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1
--//Evelyn\\Script//Made\\By//Zalgo_exe\\--
2
--\\Evelyn Character Originally Made By Gargeodd//--
3
4
wait(0.2)
5
6-
local Player = game:GetService("Players").REPLACENAME--<=== Replace With Your Name
6+
local Player = game:GetService("Players").micheal2358--<=== Replace With Your Name
7
8
9
local Mouse,mouse,UserInputService,ContextActionService
10
do
11
	script.Parent = Player.Character
12
	local CAS = {Actions={}}
13
	local Event = Instance.new("RemoteEvent")
14
	Event.Name = "UserInput_Event"
15
	Event.Parent = Player.Character
16
	local fakeEvent = function()
17
		local t = {_fakeEvent=true}
18
		t.Connect = function(self,f)self.Function=f end
19
		t.connect = t.Connect
20
		return t
21
	end
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	function CAS:BindAction(name,fun,touch,...)
25
		CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
26
	end
27
	function CAS:UnbindAction(name)
28
		CAS.Actions[name] = nil
29
	end
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent and t.Function then
33
			t.Function(...)
34
		end
35
	end
36
	m.TrigEvent = te
37
	UIS.TrigEvent = te
38
	Event.OnServerEvent:Connect(function(plr,io)
39
	    if plr~=Player then return end
40
		if io.isMouse then
41
			m.Target = io.Target
42
			m.Hit = io.Hit
43
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
44
	        if io.UserInputState == Enum.UserInputState.Begin then
45
				m:TrigEvent("Button1Down")
46
			else
47
				m:TrigEvent("Button1Up")
48
			end
49
		else
50
			for n,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
	        if io.UserInputState == Enum.UserInputState.Begin then
58
	            m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
59
				UIS:TrigEvent("InputBegan",io,false)
60
			else
61
				m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
62
				UIS:TrigEvent("InputEnded",io,false)
63
	        end
64
	    end
65
	end)
66
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
67
end
68
69
wait(0.2)
70-
local Player, Character = game:service("Players").REPLACENAME, game:GetService("Players").REPLACENAME.Character;
70+
local Player, Character = game:service("Players").micheal2358, game:GetService("Players").micheal2358.Character;
71
local Torso = Character:FindFirstChild("Torso")
72
local rootPart = Character:FindFirstChild("HumanoidRootPart")
73
local Humanoid = Character:FindFirstChild("Humanoid")
74
local Head = Character:FindFirstChild("Head")
75
local Right_Arm = Character:FindFirstChild("Right Arm")
76
local Left_Arm = Character:FindFirstChild("Left Arm")
77
local Right_Leg = Character:FindFirstChild("Right Leg")
78
local Left_Leg = Character:FindFirstChild("Left Leg")
79
local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
80
local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
81
local Right_Hip = Torso:FindFirstChild("Right Hip")
82
local Left_Hip = Torso:FindFirstChild("Left Hip")
83
local Neck = Torso:FindFirstChild("Neck")
84
local rootPart = Character:FindFirstChild("HumanoidRootPart")
85
local rootJoint = rootPart:FindFirstChild("RootJoint")
86
local CurrentIdle = "Idling1"
87
local Degree = 0.0175438596491228
88
local canremove = false
89
local debounce = false
90
local UIService=game:GetService'UserInputService'
91
Character.Sound:Destroy()
92
_G.SongName = math.random(1,9025232)
93
sin = math.sin
94
Right_Leg.FormFactor 		= "Custom";
95
Left_Leg.FormFactor			= "Custom";
96
rootPart.Archivable 		= true;
97
rootJoint.Archivable 		= true;
98
c_new						= CFrame.new;
99
c_angles					= CFrame.Angles;
100
i_new = Instance.new
101
Humanoid:ClearAllChildren();
102
local isAttacking = false
103
local isSprinting = false
104
local Animations = false
105
local Angle = 0
106
local Axis = 0
107
local angleSpeed = 1
108
local axisSpeed = angleSpeed
109
local currentAnim
110
local levetatingheight = 3
111
idly = 0
112
idle = idly
113
local Effects = Instance.new("Folder",Character)
114
Effects.Name = "Effects"
115
local SansAnim = false
116
V="Really black"
117
   
118
local txt = Instance.new("BillboardGui", Character)
119
txt.Adornee = Head
120
txt.Name = "_status"
121
txt.Size = UDim2.new(2, 0, 2, 0)
122
txt.StudsOffset = Vector3.new(-6.1, 6, 0)
123
local text = Instance.new("TextLabel", txt)
124
text.Size = UDim2.new(7, 0, 3, 0)
125
text.FontSize = "Size24"
126
text.TextScaled = true
127
text.TextTransparency = 0
128
text.BackgroundTransparency = 1
129
text.TextTransparency = 0
130
text.TextStrokeTransparency = 0
131
text.Font = "Garamond"
132
text.TextStrokeColor3 = Color3.new(0,0,0)
133
text.TextColor3 = Color3.new(1,1,1)
134
text.Text = "Evelyn"
135
136
for i,v in pairs(Character:GetChildren()) do
137
	if v:IsA('Shirt') or v:IsA('Pants') then
138
		v:Destroy()
139
	end
140
end
141
142
for i,v in pairs(Character:GetChildren()) do
143
	if v:IsA('CharacterMesh') then
144
		v:Destroy()
145
	end
146
end
147
148
Humanoid.MaxHealth = 200
149
Humanoid.Health = 200
150
151
function Trace()
152
local ch = Character:GetChildren()
153
for i = 1, #ch do
154
if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
155
local trace = Instance.new("Part",game.Workspace)
156
trace.Size = ch[i].Size
157
trace.Material = "Neon"
158
trace.Color = Color3.new(0,0,0)
159
trace.Transparency = 0.3
160
trace.CanCollide = false
161
trace.Anchored = true
162
trace.CFrame = ch[i].CFrame
163
if ch[i].Name == "Head" then
164
mehs = Instance.new("BlockMesh",trace)
165
mehs.Scale = Vector3.new(0.5,1.25,1.25)
166
end
167
tracedisappear = coroutine.wrap(function()
168
for i = 1, 7 do
169
wait()
170
trace.Transparency = trace.Transparency + .1
171
end
172
trace:Destroy()
173
end)
174
tracedisappear()
175
end
176
end
177
end
178
179
	local Theme =  Instance.new('Sound',Character.Torso)
180
	Theme.Looped = true
181
	Theme.Volume = 10
182
	Theme.MaxDistance=1000
183
	Theme.EmitterSize=20
184
	Theme.SoundId = 'rbxassetid://1825836370'
185
	Theme:Play()
186
187
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
188
	wld = Instance.new("Weld", wp1)
189
	wld.Part0 = wp0
190
	wld.Part1 = wp1
191
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
192
	return wld
193
end
194
195
	it=Instance.new
196
	
197
	function nooutline(part)
198
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
199
	end
200
	
201
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
202
		local fp=it("Part")
203
		fp.formFactor=formfactor
204
		fp.Parent=parent
205
		fp.Reflectance=reflectance
206
		fp.Transparency=transparency
207
		fp.CanCollide=false
208
		fp.Locked=true
209
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
210
		fp.Name=name
211
		fp.Size=size
212
		fp.Position=Character.Torso.Position
213
		nooutline(fp)
214
		fp.Material=material
215
		fp:BreakJoints()
216
		return fp
217
	end
218
	
219
	function weld(parent, part0, part1, c0, c1)
220
        local Weld = Instance.new("Weld")
221
                Weld.Parent = parent
222
                Weld.Part0 = part0
223
                Weld.Part1 = part1
224
                Weld.C0 = c0
225
                Weld.C1 = c1
226
        
227
        return Weld
228
end
229
230
function noOutline(part)
231
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
232
end
233
234
local function Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent)
235
	local partie = i_new("Part",parent)
236
	partie.Name=Name
237
	partie.BrickColor = BrickColor.new(Color)
238
	partie.Material = Material
239
	partie.Shape = Shape
240
	partie.Transparency = Transparency
241
	partie.Size = Size
242
	partie.CFrame = CFrame
243
	partie.CanCollide = CanCollide
244
	partie.Anchored = Anchored
245
	return partie
246
end
247
248
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
249
250
--//=================================\\
251
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
252
--\\=================================//
253
254
ArtificialHB = Instance.new("BindableEvent", script)
255
ArtificialHB.Name = "ArtificialHB"
256
257
script:WaitForChild("ArtificialHB")
258
259
frame = Frame_Speed
260
tf = 0
261
allowframeloss = false
262
tossremainder = false
263
lastframe = tick()
264
script.ArtificialHB:Fire()
265
266
game:GetService("RunService").Heartbeat:connect(function(s, p)
267
	tf = tf + s
268
	if tf >= frame then
269
		if allowframeloss then
270
			script.ArtificialHB:Fire()
271
			lastframe = tick()
272
		else
273
			for i = 1, math.floor(tf / frame) do
274
				script.ArtificialHB:Fire()
275
			end
276
		lastframe = tick()
277
		end
278
		if tossremainder then
279
			tf = 0
280
		else
281
			tf = tf - frame * math.floor(tf / frame)
282
		end
283
	end
284
end)
285
286
--//=================================\\
287
--\\=================================//
288
	
289
290
291
function swait(num)
292
	if num == 0 or num == nil then
293
		ArtificialHB.Event:wait()
294
	else
295
		for i = 1, num do
296
			ArtificialHB.Event:wait()
297
		end
298
	end
299
end
300
301
function mesh(Mesh, part, meshtype, meshid, offset, scale)
302
	local mesh = i_new(Mesh)
303
	mesh.Parent = part
304
	if Mesh == "SpecialMesh" then
305
		mesh.MeshType = meshtype
306
		mesh.MeshId = meshid
307
	end
308
	mesh.Offset = offset
309
	mesh.Scale = scale
310
	return mesh
311
end
312
313
Head.Transparency = 1
314
315
local _Face = Instance.new("Part",Head)
316
_Face.Name = "_Face"
317
_Face.Shape = Enum.PartType.Block
318
_Face.CanCollide = false
319
_Face.Color = Color3.new(0,0,0)
320
_Face.Transparency = 1
321
_Face.Material = "SmoothPlastic"
322
_Face.Size = Vector3.new(1.95, 1.85, 1.85)
323
_Face.TopSurface = Enum.SurfaceType.Smooth
324
_Face.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", _Face)
325
Weld.Part0 = Head
326
Weld.Part1 = _Face
327
Weld.C1 = CFrame.new(0,-0.3,-0.186)
328
_FaceMesh = Instance.new("SpecialMesh",_Face)
329
_FaceMesh.MeshType = "Sphere"
330
_FaceMesh.Scale = Vector3.new(1,1,1)
331
332
Eyes = Instance.new("Decal",_Face)
333
Eyes.Texture = "rbxassetid://1572409210"
334
335
Mouth = Instance.new("Decal",_Face)
336
Mouth.Texture = "rbxassetid://1572409375"
337
338
attack = false
339
attack2 = false
340
341
function FindNearestTorso(Position, Distance, SinglePlayer)
342
	if SinglePlayer then
343
		return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
344
	end
345
	local List = {}
346
	for i, v in pairs(workspace:GetChildren()) do
347
		if v:IsA("Model") then
348
			if v:findFirstChild("Torso") then
349
				if v ~= Character then
350
					if (v.Torso.Position - Position).magnitude <= Distance then
351
						table.insert(List, v)
352
					end 
353
				end 
354
			end 
355
		end 
356
	end
357
	return List
358
end
359
360
function Normal_Face()
361
if Transformed == false then
362
Eyes.Texture = "rbxassetid://1572409210"
363
Mouth.Texture = "rbxassetid://1572409375"
364
else
365
Eyes.Texture = "rbxassetid://1572409968"
366
Mouth.Texture = "rbxassetid://1572411867"
367
end
368
end
369
370
function Charm()
371
attack = true
372
attack2 = true
373
Animations = true
374
Eyes.Texture = "rbxassetid://1572409670"
375
Mouth.Texture = "rbxassetid://1572411867"
376
S = Instance.new("Sound")
377
S.Parent = Character.Torso
378
S.SoundId = "rbxassetid://875978120"
379
S.Volume = 10
380
S.Looped = false
381
S.Pitch = 1
382
S:Play()
383
for i = 0,0.8,0.01 do
384
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(-30)), 0.15)
385
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(30)), 0.15)
386
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-45),math.rad(0) + math.sin(sine/7.5)/5,math.rad(0)), 0.15)
387
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0) - math.sin(sine/7.5)/5,math.rad(0)), 0.15)
388
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0) + math.sin(sine/7.5)/5,math.rad(0)), 0.15)
389
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0.2, 1.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0) - math.sin(sine/7.5)/5, math.rad(-25)), 0.15)
390
swait()
391
end
392
Normal_Face()
393
Animations = false
394
attack = false
395
attack2 = false
396
end
397
398
function Laugh()
399
attack = true
400
Animations = true
401
Lauhg = Instance.new("Sound")
402
Lauhg.Parent = Character.Torso
403
Lauhg.SoundId = "rbxassetid://1098076461"
404
Lauhg.Volume = 8
405
Lauhg.Looped = false
406
Lauhg.Pitch = 1
407
Lauhg.TimePosition = 0.55
408
Lauhg:Play()
409
Eyes.Texture = "rbxassetid://1572408983"
410
Mouth.Texture = "rbxassetid://1572411867"
411
for i = 0,1,0.01 do
412
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15)
413
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15)
414
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-30),math.rad(0),math.rad(0)), 0.15)
415
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-35),math.rad(0),math.rad(0)), 0.15)
416
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
417
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/1)/4, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
418
swait()
419
end
420
Normal_Face()
421
Animations = false
422
attack = false
423
end
424
425
local target = nil
426
function Attackone()
427
attack = true
428
Animations = true
429
Eyes.Texture = "rbxassetid://1572409968"
430
Mouth.Texture = "rbxassetid://1572411867"
431
for i = 0,0.15,0.01 do
432
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(130),math.rad(0),math.rad(20)), 0.2)
433
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(-35)), 0.2)
434
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
435
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
436
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.2)
437
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(60), math.rad(0)), 0.2)
438
swait()
439
end
440
S = Instance.new("Sound")
441
S.Parent = Character.Torso
442
S.SoundId = "rbxassetid://417624771"
443
S.Volume = 8
444
S.Looped = false
445
S.Pitch = 1
446
S:Play()
447
coroutine.wrap(function()
448
con1=Right_Arm.Touched:connect(function(hit)
449
		if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
450
			target = hit.Parent.Name
451
			hit.Parent.Humanoid:TakeDamage(math.random(10,20))
452
S = Instance.new("Sound")
453
S.Parent = Character.Torso
454
S.SoundId = "rbxassetid://1907654067"
455
S.Volume = 8
456
S.Looped = false
457
S.Pitch = 1
458
S:Play()
459
		end
460
end)
461
wait(0.1)
462
con1:disconnect()
463
end)()
464
for i = 0,0.12,0.01 do
465
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(-30),math.rad(25)), 0.15)
466
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-15)), 0.15)
467
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15)
468
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15)
469
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(80),math.rad(0)), 0.15)
470
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(-80), math.rad(0)), 0.15)
471
swait()
472
end
473
Normal_Face()
474
target = nil
475
Animations = false
476
attack = false
477
end
478
479
function Attacktwo()
480
attack = true
481
Animations = true
482
Eyes.Texture = "rbxassetid://1572409968"
483
Mouth.Texture = "rbxassetid://1572411867"
484
for i = 0,0.15,0.01 do
485
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
486
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(130),math.rad(0),math.rad(-35)), 0.2)
487
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
488
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
489
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.2)
490
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(-60), math.rad(0)), 0.2)
491
swait()
492
end
493
S = Instance.new("Sound")
494
S.Parent = Character.Torso
495
S.SoundId = "rbxassetid://417624771"
496
S.Volume = 8
497
S.Looped = false
498
S.Pitch = 1
499
S:Play()
500
coroutine.wrap(function()
501
con1=Left_Arm.Touched:connect(function(hit)
502
		if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
503
			target = hit.Parent.Name
504
			hit.Parent.Humanoid:TakeDamage(math.random(10,20))
505
S = Instance.new("Sound")
506
S.Parent = Character.Torso
507
S.SoundId = "rbxassetid://1907654067"
508
S.Volume = 8
509
S.Looped = false
510
S.Pitch = 1
511
S:Play()			
512
		end
513
end)
514
wait(0.1)
515
con1:disconnect()
516
end)()
517
for i = 0,0.12,0.01 do
518
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(15)), 0.15)
519
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(30),math.rad(-25)), 0.15)
520
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15)
521
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15)
522
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-80),math.rad(0)), 0.15)
523
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(80), math.rad(0)), 0.15)
524
swait()
525
end
526
Normal_Face()
527
target = nil
528
Animations = false
529
attack = false
530
end
531
532
function Attackthree()
533
attack = true
534
Animations = true
535
Eyes.Texture = "rbxassetid://1572409968"
536
Mouth.Texture = "rbxassetid://1572411867"
537
S = Instance.new("Sound")
538
S.Parent = Character.Torso
539
S.SoundId = "rbxassetid://1031614266"
540
S.Volume = 10
541
S.Looped = false
542
S.Pitch = 1
543
S:Play()
544
coroutine.wrap(function()
545
for i, v in pairs(FindNearestTorso(rootPart.CFrame.p, 5)) do
546
if v:FindFirstChild('HumanoidRootPart') then
547
wait(0.25)
548
v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(15,25)
549
S = Instance.new("Sound")
550
S.Parent = v:FindFirstChild('HumanoidRootPart')
551
S.SoundId = "rbxassetid://884538090"
552
S.Volume = 10
553
S.Looped = false
554
S.Pitch = 1
555
S:Play()
556
		end
557
end
558
end)()
559
for i = 0,0.3,0.01 do
560
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-90) - i * 14,math.rad(0),math.rad(20)), 0.2)
561
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-90) - i * 14,math.rad(0),math.rad(-20)), 0.2)
562
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.7, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
563
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.8, 0) * c_angles(math.rad(45),math.rad(0),math.rad(0)), 0.2)
564
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, 0.2, -1.5 + i * 2) * c_angles(math.rad(45) + i * 20, math.rad(0),math.rad(0)), 0.2)
565
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-45),math.rad(0), math.rad(0)), 0.2)	
566
swait()
567
end
568
569
Normal_Face()
570
target = nil
571
Animations = false
572
attack = false
573
end
574
575
function Attackfour()
576
attack = true
577
Animations = true
578
Eyes.Texture = "rbxassetid://1572408983"
579
Mouth.Texture = "rbxassetid://1572410439"
580
for i = 0,0.01,0.01 do
581
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
582
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
583
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
584
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
585
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
586
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
587
end
588
for i = 0,0.08,0.01 do
589
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180),math.rad(0),math.rad(0)), 0.15)
590
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 1.2, 0) * c_angles(math.rad(180),math.rad(0),math.rad(0)), 0.15)
591
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15)
592
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15)
593
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
594
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
595
swait()
596
end
597
Eyes.Texture = "rbxassetid://1572409968"
598
Mouth.Texture = "rbxassetid://1572411867"
599
S = Instance.new("Sound")
600
S.Parent = Character.Torso
601
S.SoundId = "rbxassetid://755646516"
602
S.Volume = 10
603
S.Looped = false
604
S.Pitch = 1
605
S:Play()
606
for i = 0,0.05,0.01 do
607
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.25) * c_angles(math.rad(200),math.rad(0),math.rad(-40)), 0.15)
608
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.25) * c_angles(math.rad(200),math.rad(0),math.rad(40)), 0.15)
609
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
610
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
611
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
612
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
613
swait()
614
end
615
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
616
		if v:FindFirstChild('HumanoidRootPart') then
617
		v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,30)
618
S = Instance.new("Sound")
619
S.Parent = Character.Torso
620
S.SoundId = "rbxassetid://1907654067"
621
S.Volume = 8
622
S.Looped = false
623
S.Pitch = 1
624
S:Play()	
625
		end
626
end
627
for i = 0,0.01,0.01 do
628
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(-40)), 0.15)
629
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(40)), 0.15)
630
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
631
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
632
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
633
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
634
swait()
635
end
636
for i = 0,0.04,0.01 do
637
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.2, -1) * c_angles(math.rad(0),math.rad(0),math.rad(-40)), 0.15)
638
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.2, -1) * c_angles(math.rad(0),math.rad(0),math.rad(40)), 0.15)
639
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.15)
640
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.15)
641
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(0)), 0.15)
642
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
643
swait()
644
end
645
wait(0.1)
646
Normal_Face()
647
Animations = false
648
attack = false
649
end
650
651
function Attackfive()
652
attack = true
653
Animations = true
654
Eyes.Texture = "rbxassetid://1572409968"
655
Mouth.Texture = "rbxassetid://1572411867"
656
Wh = Instance.new("Sound")
657
Wh.Parent = Character.Torso
658
Wh.SoundId = "rbxassetid://1152719084"
659
Wh.Volume = 10
660
Wh.Looped = false
661
Wh.Pitch = 1.2
662
Wh.TimePosition = 0.3
663
Wh:Play()
664
for i = 0,0.25,0.01 do
665
Trace()
666
Humanoid.WalkSpeed = 50
667
rootPart.Velocity = rootPart.CFrame.lookVector * 200
668
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
669
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
670
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.7, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
671
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.8, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
672
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, 0.2, 0) * c_angles(math.rad(90), math.rad(0) + i * 50,math.rad(0)), 0.2)
673
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0) - i * 50, math.rad(0)), 0.2)
674
coroutine.wrap(function()
675
for i, v in pairs(FindNearestTorso(rootPart.CFrame.p, 6)) do
676
if v:FindFirstChild('HumanoidRootPart') then
677
v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - 1.5	
678
end
679
end
680
end)()
681
swait()
682
end
683
Wh:Destroy()
684
Normal_Face()
685
target = nil
686
Animations = false
687
attack = false
688
end
689
690
function Rage()
691
attack = true
692
attack2 = true
693
Animations = true
694
Eyes.Texture = "rbxassetid://1572409830"
695
Mouth.Texture = "rbxassetid://1572410763"
696
S = Instance.new("Sound")
697
S.Parent = Torso
698
S.SoundId = "rbxassetid://298660207"
699
S.Volume = 10
700
S.Looped = false
701
S.Pitch = 1
702
S:Play()
703
for i = 0,0.6,0.01 do
704
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
705
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
706
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
707
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
708
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, -2 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
709
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
710
swait()
711
end
712
Eyes.Texture = "rbxassetid://1572410332"
713
Mouth.Texture = "rbxassetid://1572411867"
714
local rng2 = Instance.new("Part",Character)
715
rng2.Anchored = true
716
rng2.Color = Color3.new(0,0,0)
717
rng2.CanCollide = false
718
rng2.Material = "Neon"
719
rng2.FormFactor = 3
720
rng2.Name = "Shockwave"
721
rng2.Size = Vector3.new(1, 1, 1)
722
rng2.Transparency = 0.35
723
rng2.TopSurface = 0
724
rng2.BottomSurface = 0
725
rng2.CFrame = rootPart.CFrame
726
local rngm2 = Instance.new("SpecialMesh", rng2)
727
rngm2.Scale = Vector3.new(1, 0, 1)
728
rngm2.Offset = Vector3.new(0,0.5,0)
729
rngm2.MeshType = "Sphere"
730
731
local rng = Instance.new("Part",Character)
732
rng.Anchored = true
733
rng.Color = Color3.new(0,0,0)
734
rng.CanCollide = false
735
rng.Material = "Neon"
736
rng.FormFactor = 3
737
rng.Name = "Shockwave"
738
rng.Size = Vector3.new(1, 1, 1)
739
rng.Transparency = 0.35
740
rng.TopSurface = 0
741
rng.BottomSurface = 0
742
rng.CFrame = rootPart.CFrame
743
local rngm = Instance.new("SpecialMesh", rng)
744
rngm.Scale = Vector3.new(0, 0, 0)
745
rngm.Offset = Vector3.new(0,0.5,0)
746
rngm.MeshType = "Sphere"
747
748
local rng3 = Instance.new("Part",Character)
749
rng3.Anchored = true
750
rng3.Color = Color3.new(0,0,0)
751
rng3.CanCollide = false
752
rng3.Material = "Neon"
753
rng3.FormFactor = 3
754
rng3.Name = "Shockwave"
755
rng3.Size = Vector3.new(1, 1, 1)
756
rng3.Transparency = 0.35
757
rng3.TopSurface = 0
758
rng3.BottomSurface = 0
759
rng3.CFrame = rootPart.CFrame
760
local rngm3 = Instance.new("SpecialMesh", rng3)
761
rngm3.Scale = Vector3.new(0, 0, 0)
762
rngm3.Offset = Vector3.new(0,0.5,0)
763
rngm3.MeshType = "Sphere"
764
S = Instance.new("Sound")
765
S.Parent = Torso
766
S.SoundId = "rbxassetid://1913279584"
767
S.Volume = 8
768
S.Looped = false
769
S.Pitch = 1
770
S:Play()
771
772
spawn(function()
773
	for i = 1, 60, 2 do
774
		rng2.Color = Color3.new(i/60,0,0)
775
		rngm2.Scale = Vector3.new(5 + i*0.5, 5  + i*0.5 ,5 + i*0.5)
776
		rng2.Transparency = i/60
777
		rngm.Scale = Vector3.new(2.5 + i*0.25, 2.5  + i*0.25 ,2.5 + i*0.25)
778
		rng.Transparency = i/60
779
		rngm3.Scale = Vector3.new(1.25 + i*0.125, 1.25  + i*0.125 ,1.25 + i*0.125)
780
		rng3.Transparency = i/60
781
		swait()
782
	end
783
	wait()
784
	rng3:Destroy()
785
	rng2:Destroy()
786
	rng:Destroy()
787
end)
788
789
coroutine.wrap(function()
790
for i = 1,360 do
791
local fx = Instance.new("Part",Effects)
792
fx.Anchored = true
793
fx.Color = Color3.new(0,0,0)
794
fx.CanCollide = false
795
fx.FormFactor = 3
796
fx.Name = "Shockwave"
797
fx.Material = "Neon"
798
fx.Size = Vector3.new(1, 1, 1)
799
fx.Transparency = 0.35
800
fx.TopSurface = 0
801
fx.BottomSurface = 0
802
fx.CFrame = rootPart.CFrame
803
fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
804
local fxm = Instance.new("SpecialMesh", fx)
805
fxm.Scale = Vector3.new(0,0,0)
806
fxm.Offset = Vector3.new(0,0,0)
807
fxm.MeshType = "Sphere"
808
spawn(function()
809
	for i = 1, 60, 2 do
810
		fx.Color = Color3.new(i/30,0,0)
811
		fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
812
		fx.CFrame = fx.CFrame * CFrame.new(0,2.5,0)
813
		fx.Transparency = i/30
814
		swait()
815
	end
816
	wait()
817
	fx:Destroy()
818
end)
819
end
820
end)()
821
822
coroutine.wrap(function()
823
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 15)) do
824
		if v:FindFirstChild('HumanoidRootPart') then
825
		v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,55)
826
S = Instance.new("Sound")
827
S.Parent = v:FindFirstChild('HumanoidRootPart')
828
S.SoundId = "rbxassetid://884538090"
829
S.Volume = 10
830
S.Looped = false
831
S.Pitch = 1
832
S:Play()
833
coroutine.wrap(function()
834
for i = 1,20 do
835
v:FindFirstChild('Torso').Velocity=(v:FindFirstChild('Torso').CFrame.lookVector*150)+Vector3.new(0,1,0)*80
836
swait()
837
end
838
end)()
839
		end
840
end
841
end)()
842
for i = 0,0.7,0.01 do
843
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
844
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
845
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
846
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
847
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
848
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
849
850
swait()
851
end
852
Normal_Face()
853
target = nil
854
Animations = false
855
attack2 = false
856
attack = false
857
end
858
859
860
function nooutline(part)
861
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
862
	end
863
function perts(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
864
		local fp=it("Part")
865
		fp.formFactor=formfactor
866
		fp.Parent=parent
867
		fp.Reflectance=reflectance
868
		fp.Transparency=transparency
869
		fp.CanCollide=false
870
		fp.Locked=true
871
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
872
		fp.Name=name
873
		fp.Size=size
874
		fp.Position=Character.Torso.Position
875
		nooutline(fp)
876
		fp.Material=material
877
		fp:BreakJoints()
878
		return fp
879
	end
880
	
881
	function mush(Mesh,part,meshtype,meshid,offset,scale)
882
		local mush=it(Mesh)
883
		mush.Parent=part
884
		if Mesh=="SpecialMesh" then
885
		mush.MeshType=meshtype
886
		mush.MeshId=meshid
887
		end
888
		mush.Offset=offset
889
		mush.Scale=scale
890
		return mush
891
	end
892
	
893
	function wald2(parent,part0,part1,c0,c1)
894
		local wald2=it("Weld")
895
		wald2.Parent=parent
896
		wald2.Part0=part0
897
		wald2.Part1=part1
898
		wald2.C0=c0
899
		wald2.C1=c1
900
		return wald2
901
	end
902
903
Damagefunc2=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
904
        if hit.Parent==nil then
905
                return
906
        end
907
        h=hit.Parent:FindFirstChild("Humanoid")
908
        for _,v in pairs(hit.Parent:children()) do
909
        if v:IsA("Humanoid") then
910
        h=v
911
        end
912
        end
913
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
914
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
915
        end
916
        if hit.Parent.className=="Hat" then
917
        hit=hit.Parent.Parent:findFirstChild("Head")
918
        end
919
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
920
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
921
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
922
                        return
923
                end]]
924
--                        hs(hit,1.2) 
925
                        c=Instance.new("ObjectValue")
926
                        c.Name="creator"
927-
                        c.Value=game:service("Players").REPLACENAME
927+
                        c.Value=game:service("Players").micheal2358
928
                        c.Parent=h
929
                        game:GetService("Debris"):AddItem(c,.5)
930
                Damage=math.random(minim,maxim)
931
--                h:TakeDamage(Damage)
932
                blocked=false
933
                block=hit.Parent:findFirstChild("Block")
934
                if block~=nil then
935
                print(block.className)
936
                if block.className=="NumberValue" then
937
                if block.Value>0 then
938
                blocked=true
939
                if decreaseblock==nil then
940
                block.Value=block.Value-1
941
                end
942
                end
943
                end
944
                if block.className=="IntValue" then
945
                if block.Value>0 then
946
                blocked=true
947
                if decreaseblock~=nil then
948
                block.Value=block.Value-1
949
                end
950
                end
951
                end
952
                end
953
                if blocked==false then
954
--                h:TakeDamage(Damage)
955
                h.Health=h.Health-Damage
956
                else
957
                h.Health=h.Health-(Damage/2)
958
                end
959
                if Type=="Knockdown" then
960
                hum=hit.Parent.Humanoid
961
hum.PlatformStand=true
962
coroutine.resume(coroutine.create(function(HHumanoid)
963
swait(1)
964
HHumanoid.PlatformStand=false
965
end),hum)
966
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
967
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
968
local bodvol=Instance.new("BodyVelocity")
969
bodvol.velocity=angle*knockback
970
bodvol.P=5000
971
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
972
bodvol.Parent=hit
973
rl=Instance.new("BodyAngularVelocity")
974
rl.P=3000
975
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
976
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
977
rl.Parent=hit
978
game:GetService("Debris"):AddItem(bodvol,.5)
979
game:GetService("Debris"):AddItem(rl,.5)
980
                elseif Type=="Normal" then
981
                vp=Instance.new("BodyVelocity")
982
                vp.P=500
983
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
984
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
985
                if KnockbackType==1 then
986
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
987
                elseif KnockbackType==2 then
988
                vp.velocity=Property.CFrame.lookVector*knockback
989
                end
990
                if knockback>0 then
991
                        vp.Parent=hit.Parent.Torso
992
                end
993
                game:GetService("Debris"):AddItem(vp,.5)
994
                elseif Type=="Up" then
995
                local bodyVelocity=Instance.new("BodyVelocity")
996
                bodyVelocity.velocity=vt(0,60,0)
997
                bodyVelocity.P=5000
998
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
999
                bodyVelocity.Parent=hit
1000
                game:GetService("Debris"):AddItem(bodyVelocity,1)
1001
                rl=Instance.new("BodyAngularVelocity")
1002
                rl.P=3000
1003
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1004
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
1005
                rl.Parent=hit
1006
                game:GetService("Debris"):AddItem(rl,.5)
1007
                elseif Type=="Snare" then
1008
                bp=Instance.new("BodyPosition")
1009
                bp.P=2000
1010
                bp.D=100
1011
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1012
                bp.position=hit.Parent.Torso.Position
1013
                bp.Parent=hit.Parent.Torso
1014
                game:GetService("Debris"):AddItem(bp,1)
1015
                elseif Type=="Target" then
1016
                if Targetting==false then
1017
                ZTarget=hit.Parent.Torso
1018
                coroutine.resume(coroutine.create(function(Part) 
1019
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
1020
                swait(5)
1021
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
1022
                end),ZTarget)
1023
                TargHum=ZTarget.Parent:findFirstChild("Humanoid")
1024
                targetgui=Instance.new("BillboardGui")
1025
                targetgui.Parent=ZTarget
1026
                targetgui.Size=UDim2.new(10,100,10,100)
1027
                targ=Instance.new("ImageLabel")
1028
                targ.Parent=targetgui
1029
                targ.BackgroundTransparency=1
1030
                targ.Image="rbxassetid://4834067"
1031
                targ.Size=UDim2.new(1,0,1,0)
1032
                cam.CameraType="Scriptable"
1033
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1034
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
1035
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1036
                Targetting=true
1037
                RocketTarget=ZTarget
1038
                for i=1,Property do
1039
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
1040
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
1041
                swait()
1042
                end
1043
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
1044
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
1045
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
1046
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*CFrame.new(0,5,10)*CFrame.fromEulerAnglesXYZ(-0.3,0,0)
1047
                end
1048
                Targetting=false
1049
                RocketTarget=nil
1050
                targetgui.Parent=nil
1051
                cam.CameraType="Custom"
1052
                end
1053
                end
1054
                        debounce=Instance.new("BoolValue")
1055
                        debounce.Name="DebounceHit"
1056
                        debounce.Parent=hit.Parent
1057
                        debounce.Value=true
1058
                        game:GetService("Debris"):AddItem(debounce,Delay)
1059
                        c=Instance.new("ObjectValue")
1060
                        c.Name="creator"
1061
                        c.Value=Player
1062
                        c.Parent=h
1063
                        game:GetService("Debris"):AddItem(c,.5)
1064
                CRIT=false
1065
                hitDeb=true
1066
                AttackPos=6
1067
        end
1068
end
1069
1070
function rayCast2(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1071
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1072
end
1073
function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1074
	local pat2 = perts(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1075
	pat2.Anchored = true
1076
	pat2.CFrame = cframe
1077
	pat2.Material = "Neon"
1078
	local mash2 = mush("CylinderMesh", pat2, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1079
	game:GetService("Debris"):AddItem(pat2, 2)
1080
	coroutine.resume(coroutine.create(function(Part, Mesh) 
1081
		for i = 0, 1, delay do
1082
			swait()
1083
			Part.CFrame = Part.CFrame
1084
			Part.Transparency = i
1085
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
1086
		end
1087
		Part.Parent = nil
1088
	end), pat2, mash2)
1089
end
1090
1091
function Shockwave2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1092
	local pat2 = perts(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1093
	pat2.Anchored = true
1094
	pat2.CFrame = cframe
1095
	pat2.Material = "Neon"
1096
	local mash2 = mush("SpecialMesh", pat2, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1097
	game:GetService("Debris"):AddItem(pat2, 2)
1098
	coroutine.resume(coroutine.create(function(Part, Mesh) 
1099
		for i = 0, 1, delay do
1100
			swait()
1101
			Part.CFrame = Part.CFrame
1102
			Part.Transparency = i * 2
1103
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
1104
		end
1105
		Part.Parent = nil
1106
	end), pat2, mash2)
1107
end
1108
--brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay
1109
1110
Firem = Instance.new("Part",Character)
1111
Firem.Anchored = false
1112
Firem.CanCollide = false
1113
Firem.Size = Vector3.new(0.1,0.1,0.1)
1114
Firem.Transparency = 1
1115
Weld = Instance.new("Weld",Firem)
1116
Weld.Part0 = Head
1117
Weld.Part1 = Firem
1118
Weld.C1 = CFrame.new(0,-1.5,0)
1119
Fire = Instance.new("Fire",Firem)
1120
Fire.Color = Color3.new(1,0,0)
1121
Fire.Size = 0
1122
Fire.SecondaryColor = Color3.new(1,0,0)
1123
Fire.Enabled = false
1124
1125
atk = 1
1126
function LaserBlaster()
1127
attack = true
1128
Animations = true
1129
Point= Instance.new("BodyGyro")
1130
Point.Parent = rootPart
1131
Point.D = 175
1132
Point.P = 20000
1133
Point.MaxTorque = Vector3.new(0,4000000,0)
1134
Eyes.Texture = "rbxassetid://1572409968"
1135
Mouth.Texture = "rbxassetid://1572410439"
1136
if atk == 1 then
1137
for i = 0,0.08,0.01 do
1138
Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
1139
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(60)), 0.15)
1140
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
1141
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
1142
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
1143
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.15)
1144
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(-60), math.rad(0)), 0.15)
1145
swait()
1146
end
1147
S = Instance.new("Sound")
1148
S.Parent = Character.Torso
1149
S.SoundId = "rbxassetid://1336753255"
1150
S.Volume = 10
1151
S.Looped = false
1152
S.Pitch = 1
1153
S:Play()
1154
local MouseLook=CFrame.new((Right_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
1155
local hit,pos = rayCast2(Right_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
1156
local mag=(Right_Arm.Position-pos).magnitude 
1157
Laser(BrickColor.new("Really black"),CFrame.new((Right_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
1158
if hit~=nil then
1159
local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",Vector3.new())
1160
refa.Anchored=true
1161
refa.CFrame=CFrame.new(pos)
1162
game:GetService("Debris"):AddItem(refa,1)
1163
Shockwave2(BrickColor.new("Really black"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
1164
Damagefunc2(hit,5,10,0,"Normal",rootPart,0)
1165
Eyes.Texture = "rbxassetid://1572409968"
1166
Mouth.Texture = "rbxassetid://1572411867"
1167
for i = 0,0.1,0.01 do
1168
Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
1169
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.8) * c_angles(math.rad(90),math.rad(0),math.rad(-45)), 0.15)
1170
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
1171
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
1172
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
1173
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-45),math.rad(0)), 0.15)
1174
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(45), math.rad(0)), 0.15)
1175
swait()
1176
end
1177
for i = 0,0.25,0.01 do
1178
Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
1179
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(0)), 0.15)
1180
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
1181
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
1182
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
1183
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1184
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0), math.rad(0)), 0.15)
1185
swait()
1186
end
1187
end
1188
Point:Destroy()
1189
atk = atk + 1
1190
elseif atk == 2 then
1191
	
1192
for i = 0,0.08,0.01 do
1193
Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
1194
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15)
1195
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(-60)), 0.15)
1196
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
1197
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
1198
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.15)
1199
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(60), math.rad(0)), 0.15)
1200
swait()
1201
end
1202
S = Instance.new("Sound")
1203
S.Parent = Character.Torso
1204
S.SoundId = "rbxassetid://1336753453"
1205
S.Volume = 10
1206
S.Looped = false
1207
S.Pitch = 1
1208
S:Play()
1209
local MouseLook=CFrame.new((Left_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
1210
local hit,pos = rayCast2(Left_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
1211
local mag=(Left_Arm.Position-pos).magnitude 
1212
Laser(BrickColor.new("Really black"),CFrame.new((Left_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
1213
if hit~=nil then
1214
local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",Vector3.new())
1215
refa.Anchored=true
1216
refa.CFrame=CFrame.new(pos)
1217
game:GetService("Debris"):AddItem(refa,1)
1218
Shockwave2(BrickColor.new("Really black"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
1219
Damagefunc2(hit,5,10,0,"Normal",rootPart,0)
1220
Eyes.Texture = "rbxassetid://1572409968"
1221
Mouth.Texture = "rbxassetid://1572411867"
1222
for i = 0,0.1,0.01 do
1223
Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
1224
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15)
1225
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.8) * c_angles(math.rad(90),math.rad(0),math.rad(45)), 0.15)
1226
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
1227
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
1228
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(45),math.rad(0)), 0.15)
1229
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(-45), math.rad(0)), 0.15)
1230
swait()
1231
end
1232
for i = 0,0.25,0.01 do
1233
Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
1234
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15)
1235
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(0)), 0.15)
1236
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
1237
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
1238
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1239
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0), math.rad(0)), 0.15)
1240
swait()
1241
end
1242
end
1243
Point:Destroy()
1244
atk = 1
1245
end
1246
Normal_Face()
1247
Animations = false
1248
attack = false
1249
end
1250
1251
1252
function LaserBarrage()
1253
attack = true
1254
Animations = true
1255
Eyes.Texture = "rbxassetid://1572409968"
1256
Mouth.Texture = "rbxassetid://1572410439"
1257
if atk == 1 then
1258
for i = 0,0.04,0.01 do
1259
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(60)), 0.5)
1260
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.5)
1261
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.5)
1262
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1263
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.5)
1264
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(-60), math.rad(0)), 0.5)
1265
swait()
1266
end
1267
S = Instance.new("Sound")
1268
S.Parent = Character.Torso
1269
S.SoundId = "rbxassetid://1336753255"
1270
S.Volume = 10
1271
S.Looped = false
1272
S.Pitch = 1
1273
S:Play()
1274
local MouseLook=CFrame.new((Right_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
1275
local hit,pos = rayCast2(Right_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
1276
local mag=(Right_Arm.Position-pos).magnitude 
1277
Laser(BrickColor.new("Really red"),CFrame.new((Right_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
1278
if hit~=nil then
1279
local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really red"),"Effect",Vector3.new())
1280
refa.Anchored=true
1281
refa.CFrame=CFrame.new(pos)
1282
game:GetService("Debris"):AddItem(refa,1)
1283
Shockwave2(BrickColor.new("Really red"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
1284
coroutine.wrap(function()
1285
1286
1287
spawn(function()
1288
	for i = 1, 60, 2 do
1289
		
1290
		swait()
1291
	end
1292
	wait()
1293
	
1294
end)
1295
1296
end)()
1297
Damagefunc2(hit,20,40,0,"Normal",rootPart,0)
1298
Eyes.Texture = "rbxassetid://1572409968"
1299
Mouth.Texture = "rbxassetid://1572411867"
1300
end
1301
atk = atk + 1
1302
elseif atk == 2 then
1303
	
1304
for i = 0,0.04,0.01 do
1305
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.5)
1306
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(-60)), 0.5)
1307
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.5)
1308
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1309
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.5)
1310
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(60), math.rad(0)), 0.5)
1311
swait()
1312
end
1313
S = Instance.new("Sound")
1314
S.Parent = Character.Torso
1315
S.SoundId = "rbxassetid://1336753453"
1316
S.Volume = 10
1317
S.Looped = false
1318
S.Pitch = 1
1319
S:Play()
1320
local MouseLook=CFrame.new((Left_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
1321
local hit,pos = rayCast2(Left_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
1322
local mag=(Left_Arm.Position-pos).magnitude 
1323
Laser(BrickColor.new("Really red"),CFrame.new((Left_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
1324
if hit~=nil then
1325
local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really red"),"Effect",Vector3.new())
1326
refa.Anchored=true
1327
refa.CFrame=CFrame.new(pos)
1328
game:GetService("Debris"):AddItem(refa,1)
1329
Shockwave2(BrickColor.new("Really red"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
1330
coroutine.wrap(function()
1331
1332
1333
local fxm = Instance.new("SpecialMesh", fx)
1334
fxm.Scale = Vector3.new(0,0,0)
1335
fxm.Offset = Vector3.new(0,0,0)
1336
fxm.MeshType = "Sphere"
1337
spawn(function()
1338
	for i = 1, 60, 2 do
1339
		fxm.Scale = Vector3.new(0.25 - i*0.00416,2.5  - i*0.0416 ,0.25 - i*0.00416)
1340
		fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
1341
		fx.Transparency = i/30
1342
		swait()
1343
	end
1344
	wait()
1345
	fx:Destroy()
1346
end)
1347
1348
end)()
1349
Damagefunc2(hit,20,40,0,"Normal",rootPart,0)
1350
Eyes.Texture = "rbxassetid://1572409968"
1351
Mouth.Texture = "rbxassetid://1572411867"
1352
end
1353
atk = 1
1354
end
1355
Normal_Face()
1356
Animations = false
1357
attack = false
1358
end
1359
1360
function Shrug()
1361
attack = true
1362
attack2 = true
1363
Animations = true
1364
Eyes.Texture = "rbxassetid://1572409670"
1365
Mouth.Texture = "rbxassetid://1572410439"
1366
for i = 0,0.2,0.01 do
1367
angleSpeed = 1
1368
axisSpeed = 1
1369
change = 0.5
1370
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15)
1371
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.15)
1372
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15)
1373
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15)
1374
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1375
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-5)), 0.15)
1376
swait()
1377
end
1378
1379
for i = 0,0.1,0.01 do
1380
angleSpeed = 1
1381
axisSpeed = 1
1382
change = 0.5
1383
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(25) + math.sin(sine/7.5)/15), 0.15)
1384
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-25) - math.sin(sine/7.5)/15), 0.15)
1385
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15)
1386
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15)
1387
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1388
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-20)), 0.15)
1389
swait()
1390
end
1391
1392
for i = 0,0.2,0.01 do
1393
angleSpeed = 1
1394
axisSpeed = 1
1395
change = 0.5
1396
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15)
1397
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.15)
1398
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15)
1399
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15)
1400
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1401
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-5)), 0.15)
1402
swait()
1403
end
1404
Normal_Face()
1405
Animations = false
1406
attack2 = false
1407
attack = false
1408
end
1409
1410
function Surprised()
1411
attack = true
1412
attack2 = true
1413
Animations = true
1414
Eyes.Texture = "rbxassetid://1572411695"
1415
Mouth.Texture = "rbxassetid://1572410763"
1416
1417
for i = 0,0.05,0.01 do
1418
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15), 0.15)
1419
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
1420
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
1421
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
1422
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
1423
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
1424
swait()
1425
end
1426
S = Instance.new("Sound")
1427
S.Parent = Character.Torso
1428
S.SoundId = "rbxassetid://2019251766"
1429
S.Volume = 10
1430
S.Looped = false
1431
S.Pitch = 1
1432
S:Play()
1433
for i = 0,0.05,0.01 do
1434
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
1435
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
1436
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
1437
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
1438
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0.1) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
1439
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
1440
swait()
1441
end
1442
1443
for i = 0,0.7,0.01 do
1444
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15), 0.15)
1445
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
1446
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
1447
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
1448
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
1449
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
1450
swait()
1451
end
1452
1453
Normal_Face()
1454
Animations = false
1455
attack2 = false
1456
attack = false
1457
end
1458
1459
function No()
1460
attack = true
1461
attack2 = true
1462
Animations = true
1463
Eyes.Texture = "rbxassetid://1572409830"
1464
Mouth.Texture = "rbxassetid://1572410763"
1465
1466
for i = 1,3 do
1467
for i = 0,0.2,0.01 do
1468
angleSpeed = 1
1469
axisSpeed = 1
1470
change = 0.5
1471
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
1472
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
1473
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
1474
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
1475
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1476
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
1477
swait()
1478
end
1479
1480
for i = 0,0.2,0.01 do
1481
angleSpeed = 1
1482
axisSpeed = 1
1483
change = 0.5
1484
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
1485
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
1486
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
1487
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
1488
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1489
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(-25), math.rad(0) + math.sin(sine/15)/15), 0.15)
1490
swait()
1491
end
1492
end
1493
1494
for i = 0,0.2,0.01 do
1495
angleSpeed = 1
1496
axisSpeed = 1
1497
change = 0.5
1498
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
1499
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
1500
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
1501
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
1502
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1503
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
1504
swait()
1505
end
1506
1507
Normal_Face()
1508
Animations = false
1509
attack2 = false
1510
attack = false
1511
end
1512
1513
function Nuh_Uh()
1514
attack = true
1515
attack2 = true
1516
Animations = true
1517
Eyes.Texture = "rbxassetid://1572409830"
1518
Mouth.Texture = "rbxassetid://1572410439"
1519
1520
for i = 1,3 do
1521
for i = 0,0.2,0.01 do
1522
angleSpeed = 1
1523
axisSpeed = 1
1524
change = 0.5
1525
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
1526
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
1527
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
1528
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
1529
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1530
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
1531
swait()
1532
end
1533
1534
for i = 0,0.2,0.01 do
1535
angleSpeed = 1
1536
axisSpeed = 1
1537
change = 0.5
1538
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
1539
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
1540
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
1541
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
1542
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1543
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(-25), math.rad(0) + math.sin(sine/15)/15), 0.15)
1544
swait()
1545
end
1546
end
1547
1548
for i = 0,0.2,0.01 do
1549
angleSpeed = 1
1550
axisSpeed = 1
1551
change = 0.5
1552
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
1553
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
1554
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
1555
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
1556
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1557
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
1558
swait()
1559
end
1560
1561
Normal_Face()
1562
Animations = false
1563
attack2 = false
1564
attack = false
1565
end
1566
1567
function Wave()
1568
attack = true
1569
attack2 = true
1570
Animations = true
1571
Eyes.Texture = "rbxassetid://1572409210"
1572
Mouth.Texture = "rbxassetid://1572410439"
1573
1574
for i = 1,2 do
1575
for i = 0,0.2,0.01 do
1576
angleSpeed = 1
1577
axisSpeed = 1
1578
change = 0.5
1579
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(150) + math.sin(sine/7.5)/15), 0.15)
1580
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
1581
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
1582
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
1583
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1584
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15)
1585
swait()
1586
end
1587
1588
for i = 0,0.2,0.01 do
1589
angleSpeed = 1
1590
axisSpeed = 1
1591
change = 0.5
1592
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(100) + math.sin(sine/7.5)/15), 0.15)
1593
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
1594
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
1595
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
1596
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1597
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15)
1598
swait()
1599
end
1600
end
1601
1602
for i = 0,0.2,0.01 do
1603
angleSpeed = 1
1604
axisSpeed = 1
1605
change = 0.5
1606
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(150) + math.sin(sine/7.5)/15), 0.15)
1607
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
1608
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
1609
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
1610
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1611
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15)
1612
swait()
1613
end
1614
1615
1616
Normal_Face()
1617
Animations = false
1618
attack2 = false
1619
attack = false
1620
end
1621
1622
1623
function Nod()
1624
attack = true
1625
attack2 = true
1626
Animations = true
1627
Eyes.Texture = "rbxassetid://1572409210"
1628
Mouth.Texture = "rbxassetid://1572410439"
1629
1630
for i = 0,0.15,0.01 do
1631
angleSpeed = 1
1632
axisSpeed = 1
1633
change = 0.5
1634
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
1635
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
1636
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
1637
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
1638
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1639
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
1640
swait()
1641
end
1642
1643
for i = 0,0.15,0.01 do
1644
angleSpeed = 1
1645
axisSpeed = 1
1646
change = 0.5
1647
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
1648
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
1649
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
1650
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
1651
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1652
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
1653
swait()
1654
end
1655
1656
for i = 0,0.15,0.01 do
1657
angleSpeed = 1
1658
axisSpeed = 1
1659
change = 0.5
1660
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
1661
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
1662
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
1663
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
1664
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
1665
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
1666
swait()
1667
end
1668
1669
Normal_Face()
1670
Animations = false
1671
attack2 = false
1672
attack = false
1673
end
1674
1675
1676
TimePerSpike = 2
1677
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
1678
function Ink_Spikes()
1679
attack = true
1680
attack2 = true
1681
Animations = true
1682
Point= Instance.new("BodyGyro")
1683
Point.Parent = rootPart
1684
Point.D = 175
1685
Point.P = 20000
1686
Point.MaxTorque = Vector3.new(0,4000000,0)
1687
Eyes.Texture = "rbxassetid://1572409968"
1688
Mouth.Texture = "rbxassetid://1572411867"
1689
for i = 0,0.15,0.01 do
1690
Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
1691
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/15,math.rad(0),math.rad(40) + math.sin(sine/7.5)/15), 0.15)
1692
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(-10) - math.sin(sine/7.5)/15), 0.15)
1693
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/15, math.rad(50), math.rad(-2) + math.sin(sine/7.5)/66), 0.15)
1694
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(50), math.rad(2) - math.sin(sine/7.5)/66), 0.15)
1695
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(-50),math.rad(0)), 0.15)
1696
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(45), math.rad(0) + math.sin(sine/15)/15), 0.15)
1697
swait()
1698
end
1699
coroutine.wrap(function()
1700
getroot = rootPart.CFrame
1701
for i = 1,math.random(10,12) do
1702
TimePerSpike = TimePerSpike + math.random(4,6)
1703
local rng2 = Instance.new("Part",Character)
1704
rng2.Anchored = true
1705
rng2.Color = Color3.new(0,0,0)
1706
rng2.CanCollide = true
1707
rng2.Material = "Neon"
1708
rng2.FormFactor = 3
1709
rng2.Name = "Shockwave"
1710
rng2.Size = Vector3.new(0.5, 8, 0.5)
1711
rng2.Transparency = 0
1712
rng2.TopSurface = 0
1713
rng2.BottomSurface = 0
1714
rng2.CFrame = getroot
1715
rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-20,20)/10,-10,-TimePerSpike) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
1716
local rngm2 = Instance.new("SpecialMesh", rng2)
1717
rngm2.Scale = Vector3.new(1,5,1)
1718
rngm2.Offset = Vector3.new(0,0,0)
1719
rngm2.MeshType = "FileMesh"
1720
rngm2.MeshId = "rbxassetid://1873091214"
1721
local HIT = rng2.Touched:Connect(function(hit)
1722
	if hit.Parent ~= Character then
1723
		hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2
1724
	end
1725
end)
1726
S = Instance.new("Sound",rng2)
1727
S.Volume = 2
1728
S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
1729
S:Play()
1730
spawn(function()
1731
	for i = 1,5 do
1732
		rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
1733
		swait()
1734
	end
1735
	HIT:disconnect()
1736
	wait(0.05)
1737
	for i = 1,15 do
1738
		rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
1739
		swait()
1740
	end
1741
	rng2:Destroy()
1742
end)
1743
wait(0.02)
1744
end
1745
TimePerSpike = 2
1746
end)()
1747
for i = 0,0.3,0.01 do
1748
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(120) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-10) + math.sin(sine/7.5)/15), 0.2)
1749
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.2)
1750
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0), math.rad(-2) + math.sin(sine/7.5)/66), 0.2)
1751
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(2) - math.sin(sine/7.5)/66), 0.2)
1752
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(10),math.rad(0)), 0.2)
1753
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.2)
1754
swait()
1755
end
1756
Normal_Face()
1757
Point:Destroy()
1758
Animations = false
1759
attack2 = false
1760
attack = false
1761
end
1762
1763
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
1764
function Ink_Spikes2()
1765
attack = true
1766
attack2 = true
1767
Animations = true
1768
Point= Instance.new("BodyGyro")
1769
Point.Parent = rootPart
1770
Point.D = 175
1771
Point.P = 20000
1772
Point.MaxTorque = Vector3.new(0,4000000,0)
1773
Eyes.Texture = "rbxassetid://1572409968"
1774
Mouth.Texture = "rbxassetid://1572411867"
1775
for i = 0,0.15,0.01 do
1776
Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
1777
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/15,math.rad(0),math.rad(40) + math.sin(sine/7.5)/15), 0.15)
1778
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(-10) - math.sin(sine/7.5)/15), 0.15)
1779
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/15, math.rad(50), math.rad(-2) + math.sin(sine/7.5)/66), 0.15)
1780
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(50), math.rad(2) - math.sin(sine/7.5)/66), 0.15)
1781
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(-50),math.rad(0)), 0.15)
1782
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(45), math.rad(0) + math.sin(sine/15)/15), 0.15)
1783
swait()
1784
end
1785
coroutine.wrap(function()
1786
getroot = rootPart.CFrame
1787
for i = 1,math.random(10,12) do
1788
TimePerSpike = TimePerSpike + math.random(4,6)
1789
local rng2 = Instance.new("Part",Effects)
1790
rng2.Anchored = true
1791
rng2.Color = Color3.new(0,0,0)
1792
rng2.CanCollide = true
1793
rng2.Material = "Neon"
1794
rng2.FormFactor = 3
1795
rng2.Name = "Shockwave"
1796
rng2.Size = Vector3.new(0.5, 14, 0.5)
1797
rng2.Transparency = 0
1798
rng2.TopSurface = 0
1799
rng2.BottomSurface = 0
1800
rng2.CFrame = getroot
1801
rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-20,20)/10,-10,-TimePerSpike) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
1802
local rngm2 = Instance.new("SpecialMesh", rng2)
1803
rngm2.Scale = Vector3.new(1,8,1)
1804
rngm2.Offset = Vector3.new(0,0,0)
1805
rngm2.MeshType = "FileMesh"
1806
rngm2.MeshId = "rbxassetid://1873091214"
1807
local HIT = rng2.Touched:Connect(function(hit)
1808
	if hit.Parent ~= Character then
1809
		hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 4
1810
	end
1811
end)
1812
S = Instance.new("Sound",rng2)
1813
S.Volume = 2
1814
S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
1815
S:Play()
1816
spawn(function()
1817
	for i = 1,5 do
1818
		rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
1819
		swait()
1820
	end
1821
	HIT:disconnect()
1822
	wait(1)
1823
	for i = 1,15 do
1824
		rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
1825
		swait()
1826
	end
1827
	rng2:Destroy()
1828
end)
1829
wait(0.02)
1830
end
1831
TimePerSpike = 2
1832
end)
1833
coroutine.wrap(function()
1834
getroot = rootPart.CFrame
1835
for i = 1,math.random(10,25) do
1836
TimePerSpike2 = TimePerSpike2 + math.random(2,4)
1837
local rng2 = Instance.new("Part",Effects)
1838
rng2.Anchored = true
1839
rng2.Color = Color3.new(0,0,0)
1840
rng2.CanCollide = true
1841
rng2.Material = "Neon"
1842
rng2.FormFactor = 3
1843
rng2.Name = "Shockwave"
1844
rng2.Size = Vector3.new(0.5, 8, 0.5)
1845
rng2.Transparency = 0
1846
rng2.TopSurface = 0
1847
rng2.BottomSurface = 0
1848
rng2.CFrame = getroot
1849
rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-200,200)/10,-10,-TimePerSpike2) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
1850
local rngm2 = Instance.new("SpecialMesh", rng2)
1851
rngm2.Scale = Vector3.new(1,5,1)
1852
rngm2.Offset = Vector3.new(0,0,0)
1853
rngm2.MeshType = "FileMesh"
1854
rngm2.MeshId = "rbxassetid://1873091214"
1855
local HIT = rng2.Touched:Connect(function(hit)
1856
	if hit.Parent ~= Character then
1857
		hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2
1858
	end
1859
end)
1860
S = Instance.new("Sound",rng2)
1861
S.Volume = 2
1862
S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
1863
S:Play()
1864
spawn(function()
1865
	for i = 1,5 do
1866
		rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
1867
		swait()
1868
	end
1869
	HIT:disconnect()
1870
	swait()
1871
	for i = 1,15 do
1872
		rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
1873
		swait()
1874
	end
1875
	rng2:Destroy()
1876
end)
1877
local rng2 = Instance.new("Part",Effects)
1878
rng2.Anchored = true
1879
rng2.Color = Color3.new(0,0,0)
1880
rng2.CanCollide = true
1881
rng2.Material = "Neon"
1882
rng2.FormFactor = 3
1883
rng2.Name = "Shockwave"
1884
rng2.Size = Vector3.new(0.5, 8, 0.5)
1885
rng2.Transparency = 0
1886
rng2.TopSurface = 0
1887
rng2.BottomSurface = 0
1888
rng2.CFrame = getroot
1889
rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-200,200)/10,-10,-TimePerSpike2) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
1890
local rngm2 = Instance.new("SpecialMesh", rng2)
1891
rngm2.Scale = Vector3.new(1,5,1)
1892
rngm2.Offset = Vector3.new(0,0,0)
1893
rngm2.MeshType = "FileMesh"
1894
rngm2.MeshId = "rbxassetid://1873091214"
1895
local HIT = rng2.Touched:Connect(function(hit)
1896
	if hit.Parent ~= Character then
1897
		hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2
1898
	end
1899
end)
1900
S = Instance.new("Sound",rng2)
1901
S.Volume = 2
1902
S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
1903
S:Play()
1904
spawn(function()
1905
	for i = 1,5 do
1906
		rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
1907
		swait()
1908
	end
1909
	HIT:disconnect()
1910
	swait()
1911
	for i = 1,15 do
1912
		rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
1913
		swait()
1914
	end
1915
	rng2:Destroy()
1916
end)
1917
wait(math.random(10,20)/-100)
1918
end
1919
TimePerSpike2 = 2
1920
end)()
1921
for i = 0,0.3,0.01 do
1922
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(120) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-10) + math.sin(sine/7.5)/15), 0.2)
1923
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.2)
1924
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0), math.rad(-2) + math.sin(sine/7.5)/66), 0.2)
1925
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(2) - math.sin(sine/7.5)/66), 0.2)
1926
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(10),math.rad(0)), 0.2)
1927
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.2)
1928
swait()
1929
end
1930
Normal_Face()
1931
Point:Destroy()
1932
Animations = false
1933
attack2 = false
1934
attack = false
1935
end
1936
1937
function Attacksix()
1938
attack = true
1939
Animations = true
1940
Eyes.Texture = "rbxassetid://1572409968"
1941
Mouth.Texture = "rbxassetid://1572411867"
1942
sfx = Instance.new("Sound",Left_Arm)
1943
sfx.Volume = 2
1944
sfx.SoundId = "rbxassetid://1180449290"
1945
sfx:Play()
1946
for i = 0,0.4,0.01 do
1947
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
1948
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(130 + math.random(-50,50)),math.rad(0),math.rad(-35) + math.random(-10,10)/10), 0.2)
1949
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
1950
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
1951
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.2)
1952
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(-60), math.rad(0)), 0.2)
1953
coroutine.wrap(function()
1954
for i = 1,2 do
1955
local fx = Instance.new("Part",Effects)
1956
fx.Anchored = true
1957
fx.Color = Color3.fromRGB(159, 243, 233)
1958
fx.CanCollide = false
1959
fx.FormFactor = 3
1960
fx.Name = "Shockwave"
1961
fx.Material = "Neon"
1962
fx.Size = Vector3.new(1, 1, 1)
1963
fx.Transparency = 0.35
1964
fx.TopSurface = 0
1965
fx.BottomSurface = 0
1966
fx.CFrame = Left_Arm.CFrame
1967
fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
1968
local fxm = Instance.new("SpecialMesh", fx)
1969
fxm.Scale = Vector3.new(0,0,0)
1970
fxm.Offset = Vector3.new(0,0,0)
1971
fxm.MeshType = "Sphere"
1972
spawn(function()
1973
	for i = 1, 60, 2 do
1974
		fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
1975
		fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
1976
		fx.Transparency = i/15
1977
		swait()
1978
	end
1979
	wait()
1980
	fx:Destroy()
1981
end)
1982
end
1983
end)()
1984
swait()
1985
end
1986
for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
1987
if v:FindFirstChild('HumanoidRootPart') and v:FindFirstChild('Humanoid') then
1988
v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,52)
1989
v:FindFirstChild('Torso').Velocity=(v:FindFirstChild('Torso').CFrame.lookVector*150)+Vector3.new(0,1,0)*20
1990
coroutine.wrap(function()
1991
for i = 1,25 do
1992
local fx = Instance.new("Part",Effects)
1993
fx.Anchored = true
1994
fx.Color = Color3.new(1,0,0)
1995
fx.CanCollide = false
1996
fx.FormFactor = 3
1997
fx.Name = "Shockwave"
1998
fx.Material = "Neon"
1999
fx.Size = Vector3.new(1, 1, 1)
2000
fx.Transparency = 0.35
2001
fx.TopSurface = 0
2002
fx.BottomSurface = 0
2003
fx.CFrame = v:FindFirstChild('HumanoidRootPart').CFrame
2004
fx.CFrame = fx.CFrame * CFrame.new(0,0,0)
2005
local fxm = Instance.new("SpecialMesh", fx)
2006
fxm.Scale = Vector3.new(0,-1,0)
2007
fxm.Offset = Vector3.new(0,0,0)
2008
fxm.MeshType = "Sphere"
2009
spawn(function()
2010
	for i = 1, 60, 2 do
2011
		fx.Color = Color3.new(i/15,0,0)
2012
		fxm.Scale = Vector3.new(.25 + i/10,.25 + i/10,.25 + i/10)
2013
		fx.CFrame = fx.CFrame * CFrame.new(0,math.random(-10,10)/10,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
2014
		fx.Transparency = i/15
2015
		swait()
2016
	end
2017
	wait()
2018
	fx:Destroy()
2019
end)
2020
end
2021
end)()
2022
else
2023
2024
end
2025
end
2026
sfx:Destroy()
2027
S = Instance.new("Sound")
2028
S.Parent = Character.Torso
2029
S.SoundId = "rbxassetid://1236459264"
2030
S.Volume = 8
2031
S.TimePosition = 0.2
2032
S.Looped = false
2033
S.Pitch = 1
2034
S:Play()
2035
coroutine.wrap(function()
2036
wait(0.1)
2037
for i = 1,25 do
2038
local fx = Instance.new("Part",Effects)
2039
fx.Anchored = true
2040
fx.Color = Color3.new(1,0,0)
2041
fx.CanCollide = false
2042
fx.FormFactor = 3
2043
fx.Name = "Shockwave"
2044
fx.Material = "Neon"
2045
fx.Size = Vector3.new(1, 1, 1)
2046
fx.Transparency = 0.35
2047
fx.TopSurface = 0
2048
fx.BottomSurface = 0
2049
fx.CFrame = Left_Arm.CFrame
2050
fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
2051
local fxm = Instance.new("SpecialMesh", fx)
2052
fxm.Scale = Vector3.new(0,0,0)
2053
fxm.Offset = Vector3.new(0,0,0)
2054
fxm.MeshType = "Sphere"
2055
spawn(function()
2056
	for i = 1, 60, 2 do
2057
		fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
2058
		fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
2059
		fx.Transparency = i/7.5
2060
		swait()
2061
	end
2062
	wait()
2063
	fx:Destroy()
2064
end)
2065
end
2066
end)()
2067
for i = 0,0.15,0.01 do
2068
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(15)), 0.15)
2069
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(30),math.rad(-25)), 0.15)
2070
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15)
2071
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15)
2072
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-90),math.rad(0)), 0.15)
2073
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(90), math.rad(0)), 0.15)
2074
coroutine.wrap(function()
2075
for i = 1,2 do
2076
local fx = Instance.new("Part",Effects)
2077
fx.Anchored = true
2078
fx.Color = Color3.new(0,0,0)
2079
fx.CanCollide = false
2080
fx.FormFactor = 3
2081
fx.Name = "Shockwave"
2082
fx.Material = "Neon"
2083
fx.Size = Vector3.new(1, 1, 1)
2084
fx.Transparency = 0.35
2085
fx.TopSurface = 0
2086
fx.BottomSurface = 0
2087
fx.CFrame = Left_Arm.CFrame
2088
fx.CFrame = fx.CFrame * CFrame.new(0,0,0)
2089
local fxm = Instance.new("SpecialMesh", fx)
2090
fxm.Scale = Vector3.new(0,-1,0)
2091
fxm.Offset = Vector3.new(0,0,0)
2092
fxm.MeshType = "Sphere"
2093
spawn(function()
2094
	for i = 1, 60, 2 do
2095
		fx.Color = Color3.new(i/15,0,0)
2096
		fxm.Scale = Vector3.new(.25 + i/10,.25 + i/10,.25 + i/10)
2097
		fx.CFrame = fx.CFrame * CFrame.new(0,math.random(-10,10)/10,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
2098
		fx.Transparency = i/15
2099
		swait()
2100
	end
2101
	wait()
2102
	fx:Destroy()
2103
end)
2104
end
2105
end)()
2106
swait()
2107
end
2108
Normal_Face()
2109
target = nil
2110
Animations = false
2111
attack = false
2112
end
2113
2114
function ShadowBallBarrage()
2115
attack = true
2116
Animations = true
2117
local SB = Instance.new("Part",Effects)
2118
SB.Name = "ShadowBallz"
2119
SB.Shape = Enum.PartType.Block
2120
SB.CanCollide = false
2121
SB.BrickColor = BrickColor.new("Really red")
2122
SB.Transparency = 0
2123
SB.Material = "Neon"
2124
SB.Size = Vector3.new(0.25, 0.25, 0.25)
2125
SB.TopSurface = Enum.SurfaceType.Smooth
2126
SB.BottomSurface = Enum.SurfaceType.Smooth	local SBWeld = Instance.new("Weld", SB)
2127
SBWeld.Part0 = Right_Arm
2128
SBWeld.Part1 = SB
2129
SBWeld.C1 = CFrame.new(0,1,0)
2130
boom = Instance.new("SpecialMesh",SB)
2131
boom.MeshType = "Sphere"
2132
boom.Scale = Vector3.new(3,3,3)
2133
S = Instance.new("Sound")
2134
S.Parent = SB
2135
S.SoundId = "rbxassetid://315746833"
2136
S.Volume = 5
2137
S.Looped = false
2138
S.Pitch = 2
2139
S:Play()
2140
2141
S = Instance.new("Sound")
2142
S.Parent = SB
2143
S.SoundId = "rbxassetid://203691653"
2144
S.Volume = 8
2145
S.Looped = false
2146
S.Pitch = 1
2147
S.PlayOnRemove = true
2148
for i = 0,0.15,0.01 do
2149
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(120),math.rad(0),math.rad(0)), 0.2)
2150
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-25)), 0.2)
2151
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.2)
2152
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.2)
2153
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-50),math.rad(0)), 0.2)
2154
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-15),math.rad(50), math.rad(0)), 0.2)
2155
coroutine.wrap(function()
2156
for i = 1,2 do
2157
local fx = Instance.new("Part",Effects)
2158
fx.Anchored = true
2159
fx.Color = Color3.new(1,0,0)
2160
fx.CanCollide = false
2161
fx.FormFactor = 3
2162
fx.Name = "Shockwave"
2163
fx.Material = "Neon"
2164
fx.Size = Vector3.new(1, 1, 1)
2165
fx.Transparency = 0.35
2166
fx.TopSurface = 0
2167
fx.BottomSurface = 0
2168
fx.CFrame = Right_Arm.CFrame
2169
fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
2170
local fxm = Instance.new("SpecialMesh", fx)
2171
fxm.Scale = Vector3.new(0,0,0)
2172
fxm.Offset = Vector3.new(0,0,0)
2173
fxm.MeshType = "Sphere"
2174
spawn(function()
2175
	for i = 1, 60, 2 do
2176
		fxm.Scale = Vector3.new(0.2 - i*0.0083,5  - i*0.083 ,0.2 - i*0.0083)
2177
		fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
2178
		fx.Transparency = i/15
2179
		swait()
2180
	end
2181
	wait()
2182
	fx:Destroy()
2183
end)
2184
end
2185
end)()
2186
swait()
2187
end
2188
for i = 0,0.05,0.01 do
2189
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(0),math.rad(20)), 0.6)
2190
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-25)), 0.6)
2191
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.6)
2192
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.6)
2193
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(55),math.rad(0)), 0.6)
2194
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20),math.rad(-55), math.rad(0)), 0.6)
2195
swait()
2196
end
2197
2198
SBWeld:Destroy()
2199
SB.CanCollide = true
2200
local bodyVelocity2 = LoadLibrary("RbxUtility").Create("BodyVelocity")({
2201
velocity = (mouse.Hit.p - SB.CFrame.p).unit * 165,
2202
P = 5000,
2203
maxForce = Vector3.new(8000, 8000, 8000),
2204
Parent = SB
2205
})
2206
2207
game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
2208
	SB.Touched:connect(function(hit)
2209
	if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then
2210
for i, v in pairs(FindNearestTorso(SB.CFrame.p, 7)) do
2211
		if v:FindFirstChild('Humanoid') then
2212
		v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(255,666)/10
2213
		end
2214
end
2215
2216
coroutine.wrap(function()
2217
for i = 1,180 do
2218
local fx = Instance.new("Part",Effects)
2219
fx.Anchored = true
2220
fx.Color = Color3.new(1,0,0)
2221
fx.CanCollide = false
2222
fx.FormFactor = 3
2223
fx.Name = "Shockwave"
2224
fx.Material = "Neon"
2225
fx.Size = Vector3.new(1, 1, 1)
2226
fx.Transparency = 0.35
2227
fx.TopSurface = 0
2228
fx.BottomSurface = 0
2229
fx.CFrame = SB.CFrame
2230
fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
2231
local fxm = Instance.new("SpecialMesh", fx)
2232
fxm.Scale = Vector3.new(0,0,0)
2233
fxm.Offset = Vector3.new(0,0,0)
2234
fxm.MeshType = "Sphere"
2235
spawn(function()
2236
	for i = 1, 60, 2 do
2237
		fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
2238
		fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
2239
		fx.Transparency = i/60
2240
		swait()
2241
	end
2242
	wait()
2243
	fx:Destroy()
2244
end)
2245
end
2246
end)()
2247
2248
local rng2 = Instance.new("Part",Effects)
2249
rng2.Anchored = true
2250
rng2.BrickColor = BrickColor.new("Really red")
2251
rng2.CanCollide = false
2252
rng2.FormFactor = 3
2253
rng2.Name = "Shockwave"
2254
rng2.Material = "Neon"
2255
rng2.Size = Vector3.new(1, 1, 1)
2256
rng2.Transparency = 0.35
2257
rng2.TopSurface = 0
2258
rng2.BottomSurface = 0
2259
rng2.CFrame = SB.CFrame
2260
SB:Destroy()
2261
local rngm2 = Instance.new("SpecialMesh", rng2)
2262
rngm2.Scale = Vector3.new(1, 0, 1)
2263
rngm2.Offset = Vector3.new(0,0,0)
2264
rngm2.MeshType = "Sphere"
2265
spawn(function()
2266
	for i = 1, 60, 2 do
2267
		rngm2.Scale = Vector3.new(13 + i*0.3, 13  + i*0.3 ,13 + i*0.3)
2268
		rng2.Transparency = i/60
2269
		swait()
2270
	end
2271
	wait()
2272
	rng2:Destroy()
2273
end)
2274
for i = 1,6 do
2275
local rng2 = Instance.new("Part",Character)
2276
rng2.Anchored = true
2277
rng2.BrickColor = BrickColor.new("Really red")
2278
rng2.CanCollide = false
2279
rng2.FormFactor = 3
2280
rng2.Name = "Shockwave"
2281
rng2.Size = Vector3.new(1, 1, 1)
2282
rng2.Transparency = 0.35
2283
rng2.TopSurface = 0
2284
rng2.BottomSurface = 0
2285
rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
2286
local rngm2 = Instance.new("SpecialMesh", rng2)
2287
rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
2288
rngm2.Scale = Vector3.new(0, 0, 0)
2289
rngm2.Offset = Vector3.new(0,0,-0.5)
2290
spawn(function()
2291
	for i = 1, 60, 2 do
2292
		rngm2.Scale = Vector3.new(13 + i*1, 13  + i*1 ,2 + i*0.3)
2293
		rng2.Transparency = i/30
2294
		rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
2295
		swait()
2296
	end
2297
	wait()
2298
	rng2:Destroy()
2299
end)
2300
2301
local rng2 = Instance.new("Part",Character)
2302
rng2.Anchored = true
2303
rng2.BrickColor = BrickColor.new("Really red")
2304
rng2.CanCollide = false
2305
rng2.FormFactor = 3
2306
rng2.Name = "Shockwave"
2307
rng2.Size = Vector3.new(1, 1, 1)
2308
rng2.Transparency = 0.35
2309
rng2.TopSurface = 0
2310
rng2.BottomSurface = 0
2311
rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
2312
local rngm2 = Instance.new("SpecialMesh", rng2)
2313
rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
2314
rngm2.Scale = Vector3.new(0, 0, 0)
2315
rngm2.Offset = Vector3.new(0,0,-0.5)
2316
spawn(function()
2317
	for i = 1, 60, 2 do
2318
		rngm2.Scale = Vector3.new(13 + i*1, 13  + i*1 ,2 + i*0.3)
2319
		rng2.Transparency = i/30
2320
		rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
2321
		swait()
2322
	end
2323
	wait()
2324
	rng2:Destroy()
2325
end)
2326
end
2327
2328
local rng2 = Instance.new("Part",Effects)
2329
rng2.Anchored = true
2330
rng2.BrickColor = BrickColor.new("Really black")
2331
rng2.CanCollide = false
2332
rng2.FormFactor = 3
2333
rng2.Name = "Shockwave"
2334
rng2.Material = "Neon"
2335
rng2.Size = Vector3.new(1, 1, 1)
2336
rng2.Transparency = 0.35
2337
rng2.TopSurface = 0
2338
rng2.BottomSurface = 0
2339
rng2.CFrame = SB.CFrame
2340
SB:Destroy()
2341
local rngm2 = Instance.new("SpecialMesh", rng2)
2342
rngm2.Scale = Vector3.new(1, 0, 1)
2343
rngm2.Offset = Vector3.new(0,0,0)
2344
rngm2.MeshType = "Sphere"
2345
spawn(function()
2346
	for i = 1, 60, 2 do
2347
		rngm2.Scale = Vector3.new(5 + i*0.3, 5  + i*0.3 ,5 + i*0.3)
2348
		rng2.Transparency = i/60
2349
		swait()
2350
	end
2351
	wait()
2352
	rng2:Destroy()
2353
end)
2354
	end
2355
	end)
2356
Animations = false
2357
attack = false
2358
end
2359
2360
2361
-- Moves --
2362
2363
2364
mouse.KeyDown:connect(function(key)
2365
if key == "y" and attack == false then
2366
if Transformed == false then
2367
Charm()
2368
else
2369
Laugh()
2370
end
2371
end
2372
2373
sprint = false
2374
2375
if key == "q" and sprint == false then
2376
Humanoid.WalkSpeed = 8
2377
Humanoid.JumpPower = 50
2378
sprint = true
2379
end
2380
2381
if key == "q" and sprint == true then
2382
Humanoid.WalkSpeed = 25
2383
Humanoid.JumpPower = 100
2384
end
2385
2386
if key == "z" and attack == false then
2387
idle = 2500
2388
end
2389
2390
2391
if key == "u" and attack == false then
2392
if Transformed == false then
2393
Shrug()
2394
end
2395
end
2396
2397
2398
if key == "g" and attack == false and Transformed == true then
2399
ShadowBallBarrage()
2400
end
2401
2402
2403
2404
if key == "j" and attack == false then
2405
if Transformed == false then
2406
Surprised()
2407
end
2408
end
2409
2410
2411
if key == "k" and attack == false then
2412
if Transformed == false then
2413
Wave()
2414
end
2415
end
2416
2417
--[[mouse.KeyDown:connect(function(key)
2418
if key == "k" and attack == false then
2419
if Transformed == false then
2420
Nod()
2421
end
2422
end end)]]--
2423
2424
2425
if key == "h" and attack == false then
2426
if Transformed == false then
2427
No()
2428
else
2429
Nuh_Uh()
2430
end
2431
end
2432
2433
2434
2435
2436
if key == "f" and attack == false and Transformed == false then
2437
LaserBlaster()
2438
end
2439
2440
2441
if key == "f" and attack == false and Transformed == true then
2442
LaserBarrage()
2443
end
2444
2445
2446
if key == "r" and attack == false and Transformed == false then
2447
Ink_Spikes()
2448
end
2449
2450
2451
if key == "r" and attack == false and Transformed == true then
2452
Ink_Spikes2()
2453
end
2454
2455
2456
if key == "c" and attack == false and Transformed == true then
2457
Rage()
2458
end
2459
Sanim = 0.15
2460
2461
if key == "nine" then
2462
if SansAnim == false then
2463
SansAnim = true
2464
else
2465
SansAnim = false
2466
end
2467
end
2468
2469
2470
2471
2472
tp = true
2473
2474
if key == "t" and attack == false and Transformed == false then
2475
if tp == true then
2476
tp = false   
2477
Trace()
2478
coroutine.wrap(function()
2479
for i = 1,50 do
2480
local fx = Instance.new("Part",Effects)
2481
fx.Anchored = true
2482
fx.Color = Color3.new(0,0,0)
2483
fx.CanCollide = false
2484
fx.FormFactor = 3
2485
fx.Name = "Shockwave"
2486
fx.Material = "Neon"
2487
fx.Size = Vector3.new(1, 1, 1)
2488
fx.Transparency = 0.35
2489
fx.TopSurface = 0
2490
fx.BottomSurface = 0
2491
fx.CFrame = rootPart.CFrame
2492
fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
2493
local fxm = Instance.new("SpecialMesh", fx)
2494
fxm.Scale = Vector3.new(0,0,0)
2495
fxm.Offset = Vector3.new(0,0,0)
2496
fxm.MeshType = "Sphere"
2497
spawn(function()
2498
	for i = 1, 60, 2 do
2499
		fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
2500
		fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
2501
		fx.Transparency = i/15
2502
		swait()
2503
	end
2504
	wait()
2505
	fx:Destroy()
2506
end)
2507
end
2508
end)()
2509
Character.Head.face.Parent = game.Lighting
2510
Character.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3.5, 0)
2511
game.Lighting.face.Parent = Character.Head
2512
coroutine.wrap(function()
2513
for i = 1,50 do
2514
local fx = Instance.new("Part",Effects)
2515
fx.Anchored = true
2516
fx.Color = Color3.new(0,0,0)
2517
fx.CanCollide = false
2518
fx.FormFactor = 3
2519
fx.Name = "Shockwave"
2520
fx.Material = "Neon"
2521
fx.Size = Vector3.new(1, 1, 1)
2522
fx.Transparency = 0.35
2523
fx.TopSurface = 0
2524
fx.BottomSurface = 0
2525
fx.CFrame = rootPart.CFrame
2526
fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
2527
local fxm = Instance.new("SpecialMesh", fx)
2528
fxm.Scale = Vector3.new(0,0,0)
2529
fxm.Offset = Vector3.new(0,0,0)
2530
fxm.MeshType = "Sphere"
2531
spawn(function()
2532
	for i = 1, 60, 2 do
2533
		fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
2534
		fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
2535
		fx.Transparency = i/15
2536
		swait()
2537
	end
2538
	wait()
2539
	fx:Destroy()
2540
end)
2541
end
2542
end)()
2543
tp = true
2544
end
2545
end
2546
2547
if key == "one" and attack == false then
2548
Transform()
2549
end
2550
if key == "two" and Transformed == true then
2551
Revert()
2552
end
2553
2554
2555
2556
if key == "p" then
2557
if Theme.MaxDistance == 0 then
2558
Theme.MaxDistance=1000
2559
else
2560
Theme.MaxDistance=0
2561
end
2562
end
2563
end)
2564
2565
2566
-- End of Moves --
2567
2568
2569
-- Clothes --
2570
2571
Clothes = Instance.new("Model",Character)
2572
Clothes.Name = "Clothing"
2573
2574
local _Head = Instance.new("Part",Head)
2575
_Head.Name = "_Head"
2576
_Head.Shape = Enum.PartType.Block
2577
_Head.CanCollide = false
2578
_Head.Color = Color3.new(0,0,0)
2579
_Head.Transparency = 0
2580
_Head.Material = "Metal"
2581
_Head.Size = Vector3.new(1.6, 1.5, 1.4)
2582
_Head.TopSurface = Enum.SurfaceType.Smooth
2583
_Head.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", _Head)
2584
Weld.Part0 = Head
2585
Weld.Part1 = _Head
2586
Weld.C1 = CFrame.new(0,-0.3,0)
2587
_HeadMesh = Instance.new("SpecialMesh",_Head)
2588
_HeadMesh.MeshType = "Sphere"
2589
_HeadMesh.Scale = Vector3.new(1,1,1)
2590
2591
local _Head2 = Instance.new("Part",Head)
2592
_Head2.Name = "_Head2"
2593
_Head2.Shape = Enum.PartType.Block
2594
_Head2.CanCollide = false
2595
_Head2.Color = Color3.new(0,0,0)
2596
_Head2.Transparency = 0
2597
_Head2.Material = "Metal"
2598
_Head2.Size = Vector3.new(1.4, 1.2, 1)
2599
_Head2.TopSurface = Enum.SurfaceType.Smooth
2600
_Head2.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", _Head2)
2601
Weld.Part0 = Head
2602
Weld.Part1 = _Head2
2603
Weld.C1 = CFrame.new(0,-0.2,0.2)
2604
_HeadMesh = Instance.new("SpecialMesh",_Head2)
2605
_HeadMesh.MeshType = "Sphere"
2606
_HeadMesh.Scale = Vector3.new(1,1,1)
2607
2608
local Horn = Instance.new("Part",Head)
2609
Horn.Name = "Horn"
2610
Horn.Shape = Enum.PartType.Ball
2611
Horn.CanCollide = false
2612
Horn.Color = Color3.new(0,0,0)
2613
Horn.Transparency = 0
2614
Horn.Material = "SmoothPlastic"
2615
Horn.Size = Vector3.new(0.1, 0.1, 0.1)
2616
Horn.TopSurface = Enum.SurfaceType.Smooth
2617
Horn.BottomSurface = Enum.SurfaceType.Smooth	
2618
local Weld = Instance.new("Weld", Horn)
2619
Weld.Part0 = Head
2620
Weld.Part1 = Horn
2621
Weld.C1 = CFrame.new(-1.05,-0.6,0.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),math.rad(5),math.rad(-15))
2622
HornMesh = Instance.new("FileMesh",Horn)
2623
HornMesh.MeshId = "http://www.roblox.com/asset/?id=1474286922"
2624
HornMesh.Scale = Vector3.new(1,0.8,0.8)
2625
2626
local Horn = Instance.new("Part",Head)
2627
Horn.Name = "Horn"
2628
Horn.Shape = Enum.PartType.Ball
2629
Horn.CanCollide = false
2630
Horn.Color = Color3.new(0,0,0)
2631
Horn.Transparency = 0
2632
Horn.Material = "SmoothPlastic"
2633
Horn.Size = Vector3.new(0.1, 0.1, 0.1)
2634
Horn.TopSurface = Enum.SurfaceType.Smooth
2635
Horn.BottomSurface = Enum.SurfaceType.Smooth	
2636
local Weld = Instance.new("Weld", Horn)
2637
Weld.Part0 = Head
2638
Weld.Part1 = Horn
2639
Weld.C1 = CFrame.new(-1.05,-0.6,-0.1)*CFrame.fromEulerAnglesXYZ(math.rad(5),math.rad(175),math.rad(15))
2640
HornMesh = Instance.new("FileMesh",Horn)
2641
HornMesh.MeshId = "http://www.roblox.com/asset/?id=1474286922"
2642
HornMesh.Scale = Vector3.new(1,0.8,0.8)
2643
2644
local Boob = Instance.new("Part",Torso)
2645
Boob.Name = "Boob"
2646
Boob.Shape = Enum.PartType.Block
2647
Boob.CanCollide = false
2648
Boob.Color = Color3.new(0,0,0)
2649
Boob.Transparency = 0
2650
Boob.Material = "Metal"
2651
Boob.Size = Vector3.new(1.34, 1.1, 1)
2652
Boob.TopSurface = Enum.SurfaceType.Smooth
2653
Boob.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Boob)
2654
Weld.Part0 = Torso
2655
Weld.Part1 = Boob
2656
Weld.C1 = CFrame.new(0.4,-0.5,0.5)
2657
_HeadMesh = Instance.new("SpecialMesh",Boob)
2658
_HeadMesh.MeshType = "Sphere"
2659
_HeadMesh.Scale = Vector3.new(1,1,1)
2660
2661
mec=Instance.new('CharacterMesh',Character)
2662
mec.BodyPart='Torso'
2663
mec.MeshId='48112070'
2664
Torso.Material = "Metal"
2665
2666
local Boob2 = Instance.new("Part",Torso)
2667
Boob2.Name = "Boob2"
2668
Boob2.Shape = Enum.PartType.Block
2669
Boob2.CanCollide = false
2670
Boob2.Color = Color3.new(0,0,0)
2671
Boob2.Transparency = 0
2672
Boob2.Material = "Metal"
2673
Boob2.Size = Vector3.new(1.34, 1.1, 1)
2674
Boob2.TopSurface = Enum.SurfaceType.Smooth
2675
Boob2.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Boob2)
2676
Weld.Part0 = Torso
2677
Weld.Part1 = Boob2
2678
Weld.C1 = CFrame.new(-0.4,-0.5,0.5)
2679
_HeadMesh = Instance.new("SpecialMesh",Boob2)
2680
_HeadMesh.MeshType = "Sphere"
2681
_HeadMesh.Scale = Vector3.new(1,1,1)
2682
2683
local Jacket = Instance.new("WedgePart",Clothes)
2684
Jacket.Name = "Jacket"
2685
Jacket.CanCollide = false
2686
Jacket.BrickColor = BrickColor.new("Crimson")
2687
Jacket.Transparency = 0
2688
Jacket.Material = "Sand"
2689
Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
2690
Jacket.TopSurface = Enum.SurfaceType.Smooth
2691
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2692
Weld.Part0 = Torso
2693
Weld.Part1 = Jacket
2694
Weld.C1 = CFrame.new(0,0.6,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),math.rad(0))
2695
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2696
_HeadMesh.MeshType = "Wedge"
2697
_HeadMesh.Scale = Vector3.new(4,4,4)
2698
local Jacket = Instance.new("WedgePart",Clothes)
2699
Jacket.Name = "Jacket"
2700
Jacket.CanCollide = false
2701
Jacket.BrickColor = BrickColor.new("Crimson")
2702
Jacket.Transparency = 0
2703
Jacket.Material = "Sand"
2704
Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
2705
Jacket.TopSurface = Enum.SurfaceType.Smooth
2706
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2707
Weld.Part0 = Torso
2708
Weld.Part1 = Jacket
2709
Weld.C1 = CFrame.new(0,0.2,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-90),math.rad(180))
2710
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2711
_HeadMesh.MeshType = "Wedge"
2712
_HeadMesh.Scale = Vector3.new(4,4,4)
2713
2714
local Jacket = Instance.new("WedgePart",Clothes)
2715
Jacket.Name = "Jacket"
2716
Jacket.CanCollide = false
2717
Jacket.BrickColor = BrickColor.new("Crimson")
2718
Jacket.Transparency = 0
2719
Jacket.Material = "Sand"
2720
Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
2721
Jacket.TopSurface = Enum.SurfaceType.Smooth
2722
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2723
Weld.Part0 = Torso
2724
Weld.Part1 = Jacket
2725
Weld.C1 = CFrame.new(0,0.6,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-90),math.rad(0))
2726
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2727
_HeadMesh.MeshType = "Wedge"
2728
_HeadMesh.Scale = Vector3.new(4,4,4)
2729
local Jacket = Instance.new("WedgePart",Clothes)
2730
Jacket.Name = "Jacket"
2731
Jacket.CanCollide = false
2732
Jacket.BrickColor = BrickColor.new("Crimson")
2733
Jacket.Transparency = 0
2734
Jacket.Material = "Sand"
2735
Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
2736
Jacket.TopSurface = Enum.SurfaceType.Smooth
2737
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2738
Weld.Part0 = Torso
2739
Weld.Part1 = Jacket
2740
Weld.C1 = CFrame.new(0,0.2,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),math.rad(180))
2741
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2742
_HeadMesh.MeshType = "Wedge"
2743
_HeadMesh.Scale = Vector3.new(4,4,4)
2744
2745
local Jacket = Instance.new("Part",Clothes)
2746
Jacket.Name = "Jacket"
2747
Jacket.Shape = Enum.PartType.Block
2748
Jacket.CanCollide = false
2749
Jacket.BrickColor = BrickColor.new("Crimson")
2750
Jacket.Transparency = 0
2751
Jacket.Material = "Sand"
2752
Jacket.Size = Vector3.new(2.3/4, 0.45/4, 1/4)
2753
Jacket.TopSurface = Enum.SurfaceType.Smooth
2754
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2755
Weld.Part0 = Torso
2756
Weld.Part1 = Jacket
2757
Weld.C1 = CFrame.new(0,-0.8,0)
2758
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2759
_HeadMesh.MeshType = "Brick"
2760
_HeadMesh.Scale = Vector3.new(4,4,4)
2761
2762
local Jacket = Instance.new("Part",Clothes)
2763
Jacket.Name = "Jacket"
2764
Jacket.Shape = Enum.PartType.Block
2765
Jacket.CanCollide = false
2766
Jacket.BrickColor = BrickColor.new("Crimson")
2767
Jacket.Transparency = 0
2768
Jacket.Material = "Sand"
2769
Jacket.Size = Vector3.new(1.4/4, 1.7/4, 0.51/4)
2770
Jacket.TopSurface = Enum.SurfaceType.Smooth
2771
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2772
Weld.Part0 = Torso
2773
Weld.Part1 = Jacket
2774
Weld.C1 = CFrame.new(0,0.21,-0.25)
2775
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2776
_HeadMesh.MeshType = "Brick"
2777
_HeadMesh.Scale = Vector3.new(4,4,4)
2778
2779
local Jacket = Instance.new("Part",Clothes)
2780
Jacket.Name = "Jacket"
2781
Jacket.Shape = Enum.PartType.Block
2782
Jacket.CanCollide = false
2783
Jacket.BrickColor = BrickColor.new("Crimson")
2784
Jacket.Transparency = 0
2785
Jacket.Material = "Sand"
2786
Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.51/4)
2787
Jacket.TopSurface = Enum.SurfaceType.Smooth
2788
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2789
Weld.Part0 = Torso
2790
Weld.Part1 = Jacket
2791
Weld.C1 = CFrame.new(0.45,0.21,0.26)
2792
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2793
_HeadMesh.MeshType = "Brick"
2794
_HeadMesh.Scale = Vector3.new(4,4,4)
2795
2796
local Jacket = Instance.new("Part",Clothes)
2797
Jacket.Name = "Jacket"
2798
Jacket.Shape = Enum.PartType.Block
2799
Jacket.CanCollide = false
2800
Jacket.BrickColor = BrickColor.new("Medium stone grey")
2801
Jacket.Transparency = 0
2802
Jacket.Material = "DiamondPlate"
2803
Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.49/4)
2804
Jacket.TopSurface = Enum.SurfaceType.Smooth
2805
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2806
Weld.Part0 = Torso
2807
Weld.Part1 = Jacket
2808
Weld.C1 = CFrame.new(0.4,0.21,0.255)
2809
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2810
_HeadMesh.MeshType = "Brick"
2811
_HeadMesh.Scale = Vector3.new(4,4,4)
2812
2813
local Jacket = Instance.new("Part",Clothes)
2814
Jacket.Name = "Jacket"
2815
Jacket.Shape = Enum.PartType.Block
2816
Jacket.CanCollide = false
2817
Jacket.BrickColor = BrickColor.new("Crimson")
2818
Jacket.Transparency = 0
2819
Jacket.Material = "Sand"
2820
Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.51/4)
2821
Jacket.TopSurface = Enum.SurfaceType.Smooth
2822
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2823
Weld.Part0 = Torso
2824
Weld.Part1 = Jacket
2825
Weld.C1 = CFrame.new(-0.45,0.21,0.26)
2826
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2827
_HeadMesh.MeshType = "Brick"
2828
_HeadMesh.Scale = Vector3.new(4,4,4)
2829
2830
local Jacket = Instance.new("Part",Clothes)
2831
Jacket.Name = "Jacket"
2832
Jacket.Shape = Enum.PartType.Block
2833
Jacket.CanCollide = false
2834
Jacket.BrickColor = BrickColor.new("Medium stone grey")
2835
Jacket.Transparency = 0
2836
Jacket.Material = "DiamondPlate"
2837
Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.49/4)
2838
Jacket.TopSurface = Enum.SurfaceType.Smooth
2839
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2840
Weld.Part0 = Torso
2841
Weld.Part1 = Jacket
2842
Weld.C1 = CFrame.new(-0.4,0.21,0.255)
2843
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2844
_HeadMesh.MeshType = "Brick"
2845
_HeadMesh.Scale = Vector3.new(4,4,4)
2846
2847
local Jacket = Instance.new("Part",Clothes)
2848
Jacket.Name = "Jacket"
2849
Jacket.Shape = Enum.PartType.Block
2850
Jacket.CanCollide = false
2851
Jacket.BrickColor = BrickColor.new("Cocoa")
2852
Jacket.Transparency = 0
2853
Jacket.Material = "Sand"
2854
Jacket.Size = Vector3.new(1/4, 0.15/4, 1.08/4)
2855
Jacket.TopSurface = Enum.SurfaceType.Smooth
2856
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2857
Weld.Part0 = Torso
2858
Weld.Part1 = Jacket
2859
Weld.C1 = CFrame.new(0.65,1,0)
2860
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2861
_HeadMesh.MeshType = "Brick"
2862
_HeadMesh.Scale = Vector3.new(4,4,4)
2863
2864
local Jacket = Instance.new("Part",Clothes)
2865
Jacket.Name = "Jacket"
2866
Jacket.Shape = Enum.PartType.Block
2867
Jacket.CanCollide = false
2868
Jacket.BrickColor = BrickColor.new("Cocoa")
2869
Jacket.Transparency = 0
2870
Jacket.Material = "Sand"
2871
Jacket.Size = Vector3.new(2.3/4, 0.15/4, 0.5/4)
2872
Jacket.TopSurface = Enum.SurfaceType.Smooth
2873
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2874
Weld.Part0 = Torso
2875
Weld.Part1 = Jacket
2876
Weld.C1 = CFrame.new(0,1,-0.3)
2877
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2878
_HeadMesh.MeshType = "Brick"
2879
_HeadMesh.Scale = Vector3.new(4,4,4)
2880
2881
local Jacket = Instance.new("Part",Clothes)
2882
Jacket.Name = "Jacket"
2883
Jacket.Shape = Enum.PartType.Block
2884
Jacket.CanCollide = false
2885
Jacket.BrickColor = BrickColor.new("Cocoa")
2886
Jacket.Transparency = 0
2887
Jacket.Material = "Sand"
2888
Jacket.Size = Vector3.new(1/4, 0.15/4, 1.08/4)
2889
Jacket.TopSurface = Enum.SurfaceType.Smooth
2890
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2891
Weld.Part0 = Torso
2892
Weld.Part1 = Jacket
2893
Weld.C1 = CFrame.new(-0.65,1,0)
2894
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2895
_HeadMesh.MeshType = "Brick"
2896
_HeadMesh.Scale = Vector3.new(4,4,4)
2897
2898
local Jacket = Instance.new("Part",Clothes)
2899
Jacket.Name = "Jacket"
2900
Jacket.Shape = Enum.PartType.Block
2901
Jacket.CanCollide = false
2902
Jacket.BrickColor = BrickColor.new("Crimson")
2903
Jacket.Transparency = 0
2904
Jacket.Material = "Sand"
2905
Jacket.Size = Vector3.new(1.1/4, 1.1/4, 1.1/4)
2906
Jacket.TopSurface = Enum.SurfaceType.Smooth
2907
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2908
Weld.Part0 = Torso
2909
Weld.Part1 = Jacket
2910
Weld.C1 = CFrame.new(-0.6,-0.5,0.5)
2911
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2912
_HeadMesh.MeshType = "Sphere"
2913
_HeadMesh.Scale = Vector3.new(4,4,4)
2914
2915
local Jacket = Instance.new("Part",Clothes)
2916
Jacket.Name = "Jacket"
2917
Jacket.Shape = Enum.PartType.Block
2918
Jacket.CanCollide = false
2919
Jacket.BrickColor = BrickColor.new("Crimson")
2920
Jacket.Transparency = 0
2921
Jacket.Material = "Sand"
2922
Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
2923
Jacket.TopSurface = Enum.SurfaceType.Smooth
2924
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2925
Weld.Part0 = Torso
2926
Weld.Part1 = Jacket
2927
Weld.C1 = CFrame.new(-0.5,-0.5,0.5)
2928
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2929
_HeadMesh.MeshType = "Cylinder"
2930
_HeadMesh.Scale = Vector3.new(4,4,4)
2931
2932
local Jacket = Instance.new("Part",Clothes)
2933
Jacket.Name = "Jacket"
2934
Jacket.Shape = Enum.PartType.Block
2935
Jacket.CanCollide = false
2936
Jacket.BrickColor = BrickColor.new("Crimson")
2937
Jacket.Transparency = 0
2938
Jacket.Material = "Sand"
2939
Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
2940
Jacket.TopSurface = Enum.SurfaceType.Smooth
2941
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2942
Weld.Part0 = Torso
2943
Weld.Part1 = Jacket
2944
Weld.C1 = CFrame.new(-0.3,-0.53,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(5))
2945
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2946
_HeadMesh.MeshType = "Cylinder"
2947
_HeadMesh.Scale = Vector3.new(4,4,4)
2948
2949
local Jacket = Instance.new("Part",Clothes)
2950
Jacket.Name = "Jacket"
2951
Jacket.Shape = Enum.PartType.Block
2952
Jacket.CanCollide = false
2953
Jacket.BrickColor = BrickColor.new("Crimson")
2954
Jacket.Transparency = 0
2955
Jacket.Material = "Sand"
2956
Jacket.Size = Vector3.new(0.01/4, 1.1/4, 1.1/4)
2957
Jacket.TopSurface = Enum.SurfaceType.Smooth
2958
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2959
Weld.Part0 = Torso
2960
Weld.Part1 = Jacket
2961
Weld.C1 = CFrame.new(-0.23,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(10))
2962
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2963
_HeadMesh.MeshType = "Cylinder"
2964
_HeadMesh.Scale = Vector3.new(4,4,4)
2965
2966
local Jacket = Instance.new("Part",Clothes)
2967
Jacket.Name = "Jacket"
2968
Jacket.Shape = Enum.PartType.Block
2969
Jacket.CanCollide = false
2970
Jacket.BrickColor = BrickColor.new("Medium stone grey")
2971
Jacket.Transparency = 0
2972
Jacket.Material = "DiamondPlate"
2973
Jacket.Size = Vector3.new(0.01, 1.08/4, 1.05/4)
2974
Jacket.TopSurface = Enum.SurfaceType.Smooth
2975
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2976
Weld.Part0 = Torso
2977
Weld.Part1 = Jacket
2978
Weld.C1 = CFrame.new(-0.12,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(10))
2979
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2980
_HeadMesh.MeshType = "Cylinder"
2981
_HeadMesh.Scale = Vector3.new(1,4,4)
2982
2983
--
2984
2985
local Jacket = Instance.new("Part",Clothes)
2986
Jacket.Name = "Jacket"
2987
Jacket.Shape = Enum.PartType.Block
2988
Jacket.CanCollide = false
2989
Jacket.BrickColor = BrickColor.new("Crimson")
2990
Jacket.Transparency = 0
2991
Jacket.Material = "Sand"
2992
Jacket.Size = Vector3.new(1.1/4, 1.1/4, 1.1/4)
2993
Jacket.TopSurface = Enum.SurfaceType.Smooth
2994
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
2995
Weld.Part0 = Torso
2996
Weld.Part1 = Jacket
2997
Weld.C1 = CFrame.new(0.6,-0.5,0.5)
2998
_HeadMesh = Instance.new("SpecialMesh",Jacket)
2999
_HeadMesh.MeshType = "Sphere"
3000
_HeadMesh.Scale = Vector3.new(4,4,4)
3001
3002
local Jacket = Instance.new("Part",Clothes)
3003
Jacket.Name = "Jacket"
3004
Jacket.Shape = Enum.PartType.Block
3005
Jacket.CanCollide = false
3006
Jacket.BrickColor = BrickColor.new("Crimson")
3007
Jacket.Transparency = 0
3008
Jacket.Material = "Sand"
3009
Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
3010
Jacket.TopSurface = Enum.SurfaceType.Smooth
3011
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3012
Weld.Part0 = Torso
3013
Weld.Part1 = Jacket
3014
Weld.C1 = CFrame.new(0.5,-0.5,0.5)
3015
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3016
_HeadMesh.MeshType = "Cylinder"
3017
_HeadMesh.Scale = Vector3.new(4,4,4)
3018
3019
local Jacket = Instance.new("Part",Clothes)
3020
Jacket.Name = "Jacket"
3021
Jacket.Shape = Enum.PartType.Block
3022
Jacket.CanCollide = false
3023
Jacket.BrickColor = BrickColor.new("Crimson")
3024
Jacket.Transparency = 0
3025
Jacket.Material = "Sand"
3026
Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
3027
Jacket.TopSurface = Enum.SurfaceType.Smooth
3028
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3029
Weld.Part0 = Torso
3030
Weld.Part1 = Jacket
3031
Weld.C1 = CFrame.new(0.3,-0.53,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-5))
3032
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3033
_HeadMesh.MeshType = "Cylinder"
3034
_HeadMesh.Scale = Vector3.new(4,4,4)
3035
3036
local Jacket = Instance.new("Part",Clothes)
3037
Jacket.Name = "Jacket"
3038
Jacket.Shape = Enum.PartType.Block
3039
Jacket.CanCollide = false
3040
Jacket.BrickColor = BrickColor.new("Crimson")
3041
Jacket.Transparency = 0
3042
Jacket.Material = "Sand"
3043
Jacket.Size = Vector3.new(0.01/4, 1.1/4, 1.1/4)
3044
Jacket.TopSurface = Enum.SurfaceType.Smooth
3045
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3046
Weld.Part0 = Torso
3047
Weld.Part1 = Jacket
3048
Weld.C1 = CFrame.new(0.22,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-10))
3049
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3050
_HeadMesh.MeshType = "Cylinder"
3051
_HeadMesh.Scale = Vector3.new(4,4,4)
3052
3053
local Jacket = Instance.new("Part",Clothes)
3054
Jacket.Name = "Jacket"
3055
Jacket.Shape = Enum.PartType.Block
3056
Jacket.CanCollide = false
3057
Jacket.BrickColor = BrickColor.new("Medium stone grey")
3058
Jacket.Transparency = 0
3059
Jacket.Material = "DiamondPlate"
3060
Jacket.Size = Vector3.new(0.01, 1.08/4, 1.05/4)
3061
Jacket.TopSurface = Enum.SurfaceType.Smooth
3062
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3063
Weld.Part0 = Torso
3064
Weld.Part1 = Jacket
3065
Weld.C1 = CFrame.new(0.12,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-10))
3066
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3067
_HeadMesh.MeshType = "Cylinder"
3068
_HeadMesh.Scale = Vector3.new(1,4,4)
3069
3070
--Torso finished
3071
3072
Right_Arm.Transparency = 1
3073
Left_Arm.Transparency = 1
3074
3075
local Jacket = Instance.new("Part",Clothes)
3076
Jacket.Name = "Jacket"
3077
Jacket.Shape = Enum.PartType.Block
3078
Jacket.CanCollide = false
3079
Jacket.BrickColor = BrickColor.new("Crimson")
3080
Jacket.Transparency = 0
3081
Jacket.Material = "Sand"
3082
Jacket.Size = Vector3.new(1.054/4, 1.514/4, 0.94/4)
3083
Jacket.TopSurface = Enum.SurfaceType.Smooth
3084
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3085
Weld.Part0 = Left_Arm
3086
Weld.Part1 = Jacket
3087
Weld.C1 = CFrame.new(0,-0.266,0)
3088
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3089
_HeadMesh.MeshType = "Brick"
3090
_HeadMesh.Scale = Vector3.new(4,4,4)
3091
3092
local Jacket = Instance.new("Part",Clothes)
3093
Jacket.Name = "Jacket"
3094
Jacket.Shape = Enum.PartType.Block
3095
Jacket.CanCollide = false
3096
Jacket.BrickColor = BrickColor.new("Maroon")
3097
Jacket.Transparency = 0
3098
Jacket.Material = "Sand"
3099
Jacket.Size = Vector3.new(1.1/4, 0.244/4, 1/4)
3100
Jacket.TopSurface = Enum.SurfaceType.Smooth
3101
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3102
Weld.Part0 = Left_Arm
3103
Weld.Part1 = Jacket
3104
Weld.C1 = CFrame.new(0,0.4,0)
3105
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3106
_HeadMesh.MeshType = "Brick"
3107
_HeadMesh.Scale = Vector3.new(4,4,4)
3108
3109
local Jacket = Instance.new("Part",Clothes)
3110
Jacket.Name = "Jacket"
3111
Jacket.Shape = Enum.PartType.Block
3112
Jacket.CanCollide = false
3113
Jacket.Color = Color3.new(0,0,0)
3114
Jacket.Transparency = 0
3115
Jacket.Material = "Metal"
3116
Jacket.Size = Vector3.new(1.054/4, 0.1/4, 0.94/4)
3117
Jacket.TopSurface = Enum.SurfaceType.Smooth
3118
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3119
Weld.Part0 = Left_Arm
3120
Weld.Part1 = Jacket
3121
Weld.C1 = CFrame.new(0,0.45,0)
3122
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3123
_HeadMesh.MeshType = "Brick"
3124
_HeadMesh.Scale = Vector3.new(4,4,4)
3125
3126
local Jacket = Instance.new("Part",Clothes)
3127
Jacket.Name = "Jacket"
3128
Jacket.Shape = Enum.PartType.Block
3129
Jacket.CanCollide = false
3130
Jacket.Color = Color3.new(0,0,0)
3131
Jacket.Transparency = 0
3132
Jacket.Material = "Metal"
3133
Jacket.Size = Vector3.new(1.054/4, 0.414/4, 0.94/4)
3134
Jacket.TopSurface = Enum.SurfaceType.Smooth
3135
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3136
Weld.Part0 = Left_Arm
3137
Weld.Part1 = Jacket
3138
Weld.C1 = CFrame.new(0,1,0)
3139
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3140
_HeadMesh.MeshType = "Brick"
3141
_HeadMesh.Scale = Vector3.new(4,4,4)
3142
3143
local Jacket = Instance.new("Part",Clothes)
3144
Jacket.Name = "Jacket"
3145
Jacket.Shape = Enum.PartType.Block
3146
Jacket.CanCollide = false
3147
Jacket.BrickColor = BrickColor.new("Crimson")
3148
Jacket.Transparency = 0
3149
Jacket.Material = "Sand"
3150
Jacket.Size = Vector3.new(1.054/4, 1.514/4, 0.94/4)
3151
Jacket.TopSurface = Enum.SurfaceType.Smooth
3152
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3153
Weld.Part0 = Right_Arm
3154
Weld.Part1 = Jacket
3155
Weld.C1 = CFrame.new(0,-0.266,0)
3156
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3157
_HeadMesh.MeshType = "Brick"
3158
_HeadMesh.Scale = Vector3.new(4,4,4)
3159
3160
local Jacket = Instance.new("Part",Clothes)
3161
Jacket.Name = "Jacket"
3162
Jacket.Shape = Enum.PartType.Block
3163
Jacket.CanCollide = false
3164
Jacket.BrickColor = BrickColor.new("Maroon")
3165
Jacket.Transparency = 0
3166
Jacket.Material = "Sand"
3167
Jacket.Size = Vector3.new(1.1/4, 0.244/4, 1/4)
3168
Jacket.TopSurface = Enum.SurfaceType.Smooth
3169
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3170
Weld.Part0 = Right_Arm
3171
Weld.Part1 = Jacket
3172
Weld.C1 = CFrame.new(0,0.4,0)
3173
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3174
_HeadMesh.MeshType = "Brick"
3175
_HeadMesh.Scale = Vector3.new(4,4,4)
3176
3177
local Jacket = Instance.new("Part",Clothes)
3178
Jacket.Name = "Jacket"
3179
Jacket.Shape = Enum.PartType.Block
3180
Jacket.CanCollide = false
3181
Jacket.Color = Color3.new(0,0,0)
3182
Jacket.Transparency = 0
3183
Jacket.Material = "Metal"
3184
Jacket.Size = Vector3.new(1.054/4, 0.1/4, 0.94/4)
3185
Jacket.TopSurface = Enum.SurfaceType.Smooth
3186
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3187
Weld.Part0 = Right_Arm
3188
Weld.Part1 = Jacket
3189
Weld.C1 = CFrame.new(0,0.45,0)
3190
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3191
_HeadMesh.MeshType = "Brick"
3192
_HeadMesh.Scale = Vector3.new(4,4,4)
3193
3194
local Jacket = Instance.new("Part",Clothes)
3195
Jacket.Name = "Jacket"
3196
Jacket.Shape = Enum.PartType.Block
3197
Jacket.CanCollide = false
3198
Jacket.Color = Color3.new(0,0,0)
3199
Jacket.Transparency = 0
3200
Jacket.Material = "Metal"
3201
Jacket.Size = Vector3.new(1.054/4, 0.414/4, 0.94/4)
3202
Jacket.TopSurface = Enum.SurfaceType.Smooth
3203
Jacket.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jacket)
3204
Weld.Part0 = Right_Arm
3205
Weld.Part1 = Jacket
3206
Weld.C1 = CFrame.new(0,1,0)
3207
_HeadMesh = Instance.new("SpecialMesh",Jacket)
3208
_HeadMesh.MeshType = "Brick"
3209
_HeadMesh.Scale = Vector3.new(4,4,4)
3210
3211
local Hoodie = Instance.new("Part",Clothes)
3212
Hoodie.Name = "Hoodie"
3213
Hoodie.Shape = Enum.PartType.Block
3214
Hoodie.CanCollide = false
3215
Hoodie.BrickColor = BrickColor.new("Maroon")
3216
Hoodie.Transparency = 0
3217
Hoodie.Material = "Slate"
3218
Hoodie.Size = Vector3.new(1.6, 0.05, 1.4)
3219
Hoodie.TopSurface = Enum.SurfaceType.Smooth
3220
Hoodie.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Hoodie)
3221
Weld.Part0 = Torso
3222
Weld.Part1 = Hoodie
3223
Weld.C1 = CFrame.new(0,-0.6,-0.4)
3224
HoodieMesh = Instance.new("SpecialMesh",Hoodie)
3225
HoodieMesh.MeshType = "Sphere"
3226
HoodieMesh.Scale = Vector3.new(1,1,1)
3227
3228
local Hoodie = Instance.new("Part",Clothes)
3229
Hoodie.Name = "Hoodie"
3230
Hoodie.Shape = Enum.PartType.Block
3231
Hoodie.CanCollide = false
3232
Hoodie.Color = Color3.new(0,0,0)
3233
Hoodie.Transparency = 0
3234
Hoodie.Material = "Metal"
3235
Hoodie.Size = Vector3.new(1.5, 0.5, 1)
3236
Hoodie.TopSurface = Enum.SurfaceType.Smooth
3237
Hoodie.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Hoodie)
3238
Weld.Part0 = Torso
3239
Weld.Part1 = Hoodie
3240
Weld.C1 = CFrame.new(0,-0.9,0.2)
3241
HoodieMesh = Instance.new("SpecialMesh",Hoodie)
3242
HoodieMesh.MeshType = "Sphere"
3243
HoodieMesh.Scale = Vector3.new(1,1,1)
3244
3245
handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
3246
handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.94452858, -1, -0.135944366, 0.866025388, 6.9388815e-018, 0.5, -1.36697535e-017, 0.999998212, 0, -0.5, 1.3877763e-017, 0.866025388))
3247
mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
3248
handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
3249
handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.09449005, -1, -0.229496002, 0.939692557, -6.9388815e-018, -0.342020363, -1.36697535e-017, 0.999998212, 0, 0.342020363, -1.3877763e-017, 0.939692557))
3250
mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
3251
handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
3252
handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.2899704, -1, 0.0504355431, -0.000345305598, -3.01991037e-007, -0.99999994, -5.21397127e-011, 0.999998212, -3.01991577e-007, 0.99999994, -5.21396225e-011, -0.000345305598))
3253
mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
3254
handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
3255
handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009823, -1, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
3256
mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
3257
handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
3258
handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04999018, -1, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
3259
mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
3260
handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
3261
handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02066422, -1, -0.317581177, 0.98480773, -6.9388815e-018, 0.173648179, -1.36697535e-017, 0.999998212, 0, -0.173648179, 1.3877763e-017, 0.98480773))
3262
mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
3263
3264
-- Pants
3265
3266
Right_Leg.Transparency = 1
3267
Left_Leg.Transparency = 1
3268
3269
local Jeans = Instance.new("Part",Clothes)
3270
Jeans.Name = "Jeans"
3271
Jeans.Shape = Enum.PartType.Block
3272
Jeans.CanCollide = false
3273
Jeans.BrickColor = BrickColor.new("Smoky grey")
3274
Jeans.Transparency = 0
3275
Jeans.Material = "Sand"
3276
Jeans.Size = Vector3.new(2.1/4, 0.1/4, 0.995/4)
3277
Jeans.TopSurface = Enum.SurfaceType.Smooth
3278
Jeans.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jeans)
3279
Weld.Part0 = Torso
3280
Weld.Part1 = Jeans
3281
Weld.C1 = CFrame.new(0,1.05,0)
3282
_HeadMesh = Instance.new("SpecialMesh",Jeans)
3283
_HeadMesh.MeshType = "Brick"
3284
_HeadMesh.Scale = Vector3.new(4,4,4)
3285
3286
3287
local Jeans = Instance.new("Part",Clothes)
3288
Jeans.Name = "Jeans"
3289
Jeans.Shape = Enum.PartType.Block
3290
Jeans.CanCollide = false
3291
Jeans.BrickColor = BrickColor.new("Smoky grey")
3292
Jeans.Transparency = 0
3293
Jeans.Material = "Sand"
3294
Jeans.Size = Vector3.new(1.094/4, 1.114/4, 0.934/4)
3295
Jeans.TopSurface = Enum.SurfaceType.Smooth
3296
Jeans.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jeans)
3297
Weld.Part0 = Left_Leg
3298
Weld.Part1 = Jeans
3299
Weld.C1 = CFrame.new(0,-0.5,0)
3300
_HeadMesh = Instance.new("SpecialMesh",Jeans)
3301
_HeadMesh.MeshType = "Brick"
3302
_HeadMesh.Scale = Vector3.new(4,4,4)
3303
3304
local Jeans = Instance.new("Part",Clothes)
3305
Jeans.Name = "Jeans"
3306
Jeans.Shape = Enum.PartType.Block
3307
Jeans.CanCollide = false
3308
Jeans.Color = Color3.fromRGB(113, 116, 131)
3309
Jeans.Transparency = 0
3310
Jeans.Material = "Sand"
3311
Jeans.Size = Vector3.new(1.1/4, 0.24/4, 0.95/4)
3312
Jeans.TopSurface = Enum.SurfaceType.Smooth
3313
Jeans.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jeans)
3314
Weld.Part0 = Left_Leg
3315
Weld.Part1 = Jeans
3316
Weld.C1 = CFrame.new(0,0,0)
3317
_HeadMesh = Instance.new("SpecialMesh",Jeans)
3318
_HeadMesh.MeshType = "Brick"
3319
_HeadMesh.Scale = Vector3.new(4,4,4)
3320
3321
local Boot = Instance.new("Part",Clothes)
3322
Boot.Name = "Boot"
3323
Boot.Shape = Enum.PartType.Block
3324
Boot.CanCollide = false
3325
Boot.BrickColor = BrickColor.new("Burnt Sienna")
3326
Boot.Transparency = 0
3327
Boot.Material = "Slate"
3328
Boot.Size = Vector3.new(1.1/4, 0.15/4, 0.95/4)
3329
Boot.TopSurface = Enum.SurfaceType.Smooth
3330
Boot.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Boot)
3331
Weld.Part0 = Left_Leg
3332
Weld.Part1 = Boot
3333
Weld.C1 = CFrame.new(0,0.22,0)
3334
_HeadMesh = Instance.new("SpecialMesh",Boot)
3335
_HeadMesh.MeshType = "Brick"
3336
_HeadMesh.Scale = Vector3.new(4,4,4)
3337
3338
local Boot = Instance.new("Part",Clothes)
3339
Boot.Name = "Boot"
3340
Boot.Shape = Enum.PartType.Block
3341
Boot.CanCollide = false
3342
Boot.BrickColor = BrickColor.new("Rust")
3343
Boot.Transparency = 0
3344
Boot.Material = "Slate"
3345
Boot.Size = Vector3.new(1.064/4, 0.463/4, 0.94/4)
3346
Boot.TopSurface = Enum.SurfaceType.Smooth
3347
Boot.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Boot)
3348
Weld.Part0 = Left_Leg
3349
Weld.Part1 = Boot
3350
Weld.C1 = CFrame.new(0,0.35,0)
3351
_HeadMesh = Instance.new("SpecialMesh",Boot)
3352
_HeadMesh.MeshType = "Brick"
3353
_HeadMesh.Scale = Vector3.new(4,4,4)
3354
3355
local Boot = Instance.new("Part",Clothes)
3356
Boot.Name = "Boot"
3357
Boot.Shape = Enum.PartType.Block
3358
Boot.CanCollide = false
3359
Boot.BrickColor = BrickColor.new("Rust")
3360
Boot.Transparency = 0
3361
Boot.Material = "Slate"
3362
Boot.Size = Vector3.new(1.064/4, 0.2/4, 0.98/4)
3363
Boot.TopSurface = Enum.SurfaceType.Smooth
3364
Boot.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Boot)
3365
Weld.Part0 = Left_Leg
3366
Weld.Part1 = Boot
3367
Weld.C1 = CFrame.new(0,0.66,0.02)
3368
_HeadMesh = Instance.new("SpecialMesh",Boot)
3369
_HeadMesh.MeshType = "Brick"
3370
_HeadMesh.Scale = Vector3.new(4,4,4)
3371
3372
local Boot = Instance.new("Part",Clothes)
3373
Boot.Name = "Boot"
3374
Boot.Shape = Enum.PartType.Block
3375
Boot.CanCollide = false
3376
Boot.BrickColor = BrickColor.new("Burnt Sienna")
3377
Boot.Transparency = 0
3378
Boot.Material = "Slate"
3379
Boot.Size = Vector3.new(1.1/4, 0.25/4, 0.98/4)
3380
Boot.TopSurface = Enum.SurfaceType.Smooth
3381
Boot.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Boot)
3382
Weld.Part0 = Left_Leg
3383
Weld.Part1 = Boot
3384
Weld.C1 = CFrame.new(0,0.86,0.02)
3385
_HeadMesh = Instance.new("SpecialMesh",Boot)
3386
_HeadMesh.MeshType = "Brick"
3387
_HeadMesh.Scale = Vector3.new(4,4,4)
3388
3389
local Jeans = Instance.new("Part",Clothes)
3390
Jeans.Name = "Jeans"
3391
Jeans.Shape = Enum.PartType.Block
3392
Jeans.CanCollide = false
3393
Jeans.BrickColor = BrickColor.new("Smoky grey")
3394
Jeans.Transparency = 0
3395
Jeans.Material = "Sand"
3396
Jeans.Size = Vector3.new(1.094/4, 1.114/4, 0.934/4)
3397
Jeans.TopSurface = Enum.SurfaceType.Smooth
3398
Jeans.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jeans)
3399
Weld.Part0 = Right_Leg
3400
Weld.Part1 = Jeans
3401
Weld.C1 = CFrame.new(0,-0.5,0)
3402
_HeadMesh = Instance.new("SpecialMesh",Jeans)
3403
_HeadMesh.MeshType = "Brick"
3404
_HeadMesh.Scale = Vector3.new(4,4,4)
3405
3406
local Jeans = Instance.new("Part",Clothes)
3407
Jeans.Name = "Jeans"
3408
Jeans.Shape = Enum.PartType.Block
3409
Jeans.CanCollide = false
3410
Jeans.Color = Color3.fromRGB(113, 116, 131)
3411
Jeans.Transparency = 0
3412
Jeans.Material = "Sand"
3413
Jeans.Size = Vector3.new(1.1/4, 0.24/4, 0.95/4)
3414
Jeans.TopSurface = Enum.SurfaceType.Smooth
3415
Jeans.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Jeans)
3416
Weld.Part0 = Right_Leg
3417
Weld.Part1 = Jeans
3418
Weld.C1 = CFrame.new(0,0,0)
3419
_HeadMesh = Instance.new("SpecialMesh",Jeans)
3420
_HeadMesh.MeshType = "Brick"
3421
_HeadMesh.Scale = Vector3.new(4,4,4)
3422
3423
local Boot = Instance.new("Part",Clothes)
3424
Boot.Name = "Boot"
3425
Boot.Shape = Enum.PartType.Block
3426
Boot.CanCollide = false
3427
Boot.BrickColor = BrickColor.new("Burnt Sienna")
3428
Boot.Transparency = 0
3429
Boot.Material = "Slate"
3430
Boot.Size = Vector3.new(1.1/4, 0.15/4, 0.95/4)
3431
Boot.TopSurface = Enum.SurfaceType.Smooth
3432
Boot.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Boot)
3433
Weld.Part0 = Right_Leg
3434
Weld.Part1 = Boot
3435
Weld.C1 = CFrame.new(0,0.22,0)
3436
_HeadMesh = Instance.new("SpecialMesh",Boot)
3437
_HeadMesh.MeshType = "Brick"
3438
_HeadMesh.Scale = Vector3.new(4,4,4)
3439
3440
local Boot = Instance.new("Part",Clothes)
3441
Boot.Name = "Boot"
3442
Boot.Shape = Enum.PartType.Block
3443
Boot.CanCollide = false
3444
Boot.BrickColor = BrickColor.new("Rust")
3445
Boot.Transparency = 0
3446
Boot.Material = "Slate"
3447
Boot.Size = Vector3.new(1.064/4, 0.463/4, 0.94/4)
3448
Boot.TopSurface = Enum.SurfaceType.Smooth
3449
Boot.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Boot)
3450
Weld.Part0 = Right_Leg
3451
Weld.Part1 = Boot
3452
Weld.C1 = CFrame.new(0,0.35,0)
3453
_HeadMesh = Instance.new("SpecialMesh",Boot)
3454
_HeadMesh.MeshType = "Brick"
3455
_HeadMesh.Scale = Vector3.new(4,4,4)
3456
3457
local Boot = Instance.new("Part",Clothes)
3458
Boot.Name = "Boot"
3459
Boot.Shape = Enum.PartType.Block
3460
Boot.CanCollide = false
3461
Boot.BrickColor = BrickColor.new("Rust")
3462
Boot.Transparency = 0
3463
Boot.Material = "Slate"
3464
Boot.Size = Vector3.new(1.064/4, 0.2/4, 0.98/4)
3465
Boot.TopSurface = Enum.SurfaceType.Smooth
3466
Boot.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Boot)
3467
Weld.Part0 = Right_Leg
3468
Weld.Part1 = Boot
3469
Weld.C1 = CFrame.new(0,0.66,0.02)
3470
_HeadMesh = Instance.new("SpecialMesh",Boot)
3471
_HeadMesh.MeshType = "Brick"
3472
_HeadMesh.Scale = Vector3.new(4,4,4)
3473
3474
local Boot = Instance.new("Part",Clothes)
3475
Boot.Name = "Boot"
3476
Boot.Shape = Enum.PartType.Block
3477
Boot.CanCollide = false
3478
Boot.BrickColor = BrickColor.new("Burnt Sienna")
3479
Boot.Transparency = 0
3480
Boot.Material = "Slate"
3481
Boot.Size = Vector3.new(1.1/4, 0.25/4, 0.98/4)
3482
Boot.TopSurface = Enum.SurfaceType.Smooth
3483
Boot.BottomSurface = Enum.SurfaceType.Smooth	local Weld = Instance.new("Weld", Boot)
3484
Weld.Part0 = Right_Leg
3485
Weld.Part1 = Boot
3486
Weld.C1 = CFrame.new(0,0.86,0.02)
3487
_HeadMesh = Instance.new("SpecialMesh",Boot)
3488
_HeadMesh.MeshType = "Brick"
3489
_HeadMesh.Scale = Vector3.new(4,4,4)
3490
3491
almostdead = false
3492
Transformed = false
3493
3494
3495
Shirt = Instance.new("Shirt",Character)
3496
Pants = Instance.new("Pants",Character)
3497
Shirt.ShirtTemplate = ""
3498
Pants.PantsTemplate = ""
3499
3500
Deku = Instance.new("Decal",Boob)
3501
Deku.Face = "Front"
3502
Deku.Texture = "rbxassetid://7634756"
3503
Deku = Instance.new("Decal",Boob)
3504
Deku.Face = "Left"
3505
Deku.Texture = "rbxassetid://7634756"
3506
Deku = Instance.new("Decal",Boob2)
3507
Deku.Face = "Front"
3508
Deku.Texture = "rbxassetid://7634756"
3509
Deku = Instance.new("Decal",Boob2)
3510
Deku.Face = "Right"
3511
Deku.Texture = "rbxassetid://7634756"
3512
3513
for i,v in pairs(Clothes:GetChildren()) do
3514
if v:IsA('Part') or v:IsA('WedgePart') then
3515
noOutline(v)
3516
end
3517
end
3518
3519
for i,v in pairs(Boob:GetChildren()) do
3520
if v:IsA('Decal') then
3521
v.Texture = "rbxassetid://"
3522
end
3523
end
3524
3525
for i,v in pairs(Boob2:GetChildren()) do
3526
if v:IsA('Decal') then
3527
v.Texture = "rbxassetid://"
3528
end
3529
end
3530
3531
function Transform()
3532
Humanoid.MaxHealth = 500
3533
Humanoid.Health = 500
3534
attack = true
3535
attack2 = true
3536
Transformed = true
3537
Animations = true
3538
local rng2 = Instance.new("Part",Character)
3539
rng2.Anchored = true
3540
rng2.Color = Color3.new(0,0,0)
3541
rng2.CanCollide = false
3542
rng2.Material = "Neon"
3543
rng2.FormFactor = 3
3544
rng2.Name = "Shockwave"
3545
rng2.Size = Vector3.new(1, 1, 1)
3546
rng2.Transparency = 0
3547
rng2.TopSurface = 0
3548
rng2.BottomSurface = 0
3549
rng2.CFrame = rootPart.CFrame
3550
local rngm2 = Instance.new("SpecialMesh", rng2)
3551
rngm2.Scale = Vector3.new(0,0,0)
3552
rngm2.Offset = Vector3.new(0,0.5,0)
3553
rngm2.MeshType = "Sphere"
3554
3555
spawn(function()
3556
	for i = 1, 60, 2 do
3557
		rng2.Color = Color3.new(i/60,0,0)
3558
		rngm2.Scale = rngm2.Scale + Vector3.new(0.4,0.4,0.4)
3559
		swait()
3560
	end
3561
	wait(1)
3562
	rng2.Transparency = 0.35
3563
coroutine.wrap(function()
3564
for i = 1,180 do
3565
local fx = Instance.new("Part",Effects)
3566
fx.Anchored = true
3567
fx.Color = Color3.new(1,0,0)
3568
fx.CanCollide = false
3569
fx.FormFactor = 3
3570
fx.Name = "Shockwave"
3571
fx.Material = "Neon"
3572
fx.Size = Vector3.new(1, 1, 1)
3573
fx.Transparency = 0.35
3574
fx.TopSurface = 0
3575
fx.BottomSurface = 0
3576
fx.CFrame = rootPart.CFrame
3577
fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
3578
local fxm = Instance.new("SpecialMesh", fx)
3579
fxm.Scale = Vector3.new(0,0,0)
3580
fxm.Offset = Vector3.new(0,0,0)
3581
fxm.MeshType = "Sphere"
3582
spawn(function()
3583
	for i = 1, 60, 2 do
3584
		fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
3585
		fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
3586
		fx.Transparency = i/60
3587
		swait()
3588
	end
3589
	wait()
3590
	fx:Destroy()
3591
end)
3592
end
3593
end)()
3594
	for i = 1, 60, 2 do
3595
		rngm2.Scale = rngm2.Scale + Vector3.new(2,2,2)
3596
		rng2.Transparency = i/30
3597
		swait()
3598
	end
3599
	wait()
3600
	rng2:Destroy()
3601
end)
3602
3603
S = Instance.new("Sound")
3604
S.Parent = Character.Torso
3605
S.SoundId = "rbxassetid://268008984"
3606
S.Volume = 10
3607
S.Looped = false
3608
S.Pitch = 1
3609
S:Play()
3610
Eyes.Texture = "rbxassetid://1572409968"
3611
Mouth.Texture = "rbxassetid://1572410763"
3612
Theme.SoundId = "rbxassetid://969583926"
3613
Theme:Play()
3614
for i = 0,1,0.01 do
3615
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
3616
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
3617
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
3618
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
3619
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, -2 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
3620
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
3621
swait()
3622
end
3623
text.TextColor3 = Color3.new(1,0,0)
3624
text.Text = "Evelyn\n ~Demon Form~"
3625
Fire.Enabled = true
3626
Eyes.Color3 = Color3.new(1,0,0)
3627
Mouth.Color3 = Color3.new(1,0,0)
3628
for i,v in pairs(Boob:GetChildren()) do
3629
if v:IsA('Decal') then
3630
v.Texture = "rbxassetid://7634756"
3631
end
3632
end
3633
3634
for i,v in pairs(Boob2:GetChildren()) do
3635
if v:IsA('Decal') then
3636
v.Texture = "rbxassetid://7634756"
3637
end
3638
end
3639
Right_Arm.Transparency = 0
3640
Left_Arm.Transparency = 0
3641
Right_Leg.Transparency = 0
3642
Left_Leg.Transparency = 0
3643
for i,v in pairs (Clothes:GetChildren()) do
3644
if v:IsA('Part') or v:IsA('WedgePart') then
3645
v.Transparency = 1
3646
end
3647
end
3648
Shirt.ShirtTemplate = "rbxassetid://787990331"
3649
Pants.PantsTemplate = "rbxassetid://983141459"
3650
S = Instance.new("Sound")
3651
S.Parent = Character.Torso
3652
S.SoundId = "rbxassetid://178452221"
3653
S.Volume = 5
3654
S.Looped = false
3655
S.Pitch = 1
3656
S:Play()
3657
for i = 0,0.7,0.01 do
3658
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
3659
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
3660
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
3661
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
3662
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
3663
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-25),math.rad(0), math.rad(0)), 0.15)
3664
swait()
3665
end
3666
Normal_Face()
3667
Animations = false
3668
attack2 = false
3669
attack = false
3670
end
3671
dedebounce = false
3672
3673
function Revert()
3674
Humanoid.MaxHealth = 150
3675
Humanoid.Health = 150
3676
attack = true
3677
attack2 = true
3678
Animations = true
3679
Transformed = false
3680
Fire.Enabled = false
3681
for i = 0,0.15,0.01 do
3682
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
3683
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
3684
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
3685
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
3686
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
3687
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
3688
swait()
3689
end
3690
Theme.SoundId = "rbxassetid://1825836370"
3691
Theme:Play()
3692
local rng2 = Instance.new("Part",Character.Effects)
3693
rng2.Anchored = true
3694
rng2.Color = Color3.new(0,0,0)
3695
rng2.CanCollide = false
3696
rng2.Material = "Neon"
3697
rng2.FormFactor = 3
3698
rng2.Name = "Shockwave"
3699
rng2.Size = Vector3.new(1, 1, 1)
3700
rng2.Transparency = 0
3701
rng2.TopSurface = 0
3702
rng2.BottomSurface = 0
3703
rng2.CFrame = rootPart.CFrame
3704
local rngm2 = Instance.new("SpecialMesh", rng2)
3705
rngm2.Scale = Vector3.new(0,0,0)
3706
rngm2.Offset = Vector3.new(0,0.5,0)
3707
rngm2.MeshType = "Sphere"
3708
3709
spawn(function()
3710
	for i = 1, 60, 2 do
3711
		rngm2.Scale = rngm2.Scale + Vector3.new(0.4,0.4,0.4)
3712
		swait()
3713
	end
3714
	wait(0.5)
3715
	rng2.Transparency = 0.35
3716
	for i = 1, 60, 2 do
3717
		rngm2.Scale = rngm2.Scale + Vector3.new(2,2,2)
3718
		rng2.Transparency = i/60
3719
		swait()
3720
	end
3721
	wait()
3722
	rng2:Destroy()
3723
end)
3724
3725
for i = 0,0.08,0.01 do
3726
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
3727
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
3728
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
3729
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
3730
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
3731
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
3732
swait()
3733
end
3734
text.TextColor3 = Color3.new(1,1,1)
3735
text.Text = "Evelyn"
3736
Eyes.Color3 = Color3.new(1,1,1)
3737
Mouth.Color3 = Color3.new(1,1,1)
3738
Shirt.ShirtTemplate = ""
3739
Pants.PantsTemplate = ""
3740
for i,v in pairs(Boob:GetChildren()) do
3741
if v:IsA('Decal') then
3742
v.Texture = "rbxassetid://"
3743
end
3744
end
3745
3746
for i,v in pairs(Boob2:GetChildren()) do
3747
if v:IsA('Decal') then
3748
v.Texture = "rbxassetid://"
3749
end
3750
end
3751
Right_Arm.Transparency = 1
3752
Left_Arm.Transparency = 1
3753
Right_Leg.Transparency = 1
3754
Left_Leg.Transparency = 1
3755
for i,v in pairs (Clothes:GetChildren()) do
3756
if v:IsA('Part') or v:IsA('WedgePart') then
3757
v.Transparency = 0
3758
end
3759
end
3760
Eyes.Texture = "rbxassetid://1572409210"
3761
Mouth.Texture = "rbxassetid://1572409375"
3762
3763
for i = 0,0.7,0.01 do
3764
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
3765
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
3766
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
3767
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
3768
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
3769
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(-5),math.rad(0), math.rad(0)), 0.15)
3770
swait()
3771
end
3772
S = Instance.new("Sound")
3773
S.Parent = Character.Torso
3774
S.SoundId = "rbxassetid://178452221"
3775
S.Volume = 8
3776
S.Looped = false
3777
S.Pitch = 1
3778
S:Play()
3779
Animations = false
3780
attack2 = false
3781
attack = false
3782
end
3783
3784
3785
local attk = 1
3786
mouse.Button1Down:Connect(function(key)
3787
3788
if attack == false then
3789
if attk == 1 then
3790
attk = 2
3791
Attackone()
3792
elseif attk == 2 then
3793
attk = 3
3794
Attacktwo()
3795
elseif attk == 3 then
3796
attk = 4
3797
Attackthree()
3798
elseif attk == 4 then
3799
attk = 5
3800
Attackfour()
3801
elseif attk == 5 then
3802
attk = 6
3803
Attackfive()
3804
elseif attk == 6 then
3805
attk = 1
3806
Attacksix()
3807
end
3808
end
3809
end)
3810
3811
3812
3813
3814
function sound(id,position,vol,pitch,start,finish)
3815
  coroutine.resume(coroutine.create(function()
3816
3817
  local part = Instance.new("Part",workspace)
3818
  part.Position = position
3819
  part.Size = Vector3.new(0,0,0)
3820
  part.CanCollide = false
3821
  part.Transparency = 1
3822
3823
  local sound = Instance.new("Sound",part)
3824
3825
  sound.SoundId = "rbxassetid://"..id
3826
3827
  repeat ArtificialHB.Event:wait() until sound.IsLoaded
3828
  
3829
  if vol ~= nil then
3830
    sound.Volume = vol
3831
  end
3832
3833
  if pitch ~= nil then
3834
    sound.PlaybackSpeed = pitch
3835
  end
3836
3837
  if start ~= nil then
3838
    sound.TimePosition = start
3839
  end
3840
3841
  if finish ~= nil then
3842
    game:GetService("Debris"):AddItem(part,finish-start)
3843
  else
3844
    game:GetService("Debris"):AddItem(part,sound.TimeLength)
3845
  end
3846
  
3847
  sound:Play()  
3848
3849
  return sound
3850
3851
  end))
3852
end
3853
3854
function Dead()
3855
attack = true
3856
attack2 = true
3857
Animations = true
3858
Eyes.Texture = "rbxassetid://1572410332"
3859
Mouth.Texture = "rbxassetid://1572410763"
3860
Dizz = Instance.new("Sound")
3861
Dizz.Parent = Character.Torso
3862
Dizz.SoundId = "rbxassetid://266278159"
3863
Dizz.Volume = 10
3864
Dizz.Looped = false
3865
Dizz.Pitch = 1
3866
Dizz:Play()
3867
3868
text.Text = ""
3869
for i = 0,1,0.01 do
3870
Theme.Pitch = Theme.Pitch - 0.01
3871
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15)
3872
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15)
3873
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15)
3874
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15)
3875
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
3876
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/15)/10, 0) * c_angles(math.rad(20),math.rad(0) + i*10, math.rad(0) + math.sin(sine/15)/5), 0.15)
3877
swait()
3878
end
3879
local Soul1 = Instance.new("Part", Character)
3880
Soul1.Name = "Soul"
3881
Soul1.Anchored = true
3882
Soul1.Shape = Enum.PartType.Block
3883
Soul1.CanCollide = false
3884
Soul1.BrickColor = BrickColor.new("Institutional white")
3885
Soul1.Transparency = 0
3886
Soul1.Material = "Neon"
3887
Soul1.Size = Vector3.new(0.26, 0.5, 0.21)
3888
Soul1.TopSurface = Enum.SurfaceType.Smooth
3889
Soul1.BottomSurface = Enum.SurfaceType.Smooth
3890
3891
3892
local M1 = Instance.new("SpecialMesh")
3893
M1.Parent = Soul1
3894
M1.MeshType = "Sphere"
3895
M1.Scale = Vector3.new(1,1,1)
3896
3897
local Soul2 = Instance.new("Part", Character)
3898
Soul2.Name = "Soul"
3899
Soul2.Anchored = true
3900
Soul2.Shape = Enum.PartType.Block
3901
Soul2.CanCollide = false
3902
Soul2.BrickColor = BrickColor.new("Institutional white")
3903
Soul2.Transparency = 0
3904
Soul2.Material = "Neon"
3905
Soul2.Size = Vector3.new(0.26, 0.5, 0.21)
3906
Soul2.TopSurface = Enum.SurfaceType.Smooth
3907
Soul2.BottomSurface = Enum.SurfaceType.Smooth
3908
3909
3910
local M1 = Instance.new("SpecialMesh")
3911
M1.Parent = Soul2
3912
M1.MeshType = "Sphere"
3913
M1.Scale = Vector3.new(1,1,1)
3914
Dizz:Destroy()
3915
Torso.Transparency = 1
3916
Theme.Volume = 0
3917
Eyes.Texture = "rbxassetid://1572409830"
3918
Mouth.Texture = "rbxassetid://1572410763"
3919
S = Instance.new("Sound")
3920
S.Parent = Character.Torso
3921
S.SoundId = "rbxassetid://1292392651"
3922
S.Volume = 10
3923
S.Looped = false
3924
S.Pitch = 1
3925
S:Play()
3926
3927
Soul1.CFrame = rootPart.CFrame * CFrame.new(0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
3928
Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
3929
3930
for i = 0,1.7,0.01 do
3931
Soul1.CFrame = rootPart.CFrame * CFrame.new(math.random(5,15)/100, math.random(95,105)/100, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
3932
Soul2.CFrame = rootPart.CFrame * CFrame.new(math.random(-15,-5)/100, math.random(95,105)/100, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
3933
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(-25),math.rad(66)), 0.2)
3934
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(16),math.rad(-50)), 0.2)
3935
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
3936
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
3937
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -2.5, 0) * c_angles(math.rad(-80), math.rad(0),math.rad(0)), 0.2)
3938
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 2, -0.3) * c_angles(math.rad(50),math.rad(0), math.rad(45)), 0.2)
3939
swait()
3940
end
3941
Soul1.CFrame = rootPart.CFrame * CFrame.new(0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
3942
Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
3943
wait(1)
3944
S = Instance.new("Sound")
3945
S.Parent = Character.Torso
3946
S.SoundId = "rbxassetid://973028066"
3947
S.Volume = 10
3948
S.Looped = false
3949
S.Pitch = 1
3950
S:Play()
3951
Soul1.CFrame = rootPart.CFrame * CFrame.new(0.25, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
3952
Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.25, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
3953
wait(1)
3954
Soul1.Anchored = false
3955
Soul2.Anchored = false
3956
Soul1.Velocity = ((Soul1.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Soul1.CFrame.p)*5
3957
Soul2.Velocity = ((Soul2.CFrame*CFrame.new(-5,0,math.random(-2,2))).p-Soul2.CFrame.p)*5
3958
for i = 1,60,2 do
3959
Soul1.Transparency = i/30
3960
Soul2.Transparency = i/30
3961
swait()
3962
end
3963
wait(2)
3964
Humanoid:SetStateEnabled("Dead",true)
3965
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
3966
3967
3968
Character.Archivable = true
3969
Character.Head:ClearAllChildren()
3970
Character.Head.Size = Vector3.new(1,1,1)
3971
Character.Clothing:Destroy()
3972
Character.Torso.Boob:Destroy()
3973
Character.Torso.Boob2:Destroy()
3974
local clone = Character:Clone()
3975
clone.Parent = workspace
3976
clone.Name = "DED"
3977
local emitters={}
3978
for i,v in pairs(clone:GetChildren()) do
3979
if v:IsA("Accoutrement") then
3980
v:Destroy()
3981
end
3982
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("WedgePart") then
3983
v.Anchored = true
3984
v.CanCollide = false
3985
v.Color = Color3.new(1,1,1)
3986
v.Material = "Neon"
3987
local emitter = Instance.new("ParticleEmitter",v)
3988
emitter.LightEmission = 1
3989
emitter.Transparency = NumberSequence.new(0,1)
3990
emitter.Size = NumberSequence.new(0,0.2)
3991
emitter.SpreadAngle = Vector2.new(360,360)
3992
emitter.Speed = NumberRange.new(0.5)
3993
emitter.Lifetime = NumberRange.new(0.75)
3994
emitter.Texture = "rbxassetid://241812810"
3995
emitter.Rate = 1000
3996
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
3997
emitter.LockedToPart = false
3998
table.insert(emitters,emitter)
3999
end
4000
end
4001
coroutine.wrap(function()
4002
for i,v in pairs(clone:GetChildren()) do
4003
if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("WedgePart") or v:IsA("Decal") then
4004
coroutine.wrap(function()
4005
for i = 1,20 do
4006
v.Transparency = v.Transparency + 0.05
4007
wait()
4008
end
4009
end)()
4010
end
4011
end
4012
end)()
4013
delay(1, function()
4014
S = Instance.new("Sound")
4015
S.Parent = clone.Torso
4016
S.SoundId = "rbxassetid://427025525"
4017
S.Volume = 10
4018
S.Looped = false
4019
S.Pitch = 1
4020
S:Play()
4021
for i,v in pairs(emitters) do
4022
v.Speed = NumberRange.new(8)
4023
v.Acceleration = Vector3.new(0,10,0)
4024
delay(0.5, function()
4025
v.Enabled = false
4026
game:GetService("Debris"):AddItem(clone,0.75)
4027
end)
4028
end
4029
end)
4030
4031
end
4032
4033
Humanoid:SetStateEnabled("Dead",false)
4034
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
4035
4036
coroutine.wrap(function()
4037
while true do
4038
if dedebounce == false then
4039
if Humanoid.Health <= 0 and Transformed == false then
4040
dedebounce = true
4041
Humanoid.MaxHealth = 800
4042
Humanoid.Health = 800
4043
Dead()
4044
return
4045
end
4046
else
4047
swait()
4048
return
4049
end
4050
swait()
4051
end
4052
end)()
4053
4054
coroutine.wrap(function()
4055
while true and wait() do
4056
if Humanoid.Health <= 20 and Transformed == true then
4057
Revert()
4058
end
4059
end
4060
end)()
4061
4062
4063
4064
function findCloseHumanoid(centre, distance)
4065
  local tab = {}
4066
  for _, child in pairs(game.Workspace:GetChildren()) do
4067
    if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
4068
      local vtors = child.Torso
4069
      local mag = math.abs((vtors.Position - centre).magnitude)
4070
      if distance >= mag then
4071
        table.insert(tab, child.Humanoid)
4072
      end
4073
    end
4074
  end
4075
  return tab
4076
end
4077
4078
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants
4079
	return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
4080
end
4081
4082
function QuaternionFromCFrame(cf) 
4083
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
4084
	local trace = m00 + m11 + m22 
4085
	if trace > 0 then 
4086
		local s = math.sqrt(1 + trace) 
4087
		local recip = 0.5/s 
4088
		return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
4089
	else 
4090
		local i = 0 
4091
		if m11 > m00 then
4092
			i = 1
4093
		end
4094
		if m22 > (i == 0 and m00 or m11) then 
4095
			i = 2 
4096
		end 
4097
		if i == 0 then 
4098
			local s = math.sqrt(m00-m11-m22+1) 
4099
			local recip = 0.5/s 
4100
			return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
4101
		elseif i == 1 then 
4102
			local s = math.sqrt(m11-m22-m00+1) 
4103
			local recip = 0.5/s 
4104
			return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
4105
		elseif i == 2 then 
4106
			local s = math.sqrt(m22-m00-m11+1) 
4107
			local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
4108
		end 
4109
	end 
4110
end
4111
 
4112
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
4113
	local xs, ys, zs = x + x, y + y, z + z 
4114
	local wx, wy, wz = w*xs, w*ys, w*zs 
4115
	local xx = x*xs 
4116
	local xy = x*ys 
4117
	local xz = x*zs 
4118
	local yy = y*ys 
4119
	local yz = y*zs 
4120
	local zz = z*zs 
4121
	return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
4122
end
4123
 
4124
function QuaternionSlerp(a, b, t) 
4125
	local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
4126
	local startInterp, finishInterp; 
4127
	if cosTheta >= 0.0001 then 
4128
		if (1 - cosTheta) > 0.0001 then 
4129
			local theta = math.acos(cosTheta) 
4130
			local invSinTheta = 1/math.sin(theta) 
4131
			startInterp = math.sin((1-t)*theta)*invSinTheta 
4132
			finishInterp = math.sin(t*theta)*invSinTheta  
4133
		else 
4134
			startInterp = 1-t 
4135
			finishInterp = t 
4136
		end 
4137
	else 
4138
		if (1+cosTheta) > 0.0001 then 
4139
			local theta = math.acos(-cosTheta) 
4140
			local invSinTheta = 1/math.sin(theta) 
4141
			startInterp = math.sin((t-1)*theta)*invSinTheta 
4142
			finishInterp = math.sin(t*theta)*invSinTheta 
4143
		else 
4144
			startInterp = t-1 
4145
			finishInterp = t 
4146
		end 
4147
	end 
4148
	return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
4149
end
4150
4151
function clerp(a, b, t) 
4152
	local qa = {QuaternionFromCFrame(a)}
4153
	local qb = {QuaternionFromCFrame(b)} 
4154
	local ax, ay, az = a.x, a.y, a.z 
4155
	local bx, by, bz = b.x, b.y, b.z
4156
	local _t = 1-t
4157
	return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
4158
end
4159
4160
swait()
4161
LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
4162
Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
4163
RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
4164
Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
4165
LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
4166
Left_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
4167
RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
4168
Right_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
4169
Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
4170
Torso.Weld.C1 = CFrame.new(0, -1, 0)
4171
Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
4172
4173
for i,v in pairs(Character:GetChildren()) do
4174
	if v:IsA('Accoutrement') then
4175
		v:Destroy()
4176
	elseif v:IsA('Part') and v.Name=='Head' then
4177
		v.face.Transparency = 1
4178
	end
4179
end
4180
4181
Character['Body Colors'].HeadColor3=Color3.new(0,0,0)
4182
Character['Body Colors'].TorsoColor3=Color3.new(0,0,0)
4183
Character['Body Colors'].RightArmColor3=Color3.new(0,0,0)
4184
Character['Body Colors'].LeftArmColor3=Color3.new(0,0,0)
4185
Character['Body Colors'].RightLegColor3=Color3.new(0,0,0)
4186
Character['Body Colors'].LeftLegColor3=Color3.new(0,0,0)
4187
4188
Humanoid.DisplayDistanceType='None'
4189
4190
sine = 0
4191
change = 1
4192
sprint=false
4193
local punches={
4194
	a=false,
4195
	b=false,
4196
	c=false
4197
}
4198
4199
4200
4201
UIService.InputBegan:connect(function(Input,GUIProcessed)
4202
	if not GUIProcessed and Input.UserInputType==Enum.UserInputType.MouseButton1 then
4203
		if punches.a==false then
4204
			punches.a=true wait(.4) punches.a=false
4205
		else
4206
			punches.a=true
4207
			if punches.b==false then
4208
				punches.b=true wait(.4) punches.b=false
4209
			else
4210
				punches.b=true
4211
				if punches.c==false then
4212
					punches.c=true wait(.4) punches.c=false
4213
				else
4214
					punches.c=true
4215
				end
4216
			end
4217
		end
4218
	elseif not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
4219
		sprint=true
4220
	end
4221
end)
4222
4223
UIService.InputEnded:connect(function(Input,GUIProcessed)
4224
	if not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
4225
		sprint=false
4226
	end
4227
end)
4228
4229
--[[ Base Animation
4230
RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
4231
LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
4232
LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
4233
RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
4234
Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
4235
Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
4236
--]]
4237
4238
--[[ Idle Anim
4239
		angleSpeed = 1
4240
		axisSpeed = 1
4241
		change = 0.5
4242
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-20) + math.sin(sine/7.5)/15), 0.15)
4243
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
4244
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
4245
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
4246
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
4247
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
4248
--]]
4249
coroutine.wrap(function()
4250
while true do
4251
if sprint == false then
4252
if attack2 == false then
4253
Humanoid.WalkSpeed = 8
4254
Humanoid.JumpPower = 50
4255
elseif attack2 == true then
4256
Humanoid.WalkSpeed = 0
4257
Humanoid.JumpPower = 0
4258
end
4259
elseif sprint == true then
4260
if attack2 == false then
4261
Humanoid.WalkSpeed = 25
4262
Humanoid.JumpPower = 100
4263
elseif attack2 == true then
4264
Humanoid.WalkSpeed = 0
4265
Humanoid.JumpPower = 0
4266
end
4267
end
4268
wait()
4269
end
4270
end)()
4271
4272
coroutine.wrap(function()
4273
while true do 
4274
if currentAnim == "Idling" and attack == false and attack2 == false then
4275
idle=idle+1
4276
swait()
4277
else
4278
idle=idly
4279
swait()
4280
end
4281
end
4282
end)()
4283
4284
local Zzz = Instance.new("ParticleEmitter",Head)
4285
Zzz.EmissionDirection = "Left"
4286
Zzz.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
4287
Zzz.LightEmission = 1
4288
Zzz.Rate = 1
4289
Zzz.ZOffset = 1
4290
Zzz.Lifetime = NumberRange.new(2)
4291
Zzz.Speed = NumberRange.new(2)
4292
Zzz.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6, 0.3), NumberSequenceKeypoint.new(1, 0.2, 0.1)})
4293
Zzz.Rotation = NumberRange.new(0, 0)
4294
Zzz.RotSpeed = NumberRange.new(30, 30)
4295
Zzz.Texture = "http://www.roblox.com/asset/?id=386098098"
4296
Zzz.Color = ColorSequence.new(Color3.new(1,1,1),Color3.new(1,1,1))
4297
Zzz.VelocitySpread = 360
4298
Zzz.LockedToPart = false
4299
Zzz.Acceleration = Vector3.new(0,5,0)
4300
Zzz.Enabled = false
4301
4302
coroutine.wrap(function()
4303
while true and wait() do
4304
if Transformed == false and dedebounce == false and attack == false then
4305
if idle >= 2500  then
4306
Sanim = 0.01
4307
Theme.Volume = 0
4308
Zzz.Enabled = true
4309
Eyes.Texture = "rbxassetid://1572409830"
4310
Mouth.Texture = "rbxassetid://1572410763"
4311
elseif idle >= 1500 and idle < 2500 then
4312
Sanim = 0.025
4313
Eyes.Texture = "rbxassetid://1572408983"
4314
Mouth.Texture = "rbxassetid://1572410439"
4315
elseif idle == idly then
4316
Zzz.Enabled = false
4317
Sanim = 0.15
4318
Theme.Volume = 10
4319
Normal_Face()
4320
end
4321
end
4322
end
4323
end)()
4324
4325
coroutine.wrap(function()
4326
while true and wait() do
4327
if Transformed == true and dedebounce == false and attack == false then
4328
if idle >= 2200  then
4329
Zzz.Enabled = true
4330
Theme.Volume = 0
4331
Eyes.Texture = "rbxassetid://1572409830"
4332
Mouth.Texture = "rbxassetid://1572410439"
4333
elseif idle >= 1500 and idle < 2000 then
4334
Eyes.Texture = "rbxassetid://1572408983"
4335
Mouth.Texture = "rbxassetid://1572409375"
4336
elseif idle == idly then
4337
Zzz.Enabled = false
4338
Theme.Volume = 10
4339
Normal_Face()
4340
end
4341
end
4342
end
4343
end)()
4344
4345
4346
4347
NoClipCons = {} 
4348
if #NoClipCons == 0 then 
4349
local con = game:service("RunService").Stepped:connect(function() 
4350
pcall(function() 
4351
Player.Character.Head.CanCollide = false 
4352
end) 
4353
end) 
4354
table.insert(NoClipCons, con) 
4355
else 
4356
for i, v in pairs(NoClipCons) do 
4357
v:disconnect() 
4358
table.remove(NoClipCons, i) 
4359
end 
4360
end 
4361
4362
game:GetService("RunService").Stepped:connect(function()
4363
	Angle = (Angle % 100) + angleSpeed/10
4364
	Axis = (Axis % 100) + axisSpeed/10
4365
	walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
4366
	jumpVel = Torso.Velocity.Y
4367
	sine = change + sine
4368
	
4369
	if Transformed == true then
4370
if not(idle >= 2000) then
4371
local rng2 = Instance.new("Part",Effects)
4372
rng2.Anchored = true
4373
rng2.Color = Color3.new(1,0,0)
4374
rng2.CanCollide = false
4375
rng2.FormFactor = 3
4376
rng2.Name = "Shockwave"
4377
rng2.Material = "Neon"
4378
rng2.Size = Vector3.new(1, 1, 1)
4379
rng2.Transparency = 0.35
4380
rng2.TopSurface = 0
4381
rng2.BottomSurface = 0
4382
rng2.CFrame = rootPart.CFrame
4383
rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-80,80)/10,math.random(-90,80)/10,math.random(-80,80)/10) * CFrame.Angles(math.rad(math.random(-350,350)/10),math.rad(math.random(-350,-350)/10),math.rad(math.random(-350,350)/10))
4384
local rngm2 = Instance.new("SpecialMesh", rng2)
4385
rngm2.Scale = Vector3.new(0,0,0)
4386
rngm2.Offset = Vector3.new(0,0,0)
4387
rngm2.MeshType = "Sphere"
4388
spawn(function()
4389
	for i = 1, 60, 1 do
4390
		rngm2.Scale = Vector3.new(0.5 - i*0.0083,1  - i*0.016 ,0.5 - i*0.0083)
4391
		rng2.CFrame = rng2.CFrame * CFrame.new(0,0.8,0) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5)))
4392
		rng2.Transparency = i/30
4393
		swait()
4394
	end
4395
	wait()
4396
	rng2:Destroy()
4397
end)
4398
	twitch = math.random(1,25)
4399
	if twitch == 20 then
4400
	Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(math.random(-200,350)/10),math.rad(math.random(-200,200)/10), math.rad(math.random(-200,200)/10)), 1)
4401
	end
4402
	swait()
4403
	end
4404
	end
4405
4406
	if jumpVel > 1 then
4407
		currentAnim = "Jumping"
4408
	elseif Humanoid.Sit == true then
4409
		currentAnim = "Seated"
4410
	elseif jumpVel < -1 then
4411
		currentAnim = "Falling"
4412
	elseif walkingMagnitude < 2 then
4413
		currentAnim = "Idling"
4414
	elseif isSprinting == true then
4415
		currentAnim = "Sprinting"
4416
	elseif walkingMagnitude > 2 then
4417
		currentAnim = "Walking"
4418
	elseif isAttacking == true then
4419
		currentAnim = "Attacking"
4420
	end
4421
4422
	if currentAnim == "Jumping" and Animations == false then
4423
		angleSpeed = 2
4424
		axisSpeed = 2
4425
		change = 0.5
4426
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(15),math.rad(0),math.rad(20)), 0.15)
4427
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(-20)), 0.15)
4428
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
4429
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
4430
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
4431
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
4432
	elseif currentAnim == "Falling" and Animations == false then
4433
		angleSpeed = 2
4434
		axisSpeed = 2
4435
		change = 0.5
4436
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(80)), 0.15)
4437
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-80)), 0.15)
4438
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.15)
4439
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15),math.rad(0),math.rad(0)), 0.15)
4440
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0),math.rad(0)), 0.15)
4441
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
4442
	elseif currentAnim == "Seated" and Animations == false then
4443
	if Transformed == false then
4444
		angleSpeed = 2
4445
		axisSpeed = 2
4446
		change = 0.5
4447
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
4448
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
4449
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30,math.rad(30)), 0.15)
4450
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(50) - math.sin(sine/7.5)/30,math.rad(0),math.rad(-20)), 0.15)
4451
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15)
4452
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(25) + math.sin(sine/7.5)/30), 0.15)
4453
	elseif Transformed == true then
4454
		angleSpeed = 2
4455
		axisSpeed = 2
4456
		change = 0.5
4457
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.6) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
4458
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.6) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
4459
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30,math.rad(30)), 0.15)
4460
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(50) - math.sin(sine/7.5)/30,math.rad(0),math.rad(-20)), 0.15)
4461
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15)
4462
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0)), 0.15)
4463
	elseif Transformed == true then
4464
	end
4465
	elseif currentAnim == "Idling" and Animations == false then
4466
	if Transformed == false then
4467
	if SansAnim == false then
4468
	if idle >= 1200 and idle < 2650 then -- Resting
4469
		angleSpeed = 1
4470
		axisSpeed = 1
4471
		change = 0.5
4472
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.4, 0) * c_angles(math.rad(-20),math.rad(0) - math.sin(sine/7.5)/15,math.rad(-20)), 0.15)
4473
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.1 + math.sin(sine/7.5)/15, 1 , -0.3) * c_angles(math.rad(190),math.rad(0),math.rad(45) - math.sin(sine/7.5)/30), 0.15)
4474
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(5) - math.sin(sine/7.5)/30), 0.15)
4475
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/7.5)/30), 0.15)
4476
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(1, -2, 0) * c_angles(math.rad(0), math.rad(0),math.rad(80) + math.sin(sine/7.5)/30), 0.15)
4477
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0.2 + math.sin(sine/7.5)/15 - math.sin(sine/7.5)/30, 2.5, -0.3) * c_angles(math.rad(0),math.rad(-15), math.rad(-45) + math.sin(sine/7.5)/30), 0.15)
4478
	elseif idle >= 2650 then
4479
		angleSpeed = 1
4480
		axisSpeed = 1
4481
		change = 0.5
4482
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.4, 0) * c_angles(math.rad(-20),math.rad(0) - math.sin(sine/7.5)/15,math.rad(-20)), 0.15)
4483
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.1 + math.sin(sine/7.5)/15, 1 , -0.3) * c_angles(math.rad(190),math.rad(0),math.rad(-10) - math.sin(sine/7.5)/30), 0.15)
4484
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(5) - math.sin(sine/7.5)/30), 0.15)
4485
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/7.5)/30), 0.15)
4486
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(1, -2, 0) * c_angles(math.rad(0), math.rad(0),math.rad(80) + math.sin(sine/7.5)/30), 0.15)
4487
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(-1.3 + math.sin(sine/7.5)/5, 4, -0.3) * c_angles(math.rad(0),math.rad(-90), math.rad(0)), 0.15)
4488
	elseif idle >= 500 and idle < 1200 then
4489
		angleSpeed = 1
4490
		axisSpeed = 1
4491
		change = 0.5
4492
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15)
4493
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-150), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
4494
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.625, -0.85 - math.sin(sine/7.5)/15, -0.3) * c_angles(math.rad(-20), math.rad(20) + math.sin(sine/7.5)/15, math.rad(5)), 0.15)
4495
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15)
4496
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
4497
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(-0.2 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(20) + math.sin(sine/15)/15), 0.15)
4498
	else -- Neutral Idle
4499
		angleSpeed = 1
4500
		axisSpeed = 1
4501
		change = 0.5
4502
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-20) + math.sin(sine/7.5)/15), 0.15)
4503
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
4504
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
4505
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
4506
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
4507
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
4508
	end
4509
	elseif SansAnim == true then
4510
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-15)), Sanim)
4511
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(15)), Sanim)
4512
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5 + math.sin(sine/15)/6, -1.05 - math.sin(sine/7.5)/5, 0) * c_angles(math.rad(0) - math.sin(sine/15)/5,math.rad(0),math.rad(-10)), Sanim)
4513
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5 + math.sin(sine/15)/6, -1.05 - math.sin(sine/7.5)/5 , 0) * c_angles(math.rad(0) - math.sin(sine/15)/5,math.rad(0),math.rad(10)), Sanim)
4514
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/15)/6, -0.95 + math.sin(sine/7.5)/5, 0) * c_angles(math.rad(0) + math.sin(sine/15)/5, math.rad(0),math.rad(0)), Sanim)
4515
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/6, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/5,math.rad(0), math.rad(0) + math.sin(sine/15)/4), Sanim)
4516
	end
4517
	else
4518
	if idle >= 1000 and idle < 2000 then -- Resting Demon
4519
		angleSpeed = 1
4520
		axisSpeed = 1
4521
		change = 0.5
4522
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/15)/25,math.rad(-35) + math.sin(sine/15)/25,math.rad(-10)), 0.15)
4523
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0 + math.sin(sine/7.5)/15, 0.5) * c_angles(math.rad(-30),math.rad(0),math.rad(20)), 0.15)
4524
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(80) - math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15,math.rad(0)), 0.15)
4525
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.8, 0 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(40) - math.sin(sine/7.5)/15,math.rad(-20),math.rad(20)), 0.15)
4526
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -2.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-1) + math.sin(sine/7.5)/5, math.rad(80),math.rad(-1) - math.sin(sine/7.5)/5), 0.15)
4527
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(-70) + math.sin(sine/7.5)/15, math.rad(0)), 0.15)
4528
	elseif idle >= 2000 then
4529
		angleSpeed = 1
4530
		axisSpeed = 1
4531
		change = 0.5
4532
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(40) - math.sin(sine/15)/25,math.rad(-35) + math.sin(sine/15)/25,math.rad(-10)), 0.15)
4533
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.4 + math.sin(sine/7.5)/15, 0.5) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
4534
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15,math.rad(0)), 0.15)
4535
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.6, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(40) - math.sin(sine/7.5)/15,math.rad(-20),math.rad(20)), 0.15)
4536
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/5, 0) * c_angles(math.rad(-1) + math.sin(sine/7.5)/5, math.rad(80),math.rad(-1) - math.sin(sine/7.5)/5), 0.15)
4537
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(-70) + math.sin(sine/7.5)/15, math.rad(0)), 0.15)
4538
	else -- Demon Idle
4539
		angleSpeed = 1
4540
		axisSpeed = 1
4541
		change = 0.5
4542
		RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15,math.rad(25) - math.sin(sine/7.5)/15), 0.15)
4543
		LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15,math.rad(-25) + math.sin(sine/7.5)/15), 0.15)
4544
		LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/30,math.rad(0),math.rad(0)), 0.15)
4545
		RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15) - math.sin(sine/7.5)/15,math.rad(0),math.rad(0)), 0.15)
4546
		Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15)
4547
		Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/30,math.rad(0), math.rad(0) + math.sin(sine/7.5)/15), 0.15)
4548
	end
4549
	end
4550
	elseif currentAnim == "Walking" and Animations == false then
4551
		if sprint==false then
4552
			if Transformed == false then
4553
			angleSpeed = 1
4554
			axisSpeed = 1
4555
			Humanoid.WalkSpeed = 6
4556
			RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5 + 0.5 * math.cos(sine/7.5)/15, 0) * c_angles(math.rad(0) +math.sin(sine/4)/3, math.rad(0), math.rad(10)), 0.15)
4557
			LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5 + 0.5 * math.cos(sine/7.5)/15, 0) * c_angles(math.rad(0) -math.sin(sine/4)/3,math.rad(0), math.rad(-10)), 0.15)
4558
			LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -1.15 + 0.5 * math.cos(sine/4)/3, -0.6 * math.cos(sine / 4) / 3) * c_angles(math.rad(-1 - 5 * math.cos(sine / 4)) + Left_Leg.RotVelocity.Y / 75 + math.sin(sine / 4) / 3, math.rad(0) - math.sin(sine/4)/6, math.rad(5)), 0.15)
4559
			RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -1.15 - 0.5 * math.cos(sine/4)/3, 0.6 * math.cos(sine / 4) / 3) * c_angles( math.rad(-1 + 5 * math.cos(sine / 4)) - Right_Leg.RotVelocity.Y / 75 + -math.sin(sine / 4) / 3, math.rad(0) - math.sin(sine/4)/6, math.rad(-5)), 0.15)
4560
			Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0 - 2.5 * math.sin(sine / 8)), math.rad(0) + math.sin(sine/4)/6 , math.sin((rootPart.RotVelocity.Y/15))/4), 0.15)
4561
			Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/7.5)/15,math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)	
4562
			else
4563
			Humanoid.WalkSpeed = 18
4564
			angleSpeed = 1
4565
			axisSpeed = 1
4566
			change = 0.5
4567
			RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(30),math.rad(25)), 0.15)
4568
			LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
4569
			LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.15)
4570
			RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15)
4571
			Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(0),math.rad(0)), 0.15)
4572
			Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
4573
			end
4574
		else
4575
		if Transformed == false then
4576
			angleSpeed = 10
4577
			axisSpeed = 10
4578
			Humanoid.WalkSpeed = 18
4579
			RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.5, 0.5  + math.sin(sine/15)/15, 0) * c_angles(math.sin(sine/3)/1, math.rad(0),math.rad(20) - math.sin(sine/1.5)/5), 0.15)
4580
			LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.5, 0.5  + math.sin(sine/15)/15, 0) * c_angles(-math.sin(sine/3)/1, math.rad(0),math.rad(-20) + math.sin(sine/1.5)/5), 0.15)
4581
			LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.9 + math.cos(sine/3)/1, -1 * math.cos(sine / 3) / 1) * c_angles(math.rad(-3)+math.sin(sine/3)/1, math.rad(0) + math.sin(sine/3)/15, math.rad(0)), 0.15)
4582
			RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.9 - math.cos(sine/3)/1, 1 * math.cos(sine / 3) / 1) * c_angles( math.rad(3)-math.sin(sine/3)/1, math.rad(0) + math.sin(sine/3)/15, math.rad(0)), 0.15)
4583
			Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -1   + math.sin(sine/1.5)/5, 0) * c_angles(math.rad(-20) + math.sin(sine/1.5)/5, math.rad(0) + math.sin(sine/3)/15, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
4584
			Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/15)/15) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
4585
		else
4586
			Trace()
4587
			angleSpeed = 10
4588
			axisSpeed = 10
4589
			Humanoid.WalkSpeed = 200
4590
			RA_Weld.C0		= clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(30),math.rad(45)), 0.15)
4591
			LA_Weld.C0		= clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-45)), 0.15)
4592
			LL_Weld.C0		= clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
4593
			RL_Weld.C0 		= clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
4594
			Torso_Weld.C0 	= clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-45), math.rad(0),math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
4595
			Head_Weld.C0 	= clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(30),math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
4596
		end
4597
		end
4598
	end
4599
	end)