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1
--[[
2
Jaginator's MP412
3
--]]
4
5
6
if script == nil then return end
7
8
9-
Player = game.Players.Your Name Here
9+
Player = game.Players.youare232
10
Name = "MP412"
11
MC = BrickColor.new("Really blue")
12
GC = BrickColor.new("Really red")
13
Spread = 90000
14
MR = 0.15
15
Chamber = 1
16
Loaded = 0
17
Scoped = false
18
Scoped = false
19
selected = false
20
Hammer = true
21
canDual = false
22
dual = true
23
Button1Down = false
24
damage = 10
25
canFire = false
26
canFire2 = true
27
readyTime = 0.000023
28
automatic = false
29
burst = false
30
burstCount = 0
31
burstCountMax = 3
32
canSilence = false
33
silenced = false
34
canZoom = true
35
zoom = false
36
switchToSingle = true
37
switchToBurst = true
38
switchToAutomatic = true
39
40
41
ammoGui = Instance.new("ScreenGui")
42
ammoGui.Name = Name
43
local frame = Instance.new("Frame")
44
frame.Name = "Frame"
45
frame.Size = UDim2.new(0, 165, 0, 60)
46
frame.Position = UDim2.new(0, 0, 1, -400)
47
frame.BackgroundColor3 = Color3.new(1, 1, 1)
48
frame.BorderColor3 = Color3.new(0, 0, 0)
49
frame.Parent = ammoGui
50
local label = Instance.new("TextLabel")
51
label.Name = "Weapon"
52
label.Text = "Weapon: " ..Name
53
label.Size = UDim2.new(1, 0, 0, 20)
54
label.Position = UDim2.new(0, 0, 0, 0)
55
label.BackgroundColor3 = Color3.new(1, 0, 0)
56
label.BorderColor3 = Color3.new(0, 0, 0)
57
label.Parent = frame
58
local label = Instance.new("TextLabel")
59
label.Name = "MagazinePrefix"
60
label.Text = "    Magazine:"
61
label.TextXAlignment = "Left"
62
label.Size = UDim2.new(1, 0, 0, 20)
63
label.Position = UDim2.new(0, 0, 0, 20)
64
label.BackgroundColor3 = Color3.new(1, 1, 1)
65
label.BorderColor3 = Color3.new(0, 0, 0)
66
label.Parent = frame
67
local label = Instance.new("TextLabel")
68
label.Name = "Magazine"
69
label.Text = "0/0"
70
label.TextXAlignment = "Right"
71
label.Size = UDim2.new(1, 0, 0, 20)
72
label.Position = UDim2.new(0, -10, 0, 20)
73
label.BackgroundTransparency = 1
74
label.BorderSizePixel = 0
75
label.Parent = frame
76
local label = Instance.new("TextLabel")
77
label.Name = "AmmoPrefix"
78
label.Text = "    .357 Magnum:"
79
label.TextXAlignment = "Left"
80
label.Size = UDim2.new(1, 0, 0, 20)
81
label.Position = UDim2.new(0, 0, 0, 40)
82
label.BackgroundColor3 = Color3.new(1, 1, 1)
83
label.BorderColor3 = Color3.new(0, 0, 0)
84
label.Parent = frame
85
local label = Instance.new("TextLabel")
86
label.Name = "Ammo"
87
label.Text = "0/0"
88
label.TextXAlignment = "Right"
89
label.Size = UDim2.new(1, 0, 0, 20)
90
label.Position = UDim2.new(0, -10, 0, 40)
91
label.BackgroundTransparency = 1
92
label.BorderSizePixel = 0
93
label.Parent = frame
94
95
96
function updateGui()
97
	if selected == false then return end
98
	if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
99
	if Player.PlayerGui:FindFirstChild(Name) == nil then
100
		ammoGui:Clone().Parent = Player.PlayerGui
101
	end
102
	Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value)
103
	Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value)
104
end
105
106
107
function makeParts(format)
108
	local model = Instance.new("Model")
109
	model.Name = Name
110
	local pm = Instance.new("Part")
111
	pm.Name = "Handle"
112
	pm.formFactor = "Symmetric"
113
	pm.Size = Vector3.new(1, 1, 1)
114
	pm.BrickColor = MC
115
	pm.Reflectance = MR
116
	pm.Transparency = 1
117
	pm.CanCollide = false	
118
	pm.Locked = true
119
	pm.TopSurface = 0
120
	pm.BottomSurface = 0
121
	pm.Parent = model
122
	local m = Instance.new("SpecialMesh")
123
	m.MeshType = "Brick"
124
	m.Scale = Vector3.new(0.3, 0.8, 0.4)
125
	m.Parent = pm
126
	if format ~= nil then
127
		local w = Instance.new("Weld")
128
		w.Part0 = pm
129
		if format == "RightHand" then
130
			w.Part1 = Player.Character:FindFirstChild("Right Arm")
131
			w.C0 = CFrame.new(0, 0.9, 0.68)
132
			w.C1 = CFrame.new()
133
		elseif format == "LeftHand" then
134
			w.Part1 = Player.Character:FindFirstChild("Left Arm")
135
			w.C0 = CFrame.new(0, 0.9, 0.68)
136
			w.C1 = CFrame.new()
137
			model.Name = Name.. " (Left)"
138
		elseif format == "RightHolster" then
139
			w.Part1 = Player.Character:FindFirstChild("Right Leg")
140
			w.C0 = CFrame.new(-0.65, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(25), 0, 0)
141
			w.C1 = CFrame.new()
142
			w.Parent = pm
143
			model.Name = Name.. " (Holstered)"
144
		elseif format == "LeftHolster" then
145
			w.Part1 = Player.Character:FindFirstChild("Left Leg")
146
			w.C0 = CFrame.new(0.65, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(25), 0, 0)
147
			w.C1 = CFrame.new()
148
			model.Name = Name.. " (Holstered, Left)"
149
		end
150
		w.Parent = pm
151
		model.Parent = Player.Character
152
	end
153
	local s = Instance.new("Sound")
154
	s.Name = "Fire"
155
	s.SoundId = "http://www.roblox.com/Asset/?id=10209875"
156
	s.Volume = .5
157
	s.Pitch = 50
158
	s.Looped = false
159
	s.Parent = pm
160
	local s = Instance.new("Sound")
161
	s.Name = "Reload"
162
	s.SoundId = "http://www.roblox.com/Asset/?id=10209894"
163
	s.Volume = 0.8
164
	s.Pitch = 4
165
	s.Looped = false
166
	s.Parent = pm
167
	local s = Instance.new("Sound")
168
	s.Name = "Empty"
169
	s.SoundId = "http://www.roblox.com/asset/?id=2697295"
170
	s.Volume = 1
171
	s.Pitch = 5
172
	s.Looped = false
173
	s.Parent = pm
174
	local s = Instance.new("Sound")
175
	s.Name = "Lock"
176
	s.SoundId = "http://www.roblox.com/Asset/?id=10209845"
177
	s.Volume = 1
178
	s.Pitch = 3
179
	s.Looped = false
180
	s.Parent = pm
181
	local s = Instance.new("Sound")
182
	s.Name = "Release"
183
	s.SoundId = "http://www.roblox.com/Asset/?id=10209813"
184
	s.Volume = 1
185
	s.Pitch = 4
186
	s.Looped = false
187
	s.Parent = pm
188
	local s = Instance.new("Sound")
189
	s.Name = "Switch"
190
	s.SoundId = "http://www.roblox.com/asset/?id=2697295"
191
	s.Volume = 1
192
	s.Pitch = 10
193
	s.Looped = false
194
	s.Parent = pm
195
	local p = Instance.new("Part")
196
	p.Name = "ShellOut"
197
	p.formFactor = "Symmetric"
198
	p.Size = Vector3.new(1, 1, 1)
199
	p.Transparency = 1
200
	p.Locked = true
201
	p.CanCollide = false
202
	p.TopSurface = 0
203
	p.BottomSurface = 0
204
	p.Parent = model
205
	local w = Instance.new("Weld")
206
	w.Part0 = p
207
	w.Part1 = pm
208
	w.C0 = CFrame.new(0.5, 0, 0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(45), 0)
209
	w.C1 = CFrame.new()
210
	w.Parent = p
211
	local p = Instance.new("Part")
212
	p.Name = "Grip"
213
	p.formFactor = "Symmetric"
214
	p.Size = Vector3.new(1, 1, 1)
215
	p.BrickColor = GC
216
	p.CanCollide = false
217
	p.Locked = true
218
	p.TopSurface = 0
219
	p.BottomSurface = 0
220
	p.Parent = model
221
	local m = Instance.new("BlockMesh")
222
	m.Scale = Vector3.new(0.261, 0.42, 0.7)
223
	m.Parent = p
224
	local w = Instance.new("Weld")
225
	w.Part0 = p
226
	w.Part1 = pm
227
	w.C0 = CFrame.new(0, -0.022, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0)
228
	w.C1 = CFrame.new()
229
	w.Parent = p
230
	local p = Instance.new("Part")
231
	p.Name = "TriggerGuard"
232
	p.formFactor = "Symmetric"
233
	p.Size = Vector3.new(1, 1, 1)
234
	p.BrickColor = GC
235
	p.CanCollide = false
236
	p.Locked = true
237
	p.TopSurface = 0
238
	p.BottomSurface = 0
239
	p.Parent = model
240
	local m = Instance.new("SpecialMesh")
241
	m.MeshType = "FileMesh"
242
	m.MeshId = "http://www.roblox.com/asset/?id=3270017"
243
	m.Scale = Vector3.new(0.3, 0.3, 0.8)
244
	m.Parent = p
245
	local w = Instance.new("Weld")
246
	w.Part0 = p
247
	w.Part1 = pm
248
	w.C0 = CFrame.new(-0.21, 0.16, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
249
	w.C1 = CFrame.new()
250
	w.Parent = p	
251
	local p = Instance.new("Part")
252
	p.Name = "Trigger"
253
	p.formFactor = "Symmetric"
254
	p.Size = Vector3.new(1, 1, 1)
255
	p.BrickColor = GC
256
	p.CanCollide = false
257
	p.Locked = true
258
	p.TopSurface = 0
259
	p.BottomSurface = 0
260
	p.Parent = model
261
	local m = Instance.new("BlockMesh")
262
	m.Scale = Vector3.new(0.1, 0.4, 0.16)
263
	m.Parent = p
264
	local w = Instance.new("Weld")
265
	w.Part0 = p
266
	w.Part1 = pm
267
	w.C0 = CFrame.new(0, 0.04, -0.22)
268
	w.C1 = CFrame.new()
269
	w.Parent = p
270
	local p = Instance.new("Part")
271
	p.Name = "Base"
272
	p.CanCollide = false
273
	p.formFactor = "Symmetric"
274
	p.Size = Vector3.new(1, 1, 1)
275
	p.BrickColor = GC
276
	p.Locked = true
277
	p.TopSurface = 0
278
	p.BottomSurface = 0
279
	p.Parent = model
280
	local m = Instance.new("BlockMesh")
281
	m.Scale = Vector3.new(0.26, 0.72, 0.1)
282
	m.Parent = p
283
	local w = Instance.new("Weld")
284
	w.Part0 = p
285
	w.Part1 = pm
286
	w.C0 = CFrame.new(0, 0.09, -0.1)
287
	w.C1 = CFrame.new()
288
	w.Parent = p
289
	local p = Instance.new("Part")
290
	p.Name = "Body"
291
	p.formFactor = "Symmetric"
292
	p.Size = Vector3.new(1, 1, 1)
293
	p.BrickColor = GC
294
	p.CanCollide = false
295
	p.Locked = true
296
	p.TopSurface = 0
297
	p.BottomSurface = 0
298
	p.Parent = model
299
	local m = Instance.new("BlockMesh")
300
	m.Scale = Vector3.new(0.26, 0.1, 0.28)
301
	m.Parent = p
302
	local w = Instance.new("Weld")
303
	w.Part0 = p
304
	w.Part1 = pm
305
	w.C0 = CFrame.new(0, 0, 0.03)
306
	w.C1 = CFrame.new()
307
	w.Parent = p	
308
	local p = Instance.new("Part")
309
	p.Name = "Body"
310
	p.formFactor = "Symmetric"
311
	p.Size = Vector3.new(1, 1, 1)
312
	p.BrickColor = GC
313
	p.CanCollide = false
314
	p.Locked = true
315
	p.TopSurface = 0
316
	p.BottomSurface = 0
317
	p.Parent = model
318
	local m = Instance.new("SpecialMesh")
319
	m.MeshType = "Wedge"
320
	m.Scale = Vector3.new(0.086, 0.2, 0.15)
321
	m.Parent = p
322
	local w = Instance.new("Weld")
323
	w.Part0 = p
324
	w.Part1 = pm
325
	w.C0 = CFrame.new(0.086, -0.15, 0.08)
326
	w.C1 = CFrame.new()
327
	w.Parent = p
328
	local p = Instance.new("Part")
329
	p.Name = "Body"
330
	p.formFactor = "Symmetric"
331
	p.Size = Vector3.new(1, 1, 1)
332
	p.BrickColor = GC
333
	p.CanCollide = false
334
	p.Locked = true
335
	p.TopSurface = 0
336
	p.BottomSurface = 0
337
	p.Parent = model
338
	local m = Instance.new("SpecialMesh")
339
	m.MeshType = "Wedge"
340
	m.Scale = Vector3.new(0.086, 0.2, 0.15)
341
	m.Parent = p
342
	local w = Instance.new("Weld")
343
	w.Part0 = p
344
	w.Part1 = pm
345
	w.C0 = CFrame.new(-0.086, -0.15, 0.08)
346
	w.C1 = CFrame.new()
347
	w.Parent = p	
348
	local p = Instance.new("Part")
349
	p.Name = "Body"
350
	p.formFactor = "Symmetric"
351
	p.Size = Vector3.new(1, 1, 1)
352
	p.BrickColor = GC
353
	p.CanCollide = false
354
	p.Locked = true
355
	p.TopSurface = 0
356
	p.BottomSurface = 0
357
	p.Parent = model
358
	local m = Instance.new("SpecialMesh")
359
	m.MeshType = "Wedge"
360
	m.Scale = Vector3.new(0.086, 0.2, 0.075)
361
	m.Parent = p
362
	local w = Instance.new("Weld")
363
	w.Part0 = p
364
	w.Part1 = pm
365
	w.C0 = CFrame.new(0, -0.15, 0.02)
366
	w.C1 = CFrame.new()
367
	w.Parent = p	
368
	local p = Instance.new("Part")
369
	p.Name = "Hammer"
370
	p.formFactor = "Symmetric"
371
	p.Size = Vector3.new(1, 1, 1)
372
	p.BrickColor = MC
373
	p.Reflectance = MR
374
	p.CanCollide = false
375
	p.Locked = true
376
	p.TopSurface = 0
377
	p.BottomSurface = 0
378
	p.Parent = model
379
	local m = Instance.new("BlockMesh")
380
	m.Scale = Vector3.new(0.086, 0.1, 0.3)
381
	m.Parent = p
382
	local w = Instance.new("Weld")
383
	w.Part0 = p
384
	w.Part1 = pm
385
	if Hammer == false then
386
		w.C0 = CFrame.new(0, -0.1, 0.08)
387
	else
388
		w.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0)	
389
	end
390
	w.C1 = CFrame.new()
391
	w.Parent = p								
392
	local p = Instance.new("Part")
393
	p.Name = "Body"
394
	p.formFactor = "Symmetric"
395
	p.Size = Vector3.new(1, 1, 1)
396
	p.BrickColor = GC
397
	p.CanCollide = false
398
	p.Locked = true
399
	p.TopSurface = 0
400
	p.BottomSurface = 0
401
	p.Parent = model
402
	local m = Instance.new("BlockMesh")
403
	m.Scale = Vector3.new(0.26, 0.22, 0.1)
404
	m.Parent = p
405
	local w = Instance.new("Weld")
406
	w.Part0 = p
407
	w.Part1 = pm
408
	w.C0 = CFrame.new(0, -0.16, -0.02)
409
	w.C1 = CFrame.new()
410
	w.Parent = p
411
	local pv1 = Instance.new("Part")
412
	pv1.Name = "Pivot1"
413
	pv1.formFactor = "Symmetric"
414
	pv1.Size = Vector3.new(1, 1, 1)
415
	pv1.BrickColor = MC
416
	pv1.Reflectance = MR
417
	pv1.CanCollide = false
418
	pv1.Locked = true
419
	pv1.TopSurface = 0
420
	pv1.BottomSurface = 0
421
	pv1.Parent = model
422
	local m = Instance.new("CylinderMesh")
423
	m.Scale = Vector3.new(0.15, 0.261, 0.15)
424
	m.Parent = pv1
425
	local w = Instance.new("Weld")
426
	w.Part0 = pv1
427
	w.Part1 = pm
428
	w.C0 = CFrame.new(-0.45, 0, -0.04) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
429
	w.C1 = CFrame.new()
430
	w.Parent = pv1
431
	local pv = Instance.new("Part")
432
	pv.Name = "Pivot"
433
	pv.formFactor = "Symmetric"
434
	pv.Size = Vector3.new(1, 1, 1)
435
	pv.BrickColor = BrickColor.new("Lime green")
436
	pv.Reflectance = MR
437
	pv.CanCollide = false
438
	pv.Locked = true
439
	pv.TopSurface = 0
440
	pv.BottomSurface = 0
441
	pv.Parent = model
442
	local m = Instance.new("CylinderMesh")
443
	m.Scale = Vector3.new(0.1, 0.27, 0.1)
444
	m.Parent = pv
445
	local w = Instance.new("Weld")
446
	w.Part0 = pv
447
	w.Part1 = pv1
448
	w.C0 = CFrame.new(0, 0, 0)
449
	w.C1 = CFrame.new()
450
	w.Parent = pv
451
	local p = Instance.new("Part")
452
	p.Name = "Barrel1"
453
	p.formFactor = "Symmetric"
454
	p.Size = Vector3.new(1, 1, 1)
455
	p.BrickColor = MC
456
	p.Reflectance = MR
457
	p.CanCollide = false
458
	p.Locked = true
459
	p.TopSurface = 0
460
	p.BottomSurface = 0
461
	p.Parent = model
462
	local m = Instance.new("BlockMesh")
463
	m.Scale = Vector3.new(0.15, 0.26, 0.28)
464
	m.Parent = p
465
	local w = Instance.new("Weld")
466
	w.Part0 = p
467
	w.Part1 = pv
468
	w.C0 = CFrame.new(0, 0, 0.14)
469
	w.C1 = CFrame.new()
470
	w.Parent = p
471
	local p = Instance.new("Part")
472
	p.Name = "Barrel2"
473
	p.formFactor = "Symmetric"
474
	p.Size = Vector3.new(1, 1, 1)
475
	p.BrickColor = MC
476
	p.Reflectance = MR
477
	p.CanCollide = false
478
	p.Locked = true
479
	p.TopSurface = 0
480
	p.BottomSurface = 0
481
	p.Parent = model
482
	local m = Instance.new("BlockMesh")
483
	m.Scale = Vector3.new(0.6, 0.2, 0.28)
484
	m.Parent = p
485
	local w = Instance.new("Weld")
486
	w.Part0 = p
487
	w.Part1 = pv
488
	w.C0 = CFrame.new(-0.36, 0, 0.14)
489
	w.C1 = CFrame.new()
490
	w.Parent = p	
491
	local p = Instance.new("Part")
492
	p.Name = "Barrel3"
493
	p.formFactor = "Symmetric"
494
	p.Size = Vector3.new(1, 1, 1)
495
	p.BrickColor = MC
496
	p.Reflectance = MR
497
	p.CanCollide = false
498
	p.Locked = true
499
	p.TopSurface = 0
500
	p.BottomSurface = 0
501
	p.Parent = model
502
	local m = Instance.new("BlockMesh")
503
	m.Scale = Vector3.new(0.6, 0.26, 0.22)
504
	m.Parent = p
505
	local w = Instance.new("Weld")
506
	w.Part0 = p
507
	w.Part1 = pv
508
	w.C0 = CFrame.new(-0.36, 0, 0.14)
509
	w.C1 = CFrame.new()
510
	w.Parent = p
511
	local p = Instance.new("Part")
512
	p.Name = "Hole"
513
	p.formFactor = "Symmetric"
514
	p.Size = Vector3.new(1, 1, 1)
515
	p.BrickColor = BrickColor.new("New Yeller")
516
	p.Reflectance = 0
517
	p.CanCollide = false
518
	p.Locked = true
519
	p.TopSurface = 0
520
	p.BottomSurface = 0
521
	p.Parent = model
522
	local m = Instance.new("CylinderMesh")
523
	m.Scale = Vector3.new(0.1, 0.602, 0.1)
524
	m.Parent = p
525
	local w = Instance.new("Weld")
526
	w.Part0 = p
527
	w.Part1 = pv
528
	w.C0 = CFrame.new(0, -0.36, 0.18) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
529
	w.C1 = CFrame.new()
530
	w.Parent = p	
531
	local p = Instance.new("Part")
532
	p.Name = "Top"
533
	p.formFactor = "Symmetric"
534
	p.Size = Vector3.new(1, 1, 1)
535
	p.BrickColor = MC
536
	p.Reflectance = MR
537
	p.CanCollide = false
538
	p.Locked = true
539
	p.TopSurface = 0
540
	p.BottomSurface = 0
541
	p.Parent = model
542
	local m = Instance.new("BlockMesh")
543
	m.Scale = Vector3.new(0.5, 0.26, 0.08)
544
	m.Parent = p
545
	local w = Instance.new("Weld")
546
	w.Part0 = p
547
	w.Part1 = pv
548
	w.C0 = CFrame.new(0.25, 0, 0.24)
549
	w.C1 = CFrame.new()
550
	w.Parent = p
551
	if Scoped == true then
552
		canZoom = true
553
		local p = Instance.new("Part")
554
		p.Name = "Scope"
555
		p.formFactor = "Symmetric"
556
		p.Size = Vector3.new(1, 1, 1)
557
		p.BrickColor = GC
558
		p.CanCollide = false
559
		p.Locked = true
560
		p.TopSurface = 0
561
		p.BottomSurface = 0
562
		p.Parent = model
563
		local m = Instance.new("CylinderMesh")
564
		m.Scale = Vector3.new(0.24, 0.5, 0.24)
565
		m.Parent = p
566
		local w = Instance.new("Weld")	
567
		w.Part0 = p
568
		w.Part1 = pv
569
		w.C0 = CFrame.new(0, -0.2, 0.38) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
570
		w.C1 = CFrame.new()
571
		w.Parent = p
572
		local p = Instance.new("Part")
573
		p.Name = "Scope"
574
		p.formFactor = "Symmetric"
575
		p.Size = Vector3.new(1, 1, 1)
576
		p.BrickColor = BrickColor.new("White")
577
		p.Reflectance = 0.5
578
		p.CanCollide = false
579
		p.Locked = true
580
		p.TopSurface = 0
581
		p.BottomSurface = 0
582
		p.Parent = model
583
		local m = Instance.new("CylinderMesh")
584
		m.Scale = Vector3.new(0.23, 0.503, 0.23)
585
		m.Parent = p
586
		local w = Instance.new("Weld")	
587
		w.Part0 = p
588
		w.Part1 = pv
589
		w.C0 = CFrame.new(0, -0.2, 0.38) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
590
		w.C1 = CFrame.new()
591
		w.Parent = p			
592
	else end
593
	local p = Instance.new("Part")
594
	p.Name = "RearSight"
595
	p.formFactor = "Symmetric"
596
	p.Size = Vector3.new(1, 1, 1)
597
	p.BrickColor = MC
598
	p.Reflectance = MR
599
	p.CanCollide = false
600
	p.Locked = true
601
	p.TopSurface = 0
602
	p.BottomSurface = 0
603
	p.Parent = model
604
	local m = Instance.new("BlockMesh")
605
	m.Scale = Vector3.new(0.1, 0.08, 0.08)
606
	m.Parent = p
607
	local w = Instance.new("Weld")
608
	w.Part0 = p
609
	w.Part1 = pv
610
	w.C0 = CFrame.new(0.44, 0.08, 0.28)
611
	w.C1 = CFrame.new()
612
	w.Parent = p
613
	local p = Instance.new("Part")
614
	p.Name = "RearSight"
615
	p.formFactor = "Symmetric"
616
	p.Size = Vector3.new(1, 1, 1)
617
	p.BrickColor = MC
618
	p.Reflectance = MR
619
	p.CanCollide = false
620
	p.Locked = true
621
	p.TopSurface = 0
622
	p.BottomSurface = 0
623
	p.Parent = model
624
	local m = Instance.new("BlockMesh")
625
	m.Scale = Vector3.new(0.1, 0.08, 0.08)
626
	m.Parent = p
627
	local w = Instance.new("Weld")
628
	w.Part0 = p
629
	w.Part1 = pv
630
	w.C0 = CFrame.new(0.44, -0.08, 0.28)
631
	w.C1 = CFrame.new()
632
	w.Parent = p
633
	local p = Instance.new("Part")
634
	p.Name = "FrontSight"
635
	p.formFactor = "Symmetric"
636
	p.Size = Vector3.new(1, 1, 1)
637
	p.BrickColor = MC
638
	p.Reflectance = MR
639
	p.CanCollide = false
640
	p.Locked = true
641
	p.TopSurface = 0
642
	p.BottomSurface = 0
643
	p.Parent = model
644
	local m = Instance.new("BlockMesh")
645
	m.Scale = Vector3.new(0.1, 0.08, 0.08)
646
	m.Parent = p
647
	local w = Instance.new("Weld")
648
	w.Part0 = p
649
	w.Part1 = pv
650
	w.C0 = CFrame.new(-0.58, 0, 0.28)
651
	w.C1 = CFrame.new()
652
	w.Parent = p		
653
	local p = Instance.new("Part")
654
	p.Name = "Cylinder"
655
	p.formFactor = "Symmetric"
656
	p.Size = Vector3.new(1, 1, 1)
657
	p.BrickColor = MC
658
	p.Reflectance = MR
659
	p.CanCollide = false
660
	p.Locked = true
661
	p.TopSurface = 0
662
	p.BottomSurface = 0
663
	p.Parent = model
664
	local m = Instance.new("CylinderMesh")
665
	m.Scale = Vector3.new(0.29, 0.32, 0.29)
666
	m.Parent = p
667
	local w = Instance.new("Weld")	
668
	w.Part0 = p
669
	w.Part1 = pv
670
	w.C0 = CFrame.new(0, 0.23, 0.1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
671
	w.C1 = CFrame.new()
672
	w.Parent = p
673
	local p = Instance.new("Part")
674
	p.Name = "Pin"
675
	p.formFactor = "Symmetric"
676
	p.Size = Vector3.new(1, 1, 1)
677
	p.BrickColor = BrickColor.new("New Yeller")
678
	p.Reflectance = MR
679
	p.CanCollide = false
680
	p.Locked = true
681
	p.TopSurface = 0
682
	p.BottomSurface = 0
683
	p.Parent = model
684
	local m = Instance.new("CylinderMesh")
685
	m.Scale = Vector3.new(0.06, 0.46, 0.06)
686
	m.Parent = p
687
	local w = Instance.new("Weld")	
688
	w.Part0 = p
689
	w.Part1 = pv
690
	w.C0 = CFrame.new(0, 0.23, 0.1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90))
691
	w.C1 = CFrame.new()
692
	w.Parent = p			
693
	local p = Instance.new("Part")
694
	if silenced == false then
695
		p.Name = "Muzzle"
696
	else
697
		p.Name = "Muzzle 2"
698
	end
699
	p.formFactor = "Symmetric"
700
	p.Size = Vector3.new(1, 1, 1)
701
	p.BrickColor = BrickColor.new("Lime green")
702
	p.Reflectance = 0.06
703
	p.CanCollide = false
704
	p.Transparency = 1
705
	p.Locked = true
706
	p.TopSurface = 0
707
	p.BottomSurface = 0
708
	p.Parent = model
709
	local m = Instance.new("CylinderMesh")
710
	m.Scale = Vector3.new(0.5, 0.1, 0.5)
711
	m.Offset = Vector3.new(0, 0, 0)
712
	m.Parent = p
713
	local w = Instance.new("Weld")
714
	w.Part0 = p
715
	w.Part1 = pv
716
	w.C0 = CFrame.new(0, 0.8, 0.18) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-90))
717
	w.C1 = CFrame.new()
718
	w.Parent = p
719
	local s = Instance.new("Smoke")
720
	s.Enabled = false
721
	s.Name = "Smoke"
722
	s.RiseVelocity = -5
723
	s.Opacity = 0.3
724
	s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225)
725
	s.Size = 1
726
	s.Parent = p
727
	local f = Instance.new("Fire")
728
	f.Enabled = false
729
	f.Name = "Fire"
730
	f.Heat = -35
731
	f.Size = 1
732
	f.Parent = p
733
	return model
734
end
735
736
737
function removeParts(format)
738
	if format == "RightHand" then
739
		pcall(function() Player.Character[Name]:Remove() end)
740
	elseif format == "LeftHand" then
741
		pcall(function() Player.Character[Name.. " (Left)"]:Remove() end)
742
	elseif format == "RightHolster" then
743
		pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end)
744
	elseif format == "LeftHolster" then
745
		pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end)
746
	end
747
end
748
749
750
function SetAngle(Joint, Angle, Character)
751
	if Character == nil then return false end
752
	local Joints = {
753
		Character.Torso:FindFirstChild("Right Shoulder 2"),
754
		Character.Torso:FindFirstChild("Left Shoulder 2"),
755
		Character.Torso:FindFirstChild("Right Hip 2"),
756
		Character.Torso:FindFirstChild("Left Hip 2")
757
	}
758
	if Joints[Joint] == nil then return false end
759
	if Joint == 1 or Joint == 3 then
760
		Joints[Joint].DesiredAngle = Angle
761
	end
762
	if Joint == 2 or Joint == 4 then
763
		Joints[Joint].DesiredAngle = -Angle
764
	end
765
end
766
767
768
function ForceAngle(Joint, Angle, Character)
769
	if Character == nil then return false end
770
	local Joints = {
771
		Character.Torso:FindFirstChild("Right Shoulder 2"),
772
		Character.Torso:FindFirstChild("Left Shoulder 2"),
773
		Character.Torso:FindFirstChild("Right Hip 2"),
774
		Character.Torso:FindFirstChild("Left Hip 2")
775
	}
776
	if Joints[Joint] == nil then return false end
777
	if Joint == 1 or Joint == 3 then
778
		Joints[Joint].DesiredAngle = Angle
779
		Joints[Joint].CurrentAngle = Angle
780
	end
781
	if Joint == 2 or Joint == 4 then
782
		Joints[Joint].DesiredAngle = -Angle
783
		Joints[Joint].CurrentAngle = -Angle
784
	end
785
end
786
787
788
function SetSpeed(Joint, Speed, Character)
789
	if Character == nil then return false end
790
	local Joints = {
791
		Character.Torso:FindFirstChild("Right Shoulder 2"),
792
		Character.Torso:FindFirstChild("Left Shoulder 2"),
793
		Character.Torso:FindFirstChild("Right Hip 2"),
794
		Character.Torso:FindFirstChild("Left Hip 2")
795
	}
796
	if Joints[Joint] == nil then return false end
797
	Joints[Joint].MaxVelocity = Speed
798
end
799
800
801
function DisableLimb(Limb, Character)
802
	if Character == nil then return false end
803
	if Character:FindFirstChild("Torso") == nil then return false end
804
	local Joints = {
805
		Character.Torso:FindFirstChild("Right Shoulder"),
806
		Character.Torso:FindFirstChild("Left Shoulder"),
807
		Character.Torso:FindFirstChild("Right Hip"),
808
		Character.Torso:FindFirstChild("Left Hip")
809
	}
810
	local Limbs = {
811
		Character:FindFirstChild("Right Arm"),
812
		Character:FindFirstChild("Left Arm"),
813
		Character:FindFirstChild("Right Leg"),
814
		Character:FindFirstChild("Left Leg")
815
	}
816
	if Joints[Limb] == nil then return false end
817
	if Limbs[Limb] == nil then return false end
818
	local Joint = Instance.new("Motor")
819
	Joint.Parent = Character.Torso
820
	Joint.Part0 = Character.Torso
821
	Joint.Part1 = Limbs[Limb]
822
	if Limb == 1 then
823
		Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
824
		Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
825
		Joint.Name = "Right Shoulder 2"
826
	elseif Limb == 2 then
827
		Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
828
		Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
829
		Joint.Name = "Left Shoulder 2"
830
	elseif Limb == 3 then
831
		Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
832
		Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
833
		Joint.Name = "Right Hip 2"
834
	elseif Limb == 4 then
835
		Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
836
		Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
837
		Joint.Name = "Left Hip 2"
838
	end
839
	Joint.MaxVelocity = Joints[Limb].MaxVelocity
840
	Joint.CurrentAngle = Joints[Limb].CurrentAngle
841
	Joint.DesiredAngle = Joints[Limb].DesiredAngle
842
	Joints[Limb]:Remove()
843
end
844
845
846
function ResetLimbCFrame(Limb, Character)
847
	if Character == nil then return false end
848
	if Character.Parent == nil then return false end
849
	if Character:FindFirstChild("Torso") == nil then return false end
850
	local Joints = {
851
		Character.Torso:FindFirstChild("Right Shoulder 2"),
852
		Character.Torso:FindFirstChild("Left Shoulder 2"),
853
		Character.Torso:FindFirstChild("Right Hip 2"),
854
		Character.Torso:FindFirstChild("Left Hip 2")
855
	}
856
	local Limbs = {
857
		Character:FindFirstChild("Right Arm"),
858
		Character:FindFirstChild("Left Arm"),
859
		Character:FindFirstChild("Right Leg"),
860
		Character:FindFirstChild("Left Leg")
861
	}
862
	if Joints[Limb] == nil then return false end
863
	if Limbs[Limb] == nil then return false end
864
	if Limb == 1 then
865
		Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
866
		Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
867
	elseif Limb == 2 then
868
		Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
869
		Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
870
	elseif Limb == 3 then
871
		Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
872
		Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
873
	elseif Limb == 4 then
874
		Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
875
		Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
876
	end
877
end
878
879
880
function EnableLimb(Limb, Character)
881
	if Character == nil then return false end
882
	if Character:FindFirstChild("Torso") == nil then return false end
883
	local Joints = {
884
		Character.Torso:FindFirstChild("Right Shoulder 2"),
885
		Character.Torso:FindFirstChild("Left Shoulder 2"),
886
		Character.Torso:FindFirstChild("Right Hip 2"),
887
		Character.Torso:FindFirstChild("Left Hip 2")
888
	}
889
	local Limbs = {
890
		Character:FindFirstChild("Right Arm"),
891
		Character:FindFirstChild("Left Arm"),
892
		Character:FindFirstChild("Right Leg"),
893
		Character:FindFirstChild("Left Leg")
894
	}
895
	if Joints[Limb] == nil then return false end
896
	if Limbs[Limb] == nil then return false end
897
	if Limb == 1 then
898
		Joints[Limb].Name = "Right Shoulder"
899
	elseif Limb == 2 then
900
		Joints[Limb].Name = "Left Shoulder"
901
	elseif Limb == 3 then
902
		Joints[Limb].Name = "Right Hip"
903
	elseif Limb == 4 then
904
		Joints[Limb].Name = "Left Hip"
905
	end
906
	Animate = Character:FindFirstChild("Animate")
907
	if Animate == nil then return false end
908
	Animate = Animate:Clone()
909
	Character.Animate:Remove()
910
	Animate.Parent = Character
911
end
912
913
914
function playAnimation(format, mouse)
915
	if format == "equip" then
916
		Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove()
917
		local w = Instance.new("Weld")
918
		w.Part0 = Player.Character[Name.. " (Holstered)"].Handle
919
		w.Part1 = Player.Character:FindFirstChild("Right Arm")
920
		w.C0 = CFrame.new(0, 1.2, 0.7)
921
		w.C1 = CFrame.new()
922
		w.Parent = Player.Character[Name.. " (Holstered)"].Handle
923
		for i = 0.01, 1, 0.1 do
924
			if Player.Character:FindFirstChild("Torso") ~= nil then
925
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
926
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
927
					Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i)
928
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
929
					Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
930
					wait()
931
				else return false end
932
			else return false end
933
		end
934
		return playAnimation("hold")
935
	end
936
	if format == "rightEquip" then
937
		Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove()
938
		local w = Instance.new("Weld")
939
		w.Part0 = Player.Character[Name.. " (Holstered)"].Handle
940
		w.Part1 = Player.Character:FindFirstChild("Right Arm")
941
		w.C0 = CFrame.new(0, 1.2, 0.7)
942
		w.C1 = CFrame.new()
943
		w.Parent = Player.Character[Name.. " (Holstered)"].Handle
944
		for i = 0.01, 1, 0.1 do
945
			if Player.Character:FindFirstChild("Torso") ~= nil then
946
				if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
947
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
948
					Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
949
					wait()
950
				else return false end
951
			else return false end
952
		end
953
		return playAnimation("rightHold")
954
	end
955
	if format == "leftEquip" then
956
		Player.Character[Name.. " (Holstered, Left)"].Handle.Weld:Remove()
957
		local w = Instance.new("Weld")
958
		w.Part0 = Player.Character[Name.. " (Holstered, Left)"].Handle
959
		w.Part1 = Player.Character:FindFirstChild("Left Arm")
960
		w.C0 = CFrame.new(0, 1.2, 0.7)
961
		w.C1 = CFrame.new()
962
		w.Parent = Player.Character[Name.. " (Holstered, Left)"].Handle
963
		for i = 0.01, 1, 0.1 do
964
			if Player.Character:FindFirstChild("Torso") ~= nil then
965
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
966
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
967
					Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0)
968
					wait()
969
				else return false end
970
			else return false end
971
		end
972
		return playAnimation("leftHold")
973
	end
974
	if format == "unequip" then
975
		for i = 1, 0.01, -0.1 do
976
			if Player.Character:FindFirstChild("Torso") ~= nil then
977
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
978
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
979
					Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i)
980
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
981
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
982
					wait()
983
				else return false end
984
			else return false end
985
		end
986
		return true
987
	end
988
	if format == "leftUnequip" then
989
		for i = 1, 0.01, -0.1 do
990
			if Player.Character:FindFirstChild("Torso") ~= nil then
991
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
992
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
993
					Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0)
994
					wait()
995
				else return false end
996
			else return false end
997
		end
998
		return true
999
	end
1000
	if format == "rightUnequip" then
1001
		for i = 1, 0.01, -0.1 do
1002
			if Player.Character:FindFirstChild("Torso") ~= nil then
1003
				if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1004
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1005
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0)
1006
					wait()
1007
				else return false end
1008
			else return false end
1009
		end
1010
		return true
1011
	end
1012
	if format == "hold" then
1013
		if Player.Character:FindFirstChild("Torso") ~= nil then
1014
			if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1015
				Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1016
				Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), 0, math.rad(-90))
1017
				Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1018
				Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0)
1019
			else return false end
1020
		else return false end
1021
	end
1022
	if format == "rightHold" then
1023
		if Player.Character:FindFirstChild("Torso") ~= nil then
1024
			if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1025
				Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1026
				Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(-10))
1027
			else return false end
1028
		else return false end
1029
	end
1030
	if format == "leftHold" then
1031
		if Player.Character:FindFirstChild("Torso") ~= nil then
1032
			if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
1033
				Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1034
				Player.Character.Torso["Left Shoulder 2"].C1 =  CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(10))
1035
			else return false end
1036
		else return false end
1037
	end
1038
	if format == "reload" then
1039
		Player.Character[Name].Handle.Empty:Play()
1040
		for i = 0, 25, 7.5 do
1041
			if Player.Character:FindFirstChild("Torso") ~= nil then
1042
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1043
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1044
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1045
					wait()
1046
				else return false end
1047
			else return false end
1048
		end
1049
		for i = 25, 0, -7.5 do
1050
			if Player.Character:FindFirstChild("Torso") ~= nil then
1051
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1052
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1053
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1054
					wait()
1055
				else return false end
1056
			else return false end
1057
		end		
1058
		coroutine.wrap(function()
1059
				for i = 0, 90, 15 do
1060
					pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end)
1061
					wait()
1062
				end
1063
				pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end)
1064
				for i = 1, Loaded do
1065
					Player.Character[Name].Handle.Switch:Play()							
1066
					makeShell(Player.Character[Name]:FindFirstChild("Cylinder"))	
1067
					Loaded = Loaded - 1
1068
					if magazine.Value ~= 0 then
1069
						magazine.Value = magazine.Value - 1
1070
						updateGui()
1071
					end
1072
					wait(0.02)			
1073
				end	
1074
		end)()
1075
		CamShake(15, 50000)						
1076
		Player.Character[Name].Handle.Release:Play()
1077
		--[[for i = 25, 0, -5 do
1078
			if Player.Character:FindFirstChild("Torso") ~= nil then
1079
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1080
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1081
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-1 + ((25 - i) / 30), 0.5, 0.6 + ((25 - i) / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), math.rad((25 * 2) - (i * 2)))
1082
					wait()
1083
				else return false end
1084
			else return false end
1085
		end		
1086
		for i = 25, 0, -5 do
1087
			if Player.Character:FindFirstChild("Torso") ~= nil then
1088
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1089
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1090
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-1 + (i / 30), 0.5, 0.6 + (i / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), math.rad((25 * 2) - ((25 - i) * 2)))
1091
					wait()
1092
				else return false end
1093
			else return false end
1094
		end	
1095
		wait(0.18)--]]
1096
		for i = 0, 35, 5 do
1097
			if Player.Character:FindFirstChild("Torso") ~= nil then
1098
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1099
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1100
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-1, -0.4, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0)
1101
					wait()
1102
				else return false end
1103
			else return false end
1104
		end
1105
		wait(0.2)
1106
		if ammo.Value >= 6 then 
1107
			for i = 1, 6 do
1108
				for i = 5, 0, -1 do
1109
					if Player.Character:FindFirstChild("Torso") ~= nil then
1110
						if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1111
							Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1112
							Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.85, 0.84) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90))
1113
							wait()
1114
						else return false end
1115
					else return false end
1116
				end	
1117
			Player.Character[Name].Handle.Reload:Play()		
1118
			ammo.Value = ammo.Value - 1
1119
			magazine.Value = magazine.Value + 1
1120
			Loaded = Loaded + 1
1121
			updateGui()
1122
			wait(0.1)
1123
			end
1124
		elseif ammo.Value <= 6 then
1125
			for i = 1, ammo.Value do
1126
				for i = 5, 0, -1 do
1127
					if Player.Character:FindFirstChild("Torso") ~= nil then
1128
						if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1129
							Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1130
							Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.85, 0.84) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90))
1131
							wait()
1132
						else return false end
1133
					else return false end
1134
				end	
1135
			Player.Character[Name].Handle.Reload:Play()		
1136
			ammo.Value = ammo.Value - 1
1137
			magazine.Value = magazine.Value + 1
1138
			Loaded = Loaded + 1
1139
			updateGui()
1140
			wait(0.1)
1141
			end				
1142
		else end
1143
		wait(0.04)
1144
		coroutine.wrap(function()
1145
				for i = 1, 0, -0.25 do
1146
					pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i * 90), 0) end)
1147
					wait()
1148
				end
1149
				pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) end)
1150
		end)()
1151
		CamShake(15, 50000)								
1152
		Player.Character[Name].Handle.Release:Play()		
1153
		for i = 0, 25, 7.5 do
1154
			if Player.Character:FindFirstChild("Torso") ~= nil then
1155
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1156
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1157
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1158
					wait()
1159
				else return false end
1160
			else return false end
1161
		end
1162
		for i = 25, 0, -7.5 do
1163
			if Player.Character:FindFirstChild("Torso") ~= nil then
1164
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1165
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1166
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1167
					wait()
1168
				else return false end
1169
			else return false end
1170
		end	
1171
		playAnimation("hold")
1172
		return true
1173
	end
1174
	if format == "reloadDual" then
1175
		for i = 0, 25, 7.5 do
1176
			if Player.Character:FindFirstChild("Torso") ~= nil then
1177
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1178
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1179
					Player.Character.Torso["Left Shoulder 2"].C1 =  CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0)
1180
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1181
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1182
					wait()
1183
				else return false end
1184
			else return false end
1185
		end
1186
		CamShake(1, 40000)															
1187
		Player.Character[Name].Handle.Release:Play()		
1188
		coroutine.wrap(function()
1189
				for i = 0, 90, 15 do
1190
					pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end)
1191
					pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end)					
1192
					wait()
1193
				end
1194
				pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end)
1195
				pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end)				
1196
		end)()		
1197
		for i = 0, 25, 7.5 do
1198
			if Player.Character:FindFirstChild("Torso") ~= nil then
1199
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1200
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1201
					Player.Character.Torso["Left Shoulder 2"].C1 =  CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0)
1202
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1203
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1204
					wait()
1205
				else return false end
1206
			else return false end
1207
		end
1208
		for i = 125, 0, -15 do
1209
			if Player.Character:FindFirstChild("Torso") ~= nil then
1210
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1211
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1212
					Player.Character.Torso["Left Shoulder 2"].C1 =  CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0)					
1213
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1214
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0)
1215
					wait()
1216
				else return false end
1217
			else return false end
1218
		end
1219
		for i = 1, 6 do
1220
			Player.Character[Name].Handle.Switch:Play()							
1221
			makeShell(Player.Character[Name]:FindFirstChild("Cylinder"))	
1222
			makeShell(Player.Character[Name.. " (Left)"]:FindFirstChild("Cylinder"))
1223
			wait(0.04)			
1224
		end	
1225
		magazine.Value = 0
1226
		Player.Character[Name].Handle.Reload:Play()	
1227
		for i = 0, 125, 15 do
1228
			if Player.Character:FindFirstChild("Torso") ~= nil then
1229
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1230
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1231
					Player.Character.Torso["Left Shoulder 2"].C1 =  CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0)					
1232
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1233
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0)
1234
					wait()
1235
				else return false end
1236
			else return false end
1237
		end
1238
		coroutine.wrap(function()
1239
				for i = 1, 0, -0.25 do
1240
					pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i * 90), 0) end)
1241
					pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i * 90), 0) end)					
1242
					wait()
1243
				end
1244
				pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) end)
1245
				pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) end)				
1246
		end)()	
1247
		Player.Character[Name].Handle.Release:Play()				
1248
		for i = 25, 0, -5 do
1249
			if Player.Character:FindFirstChild("Torso") ~= nil then
1250
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1251
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1252
					Player.Character.Torso["Left Shoulder 2"].C1 =  CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0)
1253
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1254
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1255
					wait()
1256
				else return false end
1257
			else return false end
1258
		end
1259
	end
1260
	if format == "hammer" then
1261
		Player.Character[Name].Handle.Reload:Play()	
1262
		for i = 25, 0, -5 do
1263
			if Player.Character:FindFirstChild("Torso") ~= nil then
1264
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1265
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1266
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-1 + (i / 30), 0.5, 0.6 + (i / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), math.rad((25 * 2) - ((25 - i) * 2)))
1267
					wait()
1268
				else return false end
1269
			else return false end
1270
		end	
1271
		Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0)			
1272
	end
1273
	if format == "fire" then
1274
		coroutine.resume(coroutine.create(function()
1275
			if Hammer == false then
1276
				Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0)	
1277
				wait(0.04)
1278
				Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)	
1279
			else
1280
				Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)
1281
				Hammer = false
1282
			end	
1283
		end))
1284
		if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
1285
			if silenced then
1286
				Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10
1287
				Player.Character[Name].Handle.Fire.Pitch = math.random(35, 40) / 15
1288
				Player.Character[Name].Handle.Fire:Play()
1289
				CamShake(15, 50000)
1290
			else
1291
				Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10
1292
				Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20
1293
				Player.Character[Name].Handle.Fire:Play()
1294
				CamShake(15, 50000)
1295
			end
1296
		else return false end
1297
		if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
1298
			if silenced == false then
1299
				coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end))
1300
			else end
1301
		else return false end
1302
		for i = 0, 10, 5 do
1303
			if Player.Character:FindFirstChild("Torso") ~= nil then
1304
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1305
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1306
					Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(i), math.rad(-90))
1307
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1308
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1309
					wait()
1310
				else return false end
1311
			else return false end
1312
		end
1313
		for i = 10, 0, -5 do
1314
			if Player.Character:FindFirstChild("Torso") ~= nil then
1315
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1316
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1317
					Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(i), math.rad(-90))
1318
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1319
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0)
1320
					wait()
1321
				else return false end
1322
			else return false end
1323
		end
1324
	end	
1325
	if format == "rightFire" then
1326
		coroutine.resume(coroutine.create(function()
1327
			if Hammer == false then
1328
				Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0)	
1329
				wait(0.04)
1330
				Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)	
1331
			else
1332
				Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)
1333
				Hammer = false
1334
			end	
1335
		end))
1336
		if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
1337
			if silenced then
1338
				Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10
1339
				Player.Character[Name].Handle.Fire.Pitch = math.random(35, 40) / 15
1340
				Player.Character[Name].Handle.Fire:Play()
1341
				CamShake(15, 50000)
1342
			else
1343
				Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10
1344
				Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20
1345
				Player.Character[Name].Handle.Fire:Play()
1346
				CamShake(15, 50000)
1347
			end
1348
		else return false end
1349
		if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
1350
			if silenced == false then
1351
				coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end))
1352
			else end
1353
		else return false end
1354
		for i = 0, 10, 5 do
1355
			if Player.Character:FindFirstChild("Torso") ~= nil then
1356
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1357
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1358
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(-10))
1359
					wait()
1360
				else return false end
1361
			else return false end
1362
		end
1363
		for i = 10, 0, -5 do
1364
			if Player.Character:FindFirstChild("Torso") ~= nil then
1365
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1366
					Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new()
1367
					Player.Character.Torso["Right Shoulder 2"].C1 =  CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(-10))
1368
					wait()
1369
				else return false end
1370
			else return false end
1371
		end
1372
	end
1373
	if format == "leftFire" then
1374
		coroutine.resume(coroutine.create(function()
1375
			if Hammer == false then
1376
				Player.Character[Name.. "(Left)"].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0)	
1377
				wait(0.04)
1378
				Player.Character[Name.. "(Left)"].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)	
1379
			else
1380
				Player.Character[Name.. "(Left)"].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0)
1381
				Hammer = false
1382
			end	
1383
		end))
1384
		if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") ~= nil then
1385
			if silenced then
1386
				Player.Character[Name.. " (Left)"].Handle.Fire.Volume = math.random(3, 8) / 10
1387
				Player.Character[Name.. " (Left)"].Handle.Fire.Pitch = math.random(25, 40) / 15
1388
				Player.Character[Name.. " (Left)"].Handle.Fire:Play()
1389
				CamShake(15, 50000)
1390
			else
1391
				Player.Character[Name.. " (Left)"].Handle.Fire.Volume = math.random(8, 12) / 10
1392
				Player.Character[Name.. " (Left)"].Handle.Fire.Pitch = math.random(25, 35) / 20
1393
				Player.Character[Name.. " (Left)"].Handle.Fire:Play()
1394
				CamShake(15, 50000)
1395
			end
1396
		end
1397
		if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") ~= nil then
1398
			if silenced == false then
1399
				coroutine.resume(coroutine.create(function() Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = true Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = false Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = false end))
1400
			else end
1401
		end
1402
		for i = 0, 10, 5 do
1403
			if Player.Character:FindFirstChild("Torso") ~= nil then
1404
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1405
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1406
					Player.Character.Torso["Left Shoulder 2"].C1 =  CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(10))
1407
					wait()
1408
				else return false end
1409
			else return false end
1410
		end
1411
		for i = 10, 0, -5 do
1412
			if Player.Character:FindFirstChild("Torso") ~= nil then
1413
				if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
1414
					Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new()
1415
					Player.Character.Torso["Left Shoulder 2"].C1 =  CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(10))
1416
					wait()
1417
				else return false end
1418
			else return false end
1419
		end
1420
	end
1421
	return true
1422
end
1423
1424
1425
function CamShake(time, freq)
1426
	coroutine.resume(coroutine.create(function()
1427
		local cam = game:GetService("Workspace").CurrentCamera
1428
		local time = 10
1429
		local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
1430
		if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end
1431
		if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end
1432
		cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1433
		for i = 1, time do
1434
			cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
1435
			wait()
1436
		end
1437
	end))
1438
end
1439
1440
1441
function makeShell(part)
1442
	if part == nil then return false end
1443
	local casing = Instance.new("Part")
1444
	casing.Name = "Shell"
1445
	casing.formFactor = "Custom"
1446
	casing.Size = Vector3.new(0.2, 0.26, 0.2)
1447
	casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360)))
1448
	casing.BrickColor = BrickColor.new("New Yeller")
1449
	local mesh = Instance.new("CylinderMesh")
1450
	mesh.Scale = Vector3.new(0.4, 1, 0.4)
1451
	mesh.Parent = casing
1452
	casing.Parent = game:GetService("Workspace")
1453
	casing:BreakJoints()
1454
	coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end))
1455
end
1456
1457
1458
function Weld(x, y)
1459
	local weld = Instance.new("Weld")
1460
	weld.Part0 = x
1461
	weld.Part1 = y
1462
	CJ = CFrame.new(x.Position)
1463
	C0 = x.CFrame:inverse() * CJ
1464
	C1 = y.CFrame:inverse() * CJ
1465
	weld.C0 = C0
1466
	weld.C1 = C1
1467
	weld.Parent = x
1468
end
1469
1470
1471
function tagHumanoid(humanoid)
1472
	local tag = Instance.new("ObjectValue")
1473
	tag.Name = "creator"
1474
	tag.Value = Player
1475
	tag.Parent = humanoid
1476
	local tag = Instance.new("StringValue")
1477
	tag.Name = "creatorType1"
1478
	tag.Value = Name
1479
	tag.Parent = humanoid
1480
	local tag = Instance.new("StringValue")
1481
	tag.Name = "creatorType2"
1482
	tag.Value = "shot"
1483
	tag.Parent = humanoid
1484
end
1485
1486
1487
function untagHumanoid(humanoid)
1488
	if humanoid ~= nil then
1489
		local tag = humanoid:FindFirstChild("creator")
1490
		if tag ~= nil then
1491
			tag:Remove()
1492
		end
1493
		local tag = humanoid:FindFirstChild("creatorType1")
1494
		if tag ~= nil then
1495
			tag:Remove()
1496
		end
1497
		local tag = humanoid:FindFirstChild("creatorType2")
1498
		if tag ~= nil then
1499
			tag:Remove()
1500
		end
1501
	end
1502
end
1503
1504
1505
function fire(startPoint, endPoint, hit)
1506
	local trail = Instance.new("Part")
1507
	trail.Name = "Bullet Trail"
1508
	trail.BrickColor = BrickColor.new("New Yeller")
1509
	trail.TopSurface = 0
1510
	trail.BottomSurface = 0
1511
	trail.formFactor = 0
1512
	trail.Size = Vector3.new(1, 1, 1)
1513
	trail.Transparency = 0.5
1514
	trail.Anchored = true
1515
	trail.CanCollide = false
1516
	trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint)
1517
	trail.Parent = game:GetService("Workspace")
1518
	local mesh = Instance.new("SpecialMesh")
1519
	mesh.MeshType = "Brick"
1520
	mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude)
1521
	mesh.Parent = trail
1522
	coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail)
1523
	if hit ~= nil then
1524
		if hit.Parent == nil then return end
1525
		if hit.Parent.ClassName == "Hat" then
1526
			if hit.Parent.Parent.Humanoid ~= nil then
1527
				hit.Parent.Parent.Humanoid:TakeDamage(damage * 5)
1528
			end
1529
		end
1530
		if hit.Parent:FindFirstChild("Humanoid") ~= nil then
1531
			tagHumanoid(hit.Parent.Humanoid)
1532
			if hit.Name == "Head" then
1533
				hit.Parent.Humanoid:TakeDamage(damage * 10)
1534
			elseif hit.Name == "Torso" then
1535
				hit.Parent.Humanoid:TakeDamage(damage * 2)
1536
			elseif hit.Name == "Left Leg" then
1537
				hit.Parent.Humanoid:TakeDamage(damage)	
1538
				hit.Parent.Humanoid.Sit = false	
1539
			elseif hit.Name == "Right Leg" then
1540
				hit.Parent.Humanoid:TakeDamage(damage)	
1541
				hit.Parent.Humanoid.Sit = false								
1542
			else
1543
				hit.Parent.Humanoid:TakeDamage(damage)
1544
			end
1545
			if math.random(1, 10) == 1 then
1546
				hit.Parent.Humanoid.Sit = false
1547
			end
1548
			delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end)
1549
		end
1550
		if hit.Anchored == false then
1551
			hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2))
1552
		end
1553
	end
1554
end
1555
1556
1557
function onButton1Down(mouse)
1558
	if selected == false then return end
1559
	if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then
1560
		if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
1561
		if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
1562
		if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end
1563
		if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end
1564
		mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
1565
		Button1Down = true
1566
		canFire = false
1567
		canFire2 = true
1568
		while canFire2 == true do
1569
			local humanoid = Player.Character:FindFirstChild("Humanoid")
1570
			if humanoid == nil then
1571
				canFire2 = false
1572
				break
1573
			end
1574
			if humanoid.Health <= 0 then
1575
				canFire2 = false
1576
				break
1577
			end
1578
			local fireLeft = false
1579
			if automatic == false and burst == false then
1580
				canFire2 = false
1581
			elseif automatic == false and burst == true then
1582
				if burstCount >= burstCountMax then
1583
					canFire2 = false
1584
					burstCount = 0
1585
					break
1586
				end
1587
				burstCount = burstCount + 1
1588
			elseif automatic == true and burst == false then
1589
				fireLeft = true
1590
			end
1591
			if magazine.Value > 0 then
1592
				magazine.Value = magazine.Value - Chamber
1593
				updateGui()
1594
				if silenced == true then
1595
					CamShake(1, Spread)
1596
				else end
1597
				fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target)				
1598
				coroutine.resume(coroutine.create(function()
1599
					if dual == true then
1600
						playAnimation("rightFire")
1601
					elseif dual == false then
1602
						playAnimation("fire")
1603
					end
1604
				end))	
1605
				if dual == true then
1606
					wait(math.random(0, 0.15))
1607
					fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
1608
					coroutine.resume(coroutine.create(function()
1609
						playAnimation("leftFire")
1610
					end))					
1611
				end
1612
			else
1613
				Player.Character[Name].Handle.Empty:Play()
1614
			end
1615
			if fireLeft == true and dual == true and automatic == true then
1616
				if magazine.Value > 0 then
1617
					coroutine.resume(coroutine.create(function()
1618
						wait(readyTime / 2)
1619
						magazine.Value = magazine.Value - 1
1620
						updateGui()
1621
						fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target)
1622
						if silenced == true then
1623
							CamShake(1, Spread)
1624
						else end
1625
						playAnimation("leftFire")
1626
					end))
1627
				else
1628
					coroutine.resume(coroutine.create(function()
1629
						wait(readyTime / 2)
1630
						Player.Character[Name].Handle.Empty:Play()
1631
					end))
1632
				end
1633
			end
1634
			wait(readyTime)
1635
		end
1636
		if magazine.Value ~= 0 then
1637
			mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
1638
		else end
1639
		canFire = true
1640
	end
1641
end
1642
1643
1644
function onButton1Up(mouse)
1645
	if selected == false then return end
1646
	Button1Down = false
1647
	canFire2 = false
1648
	burstCount = 0
1649
	while canFire == false do wait() end
1650
	if dual == true and automatic == false then
1651
		if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end
1652
		if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
1653
		mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
1654
		canFire = false
1655
		canFire2 = true
1656
		while canFire2 == true do
1657
			local humanoid = Player.Character:FindFirstChild("Humanoid")
1658
			if humanoid == nil then
1659
				canFire2 = false
1660
				break
1661
			end
1662
			if humanoid.Health <= 0 then
1663
				canFire2 = false
1664
				break
1665
			end
1666
			if burst == false then
1667
				canFire2 = false
1668
			elseif burst == true then
1669
				if burstCount >= burstCountMax then
1670
					canFire2 = false
1671
					burstCount = 0
1672
					break
1673
				end
1674
				burstCount = burstCount + 1
1675
			end
1676
			if magazine.Value <= 0 then
1677
				Player.Character[Name].Handle.Empty:Play()
1678
			else end
1679
		end
1680
		if magazine.Value ~= 0 then
1681
			mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
1682
		else end
1683
		canFire = true
1684
	end
1685
end
1686
1687
1688
function onKeyDown(key, mouse)
1689
	if selected == false then return end
1690
	key = key:lower()
1691
	if key == "q" and Button1Down == false and canFire == true then
1692
		if mouse.Target == nil then return end
1693
		if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
1694
			if dual == true then onKeyDown("t", mouse) end
1695
			onDeselected(mouse)
1696
			removeParts("RightHolster")
1697
			script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
1698
		end
1699
	end
1700
	if key == "e" and Button1Down == false and canFire == true and canSilence == true then
1701
		if silenced then
1702
			silenced = false
1703
			Player.Character[Name].Handle.Lock.Pitch = 5
1704
			Player.Character[Name].Handle.Lock:Play()
1705
			if Player.Character:FindFirstChild(Name) == nil then return end
1706
			if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
1707
			if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end
1708
			Player.Character[Name].Muzzle.Transparency = 1
1709
			Player.Character[Name].Muzzle.Name = "Silencer"
1710
			Player.Character[Name]["Muzzle 2"].Name = "Muzzle"
1711
			if dual == true then
1712
				if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
1713
				if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end
1714
				Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1
1715
				Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer"
1716
				Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle"
1717
			end
1718
		else		
1719
			silenced = true
1720
			Player.Character[Name].Handle.Lock.Pitch = 5
1721
			Player.Character[Name].Handle.Lock:Play()			
1722
			if Player.Character:FindFirstChild(Name) == nil then return end
1723
			if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end
1724
			if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
1725
			Player.Character[Name].Silencer.Transparency = 0
1726
			Player.Character[Name].Muzzle.Name = "Muzzle 2"
1727
			Player.Character[Name].Silencer.Name = "Muzzle"
1728
			if dual == true then
1729
				if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end
1730
				if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
1731
				Player.Character[Name.. " (Left)"].Silencer.Transparency = 0
1732
				Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2"
1733
				Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle"
1734
			end
1735
		end
1736
	end
1737
	if key == "r" and Button1Down == false and canFire == true then
1738
		if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then
1739
			canFire = false
1740
			burstCount = 0
1741
			mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
1742
			updateGui()
1743
			if dual == true then
1744
				playAnimation("reloadDual")
1745
			elseif dual == false then
1746
				playAnimation("reload")
1747
			end
1748
			if dual == true then
1749
				if ammo.Value - magazineMax.Value < 0 then
1750
					magazine.Value = ammo.Value
1751
					ammo.Value = 0
1752
				elseif ammo.Value - magazineMax.Value >= 0 then
1753
					ammo.Value = ammo.Value - magazineMax.Value
1754
					magazine.Value = magazine.Value + magazineMax.Value
1755
				end
1756
			else end
1757
			updateGui()
1758
			mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
1759
			canFire = true
1760
		end
1761
	end
1762
	if key == "t" and Button1Down == false and canFire == true and canDual == true then
1763
		canFire = false
1764
		if dual == false then
1765
			local weapon = nil
1766
			for _, p in pairs(Player.Backpack:GetChildren()) do
1767
				if p.Name == Name and p ~= script.Parent then weapon = p break end
1768
			end
1769
			if weapon ~= nil then
1770
				dual = true
1771
				Chamber = 2
1772
				weapon.Name = "Dual"
1773
				weapon.Parent = script
1774
				removeParts("RightHand")
1775
				makeParts("RightHand")
1776
				removeParts("RightHolster")
1777
				makeParts("LeftHolster")
1778
				playAnimation("leftEquip")
1779
				removeParts("LeftHolster")
1780
				makeParts("LeftHand")
1781
				magazineMax.Value = math.ceil(magazineMax.Value * 2)
1782
				ammoMax.Value = math.ceil(ammoMax.Value * 2)
1783
				magazine.Value = magazine.Value + weapon.Magazine.Value
1784
				ammo.Value = ammo.Value + weapon.Ammo.Value
1785
				updateGui()
1786
			end
1787
		elseif dual == true then
1788
			local weapon = script:FindFirstChild("Dual")
1789
			if weapon ~= nil then
1790
				dual = false
1791
				Chamber = 1
1792
				weapon.Name = Name
1793
				weapon.Parent = Player.Backpack
1794
				removeParts("RightHand")
1795
				makeParts("RightHand")
1796
				playAnimation("leftUnequip")
1797
				removeParts("LeftHand")
1798
				makeParts("RightHolster")
1799
				playAnimation("hold")
1800
				weapon.Magazine.Value = math.floor(magazine.Value / 2)
1801
				weapon.Ammo.Value = math.floor(ammo.Value / 2)
1802
				magazineMax.Value = math.ceil(magazineMax.Value / 2)
1803
				ammoMax.Value = math.ceil(ammoMax.Value / 2)
1804
				magazine.Value = math.ceil(magazine.Value / 2)
1805
				ammo.Value = math.ceil(ammo.Value / 2)
1806
				updateGui()
1807
			end
1808
		end
1809
		canFire = true
1810
	end
1811
	if key == "y" and canZoom == true then
1812
		if zoom == false then
1813
			zoom = true
1814
			local pos = mouse.Hit.p
1815
			local target = mouse.Target
1816
			local cam = game:GetService("Workspace").CurrentCamera
1817
			focus = Instance.new("Part", workspace)
1818
			focus.Anchored = true
1819
			focus.CanCollide = false
1820
			focus.Transparency = 1
1821
			focus.TopSurface = 0
1822
			focus.BottomSurface = 0
1823
			focus.formFactor = "Plate"
1824
			focus.Size = Vector3.new(0, 0, 0)
1825
			focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
1826
			cam.CameraSubject = focus
1827
			cam.CameraType = "Attach"
1828
			while zoom == true and selected == true do
1829
				local set = false
1830
				if target ~= nil then
1831
					if target.Parent ~= nil then
1832
						if target.Anchored == false then
1833
							focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p)
1834
							set = true
1835
						end
1836
					end
1837
				end
1838
				if set == false then
1839
					focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p)
1840
				end
1841
				wait()
1842
			end
1843
			if focus ~= nil then focus:Remove() focus = nil end
1844
			local cam = game:GetService("Workspace").CurrentCamera
1845
			cam.CameraSubject = Player.Character:FindFirstChild("Humanoid")
1846
			cam.CameraType = "Custom"
1847
		else
1848
			zoom = false
1849
		end
1850
	end
1851
	if key == "u" and Button1Down == false and canFire == true then
1852
		if automatic == false and burst == false then
1853
			if switchToBurst == true then
1854
				burst = true
1855
				local m = Instance.new("Message", Player)
1856
				m.Text = "Burst"
1857
				pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1858
				delay(2.5, function() m:Remove() end)
1859
			elseif switchToAutomatic == true then
1860
				automatic = true
1861
				local m = Instance.new("Message", Player)
1862
				m.Text = "Automatic"
1863
				pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1864
				delay(2.5, function() m:Remove() end)
1865
			end
1866
		elseif automatic == false and burst == true then
1867
			if switchToAutomatic == true then
1868
				automatic = true
1869
				burst = false
1870
				local m = Instance.new("Message", Player)
1871
				m.Text = "Automatic"
1872
				pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1873
				delay(2.5, function() m:Remove() end)
1874
			elseif switchToSingle == true then
1875
				burst = false
1876
				local m = Instance.new("Message", Player)
1877
				m.Text = "Single"
1878
				pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1879
				delay(2.5, function() m:Remove() end)
1880
			end
1881
		elseif automatic == true and burst == false then
1882
			if switchToSingle == true then
1883
				automatic = false
1884
				local m = Instance.new("Message", Player)
1885
				m.Text = "Single"
1886
				pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1887
				delay(2.5, function() m:Remove() end)
1888
			elseif switchToBurst == true then
1889
				automatic = false
1890
				burst = true
1891
				local m = Instance.new("Message", Player)
1892
				m.Text = "Burst"
1893
				pcall(function() Player.Character[Name].Handle.Switch:Play() end)
1894
				delay(2.5, function() m:Remove() end)
1895
			end
1896
		end
1897
	end
1898
	if key == "c" and Hammer == false and dual == false and canFire == true then
1899
		playAnimation("hammer")
1900
		Hammer = true
1901
	end
1902
end
1903
1904
1905
function onSelected(mouse)
1906
	if selected == true then return end
1907
	selected = true
1908
	canFire = false
1909
	mouse.Icon = "http://www.roblox.com/asset/?id=59125642"
1910
	while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
1911
		if Player.Character.WeaponActivated.Value == nil then break end
1912
		if Player.Character.WeaponActivated.Value.Parent == nil then break end
1913
		wait()
1914
	end
1915
	updateGui()
1916
	local weapon = Instance.new("ObjectValue")
1917
	weapon.Name = "WeaponActivated"
1918
	weapon.Value = script.Parent
1919
	weapon.Parent = Player.Character
1920
	DisableLimb(1, Player.Character)
1921
	DisableLimb(2, Player.Character)
1922
	ForceAngle(1, 0, Player.Character)
1923
	ForceAngle(2, 0, Player.Character)
1924
	if dual == true then
1925
		coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end))
1926
		playAnimation("rightEquip")
1927
		removeParts("LeftHolster")
1928
		makeParts("LeftHand")
1929
	else
1930
		playAnimation("equip")
1931
	end
1932
	removeParts("RightHolster")
1933
	makeParts("RightHand")
1934
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
1935
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
1936
	mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
1937
	mouse.Icon = "http://www.roblox.com/asset/?id=59125633"
1938
	canFire = true
1939
end
1940
1941
1942
function onDeselected(mouse)
1943
	if selected == false then return end
1944
	Button1Down = false
1945
	while canFire == false do
1946
		wait()
1947
	end
1948
	selected = false
1949
	if dual == true then
1950
		if math.random(1, 2) == 1 then
1951
			coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end))
1952
			wait(math.random(1, 10) / 10)
1953
			playAnimation("rightUnequip")
1954
		else
1955
			coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end))
1956
			wait(math.random(1, 10) / 10)
1957
			playAnimation("leftUnequip")
1958
		end
1959
		removeParts("LeftHand")
1960
		makeParts("LeftHolster")
1961
	else
1962
		playAnimation("unequip")
1963
	end
1964
	removeParts("RightHand")
1965
	makeParts("RightHolster")
1966
	ForceAngle(1, 0, Player.Character)
1967
	ForceAngle(2, 0, Player.Character)
1968
	ResetLimbCFrame(1, Player.Character)
1969
	ResetLimbCFrame(2, Player.Character)
1970
	EnableLimb(1, Player.Character)
1971
	EnableLimb(2, Player.Character)
1972
	if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end
1973
	if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
1974
		if Player.Character.WeaponActivated.Value == script.Parent then
1975
			Player.Character.WeaponActivated:Remove()
1976
		end
1977
	end
1978
	while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
1979
		if Player.Character.WeaponActivated.Value == nil then break end
1980
		if Player.Character.WeaponActivated.Value.Parent == nil then break end
1981
		wait()
1982
	end
1983
end
1984
1985
1986
if script.Parent.className ~= "HopperBin" then
1987
	if Player == nil then print("Error: Player not found!") return end
1988
	Tool = Instance.new("HopperBin")
1989
	Tool.Name = Name
1990
	Tool.Parent = Player.Backpack
1991
	script.Name = "Main"
1992
	script.Parent = Tool
1993
elseif script.Parent.className == "HopperBin" then
1994
	while script.Parent.Parent.className ~= "Backpack" do
1995
		wait()
1996
	end
1997
	if script.Parent:FindFirstChild("MagazineMax") == nil then
1998
		magazineMax = Instance.new("NumberValue")
1999
		magazineMax.Name = "MagazineMax"
2000
		magazineMax.Value = 1333333333333333337
2001
		magazineMax.Parent = script.Parent
2002
	else
2003
		magazineMax = script.Parent.MagazineMax
2004
	end
2005
	if script.Parent:FindFirstChild("Magazine") == nil then
2006
		magazine = Instance.new("NumberValue")
2007
		magazine.Name = "Magazine"
2008
		magazine.Value = 133333333333333333337
2009
		magazine.Parent = script.Parent
2010
	else
2011
		magazine = script.Parent.Magazine
2012
	end
2013
	if script.Parent:FindFirstChild("AmmoMax") == nil then
2014
		ammoMax = Instance.new("NumberValue")
2015
		ammoMax.Name = "AmmoMax"
2016
		ammoMax.Value = 133333333333333333333333333333333333333333333333333333333337
2017
		ammoMax.Parent = script.Parent
2018
	else
2019
		ammoMax = script.Parent.AmmoMax
2020
	end
2021
	if script.Parent:FindFirstChild("Ammo") == nil then
2022
		ammo = Instance.new("NumberValue")
2023
		ammo.Name = "Ammo"
2024
		ammo.Value = script.Parent.AmmoMax.Value
2025
		ammo.Parent = script.Parent
2026
	else
2027
		ammo = script.Parent.Ammo
2028
	end
2029
	Player = script.Parent.Parent.Parent
2030
	makeParts("RightHolster")
2031
	script.Parent.Selected:connect(onSelected)
2032
	script.Parent.Deselected:connect(onDeselected)
2033
end