp.Transparency = tr | |
1051 | wp.Anchored = an | |
1052 | wp.TopSurface,wp.BottomSurface = 0,0 | |
1053 | return wp | |
1054 | end | |
1055 | ||
1056 | Mesh = function(par,num,x,y,z) | |
1057 | local msh = _ | |
1058 | if num == 1 then | |
1059 | msh = Instance.new("CylinderMesh",par) | |
1060 | elseif num == 2 then | |
1061 | msh = Instance.new("SpecialMesh",par) | |
1062 | msh.MeshType = 3 | |
1063 | elseif num == 3 then | |
1064 | msh = Instance.new("BlockMesh",par) | |
1065 | elseif num == 4 then | |
1066 | msh = Instance.new("SpecialMesh",par) | |
1067 | msh.MeshType = "Torso" | |
1068 | elseif type(num) == 'string' then | |
1069 | msh = Instance.new("SpecialMesh",par) | |
1070 | msh.MeshId = num | |
1071 | end | |
1072 | msh.Scale = Vector3.new(x,y,z) | |
1073 | return msh | |
1074 | end | |
1075 | ||
1076 | local function CFrameFromTopBack(at, top, back) | |
1077 | local right = top:Cross(back) | |
1078 | return CFrame.new(at.x, at.y, at.z, | |
1079 | right.x, top.x, back.x, | |
1080 | right.y, top.y, back.y, | |
1081 | right.z, top.z, back.z) | |
1082 | end | |
1083 | ||
1084 | function Triangle(a, b, c) | |
1085 | local edg1 = (c-a):Dot((b-a).unit) | |
1086 | local edg2 = (a-b):Dot((c-b).unit) | |
1087 | local edg3 = (b-c):Dot((a-c).unit) | |
1088 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
1089 | a, b, c = a, b, c | |
1090 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
1091 | a, b, c = b, c, a | |
1092 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
1093 | a, b, c = c, a, b | |
1094 | else | |
1095 | print("unreachable") | |
1096 | end | |
1097 | local len1 = (c-a):Dot((b-a).unit) | |
1098 | local len2 = (b-a).magnitude - len1 | |
1099 | local width = (a + (b-a).unit*len1 - c).magnitude | |
1100 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
1101 | local list = {} | |
1102 | if len1 > 0.01 then | |
1103 | local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char) | |
1104 | local sz = Vector3.new(0.2, width, len1) | |
1105 | w1.Size = sz | |
1106 | local sp = Mesh(w1,2,0,0,0) | |
1107 | sp.MeshType='Wedge' | |
1108 | sp.Scale=Vector3.new(0,1,1)*sz/w1.Size | |
1109 | w1:BreakJoints() | |
1110 | w1.Anchored = true | |
1111 | w1.Transparency = 0.7 | |
1112 | Spawn(function() | |
1113 | for i=0,1,0.1 do | |
1114 | fat.Event:wait() | |
1115 | w1.Transparency=w1.Transparency+0.03 | |
1116 | end | |
1117 | end) | |
1118 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
1119 | table.insert(list,w1) | |
1120 | end | |
1121 | if len2 > 0.01 then | |
1122 | local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char) | |
1123 | local sz = Vector3.new(0.2, width, len2) | |
1124 | w2.Size = sz | |
1125 | local sp = Mesh(w2,2,0,0,0) | |
1126 | sp.MeshType='Wedge' | |
1127 | sp.Scale=Vector3.new(0,1,1)*sz/w2.Size | |
1128 | w2:BreakJoints() | |
1129 | w2.Anchored = true | |
1130 | w2.Transparency = 0.7 | |
1131 | Spawn(function() | |
1132 | for i=0,1,0.1 do | |
1133 | fat.Event:wait() | |
1134 | w2.Transparency=w2.Transparency+0.03 | |
1135 | end | |
1136 | end) | |
1137 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
1138 | table.insert(list,w2) | |
1139 | end | |
1140 | return unpack(list) | |
1141 | end | |
1142 | ||
1143 | function trail(p,t,h) | |
1144 | Spawn(function() | |
1145 | local blcf = p.CFrame | |
1146 | local scfr = blcf | |
1147 | for i=1,t do | |
1148 | local blcf = p.CFrame | |
1149 | if scfr and (p.Position-scfr.p).magnitude > .1 then | |
1150 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1151 | if a then game.Debris:AddItem(a,1) end | |
1152 | if b then game.Debris:AddItem(b,1) end | |
1153 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1154 | if a then game.Debris:AddItem(a,1) end | |
1155 | if b then game.Debris:AddItem(b,1) end | |
1156 | scfr = blcf | |
1157 | elseif not scfr then | |
1158 | scfr = blcf | |
1159 | end | |
1160 | fat.Event:wait() | |
1161 | end | |
1162 | scfr=nil | |
1163 | end) | |
1164 | end | |
1165 | --trail(char.Sword.Blade,1e1000,5) | |
1166 | ---------------------------------------------------- | |
1167 | function Dmg() | |
1168 | local partofdeath = rarm.Zyrodoxa.Hitbox | |
1169 | local function CreateRegion3FromLocAndSize(Position, Size) | |
1170 | local SizeOffset = Size/2 | |
1171 | local Point1 = Position - SizeOffset | |
1172 | local Point2 = Position + SizeOffset | |
1173 | return Region3.new(Point1, Point2) | |
1174 | end | |
1175 | local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size) | |
1176 | for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do | |
1177 | Spawn(function() | |
1178 | if Debounces.Slashing == true and Debounces.Slashed == false then | |
1179 | Debounces.Slashed = true | |
1180 | ypcall(function() | |
1181 | local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid") | |
1182 | humanoid:TakeDamage(math.random(10,18)) | |
1183 | end) | |
1184 | wait(.4) | |
1185 | Debounces.Slashed = false | |
1186 | end | |
1187 | end) | |
1188 | end | |
1189 | end | |
1190 | ---------------------------------------------------- | |
1191 | pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
1192 | ptz = {0.7, 0.8, 0.9, 1} | |
1193 | idz = {"161006212", "161006195"} | |
1194 | function attackone() | |
1195 | for i = 1, 13 do | |
1196 | corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8) | |
1197 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8) | |
1198 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3) | |
1199 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3) | |
1200 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5) | |
1201 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5) | |
1202 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5) | |
1203 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5) | |
1204 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7) | |
1205 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7) | |
1206 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5) | |
1207 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5) | |
1208 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) | |
1209 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5) | |
1210 | if Debounces.on == false then | |
1211 | break | |
1212 | end | |
1213 | fat.Event:wait() | |
1214 | end | |
1215 | trail(rarm.Zyrodoxa.Hitbox,20,2) | |
1216 | Debounces.Slashing = true | |
1217 | wait(0.2) | |
1218 | --[[z = Instance.new("Sound", hed) | |
1219 | z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
1220 | z.Pitch = ptz[math.random(1,#ptz)] | |
1221 | z.Volume = 1 | |
1222 | wait(.01) | |
1223 | z:Play()]]-- | |
1224 | for i = 1, 14 do | |
1225 | Dmg() | |
1226 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8) | |
1227 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8) | |
1228 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4) | |
1229 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4) | |
1230 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4) | |
1231 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4) | |
1232 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7) | |
1233 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
1234 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4) | |
1235 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1236 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5) | |
1237 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5) | |
1238 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) | |
1239 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5) | |
1240 | if Debounces.on == false then break end | |
1241 | rs:wait() | |
1242 | end | |
1243 | Debounces.Slashing = false | |
1244 | end | |
1245 | function attacktwo() | |
1246 | Debounces.Slashing = true | |
1247 | for i = 1, 14 do | |
1248 | Dmg() | |
1249 | corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4) | |
1250 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4) | |
1251 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7) | |
1252 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1253 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5) | |
1254 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
1255 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5) | |
1256 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
1257 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5) | |
1258 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1259 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5) | |
1260 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1261 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5) | |
1262 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1263 | if Debounces.on == false then | |
1264 | break | |
1265 | end | |
1266 | rs:wait() | |
1267 | end | |
1268 | end | |
1269 | ---------------------------------------------------- | |
1270 | ||
1271 | ---------------------------------------------------- | |
1272 | definition = 5 | |
1273 | bc = {} | |
1274 | bezierparts = {} | |
1275 | function NoOutline(Part) | |
1276 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
1277 | end | |
1278 | function draw(p,d) | |
1279 | for i=1,d do | |
1280 | local t = i/d | |
1281 | bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2 | |
1282 | end | |
1283 | ||
1284 | Spawn(function() fat.Event:wait() | |
1285 | for i,v in pairs(bezierparts) do | |
1286 | v.Transparency = 1 | |
1287 | end | |
1288 | end) | |
1289 | end | |
1290 | --local points = {larm.Position,rarn.Position,invisipart.Position} | |
1291 | --draw(points,definition) | |
1292 | ||
1293 | fat.Event:wait() | |
1294 | ||
1295 | rpart = Instance.new("Part",rarm) | |
1296 | NoOutline(rpart) | |
1297 | rpart.Anchored = false | |
1298 | rpart.Size = Vector3.new(1,1,1) | |
1299 | rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1300 | rpart.Transparency = 1 | |
1301 | newWeld(rarm, rpart, 0, 0, 0) | |
1302 | rpart.Weld.C1 = CFrame.new(0, 1.1, 0) | |
1303 | lpart = Instance.new("Part",larm) | |
1304 | NoOutline(lpart) | |
1305 | lpart.Anchored = false | |
1306 | lpart.Size = Vector3.new(1,1,1) | |
1307 | lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1308 | lpart.Transparency = 1 | |
1309 | newWeld(larm, lpart, 0, 0, 0) | |
1310 | lpart.Weld.C1 = CFrame.new(0, 1.1, 0) | |
1311 | invisipart = Instance.new("Part",torso) | |
1312 | NoOutline(invisipart) | |
1313 | invisipart.Anchored = false | |
1314 | invisipart.Size = Vector3.new(1,1,1) | |
1315 | invisipart.Transparency = 1 | |
1316 | invisipart.CFrame = torso.CFrame | |
1317 | newWeld(torso, invisipart, 0, 0, 0) | |
1318 | invisipart.Weld.C1 = CFrame.new(0, 0, 6) | |
1319 | table.insert(bezierparts, rpart) | |
1320 | table.insert(bezierparts, lpart) | |
1321 | table.insert(bezierparts, invisipart) | |
1322 | for i = 1, 40 do | |
1323 | local points = {lpart.Position,invisipart.Position,rpart.Position} | |
1324 | draw(points,definition) | |
1325 | --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6) | |
1326 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1) | |
1327 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1328 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1) | |
1329 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1330 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2) | |
1331 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
1332 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1333 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1334 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2) | |
1335 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1336 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2) | |
1337 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1338 | if Debounces.on == false then | |
1339 | break | |
1340 | end | |
1341 | fat.Event:wait() | |
1342 | end | |
1343 | for i,v in pairs(bezierparts) do | |
1344 | v:Destroy() | |
1345 | end | |
1346 | --draw(points,definition) | |
1347 | if Debounces.CanAttack == false then | |
1348 | Debounces.CanAttack = true | |
1349 | Debounces.NoIdl = false | |
1350 | Debounces.on = false | |
1351 | end | |
1352 | ||
1353 | ---------------------------------------------------- | |
1354 | ---------------------------------------------------- | |
1355 | pt = {6.6, 6.8, 7, 7.2, 7.4} | |
1356 | mouse.KeyDown:connect(function(key) | |
1357 | if key == "q" then | |
1358 | if Debounces.CanJoke == true then | |
1359 | Debounces.CanJoke = false | |
1360 | u = Instance.new("Sound",char) | |
1361 | u.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1362 | u.Pitch = pt[math.random(1,#pt)] | |
1363 | u.Volume = 0.3 | |
1364 | u2 = Instance.new("Sound",char) | |
1365 | u2.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1366 | u2.Pitch = u.Pitch | |
1367 | u2.Volume = 0.3 | |
1368 | u3 = Instance.new("Sound",char) | |
1369 | u3.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1370 | u3.Pitch = u.Pitch | |
1371 | u3.Volume = 0.3 | |
1372 | wait(.01) | |
1373 | u:Play() | |
1374 | u2:Play() | |
1375 | u3:Play() | |
1376 | wait(1.5) | |
1377 | u:Destroy() | |
1378 | u2:Destroy() | |
1379 | u3:Destroy() | |
1380 | if Debounces.CanJoke == false then | |
1381 | Debounces.CanJoke = true | |
1382 | end | |
1383 | end | |
1384 | end | |
1385 | end) | |
1386 | ---------------------------------------------------- | |
1387 | ---------------------------------------------------- | |
1388 | ---------------------------------------------------- | |
1389 | Grab = false | |
1390 | mouse.KeyDown:connect(function(key) | |
1391 | if key == "g" then | |
1392 | Debounces.on = true | |
1393 | Debounces.NoIdl = true | |
1394 | Debounces.ks = true | |
1395 | if Grab == false then | |
1396 | gp = nil | |
1397 | for i = 1, 20 do | |
1398 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
1399 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1400 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2) | |
1401 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1402 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2) | |
1403 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1404 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2) | |
1405 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1406 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) | |
1407 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1408 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) | |
1409 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1410 | if Debounces.on == false then break end | |
1411 | fat.Event:wait() | |
1412 | end | |
1413 | con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit) | |
1414 | ht = hit.Parent | |
1415 | for i,v in pairs(ht:GetChildren()) do | |
1416 | if v:IsA("Part") then | |
1417 | v.CanCollide = false | |
1418 | v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001) | |
1419 | end | |
1420 | end | |
1421 | hum1=ht:FindFirstChild('Humanoid') | |
1422 | if hum1 ~= nil then | |
1423 | if Debounces.ks==true then | |
1424 | z = Instance.new("Sound",hed) | |
1425 | z.SoundId = "rbxassetid://169380525" | |
1426 | z.Volume = 1 | |
1427 | z:Play() | |
1428 | Debounces.ks=false | |
1429 | end | |
1430 | hum1.PlatformStand=true | |
1431 | hum1:ChangeState'Physics' | |
1432 | gp = ht | |
1433 | Grab = true | |
1434 | asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0)) | |
1435 | asd.Parent = larm | |
1436 | asd.Name = "asd" | |
1437 | asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0) | |
1438 | stanceToggle = "Grabbed" | |
1439 | --[[elseif hum1 == nil then | |
1440 | con1:disconnect() | |
1441 | wait() return]]-- | |
1442 | end | |
1443 | end) | |
1444 | for i = 1, 20 do | |
1445 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
1446 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1447 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2) | |
1448 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1449 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2) | |
1450 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1451 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2) | |
1452 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1453 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) | |
1454 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1455 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) | |
1456 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1457 | if Debounces.on == false then break end | |
1458 | fat.Event:wait() | |
1459 | end | |
1460 | con1:disconnect() | |
1461 | Debounces.on = false | |
1462 | Debounces.NoIdl = false | |
1463 | elseif Grab == true then | |
1464 | Grab = false | |
1465 | --[[for i = 1, 16 do | |
1466 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3) | |
1467 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3) | |
1468 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3) | |
1469 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
1470 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
1471 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1472 | cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3) | |
1473 | if Debounces.on == false then end | |
1474 | rs:wait() | |
1475 | end]]-- | |
1476 | for i = 1, 16 do | |
1477 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3) | |
1478 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5) | |
1479 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3) | |
1480 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5) | |
1481 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3) | |
1482 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1483 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3) | |
1484 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1485 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3) | |
1486 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4) | |
1487 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1488 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1489 | if Debounces.on == false then end | |
1490 | rs:wait() | |
1491 | end | |
1492 | for i = 1, 12 do | |
1493 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6) | |
1494 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1495 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6) | |
1496 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1497 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6) | |
1498 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1499 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6) | |
1500 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5) | |
1501 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6) | |
1502 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4) | |
1503 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6) | |
1504 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4) | |
1505 | if Debounces.on == false then end | |
1506 | rs:wait() | |
1507 | end | |
1508 | Slam() | |
1509 | if gp ~= nil then | |
1510 | for i,v in pairs(larm:GetChildren()) do | |
1511 | if v.Name == "asd" and v:IsA("Weld") then | |
1512 | v:Remove() | |
1513 | end | |
1514 | if v:IsA("Part") then | |
1515 | v.CanCollide = true | |
1516 | v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1) | |
1517 | end | |
1518 | end | |
1519 | end | |
1520 | stanceToggle = "Idle1" | |
1521 | --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) | |
1522 | bv.maxForce = Vector3.new(400000, 400000, 400000) | |
1523 | bv.P = 125000 | |
1524 | bv.velocity = char.Head.CFrame.lookVector * 200]]-- | |
1525 | ht=nil | |
1526 | Debounces.on = false | |
1527 | Debounces.NoIdl = false | |
1528 | elseif ht == nil then wait() | |
1529 | Grab = false | |
1530 | Debounces.on = false | |
1531 | Debounces.NoIdl = false | |
1532 | end | |
1533 | end | |
1534 | end) | |
1535 | ---------------------------------------------------- | |
1536 | Change = false | |
1537 | mouse.KeyDown:connect(function(key) | |
1538 | if key == "n" then | |
1539 | if Change == false then | |
1540 | Change = true | |
1541 | stanceToggle = "Idle2" | |
1542 | elseif Change == true then | |
1543 | Change = false | |
1544 | stanceToggle = "Idle1" | |
1545 | end | |
1546 | end | |
1547 | end) | |
1548 | ---------------------------------------------------- | |
1549 | mouse.KeyDown:connect(function(key) | |
1550 | if string.byte(key) == 52 then | |
1551 | Swing = 2 | |
1552 | char.Humanoid.WalkSpeed = 28 | |
1553 | end | |
1554 | end) | |
1555 | mouse.KeyUp:connect(function(key) | |
1556 | if string.byte(key) == 52 then | |
1557 | Swing = 1 | |
1558 | char.Humanoid.WalkSpeed = 16 | |
1559 | end | |
1560 | end) | |
1561 | local mouse2 = Player:GetMouse() | |
1562 | local running = false | |
1563 | ||
1564 | mouse2.KeyDown:connect(function(key) -- Run function | |
1565 | if key == "e" then | |
1566 | running = true | |
1567 | local keyConnection = mouse.KeyUp:connect(function(key) | |
1568 | if string.byte(key) == 48 then | |
1569 | running = false | |
1570 | end | |
1571 | end) | |
1572 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30 | |
1573 | end | |
1574 | end) | |
1575 | ||
1576 | mouse2.KeyUp:connect(function(key) | |
1577 | if key == "e" then | |
1578 | running = false | |
1579 | Character.Humanoid.WalkSpeed = 16 | |
1580 | end | |
1581 | end) | |
1582 | function Ban() | |
1583 | Debounces.on = true | |
1584 | Debounces.NoIdl = true | |
1585 | Debounces.ks = true | |
1586 | local hitbox = Instance.new("Part",banh) | |
1587 | hitbox.Name = "HurtBox" | |
1588 | hitbox.Size = Vector3.new(2.09, 3.4, 1.8) | |
1589 | hitbox.Transparency = 1 | |
1590 | local hitboxwe = Instance.new("Weld",hitbox) | |
1591 | hitboxwe.Part0 = hitbox | |
1592 | hitboxwe.Part1 = banh | |
1593 | hitboxwe.C0 = CFrame.new(0.230496407, 0.228847623, 1.76342273, -0.997520506, -0.0702080652, -0.00486185262, 0.00503299385, -0.00226099882, -0.999983966, 0.070195958, -0.997529984, 0.00260874908) | |
1594 | function onTouched(part) | |
1595 | local human = part.Parent:FindFirstChildOfClass("Humanoid") | |
1596 | if human then | |
1597 | human.Parent:Destroy() | |
1598 | ban2:Play() | |
1599 | wait(1.4) | |
1600 | ban:Play() | |
1601 | wait(1.2) | |
1602 | omg:Play() | |
1603 | wait(2.6) | |
1604 | scream:Play() | |
1605 | wait(4.6) | |
1606 | scream:Stop() | |
1607 | end | |
1608 | end | |
1609 | hitbox.Touched:connect(onTouched) | |
1610 | for i = 0,1 , 0.09 do | |
1611 | banw.C0 = banw.C0:lerp(CFrame.new(0.0185546875, -1.99783754, -0.149715185, -0.997520864, 0.00503101526, 0.0701895654, -0.0643144846, -0.469972789, -0.880334616, 0.0285583287, -0.882666826, 0.469131112),i) | |
1612 | game:GetService("RunService").RenderStepped:wait() | |
1613 | end | |
1614 | hitbox:Destroy() | |
1615 | banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978) | |
1616 | Debounces.on = false | |
1617 | Debounces.NoIdl = false | |
1618 | Debounces.ks = false | |
1619 | end | |
1620 | mouse.Button1Down:connect(Ban) | |
1621 | ---------------------------------------------------- | |
1622 | ||
1623 | jump = false | |
1624 | rs:connect(function() | |
1625 | if char.Humanoid.Jump == true then | |
1626 | jump = true | |
1627 | else | |
1628 | jump = false | |
1629 | end | |
1630 | char.Humanoid.FreeFalling:connect(function(f) | |
1631 | if f then | |
1632 | ffing = true | |
1633 | else | |
1634 | ffing = false | |
1635 | end | |
1636 | end) | |
1637 | sine = sine + change | |
1638 | if jump == true then | |
1639 | animpose = "Jumping" | |
1640 | elseif ffing == true then | |
1641 | animpose = "Freefalling" | |
1642 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
1643 | animpose = "Idle" | |
1644 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
1645 | animpose = "Walking" | |
1646 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
1647 | animpose = "Running" | |
1648 | end | |
1649 | RightLeg = CFrame.new(0.5,-1,0) | |
1650 | LeftLeg = CFrame.new(-0.5,-1,0) | |
1651 | ||
1652 | lefth = (torso.CFrame*LeftLeg) | |
1653 | righth = (torso.CFrame*RightLeg) | |
1654 | ||
1655 | speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) | |
1656 | ||
1657 | TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) | |
1658 | ||
1659 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) | |
1660 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) | |
1661 | if animpose ~= lastanimpose then | |
1662 | sine = 0 | |
1663 | if Debounces.NoIdl == false then | |
1664 | if stanceToggle == "Idle1" then | |
1665 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3) | |
1666 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3) | |
1667 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2) | |
1668 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2) | |
1669 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2) | |
1670 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2) | |
1671 | elseif stanceToggle == "Idle2" then | |
1672 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3) | |
1673 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3) | |
1674 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2) | |
1675 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2) | |
1676 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2) | |
1677 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2) | |
1678 | end | |
1679 | fat.Event:wait() | |
1680 | end | |
1681 | else | |
1682 | end | |
1683 | lastanimpose = animpose | |
1684 | if Debounces.NoIdl == false then | |
1685 | if animpose == "Idle" then | |
1686 | change = 0.5 | |
1687 | if stanceToggle == "Idle1" then | |
1688 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1689 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3) | |
1690 | ||
1691 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8) | |
1692 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1693 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8) | |
1694 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1695 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) | |
1696 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5) | |
1697 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) | |
1698 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) | |
1699 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
1700 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) | |
1701 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
1702 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) | |
1703 | elseif stanceToggle == "Idle2" then | |
1704 | ||
1705 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1706 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1) | |
1707 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
1708 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6) | |
1709 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
1710 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8) | |
1711 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
1712 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
1713 | --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3) | |
1714 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1715 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8) | |
1716 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8) | |
1717 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8) | |
1718 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8) | |
1719 | elseif stanceToggle == "Grabbed" then | |
1720 | grab = true | |
1721 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1722 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1723 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
1724 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1725 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3) | |
1726 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1727 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) | |
1728 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1729 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
1730 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
1731 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
1732 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1733 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1734 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1735 | end | |
1736 | elseif animpose == "Walking" then | |
1737 | if stanceToggle == "Grabbed" then | |
1738 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1739 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1740 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1741 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1742 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3) | |
1743 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1744 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
1745 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
1746 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
1747 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
1748 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
1749 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
1750 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1751 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
1752 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1753 | elseif stanceToggle ~= "Grabbed" then | |
1754 | change = 1 | |
1755 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1756 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1757 | ||
1758 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1759 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1760 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1761 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1762 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
1763 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
1764 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
1765 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
1766 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
1767 | --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
1768 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
1769 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1770 | --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
1771 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
1772 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1773 | end | |
1774 | elseif animpose == "Running" then | |
1775 | change = 1 | |
1776 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1777 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1778 | ||
1779 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2) | |
1780 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1781 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2) | |
1782 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1783 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2) | |
1784 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5) | |
1785 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2) | |
1786 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1787 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
1788 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1789 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
1790 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1791 | elseif animpose == "Jumping" then | |
1792 | ||
1793 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1794 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1795 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2) | |
1796 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1797 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) | |
1798 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1799 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2) | |
1800 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
1801 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1802 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1803 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1804 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1805 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1806 | elseif animpose == "Freefalling" then | |
1807 | ||
1808 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1809 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1810 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2) | |
1811 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1812 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2) | |
1813 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1814 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2) | |
1815 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) | |
1816 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1817 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) | |
1818 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1819 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2) | |
1820 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1821 | end | |
1822 | end | |
1823 | end) | |
1824 | hum.MaxHealth = math.huge | |
1825 | wait(3) | |
1826 | hum.Health = math.huge | |
1827 | ||
1828 | coroutine.wrap(function() | |
1829 | wait(0.1) | |
1830 | game.Base.CanCollide = false | |
1831 | end) |