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1 | - | -- This script has convert to FE by who i don't know? |
1 | + | |
2 | --//====================================================\\-- | |
3 | - | ----------------------------------------------------- |
3 | + | |
4 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
4 | + | |
5 | - | local Player,game,owner = owner,game |
5 | + | |
6 | - | local RealPlayer = Player |
6 | + | |
7 | - | do |
7 | + | |
8 | - | print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!") |
8 | + | |
9 | - | local rp = RealPlayer |
9 | + | |
10 | - | script.Parent = rp.Character |
10 | + | |
11 | - | |
11 | + | |
12 | - | --RemoteEvent for communicating |
12 | + | |
13 | - | local Event = Instance.new("RemoteEvent") |
13 | + | Player = game:GetService("Players").LocalPlayer |
14 | - | Event.Name = "UserInput_Event" |
14 | + | |
15 | PlayerGui = Player.PlayerGui | |
16 | - | --Fake event to make stuff like Mouse.KeyDown work |
16 | + | |
17 | - | local function fakeEvent() |
17 | + | |
18 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
18 | + | |
19 | - | t.connect = t.Connect |
19 | + | |
20 | - | return t |
20 | + | |
21 | Torso = Character["Torso"] | |
22 | Head = Character["Head"] | |
23 | - | --Creating fake input objects with fake variables |
23 | + | |
24 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
24 | + | |
25 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
25 | + | |
26 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
26 | + | |
27 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
27 | + | |
28 | - | end} |
28 | + | |
29 | - | --Merged 2 functions into one by checking amount of arguments |
29 | + | |
30 | - | CAS.UnbindAction = CAS.BindAction |
30 | + | |
31 | RightHip = Torso["Right Hip"] | |
32 | - | --This function will trigger the events that have been :Connect()'ed |
32 | + | |
33 | - | local function te(self,ev,...) |
33 | + | |
34 | - | local t = m[ev] |
34 | + | |
35 | - | if t and t._fakeEvent then |
35 | + | |
36 | - | for _,f in pairs(t.Functions) do |
36 | + | |
37 | - | f(...) |
37 | + | |
38 | - | end |
38 | + | |
39 | - | end |
39 | + | |
40 | ||
41 | - | m.TrigEvent = te |
41 | + | |
42 | - | UIS.TrigEvent = te |
42 | + | |
43 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
44 | - | Event.OnServerEvent:Connect(function(plr,io) |
44 | + | |
45 | - | if plr~=rp then return end |
45 | + | |
46 | - | m.Target = io.Target |
46 | + | |
47 | - | m.Hit = io.Hit |
47 | + | |
48 | - | if not io.isMouse then |
48 | + | |
49 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
49 | + | |
50 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
50 | + | |
51 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
51 | + | |
52 | - | end |
52 | + | |
53 | - | for _,t in pairs(CAS.Actions) do |
53 | + | |
54 | - | for _,k in pairs(t.Keys) do |
54 | + | |
55 | - | if k==io.KeyCode then |
55 | + | |
56 | - | t.Function(t.Name,io.UserInputState,io) |
56 | + | |
57 | - | end |
57 | + | |
58 | - | end |
58 | + | |
59 | - | end |
59 | + | |
60 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
60 | + | |
61 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
61 | + | |
62 | - | end |
62 | + | |
63 | ANGLES = CFrame.Angles | |
64 | - | Event.Parent = NLS([==[ |
64 | + | |
65 | - | local Player = owner |
65 | + | |
66 | - | local Event = script:WaitForChild("UserInput_Event") |
66 | + | |
67 | SIN = math.sin | |
68 | - | local Mouse = Player:GetMouse() |
68 | + | |
69 | - | local UIS = game:GetService("UserInputService") |
69 | + | |
70 | - | local input = function(io,a) |
70 | + | |
71 | - | if a then return end |
71 | + | |
72 | - | --Since InputObject is a client-side instance, we create and pass table instead |
72 | + | |
73 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
73 | + | |
74 | --|| USEFUL VALUES | |
75 | - | UIS.InputBegan:Connect(input) |
75 | + | |
76 | - | UIS.InputEnded:Connect(input) |
76 | + | |
77 | Player_Size = 1 | |
78 | - | local h,t |
78 | + | |
79 | - | --Give the server mouse data 30 times every second, but only if the values changed |
79 | + | |
80 | - | --If player is not moving their mouse, client won't fire events |
80 | + | |
81 | - | while wait(1/30) do |
81 | + | |
82 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
82 | + | |
83 | - | h,t=Mouse.Hit,Mouse.Target |
83 | + | |
84 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
84 | + | |
85 | - | end |
85 | + | |
86 | - | end]==],Player.Character) |
86 | + | |
87 | local ATTACK = false | |
88 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
88 | + | |
89 | - | --Real game object |
89 | + | |
90 | - | local _rg = game |
90 | + | |
91 | local Rooted = false | |
92 | - | --Metatable for fake service |
92 | + | |
93 | - | local fsmt = { |
93 | + | |
94 | - | __index = function(self,k) |
94 | + | |
95 | - | local s = rawget(self,"_RealService") |
95 | + | |
96 | - | if s then return s[k] end |
96 | + | |
97 | - | end, |
97 | + | |
98 | - | __newindex = function(self,k,v) |
98 | + | |
99 | - | local s = rawget(self,"_RealService") |
99 | + | |
100 | - | if s then s[k]=v end |
100 | + | |
101 | - | end, |
101 | + | |
102 | - | __call = function(self,...) |
102 | + | |
103 | - | local s = rawget(self,"_RealService") |
103 | + | |
104 | - | if s then return s(...) end |
104 | + | |
105 | - | end |
105 | + | |
106 | - | } |
106 | + | |
107 | - | local function FakeService(t,RealService) |
107 | + | |
108 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
108 | + | |
109 | - | return setmetatable(t,fsmt) |
109 | + | |
110 | local UNANCHOR = true | |
111 | local TOBANISH = {} | |
112 | - | --Fake game object |
112 | + | |
113 | - | local g = { |
113 | + | |
114 | - | GetService = function(self,s) |
114 | + | |
115 | - | return self[s] |
115 | + | |
116 | - | end, |
116 | + | |
117 | - | Players = FakeService({ |
117 | + | |
118 | - | },"Players"), |
118 | + | |
119 | - | UserInputService = FakeService(UIS,"UserInputService"), |
119 | + | |
120 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
120 | + | |
121 | - | } |
121 | + | |
122 | - | rawset(g.Players,"owner",g.Players.owner) |
122 | + | |
123 | - | g.service = g.GetService |
123 | + | |
124 | - | |
124 | + | |
125 | - | g.RunService = FakeService({ |
125 | + | |
126 | - | RenderStepped = _rg:GetService("RunService").Heartbeat, |
126 | + | |
127 | - | BindToRenderStep = function(self,name,_,fun) |
127 | + | |
128 | tf = 0 | |
129 | - | end, |
129 | + | |
130 | - | UnbindFromRenderStep = function(self,name) |
130 | + | |
131 | - | self._btrs[name]:Disconnect() |
131 | + | |
132 | - | end, |
132 | + | |
133 | - | },"RunService") |
133 | + | |
134 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
135 | - | setmetatable(g,{ |
135 | + | |
136 | - | __index=function(self,s) |
136 | + | |
137 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
137 | + | |
138 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
138 | + | |
139 | - | end, |
139 | + | |
140 | - | __newindex = fsmt.__newindex, |
140 | + | |
141 | - | __call = fsmt.__call |
141 | + | |
142 | - | }) |
142 | + | |
143 | - | game,owner = owner |
143 | + | |
144 | lastframe = tick() | |
145 | end | |
146 | if tossremainder then | |
147 | tf = 0 | |
148 | else | |
149 | tf = tf - frame * math.floor(tf / frame) | |
150 | end | |
151 | end | |
152 | end) | |
153 | ||
154 | --//=================================\\ | |
155 | --\\=================================// | |
156 | ||
157 | - | Player = owner |
157 | + | |
158 | --|| SOME FUNCTIONS | |
159 | --\\=================================// | |
160 | ||
161 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
162 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
163 | end | |
164 | ||
165 | function PositiveAngle(NUMBER) | |
166 | if NUMBER >= 0 then | |
167 | NUMBER = 0 | |
168 | end | |
169 | return NUMBER | |
170 | end | |
171 | ||
172 | function NegativeAngle(NUMBER) | |
173 | if NUMBER <= 0 then | |
174 | NUMBER = 0 | |
175 | end | |
176 | return NUMBER | |
177 | end | |
178 | ||
179 | function Swait(NUMBER) | |
180 | if NUMBER == 0 or NUMBER == nil then | |
181 | ArtificialHB.Event:wait() | |
182 | else | |
183 | for i = 1, NUMBER do | |
184 | ArtificialHB.Event:wait() | |
185 | end | |
186 | end | |
187 | end | |
188 | ||
189 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
190 | local NEWMESH = IT(MESH) | |
191 | if MESH == "SpecialMesh" then | |
192 | NEWMESH.MeshType = MESHTYPE | |
193 | if MESHID ~= "nil" and MESHID ~= "" then | |
194 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
195 | end | |
196 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
197 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
198 | end | |
199 | end | |
200 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
201 | NEWMESH.Scale = SCALE | |
202 | NEWMESH.Parent = PARENT | |
203 | return NEWMESH | |
204 | end | |
205 | ||
206 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
207 | local NEWPART = IT("Part") | |
208 | NEWPART.formFactor = FORMFACTOR | |
209 | NEWPART.Reflectance = REFLECTANCE | |
210 | NEWPART.Transparency = TRANSPARENCY | |
211 | NEWPART.CanCollide = false | |
212 | NEWPART.Locked = true | |
213 | NEWPART.Anchored = true | |
214 | if ANCHOR == false then | |
215 | NEWPART.Anchored = false | |
216 | end | |
217 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
218 | NEWPART.Name = NAME | |
219 | NEWPART.Size = SIZE | |
220 | NEWPART.Position = Torso.Position | |
221 | NEWPART.Material = MATERIAL | |
222 | NEWPART:BreakJoints() | |
223 | NEWPART.Parent = PARENT | |
224 | return NEWPART | |
225 | end | |
226 | ||
227 | local function weldBetween(a, b) | |
228 | local weldd = Instance.new("ManualWeld") | |
229 | weldd.Part0 = a | |
230 | weldd.Part1 = b | |
231 | weldd.C0 = CFrame.new() | |
232 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
233 | weldd.Parent = a | |
234 | return weldd | |
235 | end | |
236 | ||
237 | ||
238 | function QuaternionFromCFrame(cf) | |
239 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
240 | local trace = m00 + m11 + m22 | |
241 | if trace > 0 then | |
242 | local s = math.sqrt(1 + trace) | |
243 | local recip = 0.5 / s | |
244 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
245 | else | |
246 | local i = 0 | |
247 | if m11 > m00 then | |
248 | i = 1 | |
249 | end | |
250 | if m22 > (i == 0 and m00 or m11) then | |
251 | i = 2 | |
252 | end | |
253 | if i == 0 then | |
254 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
255 | local recip = 0.5 / s | |
256 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
257 | elseif i == 1 then | |
258 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
259 | local recip = 0.5 / s | |
260 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
261 | elseif i == 2 then | |
262 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
263 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
264 | end | |
265 | end | |
266 | end | |
267 | ||
268 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
269 | local xs, ys, zs = x + x, y + y, z + z | |
270 | local wx, wy, wz = w * xs, w * ys, w * zs | |
271 | local xx = x * xs | |
272 | local xy = x * ys | |
273 | local xz = x * zs | |
274 | local yy = y * ys | |
275 | local yz = y * zs | |
276 | local zz = z * zs | |
277 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
278 | end | |
279 | ||
280 | function QuaternionSlerp(a, b, t) | |
281 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
282 | local startInterp, finishInterp; | |
283 | if cosTheta >= 0.0001 then | |
284 | if (1 - cosTheta) > 0.0001 then | |
285 | local theta = ACOS(cosTheta) | |
286 | local invSinTheta = 1 / SIN(theta) | |
287 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
288 | finishInterp = SIN(t * theta) * invSinTheta | |
289 | else | |
290 | startInterp = 1 - t | |
291 | finishInterp = t | |
292 | end | |
293 | else | |
294 | if (1 + cosTheta) > 0.0001 then | |
295 | local theta = ACOS(-cosTheta) | |
296 | local invSinTheta = 1 / SIN(theta) | |
297 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
298 | finishInterp = SIN(t * theta) * invSinTheta | |
299 | else | |
300 | startInterp = t - 1 | |
301 | finishInterp = t | |
302 | end | |
303 | end | |
304 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
305 | end | |
306 | ||
307 | function Clerp(a, b, t) | |
308 | local qa = {QuaternionFromCFrame(a)} | |
309 | local qb = {QuaternionFromCFrame(b)} | |
310 | local ax, ay, az = a.x, a.y, a.z | |
311 | local bx, by, bz = b.x, b.y, b.z | |
312 | local _t = 1 - t | |
313 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
314 | end | |
315 | ||
316 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
317 | local frame = IT("Frame") | |
318 | frame.BackgroundTransparency = TRANSPARENCY | |
319 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
320 | frame.Position = POSITION | |
321 | frame.Size = SIZE | |
322 | frame.BackgroundColor3 = COLOR | |
323 | frame.BorderColor3 = BORDERCOLOR | |
324 | frame.Name = NAME | |
325 | frame.Parent = PARENT | |
326 | return frame | |
327 | end | |
328 | ||
329 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
330 | local label = IT("TextLabel") | |
331 | label.BackgroundTransparency = 1 | |
332 | label.Size = UD2(1, 0, 1, 0) | |
333 | label.Position = UD2(0, 0, 0, 0) | |
334 | label.TextColor3 = TEXTCOLOR | |
335 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
336 | label.TextTransparency = TRANSPARENCY | |
337 | label.FontSize = TEXTFONTSIZE | |
338 | label.Font = TEXTFONT | |
339 | label.BorderSizePixel = BORDERSIZEPIXEL | |
340 | label.TextScaled = false | |
341 | label.Text = TEXT | |
342 | label.Name = NAME | |
343 | label.Parent = PARENT | |
344 | return label | |
345 | end | |
346 | ||
347 | function NoOutlines(PART) | |
348 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
349 | end | |
350 | ||
351 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
352 | local NEWWELD = IT(TYPE) | |
353 | NEWWELD.Part0 = PART0 | |
354 | NEWWELD.Part1 = PART1 | |
355 | NEWWELD.C0 = C0 | |
356 | NEWWELD.C1 = C1 | |
357 | NEWWELD.Parent = PARENT | |
358 | return NEWWELD | |
359 | end | |
360 | ||
361 | local S = IT("Sound") | |
362 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
363 | local NEWSOUND = nil | |
364 | coroutine.resume(coroutine.create(function() | |
365 | NEWSOUND = S:Clone() | |
366 | NEWSOUND.Parent = PARENT | |
367 | NEWSOUND.Volume = VOLUME | |
368 | NEWSOUND.Pitch = PITCH | |
369 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
370 | NEWSOUND:play() | |
371 | if DOESLOOP == true then | |
372 | NEWSOUND.Looped = true | |
373 | else | |
374 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
375 | NEWSOUND:remove() | |
376 | end | |
377 | end)) | |
378 | return NEWSOUND | |
379 | end | |
380 | ||
381 | function CFrameFromTopBack(at, top, back) | |
382 | local right = top:Cross(back) | |
383 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
384 | end | |
385 | ||
386 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
387 | function WACKYEFFECT(Table) | |
388 | local TYPE = (Table.EffectType or "Sphere") | |
389 | local SIZE = (Table.Size or VT(1,1,1)) | |
390 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
391 | local TRANSPARENCY = (Table.Transparency or 0) | |
392 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
393 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
394 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
395 | local ROTATION1 = (Table.RotationX or 0) | |
396 | local ROTATION2 = (Table.RotationY or 0) | |
397 | local ROTATION3 = (Table.RotationZ or 0) | |
398 | local MATERIAL = (Table.Material or "Neon") | |
399 | local COLOR = (Table.Color or C3(1,1,1)) | |
400 | local TIME = (Table.Time or 45) | |
401 | local SOUNDID = (Table.SoundID or nil) | |
402 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
403 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
404 | coroutine.resume(coroutine.create(function() | |
405 | local PLAYSSOUND = false | |
406 | local SOUND = nil | |
407 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
408 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
409 | PLAYSSOUND = true | |
410 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
411 | end | |
412 | EFFECT.Color = COLOR | |
413 | local MSH = nil | |
414 | if TYPE == "Sphere" then | |
415 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
416 | elseif TYPE == "Block" then | |
417 | MSH = IT("BlockMesh",EFFECT) | |
418 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
419 | elseif TYPE == "Wave" then | |
420 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
421 | elseif TYPE == "Ring" then | |
422 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
423 | elseif TYPE == "Slash" then | |
424 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
425 | elseif TYPE == "Round Slash" then | |
426 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
427 | elseif TYPE == "Swirl" then | |
428 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
429 | elseif TYPE == "Skull" then | |
430 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
431 | elseif TYPE == "Crystal" then | |
432 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
433 | end | |
434 | if MSH ~= nil then | |
435 | local MOVESPEED = nil | |
436 | if MOVEDIRECTION ~= nil then | |
437 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
438 | end | |
439 | local GROWTH = SIZE - ENDSIZE | |
440 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
441 | if TYPE == "Block" then | |
442 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
443 | else | |
444 | EFFECT.CFrame = CFRAME | |
445 | end | |
446 | for LOOP = 1, TIME+1 do | |
447 | Swait() | |
448 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
449 | if TYPE == "Wave" then | |
450 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
451 | end | |
452 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
453 | if TYPE == "Block" then | |
454 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
455 | else | |
456 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
457 | end | |
458 | if MOVEDIRECTION ~= nil then | |
459 | local ORI = EFFECT.Orientation | |
460 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
461 | EFFECT.Orientation = ORI | |
462 | end | |
463 | end | |
464 | if PLAYSSOUND == false then | |
465 | EFFECT:remove() | |
466 | else | |
467 | SOUND.Stopped:Connect(function() | |
468 | EFFECT:remove() | |
469 | end) | |
470 | end | |
471 | else | |
472 | if PLAYSSOUND == false then | |
473 | EFFECT:remove() | |
474 | else | |
475 | repeat Swait() until SOUND.Playing == false | |
476 | EFFECT:remove() | |
477 | end | |
478 | end | |
479 | end)) | |
480 | end | |
481 | ||
482 | function sandbox(var,func) | |
483 | local env = getfenv(func) | |
484 | local newenv = setmetatable({},{ | |
485 | __index = function(self,k) | |
486 | if k=="script" then | |
487 | return var | |
488 | else | |
489 | return env[k] | |
490 | end | |
491 | end, | |
492 | }) | |
493 | setfenv(func,newenv) | |
494 | return func | |
495 | end | |
496 | function NS(...) | |
497 | local tab = {...} | |
498 | local fat = {} | |
499 | for i = 1, #tab do | |
500 | local v = tab[i] | |
501 | table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2])) | |
502 | end | |
503 | return NumberSequence.new(fat); | |
504 | end | |
505 | cors = {} | |
506 | mas = Instance.new("Model",game:GetService("Lighting")) | |
507 | ParticleEmitter0 = Instance.new("ParticleEmitter") | |
508 | ParticleEmitter1 = Instance.new("ParticleEmitter") | |
509 | ParticleEmitter2 = Instance.new("ParticleEmitter") | |
510 | ParticleEmitter0.Name = "Flames" | |
511 | ParticleEmitter0.Parent = mas | |
512 | ParticleEmitter0.Speed = NumberRange.new(0, 15) | |
513 | ParticleEmitter0.Rotation = NumberRange.new(0, 360) | |
514 | ParticleEmitter0.Enabled = false | |
515 | ParticleEmitter0.LightEmission = 1 | |
516 | ParticleEmitter0.LightInfluence = 1 | |
517 | ParticleEmitter0.Transparency = NumberSequence.new(1,0) | |
518 | ParticleEmitter0.ZOffset = 1 | |
519 | ParticleEmitter0.Size = NumberSequence.new(10,0) | |
520 | ParticleEmitter0.EmissionDirection = Enum.NormalId.Back | |
521 | ParticleEmitter0.Lifetime = NumberRange.new(0, 2) | |
522 | ParticleEmitter0.Rate = 9999 | |
523 | ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25) | |
524 | ParticleEmitter0.SpreadAngle = Vector2.new(25, 25) | |
525 | ParticleEmitter0.VelocitySpread = 25 | |
526 | ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
527 | ParticleEmitter1.Name = "Death" | |
528 | ParticleEmitter1.Parent = mas | |
529 | ParticleEmitter1.Rotation = NumberRange.new(0, 360) | |
530 | ParticleEmitter1.Enabled = false | |
531 | ParticleEmitter1.LightEmission = 0.75 | |
532 | ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
533 | ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1}) | |
534 | ParticleEmitter1.ZOffset = 0.5 | |
535 | ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0}) | |
536 | ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0) | |
537 | ParticleEmitter1.Drag = 5 | |
538 | ParticleEmitter1.EmissionDirection = Enum.NormalId.Right | |
539 | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) | |
540 | ParticleEmitter1.Rate = 999 | |
541 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
542 | ParticleEmitter1.SpreadAngle = Vector2.new(360, 360) | |
543 | ParticleEmitter1.VelocitySpread = 360 | |
544 | ParticleEmitter2.Name = "Wing" | |
545 | ParticleEmitter2.Parent = mas | |
546 | ParticleEmitter2.Rotation = NumberRange.new(0, 360) | |
547 | ParticleEmitter2.Enabled = false | |
548 | ParticleEmitter2.LightEmission = 1 | |
549 | ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds" | |
550 | ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0}) | |
551 | ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15) | |
552 | ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093) | |
553 | ParticleEmitter2.LockedToPart = true | |
554 | ParticleEmitter2.Rate = 300 | |
555 | for i,v in pairs(mas:GetChildren()) do | |
556 | v.Parent = script | |
557 | pcall(function() v:MakeJoints() end) | |
558 | end | |
559 | mas:Destroy() | |
560 | for i,v in pairs(cors) do | |
561 | spawn(function() | |
562 | pcall(v) | |
563 | end) | |
564 | end | |
565 | local DParticles = script.Death | |
566 | DParticles:remove() | |
567 | DParticles.Name = "" | |
568 | New = function(Object, Parent, Name, Data) | |
569 | local Object = Instance.new(Object) | |
570 | for Index, Value in pairs(Data or {}) do | |
571 | Object[Index] = Value | |
572 | end | |
573 | Object.Parent = Parent | |
574 | Object.Name = Name | |
575 | return Object | |
576 | end | |
577 | ||
578 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
579 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
580 | wave.Color = COLOR | |
581 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
582 | wave.CFrame = CFRAME | |
583 | coroutine.resume(coroutine.create(function(PART) | |
584 | for i = 1, WAIT do | |
585 | Swait() | |
586 | mesh.Scale = mesh.Scale + GROW | |
587 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
588 | if DOESROT == true then | |
589 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
590 | end | |
591 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
592 | if wave.Transparency > 0.99 then | |
593 | wave:remove() | |
594 | end | |
595 | end | |
596 | end)) | |
597 | end | |
598 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
599 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
600 | wave.Color = COLOR | |
601 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
602 | wave.CFrame = CFRAME | |
603 | coroutine.resume(coroutine.create(function(PART) | |
604 | for i = 1, WAIT do | |
605 | Swait() | |
606 | mesh.Scale = mesh.Scale + GROW | |
607 | wave.Transparency = wave.Transparency + 1 / WAIT | |
608 | if wave.Transparency > 0.99 then | |
609 | wave:remove() | |
610 | end | |
611 | end | |
612 | end)) | |
613 | end | |
614 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
615 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
616 | local mesh | |
617 | if KIND == "Base" then | |
618 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
619 | elseif KIND == "Thin" then | |
620 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
621 | elseif KIND == "Round" then | |
622 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
623 | end | |
624 | wave.CFrame = CFRAME | |
625 | coroutine.resume(coroutine.create(function(PART) | |
626 | for i = 1, WAIT do | |
627 | Swait() | |
628 | mesh.Scale = mesh.Scale + GROW / 10 | |
629 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
630 | if wave.Transparency > 0.99 then | |
631 | wave:remove() | |
632 | end | |
633 | end | |
634 | end)) | |
635 | end | |
636 | ||
637 | function MakeForm(PART,TYPE) | |
638 | if TYPE == "Cyl" then | |
639 | local MSH = IT("CylinderMesh",PART) | |
640 | elseif TYPE == "Ball" then | |
641 | local MSH = IT("SpecialMesh",PART) | |
642 | MSH.MeshType = "Sphere" | |
643 | elseif TYPE == "Wedge" then | |
644 | local MSH = IT("SpecialMesh",PART) | |
645 | MSH.MeshType = "Wedge" | |
646 | end | |
647 | end | |
648 | ||
649 | function SpawnTrail(FROM,TO,BIG) | |
650 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(1,1,1)) | |
651 | MakeForm(TRAIL,"Cyl") | |
652 | local DIST = (FROM - TO).Magnitude | |
653 | if BIG == true then | |
654 | TRAIL.Size = VT(2,DIST,2) | |
655 | else | |
656 | TRAIL.Size = VT(1,DIST,1) | |
657 | end | |
658 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
659 | coroutine.resume(coroutine.create(function() | |
660 | for i = 1, 5 do | |
661 | Swait() | |
662 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
663 | end | |
664 | TRAIL:remove() | |
665 | end)) | |
666 | end | |
667 | ||
668 | Debris = game:GetService("Debris") | |
669 | ||
670 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
671 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
672 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
673 | end | |
674 | ||
675 | function turnto(position) | |
676 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
677 | end | |
678 | ||
679 | --//=================================\\ | |
680 | --|| WEAPON CREATION | |
681 | --\\=================================// | |
682 | ||
683 | local Particle = IT("ParticleEmitter",nil) | |
684 | Particle.Enabled = false | |
685 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)}) | |
686 | Particle.LightEmission = 0.5 | |
687 | Particle.Rate = 150 | |
688 | Particle.ZOffset = 0.2 | |
689 | Particle.Rotation = NumberRange.new(-180, 180) | |
690 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
691 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
692 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
693 | ||
694 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
695 | function ParticleEmitter(Table) | |
696 | local PRTCL = Particle:Clone() | |
697 | local Speed = Table.Speed or 5 | |
698 | local Drag = Table.Drag or 0 | |
699 | local Size1 = Table.Size1 or 1 | |
700 | local Size2 = Table.Size2 or 5 | |
701 | local Lifetime1 = Table.Lifetime1 or 1 | |
702 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
703 | local Parent = Table.Parent or Torso | |
704 | local Emit = Table.Emit or 100 | |
705 | local Offset = Table.Offset or 360 | |
706 | local Acel = Table.Acel or VT(0,0,0) | |
707 | local Enabled = Table.Enabled or false | |
708 | PRTCL.Parent = Parent | |
709 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
710 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
711 | PRTCL.Speed = NumberRange.new(Speed) | |
712 | PRTCL.VelocitySpread = Offset | |
713 | PRTCL.Drag = Drag | |
714 | PRTCL.Acceleration = Acel | |
715 | if Enabled == false then | |
716 | PRTCL:Emit(Emit) | |
717 | Debris:AddItem(PRTCL,Lifetime2) | |
718 | else | |
719 | PRTCL.Enabled = true | |
720 | end | |
721 | return PRTCL | |
722 | end | |
723 | ||
724 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
725 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0)) | |
726 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
727 | MakeForm(Part,"Wedge") | |
728 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
729 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
730 | MakeForm(Part,"Wedge") | |
731 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0)) | |
732 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
733 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
734 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
735 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
736 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
737 | MakeForm(Part,"Cyl") | |
738 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
739 | for i = 1, 8 do | |
740 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
741 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
742 | end | |
743 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
744 | MakeForm(Part,"Cyl") | |
745 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
746 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
747 | MakeForm(Part,"Ball") | |
748 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
749 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
750 | MakeForm(Part,"Wedge") | |
751 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0)) | |
752 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
753 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
754 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
755 | MakeForm(Part,"Cyl") | |
756 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
757 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
758 | MakeForm(Part,"Cyl") | |
759 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
760 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
761 | MakeForm(Part,"Cyl") | |
762 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
763 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
764 | MakeForm(Part,"Wedge") | |
765 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
766 | local LASTPART = Handle | |
767 | for i = 1, 10 do | |
768 | if LASTPART == Handle then | |
769 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
770 | LASTPART = Part | |
771 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
772 | else | |
773 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
774 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0)) | |
775 | LASTPART = Part | |
776 | end | |
777 | end | |
778 | ||
779 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
780 | MakeForm(Barrel,"Cyl") | |
781 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
782 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
783 | MakeForm(Part,"Cyl") | |
784 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0)) | |
785 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
786 | MakeForm(Part,"Wedge") | |
787 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
788 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
789 | MakeForm(Hole,"Cyl") | |
790 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0)) | |
791 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
792 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
793 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2)) | |
794 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
795 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0)) | |
796 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2)) | |
797 | coroutine.resume(coroutine.create(function() | |
798 | while wait() do | |
799 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
800 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
801 | end | |
802 | end)) | |
803 | ||
804 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
805 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)}) | |
806 | ||
807 | for _, c in pairs(Weapon:GetDescendants()) do | |
808 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
809 | c.Material = "Glass" | |
810 | c.Color = C3(0,0,0) | |
811 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
812 | c.Color = C3(1,0,0) | |
813 | c.Material = "Neon" | |
814 | end | |
815 | end | |
816 | ||
817 | Weapon.Parent = Character | |
818 | for _, c in pairs(Weapon:GetChildren()) do | |
819 | if c.ClassName == "Part" then | |
820 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
821 | end | |
822 | end | |
823 | ||
824 | local SKILLTEXTCOLOR = C3(1,0,0) | |
825 | local SKILLFONT = "Antique" | |
826 | local SKILLTEXTSIZE = 7 | |
827 | ||
828 | Humanoid.Died:connect(function() | |
829 | ATTACK = true | |
830 | end) | |
831 | ||
832 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
833 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
834 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
835 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
836 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
837 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
838 | ||
839 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z - Shot]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
840 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Q - WARP]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
841 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C - Kill]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
842 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V - RUSHING BURST!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
843 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X - NUKING U!!!]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
844 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F - HAVING MERCY!]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
845 | ||
846 | function printbye(Name) | |
847 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
848 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
849 | end | |
850 | ||
851 | workspace.ChildAdded:connect(function(instance) | |
852 | for BANISH = 1, #TOBANISH do | |
853 | if TOBANISH[BANISH] ~= nil then | |
854 | if instance.Name == TOBANISH[BANISH] then | |
855 | coroutine.resume(coroutine.create(function() | |
856 | printbye(instance.Name) | |
857 | instance:ClearAllChildren() | |
858 | Debris:AddItem(instance,0.0005) | |
859 | end)) | |
860 | end | |
861 | end | |
862 | end | |
863 | end) | |
864 | ||
865 | --//=================================\\ | |
866 | --|| DAMAGING | |
867 | --\\=================================// | |
868 | ||
869 | function Banish(Foe) | |
870 | if Foe then | |
871 | coroutine.resume(coroutine.create(function() | |
872 | --if game.Players:FindFirstChild(Foe.Name) then | |
873 | table.insert(TOBANISH,Foe.Name) | |
874 | printbye(Foe.Name) | |
875 | --end | |
876 | Foe.Archivable = true | |
877 | local CLONE = Foe:Clone() | |
878 | Foe:Destroy() | |
879 | CLONE.Parent = Effects | |
880 | CLONE:BreakJoints() | |
881 | local MATERIALS = {"Glass","Neon"} | |
882 | for _, c in pairs(CLONE:GetDescendants()) do | |
883 | if c:IsA("BasePart") then | |
884 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
885 | CreateSound(340722848, c, 10, 0.89, false) | |
886 | CreateSound(165487479, Torso, 10, 1, false) | |
887 | end | |
888 | c.Anchored = true | |
889 | c.Transparency = c.Transparency + 0.2 | |
890 | c.Material = MATERIALS[MRANDOM(1,2)] | |
891 | c.Color = C3(1,0,0) | |
892 | if c.ClassName == "MeshPart" then | |
893 | c.TextureID = "" | |
894 | end | |
895 | if c:FindFirstChildOfClass("SpecialMesh") then | |
896 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
897 | end | |
898 | if c:FindFirstChildOfClass("Decal") then | |
899 | c:FindFirstChildOfClass("Decal"):remove() | |
900 | end | |
901 | c.Name = "Banished" | |
902 | c.CanCollide = false | |
903 | else | |
904 | c:remove() | |
905 | end | |
906 | end | |
907 | local A = false | |
908 | for i = 1, 35 do | |
909 | if A == false then | |
910 | A = true | |
911 | elseif A == true then | |
912 | A = false | |
913 | end | |
914 | for _, c in pairs(CLONE:GetDescendants()) do | |
915 | if c:IsA("BasePart") then | |
916 | c.Anchored = true | |
917 | c.Material = MATERIALS[MRANDOM(1,2)] | |
918 | c.Transparency = c.Transparency + 0.8/35 | |
919 | if A == false then | |
920 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
921 | elseif A == true then | |
922 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
923 | end | |
924 | end | |
925 | end | |
926 | Swait() | |
927 | end | |
928 | CLONE:remove() | |
929 | end)) | |
930 | end | |
931 | end | |
932 | ||
933 | function ApplyAoE0(POSITION, RANGE) | |
934 | local PARTS = {} | |
935 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
936 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
937 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
938 | if HUM then | |
939 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
940 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
941 | CHILD:BreakJoints() | |
942 | for index, PART in pairs(CHILD:GetChildren()) do | |
943 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then | |
944 | local P = DParticles:Clone() | |
945 | P.Parent = PART | |
946 | P.Enabled = true | |
947 | P.Color = ColorSequence.new(PART.Color, C3(1, 0, 0)) | |
948 | PART.Anchored = true | |
949 | table.insert(PARTS, {PART, P}) | |
950 | end | |
951 | end | |
952 | end | |
953 | end | |
954 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then | |
955 | local FOLDER = IT("Folder", CHILD) | |
956 | FOLDER.Name = "ewdfrfgrwefd" | |
957 | local P = DParticles:Clone() | |
958 | P.Parent = CHILD | |
959 | P.Enabled = true | |
960 | CHILD:BreakJoints() | |
961 | CHILD.CanCollide = false | |
962 | CHILD.Anchored = true | |
963 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
964 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 0, 0)) | |
965 | table.insert(PARTS, {CHILD, P}) | |
966 | end | |
967 | end | |
968 | coroutine.resume(coroutine.create(function() | |
969 | if #PARTS > 0 then | |
970 | for i = 1, 85 do | |
971 | Swait() | |
972 | for E = 1, #PARTS do | |
973 | local F = PARTS[E] | |
974 | local A = F[1] | |
975 | local B = F[2] | |
976 | A.Transparency = A.Transparency + 0.011764705882352941 | |
977 | B.Rate = math.ceil(B.Rate * 1.2) | |
978 | for index, E in pairs(A:GetChildren()) do | |
979 | if E:IsA("Decal") or E:IsA("Texture") then | |
980 | E.Transparency = E.Transparency + 0.011764705882352941 | |
981 | elseif E:IsA("JointInstance") then | |
982 | E:remove() | |
983 | elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then | |
984 | E.Enabled = false | |
985 | end | |
986 | end | |
987 | end | |
988 | end | |
989 | for E = 1, #PARTS do | |
990 | local F = PARTS[E] | |
991 | local A = F[1] | |
992 | local B = F[2] | |
993 | B.Enabled = false | |
994 | Debris:AddItem(A, 3) | |
995 | end | |
996 | end | |
997 | end)) | |
998 | end | |
999 | ||
1000 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
1001 | local CHILDREN = workspace:GetDescendants() | |
1002 | for index, CHILD in pairs(CHILDREN) do | |
1003 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1004 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1005 | if HUM then | |
1006 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1007 | if TORSO then | |
1008 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1009 | if ISBANISH == true then | |
1010 | Banish(CHILD) | |
1011 | else | |
1012 | if ISBANISH == "Gravity" then | |
1013 | HUM.PlatformStand = true | |
1014 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1015 | local grav = Instance.new("BodyPosition",TORSO) | |
1016 | grav.D = 15 | |
1017 | grav.P = 20000 | |
1018 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1019 | grav.position = TORSO.Position | |
1020 | grav.Name = "V3BanishForce"..Player.Name | |
1021 | else | |
1022 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
1023 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
1024 | end | |
1025 | else | |
1026 | HUM.PlatformStand = false | |
1027 | end | |
1028 | end | |
1029 | elseif ISBANISH == "Gravity" then | |
1030 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
1031 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
1032 | HUM.PlatformStand = false | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | end | |
1037 | end | |
1038 | end | |
1039 | end | |
1040 | local asd = Instance.new("ParticleEmitter") | |
1041 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
1042 | asd.LightEmission = .1 | |
1043 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
1044 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
1045 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1046 | asd.Transparency = bbb | |
1047 | asd.Size = aaa | |
1048 | asd.ZOffset = .9 | |
1049 | asd.Acceleration = Vector3.new(0, -15, 0) | |
1050 | asd.LockedToPart = false | |
1051 | asd.EmissionDirection = "Back" | |
1052 | asd.Lifetime = NumberRange.new(1, 2) | |
1053 | asd.Rotation = NumberRange.new(-100, 100) | |
1054 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1055 | asd.Speed = NumberRange.new(10) | |
1056 | asd.Enabled = false | |
1057 | asd.VelocitySpread = 999 | |
1058 | ||
1059 | function getbloody(victim,amount) | |
1060 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
1061 | PART.CFrame = victim.CFrame | |
1062 | Debris:AddItem(PART,5) | |
1063 | local prtcl = asd:Clone() | |
1064 | prtcl.Parent = PART | |
1065 | prtcl:Emit(amount*10) | |
1066 | end | |
1067 | ||
1068 | local Particle = IT("ParticleEmitter",nil) | |
1069 | Particle.Enabled = false | |
1070 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
1071 | Particle.LightEmission = 0.5 | |
1072 | Particle.Rate = 150 | |
1073 | Particle.ZOffset = 1 | |
1074 | Particle.Rotation = NumberRange.new(-180, 180) | |
1075 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
1076 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
1077 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
1078 | ||
1079 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
1080 | function ParticleEmitter(Table) | |
1081 | local PRTCL = Particle:Clone() | |
1082 | local Speed = Table.Speed or 5 | |
1083 | local Drag = Table.Drag or 0 | |
1084 | local Size1 = Table.Size1 or 1 | |
1085 | local Size2 = Table.Size2 or 5 | |
1086 | local Lifetime1 = Table.Lifetime1 or 1 | |
1087 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
1088 | local Parent = Table.Parent or Torso | |
1089 | local Emit = Table.Emit or 100 | |
1090 | local Offset = Table.Offset or 360 | |
1091 | local Acel = Table.Acel or VT(0,0,0) | |
1092 | local Enabled = Table.Enabled or false | |
1093 | PRTCL.Parent = Parent | |
1094 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
1095 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
1096 | PRTCL.Speed = NumberRange.new(Speed) | |
1097 | PRTCL.VelocitySpread = Offset | |
1098 | PRTCL.Drag = Drag | |
1099 | PRTCL.Acceleration = Acel | |
1100 | if Enabled == false then | |
1101 | PRTCL:Emit(Emit) | |
1102 | Debris:AddItem(PRTCL,Lifetime2) | |
1103 | else | |
1104 | PRTCL.Enabled = true | |
1105 | end | |
1106 | return PRTCL | |
1107 | end | |
1108 | ||
1109 | function Kill(Char) | |
1110 | local NewCharacter = IT("Model",Effects) | |
1111 | NewCharacter.Name = "Ow im ded ;-;" | |
1112 | for _, c in pairs(Char:GetDescendants()) do | |
1113 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1114 | if c.Parent == Char then | |
1115 | getbloody(c,5) | |
1116 | end | |
1117 | c:BreakJoints() | |
1118 | c.Material = "Glass" | |
1119 | c.Color = C3(0.5,0,0) | |
1120 | c.CanCollide = true | |
1121 | c.Transparency = 0.32 | |
1122 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1123 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1124 | end | |
1125 | if c.Name == "Head" then | |
1126 | c:ClearAllChildren() | |
1127 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1128 | end | |
1129 | if c.ClassName == "MeshPart" then | |
1130 | c.TextureID = "" | |
1131 | end | |
1132 | if c:FindFirstChildOfClass("BodyPosition") then | |
1133 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1134 | end | |
1135 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1136 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1137 | end | |
1138 | c.Parent = NewCharacter | |
1139 | c.Name = "DeadPart" | |
1140 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1141 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1142 | end | |
1143 | end | |
1144 | Char:remove() | |
1145 | Debris:AddItem(NewCharacter,5) | |
1146 | end | |
1147 | ||
1148 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1149 | local CHILDREN = workspace:GetDescendants() | |
1150 | for index, CHILD in pairs(CHILDREN) do | |
1151 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1152 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1153 | if HUM then | |
1154 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1155 | if TORSO then | |
1156 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1157 | if BRUTAL == true then | |
1158 | Kill(CHILD) | |
1159 | else | |
1160 | CHILD:BreakJoints() | |
1161 | end | |
1162 | end | |
1163 | end | |
1164 | end | |
1165 | end | |
1166 | end | |
1167 | end | |
1168 | ||
1169 | function killnearest(position, range, maxstrength) | |
1170 | for i, v in ipairs(workspace:GetChildren()) do | |
1171 | do | |
1172 | local body = v:GetChildren() | |
1173 | for part = 1, #body do | |
1174 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
1175 | if v.ClassName == "Model" then | |
1176 | v:BreakJoints() | |
1177 | end | |
1178 | local bv = Instance.new("BodyVelocity") | |
1179 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
1180 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
1181 | bv.Parent = body[part] | |
1182 | Debris:AddItem(bv, 0.2) | |
1183 | body[part].Parent = Effects | |
1184 | body[part].Material = "Neon" | |
1185 | body[part].BrickColor = BRICKC("Really red") | |
1186 | coroutine.resume(coroutine.create(function() | |
1187 | wait(3.2) | |
1188 | if body[part].Parent == Effects then | |
1189 | body[part]:remove() | |
1190 | end | |
1191 | end)) | |
1192 | end | |
1193 | end | |
1194 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
1195 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
1196 | end | |
1197 | end | |
1198 | end | |
1199 | end | |
1200 | ||
1201 | --//=================================\\ | |
1202 | --|| ATTACK FUNCTIONS AND STUFF | |
1203 | --\\=================================// | |
1204 | ||
1205 | function Shot() | |
1206 | ATTACK = true | |
1207 | Rooted = false | |
1208 | for i=0, 0.4, 0.099 / Animation_Speed do | |
1209 | Swait() | |
1210 | turnto(Mouse.Hit.p) | |
1211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1215 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1217 | end | |
1218 | repeat | |
1219 | for i=0, 0.2, 0.099 / Animation_Speed do | |
1220 | Swait() | |
1221 | turnto(Mouse.Hit.p) | |
1222 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1223 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1226 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1228 | end | |
1229 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1230 | SpawnTrail(Hole.Position,POS) | |
1231 | if HIT ~= nil then | |
1232 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1233 | Banish(HIT.Parent) | |
1234 | end | |
1235 | end | |
1236 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1237 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 680140087, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1238 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1239 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1240 | for i=0, 0.3, 0.099 / Animation_Speed do | |
1241 | Swait() | |
1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1248 | end | |
1249 | until KEYHOLD == false | |
1250 | ATTACK = false | |
1251 | Rooted = false | |
1252 | end | |
1253 | ||
1254 | function NoBaNISHJuSTKiLL() | |
1255 | ATTACK = true | |
1256 | Rooted = false | |
1257 | for i=0, 0.4, 0.099 / Animation_Speed do | |
1258 | Swait() | |
1259 | turnto(Mouse.Hit.p) | |
1260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1264 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1265 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1266 | end | |
1267 | repeat | |
1268 | for i=0, 0.2, 0.099 / Animation_Speed do | |
1269 | Swait() | |
1270 | turnto(Mouse.Hit.p) | |
1271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1272 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1273 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1274 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1275 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1276 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1277 | end | |
1278 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
1279 | SpawnTrail(Hole.Position,POS) | |
1280 | if HIT ~= nil then | |
1281 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1282 | Kill(HIT.Parent) | |
1283 | end | |
1284 | end | |
1285 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1286 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 680140087, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1287 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1288 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1289 | for i=0, 0.3, 0.099 / Animation_Speed do | |
1290 | Swait() | |
1291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1292 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1293 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1294 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1295 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1296 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1297 | end | |
1298 | until KEYHOLD == false | |
1299 | ATTACK = false | |
1300 | Rooted = false | |
1301 | end | |
1302 | ||
1303 | function AttackTemplate() | |
1304 | ATTACK = true | |
1305 | Rooted = false | |
1306 | for i=0, 1, 0.1 / Animation_Speed do | |
1307 | Swait() | |
1308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1314 | end | |
1315 | ATTACK = false | |
1316 | Rooted = false | |
1317 | end | |
1318 | ||
1319 | function watareyoulookingat() | |
1320 | ATTACK = true | |
1321 | Rooted = false | |
1322 | local HITBODIES = {} | |
1323 | local POS = RootPart.Position | |
1324 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
1325 | local PITS = {} | |
1326 | for i=0, 1, 0.41 / Animation_Speed do | |
1327 | Swait() | |
1328 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1329 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1330 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1331 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1332 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1333 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1334 | end | |
1335 | CreateSound("215395388", Character, 10, 0.6) | |
1336 | CreateSound("215395388", Character, 10, 0.65) | |
1337 | CreateSound("215395388", Character, 10, 0.7) | |
1338 | for i = 1, 75 do | |
1339 | Swait() | |
1340 | local ICICLE = IT("CornerWedgePart", Effects) | |
1341 | ICICLE.Locked = true | |
1342 | ICICLE.CanCollide = false | |
1343 | ICICLE.Anchored = true | |
1344 | ICICLE.BrickColor = BRICKC("Really red") | |
1345 | ICICLE.Material = "Neon" | |
1346 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
1347 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ICICLE.Size.X, ICICLE.Size.X), 0, MRANDOM(-ICICLE.Size.X / 1.5, ICICLE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
1348 | table.insert(PITS, ICICLE) | |
1349 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
1350 | coroutine.resume(coroutine.create(function() | |
1351 | for i = 1, 10 do | |
1352 | Swait() | |
1353 | for e = 1, #PITS do | |
1354 | if PITS[e] ~= nil then | |
1355 | local E = PITS[e] | |
1356 | E.Transparency = E.Transparency + 0.1 | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | for e = 1, #PITS do | |
1361 | if PITS[e] ~= nil then | |
1362 | local E = PITS[e] | |
1363 | E:remove() | |
1364 | end | |
1365 | end | |
1366 | end)) | |
1367 | end | |
1368 | ATTACK = false | |
1369 | Rooted = false | |
1370 | end | |
1371 | ||
1372 | function TAUNT() | |
1373 | ATTACK = true | |
1374 | Rooted = true | |
1375 | CreateSound("137473066", Torso, 6, 0.89) | |
1376 | CreateSound(363808674, Torso, 6, 1, false) | |
1377 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1378 | Swait() | |
1379 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1385 | end | |
1386 | CreateSound(363808674, Torso, 6, 1, false) | |
1387 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1388 | Swait() | |
1389 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1390 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1391 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1392 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1393 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1394 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1395 | end | |
1396 | CreateSound(363808674, Torso, 6, 1, false) | |
1397 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1398 | Swait() | |
1399 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1405 | end | |
1406 | CreateSound(363808674, Torso, 6, 1, false) | |
1407 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1408 | Swait() | |
1409 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1413 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1414 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1415 | end | |
1416 | ATTACK = false | |
1417 | Rooted = false | |
1418 | end | |
1419 | ||
1420 | function getboomXD() | |
1421 | ATTACK = true | |
1422 | Rooted = false | |
1423 | local POS = RootPart.Position | |
1424 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
1425 | for i=0, 1, 0.3 / Animation_Speed do | |
1426 | Swait() | |
1427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1431 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1433 | end | |
1434 | for i = 1, 5 do | |
1435 | WACKYEFFECT({ | |
1436 | Time = 65, | |
1437 | EffectType = "Sphere", | |
1438 | Size = VT(40, 40, 40), | |
1439 | Size2 = VT(0, 0, 5000), | |
1440 | Transparency = 1, | |
1441 | Transparency2 = 0, | |
1442 | CFrame = CF(POS), | |
1443 | MoveToPos = nil, | |
1444 | RotationX = MRANDOM(-2, 2), | |
1445 | RotationY = MRANDOM(-12, 12), | |
1446 | RotationZ = MRANDOM(-2, 2), | |
1447 | Material = "Neon", | |
1448 | Color = C3(1, 0, 0), | |
1449 | SoundID = nil, | |
1450 | SoundPitch = nil, | |
1451 | SoundVolume = nil | |
1452 | }) | |
1453 | end | |
1454 | wait(1) | |
1455 | ApplyAoE0(HITPOS, 650) | |
1456 | WACKYEFFECT({ | |
1457 | Time = 85, | |
1458 | EffectType = "Sphere", | |
1459 | Size = VT(1200, 1200, 1200), | |
1460 | Size2 = VT(3500, 3500, 3500), | |
1461 | Transparency = 0, | |
1462 | Transparency2 = 1, | |
1463 | CFrame = CF(POS), | |
1464 | MoveToPos = nil, | |
1465 | RotationX = 0, | |
1466 | RotationY = 0, | |
1467 | RotationZ = 0, | |
1468 | Material = "Neon", | |
1469 | Color = C3(1, 0, 0), | |
1470 | SoundID = nil, | |
1471 | SoundPitch = nil, | |
1472 | SoundVolume = nil | |
1473 | }) | |
1474 | for i = 1, 20 do | |
1475 | WACKYEFFECT({ | |
1476 | Time = 85, | |
1477 | EffectType = "Sphere", | |
1478 | Size = VT(1200, 1200, 1200), | |
1479 | Size2 = VT(1200, 1200, 1444) + VT(i * 3, i * 3, i * 3), | |
1480 | Transparency = 0.8, | |
1481 | Transparency2 = 1, | |
1482 | CFrame = CF(POS), | |
1483 | MoveToPos = nil, | |
1484 | RotationX = 0, | |
1485 | RotationY = 0, | |
1486 | RotationZ = 0, | |
1487 | Material = "Neon", | |
1488 | Color = C3(1, 0, 0), | |
1489 | SoundID = nil, | |
1490 | SoundPitch = nil, | |
1491 | SoundVolume = nil | |
1492 | }) | |
1493 | WACKYEFFECT({ | |
1494 | Time = 100, | |
1495 | EffectType = "Wave", | |
1496 | Size = VT(250, 20, 250), | |
1497 | Size2 = VT(4000, 0, 4000) * 1.2, | |
1498 | Transparency = 0, | |
1499 | Transparency2 = 1, | |
1500 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
1501 | MoveToPos = nil, | |
1502 | RotationX = 0, | |
1503 | RotationY = 0, | |
1504 | RotationZ = 0, | |
1505 | Material = "Neon", | |
1506 | Color = C3(1, 0, 0), | |
1507 | SoundID = nil, | |
1508 | SoundPitch = nil, | |
1509 | SoundVolume = nil | |
1510 | }) | |
1511 | end | |
1512 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
1513 | for i = 1, 5 do | |
1514 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
1515 | WACKYEFFECT({ | |
1516 | Time = 120, | |
1517 | EffectType = "Wave", | |
1518 | Size = VT(1500, 20, 1500), | |
1519 | Size2 = VT(3000 + i * 1700, 0, 3000 + i * 1700) * 1.2, | |
1520 | Transparency = 0, | |
1521 | Transparency2 = 1, | |
1522 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
1523 | MoveToPos = nil, | |
1524 | RotationX = 0, | |
1525 | RotationY = 0, | |
1526 | RotationZ = 0, | |
1527 | Material = "Neon", | |
1528 | Color = C3(1, 0, 0), | |
1529 | SoundID = nil, | |
1530 | SoundPitch = nil, | |
1531 | SoundVolume = nil | |
1532 | }) | |
1533 | end | |
1534 | ATTACK = false | |
1535 | Rooted = false | |
1536 | end | |
1537 | --//=================================\\ | |
1538 | --|| QUICK INTRO | |
1539 | --\\=================================// | |
1540 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,45,45), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1541 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(180,180,180), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1542 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(123,123,123), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1543 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,180,1), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1544 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,1,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1545 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1546 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100}) | |
1547 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 999999}) | |
1548 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,180,1), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1549 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,1,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1550 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
1551 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(120,120,120), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 100}) | |
1552 | ||
1553 | --//=================================\\ | |
1554 | --|| ASSIGN THINGS TO KEYS | |
1555 | --\\=================================// | |
1556 | ||
1557 | function MouseDown(Mouse) | |
1558 | if ATTACK == false then | |
1559 | end | |
1560 | end | |
1561 | ||
1562 | function MouseUp(Mouse) | |
1563 | HOLD = false | |
1564 | end | |
1565 | ||
1566 | function KeyDown(Key) | |
1567 | KEYHOLD = true | |
1568 | if Key == "z" and ATTACK == false then | |
1569 | Shot() | |
1570 | end | |
1571 | ||
1572 | if Key == "f" and ATTACK == false then | |
1573 | warn'YOU ARE BADASS!' | |
1574 | TOBANISH = {} | |
1575 | end | |
1576 | ||
1577 | if Key == "c" and ATTACK == false then | |
1578 | NoBaNISHJuSTKiLL() | |
1579 | end | |
1580 | ||
1581 | if Key == "t" and ATTACK == false then | |
1582 | TAUNT() | |
1583 | end | |
1584 | ||
1585 | if Key == "v" and ATTACK == false then | |
1586 | watareyoulookingat() | |
1587 | end | |
1588 | ||
1589 | if Key == "q" and ATTACK == false then | |
1590 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1591 | Swait() | |
1592 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1593 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1594 | end | |
1595 | local pos = RootPart.Position | |
1596 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
1597 | end | |
1598 | ||
1599 | if Key == "x" and ATTACK == false then | |
1600 | getboomXD() | |
1601 | end | |
1602 | end | |
1603 | ||
1604 | function KeyUp(Key) | |
1605 | KEYHOLD = false | |
1606 | end | |
1607 | ||
1608 | Mouse.Button1Down:connect(function(NEWKEY) | |
1609 | MouseDown(NEWKEY) | |
1610 | end) | |
1611 | Mouse.Button1Up:connect(function(NEWKEY) | |
1612 | MouseUp(NEWKEY) | |
1613 | end) | |
1614 | Mouse.KeyDown:connect(function(NEWKEY) | |
1615 | KeyDown(NEWKEY) | |
1616 | end) | |
1617 | Mouse.KeyUp:connect(function(NEWKEY) | |
1618 | KeyUp(NEWKEY) | |
1619 | end) | |
1620 | ||
1621 | --//=================================\\ | |
1622 | --\\=================================// | |
1623 | ||
1624 | ||
1625 | function unanchor() | |
1626 | if UNANCHOR == true then | |
1627 | g = Character:GetChildren() | |
1628 | for i = 1, #g do | |
1629 | if g[i].ClassName == "Part" then | |
1630 | g[i].Anchored = false | |
1631 | end | |
1632 | end | |
1633 | end | |
1634 | end | |
1635 | ||
1636 | ||
1637 | --//=================================\\ | |
1638 | --|| WRAP THE WHOLE SCRIPT UP | |
1639 | --\\=================================// | |
1640 | function refit() | |
1641 | RootJoint.Parent = RootPart | |
1642 | Neck.Parent = Torso | |
1643 | RightShoulder.Parent = Torso | |
1644 | LeftShoulder.Parent = Torso | |
1645 | RightHip.Parent = Torso | |
1646 | LeftHip.Parent = Torso | |
1647 | RootPart.Parent = Character | |
1648 | LeftArm.Parent = Character | |
1649 | RightArm.Parent = Character | |
1650 | RightLeg.Parent = Character | |
1651 | LeftLeg.Parent = Character | |
1652 | Torso.Parent = Character | |
1653 | Head.Parent = Character | |
1654 | end | |
1655 | Humanoid.Changed:connect(function(Jump) | |
1656 | if Jump == "Jump" and (Disable_Jump == true) then | |
1657 | Humanoid.Jump = false | |
1658 | end | |
1659 | end) | |
1660 | ||
1661 | local CONNECT = nil | |
1662 | ||
1663 | while true do | |
1664 | Swait() | |
1665 | ANIMATE.Parent = nil | |
1666 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
1667 | Humanoid = IT("Humanoid",Character) | |
1668 | end | |
1669 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1670 | v:Stop(); | |
1671 | end | |
1672 | SINE = SINE + CHANGE | |
1673 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1674 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1675 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1676 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1677 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1678 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1679 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1680 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1681 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1682 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1683 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1684 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1685 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1686 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1687 | end | |
1688 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1689 | ANIM = "Jump" | |
1690 | if ATTACK == false then | |
1691 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1695 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1696 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1697 | end | |
1698 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1699 | ANIM = "Fall" | |
1700 | if ATTACK == false then | |
1701 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1702 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1703 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1704 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1705 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1706 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1707 | end | |
1708 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1709 | ANIM = "Idle" | |
1710 | if ATTACK == false then | |
1711 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1717 | end | |
1718 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1719 | ANIM = "Walk" | |
1720 | if ATTACK == false then | |
1721 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1722 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1723 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
1724 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
1725 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1726 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1727 | end | |
1728 | end | |
1729 | local BODY = {} | |
1730 | for _, c in pairs(Character:GetDescendants()) do | |
1731 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1732 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1733 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1734 | end | |
1735 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
1736 | elseif c:IsA("JointInstance") then | |
1737 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
1738 | end | |
1739 | end | |
1740 | function refit0() | |
1741 | Character.Parent = workspace | |
1742 | for e = 1, #BODY do | |
1743 | if BODY[e] ~= nil then | |
1744 | local STUFF = BODY[e] | |
1745 | local PART = STUFF[1] | |
1746 | local PARENT = STUFF[2] | |
1747 | local MATERIAL = STUFF[3] | |
1748 | local COLOR = STUFF[4] | |
1749 | local TRANSPARENCY = STUFF[5] | |
1750 | --local SIZE = STUFF[6] | |
1751 | local NAME = STUFF[7] | |
1752 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1753 | PART.Material = MATERIAL | |
1754 | PART.Transparency = TRANSPARENCY | |
1755 | PART.Name = NAME | |
1756 | end | |
1757 | if PART.Parent ~= PARENT then | |
1758 | Humanoid:remove() | |
1759 | PART.Parent = PARENT | |
1760 | Humanoid = IT("Humanoid",Character) | |
1761 | end | |
1762 | end | |
1763 | end | |
1764 | end | |
1765 | Humanoid.Died:connect(function() | |
1766 | refit0() | |
1767 | end) | |
1768 | tecks.Rotation = MRANDOM(-15,15)/2 | |
1769 | unanchor() | |
1770 | Humanoid.Died:connect(function() | |
1771 | Humanoid.Parent = nil | |
1772 | Humanoid.MaxHealth = "inf" | |
1773 | Humanoid.Health = "inf" | |
1774 | refit() | |
1775 | Humanoid.Parent = Character | |
1776 | killnearest(Torso.Position, 25, 180) | |
1777 | end) | |
1778 | if Rooted == false then | |
1779 | Disable_Jump = false | |
1780 | Humanoid.WalkSpeed = Speed | |
1781 | elseif Rooted == true then | |
1782 | Disable_Jump = true | |
1783 | Humanoid.WalkSpeed = 0 | |
1784 | end | |
1785 | refit() | |
1786 | refit0() | |
1787 | end | |
1788 | ||
1789 | --//=================================\\ | |
1790 | --\\=================================// | |
1791 | ||
1792 | ||
1793 | ||
1794 | ||
1795 | ||
1796 | --//====================================================\\-- | |
1797 | --|| END OF SCRIPT | |
1798 | --\\====================================================//-- |