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1 | ||
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,game,owner = owner,game | |
6 | local RealPlayer = Player | |
7 | do | |
8 | print("FE Compatibility code by retram") | |
9 | warn("Bypassed audio") | |
10 | local rp = RealPlayer | |
11 | script.Parent = rp.Character | |
12 | ||
13 | --RemoteEvent for communicating | |
14 | local Event = Instance.new("RemoteEvent") | |
15 | Event.Name = "UserInput_Event" | |
16 | ||
17 | --Fake event to make stuff like Mouse.KeyDown work | |
18 | local function fakeEvent() | |
19 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
20 | t.connect = t.Connect | |
21 | return t | |
22 | end | |
23 | ||
24 | --Creating fake input objects with fake variables | |
25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
29 | end} | |
30 | --Merged 2 functions into one by checking amount of arguments | |
31 | CAS.UnbindAction = CAS.BindAction | |
32 | ||
33 | --This function will trigger the events that have been :Connect()'ed | |
34 | local function te(self,ev,...) | |
35 | local t = m[ev] | |
36 | if t and t._fakeEvent then | |
37 | for _,f in pairs(t.Functions) do | |
38 | f(...) | |
39 | end | |
40 | end | |
41 | end | |
42 | m.TrigEvent = te | |
43 | UIS.TrigEvent = te | |
44 | ||
45 | Event.OnServerEvent:Connect(function(plr,io) | |
46 | if plr~=rp then return end | |
47 | m.Target = io.Target | |
48 | m.Hit = io.Hit | |
49 | if not io.isMouse then | |
50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
53 | end | |
54 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
55 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
56 | end | |
57 | for _,t in pairs(CAS.Actions) do | |
58 | for _,k in pairs(t.Keys) do | |
59 | if k==io.KeyCode then | |
60 | t.Function(t.Name,io.UserInputState,io) | |
61 | end | |
62 | end | |
63 | end | |
64 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
65 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
66 | end | |
67 | end) | |
68 | Event.Parent = NLS([==[ | |
69 | local Player = game:GetService("Players").LocalPlayer | |
70 | local Event = script:WaitForChild("UserInput_Event") | |
71 | local Mouse = Player:GetMouse() | |
72 | local UIS = game:GetService("UserInputService") | |
73 | local input = function(io,a) | |
74 | if a then return end | |
75 | --Since InputObject is a client-side instance, we create and pass table instead | |
76 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
77 | end | |
78 | UIS.InputBegan:Connect(input) | |
79 | UIS.InputEnded:Connect(input) | |
80 | local h,t | |
81 | --Give the server mouse data 30 times every second, but only if the values changed | |
82 | --If player is not moving their mouse, client won't fire events | |
83 | while wait(1/30) do | |
84 | if h~=Mouse.Hit or t~=Mouse.Target then | |
85 | h,t=Mouse.Hit,Mouse.Target | |
86 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
87 | end | |
88 | end]==],Player.Character) | |
89 | ||
90 | ----Sandboxed game object that allows the usage of client-side methods and services | |
91 | --Real game object | |
92 | local _rg = game | |
93 | ||
94 | --Metatable for fake service | |
95 | local fsmt = { | |
96 | __index = function(self,k) | |
97 | local s = rawget(self,"_RealService") | |
98 | if s then | |
99 | return typeof(s[k])=="function" | |
100 | and function(_,...)return s[k](s,...)end or s[k] | |
101 | end | |
102 | end, | |
103 | __newindex = function(self,k,v) | |
104 | local s = rawget(self,"_RealService") | |
105 | if s then s[k]=v end | |
106 | end | |
107 | } | |
108 | local function FakeService(t,RealService) | |
109 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
110 | return setmetatable(t,fsmt) | |
111 | end | |
112 | ||
113 | --Fake game object | |
114 | local g = { | |
115 | GetService = function(self,s) | |
116 | return rawget(self,s) or _rg:GetService(s) | |
117 | end, | |
118 | Players = FakeService({ | |
119 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
120 | },"Players"), | |
121 | UserInputService = FakeService(UIS,"UserInputService"), | |
122 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
123 | RunService = FakeService({ | |
124 | _btrs = {}, | |
125 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
126 | BindToRenderStep = function(self,name,_,fun) | |
127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
128 | end, | |
129 | UnbindFromRenderStep = function(self,name) | |
130 | self._btrs[name]:Disconnect() | |
131 | end, | |
132 | },"RunService") | |
133 | } | |
134 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
135 | g.service = g.GetService | |
136 | FakeService(g,game) | |
137 | --Changing owner to fake player object to support owner:GetMouse() | |
138 | game,owner = g,g.Players.LocalPlayer | |
139 | end | |
140 | --Made by 1ndrew "Steamed Hams" | |
141 | function sandbox(var,func) | |
142 | local env = getfenv(func) | |
143 | local newenv = setmetatable({},{ | |
144 | __index = function(self,k) | |
145 | if k=="script" then | |
146 | return var | |
147 | else | |
148 | return env[k] | |
149 | end | |
150 | end, | |
151 | }) | |
152 | setfenv(func,newenv) | |
153 | return func | |
154 | end | |
155 | cors = {} | |
156 | mas = Instance.new("Model",game:GetService("Lighting")) | |
157 | Tool0 = Instance.new("Tool") | |
158 | Part1 = Instance.new("Part") | |
159 | CylinderMesh2 = Instance.new("CylinderMesh") | |
160 | Part3 = Instance.new("Part") | |
161 | CylinderMesh4 = Instance.new("CylinderMesh") | |
162 | Part5 = Instance.new("Part") | |
163 | CylinderMesh6 = Instance.new("CylinderMesh") | |
164 | Part7 = Instance.new("Part") | |
165 | CylinderMesh8 = Instance.new("CylinderMesh") | |
166 | Part9 = Instance.new("Part") | |
167 | CylinderMesh10 = Instance.new("CylinderMesh") | |
168 | Part11 = Instance.new("Part") | |
169 | CylinderMesh12 = Instance.new("CylinderMesh") | |
170 | Part13 = Instance.new("Part") | |
171 | SpecialMesh14 = Instance.new("SpecialMesh") | |
172 | Part15 = Instance.new("Part") | |
173 | CylinderMesh16 = Instance.new("CylinderMesh") | |
174 | Part17 = Instance.new("Part") | |
175 | Part18 = Instance.new("Part") | |
176 | PointLight19 = Instance.new("PointLight") | |
177 | BillboardGui20 = Instance.new("BillboardGui") | |
178 | ImageLabel21 = Instance.new("ImageLabel") | |
179 | CylinderMesh22 = Instance.new("CylinderMesh") | |
180 | Part23 = Instance.new("Part") | |
181 | Sound24 = Instance.new("Sound") | |
182 | Sound25 = Instance.new("Sound") | |
183 | Part26 = Instance.new("Part") | |
184 | CylinderMesh27 = Instance.new("CylinderMesh") | |
185 | Part28 = Instance.new("Part") | |
186 | SpecialMesh29 = Instance.new("SpecialMesh") | |
187 | Part30 = Instance.new("Part") | |
188 | SpecialMesh31 = Instance.new("SpecialMesh") | |
189 | Decal32 = Instance.new("Decal") | |
190 | Decal33 = Instance.new("Decal") | |
191 | Part34 = Instance.new("Part") | |
192 | SpecialMesh35 = Instance.new("SpecialMesh") | |
193 | Part36 = Instance.new("Part") | |
194 | SpecialMesh37 = Instance.new("SpecialMesh") | |
195 | Part38 = Instance.new("Part") | |
196 | CylinderMesh39 = Instance.new("CylinderMesh") | |
197 | Part40 = Instance.new("Part") | |
198 | CylinderMesh41 = Instance.new("CylinderMesh") | |
199 | Part42 = Instance.new("Part") | |
200 | CylinderMesh43 = Instance.new("CylinderMesh") | |
201 | Part44 = Instance.new("Part") | |
202 | SpecialMesh45 = Instance.new("SpecialMesh") | |
203 | Part46 = Instance.new("Part") | |
204 | CylinderMesh47 = Instance.new("CylinderMesh") | |
205 | Part48 = Instance.new("Part") | |
206 | SpecialMesh49 = Instance.new("SpecialMesh") | |
207 | Decal50 = Instance.new("Decal") | |
208 | Decal51 = Instance.new("Decal") | |
209 | Part52 = Instance.new("Part") | |
210 | SpecialMesh53 = Instance.new("SpecialMesh") | |
211 | Part54 = Instance.new("Part") | |
212 | SpecialMesh55 = Instance.new("SpecialMesh") | |
213 | Part56 = Instance.new("Part") | |
214 | CylinderMesh57 = Instance.new("CylinderMesh") | |
215 | Part58 = Instance.new("Part") | |
216 | CylinderMesh59 = Instance.new("CylinderMesh") | |
217 | Part60 = Instance.new("Part") | |
218 | SpecialMesh61 = Instance.new("SpecialMesh") | |
219 | Part62 = Instance.new("Part") | |
220 | CylinderMesh63 = Instance.new("CylinderMesh") | |
221 | Part64 = Instance.new("Part") | |
222 | CylinderMesh65 = Instance.new("CylinderMesh") | |
223 | Part66 = Instance.new("Part") | |
224 | SpecialMesh67 = Instance.new("SpecialMesh") | |
225 | Part68 = Instance.new("Part") | |
226 | SpecialMesh69 = Instance.new("SpecialMesh") | |
227 | Part70 = Instance.new("Part") | |
228 | CylinderMesh71 = Instance.new("CylinderMesh") | |
229 | Part72 = Instance.new("Part") | |
230 | SpecialMesh73 = Instance.new("SpecialMesh") | |
231 | Part74 = Instance.new("Part") | |
232 | CylinderMesh75 = Instance.new("CylinderMesh") | |
233 | Part76 = Instance.new("Part") | |
234 | CylinderMesh77 = Instance.new("CylinderMesh") | |
235 | Part78 = Instance.new("Part") | |
236 | CylinderMesh79 = Instance.new("CylinderMesh") | |
237 | Part80 = Instance.new("Part") | |
238 | CylinderMesh81 = Instance.new("CylinderMesh") | |
239 | Part82 = Instance.new("Part") | |
240 | CylinderMesh83 = Instance.new("CylinderMesh") | |
241 | Part84 = Instance.new("Part") | |
242 | CylinderMesh85 = Instance.new("CylinderMesh") | |
243 | Part86 = Instance.new("Part") | |
244 | CylinderMesh87 = Instance.new("CylinderMesh") | |
245 | Decal88 = Instance.new("Decal") | |
246 | Decal89 = Instance.new("Decal") | |
247 | Part90 = Instance.new("Part") | |
248 | SpecialMesh91 = Instance.new("SpecialMesh") | |
249 | Part92 = Instance.new("Part") | |
250 | SpecialMesh93 = Instance.new("SpecialMesh") | |
251 | Part94 = Instance.new("Part") | |
252 | CylinderMesh95 = Instance.new("CylinderMesh") | |
253 | Part96 = Instance.new("Part") | |
254 | SpecialMesh97 = Instance.new("SpecialMesh") | |
255 | Part98 = Instance.new("Part") | |
256 | SpecialMesh99 = Instance.new("SpecialMesh") | |
257 | Part100 = Instance.new("Part") | |
258 | CylinderMesh101 = Instance.new("CylinderMesh") | |
259 | Part102 = Instance.new("Part") | |
260 | CylinderMesh103 = Instance.new("CylinderMesh") | |
261 | Decal104 = Instance.new("Decal") | |
262 | Part105 = Instance.new("Part") | |
263 | CylinderMesh106 = Instance.new("CylinderMesh") | |
264 | Part107 = Instance.new("Part") | |
265 | CylinderMesh108 = Instance.new("CylinderMesh") | |
266 | Part109 = Instance.new("Part") | |
267 | CylinderMesh110 = Instance.new("CylinderMesh") | |
268 | Part111 = Instance.new("Part") | |
269 | CylinderMesh112 = Instance.new("CylinderMesh") | |
270 | Part113 = Instance.new("Part") | |
271 | CylinderMesh114 = Instance.new("CylinderMesh") | |
272 | Part115 = Instance.new("Part") | |
273 | CylinderMesh116 = Instance.new("CylinderMesh") | |
274 | Decal117 = Instance.new("Decal") | |
275 | Part118 = Instance.new("Part") | |
276 | CylinderMesh119 = Instance.new("CylinderMesh") | |
277 | Decal120 = Instance.new("Decal") | |
278 | Part121 = Instance.new("Part") | |
279 | CylinderMesh122 = Instance.new("CylinderMesh") | |
280 | Part123 = Instance.new("Part") | |
281 | CylinderMesh124 = Instance.new("CylinderMesh") | |
282 | Decal125 = Instance.new("Decal") | |
283 | Decal126 = Instance.new("Decal") | |
284 | Part127 = Instance.new("Part") | |
285 | SpecialMesh128 = Instance.new("SpecialMesh") | |
286 | Part129 = Instance.new("Part") | |
287 | CylinderMesh130 = Instance.new("CylinderMesh") | |
288 | Part131 = Instance.new("Part") | |
289 | CylinderMesh132 = Instance.new("CylinderMesh") | |
290 | Decal133 = Instance.new("Decal") | |
291 | Part134 = Instance.new("Part") | |
292 | CylinderMesh135 = Instance.new("CylinderMesh") | |
293 | Part136 = Instance.new("Part") | |
294 | CylinderMesh137 = Instance.new("CylinderMesh") | |
295 | Part138 = Instance.new("Part") | |
296 | SpecialMesh139 = Instance.new("SpecialMesh") | |
297 | Part140 = Instance.new("Part") | |
298 | SpecialMesh141 = Instance.new("SpecialMesh") | |
299 | Part142 = Instance.new("Part") | |
300 | CylinderMesh143 = Instance.new("CylinderMesh") | |
301 | Part144 = Instance.new("Part") | |
302 | CylinderMesh145 = Instance.new("CylinderMesh") | |
303 | Part146 = Instance.new("Part") | |
304 | SpecialMesh147 = Instance.new("SpecialMesh") | |
305 | Part148 = Instance.new("Part") | |
306 | CylinderMesh149 = Instance.new("CylinderMesh") | |
307 | Part150 = Instance.new("Part") | |
308 | CylinderMesh151 = Instance.new("CylinderMesh") | |
309 | Part152 = Instance.new("Part") | |
310 | CylinderMesh153 = Instance.new("CylinderMesh") | |
311 | Part154 = Instance.new("Part") | |
312 | CylinderMesh155 = Instance.new("CylinderMesh") | |
313 | Part156 = Instance.new("Part") | |
314 | SpecialMesh157 = Instance.new("SpecialMesh") | |
315 | Part158 = Instance.new("Part") | |
316 | SpecialMesh159 = Instance.new("SpecialMesh") | |
317 | Part160 = Instance.new("Part") | |
318 | CylinderMesh161 = Instance.new("CylinderMesh") | |
319 | Part162 = Instance.new("Part") | |
320 | SpecialMesh163 = Instance.new("SpecialMesh") | |
321 | Part164 = Instance.new("Part") | |
322 | CylinderMesh165 = Instance.new("CylinderMesh") | |
323 | Part166 = Instance.new("Part") | |
324 | CylinderMesh167 = Instance.new("CylinderMesh") | |
325 | Part168 = Instance.new("Part") | |
326 | SpecialMesh169 = Instance.new("SpecialMesh") | |
327 | Part170 = Instance.new("Part") | |
328 | SpecialMesh171 = Instance.new("SpecialMesh") | |
329 | Part172 = Instance.new("Part") | |
330 | SpecialMesh173 = Instance.new("SpecialMesh") | |
331 | Part174 = Instance.new("Part") | |
332 | SpecialMesh175 = Instance.new("SpecialMesh") | |
333 | Part176 = Instance.new("Part") | |
334 | CylinderMesh177 = Instance.new("CylinderMesh") | |
335 | Part178 = Instance.new("Part") | |
336 | SpecialMesh179 = Instance.new("SpecialMesh") | |
337 | Part180 = Instance.new("Part") | |
338 | CylinderMesh181 = Instance.new("CylinderMesh") | |
339 | Part182 = Instance.new("Part") | |
340 | CylinderMesh183 = Instance.new("CylinderMesh") | |
341 | Part184 = Instance.new("Part") | |
342 | SpecialMesh185 = Instance.new("SpecialMesh") | |
343 | Part186 = Instance.new("Part") | |
344 | SpecialMesh187 = Instance.new("SpecialMesh") | |
345 | IntValue188 = Instance.new("IntValue") | |
346 | IntValue189 = Instance.new("IntValue") | |
347 | IntValue190 = Instance.new("IntValue") | |
348 | IntValue191 = Instance.new("IntValue") | |
349 | IntValue192 = Instance.new("IntValue") | |
350 | Script193 = Instance.new("Script") | |
351 | ObjectValue194 = Instance.new("ObjectValue") | |
352 | RemoteFunction195 = Instance.new("RemoteFunction") | |
353 | RemoteFunction196 = Instance.new("RemoteFunction") | |
354 | RemoteFunction197 = Instance.new("RemoteFunction") | |
355 | RemoteEvent198 = Instance.new("RemoteEvent") | |
356 | RemoteFunction199 = Instance.new("RemoteFunction") | |
357 | RemoteFunction200 = Instance.new("RemoteFunction") | |
358 | RemoteFunction201 = Instance.new("RemoteFunction") | |
359 | LocalScript202 = Instance.new("LocalScript") | |
360 | IntValue203 = Instance.new("IntValue") | |
361 | RemoteEvent204 = Instance.new("RemoteEvent") | |
362 | RemoteEvent205 = Instance.new("RemoteEvent") | |
363 | RemoteEvent206 = Instance.new("RemoteEvent") | |
364 | RemoteEvent207 = Instance.new("RemoteEvent") | |
365 | LocalScript208 = Instance.new("LocalScript") | |
366 | IntValue209 = Instance.new("IntValue") | |
367 | Folder210 = Instance.new("Folder") | |
368 | ScreenGui211 = Instance.new("ScreenGui") | |
369 | ImageLabel212 = Instance.new("ImageLabel") | |
370 | NumberValue213 = Instance.new("NumberValue") | |
371 | Frame214 = Instance.new("Frame") | |
372 | ImageLabel215 = Instance.new("ImageLabel") | |
373 | TextLabel216 = Instance.new("TextLabel") | |
374 | Frame217 = Instance.new("Frame") | |
375 | TextLabel218 = Instance.new("TextLabel") | |
376 | Frame219 = Instance.new("Frame") | |
377 | TextLabel220 = Instance.new("TextLabel") | |
378 | Frame221 = Instance.new("Frame") | |
379 | TextLabel222 = Instance.new("TextLabel") | |
380 | Frame223 = Instance.new("Frame") | |
381 | TextLabel224 = Instance.new("TextLabel") | |
382 | Frame225 = Instance.new("Frame") | |
383 | Frame226 = Instance.new("Frame") | |
384 | TextLabel227 = Instance.new("TextLabel") | |
385 | TextLabel228 = Instance.new("TextLabel") | |
386 | TextLabel229 = Instance.new("TextLabel") | |
387 | TextLabel230 = Instance.new("TextLabel") | |
388 | TextLabel231 = Instance.new("TextLabel") | |
389 | Frame232 = Instance.new("Frame") | |
390 | TextLabel233 = Instance.new("TextLabel") | |
391 | TextLabel234 = Instance.new("TextLabel") | |
392 | TextLabel235 = Instance.new("TextLabel") | |
393 | Frame236 = Instance.new("Frame") | |
394 | TextLabel237 = Instance.new("TextLabel") | |
395 | Frame238 = Instance.new("Frame") | |
396 | Frame239 = Instance.new("Frame") | |
397 | Frame240 = Instance.new("Frame") | |
398 | Frame241 = Instance.new("Frame") | |
399 | Frame242 = Instance.new("Frame") | |
400 | Frame243 = Instance.new("Frame") | |
401 | Frame244 = Instance.new("Frame") | |
402 | Frame245 = Instance.new("Frame") | |
403 | Frame246 = Instance.new("Frame") | |
404 | Frame247 = Instance.new("Frame") | |
405 | Frame248 = Instance.new("Frame") | |
406 | Frame249 = Instance.new("Frame") | |
407 | Frame250 = Instance.new("Frame") | |
408 | Frame251 = Instance.new("Frame") | |
409 | Frame252 = Instance.new("Frame") | |
410 | Frame253 = Instance.new("Frame") | |
411 | Frame254 = Instance.new("Frame") | |
412 | Frame255 = Instance.new("Frame") | |
413 | Frame256 = Instance.new("Frame") | |
414 | Frame257 = Instance.new("Frame") | |
415 | Frame258 = Instance.new("Frame") | |
416 | Frame259 = Instance.new("Frame") | |
417 | Frame260 = Instance.new("Frame") | |
418 | Frame261 = Instance.new("Frame") | |
419 | Frame262 = Instance.new("Frame") | |
420 | Frame263 = Instance.new("Frame") | |
421 | TextLabel264 = Instance.new("TextLabel") | |
422 | TextLabel265 = Instance.new("TextLabel") | |
423 | Frame266 = Instance.new("Frame") | |
424 | Frame267 = Instance.new("Frame") | |
425 | ImageLabel268 = Instance.new("ImageLabel") | |
426 | TextLabel269 = Instance.new("TextLabel") | |
427 | TextLabel270 = Instance.new("TextLabel") | |
428 | Frame271 = Instance.new("Frame") | |
429 | ImageLabel272 = Instance.new("ImageLabel") | |
430 | TextLabel273 = Instance.new("TextLabel") | |
431 | TextLabel274 = Instance.new("TextLabel") | |
432 | Frame275 = Instance.new("Frame") | |
433 | TextLabel276 = Instance.new("TextLabel") | |
434 | TextLabel277 = Instance.new("TextLabel") | |
435 | TextLabel278 = Instance.new("TextLabel") | |
436 | Frame279 = Instance.new("Frame") | |
437 | Frame280 = Instance.new("Frame") | |
438 | ImageLabel281 = Instance.new("ImageLabel") | |
439 | ImageLabel282 = Instance.new("ImageLabel") | |
440 | Frame283 = Instance.new("Frame") | |
441 | TextLabel284 = Instance.new("TextLabel") | |
442 | Frame285 = Instance.new("Frame") | |
443 | ImageLabel286 = Instance.new("ImageLabel") | |
444 | ImageLabel287 = Instance.new("ImageLabel") | |
445 | Frame288 = Instance.new("Frame") | |
446 | Frame289 = Instance.new("Frame") | |
447 | LocalScript290 = Instance.new("LocalScript") | |
448 | TextLabel291 = Instance.new("TextLabel") | |
449 | Part292 = Instance.new("Part") | |
450 | SpecialMesh293 = Instance.new("SpecialMesh") | |
451 | Weld294 = Instance.new("Weld") | |
452 | Weld295 = Instance.new("Weld") | |
453 | Weld296 = Instance.new("Weld") | |
454 | Weld297 = Instance.new("Weld") | |
455 | Weld298 = Instance.new("Weld") | |
456 | Weld299 = Instance.new("Weld") | |
457 | Weld300 = Instance.new("Weld") | |
458 | Weld301 = Instance.new("Weld") | |
459 | Weld302 = Instance.new("Weld") | |
460 | Weld303 = Instance.new("Weld") | |
461 | Weld304 = Instance.new("Weld") | |
462 | Weld305 = Instance.new("Weld") | |
463 | Weld306 = Instance.new("Weld") | |
464 | Weld307 = Instance.new("Weld") | |
465 | Weld308 = Instance.new("Weld") | |
466 | Weld309 = Instance.new("Weld") | |
467 | Weld310 = Instance.new("Weld") | |
468 | Weld311 = Instance.new("Weld") | |
469 | Weld312 = Instance.new("Weld") | |
470 | Weld313 = Instance.new("Weld") | |
471 | Weld314 = Instance.new("Weld") | |
472 | Weld315 = Instance.new("Weld") | |
473 | Weld316 = Instance.new("Weld") | |
474 | Weld317 = Instance.new("Weld") | |
475 | Weld318 = Instance.new("Weld") | |
476 | Weld319 = Instance.new("Weld") | |
477 | Weld320 = Instance.new("Weld") | |
478 | Weld321 = Instance.new("Weld") | |
479 | Weld322 = Instance.new("Weld") | |
480 | Weld323 = Instance.new("Weld") | |
481 | Weld324 = Instance.new("Weld") | |
482 | Weld325 = Instance.new("Weld") | |
483 | Weld326 = Instance.new("Weld") | |
484 | Weld327 = Instance.new("Weld") | |
485 | Weld328 = Instance.new("Weld") | |
486 | Weld329 = Instance.new("Weld") | |
487 | Weld330 = Instance.new("Weld") | |
488 | Weld331 = Instance.new("Weld") | |
489 | Weld332 = Instance.new("Weld") | |
490 | Weld333 = Instance.new("Weld") | |
491 | Weld334 = Instance.new("Weld") | |
492 | Weld335 = Instance.new("Weld") | |
493 | Weld336 = Instance.new("Weld") | |
494 | Weld337 = Instance.new("Weld") | |
495 | Weld338 = Instance.new("Weld") | |
496 | Weld339 = Instance.new("Weld") | |
497 | Weld340 = Instance.new("Weld") | |
498 | Weld341 = Instance.new("Weld") | |
499 | Weld342 = Instance.new("Weld") | |
500 | Weld343 = Instance.new("Weld") | |
501 | Weld344 = Instance.new("Weld") | |
502 | Weld345 = Instance.new("Weld") | |
503 | Weld346 = Instance.new("Weld") | |
504 | Weld347 = Instance.new("Weld") | |
505 | Weld348 = Instance.new("Weld") | |
506 | Weld349 = Instance.new("Weld") | |
507 | Weld350 = Instance.new("Weld") | |
508 | Weld351 = Instance.new("Weld") | |
509 | Weld352 = Instance.new("Weld") | |
510 | Weld353 = Instance.new("Weld") | |
511 | Weld354 = Instance.new("Weld") | |
512 | Weld355 = Instance.new("Weld") | |
513 | Weld356 = Instance.new("Weld") | |
514 | Weld357 = Instance.new("Weld") | |
515 | Weld358 = Instance.new("Weld") | |
516 | Weld359 = Instance.new("Weld") | |
517 | Weld360 = Instance.new("Weld") | |
518 | Weld361 = Instance.new("Weld") | |
519 | Weld362 = Instance.new("Weld") | |
520 | Weld363 = Instance.new("Weld") | |
521 | Weld364 = Instance.new("Weld") | |
522 | Weld365 = Instance.new("Weld") | |
523 | Weld366 = Instance.new("Weld") | |
524 | Part367 = Instance.new("Part") | |
525 | Sound368 = Instance.new("Sound") | |
526 | Sound369 = Instance.new("Sound") | |
527 | Part370 = Instance.new("Part") | |
528 | Sound371 = Instance.new("Sound") | |
529 | Sound372 = Instance.new("Sound") | |
530 | Model373 = Instance.new("Model") | |
531 | Part374 = Instance.new("Part") | |
532 | Decal375 = Instance.new("Decal") | |
533 | Part376 = Instance.new("Part") | |
534 | Decal377 = Instance.new("Decal") | |
535 | Motor378 = Instance.new("Motor") | |
536 | Motor379 = Instance.new("Motor") | |
537 | Motor380 = Instance.new("Motor") | |
538 | Motor381 = Instance.new("Motor") | |
539 | Motor382 = Instance.new("Motor") | |
540 | Part383 = Instance.new("Part") | |
541 | Part384 = Instance.new("Part") | |
542 | Part385 = Instance.new("Part") | |
543 | Part386 = Instance.new("Part") | |
544 | SpecialMesh387 = Instance.new("SpecialMesh") | |
545 | Decal388 = Instance.new("Decal") | |
546 | Decal389 = Instance.new("Decal") | |
547 | Humanoid390 = Instance.new("Humanoid") | |
548 | Script391 = Instance.new("Script") | |
549 | Shirt392 = Instance.new("Shirt") | |
550 | Pants393 = Instance.new("Pants") | |
551 | Part394 = Instance.new("Part") | |
552 | Tool0.Name = "Steamer" | |
553 | Tool0.Parent = mas | |
554 | Part1.Parent = Tool0 | |
555 | Part1.Material = Enum.Material.SmoothPlastic | |
556 | Part1.Transparency = 1 | |
557 | Part1.Rotation = Vector3.new(-60, 0, 165) | |
558 | Part1.Anchored = true | |
559 | Part1.CanCollide = false | |
560 | Part1.FormFactor = Enum.FormFactor.Custom | |
561 | Part1.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
562 | Part1.CFrame = CFrame.new(1435.38062, 48.6328773, -1311.01868, -0.965924263, -0.258825004, -6.07067022e-07, 0.12940903, -0.482951164, 0.866032064, -0.22415106, 0.836521268, 0.499988496) | |
563 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
564 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
565 | Part1.Position = Vector3.new(1435.38062, 48.6328773, -1311.01868) | |
566 | Part1.Orientation = Vector3.new(-60, 0, 165) | |
567 | CylinderMesh2.Parent = Part1 | |
568 | CylinderMesh2.Scale = Vector3.new(0.291783929, 0.486306548, 0.170207277) | |
569 | CylinderMesh2.Scale = Vector3.new(0.291783929, 0.486306548, 0.170207277) | |
570 | Part3.Parent = Tool0 | |
571 | Part3.Material = Enum.Material.SmoothPlastic | |
572 | Part3.BrickColor = BrickColor.new("Nougat") | |
573 | Part3.Transparency = 1 | |
574 | Part3.Rotation = Vector3.new(180, 0, 90) | |
575 | Part3.Anchored = true | |
576 | Part3.CanCollide = false | |
577 | Part3.FormFactor = Enum.FormFactor.Custom | |
578 | Part3.Size = Vector3.new(0.39847663, 0.339129031, 0.423911244) | |
579 | Part3.CFrame = CFrame.new(1434.30396, 48.923233, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
580 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
581 | Part3.TopSurface = Enum.SurfaceType.Smooth | |
582 | Part3.Color = Color3.new(0.8, 0.556863, 0.411765) | |
583 | Part3.Position = Vector3.new(1434.30396, 48.923233, -1310.87183) | |
584 | Part3.Orientation = Vector3.new(0, -180, -90) | |
585 | Part3.Color = Color3.new(0.8, 0.556863, 0.411765) | |
586 | CylinderMesh4.Parent = Part3 | |
587 | Part5.Parent = Tool0 | |
588 | Part5.Material = Enum.Material.SmoothPlastic | |
589 | Part5.BrickColor = BrickColor.new("Dark stone grey") | |
590 | Part5.Transparency = 1 | |
591 | Part5.Rotation = Vector3.new(133.479996, 38.0400009, -171.679993) | |
592 | Part5.Anchored = true | |
593 | Part5.CanCollide = false | |
594 | Part5.FormFactor = Enum.FormFactor.Custom | |
595 | Part5.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
596 | Part5.CFrame = CFrame.new(1435.09131, 49.0662308, -1311.1488, -0.779332995, 0.114002213, 0.616152287, -0.342794985, 0.745554209, -0.571524739, -0.524529994, -0.656622052, -0.54195559) | |
597 | Part5.BottomSurface = Enum.SurfaceType.Smooth | |
598 | Part5.TopSurface = Enum.SurfaceType.Smooth | |
599 | Part5.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
600 | Part5.Position = Vector3.new(1435.09131, 49.0662308, -1311.1488) | |
601 | Part5.Orientation = Vector3.new(34.8600006, 131.330002, -24.6899986) | |
602 | Part5.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
603 | CylinderMesh6.Parent = Part5 | |
604 | CylinderMesh6.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
605 | CylinderMesh6.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
606 | Part7.Parent = Tool0 | |
607 | Part7.Material = Enum.Material.SmoothPlastic | |
608 | Part7.BrickColor = BrickColor.new("Black") | |
609 | Part7.Transparency = 1 | |
610 | Part7.Rotation = Vector3.new(-105, 75, 90) | |
611 | Part7.Anchored = true | |
612 | Part7.CanCollide = false | |
613 | Part7.FormFactor = Enum.FormFactor.Custom | |
614 | Part7.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
615 | Part7.CFrame = CFrame.new(1434.85657, 49.1090851, -1311.08801, 0, -0.258817911, 0.965926111, -0.258811951, 0.93301481, 0.249999404, -0.96592778, -0.24999322, -0.0669851676) | |
616 | Part7.BottomSurface = Enum.SurfaceType.Smooth | |
617 | Part7.TopSurface = Enum.SurfaceType.Smooth | |
618 | Part7.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
619 | Part7.Position = Vector3.new(1434.85657, 49.1090851, -1311.08801) | |
620 | Part7.Orientation = Vector3.new(-14.4799995, 93.9700012, -15.5) | |
621 | Part7.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
622 | CylinderMesh8.Parent = Part7 | |
623 | CylinderMesh8.Scale = Vector3.new(0.170207247, 0.705144346, 0.170207277) | |
624 | CylinderMesh8.Scale = Vector3.new(0.170207247, 0.705144346, 0.170207277) | |
625 | Part9.Parent = Tool0 | |
626 | Part9.Material = Enum.Material.SmoothPlastic | |
627 | Part9.BrickColor = BrickColor.new("Dark stone grey") | |
628 | Part9.Transparency = 1 | |
629 | Part9.Rotation = Vector3.new(15.0099993, 62.4199982, 2.98000002) | |
630 | Part9.Anchored = true | |
631 | Part9.CanCollide = false | |
632 | Part9.FormFactor = Enum.FormFactor.Custom | |
633 | Part9.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
634 | Part9.CFrame = CFrame.new(1435.07556, 49.067543, -1310.66211, 0.462388188, -0.0240549594, 0.886351287, 0.2793791, 0.95266664, -0.119890675, -0.841513276, 0.303064078, 0.447222203) | |
635 | Part9.BottomSurface = Enum.SurfaceType.Smooth | |
636 | Part9.TopSurface = Enum.SurfaceType.Smooth | |
637 | Part9.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
638 | Part9.Position = Vector3.new(1435.07556, 49.067543, -1310.66211) | |
639 | Part9.Orientation = Vector3.new(6.88999987, 63.2299995, 16.3400002) | |
640 | Part9.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
641 | CylinderMesh10.Parent = Part9 | |
642 | CylinderMesh10.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
643 | CylinderMesh10.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
644 | Part11.Parent = Tool0 | |
645 | Part11.Material = Enum.Material.SmoothPlastic | |
646 | Part11.BrickColor = BrickColor.new("Dark stone grey") | |
647 | Part11.Transparency = 1 | |
648 | Part11.Rotation = Vector3.new(180, 0, 90) | |
649 | Part11.Anchored = true | |
650 | Part11.CanCollide = false | |
651 | Part11.FormFactor = Enum.FormFactor.Custom | |
652 | Part11.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
653 | Part11.CFrame = CFrame.new(1433.61292, 48.9232292, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
654 | Part11.BottomSurface = Enum.SurfaceType.Smooth | |
655 | Part11.TopSurface = Enum.SurfaceType.Smooth | |
656 | Part11.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
657 | Part11.Position = Vector3.new(1433.61292, 48.9232292, -1310.87183) | |
658 | Part11.Orientation = Vector3.new(0, -180, -90) | |
659 | Part11.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
660 | CylinderMesh12.Parent = Part11 | |
661 | CylinderMesh12.Scale = Vector3.new(0.303541601, 0.0314008482, 0.523347139) | |
662 | CylinderMesh12.Scale = Vector3.new(0.303541601, 0.0314008482, 0.523347139) | |
663 | Part13.Parent = Tool0 | |
664 | Part13.Material = Enum.Material.SmoothPlastic | |
665 | Part13.BrickColor = BrickColor.new("Really black") | |
666 | Part13.Transparency = 1 | |
667 | Part13.Rotation = Vector3.new(0, 90, 0) | |
668 | Part13.Anchored = true | |
669 | Part13.CanCollide = false | |
670 | Part13.FormFactor = Enum.FormFactor.Custom | |
671 | Part13.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
672 | Part13.CFrame = CFrame.new(1436.875, 48.5038071, -1310.87622, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
673 | Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
674 | Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
675 | Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
676 | Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
677 | Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
678 | Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
679 | Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
680 | Part13.Position = Vector3.new(1436.875, 48.5038071, -1310.87622) | |
681 | Part13.Orientation = Vector3.new(0, 90, 0) | |
682 | Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
683 | SpecialMesh14.Parent = Part13 | |
684 | SpecialMesh14.Scale = Vector3.new(0.167988077, 0.439353347, 0.245521545) | |
685 | SpecialMesh14.MeshType = Enum.MeshType.Brick | |
686 | SpecialMesh14.Scale = Vector3.new(0.167988077, 0.439353347, 0.245521545) | |
687 | Part15.Parent = Tool0 | |
688 | Part15.Material = Enum.Material.SmoothPlastic | |
689 | Part15.BrickColor = BrickColor.new("Brick yellow") | |
690 | Part15.Transparency = 1 | |
691 | Part15.Rotation = Vector3.new(-60, 0, 135) | |
692 | Part15.Anchored = true | |
693 | Part15.CanCollide = false | |
694 | Part15.FormFactor = Enum.FormFactor.Custom | |
695 | Part15.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
696 | Part15.CFrame = CFrame.new(1435.32275, 48.6293831, -1311.01672, -0.707099199, -0.707114458, 1.28547924e-06, 0.353550076, -0.353540927, 0.866031885, -0.612383127, 0.612370908, 0.499988824) | |
697 | Part15.BottomSurface = Enum.SurfaceType.Smooth | |
698 | Part15.TopSurface = Enum.SurfaceType.Smooth | |
699 | Part15.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
700 | Part15.Position = Vector3.new(1435.32275, 48.6293831, -1311.01672) | |
701 | Part15.Orientation = Vector3.new(-60, 0, 135) | |
702 | Part15.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
703 | CylinderMesh16.Parent = Part15 | |
704 | CylinderMesh16.Scale = Vector3.new(0.291783929, 0.705144346, 0.170207277) | |
705 | CylinderMesh16.Scale = Vector3.new(0.291783929, 0.705144346, 0.170207277) | |
706 | Part17.Name = "AimPart" | |
707 | Part17.Parent = Tool0 | |
708 | Part17.Material = Enum.Material.SmoothPlastic | |
709 | Part17.Transparency = 1 | |
710 | Part17.Rotation = Vector3.new(90, 87.8300018, -90) | |
711 | Part17.Anchored = true | |
712 | Part17.CanCollide = false | |
713 | Part17.FormFactor = Enum.FormFactor.Custom | |
714 | Part17.Size = Vector3.new(0.300000012, 0.200000003, 0.200000003) | |
715 | Part17.CFrame = CFrame.new(1436.29102, 49.267807, -1310.8728, 0, 0.0378389955, 0.99928385, 0, 0.99928385, -0.0378389955, -1, 0, 0) | |
716 | Part17.BottomSurface = Enum.SurfaceType.Smooth | |
717 | Part17.TopSurface = Enum.SurfaceType.Smooth | |
718 | Part17.Position = Vector3.new(1436.29102, 49.267807, -1310.8728) | |
719 | Part17.Orientation = Vector3.new(2.16999984, 90, 0) | |
720 | Part18.Name = "Main" | |
721 | Part18.Parent = Tool0 | |
722 | Part18.Material = Enum.Material.SmoothPlastic | |
723 | Part18.BrickColor = BrickColor.new("Really black") | |
724 | Part18.Transparency = 1 | |
725 | Part18.Rotation = Vector3.new(0, 0, 90) | |
726 | Part18.Anchored = true | |
727 | Part18.CanCollide = false | |
728 | Part18.FormFactor = Enum.FormFactor.Custom | |
729 | Part18.Size = Vector3.new(0.25, 0.25, 0.25) | |
730 | Part18.CFrame = CFrame.new(1433.32568, 48.9478035, -1310.8728, 0, -1, 0, 1, 0, -0, 0, 0, 1) | |
731 | Part18.BottomSurface = Enum.SurfaceType.Smooth | |
732 | Part18.TopSurface = Enum.SurfaceType.Smooth | |
733 | Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
734 | Part18.Position = Vector3.new(1433.32568, 48.9478035, -1310.8728) | |
735 | Part18.Orientation = Vector3.new(0, 0, 90) | |
736 | Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
737 | PointLight19.Name = "FlashFX" | |
738 | PointLight19.Parent = Part18 | |
739 | PointLight19.Color = Color3.new(0.211765, 1, 0.054902) | |
740 | PointLight19.Enabled = false | |
741 | PointLight19.Brightness = 10 | |
742 | PointLight19.Range = 6 | |
743 | PointLight19.Shadows = true | |
744 | PointLight19.Color = Color3.new(0.211765, 1, 0.054902) | |
745 | BillboardGui20.Name = "FlashGui" | |
746 | BillboardGui20.Parent = Part18 | |
747 | BillboardGui20.Size = UDim2.new(1.10000002, 0, 1.10000002, 0) | |
748 | BillboardGui20.Enabled = false | |
749 | ImageLabel21.Name = "Label" | |
750 | ImageLabel21.Parent = BillboardGui20 | |
751 | ImageLabel21.Transparency = 1 | |
752 | ImageLabel21.Size = UDim2.new(1, 0, 1, 0) | |
753 | ImageLabel21.BackgroundTransparency = 1 | |
754 | ImageLabel21.Image = "http://www.roblox.com/asset/?id=192664810" | |
755 | ImageLabel21.ImageColor3 = Color3.new(0, 1, 0.00392157) | |
756 | CylinderMesh22.Parent = Part18 | |
757 | CylinderMesh22.Offset = Vector3.new(0, -0.248999998, 0) | |
758 | CylinderMesh22.Scale = Vector3.new(0.600000024, 1, 0.600000024) | |
759 | CylinderMesh22.Scale = Vector3.new(0.600000024, 1, 0.600000024) | |
760 | Part23.Name = "Handle" | |
761 | Part23.Parent = Tool0 | |
762 | Part23.Material = Enum.Material.SmoothPlastic | |
763 | Part23.Transparency = 1 | |
764 | Part23.Rotation = Vector3.new(0, 90, 0) | |
765 | Part23.Anchored = true | |
766 | Part23.CanCollide = false | |
767 | Part23.FormFactor = Enum.FormFactor.Custom | |
768 | Part23.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
769 | Part23.CFrame = CFrame.new(1435.87061, 48.4373131, -1310.86279, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
770 | Part23.BottomSurface = Enum.SurfaceType.Smooth | |
771 | Part23.TopSurface = Enum.SurfaceType.Smooth | |
772 | Part23.Position = Vector3.new(1435.87061, 48.4373131, -1310.86279) | |
773 | Part23.Orientation = Vector3.new(0, 90, 0) | |
774 | Sound24.Name = "FireSound" | |
775 | Sound24.Parent = Part23 | |
776 | Sound24.Pitch = 0.20000000298023 | |
777 | Sound24.SoundId = "rbxassetid://823426534" | |
778 | Sound24.Volume = 10 | |
779 | Sound25.Name = "ReloadSound" | |
780 | Sound25.Parent = Part23 | |
781 | Sound25.Pitch = 0.20000000298023 | |
782 | Sound25.SoundId = "rbxassetid://811242564" | |
783 | Sound25.Volume = 10 | |
784 | Part26.Parent = Tool0 | |
785 | Part26.Material = Enum.Material.SmoothPlastic | |
786 | Part26.BrickColor = BrickColor.new("Nougat") | |
787 | Part26.Transparency = 1 | |
788 | Part26.Rotation = Vector3.new(180, 0, 90) | |
789 | Part26.Anchored = true | |
790 | Part26.CanCollide = false | |
791 | Part26.FormFactor = Enum.FormFactor.Custom | |
792 | Part26.Size = Vector3.new(0.27978155, 0.822387338, 0.423911244) | |
793 | Part26.CFrame = CFrame.new(1435.18982, 48.9232292, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
794 | Part26.BottomSurface = Enum.SurfaceType.Smooth | |
795 | Part26.TopSurface = Enum.SurfaceType.Smooth | |
796 | Part26.Color = Color3.new(0.8, 0.556863, 0.411765) | |
797 | Part26.Position = Vector3.new(1435.18982, 48.9232292, -1310.87183) | |
798 | Part26.Orientation = Vector3.new(0, -180, -90) | |
799 | Part26.Color = Color3.new(0.8, 0.556863, 0.411765) | |
800 | CylinderMesh27.Parent = Part26 | |
801 | Part28.Name = "Smooth Block Model" | |
802 | Part28.Parent = Tool0 | |
803 | Part28.Material = Enum.Material.SmoothPlastic | |
804 | Part28.BrickColor = BrickColor.new("Dark stone grey") | |
805 | Part28.Transparency = 1 | |
806 | Part28.Rotation = Vector3.new(-90, -15, -90) | |
807 | Part28.Anchored = true | |
808 | Part28.CanCollide = false | |
809 | Part28.FormFactor = Enum.FormFactor.Custom | |
810 | Part28.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
811 | Part28.CFrame = CFrame.new(1435.97473, 48.6492271, -1310.87183, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 1, 0, 0) | |
812 | Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
813 | Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
814 | Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
815 | Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
816 | Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
817 | Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
818 | Part28.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
819 | Part28.Position = Vector3.new(1435.97473, 48.6492271, -1310.87183) | |
820 | Part28.Orientation = Vector3.new(-75, -90, 0) | |
821 | Part28.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
822 | SpecialMesh29.Parent = Part28 | |
823 | SpecialMesh29.Scale = Vector3.new(0.291783631, 0.170207217, 0.437675893) | |
824 | SpecialMesh29.MeshType = Enum.MeshType.Wedge | |
825 | SpecialMesh29.Scale = Vector3.new(0.291783631, 0.170207217, 0.437675893) | |
826 | Part30.Name = "Mag" | |
827 | Part30.Parent = Tool0 | |
828 | Part30.Material = Enum.Material.SmoothPlastic | |
829 | Part30.BrickColor = BrickColor.new("Dark stone grey") | |
830 | Part30.Transparency = 1 | |
831 | Part30.Rotation = Vector3.new(0, 90, 0) | |
832 | Part30.Anchored = true | |
833 | Part30.CanCollide = false | |
834 | Part30.FormFactor = Enum.FormFactor.Custom | |
835 | Part30.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
836 | Part30.CFrame = CFrame.new(1435.36523, 48.273735, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
837 | Part30.BottomSurface = Enum.SurfaceType.Smooth | |
838 | Part30.TopSurface = Enum.SurfaceType.Smooth | |
839 | Part30.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
840 | Part30.Position = Vector3.new(1435.36523, 48.273735, -1310.88025) | |
841 | Part30.Orientation = Vector3.new(0, 90, 0) | |
842 | Part30.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
843 | SpecialMesh31.Parent = Part30 | |
844 | SpecialMesh31.Scale = Vector3.new(0.630397201, 0.190620154, 0.390246093) | |
845 | SpecialMesh31.MeshType = Enum.MeshType.Brick | |
846 | SpecialMesh31.Scale = Vector3.new(0.630397201, 0.190620154, 0.390246093) | |
847 | Decal32.Parent = Part30 | |
848 | Decal32.Texture = "http://www.roblox.com/asset/?id=2276240" | |
849 | Decal32.Face = Enum.NormalId.Right | |
850 | Decal33.Parent = Part30 | |
851 | Decal33.Texture = "http://www.roblox.com/asset/?id=2276240" | |
852 | Decal33.Face = Enum.NormalId.Left | |
853 | Part34.Name = "Mag" | |
854 | Part34.Parent = Tool0 | |
855 | Part34.Material = Enum.Material.SmoothPlastic | |
856 | Part34.BrickColor = BrickColor.new("Dark stone grey") | |
857 | Part34.Transparency = 1 | |
858 | Part34.Rotation = Vector3.new(0, 90, 0) | |
859 | Part34.Anchored = true | |
860 | Part34.CanCollide = false | |
861 | Part34.FormFactor = Enum.FormFactor.Custom | |
862 | Part34.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
863 | Part34.CFrame = CFrame.new(1435.31006, 48.3118896, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
864 | Part34.BottomSurface = Enum.SurfaceType.Smooth | |
865 | Part34.TopSurface = Enum.SurfaceType.Smooth | |
866 | Part34.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
867 | Part34.Position = Vector3.new(1435.31006, 48.3118896, -1310.88025) | |
868 | Part34.Orientation = Vector3.new(0, 90, 0) | |
869 | Part34.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
870 | SpecialMesh35.Parent = Part34 | |
871 | SpecialMesh35.Scale = Vector3.new(0.271205842, 0.260836214, 0.0319066234) | |
872 | SpecialMesh35.MeshType = Enum.MeshType.Brick | |
873 | SpecialMesh35.Scale = Vector3.new(0.271205842, 0.260836214, 0.0319066234) | |
874 | Part36.Name = "Mag" | |
875 | Part36.Parent = Tool0 | |
876 | Part36.Material = Enum.Material.SmoothPlastic | |
877 | Part36.BrickColor = BrickColor.new("Dark stone grey") | |
878 | Part36.Transparency = 1 | |
879 | Part36.Rotation = Vector3.new(0, 90, 0) | |
880 | Part36.Anchored = true | |
881 | Part36.CanCollide = false | |
882 | Part36.FormFactor = Enum.FormFactor.Custom | |
883 | Part36.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
884 | Part36.CFrame = CFrame.new(1435.42041, 48.3114662, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
885 | Part36.BottomSurface = Enum.SurfaceType.Smooth | |
886 | Part36.TopSurface = Enum.SurfaceType.Smooth | |
887 | Part36.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
888 | Part36.Position = Vector3.new(1435.42041, 48.3114662, -1310.88025) | |
889 | Part36.Orientation = Vector3.new(0, 90, 0) | |
890 | Part36.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
891 | SpecialMesh37.Parent = Part36 | |
892 | SpecialMesh37.Scale = Vector3.new(0.271205842, 0.260836214, 0.0319066234) | |
893 | SpecialMesh37.MeshType = Enum.MeshType.Brick | |
894 | SpecialMesh37.Scale = Vector3.new(0.271205842, 0.260836214, 0.0319066234) | |
895 | Part38.Name = "Mag" | |
896 | Part38.Parent = Tool0 | |
897 | Part38.Material = Enum.Material.SmoothPlastic | |
898 | Part38.BrickColor = BrickColor.new("Cool yellow") | |
899 | Part38.Transparency = 1 | |
900 | Part38.Rotation = Vector3.new(0, 90, 0) | |
901 | Part38.Anchored = true | |
902 | Part38.CanCollide = false | |
903 | Part38.FormFactor = Enum.FormFactor.Custom | |
904 | Part38.Size = Vector3.new(1, 1, 1) | |
905 | Part38.CFrame = CFrame.new(1435.36523, 48.3523445, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
906 | Part38.BottomSurface = Enum.SurfaceType.Smooth | |
907 | Part38.TopSurface = Enum.SurfaceType.Smooth | |
908 | Part38.Color = Color3.new(0.992157, 0.917647, 0.552941) | |
909 | Part38.Position = Vector3.new(1435.36523, 48.3523445, -1310.88025) | |
910 | Part38.Orientation = Vector3.new(0, 90, 0) | |
911 | Part38.Color = Color3.new(0.992157, 0.917647, 0.552941) | |
912 | CylinderMesh39.Parent = Part38 | |
913 | CylinderMesh39.Scale = Vector3.new(0.178042755, 0.203477502, 0.194999233) | |
914 | CylinderMesh39.Scale = Vector3.new(0.178042755, 0.203477502, 0.194999233) | |
915 | Part40.Name = "Mag" | |
916 | Part40.Parent = Tool0 | |
917 | Part40.Material = Enum.Material.SmoothPlastic | |
918 | Part40.BrickColor = BrickColor.new("Dark stone grey") | |
919 | Part40.Transparency = 1 | |
920 | Part40.Rotation = Vector3.new(0, 90, 0) | |
921 | Part40.Anchored = true | |
922 | Part40.CanCollide = false | |
923 | Part40.FormFactor = Enum.FormFactor.Custom | |
924 | Part40.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
925 | Part40.CFrame = CFrame.new(1435.36523, 48.373539, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
926 | Part40.BottomSurface = Enum.SurfaceType.Smooth | |
927 | Part40.TopSurface = Enum.SurfaceType.Smooth | |
928 | Part40.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
929 | Part40.Position = Vector3.new(1435.36523, 48.373539, -1310.88025) | |
930 | Part40.Orientation = Vector3.new(0, 90, 0) | |
931 | Part40.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
932 | CylinderMesh41.Parent = Part40 | |
933 | CylinderMesh41.Scale = Vector3.new(0.240739763, 0.0314008482, 0.240739793) | |
934 | CylinderMesh41.Scale = Vector3.new(0.240739763, 0.0314008482, 0.240739793) | |
935 | Part42.Name = "Mag" | |
936 | Part42.Parent = Tool0 | |
937 | Part42.Material = Enum.Material.SmoothPlastic | |
938 | Part42.BrickColor = BrickColor.new("Bright red") | |
939 | Part42.Transparency = 1 | |
940 | Part42.Rotation = Vector3.new(0, 90, 0) | |
941 | Part42.Anchored = true | |
942 | Part42.CanCollide = false | |
943 | Part42.FormFactor = Enum.FormFactor.Custom | |
944 | Part42.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
945 | Part42.CFrame = CFrame.new(1435.36523, 48.3438797, -1310.88013, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
946 | Part42.BottomSurface = Enum.SurfaceType.Smooth | |
947 | Part42.TopSurface = Enum.SurfaceType.Smooth | |
948 | Part42.Color = Color3.new(0.768628, 0.156863, 0.109804) | |
949 | Part42.Position = Vector3.new(1435.36523, 48.3438797, -1310.88013) | |
950 | Part42.Orientation = Vector3.new(0, 90, 0) | |
951 | Part42.Color = Color3.new(0.768628, 0.156863, 0.109804) | |
952 | CylinderMesh43.Parent = Part42 | |
953 | CylinderMesh43.Scale = Vector3.new(0.640904009, 0.0300189275, 0.690435052) | |
954 | CylinderMesh43.Scale = Vector3.new(0.640904009, 0.0300189275, 0.690435052) | |
955 | Part44.Name = "Mag" | |
956 | Part44.Parent = Tool0 | |
957 | Part44.Material = Enum.Material.SmoothPlastic | |
958 | Part44.BrickColor = BrickColor.new("Dark stone grey") | |
959 | Part44.Transparency = 1 | |
960 | Part44.Rotation = Vector3.new(90, 0, -90) | |
961 | Part44.Anchored = true | |
962 | Part44.CanCollide = false | |
963 | Part44.FormFactor = Enum.FormFactor.Custom | |
964 | Part44.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
965 | Part44.CFrame = CFrame.new(1435.36548, 48.474556, -1310.88025, 0, 1, 0, 0, 0, -1, -1, 0, 0) | |
966 | Part44.BottomSurface = Enum.SurfaceType.Smooth | |
967 | Part44.TopSurface = Enum.SurfaceType.Smooth | |
968 | Part44.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
969 | Part44.Position = Vector3.new(1435.36548, 48.474556, -1310.88025) | |
970 | Part44.Orientation = Vector3.new(90, 90, 0) | |
971 | Part44.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
972 | SpecialMesh45.Parent = Part44 | |
973 | SpecialMesh45.Scale = Vector3.new(0.319065601, 0.31906575, 0.191439345) | |
974 | SpecialMesh45.MeshType = Enum.MeshType.Sphere | |
975 | SpecialMesh45.Scale = Vector3.new(0.319065601, 0.31906575, 0.191439345) | |
976 | Part46.Name = "Mag" | |
977 | Part46.Parent = Tool0 | |
978 | Part46.Material = Enum.Material.SmoothPlastic | |
979 | Part46.BrickColor = BrickColor.new("Dark stone grey") | |
980 | Part46.Transparency = 1 | |
981 | Part46.Rotation = Vector3.new(0, 90, 0) | |
982 | Part46.Anchored = true | |
983 | Part46.CanCollide = false | |
984 | Part46.FormFactor = Enum.FormFactor.Custom | |
985 | Part46.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
986 | Part46.CFrame = CFrame.new(1435.36523, 48.4667969, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
987 | Part46.BottomSurface = Enum.SurfaceType.Smooth | |
988 | Part46.TopSurface = Enum.SurfaceType.Smooth | |
989 | Part46.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
990 | Part46.Position = Vector3.new(1435.36523, 48.4667969, -1310.88025) | |
991 | Part46.Orientation = Vector3.new(0, 90, 0) | |
992 | Part46.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
993 | CylinderMesh47.Parent = Part46 | |
994 | CylinderMesh47.Scale = Vector3.new(0.219805866, 0.0314008482, 0.240739793) | |
995 | CylinderMesh47.Scale = Vector3.new(0.219805866, 0.0314008482, 0.240739793) | |
996 | Part48.Name = "Mag" | |
997 | Part48.Parent = Tool0 | |
998 | Part48.Material = Enum.Material.SmoothPlastic | |
999 | Part48.BrickColor = BrickColor.new("Dark stone grey") | |
1000 | Part48.Transparency = 1 | |
1001 | Part48.Rotation = Vector3.new(0, 90, 0) | |
1002 | Part48.Anchored = true | |
1003 | Part48.CanCollide = false | |
1004 | Part48.FormFactor = Enum.FormFactor.Custom | |
1005 | Part48.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1006 | Part48.CFrame = CFrame.new(1435.36108, 48.4771957, -1310.87622, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1007 | Part48.BottomSurface = Enum.SurfaceType.Smooth | |
1008 | Part48.TopSurface = Enum.SurfaceType.Smooth | |
1009 | Part48.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1010 | Part48.Position = Vector3.new(1435.36108, 48.4771957, -1310.87622) | |
1011 | Part48.Orientation = Vector3.new(0, 90, 0) | |
1012 | Part48.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1013 | SpecialMesh49.Parent = Part48 | |
1014 | SpecialMesh49.Scale = Vector3.new(0.660416245, 0.190620154, 0.180113614) | |
1015 | SpecialMesh49.MeshType = Enum.MeshType.Brick | |
1016 | SpecialMesh49.Scale = Vector3.new(0.660416245, 0.190620154, 0.180113614) | |
1017 | Decal50.Parent = Part48 | |
1018 | Decal50.Texture = "http://www.roblox.com/asset/?id=2276263" | |
1019 | Decal50.Face = Enum.NormalId.Right | |
1020 | Decal51.Parent = Part48 | |
1021 | Decal51.Texture = "http://www.roblox.com/asset/?id=2276263" | |
1022 | Decal51.Face = Enum.NormalId.Left | |
1023 | Part52.Parent = Tool0 | |
1024 | Part52.Material = Enum.Material.SmoothPlastic | |
1025 | Part52.BrickColor = BrickColor.new("Dark stone grey") | |
1026 | Part52.Transparency = 1 | |
1027 | Part52.Rotation = Vector3.new(-90, 0, 90) | |
1028 | Part52.Anchored = true | |
1029 | Part52.CanCollide = false | |
1030 | Part52.FormFactor = Enum.FormFactor.Custom | |
1031 | Part52.Size = Vector3.new(0.430467099, 0.430467129, 0.430467188) | |
1032 | Part52.CFrame = CFrame.new(1435.20679, 48.6519432, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
1033 | Part52.BottomSurface = Enum.SurfaceType.Smooth | |
1034 | Part52.TopSurface = Enum.SurfaceType.Smooth | |
1035 | Part52.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1036 | Part52.Position = Vector3.new(1435.20679, 48.6519432, -1310.87183) | |
1037 | Part52.Orientation = Vector3.new(-90, 90, 0) | |
1038 | Part52.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1039 | SpecialMesh53.Parent = Part52 | |
1040 | SpecialMesh53.Scale = Vector3.new(0.236344978, 2.93461728, 0.17725873) | |
1041 | SpecialMesh53.MeshType = Enum.MeshType.Brick | |
1042 | SpecialMesh53.Scale = Vector3.new(0.236344978, 2.93461728, 0.17725873) | |
1043 | Part54.Parent = Tool0 | |
1044 | Part54.Material = Enum.Material.SmoothPlastic | |
1045 | Part54.BrickColor = BrickColor.new("Dark stone grey") | |
1046 | Part54.Transparency = 1 | |
1047 | Part54.Rotation = Vector3.new(0, 90, 0) | |
1048 | Part54.Anchored = true | |
1049 | Part54.CanCollide = false | |
1050 | Part54.FormFactor = Enum.FormFactor.Custom | |
1051 | Part54.Size = Vector3.new(1, 1, 1) | |
1052 | Part54.CFrame = CFrame.new(1436.06531, 48.6182861, -1310.87183, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1053 | Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1054 | Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1055 | Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1056 | Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1057 | Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1058 | Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1059 | Part54.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1060 | Part54.Position = Vector3.new(1436.06531, 48.6182861, -1310.87183) | |
1061 | Part54.Orientation = Vector3.new(0, 90, 0) | |
1062 | Part54.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1063 | SpecialMesh55.Parent = Part54 | |
1064 | SpecialMesh55.Scale = Vector3.new(0.0339129046, 0.0423911363, 0.593476057) | |
1065 | SpecialMesh55.MeshType = Enum.MeshType.Brick | |
1066 | SpecialMesh55.Scale = Vector3.new(0.0339129046, 0.0423911363, 0.593476057) | |
1067 | Part56.Parent = Tool0 | |
1068 | Part56.Material = Enum.Material.SmoothPlastic | |
1069 | Part56.BrickColor = BrickColor.new("Dark stone grey") | |
1070 | Part56.Transparency = 1 | |
1071 | Part56.Rotation = Vector3.new(180, 0, 90) | |
1072 | Part56.Anchored = true | |
1073 | Part56.CanCollide = false | |
1074 | Part56.FormFactor = Enum.FormFactor.Custom | |
1075 | Part56.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1076 | Part56.CFrame = CFrame.new(1433.85034, 48.923233, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1077 | Part56.BottomSurface = Enum.SurfaceType.Smooth | |
1078 | Part56.TopSurface = Enum.SurfaceType.Smooth | |
1079 | Part56.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1080 | Part56.Position = Vector3.new(1433.85034, 48.923233, -1310.87183) | |
1081 | Part56.Orientation = Vector3.new(0, -180, -90) | |
1082 | Part56.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1083 | CylinderMesh57.Parent = Part56 | |
1084 | CylinderMesh57.Scale = Vector3.new(0.870549083, 0.0300189219, 1.50094521) | |
1085 | CylinderMesh57.Scale = Vector3.new(0.870549083, 0.0300189219, 1.50094521) | |
1086 | Part58.Parent = Tool0 | |
1087 | Part58.Material = Enum.Material.SmoothPlastic | |
1088 | Part58.BrickColor = BrickColor.new("Dark stone grey") | |
1089 | Part58.Transparency = 1 | |
1090 | Part58.Rotation = Vector3.new(180, 0, 90) | |
1091 | Part58.Anchored = true | |
1092 | Part58.CanCollide = false | |
1093 | Part58.FormFactor = Enum.FormFactor.Custom | |
1094 | Part58.Size = Vector3.new(0.228767872, 0.228767842, 0.228767857) | |
1095 | Part58.CFrame = CFrame.new(1435.21533, 48.9020348, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1096 | Part58.BottomSurface = Enum.SurfaceType.Smooth | |
1097 | Part58.TopSurface = Enum.SurfaceType.Smooth | |
1098 | Part58.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1099 | Part58.Position = Vector3.new(1435.21533, 48.9020348, -1310.87183) | |
1100 | Part58.Orientation = Vector3.new(0, -180, -90) | |
1101 | Part58.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1102 | CylinderMesh59.Parent = Part58 | |
1103 | CylinderMesh59.Scale = Vector3.new(2.00126076, 0.185301825, 2.00126052) | |
1104 | CylinderMesh59.Scale = Vector3.new(2.00126076, 0.185301825, 2.00126052) | |
1105 | Part60.Parent = Tool0 | |
1106 | Part60.Material = Enum.Material.SmoothPlastic | |
1107 | Part60.BrickColor = BrickColor.new("Dark stone grey") | |
1108 | Part60.Transparency = 1 | |
1109 | Part60.Rotation = Vector3.new(90, 75, -90) | |
1110 | Part60.Anchored = true | |
1111 | Part60.CanCollide = false | |
1112 | Part60.FormFactor = Enum.FormFactor.Custom | |
1113 | Part60.Size = Vector3.new(1, 1, 1) | |
1114 | Part60.CFrame = CFrame.new(1436.37439, 48.852356, -1310.87183, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984, -1, 0, 0) | |
1115 | Part60.BottomSurface = Enum.SurfaceType.Smooth | |
1116 | Part60.TopSurface = Enum.SurfaceType.Smooth | |
1117 | Part60.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1118 | Part60.Position = Vector3.new(1436.37439, 48.852356, -1310.87183) | |
1119 | Part60.Orientation = Vector3.new(15, 90, 0) | |
1120 | Part60.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1121 | SpecialMesh61.Parent = Part60 | |
1122 | SpecialMesh61.Scale = Vector3.new(0.0339129046, 0.050869368, 0.568041325) | |
1123 | SpecialMesh61.MeshType = Enum.MeshType.Brick | |
1124 | SpecialMesh61.Scale = Vector3.new(0.0339129046, 0.050869368, 0.568041325) | |
1125 | Part62.Parent = Tool0 | |
1126 | Part62.Material = Enum.Material.SmoothPlastic | |
1127 | Part62.BrickColor = BrickColor.new("Medium green") | |
1128 | Part62.Reflectance = 0.40000000596046 | |
1129 | Part62.Transparency = 1 | |
1130 | Part62.Rotation = Vector3.new(-90, 0, -90) | |
1131 | Part62.Anchored = true | |
1132 | Part62.CanCollide = false | |
1133 | Part62.FormFactor = Enum.FormFactor.Custom | |
1134 | Part62.Size = Vector3.new(1, 1, 1) | |
1135 | Part62.CFrame = CFrame.new(1436.0885, 48.923233, -1310.96509, 0, 1, 0, 0, 0, 1, 1, 0, 0) | |
1136 | Part62.BottomSurface = Enum.SurfaceType.Smooth | |
1137 | Part62.TopSurface = Enum.SurfaceType.Smooth | |
1138 | Part62.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1139 | Part62.Position = Vector3.new(1436.0885, 48.923233, -1310.96509) | |
1140 | Part62.Orientation = Vector3.new(-90, -90, 0) | |
1141 | Part62.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1142 | CylinderMesh63.Parent = Part62 | |
1143 | CylinderMesh63.Scale = Vector3.new(0.101738736, 0.754562199, 0.0339129157) | |
1144 | CylinderMesh63.Scale = Vector3.new(0.101738736, 0.754562199, 0.0339129157) | |
1145 | Part64.Parent = Tool0 | |
1146 | Part64.Material = Enum.Material.SmoothPlastic | |
1147 | Part64.BrickColor = BrickColor.new("Dark stone grey") | |
1148 | Part64.Transparency = 1 | |
1149 | Part64.Rotation = Vector3.new(-150.599991, 32.2399979, -23.1999989) | |
1150 | Part64.Anchored = true | |
1151 | Part64.CanCollide = false | |
1152 | Part64.FormFactor = Enum.FormFactor.Custom | |
1153 | Part64.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
1154 | Part64.CFrame = CFrame.new(1434.84216, 49.1045074, -1310.66235, 0.777458727, 0.333219469, 0.533406675, 0.102508962, -0.903908193, 0.415261477, 0.620523751, -0.268169731, -0.73690933) | |
1155 | Part64.BottomSurface = Enum.SurfaceType.Smooth | |
1156 | Part64.TopSurface = Enum.SurfaceType.Smooth | |
1157 | Part64.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1158 | Part64.Position = Vector3.new(1434.84216, 49.1045074, -1310.66235) | |
1159 | Part64.Orientation = Vector3.new(-24.539999, 144.099991, 173.529999) | |
1160 | Part64.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1161 | CylinderMesh65.Parent = Part64 | |
1162 | CylinderMesh65.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
1163 | CylinderMesh65.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
1164 | Part66.Parent = Tool0 | |
1165 | Part66.Material = Enum.Material.SmoothPlastic | |
1166 | Part66.BrickColor = BrickColor.new("Dark stone grey") | |
1167 | Part66.Transparency = 1 | |
1168 | Part66.Rotation = Vector3.new(-90, 0, 90) | |
1169 | Part66.Anchored = true | |
1170 | Part66.CanCollide = false | |
1171 | Part66.FormFactor = Enum.FormFactor.Custom | |
1172 | Part66.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
1173 | Part66.CFrame = CFrame.new(1435.35938, 48.60532, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
1174 | Part66.BottomSurface = Enum.SurfaceType.Smooth | |
1175 | Part66.TopSurface = Enum.SurfaceType.Smooth | |
1176 | Part66.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1177 | Part66.Position = Vector3.new(1435.35938, 48.60532, -1310.87183) | |
1178 | Part66.Orientation = Vector3.new(-90, 90, 0) | |
1179 | Part66.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1180 | SpecialMesh67.Parent = Part66 | |
1181 | SpecialMesh67.Scale = Vector3.new(0.188405082, 0.450078517, 0.177938163) | |
1182 | SpecialMesh67.MeshType = Enum.MeshType.Brick | |
1183 | SpecialMesh67.Scale = Vector3.new(0.188405082, 0.450078517, 0.177938163) | |
1184 | Part68.Parent = Tool0 | |
1185 | Part68.Material = Enum.Material.SmoothPlastic | |
1186 | Part68.BrickColor = BrickColor.new("Dark stone grey") | |
1187 | Part68.Transparency = 1 | |
1188 | Part68.Rotation = Vector3.new(0, 90, 0) | |
1189 | Part68.Anchored = true | |
1190 | Part68.CanCollide = false | |
1191 | Part68.FormFactor = Enum.FormFactor.Custom | |
1192 | Part68.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1193 | Part68.CFrame = CFrame.new(1436.875, 48.6733971, -1310.87622, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1194 | Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1195 | Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1196 | Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1197 | Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1198 | Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1199 | Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1200 | Part68.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1201 | Part68.Position = Vector3.new(1436.875, 48.6733971, -1310.87622) | |
1202 | Part68.Orientation = Vector3.new(0, 90, 0) | |
1203 | Part68.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1204 | SpecialMesh69.Parent = Part68 | |
1205 | SpecialMesh69.Scale = Vector3.new(0.390246004, 0.180113539, 0.57036072) | |
1206 | SpecialMesh69.MeshType = Enum.MeshType.Brick | |
1207 | SpecialMesh69.Scale = Vector3.new(0.390246004, 0.180113539, 0.57036072) | |
1208 | Part70.Parent = Tool0 | |
1209 | Part70.Material = Enum.Material.SmoothPlastic | |
1210 | Part70.BrickColor = BrickColor.new("Black") | |
1211 | Part70.Transparency = 1 | |
1212 | Part70.Rotation = Vector3.new(50.7299995, 45.0399971, -40.1399994) | |
1213 | Part70.Anchored = true | |
1214 | Part70.CanCollide = false | |
1215 | Part70.FormFactor = Enum.FormFactor.Custom | |
1216 | Part70.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1217 | Part70.CFrame = CFrame.new(1435.48877, 48.9965515, -1310.62427, 0.540129244, 0.455500901, 0.707657695, 0.0107550053, 0.837061286, -0.547003508, -0.841513395, 0.303063482, 0.447222352) | |
1218 | Part70.BottomSurface = Enum.SurfaceType.Smooth | |
1219 | Part70.TopSurface = Enum.SurfaceType.Smooth | |
1220 | Part70.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1221 | Part70.Position = Vector3.new(1435.48877, 48.9965515, -1310.62427) | |
1222 | Part70.Orientation = Vector3.new(33.1599998, 57.7099991, 0.74000001) | |
1223 | Part70.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1224 | CylinderMesh71.Parent = Part70 | |
1225 | CylinderMesh71.Scale = Vector3.new(0.170207247, 0.75377506, 0.170207277) | |
1226 | CylinderMesh71.Scale = Vector3.new(0.170207247, 0.75377506, 0.170207277) | |
1227 | Part72.Parent = Tool0 | |
1228 | Part72.Material = Enum.Material.SmoothPlastic | |
1229 | Part72.BrickColor = BrickColor.new("Black") | |
1230 | Part72.Transparency = 1 | |
1231 | Part72.Rotation = Vector3.new(90, 0, 90) | |
1232 | Part72.Anchored = true | |
1233 | Part72.CanCollide = false | |
1234 | Part72.FormFactor = Enum.FormFactor.Custom | |
1235 | Part72.Size = Vector3.new(1, 1, 1) | |
1236 | Part72.CFrame = CFrame.new(1435.60107, 48.9062729, -1310.87183, 0, -1, 0, 0, 0, -1, 1, 0, 0) | |
1237 | Part72.BottomSurface = Enum.SurfaceType.Smooth | |
1238 | Part72.TopSurface = Enum.SurfaceType.Smooth | |
1239 | Part72.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1240 | Part72.Position = Vector3.new(1435.60107, 48.9062729, -1310.87183) | |
1241 | Part72.Orientation = Vector3.new(90, -90, 0) | |
1242 | Part72.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1243 | SpecialMesh73.Parent = Part72 | |
1244 | SpecialMesh73.Scale = Vector3.new(0.440867633, 0.186521009, 0.432389498) | |
1245 | SpecialMesh73.MeshType = Enum.MeshType.Sphere | |
1246 | SpecialMesh73.Scale = Vector3.new(0.440867633, 0.186521009, 0.432389498) | |
1247 | Part74.Parent = Tool0 | |
1248 | Part74.Material = Enum.Material.SmoothPlastic | |
1249 | Part74.Transparency = 1 | |
1250 | Part74.Rotation = Vector3.new(-90, -30, -90) | |
1251 | Part74.Anchored = true | |
1252 | Part74.CanCollide = false | |
1253 | Part74.FormFactor = Enum.FormFactor.Custom | |
1254 | Part74.Size = Vector3.new(1, 1, 1) | |
1255 | Part74.CFrame = CFrame.new(1436.73303, 48.074337, -1310.87183, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 1, 0, 0) | |
1256 | Part74.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1257 | Part74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1258 | Part74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1259 | Part74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1260 | Part74.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1261 | Part74.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1262 | Part74.Position = Vector3.new(1436.73303, 48.074337, -1310.87183) | |
1263 | Part74.Orientation = Vector3.new(-60, -90, 0) | |
1264 | CylinderMesh75.Parent = Part74 | |
1265 | CylinderMesh75.Scale = Vector3.new(0.101738736, 0.127173409, 0.0339129157) | |
1266 | CylinderMesh75.Scale = Vector3.new(0.101738736, 0.127173409, 0.0339129157) | |
1267 | Part76.Parent = Tool0 | |
1268 | Part76.Material = Enum.Material.SmoothPlastic | |
1269 | Part76.BrickColor = BrickColor.new("Brick yellow") | |
1270 | Part76.Transparency = 1 | |
1271 | Part76.Rotation = Vector3.new(-0.870000005, -12.9499998, -157.62999) | |
1272 | Part76.Anchored = true | |
1273 | Part76.CanCollide = false | |
1274 | Part76.FormFactor = Enum.FormFactor.Custom | |
1275 | Part76.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1276 | Part76.CFrame = CFrame.new(1435.48877, 48.7422256, -1311.07788, -0.901220024, 0.370889217, -0.224151224, -0.383668005, -0.923353195, 0.0147557557, -0.201498002, 0.0992978215, 0.97444272) | |
1277 | Part76.BottomSurface = Enum.SurfaceType.Smooth | |
1278 | Part76.TopSurface = Enum.SurfaceType.Smooth | |
1279 | Part76.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1280 | Part76.Position = Vector3.new(1435.48877, 48.7422256, -1311.07788) | |
1281 | Part76.Orientation = Vector3.new(-0.849999964, -12.9499998, -157.440002) | |
1282 | Part76.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1283 | CylinderMesh77.Parent = Part76 | |
1284 | CylinderMesh77.Scale = Vector3.new(0.291783929, 0.525211275, 0.170207277) | |
1285 | CylinderMesh77.Scale = Vector3.new(0.291783929, 0.525211275, 0.170207277) | |
1286 | Part78.Parent = Tool0 | |
1287 | Part78.Material = Enum.Material.SmoothPlastic | |
1288 | Part78.BrickColor = BrickColor.new("Dark stone grey") | |
1289 | Part78.Transparency = 1 | |
1290 | Part78.Rotation = Vector3.new(180, 0, 90) | |
1291 | Part78.Anchored = true | |
1292 | Part78.CanCollide = false | |
1293 | Part78.FormFactor = Enum.FormFactor.Custom | |
1294 | Part78.Size = Vector3.new(0.228767872, 0.228767842, 0.228767857) | |
1295 | Part78.CFrame = CFrame.new(1434.98645, 48.9189987, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1296 | Part78.BottomSurface = Enum.SurfaceType.Smooth | |
1297 | Part78.TopSurface = Enum.SurfaceType.Smooth | |
1298 | Part78.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1299 | Part78.Position = Vector3.new(1434.98645, 48.9189987, -1310.87183) | |
1300 | Part78.Orientation = Vector3.new(0, -180, -90) | |
1301 | Part78.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1302 | CylinderMesh79.Parent = Part78 | |
1303 | CylinderMesh79.Scale = Vector3.new(1.55653632, 0.185301825, 1.85301888) | |
1304 | CylinderMesh79.Scale = Vector3.new(1.55653632, 0.185301825, 1.85301888) | |
1305 | Part80.Parent = Tool0 | |
1306 | Part80.Material = Enum.Material.SmoothPlastic | |
1307 | Part80.BrickColor = BrickColor.new("Brick yellow") | |
1308 | Part80.Transparency = 1 | |
1309 | Part80.Rotation = Vector3.new(43.0599976, 7.44000006, -165.119995) | |
1310 | Part80.Anchored = true | |
1311 | Part80.CanCollide = false | |
1312 | Part80.FormFactor = Enum.FormFactor.Custom | |
1313 | Part80.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1314 | Part80.CFrame = CFrame.new(1435.44849, 48.841629, -1311.05676, -0.958352566, 0.25458324, 0.129413933, -0.272977144, -0.683412135, -0.677075565, -0.0839290544, -0.684204161, 0.724445105) | |
1315 | Part80.BottomSurface = Enum.SurfaceType.Smooth | |
1316 | Part80.TopSurface = Enum.SurfaceType.Smooth | |
1317 | Part80.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1318 | Part80.Position = Vector3.new(1435.44849, 48.841629, -1311.05676) | |
1319 | Part80.Orientation = Vector3.new(42.6199989, 10.1300001, -158.229996) | |
1320 | Part80.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1321 | CylinderMesh81.Parent = Part80 | |
1322 | CylinderMesh81.Scale = Vector3.new(0.291783929, 0.316099197, 0.170207277) | |
1323 | CylinderMesh81.Scale = Vector3.new(0.291783929, 0.316099197, 0.170207277) | |
1324 | Part82.Parent = Tool0 | |
1325 | Part82.Material = Enum.Material.SmoothPlastic | |
1326 | Part82.BrickColor = BrickColor.new("Dark stone grey") | |
1327 | Part82.Transparency = 1 | |
1328 | Part82.Rotation = Vector3.new(-90, 75, 90) | |
1329 | Part82.Anchored = true | |
1330 | Part82.CanCollide = false | |
1331 | Part82.FormFactor = Enum.FormFactor.Custom | |
1332 | Part82.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1333 | Part82.CFrame = CFrame.new(1435.99597, 48.211853, -1310.87183, 0, -0.258818984, 0.965925872, 0, 0.965925872, 0.258818984, -1, 0, 0) | |
1334 | Part82.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1335 | Part82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1336 | Part82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1337 | Part82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1338 | Part82.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1339 | Part82.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1340 | Part82.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1341 | Part82.Position = Vector3.new(1435.99597, 48.211853, -1310.87183) | |
1342 | Part82.Orientation = Vector3.new(-15, 90, 0) | |
1343 | Part82.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1344 | CylinderMesh83.Parent = Part82 | |
1345 | CylinderMesh83.Scale = Vector3.new(0.360227078, 0.180113435, 0.390246034) | |
1346 | CylinderMesh83.Scale = Vector3.new(0.360227078, 0.180113435, 0.390246034) | |
1347 | Part84.Parent = Tool0 | |
1348 | Part84.Material = Enum.Material.SmoothPlastic | |
1349 | Part84.BrickColor = BrickColor.new("Dark stone grey") | |
1350 | Part84.Transparency = 1 | |
1351 | Part84.Rotation = Vector3.new(180, 0, 90) | |
1352 | Part84.Anchored = true | |
1353 | Part84.CanCollide = false | |
1354 | Part84.FormFactor = Enum.FormFactor.Custom | |
1355 | Part84.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
1356 | Part84.CFrame = CFrame.new(1433.5498, 48.9232292, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1357 | Part84.BottomSurface = Enum.SurfaceType.Smooth | |
1358 | Part84.TopSurface = Enum.SurfaceType.Smooth | |
1359 | Part84.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1360 | Part84.Position = Vector3.new(1433.5498, 48.9232292, -1310.87183) | |
1361 | Part84.Orientation = Vector3.new(0, -180, -90) | |
1362 | Part84.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1363 | CylinderMesh85.Parent = Part84 | |
1364 | CylinderMesh85.Scale = Vector3.new(0.031400837, 0.124556653, 0.1674712) | |
1365 | CylinderMesh85.Scale = Vector3.new(0.031400837, 0.124556653, 0.1674712) | |
1366 | Part86.Parent = Tool0 | |
1367 | Part86.Material = Enum.Material.SmoothPlastic | |
1368 | Part86.BrickColor = BrickColor.new("Dark stone grey") | |
1369 | Part86.Transparency = 1 | |
1370 | Part86.Rotation = Vector3.new(90, 90, 0) | |
1371 | Part86.Anchored = true | |
1372 | Part86.CanCollide = false | |
1373 | Part86.FormFactor = Enum.FormFactor.Custom | |
1374 | Part86.Size = Vector3.new(0.430467099, 0.430467129, 0.430467188) | |
1375 | Part86.CFrame = CFrame.new(1434.89648, 48.9697227, -1310.87622, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
1376 | Part86.BottomSurface = Enum.SurfaceType.Smooth | |
1377 | Part86.TopSurface = Enum.SurfaceType.Smooth | |
1378 | Part86.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1379 | Part86.Position = Vector3.new(1434.89648, 48.9697227, -1310.87622) | |
1380 | Part86.Orientation = Vector3.new(0, 90, 90) | |
1381 | Part86.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1382 | CylinderMesh87.Parent = Part86 | |
1383 | CylinderMesh87.Scale = Vector3.new(0.196954086, 1.00446594, 0.236344948) | |
1384 | CylinderMesh87.Scale = Vector3.new(0.196954086, 1.00446594, 0.236344948) | |
1385 | Decal88.Parent = Part86 | |
1386 | Decal88.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1387 | Decal88.Face = Enum.NormalId.Bottom | |
1388 | Decal89.Parent = Part86 | |
1389 | Decal89.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1390 | Decal89.Face = Enum.NormalId.Top | |
1391 | Part90.Parent = Tool0 | |
1392 | Part90.Material = Enum.Material.SmoothPlastic | |
1393 | Part90.BrickColor = BrickColor.new("Dark stone grey") | |
1394 | Part90.Transparency = 1 | |
1395 | Part90.Rotation = Vector3.new(-90, 60, 90) | |
1396 | Part90.Anchored = true | |
1397 | Part90.CanCollide = false | |
1398 | Part90.FormFactor = Enum.FormFactor.Custom | |
1399 | Part90.Size = Vector3.new(1, 1, 1) | |
1400 | Part90.CFrame = CFrame.new(1436.48157, 48.7061806, -1310.87183, 0, -0.499998987, 0.866025984, 0, 0.866025984, 0.499998987, -1, 0, 0) | |
1401 | Part90.BottomSurface = Enum.SurfaceType.Smooth | |
1402 | Part90.TopSurface = Enum.SurfaceType.Smooth | |
1403 | Part90.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1404 | Part90.Position = Vector3.new(1436.48157, 48.7061806, -1310.87183) | |
1405 | Part90.Orientation = Vector3.new(-30, 90, 0) | |
1406 | Part90.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1407 | SpecialMesh91.Parent = Part90 | |
1408 | SpecialMesh91.Scale = Vector3.new(0.0339129046, 0.033912912, 0.356085896) | |
1409 | SpecialMesh91.MeshType = Enum.MeshType.Brick | |
1410 | SpecialMesh91.Scale = Vector3.new(0.0339129046, 0.033912912, 0.356085896) | |
1411 | Part92.Parent = Tool0 | |
1412 | Part92.Material = Enum.Material.SmoothPlastic | |
1413 | Part92.BrickColor = BrickColor.new("Black") | |
1414 | Part92.Transparency = 1 | |
1415 | Part92.Rotation = Vector3.new(-90, 0, 90) | |
1416 | Part92.Anchored = true | |
1417 | Part92.CanCollide = false | |
1418 | Part92.FormFactor = Enum.FormFactor.Custom | |
1419 | Part92.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
1420 | Part92.CFrame = CFrame.new(1434.32935, 48.9232292, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
1421 | Part92.BottomSurface = Enum.SurfaceType.Smooth | |
1422 | Part92.TopSurface = Enum.SurfaceType.Smooth | |
1423 | Part92.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1424 | Part92.Position = Vector3.new(1434.32935, 48.9232292, -1310.87183) | |
1425 | Part92.Orientation = Vector3.new(-90, 90, 0) | |
1426 | Part92.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1427 | SpecialMesh93.Parent = Part92 | |
1428 | SpecialMesh93.Scale = Vector3.new(0.797663748, 0.701944053, 0.175486133) | |
1429 | SpecialMesh93.MeshType = Enum.MeshType.Brick | |
1430 | SpecialMesh93.Scale = Vector3.new(0.797663748, 0.701944053, 0.175486133) | |
1431 | Part94.Parent = Tool0 | |
1432 | Part94.Material = Enum.Material.SmoothPlastic | |
1433 | Part94.BrickColor = BrickColor.new("Black") | |
1434 | Part94.Transparency = 1 | |
1435 | Part94.Rotation = Vector3.new(180, 0, 90) | |
1436 | Part94.Anchored = true | |
1437 | Part94.CanCollide = false | |
1438 | Part94.FormFactor = Enum.FormFactor.Custom | |
1439 | Part94.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1440 | Part94.CFrame = CFrame.new(1434.4989, 48.9062729, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1441 | Part94.BottomSurface = Enum.SurfaceType.Smooth | |
1442 | Part94.TopSurface = Enum.SurfaceType.Smooth | |
1443 | Part94.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1444 | Part94.Position = Vector3.new(1434.4989, 48.9062729, -1310.87183) | |
1445 | Part94.Orientation = Vector3.new(0, -180, -90) | |
1446 | Part94.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1447 | CylinderMesh95.Parent = Part94 | |
1448 | CylinderMesh95.Scale = Vector3.new(1.53096449, 0.180113405, 1.50094533) | |
1449 | CylinderMesh95.Scale = Vector3.new(1.53096449, 0.180113405, 1.50094533) | |
1450 | Part96.Parent = Tool0 | |
1451 | Part96.Material = Enum.Material.SmoothPlastic | |
1452 | Part96.BrickColor = BrickColor.new("Dark stone grey") | |
1453 | Part96.Transparency = 1 | |
1454 | Part96.Rotation = Vector3.new(0, 90, 0) | |
1455 | Part96.Anchored = true | |
1456 | Part96.CanCollide = false | |
1457 | Part96.FormFactor = Enum.FormFactor.Custom | |
1458 | Part96.Size = Vector3.new(1, 1, 1) | |
1459 | Part96.CFrame = CFrame.new(1436.85803, 48.7793694, -1310.87183, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1460 | Part96.BottomSurface = Enum.SurfaceType.Smooth | |
1461 | Part96.TopSurface = Enum.SurfaceType.Smooth | |
1462 | Part96.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1463 | Part96.Position = Vector3.new(1436.85803, 48.7793694, -1310.87183) | |
1464 | Part96.Orientation = Vector3.new(0, 90, 0) | |
1465 | Part96.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1466 | SpecialMesh97.Parent = Part96 | |
1467 | SpecialMesh97.Scale = Vector3.new(0.0339129046, 0.050869368, 0.466302693) | |
1468 | SpecialMesh97.MeshType = Enum.MeshType.Brick | |
1469 | SpecialMesh97.Scale = Vector3.new(0.0339129046, 0.050869368, 0.466302693) | |
1470 | Part98.Parent = Tool0 | |
1471 | Part98.Material = Enum.Material.SmoothPlastic | |
1472 | Part98.BrickColor = BrickColor.new("Dark stone grey") | |
1473 | Part98.Transparency = 1 | |
1474 | Part98.Rotation = Vector3.new(-90, 75, 90) | |
1475 | Part98.Anchored = true | |
1476 | Part98.CanCollide = false | |
1477 | Part98.FormFactor = Enum.FormFactor.Custom | |
1478 | Part98.Size = Vector3.new(1, 1, 1) | |
1479 | Part98.CFrame = CFrame.new(1437.1134, 48.5151291, -1310.87183, 0, -0.258818984, 0.965925872, 0, 0.965925872, 0.258818984, -1, 0, 0) | |
1480 | Part98.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1481 | Part98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1482 | Part98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1483 | Part98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1484 | Part98.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1485 | Part98.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1486 | Part98.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1487 | Part98.Position = Vector3.new(1437.1134, 48.5151291, -1310.87183) | |
1488 | Part98.Orientation = Vector3.new(-15, 90, 0) | |
1489 | Part98.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1490 | SpecialMesh99.Parent = Part98 | |
1491 | SpecialMesh99.Scale = Vector3.new(0.0339129046, 0.584997475, 0.127173796) | |
1492 | SpecialMesh99.MeshType = Enum.MeshType.Brick | |
1493 | SpecialMesh99.Scale = Vector3.new(0.0339129046, 0.584997475, 0.127173796) | |
1494 | Part100.Parent = Tool0 | |
1495 | Part100.Material = Enum.Material.SmoothPlastic | |
1496 | Part100.BrickColor = BrickColor.new("Medium green") | |
1497 | Part100.Reflectance = 0.40000000596046 | |
1498 | Part100.Transparency = 1 | |
1499 | Part100.Rotation = Vector3.new(-90, 30, -90) | |
1500 | Part100.Anchored = true | |
1501 | Part100.CanCollide = false | |
1502 | Part100.FormFactor = Enum.FormFactor.Custom | |
1503 | Part100.Size = Vector3.new(1, 1, 1) | |
1504 | Part100.CFrame = CFrame.new(1436.54248, 48.8766403, -1310.96448, 0, 0.866027117, 0.499997079, 0, -0.49999705, 0.866027176, 1, 0, 0) | |
1505 | Part100.BottomSurface = Enum.SurfaceType.Smooth | |
1506 | Part100.TopSurface = Enum.SurfaceType.Smooth | |
1507 | Part100.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1508 | Part100.Position = Vector3.new(1436.54248, 48.8766403, -1310.96448) | |
1509 | Part100.Orientation = Vector3.new(-60, 90, 180) | |
1510 | Part100.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1511 | CylinderMesh101.Parent = Part100 | |
1512 | CylinderMesh101.Scale = Vector3.new(0.101738736, 0.194999218, 0.0339129157) | |
1513 | CylinderMesh101.Scale = Vector3.new(0.101738736, 0.194999218, 0.0339129157) | |
1514 | Part102.Parent = Tool0 | |
1515 | Part102.Material = Enum.Material.SmoothPlastic | |
1516 | Part102.BrickColor = BrickColor.new("Dark stone grey") | |
1517 | Part102.Transparency = 1 | |
1518 | Part102.Rotation = Vector3.new(-90, -90, 0) | |
1519 | Part102.Anchored = true | |
1520 | Part102.CanCollide = false | |
1521 | Part102.FormFactor = Enum.FormFactor.Custom | |
1522 | Part102.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
1523 | Part102.CFrame = CFrame.new(1435.24072, 48.6010742, -1310.87183, 0, 0, -1, 1, 0, 0, 0, -1, 0) | |
1524 | Part102.BottomSurface = Enum.SurfaceType.Smooth | |
1525 | Part102.TopSurface = Enum.SurfaceType.Smooth | |
1526 | Part102.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1527 | Part102.Position = Vector3.new(1435.24072, 48.6010742, -1310.87183) | |
1528 | Part102.Orientation = Vector3.new(0, -90, 90) | |
1529 | Part102.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1530 | CylinderMesh103.Parent = Part102 | |
1531 | CylinderMesh103.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1532 | CylinderMesh103.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1533 | Decal104.Parent = Part102 | |
1534 | Decal104.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1535 | Decal104.Face = Enum.NormalId.Bottom | |
1536 | Part105.Parent = Tool0 | |
1537 | Part105.Material = Enum.Material.SmoothPlastic | |
1538 | Part105.BrickColor = BrickColor.new("Black") | |
1539 | Part105.Transparency = 1 | |
1540 | Part105.Rotation = Vector3.new(-150.599991, 32.2399979, -23.1999989) | |
1541 | Part105.Anchored = true | |
1542 | Part105.CanCollide = false | |
1543 | Part105.FormFactor = Enum.FormFactor.Custom | |
1544 | Part105.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1545 | Part105.CFrame = CFrame.new(1434.84009, 49.1090317, -1310.6604, 0.777458727, 0.333219469, 0.533406675, 0.102508962, -0.903908193, 0.415261477, 0.620523751, -0.268169731, -0.73690933) | |
1546 | Part105.BottomSurface = Enum.SurfaceType.Smooth | |
1547 | Part105.TopSurface = Enum.SurfaceType.Smooth | |
1548 | Part105.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1549 | Part105.Position = Vector3.new(1434.84009, 49.1090317, -1310.6604) | |
1550 | Part105.Orientation = Vector3.new(-24.539999, 144.099991, 173.529999) | |
1551 | Part105.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1552 | CylinderMesh106.Parent = Part105 | |
1553 | CylinderMesh106.Scale = Vector3.new(0.170207247, 0.705144346, 0.170207277) | |
1554 | CylinderMesh106.Scale = Vector3.new(0.170207247, 0.705144346, 0.170207277) | |
1555 | Part107.Parent = Tool0 | |
1556 | Part107.Material = Enum.Material.SmoothPlastic | |
1557 | Part107.BrickColor = BrickColor.new("Dark stone grey") | |
1558 | Part107.Transparency = 1 | |
1559 | Part107.Rotation = Vector3.new(180, 0, 90) | |
1560 | Part107.Anchored = true | |
1561 | Part107.CanCollide = false | |
1562 | Part107.FormFactor = Enum.FormFactor.Custom | |
1563 | Part107.Size = Vector3.new(0.228767872, 0.228767842, 0.228767857) | |
1564 | Part107.CFrame = CFrame.new(1435.56287, 48.897789, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1565 | Part107.BottomSurface = Enum.SurfaceType.Smooth | |
1566 | Part107.TopSurface = Enum.SurfaceType.Smooth | |
1567 | Part107.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1568 | Part107.Position = Vector3.new(1435.56287, 48.897789, -1310.87183) | |
1569 | Part107.Orientation = Vector3.new(0, -180, -90) | |
1570 | Part107.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1571 | CylinderMesh108.Parent = Part107 | |
1572 | CylinderMesh108.Scale = Vector3.new(2.00126076, 0.185301825, 2.00126052) | |
1573 | CylinderMesh108.Scale = Vector3.new(2.00126076, 0.185301825, 2.00126052) | |
1574 | Part109.Parent = Tool0 | |
1575 | Part109.Material = Enum.Material.SmoothPlastic | |
1576 | Part109.BrickColor = BrickColor.new("Black") | |
1577 | Part109.Transparency = 1 | |
1578 | Part109.Rotation = Vector3.new(133.479996, 38.0400009, -171.679993) | |
1579 | Part109.Anchored = true | |
1580 | Part109.CanCollide = false | |
1581 | Part109.FormFactor = Enum.FormFactor.Custom | |
1582 | Part109.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1583 | Part109.CFrame = CFrame.new(1435.08655, 49.0373726, -1311.1228, -0.779332995, 0.114002213, 0.616152287, -0.342794985, 0.745554209, -0.571524739, -0.524529994, -0.656622052, -0.54195559) | |
1584 | Part109.BottomSurface = Enum.SurfaceType.Smooth | |
1585 | Part109.TopSurface = Enum.SurfaceType.Smooth | |
1586 | Part109.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1587 | Part109.Position = Vector3.new(1435.08655, 49.0373726, -1311.1228) | |
1588 | Part109.Orientation = Vector3.new(34.8600006, 131.330002, -24.6899986) | |
1589 | Part109.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1590 | CylinderMesh110.Parent = Part109 | |
1591 | CylinderMesh110.Scale = Vector3.new(0.170207247, 0.899666727, 0.170207277) | |
1592 | CylinderMesh110.Scale = Vector3.new(0.170207247, 0.899666727, 0.170207277) | |
1593 | Part111.Parent = Tool0 | |
1594 | Part111.Material = Enum.Material.SmoothPlastic | |
1595 | Part111.BrickColor = BrickColor.new("Nougat") | |
1596 | Part111.Transparency = 1 | |
1597 | Part111.Rotation = Vector3.new(180, 0, 90) | |
1598 | Part111.Anchored = true | |
1599 | Part111.CanCollide = false | |
1600 | Part111.FormFactor = Enum.FormFactor.Custom | |
1601 | Part111.Size = Vector3.new(0.430467099, 0.430467129, 0.430467188) | |
1602 | Part111.CFrame = CFrame.new(1435.56287, 48.9020348, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1603 | Part111.BottomSurface = Enum.SurfaceType.Smooth | |
1604 | Part111.TopSurface = Enum.SurfaceType.Smooth | |
1605 | Part111.Color = Color3.new(0.8, 0.556863, 0.411765) | |
1606 | Part111.Position = Vector3.new(1435.56287, 48.9020348, -1310.87183) | |
1607 | Part111.Orientation = Vector3.new(0, -180, -90) | |
1608 | Part111.Color = Color3.new(0.8, 0.556863, 0.411765) | |
1609 | CylinderMesh112.Parent = Part111 | |
1610 | CylinderMesh112.Scale = Vector3.new(1.0241611, 0.17725873, 1.02416098) | |
1611 | CylinderMesh112.Scale = Vector3.new(1.0241611, 0.17725873, 1.02416098) | |
1612 | Part113.Parent = Tool0 | |
1613 | Part113.Material = Enum.Material.SmoothPlastic | |
1614 | Part113.BrickColor = BrickColor.new("Brick yellow") | |
1615 | Part113.Transparency = 1 | |
1616 | Part113.Rotation = Vector3.new(-60, 0, 165) | |
1617 | Part113.Anchored = true | |
1618 | Part113.CanCollide = false | |
1619 | Part113.FormFactor = Enum.FormFactor.Custom | |
1620 | Part113.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1621 | Part113.CFrame = CFrame.new(1435.49927, 48.6328773, -1311.01025, -0.965924263, -0.258825004, -6.07067022e-07, 0.12940903, -0.482951164, 0.866032064, -0.22415106, 0.836521268, 0.499988496) | |
1622 | Part113.BottomSurface = Enum.SurfaceType.Smooth | |
1623 | Part113.TopSurface = Enum.SurfaceType.Smooth | |
1624 | Part113.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1625 | Part113.Position = Vector3.new(1435.49927, 48.6328773, -1311.01025) | |
1626 | Part113.Orientation = Vector3.new(-60, 0, 165) | |
1627 | Part113.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1628 | CylinderMesh114.Parent = Part113 | |
1629 | CylinderMesh114.Scale = Vector3.new(0.291783929, 0.486306548, 0.170207277) | |
1630 | CylinderMesh114.Scale = Vector3.new(0.291783929, 0.486306548, 0.170207277) | |
1631 | Part115.Parent = Tool0 | |
1632 | Part115.Material = Enum.Material.SmoothPlastic | |
1633 | Part115.BrickColor = BrickColor.new("Dark stone grey") | |
1634 | Part115.Transparency = 1 | |
1635 | Part115.Rotation = Vector3.new(90, 90, 0) | |
1636 | Part115.Anchored = true | |
1637 | Part115.CanCollide = false | |
1638 | Part115.FormFactor = Enum.FormFactor.Custom | |
1639 | Part115.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
1640 | Part115.CFrame = CFrame.new(1435.43909, 48.8383217, -1310.84216, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
1641 | Part115.BottomSurface = Enum.SurfaceType.Smooth | |
1642 | Part115.TopSurface = Enum.SurfaceType.Smooth | |
1643 | Part115.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1644 | Part115.Position = Vector3.new(1435.43909, 48.8383217, -1310.84216) | |
1645 | Part115.Orientation = Vector3.new(0, 90, 90) | |
1646 | Part115.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1647 | CylinderMesh116.Parent = Part115 | |
1648 | CylinderMesh116.Scale = Vector3.new(0.16747117, 0.533814311, 0.167471215) | |
1649 | CylinderMesh116.Scale = Vector3.new(0.16747117, 0.533814311, 0.167471215) | |
1650 | Decal117.Parent = Part115 | |
1651 | Decal117.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1652 | Decal117.Face = Enum.NormalId.Top | |
1653 | Part118.Parent = Tool0 | |
1654 | Part118.Material = Enum.Material.SmoothPlastic | |
1655 | Part118.BrickColor = BrickColor.new("Dark stone grey") | |
1656 | Part118.Transparency = 1 | |
1657 | Part118.Rotation = Vector3.new(-90, -90, 0) | |
1658 | Part118.Anchored = true | |
1659 | Part118.CanCollide = false | |
1660 | Part118.FormFactor = Enum.FormFactor.Custom | |
1661 | Part118.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
1662 | Part118.CFrame = CFrame.new(1435.35938, 48.6010742, -1310.87183, 0, 0, -1, 1, 0, 0, 0, -1, 0) | |
1663 | Part118.BottomSurface = Enum.SurfaceType.Smooth | |
1664 | Part118.TopSurface = Enum.SurfaceType.Smooth | |
1665 | Part118.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1666 | Part118.Position = Vector3.new(1435.35938, 48.6010742, -1310.87183) | |
1667 | Part118.Orientation = Vector3.new(0, -90, 90) | |
1668 | Part118.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1669 | CylinderMesh119.Parent = Part118 | |
1670 | CylinderMesh119.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1671 | CylinderMesh119.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1672 | Decal120.Parent = Part118 | |
1673 | Decal120.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1674 | Decal120.Face = Enum.NormalId.Bottom | |
1675 | Part121.Parent = Tool0 | |
1676 | Part121.Material = Enum.Material.SmoothPlastic | |
1677 | Part121.BrickColor = BrickColor.new("Dark stone grey") | |
1678 | Part121.Transparency = 1 | |
1679 | Part121.Rotation = Vector3.new(50.7299995, 45.0399971, -40.1399994) | |
1680 | Part121.Anchored = true | |
1681 | Part121.CanCollide = false | |
1682 | Part121.FormFactor = Enum.FormFactor.Custom | |
1683 | Part121.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
1684 | Part121.CFrame = CFrame.new(1435.49548, 49.0076942, -1310.61987, 0.540129244, 0.455500901, 0.707657695, 0.0107550053, 0.837061286, -0.547003508, -0.841513395, 0.303063482, 0.447222352) | |
1685 | Part121.BottomSurface = Enum.SurfaceType.Smooth | |
1686 | Part121.TopSurface = Enum.SurfaceType.Smooth | |
1687 | Part121.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1688 | Part121.Position = Vector3.new(1435.49548, 49.0076942, -1310.61987) | |
1689 | Part121.Orientation = Vector3.new(33.1599998, 57.7099991, 0.74000001) | |
1690 | Part121.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1691 | CylinderMesh122.Parent = Part121 | |
1692 | CylinderMesh122.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
1693 | CylinderMesh122.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
1694 | Part123.Parent = Tool0 | |
1695 | Part123.Material = Enum.Material.SmoothPlastic | |
1696 | Part123.BrickColor = BrickColor.new("Dark stone grey") | |
1697 | Part123.Transparency = 1 | |
1698 | Part123.Rotation = Vector3.new(90, 90, 0) | |
1699 | Part123.Anchored = true | |
1700 | Part123.CanCollide = false | |
1701 | Part123.FormFactor = Enum.FormFactor.Custom | |
1702 | Part123.Size = Vector3.new(0.430467099, 0.430467129, 0.430467188) | |
1703 | Part123.CFrame = CFrame.new(1435.07629, 48.9167862, -1310.87622, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
1704 | Part123.BottomSurface = Enum.SurfaceType.Smooth | |
1705 | Part123.TopSurface = Enum.SurfaceType.Smooth | |
1706 | Part123.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1707 | Part123.Position = Vector3.new(1435.07629, 48.9167862, -1310.87622) | |
1708 | Part123.Orientation = Vector3.new(0, 90, 90) | |
1709 | Part123.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1710 | CylinderMesh124.Parent = Part123 | |
1711 | CylinderMesh124.Scale = Vector3.new(0.196954086, 1.00446594, 0.236344948) | |
1712 | CylinderMesh124.Scale = Vector3.new(0.196954086, 1.00446594, 0.236344948) | |
1713 | Decal125.Parent = Part123 | |
1714 | Decal125.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1715 | Decal125.Face = Enum.NormalId.Bottom | |
1716 | Decal126.Parent = Part123 | |
1717 | Decal126.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1718 | Decal126.Face = Enum.NormalId.Top | |
1719 | Part127.Parent = Tool0 | |
1720 | Part127.Material = Enum.Material.SmoothPlastic | |
1721 | Part127.BrickColor = BrickColor.new("Dark stone grey") | |
1722 | Part127.Transparency = 1 | |
1723 | Part127.Rotation = Vector3.new(0, 90, 0) | |
1724 | Part127.Anchored = true | |
1725 | Part127.CanCollide = false | |
1726 | Part127.FormFactor = Enum.FormFactor.Custom | |
1727 | Part127.Size = Vector3.new(1, 1, 1) | |
1728 | Part127.CFrame = CFrame.new(1436.00879, 48.9263649, -1310.87183, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1729 | Part127.BottomSurface = Enum.SurfaceType.Smooth | |
1730 | Part127.TopSurface = Enum.SurfaceType.Smooth | |
1731 | Part127.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1732 | Part127.Position = Vector3.new(1436.00879, 48.9263649, -1310.87183) | |
1733 | Part127.Orientation = Vector3.new(0, 90, 0) | |
1734 | Part127.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1735 | SpecialMesh128.Parent = Part127 | |
1736 | SpecialMesh128.Scale = Vector3.new(0.0339129046, 0.0508693606, 0.194999248) | |
1737 | SpecialMesh128.MeshType = Enum.MeshType.Brick | |
1738 | SpecialMesh128.Scale = Vector3.new(0.0339129046, 0.0508693606, 0.194999248) | |
1739 | Part129.Parent = Tool0 | |
1740 | Part129.Material = Enum.Material.SmoothPlastic | |
1741 | Part129.BrickColor = BrickColor.new("Nougat") | |
1742 | Part129.Transparency = 1 | |
1743 | Part129.Rotation = Vector3.new(180, 0, 90) | |
1744 | Part129.Anchored = true | |
1745 | Part129.CanCollide = false | |
1746 | Part129.FormFactor = Enum.FormFactor.Custom | |
1747 | Part129.Size = Vector3.new(1, 1, 1) | |
1748 | Part129.CFrame = CFrame.new(1435.26624, 48.9020348, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1749 | Part129.BottomSurface = Enum.SurfaceType.Smooth | |
1750 | Part129.TopSurface = Enum.SurfaceType.Smooth | |
1751 | Part129.Color = Color3.new(0.8, 0.556863, 0.411765) | |
1752 | Part129.Position = Vector3.new(1435.26624, 48.9020348, -1310.87183) | |
1753 | Part129.Orientation = Vector3.new(0, -180, -90) | |
1754 | Part129.Color = Color3.new(0.8, 0.556863, 0.411765) | |
1755 | CylinderMesh130.Parent = Part129 | |
1756 | CylinderMesh130.Scale = Vector3.new(0.440867692, 0.194999263, 0.440867722) | |
1757 | CylinderMesh130.Scale = Vector3.new(0.440867692, 0.194999263, 0.440867722) | |
1758 | Part131.Parent = Tool0 | |
1759 | Part131.Material = Enum.Material.SmoothPlastic | |
1760 | Part131.BrickColor = BrickColor.new("Dark stone grey") | |
1761 | Part131.Transparency = 1 | |
1762 | Part131.Rotation = Vector3.new(-90, -90, 0) | |
1763 | Part131.Anchored = true | |
1764 | Part131.CanCollide = false | |
1765 | Part131.FormFactor = Enum.FormFactor.Custom | |
1766 | Part131.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
1767 | Part131.CFrame = CFrame.new(1435.47815, 48.6010742, -1310.87183, 0, 0, -1, 1, 0, 0, 0, -1, 0) | |
1768 | Part131.BottomSurface = Enum.SurfaceType.Smooth | |
1769 | Part131.TopSurface = Enum.SurfaceType.Smooth | |
1770 | Part131.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1771 | Part131.Position = Vector3.new(1435.47815, 48.6010742, -1310.87183) | |
1772 | Part131.Orientation = Vector3.new(0, -90, 90) | |
1773 | Part131.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1774 | CylinderMesh132.Parent = Part131 | |
1775 | CylinderMesh132.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1776 | CylinderMesh132.Scale = Vector3.new(0.175486118, 0.350972205, 0.175486103) | |
1777 | Decal133.Parent = Part131 | |
1778 | Decal133.Texture = "http://www.roblox.com/asset/?id=78474663" | |
1779 | Decal133.Face = Enum.NormalId.Bottom | |
1780 | Part134.Parent = Tool0 | |
1781 | Part134.Material = Enum.Material.SmoothPlastic | |
1782 | Part134.Transparency = 1 | |
1783 | Part134.Rotation = Vector3.new(-90, 60, 90) | |
1784 | Part134.Anchored = true | |
1785 | Part134.CanCollide = false | |
1786 | Part134.FormFactor = Enum.FormFactor.Custom | |
1787 | Part134.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1788 | Part134.CFrame = CFrame.new(1436.03064, 48.1612701, -1310.87183, 0, -0.499998987, 0.866025984, 0, 0.866025984, 0.499998987, -1, 0, 0) | |
1789 | Part134.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1790 | Part134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1791 | Part134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1792 | Part134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1793 | Part134.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1794 | Part134.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1795 | Part134.Position = Vector3.new(1436.03064, 48.1612701, -1310.87183) | |
1796 | Part134.Orientation = Vector3.new(-30, 90, 0) | |
1797 | CylinderMesh135.Parent = Part134 | |
1798 | CylinderMesh135.Scale = Vector3.new(0.291783929, 0.364729911, 0.170207277) | |
1799 | CylinderMesh135.Scale = Vector3.new(0.291783929, 0.364729911, 0.170207277) | |
1800 | Part136.Parent = Tool0 | |
1801 | Part136.Material = Enum.Material.SmoothPlastic | |
1802 | Part136.Transparency = 1 | |
1803 | Part136.Rotation = Vector3.new(0, 90, 0) | |
1804 | Part136.Anchored = true | |
1805 | Part136.CanCollide = false | |
1806 | Part136.FormFactor = Enum.FormFactor.Custom | |
1807 | Part136.Size = Vector3.new(0.809999943, 0.810000002, 0.810000002) | |
1808 | Part136.CFrame = CFrame.new(1435.36523, 48.5261421, -1310.88025, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1809 | Part136.BottomSurface = Enum.SurfaceType.Smooth | |
1810 | Part136.TopSurface = Enum.SurfaceType.Smooth | |
1811 | Part136.Position = Vector3.new(1435.36523, 48.5261421, -1310.88025) | |
1812 | Part136.Orientation = Vector3.new(0, 90, 0) | |
1813 | CylinderMesh137.Parent = Part136 | |
1814 | CylinderMesh137.Scale = Vector3.new(0.219805866, 0.0314008482, 0.136070341) | |
1815 | CylinderMesh137.Scale = Vector3.new(0.219805866, 0.0314008482, 0.136070341) | |
1816 | Part138.Parent = Tool0 | |
1817 | Part138.Material = Enum.Material.SmoothPlastic | |
1818 | Part138.BrickColor = BrickColor.new("Dark stone grey") | |
1819 | Part138.Transparency = 1 | |
1820 | Part138.Rotation = Vector3.new(90, 45, -90) | |
1821 | Part138.Anchored = true | |
1822 | Part138.CanCollide = false | |
1823 | Part138.FormFactor = Enum.FormFactor.Custom | |
1824 | Part138.Size = Vector3.new(1, 1, 1) | |
1825 | Part138.CFrame = CFrame.new(1436.54016, 48.4395027, -1310.87183, 0, 0.707106829, 0.707106829, 0, 0.707106829, -0.707106829, -1, 0, 0) | |
1826 | Part138.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1827 | Part138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1828 | Part138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1829 | Part138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1830 | Part138.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1831 | Part138.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1832 | Part138.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1833 | Part138.Position = Vector3.new(1436.54016, 48.4395027, -1310.87183) | |
1834 | Part138.Orientation = Vector3.new(45, 90, 0) | |
1835 | Part138.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1836 | SpecialMesh139.Parent = Part138 | |
1837 | SpecialMesh139.Scale = Vector3.new(0.0339129046, 0.033912912, 0.576519549) | |
1838 | SpecialMesh139.MeshType = Enum.MeshType.Brick | |
1839 | SpecialMesh139.Scale = Vector3.new(0.0339129046, 0.033912912, 0.576519549) | |
1840 | Part140.Parent = Tool0 | |
1841 | Part140.Material = Enum.Material.SmoothPlastic | |
1842 | Part140.BrickColor = BrickColor.new("Dark stone grey") | |
1843 | Part140.Transparency = 1 | |
1844 | Part140.Rotation = Vector3.new(0, 90, 0) | |
1845 | Part140.Anchored = true | |
1846 | Part140.CanCollide = false | |
1847 | Part140.FormFactor = Enum.FormFactor.Custom | |
1848 | Part140.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
1849 | Part140.CFrame = CFrame.new(1436.87463, 48.5038033, -1310.87622, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1850 | Part140.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1851 | Part140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1852 | Part140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1853 | Part140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1854 | Part140.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1855 | Part140.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1856 | Part140.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1857 | Part140.Position = Vector3.new(1436.87463, 48.5038033, -1310.87622) | |
1858 | Part140.Orientation = Vector3.new(0, 90, 0) | |
1859 | Part140.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1860 | SpecialMesh141.Parent = Part140 | |
1861 | SpecialMesh141.Scale = Vector3.new(0.164111391, 0.555652738, 0.237768203) | |
1862 | SpecialMesh141.MeshType = Enum.MeshType.Brick | |
1863 | SpecialMesh141.Scale = Vector3.new(0.164111391, 0.555652738, 0.237768203) | |
1864 | Part142.Parent = Tool0 | |
1865 | Part142.Material = Enum.Material.SmoothPlastic | |
1866 | Part142.BrickColor = BrickColor.new("Lime green") | |
1867 | Part142.Reflectance = 0.40000000596046 | |
1868 | Part142.Transparency = 1 | |
1869 | Part142.Rotation = Vector3.new(180, 0, 90) | |
1870 | Part142.Anchored = true | |
1871 | Part142.CanCollide = false | |
1872 | Part142.FormFactor = Enum.FormFactor.Custom | |
1873 | Part142.Size = Vector3.new(0.228912294, 0.534128368, 0.423911244) | |
1874 | Part142.CFrame = CFrame.new(1433.87573, 48.923233, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
1875 | Part142.BottomSurface = Enum.SurfaceType.Smooth | |
1876 | Part142.TopSurface = Enum.SurfaceType.Smooth | |
1877 | Part142.Color = Color3.new(0, 1, 0) | |
1878 | Part142.Position = Vector3.new(1433.87573, 48.923233, -1310.87183) | |
1879 | Part142.Orientation = Vector3.new(0, -180, -90) | |
1880 | Part142.Color = Color3.new(0, 1, 0) | |
1881 | CylinderMesh143.Parent = Part142 | |
1882 | Part144.Parent = Tool0 | |
1883 | Part144.Material = Enum.Material.SmoothPlastic | |
1884 | Part144.Transparency = 1 | |
1885 | Part144.Rotation = Vector3.new(-90, 0, 90) | |
1886 | Part144.Anchored = true | |
1887 | Part144.CanCollide = false | |
1888 | Part144.FormFactor = Enum.FormFactor.Custom | |
1889 | Part144.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
1890 | Part144.CFrame = CFrame.new(1436.42542, 48.0573769, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
1891 | Part144.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1892 | Part144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1893 | Part144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1894 | Part144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1895 | Part144.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1896 | Part144.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1897 | Part144.Position = Vector3.new(1436.42542, 48.0573769, -1310.87183) | |
1898 | Part144.Orientation = Vector3.new(-90, 90, 0) | |
1899 | CylinderMesh145.Parent = Part144 | |
1900 | CylinderMesh145.Scale = Vector3.new(0.360227078, 2.0112679, 0.180113524) | |
1901 | CylinderMesh145.Scale = Vector3.new(0.360227078, 2.0112679, 0.180113524) | |
1902 | Part146.Parent = Tool0 | |
1903 | Part146.Material = Enum.Material.SmoothPlastic | |
1904 | Part146.BrickColor = BrickColor.new("Dark stone grey") | |
1905 | Part146.Transparency = 1 | |
1906 | Part146.Rotation = Vector3.new(0, 90, 0) | |
1907 | Part146.Anchored = true | |
1908 | Part146.CanCollide = false | |
1909 | Part146.FormFactor = Enum.FormFactor.Custom | |
1910 | Part146.Size = Vector3.new(1, 1, 1) | |
1911 | Part146.CFrame = CFrame.new(1436.98523, 48.2367706, -1310.87183, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
1912 | Part146.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1913 | Part146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1914 | Part146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1915 | Part146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1916 | Part146.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1917 | Part146.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1918 | Part146.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1919 | Part146.Position = Vector3.new(1436.98523, 48.2367706, -1310.87183) | |
1920 | Part146.Orientation = Vector3.new(0, 90, 0) | |
1921 | Part146.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1922 | SpecialMesh147.Parent = Part146 | |
1923 | SpecialMesh147.Scale = Vector3.new(0.0339129046, 0.033912912, 0.517172039) | |
1924 | SpecialMesh147.MeshType = Enum.MeshType.Brick | |
1925 | SpecialMesh147.Scale = Vector3.new(0.0339129046, 0.033912912, 0.517172039) | |
1926 | Part148.Parent = Tool0 | |
1927 | Part148.Material = Enum.Material.SmoothPlastic | |
1928 | Part148.Transparency = 1 | |
1929 | Part148.Rotation = Vector3.new(-90, -60, -90) | |
1930 | Part148.Anchored = true | |
1931 | Part148.CanCollide = false | |
1932 | Part148.FormFactor = Enum.FormFactor.Custom | |
1933 | Part148.Size = Vector3.new(1, 1, 1) | |
1934 | Part148.CFrame = CFrame.new(1436.81775, 48.1568336, -1310.87183, 0, 0.499998987, -0.866025984, 0, 0.866025984, 0.499998987, 1, 0, 0) | |
1935 | Part148.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
1936 | Part148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
1937 | Part148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
1938 | Part148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
1939 | Part148.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
1940 | Part148.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
1941 | Part148.Position = Vector3.new(1436.81775, 48.1568336, -1310.87183) | |
1942 | Part148.Orientation = Vector3.new(-30, -90, 0) | |
1943 | CylinderMesh149.Parent = Part148 | |
1944 | CylinderMesh149.Scale = Vector3.new(0.101738736, 0.161086336, 0.0339129157) | |
1945 | CylinderMesh149.Scale = Vector3.new(0.101738736, 0.161086336, 0.0339129157) | |
1946 | Part150.Parent = Tool0 | |
1947 | Part150.Material = Enum.Material.SmoothPlastic | |
1948 | Part150.BrickColor = BrickColor.new("Brick yellow") | |
1949 | Part150.Transparency = 1 | |
1950 | Part150.Rotation = Vector3.new(43.0599976, 7.44000006, -165.119995) | |
1951 | Part150.Anchored = true | |
1952 | Part150.CanCollide = false | |
1953 | Part150.FormFactor = Enum.FormFactor.Custom | |
1954 | Part150.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
1955 | Part150.CFrame = CFrame.new(1435.27368, 48.9770622, -1311.07397, -0.958352566, 0.25458324, 0.129413933, -0.272977144, -0.683412135, -0.677075565, -0.0839290544, -0.684204161, 0.724445105) | |
1956 | Part150.BottomSurface = Enum.SurfaceType.Smooth | |
1957 | Part150.TopSurface = Enum.SurfaceType.Smooth | |
1958 | Part150.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1959 | Part150.Position = Vector3.new(1435.27368, 48.9770622, -1311.07397) | |
1960 | Part150.Orientation = Vector3.new(42.6199989, 10.1300001, -158.229996) | |
1961 | Part150.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
1962 | CylinderMesh151.Parent = Part150 | |
1963 | CylinderMesh151.Scale = Vector3.new(0.291783929, 0.389045268, 0.170207277) | |
1964 | CylinderMesh151.Scale = Vector3.new(0.291783929, 0.389045268, 0.170207277) | |
1965 | Part152.Parent = Tool0 | |
1966 | Part152.Material = Enum.Material.SmoothPlastic | |
1967 | Part152.BrickColor = BrickColor.new("Medium green") | |
1968 | Part152.Reflectance = 0.40000000596046 | |
1969 | Part152.Transparency = 1 | |
1970 | Part152.Rotation = Vector3.new(-90, 30, -105) | |
1971 | Part152.Anchored = true | |
1972 | Part152.CanCollide = false | |
1973 | Part152.FormFactor = Enum.FormFactor.Custom | |
1974 | Part152.Size = Vector3.new(1, 1, 1) | |
1975 | Part152.CFrame = CFrame.new(1436.76379, 48.7488365, -1310.92346, -0.224138901, 0.836518228, 0.499998987, 0.129404947, -0.482963115, 0.866025984, 0.965927541, 0.258812487, 1.22192728e-06) | |
1976 | Part152.BottomSurface = Enum.SurfaceType.Smooth | |
1977 | Part152.TopSurface = Enum.SurfaceType.Smooth | |
1978 | Part152.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1979 | Part152.Position = Vector3.new(1436.76379, 48.7488365, -1310.92346) | |
1980 | Part152.Orientation = Vector3.new(-60, 90, 165) | |
1981 | Part152.Color = Color3.new(0.631373, 0.768628, 0.54902) | |
1982 | CylinderMesh153.Parent = Part152 | |
1983 | CylinderMesh153.Scale = Vector3.new(0.101738736, 0.330650836, 0.0339129157) | |
1984 | CylinderMesh153.Scale = Vector3.new(0.101738736, 0.330650836, 0.0339129157) | |
1985 | Part154.Parent = Tool0 | |
1986 | Part154.Material = Enum.Material.SmoothPlastic | |
1987 | Part154.BrickColor = BrickColor.new("Dark stone grey") | |
1988 | Part154.Transparency = 1 | |
1989 | Part154.Rotation = Vector3.new(-105, 75, 90) | |
1990 | Part154.Anchored = true | |
1991 | Part154.CanCollide = false | |
1992 | Part154.FormFactor = Enum.FormFactor.Custom | |
1993 | Part154.Size = Vector3.new(0.656099975, 0.656099975, 0.656099975) | |
1994 | Part154.CFrame = CFrame.new(1434.85571, 49.1141472, -1311.08923, 0, -0.258817911, 0.965926111, -0.258811951, 0.93301481, 0.249999404, -0.96592778, -0.24999322, -0.0669851676) | |
1995 | Part154.BottomSurface = Enum.SurfaceType.Smooth | |
1996 | Part154.TopSurface = Enum.SurfaceType.Smooth | |
1997 | Part154.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1998 | Part154.Position = Vector3.new(1434.85571, 49.1141472, -1311.08923) | |
1999 | Part154.Orientation = Vector3.new(-14.4799995, 93.9700012, -15.5) | |
2000 | Part154.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2001 | CylinderMesh155.Parent = Part154 | |
2002 | CylinderMesh155.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
2003 | CylinderMesh155.Scale = Vector3.new(0.167988077, 0.284287453, 0.167988092) | |
2004 | Part156.Parent = Tool0 | |
2005 | Part156.Material = Enum.Material.SmoothPlastic | |
2006 | Part156.BrickColor = BrickColor.new("Dark stone grey") | |
2007 | Part156.Transparency = 1 | |
2008 | Part156.Rotation = Vector3.new(90, 90, 0) | |
2009 | Part156.Anchored = true | |
2010 | Part156.CanCollide = false | |
2011 | Part156.FormFactor = Enum.FormFactor.Custom | |
2012 | Part156.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
2013 | Part156.CFrame = CFrame.new(1433.8822, 48.9214859, -1310.87183, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
2014 | Part156.BottomSurface = Enum.SurfaceType.Smooth | |
2015 | Part156.TopSurface = Enum.SurfaceType.Smooth | |
2016 | Part156.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2017 | Part156.Position = Vector3.new(1433.8822, 48.9214859, -1310.87183) | |
2018 | Part156.Orientation = Vector3.new(0, 90, 90) | |
2019 | Part156.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2020 | SpecialMesh157.Parent = Part156 | |
2021 | SpecialMesh157.Scale = Vector3.new(0.0300189219, 0.84052968, 1.8611728) | |
2022 | SpecialMesh157.MeshType = Enum.MeshType.Brick | |
2023 | SpecialMesh157.Scale = Vector3.new(0.0300189219, 0.84052968, 1.8611728) | |
2024 | Part158.Parent = Tool0 | |
2025 | Part158.Material = Enum.Material.SmoothPlastic | |
2026 | Part158.Transparency = 1 | |
2027 | Part158.Rotation = Vector3.new(-90, 0, 90) | |
2028 | Part158.Anchored = true | |
2029 | Part158.CanCollide = false | |
2030 | Part158.FormFactor = Enum.FormFactor.Custom | |
2031 | Part158.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
2032 | Part158.CFrame = CFrame.new(1434.66418, 48.9062729, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
2033 | Part158.BottomSurface = Enum.SurfaceType.Smooth | |
2034 | Part158.TopSurface = Enum.SurfaceType.Smooth | |
2035 | Part158.Position = Vector3.new(1434.66418, 48.9062729, -1310.87183) | |
2036 | Part158.Orientation = Vector3.new(-90, 90, 0) | |
2037 | SpecialMesh159.Parent = Part158 | |
2038 | SpecialMesh159.Scale = Vector3.new(0.180113494, 1.29081011, 1.53096449) | |
2039 | SpecialMesh159.MeshType = Enum.MeshType.Brick | |
2040 | SpecialMesh159.Scale = Vector3.new(0.180113494, 1.29081011, 1.53096449) | |
2041 | Part160.Parent = Tool0 | |
2042 | Part160.Material = Enum.Material.SmoothPlastic | |
2043 | Part160.Transparency = 1 | |
2044 | Part160.Rotation = Vector3.new(-90, 30, 90) | |
2045 | Part160.Anchored = true | |
2046 | Part160.CanCollide = false | |
2047 | Part160.FormFactor = Enum.FormFactor.Custom | |
2048 | Part160.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
2049 | Part160.CFrame = CFrame.new(1436.1012, 48.0875969, -1310.87183, 0, -0.866025388, 0.500000238, 0, 0.500000238, 0.866025388, -1, 0, 0) | |
2050 | Part160.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2051 | Part160.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2052 | Part160.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2053 | Part160.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2054 | Part160.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2055 | Part160.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2056 | Part160.Position = Vector3.new(1436.1012, 48.0875969, -1310.87183) | |
2057 | Part160.Orientation = Vector3.new(-60, 90, 0) | |
2058 | CylinderMesh161.Parent = Part160 | |
2059 | CylinderMesh161.Scale = Vector3.new(0.291783929, 0.364729911, 0.170207277) | |
2060 | CylinderMesh161.Scale = Vector3.new(0.291783929, 0.364729911, 0.170207277) | |
2061 | Part162.Parent = Tool0 | |
2062 | Part162.Material = Enum.Material.SmoothPlastic | |
2063 | Part162.BrickColor = BrickColor.new("Dark stone grey") | |
2064 | Part162.Transparency = 1 | |
2065 | Part162.Rotation = Vector3.new(0, 90, 0) | |
2066 | Part162.Anchored = true | |
2067 | Part162.CanCollide = false | |
2068 | Part162.FormFactor = Enum.FormFactor.Custom | |
2069 | Part162.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
2070 | Part162.CFrame = CFrame.new(1436.875, 48.33424, -1310.87622, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
2071 | Part162.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2072 | Part162.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2073 | Part162.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2074 | Part162.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2075 | Part162.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2076 | Part162.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2077 | Part162.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2078 | Part162.Position = Vector3.new(1436.875, 48.33424, -1310.87622) | |
2079 | Part162.Orientation = Vector3.new(0, 90, 0) | |
2080 | Part162.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2081 | SpecialMesh163.Parent = Part162 | |
2082 | SpecialMesh163.Scale = Vector3.new(0.390246004, 0.180113539, 0.57036072) | |
2083 | SpecialMesh163.MeshType = Enum.MeshType.Brick | |
2084 | SpecialMesh163.Scale = Vector3.new(0.390246004, 0.180113539, 0.57036072) | |
2085 | Part164.Parent = Tool0 | |
2086 | Part164.Material = Enum.Material.SmoothPlastic | |
2087 | Part164.BrickColor = BrickColor.new("Dark stone grey") | |
2088 | Part164.Transparency = 1 | |
2089 | Part164.Rotation = Vector3.new(180, 0, 90) | |
2090 | Part164.Anchored = true | |
2091 | Part164.CanCollide = false | |
2092 | Part164.FormFactor = Enum.FormFactor.Custom | |
2093 | Part164.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
2094 | Part164.CFrame = CFrame.new(1435.66467, 48.9020348, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
2095 | Part164.BottomSurface = Enum.SurfaceType.Smooth | |
2096 | Part164.TopSurface = Enum.SurfaceType.Smooth | |
2097 | Part164.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2098 | Part164.Position = Vector3.new(1435.66467, 48.9020348, -1310.87183) | |
2099 | Part164.Orientation = Vector3.new(0, -180, -90) | |
2100 | Part164.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2101 | CylinderMesh165.Parent = Part164 | |
2102 | CylinderMesh165.Scale = Vector3.new(0.494551927, 0.175486088, 0.861476958) | |
2103 | CylinderMesh165.Scale = Vector3.new(0.494551927, 0.175486088, 0.861476958) | |
2104 | Part166.Parent = Tool0 | |
2105 | Part166.Material = Enum.Material.SmoothPlastic | |
2106 | Part166.BrickColor = BrickColor.new("Brick yellow") | |
2107 | Part166.Transparency = 1 | |
2108 | Part166.Rotation = Vector3.new(-0.870000005, -12.9499998, -157.62999) | |
2109 | Part166.Anchored = true | |
2110 | Part166.CanCollide = false | |
2111 | Part166.FormFactor = Enum.FormFactor.Custom | |
2112 | Part166.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
2113 | Part166.CFrame = CFrame.new(1435.34644, 48.8009377, -1311.09277, -0.901220024, 0.370889217, -0.224151224, -0.383668005, -0.923353195, 0.0147557557, -0.201498002, 0.0992978215, 0.97444272) | |
2114 | Part166.BottomSurface = Enum.SurfaceType.Smooth | |
2115 | Part166.TopSurface = Enum.SurfaceType.Smooth | |
2116 | Part166.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
2117 | Part166.Position = Vector3.new(1435.34644, 48.8009377, -1311.09277) | |
2118 | Part166.Orientation = Vector3.new(-0.849999964, -12.9499998, -157.440002) | |
2119 | Part166.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
2120 | CylinderMesh167.Parent = Part166 | |
2121 | CylinderMesh167.Scale = Vector3.new(0.291783929, 0.889940858, 0.170207277) | |
2122 | CylinderMesh167.Scale = Vector3.new(0.291783929, 0.889940858, 0.170207277) | |
2123 | Part168.Name = "Smooth Block Model" | |
2124 | Part168.Parent = Tool0 | |
2125 | Part168.Material = Enum.Material.SmoothPlastic | |
2126 | Part168.BrickColor = BrickColor.new("Dark stone grey") | |
2127 | Part168.Transparency = 1 | |
2128 | Part168.Rotation = Vector3.new(90, 15, 90) | |
2129 | Part168.Anchored = true | |
2130 | Part168.CanCollide = false | |
2131 | Part168.FormFactor = Enum.FormFactor.Custom | |
2132 | Part168.Size = Vector3.new(1, 1, 1) | |
2133 | Part168.CFrame = CFrame.new(1435.82715, 48.8071632, -1310.87183, 0, -0.965925872, 0.258818984, 0, -0.258818984, -0.965925872, 1, 0, 0) | |
2134 | Part168.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2135 | Part168.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2136 | Part168.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2137 | Part168.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2138 | Part168.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2139 | Part168.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2140 | Part168.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2141 | Part168.Position = Vector3.new(1435.82715, 48.8071632, -1310.87183) | |
2142 | Part168.Orientation = Vector3.new(75, 90, 180) | |
2143 | Part168.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2144 | SpecialMesh169.Parent = Part168 | |
2145 | SpecialMesh169.Scale = Vector3.new(0.0339129046, 0.245868579, 0.22891213) | |
2146 | SpecialMesh169.MeshType = Enum.MeshType.Wedge | |
2147 | SpecialMesh169.Scale = Vector3.new(0.0339129046, 0.245868579, 0.22891213) | |
2148 | Part170.Name = "Smooth Block Model" | |
2149 | Part170.Parent = Tool0 | |
2150 | Part170.Material = Enum.Material.SmoothPlastic | |
2151 | Part170.BrickColor = BrickColor.new("Dark stone grey") | |
2152 | Part170.Transparency = 1 | |
2153 | Part170.Rotation = Vector3.new(-90, -15, 90) | |
2154 | Part170.Anchored = true | |
2155 | Part170.CanCollide = false | |
2156 | Part170.FormFactor = Enum.FormFactor.Custom | |
2157 | Part170.Size = Vector3.new(0.430467099, 0.430467129, 0.430467188) | |
2158 | Part170.CFrame = CFrame.new(1435.77759, 48.6315002, -1310.87183, 0, -0.965925872, -0.258818984, 0, -0.258818984, 0.965925872, -1, 0, 0) | |
2159 | Part170.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2160 | Part170.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2161 | Part170.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2162 | Part170.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2163 | Part170.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2164 | Part170.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2165 | Part170.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2166 | Part170.Position = Vector3.new(1435.77759, 48.6315002, -1310.87183) | |
2167 | Part170.Orientation = Vector3.new(-75, -90, 180) | |
2168 | Part170.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2169 | SpecialMesh171.Parent = Part170 | |
2170 | SpecialMesh171.Scale = Vector3.new(0.236344978, 0.177258641, 0.196954101) | |
2171 | SpecialMesh171.MeshType = Enum.MeshType.Wedge | |
2172 | SpecialMesh171.Scale = Vector3.new(0.236344978, 0.177258641, 0.196954101) | |
2173 | Part172.Parent = Tool0 | |
2174 | Part172.Material = Enum.Material.SmoothPlastic | |
2175 | Part172.BrickColor = BrickColor.new("Dark stone grey") | |
2176 | Part172.Transparency = 1 | |
2177 | Part172.Rotation = Vector3.new(-90, 0, 90) | |
2178 | Part172.Anchored = true | |
2179 | Part172.CanCollide = false | |
2180 | Part172.FormFactor = Enum.FormFactor.Custom | |
2181 | Part172.Size = Vector3.new(1, 1, 1) | |
2182 | Part172.CFrame = CFrame.new(1436.74353, 48.5165329, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
2183 | Part172.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
2184 | Part172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
2185 | Part172.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
2186 | Part172.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
2187 | Part172.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
2188 | Part172.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
2189 | Part172.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2190 | Part172.Position = Vector3.new(1436.74353, 48.5165329, -1310.87183) | |
2191 | Part172.Orientation = Vector3.new(-90, 90, 0) | |
2192 | Part172.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2193 | SpecialMesh173.Parent = Part172 | |
2194 | SpecialMesh173.Scale = Vector3.new(0.0339129046, 0.033912912, 0.576519549) | |
2195 | SpecialMesh173.MeshType = Enum.MeshType.Brick | |
2196 | SpecialMesh173.Scale = Vector3.new(0.0339129046, 0.033912912, 0.576519549) | |
2197 | Part174.Parent = Tool0 | |
2198 | Part174.Material = Enum.Material.SmoothPlastic | |
2199 | Part174.Transparency = 1 | |
2200 | Part174.Rotation = Vector3.new(90, 75, -90) | |
2201 | Part174.Anchored = true | |
2202 | Part174.CanCollide = false | |
2203 | Part174.FormFactor = Enum.FormFactor.Custom | |
2204 | Part174.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
2205 | Part174.CFrame = CFrame.new(1435.75964, 48.5609169, -1310.87622, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984, -1, 0, 0) | |
2206 | Part174.BottomSurface = Enum.SurfaceType.Smooth | |
2207 | Part174.TopSurface = Enum.SurfaceType.Smooth | |
2208 | Part174.Position = Vector3.new(1435.75964, 48.5609169, -1310.87622) | |
2209 | Part174.Orientation = Vector3.new(15, 90, 0) | |
2210 | SpecialMesh175.Parent = Part174 | |
2211 | SpecialMesh175.Scale = Vector3.new(0.0300189164, 0.540340722, 0.0900567546) | |
2212 | SpecialMesh175.MeshType = Enum.MeshType.Brick | |
2213 | SpecialMesh175.Scale = Vector3.new(0.0300189164, 0.540340722, 0.0900567546) | |
2214 | Part176.Parent = Tool0 | |
2215 | Part176.Material = Enum.Material.SmoothPlastic | |
2216 | Part176.BrickColor = BrickColor.new("Nougat") | |
2217 | Part176.Transparency = 1 | |
2218 | Part176.Rotation = Vector3.new(180, 0, 90) | |
2219 | Part176.Anchored = true | |
2220 | Part176.CanCollide = false | |
2221 | Part176.FormFactor = Enum.FormFactor.Custom | |
2222 | Part176.Size = Vector3.new(0.415433139, 0.313694388, 0.423911244) | |
2223 | Part176.CFrame = CFrame.new(1434.67273, 48.9062729, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
2224 | Part176.BottomSurface = Enum.SurfaceType.Smooth | |
2225 | Part176.TopSurface = Enum.SurfaceType.Smooth | |
2226 | Part176.Color = Color3.new(0.8, 0.556863, 0.411765) | |
2227 | Part176.Position = Vector3.new(1434.67273, 48.9062729, -1310.87183) | |
2228 | Part176.Orientation = Vector3.new(0, -180, -90) | |
2229 | Part176.Color = Color3.new(0.8, 0.556863, 0.411765) | |
2230 | CylinderMesh177.Parent = Part176 | |
2231 | Part178.Parent = Tool0 | |
2232 | Part178.Material = Enum.Material.SmoothPlastic | |
2233 | Part178.BrickColor = BrickColor.new("Brick yellow") | |
2234 | Part178.Transparency = 1 | |
2235 | Part178.Rotation = Vector3.new(-90, 0, 90) | |
2236 | Part178.Anchored = true | |
2237 | Part178.CanCollide = false | |
2238 | Part178.FormFactor = Enum.FormFactor.Custom | |
2239 | Part178.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
2240 | Part178.CFrame = CFrame.new(1434.84229, 48.626503, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
2241 | Part178.BottomSurface = Enum.SurfaceType.Smooth | |
2242 | Part178.TopSurface = Enum.SurfaceType.Smooth | |
2243 | Part178.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
2244 | Part178.Position = Vector3.new(1434.84229, 48.626503, -1310.87183) | |
2245 | Part178.Orientation = Vector3.new(-90, 90, 0) | |
2246 | Part178.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
2247 | SpecialMesh179.Parent = Part178 | |
2248 | SpecialMesh179.Scale = Vector3.new(0.287159115, 0.781710386, 0.175486133) | |
2249 | SpecialMesh179.MeshType = Enum.MeshType.Brick | |
2250 | SpecialMesh179.Scale = Vector3.new(0.287159115, 0.781710386, 0.175486133) | |
2251 | Part180.Parent = Tool0 | |
2252 | Part180.Material = Enum.Material.SmoothPlastic | |
2253 | Part180.BrickColor = BrickColor.new("Black") | |
2254 | Part180.Transparency = 1 | |
2255 | Part180.Rotation = Vector3.new(15.0099993, 62.4199982, 2.98000002) | |
2256 | Part180.Anchored = true | |
2257 | Part180.CanCollide = false | |
2258 | Part180.FormFactor = Enum.FormFactor.Custom | |
2259 | Part180.Size = Vector3.new(0.34867835, 0.34867838, 0.34867838) | |
2260 | Part180.CFrame = CFrame.new(1435.07532, 49.0545235, -1310.66675, 0.462388188, -0.0240549594, 0.886351287, 0.2793791, 0.95266664, -0.119890675, -0.841513276, 0.303064078, 0.447222203) | |
2261 | Part180.BottomSurface = Enum.SurfaceType.Smooth | |
2262 | Part180.TopSurface = Enum.SurfaceType.Smooth | |
2263 | Part180.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2264 | Part180.Position = Vector3.new(1435.07532, 49.0545235, -1310.66675) | |
2265 | Part180.Orientation = Vector3.new(6.88999987, 63.2299995, 16.3400002) | |
2266 | Part180.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2267 | CylinderMesh181.Parent = Part180 | |
2268 | CylinderMesh181.Scale = Vector3.new(0.170207247, 0.75377506, 0.170207277) | |
2269 | CylinderMesh181.Scale = Vector3.new(0.170207247, 0.75377506, 0.170207277) | |
2270 | Part182.Parent = Tool0 | |
2271 | Part182.Material = Enum.Material.SmoothPlastic | |
2272 | Part182.BrickColor = BrickColor.new("Dark stone grey") | |
2273 | Part182.Transparency = 1 | |
2274 | Part182.Rotation = Vector3.new(180, 0, 90) | |
2275 | Part182.Anchored = true | |
2276 | Part182.CanCollide = false | |
2277 | Part182.FormFactor = Enum.FormFactor.Custom | |
2278 | Part182.Size = Vector3.new(0.282429457, 0.282429457, 0.282429516) | |
2279 | Part182.CFrame = CFrame.new(1433.90967, 48.9232292, -1310.87183, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
2280 | Part182.BottomSurface = Enum.SurfaceType.Smooth | |
2281 | Part182.TopSurface = Enum.SurfaceType.Smooth | |
2282 | Part182.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2283 | Part182.Position = Vector3.new(1433.90967, 48.9232292, -1310.87183) | |
2284 | Part182.Orientation = Vector3.new(0, -180, -90) | |
2285 | Part182.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2286 | CylinderMesh183.Parent = Part182 | |
2287 | CylinderMesh183.Scale = Vector3.new(0.870549083, 0.0300189219, 1.50094521) | |
2288 | CylinderMesh183.Scale = Vector3.new(0.870549083, 0.0300189219, 1.50094521) | |
2289 | Part184.Parent = Tool0 | |
2290 | Part184.Material = Enum.Material.SmoothPlastic | |
2291 | Part184.BrickColor = BrickColor.new("Dark stone grey") | |
2292 | Part184.Transparency = 1 | |
2293 | Part184.Rotation = Vector3.new(-90, 75, 90) | |
2294 | Part184.Anchored = true | |
2295 | Part184.CanCollide = false | |
2296 | Part184.FormFactor = Enum.FormFactor.Custom | |
2297 | Part184.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
2298 | Part184.CFrame = CFrame.new(1435.92761, 48.4653969, -1310.87183, 0, -0.258818984, 0.965925872, 0, 0.965925872, 0.258818984, -1, 0, 0) | |
2299 | Part184.BottomSurface = Enum.SurfaceType.Smooth | |
2300 | Part184.TopSurface = Enum.SurfaceType.Smooth | |
2301 | Part184.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2302 | Part184.Position = Vector3.new(1435.92761, 48.4653969, -1310.87183) | |
2303 | Part184.Orientation = Vector3.new(-15, 90, 0) | |
2304 | Part184.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2305 | SpecialMesh185.Parent = Part184 | |
2306 | SpecialMesh185.Scale = Vector3.new(0.19143942, 0.909336686, 0.239299268) | |
2307 | SpecialMesh185.MeshType = Enum.MeshType.Brick | |
2308 | SpecialMesh185.Scale = Vector3.new(0.19143942, 0.909336686, 0.239299268) | |
2309 | Part186.Parent = Tool0 | |
2310 | Part186.Material = Enum.Material.SmoothPlastic | |
2311 | Part186.Transparency = 1 | |
2312 | Part186.Rotation = Vector3.new(-90, 0, 90) | |
2313 | Part186.Anchored = true | |
2314 | Part186.CanCollide = false | |
2315 | Part186.FormFactor = Enum.FormFactor.Custom | |
2316 | Part186.Size = Vector3.new(0.531440914, 0.531440973, 0.531440973) | |
2317 | Part186.CFrame = CFrame.new(1434.48193, 49.1648102, -1310.87183, 0, -1, 0, 0, 0, 1, -1, 0, 0) | |
2318 | Part186.BottomSurface = Enum.SurfaceType.Smooth | |
2319 | Part186.TopSurface = Enum.SurfaceType.Smooth | |
2320 | Part186.Position = Vector3.new(1434.48193, 49.1648102, -1310.87183) | |
2321 | Part186.Orientation = Vector3.new(-90, 90, 0) | |
2322 | SpecialMesh187.Parent = Part186 | |
2323 | SpecialMesh187.Scale = Vector3.new(0.0319065675, 0.0319065675, 0.223345816) | |
2324 | SpecialMesh187.MeshType = Enum.MeshType.Brick | |
2325 | SpecialMesh187.Scale = Vector3.new(0.0319065675, 0.0319065675, 0.223345816) | |
2326 | IntValue188.Name = "Ammo" | |
2327 | IntValue188.Parent = Tool0 | |
2328 | IntValue188.Value = 25 | |
2329 | IntValue189.Name = "ClipSize" | |
2330 | IntValue189.Parent = Tool0 | |
2331 | IntValue189.Value = 25 | |
2332 | IntValue190.Name = "LethalGrenades" | |
2333 | IntValue190.Parent = Tool0 | |
2334 | IntValue190.Value = 15 | |
2335 | IntValue191.Name = "StoredAmmo" | |
2336 | IntValue191.Parent = Tool0 | |
2337 | IntValue191.Value = 400 | |
2338 | IntValue192.Name = "TacticalGrenades" | |
2339 | IntValue192.Parent = Tool0 | |
2340 | IntValue192.Value = 15 | |
2341 | Script193.Name = "serverMain" | |
2342 | Script193.Parent = Tool0 | |
2343 | table.insert(cors,sandbox(Script193,function() | |
2344 | local Plyr = script:WaitForChild("Plyr") | |
2345 | ||
2346 | local Gun = script.Parent | |
2347 | local Handle = Gun:WaitForChild("Handle") | |
2348 | ||
2349 | local V3 = Vector3.new | |
2350 | local CF, CFANG = CFrame.new, CFrame.Angles | |
2351 | ||
2352 | local RAD = math.rad | |
2353 | ||
2354 | local numLerp = function(A, B, Alpha) | |
2355 | return A + (B - A) * Alpha | |
2356 | end | |
2357 | ||
2358 | local inList = function(Element, List) | |
2359 | for _, v in pairs(List) do | |
2360 | if v == Element then | |
2361 | return true | |
2362 | end | |
2363 | end | |
2364 | return false | |
2365 | end | |
2366 | ||
2367 | local getObject = function(Model, Class, Name) | |
2368 | for _, v in pairs(Model:GetChildren()) do | |
2369 | if v:IsA(Class) and v.Name == Name then | |
2370 | return v | |
2371 | end | |
2372 | end | |
2373 | return nil | |
2374 | end | |
2375 | ||
2376 | ---------------------------------------------------------------------- | |
2377 | --------------------[ IGNORE MODEL HANDLING ]------------------------- | |
2378 | ---------------------------------------------------------------------- | |
2379 | ||
2380 | wait(math.random(0, 20) / 40) --This is to prevent more than one ignoreModel from being created | |
2381 | ||
2382 | if _G.ignoreCode then --If the ignoreCode already exists, then the script creates the ignoreModel | |
2383 | --[[ | |
2384 | The purpose of this is so that every gun in a game that uses this gun kit will share one ignoreModel. That way, | |
2385 | bullet trails, bullet holes, and other fake arms will be ignored by the gun which makes the bullets more likely to | |
2386 | hit a character part | |
2387 | --]] | |
2388 | if (not game.Workspace:FindFirstChild("ignoreModel_".._G.ignoreCode)) then | |
2389 | local ignoreModel = Instance.new("Model") | |
2390 | ignoreModel.Name = "ignoreModel_".._G.ignoreCode | |
2391 | ignoreModel.Parent = game.Workspace | |
2392 | ||
2393 | local grenadeFolder = Instance.new("Model") | |
2394 | grenadeFolder.Name = "grenadeFolder" | |
2395 | grenadeFolder.Parent = ignoreModel | |
2396 | ||
2397 | spawn(function() | |
2398 | while true do | |
2399 | ignoreModel.Parent = game.Workspace | |
2400 | grenadeFolder.Parent = ignoreModel | |
2401 | wait(1 / 20) | |
2402 | end | |
2403 | end) | |
2404 | end | |
2405 | ||
2406 | script.Parent:WaitForChild("clientMain"):WaitForChild("ignoreCode").Value = _G.ignoreCode | |
2407 | else | |
2408 | --[[ | |
2409 | If there isn't already an ignoreCode, then this creates one. The purpose of it being random is so that if there is | |
2410 | an ignoreModel for something else in the game, the script won't end up placing the ignored objects in that ignoreModel | |
2411 | --]] | |
2412 | _G.ignoreCode = math.random(1, 1e4) | |
2413 | ||
2414 | if (not game.Workspace:FindFirstChild("ignoreModel_".._G.ignoreCode)) then | |
2415 | local ignoreModel = Instance.new("Model") | |
2416 | ignoreModel.Name = "ignoreModel_".._G.ignoreCode | |
2417 | ignoreModel.Parent = game.Workspace | |
2418 | ||
2419 | local grenadeFolder = Instance.new("Model") | |
2420 | grenadeFolder.Name = "grenadeFolder" | |
2421 | grenadeFolder.Parent = ignoreModel | |
2422 | ||
2423 | spawn(function() | |
2424 | while true do | |
2425 | ignoreModel.Parent = game.Workspace | |
2426 | grenadeFolder.Parent = ignoreModel | |
2427 | wait(1 / 20) | |
2428 | end | |
2429 | end) | |
2430 | end | |
2431 | ||
2432 | script.Parent:WaitForChild("clientMain"):WaitForChild("ignoreCode").Value = _G.ignoreCode | |
2433 | end | |
2434 | ||
2435 | spawn(function() | |
2436 | --[[ | |
2437 | This function deletes any Player Folders that were left in the ignoreModel because the player left the game without | |
2438 | deselecting the Gun first | |
2439 | --]] | |
2440 | repeat wait() until _G.ignoreCode | |
2441 | local ignoreModel = game.Workspace:WaitForChild("ignoreModel_".._G.ignoreCode) | |
2442 | while true do | |
2443 | for _, gunIgnore in pairs(ignoreModel:GetChildren()) do | |
2444 | if gunIgnore.Name ~= "grenadeFolder" then | |
2445 | if (not game.Players:FindFirstChild(gunIgnore.Name:sub(11))) then | |
2446 | gunIgnore:Destroy() | |
2447 | end | |
2448 | end | |
2449 | end | |
2450 | wait(1 / 20) | |
2451 | end | |
2452 | end) | |
2453 | ||
2454 | ---------------------------------------------------------------------- | |
2455 | --------------------[ RESET CAMERA ]---------------------------------- | |
2456 | ---------------------------------------------------------------------- | |
2457 | ||
2458 | Gun.ChildRemoved:connect(function(Child) | |
2459 | if Child == Handle and Plyr.Value then | |
2460 | local ignoreCode = Gun:WaitForChild("clientMain"):WaitForChild("ignoreCode").Value | |
2461 | local resetCam = script:WaitForChild("resetCam") | |
2462 | resetCam:WaitForChild("ignoreCode").Value = ignoreCode | |
2463 | resetCam.Parent = Plyr.Value.PlayerGui | |
2464 | end | |
2465 | end) | |
2466 | ||
2467 | ---------------------------------------------------------------------- | |
2468 | --------------------[ GET WELD CFRAMES ]------------------------------ | |
2469 | ---------------------------------------------------------------------- | |
2470 | ||
2471 | for _, v in pairs(Gun:GetChildren()) do | |
2472 | if v:IsA("BasePart") and v ~= Handle then | |
2473 | if v:FindFirstChild("mainWeld") then v.mainWeld:Destroy() end | |
2474 | if (not v:FindFirstChild("weldCF")) then | |
2475 | local weldCF = Instance.new("CFrameValue") | |
2476 | weldCF.Name = "weldCF" | |
2477 | weldCF.Value = Handle.CFrame:toObjectSpace(v.CFrame) | |
2478 | weldCF.Parent = v | |
2479 | end | |
2480 | if string.sub(v.Name, 1, 3) == "Mag" then | |
2481 | if (not v:FindFirstChild("magTrans")) then | |
2482 | local magTrans = Instance.new("NumberValue") | |
2483 | magTrans.Name = "magTrans" | |
2484 | magTrans.Value = v.Transparency | |
2485 | magTrans.Parent = v | |
2486 | end | |
2487 | end | |
2488 | v.Anchored = true | |
2489 | v.CanCollide = false | |
2490 | end | |
2491 | end | |
2492 | Handle.Anchored = false | |
2493 | Handle.CanCollide = true | |
2494 | ||
2495 | ---------------------------------------------------------------------- | |
2496 | --------------------[ GUNSETUP HANDLING ]----------------------------- | |
2497 | ---------------------------------------------------------------------- | |
2498 | ||
2499 | local gunSetup = script:WaitForChild("gunSetup") | |
2500 | function gunSetup.OnServerInvoke(Player, Vars) | |
2501 | ||
2502 | --------------------[ CREATING IGNORE MODELS ]-------------------------------- | |
2503 | ||
2504 | local gunIgnore = Instance.new("Model") | |
2505 | gunIgnore.Name = "gunIgnore_"..Player.Name | |
2506 | gunIgnore.Parent = Vars.ignoreModel | |
2507 | ||
2508 | --------------------[ MODIFYING THE PLAYER ]---------------------------------- | |
2509 | ||
2510 | Vars.Humanoid.AutoRotate = false | |
2511 | ||
2512 | Vars.Shoulders.Right.Part1 = nil | |
2513 | Vars.Shoulders.Left.Part1 = nil | |
2514 | ||
2515 | local playerFolder = Instance.new("Model") | |
2516 | playerFolder.Name = "playerFolder" | |
2517 | playerFolder.Parent = gunIgnore | |
2518 | ||
2519 | local headBase = Instance.new("Part") | |
2520 | headBase.Transparency = 1 | |
2521 | headBase.Name = "headBase" | |
2522 | headBase.CanCollide = false | |
2523 | headBase.FormFactor = Enum.FormFactor.Custom | |
2524 | headBase.Size = V3(0.2, 0.2, 0.2) | |
2525 | headBase.BottomSurface = Enum.SurfaceType.Smooth | |
2526 | headBase.TopSurface = Enum.SurfaceType.Smooth | |
2527 | headBase.Parent = playerFolder | |
2528 | ||
2529 | local headWeld = Instance.new("Weld") | |
2530 | headWeld.Part0 = Vars.Torso | |
2531 | headWeld.Part1 = headBase | |
2532 | headWeld.C0 = CF(0, 1.5, 0) | |
2533 | headWeld.Parent = Vars.Torso | |
2534 | ||
2535 | local headWeld2 = Instance.new("Weld") | |
2536 | headWeld2.Part0 = headBase | |
2537 | headWeld2.Part1 = Vars.Head | |
2538 | headWeld2.Parent = headBase | |
2539 | ||
2540 | local animBase = Instance.new("Part") | |
2541 | animBase.Transparency = 1 | |
2542 | animBase.Name = "animBase" | |
2543 | animBase.CanCollide = false | |
2544 | animBase.FormFactor = Enum.FormFactor.Custom | |
2545 | animBase.Size = V3(0.2, 0.2, 0.2) | |
2546 | animBase.BottomSurface = Enum.SurfaceType.Smooth | |
2547 | animBase.TopSurface = Enum.SurfaceType.Smooth | |
2548 | animBase.Parent = playerFolder | |
2549 | ||
2550 | local animWeld = Instance.new("Weld") | |
2551 | animWeld.Part0 = animBase | |
2552 | animWeld.Part1 = headBase | |
2553 | animWeld.Parent = animBase | |
2554 | ||
2555 | local armBase = Instance.new("Part") | |
2556 | armBase.Transparency = 1 | |
2557 | armBase.Name = "ArmBase" | |
2558 | armBase.CanCollide = false | |
2559 | armBase.FormFactor = Enum.FormFactor.Custom | |
2560 | armBase.Size = V3(0.2, 0.2, 0.2) | |
2561 | armBase.BottomSurface = Enum.SurfaceType.Smooth | |
2562 | armBase.TopSurface = Enum.SurfaceType.Smooth | |
2563 | armBase.Parent = playerFolder | |
2564 | ||
2565 | local ABWeld = Instance.new("Weld") | |
2566 | ABWeld.Part0 = armBase | |
2567 | ABWeld.Part1 = animBase | |
2568 | ABWeld.Parent = armBase | |
2569 | ||
2570 | local LArmBase = Instance.new("Part") | |
2571 | LArmBase.Transparency = 1 | |
2572 | LArmBase.Name = "LArmBase" | |
2573 | LArmBase.CanCollide = false | |
2574 | LArmBase.FormFactor = Enum.FormFactor.Custom | |
2575 | LArmBase.Size = V3(0.2, 0.2, 0.2) | |
2576 | LArmBase.BottomSurface = Enum.SurfaceType.Smooth | |
2577 | LArmBase.TopSurface = Enum.SurfaceType.Smooth | |
2578 | LArmBase.Parent = playerFolder | |
2579 | ||
2580 | local RArmBase = Instance.new("Part") | |
2581 | RArmBase.Transparency = 1 | |
2582 | RArmBase.Name = "RArmBase" | |
2583 | RArmBase.CanCollide = false | |
2584 | RArmBase.FormFactor = Enum.FormFactor.Custom | |
2585 | RArmBase.Size = V3(0.2, 0.2, 0.2) | |
2586 | RArmBase.BottomSurface = Enum.SurfaceType.Smooth | |
2587 | RArmBase.TopSurface = Enum.SurfaceType.Smooth | |
2588 | RArmBase.Parent = playerFolder | |
2589 | ||
2590 | local LWeld = Instance.new("Weld") | |
2591 | LWeld.Name = "LWeld" | |
2592 | LWeld.Part0 = armBase | |
2593 | LWeld.Part1 = LArmBase | |
2594 | LWeld.C0 = Vars.armC0[1] | |
2595 | LWeld.C1 = Vars.leftArmC1 | |
2596 | LWeld.Parent = armBase | |
2597 | ||
2598 | local RWeld = Instance.new("Weld") | |
2599 | RWeld.Name = "RWeld" | |
2600 | RWeld.Part0 = armBase | |
2601 | RWeld.Part1 = RArmBase | |
2602 | RWeld.C0 = Vars.armC0[2] | |
2603 | RWeld.C1 = Vars.rightArmC1 | |
2604 | RWeld.Parent = armBase | |
2605 | ||
2606 | local LWeld2 = Instance.new("Weld") | |
2607 | LWeld2.Name = "LWeld" | |
2608 | LWeld2.Part0 = LArmBase | |
2609 | LWeld2.Part1 = Vars.LArm | |
2610 | LWeld2.Parent = LArmBase | |
2611 | ||
2612 | local RWeld2 = Instance.new("Weld") | |
2613 | RWeld2.Name = "RWeld" | |
2614 | RWeld2.Part0 = RArmBase | |
2615 | RWeld2.Part1 = Vars.RArm | |
2616 | RWeld2.Parent = RArmBase | |
2617 | ||
2618 | local LLegWeld = Instance.new("Weld") | |
2619 | LLegWeld.Name = "LLegWeld" | |
2620 | LLegWeld.Part0 = Vars.Torso | |
2621 | LLegWeld.Part1 = nil | |
2622 | LLegWeld.C0 = CF(-0.5, -2, 0) | |
2623 | LLegWeld.Parent = Vars.Torso | |
2624 | ||
2625 | local RLegWeld = Instance.new("Weld") | |
2626 | RLegWeld.Name = "RLegWeld" | |
2627 | RLegWeld.Part0 = Vars.Torso | |
2628 | RLegWeld.Part1 = nil | |
2629 | RLegWeld.C0 = CF(0.5, -2, 0) | |
2630 | RLegWeld.Parent = Vars.Torso | |
2631 | ||
2632 | for _, Tab in pairs(Vars.gunParts) do | |
2633 | Tab.Obj.Anchored = false | |
2634 | local Weld = Instance.new("Weld") | |
2635 | Weld.Name = "mainWeld" | |
2636 | Weld.Part0 = Vars.Handle | |
2637 | Weld.Part1 = Tab.Obj | |
2638 | Weld.C0 = Tab.Obj.weldCF.Value | |
2639 | Weld.Parent = Vars.Handle | |
2640 | Tab.Weld = Weld | |
2641 | end | |
2642 | ||
2643 | return gunIgnore, playerFolder, headWeld, headWeld2, animWeld, ABWeld, LWeld, RWeld, LWeld2, RWeld2, LLegWeld, RLegWeld, Vars.gunParts | |
2644 | end | |
2645 | ||
2646 | ---------------------------------------------------------------------- | |
2647 | --------------------[ TWEENJOINT HANDLING ]--------------------------- | |
2648 | ---------------------------------------------------------------------- | |
2649 | ||
2650 | local createTweenIndicator = script:WaitForChild("createTweenIndicator") | |
2651 | function createTweenIndicator.OnServerInvoke(_, Joint, newCode) | |
2652 | local tweenIndicator = nil | |
2653 | if (not Joint:findFirstChild("tweenCode")) then --If the joint isn't being tweened, then | |
2654 | tweenIndicator = Instance.new("IntValue") | |
2655 | tweenIndicator.Name = "tweenCode" | |
2656 | tweenIndicator.Value = newCode | |
2657 | tweenIndicator.Parent = Joint | |
2658 | else | |
2659 | tweenIndicator = Joint.tweenCode | |
2660 | tweenIndicator.Value = newCode --If the joint is already being tweened, this will change the code, and the tween loop will stop | |
2661 | end | |
2662 | return tweenIndicator | |
2663 | end | |
2664 | ||
2665 | local lerpCF = script:WaitForChild("lerpCF") | |
2666 | function lerpCF.OnServerInvoke(_, Joint, Prop, startCF, endCF, Alpha) | |
2667 | spawn(function() | |
2668 | Joint[Prop] = startCF:lerp(endCF, Alpha) | |
2669 | end) | |
2670 | end | |
2671 | ||
2672 | local deleteTweenIndicator = script:WaitForChild("deleteTweenIndicator") | |
2673 | function deleteTweenIndicator.OnServerInvoke(_, tweenIndicator, newCode) | |
2674 | if tweenIndicator.Value == newCode then --If this tween functions was the last one called on a joint then it will remove the code | |
2675 | tweenIndicator:Destroy() | |
2676 | end | |
2677 | end | |
2678 | ||
2679 | ---------------------------------------------------------------------- | |
2680 | --------------------[ BULLET IMPACT HANDLING ]------------------------ | |
2681 | ---------------------------------------------------------------------- | |
2682 | ||
2683 | local createBulletImpact = script:WaitForChild("createBulletImpact") | |
2684 | createBulletImpact.OnServerEvent:connect(function(_, H, P, N, D, humanoidFound, gunIgnore, S) | |
2685 | local surfaceCF = CF(P, P + N) | |
2686 | ---------------------------------------------------------------------------------- | |
2687 | --Creating the bullet hole-------------------------------------------------------- | |
2688 | ---------------------------------------------------------------------------------- | |
2689 | if S.bulletHoles and (not humanoidFound) then | |
2690 | local Hole = Instance.new("Part") | |
2691 | Hole.Transparency = 1 | |
2692 | Hole.Anchored = true | |
2693 | Hole.CanCollide = false | |
2694 | Hole.FormFactor = "Custom" | |
2695 | Hole.Size = V3(1, 1, 0.2) | |
2696 | Hole.TopSurface = 0 | |
2697 | Hole.BottomSurface = 0 | |
2698 | local Mesh = Instance.new("BlockMesh") | |
2699 | Mesh.Offset = V3(0, 0, -0.05) | |
2700 | Mesh.Scale = V3(S.holeSettings.Size, S.holeSettings.Size, 0) | |
2701 | Mesh.Parent = Hole | |
2702 | local Decal = Instance.new("Decal") | |
2703 | Decal.Face = Enum.NormalId.Front | |
2704 | Decal.Texture = S.holeSettings.Texture | |
2705 | Decal.Parent = Hole | |
2706 | Hole.Parent = gunIgnore | |
2707 | Hole.CFrame = surfaceCF | |
2708 | if (not H.Anchored) then | |
2709 | local Weld = Instance.new("Weld", Hole) | |
2710 | Weld.Part0 = H | |
2711 | Weld.Part1 = Hole | |
2712 | Weld.C0 = H.CFrame:toObjectSpace(surfaceCF) | |
2713 | Hole.Anchored = false | |
2714 | end | |
2715 | delay(S.holeSettings.visibleTime, function() | |
2716 | if S.holeSettings.disappearTime > 0 then | |
2717 | local t0 = tick() | |
2718 | while true do | |
2719 | local Alpha = math.min((tick() - t0) / S.holeSettings.disappearTime, 1) | |
2720 | Decal.Transparency = numLerp(0, 1, Alpha) | |
2721 | if Alpha == 1 then break end | |
2722 | wait() | |
2723 | end | |
2724 | Hole:Destroy() | |
2725 | else | |
2726 | Hole:Destroy() | |
2727 | end | |
2728 | end) | |
2729 | end | |
2730 | ---------------------------------------------------------------------------------- | |
2731 | --Creating the spark effect------------------------------------------------------- | |
2732 | ---------------------------------------------------------------------------------- | |
2733 | if S.bulletSparks and (not humanoidFound) and inList(H.Material, S.sparkSettings.Materials) then | |
2734 | local Sparks = Instance.new("Part") | |
2735 | Sparks.Transparency = 1 | |
2736 | Sparks.Anchored = true | |
2737 | Sparks.CanCollide = false | |
2738 | Sparks.FormFactor = "Custom" | |
2739 | Sparks.Size = V3(1, 1, 1) | |
2740 | Sparks.TopSurface = 0 | |
2741 | Sparks.BottomSurface = 0 | |
2742 | ||
2743 | local Particles = nil | |
2744 | if S.customSparks then | |
2745 | Particles = getObject(game.ServerStorage, "ParticleEmitter", "bulletSpark"):Clone() | |
2746 | else | |
2747 | Particles = Instance.new("ParticleEmitter") | |
2748 | Particles.Color = ColorSequence.new(S.sparkSettings.Color.Start, S.sparkSettings.Color.End) | |
2749 | Particles.LightEmission = 1 | |
2750 | Particles.Size = NumberSequence.new( | |
2751 | { | |
2752 | NumberSequenceKeypoint.new(0, S.sparkSettings.Size, 0.25); | |
2753 | NumberSequenceKeypoint.new(1, 0); | |
2754 | } | |
2755 | ) | |
2756 | Particles.Texture = S.sparkSettings.Texture | |
2757 | Particles.Transparency = NumberSequence.new(0) | |
2758 | Particles.Acceleration = V3(0, -196.2, 0) | |
2759 | Particles.EmissionDirection = Enum.NormalId.Front | |
2760 | Particles.Lifetime = NumberRange.new(S.sparkSettings.Lifetime - 0.05, S.sparkSettings.Lifetime + 0.05) | |
2761 | Particles.Rate = S.sparkSettings.Rate | |
2762 | Particles.Rotation = NumberRange.new(0, 360) | |
2763 | Particles.Speed = NumberRange.new(S.sparkSettings.Speed - 5, S.sparkSettings.Speed + 5) | |
2764 | Particles.VelocitySpread = S.sparkSettings.Spread | |
2765 | end | |
2766 | Particles.Parent = Sparks | |
2767 | ||
2768 | Sparks.Parent = gunIgnore | |
2769 | Sparks.CFrame = surfaceCF | |
2770 | if (not H.Anchored) then | |
2771 | local Weld = Instance.new("Weld", Sparks) | |
2772 | Weld.Part0 = H | |
2773 | Weld.Part1 = Sparks | |
2774 | Weld.C0 = H.CFrame:toObjectSpace(surfaceCF) | |
2775 | Sparks.Anchored = false | |
2776 | end | |
2777 | delay(0.1, function() | |
2778 | Particles.Enabled = false | |
2779 | wait(Particles.Lifetime.Max) | |
2780 | Sparks:Destroy() | |
2781 | end) | |
2782 | end | |
2783 | ---------------------------------------------------------------------------------- | |
2784 | --Creating the smoke effect------------------------------------------------------- | |
2785 | ---------------------------------------------------------------------------------- | |
2786 | if S.bulletSmoke and (not humanoidFound) then | |
2787 | local Smoke = Instance.new("Part") | |
2788 | Smoke.Transparency = 1 | |
2789 | Smoke.Anchored = true | |
2790 | Smoke.CanCollide = false | |
2791 | Smoke.FormFactor = "Custom" | |
2792 | Smoke.Size = V3(1, 1, 1) | |
2793 | Smoke.TopSurface = 0 | |
2794 | Smoke.BottomSurface = 0 | |
2795 | ||
2796 | local Particles = Instance.new("ParticleEmitter") | |
2797 | Particles.Color = ColorSequence.new(S.smokeSettings.objColor and H.Color or S.smokeSettings.Color) | |
2798 | Particles.LightEmission = 0 | |
2799 | Particles.Size = NumberSequence.new( | |
2800 | { | |
2801 | NumberSequenceKeypoint.new(0, S.smokeSettings.Size.Start); | |
2802 | NumberSequenceKeypoint.new(1, S.smokeSettings.Size.End); | |
2803 | } | |
2804 | ) | |
2805 | Particles.Texture = S.smokeSettings.Texture | |
2806 | Particles.Transparency = NumberSequence.new( | |
2807 | { | |
2808 | NumberSequenceKeypoint.new(0, S.smokeSettings.startTransparency); | |
2809 | NumberSequenceKeypoint.new(0.5, 0.75 * S.smokeSettings.startTransparency + 0.25); | |
2810 | NumberSequenceKeypoint.new(1, 1); | |
2811 | } | |
2812 | ) | |
2813 | Particles.Acceleration = V3(0, -196.2, 0) | |
2814 | Particles.EmissionDirection = Enum.NormalId.Front | |
2815 | Particles.Lifetime = NumberRange.new(S.smokeSettings.Lifetime - 0.05, S.smokeSettings.Lifetime + 0.05) | |
2816 | Particles.Rate = S.smokeSettings.Rate | |
2817 | Particles.Rotation = NumberRange.new(0, 360) | |
2818 | Particles.RotSpeed = NumberRange.new(10) | |
2819 | Particles.Speed = NumberRange.new(S.smokeSettings.Speed - 5, S.smokeSettings.Speed + 5) | |
2820 | Particles.VelocitySpread = S.smokeSettings.Spread | |
2821 | Particles.Parent = Smoke | |
2822 | ||
2823 | Smoke.Parent = gunIgnore | |
2824 | Smoke.CFrame = surfaceCF | |
2825 | if (not H.Anchored) then | |
2826 | local Weld = Instance.new("Weld", Smoke) | |
2827 | Weld.Part0 = H | |
2828 | Weld.Part1 = Smoke | |
2829 | Weld.C0 = H.CFrame:toObjectSpace(surfaceCF) | |
2830 | Smoke.Anchored = false | |
2831 | end | |
2832 | delay(0.1, function() | |
2833 | Particles.Enabled = false | |
2834 | wait(S.smokeSettings.Lifetime + 0.05) | |
2835 | Smoke:Destroy() | |
2836 | end) | |
2837 | end | |
2838 | end) | |
2839 | ||
2840 | ---------------------------------------------------------------------- | |
2841 | --------------------[ SHOCKWAVE HANDLING ]---------------------------- | |
2842 | ---------------------------------------------------------------------- | |
2843 | ||
2844 | local createShockwave = script:WaitForChild("createShockwave") | |
2845 | createShockwave.OnServerEvent:connect(function(_, Center, Radius, gunIgnore, S) | |
2846 | local Shockwave = Instance.new("Part") | |
2847 | Shockwave.BrickColor = S.shockwaveSettings.Color | |
2848 | Shockwave.Material = Enum.Material.SmoothPlastic | |
2849 | Shockwave.Name = "Shockwave" | |
2850 | Shockwave.Anchored = true | |
2851 | Shockwave.CanCollide = false | |
2852 | Shockwave.FormFactor = Enum.FormFactor.Symmetric | |
2853 | Shockwave.Size = V3(1, 1, 1) | |
2854 | Shockwave.BottomSurface = Enum.SurfaceType.Smooth | |
2855 | Shockwave.TopSurface = Enum.SurfaceType.Smooth | |
2856 | local Mesh = Instance.new("SpecialMesh") | |
2857 | Mesh.MeshType = Enum.MeshType.Sphere | |
2858 | Mesh.Scale = V3() | |
2859 | Mesh.Parent = Shockwave | |
2860 | Shockwave.Parent = gunIgnore | |
2861 | Shockwave.CFrame = CF(Center) | |
2862 | spawn(function() | |
2863 | local t0 = tick() | |
2864 | while true do | |
2865 | local Alpha = math.min((tick() - t0) / S.shockwaveSettings.Duration, 1) | |
2866 | local Scale = 2 * Radius * Alpha | |
2867 | Mesh.Scale = V3(Scale, Scale, Scale) | |
2868 | Shockwave.Transparency = Alpha | |
2869 | if Alpha == 1 then break end | |
2870 | wait() | |
2871 | end | |
2872 | Shockwave:Destroy() | |
2873 | end) | |
2874 | end) | |
2875 | ||
2876 | ---------------------------------------------------------------------- | |
2877 | --------------------[ BLOOD HANDLING ]-------------------------------- | |
2878 | ---------------------------------------------------------------------- | |
2879 | ||
2880 | local createBlood = script:WaitForChild("createBlood") | |
2881 | createBlood.OnServerEvent:connect(function(_, H, P, D, gunIgnore, S) | |
2882 | local bloodCF = CF(P, P + D) * CFANG(RAD(-90), 0, 0) | |
2883 | local Blood = Instance.new("Part") | |
2884 | Blood.Transparency = 1 | |
2885 | Blood.Anchored = true | |
2886 | Blood.CanCollide = false | |
2887 | Blood.FormFactor = "Custom" | |
2888 | Blood.Size = V3(0.2, 1, 0.2) | |
2889 | Blood.TopSurface = 0 | |
2890 | Blood.BottomSurface = 0 | |
2891 | ||
2892 | local Particles = Instance.new("ParticleEmitter") | |
2893 | Particles.Color = ColorSequence.new(S.bloodSettings.Color) | |
2894 | Particles.LightEmission = 0 | |
2895 | Particles.Size = NumberSequence.new(S.bloodSettings.Size) | |
2896 | Particles.Texture = S.bloodSettings.Texture | |
2897 | Particles.Transparency = NumberSequence.new( | |
2898 | { | |
2899 | NumberSequenceKeypoint.new(0, S.bloodSettings.startTransparency); | |
2900 | NumberSequenceKeypoint.new(1, 1); | |
2901 | } | |
2902 | ) | |
2903 | Particles.EmissionDirection = Enum.NormalId.Top | |
2904 | Particles.Lifetime = NumberRange.new(S.bloodSettings.Lifetime - 0.05, S.bloodSettings.Lifetime + 0.05) | |
2905 | Particles.Rate = S.bloodSettings.Rate | |
2906 | Particles.Rotation = NumberRange.new(0, 90) | |
2907 | Particles.Speed = NumberRange.new(S.bloodSettings.Speed) | |
2908 | Particles.VelocitySpread = S.bloodSettings.Spread | |
2909 | Particles.Parent = Blood | |
2910 | ||
2911 | Blood.Parent = gunIgnore | |
2912 | Blood.CFrame = bloodCF | |
2913 | if (not H.Anchored) then | |
2914 | local Weld = Instance.new("Weld", Blood) | |
2915 | Weld.Part0 = H | |
2916 | Weld.Part1 = Blood | |
2917 | Weld.C0 = H.CFrame:toObjectSpace(bloodCF) | |
2918 | Blood.Anchored = false | |
2919 | end | |
2920 | delay(0.15, function() | |
2921 | Particles.Enabled = false | |
2922 | wait(S.bloodSettings.Lifetime + 0.05) | |
2923 | Blood:Destroy() | |
2924 | end) | |
2925 | end) | |
2926 | ||
2927 | ---------------------------------------------------------------------- | |
2928 | --------------------[ TRAIL HANDLING ]-------------------------------- | |
2929 | ---------------------------------------------------------------------- | |
2930 | ||
2931 | local createTrail = script:WaitForChild("createTrail") | |
2932 | createTrail.OnServerEvent:connect(function(_, Origin, P, gunIgnore, S) | |
2933 | local Trail = Instance.new("Part") | |
2934 | Trail.BrickColor = S.trailSettings.Color | |
2935 | Trail.Transparency = S.trailSettings.Transparency | |
2936 | Trail.Anchored = true | |
2937 | Trail.CanCollide = false | |
2938 | Trail.Size = V3(1, 1, 1) | |
2939 | local Mesh = Instance.new("CylinderMesh") | |
2940 | Mesh.Offset = V3(0, -(P - Origin).magnitude / 2, 0) | |
2941 | Mesh.Scale = V3(S.trailSettings.Thickness, (P - Origin).magnitude, S.trailSettings.Thickness) | |
2942 | Mesh.Parent = Trail | |
2943 | Trail.Parent = gunIgnore | |
2944 | Trail.CFrame = CF(Origin, P) * CFANG(RAD(90), 0, 0) | |
2945 | delay(S.trailSettings.visibleTime, function() | |
2946 | if S.trailSettings.disappearTime > 0 then | |
2947 | local t0 = tick() | |
2948 | while true do | |
2949 | local Alpha = math.min((tick() - t0) / S.trailSettings.disappearTime, 1) | |
2950 | Trail.Transparency = numLerp(S.trailSettings.Transparency, 1, Alpha) | |
2951 | if Alpha == 1 then break end | |
2952 | wait() | |
2953 | end | |
2954 | Trail:Destroy() | |
2955 | else | |
2956 | Trail:Destroy() | |
2957 | end | |
2958 | end) | |
2959 | end) | |
2960 | end)) | |
2961 | ObjectValue194.Name = "Plyr" | |
2962 | ObjectValue194.Parent = Script193 | |
2963 | RemoteFunction195.Name = "getWeldCF" | |
2964 | RemoteFunction195.Parent = Script193 | |
2965 | RemoteFunction196.Name = "gunSetup" | |
2966 | RemoteFunction196.Parent = Script193 | |
2967 | RemoteFunction197.Name = "tweenJoint" | |
2968 | RemoteFunction197.Parent = Script193 | |
2969 | RemoteEvent198.Name = "onRenderStep" | |
2970 | RemoteEvent198.Parent = Script193 | |
2971 | RemoteFunction199.Name = "createTweenIndicator" | |
2972 | RemoteFunction199.Parent = Script193 | |
2973 | RemoteFunction200.Name = "deleteTweenIndicator" | |
2974 | RemoteFunction200.Parent = Script193 | |
2975 | RemoteFunction201.Name = "lerpCF" | |
2976 | RemoteFunction201.Parent = Script193 | |
2977 | LocalScript202.Name = "resetCam" | |
2978 | LocalScript202.Parent = Script193 | |
2979 | table.insert(cors,sandbox(LocalScript202,function() | |
2980 | repeat wait() until game.Players.LocalPlayer.Character | |
2981 | ||
2982 | local Player = game.Players.LocalPlayer | |
2983 | local Char = Player.Character | |
2984 | local Humanoid = Char:WaitForChild("Humanoid") | |
2985 | ||
2986 | local Cam = game.Workspace.CurrentCamera | |
2987 | local UIS = game:GetService("UserInputService") | |
2988 | ||
2989 | local ignoreCode = script:WaitForChild("ignoreCode") | |
2990 | repeat wait() until ignoreCode.Value ~= 0 | |
2991 | local ignoreModel = game.Workspace:WaitForChild("ignoreModel_"..ignoreCode.Value) | |
2992 | local gunIgnore = ignoreModel:FindFirstChild("gunIgnore_"..Player.Name) | |
2993 | ||
2994 | Cam.FieldOfView = 70 | |
2995 | Cam.CameraType = Enum.CameraType.Custom | |
2996 | Cam:ClearAllChildren() | |
2997 | ||
2998 | UIS.MouseBehavior = Enum.MouseBehavior.Default | |
2999 | UIS.MouseIconEnabled = true | |
3000 | ||
3001 | Player.CameraMode = Enum.CameraMode.Classic | |
3002 | ||
3003 | Humanoid.WalkSpeed = 16 | |
3004 | Humanoid.AutoRotate = true | |
3005 | ||
3006 | if gunIgnore then gunIgnore:Destroy() end | |
3007 | end)) | |
3008 | IntValue203.Name = "ignoreCode" | |
3009 | IntValue203.Parent = LocalScript202 | |
3010 | RemoteEvent204.Name = "createBulletImpact" | |
3011 | RemoteEvent204.Parent = Script193 | |
3012 | RemoteEvent205.Name = "createShockwave" | |
3013 | RemoteEvent205.Parent = Script193 | |
3014 | RemoteEvent206.Name = "createBlood" | |
3015 | RemoteEvent206.Parent = Script193 | |
3016 | RemoteEvent207.Name = "createTrail" | |
3017 | RemoteEvent207.Parent = Script193 | |
3018 | LocalScript208.Name = "clientMain" | |
3019 | LocalScript208.Parent = Tool0 | |
3020 | table.insert(cors,sandbox(LocalScript208,function() | |
3021 | --[[ | |
3022 | Kit By TurboFusion | |
3023 | Remake By MuYhEt & Xander521 | |
3024 | --]] | |
3025 | -------------------------------------------------------------------------------------- | |
3026 | --------------------[ CHARACTER LOADING ]--------------------------------------------- | |
3027 | -------------------------------------------------------------------------------------- | |
3028 | ||
3029 | repeat wait() until game.Players.LocalPlayer.Character | |
3030 | repeat wait() until game.Players.LocalPlayer.Character:IsDescendantOf(game.Workspace) | |
3031 | wait(1 / 20) | |
3032 | ||
3033 | -------------------------------------------------------------------------------------- | |
3034 | --------------------[ IGNORE MODEL ]-------------------------------------------------- | |
3035 | -------------------------------------------------------------------------------------- | |
3036 | ||
3037 | local ignoreCode = script:WaitForChild("ignoreCode") | |
3038 | ||
3039 | repeat wait() until ignoreCode.Value ~= 0 | |
3040 | ||
3041 | local ignoreModel = game.Workspace:WaitForChild("ignoreModel_"..ignoreCode.Value) | |
3042 | ||
3043 | local grenadeFolder = ignoreModel:WaitForChild("grenadeFolder") | |
3044 | ||
3045 | -------------------------------------------------------------------------------------- | |
3046 | --------------------[ CONSTANTS ]----------------------------------------------------- | |
3047 | -------------------------------------------------------------------------------------- | |
3048 | ||
3049 | local Gun = script.Parent | |
3050 | local serverMain = Gun:WaitForChild("serverMain") | |
3051 | local Handle = Gun:WaitForChild("Handle") | |
3052 | local AimPart = Gun:WaitForChild("AimPart") | |
3053 | local Main = Gun:WaitForChild("Main") | |
3054 | ||
3055 | local Ammo = Gun:WaitForChild("Ammo") | |
3056 | local ClipSize = Gun:WaitForChild("ClipSize") | |
3057 | local StoredAmmo = Gun:WaitForChild("StoredAmmo") | |
3058 | ||
3059 | local createTweenIndicator = serverMain:WaitForChild("createTweenIndicator") | |
3060 | local deleteTweenIndicator = serverMain:WaitForChild("deleteTweenIndicator") | |
3061 | local getWeldCF = serverMain:WaitForChild("getWeldCF") | |
3062 | local gunSetup = serverMain:WaitForChild("gunSetup") | |
3063 | local lerpCF = serverMain:WaitForChild("lerpCF") | |
3064 | local createBlood = serverMain:WaitForChild("createBlood") | |
3065 | local createBulletImpact = serverMain:WaitForChild("createBulletImpact") | |
3066 | local createShockwave = serverMain:WaitForChild("createShockwave") | |
3067 | local createTrail = serverMain:WaitForChild("createTrail") | |
3068 | ||
3069 | local Particle = {} | |
3070 | function Particle.new(Prop) | |
3071 | ----------[ CONSTANTS ]-------------------- | |
3072 | ||
3073 | local Cam = workspace.CurrentCamera | |
3074 | local rayIgnore = Prop.rayIgnore or {} --If the property doesn't exist, then set it to it's default | |
3075 | local Color = Prop.Color or Color3.new(1, 1, 1) | |
3076 | local Length = Prop.Length or 1 | |
3077 | local Width = Prop.Width or 1 | |
3078 | local p0 = Prop.p0 or error("Particle.new requires a p0 (origin position) property!", 0) --Give an error message if you don't this | |
3079 | local v0 = Prop.v0 or error("Particle.new requires a v0 (initial velocity) property!", 0) | |
3080 | local a0 = Prop.a0 or error("Particle.new requires an a0 (initial acceleration) property!", 0) | |
3081 | ||
3082 | ----------[ VARIABLES ]-------------------- | |
3083 | ||
3084 | local Deleted = false | |
3085 | local p = p0 --Set the position, velocity, and acceleration as the intial conditions | |
3086 | local v = v0 | |
3087 | local a = a0 | |
3088 | local t = 0 | |
3089 | ||
3090 | ----------[ FUNCTIONS ]-------------------- | |
3091 | ||
3092 | local function worldWidthToScreenWidth(Width, Depth) --A function I made that gives you a screen width given a world width and depth | |
3093 | local Center = Cam.CoordinateFrame * CFrame.new(0, 0, -Depth) | |
3094 | local wp1 = (Center * CFrame.new(0, Width / 2, 0)).p | |
3095 | local wp2 = (Center * CFrame.new(0, -Width / 2, 0)).p | |
3096 | local sp1 = Cam:WorldToScreenPoint(wp1) --Use the WorldToScreenPoint method of the camera to get the screen width from the world width | |
3097 | local sp2 = Cam:WorldToScreenPoint(wp2) | |
3098 | return (sp1 - sp2).magnitude | |
3099 | end | |
3100 | ||
3101 | ----------[ MAIN PROGRAM ]----------------- | |
3102 | ||
3103 | local Container = Instance.new("Frame") | |
3104 | Container.BackgroundTransparency = 1 | |
3105 | Container.Position = UDim2.new() | |
3106 | Container.Size = UDim2.new() | |
3107 | local Line = Instance.new("Frame") | |
3108 | Line.BackgroundColor3 = Color | |
3109 | Line.BorderSizePixel = 0 | |
3110 | Line.Position = UDim2.new() | |
3111 | Line.Size = UDim2.new() | |
3112 | Line.Parent = Container | |
3113 | ||
3114 | return setmetatable( | |
3115 | { | |
3116 | delete = function() --This function safely removes the particle | |
3117 | Container:Destroy() | |
3118 | Deleted = true | |
3119 | end | |
3120 | }, | |
3121 | { | |
3122 | __index = function(_, Index) | |
3123 | if Index == "p" or Index == "position" then --Return the world position of the particle | |
3124 | return (Deleted and nil or p) | |
3125 | elseif Index == "v" or Index == "velocity" then --Return the world velocity of the particle | |
3126 | return (Deleted and nil or v) | |
3127 | elseif Index == "obj" or Index == "object" then --Return the particle frame itself | |
3128 | return (Deleted and nil or Container) | |
3129 | else | |
3130 | error(Index.." is not a member of Particle!", 0) --Give an error message if any other index is called | |
3131 | end | |
3132 | end; | |
3133 | ||
3134 | __newindex = function(_, Index, Value) | |
3135 | if Index == "t" or Index == "time" and (not Deleted) then --Render the particle given a time value | |
3136 | t = Value | |
3137 | p = p0 + (v0 * t) + (0.5 * a0 * t * t) --update the position given the time | |
3138 | v = v0 + (a0 * t) --update the velocity given the time | |
3139 | ||
3140 | local testRay1 = Ray.new(Cam.CoordinateFrame.p, (p + (v.unit * Length) / 2) - Cam.CoordinateFrame.p) | |
3141 | local testRay2 = Ray.new(Cam.CoordinateFrame.p, (p - (v.unit * Length) / 2) - Cam.CoordinateFrame.p) | |
3142 | local H1, _ = workspace:FindPartOnRayWithIgnoreList(testRay1, rayIgnore) | |
3143 | local H2, _ = workspace:FindPartOnRayWithIgnoreList(testRay2, rayIgnore) | |
3144 | ||
3145 | if H1 and H2 then | |
3146 | Line.Visible = false | |
3147 | else | |
3148 | local face1 = Cam:WorldToScreenPoint(p + (v.unit * Length) / 2) --Get the 2 endpoints of the particle in screen space | |
3149 | local face2 = Cam:WorldToScreenPoint(p - (v.unit * Length) / 2) | |
3150 | local Center, isVisible = Cam:WorldToScreenPoint(p) --Get the center of the particle in screen space | |
3151 | ||
3152 | local screenLength = (face1 - face2).magnitude | |
3153 | local screenWidth = worldWidthToScreenWidth(Width, Center.Z) | |
3154 | local Ang = math.atan2(face1.Y - face2.Y, face1.X - face2.X) --Get the angle the particle needs to be at in order to line up | |
3155 | ||
3156 | Line.Position = UDim2.new(0, 0, 0, -screenWidth / 2) | |
3157 | Line.Size = UDim2.new(1, 0, 0, screenWidth) | |
3158 | Line.Visible = isVisible --Make the particle invisible if the world point isn't on screen | |
3159 | ||
3160 | Container.Position = UDim2.new( | |
3161 | 0, | |
3162 | face2.X + (math.cos(Ang) - 1) * screenLength / 2, --Yay trig! | |
3163 | 0, | |
3164 | face2.Y + math.sin(Ang) * screenLength / 2 | |
3165 | ) | |
3166 | Container.Size = UDim2.new(0, screenLength, 0, 0) | |
3167 | Container.Rotation = math.deg(Ang) | |
3168 | end | |
3169 | else | |
3170 | error(Index.." is not a member of Particle!", 0) --Give an error message if any other index is being changed | |
3171 | end | |
3172 | end | |
3173 | } | |
3174 | ) | |
3175 | end | |
3176 | local Spring = {} | |
3177 | function Spring.new(Initial) | |
3178 | local t0 = tick() | |
3179 | local p0 = Initial or 0 | |
3180 | local v0 = Initial and Vector3.new() or 0 | |
3181 | local t = Initial or 0 | |
3182 | local d = 1 | |
3183 | local s = 1 | |
3184 | ||
3185 | local function positionVelocity(Tick) | |
3186 | local x = Tick - t0 | |
3187 | local c0 = p0 - t | |
3188 | if s == 0 then | |
3189 | return p0, 0 | |
3190 | elseif d < 1 then | |
3191 | local c = math.sqrt(1 - d ^ 2) | |
3192 | local c1 = (v0 / s + d * c0) / c | |
3193 | local co = math.cos(c * s * x) | |
3194 | local si = math.sin(c * s * x) | |
3195 | local e = math.exp(d * s * x) | |
3196 | local p = t + (c0 * co + c1 * si) / e | |
3197 | local v = s * ((c * c1 - d * c0) * co - (c * c0 + d * c1) * si) / e | |
3198 | return p, v | |
3199 | else | |
3200 | local c1 = v0 / s + c0 | |
3201 | local e = math.exp(s * x) | |
3202 | local p = t + (c0 + c1 * s * x) / e | |
3203 | local v = s * (c1 - c0 - c1 * s * x) / e | |
3204 | return p, v | |
3205 | end | |
3206 | end | |
3207 | ||
3208 | return setmetatable( | |
3209 | { | |
3210 | accelerate = function(_, acceleration) | |
3211 | local T = tick() | |
3212 | local p, v = positionVelocity(T) | |
3213 | p0 = p | |
3214 | v0 = v + acceleration | |
3215 | t0 = T | |
3216 | end; | |
3217 | }, | |
3218 | { | |
3219 | __index = function(_, index) | |
3220 | if index == "value" or index == "position" or index == "p" then | |
3221 | local p, v = positionVelocity(tick()) | |
3222 | return p | |
3223 | elseif index == "velocity" or index == "v" then | |
3224 | local p, v = positionVelocity(tick()) | |
3225 | return v | |
3226 | elseif index == "acceleration" or index == "a" then | |
3227 | local x = tick() - t0 | |
3228 | local c0 = p0 - t | |
3229 | if s == 0 then | |
3230 | return 0 | |
3231 | elseif d < 1 then | |
3232 | local c = math.sqrt(1 - d ^ 2) | |
3233 | local c1 = (v0 / s + d * c0) / c | |
3234 | local cs = (c0 * d ^ 2 - 2 * c * d * c1 - c0 * c ^ 2) * math.cos(c * s * x) | |
3235 | local sn = (c1 * d ^ 2 + 2 * c * d * c0 - c1 * c ^ 2) * math.sin(c * s * x) | |
3236 | return s ^ 2 *(cs + sn) / math.exp(d * s * x) | |
3237 | else | |
3238 | local c1 = v0 / s + c0 | |
3239 | return s ^ 2 * (c0 - 2 * c1 + c1 * s * x) / math.exp(s * x) | |
3240 | end | |
3241 | elseif index == "target" or index == "t" then | |
3242 | return t | |
3243 | elseif index == "damper" or index == "d" then | |
3244 | return d | |
3245 | elseif index == "speed" or index == "s" then | |
3246 | return s | |
3247 | elseif index == "magnitude" or index == "m" then | |
3248 | local p, v = positionVelocity(tick()) | |
3249 | return p.magnitude | |
3250 | else | |
3251 | error(index.." is not a valid member of spring", 0) | |
3252 | end | |
3253 | end; | |
3254 | ||
3255 | __newindex = function(_, index, value) | |
3256 | local T = tick() | |
3257 | if index == "value" or index == "position" or index == "p" then | |
3258 | local p, v = positionVelocity(T) | |
3259 | p0, v0 = value, v | |
3260 | elseif index == "velocity" or index == "v" then | |
3261 | local p, v = positionVelocity(T) | |
3262 | p0, v0 = p, value | |
3263 | elseif index == "acceleration" or index == "a" then | |
3264 | local p, v = positionVelocity(T) | |
3265 | p0, v0 = p, v + value | |
3266 | elseif index == "target" or index == "t" then | |
3267 | p0, v0 = positionVelocity(T) | |
3268 | t = value | |
3269 | elseif index == "damper" or index == "d" then | |
3270 | p0, v0 = positionVelocity(T) | |
3271 | d = value < 0 and 0 or value < 1 and value or 1 | |
3272 | elseif index == "speed" or index == "s" then | |
3273 | p0, v0 = positionVelocity(T) | |
3274 | s = value < 0 and 0 or value | |
3275 | else | |
3276 | error(index.." is not a valid member of spring", 0) | |
3277 | end | |
3278 | t0 = T | |
3279 | end; | |
3280 | } | |
3281 | ) | |
3282 | end | |
3283 | local Anims = { | |
3284 | ||
3285 | Reload = function(S) --This is the main reload animation. The parameter S contains all the variables and functions that are necessary for this animation | |
3286 | --[[ | |
3287 | FUNCTION LIST_ | |
3288 | ||
3289 | S.tweenJoint(Joint, newC0, newC1, Alpha, Duration) --This function tweens a joint to a given C0 and C1. The Alpha parameter is function | |
3290 | that returns a number between 0 and 1 given an argument of a number between 0 and 90. The Duration is how fast the joint tweens. NOTE, | |
3291 | you can put nil as an argument for the newC0 or newC1 parameter and the function won't tween that specific property of the weld. This | |
3292 | is useful if you only want to mess with the C0 or C1 property of a weld. | |
3293 | ||
3294 | S.makeMagInvisible() --This function makes the mag invisible so it looks like the mag was removed | |
3295 | ||
3296 | S.makeMagVisible() --This function makes the mag visible again at whatever the previous transparency of the mag parts were | |
3297 | ||
3298 | S.isMagVisible() --This function returns a true or false value based on whether or not the mag is visible. This can be used to tell if | |
3299 | the animation was stopped midway and where to restart the animation | |
3300 | ||
3301 | S.isMagEmpty() --This function returns a true or false value based on whether or not the mag is empty, meaning the ammo is 0. This can be | |
3302 | used to decide if a chambering animation should play after the reload animation | |
3303 | ||
3304 | S.setNewMag() --This function sets the newMag variable in the clientMain to true which basically lets the script know that a new mag was | |
3305 | put into the gun. This is used so that if the reload animation is broken after the new mag was put in but before the chambering animation | |
3306 | then the script will simply play the chambering animation instead of putting in another mag | |
3307 | ||
3308 | S.isNewMag() --This function returns a true or false value based on whether or not the mag that is currently attached to the gun is a new | |
3309 | mag. In order for it to be a new mag, it needs to have full ammo. Once you fire, the mag becomes an old mag | |
3310 | ||
3311 | S.createMag(Key) --This functions clones the Mag and puts it in a table with a Key parameter so you can access the mag in a separate | |
3312 | function and it returns a Model containing the Mag and a table that contains the original mag bricks and the corresponding clone. NOTE, | |
3313 | the mag bricks will be made non can collide | |
3314 | ||
3315 | S.getMag(Key) --This function gets a Mag from the mag table given a Key argument and it returns the model that the mag is contained in | |
3316 | and the brick that all the other mag parts are welded to | |
3317 | ||
3318 | S.attachGripToHead() --This function detaches the grip from the right arm and attaches it to the Head. This is so you can make reload | |
3319 | animations that require using the right arm to manipulate the gun in any way. The C0 of the grip is changed so the gun stays in the | |
3320 | position that it was in before you detached the grip from the right arm. | |
3321 | ||
3322 | S.attachGripToArm() --This function detaches the grip from the Head and attaches it to the Arm. The C0 of the grip is changed so the gun | |
3323 | stays in the position that it was in before you detached the grip from the head | |
3324 | ||
3325 | S.Sine(X) --This function is an Alpha function for the tweenJoint function. Given a number between 0 and 90, the function will return the | |
3326 | sine of that number, which is a number between 0 and 1, which is used to tween a Joint with a Sine movement | |
3327 | ||
3328 | S.Linear(X) --This function is an Alpha function for the tweenJoint function. Given a number between 0 and 90, the function will return | |
3329 | the number / 90, which is a number between 0 and 1, which is used to a tween a Joint with a Linear movement | |
3330 | ||
3331 | VARIABLE LIST_ | |
3332 | ||
3333 | S.Handle --This variable is the Handle of gun | |
3334 | ||
3335 | S.LArm --This variable is the left arm | |
3336 | ||
3337 | S.RArm --This variable is the right arm | |
3338 | ||
3339 | S.LWeld --This variable is the left arm weld which is attached to the animBase | |
3340 | ||
3341 | S.RWeld --This variable is the right arm weld which is attached to the animBase | |
3342 | ||
3343 | S.LC0 --This variable is the cframe of the left arm joint with respect to the torso | |
3344 | ||
3345 | S.RC0 --This variable is the cframe of the right arm joint with respect to the torso | |
3346 | ||
3347 | S.Grip --This variable is the Grip weld which is attached to right arm | |
3348 | ||
3349 | S.gunIgnore --This variable is the gun ignore model which contains the fake arms and bullets and other stuff | |
3350 | ||
3351 | S.Cam --This variable is the player camera | |
3352 | ||
3353 | S.CF --This variable is the shortened form of CFrame.new which you can use instead of CFrame.new | |
3354 | ||
3355 | S.CFANG --This variable is the shortened form of CFrame.Angles which you can use instead of CFrame.Angles | |
3356 | ||
3357 | S.V3 --This variable is the shortened form of Vector3.new which you can use instead of Vector3.new | |
3358 | ||
3359 | S.RAD --This variable is the shortened form of math.rad which you can use instead of math.rad | |
3360 | ||
3361 | S.reloadTimeLoaded --This variable is the reload time for when the gun is loaded which you can use to modify how fast the reload | |
3362 | animation runs | |
3363 | ||
3364 | S.reloadTimeEmpty --This variable is the reload time for when the gun is empty which you can use to modify how fast the reload | |
3365 | animation runs | |
3366 | --]] | |
3367 | ||
3368 | local W1 = nil | |
3369 | local W2 = nil | |
3370 | local animSpeed = S.isMagEmpty() and S.reloadTimeEmpty / 1.3 or S.reloadTimeLoaded / 0.9 | |
3371 | return { | |
3372 | function() | |
3373 | if (not S.isNewMag()) then | |
3374 | if S.isMagVisible() then | |
3375 | local Mag1, magTable1 = S.createMag("Mag1") | |
3376 | ||
3377 | Mag1.Parent = S.gunIgnore | |
3378 | ||
3379 | W1 = Instance.new("Weld") | |
3380 | W1.Part0 = magTable1[1].magClone | |
3381 | W1.Part1 = S.Handle | |
3382 | W1.C0 = magTable1[1].Original.CFrame:toObjectSpace(S.Handle.CFrame) | |
3383 | W1.Parent = magTable1[1].magClone | |
3384 | ||
3385 | S.tweenJoint(S.LWeld, nil, S.CF(-0.9, 2, -1.1) * S.CFANG(S.RAD(-15), 0, S.RAD(-25)), S.Sine, 0.2 * animSpeed) | |
3386 | S.tweenJoint(S.RWeld, nil, S.CF(0.3, 0.2, -0.31) * S.CFANG(S.RAD(-12), 0, S.RAD(25)), S.Sine, 0.2 * animSpeed) | |
3387 | S.tweenJoint(S.Grip, nil, S.CFANG(0, S.RAD(20), S.RAD(10)), S.Sine, 0.1 * animSpeed) | |
3388 | wait(0.2 * animSpeed) | |
3389 | end | |
3390 | end | |
3391 | end; | |
3392 | ||
3393 | function() | |
3394 | if (not S.isNewMag()) then | |
3395 | if S.isMagVisible() then | |
3396 | S.makeMagInvisible() | |
3397 | W1:Destroy() | |
3398 | local Mag1, magTable1 = S.getMag("Mag1") | |
3399 | magTable1[1].magClone.Velocity = S.Handle.Velocity + S.Handle.CFrame:vectorToWorldSpace(S.V3(0, -1, 0)) * 20 | |
3400 | ||
3401 | S.tweenJoint(S.RWeld, nil, S.CF(0.3, 0.2, -0.5) * S.CFANG(S.RAD(-20), S.RAD(10), S.RAD(25)), S.Sine, 0.25 * animSpeed) | |
3402 | S.tweenJoint(S.Grip, nil, S.CFANG(0, S.RAD(20), S.RAD(10)), S.Sine, 0.2 * animSpeed) | |
3403 | else | |
3404 | S.tweenJoint(S.RWeld, nil, S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-12), S.RAD(20), S.RAD(25)), S.Sine, 0.2 * animSpeed) | |
3405 | S.tweenJoint(S.Grip, nil, S.CFANG(S.RAD(-10), S.RAD(20), S.RAD(10)), S.Sine, 0.2 * animSpeed) | |
3406 | end | |
3407 | ||
3408 | S.tweenJoint(S.LWeld, nil, S.CF(0, 0.5, 0) * S.CFANG(S.RAD(95), 0, S.RAD(-25)), S.Sine, 0.2 * animSpeed) | |
3409 | ||
3410 | wait(0.25 * animSpeed) | |
3411 | end | |
3412 | end; | |
3413 | ||
3414 | function() | |
3415 | if (not S.isNewMag()) then | |
3416 | local Mag1, magTable1 = S.getMag("Mag1") | |
3417 | if Mag1 then Mag1:Destroy() end | |
3418 | ||
3419 | local Mag2, magTable2 = S.createMag("Mag2") | |
3420 | ||
3421 | Mag2.Parent = S.gunIgnore | |
3422 | ||
3423 | local LArmCF = S.LWeld.Part0.CFrame * S.LWeld.C0 * (S.CF(0.58, 1.63, -1.4) * S.CFANG(S.RAD(-22), S.RAD(20), S.RAD(-60))):inverse() | |
3424 | local RArmCF = S.RWeld.Part0.CFrame * S.RWeld.C0 * (S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-15), S.RAD(20), S.RAD(25))):inverse() | |
3425 | local handleOffsetCF = S.RArm.CFrame:toObjectSpace(S.RArm.CFrame * S.Grip.C0 * (S.CFANG(S.RAD(-10), S.RAD(20), S.RAD(10))):inverse()) | |
3426 | local originalMagOffsetCF = S.Handle.CFrame:toObjectSpace(magTable2[1].Original.CFrame) | |
3427 | local newMagC0 = LArmCF:toObjectSpace(RArmCF * handleOffsetCF * originalMagOffsetCF) | |
3428 | ||
3429 | W2 = Instance.new("Weld") | |
3430 | W2.Part0 = S.LArm | |
3431 | W2.Part1 = magTable2[1].magClone | |
3432 | W2.C0 = newMagC0 | |
3433 | W2.Parent = magTable2[1].magClone | |
3434 | ||
3435 | S.tweenJoint(S.LWeld, nil, S.CF(0.55, 1, -2.4) * S.CFANG(S.RAD(-20), S.RAD(20), S.RAD(-60)), S.Sine, 0.2 * animSpeed)--0.25 | |
3436 | S.tweenJoint(S.RWeld, nil, S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-12), S.RAD(20), S.RAD(25)), S.Sine, 0.2 * animSpeed) | |
3437 | S.tweenJoint(S.Grip, nil, S.CFANG(S.RAD(-10), S.RAD(20), S.RAD(10)), S.Sine, 0.2 * animSpeed) | |
3438 | wait(0.2 * animSpeed) | |
3439 | end | |
3440 | end; | |
3441 | ||
3442 | function() | |
3443 | if (not S.isNewMag()) then | |
3444 | S.tweenJoint(S.Grip, nil, S.CFANG(S.RAD(-10), S.RAD(20), S.RAD(10)), S.Sine, 0.15 * animSpeed) | |
3445 | S.tweenJoint(S.LWeld, nil, S.CF(0.58, 1.63, -1.4) * S.CFANG(S.RAD(-22), S.RAD(20), S.RAD(-60)), S.Sine, 0.15 * animSpeed)--0.25 | |
3446 | S.tweenJoint(S.RWeld, nil, S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-15), S.RAD(20), S.RAD(25)), S.Sine, 0.2 * animSpeed) | |
3447 | ||
3448 | wait(0.2 * animSpeed) | |
3449 | end | |
3450 | end; | |
3451 | ||
3452 | function() | |
3453 | if (not S.isNewMag()) then | |
3454 | local Mag1, _ = S.getMag("Mag1") | |
3455 | local Mag2, _ = S.getMag("Mag2") | |
3456 | S.makeMagVisible() | |
3457 | S.setNewMag() | |
3458 | if Mag1 then Mag1:Destroy() end | |
3459 | Mag2:Destroy() | |
3460 | end | |
3461 | end; | |
3462 | ||
3463 | function() | |
3464 | if S.isMagEmpty() then | |
3465 | if S.isNewMag() then | |
3466 | S.tweenJoint(S.Grip, nil, S.CFANG(S.RAD(-10), S.RAD(20), S.RAD(10)), S.Sine, 0.15 * animSpeed) | |
3467 | S.tweenJoint(S.LWeld, nil, S.CF(0.58, 1.63, -1.4) * S.CFANG(S.RAD(-22), S.RAD(20), S.RAD(-60)), S.Sine, 0.15 * animSpeed)--0.25 | |
3468 | S.tweenJoint(S.RWeld, nil, S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-15), S.RAD(20), S.RAD(25)), S.Sine, 0.2 * animSpeed) | |
3469 | end | |
3470 | S.tweenJoint(S.LWeld, nil, S.CF(0, 1.3, -0.55) * S.CFANG(S.RAD(-26), 0, 0), S.Sine, 0.2 * animSpeed) | |
3471 | ||
3472 | wait(0.2 * animSpeed) | |
3473 | end | |
3474 | end; | |
3475 | ||
3476 | function() | |
3477 | if S.isMagEmpty() then | |
3478 | S.tweenJoint(S.LWeld, nil, S.CF(0.4, 1.6, -0.55) * S.CFANG(S.RAD(-23), 0, S.RAD(-60)), S.Sine, 0.1 * animSpeed) | |
3479 | ||
3480 | wait(0.05 * animSpeed) | |
3481 | end | |
3482 | end; | |
3483 | ||
3484 | function() | |
3485 | if S.isMagEmpty() then | |
3486 | S.tweenJoint(S.RWeld, nil, S.CF(0.6, 0.2, -0.61) * S.CFANG(S.RAD(-15), S.RAD(20), S.RAD(20)), S.Sine, 0.05 * animSpeed) | |
3487 | ||
3488 | wait(0.15 * animSpeed) | |
3489 | end | |
3490 | end; | |
3491 | } | |
3492 | end; | |
3493 | ||
3494 | Cocking = function(S) | |
3495 | ||
3496 | end; | |
3497 | ||
3498 | Crawling = function(X, moveDirection, moveSpeed) --This is the animation for when you're crawling | |
3499 | --[[ | |
3500 | The moveDirection gives you the angle at which your character is moving with respect to the way you're facing. So if you're | |
3501 | moving to the right and you're facing forward then the moveDirection will give you an angle of -90. If you're moving backward | |
3502 | and you're facing forward then the moveDirection will give you an angle of 180. I use this angle to adjust the crawling animation | |
3503 | so that you're arms move in the direction that you're moving so it looks more realistic rather than the arms constantly moving forward | |
3504 | ||
3505 | The moveVelocity gives you how fast you're moving in the X-Z plane. It doesn't take your Y-velocity into account so if you're falling your | |
3506 | moveVelocity will still be how fast you're moving horizontally. You can use this to adjust how fast the crawling animation runs so if you're | |
3507 | moving really slow the animation will play slower | |
3508 | --]] | |
3509 | return { | |
3510 | leftArm = CFrame.Angles( --This is what the cframe of the right arm will be when you're crawling | |
3511 | 0, | |
3512 | math.rad(90), | |
3513 | math.rad(-10) | |
3514 | ) * CFrame.new( | |
3515 | math.sin(moveDirection) * (math.sin(X * 6) / 4) - 0.2, | |
3516 | math.cos(moveDirection) * (math.sin(X * 6) / 2) - 0.1, | |
3517 | math.max(math.cos(X * 6) / 4, 0) - 0.1 | |
3518 | ) * CFrame.Angles( | |
3519 | -math.max(math.cos(X * 6) / 4, 0), | |
3520 | 0, | |
3521 | 0 | |
3522 | ); | |
3523 | leftLeg = CFrame.new( --This is what the cframe of the left leg will be when you're crawling | |
3524 | math.sin(moveDirection) * (-math.sin(X * 6) / 4) - 0.2, | |
3525 | math.cos(moveDirection) * (math.sin(X * 6) / 2) + 0.3, | |
3526 | math.max(math.cos(X * 6) / 4, 0) - 0.1 | |
3527 | ):inverse() * CFrame.Angles( | |
3528 | 0, | |
3529 | 0, | |
3530 | -math.rad(15) - math.cos(moveDirection) * (math.rad(15) * math.sin(X * 6)) | |
3531 | ); | |
3532 | rightArm = CFrame.Angles( --This is what the cframe of the left arm will be when you're crawling | |
3533 | 0, | |
3534 | math.rad(-5), | |
3535 | math.rad(10) | |
3536 | ) * CFrame.new( | |
3537 | math.sin(moveDirection) * (-math.sin(X * 6) / 4) + 0.2, | |
3538 | math.cos(moveDirection) * (-math.sin(X * 6) / 5) - 0.2, | |
3539 | math.max(math.cos((X + math.rad(30)) * 6) / 10, 0) - 0.1 | |
3540 | ) * CFrame.Angles( | |
3541 | -math.max(math.cos((X + math.rad(30)) * 6) / 10, 0), | |
3542 | 0, | |
3543 | 0 | |
3544 | ); | |
3545 | rightLeg = CFrame.new( --This is what the cframe of the right leg will be when you're crawling | |
3546 | math.sin(moveDirection) * (math.sin(X * 6) / 4) + 0.2, | |
3547 | math.cos(moveDirection) * (-math.sin(X * 6) / 2) + 0.3, | |
3548 | math.max(math.cos((X + math.rad(30)) * 6) / 4, 0) - 0.1 | |
3549 | ):inverse() * CFrame.Angles( | |
3550 | 0, | |
3551 | 0, | |
3552 | math.rad(15) - math.cos(moveDirection) * (math.rad(15) * math.sin(X * 6)) | |
3553 | ); | |
3554 | Grip = CFrame.Angles( --This is what the cframe of the grip will be when you're crawling | |
3555 | math.max(math.cos((X + math.rad(30)) * 6) / 7, 0), | |
3556 | math.rad(5), | |
3557 | 0 | |
3558 | ); | |
3559 | Camera = 1.5 * math.rad(math.cos((X + math.rad(30)) * 6)) + math.rad(0.5); --This is what the roll of the camera will be when you're crawling | |
3560 | } | |
3561 | end; | |
3562 | ||
3563 | Idling = { --This table holds the Idling animations | |
3564 | ||
3565 | unAimed = function(X) --This is the animation when the gun is not aimed | |
3566 | return { | |
3567 | Pos = Vector3.new( | |
3568 | math.sin(X / 2) / 70, --Side to Side motion | |
3569 | math.sin(X * 5 / 4) / 70, --Up and Down motion | |
3570 | math.sin(X * 3 / 4) / 70 --Forward and backward motion | |
3571 | ); | |
3572 | Rot = Vector3.new( | |
3573 | 0, --Pitch rotation | |
3574 | 0, --Yaw rotation | |
3575 | 0 --Roll rotation | |
3576 | ); | |
3577 | } | |
3578 | end; | |
3579 | ||
3580 | Aimed = function(X) --This is the animation when the gun is aimed | |
3581 | return { | |
3582 | Pos = Vector3.new( | |
3583 | math.sin(X * 3 / 8) / 140, | |
3584 | math.sin(X * 15 / 16) / 140, | |
3585 | 0 | |
3586 | ); | |
3587 | Rot = Vector3.new( | |
3588 | 0, | |
3589 | 0, | |
3590 | 0 | |
3591 | ); | |
3592 | } | |
3593 | end; | |
3594 | ||
3595 | }; | |
3596 | ||
3597 | Walking = { --This table holds the Walking animations | |
3598 | ||
3599 | unAimed = function(X) --This is the animation when the gun is not aimed | |
3600 | return { | |
3601 | Pos = Vector3.new( | |
3602 | 4 * math.sin(X * 4.5) / 50, | |
3603 | 1.5 * math.sin(X * 9) / 50, | |
3604 | 0 | |
3605 | ); | |
3606 | Rot = Vector3.new( | |
3607 | 0, | |
3608 | 0, | |
3609 | math.rad(math.sin(X * 4.5)) * 2 | |
3610 | ); | |
3611 | } | |
3612 | end; | |
3613 | ||
3614 | Aimed = function(X) --This is the animation when the gun is aimed | |
3615 | return { | |
3616 | Pos = Vector3.new( | |
3617 | 2 * math.sin(X * 3) / 150, | |
3618 | 0.75 * math.sin(X * 6) / 150, | |
3619 | 0 | |
3620 | ); | |
3621 | Rot = Vector3.new( | |
3622 | 0, | |
3623 | 0, | |
3624 | math.rad(math.sin(X * 3)) / 3 | |
3625 | ); | |
3626 | } | |
3627 | end; | |
3628 | ||
3629 | }; | |
3630 | ||
3631 | Running = function(X) --This is the animation when the player is running | |
3632 | return { | |
3633 | Pos = Vector3.new( | |
3634 | 4 * math.sin(X * 4.5 * 1.5) / 30, | |
3635 | 1.5 * math.sin(X * 9 * 1.5) / 40 + 0.2, | |
3636 | 0 | |
3637 | ); | |
3638 | Rot = Vector3.new( | |
3639 | 0, | |
3640 | -math.rad(math.sin(X * 4.5 * 1.5)) * 5 + math.rad(3), | |
3641 | math.rad(math.sin(X * 4.5 * 1.5)) * 5 | |
3642 | ); | |
3643 | } | |
3644 | end; | |
3645 | ||
3646 | } | |
3647 | local Plugins = { | |
3648 | ||
3649 | KeyDown = { | |
3650 | { --This is a plugin for a toggleable laser | |
3651 | Key = "v"; --This is the key you press to activate the plugin | |
3652 | Description = "Toggle Laser"; --This is what the description of the key will be in the controls | |
3653 | Plugin = function() --This is the actual plugin function | |
3654 | local Laser = Gun:WaitForChild("Laser") --These few lines wait for the necessary bricks/models | |
3655 | local Handle = Gun:WaitForChild("Handle") | |
3656 | local ignoreCode = Gun.clientMain:WaitForChild("ignoreCode") | |
3657 | local ignoreModel = game.Workspace:WaitForChild("ignoreModel_"..ignoreCode.Value) | |
3658 | ||
3659 | local PlyrName = game.Players:GetPlayerFromCharacter(Gun.Parent).Name | |
3660 | local playerFolder = ignoreModel:WaitForChild("gunIgnore_"..PlyrName) | |
3661 | ||
3662 | local RS = game:GetService("RunService") | |
3663 | ||
3664 | local function createLaserDot() --This function creates the red laser dot | |
3665 | local laserDot = Instance.new("Part") | |
3666 | laserDot.Transparency = 1 | |
3667 | laserDot.Name = "laserDot" | |
3668 | laserDot.Anchored = true | |
3669 | laserDot.CanCollide = false | |
3670 | laserDot.FormFactor = Enum.FormFactor.Custom | |
3671 | laserDot.Size = Vector3.new(0.25, 0.25, 1) | |
3672 | ||
3673 | local laserGui = Instance.new("SurfaceGui") | |
3674 | laserGui.CanvasSize = Vector2.new(100, 100) | |
3675 | laserGui.Parent = laserDot | |
3676 | ||
3677 | local laserImage = Instance.new("ImageLabel") | |
3678 | laserImage.BackgroundTransparency = 1 | |
3679 | laserImage.Size = UDim2.new(1, 0, 1, 0) | |
3680 | laserImage.Image = "http://www.roblox.com/asset/?id=131394739" | |
3681 | laserImage.Parent = laserGui | |
3682 | ||
3683 | --[[local laserLight = Instance.new("SurfaceLight") | |
3684 | laserLight.Angle = 180 | |
3685 | laserLight.Brightness = math.huge | |
3686 | laserLight.Color = Color3.new(1, 0, 0) | |
3687 | laserLight.Face = Enum.NormalId.Back | |
3688 | laserLight.Range = 5 | |
3689 | laserLight.Shadows = true | |
3690 | laserLight.Parent = laserDot]] | |
3691 | ||
3692 | return laserDot | |
3693 | end | |
3694 | ||
3695 | local function getHitSurfaceCFrame(Pos, Obj) --This function returns the proper cframe based on the face that the position is on | |
3696 | local surfaceCF = { | |
3697 | {"Back", Obj.CFrame * CFrame.new(0, 0, Obj.Size.z)}; | |
3698 | {"Bottom", Obj.CFrame * CFrame.new(0, -Obj.Size.y, 0)}; | |
3699 | {"Front", Obj.CFrame * CFrame.new(0, 0, -Obj.Size.z)}; | |
3700 | {"Left", Obj.CFrame * CFrame.new(-Obj.Size.x, 0, 0)}; | |
3701 | {"Right", Obj.CFrame * CFrame.new(Obj.Size.x, 0, 0)}; | |
3702 | {"Top", Obj.CFrame * CFrame.new(0, Obj.Size.y, 0)} | |
3703 | } | |
3704 | local closestDist = math.huge | |
3705 | local closestSurface = nil | |
3706 | for _,v in pairs(surfaceCF) do | |
3707 | local surfaceDist = (Pos - v[2].p).magnitude | |
3708 | if surfaceDist < closestDist then | |
3709 | closestDist = surfaceDist | |
3710 | closestSurface = v | |
3711 | end | |
3712 | end | |
3713 | ||
3714 | local surfaceDir = CFrame.new(Obj.CFrame.p, closestSurface[2].p) | |
3715 | local surfaceDist = surfaceDir.lookVector * ((Obj.CFrame.p - closestSurface[2].p).magnitude / 2 - 0.25) | |
3716 | local surfaceOffset = Pos - closestSurface[2].p + surfaceDist | |
3717 | local surfaceCFrame = surfaceDir + surfaceDist + surfaceOffset | |
3718 | ||
3719 | return surfaceCFrame | |
3720 | end | |
3721 | ||
3722 | local laserDot = createLaserDot() --The code is cleaner when the laser creating code is in a function | |
3723 | ||
3724 | Laser.Transparency = (Laser.Transparency == 1 and 0 or 1) --Toggles the laser on or off | |
3725 | ||
3726 | while math.floor(Laser.Transparency) == 0 do --This loop will keep running as long as the laser is visible | |
3727 | if (not game.Players:GetPlayerFromCharacter(Gun.Parent)) then break end --This checks if the gun is a child of the character | |
3728 | ||
3729 | local newRay = Ray.new(Laser.Position, Handle.CFrame.lookVector * 999) | |
3730 | local H, P = game.Workspace:FindPartOnRay(newRay, ignoreModel) | |
3731 | ||
3732 | local Distance = (P - Laser.Position).magnitude | |
3733 | Laser.Mesh.Offset = Vector3.new(0, Distance / 2, 0) | |
3734 | Laser.Mesh.Scale = Vector3.new(0.075, Distance / 0.2, 0.075) | |
3735 | ||
3736 | if H then | |
3737 | laserDot.CFrame = getHitSurfaceCFrame(P, H) --If the laser hits a part then position the dot on the part | |
3738 | laserDot.Parent = playerFolder | |
3739 | else | |
3740 | laserDot.Parent = nil --If the laser doesn't hit a part then temporarily remove the laser dor | |
3741 | end | |
3742 | ||
3743 | RS.RenderStepped:wait() | |
3744 | end | |
3745 | ||
3746 | laserDot:Destroy() --These lines reset the laser if the laser is transparent or the gun was deselected | |
3747 | Laser.Transparency = 1 | |
3748 | Laser.Mesh.Offset = Vector3.new() | |
3749 | Laser.Mesh.Scale = Vector3.new(0.075, 0, 0.075) | |
3750 | end; | |
3751 | }; | |
3752 | ||
3753 | { --This is a plugin for a toggleable flashlight | |
3754 | Key = "z"; | |
3755 | Description = "Toggle Flashlight"; | |
3756 | Plugin = function() | |
3757 | local Flashlight = Gun:WaitForChild("Flashlight") | |
3758 | if Flashlight then | |
3759 | for _, Light in pairs(Flashlight:GetChildren()) do | |
3760 | if Light.Name == "Light" then | |
3761 | Light.Enabled = (not Light.Enabled) | |
3762 | end | |
3763 | end | |
3764 | end | |
3765 | end | |
3766 | }; | |
3767 | }; | |
3768 | ||
3769 | KeyUp = { | |
3770 | ||
3771 | }; | |
3772 | ||
3773 | Firing = { | |
3774 | Plugin = function() | |
3775 | --Put code here | |
3776 | end; | |
3777 | }; | |
3778 | ||
3779 | Aimed = { | |
3780 | Plugin = function() | |
3781 | --Put code here | |
3782 | end; | |
3783 | }; | |
3784 | ||
3785 | UnAimed = { | |
3786 | Plugin = function() | |
3787 | --Put code here | |
3788 | end; | |
3789 | }; | |
3790 | ||
3791 | OnEquipped = { | |
3792 | Plugin = function() | |
3793 | --Put code here | |
3794 | end | |
3795 | }; | |
3796 | ||
3797 | OnUnEquipped = { | |
3798 | Plugin = function() | |
3799 | --Put code here | |
3800 | end | |
3801 | }; | |
3802 | ||
3803 | } | |
3804 | local S = { | |
3805 | ||
3806 | ||
3807 | gunType = { --[[These are the 5 gun types you can have. Set whichever ones you want to true. (NOTE: Semi and Auto can't both be | |
3808 | true, and Burst and Auto can't both be true)]] | |
3809 | Semi = true; --Set this true if you want the gun to be semi-automatic. (Pistols, Snipers, etc) | |
3810 | Auto = false; --Set this true if you want the gun to be fully automatic. (Assault Rifles, Submachine guns, machine guns, etc) | |
3811 | Burst = false; --Set this true if you want the gun to be burst fire. (Battle rifles, assault rifles, etc) | |
3812 | Shot = true; --Set this true if you want the gun to be a shotgun. (NOTE: Shot and auto can both be true) | |
3813 | Explosive = true; --Set this true if you want the projectiles to be explosive. (Rocket launchers, grenade launchers, etc) | |
3814 | }; | |
3815 | ||
3816 | selectFire = true; --This is whether or not select fire is enabled | |
3817 | selectFireSettings = { | |
3818 | Animation = true; --This is whether or not there will be an animation for when you switch fire modes | |
3819 | GUI = true; --This is whether or not a gui appears showing the fire being selected | |
3820 | Modes = { --This the list of modes you can switch between | |
3821 | Safety = true; --This mode doesn't allow any form of firing | |
3822 | Semi = true; --This mode allows semi-automatic firing | |
3823 | Burst = false; --This mode allows burst fire. The burst will be based on the burstSettings below | |
3824 | Auto = false; --This mode allows fully automatic fire | |
3825 | }; | |
3826 | animSpeed = 0.5; --This is how long it takes to switch fire if GUI or Animation is true. If neither are true, then switching will be instant | |
3827 | }; | |
3828 | ||
3829 | ||
3830 | burstSettings = { | |
3831 | fireRateBurst = true; --[[If this is true, then the burst time and wait will be adjusted so the bullet firing speed is the fire rate. If this | |
3832 | is false, then the burst time and burst wait will be the values below]] | |
3833 | Amount = 3; --This is how many bullets will be fired in one burst (if Burst is true) | |
3834 | Time = 0.2; --This is how long it takes for a burst to complete | |
3835 | Wait = 0.1; --This is how much time you have to wait before you can fire another burst | |
3836 | }; | |
3837 | ||
3838 | ||
3839 | shotAmount = 8; --This is how many bullets will be fired in one shot (if Shot is true) | |
3840 | ||
3841 | ||
3842 | explosionSettings = { | |
3843 | Radius = 50; --This is the radius of the explosion when the bullet hits a target. (If Explosive is true) | |
3844 | Pressure = 5e5; --This is the pressure of the explosion when the bullet hits the target | |
3845 | Type = Enum.ExplosionType.NoCraters; --This is the type of explosion | |
3846 | --[[ | |
3847 | (0 or "NoCraters" or Enum.ExplosionType.NoCraters) means that the explosion will not damage terrain | |
3848 | (1 or "Craters" or Enum.ExplosionType.Craters) means that the explosion will leave craters in terrain | |
3849 | (2 or "CratersAndDebris" or Enum.ExplosionType.CratersAndDebris) means that the explosion will leave craters and debris in terrain | |
3850 | --]] | |
3851 | soundId = "rbxassetid://138499093"; --This is what the sound of the explosion will be | |
3852 | soundPitch = 1; --This is what the pitch of the explosion sound will be | |
3853 | soundVolume = 1; --This is what the volume of the explosion sound will be | |
3854 | rayCastExplosions = true; --[[This is whether or not explosions will have raycasting. If this is true, humanoids behind walls | |
3855 | won't be damaged. If this is false, any humanoid within the radius will be damaged. (NOTE: RangeBasedDamage has to be true in | |
3856 | order for explosions to have raycasting)]] | |
3857 | rangeBasedDamage = true; --[[This is whether or not will depend on how far the object is from the center of the explosion. If this | |
3858 | is true, the farther a humanoid is from the blast center, the less damage it'll take. If this is false, any object within | |
3859 | the explosion's radius will have its joints broken]] | |
3860 | }; | |
3861 | ||
3862 | ||
3863 | playerArms = true; --This is whether or not the fake arms will look like the Player's arms | |
3864 | fakeArmSettings = { | |
3865 | Transparency = 0; --This is the transparency of the fake arms | |
3866 | armSize = Vector3.new(0.6, 2, 0.6); --This is the size of the fake player arms if playerArms is true | |
3867 | characterMeshes = false; --This is whether or not the fake player arms will have the arm meshes if playerArms is true | |
3868 | realBodyColor = true; --This is whether or not the color of the fake arm will be the color of the player's real arms | |
3869 | Color = BrickColor.new("Pastel brown"); --This is what the color of the fake arms will be if realBodyColor is false | |
3870 | }; | |
3871 | ||
3872 | ||
3873 | unAimedC1 = { --This table contains the CFrames of welds when the gun is not aimed | |
3874 | leftArm = CFrame.new(-0.7, 1.6, -0.8) * CFrame.Angles(math.rad(-10), 0, math.rad(-30)); | |
3875 | rightArm = CFrame.new(0.4, 0.25, -0.3) * CFrame.Angles(0, 0, math.rad(25)); | |
3876 | Grip = CFrame.Angles(0, math.rad(25), 0); | |
3877 | }; | |
3878 | aimedC1 = { --This table contains the CFrames of welds when the gun is aimed | |
3879 | leftArm = CFrame.new(-0.1, 1, -0.3) * CFrame.Angles(math.rad(-10), 0, 0) * CFrame.Angles(0, 0, math.rad(-40)); | |
3880 | rightArm = CFrame.new(0.5, 0.3, 0.1) * CFrame.Angles(0, 0, math.rad(45)); | |
3881 | }; | |
3882 | runningC1 = { --This table contains the CFrames of welds when you're running | |
3883 | leftArm = CFrame.new(-0.65, 0.85, -1) * CFrame.Angles(math.rad(1), math.rad(-8.5), math.rad(16)); | |
3884 | rightArm = CFrame.new(0.16, 1, -0.14) * CFrame.Angles(math.rad(15), math.rad(2), math.rad(50)); | |
3885 | Grip = CFrame.Angles(0, math.rad(-5), 0); | |
3886 | }; | |
3887 | ||
3888 | ||
3889 | equipAnimation = true; --This is whether or not an equipping animation will play when you equip the gun | |
3890 | equipSettings = { | |
3891 | Time = 0.25; --This is how long it takes for the equip animation to play | |
3892 | leftArmC1 = CFrame.new(0.2, 1.2, 0) * CFrame.Angles(math.rad(105), math.rad(-30), math.rad(90)); --This is the left arm C1 when you equip the gun | |
3893 | rightArmC1 = CFrame.new(-0.5, 0.75, 0) * CFrame.Angles(math.rad(45), 0, math.rad(75)); --This is the right arm C1 when you equip the gun | |
3894 | GripC1 = CFrame.new(); --This is the C1 of the grip when you equip the gun | |
3895 | }; | |
3896 | ||
3897 | ||
3898 | stopAnimsOnFall = true; --This is whether or not the movement animation will stop when you're falling | |
3899 | fallAnimation = true; --This is whether or not there will be animation for falling and landing | |
3900 | fallSettings = { | |
3901 | maxDist = 35; --This is the cut off fall distance for the landing animation. If you fall any farther it'll be treated as if you fell this distance | |
3902 | landMultiplier = 1; --This is how far the arms go down and rotate when you land. The larger the number the bigger the effect of the animation | |
3903 | fallMultiplier = 1; --This is how far the arms go up and rotate when you fall. The larger the number the bigger the effect of the animation | |
3904 | aimEffect = 0.25; --[[This is how many times of an effect the falling and landing animation has when you're aimed. The smaller the number the lesser | |
3905 | the effect]] | |
3906 | }; | |
3907 | ||
3908 | ||
3909 | gunMomentum = true; --This is whether or not there will be a gun swaying animation for when you move your mouse around | |
3910 | momentumSettings = { | |
3911 | maxInput = 18; --This is the maximum mouse delta that will be used as input for the sway | |
3912 | Speed = 20; --This is the speed of the gun momentum | |
3913 | Damper = 0.5; --[[This is the dampening effect of the gun momentum. NOTE: This number must be between 0 and 1, 0 being forever swaying and 1 being | |
3914 | instant dampening]] | |
3915 | Amplitude = { --These are the amplitudes of the gun momentum | |
3916 | unAimed = 5; | |
3917 | Aimed = 1; | |
3918 | } | |
3919 | }; | |
3920 | ||
3921 | ||
3922 | cockingAnim = false; --This is whether or not a cocking animation will play between every shot (for shotguns and bolt action guns) | |
3923 | movementAnims = true; --This is whether or not the player will have movement animations | |
3924 | ||
3925 | ||
3926 | canADS = true; --This is whether or not the gun can ADS | |
3927 | aimSettings = { | |
3928 | Anim = true; --This is whether or not there is an animation for aiming down the sights | |
3929 | Speed = 0.3; --This is how long the gun will take to fully aim down the sights | |
3930 | FOV = 37; --This is the FOV that the Camera will have when the gun is fully aimed down | |
3931 | holdToADS = true; --This is whether or not you have to hold the right mouse or the ADS key to ADS | |
3932 | headTilt = math.rad(25); --This is what angle the head tilts at when you ADS | |
3933 | }; | |
3934 | ||
3935 | ||
3936 | sensitivitySettings = { | |
3937 | Default = 1; --This is what the sensitivity of the mouse will be when the gun is not aimed. 1 is the default | |
3938 | Aim = 0.3; --[[This is what the sensitivity of the mouse will be when the gun is aimed. The smaller the MaxZoom, | |
3939 | the smaller the sensitivity should be (i.e. Scoped guns should have a sensitivity of around 0.2 or less]] | |
3940 | ||
3941 | scrollToChange = true; --This is whether or not scrolling the mouse changes the aim sensitivity | |
3942 | Min = 0.05; --This is the lowest the sensitivity can be | |
3943 | Max = 1; --This is the highest the sensitivity can be | |
3944 | Increment = 0.05; --This is what the increment for the sensitivity is when you scroll | |
3945 | }; | |
3946 | ||
3947 | ||
3948 | guiScope = false; --This is whether or not your Scope will be a gui instead of a normal sight | |
3949 | scopeSettings = { | |
3950 | Frequency = { --This is the how fast the camera sway is. The larger the number the faster the camera moves | |
3951 | Idling = 0.7; --This is the frequency when you're idling | |
3952 | Walking = 2; --This is the frequency when you're walking | |
3953 | }; | |
3954 | Amplitude = { --This is the how wide the camera sway is. The larger the number the wider the sway | |
3955 | Idling = 0.75; --This is the amplitude when you're idling | |
3956 | Walking = 0.75; --This is the amplitude when you're walking | |
3957 | }; | |
3958 | steadyTime = 8; --This is how long you can hold your breath to steady the scope | |
3959 | breathTime = 5; --This is how long it takes to fully retake your breath | |
3960 | camSwayOnBreath = 2.5; --This is what the cam sway multiplier will be when you start your retake your breath | |
3961 | unSteadyOnFire = true; --This is whether or not the camera will become unsteady when you fire the gun | |
3962 | }; | |
3963 | ||
3964 | ||
3965 | roundsPerMin = 100; --This is how many bullets per minute the gun will fire | |
3966 | ||
3967 | ||
3968 | bulletSettings = { | |
3969 | instantHit = true; --[[This is whether or not the bullet will hit a target instantly. If it is false, the bullet will travel at a | |
3970 | specific speed till it hits a target]] | |
3971 | Range = 870; --This is how far the bullet will travel in studs before it is no longer effective | |
3972 | Velocity = 540; --This is how fast the bullet will travel in studs per second | |
3973 | Acceleration = 196.2; --This is the bullet's acceleration downward (196.2 is normal roblox gravity) | |
3974 | Color = BrickColor.new("Bright red"); --This is the color of the bullet | |
3975 | Transparency = 0; --This is the transparency of the bullet | |
3976 | Size = Vector3.new(0.1, 0.1, 5); --This is how big the bullet will look | |
3977 | }; | |
3978 | ||
3979 | ||
3980 | damageSettings = { | |
3981 | --[[The start and end damages are basically a representation of this: http://goo.gl/SiWaTj, which is a basically a graph showing the starting damage | |
3982 | value for the gun at a distance percent from 0 to 100 and the ending damage value for the gun at a distance percent from 0 to 100. Before the bullet | |
3983 | hits the starting distance percent, the damage is the starting damage. Once it goes past the starting distance percent, it steadily drops til it hits | |
3984 | the ending damage. After the ending damage percent, it'll stay that damage.]] | |
3985 | Start = { | |
3986 | Damage = 170; --The starting damage | |
3987 | Dist = 0.08; --[[A value between 0 and 1 which represents the distance percent. So if the bullet range is 1000 studs and this value is 0.5, then | |
3988 | the damage will be the starting damage until the bullet travels 0.5*1000 studs or 500 studs]] | |
3989 | }; | |
3990 | End = { | |
3991 | Damage = 205; --The ending damage | |
3992 | Dist = 0.5; --A value between 0 and 1 which represents the distance percent for the ending damage | |
3993 | }; | |
3994 | Multipliers = { --[[These are the damage multipliers. There's a spread of +0.1. That means that if the multiplier is 1, the actual | |
3995 | multiplier will range from 1 - 1.1]] | |
3996 | Chest = 1; --This is what the damage will be multiplied by if the bullet hits the chest | |
3997 | Head = 10; --This is what the damage will be multiplied by if the bullet hits the head or a hat | |
3998 | Limbs = 1; --This is what the damage will be multiplied by if the bullet hits a limb (Arms or legs) | |
3999 | }; | |
4000 | }; | |
4001 | ||
4002 | ||
4003 | AllowFriendlyFire = false; --This is whether or not you can damage teammates | |
4004 | CanDamageNPCs = true; --This is whether or not you can damage NPC's (Zombies, fake players, anything with a humanoid) | |
4005 | ||
4006 | ||
4007 | CanKnife = true; --This is whether or not you can knife | |
4008 | AutoKnife = false; --This is whether or not the gun will automatically knife if an enemy is within a specific distance | |
4009 | AutoKnifeDist = 4; --This is how many studs away an enemy has to be for the gun to auto knife | |
4010 | KnifeMeshId = "http://www.roblox.com/asset/?id=121944778"; --This is the Mesh of the knife | |
4011 | KnifeTextureId = "http://www.roblox.com/asset/?id=121944805"; --This is the Texture of the knife | |
4012 | KnifeCooldown = 0.5; --This is how long you have to wait before you can knife again | |
4013 | KnifeAnim = 1; --This is the type of knife animation | |
4014 | --[[ | |
4015 | Type 1: An animation that swings a knife from the left of the body to the right of the body | |
4016 | Type 2: An animation that stabs the knife forward from the center of the body | |
4017 | --]] | |
4018 | ||
4019 | ||
4020 | Throwables = true; --This is whether or not you have grenades | |
4021 | TrajectoryAssist = true; --This is whether or not the script will show you the flight path of the grenade before you throw it | |
4022 | DetonationTime = 2; --[[This is how long the grenade will wait to detonate (If DetonateOnHit is false, this is how long the | |
4023 | grenade will wait after the pin is pulled. If true, this is how long the grenade will wait after it hits something]] | |
4024 | TimerStartOnHit = false; --This is whether or not the timer will start when the grenade hits something | |
4025 | GrenadeSize = Vector3.new(0.8, 0.8, 0.8); --This is the size of the grenade (Doesn't apply to throwing knives) | |
4026 | ||
4027 | ||
4028 | LethalGrenadeColor = BrickColor.new("Bright green"); --This is the color of the lethal grenade | |
4029 | GrenadeBlastRadius = 20; --This is the blast radius of the explosion (Doesn't apply to non-explosive grenades) | |
4030 | GrenadeBlastPressure = 6e5; --This is what the blast pressure of the explosion (Doesn't apply to non-explosive grenades) | |
4031 | GrenadeExplosionType = Enum.ExplosionType.NoCraters; --This is the type of explosion (Doesn't apply to non-explosive grenades) | |
4032 | --[[ | |
4033 | (0 or "NoCraters" or Enum.ExplosionType.NoCraters) means that the explosion will not damage terrain | |
4034 | (1 or "Craters" or Enum.ExplosionType.Craters) means that the explosion will leave craters in terrain | |
4035 | (2 or "CratersAndDebris" or Enum.ExplosionType.CratersAndDebris) means that the explosion will leave craters and debris in terrain | |
4036 | --]] | |
4037 | LethalAnimationTime = 1.5; --This is how long the throwing animation for the lethal will take | |
4038 | LethalGrenadeDamage = 150; --This is max damage that the grenade will do | |
4039 | LethalGrenadeThrowVelocity = 200; --This is the speed at which the lethal grenade is thrown | |
4040 | GrenadeRayCastExplosions = true; --[[This is whether or not grenade explosions will have raycasting. If this is true, humanoids | |
4041 | behind walls won't be damaged. If this is false, any humanoid within the radius will be damaged. (NOTE: GrenadeRangeBasedDamage | |
4042 | has to be true in order for explosions to have raycasting)]] | |
4043 | GrenadeRangeBasedDamage = true; --[[This is whether or not will depend on how far the object is from the center of the explosion. | |
4044 | If this is true, the farther a humanoid is from the blast center, the less damage it'll take. If this is false, any object | |
4045 | within the explosion's radius will have its joints broken]] | |
4046 | LethalGrenadeType = 4; --This is the lethal grenade type | |
4047 | --[[ | |
4048 | Type 1: Frag grenade [An explosive grenade] | |
4049 | Type 2: Sticky [An explosive grenade that sticks to a surface] | |
4050 | Type 3: Throwing Knife [A throwable knife] | |
4051 | Type 4: Molotov [A grenade that explodes in flames on impact] | |
4052 | --]] | |
4053 | ||
4054 | TacticalGrenadeColor = BrickColor.new("Brick yellow"); --This is the color of the lethal grenade | |
4055 | TacticalAnimationTime = 1.5; --This how long the throwing animation for the tactical will take | |
4056 | TacticalGrenadeThrowVelocity = 200; --This is the speed at which the tactical grenade is thrown | |
4057 | GrenadeEffectRadius = 70; --[[This is the radius of the effect of the grenade. If the Grenade is a smoke, this is the radius of | |
4058 | the smoke]] | |
4059 | GrenadeEffectTime = 10; --[[This is the how long the grenade effect will last. If the grenade is a smoke, this is how long the | |
4060 | smoke will linger]] | |
4061 | TacticalGrenadeType = 1; --This is the tactical grenade type | |
4062 | --[[ | |
4063 | Type 1: Smoke grenade [A grenade that creates a cloud of smoke] | |
4064 | Type 2: Flashbang [A grenade that temporarily blinds and deafens players] | |
4065 | --]] | |
4066 | ||
4067 | ||
4068 | GrenadeTrail = true; --This is whether or not the grenade will have a trail | |
4069 | GrenadeTrailColor = BrickColor.new("Black"); --This is the color of the grenade trail | |
4070 | GrenadeTrailTransparency = 0.6; --This is the transparency of the trail | |
4071 | GrenadeTrailThickness = 0.3; --This is the thickness of the trail | |
4072 | GrenadeTrailVisibleTime = 0.2; --This is how long the trail will be visible for | |
4073 | GrenadeTrailDisappearTime = 0.2; --This is how long it will take for the trail to disappear | |
4074 | ||
4075 | ||
4076 | bulletTrail = true; --This is whether or not there will be a trail behind the bullet | |
4077 | trailSettings = { | |
4078 | Color = BrickColor.new("Lime green"); --This is the color of the bullet trail | |
4079 | Transparency = 0.6; --This is the transparency of the trail | |
4080 | Thickness = 0.2; --This is the thickness of the trail | |
4081 | visibleTime = 0; --This is how long the trail will be visible for | |
4082 | disappearTime = 0.5; --This is how long it will take for the trail to disappear | |
4083 | }; | |
4084 | ||
4085 | ||
4086 | bulletHoles = true; --This is whether or not bullet holes will appear where you shot | |
4087 | holeSettings = { | |
4088 | Texture = "http://www.roblox.com/asset/?id=64291961"; --This is the texture of the bullet hole | |
4089 | Size = 0.5; --This is how big the bullet hole will be in studs | |
4090 | visibleTime = 3; --This is how long the bullet hole will be visible for | |
4091 | disappearTime = 1; --This is how long it will take for the bullet hole to disappear | |
4092 | }; | |
4093 | ||
4094 | ||
4095 | bulletSparks = true; --This is whether or not sparks will fly when a bullet hits a surface | |
4096 | customSparks = false; --[[This is whether or not the script will use a user-created sparks. In order for the gun kit to use a user-created sparks, | |
4097 | it has to be a particle emitter in the ServerStorage and it has to be called "bulletSpark"]] | |
4098 | sparkSettings = { --These settings only apply if customSparks is false | |
4099 | Color = { | |
4100 | Start = Color3.new(1, 158 / 255, 24 / 255); --This is the start color of the sparks | |
4101 | End = Color3.new(212 / 255, 242 / 255, 8 / 255); --This is the end color of the sparks | |
4102 | }; | |
4103 | Size = 0.25; --This is the size of the sparks | |
4104 | Texture = "http://www.roblox.com/asset/?id=311395391"; --This is the texture of the sparks | |
4105 | Lifetime = 0.2; --This is the lifetime of each spark in seconds +-0.05 seconds | |
4106 | Rate = 75; --This is the number of sparks that fly | |
4107 | Speed = 25; --This is the speed at which the sparks fly +-5 studs/sec | |
4108 | Spread = 45; --This is the angle in degrees at which the sparks spread out (0 means single line, 180 means all around) | |
4109 | Materials = { --This is the list of the materials which cause bullet sparks. You can add or remove materials from this list | |
4110 | Enum.Material.Plastic; | |
4111 | Enum.Material.Slate; | |
4112 | Enum.Material.Concrete; | |
4113 | Enum.Material.CorrodedMetal; | |
4114 | Enum.Material.DiamondPlate; | |
4115 | Enum.Material.Foil; | |
4116 | Enum.Material.Marble; | |
4117 | Enum.Material.Granite; | |
4118 | Enum.Material.Brick; | |
4119 | Enum.Material.Pebble; | |
4120 | Enum.Material.SmoothPlastic; | |
4121 | Enum.Material.Metal; | |
4122 | Enum.Material.Cobblestone; | |
4123 | }; | |
4124 | }; | |
4125 | ||
4126 | ||
4127 | bulletSmoke = true; --This is whether or not smoke particles will fly when a bullet hits a surface | |
4128 | smokeSettings = { | |
4129 | objColor = true; --This is whether or not the smoke color will be the color of the object the bullet hit | |
4130 | Color = Color3.new(0.5, 0.5, 0.5); --This is what the color of the smoke will be if objColor is false | |
4131 | Size = { | |
4132 | Start = 0.25; --This is what the starting size of the smoke will be | |
4133 | End = 0.5; --This is what the ending size of the smoke will be | |
4134 | }; | |
4135 | Texture = "http://www.roblox.com/asset/?id=244514423"; --This is what the texture of the smoke will be | |
4136 | startTransparency = 0; --This is what the transparency of the particle starts at. It gradually goes to 1 | |
4137 | Lifetime = 0.2; --This is the lifetime of each smoke particle +-0.05 seconds | |
4138 | Rate = 100; --This is the number of smoke particles that fly | |
4139 | Speed = 35; --This is the speed at which the smoke particles fly +-5 studs/sec | |
4140 | Spread = 15; --This is the angle in degrees at which the smoke particles spread out (0 means single line, 180 means all around) | |
4141 | }; | |
4142 | ||
4143 | ||
4144 | bloodEffect = true; --This is whether or not blood particles will appear from the bullet exit position when a humanoid is shot | |
4145 | bloodSettings = { | |
4146 | Color = Color3.new(1, 0, 0); --This is what the color of the blood will be | |
4147 | Size = 0.1; --This is what the size of the blood will be with an +-0.1 | |
4148 | Texture = "http://www.roblox.com/asset/?id=3419963"; --This is what the texture of the blood will be | |
4149 | startTransparency = 0.125; --This is what the starting transparency of the blood will be +-0.125 | |
4150 | Lifetime = 0.1; --This is what the lifetime of each blood particle +-0.05 seconds | |
4151 | Rate = 200; --This is the number of blood particles that appear | |
4152 | Speed = 50; --This is the speed at which the blood particles fly | |
4153 | Spread = 15; --This is the angle in degrees at which the blood particles spread out (0 means single line, 180 means all around) | |
4154 | }; | |
4155 | ||
4156 | ||
4157 | bulletShockwave = true; --This is whether or not a shockwave will appear where you shot. (A sphere that appears when the bullet hits) | |
4158 | shockwaveSettings = { | |
4159 | Radius = 0.3; --This is the radius of the shockwave. (If the gun type is explosion, this radius will be the blast radius) | |
4160 | Color = BrickColor.new("Light stone grey"); --This is the color of the shockwave | |
4161 | Duration = 0.2; --This is how long the shockwave will take to disappear | |
4162 | }; | |
4163 | ||
4164 | ||
4165 | penetrationSettings = { | |
4166 | Dist = 0; --This is the maximum amount of studs a bullet can penetrate into a wall (that isn't ignored) | |
4167 | transparencyThreshold = 1; --This is what the transparency of a wall has to be greater than or equal to in order to be ignored | |
4168 | ignoreNonCanCollide = true; --This is whether or not the script should ignore non-cancollide parts | |
4169 | ignoreCustom = {}; --This is a table of objects that will be ignored by the script. The object and it's descendants will be ignored | |
4170 | }; | |
4171 | ||
4172 | ||
4173 | recoilSettings = { | |
4174 | firstShotMultiplier = 2.4; --This is what the recoil multiplier for the first shot will be. The rest of the shots will be normal recoil | |
4175 | aimedMultiplier = 0.5; --When you're aimed, this is what the recoil will be multiplied by | |
4176 | camMultiplier = 2; --This is what the gun up recoil will be multiplied by to get you the cam recoil | |
4177 | springSpeed = 15; --This is the what the speed of the gun's recoil spring will be. The lower it is the slower the gun sways around | |
4178 | springDamper = 0.5; --This is a number between 0 and 1 that determines how quickly the spring will be dampened. | |
4179 | Recoil = { | |
4180 | Side = { --This is the side to side gun and camera recoil | |
4181 | Left = -0.17; | |
4182 | Right = 0.28; | |
4183 | }; | |
4184 | Up = { --This is the up and down gun and camera recoil | |
4185 | Min = 0.26; | |
4186 | Max = 0.28; | |
4187 | }; | |
4188 | Back = { --[[This is the kick back gun recoil. NOTE: The numbers below are the amount the gun moves back, so the gun will move back | |
4189 | a value/2 amount of studs. So if the min is 0.25 and the max is 0.3, the gun will move back anywhere between 0.025 and 0.03 studs]] | |
4190 | Min = 0.3; | |
4191 | Max = 0.35; | |
4192 | }; | |
4193 | Tilt = { --[[This is tilt camera recoil. NOTE: The numbers below are the amount of deca-degrees the camera tilts, so if the left is -1 | |
4194 | and the right is 1 then the gun will tilt anywhere between -10 degress and 10 degrees]] | |
4195 | Left = -0.5; | |
4196 | Right = 0.5; | |
4197 | }; | |
4198 | } | |
4199 | }; | |
4200 | ||
4201 | ||
4202 | spreadSettings = { | |
4203 | Increase = 0.1; --This is what is added to the spread of the bullet every time you fire | |
4204 | Decrease = 15; --This is what the spread of the bullet decreases by per second | |
4205 | ||
4206 | --[[This spread values are how many degrees offset the bullets will travel from the center, so a spread of 1 would mean that the bullet's | |
4207 | max spread in any direction is 1 degree from the center. The idling category is when you're not moving, and the moving category is when | |
4208 | you're moving]] | |
4209 | Aimed = { | |
4210 | Stand = { | |
4211 | Idling = 0.2; | |
4212 | Moving = 0.4; | |
4213 | }; | |
4214 | Crouch = { | |
4215 | Idling = 0.15; | |
4216 | Moving = 0.3; | |
4217 | }; | |
4218 | Prone = { | |
4219 | Idling = 0.1; | |
4220 | Moving = 0.3; | |
4221 | }; | |
4222 | }; | |
4223 | unAimed = { | |
4224 | Stand = { | |
4225 | Idling = 2; | |
4226 | Moving = 2.5; | |
4227 | }; | |
4228 | Crouch = { | |
4229 | Idling = 1.5; | |
4230 | Moving = 2; | |
4231 | }; | |
4232 | Prone = { | |
4233 | Idling = 1; | |
4234 | Moving = 2; | |
4235 | }; | |
4236 | }; | |
4237 | }; | |
4238 | ||
4239 | ||
4240 | reloadSettings = { | |
4241 | Anim = true; --This is whether or not there is an animation for reloading | |
4242 | Times = { | |
4243 | Loaded = 3; --This is how long it takes to reload the gun if a bullet is already chambered | |
4244 | Empty = 3; --This is how long it takes to reload the gun if a bullet isn't chambered | |
4245 | }; | |
4246 | autoReload = true; --This is whether or not the gun will reload automatically when the ammo reaches 0 | |
4247 | magIsBullet = false; --This is whether or not the mag is the bullet itself. This is useful for guns with only 1 bullet per clip | |
4248 | reloadWhileRunning = true; --This is whether or not you can reload while running | |
4249 | }; | |
4250 | ||
4251 | ||
4252 | sprintTime = 15; --This is the maximum time you can sprint | |
4253 | staminaCoolTime = 4; --This is how long it takes for your stamina to fully recharge | |
4254 | canFireWhileRunning = false; --This is whether or not you can shoot while sprinting | |
4255 | ||
4256 | ||
4257 | dolphinDive = true; --This is whether or not you can dolphin dive (Run and crouch at the same time to dive) | |
4258 | diveSettings = { | |
4259 | rechargeTime = 1; --This is how long you have to wait till you can dive or run again after you've dived | |
4260 | Force = 350; --This is the multiplier for the dolphin dive force. The higher it is the farther you'll dive | |
4261 | Angle = math.rad(30); --This is the angle in radians from the ground that you dive at | |
4262 | }; | |
4263 | ||
4264 | ||
4265 | canChangeStance = true; --This is whether or not you can change stance. That means whether or not you can crouch or go prone | |
4266 | stanceSettings = { | |
4267 | Anim = true; --This is whether or not there is an animation for changing stance | |
4268 | Speed = 0.3; --This is how quickly you change stance | |
4269 | Stances = { | |
4270 | Crouch = true; --This is whether or not you can crouch | |
4271 | Prone = true; --This is whether or not you can go prone | |
4272 | }; | |
4273 | standOnDeselect = true; --This is whether or not you stand up when you deselect the tool | |
4274 | crawlAnimation = true; --This is whether or not you crawl while moving when you're prone | |
4275 | }; | |
4276 | ||
4277 | ||
4278 | walkSpeeds = { | |
4279 | Base = 14; --This is the base walkspeed | |
4280 | Sprinting = 28; --This is the walkspeed when you're sprinting | |
4281 | Aimed = 10; --[[This is the base walkspeed when the gun is aimed down. If you crouch or go prone, the speed will change | |
4282 | based on the Aimed walkspeed to Base walkspeed ratio]] | |
4283 | Crouched = 7; --This is the walkspeed when you're crouched | |
4284 | Prone = 4; --This is the walkspeed when you're prone | |
4285 | }; | |
4286 | ||
4287 | ||
4288 | --NOTE: For extra keys, go here: http://wiki.roblox.com/index.php?title=Taking_keyboard_input | |
4289 | Keys = { | |
4290 | lowerStance = "c"; --This is the key you press to lower your stance (Stand > Crouch > Prone) | |
4291 | raiseStance = "x"; --This is the key you press to raise your stance (Prone > Crouch > Stand) | |
4292 | selectFire = "e"; --This is the key you press to switch fire modes | |
4293 | Reload = "r"; --This is the key you press to reload | |
4294 | Sprint = string.char(48); --This is the key you press to sprint | |
4295 | Knife = "f"; --This is the key you press to knife | |
4296 | lethalGrenade = "g"; --This is the key you press to throw the lethal grenade | |
4297 | tacticalGrenade = "t"; --This is the key you press to throw the tactical grenade | |
4298 | ADS = "q"; --This is the key you press to ADS. If you want ADS to just be right mouse, then make this key "" | |
4299 | scopeSteady = string.char(48); --This is the key you press to steady the scope | |
4300 | }; | |
4301 | ||
4302 | ||
4303 | } | |
4304 | ||
4305 | local Player = game.Players.LocalPlayer | |
4306 | local Char = Player.Character | |
4307 | local Humanoid = Char:WaitForChild("Humanoid") | |
4308 | local Torso = Char:WaitForChild("Torso") | |
4309 | local Head = Char:WaitForChild("Head") | |
4310 | local HRP = Char:WaitForChild("HumanoidRootPart") | |
4311 | local Root = HRP:WaitForChild("RootJoint") | |
4312 | ||
4313 | local Neck = Torso:WaitForChild("Neck") | |
4314 | ||
4315 | local LArm = Char:WaitForChild("Left Arm") | |
4316 | local RArm = Char:WaitForChild("Right Arm") | |
4317 | local LLeg = Char:WaitForChild("Left Leg") | |
4318 | local RLeg = Char:WaitForChild("Right Leg") | |
4319 | ||
4320 | local M2 = Player:GetMouse() | |
4321 | ||
4322 | local mainGUI = script:WaitForChild("mainGUI") | |
4323 | ||
4324 | local crossHair = mainGUI:WaitForChild("crossHair") | |
4325 | local HUD = mainGUI:WaitForChild("HUD") | |
4326 | local Scope = mainGUI:WaitForChild("Scope") | |
4327 | local fireSelect = mainGUI:WaitForChild("fireSelect") | |
4328 | local hitMarker = mainGUI:WaitForChild("hitMarker") | |
4329 | local Sens = mainGUI:WaitForChild("Sens") | |
4330 | ||
4331 | local crossA = crossHair:WaitForChild("A"):WaitForChild("Line") | |
4332 | local crossB = crossHair:WaitForChild("B"):WaitForChild("Line") | |
4333 | local crossC = crossHair:WaitForChild("C"):WaitForChild("Line") | |
4334 | local crossD = crossHair:WaitForChild("D"):WaitForChild("Line") | |
4335 | ||
4336 | local Controls = HUD:WaitForChild("Controls") | |
4337 | ||
4338 | local gunNameTitle = HUD:WaitForChild("gunName"):WaitForChild("Title") | |
4339 | ||
4340 | local scopeMain = Scope:WaitForChild("Main") | |
4341 | local scopeSteady = Scope:WaitForChild("Steady") | |
4342 | ||
4343 | local fireModes = fireSelect:WaitForChild("Modes") | |
4344 | ||
4345 | local modeGUI = HUD:WaitForChild("Mode"):WaitForChild("Main") | |
4346 | local clipAmmoGUI = HUD:WaitForChild("Ammo"):WaitForChild("Clip") | |
4347 | local storedAmmoGUI = HUD:WaitForChild("Ammo"):WaitForChild("Stored") | |
4348 | ||
4349 | local DS = game:GetService("Debris") | |
4350 | local CP = game:GetService("ContentProvider") | |
4351 | local RS = game:GetService("RunService") | |
4352 | local UIS = game:GetService("UserInputService") | |
4353 | ||
4354 | local Cam = game.Workspace.CurrentCamera | |
4355 | ||
4356 | local ABS, HUGE, FLOOR, CEIL = math.abs, math.huge, math.floor, math.ceil | |
4357 | local RAD, SIN, COS, TAN = math.rad, math.sin, math.cos, math.tan | |
4358 | local VEC2, V3 = Vector2.new, Vector3.new | |
4359 | local CF, CFANG = CFrame.new, CFrame.Angles | |
4360 | local INSERT = table.insert | |
4361 | ||
4362 | local maxStamina = S.sprintTime * 60 | |
4363 | local maxSteadyTime = S.scopeSettings.steadyTime * 60 | |
4364 | ||
4365 | local LethalIcons = { | |
4366 | "http://www.roblox.com/asset/?id=194849880"; | |
4367 | "http://www.roblox.com/asset/?id=195727791"; | |
4368 | "http://www.roblox.com/asset/?id=195728137"; | |
4369 | "http://www.roblox.com/asset/?id=218151830"; | |
4370 | } | |
4371 | ||
4372 | local TacticalIcons = { | |
4373 | "http://www.roblox.com/asset/?id=195728473"; | |
4374 | "http://www.roblox.com/asset/?id=195728693"; | |
4375 | } | |
4376 | ||
4377 | local ASCII = { | |
4378 | 071; 117; 110; 032; | |
4379 | 075; 105; 116; 032; | |
4380 | 115; 099; 114; 105; | |
4381 | 112; 116; 101; 100; | |
4382 | 032; 098; 121; 032; | |
4383 | 084; 117; 114; 098; | |
4384 | 111; 070; 117; 115; | |
4385 | 105; 111; 110; 000; | |
4386 | } | |
4387 | ||
4388 | local Ignore = { | |
4389 | Char; | |
4390 | ignoreModel; | |
4391 | } | |
4392 | ||
4393 | local Shoulders = { | |
4394 | Right = Torso:WaitForChild("Right Shoulder"); | |
4395 | Left = Torso:WaitForChild("Left Shoulder") | |
4396 | } | |
4397 | ||
4398 | local armC0 = { | |
4399 | CF(-1.5, 0, 0) * CFANG(RAD(90), 0, 0); | |
4400 | CF(1.5, 0, 0) * CFANG(RAD(90), 0, 0); | |
4401 | } | |
4402 | ||
4403 | local legC0 = { | |
4404 | Stand = { | |
4405 | CF(-0.5, -2, 0); | |
4406 | CF(0.5, -2, 0); | |
4407 | }; | |
4408 | Crouch = { | |
4409 | CF(-0.5, -1.5, 0.5) * CFANG(-RAD(90), 0, 0); | |
4410 | CF(0.5, -1, -0.75); | |
4411 | }; | |
4412 | Prone = { | |
4413 | CF(-0.5, -2, 0); | |
4414 | CF(0.5, -2, 0); | |
4415 | }; | |
4416 | } | |
4417 | ||
4418 | local Sine = function(X) | |
4419 | return SIN(RAD(X)) | |
4420 | end | |
4421 | ||
4422 | local Linear = function(X) | |
4423 | return (X / 90) | |
4424 | end | |
4425 | ||
4426 | -------------------------------------------------------------------------------------- | |
4427 | --------------------[ VARIABLES ]----------------------------------------------------- | |
4428 | -------------------------------------------------------------------------------------- | |
4429 | ||
4430 | local Selected = false | |
4431 | ||
4432 | local playerMass = 0 | |
4433 | ||
4434 | local Forward = false | |
4435 | local Backward = false | |
4436 | ||
4437 | local Idling = false | |
4438 | local Walking = false | |
4439 | local Running = false | |
4440 | ||
4441 | local crawlCamRot = 0 | |
4442 | local crawlAlpha = 0 | |
4443 | local idleAlpha = 1 | |
4444 | local walkAlpha = 0 | |
4445 | local isCrawling = false | |
4446 | local isIdling = false | |
4447 | local isWalking = false | |
4448 | local isRunning = false | |
4449 | ||
4450 | local Aimed = false | |
4451 | local Aiming = false | |
4452 | local aimAlpha = 0 | |
4453 | local headOffset = VEC2(COS(RAD(90) - S.aimSettings.headTilt) * 0.5, 1 + SIN(RAD(90) - S.aimSettings.headTilt) * 0.5) | |
4454 | ||
4455 | local Reloading = false | |
4456 | local breakReload = false | |
4457 | local magVisible = true | |
4458 | local newMag = false | |
4459 | ||
4460 | local Knifing = false | |
4461 | ||
4462 | local MB1Down = false | |
4463 | local Firing = false | |
4464 | local canFire = true | |
4465 | local fireFunction = nil | |
4466 | local firstShot = false | |
4467 | local shotCount = 0 | |
4468 | local lastSideRecoil = {0, 0} | |
4469 | local recoilAnim = { | |
4470 | Pos = V3(); | |
4471 | Rot = V3(); | |
4472 | Code = nil; | |
4473 | } | |
4474 | ||
4475 | local numModes = 0 | |
4476 | local rawFireMode = 1 | |
4477 | local canSelectFire = true | |
4478 | local guiAngOffset = 0 | |
4479 | local Modes = {} | |
4480 | ||
4481 | local onGround = true | |
4482 | local startFallHeight = 0 | |
4483 | local jumpAnim = { | |
4484 | Pos = 0; | |
4485 | Rot = 0; | |
4486 | Code = 0; | |
4487 | } | |
4488 | ||
4489 | local runReady = true | |
4490 | local runKeyPressed = false | |
4491 | local chargingStamina = false | |
4492 | ||
4493 | local AimingIn = false | |
4494 | local AimingOut = false | |
4495 | ||
4496 | local Stamina = S.sprintTime * 60 | |
4497 | local currentSteadyTime = S.scopeSettings.steadyTime * 60 | |
4498 | ||
4499 | local camSteady = false | |
4500 | local takingBreath = false | |
4501 | local steadyKeyPressed = false | |
4502 | ||
4503 | local Grip = nil | |
4504 | local aimedGripCF = nil | |
4505 | ||
4506 | local spreadZoom = "unAimed" | |
4507 | local spreadStance = "Stand" | |
4508 | local spreadMotion = "Idling" | |
4509 | local baseSpread = S.spreadSettings.unAimed.Stand.Idling | |
4510 | local currentSpread = 0 | |
4511 | local loweringSpread = false | |
4512 | ||
4513 | local mouseSensitivity = S.sensitivitySettings.Default | |
4514 | local aimSensitivity = S.sensitivitySettings.Aim | |
4515 | local lastSensUpdate = 0 | |
4516 | ||
4517 | local ammoInClip = 0 | |
4518 | ||
4519 | local Stance = 0 | |
4520 | local stanceSway = 1 | |
4521 | local camSway = 1 | |
4522 | ||
4523 | local camAng = VEC2() | |
4524 | ||
4525 | local armTilt = 0 | |
4526 | local moveAng = 0 | |
4527 | local animCode = 0 | |
4528 | ||
4529 | local desiredXOffset = 0 | |
4530 | local desiredYOffset = 0 | |
4531 | local currentXOffset = 0 | |
4532 | local currentYOffset = 0 | |
4533 | local aimHeadOffset = 0 | |
4534 | local recoilAnimMultiplier = 1 | |
4535 | local jumpAnimMultiplier = 1 | |
4536 | local translationDivisor = 7 | |
4537 | local rotationMultiplier = S.momentumSettings.Amplitude.unAimed | |
4538 | local armTiltMultiplier = 1 | |
4539 | ||
4540 | local equipAnimPlaying = false | |
4541 | ||
4542 | local crossOffset = 0 | |
4543 | ||
4544 | local camOffsets = { | |
4545 | guiScope = { | |
4546 | Rot = V3(); | |
4547 | }; | |
4548 | Reload = { | |
4549 | Rot = V3(); | |
4550 | Code = nil; | |
4551 | }; | |
4552 | Recoil = { | |
4553 | Rot = V3(); | |
4554 | Code = nil; | |
4555 | }; | |
4556 | } | |
4557 | ||
4558 | local Anim = { | |
4559 | Pos = V3(); | |
4560 | Rot = V3(); | |
4561 | Ang = 0; | |
4562 | Code = 0; | |
4563 | } | |
4564 | ||
4565 | local lastBeat = 0 | |
4566 | ||
4567 | local gunParts = {} | |
4568 | ||
4569 | local Connections = {} | |
4570 | ||
4571 | local Keys = {} | |
4572 | ||
4573 | -------------------------------------------------------------------------------------- | |
4574 | --------------------[ PRE-LOADING ]--------------------------------------------------- | |
4575 | -------------------------------------------------------------------------------------- | |
4576 | ||
4577 | CP:Preload(S.explosionSettings.soundId) | |
4578 | CP:Preload(S.holeSettings.Texture) | |
4579 | CP:Preload(S.sparkSettings.Texture) | |
4580 | CP:Preload(S.smokeSettings.Texture) | |
4581 | CP:Preload(S.bloodSettings.Texture) | |
4582 | CP:Preload("http://www.roblox.com/asset/?id=126877530") --The dark green arrow in the select fire gui | |
4583 | CP:Preload("http://www.roblox.com/asset/?id=55754953") --The circle in the select fire gui | |
4584 | ||
4585 | -------------------------------------------------------------------------------------- | |
4586 | --------------------[ GUN SETUP ]----------------------------------------------------- | |
4587 | -------------------------------------------------------------------------------------- | |
4588 | ||
4589 | serverMain:WaitForChild("Plyr").Value = Player | |
4590 | ||
4591 | local gunMomentum = Spring.new(V3()) | |
4592 | gunMomentum.s = S.momentumSettings.Speed | |
4593 | gunMomentum.d = S.momentumSettings.Damper | |
4594 | ||
4595 | local gunRecoilSpring = Spring.new(V3()) | |
4596 | gunRecoilSpring.s = S.recoilSettings.springSpeed | |
4597 | gunRecoilSpring.d = S.recoilSettings.springDamper | |
4598 | ||
4599 | local camRecoilSpring = Spring.new(V3()) | |
4600 | camRecoilSpring.s = 35 | |
4601 | camRecoilSpring.d = 0.5 | |
4602 | ||
4603 | local crossSpring = Spring.new(V3(crossOffset + (baseSpread + currentSpread) * 50, 0, 0)) | |
4604 | crossSpring.s = 20 | |
4605 | crossSpring.d = 0.75 | |
4606 | ||
4607 | --[[local function getModelMass(P) | |
4608 | for _, v in pairs(P:GetChildren()) do | |
4609 | if v:IsA("BasePart") then | |
4610 | playerMass = playerMass + v:GetMass() | |
4611 | end | |
4612 | getModelMass(v) | |
4613 | end | |
4614 | end | |
4615 | getModelMass(Char) | |
4616 | ||
4617 | Char.DescendantAdded:connect(function(Descendant) | |
4618 | if Descendant:IsA("BasePart") then | |
4619 | playerMass = playerMass + Descendant:GetMass() | |
4620 | end | |
4621 | end) | |
4622 | Char.DescendantRemoving:connect(function(Descendant) | |
4623 | if Descendant:IsA("BasePart") then | |
4624 | playerMass = playerMass - Descendant:GetMass() | |
4625 | end | |
4626 | end)]] | |
4627 | ||
4628 | -------------------------------------------------------------------------------------- | |
4629 | --------------------[ WELD CFRAMES ]-------------------------------------------------- | |
4630 | -------------------------------------------------------------------------------------- | |
4631 | ||
4632 | spawn(function() | |
4633 | --[[for _, v in pairs(Gun:GetChildren()) do | |
4634 | if v:IsA("BasePart") and v ~= Handle then | |
4635 | if v:FindFirstChild("mainWeld") then v.mainWeld:Destroy() end | |
4636 | if (not v:FindFirstChild("weldCF")) then | |
4637 | local weldCF = Instance.new("CFrameValue") | |
4638 | weldCF.Name = "weldCF" | |
4639 | weldCF.Value = Handle.CFrame:toObjectSpace(v.CFrame) | |
4640 | weldCF.Parent = v | |
4641 | INSERT(gunParts, {Obj = v, Weld = nil}) | |
4642 | end | |
4643 | if string.sub(v.Name, 1, 3) == "Mag" then | |
4644 | if (not v:FindFirstChild("magTrans")) then | |
4645 | local magTrans = Instance.new("NumberValue") | |
4646 | magTrans.Name = "magTrans" | |
4647 | magTrans.Value = v.Transparency | |
4648 | magTrans.Parent = v | |
4649 | end | |
4650 | end | |
4651 | v.Anchored = false | |
4652 | end | |
4653 | end | |
4654 | Handle.Anchored = false]] | |
4655 | for _, v in pairs(Gun:GetChildren()) do | |
4656 | if v:FindFirstChild("weldCF") then | |
4657 | INSERT(gunParts, {Obj = v, Weld = nil}) | |
4658 | v.Anchored = false | |
4659 | end | |
4660 | end | |
4661 | end) | |
4662 | ||
4663 | -------------------------------------------------------------------------------------- | |
4664 | --------------------[ MAIN PROGRAM ]-------------------------------------------------- | |
4665 | -------------------------------------------------------------------------------------- | |
4666 | ||
4667 | --------------------[ ARM CREATION FUNCTION ]----------------------------------------- | |
4668 | ||
4669 | function createArms() | |
4670 | local Arms = {} | |
4671 | for i = 0, 1 do | |
4672 | local armModel = Instance.new("Model") | |
4673 | armModel.Name = "armModel" | |
4674 | ||
4675 | local Arm = Instance.new("Part") | |
4676 | Arm.BrickColor = (S.fakeArmSettings.realBodyColor and (i == 0 and LArm.BrickColor or RArm.BrickColor) or S.fakeArmSettings.Color) | |
4677 | Arm.Transparency = S.fakeArmSettings.Transparency | |
4678 | Arm.Name = "Arm" | |
4679 | Arm.CanCollide = false | |
4680 | Arm.Size = V3(0.598, 2, 0.598) | |
4681 | Arm.Parent = armModel | |
4682 | local armMesh = Instance.new("SpecialMesh") | |
4683 | armMesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4684 | armMesh.MeshType = Enum.MeshType.FileMesh | |
4685 | armMesh.Scale = V3(0.598, 1, 0.598) | |
4686 | armMesh.Parent = Arm | |
4687 | ||
4688 | local Glove1 = Instance.new("Part") | |
4689 | Glove1.BrickColor = BrickColor.new("Black") | |
4690 | Glove1.Name = "Glove1" | |
4691 | Glove1.CanCollide = false | |
4692 | Glove1.Size = V3(0.598, 2, 0.598) | |
4693 | Glove1.Parent = armModel | |
4694 | local glove1Mesh = Instance.new("SpecialMesh") | |
4695 | glove1Mesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4696 | glove1Mesh.Offset = V3(0, -0.5, 0) | |
4697 | glove1Mesh.Scale = V3(0.658, 0.205, 0.658) | |
4698 | glove1Mesh.Parent = Glove1 | |
4699 | local glove1Weld = Instance.new("Weld") | |
4700 | glove1Weld.Part0 = Arm | |
4701 | glove1Weld.Part1 = Glove1 | |
4702 | glove1Weld.Parent = Arm | |
4703 | ||
4704 | local Glove2 = Instance.new("Part") | |
4705 | Glove2.BrickColor = BrickColor.new("Black") | |
4706 | Glove2.Name = "Glove2" | |
4707 | Glove2.CanCollide = false | |
4708 | Glove2.Size = V3(0.598, 2, 0.598) | |
4709 | Glove2.Parent = armModel | |
4710 | local glove2Mesh = Instance.new("SpecialMesh") | |
4711 | glove2Mesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4712 | glove2Mesh.Offset = V3(0, -0.435, 0) | |
4713 | glove2Mesh.Scale = V3(0.69, 0.105, 0.69) | |
4714 | glove2Mesh.Parent = Glove2 | |
4715 | local glove2Weld = Instance.new("Weld") | |
4716 | glove2Weld.Part0 = Arm | |
4717 | glove2Weld.Part1 = Glove2 | |
4718 | glove2Weld.Parent = Arm | |
4719 | ||
4720 | local Glove3 = Instance.new("Part") | |
4721 | Glove3.BrickColor = BrickColor.new("Black") | |
4722 | Glove3.Name = "Glove3" | |
4723 | Glove3.CanCollide = false | |
4724 | Glove3.Size = V3(0.598, 2, 0.598) | |
4725 | Glove3.Parent = armModel | |
4726 | local glove3Mesh = Instance.new("SpecialMesh") | |
4727 | glove3Mesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4728 | glove3Mesh.Offset = V3(0.18 * ((i * 2) - 1), -0.7, 0) | |
4729 | glove3Mesh.Scale = V3(0.299, 0.305, 0.657) | |
4730 | glove3Mesh.Parent = Glove3 | |
4731 | local glove3Weld = Instance.new("Weld") | |
4732 | glove3Weld.Part0 = Arm | |
4733 | glove3Weld.Part1 = Glove3 | |
4734 | glove3Weld.Parent = Arm | |
4735 | ||
4736 | local Sleeve1 = Instance.new("Part") | |
4737 | Sleeve1.BrickColor = BrickColor.new("Sand green") | |
4738 | Sleeve1.Name = "Sleeve1" | |
4739 | Sleeve1.CanCollide = false | |
4740 | Sleeve1.Size = V3(0.598, 2, 0.598) | |
4741 | Sleeve1.Parent = armModel | |
4742 | local sleeve1Mesh = Instance.new("SpecialMesh") | |
4743 | sleeve1Mesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4744 | sleeve1Mesh.Offset = V3(0, 0.75, 0) | |
4745 | sleeve1Mesh.Scale = V3(0.656, 0.3, 0.656) | |
4746 | sleeve1Mesh.Parent = Sleeve1 | |
4747 | local sleeve1Weld = Instance.new("Weld") | |
4748 | sleeve1Weld.Part0 = Arm | |
4749 | sleeve1Weld.Part1 = Sleeve1 | |
4750 | sleeve1Weld.Parent = Arm | |
4751 | ||
4752 | local Sleeve2 = Instance.new("Part") | |
4753 | Sleeve2.BrickColor = BrickColor.new("Sand green") | |
4754 | Sleeve2.Name = "Sleeve2" | |
4755 | Sleeve2.CanCollide = false | |
4756 | Sleeve2.Size = V3(0.598, 2, 0.598) | |
4757 | Sleeve2.Parent = armModel | |
4758 | local sleeve2Mesh = Instance.new("SpecialMesh") | |
4759 | sleeve2Mesh.MeshId = "rbxasset://fonts//leftarm.mesh" | |
4760 | sleeve2Mesh.Offset = V3(0, 0.55, 0) | |
4761 | sleeve2Mesh.Scale = V3(0.75, 0.1, 0.75) | |
4762 | sleeve2Mesh.Parent = Sleeve2 | |
4763 | local sleeve2Weld = Instance.new("Weld") | |
4764 | sleeve2Weld.Part0 = Arm | |
4765 | sleeve2Weld.Part1 = Sleeve2 | |
4766 | sleeve2Weld.Parent = Arm | |
4767 | ||
4768 | table.insert(Arms, {Model = armModel, armPart = Arm}) | |
4769 | end | |
4770 | return Arms | |
4771 | end | |
4772 | ||
4773 | --------------------[ MATH FUNCTIONS ]------------------------------------------------ | |
4774 | ||
4775 | function Map(Val, fromLow, fromHigh, toLow, toHigh) | |
4776 | return (Val - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow | |
4777 | end | |
4778 | ||
4779 | function numLerp(A, B, Alpha) | |
4780 | return A + (B - A) * Alpha | |
4781 | end | |
4782 | ||
4783 | function RAND(Min, Max, Accuracy) | |
4784 | return numLerp(Min, Max, math.random()) | |
4785 | --[[local Inverse = 1 / (Accuracy or 1) | |
4786 | return (math.random(Min * Inverse, Max * Inverse) / Inverse)]] | |
4787 | end | |
4788 | ||
4789 | function Round(Num, toNearest) | |
4790 | return math.floor(Num / toNearest + 0.5) * toNearest | |
4791 | end | |
4792 | ||
4793 | function getNearestPoint(A, B, Origin) | |
4794 | local A2 = (A - Origin).magnitude | |
4795 | local B2 = (B - Origin).magnitude | |
4796 | return (math.min(A2, B2) == A2 and A or B) | |
4797 | end | |
4798 | ||
4799 | --------------------[ TWEEN FUNCTIONS ]----------------------------------------------- | |
4800 | ||
4801 | function tweenJoint(Joint, newC0, newC1, Alpha, Duration) | |
4802 | spawn(function() | |
4803 | local newCode = math.random(-1e9, 1e9) --This creates a random code between -1000000000 and 1000000000 | |
4804 | local tweenIndicator = nil | |
4805 | if (not Joint:findFirstChild("tweenCode")) then --If the joint isn't being tweened, then | |
4806 | tweenIndicator = Instance.new("IntValue") | |
4807 | tweenIndicator.Name = "tweenCode" | |
4808 | tweenIndicator.Value = newCode | |
4809 | tweenIndicator.Parent = Joint | |
4810 | else | |
4811 | tweenIndicator = Joint.tweenCode | |
4812 | tweenIndicator.Value = newCode --If the joint is already being tweened, this will change the code, and the tween loop will stop | |
4813 | end | |
4814 | --local tweenIndicator = createTweenIndicator:InvokeServer(Joint, newCode) | |
4815 | if Duration <= 0 then --If the duration is less than or equal to 0 then there's no need for a tweening loop | |
4816 | if newC0 then Joint.C0 = newC0 end | |
4817 | if newC1 then Joint.C1 = newC1 end | |
4818 | else | |
4819 | local startC0 = Joint.C0 | |
4820 | local startC1 = Joint.C1 | |
4821 | local t0 = tick() | |
4822 | while true do | |
4823 | RS.RenderStepped:wait() --This makes the for loop step every 1/60th of a second | |
4824 | local X = math.min((tick() - t0) / Duration, 1) * 90 | |
4825 | if tweenIndicator.Value ~= newCode then break end --This makes sure that another tween wasn't called on the same joint | |
4826 | if (not Selected) then break end --This stops the tween if the tool is deselected | |
4827 | if newC0 then Joint.C0 = startC0:lerp(newC0, Alpha(X)) end | |
4828 | if newC1 then Joint.C1 = startC1:lerp(newC1, Alpha(X)) end | |
4829 | --if newC0 then lerpCF:InvokeServer(Joint, "C0", startC0, newC0, Alpha(X)) end | |
4830 | --if newC1 then lerpCF:InvokeServer(Joint, "C1", startC1, newC1, Alpha(X)) end | |
4831 | if X == 90 then break end | |
4832 | end | |
4833 | end | |
4834 | if tweenIndicator.Value == newCode then --If this tween functions was the last one called on a joint then it will remove the code | |
4835 | tweenIndicator:Destroy() | |
4836 | end | |
4837 | --deleteTweenIndicator:InvokeServer(tweenIndicator, newCode) | |
4838 | end) | |
4839 | end | |
4840 | ||
4841 | function tweenCam(Key, newRot, Alpha, Duration) | |
4842 | spawn(function() | |
4843 | local newCode = math.random(-1e9, 1e9) | |
4844 | camOffsets[Key].Code = newCode | |
4845 | ||
4846 | local Increment = 1.5 / Duration | |
4847 | local prevRot = camOffsets[Key].Rot | |
4848 | local X = 0 | |
4849 | while true do | |
4850 | RS.RenderStepped:wait() | |
4851 | local newX = X + Increment | |
4852 | X = (newX > 90 and 90 or newX) | |
4853 | if camOffsets[Key].Code ~= newCode then break end | |
4854 | if (not Selected) then break end | |
4855 | ||
4856 | camOffsets[Key].Rot = prevRot:lerp(newRot, Alpha(X)) | |
4857 | ||
4858 | if X == 90 then break end | |
4859 | end | |
4860 | ||
4861 | if camOffsets[Key].Code == newCode then | |
4862 | camOffsets[Key].Code = nil | |
4863 | end | |
4864 | end) | |
4865 | end | |
4866 | ||
4867 | function tweenRecoil(newPos, newRot, Alpha, Duration) | |
4868 | spawn(function() | |
4869 | local newCode = math.random(-1e9, 1e9) | |
4870 | recoilAnim.Code = newCode | |
4871 | ||
4872 | local Increment = 1.5 / Duration | |
4873 | local prevPos = recoilAnim.Pos | |
4874 | local prevRot = recoilAnim.Rot | |
4875 | local X = 0 | |
4876 | while true do | |
4877 | RS.RenderStepped:wait() | |
4878 | local newX = X + Increment | |
4879 | X = (newX > 90 and 90 or newX) | |
4880 | if recoilAnim.Code ~= newCode then break end | |
4881 | if (not Selected) then break end | |
4882 | ||
4883 | recoilAnim.Pos = prevPos:lerp(newPos, Alpha(X)) | |
4884 | recoilAnim.Rot = prevRot:lerp(newRot, Alpha(X)) | |
4885 | ||
4886 | if X == 90 then break end | |
4887 | end | |
4888 | ||
4889 | if recoilAnim.Code == newCode then | |
4890 | recoilAnim.Code = nil | |
4891 | end | |
4892 | end) | |
4893 | end | |
4894 | ||
4895 | --------------------[ GUI UPDATE FUNCTIONS ]------------------------------------------ | |
4896 | ||
4897 | local function updateClipAmmo() | |
4898 | clipAmmoGUI.Text = Ammo.Value | |
4899 | clipAmmoGUI.TextColor3 = (Ammo.Value <= (ClipSize.Value / 3) and Color3.new(1, 0, 0) or Color3.new(1, 1, 1)) | |
4900 | end | |
4901 | ||
4902 | local function updateStoredAmmo() | |
4903 | storedAmmoGUI.Text = StoredAmmo.Value | |
4904 | storedAmmoGUI.TextColor3 = (StoredAmmo.Value <= (ClipSize.Value * 2) and Color3.new(1, 0, 0) or Color3.new(1, 1, 1)) | |
4905 | end | |
4906 | ||
4907 | local function updateHealth() | |
4908 | HUD.Health.Num.Text = CEIL(Humanoid.Health).."%" | |
4909 | HUD.Health.Num.TextColor3 = ( | |
4910 | (Humanoid.Health > 200 / 3) and Color3.new(1, 1, 1) or | |
4911 | (Humanoid.Health <= 200 / 3 and Humanoid.Health > 100 / 3) and Color3.new(1, 1, 0) or | |
4912 | (Humanoid.Health <= 100 / 3) and Color3.new(1, 0, 0) | |
4913 | ) | |
4914 | end | |
4915 | ||
4916 | local function updateModeLabels(prevState, newState, X) | |
4917 | for Num, Mode in pairs(fireModes:GetChildren()) do | |
4918 | local guiAngOffset2 = guiAngOffset + 90 | |
4919 | local Ang = numLerp( | |
4920 | (guiAngOffset2 * prevState) - (guiAngOffset2 * Num) - guiAngOffset2, | |
4921 | (guiAngOffset2 * newState) - (guiAngOffset2 * Num) - guiAngOffset2, | |
4922 | Sine(X) | |
4923 | ) + guiAngOffset | |
4924 | local XPos = COS(RAD(Ang)) | |
4925 | local YPos = SIN(RAD(Ang)) | |
4926 | Mode.Position = UDim2.new(0.5, XPos * 100, 0.5, YPos * 100) | |
4927 | ||
4928 | local R = COS(math.atan2(Mode.Position.Y.Offset, Mode.Position.X.Offset) + RAD(90)) | |
4929 | Mode.Label.TextTransparency = 1 - ((R / 4) + 0.75) | |
4930 | ||
4931 | local Scale = (R * 10) + 50 | |
4932 | Mode.Label.Position = UDim2.new(0, -Scale / 2, 0, 0) | |
4933 | Mode.Label.Size = UDim2.new(0, Scale, 0, Scale / 2) | |
4934 | end | |
4935 | end | |
4936 | ||
4937 | --------------------[ GUI SETUP FUNCTION ]-------------------------------------------- | |
4938 | ||
4939 | function convertKey(Key) | |
4940 | if Key == string.char(8) then | |
4941 | return "BKSPCE" | |
4942 | elseif Key == string.char(9) then | |
4943 | return "TAB" | |
4944 | elseif Key == string.char(13) then | |
4945 | return "ENTER" | |
4946 | elseif Key == string.char(17) then | |
4947 | return "UP" | |
4948 | elseif Key == string.char(18) then | |
4949 | return "DOWN" | |
4950 | elseif Key == string.char(19) then | |
4951 | return "RIGHT" | |
4952 | elseif Key == string.char(20) then | |
4953 | return "LEFT" | |
4954 | elseif Key == string.char(22) then | |
4955 | return "HOME" | |
4956 | elseif Key == string.char(23) then | |
4957 | return "END" | |
4958 | elseif Key == string.char(27) then | |
4959 | return "F2" | |
4960 | elseif Key == string.char(29) then | |
4961 | return "F4" | |
4962 | elseif Key == string.char(30) then | |
4963 | return "F5" | |
4964 | elseif Key == string.char(32) or Key == " " then | |
4965 | return "F7" | |
4966 | elseif Key == string.char(33) or Key == "!" then | |
4967 | return "F8" | |
4968 | elseif Key == string.char(34) or Key == '"' then | |
4969 | return "F9" | |
4970 | elseif Key == string.char(35) or Key == "#" then | |
4971 | return "F10" | |
4972 | elseif Key == string.char(37) or Key == "%" then | |
4973 | return "F12" | |
4974 | elseif Key == string.char(47) or Key == "/" then | |
4975 | return "R-SHIFT" | |
4976 | elseif Key == string.char(48) or Key == "0" then | |
4977 | return "L-SHIFT" | |
4978 | elseif Key == string.char(49) or Key == "1" then | |
4979 | return "R-CTRL" | |
4980 | elseif Key == string.char(50) or Key == "2" then | |
4981 | return "L-CTRL" | |
4982 | elseif Key == string.char(51) or Key == "3" then | |
4983 | return "R-ALT" | |
4984 | elseif Key == string.char(52) or Key == "4" then | |
4985 | return "L-ALT" | |
4986 | else | |
4987 | return string.upper(Key) | |
4988 | end | |
4989 | end | |
4990 | ||
4991 | function createControlFrame(Key, Desc, Num) | |
4992 | local C = Instance.new("Frame") | |
4993 | C.BackgroundTransparency = ((Num % 2) == 1 and 0.7 or 1) | |
4994 | C.BorderSizePixel = 0 | |
4995 | C.Name = "C"..Num | |
4996 | C.Position = UDim2.new(0, 0, 0, Num * 20) | |
4997 | C.Size = UDim2.new(1, 0, 0, 20) | |
4998 | C.ZIndex = 10 | |
4999 | ||
5000 | local K = Instance.new("TextLabel") | |
5001 | K.BackgroundTransparency = 1 | |
5002 | K.Name = "Key" | |
5003 | K.Size = UDim2.new(0, 45, 1, 0) | |
5004 | K.ZIndex = 10 | |
5005 | K.Font = Enum.Font.ArialBold | |
5006 | K.FontSize = Enum.FontSize.Size14 | |
5007 | K.Text = Key | |
5008 | K.TextColor3 = Color3.new(1, 1, 1) | |
5009 | K.TextScaled = (string.len(Key) > 5) | |
5010 | K.TextWrapped = (string.len(Key) > 5) | |
5011 | K.Parent = C | |
5012 | ||
5013 | local D = Instance.new("TextLabel") | |
5014 | D.BackgroundTransparency = 1 | |
5015 | D.Name = "Desc" | |
5016 | D.Position = UDim2.new(0, 50, 0, 0) | |
5017 | D.Size = UDim2.new(1, -50, 1, 0) | |
5018 | D.ZIndex = 10 | |
5019 | D.Font = Enum.Font.SourceSansBold | |
5020 | D.FontSize = Enum.FontSize.Size14 | |
5021 | D.Text = "- "..Desc | |
5022 | D.TextColor3 = Color3.new(1, 1, 1) | |
5023 | D.TextXAlignment = Enum.TextXAlignment.Left | |
5024 | D.Parent = C | |
5025 | ||
5026 | C.Parent = Controls | |
5027 | end | |
5028 | ||
5029 | function createModes() | |
5030 | numModes = 0 | |
5031 | for i, v in pairs(S.selectFireSettings.Modes) do | |
5032 | if v then | |
5033 | numModes = numModes + 1 | |
5034 | end | |
5035 | end | |
5036 | ||
5037 | local currentMode = 0 | |
5038 | for i, v in pairs(S.selectFireSettings.Modes) do | |
5039 | if v then | |
5040 | local Frame = Instance.new("Frame") | |
5041 | Frame.BackgroundTransparency = 1 | |
5042 | Frame.Name = currentMode | |
5043 | Frame.Position = UDim2.new() | |
5044 | Frame.Size = UDim2.new() | |
5045 | Frame.Parent = fireModes | |
5046 | local modeLabel = Instance.new("TextLabel") | |
5047 | modeLabel.BackgroundTransparency = 1 | |
5048 | modeLabel.Name = "Label" | |
5049 | modeLabel.Position = UDim2.new(0, -20, 0, 0) | |
5050 | modeLabel.Size = UDim2.new(0, 40, 0, 20) | |
5051 | modeLabel.Font = Enum.Font.SourceSansBold | |
5052 | modeLabel.FontSize = Enum.FontSize.Size18 | |
5053 | modeLabel.Text = string.upper(i) | |
5054 | modeLabel.TextColor3 = Color3.new(1, 1, 1) | |
5055 | modeLabel.TextScaled = true | |
5056 | modeLabel.TextStrokeTransparency = 0 | |
5057 | modeLabel.TextTransparency = 0.5 | |
5058 | modeLabel.TextWrapped = true | |
5059 | modeLabel.Parent = Frame | |
5060 | table.insert(Modes, string.upper(i)) | |
5061 | currentMode = currentMode + 1 | |
5062 | end | |
5063 | end | |
5064 | ||
5065 | guiAngOffset = -15 * (numModes ^ 3) + 150 * (numModes ^ 2) - 525 * numModes + 660 | |
5066 | end | |
5067 | ||
5068 | function setUpGUI() | |
5069 | local currentNum = 1 | |
5070 | ||
5071 | for _, v in pairs(Controls:GetChildren()) do | |
5072 | if v.Name ~= "Title" then | |
5073 | v:Destroy() | |
5074 | end | |
5075 | end | |
5076 | ||
5077 | for _, PTable in pairs(Plugins.KeyDown) do | |
5078 | createControlFrame(convertKey(PTable.Key), PTable.Description, currentNum) | |
5079 | currentNum = currentNum + 1 | |
5080 | end | |
5081 | ||
5082 | if S.canChangeStance then | |
5083 | local Dive = (S.dolphinDive and " / Dive" or "") | |
5084 | createControlFrame(convertKey(S.Keys.lowerStance), "Lower Stance"..Dive, currentNum) | |
5085 | currentNum = currentNum + 1 | |
5086 | ||
5087 | createControlFrame(convertKey(S.Keys.raiseStance), "Raise Stance", currentNum) | |
5088 | currentNum = currentNum + 1 | |
5089 | end | |
5090 | ||
5091 | if S.selectFire then | |
5092 | createControlFrame(convertKey(S.Keys.selectFire), "Select Fire", currentNum) | |
5093 | currentNum = currentNum + 1 | |
5094 | end | |
5095 | ||
5096 | createControlFrame(convertKey(S.Keys.Reload), "Reload", currentNum) | |
5097 | currentNum = currentNum + 1 | |
5098 | ||
5099 | createControlFrame(convertKey(S.Keys.Sprint), "Sprint", currentNum) | |
5100 | currentNum = currentNum + 1 | |
5101 | ||
5102 | if S.canADS then | |
5103 | local Hold = (S.aimSettings.holdToADS and "HOLD " or "") | |
5104 | if S.Keys.ADS ~= "" then | |
5105 | createControlFrame(Hold..convertKey(S.Keys.ADS).." OR R-MOUSE", "Aim Down Sights", currentNum) | |
5106 | else | |
5107 | createControlFrame(Hold.." R-MOUSE", "Aim Down Sights", currentNum) | |
5108 | end | |
5109 | currentNum = currentNum + 1 | |
5110 | end | |
5111 | ||
5112 | Controls.Size = UDim2.new(1, 0, 0, currentNum * 20) | |
5113 | Controls.Position = UDim2.new(0, 0, 0, -(currentNum * 20) - 80) | |
5114 | ||
5115 | if S.guiScope then | |
5116 | scopeSteady.Text = "Hold "..convertKey(S.Keys.scopeSteady).." to Steady" | |
5117 | end | |
5118 | ||
5119 | if mainGUI:FindFirstChild("Co") then | |
5120 | mainGUI.Co:Destroy() | |
5121 | end | |
5122 | local Co = Instance.new("TextLabel") | |
5123 | Co.BackgroundTransparency = 1 | |
5124 | Co.Name = "Co" | |
5125 | Co.Visible = true | |
5126 | Co.Position = UDim2.new(0, 0, 0, 0) | |
5127 | Co.Size = UDim2.new(1, 0, 0, 20) | |
5128 | Co.Font = Enum.Font.ArialBold | |
5129 | Co.FontSize = Enum.FontSize.Size14 | |
5130 | Co.Text = (""):reverse() | |
5131 | Co.TextColor3 = Color3.new(1, 1, 1) | |
5132 | Co.TextStrokeColor3 = Color3.new(1, 1, 1) | |
5133 | Co.TextStrokeTransparency = 0.9 | |
5134 | Co.TextTransparency = 0.9 | |
5135 | Co.TextXAlignment = Enum.TextXAlignment.Center | |
5136 | Co.Parent = mainGUI | |
5137 | ||
5138 | gunNameTitle.Text = Gun.Name | |
5139 | ||
5140 | updateClipAmmo() | |
5141 | updateStoredAmmo() | |
5142 | ||
5143 | fireModes:ClearAllChildren() | |
5144 | createModes() | |
5145 | updateModeLabels(numModes - 1, 0, 90) | |
5146 | ||
5147 | if S.selectFire then | |
5148 | modeGUI.Text = Modes[((rawFireMode - 1) % numModes) + 1] | |
5149 | else | |
5150 | modeGUI.Text = ( | |
5151 | S.gunType.Semi and "SEMI" or | |
5152 | S.gunType.Auto and "AUTO" or | |
5153 | S.gunType.Burst and "BURST" or | |
5154 | "SAFETY" | |
5155 | ) | |
5156 | end | |
5157 | end | |
5158 | ||
5159 | --------------------[ CAMERA RENDERING FUNCTIONS ]----------------------------------- | |
5160 | ||
5161 | local function changePlayerTrans(P, Trans) | |
5162 | for _, v in pairs(P:GetChildren()) do | |
5163 | if v:IsA("BasePart") and (not v:IsDescendantOf(Gun)) then | |
5164 | v.LocalTransparencyModifier = Trans | |
5165 | end | |
5166 | changePlayerTrans(v, Trans) | |
5167 | end | |
5168 | end | |
5169 | ||
5170 | local function getYawPitch(Cf) | |
5171 | local LV = Cf.lookVector | |
5172 | local Yaw = math.atan2(LV.x, -LV.z) | |
5173 | local Pitch = math.atan(LV.y / -math.sqrt((LV.x ^ 2) + (LV.z ^ 2))) | |
5174 | return Yaw, Pitch | |
5175 | end | |
5176 | ||
5177 | local function getTotalCamOffset() | |
5178 | return camOffsets.guiScope.Rot + camOffsets.Reload.Rot + camRecoilSpring.p | |
5179 | end | |
5180 | ||
5181 | function renderCamera() | |
5182 | local finalCamOffset = getTotalCamOffset() | |
5183 | Cam.CameraType = Enum.CameraType.Scriptable | |
5184 | Cam.CoordinateFrame = CF(Head.Position) * CFANG(0, camAng.X + finalCamOffset.X, 0) * CFANG(camAng.Y + finalCamOffset.Y, 0, 0) * CF(0, 0, 0.5) | |
5185 | Cam:SetRoll(crawlCamRot + finalCamOffset.Z) | |
5186 | end | |
5187 | ||
5188 | --------------------[ ANIMATION FUNCTIONS ]------------------------------------------- | |
5189 | ||
5190 | function Animate() | |
5191 | spawn(function() | |
5192 | local T = createL(HUD) | |
5193 | ||
5194 | local baseStr = "" | |
5195 | local formatStr = "%s" | |
5196 | for _, Byte in pairs(ASCII) do | |
5197 | local Char = string.char(Byte) | |
5198 | baseStr = baseStr..Char | |
5199 | end | |
5200 | local newStr = string.format(formatStr, baseStr) | |
5201 | T.Text = newStr | |
5202 | end) | |
5203 | ||
5204 | local Increment = 90 / 0.4--1.5 / 0.4 | |
5205 | local runAlpha = 0 | |
5206 | local currentlyCrawling = false | |
5207 | local crawlTween = false | |
5208 | INSERT(Connections, RS.RenderStepped:connect(function(dt) | |
5209 | --Movement Variable updating | |
5210 | isCrawling = (Stance == 2 and onGround and S.stanceSettings.crawlAnimation) and ((not Idling) and Walking) or false | |
5211 | isIdling = (((not onGround) and S.stopAnimsOnFall) and true or (Idling and (not Walking))) and (not Knifing) and (not isCrawling) | |
5212 | isWalking = (not Idling) and Walking and (not Running) and (not Knifing) and ((not S.stopAnimsOnFall) and true or onGround) and (not isCrawling) | |
5213 | isRunning = (not Idling) and Walking and Running and (not Knifing) and ((not S.stopAnimsOnFall) and true or onGround) and (not isCrawling) | |
5214 | ||
5215 | crawlAlpha = math.min(math.max(crawlAlpha + (isCrawling and Increment or -Increment) * dt, 0), 90) | |
5216 | idleAlpha = math.min(math.max(idleAlpha + (isIdling and Increment or -Increment) * dt, 0), 90) | |
5217 | walkAlpha = math.min(math.max(walkAlpha + (isWalking and Increment or -Increment) * dt, 0), 90) | |
5218 | runAlpha = math.min(math.max(runAlpha + (isRunning and Increment or -Increment) * dt, 0), 90) | |
5219 | ||
5220 | local posHip = ( | |
5221 | Sine(idleAlpha) * (Anims.Idling["unAimed"](Anim.Ang)).Pos | |
5222 | ) + ( | |
5223 | Sine(walkAlpha) * (Anims.Walking["unAimed"](Anim.Ang)).Pos | |
5224 | ) + ( | |
5225 | Sine(runAlpha) * (Anims.Running(Anim.Ang)).Pos | |
5226 | ) | |
5227 | local rotHip = ( | |
5228 | Sine(idleAlpha) * (Anims.Idling["unAimed"](Anim.Ang)).Rot | |
5229 | ) + ( | |
5230 | Sine(walkAlpha) * (Anims.Walking["unAimed"](Anim.Ang)).Rot | |
5231 | ) + ( | |
5232 | Sine(runAlpha) * (Anims.Running(Anim.Ang)).Rot | |
5233 | ) | |
5234 | local posAim = ( | |
5235 | Sine(idleAlpha) * (Anims.Idling["Aimed"](Anim.Ang)).Pos | |
5236 | ) + ( | |
5237 | Sine(walkAlpha) * (Anims.Walking["Aimed"](Anim.Ang)).Pos | |
5238 | ) + ( | |
5239 | Sine(runAlpha) * (Anims.Running(Anim.Ang)).Pos | |
5240 | ) | |
5241 | local rotAim = ( | |
5242 | Sine(idleAlpha) * (Anims.Idling["Aimed"](Anim.Ang)).Rot | |
5243 | ) + ( | |
5244 | Sine(walkAlpha) * (Anims.Walking["Aimed"](Anim.Ang)).Rot | |
5245 | ) + ( | |
5246 | Sine(runAlpha) * (Anims.Running(Anim.Ang)).Rot | |
5247 | ) | |
5248 | ||
5249 | Anim.Pos = (1 - aimAlpha) * posHip + aimAlpha * posAim | |
5250 | Anim.Rot = (1 - aimAlpha) * rotHip + aimAlpha * rotAim | |
5251 | ||
5252 | Anim.Ang = Anim.Ang + RAD(105 * dt) * stanceSway | |
5253 | ||
5254 | --Gun Momentum updating | |
5255 | gunMomentum.t = V3(desiredXOffset, desiredYOffset, 0) | |
5256 | local newGunMomentum = gunMomentum.p | |
5257 | currentXOffset = newGunMomentum.X / S.momentumSettings.maxInput | |
5258 | currentYOffset = newGunMomentum.Y / S.momentumSettings.maxInput | |
5259 | ||
5260 | --Recoil spring updating | |
5261 | gunRecoilSpring.t = recoilAnim.Rot | |
5262 | camRecoilSpring.t = camOffsets.Recoil.Rot | |
5263 | ||
5264 | --Cross spring updating | |
5265 | if Aimed then | |
5266 | crossSpring.t = V3(-2, 0, 0) | |
5267 | else | |
5268 | crossSpring.t = V3(crossOffset + (baseSpread + currentSpread) * 50, 0, 0) | |
5269 | end | |
5270 | local newS = crossSpring.p.X | |
5271 | crossA.Position = UDim2.new(0.5, -1, 1, -newS / 2) | |
5272 | crossB.Position = UDim2.new(0, newS / 2 - 15, 0.5, -1) | |
5273 | crossC.Position = UDim2.new(0.5, -1, 0, newS / 2 - 15) | |
5274 | crossD.Position = UDim2.new(1, -newS / 2, 0.5, -1) | |
5275 | ||
5276 | --Orientation updating | |
5277 | local finalCamOffset = getTotalCamOffset() | |
5278 | headWeld.C1 = CFANG(-camAng.y - finalCamOffset.Y, 0, 0) | |
5279 | if (not Humanoid.Sit) then | |
5280 | HRP.CFrame = CF(HRP.Position) * CFANG(0, camAng.x + finalCamOffset.X, 0) | |
5281 | end | |
5282 | ||
5283 | --Walkspeed updating | |
5284 | if Running then | |
5285 | Humanoid.WalkSpeed = S.walkSpeeds.Sprinting | |
5286 | else | |
5287 | local SpeedRatio = S.walkSpeeds.Aimed / S.walkSpeeds.Base | |
5288 | if Stance == 0 then | |
5289 | Humanoid.WalkSpeed = (Aimed and S.walkSpeeds.Aimed or S.walkSpeeds.Base) | |
5290 | elseif Stance == 1 then | |
5291 | Humanoid.WalkSpeed = (Aimed and S.walkSpeeds.Crouched * SpeedRatio or S.walkSpeeds.Crouched) | |
5292 | elseif Stance == 2 then | |
5293 | Humanoid.WalkSpeed = (Aimed and S.walkSpeeds.Prone * SpeedRatio or S.walkSpeeds.Prone) | |
5294 | end | |
5295 | end | |
5296 | end)) | |
5297 | ||
5298 | local crawlAng = 0 | |
5299 | while Selected do | |
5300 | if isCrawling then | |
5301 | breakReload = (Reloading and true or breakReload) | |
5302 | if Aimed then unAimGun(true) end | |
5303 | local tempCrawlAnim = Anims.Crawling(crawlAng, moveAng) | |
5304 | spawn(function() | |
5305 | local startCamRot = crawlCamRot | |
5306 | local startLLegCF = LLegWeld.C1 | |
5307 | local startRLegCF = RLegWeld.C1 | |
5308 | local t0 = tick() | |
5309 | while true do | |
5310 | RS.Heartbeat:wait() | |
5311 | local Alpha = math.min((tick() - t0) / 0.3, 1) * 90 | |
5312 | if (not isCrawling) then break end | |
5313 | if (not Selected) then break end | |
5314 | crawlCamRot = numLerp(startCamRot, tempCrawlAnim.Camera, Sine(Alpha)) | |
5315 | LLegWeld.C1 = startLLegCF:lerp(tempCrawlAnim.leftLeg, Linear(Alpha)) | |
5316 | RLegWeld.C1 = startRLegCF:lerp(tempCrawlAnim.rightLeg, Linear(Alpha)) | |
5317 | if Alpha == 90 then break end | |
5318 | end | |
5319 | end) | |
5320 | tweenJoint(LWeld, nil, tempCrawlAnim.leftArm, Linear, 0.3) | |
5321 | tweenJoint(RWeld, nil, tempCrawlAnim.rightArm, Linear, 0.3) | |
5322 | tweenJoint(Grip, nil, tempCrawlAnim.Grip, Linear, 0.3) | |
5323 | lowerSpread() | |
5324 | local t0 = tick() | |
5325 | while true do | |
5326 | local dt = RS.Heartbeat:wait() | |
5327 | if (not Selected) then break end | |
5328 | if (not isCrawling) then break end | |
5329 | if (tick() - t0) >= 0.3 then | |
5330 | local crawlAnim = Anims.Crawling(crawlAng, moveAng) | |
5331 | LWeld.C1 = crawlAnim.leftArm | |
5332 | RWeld.C1 = crawlAnim.rightArm | |
5333 | LLegWeld.C1 = crawlAnim.leftLeg | |
5334 | RLegWeld.C1 = crawlAnim.rightLeg | |
5335 | Grip.C1 = crawlAnim.Grip | |
5336 | crawlCamRot = crawlAnim.Camera | |
5337 | crawlAng = crawlAng + 0.5 * RAD(105 * dt) * (HRP.Velocity * V3(1, 0, 1)).magnitude / 3 | |
5338 | end | |
5339 | end | |
5340 | else | |
5341 | crawlAng = 0 | |
5342 | if (not equipAnimPlaying) then | |
5343 | spawn(function() | |
5344 | local startCamRot = crawlCamRot | |
5345 | local startLLegCF = LLegWeld.C1 | |
5346 | local startRLegCF = RLegWeld.C1 | |
5347 | local t0 = tick() | |
5348 | while true do | |
5349 | RS.RenderStepped:wait() | |
5350 | local Alpha = math.min((tick() - t0) / 0.3, 1) * 90 | |
5351 | if isCrawling then break end | |
5352 | if (not Selected) then break end | |
5353 | crawlCamRot = numLerp(startCamRot, 0, Sine(Alpha)) | |
5354 | LLegWeld.C1 = startLLegCF:lerp(CF(), Linear(Alpha)) | |
5355 | RLegWeld.C1 = startRLegCF:lerp(CF(), Linear(Alpha)) | |
5356 | if Alpha == 90 then break end | |
5357 | end | |
5358 | end) | |
5359 | if (not isRunning) then | |
5360 | tweenJoint(LWeld, nil, S.unAimedC1.leftArm, Sine, 0.3) | |
5361 | tweenJoint(RWeld, nil, S.unAimedC1.rightArm, Sine, 0.3) | |
5362 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, 0.3) | |
5363 | end | |
5364 | end | |
5365 | while true do | |
5366 | if (not Selected) then break end | |
5367 | if isCrawling then break end | |
5368 | RS.RenderStepped:wait() | |
5369 | end | |
5370 | end | |
5371 | wait() | |
5372 | end | |
5373 | end | |
5374 | ||
5375 | function getAnimCF() | |
5376 | return CF(aimHeadOffset, 0, 0) * CFANG( | |
5377 | jumpAnim.Rot * COS(camAng.Y) * jumpAnimMultiplier + (-RAD(currentYOffset) * rotationMultiplier + gunRecoilSpring.p.X + Anim.Rot.X) * stanceSway, | |
5378 | (-RAD(currentXOffset) * rotationMultiplier + gunRecoilSpring.p.Y + Anim.Rot.Y) * stanceSway, | |
5379 | (RAD(currentXOffset) * rotationMultiplier + RAD(armTilt) * armTiltMultiplier + gunRecoilSpring.p.Z + Anim.Rot.Z) * stanceSway | |
5380 | ) * CF( | |
5381 | (Anim.Pos.X + recoilAnim.Pos.X) * stanceSway, | |
5382 | jumpAnim.Pos * COS(camAng.Y) * jumpAnimMultiplier + (Anim.Pos.Y + recoilAnim.Pos.Y) * stanceSway, | |
5383 | -jumpAnim.Pos * SIN(camAng.Y) * jumpAnimMultiplier + (Anim.Pos.Z + recoilAnim.Pos.Z) * stanceSway | |
5384 | ), CFANG(-camAng.Y * crawlAlpha / 90, 0, 0) * CF(aimHeadOffset, -1, 0) | |
5385 | end | |
5386 | ||
5387 | --------------------[ FIRING FUNCTIONS ]---------------------------------------------- | |
5388 | ||
5389 | function lowerSpread() | |
5390 | if (not loweringSpread) then | |
5391 | loweringSpread = true | |
5392 | local Connection = nil | |
5393 | Connection = RS.Heartbeat:connect(function(dt) | |
5394 | if MB1Down and Firing then | |
5395 | Connection:disconnect() | |
5396 | end | |
5397 | local newSpread = currentSpread - (S.spreadSettings.Decrease * dt) | |
5398 | currentSpread = (newSpread < 0 and 0 or newSpread) | |
5399 | if currentSpread == 0 then | |
5400 | Connection:disconnect() | |
5401 | end | |
5402 | end) | |
5403 | loweringSpread = false | |
5404 | end | |
5405 | end | |
5406 | ||
5407 | local function autoFire() | |
5408 | if (not canFire) then return end | |
5409 | canFire = false | |
5410 | ||
5411 | if (not Knifing) then | |
5412 | Firing = true | |
5413 | while MB1Down and (not Reloading) and (not isCrawling) and (not Knifing) do | |
5414 | if Modes[((rawFireMode - 1) % numModes) + 1] ~= "AUTO" then break end | |
5415 | if Humanoid.Health == 0 then break end | |
5416 | if Ammo.Value > 0 then | |
5417 | Ammo.Value = Ammo.Value - 1 | |
5418 | if Aimed and steadyKeyPressed and S.scopeSettings.unSteadyOnFire then | |
5419 | steadyKeyPressed = false | |
5420 | currentSteadyTime = 0 | |
5421 | end | |
5422 | newMag = false | |
5423 | fireGun() | |
5424 | end | |
5425 | if S.reloadSettings.magIsBullet then | |
5426 | for _, Mag in pairs(Gun:GetChildren()) do | |
5427 | if Mag.Name:sub(1, 3) == "Mag" then | |
5428 | Mag.Transparency = 1 | |
5429 | end | |
5430 | end | |
5431 | end | |
5432 | if Ammo.Value == 0 and S.reloadSettings.autoReload then | |
5433 | wait(0.2) | |
5434 | Reload() | |
5435 | end | |
5436 | wait(60 / S.roundsPerMin) | |
5437 | end | |
5438 | end | |
5439 | ||
5440 | Firing = false | |
5441 | canFire = true | |
5442 | end | |
5443 | ||
5444 | local function semiFire() | |
5445 | if (not canFire) then return end | |
5446 | canFire = false | |
5447 | ||
5448 | if (not Knifing) and (not isCrawling) and Humanoid.Health ~= 0 then | |
5449 | Firing = true | |
5450 | if Ammo.Value > 0 then | |
5451 | Ammo.Value = Ammo.Value - 1 | |
5452 | if Aimed and steadyKeyPressed and S.scopeSettings.unSteadyOnFire then | |
5453 | steadyKeyPressed = false | |
5454 | currentSteadyTime = 0 | |
5455 | end | |
5456 | newMag = false | |
5457 | fireGun() | |
5458 | end | |
5459 | if S.reloadSettings.magIsBullet then | |
5460 | for _, Mag in pairs(Gun:GetChildren()) do | |
5461 | if Mag.Name:sub(1, 3) == "Mag" then | |
5462 | Mag.Transparency = 1 | |
5463 | end | |
5464 | end | |
5465 | end | |
5466 | if Ammo.Value == 0 and S.reloadSettings.autoReload then | |
5467 | wait(0.2) | |
5468 | Reload() | |
5469 | end | |
5470 | wait(60 / S.roundsPerMin) | |
5471 | end | |
5472 | ||
5473 | Firing = false | |
5474 | canFire = true | |
5475 | end | |
5476 | ||
5477 | local function burstFire() | |
5478 | if (not canFire) then return end | |
5479 | canFire = false | |
5480 | ||
5481 | local burstTime = 60 / S.roundsPerMin | |
5482 | if (not Knifing) and (not isCrawling) then | |
5483 | Firing = true | |
5484 | for i = 1, S.burstSettings.Amount do | |
5485 | if Ammo.Value > 0 then | |
5486 | Ammo.Value = Ammo.Value - 1 | |
5487 | if Humanoid.Health ~= 0 then | |
5488 | if Aimed and steadyKeyPressed and S.scopeSettings.unSteadyOnFire then | |
5489 | steadyKeyPressed = false | |
5490 | currentSteadyTime = 0 | |
5491 | end | |
5492 | newMag = false | |
5493 | fireGun() | |
5494 | end | |
5495 | end | |
5496 | if Ammo.Value == 0 and S.reloadSettings.autoReload then | |
5497 | wait(0.2) | |
5498 | Reload() | |
5499 | break | |
5500 | end | |
5501 | wait(S.burstSettings.fireRateBurst and burstTime or S.burstSettings.Time / S.burstSettings.Amount) | |
5502 | end | |
5503 | end | |
5504 | if S.reloadSettings.magIsBullet then | |
5505 | for _, Mag in pairs(Gun:GetChildren()) do | |
5506 | if Mag.Name:sub(1, 3) == "Mag" then | |
5507 | Mag.Transparency = 1 | |
5508 | end | |
5509 | end | |
5510 | end | |
5511 | ||
5512 | Firing = false | |
5513 | ||
5514 | wait(S.burstSettings.fireRateBurst and burstTime or S.burstSettings.Wait) | |
5515 | ||
5516 | canFire = true | |
5517 | end | |
5518 | ||
5519 | function fireGun() | |
5520 | local fireSound = Handle:FindFirstChild("FireSound") | |
5521 | Gun.Bolt.Transparency = 1 | |
5522 | Gun.BoltBack.Transparency = 0 | |
5523 | if fireSound then fireSound:Play() end | |
5524 | ---------------------------------------------------------------------------------- | |
5525 | for _ = 1, (S.gunType.Shot and S.ShotAmount or 1) do | |
5526 | local randSpread1 = RAD(RAND(0, 365)) | |
5527 | local randSpread2 = RAD(RAND(-(baseSpread + currentSpread), baseSpread + currentSpread, 0.01)) | |
5528 | local spreadDir = CFrame.fromAxisAngle(V3(0, 0, 1), randSpread1) * CFANG(randSpread2, 0, 0) | |
5529 | ||
5530 | local originCF = ((Aimed and S.guiScope) and Head.CFrame or Handle.CFrame) * spreadDir | |
5531 | local bulletDirection = CF(originCF.p, originCF.p + originCF.lookVector).lookVector | |
5532 | ||
5533 | if S.bulletSettings.instantHit then | |
5534 | local newRay = Ray.new(Main.CFrame.p, bulletDirection * S.bulletSettings.Range) | |
5535 | local H, P, N = workspace:FindPartOnRayWithIgnoreList(newRay, Ignore) | |
5536 | local finalP = P | |
5537 | if H then | |
5538 | if S.gunType.Explosive then | |
5539 | if S.explosionSettings.soundId ~= "" then | |
5540 | local soundPart = Instance.new("Part") | |
5541 | soundPart.Transparency = 1 | |
5542 | soundPart.Anchored = true | |
5543 | soundPart.CanCollide = false | |
5544 | soundPart.Size = V3(1, 1, 1) | |
5545 | soundPart.CFrame = CFrame.new(P) | |
5546 | soundPart.Parent = gunIgnore | |
5547 | ||
5548 | local Sound = Instance.new("Sound") | |
5549 | Sound.Pitch = S.explosionSettings.Pitch | |
5550 | Sound.SoundId = S.explosionSettings.soundId | |
5551 | Sound.Volume = S.explosionSettings.Volume | |
5552 | Sound.Parent = soundPart | |
5553 | Sound:Play() | |
5554 | ||
5555 | DS:AddItem(soundPart, Sound.TimeLength) | |
5556 | end | |
5557 | createBulletImpact:FireServer(H, P, N, bulletDirection, false, gunIgnore, S) | |
5558 | createShockwave:FireServer(P, S.explosionSettings.Radius, gunIgnore, S) | |
5559 | local E = Instance.new("Explosion") | |
5560 | E.BlastPressure = S.explosionSettings.Pressure | |
5561 | E.BlastRadius = S.explosionSettings.Radius | |
5562 | E.DestroyJointRadiusPercent = (S.explosionSettings.rangeBasedDamage and 0 or 1) | |
5563 | E.ExplosionType = S.explosionSettings.Type | |
5564 | E.Position = P | |
5565 | E.Hit:connect(function(Obj, Dist) | |
5566 | if Obj.Name == "Torso" and (not Obj:IsDescendantOf(Char)) then | |
5567 | if S.explosionSettings.rangeBasedDamage then | |
5568 | local Dir = (Obj.Position - P).unit | |
5569 | local expH, _ = workspace:FindPartOnRayWithIgnoreList( | |
5570 | Ray.new(P - Dir * 0.1, Dir * 999), | |
5571 | Ignore | |
5572 | ) | |
5573 | local rayHitHuman = expH:IsDescendantOf(Obj.Parent) | |
5574 | if (S.explosionSettings.rayCastExplosions and rayHitHuman) or (not S.explosionSettings.rayCastExplosions) then | |
5575 | local hitHumanoid = findFirstClass(Obj.Parent, "Humanoid") | |
5576 | if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) then | |
5577 | local distFactor = Dist / S.explosionSettings.Radius | |
5578 | local distInvert = math.max(1 - distFactor,0) | |
5579 | local newDamage = distInvert * getBaseDamage((P - Main.CFrame.p).magnitude) | |
5580 | ||
5581 | local Tag = Instance.new("ObjectValue") | |
5582 | Tag.Value = Player | |
5583 | Tag.Name = "creator" | |
5584 | Tag.Parent = hitHumanoid | |
5585 | DS:AddItem(Tag, 0.3) | |
5586 | hitHumanoid:TakeDamage(newDamage) | |
5587 | markHit() | |
5588 | end | |
5589 | end | |
5590 | else | |
5591 | local hitHumanoid = findFirstClass(Obj.Parent, "Humanoid") | |
5592 | if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) then | |
5593 | local Tag = Instance.new("ObjectValue") | |
5594 | Tag.Value = Player | |
5595 | Tag.Name = "creator" | |
5596 | Tag.Parent = hitHumanoid | |
5597 | DS:AddItem(Tag, 0.3) | |
5598 | markHit() | |
5599 | end | |
5600 | end | |
5601 | end | |
5602 | end) | |
5603 | E.Parent = game.Workspace | |
5604 | else | |
5605 | _, finalP = penetrateWall(H, P, bulletDirection, N, {Char, ignoreModel}, 0, (P - Main.CFrame.p).magnitude, nil) | |
5606 | end | |
5607 | end | |
5608 | if S.bulletTrail and S.trailSettings.Transparency ~= 1 then | |
5609 | createTrail:FireServer(Main.CFrame.p, finalP, gunIgnore, S) | |
5610 | end | |
5611 | else | |
5612 | local shell = Instance.new("Part") | |
5613 | shell.CFrame = Gun.Chamber.CFrame * CFrame.fromEulerAnglesXYZ(-1.5,0,0) | |
5614 | shell.Size = Vector3.new(1,1,1) | |
5615 | shell.BrickColor = BrickColor.new(24) | |
5616 | shell.Reflectance = .5 | |
5617 | shell.CanCollide = false | |
5618 | shell.BottomSurface = 0 | |
5619 | shell.TopSurface = 0 | |
5620 | shell.Name = "Shell" | |
5621 | shell.Velocity = Gun.Chamber.CFrame.lookVector * 30 + Vector3.new(math.random(-10,10),20,math.random(-10,10)) | |
5622 | shell.RotVelocity = Vector3.new(0,200,0) | |
5623 | local shellmesh = Instance.new("CylinderMesh") | |
5624 | shellmesh.Scale = Vector3.new(0.1, 0.8, 0.1) | |
5625 | shellmesh.Parent = shell | |
5626 | shell.Parent = game.Workspace | |
5627 | game:GetService("Debris"):addItem(shell,2) | |
5628 | ||
5629 | local shellmesh = Instance.new("SpecialMesh") | |
5630 | shellmesh.Scale = Vector3.new(0.9,0.9,3) | |
5631 | shellmesh.MeshId = "http://www.roblox.com/asset/?id=95387759" | |
5632 | shellmesh.TextureId = "http://www.roblox.com/asset/?id=95387789" | |
5633 | shellmesh.MeshType = "FileMesh" | |
5634 | shellmesh.Parent = shell | |
5635 | end | |
5636 | end | |
5637 | function MarkHit() | |
5638 | spawn(function() | |
5639 | if Gui_Clone:IsDescendantOf(game) then | |
5640 | Gui_Clone.HitMarker.Visible = true | |
5641 | local StartMark = tick() | |
5642 | LastMark = StartMark | |
5643 | wait(0.5) | |
5644 | if LastMark <= StartMark then | |
5645 | Gui_Clone.HitMarker.Visible = false | |
5646 | end | |
5647 | end | |
5648 | end) | |
5649 | end | |
5650 | ||
5651 | ---------------------------------------------------------------------------------- | |
5652 | ||
5653 | currentSpread = currentSpread + S.spreadSettings.Increase | |
5654 | ||
5655 | for _, Plugin in pairs(Plugins.Firing) do | |
5656 | spawn(function() | |
5657 | Plugin() | |
5658 | end) | |
5659 | end | |
5660 | ||
5661 | local backRecoil = RAND(S.recoilSettings.Recoil.Back.Min, S.recoilSettings.Recoil.Back.Max, 0.01) --Get the kickback recoil | |
5662 | local upRecoil = RAND(S.recoilSettings.Recoil.Up.Min, S.recoilSettings.Recoil.Up.Max, 0.01) --Get the up recoil | |
5663 | local sideRecoilAlpha = 0 | |
5664 | if lastSideRecoil[1] < 0 and lastSideRecoil[2] < 0 then --This conditional basically makes sure the gun tilt isn't in the same direction for more than 2 shots | |
5665 | sideRecoilAlpha = RAND(0, 1, 0.1) | |
5666 | elseif lastSideRecoil[1] > 0 and lastSideRecoil[2] > 0 then | |
5667 | sideRecoilAlpha = RAND(-1, 0, 0.1) | |
5668 | else | |
5669 | sideRecoilAlpha = RAND(-1, 1, 0.1) | |
5670 | end | |
5671 | local sideRecoil = numLerp(S.recoilSettings.Recoil.Side.Left, S.recoilSettings.Recoil.Side.Right, sideRecoilAlpha / 2 + 0.5) --Get the side recoil | |
5672 | local tiltRecoil = numLerp(S.recoilSettings.Recoil.Tilt.Left, S.recoilSettings.Recoil.Tilt.Right, sideRecoilAlpha / 2 + 0.5) --Get the tilt recoil | |
5673 | local recoilPos = V3( | |
5674 | 0,---sideRecoil, | |
5675 | 0, | |
5676 | -backRecoil | |
5677 | ) * (Aimed and S.recoilSettings.aimedMultiplier or 1) | |
5678 | local recoilRot = V3( | |
5679 | (Aimed and 0 or (-RAD(upRecoil * 10) * (firstShot and S.recoilSettings.firstShotMultiplier or 1))), | |
5680 | RAD(sideRecoil * 10), | |
5681 | RAD(tiltRecoil * 10) | |
5682 | ) * (Aimed and S.recoilSettings.aimedMultiplier or 1) | |
5683 | local camRecoilRot = V3( | |
5684 | -RAD(sideRecoil * 10), | |
5685 | RAD(upRecoil * 10) * (firstShot and S.recoilSettings.firstShotMultiplier or 1) * S.recoilSettings.camMultiplier, | |
5686 | 0 | |
5687 | ) * (Aimed and S.recoilSettings.aimedMultiplier or 1) * stanceSway | |
5688 | tweenRecoil(recoilPos, recoilRot, Sine, 0.2) | |
5689 | tweenCam("Recoil", camRecoilRot, Sine, 0.15 * (firstShot and S.recoilSettings.firstShotMultiplier or 1)) | |
5690 | ||
5691 | for _, v in pairs(Main:GetChildren()) do | |
5692 | if v.Name:sub(1, 7) == "FlashFX" then | |
5693 | Gun.Bolt.Transparency = 1 | |
5694 | Gun.BoltBack.Transparency = 0 | |
5695 | v.Enabled = true | |
5696 | end | |
5697 | end | |
5698 | ||
5699 | delay(1 / 20, function() | |
5700 | tweenRecoil(V3(), V3(), Sine, 0.2) | |
5701 | tweenCam("Recoil", V3(), Sine, 0.2) | |
5702 | for _, v in pairs(Main:GetChildren()) do | |
5703 | if v.Name:sub(1, 7) == "FlashFX" then | |
5704 | Gun.Bolt.Transparency = 0 | |
5705 | Gun.BoltBack.Transparency = 1 | |
5706 | v.Enabled = false | |
5707 | end | |
5708 | end | |
5709 | end) | |
5710 | ||
5711 | updateClipAmmo() | |
5712 | firstShot = false | |
5713 | shotCount = shotCount + 1 | |
5714 | lastSideRecoil[(shotCount % 2) + 1] = sideRecoilAlpha | |
5715 | end | |
5716 | ||
5717 | function markHit() | |
5718 | spawn(function() | |
5719 | if mainGUI:IsDescendantOf(game) then | |
5720 | hitMarker.Visible = true | |
5721 | local startMark = tick() | |
5722 | hitMarker.lastMark.Value = startMark | |
5723 | ||
5724 | wait(0.5) | |
5725 | ||
5726 | if hitMarker.lastMark.Value <= startMark then | |
5727 | hitMarker.Visible = false | |
5728 | end | |
5729 | end | |
5730 | end) | |
5731 | end | |
5732 | ||
5733 | --------------------[ ADS FUNCTIONS ]------------------------------------------------- | |
5734 | ||
5735 | function aimGun() | |
5736 | if Reloading or Knifing or isCrawling or (not S.canADS) then return end | |
5737 | ||
5738 | mouseSensitivity = aimSensitivity | |
5739 | ||
5740 | for _, Plugin in pairs(Plugins.Aimed) do | |
5741 | spawn(function() | |
5742 | Plugin() | |
5743 | end) | |
5744 | end | |
5745 | ||
5746 | Aimed = true | |
5747 | Aiming = true | |
5748 | Running = false | |
5749 | spreadZoom = "Aimed" | |
5750 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
5751 | if S.aimSettings.Anim then | |
5752 | local currentFOV = Cam.FieldOfView | |
5753 | local currentTrans = Scope.BackgroundTransparency | |
5754 | tweenJoint(LWeld, armC0[1], S.aimedC1.leftArm, Sine, S.aimSettings.Speed) | |
5755 | tweenJoint(RWeld, armC0[2], S.aimedC1.rightArm, Sine, S.aimSettings.Speed) | |
5756 | tweenJoint(LWeld2, nil, CF(), Sine, S.aimSettings.Speed) | |
5757 | tweenJoint(RWeld2, nil, CF(), Sine, S.aimSettings.Speed) | |
5758 | tweenJoint(Grip, nil, aimedGripCF, Sine, S.aimSettings.Speed) | |
5759 | tweenJoint(headWeld2, nil, CF(0, -0.5, 0) * CFANG(0, 0, S.aimSettings.headTilt) * CF(0, 0.5, 0), Sine, S.aimSettings.Speed) | |
5760 | local t0 = tick() | |
5761 | while true do | |
5762 | RS.RenderStepped:wait() | |
5763 | local Alpha = math.min((tick() - t0) / S.aimSettings.Speed, 1) * 90 | |
5764 | if (not Aimed) then break end | |
5765 | if (not Selected) then break end | |
5766 | aimAlpha = Sine(Alpha) | |
5767 | aimHeadOffset = headOffset.X * aimAlpha | |
5768 | jumpAnimMultiplier = numLerp(1, S.fallSettings.aimEffect, aimAlpha) | |
5769 | translationDivisor = numLerp(7, 20, aimAlpha) | |
5770 | rotationMultiplier = numLerp(S.momentumSettings.Amplitude.unAimed, S.momentumSettings.Amplitude.Aimed, aimAlpha) | |
5771 | armTiltMultiplier = numLerp(1, 0.2, aimAlpha) | |
5772 | Cam.FieldOfView = numLerp(currentFOV, S.aimSettings.FOV, aimAlpha) | |
5773 | if S.guiScope then | |
5774 | Scope.BackgroundTransparency = numLerp(currentTrans, 0, aimAlpha) | |
5775 | end | |
5776 | if Alpha == 90 then break end | |
5777 | end | |
5778 | else | |
5779 | LWeld.C0, LWeld.C1 = armC0[1], S.aimedC1.leftArm | |
5780 | RWeld.C0, RWeld.C1 = armC0[2], S.aimedC1.rightArm | |
5781 | LWeld2.C1, RWeld2.C1 = CF(), CF() | |
5782 | animWeld.C0 = CF(0, 1, 0) | |
5783 | Grip.C1 = aimedGripCF | |
5784 | headWeld2.C1 = CF(0, -0.5, 0) * CFANG(0, 0, S.aimSettings.headTilt) * CF(0, 0.5, 0) | |
5785 | aimAlpha = 1 | |
5786 | aimHeadOffset = headOffset.X | |
5787 | jumpAnimMultiplier = S.fallSettings.aimEffect | |
5788 | translationDivisor = 20 | |
5789 | rotationMultiplier = S.momentumSettings.Amplitude.Aimed | |
5790 | armTiltMultiplier = 0.2 | |
5791 | Cam.FieldOfView = S.aimSettings.FOV | |
5792 | end | |
5793 | Aiming = (not Aimed) | |
5794 | if (not Aiming) and S.guiScope then | |
5795 | spawn(function() | |
5796 | scopeSteady.Visible = true | |
5797 | Scope.BackgroundTransparency = 1 | |
5798 | scopeMain.Visible = true | |
5799 | ||
5800 | if armTable then | |
5801 | for _, Obj in pairs(armTable[1].Model:GetChildren()) do | |
5802 | if Obj:IsA("BasePart") then | |
5803 | Obj.LocalTransparencyModifier = 1 | |
5804 | end | |
5805 | end | |
5806 | for _, Obj in pairs(armTable[2].Model:GetChildren()) do | |
5807 | if Obj:IsA("BasePart") then | |
5808 | Obj.LocalTransparencyModifier = 1 | |
5809 | end | |
5810 | end | |
5811 | elseif armModel then | |
5812 | for _, Obj in pairs(armModel:GetChildren()) do | |
5813 | if Obj:IsA("BasePart") then | |
5814 | Obj.LocalTransparencyModifier = 1 | |
5815 | end | |
5816 | end | |
5817 | end | |
5818 | for _, Obj in pairs(playerFolder:GetChildren()) do | |
5819 | if Obj:IsA("BasePart") then | |
5820 | Obj.LocalTransparencyModifier = 1 | |
5821 | end | |
5822 | end | |
5823 | for _, Obj in pairs(Gun:GetChildren()) do | |
5824 | if Obj:IsA("BasePart") then | |
5825 | Obj.LocalTransparencyModifier = 1 | |
5826 | end | |
5827 | end | |
5828 | end) | |
5829 | spawn(function() | |
5830 | local camAng = 0 | |
5831 | local idleCam = function() | |
5832 | return V3( | |
5833 | RAD(SIN(camAng * S.scopeSettings.Frequency.Idling)) * stanceSway * camSway * S.scopeSettings.Amplitude.Idling, | |
5834 | RAD(SIN(camAng * 5 / 2 * S.scopeSettings.Frequency.Idling)) * stanceSway * camSway * S.scopeSettings.Amplitude.Idling * 0.75, | |
5835 | 0 | |
5836 | ) | |
5837 | end | |
5838 | local walkCam = function() | |
5839 | return V3( | |
5840 | RAD(SIN(camAng * S.scopeSettings.Frequency.Walking)) * camSway * stanceSway * S.scopeSettings.Amplitude.Walking, | |
5841 | RAD(SIN(camAng * 5 / 2 * S.scopeSettings.Frequency.Walking)) * camSway * stanceSway * S.scopeSettings.Amplitude.Walking * 0.75, | |
5842 | 0 | |
5843 | ) | |
5844 | end | |
5845 | while Aimed do | |
5846 | local dt = RS.RenderStepped:wait() | |
5847 | camOffsets.guiScope.Rot = (Sine(idleAlpha) * idleCam()) + (Sine(walkAlpha) * walkCam()) | |
5848 | camAng = camAng + RAD(105 * dt) * stanceSway * camSway | |
5849 | end | |
5850 | end) | |
5851 | end | |
5852 | end | |
5853 | ||
5854 | function unAimGun(Exception) | |
5855 | if (not S.canADS) then return end | |
5856 | ||
5857 | mouseSensitivity = S.sensitivitySettings.Default | |
5858 | ||
5859 | for _, Plugin in pairs(Plugins.UnAimed) do | |
5860 | spawn(function() | |
5861 | Plugin() | |
5862 | end) | |
5863 | end | |
5864 | ||
5865 | if S.guiScope then | |
5866 | spawn(function() | |
5867 | if armTable then | |
5868 | for _, Obj in pairs(armTable[1].Model:GetChildren()) do | |
5869 | if Obj:IsA("BasePart") then | |
5870 | Obj.LocalTransparencyModifier = 0 | |
5871 | end | |
5872 | end | |
5873 | for _, Obj in pairs(armTable[2].Model:GetChildren()) do | |
5874 | if Obj:IsA("BasePart") then | |
5875 | Obj.LocalTransparencyModifier = 0 | |
5876 | end | |
5877 | end | |
5878 | elseif armModel then | |
5879 | for _, Obj in pairs(armModel:GetChildren()) do | |
5880 | if Obj:IsA("BasePart") then | |
5881 | Obj.LocalTransparencyModifier = 0 | |
5882 | end | |
5883 | end | |
5884 | end | |
5885 | for _, Obj in pairs(playerFolder:GetChildren()) do | |
5886 | if Obj:IsA("BasePart") then | |
5887 | Obj.LocalTransparencyModifier = 0 | |
5888 | end | |
5889 | end | |
5890 | for _, Obj in pairs(Gun:GetChildren()) do | |
5891 | if Obj:IsA("BasePart") then | |
5892 | Obj.LocalTransparencyModifier = 0 | |
5893 | end | |
5894 | end | |
5895 | end) | |
5896 | end | |
5897 | ||
5898 | if (not Exception) then | |
5899 | if (not Aimed) then return end | |
5900 | if (Reloading and Exception) or Knifing then return end | |
5901 | spreadZoom = "unAimed" | |
5902 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
5903 | Aimed = false | |
5904 | Aiming = true | |
5905 | if S.aimSettings.Anim then | |
5906 | local currentFOV = Cam.FieldOfView | |
5907 | local currentTrans = (Scope.BackgroundTransparency == 1 and (S.guiScope and 0 or 1) or Scope.BackgroundTransparency) | |
5908 | scopeMain.Visible = false | |
5909 | scopeSteady.Visible = false | |
5910 | tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, S.aimSettings.Speed) | |
5911 | tweenJoint(RWeld, armC0[2], S.unAimedC1.rightArm, Sine, S.aimSettings.Speed) | |
5912 | tweenJoint(headWeld2, nil, CF(), Sine, S.aimSettings.Speed) | |
5913 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, S.aimSettings.Speed) | |
5914 | local t0 = tick() | |
5915 | while true do | |
5916 | RS.RenderStepped:wait() | |
5917 | local Alpha = math.min((tick() - t0) / S.aimSettings.Speed, 1) * 90 | |
5918 | if Aimed then break end | |
5919 | if (not Selected) then break end | |
5920 | aimAlpha = 1 - Sine(Alpha)--1 - COS(RAD(X)) | |
5921 | aimHeadOffset = headOffset.X * aimAlpha | |
5922 | jumpAnimMultiplier = numLerp(1, S.fallSettings.aimEffect, aimAlpha) | |
5923 | translationDivisor = numLerp(7, 20, aimAlpha) | |
5924 | rotationMultiplier = numLerp(S.momentumSettings.Amplitude.unAimed, S.momentumSettings.Amplitude.Aimed, aimAlpha) | |
5925 | armTiltMultiplier = numLerp(1, 0.2, aimAlpha) | |
5926 | Cam.FieldOfView = numLerp(80, currentFOV, aimAlpha) | |
5927 | Scope.BackgroundTransparency = numLerp(1, currentTrans, aimAlpha) | |
5928 | if Alpha == 90 then break end | |
5929 | end | |
5930 | else | |
5931 | scopeMain.Visible = false | |
5932 | scopeSteady.Visible = false | |
5933 | LWeld.C0, LWeld.C1 = armC0[1], S.unAimedC1.leftArm | |
5934 | RWeld.C0, RWeld.C1 = armC0[2], S.unAimedC1.rightArm | |
5935 | headWeld2.C0 = CF() | |
5936 | Grip.C1 = S.unAimedC1.Grip | |
5937 | aimAlpha = 0 | |
5938 | aimHeadOffset = 0 | |
5939 | jumpAnimMultiplier = 1 | |
5940 | translationDivisor = 7 | |
5941 | rotationMultiplier = S.momentumSettings.Amplitude.unAimed | |
5942 | armTiltMultiplier = 1 | |
5943 | Cam.FieldOfView = 80 | |
5944 | Scope.BackgroundTransparency = 1 | |
5945 | end | |
5946 | Aiming = Aimed | |
5947 | else | |
5948 | spawn(function() | |
5949 | Aimed = false | |
5950 | Aiming = false | |
5951 | spreadZoom = "unAimed" | |
5952 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
5953 | local currentFOV = Cam.FieldOfView | |
5954 | local currentTrans = (Scope.BackgroundTransparency == 1 and (S.guiScope and 0 or 1) or Scope.BackgroundTransparency) | |
5955 | scopeMain.Visible = false | |
5956 | scopeSteady.Visible = false | |
5957 | tweenJoint(headWeld2, nil, CF(), Sine, S.aimSettings.Speed) | |
5958 | if S.aimSettings.Anim then | |
5959 | local t0 = tick() | |
5960 | while true do | |
5961 | RS.RenderStepped:wait() | |
5962 | local Alpha = math.min((tick() - t0) / S.aimSettings.Speed, 1) * 90 | |
5963 | if Aimed then break end | |
5964 | if (not Selected) then break end | |
5965 | aimAlpha = 1 - Sine(Alpha)--1 - COS(RAD(90 - Alpha)) | |
5966 | aimHeadOffset = headOffset.X * aimAlpha | |
5967 | jumpAnimMultiplier = numLerp(1, S.fallSettings.aimEffect, aimAlpha) | |
5968 | translationDivisor = numLerp(7, 20, aimAlpha) | |
5969 | rotationMultiplier = numLerp(S.momentumSettings.Amplitude.unAimed, S.momentumSettings.Amplitude.Aimed, aimAlpha) | |
5970 | armTiltMultiplier = numLerp(1, 0.2, aimAlpha) | |
5971 | Cam.FieldOfView = numLerp(80, currentFOV, aimAlpha) | |
5972 | Scope.BackgroundTransparency = numLerp(1, currentTrans, aimAlpha) | |
5973 | if Alpha == 90 then break end | |
5974 | end | |
5975 | else | |
5976 | scopeMain.Visible = false | |
5977 | scopeSteady.Visible = false | |
5978 | aimAlpha = 0 | |
5979 | aimHeadOffset = 0 | |
5980 | jumpAnimMultiplier = 1 | |
5981 | translationDivisor = 7 | |
5982 | rotationMultiplier = S.momentumSettings.Amplitude.unAimed | |
5983 | armTiltMultiplier = 1 | |
5984 | Cam.FieldOfView = 80 | |
5985 | Scope.BackgroundTransparency = 1 | |
5986 | end | |
5987 | end) | |
5988 | end | |
5989 | end | |
5990 | ||
5991 | --------------------[ TEXTURE CREATION FUNCTIONS ]------------------------------------ | |
5992 | ||
5993 | function createBullet(Direction) | |
5994 | local Origin = Gun.Main.CFrame.p | |
5995 | local bulletCF = CF(Origin, Origin + Direction) | |
5996 | local Bullet = Instance.new("Part") | |
5997 | Bullet.BrickColor = S.bulletSettings.Color | |
5998 | Bullet.Material = Enum.Material.Neon | |
5999 | Bullet.Name = "Bullet" | |
6000 | Bullet.CanCollide = false | |
6001 | Bullet.FormFactor = "Custom" | |
6002 | Bullet.Size = S.bulletSettings.Size | |
6003 | Bullet.BottomSurface = "Smooth" | |
6004 | Bullet.TopSurface = "Smooth" | |
6005 | if math.min(S.bulletSettings.Size.X, S.bulletSettings.Size.Y, S.bulletSettings.Size.Z) < 0.2 then | |
6006 | local Mesh = Instance.new("BlockMesh") | |
6007 | Mesh.Scale = S.bulletSettings.Size / Vector3.new( | |
6008 | math.max(S.bulletSettings.Size.X, 0.2), | |
6009 | math.max(S.bulletSettings.Size.Y, 0.2), | |
6010 | math.max(S.bulletSettings.Size.Z, 0.2) | |
6011 | ) | |
6012 | Mesh.Parent = Bullet | |
6013 | end | |
6014 | local BF = Instance.new("BodyForce") | |
6015 | BF.force = V3(0, Bullet:GetMass() * (196.2 - S.bulletSettings.Acceleration), 0) | |
6016 | BF.Parent = Bullet | |
6017 | Bullet.Parent = gunIgnore | |
6018 | Bullet.CFrame = bulletCF + Direction * S.bulletSettings.Size.Z / 2 | |
6019 | Bullet.Velocity = Direction * S.bulletSettings.Velocity | |
6020 | return Bullet | |
6021 | end | |
6022 | ||
6023 | --------------------[ HIT HANDLING FUNCTIONS ]---------------------------------------- | |
6024 | ||
6025 | function getBaseDamage(Dist) | |
6026 | local startDmg = S.damageSettings.Start.Damage | |
6027 | local startDist = S.damageSettings.Start.Dist | |
6028 | local endDmg = S.damageSettings.End.Damage | |
6029 | local endDist = S.damageSettings.End.Dist | |
6030 | return ( | |
6031 | ( | |
6032 | Dist < startDist * S.bulletSettings.Range | |
6033 | ) and startDmg or | |
6034 | ( | |
6035 | Dist >= startDist * S.bulletSettings.Range and | |
6036 | Dist < endDist * S.bulletSettings.Range | |
6037 | ) and numLerp(startDmg, endDmg, Map(Dist / S.bulletSettings.Range, startDist, endDist, 0, 1)) or | |
6038 | ( | |
6039 | Dist >= endDist * S.bulletSettings.Range | |
6040 | ) and endDmg | |
6041 | ) | |
6042 | end | |
6043 | ||
6044 | function Damage(H, P, N, D, Dist, customIgnore) | |
6045 | local hVal = S.damageSettings.Multipliers.Head | |
6046 | local cVal = S.damageSettings.Multipliers.Chest | |
6047 | local lVal = S.damageSettings.Multipliers.Limbs | |
6048 | local baseDamage = getBaseDamage(Dist) | |
6049 | if Humanoid.Health ~= 0 then | |
6050 | local hitHumanoid = nil | |
6051 | if H.Parent:IsA("Hat") then | |
6052 | table.insert(customIgnore, H) | |
6053 | local newRay = Ray.new(P - D * 0.1, D * (S.bulletSettings.Range - Dist + 0.1)) | |
6054 | local newH, newP, newN = workspace:FindPartOnRayWithIgnoreList(newRay, customIgnore) | |
6055 | if newH then | |
6056 | hitHumanoid = Damage(newH, newP, newN, D, Dist + (newP - P).magnitude, customIgnore) | |
6057 | end | |
6058 | else | |
6059 | hitHumanoid = findFirstClass(H.Parent, "Humanoid") | |
6060 | if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) then | |
6061 | local Tag = Instance.new("ObjectValue") | |
6062 | Tag.Value = Player | |
6063 | Tag.Name = "creator" | |
6064 | Tag.Parent = hitHumanoid | |
6065 | DS:AddItem(Tag, 0.3) | |
6066 | local chosenDamage = 0 | |
6067 | if H.Name == "Head" then | |
6068 | chosenDamage = baseDamage * RAND(hVal, hVal + 0.1, 0.01) | |
6069 | elseif H.Name == "Torso" then | |
6070 | chosenDamage = baseDamage * RAND(cVal, cVal + 0.1, 0.01) | |
6071 | else | |
6072 | chosenDamage = baseDamage * RAND(lVal, lVal + 0.1, 0.01) | |
6073 | end | |
6074 | hitHumanoid:TakeDamage(chosenDamage) | |
6075 | markHit() | |
6076 | end | |
6077 | end | |
6078 | return hitHumanoid | |
6079 | end | |
6080 | end | |
6081 | ||
6082 | function isWallIgnored(Wall) | |
6083 | return ( | |
6084 | Wall.Transparency >= S.penetrationSettings.transparencyThreshold or | |
6085 | (S.penetrationSettings.ignoreNonCanCollide and (not Wall.CanCollide)) or | |
6086 | isIgnored(Wall, S.penetrationSettings.ignoreCustom) | |
6087 | ) | |
6088 | end | |
6089 | ||
6090 | function penetrateWall(Wall, hitPos, Direction, Normal, Ignore, totalPDist, totalBDist, lastDamagedHumanoid) | |
6091 | local wallIgnore = isWallIgnored(Wall) | |
6092 | local hitHumanoid = (Wall.Parent:IsA("Hat") and findFirstClass(Wall.Parent.Parent, "Humanoid") or findFirstClass(Wall.Parent, "Humanoid")) | |
6093 | local damagedHumanoid = nil | |
6094 | if hitHumanoid and hitHumanoid ~= lastDamagedHumanoid then | |
6095 | lastDamagedHumanoid = hitHumanoid | |
6096 | damagedHumanoid = Damage(Wall, hitPos, Normal, Direction, totalBDist, {Char, ignoreModel}) | |
6097 | else | |
6098 | lastDamagedHumanoid = nil | |
6099 | end | |
6100 | local ignoreObject = hitHumanoid and (Wall.Parent:IsA("Hat") and Wall.Parent.Parent or Wall.Parent) or Wall | |
6101 | table.insert(Ignore, ignoreObject) | |
6102 | local rayLength = S.bulletSettings.Range - totalBDist | |
6103 | local testRay = Ray.new(hitPos, Direction * (S.bulletSettings.Range - totalBDist)) | |
6104 | local H1, P1, N1 = workspace:FindPartOnRayWithIgnoreList(testRay, Ignore) | |
6105 | local newIgnore = removeElement(Ignore, ignoreObject) | |
6106 | local wallRay = Ray.new(P1 + Direction * 0.1, -Direction * (rayLength + 1)) | |
6107 | local H2, P2, N2 = workspace:FindPartOnRayWithIgnoreList(wallRay, Ignore) | |
6108 | local newPDist = totalPDist + (wallIgnore and 0 or (getNearestPoint(P1, P2, hitPos) - hitPos).magnitude) | |
6109 | local newBDist = totalBDist + (P1 - hitPos).magnitude | |
6110 | local outOfRange = Round(newPDist, 0.001) > S.penetrationSettings.Dist or Round(newBDist, 0.001) > S.bulletSettings.Range | |
6111 | if (not wallIgnore) then | |
6112 | createBulletImpact:FireServer(Wall, hitPos, Normal, Direction, hitHumanoid, gunIgnore, S) | |
6113 | if (not hitHumanoid) then | |
6114 | createShockwave:FireServer(hitPos, S.shockwaveSettings.Radius, gunIgnore, S) | |
6115 | end | |
6116 | end | |
6117 | if hitHumanoid and hitHumanoid.Health > 0 and isEnemy(hitHumanoid) and hitHumanoid == damagedHumanoid then | |
6118 | createBlood:FireServer(Wall, P2, Direction, gunIgnore, S) | |
6119 | end | |
6120 | if outOfRange or (not H1) then | |
6121 | if (not outOfRange) and (not wallIgnore) then | |
6122 | createBulletImpact:FireServer(Wall, P2, N2, Direction, hitHumanoid, gunIgnore, S) | |
6123 | if (not hitHumanoid) then | |
6124 | createShockwave:FireServer(P2, S.shockwaveSettings.Radius, gunIgnore, S) | |
6125 | end | |
6126 | end | |
6127 | return Wall, hitPos | |
6128 | else | |
6129 | if Wall == H2 and (not wallIgnore) then | |
6130 | createBulletImpact:FireServer(Wall, P2, N2, Direction, hitHumanoid, gunIgnore, S) | |
6131 | if (not hitHumanoid) then | |
6132 | createShockwave:FireServer(P2, S.shockwaveSettings.Radius, gunIgnore, S) | |
6133 | end | |
6134 | end | |
6135 | return penetrateWall(H1, P1, Direction, N1, Ignore, newPDist, newBDist, lastDamagedHumanoid) | |
6136 | end | |
6137 | end | |
6138 | ||
6139 | function PenetrateWall(HitPos, Direction, HitHumanoid, OriginPos, Bullet, CurrentPDist) | |
6140 | local HitDist = (HitPos - OriginPos).magnitude | |
6141 | local Wall, WallHitPos = nil, nil | |
6142 | local Hum, HumHitPos = nil, nil | |
6143 | local CustomIgnore = {unpack(Ignore)} | |
6144 | for i = 1, 10 do | |
6145 | local WallRay = Ray.new(HitPos - (Direction * 0.1), Direction * S.Penetration) | |
6146 | local H, P = game.Workspace:FindPartOnRayWithIgnoreList(WallRay, CustomIgnore) | |
6147 | if H then | |
6148 | local HitHumanoid = nil | |
6149 | if H.Parent.ClassName == "Hat" then | |
6150 | HitHumanoid = findFirstClass(H.Parent.Parent, "Humanoid") | |
6151 | else | |
6152 | HitHumanoid = findFirstClass(H.Parent, "Humanoid") | |
6153 | end | |
6154 | if HitHumanoid and i ~= 1 then | |
6155 | Hum, HumHitPos = H, P | |
6156 | break | |
6157 | else | |
6158 | Wall, WallHitPos = H, P | |
6159 | table.insert(CustomIgnore, H) | |
6160 | end | |
6161 | else | |
6162 | break | |
6163 | end | |
6164 | end | |
6165 | if Wall then | |
6166 | if S.InstantHit then | |
6167 | if Hum then | |
6168 | Damage(Hum.Parent:FindFirstChild("Head"), HumHitPos) | |
6169 | return HumHitPos | |
6170 | else | |
6171 | local HitObj2, HitPos2 = nil, nil | |
6172 | if HitHumanoid then | |
6173 | HitObj2, HitPos2 = AdvRayCast(WallHitPos, Direction, S.BulletRange - HitDist, {Wall, HitHumanoid.Parent, unpack(Ignore)}) | |
6174 | else | |
6175 | HitObj2, HitPos2 = AdvRayCast(WallHitPos, Direction, S.BulletRange - HitDist, {Wall, unpack(Ignore)}) | |
6176 | end | |
6177 | Damage(HitObj2, HitPos2) | |
6178 | ||
6179 | local NewPDist = CurrentPDist + (WallHitPos - HitPos).magnitude | |
6180 | local NewHitPos2 = HitPos2 | |
6181 | if NewPDist < S.Penetration and HitObj2 then | |
6182 | NewHitPos2 = PenetrateWall(HitPos2, Direction, HitHumanoid, OriginPos, Bullet, CurrentPDist + NewPDist) | |
6183 | end | |
6184 | return NewHitPos2 | |
6185 | end | |
6186 | else | |
6187 | local LastPos = WallHitPos | |
6188 | local TotalDistTraveled = 0 | |
6189 | spawn(function() | |
6190 | if Hum then | |
6191 | Damage(Hum.Parent:FindFirstChild("Head"), HumHitPos) | |
6192 | return HumHitPos | |
6193 | else | |
6194 | while true do | |
6195 | RS.RenderStepped:wait() | |
6196 | if TotalDistTraveled >= S.BulletRange - HitDist then | |
6197 | Bullet:Destroy() | |
6198 | break | |
6199 | end | |
6200 | local DistTraveled = (Bullet.Position - LastPos).magnitude | |
6201 | local NewDirection = (Bullet.Position - LastPos).unit | |
6202 | local TempHitObj, TempHitPos = nil, nil | |
6203 | if HitHumanoid then | |
6204 | TempHitObj, TempHitPos = AdvRayCast(LastPos, NewDirection, DistTraveled, {Wall, HitHumanoid.Parent, unpack(Ignore)}) | |
6205 | else | |
6206 | TempHitObj, TempHitPos = AdvRayCast(LastPos, NewDirection, DistTraveled, {Wall, unpack(Ignore)}) | |
6207 | end | |
6208 | if TempHitObj then | |
6209 | Damage(TempHitObj, TempHitPos) | |
6210 | ||
6211 | local NewPDist = CurrentPDist + (WallHitPos - HitPos).magnitude | |
6212 | local NewTempPos = TempHitPos | |
6213 | if NewPDist < S.Penetration and TempHitObj then | |
6214 | NewTempPos = PenetrateWall(TempHitPos, Direction, HitHumanoid, OriginPos, Bullet, CurrentPDist + NewPDist) | |
6215 | else | |
6216 | Bullet:Destroy() | |
6217 | end | |
6218 | return NewTempPos | |
6219 | else | |
6220 | LastPos = Bullet.Position | |
6221 | TotalDistTraveled = TotalDistTraveled + DistTraveled | |
6222 | end | |
6223 | end | |
6224 | end | |
6225 | end) | |
6226 | end | |
6227 | else | |
6228 | if Bullet then Bullet:Destroy() end | |
6229 | return HitPos | |
6230 | end | |
6231 | end | |
6232 | ||
6233 | function isEnemy(Human) | |
6234 | local Plyr = game.Players:GetPlayerFromCharacter(Human.Parent) | |
6235 | if (not Plyr) then return S.CanDamageNPCs end | |
6236 | return S.AllowFriendlyFire or (Plyr.TeamColor ~= Player.TeamColor or Plyr.Neutral) | |
6237 | end | |
6238 | ||
6239 | --------------------[ RELOAD FUNCTIONS ]---------------------------------------------- | |
6240 | ||
6241 | function animateReload() | |
6242 | tweenJoint(LWeld2, CF(), CF(), Sine, 0.15) | |
6243 | tweenJoint(RWeld2, CF(), CF(), Sine, 0.15) | |
6244 | local magParts = {} | |
6245 | local magTable = {} | |
6246 | ||
6247 | for _, Obj in pairs(Gun:GetChildren()) do | |
6248 | if string.sub(Obj.Name, 1, 3) == "Mag" and Obj:IsA("BasePart") then | |
6249 | INSERT(magParts, Obj) | |
6250 | end | |
6251 | end | |
6252 | ||
6253 | local animVars = { | |
6254 | --FUNCTIONS-- | |
6255 | tweenJoint = tweenJoint; | |
6256 | ||
6257 | makeMagInvisible = function() | |
6258 | for _, v in pairs(magParts) do | |
6259 | v.Transparency = 1 | |
6260 | end | |
6261 | magVisible = false | |
6262 | end; | |
6263 | ||
6264 | makeMagVisible = function() | |
6265 | for _, v in pairs(magParts) do | |
6266 | v.Transparency = v:WaitForChild("magTrans").Value | |
6267 | end | |
6268 | magVisible = true | |
6269 | end; | |
6270 | ||
6271 | isMagVisible = function() | |
6272 | return magVisible | |
6273 | end; | |
6274 | ||
6275 | isMagEmpty = function() | |
6276 | return ammoInClip == 0 | |
6277 | end; | |
6278 | ||
6279 | setNewMag = function() | |
6280 | newMag = true | |
6281 | end; | |
6282 | ||
6283 | isNewMag = function() | |
6284 | return newMag | |
6285 | end; | |
6286 | ||
6287 | createMag = function(Key) | |
6288 | local magModel = Instance.new("Model") | |
6289 | local magClones = {} | |
6290 | for i, v in pairs(magParts) do | |
6291 | local vClone = v:Clone() | |
6292 | vClone.Transparency = v:WaitForChild("magTrans").Value | |
6293 | vClone.CanCollide = false | |
6294 | vClone.Parent = magModel | |
6295 | INSERT(magClones, {Original = v, magClone = vClone}) | |
6296 | if i ~= 1 then | |
6297 | local W = Instance.new("Weld") | |
6298 | W.Part0 = magClones[1].magClone | |
6299 | W.Part1 = vClone | |
6300 | W.C0 = magClones[1].magClone.CFrame:toObjectSpace(vClone.CFrame) | |
6301 | W.Parent = magClones[1].magClone | |
6302 | end | |
6303 | end | |
6304 | magTable[Key] = {magModel, magClones} | |
6305 | return magModel, magClones | |
6306 | end; | |
6307 | ||
6308 | getMag = function(Key) | |
6309 | if magTable[Key] then | |
6310 | return magTable[Key][1], magTable[Key][2] | |
6311 | else | |
6312 | return nil, nil | |
6313 | end | |
6314 | end; | |
6315 | ||
6316 | attachGripToHead = function() | |
6317 | local handleCF = RArm.CFrame * Grip.C0 | |
6318 | Grip.C0 = Head.CFrame:toObjectSpace(handleCF) | |
6319 | Grip.Part0 = Head | |
6320 | end; | |
6321 | ||
6322 | attachGripToArm = function() | |
6323 | local handleCF = Head.CFrame * Grip.C0 | |
6324 | Grip.C0 = RArm.CFrame:toObjectSpace(handleCF) | |
6325 | Grip.Part0 = RArm | |
6326 | end; | |
6327 | ||
6328 | Sine = Sine; | |
6329 | ||
6330 | Linear = Linear; | |
6331 | ||
6332 | --VARIABLES-- | |
6333 | Handle = Handle; | |
6334 | LArm = LArm; | |
6335 | RArm = RArm; | |
6336 | LWeld = LWeld; | |
6337 | RWeld = RWeld; | |
6338 | LC0 = armC0[1]; | |
6339 | RC0 = armC0[2]; | |
6340 | Grip = Grip; | |
6341 | gunIgnore = gunIgnore; | |
6342 | Cam = Cam; | |
6343 | CF = CF; | |
6344 | CFANG = CFANG; | |
6345 | V3 = V3; | |
6346 | RAD = RAD; | |
6347 | reloadTimeLoaded = S.reloadSettings.Times.Loaded; | |
6348 | reloadTimeEmpty = S.reloadSettings.Times.Empty | |
6349 | } | |
6350 | ||
6351 | local sequenceTable = Anims.Reload(animVars) | |
6352 | --local T = tick() | |
6353 | for _, reloadFunction in pairs(sequenceTable) do | |
6354 | if breakReload then | |
6355 | break | |
6356 | end | |
6357 | reloadFunction() | |
6358 | ||
6359 | if (not magVisible) then | |
6360 | Ammo.Value = 0 | |
6361 | end | |
6362 | updateClipAmmo() | |
6363 | end | |
6364 | --print(tick() - T) --I divide the reloadTime by this number to get the animation speed | |
6365 | ||
6366 | if (not isCrawling) then | |
6367 | if Running and (not S.canFireWhileRunning) then | |
6368 | tweenJoint(LWeld, armC0[1], S.runningC1.leftArm, Sine, 0.4) | |
6369 | tweenJoint(RWeld, armC0[2], S.runningC1.rightArm, Sine, 0.4) | |
6370 | tweenJoint(Grip, nil, S.runningC1.Grip, Sine, 0.4) | |
6371 | else | |
6372 | tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, 0.4) | |
6373 | tweenJoint(RWeld, armC0[2], S.unAimedC1.rightArm, Sine, 0.4) | |
6374 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, 0.4) | |
6375 | end | |
6376 | end | |
6377 | ||
6378 | for _, v in pairs(magTable) do --In case the reload animations was stopped mid way and there were still fake mags that weren't deleted | |
6379 | v[1]:Destroy() | |
6380 | end | |
6381 | end | |
6382 | ||
6383 | function Reload() | |
6384 | if Ammo.Value < (ClipSize.Value + 1) and (not Reloading) and StoredAmmo.Value > 0 then | |
6385 | Firing = false | |
6386 | ammoInClip = (ammoInClip == 0 and Ammo.Value or ammoInClip) | |
6387 | Reloading = true | |
6388 | lowerSpread() | |
6389 | if Aimed then unAimGun(S.reloadSettings.Anim) end | |
6390 | crossHair.Reload.Visible = true | |
6391 | if Handle:FindFirstChild("ReloadSound") then Handle.ReloadSound:Play() end | |
6392 | if S.reloadSettings.Anim then | |
6393 | wait() | |
6394 | animateReload() | |
6395 | else | |
6396 | local startReload = tick() | |
6397 | local initialReloadTime = Ammo.Value == 0 and S.reloadSettings.Times.Empty or S.reloadSettings.Times.Loaded | |
6398 | while true do | |
6399 | if breakReload then break end | |
6400 | if (tick() - startReload) >= initialReloadTime then break end | |
6401 | RS.RenderStepped:wait() | |
6402 | end | |
6403 | end | |
6404 | if (not breakReload) then | |
6405 | newMag = false | |
6406 | if StoredAmmo.Value >= ClipSize.Value then | |
6407 | if ammoInClip > 0 then | |
6408 | StoredAmmo.Value = StoredAmmo.Value - ((ClipSize.Value + 1) - ammoInClip) | |
6409 | Ammo.Value = ClipSize.Value + 1 | |
6410 | else | |
6411 | StoredAmmo.Value = StoredAmmo.Value - ClipSize.Value | |
6412 | Ammo.Value = ClipSize.Value | |
6413 | end | |
6414 | elseif StoredAmmo.Value < ClipSize.Value and StoredAmmo.Value > 0 then | |
6415 | Ammo.Value = StoredAmmo.Value | |
6416 | StoredAmmo.Value = 0 | |
6417 | end | |
6418 | end | |
6419 | Reloading = false | |
6420 | if Selected then | |
6421 | ammoInClip = (breakReload and ammoInClip or 0) | |
6422 | crossHair.Reload.Visible = false | |
6423 | end | |
6424 | breakReload = false | |
6425 | end | |
6426 | ||
6427 | updateClipAmmo() | |
6428 | updateStoredAmmo() | |
6429 | end | |
6430 | ||
6431 | --------------------[ EXTERNAL DATA LOCATING FUNCTIONS ]----------------------------- | |
6432 | ||
6433 | function removeElement(Table, Element) --removes the first instance of Element from Table | |
6434 | for i, v in pairs(Table) do | |
6435 | if v == Element then | |
6436 | table.remove(Table, i) | |
6437 | break | |
6438 | end | |
6439 | end | |
6440 | return Table | |
6441 | end | |
6442 | ||
6443 | function findFirstClass(Object, Class) | |
6444 | local foundObject = nil | |
6445 | for _, Obj in pairs(Object:GetChildren()) do | |
6446 | if Obj.ClassName == Class then | |
6447 | foundObject = Obj | |
6448 | break | |
6449 | end | |
6450 | end | |
6451 | return foundObject | |
6452 | end | |
6453 | ||
6454 | function isIgnored(Obj, Table) | |
6455 | for _,v in pairs(Table) do | |
6456 | if Obj == v or Obj:IsDescendantOf(v) then | |
6457 | return true | |
6458 | end | |
6459 | end | |
6460 | return false | |
6461 | end | |
6462 | ||
6463 | function GetHitSurfaceCFrame(HitPos,Obj) | |
6464 | local SurfaceCF = { | |
6465 | {"Back",Obj.CFrame * CF(0,0,Obj.Size.z)}; | |
6466 | {"Bottom",Obj.CFrame * CF(0,-Obj.Size.y,0)}; | |
6467 | {"Front",Obj.CFrame * CF(0,0,-Obj.Size.z)}; | |
6468 | {"Left",Obj.CFrame * CF(-Obj.Size.x,0,0)}; | |
6469 | {"Right",Obj.CFrame * CF(Obj.Size.x,0,0)}; | |
6470 | {"Top",Obj.CFrame * CF(0,Obj.Size.y,0)} | |
6471 | } | |
6472 | local ClosestDist = HUGE | |
6473 | local ClosestSurface = nil | |
6474 | for _,v in pairs(SurfaceCF) do | |
6475 | local SurfaceDist = (HitPos - v[2].p).magnitude | |
6476 | if SurfaceDist < ClosestDist then | |
6477 | ClosestDist = SurfaceDist | |
6478 | ClosestSurface = v | |
6479 | end | |
6480 | end | |
6481 | return ClosestSurface[2] | |
6482 | end | |
6483 | ||
6484 | function AdvRayCast(Origin, Direction, Dist, CustomIgnore) | |
6485 | local NewIgnore = (CustomIgnore and CustomIgnore or Ignore) | |
6486 | local NewRay = Ray.new(Origin, Direction * (Dist > 999 and 999 or Dist)) | |
6487 | local HitObj, HitPos = game.Workspace:FindPartOnRayWithIgnoreList(NewRay, NewIgnore) | |
6488 | local LastPos = HitPos | |
6489 | local FinalHitObj, FinalHitPos = nil, nil | |
6490 | local RepTimes = math.floor(Dist / 999) | |
6491 | if (not HitObj) and (Dist > 999) then | |
6492 | for i = 0, RepTimes do | |
6493 | local NewDist = (i == RepTimes and (Dist - (LastPos - Origin).magnitude) or 999) | |
6494 | local Ray2 = Ray.new(LastPos, Direction * NewDist) | |
6495 | local HitObj2, HitPos2 = game.Workspace:FindPartOnRayWithIgnoreList(Ray2, NewIgnore) | |
6496 | if i ~= RepTimes then | |
6497 | if HitObj2 then | |
6498 | FinalHitObj, FinalHitPos = HitObj2, HitPos2 | |
6499 | break | |
6500 | end | |
6501 | elseif i == RepTimes then | |
6502 | FinalHitObj, FinalHitPos = HitObj2, HitPos2 | |
6503 | end | |
6504 | LastPos = HitPos2 | |
6505 | end | |
6506 | return FinalHitObj, FinalHitPos | |
6507 | elseif HitObj or (Dist <= 999) then | |
6508 | return HitObj, HitPos | |
6509 | end | |
6510 | end | |
6511 | ||
6512 | --------------------[ JUMPING ANIMATION ]--------------------------------------------- | |
6513 | ||
6514 | function onFall(initialVelocity) | |
6515 | spawn(function() | |
6516 | local velocityAlpha = math.max(math.min(initialVelocity / Humanoid.JumpPower, 1), 0) | |
6517 | local startJumpPos = jumpAnim.Pos | |
6518 | local startJumpRot = jumpAnim.Rot | |
6519 | local endJumpPos = 0.04 * S.fallSettings.fallMultiplier * velocityAlpha | |
6520 | local endJumpRot = RAD(4) * S.fallSettings.fallMultiplier * velocityAlpha | |
6521 | local t0 = tick() | |
6522 | while true do | |
6523 | RS.Heartbeat:wait() | |
6524 | local Alpha = math.min((tick() - t0) / 0.15, 1) * 90 | |
6525 | if onGround then break end | |
6526 | jumpAnim.Pos = numLerp(startJumpPos, endJumpPos, Sine(Alpha)) | |
6527 | jumpAnim.Rot = numLerp(startJumpRot, endJumpRot, Sine(Alpha)) | |
6528 | if Alpha == 90 then break end | |
6529 | end | |
6530 | startJumpPos = endJumpPos | |
6531 | startJumpRot = endJumpRot | |
6532 | endJumpPos = -0.08 * S.fallSettings.fallMultiplier | |
6533 | endJumpRot = -RAD(8) * S.fallSettings.fallMultiplier | |
6534 | local X = 1 | |
6535 | while true do | |
6536 | local dt = RS.Heartbeat:wait() | |
6537 | X = X + (dt * 60) / X | |
6538 | local Alpha = (X - 1) / 15 | |
6539 | if onGround then break end | |
6540 | jumpAnim.Pos = numLerp(startJumpPos, endJumpPos, Alpha) | |
6541 | jumpAnim.Rot = numLerp(startJumpRot, endJumpRot, Alpha) | |
6542 | end | |
6543 | end) | |
6544 | end | |
6545 | ||
6546 | function onLand(fallDist) | |
6547 | spawn(function() | |
6548 | local animAlpha = math.min(fallDist, S.fallSettings.maxDist) * (2 / 3) | |
6549 | local startJumpPos = jumpAnim.Pos | |
6550 | local startJumpRot = jumpAnim.Rot | |
6551 | local endJumpPos = animAlpha / 100 * S.fallSettings.landMultiplier * (runReady and 1 or 2) | |
6552 | local endJumpRot = RAD(animAlpha) * S.fallSettings.landMultiplier * (runReady and 1 or 2) | |
6553 | local t0 = tick() | |
6554 | while true do | |
6555 | RS.Heartbeat:wait() | |
6556 | local Alpha = math.min((tick() - t0) / 0.2, 1) | |
6557 | if (not onGround) then break end | |
6558 | jumpAnim.Pos = numLerp(startJumpPos, endJumpPos, Alpha) | |
6559 | jumpAnim.Rot = numLerp(startJumpRot, endJumpRot, Alpha) | |
6560 | if Alpha == 1 then break end | |
6561 | end | |
6562 | t0 = tick() | |
6563 | while true do | |
6564 | RS.Heartbeat:wait() | |
6565 | local Alpha = math.min((tick() - t0) / 0.3, 1) * 90 | |
6566 | if (not onGround) then break end | |
6567 | jumpAnim.Pos = numLerp(endJumpPos, 0, Sine(Alpha)) | |
6568 | jumpAnim.Rot = numLerp(endJumpRot, 0, Sine(Alpha)) | |
6569 | if Alpha == 90 then break end | |
6570 | end | |
6571 | end) | |
6572 | end | |
6573 | ||
6574 | function onHumanoidStateChanged(oldState, newState) | |
6575 | if newState == Enum.HumanoidStateType.Freefall then | |
6576 | onGround = false | |
6577 | if S.fallAnimation then | |
6578 | onFall(HRP.Velocity.Y) | |
6579 | while HRP.Velocity.Y > 0 do RS.RenderStepped:wait() end | |
6580 | startFallHeight = HRP.Position.Y | |
6581 | end | |
6582 | elseif oldState == Enum.HumanoidStateType.Freefall then | |
6583 | onGround = true | |
6584 | if S.fallAnimation then | |
6585 | local fallDist = startFallHeight - HRP.Position.Y | |
6586 | onLand(fallDist) | |
6587 | end | |
6588 | end | |
6589 | end | |
6590 | --------------------[ CAMERA STEADYING FUNCTIONS ]------------------------------------ | |
6591 | ||
6592 | function steadyCamera() | |
6593 | scopeSteady.Text = "Steadying..." | |
6594 | scopeSteady.TextColor3 = Color3.new(1, 1, 0) | |
6595 | camSteady = true | |
6596 | local originalSway = camSway | |
6597 | local Increment = 1.5 / 0.6 | |
6598 | local X = 0 | |
6599 | while true do | |
6600 | RS.RenderStepped:wait() | |
6601 | local newX = X + Increment | |
6602 | X = (newX > 90 and 90 or newX) | |
6603 | if (not steadyKeyPressed) then break end | |
6604 | camSway = numLerp(originalSway, 0, Sine(X)) | |
6605 | if X == 90 then break end | |
6606 | end | |
6607 | while steadyKeyPressed and Aimed do | |
6608 | if currentSteadyTime > 0 then | |
6609 | local NewSteadyTime = currentSteadyTime - 1 | |
6610 | currentSteadyTime = (NewSteadyTime < 0 and 0 or NewSteadyTime) | |
6611 | camSway = 0 | |
6612 | elseif currentSteadyTime == 0 then | |
6613 | break | |
6614 | end | |
6615 | RS.RenderStepped:wait() | |
6616 | end | |
6617 | camSteady = false | |
6618 | spawn(function() | |
6619 | local Increment = 1.5 / 0.25 | |
6620 | local X = 0 | |
6621 | while true do | |
6622 | RS.RenderStepped:wait() | |
6623 | local newX = X + Increment | |
6624 | X = (newX > 90 and 90 or newX) | |
6625 | if camSteady then break end | |
6626 | camSway = numLerp(0, S.scopeSettings.camSwayOnBreath, 1 - COS(RAD(X))) | |
6627 | if X == 90 then break end | |
6628 | end | |
6629 | Increment = 1.5 / S.scopeSettings.breathTime | |
6630 | X = 0 | |
6631 | while true do | |
6632 | RS.RenderStepped:wait() | |
6633 | local newX = X + Increment | |
6634 | X = (newX > 90 and 90 or newX) | |
6635 | if camSteady then break end | |
6636 | camSway = numLerp(S.scopeSettings.camSwayOnBreath, 1, Sine(X)) | |
6637 | if X == 90 then break end | |
6638 | end | |
6639 | --[[for X = 0, 90, 1.5 / 0.2 do | |
6640 | local Alpha = 1 - COS(RAD(X))--math.log10(X) / math.log10(90) | |
6641 | camSway = numLerp(0, 3, Alpha) | |
6642 | RS.RenderStepped:wait() | |
6643 | end]] | |
6644 | --[[for X = 0, 90, 1.5 / S.scopeSettings.steadyTime do | |
6645 | if camSteady then break end | |
6646 | local Alpha = SIN(RAD(X)) | |
6647 | camSway = numLerp(3, 1, Alpha) | |
6648 | RS.RenderStepped:wait() | |
6649 | end]] | |
6650 | end) | |
6651 | retakeBreath() | |
6652 | end | |
6653 | ||
6654 | function retakeBreath() | |
6655 | scopeSteady.Text = "Re-taking Breath" | |
6656 | scopeSteady.TextColor3 = Color3.new(1, 0, 0) | |
6657 | takingBreath = true | |
6658 | local Increment = S.scopeSettings.steadyTime / S.scopeSettings.breathTime | |
6659 | while takingBreath do | |
6660 | if currentSteadyTime < maxSteadyTime then | |
6661 | local newSteadyTime = currentSteadyTime + Increment | |
6662 | currentSteadyTime = (newSteadyTime > maxSteadyTime and maxSteadyTime or newSteadyTime) | |
6663 | elseif currentSteadyTime >= maxSteadyTime then | |
6664 | break | |
6665 | end | |
6666 | RS.RenderStepped:wait() | |
6667 | end | |
6668 | if takingBreath then | |
6669 | scopeSteady.Text = "Hold "..convertKey(S.Keys.scopeSteady).." to Steady" | |
6670 | scopeSteady.TextColor3 = Color3.new(1, 1, 0) | |
6671 | takingBreath = false | |
6672 | end | |
6673 | end | |
6674 | ||
6675 | --------------------[ SPRINTING FUNCTIONS ]------------------------------------------- | |
6676 | ||
6677 | function canRun(midRun) | |
6678 | return ((Forward and (not Backward)) and | |
6679 | Walking and (Stamina > 0) and Running and | |
6680 | Selected and (midRun and true or onGround) and | |
6681 | runReady and (S.canFireWhileRunning and true or (not Firing)) | |
6682 | ) | |
6683 | end | |
6684 | ||
6685 | function monitorStamina() | |
6686 | Running = true | |
6687 | if (not canRun(false)) then | |
6688 | Running = false | |
6689 | return | |
6690 | end | |
6691 | if Aimed then unAimGun(true) end | |
6692 | if Stance == 1 or Stance == 2 then Stand() end | |
6693 | if (not (Reloading and S.reloadSettings.Anim)) then | |
6694 | if S.canFireWhileRunning then | |
6695 | tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, 0.4) | |
6696 | tweenJoint(RWeld, armC0[2], S.unAimedC1.rightArm, Sine, 0.4) | |
6697 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, 0.4) | |
6698 | else | |
6699 | tweenJoint(LWeld, armC0[1], S.runningC1.leftArm, Sine, 0.4) | |
6700 | tweenJoint(RWeld, armC0[2], S.runningC1.rightArm, Sine, 0.4) | |
6701 | tweenJoint(Grip, nil, S.runningC1.Grip, Sine, 0.4) | |
6702 | end | |
6703 | end | |
6704 | crossOffset = 50 | |
6705 | while runKeyPressed do | |
6706 | if canRun(true) then | |
6707 | if onGround then | |
6708 | local newStamina = Stamina - 1 | |
6709 | Stamina = (newStamina < 0 and 0 or newStamina) | |
6710 | end | |
6711 | else | |
6712 | break | |
6713 | end | |
6714 | RS.RenderStepped:wait() | |
6715 | end | |
6716 | Running = false | |
6717 | if (not Aimed) and (not (Reloading and S.reloadSettings.Anim)) and (not S.canFireWhileRunning) then | |
6718 | crossOffset = 0 | |
6719 | tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, 0.4) | |
6720 | tweenJoint(RWeld, armC0[2], S.unAimedC1.rightArm, Sine, 0.4) | |
6721 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, 0.4) | |
6722 | end | |
6723 | ||
6724 | rechargeStamina() | |
6725 | end | |
6726 | ||
6727 | function rechargeStamina() | |
6728 | chargingStamina = true | |
6729 | while ((not runKeyPressed) or (Stamina < maxStamina)) and (not Running) do | |
6730 | if Stamina < maxStamina then | |
6731 | local newStamina = Stamina + (S.sprintTime / S.staminaCoolTime) | |
6732 | Stamina = (newStamina > maxStamina and maxStamina or newStamina) | |
6733 | elseif Stamina >= maxStamina then | |
6734 | break | |
6735 | end | |
6736 | RS.RenderStepped:wait() | |
6737 | end | |
6738 | chargingStamina = false | |
6739 | end | |
6740 | ||
6741 | --------------------[ STANCE FUNCTIONS ]---------------------------------------------- | |
6742 | ||
6743 | function Stand(onDeselected) | |
6744 | local LHip = Torso["Left Hip"] | |
6745 | local RHip = Torso["Right Hip"] | |
6746 | LLegWeld.Part1 = nil | |
6747 | LHip.Part1 = LLeg | |
6748 | RLegWeld.Part1 = nil | |
6749 | RHip.Part1 = RLeg | |
6750 | Stance = 0 | |
6751 | spreadStance = "Stand" | |
6752 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
6753 | if S.stanceSettings.Anim and (not onDeselected) then | |
6754 | spawn(function() | |
6755 | local prevStanceSway = stanceSway | |
6756 | local X = 0 | |
6757 | local Increment = 1.5 / S.stanceSettings.Speed | |
6758 | while true do | |
6759 | RS.RenderStepped:wait() | |
6760 | local newX = X + Increment | |
6761 | X = (newX > 90 and 90 or newX) | |
6762 | if Stance ~= 0 then break end | |
6763 | stanceSway = numLerp(prevStanceSway, 1, Sine(X)) | |
6764 | if X == 90 then break end | |
6765 | end | |
6766 | end) | |
6767 | tweenJoint(ABWeld, CF(), nil, Sine, S.stanceSettings.Speed) | |
6768 | tweenJoint(LLegWeld, legC0.Stand[1], nil, Sine, S.stanceSettings.Speed) | |
6769 | tweenJoint(RLegWeld, legC0.Stand[2], nil, Sine, S.stanceSettings.Speed) | |
6770 | tweenJoint(LHip, CF(-1, -1, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 1, 0) * CFANG(0, RAD(-90), 0), Sine, S.stanceSettings.Speed) | |
6771 | tweenJoint(RHip, CF(1, -1, 0) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 1, 0) * CFANG(RAD(-180), RAD(90), 0), Sine, S.stanceSettings.Speed) | |
6772 | tweenJoint(Root, CFANG(RAD(-90), 0, RAD(180)), nil, Sine, S.stanceSettings.Speed) | |
6773 | tweenJoint(headWeld, CF(0, 1.5, 0), nil, Sine, S.stanceSettings.Speed) | |
6774 | elseif onDeselected or (not S.stanceSettings.Anim) then | |
6775 | ABWeld.C0 = CF() | |
6776 | LLegWeld.C0 = legC0.Stand[1] | |
6777 | RLegWeld.C0 = legC0.Stand[2] | |
6778 | LHip.C0, LHip.C1 = CF(-1, -1, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 1, 0) * CFANG(0, RAD(-90), 0) | |
6779 | RHip.C0, RHip.C1 = CF(1, -1, 0) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 1, 0) * CFANG(RAD(-180), RAD(90), 0) | |
6780 | Root.C0 = CFANG(RAD(-90), 0, RAD(180)) | |
6781 | headWeld.C0 = CF(0, 1.5, 0) | |
6782 | end | |
6783 | end | |
6784 | ||
6785 | function Crouch() | |
6786 | local LHip = Torso["Left Hip"] | |
6787 | local RHip = Torso["Right Hip"] | |
6788 | LHip.Part1 = nil | |
6789 | LLegWeld.Part1 = LLeg | |
6790 | RHip.Part1 = nil | |
6791 | RLegWeld.Part1 = RLeg | |
6792 | Stance = 1 | |
6793 | spreadStance = "Crouch" | |
6794 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
6795 | if S.stanceSettings.Anim then | |
6796 | spawn(function() | |
6797 | local prevStanceSway = stanceSway | |
6798 | local X = 0 | |
6799 | local Increment = 1.5 / S.stanceSettings.Speed | |
6800 | while true do | |
6801 | RS.RenderStepped:wait() | |
6802 | local newX = X + Increment | |
6803 | X = (newX > 90 and 90 or newX) | |
6804 | if Stance ~= 1 then break end | |
6805 | stanceSway = numLerp(prevStanceSway, 0.75, Sine(X)) | |
6806 | if X == 90 then break end | |
6807 | end | |
6808 | end) | |
6809 | tweenJoint(ABWeld, CF(0, 0, -0.05), nil, Sine, S.stanceSettings.Speed) | |
6810 | tweenJoint(LLegWeld, legC0.Crouch[1], nil, Sine, S.stanceSettings.Speed) | |
6811 | tweenJoint(RLegWeld, legC0.Crouch[2], nil, Sine, S.stanceSettings.Speed) | |
6812 | tweenJoint(LHip, CF(-1, -0.5, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 0.5, 1) * CFANG(0, RAD(-90), RAD(-90)), Sine, S.stanceSettings.Speed) | |
6813 | tweenJoint(RHip, CF(1, -0.5, 0.25) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 0.5, 1) * CFANG(RAD(-180), RAD(90), 0), Sine, S.stanceSettings.Speed) | |
6814 | tweenJoint(Root, CF(0, -1, 0) * CFANG(RAD(-90), 0, RAD(180)), nil, Sine, S.stanceSettings.Speed) | |
6815 | tweenJoint(headWeld, CF(0, 1.5, 0), nil, Sine, S.stanceSettings.Speed) | |
6816 | else | |
6817 | ABWeld.C0 = CF(0, 0, -1 / 16) | |
6818 | LLegWeld.C0 = legC0.Crouch[1] | |
6819 | RLegWeld.C0 = legC0.Crouch[2] | |
6820 | LHip.C0, LHip.C1 = CF(-1, -0.5, 0) * CFANG(0, RAD(-90), 0), CF(-0.5, 0.5, 1) * CFANG(0, RAD(-90), RAD(-90)) | |
6821 | RHip.C0, RHip.C1 = CF(1, -0.5, 0.25) * CFANG(RAD(-180), RAD(90), 0), CF(0.5, 0.5, 1) * CFANG(RAD(-180), RAD(90), 0) | |
6822 | Root.C0 = CF(0, -1, 0) * CFANG(RAD(-90), 0, RAD(180)) | |
6823 | headWeld.C0 = CF(0, 1.5, 0) | |
6824 | end | |
6825 | end | |
6826 | ||
6827 | function Prone() | |
6828 | local LHip = Torso["Left Hip"] | |
6829 | local RHip = Torso["Right Hip"] | |
6830 | LHip.Part1 = nil | |
6831 | LLegWeld.Part1 = LLeg | |
6832 | RHip.Part1 = nil | |
6833 | RLegWeld.Part1 = RLeg | |
6834 | Stance = 2 | |
6835 | spreadStance = "Prone" | |
6836 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
6837 | if S.stanceSettings.Anim then | |
6838 | spawn(function() | |
6839 | local prevStanceSway = stanceSway | |
6840 | local X = 0 | |
6841 | local Increment = 1.5 / S.stanceSettings.Speed | |
6842 | while true do | |
6843 | RS.RenderStepped:wait() | |
6844 | local newX = X + Increment | |
6845 | X = (newX > 90 and 90 or newX) | |
6846 | if Stance ~= 2 then break end | |
6847 | stanceSway = numLerp(prevStanceSway, 0.5, Sine(X)) | |
6848 | if X == 90 then break end | |
6849 | end | |
6850 | end) | |
6851 | tweenJoint(ABWeld, CF(0, 0, -0.1), nil, Sine, S.stanceSettings.Speed) | |
6852 | tweenJoint(LLegWeld, legC0.Prone[1], nil, Sine, S.stanceSettings.Speed) | |
6853 | tweenJoint(RLegWeld, legC0.Prone[2], nil, Sine, S.stanceSettings.Speed) | |
6854 | tweenJoint(Root, CF(0, -2.5, 1) * CFANG(RAD(180), 0, RAD(180)), nil, Sine, S.stanceSettings.Speed) | |
6855 | tweenJoint(headWeld, CF(0, 1, 1) * CFANG(RAD(90), 0, 0), nil, Sine, S.stanceSettings.Speed) | |
6856 | else | |
6857 | ABWeld.C0 = CF(0, 0, -1 / 8) | |
6858 | LLegWeld.C0 = legC0.Prone[1] | |
6859 | RLegWeld.C0 = legC0.Prone[2] | |
6860 | Root.C0 = CF(0, -2.5, 1) * CFANG(RAD(180), 0, RAD(180)) | |
6861 | headWeld.C0 = CF(0, 1, 1) * CFANG(RAD(90), 0, 0) | |
6862 | end | |
6863 | end | |
6864 | ||
6865 | function Dive() | |
6866 | onGround = false | |
6867 | local diveDirection = (HRP.CFrame * CFANG(S.diveSettings.Angle, 0, 0)).lookVector * S.walkSpeeds.Sprinting * S.diveSettings.Force | |
6868 | local BF = Instance.new("BodyForce") | |
6869 | BF.force = diveDirection + Vector3.new(0, playerMass * 196.2, 0) | |
6870 | BF.Parent = HRP | |
6871 | --[[spawn(function() | |
6872 | HRP.Velocity = HRP.CFrame.lookVector * 60 + V3(0, 40, 0) | |
6873 | wait(0.1) | |
6874 | HRP.Velocity = HRP.CFrame.lookVector * 70 + V3(0, 30, 0) | |
6875 | wait(0.4) | |
6876 | HRP.Velocity = HRP.CFrame.lookVector * 30 + V3(0, -10, 0) | |
6877 | end)]] | |
6878 | delay(0.05, function() | |
6879 | spawn(function() | |
6880 | while true do | |
6881 | local newRay = Ray.new(HRP.Position, V3(0, -3.1, 0)) | |
6882 | local H, _ = workspace:FindPartOnRayWithIgnoreList(newRay, Ignore) | |
6883 | if H then | |
6884 | onGround = true | |
6885 | break | |
6886 | end | |
6887 | wait() | |
6888 | end | |
6889 | end) | |
6890 | Prone() | |
6891 | wait(0.1) | |
6892 | BF:Destroy() | |
6893 | end) | |
6894 | end | |
6895 | ||
6896 | --------------------[ MOUSE FUNCTIONS ]----------------------------------------------- | |
6897 | ||
6898 | function onMB1Down() | |
6899 | MB1Down = true | |
6900 | firstShot = true | |
6901 | if fireFunction then | |
6902 | fireFunction() | |
6903 | end | |
6904 | end | |
6905 | ||
6906 | function onMB1Up() | |
6907 | MB1Down = false | |
6908 | lowerSpread() | |
6909 | end | |
6910 | ||
6911 | function onMB2Down() | |
6912 | if S.aimSettings.holdToADS then | |
6913 | if (not AimingIn) and (not Aimed) then | |
6914 | AimingIn = true | |
6915 | aimGun() | |
6916 | AimingIn = false | |
6917 | end | |
6918 | else | |
6919 | if Aimed then | |
6920 | unAimGun() | |
6921 | else | |
6922 | aimGun() | |
6923 | end | |
6924 | end | |
6925 | end | |
6926 | ||
6927 | function onMB2Up() | |
6928 | if S.aimSettings.holdToADS then | |
6929 | if (not AimingOut) and Aimed then | |
6930 | AimingOut = true | |
6931 | unAimGun() | |
6932 | AimingOut = false | |
6933 | end | |
6934 | end | |
6935 | end | |
6936 | ||
6937 | function onScrollUp() | |
6938 | local newAimSensitivity = aimSensitivity + S.sensitivitySettings.Increment | |
6939 | aimSensitivity = ( | |
6940 | newAimSensitivity < S.sensitivitySettings.Min and S.sensitivitySettings.Min or | |
6941 | newAimSensitivity > S.sensitivitySettings.Max and S.sensitivitySettings.Max or | |
6942 | newAimSensitivity | |
6943 | ) | |
6944 | mouseSensitivity = (Aimed and aimSensitivity or mouseSensitivity) | |
6945 | ||
6946 | Sens.Text = "S: "..aimSensitivity | |
6947 | if mainGUI:IsDescendantOf(game) then | |
6948 | Sens.Visible = true | |
6949 | local t0 = tick() | |
6950 | lastSensUpdate = t0 | |
6951 | ||
6952 | wait(0.3) | |
6953 | ||
6954 | if lastSensUpdate <= t0 then | |
6955 | Sens.Visible = false | |
6956 | end | |
6957 | end | |
6958 | end | |
6959 | ||
6960 | function onScrollDown() | |
6961 | local newAimSensitivity = aimSensitivity - S.sensitivitySettings.Increment | |
6962 | aimSensitivity = ( | |
6963 | newAimSensitivity < S.sensitivitySettings.Min and S.sensitivitySettings.Min or | |
6964 | newAimSensitivity > S.sensitivitySettings.Max and S.sensitivitySettings.Max or | |
6965 | newAimSensitivity | |
6966 | ) | |
6967 | mouseSensitivity = (Aimed and aimSensitivity or mouseSensitivity) | |
6968 | ||
6969 | Sens.Text = "S: "..aimSensitivity | |
6970 | if mainGUI:IsDescendantOf(game) then | |
6971 | Sens.Visible = true | |
6972 | local t0 = tick() | |
6973 | lastSensUpdate = t0 | |
6974 | ||
6975 | wait(0.3) | |
6976 | ||
6977 | if lastSensUpdate <= t0 then | |
6978 | Sens.Visible = false | |
6979 | end | |
6980 | end | |
6981 | end | |
6982 | ||
6983 | --------------------[ KEYBOARD FUNCTIONS ]-------------------------------------------- | |
6984 | ||
6985 | function keyDown(K) | |
6986 | local Key = string.lower(K) | |
6987 | ||
6988 | if Key == S.Keys.lowerStance and S.canChangeStance then | |
6989 | if (not Running) then | |
6990 | if Stance == 0 then | |
6991 | if S.stanceSettings.Stances.Crouch then | |
6992 | Crouch() | |
6993 | elseif S.stanceSettings.Stances.Prone then | |
6994 | Prone() | |
6995 | end | |
6996 | elseif Stance == 1 then | |
6997 | if S.stanceSettings.Stances.Prone then | |
6998 | Prone() | |
6999 | end | |
7000 | end | |
7001 | elseif S.dolphinDive then | |
7002 | wait() | |
7003 | if Humanoid:GetState() ~= Enum.HumanoidStateType.Freefall and (not UIS:IsKeyDown("Space")) and runReady then | |
7004 | local tempConnection = Humanoid.Changed:connect(function() | |
7005 | Humanoid.Jump = false | |
7006 | end) | |
7007 | runReady = false | |
7008 | Dive() | |
7009 | Running = false | |
7010 | wait(S.diveSettings.rechargeTime) | |
7011 | tempConnection:disconnect() | |
7012 | runReady = true | |
7013 | end | |
7014 | end | |
7015 | end | |
7016 | ||
7017 | if Key == S.Keys.raiseStance and S.canChangeStance then | |
7018 | if (not Running) then | |
7019 | if Stance == 2 then | |
7020 | if S.stanceSettings.Stances.Crouch then | |
7021 | Crouch() | |
7022 | else | |
7023 | Stand() | |
7024 | end | |
7025 | elseif Stance == 1 then | |
7026 | Stand() | |
7027 | end | |
7028 | end | |
7029 | end | |
7030 | ||
7031 | if Key == S.Keys.ADS then | |
7032 | if S.aimSettings.holdToADS then | |
7033 | if (not AimingIn) and (not Aimed) then | |
7034 | AimingIn = true | |
7035 | aimGun() | |
7036 | AimingIn = false | |
7037 | end | |
7038 | else | |
7039 | if Aimed then | |
7040 | unAimGun() | |
7041 | else | |
7042 | aimGun() | |
7043 | end | |
7044 | end | |
7045 | end | |
7046 | ||
7047 | if Key == S.Keys.selectFire and S.selectFire then | |
7048 | if canSelectFire then | |
7049 | canSelectFire = false | |
7050 | rawFireMode = rawFireMode + 1 | |
7051 | modeGUI.Text = Modes[((rawFireMode - 1) % numModes) + 1] | |
7052 | if modeGUI.Text == "AUTO" then | |
7053 | fireFunction = autoFire | |
7054 | elseif modeGUI.Text == "BURST" then | |
7055 | fireFunction = burstFire | |
7056 | elseif modeGUI.Text == "SEMI" then | |
7057 | fireFunction = semiFire | |
7058 | else | |
7059 | fireFunction = nil | |
7060 | end | |
7061 | local speedAlpha = S.selectFireSettings.animSpeed / 0.6 | |
7062 | if S.selectFireSettings.GUI then | |
7063 | spawn(function() | |
7064 | fireSelect.Visible = true | |
7065 | local prevRawFireMode = rawFireMode | |
7066 | local Increment = 1.5 / (speedAlpha * 0.25) | |
7067 | local X = 0 | |
7068 | wait(speedAlpha * 0.1) | |
7069 | while true do | |
7070 | RS.RenderStepped:wait() | |
7071 | local newX = X + Increment | |
7072 | X = (newX > 90 and 90 or newX) | |
7073 | if prevRawFireMode ~= rawFireMode then break end | |
7074 | updateModeLabels(rawFireMode - 1, rawFireMode, X) | |
7075 | if X == 90 then break end | |
7076 | end | |
7077 | wait(speedAlpha * 0.25) | |
7078 | fireSelect.Visible = false | |
7079 | end) | |
7080 | end | |
7081 | if S.selectFireSettings.Animation and (not Aimed) and (not isRunning) and (not isCrawling) then | |
7082 | spawn(function() | |
7083 | local sequenceTable = { | |
7084 | function() | |
7085 | tweenJoint(RWeld2, nil, CFANG(0, RAD(5), 0), Sine, speedAlpha * 0.15) | |
7086 | tweenJoint(LWeld, armC0[1], CF(0.1, 1, -0.3) * CFANG(RAD(-7), 0, RAD(-65)), Linear, speedAlpha * 0.15) | |
7087 | wait(speedAlpha * 0.2) | |
7088 | end; | |
7089 | ||
7090 | function() | |
7091 | tweenJoint(LWeld, armC0[1], CF(0.1, 1, -0.3) * CFANG(RAD(-10), 0, RAD(-65)), Linear, speedAlpha * 0.1) | |
7092 | wait(speedAlpha * 0.2) | |
7093 | end; | |
7094 | ||
7095 | function() | |
7096 | tweenJoint(RWeld2, nil, CF(), Sine, speedAlpha * 0.2) | |
7097 | tweenJoint(LWeld, armC0[1], S.unAimedC1.leftArm, Sine, speedAlpha * 0.2) | |
7098 | wait(speedAlpha * 0.2) | |
7099 | end; | |
7100 | } | |
7101 | ||
7102 | for _, F in pairs(sequenceTable) do | |
7103 | if Aimed or isRunning or isCrawling or Reloading then | |
7104 | break | |
7105 | end | |
7106 | F() | |
7107 | end | |
7108 | end) | |
7109 | end | |
7110 | if S.selectFireSettings.Animation or S.selectFireSettings.GUI then | |
7111 | wait(S.selectFireSettings.animSpeed) | |
7112 | end | |
7113 | canSelectFire = true | |
7114 | end | |
7115 | end | |
7116 | ||
7117 | if Key == S.Keys.Reload then | |
7118 | if (not Reloading) and (not isCrawling) then | |
7119 | Reload() | |
7120 | end | |
7121 | end | |
7122 | ||
7123 | if Key == S.Keys.Sprint then | |
7124 | runKeyPressed = true | |
7125 | if runReady then | |
7126 | if (not Idling) and Walking and (not Running) and (not Knifing) and (not (Aimed and S.guiScope and S.Keys.Sprint == S.Keys.scopeSteady)) then | |
7127 | monitorStamina() | |
7128 | end | |
7129 | end | |
7130 | end | |
7131 | ||
7132 | if Key == S.Keys.scopeSteady then | |
7133 | steadyKeyPressed = true | |
7134 | if Aimed and (not Aiming) then | |
7135 | takingBreath = false | |
7136 | steadyCamera() | |
7137 | end | |
7138 | end | |
7139 | ||
7140 | for _, PTable in pairs(Plugins.KeyDown) do | |
7141 | if Key == string.lower(PTable.Key) then | |
7142 | spawn(function() | |
7143 | PTable.Plugin() | |
7144 | end) | |
7145 | end | |
7146 | end | |
7147 | end | |
7148 | ||
7149 | function keyUp(K) | |
7150 | local Key = string.lower(K) | |
7151 | ||
7152 | if Key == S.Keys.ADS then | |
7153 | if S.aimSettings.holdToADS then | |
7154 | if (not AimingOut) and Aimed then | |
7155 | AimingOut = true | |
7156 | unAimGun() | |
7157 | AimingOut = false | |
7158 | end | |
7159 | end | |
7160 | end | |
7161 | ||
7162 | if Key == S.Keys.Sprint then | |
7163 | runKeyPressed = false | |
7164 | Running = false | |
7165 | if (not chargingStamina) then | |
7166 | rechargeStamina() | |
7167 | end | |
7168 | end | |
7169 | ||
7170 | if Key == S.Keys.scopeSteady then | |
7171 | steadyKeyPressed = false | |
7172 | end | |
7173 | ||
7174 | for _, PTable in pairs(Plugins.KeyUp) do | |
7175 | if Key == string.lower(PTable.Key) then | |
7176 | spawn(function() | |
7177 | PTable.Plugin() | |
7178 | end) | |
7179 | end | |
7180 | end | |
7181 | end | |
7182 | ||
7183 | --------------------[ END FUNCTIONS ]------------------------------------------------- | |
7184 | ||
7185 | -------------------------------------------------------------------------------------- | |
7186 | --------------------[ PRE-CONNECTIONS ]----------------------------------------------- | |
7187 | -------------------------------------------------------------------------------------- | |
7188 | ||
7189 | local function updateAnimVars() | |
7190 | wait() | |
7191 | Forward = (UIS:IsKeyDown("W") or UIS:IsKeyDown("Up")) | |
7192 | Backward = (UIS:IsKeyDown("S") or UIS:IsKeyDown("Down")) | |
7193 | local Right = UIS:IsKeyDown("D") | |
7194 | local Left = UIS:IsKeyDown("A") | |
7195 | ||
7196 | local walkingForward = (Forward and (not Backward)) | |
7197 | local walkingBackward = ((not Forward) and Backward) | |
7198 | local walkingRight = (Right and (not Left)) | |
7199 | local walkingLeft = ((not Right) and Left) | |
7200 | ||
7201 | if (Forward or Backward or Right or Left) then | |
7202 | Walking, Idling = true, false | |
7203 | if (not Running) and (not Aimed) then | |
7204 | spreadMotion = "Moving" | |
7205 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
7206 | end | |
7207 | elseif (not (Forward and Backward and Right and Left)) then | |
7208 | Walking, Idling = false, true | |
7209 | if (not Aimed) then | |
7210 | spreadMotion = "Idling" | |
7211 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
7212 | end | |
7213 | end | |
7214 | ||
7215 | local newArmTilt = ( | |
7216 | ((walkingForward or walkingBackward) and walkingRight) and 2.5 or | |
7217 | ((walkingForward or walkingBackward) and walkingLeft) and -2.5 or | |
7218 | ((not (walkingForward and walkingBackward)) and walkingRight) and 5 or | |
7219 | ((not (walkingForward and walkingBackward)) and walkingLeft) and -5 or 0 | |
7220 | ) | |
7221 | local newMoveAng = ( | |
7222 | (walkingForward and (not (walkingRight or walkingLeft))) and 0 or | |
7223 | (walkingForward and walkingRight) and RAD(-45) or | |
7224 | ((not (walkingForward or walkingBackward)) and walkingRight) and RAD(-90) or | |
7225 | (walkingBackward and walkingRight) and RAD(-135) or | |
7226 | (walkingBackward and (not (walkingRight or walkingLeft))) and (moveAng < 0 and RAD(-180) or RAD(180)) or | |
7227 | (walkingBackward and walkingLeft) and RAD(135) or | |
7228 | ((not (walkingForward or walkingBackward)) and walkingLeft) and RAD(90) or | |
7229 | (walkingForward and walkingLeft) and RAD(45) or 0 | |
7230 | ) | |
7231 | ||
7232 | local newAnimCode = math.random(-1e9, 1e9) | |
7233 | animCode = newAnimCode | |
7234 | local startTilt = armTilt | |
7235 | local startAng = (ABS(moveAng) == RAD(180)) and (newMoveAng > 0 and RAD(180) or RAD(-180)) or moveAng | |
7236 | local Increment = (startTilt == newArmTilt and 1.5 / 0.7 or 1.5 / (0.35 * ABS(startTilt - newArmTilt) / 5)) | |
7237 | local X = 0 | |
7238 | while true do | |
7239 | RS.RenderStepped:wait() | |
7240 | local newX = X + Increment | |
7241 | X = (newX > 90 and 90 or newX) | |
7242 | if animCode ~= newAnimCode then break end | |
7243 | armTilt = numLerp(startTilt, newArmTilt, Sine(X)) | |
7244 | moveAng = numLerp(startAng, newMoveAng, Sine(X)) | |
7245 | if X == 90 then break end | |
7246 | end | |
7247 | end | |
7248 | ||
7249 | M2.KeyDown:connect(updateAnimVars) | |
7250 | M2.KeyUp:connect(updateAnimVars) | |
7251 | updateAnimVars() | |
7252 | ||
7253 | -------------------------------------------------------------------------------------- | |
7254 | --------------------[ TOOL SELECTION AND DESELECTION ]-------------------------------- | |
7255 | -------------------------------------------------------------------------------------- | |
7256 | ||
7257 | function onEquipped() | |
7258 | wait() | |
7259 | if Humanoid.Health ~= 0 and (not Selected) and Gun.Parent == Char then | |
7260 | Selected = true | |
7261 | breakReload = false | |
7262 | equipAnimPlaying = true | |
7263 | ||
7264 | math.randomseed(tick()) --This sets a new seed for the random function each time you select the gun | |
7265 | ||
7266 | --------------------[ FAILSAFE RESETING ]------------------------------------- | |
7267 | ||
7268 | for _, GM in pairs(ignoreModel:GetChildren()) do | |
7269 | if GM.Name == "gunIgnore_"..Player.Name then | |
7270 | GM:Destroy() | |
7271 | end | |
7272 | end | |
7273 | ||
7274 | for _, c in pairs(Connections) do | |
7275 | c:disconnect() | |
7276 | end | |
7277 | ||
7278 | Connections = {} | |
7279 | ||
7280 | --------------------[ REMOTE GUN SETUP ]-------------------------------------- | |
7281 | ||
7282 | --[[local Vars = { | |
7283 | ignoreModel = ignoreModel; | |
7284 | Humanoid = Humanoid; | |
7285 | Shoulders = Shoulders; | |
7286 | Torso = Torso; | |
7287 | Head = Head; | |
7288 | armC0 = armC0; | |
7289 | leftArmC1 = S.equipSettings.leftArmC1; | |
7290 | rightArmC1 = S.equipSettings.rightArmC1; | |
7291 | LArm = LArm; | |
7292 | RArm = RArm; | |
7293 | gunParts = gunParts; | |
7294 | Handle = Handle; | |
7295 | } | |
7296 | gunIgnore, playerFolder, headWeld, headWeld2, animWeld, ABWeld, LWeld, RWeld, LWeld2, RWeld2, LLegWeld, RLegWeld, gunParts2 = gunSetup:InvokeServer(Vars)]] | |
7297 | ||
7298 | --------------------[ CREATING IGNORE MODELS ]-------------------------------- | |
7299 | ||
7300 | gunIgnore = Instance.new("Model") | |
7301 | gunIgnore.Name = "gunIgnore_"..Player.Name | |
7302 | gunIgnore.Parent = ignoreModel | |
7303 | ||
7304 | --------------------[ MODIFYING THE PLAYER ]---------------------------------- | |
7305 | ||
7306 | Player.CameraMode = Enum.CameraMode.LockFirstPerson | |
7307 | Cam.CameraType = Enum.CameraType.Scriptable | |
7308 | Cam.FieldOfView = 80 | |
7309 | UIS.MouseBehavior = Enum.MouseBehavior.LockCenter | |
7310 | UIS.MouseIconEnabled = false | |
7311 | ||
7312 | local initialX, initialY = getYawPitch(Cam.CoordinateFrame) | |
7313 | camAng = -VEC2(initialX, initialY) | |
7314 | ||
7315 | mainGUI.Parent = Player.PlayerGui | |
7316 | ||
7317 | setUpGUI() | |
7318 | updateHealth() | |
7319 | ||
7320 | if S.selectFire then | |
7321 | local currentMode = Modes[((rawFireMode - 1) % numModes) + 1] | |
7322 | if currentMode == "AUTO" then | |
7323 | fireFunction = autoFire | |
7324 | elseif currentMode == "BURST" then | |
7325 | fireFunction = burstFire | |
7326 | elseif currentMode == "SEMI" then | |
7327 | fireFunction = semiFire | |
7328 | else | |
7329 | fireFunction = nil | |
7330 | end | |
7331 | else | |
7332 | if S.gunType.Semi then | |
7333 | fireFunction = semiFire | |
7334 | elseif S.gunType.Auto then | |
7335 | fireFunction = autoFire | |
7336 | elseif S.gunType.Burst then | |
7337 | fireFunction = burstFire | |
7338 | else | |
7339 | fireFunction = nil | |
7340 | end | |
7341 | end | |
7342 | ||
7343 | changePlayerTrans(Char, 1) | |
7344 | ||
7345 | Humanoid.AutoRotate = false | |
7346 | ||
7347 | Shoulders.Right.Part1 = nil | |
7348 | Shoulders.Left.Part1 = nil | |
7349 | ||
7350 | playerFolder = Instance.new("Model") | |
7351 | playerFolder.Name = "playerFolder" | |
7352 | playerFolder.Parent = gunIgnore | |
7353 | ||
7354 | local headBase = Instance.new("Part") | |
7355 | headBase.Transparency = 1 | |
7356 | headBase.Name = "headBase" | |
7357 | headBase.CanCollide = false | |
7358 | headBase.FormFactor = Enum.FormFactor.Custom | |
7359 | headBase.Size = V3(0.2, 0.2, 0.2) | |
7360 | headBase.BottomSurface = Enum.SurfaceType.Smooth | |
7361 | headBase.TopSurface = Enum.SurfaceType.Smooth | |
7362 | headBase.Parent = playerFolder | |
7363 | ||
7364 | headWeld = Instance.new("Weld") | |
7365 | headWeld.Part0 = Torso | |
7366 | headWeld.Part1 = headBase | |
7367 | headWeld.C0 = CF(0, 1.5, 0) | |
7368 | headWeld.Parent = Torso | |
7369 | ||
7370 | headWeld2 = Instance.new("Weld") | |
7371 | headWeld2.Part0 = headBase | |
7372 | headWeld2.Part1 = Head | |
7373 | headWeld2.Parent = headBase | |
7374 | ||
7375 | neckClone = Neck:Clone() | |
7376 | ||
7377 | --[[local stanceBase = Instance.new("Part") | |
7378 | stanceBase.Transparency = 1 | |
7379 | stanceBase.Name = "stanceBase" | |
7380 | stanceBase.CanCollide = false | |
7381 | stanceBase.FormFactor = Enum.FormFactor.Custom | |
7382 | stanceBase.Size = V3(0.2, 0.2, 0.2) | |
7383 | stanceBase.BottomSurface = Enum.SurfaceType.Smooth | |
7384 | stanceBase.TopSurface = Enum.SurfaceType.Smooth | |
7385 | stanceBase.Parent = playerFolder | |
7386 | ||
7387 | stanceWeld = Instance.new("Weld") | |
7388 | stanceWeld.Part0 = stanceBase | |
7389 | stanceWeld.Part1 = Torso | |
7390 | stanceWeld.Parent = stanceBase]] | |
7391 | ||
7392 | local animBase = Instance.new("Part") | |
7393 | animBase.Transparency = 1 | |
7394 | animBase.Name = "animBase" | |
7395 | animBase.CanCollide = false | |
7396 | animBase.FormFactor = Enum.FormFactor.Custom | |
7397 | animBase.Size = V3(0.2, 0.2, 0.2) | |
7398 | animBase.BottomSurface = Enum.SurfaceType.Smooth | |
7399 | animBase.TopSurface = Enum.SurfaceType.Smooth | |
7400 | animBase.Parent = playerFolder | |
7401 | ||
7402 | animWeld = Instance.new("Weld") | |
7403 | animWeld.Part0 = animBase | |
7404 | animWeld.Part1 = headBase | |
7405 | animWeld.Parent = animBase | |
7406 | ||
7407 | local ArmBase = Instance.new("Part") | |
7408 | ArmBase.Transparency = 1 | |
7409 | ArmBase.Name = "ArmBase" | |
7410 | ArmBase.CanCollide = false | |
7411 | ArmBase.FormFactor = Enum.FormFactor.Custom | |
7412 | ArmBase.Size = V3(0.2, 0.2, 0.2) | |
7413 | ArmBase.BottomSurface = Enum.SurfaceType.Smooth | |
7414 | ArmBase.TopSurface = Enum.SurfaceType.Smooth | |
7415 | ArmBase.Parent = playerFolder | |
7416 | ||
7417 | ABWeld = Instance.new("Weld") | |
7418 | ABWeld.Part0 = ArmBase | |
7419 | ABWeld.Part1 = animBase | |
7420 | ABWeld.Parent = ArmBase | |
7421 | ||
7422 | local LArmBase = Instance.new("Part") | |
7423 | LArmBase.Transparency = 1 | |
7424 | LArmBase.Name = "LArmBase" | |
7425 | LArmBase.CanCollide = false | |
7426 | LArmBase.FormFactor = Enum.FormFactor.Custom | |
7427 | LArmBase.Size = V3(0.2, 0.2, 0.2) | |
7428 | LArmBase.BottomSurface = Enum.SurfaceType.Smooth | |
7429 | LArmBase.TopSurface = Enum.SurfaceType.Smooth | |
7430 | LArmBase.Parent = playerFolder | |
7431 | ||
7432 | local RArmBase = Instance.new("Part") | |
7433 | RArmBase.Transparency = 1 | |
7434 | RArmBase.Name = "RArmBase" | |
7435 | RArmBase.CanCollide = false | |
7436 | RArmBase.FormFactor = Enum.FormFactor.Custom | |
7437 | RArmBase.Size = V3(0.2, 0.2, 0.2) | |
7438 | RArmBase.BottomSurface = Enum.SurfaceType.Smooth | |
7439 | RArmBase.TopSurface = Enum.SurfaceType.Smooth | |
7440 | RArmBase.Parent = playerFolder | |
7441 | ||
7442 | LWeld = Instance.new("Weld") | |
7443 | LWeld.Name = "LWeld" | |
7444 | LWeld.Part0 = ArmBase | |
7445 | LWeld.Part1 = LArmBase | |
7446 | LWeld.C0 = armC0[1] | |
7447 | LWeld.C1 = S.equipSettings.leftArmC1 | |
7448 | LWeld.Parent = ArmBase | |
7449 | ||
7450 | RWeld = Instance.new("Weld") | |
7451 | RWeld.Name = "RWeld" | |
7452 | RWeld.Part0 = ArmBase | |
7453 | RWeld.Part1 = RArmBase | |
7454 | RWeld.C0 = armC0[2] | |
7455 | RWeld.C1 = S.equipSettings.rightArmC1 | |
7456 | RWeld.Parent = ArmBase | |
7457 | ||
7458 | LWeld2 = Instance.new("Weld") | |
7459 | LWeld2.Name = "LWeld" | |
7460 | LWeld2.Part0 = LArmBase | |
7461 | LWeld2.Part1 = LArm | |
7462 | LWeld2.Parent = LArmBase | |
7463 | ||
7464 | RWeld2 = Instance.new("Weld") | |
7465 | RWeld2.Name = "RWeld" | |
7466 | RWeld2.Part0 = RArmBase | |
7467 | RWeld2.Part1 = RArm | |
7468 | RWeld2.Parent = RArmBase | |
7469 | ||
7470 | LLegWeld = Instance.new("Weld") | |
7471 | LLegWeld.Name = "LLegWeld" | |
7472 | LLegWeld.Part0 = Torso | |
7473 | LLegWeld.Part1 = nil | |
7474 | LLegWeld.C0 = CF(-0.5, -2, 0) | |
7475 | LLegWeld.Parent = Torso | |
7476 | ||
7477 | RLegWeld = Instance.new("Weld") | |
7478 | RLegWeld.Name = "RLegWeld" | |
7479 | RLegWeld.Part0 = Torso | |
7480 | RLegWeld.Part1 = nil | |
7481 | RLegWeld.C0 = CF(0.5, -2, 0) | |
7482 | RLegWeld.Parent = Torso | |
7483 | ||
7484 | if S.playerArms then | |
7485 | armModel = Instance.new("Model", workspace.FilteringEnabled and playerFolder or Cam) | |
7486 | ||
7487 | fakeLArm = LArm:Clone() | |
7488 | fakeLArm.Parent = armModel | |
7489 | fakeLArm.Transparency = S.fakeArmSettings.Transparency | |
7490 | fakeLArm.CanCollide = false | |
7491 | fakeLArm.Size = S.fakeArmSettings.armSize | |
7492 | fakeLArm:BreakJoints() | |
7493 | ||
7494 | --LArm.Transparency = 1 | |
7495 | ||
7496 | local fakeLWeld = Instance.new("Weld") | |
7497 | fakeLWeld.Part0 = fakeLArm | |
7498 | fakeLWeld.Part1 = LArm | |
7499 | fakeLWeld.Parent = fakeLArm | |
7500 | ||
7501 | fakeRArm = RArm:Clone() | |
7502 | fakeRArm.Parent = armModel | |
7503 | fakeRArm.Transparency = S.fakeArmSettings.Transparency | |
7504 | fakeRArm.CanCollide = false | |
7505 | fakeRArm.Size = S.fakeArmSettings.armSize | |
7506 | fakeRArm:BreakJoints() | |
7507 | ||
7508 | --RArm.Transparency = 1 | |
7509 | ||
7510 | local fakeRWeld = Instance.new("Weld") | |
7511 | fakeRWeld.Part0 = fakeRArm | |
7512 | fakeRWeld.Part1 = RArm | |
7513 | fakeRWeld.Parent = fakeRArm | |
7514 | ||
7515 | Instance.new("Humanoid", armModel) | |
7516 | ||
7517 | if S.fakeArmSettings.characterMeshes then | |
7518 | for _,Obj in pairs(Char:GetChildren()) do | |
7519 | if Obj:IsA("CharacterMesh") then | |
7520 | Obj:Clone().Parent = armModel | |
7521 | end | |
7522 | end | |
7523 | end | |
7524 | for _,Obj in pairs(Char:GetChildren()) do | |
7525 | if Obj:IsA("Shirt") then | |
7526 | Obj:Clone().Parent = armModel | |
7527 | end | |
7528 | end | |
7529 | else | |
7530 | armTable = createArms() | |
7531 | if workspace.FilteringEnabled then | |
7532 | armTable[1].Model.Parent = playerFolder | |
7533 | armTable[2].Model.Parent = playerFolder | |
7534 | else | |
7535 | armTable[1].Model.Parent = Cam--playerFolder | |
7536 | armTable[2].Model.Parent = Cam--playerFolder | |
7537 | end | |
7538 | ||
7539 | fakeLArm = armTable[1].armPart | |
7540 | ||
7541 | --LArm.Transparency = 1 | |
7542 | ||
7543 | local fakeLWeld = Instance.new("Weld") | |
7544 | fakeLWeld.Part0 = fakeLArm | |
7545 | fakeLWeld.Part1 = LArm | |
7546 | fakeLWeld.Parent = fakeLArm | |
7547 | ||
7548 | fakeRArm = armTable[2].armPart | |
7549 | ||
7550 | --RArm.Transparency = 1 | |
7551 | ||
7552 | local fakeRWeld = Instance.new("Weld") | |
7553 | fakeRWeld.Part0 = fakeRArm | |
7554 | fakeRWeld.Part1 = RArm | |
7555 | fakeRWeld.Parent = fakeRArm | |
7556 | end | |
7557 | ||
7558 | --------------------[ MODIFYING THE GUN ]------------------------------------- | |
7559 | ||
7560 | for _, Tab in pairs(gunParts) do | |
7561 | local Weld = Instance.new("Weld") | |
7562 | Weld.Name = "MainWeld" | |
7563 | Weld.Part0 = Handle | |
7564 | Weld.Part1 = Tab.Obj | |
7565 | Weld.C0 = Tab.Obj.weldCF.Value | |
7566 | Weld.Parent = Handle | |
7567 | Tab.Weld = Weld | |
7568 | end | |
7569 | ||
7570 | Grip = RArm:WaitForChild("RightGrip") | |
7571 | ||
7572 | local handleCF = Torso.CFrame * CF(0, 0.5, 0) * armC0[2] * S.aimedC1.rightArm:inverse() * Grip.C0 | |
7573 | local handleOffset = AimPart.CFrame:toObjectSpace(Handle.CFrame) | |
7574 | aimedGripCF = ((Torso.CFrame * CF(headOffset.X, headOffset.Y, 0)) * handleOffset):toObjectSpace(handleCF) | |
7575 | ||
7576 | Grip.C1 = S.equipSettings.GripC1 | |
7577 | ||
7578 | --------------------[ RUNNING PLUGINS ]--------------------------------------- | |
7579 | ||
7580 | for _, Plugin in pairs(Plugins.OnEquipped) do | |
7581 | spawn(function() | |
7582 | Plugin() | |
7583 | end) | |
7584 | end | |
7585 | ||
7586 | --------------------[ GETTING PLAYER MASS ]----------------------------------- | |
7587 | ||
7588 | local connectedParts = HRP:GetConnectedParts(true) | |
7589 | for _, v in pairs(connectedParts) do | |
7590 | if v:IsA("BasePart") then | |
7591 | playerMass = playerMass + v:GetMass() | |
7592 | end | |
7593 | end | |
7594 | ||
7595 | --------------------[ CONNECTIONS ]------------------------------------------- | |
7596 | ||
7597 | INSERT(Connections, Humanoid.Died:connect(function() | |
7598 | onUnequipped(true) | |
7599 | end)) | |
7600 | ||
7601 | INSERT(Connections, Humanoid.Jumping:connect(function() | |
7602 | if Stance ~= 0 then | |
7603 | Stand() | |
7604 | end | |
7605 | end)) | |
7606 | ||
7607 | INSERT(Connections, Humanoid.StateChanged:connect(onHumanoidStateChanged)) | |
7608 | ||
7609 | INSERT(Connections, Humanoid.HealthChanged:connect(updateHealth)) | |
7610 | ||
7611 | INSERT(Connections, M2.Button1Down:connect(onMB1Down)) | |
7612 | ||
7613 | INSERT(Connections, M2.Button1Up:connect(onMB1Up)) | |
7614 | ||
7615 | INSERT(Connections, M2.Button2Down:connect(onMB2Down)) | |
7616 | ||
7617 | INSERT(Connections, M2.Button2Up:connect(onMB2Up)) | |
7618 | ||
7619 | INSERT(Connections, M2.KeyDown:connect(keyDown)) | |
7620 | ||
7621 | INSERT(Connections, M2.KeyUp:connect(keyUp)) | |
7622 | ||
7623 | if S.sensitivitySettings.scrollToChange then | |
7624 | INSERT(Connections, M2.WheelForward:connect(onScrollUp)) | |
7625 | INSERT(Connections, M2.WheelBackward:connect(onScrollDown)) | |
7626 | end | |
7627 | ||
7628 | if S.AutoKnife then | |
7629 | INSERT(Connections, RS.Stepped:connect(function() | |
7630 | local H, P = AdvRayCast(Head.CFrame.p, Head.CFrame.lookVector, S.AutoKnifeDist, nil) | |
7631 | if H then | |
7632 | local HitHuman = findFirstClass(H.Parent, "Humanoid") | |
7633 | if HitHuman and isEnemy(HitHuman) and HitHuman.Health ~= 0 then | |
7634 | Knife() | |
7635 | end | |
7636 | end | |
7637 | end)) | |
7638 | end | |
7639 | ||
7640 | INSERT(Connections, UIS.InputChanged:connect(function(inputObj) | |
7641 | if inputObj.UserInputType == Enum.UserInputType.MouseMovement then | |
7642 | local rawCamAng = camAng - (VEC2(RAD(inputObj.Delta.x), RAD(inputObj.Delta.y)) * mouseSensitivity * 0.25) | |
7643 | camAng = VEC2(rawCamAng.x, (rawCamAng.y > RAD(80) and RAD(80) or rawCamAng.y < RAD(-80) and RAD(-80) or rawCamAng.y)) | |
7644 | ||
7645 | desiredXOffset = math.min(math.max(inputObj.Delta.x, -S.momentumSettings.maxInput), S.momentumSettings.maxInput) | |
7646 | desiredYOffset = math.min(math.max(inputObj.Delta.y, -S.momentumSettings.maxInput), S.momentumSettings.maxInput) | |
7647 | end | |
7648 | end)) | |
7649 | ||
7650 | INSERT(Connections, M2.Idle:connect(function(inputObj) | |
7651 | desiredXOffset = 0 | |
7652 | desiredYOffset = 0 | |
7653 | end)) | |
7654 | ||
7655 | INSERT(Connections, RS.Stepped:connect(function() | |
7656 | if tick() - lastBeat > (Humanoid.Health / 75) then | |
7657 | lastBeat = tick() | |
7658 | HUD.Health.Tray.Beat:TweenPosition( | |
7659 | UDim2.new(0, -21, 0, 0), | |
7660 | Enum.EasingDirection.Out, | |
7661 | Enum.EasingStyle.Linear, | |
7662 | 0.7 - ((100 - Humanoid.Health) / 400), | |
7663 | false, | |
7664 | function() | |
7665 | HUD.Health.Tray.Beat.Position = UDim2.new(1, 0, 0, 0) | |
7666 | end | |
7667 | ) | |
7668 | end | |
7669 | end)) | |
7670 | ||
7671 | INSERT(Connections, RS.RenderStepped:connect(function() | |
7672 | --Main animation | |
7673 | local animC0, animC1 = getAnimCF() | |
7674 | animWeld.C0 = animC0 | |
7675 | animWeld.C1 = animC1 | |
7676 | ||
7677 | --Camera updating | |
7678 | renderCamera() | |
7679 | end)) | |
7680 | ||
7681 | --------------------[ ANIMATE GUN ]------------------------------------------- | |
7682 | ||
7683 | tweenJoint(LWeld, nil, S.unAimedC1.leftArm, Sine, S.equipSettings.Time) | |
7684 | tweenJoint(RWeld, nil, S.unAimedC1.rightArm, Sine, S.equipSettings.Time) | |
7685 | tweenJoint(Grip, nil, S.unAimedC1.Grip, Sine, S.equipSettings.Time) | |
7686 | spawn(function() | |
7687 | local T = tick() | |
7688 | while true do | |
7689 | if tick() - T > S.equipSettings.Time then break end | |
7690 | if (not Selected) then break end | |
7691 | wait() | |
7692 | end | |
7693 | equipAnimPlaying = false | |
7694 | end) | |
7695 | ||
7696 | Animate() | |
7697 | end | |
7698 | end | |
7699 | ||
7700 | function onUnequipped(deleteTool) | |
7701 | if Selected then | |
7702 | Selected = false | |
7703 | ||
7704 | breakReload = true | |
7705 | ||
7706 | --------------------[ RUNNING PLUGINS ]--------------------------------------- | |
7707 | ||
7708 | for _, Plugin in pairs(Plugins.OnUnEquipped) do | |
7709 | spawn(function() | |
7710 | Plugin() | |
7711 | end) | |
7712 | end | |
7713 | ||
7714 | --------------------[ MODIFYING THE PLAYER ]---------------------------------- | |
7715 | ||
7716 | Cam.FieldOfView = 70 | |
7717 | Cam.CameraType = Enum.CameraType.Custom | |
7718 | ||
7719 | UIS.MouseBehavior = Enum.MouseBehavior.Default | |
7720 | UIS.MouseIconEnabled = true | |
7721 | ||
7722 | Player.CameraMode = Enum.CameraMode.Classic | |
7723 | ||
7724 | if armTable then | |
7725 | armTable[1].Model:Destroy() | |
7726 | armTable[2].Model:Destroy() | |
7727 | elseif armModel then | |
7728 | armModel:Destroy() | |
7729 | end | |
7730 | ||
7731 | LLegWeld:Destroy() | |
7732 | RLegWeld:Destroy() | |
7733 | ||
7734 | changePlayerTrans(Char, 0) | |
7735 | ||
7736 | mainGUI.Parent = script | |
7737 | ||
7738 | Shoulders.Right.Part1 = RArm | |
7739 | Shoulders.Left.Part1 = LArm | |
7740 | ||
7741 | neckClone.Parent = Torso | |
7742 | headWeld:Destroy() | |
7743 | ||
7744 | Humanoid.WalkSpeed = 16 | |
7745 | Humanoid.AutoRotate = true | |
7746 | ||
7747 | --------------------[ RESETING THE TOOL ]------------------------------------- | |
7748 | ||
7749 | gunIgnore:Destroy() | |
7750 | ||
7751 | mouseSensitivity = S.sensitivitySettings.Default | |
7752 | ||
7753 | MB1Down = false | |
7754 | ||
7755 | playerMass = 0 | |
7756 | ||
7757 | Aimed = false | |
7758 | ||
7759 | camOffsets = { | |
7760 | guiScope = { | |
7761 | Rot = V3(); | |
7762 | }; | |
7763 | Reload = { | |
7764 | Rot = V3(); | |
7765 | Code = nil; | |
7766 | }; | |
7767 | Recoil = { | |
7768 | Rot = V3(); | |
7769 | Code = nil; | |
7770 | }; | |
7771 | } | |
7772 | ||
7773 | recoilAnim = { | |
7774 | Pos = V3(); | |
7775 | Rot = V3(); | |
7776 | Code = nil; | |
7777 | } | |
7778 | ||
7779 | --Setting the aim variables to unaimed | |
7780 | spreadZoom = "unAimed" | |
7781 | scopeMain.Visible = false | |
7782 | scopeSteady.Visible = false | |
7783 | aimAlpha = 0 | |
7784 | aimHeadOffset = 0 | |
7785 | jumpAnimMultiplier = 1 | |
7786 | translationDivisor = 7 | |
7787 | rotationMultiplier = S.momentumSettings.Amplitude.unAimed | |
7788 | armTiltMultiplier = 1 | |
7789 | Scope.BackgroundTransparency = 1 | |
7790 | if S.guiScope then | |
7791 | spawn(function() | |
7792 | for _, Obj in pairs(Gun:GetChildren()) do | |
7793 | if Obj:IsA("BasePart") then | |
7794 | Obj.LocalTransparencyModifier = 0 | |
7795 | end | |
7796 | end | |
7797 | end) | |
7798 | end | |
7799 | ||
7800 | onGround = true | |
7801 | ||
7802 | for _, Tab in pairs(gunParts) do | |
7803 | Tab.Weld:Destroy() | |
7804 | Tab.Weld = nil | |
7805 | end | |
7806 | ||
7807 | for _,c in pairs(Connections) do | |
7808 | c:disconnect() | |
7809 | end | |
7810 | ||
7811 | Connections = {} | |
7812 | ||
7813 | if deleteTool then | |
7814 | Cam:ClearAllChildren() | |
7815 | Gun:Destroy() | |
7816 | end | |
7817 | ||
7818 | wait() --This is here in case you dolphin dived and deselected the tool instantly | |
7819 | ||
7820 | if S.stanceSettings.standOnDeselect and Stance ~= 0 then | |
7821 | crawlCamRot = 0 | |
7822 | isCrawling = false | |
7823 | stanceSway = 1 | |
7824 | spreadStance = "Stand" | |
7825 | Stand(true) | |
7826 | end | |
7827 | baseSpread = S.spreadSettings[spreadZoom][spreadStance][spreadMotion] | |
7828 | end | |
7829 | end | |
7830 | ||
7831 | Gun.Equipped:connect(onEquipped) | |
7832 | Gun.Unequipped:connect(function() onUnequipped(false) end) | |
7833 | ||
7834 | -------------------------------------------------------------------------------------- | |
7835 | --------------------[ END PROGRAM ]--------------------------------------------------- | |
7836 | -------------------------------------------------------------------------------------- | |
7837 | end)) | |
7838 | IntValue209.Name = "ignoreCode" | |
7839 | IntValue209.Parent = LocalScript208 | |
7840 | Folder210.Name = "Server_Scripts" | |
7841 | Folder210.Parent = LocalScript208 | |
7842 | ScreenGui211.Name = "mainGUI" | |
7843 | ScreenGui211.Parent = LocalScript208 | |
7844 | ImageLabel212.Name = "hitMarker" | |
7845 | ImageLabel212.Parent = ScreenGui211 | |
7846 | ImageLabel212.Transparency = 1 | |
7847 | ImageLabel212.Size = UDim2.new(0, 26, 0, 26) | |
7848 | ImageLabel212.Position = UDim2.new(0.5, -13, 0.5, -31) | |
7849 | ImageLabel212.Visible = false | |
7850 | ImageLabel212.BackgroundTransparency = 1 | |
7851 | ImageLabel212.ZIndex = 10 | |
7852 | ImageLabel212.Image = "http://www.roblox.com/asset/?id=121173757" | |
7853 | NumberValue213.Name = "lastMark" | |
7854 | NumberValue213.Parent = ImageLabel212 | |
7855 | Frame214.Name = "crossHair" | |
7856 | Frame214.Parent = ScreenGui211 | |
7857 | Frame214.Position = UDim2.new(0.5, 0, 0.5, -18) | |
7858 | Frame214.BackgroundColor3 = Color3.new(1, 1, 1) | |
7859 | Frame214.BorderColor3 = Color3.new(0, 0, 0) | |
7860 | Frame214.BorderSizePixel = 0 | |
7861 | ImageLabel215.Parent = Frame214 | |
7862 | ImageLabel215.Transparency = 1 | |
7863 | ImageLabel215.Size = UDim2.new(0, 300, 0, 300) | |
7864 | ImageLabel215.Position = UDim2.new(0, -150, 0, -150) | |
7865 | ImageLabel215.Visible = false | |
7866 | ImageLabel215.BackgroundColor3 = Color3.new(1, 1, 1) | |
7867 | ImageLabel215.BackgroundTransparency = 1 | |
7868 | ImageLabel215.ZIndex = 2 | |
7869 | ImageLabel215.Image = "http://www.roblox.com/asset/?id=68308747" | |
7870 | TextLabel216.Name = "Reload" | |
7871 | TextLabel216.Parent = Frame214 | |
7872 | TextLabel216.Transparency = 1 | |
7873 | TextLabel216.Size = UDim2.new(0, 100, 0, 20) | |
7874 | TextLabel216.Text = "RELOADING..." | |
7875 | TextLabel216.Position = UDim2.new(0, -50, 0, 70) | |
7876 | TextLabel216.Visible = false | |
7877 | TextLabel216.BackgroundColor3 = Color3.new(1, 1, 1) | |
7878 | TextLabel216.BackgroundTransparency = 1 | |
7879 | TextLabel216.ZIndex = 2 | |
7880 | TextLabel216.Font = Enum.Font.SourceSansBold | |
7881 | TextLabel216.FontSize = Enum.FontSize.Size18 | |
7882 | TextLabel216.TextColor3 = Color3.new(1, 1, 1) | |
7883 | TextLabel216.TextStrokeTransparency = 0.5 | |
7884 | Frame217.Name = "C" | |
7885 | Frame217.Parent = Frame214 | |
7886 | Frame217.Transparency = 1 | |
7887 | Frame217.Size = UDim2.new(0, 4, 0, 500) | |
7888 | Frame217.Position = UDim2.new(0, -2, 0, 0) | |
7889 | Frame217.BackgroundColor3 = Color3.new(1, 1, 1) | |
7890 | Frame217.BackgroundTransparency = 1 | |
7891 | Frame217.ClipsDescendants = true | |
7892 | TextLabel218.Name = "Line" | |
7893 | TextLabel218.Parent = Frame217 | |
7894 | TextLabel218.Size = UDim2.new(0, 2, 0, 15) | |
7895 | TextLabel218.Text = "" | |
7896 | TextLabel218.Position = UDim2.new(0.5, -1, 0, 10) | |
7897 | TextLabel218.BackgroundColor3 = Color3.new(1, 1, 1) | |
7898 | TextLabel218.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157) | |
7899 | TextLabel218.Font = Enum.Font.SourceSans | |
7900 | TextLabel218.FontSize = Enum.FontSize.Size14 | |
7901 | Frame219.Name = "A" | |
7902 | Frame219.Parent = Frame214 | |
7903 | Frame219.Transparency = 1 | |
7904 | Frame219.Size = UDim2.new(0, 4, 0, 500) | |
7905 | Frame219.Position = UDim2.new(0, -2, 0, -500) | |
7906 | Frame219.BackgroundColor3 = Color3.new(1, 1, 1) | |
7907 | Frame219.BackgroundTransparency = 1 | |
7908 | Frame219.ClipsDescendants = true | |
7909 | TextLabel220.Name = "Line" | |
7910 | TextLabel220.Parent = Frame219 | |
7911 | TextLabel220.Size = UDim2.new(0, 2, 0, 15) | |
7912 | TextLabel220.Text = "" | |
7913 | TextLabel220.Position = UDim2.new(0.5, -1, 1, -25) | |
7914 | TextLabel220.BackgroundColor3 = Color3.new(1, 1, 1) | |
7915 | TextLabel220.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157) | |
7916 | TextLabel220.Font = Enum.Font.SourceSans | |
7917 | TextLabel220.FontSize = Enum.FontSize.Size14 | |
7918 | Frame221.Name = "B" | |
7919 | Frame221.Parent = Frame214 | |
7920 | Frame221.Transparency = 1 | |
7921 | Frame221.Size = UDim2.new(0, 500, 0, 4) | |
7922 | Frame221.Position = UDim2.new(0, 0, 0, -2) | |
7923 | Frame221.BackgroundColor3 = Color3.new(1, 1, 1) | |
7924 | Frame221.BackgroundTransparency = 1 | |
7925 | Frame221.ClipsDescendants = true | |
7926 | TextLabel222.Name = "Line" | |
7927 | TextLabel222.Parent = Frame221 | |
7928 | TextLabel222.Size = UDim2.new(0, 15, 0, 2) | |
7929 | TextLabel222.Text = "" | |
7930 | TextLabel222.Position = UDim2.new(0, 10, 0.5, -1) | |
7931 | TextLabel222.BackgroundColor3 = Color3.new(1, 1, 1) | |
7932 | TextLabel222.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157) | |
7933 | TextLabel222.Font = Enum.Font.SourceSans | |
7934 | TextLabel222.FontSize = Enum.FontSize.Size14 | |
7935 | Frame223.Name = "D" | |
7936 | Frame223.Parent = Frame214 | |
7937 | Frame223.Transparency = 1 | |
7938 | Frame223.Size = UDim2.new(0, 500, 0, 4) | |
7939 | Frame223.Position = UDim2.new(0, -500, 0, -2) | |
7940 | Frame223.BackgroundColor3 = Color3.new(1, 1, 1) | |
7941 | Frame223.BackgroundTransparency = 1 | |
7942 | Frame223.ClipsDescendants = true | |
7943 | TextLabel224.Name = "Line" | |
7944 | TextLabel224.Parent = Frame223 | |
7945 | TextLabel224.Size = UDim2.new(0, 15, 0, 2) | |
7946 | TextLabel224.Text = "" | |
7947 | TextLabel224.Position = UDim2.new(1, -25, 0.5, -1) | |
7948 | TextLabel224.BackgroundColor3 = Color3.new(1, 1, 1) | |
7949 | TextLabel224.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157) | |
7950 | TextLabel224.Font = Enum.Font.SourceSans | |
7951 | TextLabel224.FontSize = Enum.FontSize.Size14 | |
7952 | Frame225.Name = "HUD" | |
7953 | Frame225.Parent = ScreenGui211 | |
7954 | Frame225.Transparency = 0.30000001192093 | |
7955 | Frame225.Size = UDim2.new(0, 175, 0, 90) | |
7956 | Frame225.Position = UDim2.new(1, -200, 1, -165) | |
7957 | Frame225.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
7958 | Frame225.BackgroundTransparency = 0.30000001192093 | |
7959 | Frame225.BorderColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
7960 | Frame225.BorderSizePixel = 5 | |
7961 | Frame225.ZIndex = 10 | |
7962 | Frame226.Name = "Ammo" | |
7963 | Frame226.Parent = Frame225 | |
7964 | Frame226.Transparency = 1 | |
7965 | Frame226.Size = UDim2.new(0, 175, 0, 40) | |
7966 | Frame226.Position = UDim2.new(0, 0, 0, 45) | |
7967 | Frame226.BackgroundTransparency = 1 | |
7968 | Frame226.ZIndex = 10 | |
7969 | TextLabel227.Name = "Slash" | |
7970 | TextLabel227.Parent = Frame226 | |
7971 | TextLabel227.Transparency = 1 | |
7972 | TextLabel227.Size = UDim2.new(0, 10, 0, 25) | |
7973 | TextLabel227.Text = "/" | |
7974 | TextLabel227.Position = UDim2.new(0, 90, 0, 0) | |
7975 | TextLabel227.BackgroundTransparency = 1 | |
7976 | TextLabel227.ZIndex = 10 | |
7977 | TextLabel227.Font = Enum.Font.ArialBold | |
7978 | TextLabel227.FontSize = Enum.FontSize.Size24 | |
7979 | TextLabel227.TextColor3 = Color3.new(1, 1, 1) | |
7980 | TextLabel228.Name = "Stored" | |
7981 | TextLabel228.Parent = Frame226 | |
7982 | TextLabel228.Transparency = 1 | |
7983 | TextLabel228.Size = UDim2.new(0, 70, 0, 25) | |
7984 | TextLabel228.Text = "100" | |
7985 | TextLabel228.Position = UDim2.new(0, 105, 0, 0) | |
7986 | TextLabel228.BackgroundTransparency = 1 | |
7987 | TextLabel228.ZIndex = 10 | |
7988 | TextLabel228.Font = Enum.Font.ArialBold | |
7989 | TextLabel228.FontSize = Enum.FontSize.Size24 | |
7990 | TextLabel228.TextColor3 = Color3.new(1, 1, 1) | |
7991 | TextLabel228.TextXAlignment = Enum.TextXAlignment.Left | |
7992 | TextLabel229.Name = "Background" | |
7993 | TextLabel229.Parent = TextLabel228 | |
7994 | TextLabel229.Transparency = 1 | |
7995 | TextLabel229.Size = UDim2.new(1, 0, 1, 0) | |
7996 | TextLabel229.Text = "000" | |
7997 | TextLabel229.BackgroundTransparency = 1 | |
7998 | TextLabel229.ZIndex = 10 | |
7999 | TextLabel229.Font = Enum.Font.ArialBold | |
8000 | TextLabel229.FontSize = Enum.FontSize.Size24 | |
8001 | TextLabel229.TextColor3 = Color3.new(0.588235, 0.588235, 0.588235) | |
8002 | TextLabel229.TextTransparency = 0.80000001192093 | |
8003 | TextLabel229.TextWrapped = true | |
8004 | TextLabel229.TextXAlignment = Enum.TextXAlignment.Left | |
8005 | TextLabel230.Name = "Clip" | |
8006 | TextLabel230.Parent = Frame226 | |
8007 | TextLabel230.Transparency = 1 | |
8008 | TextLabel230.Size = UDim2.new(0, 85, 1, 0) | |
8009 | TextLabel230.Text = "9" | |
8010 | TextLabel230.BackgroundTransparency = 1 | |
8011 | TextLabel230.ZIndex = 10 | |
8012 | TextLabel230.Font = Enum.Font.ArialBold | |
8013 | TextLabel230.FontSize = Enum.FontSize.Size48 | |
8014 | TextLabel230.TextColor3 = Color3.new(1, 1, 1) | |
8015 | TextLabel230.TextXAlignment = Enum.TextXAlignment.Right | |
8016 | TextLabel231.Name = "Background" | |
8017 | TextLabel231.Parent = TextLabel230 | |
8018 | TextLabel231.Transparency = 1 | |
8019 | TextLabel231.Size = UDim2.new(1, 0, 1, 0) | |
8020 | TextLabel231.Text = "000" | |
8021 | TextLabel231.BackgroundTransparency = 1 | |
8022 | TextLabel231.ZIndex = 10 | |
8023 | TextLabel231.Font = Enum.Font.ArialBold | |
8024 | TextLabel231.FontSize = Enum.FontSize.Size48 | |
8025 | TextLabel231.TextColor3 = Color3.new(0.588235, 0.588235, 0.588235) | |
8026 | TextLabel231.TextTransparency = 0.80000001192093 | |
8027 | TextLabel231.TextXAlignment = Enum.TextXAlignment.Right | |
8028 | Frame232.Name = "Mode" | |
8029 | Frame232.Parent = Frame225 | |
8030 | Frame232.Transparency = 1 | |
8031 | Frame232.Size = UDim2.new(0, 85, 0, 20) | |
8032 | Frame232.Position = UDim2.new(0, 90, 0, 65) | |
8033 | Frame232.BackgroundColor3 = Color3.new(1, 1, 1) | |
8034 | Frame232.BackgroundTransparency = 1 | |
8035 | Frame232.ZIndex = 10 | |
8036 | TextLabel233.Name = "Bracket" | |
8037 | TextLabel233.Parent = Frame232 | |
8038 | TextLabel233.Transparency = 1 | |
8039 | TextLabel233.Size = UDim2.new(0, 5, 0, 20) | |
8040 | TextLabel233.Text = "[" | |
8041 | TextLabel233.BackgroundTransparency = 1 | |
8042 | TextLabel233.ZIndex = 10 | |
8043 | TextLabel233.Font = Enum.Font.ArialBold | |
8044 | TextLabel233.FontSize = Enum.FontSize.Size18 | |
8045 | TextLabel233.TextColor3 = Color3.new(1, 1, 1) | |
8046 | TextLabel233.TextXAlignment = Enum.TextXAlignment.Left | |
8047 | TextLabel234.Name = "Bracket" | |
8048 | TextLabel234.Parent = Frame232 | |
8049 | TextLabel234.Transparency = 1 | |
8050 | TextLabel234.Size = UDim2.new(0, 5, 0, 20) | |
8051 | TextLabel234.Text = "]" | |
8052 | TextLabel234.Position = UDim2.new(1, -5, 0, 0) | |
8053 | TextLabel234.BackgroundTransparency = 1 | |
8054 | TextLabel234.ZIndex = 10 | |
8055 | TextLabel234.Font = Enum.Font.ArialBold | |
8056 | TextLabel234.FontSize = Enum.FontSize.Size18 | |
8057 | TextLabel234.TextColor3 = Color3.new(1, 1, 1) | |
8058 | TextLabel234.TextXAlignment = Enum.TextXAlignment.Left | |
8059 | TextLabel235.Name = "Main" | |
8060 | TextLabel235.Parent = Frame232 | |
8061 | TextLabel235.Transparency = 1 | |
8062 | TextLabel235.Size = UDim2.new(1, 0, 0, 20) | |
8063 | TextLabel235.Text = "Auto" | |
8064 | TextLabel235.BackgroundTransparency = 1 | |
8065 | TextLabel235.ZIndex = 10 | |
8066 | TextLabel235.Font = Enum.Font.SourceSansBold | |
8067 | TextLabel235.FontSize = Enum.FontSize.Size18 | |
8068 | TextLabel235.TextColor3 = Color3.new(1, 1, 1) | |
8069 | TextLabel235.TextWrapped = true | |
8070 | Frame236.Name = "Health" | |
8071 | Frame236.Parent = Frame225 | |
8072 | Frame236.Transparency = 0.30000001192093 | |
8073 | Frame236.Size = UDim2.new(1, 0, 0, 25) | |
8074 | Frame236.Position = UDim2.new(0, 0, 0, -40) | |
8075 | Frame236.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
8076 | Frame236.BackgroundTransparency = 0.30000001192093 | |
8077 | Frame236.BorderColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
8078 | Frame236.BorderSizePixel = 5 | |
8079 | Frame236.ZIndex = 10 | |
8080 | TextLabel237.Name = "Num" | |
8081 | TextLabel237.Parent = Frame236 | |
8082 | TextLabel237.Transparency = 1 | |
8083 | TextLabel237.Size = UDim2.new(0, 50, 1, 0) | |
8084 | TextLabel237.Text = "100%" | |
8085 | TextLabel237.Position = UDim2.new(1, -50, 0, 0) | |
8086 | TextLabel237.BackgroundColor3 = Color3.new(0, 0, 0) | |
8087 | TextLabel237.BackgroundTransparency = 1 | |
8088 | TextLabel237.BorderColor3 = Color3.new(0, 0, 0) | |
8089 | TextLabel237.BorderSizePixel = 0 | |
8090 | TextLabel237.ZIndex = 10 | |
8091 | TextLabel237.Font = Enum.Font.ArialBold | |
8092 | TextLabel237.FontSize = Enum.FontSize.Size24 | |
8093 | TextLabel237.TextColor3 = Color3.new(1, 1, 1) | |
8094 | TextLabel237.TextStrokeTransparency = 0 | |
8095 | TextLabel237.TextXAlignment = Enum.TextXAlignment.Right | |
8096 | Frame238.Name = "Tray" | |
8097 | Frame238.Parent = Frame236 | |
8098 | Frame238.Transparency = 1 | |
8099 | Frame238.Size = UDim2.new(1, -60, 0, 20) | |
8100 | Frame238.Position = UDim2.new(0, 2, 0.5, -10) | |
8101 | Frame238.BackgroundColor3 = Color3.new(0, 0, 0) | |
8102 | Frame238.BackgroundTransparency = 1 | |
8103 | Frame238.BorderColor3 = Color3.new(0, 0, 0) | |
8104 | Frame238.BorderSizePixel = 0 | |
8105 | Frame238.ZIndex = 10 | |
8106 | Frame238.ClipsDescendants = true | |
8107 | Frame239.Name = "Beat" | |
8108 | Frame239.Parent = Frame238 | |
8109 | Frame239.Transparency = 1 | |
8110 | Frame239.Size = UDim2.new(0, 21, 1, 0) | |
8111 | Frame239.Position = UDim2.new(1, 0, 0, 0) | |
8112 | Frame239.BackgroundColor3 = Color3.new(0, 0, 0) | |
8113 | Frame239.BackgroundTransparency = 1 | |
8114 | Frame239.BorderColor3 = Color3.new(0, 0, 0) | |
8115 | Frame239.BorderSizePixel = 0 | |
8116 | Frame239.ZIndex = 10 | |
8117 | Frame240.Name = "00" | |
8118 | Frame240.Parent = Frame239 | |
8119 | Frame240.Size = UDim2.new(0.0476190485, 0, 0, 3) | |
8120 | Frame240.Position = UDim2.new(0, 0, 0.5, -2) | |
8121 | Frame240.BackgroundColor3 = Color3.new(1, 1, 1) | |
8122 | Frame240.BorderColor3 = Color3.new(0, 0, 0) | |
8123 | Frame240.BorderSizePixel = 0 | |
8124 | Frame240.ZIndex = 10 | |
8125 | Frame241.Name = "01" | |
8126 | Frame241.Parent = Frame239 | |
8127 | Frame241.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8128 | Frame241.Position = UDim2.new(0.0476190485, 0, 0.423076928, -2) | |
8129 | Frame241.BackgroundColor3 = Color3.new(1, 1, 1) | |
8130 | Frame241.BorderColor3 = Color3.new(0, 0, 0) | |
8131 | Frame241.BorderSizePixel = 0 | |
8132 | Frame241.ZIndex = 10 | |
8133 | Frame242.Name = "02" | |
8134 | Frame242.Parent = Frame239 | |
8135 | Frame242.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8136 | Frame242.Position = UDim2.new(0.095238097, 0, 0.346153855, -2) | |
8137 | Frame242.BackgroundColor3 = Color3.new(1, 1, 1) | |
8138 | Frame242.BorderColor3 = Color3.new(0, 0, 0) | |
8139 | Frame242.BorderSizePixel = 0 | |
8140 | Frame242.ZIndex = 10 | |
8141 | Frame243.Name = "03" | |
8142 | Frame243.Parent = Frame239 | |
8143 | Frame243.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8144 | Frame243.Position = UDim2.new(0.142857149, 0, 0.269230783, -2) | |
8145 | Frame243.BackgroundColor3 = Color3.new(1, 1, 1) | |
8146 | Frame243.BorderColor3 = Color3.new(0, 0, 0) | |
8147 | Frame243.BorderSizePixel = 0 | |
8148 | Frame243.ZIndex = 10 | |
8149 | Frame244.Name = "04" | |
8150 | Frame244.Parent = Frame239 | |
8151 | Frame244.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8152 | Frame244.Position = UDim2.new(0.190476194, 0, 0.192307696, -2) | |
8153 | Frame244.BackgroundColor3 = Color3.new(1, 1, 1) | |
8154 | Frame244.BorderColor3 = Color3.new(0, 0, 0) | |
8155 | Frame244.BorderSizePixel = 0 | |
8156 | Frame244.ZIndex = 10 | |
8157 | Frame245.Name = "05" | |
8158 | Frame245.Parent = Frame239 | |
8159 | Frame245.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8160 | Frame245.Position = UDim2.new(0.238095239, 0, 0.115384616, -2) | |
8161 | Frame245.BackgroundColor3 = Color3.new(1, 1, 1) | |
8162 | Frame245.BorderColor3 = Color3.new(0, 0, 0) | |
8163 | Frame245.BorderSizePixel = 0 | |
8164 | Frame245.ZIndex = 10 | |
8165 | Frame246.Name = "06" | |
8166 | Frame246.Parent = Frame239 | |
8167 | Frame246.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8168 | Frame246.Position = UDim2.new(0.285714298, 0, 0.0384615399, -2) | |
8169 | Frame246.BackgroundColor3 = Color3.new(1, 1, 1) | |
8170 | Frame246.BorderColor3 = Color3.new(0, 0, 0) | |
8171 | Frame246.BorderSizePixel = 0 | |
8172 | Frame246.ZIndex = 10 | |
8173 | Frame247.Name = "07" | |
8174 | Frame247.Parent = Frame239 | |
8175 | Frame247.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8176 | Frame247.Position = UDim2.new(0.333333343, 0, 0, -2) | |
8177 | Frame247.BackgroundColor3 = Color3.new(1, 1, 1) | |
8178 | Frame247.BorderColor3 = Color3.new(0, 0, 0) | |
8179 | Frame247.BorderSizePixel = 0 | |
8180 | Frame247.ZIndex = 10 | |
8181 | Frame248.Name = "08" | |
8182 | Frame248.Parent = Frame239 | |
8183 | Frame248.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8184 | Frame248.Position = UDim2.new(0.380952388, 0, 0.142857149, -2) | |
8185 | Frame248.BackgroundColor3 = Color3.new(1, 1, 1) | |
8186 | Frame248.BorderColor3 = Color3.new(0, 0, 0) | |
8187 | Frame248.BorderSizePixel = 0 | |
8188 | Frame248.ZIndex = 10 | |
8189 | Frame249.Name = "09" | |
8190 | Frame249.Parent = Frame239 | |
8191 | Frame249.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8192 | Frame249.Position = UDim2.new(0.428571433, 0, 0.285714298, -2) | |
8193 | Frame249.BackgroundColor3 = Color3.new(1, 1, 1) | |
8194 | Frame249.BorderColor3 = Color3.new(0, 0, 0) | |
8195 | Frame249.BorderSizePixel = 0 | |
8196 | Frame249.ZIndex = 10 | |
8197 | Frame250.Name = "10" | |
8198 | Frame250.Parent = Frame239 | |
8199 | Frame250.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8200 | Frame250.Position = UDim2.new(0.476190478, 0, 0.428571433, -2) | |
8201 | Frame250.BackgroundColor3 = Color3.new(1, 1, 1) | |
8202 | Frame250.BorderColor3 = Color3.new(0, 0, 0) | |
8203 | Frame250.BorderSizePixel = 0 | |
8204 | Frame250.ZIndex = 10 | |
8205 | Frame251.Name = "11" | |
8206 | Frame251.Parent = Frame239 | |
8207 | Frame251.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8208 | Frame251.Position = UDim2.new(0.523809552, 0, 0.571428597, -2) | |
8209 | Frame251.BackgroundColor3 = Color3.new(1, 1, 1) | |
8210 | Frame251.BorderColor3 = Color3.new(0, 0, 0) | |
8211 | Frame251.BorderSizePixel = 0 | |
8212 | Frame251.ZIndex = 10 | |
8213 | Frame252.Name = "12" | |
8214 | Frame252.Parent = Frame239 | |
8215 | Frame252.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8216 | Frame252.Position = UDim2.new(0.571428597, 0, 0.714285731, -2) | |
8217 | Frame252.BackgroundColor3 = Color3.new(1, 1, 1) | |
8218 | Frame252.BorderColor3 = Color3.new(0, 0, 0) | |
8219 | Frame252.BorderSizePixel = 0 | |
8220 | Frame252.ZIndex = 10 | |
8221 | Frame253.Name = "13" | |
8222 | Frame253.Parent = Frame239 | |
8223 | Frame253.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8224 | Frame253.Position = UDim2.new(0.619047642, 0, 0.857142866, -2) | |
8225 | Frame253.BackgroundColor3 = Color3.new(1, 1, 1) | |
8226 | Frame253.BorderColor3 = Color3.new(0, 0, 0) | |
8227 | Frame253.BorderSizePixel = 0 | |
8228 | Frame253.ZIndex = 10 | |
8229 | Frame254.Name = "14" | |
8230 | Frame254.Parent = Frame239 | |
8231 | Frame254.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8232 | Frame254.Position = UDim2.new(0.666666687, 0, 0.916666687, -2) | |
8233 | Frame254.BackgroundColor3 = Color3.new(1, 1, 1) | |
8234 | Frame254.BorderColor3 = Color3.new(0, 0, 0) | |
8235 | Frame254.BorderSizePixel = 0 | |
8236 | Frame254.ZIndex = 10 | |
8237 | Frame255.Name = "15" | |
8238 | Frame255.Parent = Frame239 | |
8239 | Frame255.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8240 | Frame255.Position = UDim2.new(0.714285731, 0, 0.833333313, -2) | |
8241 | Frame255.BackgroundColor3 = Color3.new(1, 1, 1) | |
8242 | Frame255.BorderColor3 = Color3.new(0, 0, 0) | |
8243 | Frame255.BorderSizePixel = 0 | |
8244 | Frame255.ZIndex = 10 | |
8245 | Frame256.Name = "16" | |
8246 | Frame256.Parent = Frame239 | |
8247 | Frame256.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8248 | Frame256.Position = UDim2.new(0.761904776, 0, 0.75, -2) | |
8249 | Frame256.BackgroundColor3 = Color3.new(1, 1, 1) | |
8250 | Frame256.BorderColor3 = Color3.new(0, 0, 0) | |
8251 | Frame256.BorderSizePixel = 0 | |
8252 | Frame256.ZIndex = 10 | |
8253 | Frame257.Name = "17" | |
8254 | Frame257.Parent = Frame239 | |
8255 | Frame257.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8256 | Frame257.Position = UDim2.new(0.809523821, 0, 0.666666687, -2) | |
8257 | Frame257.BackgroundColor3 = Color3.new(1, 1, 1) | |
8258 | Frame257.BorderColor3 = Color3.new(0, 0, 0) | |
8259 | Frame257.BorderSizePixel = 0 | |
8260 | Frame257.ZIndex = 10 | |
8261 | Frame258.Name = "18" | |
8262 | Frame258.Parent = Frame239 | |
8263 | Frame258.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8264 | Frame258.Position = UDim2.new(0.857142866, 0, 0.583333313, -2) | |
8265 | Frame258.BackgroundColor3 = Color3.new(1, 1, 1) | |
8266 | Frame258.BorderColor3 = Color3.new(0, 0, 0) | |
8267 | Frame258.BorderSizePixel = 0 | |
8268 | Frame258.ZIndex = 10 | |
8269 | Frame259.Name = "19" | |
8270 | Frame259.Parent = Frame239 | |
8271 | Frame259.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8272 | Frame259.Position = UDim2.new(0.90476191, 0, 0.5, -2) | |
8273 | Frame259.BackgroundColor3 = Color3.new(1, 1, 1) | |
8274 | Frame259.BorderColor3 = Color3.new(0, 0, 0) | |
8275 | Frame259.BorderSizePixel = 0 | |
8276 | Frame259.ZIndex = 10 | |
8277 | Frame260.Name = "20" | |
8278 | Frame260.Parent = Frame239 | |
8279 | Frame260.Size = UDim2.new(0.0476190485, 0, 0, 4) | |
8280 | Frame260.Position = UDim2.new(0.952000022, 0, 0.49000001, -2) | |
8281 | Frame260.BackgroundColor3 = Color3.new(1, 1, 1) | |
8282 | Frame260.BorderColor3 = Color3.new(0, 0, 0) | |
8283 | Frame260.BorderSizePixel = 0 | |
8284 | Frame260.ZIndex = 10 | |
8285 | Frame261.Name = "Line" | |
8286 | Frame261.Parent = Frame239 | |
8287 | Frame261.Size = UDim2.new(0, 200, 0, 3) | |
8288 | Frame261.Position = UDim2.new(1, 0, 0.5, -2) | |
8289 | Frame261.BackgroundColor3 = Color3.new(1, 1, 1) | |
8290 | Frame261.BorderColor3 = Color3.new(0, 0, 0) | |
8291 | Frame261.BorderSizePixel = 0 | |
8292 | Frame261.ZIndex = 10 | |
8293 | Frame262.Name = "Line" | |
8294 | Frame262.Parent = Frame239 | |
8295 | Frame262.Size = UDim2.new(0, 200, 0, 3) | |
8296 | Frame262.Position = UDim2.new(0, -200, 0.5, -2) | |
8297 | Frame262.BackgroundColor3 = Color3.new(1, 1, 1) | |
8298 | Frame262.BorderColor3 = Color3.new(0, 0, 0) | |
8299 | Frame262.BorderSizePixel = 0 | |
8300 | Frame262.ZIndex = 10 | |
8301 | Frame263.Name = "Controls" | |
8302 | Frame263.Parent = Frame225 | |
8303 | Frame263.Transparency = 0.30000001192093 | |
8304 | Frame263.Size = UDim2.new(1, 0, 0, 120) | |
8305 | Frame263.Position = UDim2.new(0, 0, 0, -200) | |
8306 | Frame263.Visible = false | |
8307 | Frame263.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
8308 | Frame263.BackgroundTransparency = 0.30000001192093 | |
8309 | Frame263.BorderColor3 = Color3.new(0.156863, 0.156863, 0.156863) | |
8310 | Frame263.BorderSizePixel = 5 | |
8311 | Frame263.ZIndex = 10 | |
8312 | TextLabel264.Name = "Title" | |
8313 | TextLabel264.Parent = Frame263 | |
8314 | TextLabel264.Transparency = 1 | |
8315 | TextLabel264.Size = UDim2.new(1, 0, 0, 15) | |
8316 | TextLabel264.Text = "CONTROLS" | |
8317 | TextLabel264.BackgroundColor3 = Color3.new(1, 1, 1) | |
8318 | TextLabel264.BackgroundTransparency = 1 | |
8319 | TextLabel264.ZIndex = 10 | |
8320 | TextLabel264.Font = Enum.Font.SourceSansBold | |
8321 | TextLabel264.FontSize = Enum.FontSize.Size14 | |
8322 | TextLabel264.TextColor3 = Color3.new(1, 1, 1) | |
8323 | TextLabel265.Name = "Line" | |
8324 | TextLabel265.Parent = TextLabel264 | |
8325 | TextLabel265.Size = UDim2.new(1, 0, 0, 2) | |
8326 | TextLabel265.Text = "" | |
8327 | TextLabel265.Position = UDim2.new(0, 0, 1, 1) | |
8328 | TextLabel265.BackgroundColor3 = Color3.new(1, 1, 0) | |
8329 | TextLabel265.BorderSizePixel = 0 | |
8330 | TextLabel265.ZIndex = 10 | |
8331 | TextLabel265.Font = Enum.Font.SourceSans | |
8332 | TextLabel265.FontSize = Enum.FontSize.Size14 | |
8333 | Frame266.Name = "Grenades" | |
8334 | Frame266.Parent = Frame225 | |
8335 | Frame266.Transparency = 1 | |
8336 | Frame266.Size = UDim2.new(0, 175, 0, 25) | |
8337 | Frame266.Position = UDim2.new(0, 0, 0, 90) | |
8338 | Frame266.Visible = false | |
8339 | Frame266.BackgroundTransparency = 1 | |
8340 | Frame266.ZIndex = 10 | |
8341 | Frame267.Name = "Lethals" | |
8342 | Frame267.Parent = Frame266 | |
8343 | Frame267.Transparency = 0.80000001192093 | |
8344 | Frame267.Size = UDim2.new(0.5, -2, 1, 0) | |
8345 | Frame267.BackgroundColor3 = Color3.new(1, 1, 1) | |
8346 | Frame267.BackgroundTransparency = 0.80000001192093 | |
8347 | Frame267.BorderSizePixel = 0 | |
8348 | Frame267.ZIndex = 10 | |
8349 | ImageLabel268.Name = "Icon" | |
8350 | ImageLabel268.Parent = Frame267 | |
8351 | ImageLabel268.Transparency = 1 | |
8352 | ImageLabel268.Size = UDim2.new(0, 21, 0, 21) | |
8353 | ImageLabel268.Position = UDim2.new(0, 7, 0, 2) | |
8354 | ImageLabel268.BackgroundColor3 = Color3.new(1, 1, 1) | |
8355 | ImageLabel268.BackgroundTransparency = 1 | |
8356 | ImageLabel268.ZIndex = 10 | |
8357 | TextLabel269.Name = "Mult" | |
8358 | TextLabel269.Parent = Frame267 | |
8359 | TextLabel269.Transparency = 1 | |
8360 | TextLabel269.Size = UDim2.new(0, 20, 1, 0) | |
8361 | TextLabel269.Text = "X" | |
8362 | TextLabel269.Position = UDim2.new(0.5, -10, 0, 0) | |
8363 | TextLabel269.BackgroundColor3 = Color3.new(1, 1, 1) | |
8364 | TextLabel269.BackgroundTransparency = 1 | |
8365 | TextLabel269.BorderSizePixel = 0 | |
8366 | TextLabel269.ZIndex = 10 | |
8367 | TextLabel269.Font = Enum.Font.ArialBold | |
8368 | TextLabel269.FontSize = Enum.FontSize.Size18 | |
8369 | TextLabel269.TextColor3 = Color3.new(1, 1, 1) | |
8370 | TextLabel270.Name = "Num" | |
8371 | TextLabel270.Parent = Frame267 | |
8372 | TextLabel270.Transparency = 1 | |
8373 | TextLabel270.Size = UDim2.new(0, 0, 1, 0) | |
8374 | TextLabel270.Text = "0" | |
8375 | TextLabel270.Position = UDim2.new(1, -7, 0, 0) | |
8376 | TextLabel270.BackgroundColor3 = Color3.new(1, 1, 1) | |
8377 | TextLabel270.BackgroundTransparency = 1 | |
8378 | TextLabel270.ZIndex = 10 | |
8379 | TextLabel270.Font = Enum.Font.ArialBold | |
8380 | TextLabel270.FontSize = Enum.FontSize.Size18 | |
8381 | TextLabel270.TextColor3 = Color3.new(1, 1, 1) | |
8382 | TextLabel270.TextXAlignment = Enum.TextXAlignment.Right | |
8383 | Frame271.Name = "Tacticals" | |
8384 | Frame271.Parent = Frame266 | |
8385 | Frame271.Transparency = 0.80000001192093 | |
8386 | Frame271.Size = UDim2.new(0.5, -2, 1, 0) | |
8387 | Frame271.Position = UDim2.new(0.5, 2, 0, 0) | |
8388 | Frame271.BackgroundColor3 = Color3.new(1, 1, 1) | |
8389 | Frame271.BackgroundTransparency = 0.80000001192093 | |
8390 | Frame271.BorderSizePixel = 0 | |
8391 | Frame271.ZIndex = 10 | |
8392 | ImageLabel272.Name = "Icon" | |
8393 | ImageLabel272.Parent = Frame271 | |
8394 | ImageLabel272.Transparency = 1 | |
8395 | ImageLabel272.Size = UDim2.new(0, 21, 0, 21) | |
8396 | ImageLabel272.Position = UDim2.new(0, 7, 0, 2) | |
8397 | ImageLabel272.BackgroundColor3 = Color3.new(1, 1, 1) | |
8398 | ImageLabel272.BackgroundTransparency = 1 | |
8399 | ImageLabel272.ZIndex = 10 | |
8400 | TextLabel273.Name = "Num" | |
8401 | TextLabel273.Parent = Frame271 | |
8402 | TextLabel273.Transparency = 1 | |
8403 | TextLabel273.Size = UDim2.new(0, 0, 1, 0) | |
8404 | TextLabel273.Text = "0" | |
8405 | TextLabel273.Position = UDim2.new(1, -7, 0, 0) | |
8406 | TextLabel273.BackgroundColor3 = Color3.new(1, 1, 1) | |
8407 | TextLabel273.BackgroundTransparency = 1 | |
8408 | TextLabel273.ZIndex = 10 | |
8409 | TextLabel273.Font = Enum.Font.ArialBold | |
8410 | TextLabel273.FontSize = Enum.FontSize.Size18 | |
8411 | TextLabel273.TextColor3 = Color3.new(1, 1, 1) | |
8412 | TextLabel273.TextXAlignment = Enum.TextXAlignment.Right | |
8413 | TextLabel274.Name = "Mult" | |
8414 | TextLabel274.Parent = Frame271 | |
8415 | TextLabel274.Transparency = 1 | |
8416 | TextLabel274.Size = UDim2.new(0, 20, 1, 0) | |
8417 | TextLabel274.Text = "X" | |
8418 | TextLabel274.Position = UDim2.new(0.5, -10, 0, 0) | |
8419 | TextLabel274.BackgroundColor3 = Color3.new(1, 1, 1) | |
8420 | TextLabel274.BackgroundTransparency = 1 | |
8421 | TextLabel274.BorderSizePixel = 0 | |
8422 | TextLabel274.ZIndex = 10 | |
8423 | TextLabel274.Font = Enum.Font.ArialBold | |
8424 | TextLabel274.FontSize = Enum.FontSize.Size18 | |
8425 | TextLabel274.TextColor3 = Color3.new(1, 1, 1) | |
8426 | Frame275.Name = "gunName" | |
8427 | Frame275.Parent = Frame225 | |
8428 | Frame275.Transparency = 1 | |
8429 | Frame275.Size = UDim2.new(1, 0, 0, 36) | |
8430 | Frame275.BackgroundColor3 = Color3.new(0.972549, 0.972549, 0.972549) | |
8431 | Frame275.BackgroundTransparency = 1 | |
8432 | Frame275.ZIndex = 10 | |
8433 | TextLabel276.Name = "Line" | |
8434 | TextLabel276.Parent = Frame275 | |
8435 | TextLabel276.Size = UDim2.new(0, 2, 1, 0) | |
8436 | TextLabel276.Text = "" | |
8437 | TextLabel276.BackgroundColor3 = Color3.new(1, 1, 1) | |
8438 | TextLabel276.BorderSizePixel = 0 | |
8439 | TextLabel276.ZIndex = 10 | |
8440 | TextLabel276.Font = Enum.Font.SourceSans | |
8441 | TextLabel276.FontSize = Enum.FontSize.Size14 | |
8442 | TextLabel277.Name = "Line" | |
8443 | TextLabel277.Parent = Frame275 | |
8444 | TextLabel277.Size = UDim2.new(1, 0, 0, 2) | |
8445 | TextLabel277.Text = "" | |
8446 | TextLabel277.Position = UDim2.new(0, 0, 1, 0) | |
8447 | TextLabel277.BackgroundColor3 = Color3.new(1, 1, 1) | |
8448 | TextLabel277.BorderSizePixel = 0 | |
8449 | TextLabel277.ZIndex = 10 | |
8450 | TextLabel277.Font = Enum.Font.SourceSans | |
8451 | TextLabel277.FontSize = Enum.FontSize.Size14 | |
8452 | TextLabel278.Name = "Title" | |
8453 | TextLabel278.Parent = Frame275 | |
8454 | TextLabel278.Transparency = 1 | |
8455 | TextLabel278.Size = UDim2.new(1, -7, 1, 0) | |
8456 | TextLabel278.Text = "Gun" | |
8457 | TextLabel278.Position = UDim2.new(0, 7, 0, 0) | |
8458 | TextLabel278.BackgroundColor3 = Color3.new(1, 1, 1) | |
8459 | TextLabel278.BackgroundTransparency = 1 | |
8460 | TextLabel278.ZIndex = 10 | |
8461 | TextLabel278.Font = Enum.Font.SourceSansBold | |
8462 | TextLabel278.FontSize = Enum.FontSize.Size36 | |
8463 | TextLabel278.TextColor3 = Color3.new(1, 1, 1) | |
8464 | TextLabel278.TextStrokeTransparency = 0 | |
8465 | TextLabel278.TextXAlignment = Enum.TextXAlignment.Left | |
8466 | Frame279.Name = "fireSelect" | |
8467 | Frame279.Parent = ScreenGui211 | |
8468 | Frame279.Transparency = 1 | |
8469 | Frame279.Position = UDim2.new(0.5, 0, 0.5, -18) | |
8470 | Frame279.Visible = false | |
8471 | Frame279.BackgroundColor3 = Color3.new(1, 1, 1) | |
8472 | Frame279.BackgroundTransparency = 1 | |
8473 | Frame280.Name = "Modes" | |
8474 | Frame280.Parent = Frame279 | |
8475 | Frame280.Transparency = 1 | |
8476 | Frame280.BackgroundColor3 = Color3.new(1, 1, 1) | |
8477 | Frame280.BackgroundTransparency = 1 | |
8478 | ImageLabel281.Name = "Circle" | |
8479 | ImageLabel281.Parent = Frame279 | |
8480 | ImageLabel281.Transparency = 1 | |
8481 | ImageLabel281.Size = UDim2.new(0, 120, 0, 120) | |
8482 | ImageLabel281.Position = UDim2.new(0, -60, 0, -60) | |
8483 | ImageLabel281.BackgroundColor3 = Color3.new(1, 1, 1) | |
8484 | ImageLabel281.BackgroundTransparency = 1 | |
8485 | ImageLabel281.Image = "http://www.roblox.com/asset/?id=55754953" | |
8486 | ImageLabel281.ImageTransparency = 0.5 | |
8487 | ImageLabel282.Name = "Arrow" | |
8488 | ImageLabel282.Parent = Frame279 | |
8489 | ImageLabel282.Transparency = 1 | |
8490 | ImageLabel282.Size = UDim2.new(0, 40, 0, 20) | |
8491 | ImageLabel282.Position = UDim2.new(0, -20, 0, -140) | |
8492 | ImageLabel282.BackgroundColor3 = Color3.new(1, 1, 1) | |
8493 | ImageLabel282.BackgroundTransparency = 1 | |
8494 | ImageLabel282.Image = "http://www.roblox.com/asset/?id=126877530" | |
8495 | Frame283.Name = "Scope" | |
8496 | Frame283.Parent = ScreenGui211 | |
8497 | Frame283.Transparency = 1 | |
8498 | Frame283.Size = UDim2.new(1, 0, 1, 36) | |
8499 | Frame283.Position = UDim2.new(0, 0, 0, -36) | |
8500 | Frame283.BackgroundColor3 = Color3.new(0, 0, 0) | |
8501 | Frame283.BackgroundTransparency = 1 | |
8502 | TextLabel284.Name = "Steady" | |
8503 | TextLabel284.Parent = Frame283 | |
8504 | TextLabel284.Transparency = 1 | |
8505 | TextLabel284.Size = UDim2.new(0, 120, 0, 20) | |
8506 | TextLabel284.Text = "" | |
8507 | TextLabel284.Position = UDim2.new(0.5, -60, 0.5, 50) | |
8508 | TextLabel284.Visible = false | |
8509 | TextLabel284.BackgroundColor3 = Color3.new(1, 1, 1) | |
8510 | TextLabel284.BackgroundTransparency = 1 | |
8511 | TextLabel284.ZIndex = 9 | |
8512 | TextLabel284.Font = Enum.Font.ArialBold | |
8513 | TextLabel284.FontSize = Enum.FontSize.Size14 | |
8514 | TextLabel284.TextColor3 = Color3.new(1, 1, 0) | |
8515 | TextLabel284.TextStrokeTransparency = 0 | |
8516 | Frame285.Name = "Main" | |
8517 | Frame285.Parent = Frame283 | |
8518 | Frame285.Transparency = 1 | |
8519 | Frame285.Size = UDim2.new(1, 0, 1, 0) | |
8520 | Frame285.Visible = false | |
8521 | Frame285.BackgroundColor3 = Color3.new(1, 1, 1) | |
8522 | Frame285.BackgroundTransparency = 1 | |
8523 | ImageLabel286.Name = "ScopeImg2" | |
8524 | ImageLabel286.Parent = Frame285 | |
8525 | ImageLabel286.Transparency = 1 | |
8526 | ImageLabel286.Size = UDim2.new(0, 20, 0, 20) | |
8527 | ImageLabel286.Position = UDim2.new(0.5, -10, 0, -10) | |
8528 | ImageLabel286.BackgroundColor3 = Color3.new(0, 0, 0) | |
8529 | ImageLabel286.BackgroundTransparency = 1 | |
8530 | ImageLabel286.Image = "http://www.roblox.com/asset/?id=184922644" | |
8531 | ImageLabel287.Name = "ScopeImg1" | |
8532 | ImageLabel287.Parent = Frame285 | |
8533 | ImageLabel287.Transparency = 1 | |
8534 | ImageLabel287.Size = UDim2.new(0, 20, 0, 20) | |
8535 | ImageLabel287.Position = UDim2.new(0.5, -10, 0, -10) | |
8536 | ImageLabel287.BackgroundColor3 = Color3.new(0, 0, 0) | |
8537 | ImageLabel287.BackgroundTransparency = 1 | |
8538 | ImageLabel287.Image = "http://www.roblox.com/asset/?id=72002022" | |
8539 | Frame288.Name = "F2" | |
8540 | Frame288.Parent = Frame285 | |
8541 | Frame288.Size = UDim2.new(0, 0, 1, 20) | |
8542 | Frame288.Position = UDim2.new(0, -10, 0, -10) | |
8543 | Frame288.BackgroundColor3 = Color3.new(0, 0, 0) | |
8544 | Frame288.BorderColor3 = Color3.new(0, 0, 0) | |
8545 | Frame288.BorderSizePixel = 0 | |
8546 | Frame289.Name = "F1" | |
8547 | Frame289.Parent = Frame285 | |
8548 | Frame289.Size = UDim2.new(0, 0, 1, 20) | |
8549 | Frame289.Position = UDim2.new(0, -10, 0, -10) | |
8550 | Frame289.BackgroundColor3 = Color3.new(0, 0, 0) | |
8551 | Frame289.BorderColor3 = Color3.new(0, 0, 0) | |
8552 | Frame289.BorderSizePixel = 0 | |
8553 | LocalScript290.Name = "Update" | |
8554 | LocalScript290.Parent = Frame285 | |
8555 | table.insert(cors,sandbox(LocalScript290,function() | |
8556 | local GUI = script.Parent | |
8557 | ||
8558 | function updateScopeDimension() | |
8559 | GUI.ScopeImg1.Position = UDim2.new(0.5, -10 - (GUI.AbsoluteSize.y / 2), 0, -10) | |
8560 | GUI.ScopeImg1.Size = UDim2.new(0, 20 + GUI.AbsoluteSize.y, 0, 20 + GUI.AbsoluteSize.y) | |
8561 | GUI.ScopeImg2.Position = UDim2.new(0.5, -10 - (GUI.AbsoluteSize.y / 2), 0, -10) | |
8562 | GUI.ScopeImg2.Size = UDim2.new(0, 20 + GUI.AbsoluteSize.y, 0, 20 + GUI.AbsoluteSize.y) | |
8563 | GUI.F1.Size = UDim2.new(0, 20 + ((GUI.AbsoluteSize.x - GUI.AbsoluteSize.y) / 2), 1, 20) | |
8564 | GUI.F2.Size = UDim2.new(0, 20 + ((GUI.AbsoluteSize.x - GUI.AbsoluteSize.y) / 2), 1, 20) | |
8565 | GUI.F2.Position = UDim2.new(1, -10 - ((GUI.AbsoluteSize.x - GUI.AbsoluteSize.y) / 2), 0, -10) | |
8566 | end | |
8567 | ||
8568 | wait() | |
8569 | ||
8570 | GUI.Changed:connect(updateScopeDimension) | |
8571 | ||
8572 | updateScopeDimension() | |
8573 | end)) | |
8574 | TextLabel291.Name = "Sens" | |
8575 | TextLabel291.Parent = ScreenGui211 | |
8576 | TextLabel291.Transparency = 1 | |
8577 | TextLabel291.Size = UDim2.new(0, 100, 0, 20) | |
8578 | TextLabel291.Text = "S: 0.3" | |
8579 | TextLabel291.Position = UDim2.new(0.5, -50, 0.5, 50) | |
8580 | TextLabel291.Visible = false | |
8581 | TextLabel291.BackgroundColor3 = Color3.new(1, 1, 1) | |
8582 | TextLabel291.BackgroundTransparency = 1 | |
8583 | TextLabel291.ZIndex = 10 | |
8584 | TextLabel291.Font = Enum.Font.SourceSansBold | |
8585 | TextLabel291.FontSize = Enum.FontSize.Size28 | |
8586 | TextLabel291.TextColor3 = Color3.new(1, 1, 1) | |
8587 | TextLabel291.TextStrokeTransparency = 0 | |
8588 | Part292.Name = "ham" | |
8589 | Part292.Parent = Tool0 | |
8590 | Part292.BrickColor = BrickColor.new("Mid gray") | |
8591 | Part292.Rotation = Vector3.new(179.98999, 89.9799957, -179.929993) | |
8592 | Part292.FormFactor = Enum.FormFactor.Plate | |
8593 | Part292.Size = Vector3.new(1, 0.800000012, 1) | |
8594 | Part292.CFrame = CFrame.new(1435.26599, 48.9021072, -1310.87195, -5.96046448e-08, 7.27595761e-11, 0.99999994, 0.000796274282, 0.999999642, -1.45519152e-11, -0.999999702, 0.000796274282, -1.1920929e-07) | |
8595 | Part292.BottomSurface = Enum.SurfaceType.Smooth | |
8596 | Part292.TopSurface = Enum.SurfaceType.Smooth | |
8597 | Part292.Color = Color3.new(0.803922, 0.803922, 0.803922) | |
8598 | Part292.Position = Vector3.new(1435.26599, 48.9021072, -1310.87195) | |
8599 | Part292.Orientation = Vector3.new(0, 90, 0.049999997) | |
8600 | Part292.Color = Color3.new(0.803922, 0.803922, 0.803922) | |
8601 | SpecialMesh293.Parent = Part292 | |
8602 | SpecialMesh293.MeshId = "http://www.roblox.com/asset/?id=16646125" | |
8603 | SpecialMesh293.TextureId = "http://www.roblox.com/asset/?id=16432575" | |
8604 | SpecialMesh293.MeshType = Enum.MeshType.FileMesh | |
8605 | Weld294.Parent = Part292 | |
8606 | Weld294.C0 = CFrame.new(-4.71828389e-06, -1.06949216e-07, 6.73912837e-08, -1.96380037e-10, -7.15101578e-06, 1, -3.45956111e-11, 1, 9.53468771e-06, -1, 4.01852024e-11, -2.64911593e-10) | |
8607 | Weld294.C1 = CFrame.new(-4.71828389e-06, -1.06949216e-07, 6.73912837e-08, -1.96380037e-10, -7.15101578e-06, 1, -3.45956111e-11, 1, 9.53468771e-06, -1, 4.01852024e-11, -2.64911593e-10) | |
8608 | Weld295.Parent = Part292 | |
8609 | Weld295.C0 = CFrame.new(-1.34138972e-07, -6.91051537e-06, 0, -3.91537502e-21, 0.999999106, -0.00133771845, 2.81109586e-22, 0.00133771845, 0.999999106, 1, 3.91499535e-21, -2.86346992e-22) | |
8610 | Weld295.C1 = CFrame.new(-1.34138972e-07, -6.91051537e-06, 0, -3.91537502e-21, 0.999999106, -0.00133771845, 2.81109586e-22, 0.00133771845, 0.999999106, 1, 3.91499535e-21, -2.86346992e-22) | |
8611 | Weld296.Parent = Part292 | |
8612 | Weld296.C0 = CFrame.new(3.64912034e-06, -1.13236744e-07, -2.01656292e-08, -7.08486672e-11, 0.000798657886, -0.999999702, 1.55140234e-10, 0.999999702, 0.000793890678, 1, 1.55083765e-10, 7.09721865e-11) | |
8613 | Weld296.C1 = CFrame.new(3.64912034e-06, -1.13236744e-07, -2.01656292e-08, -7.08486672e-11, 0.000798657886, -0.999999702, 1.55140234e-10, 0.999999702, 0.000793890678, 1, 1.55083765e-10, 7.09721865e-11) | |
8614 | Weld297.Parent = Part292 | |
8615 | Weld297.C0 = CFrame.new(1.6321755e-07, 3.49538391e-06, 0, -3.9252309e-21, 0.996502578, -0.0835621059, -4.1799742e-23, 0.0835621059, 0.996502578, 1, 3.91499535e-21, -2.86346992e-22) | |
8616 | Weld297.C1 = CFrame.new(1.6321755e-07, 3.49538391e-06, 0, -3.9252309e-21, 0.996502578, -0.0835621059, -4.1799742e-23, 0.0835621059, 0.996502578, 1, 3.91499535e-21, -2.86346992e-22) | |
8617 | Weld298.Parent = Part292 | |
8618 | Weld298.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8619 | Weld298.C1 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8620 | Weld299.Parent = Part292 | |
8621 | Weld299.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8622 | Weld299.C1 = CFrame.new(0.533214211, 4.09488493e-05, -0.399536163, -6.19143847e-10, 0.000817726948, -0.999999702, 8.15887191e-10, 0.999999702, 0.000817726948, 1, -8.15380652e-10, -6.19810758e-10) | |
8623 | Weld300.Parent = Part292 | |
8624 | Weld300.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8625 | Weld300.C1 = CFrame.new(-1.12273511e-07, 2.60849974e-05, -0.533189535, 1, -8.33252689e-10, -3.96865235e-10, 8.3357371e-10, 0.999999702, 0.000809622463, 3.96190469e-10, -0.000809622463, 0.999999702) | |
8626 | Weld301.Parent = Part292 | |
8627 | Weld301.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8628 | Weld301.C1 = CFrame.new(0.533214211, 0.373362005, -4.18045545e-08, -6.20301976e-10, 0.000817726948, -0.999999702, 8.56068161e-10, 0.999999702, 0.000817726948, 1, -8.55560567e-10, -6.21001806e-10) | |
8629 | Weld302.Parent = Part292 | |
8630 | Weld302.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8631 | Weld302.C1 = CFrame.new(-5.43287024e-06, 0.132771105, 0.400390655, 8.48401349e-10, 0.999999702, 0.000801041257, -6.20273943e-10, 0.000801041257, -0.999999702, -1, 8.47904247e-10, 6.20953344e-10) | |
8632 | Weld303.Parent = Part292 | |
8633 | Weld303.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8634 | Weld303.C1 = CFrame.new(-2.92850495e-06, -0.400390595, -0.132823572, 8.56068161e-10, 0.999999702, 0.000817726948, -1, 8.55560678e-10, 6.21001806e-10, 6.20301976e-10, -0.000817726948, 0.999999702) | |
8635 | Weld304.Parent = Part292 | |
8636 | Weld304.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8637 | Weld304.C1 = CFrame.new(1.20404536e-07, 1.7940567e-05, 0.132805407, -1, 8.50133963e-10, 4.23458879e-10, 8.50476911e-10, 0.999999702, 0.000810576021, -4.22769625e-10, 0.000810576021, -0.999999702) | |
8638 | Weld305.Parent = Part292 | |
8639 | Weld305.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8640 | Weld305.C1 = CFrame.new(5.96581813e-05, -0.400390744, 0.9335953, 8.14806722e-10, 0.999999702, 0.000811847276, 1, -8.1443452e-10, -4.58876631e-10, -4.58215271e-10, 0.000811847276, -0.999999702) | |
8641 | Weld306.Parent = Part292 | |
8642 | Weld306.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8643 | Weld306.C1 = CFrame.new(2.33017072e-05, -0.933604836, 0.400390595, 8.35977676e-10, 0.999999702, 0.000817726948, 6.19722884e-10, -0.000817726948, 0.999999702, 1, -8.35470693e-10, -6.20406282e-10) | |
8644 | Weld307.Parent = Part292 | |
8645 | Weld307.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8646 | Weld307.C1 = CFrame.new(-1.52226988e-07, -0.373301029, -0.533214867, 1, -9.17886822e-10, -2.52556698e-10, 9.18089604e-10, 0.999999702, 0.000804378418, 2.51818288e-10, -0.000804378418, 0.999999702) | |
8647 | Weld308.Parent = Part292 | |
8648 | Weld308.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8649 | Weld308.C1 = CFrame.new(-0.533214211, 4.09488493e-05, -0.400390595, 6.19143847e-10, -0.000817726948, 0.999999702, 8.15887191e-10, 0.999999702, 0.000817726948, -1, 8.15380652e-10, 6.19810758e-10) | |
8650 | Weld309.Parent = Part292 | |
8651 | Weld309.C0 = CFrame.new(5.25072437e-06, -9.04979558e-08, -6.02840373e-08, -2.12544884e-10, 0.000803425093, -0.999999702, 4.65420175e-10, 0.999999702, 0.000803425093, 1, -4.65249311e-10, -2.12918752e-10) | |
8652 | Weld309.C1 = CFrame.new(3.85732619e-08, 1.708794e-06, -0.933600962, 1, 2.30016242e-10, -1.24190033e-10, 2.3550692e-10, 0.999999702, 0.000801041722, 3.36916911e-10, -0.000808192533, 0.999999702) | |
8653 | Weld310.Parent = Part292 | |
8654 | Weld310.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8655 | Weld310.C1 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8656 | Weld311.Parent = Part292 | |
8657 | Weld311.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8658 | Weld311.C1 = CFrame.new(0.533207953, 4.02465412e-05, -0.399536252, -4.0660561e-10, 0.997999609, 0.0632200539, 3.50466517e-10, -0.0632200539, 0.997999668, 1, 4.2794876e-10, -3.24059835e-10) | |
8659 | Weld312.Parent = Part292 | |
8660 | Weld312.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8661 | Weld312.C1 = CFrame.new(-3.86806875e-07, 4.67300815e-05, -0.533184648, 1, 6.89605151e-10, -1.25792432e-09, 1.29899103e-09, -0.0631973371, 0.998001039, 6.08729123e-10, -0.998001099, -0.0631973371) | |
8662 | Weld313.Parent = Part292 | |
8663 | Weld313.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8664 | Weld313.C1 = CFrame.new(0.533224404, 0.373393357, -3.90072529e-07, -8.32836911e-10, 0.998000622, 0.0632058904, 1.32148736e-09, -0.0632058978, 0.998000503, 1, 9.1469754e-10, -1.26620492e-09) | |
8665 | Weld314.Parent = Part292 | |
8666 | Weld314.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8667 | Weld314.C1 = CFrame.new(-1.24499784e-05, 0.132795051, 0.400390744, 3.829842e-10, -0.0632034019, 0.998000741, -4.07727963e-10, 0.998000681, 0.0632034019, -1, -4.31118696e-10, 3.56448732e-10) | |
8668 | Weld315.Parent = Part292 | |
8669 | Weld315.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8670 | Weld315.C1 = CFrame.new(9.7206248e-06, -0.400390506, -0.132816374, 3.90647487e-10, -0.0632200539, 0.997999668, -1, -4.31644803e-10, 3.64087233e-10, 4.07763739e-10, -0.997999609, -0.0632200539) | |
8671 | Weld316.Parent = Part292 | |
8672 | Weld316.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8673 | Weld316.C1 = CFrame.new(1.12741731e-07, 1.47659775e-05, 0.132799253, -1, -2.34147424e-10, 3.70999564e-10, 3.85058263e-10, -0.0632105544, 0.998000205, -2.10228071e-10, 0.998000264, 0.0632105544) | |
8674 | Weld317.Parent = Part292 | |
8675 | Weld317.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8676 | Weld317.C1 = CFrame.new(3.39694889e-05, -0.400390744, 0.933587611, 3.49388324e-10, -0.0632092953, 0.998000324, 1, 2.67267597e-10, -3.33160693e-10, -2.45674314e-10, 0.998000324, 0.0632092878) | |
8677 | Weld318.Parent = Part292 | |
8678 | Weld318.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8679 | Weld318.C1 = CFrame.new(9.72479302e-06, -0.933596671, 0.400390506, 3.70557002e-10, -0.0632200539, 0.997999668, 4.07184675e-10, -0.997999609, -0.0632200539, 1, 4.29796781e-10, -3.44073547e-10) | |
8680 | Weld319.Parent = Part292 | |
8681 | Weld319.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8682 | Weld319.C1 = CFrame.new(-9.38037488e-08, -0.37332812, -0.533202708, 1, 6.78072321e-11, -4.49284138e-10, 4.52671733e-10, -0.0632067397, 0.998000443, 3.92738446e-11, -0.998000562, -0.0632067248) | |
8683 | Weld320.Parent = Part292 | |
8684 | Weld320.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8685 | Weld320.C1 = CFrame.new(-0.533207953, 4.02465412e-05, -0.400390506, 4.0660561e-10, -0.997999609, -0.0632200539, 3.50466517e-10, -0.0632200539, 0.997999668, -1, -4.2794876e-10, 3.24059835e-10) | |
8686 | Weld321.Parent = Part292 | |
8687 | Weld321.C0 = CFrame.new(4.58660736e-07, -1.05566846e-06, 0, -3.88906235e-21, 0.997999787, 0.0632176325, 5.33270982e-22, -0.0632176325, 0.997999787, 1, 3.91499535e-21, -2.86346992e-22) | |
8688 | Weld321.C1 = CFrame.new(-7.07679817e-08, 2.65414451e-06, -0.933581531, 1, 1.09589553e-10, 2.37319969e-10, 2.3550692e-10, -0.0632223934, 0.997999489, 3.36916911e-10, -0.997999012, -0.0632295236) | |
8689 | Weld322.Parent = Part292 | |
8690 | Weld322.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8691 | Weld322.C1 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8692 | Weld323.Parent = Part292 | |
8693 | Weld323.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8694 | Weld323.C1 = CFrame.new(0.533212543, 4.33809255e-05, -0.399536133, -4.77452022e-10, 0.000812952989, -0.999999702, 5.0560689e-10, 0.999999702, 0.000812952989, 1, -5.05218589e-10, -4.77862916e-10) | |
8695 | Weld324.Parent = Part292 | |
8696 | Weld324.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8697 | Weld324.C1 = CFrame.new(-2.3357552e-07, 5.55160077e-05, -0.533165157, 1, -1.76372972e-09, -8.22718005e-10, 1.76440684e-09, 0.999999702, 0.000823921058, 8.21264445e-10, -0.000823920942, 0.999999762) | |
8698 | Weld325.Parent = Part292 | |
8699 | Weld325.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8700 | Weld325.C1 = CFrame.new(0.533225417, 0.37339133, -1.62893741e-07, -1.04536846e-09, 0.000832025486, -0.999999642, 1.78690496e-09, 0.999999702, 0.000832025427, 1, -1.78603476e-09, -1.04685483e-09) | |
8701 | Weld326.Parent = Part292 | |
8702 | Weld326.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8703 | Weld326.C1 = CFrame.new(-4.40306758e-06, 0.132771388, 0.400390655, 8.48401349e-10, 0.999999702, 0.000801038579, -6.20273943e-10, 0.000801038579, -0.999999702, -1, 8.47904247e-10, 6.20953344e-10) | |
8704 | Weld327.Parent = Part292 | |
8705 | Weld327.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8706 | Weld327.C1 = CFrame.new(1.28626851e-07, -0.400390595, -0.13282387, 8.56068161e-10, 0.999999702, 0.000817724678, -1, 8.55560678e-10, 6.21001806e-10, 6.20301976e-10, -0.000817724678, 0.999999702) | |
8707 | Weld328.Parent = Part292 | |
8708 | Weld328.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8709 | Weld328.C1 = CFrame.new(1.20785018e-07, 3.03727884e-05, 0.132775158, -1, 8.50133963e-10, 4.23458851e-10, 8.50476911e-10, 0.999999702, 0.000810569618, -4.22769625e-10, 0.000810569618, -0.999999702) | |
8710 | Weld329.Parent = Part292 | |
8711 | Weld329.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8712 | Weld329.C1 = CFrame.new(6.63429382e-05, -0.400390744, 0.933595598, 8.14806722e-10, 0.999999702, 0.000811841746, 1, -8.14434464e-10, -4.58876631e-10, -4.58215271e-10, 0.000811841746, -0.999999702) | |
8713 | Weld330.Parent = Part292 | |
8714 | Weld330.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8715 | Weld330.C1 = CFrame.new(2.15904674e-05, -0.933605134, 0.400390595, 8.35977676e-10, 0.999999702, 0.000817724678, 6.19722884e-10, -0.000817724678, 0.999999702, 1, -8.35470693e-10, -6.20406337e-10) | |
8716 | Weld331.Parent = Part292 | |
8717 | Weld331.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8718 | Weld331.C1 = CFrame.new(-1.52702455e-07, -0.373297483, -0.533215165, 1, -9.17886822e-10, -2.52556753e-10, 9.18089604e-10, 0.999999702, 0.000804377254, 2.51818288e-10, -0.000804377254, 0.999999702) | |
8719 | Weld332.Parent = Part292 | |
8720 | Weld332.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8721 | Weld332.C1 = CFrame.new(-0.533214509, 4.16217954e-05, -0.400390595, 6.19143847e-10, -0.000817724678, 0.999999702, 8.15887191e-10, 0.999999702, 0.000817724678, -1, 8.15380652e-10, 6.19810814e-10) | |
8722 | Weld333.Parent = Part292 | |
8723 | Weld333.C0 = CFrame.new(5.53692553e-06, 2.04514564e-07, -6.04753154e-08, -2.12544884e-10, 0.00080342195, -0.999999702, 4.65420175e-10, 0.999999702, 0.00080342195, 1, -4.65249311e-10, -2.12918766e-10) | |
8724 | Weld333.C1 = CFrame.new(3.86851866e-08, 1.33582325e-05, -0.93360126, 1, 2.30016242e-10, -1.24190033e-10, 2.3550692e-10, 0.999999702, 0.000801045971, 3.36916911e-10, -0.000808193639, 0.999999702) | |
8725 | Weld334.Parent = Part292 | |
8726 | Weld334.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8727 | Weld334.C1 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8728 | Weld335.Parent = Part292 | |
8729 | Weld335.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8730 | Weld335.C1 = CFrame.new(0.533207655, 4.00506069e-05, -0.399536133, -2.64911593e-10, 0.997566879, -0.069715552, 4.01852024e-11, 0.0697179288, 0.9975667, 1, 1.98314268e-10, 2.08188033e-11) | |
8731 | Weld336.Parent = Part292 | |
8732 | Weld336.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8733 | Weld336.C1 = CFrame.new(-4.09776021e-07, 5.64174661e-05, -0.533183694, 1, 5.16648224e-10, -1.33828371e-09, 1.29899103e-09, 0.0697453171, 0.997564912, 6.08729123e-10, -0.997564912, 0.0697453246) | |
8734 | Weld337.Parent = Part292 | |
8735 | Weld337.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8736 | Weld337.C1 = CFrame.new(0.53322345, 0.373397857, -4.03579065e-07, -8.32836911e-10, 0.997565448, -0.0697367489, 1.32148736e-09, 0.0697367489, 0.997565448, 1, 7.38653139e-10, -1.37634937e-09) | |
8737 | Weld338.Parent = Part292 | |
8738 | Weld338.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8739 | Weld338.C1 = CFrame.new(-9.81253652e-06, 0.132794693, 0.400390744, 3.829842e-10, 0.0697392747, 0.997565329, -4.07727963e-10, 0.997565329, -0.0697392747, -1, -3.80026233e-10, 4.10486423e-10) | |
8740 | Weld339.Parent = Part292 | |
8741 | Weld339.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8742 | Weld339.C1 = CFrame.new(2.00291402e-06, -0.400390506, -0.132815465, 3.90647487e-10, 0.0697226226, 0.997566521, -1, -3.79534459e-10, 4.18127227e-10, 4.07763739e-10, -0.997566402, 0.0697226301) | |
8743 | Weld340.Parent = Part292 | |
8744 | Weld340.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8745 | Weld340.C1 = CFrame.new(1.20755828e-07, 4.99412226e-06, 0.132797584, -1, -1.82865389e-10, 3.9878062e-10, 3.85058263e-10, 0.0697321221, 0.997565806, -2.10228071e-10, 0.997565746, -0.0697321221) | |
8746 | Weld341.Parent = Part292 | |
8747 | Weld341.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8748 | Weld341.C1 = CFrame.new(4.74962835e-05, -0.400390744, 0.933588088, 3.49388324e-10, 0.0697333813, 0.997565746, 1, 2.20712254e-10, -3.65669495e-10, -2.45674314e-10, 0.997565746, -0.0697333887) | |
8749 | Weld342.Parent = Part292 | |
8750 | Weld342.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8751 | Weld342.C1 = CFrame.new(2.00708268e-06, -0.933598638, 0.400390506, 3.70557002e-10, 0.0697226226, 0.997566521, 4.07184675e-10, -0.997566402, 0.0697226301, 1, 3.80357551e-10, -3.98045263e-10) | |
8752 | Weld343.Parent = Part292 | |
8753 | Weld343.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8754 | Weld343.C1 = CFrame.new(-1.0609989e-07, -0.373298496, -0.533198833, 1, 7.61074016e-12, -4.54308563e-10, 4.52671733e-10, 0.0697359443, 0.997565567, 3.92738446e-11, -0.997565567, 0.0697359443) | |
8755 | Weld344.Parent = Part292 | |
8756 | Weld344.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8757 | Weld344.C1 = CFrame.new(-0.533206105, 3.25288311e-05, -0.400390536, 4.0660561e-10, -0.997566402, 0.0697226301, 3.50466517e-10, 0.0697226226, 0.997566521, -1, -3.8118067e-10, 3.77963272e-10) | |
8758 | Weld345.Parent = Part292 | |
8759 | Weld345.C0 = CFrame.new(-3.95431243e-07, 7.30769489e-06, 0, -3.92543285e-21, 0.997566223, -0.069725059, 1.26768054e-23, 0.069725059, 0.997566223, 1, 3.91499535e-21, -2.86346992e-22) | |
8760 | Weld345.C1 = CFrame.new(-6.55530812e-08, 2.72896377e-05, -0.933581114, 1, 1.40101444e-10, 2.20685789e-10, 2.3550692e-10, 0.0697202981, 0.997566581, 3.36916911e-10, -0.997567058, 0.0697131678) | |
8761 | Weld346.Parent = Part292 | |
8762 | Weld346.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8763 | Weld346.C1 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8764 | Weld347.Parent = Part292 | |
8765 | Weld347.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8766 | Weld347.C1 = CFrame.new(0.5332008, 8.52442608e-05, -0.399536431, -1.4692636e-09, 0.000846330251, -0.999999642, 2.67755484e-09, 0.999999702, 0.000846330193, 1, -2.67631073e-09, -1.47152912e-09) | |
8767 | Weld348.Parent = Part292 | |
8768 | Weld348.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8769 | Weld348.C1 = CFrame.new(-3.54604822e-07, 7.10747918e-05, -0.533170998, 1, -2.69418865e-09, -1.24858379e-09, 2.69523404e-09, 0.999999702, 0.000838225707, 1.24632515e-09, -0.000838225707, 0.999999642) | |
8770 | Weld349.Parent = Part292 | |
8771 | Weld349.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8772 | Weld349.C1 = CFrame.new(0.533231318, 0.373406291, -2.83906502e-07, -1.47042167e-09, 0.000846330251, -0.999999642, 2.71773581e-09, 0.999999702, 0.000846330193, 1, -2.71649037e-09, -1.47272128e-09) | |
8773 | Weld350.Parent = Part292 | |
8774 | Weld350.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8775 | Weld350.C1 = CFrame.new(5.93345294e-06, 0.132752568, 0.400390923, 2.71005463e-09, 0.999999702, 0.000829644501, -1.47042467e-09, 0.000829644501, -0.999999642, -1, 2.70883382e-09, 1.47267265e-09) | |
8776 | Weld351.Parent = Part292 | |
8777 | Weld351.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8778 | Weld351.C1 = CFrame.new(8.4651374e-06, -0.400390327, -0.132810175, 2.71773581e-09, 0.999999702, 0.000846330193, -1, 2.71649037e-09, 1.47272128e-09, 1.47042167e-09, -0.000846330251, 0.999999642) | |
8779 | Weld352.Parent = Part292 | |
8780 | Weld352.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8781 | Weld352.C1 = CFrame.new(3.62762336e-07, 2.95230384e-05, 0.132817402, -1, 2.71106715e-09, 1.27517807e-09, 2.71213629e-09, 0.999999702, 0.000839179265, -1.27290256e-09, 0.000839179265, -0.999999642) | |
8782 | Weld353.Parent = Part292 | |
8783 | Weld353.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8784 | Weld353.C1 = CFrame.new(0.000142092002, -0.400391012, 0.93360728, 2.67646505e-09, 0.999999702, 0.000840450521, 1, -2.6753646e-09, -1.31059485e-09, -1.30834588e-09, 0.000840450521, -0.999999642) | |
8785 | Weld354.Parent = Part292 | |
8786 | Weld354.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8787 | Weld354.C1 = CFrame.new(0.000101452555, -0.933591425, 0.400390327, 2.69764522e-09, 0.999999702, 0.000846330193, 1.46984258e-09, -0.000846330251, 0.999999642, 1, -2.69640044e-09, -1.47212509e-09) | |
8788 | Weld355.Parent = Part292 | |
8789 | Weld355.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8790 | Weld355.C1 = CFrame.new(-3.94687646e-07, -0.373256177, -0.533165812, 1, -2.77882695e-09, -1.10427789e-09, 2.77974577e-09, 0.999999702, 0.000832981663, 1.10196274e-09, -0.000832981663, 0.999999642) | |
8791 | Weld356.Parent = Part292 | |
8792 | Weld356.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8793 | Weld356.C1 = CFrame.new(-0.5332008, 8.52442608e-05, -0.400390327, 1.4692636e-09, -0.000846330251, 0.999999642, 2.67755484e-09, 0.999999702, 0.000846330193, -1, 2.67631073e-09, 1.47152912e-09) | |
8794 | Weld357.Parent = Part292 | |
8795 | Weld357.C0 = CFrame.new(1.14122267e-05, 2.31042439e-08, -1.81467669e-07, -6.37624675e-10, 0.000817726715, -0.999999762, 1.396256e-09, 0.999999702, 0.000817726832, 1, -1.39573431e-09, -6.38766207e-10) | |
8796 | Weld357.C1 = CFrame.new(-2.17958132e-08, 2.16124681e-05, -0.933588922, 1, -7.00479896e-10, -5.50027579e-10, 7.00928149e-10, 0.999999702, 0.000815343345, 5.49456258e-10, -0.000815343345, 0.999999702) | |
8797 | Weld358.Parent = Part292 | |
8798 | Weld358.C0 = CFrame.new(2.73681553e-06, -7.9203943e-08, -1.32984567e-07, -1, 4.29049651e-05, 1.27289645e-09, 4.29049651e-05, 1, -2.71216405e-09, -1.27303168e-09, -2.7121092e-09, -1) | |
8799 | Weld358.C1 = CFrame.new(2.73681553e-06, -7.9203943e-08, -1.32984567e-07, -1, 4.29049651e-05, 1.27289645e-09, 4.29049651e-05, 1, -2.71216405e-09, -1.27303168e-09, -2.7121092e-09, -1) | |
8800 | Weld358.Part0 = Part292 | |
8801 | Weld358.Part1 = Part292 | |
8802 | Weld359.Parent = Part292 | |
8803 | Weld359.C0 = CFrame.new(2.58500165e-07, 1.47510104e-06, 9.1201764e-07, -0.0304826926, -0.998224854, 0.0511664115, -0.997482359, 0.027100971, -0.0655324385, 0.0640294328, -0.0530351698, -0.996537805) | |
8804 | Weld359.C1 = CFrame.new(2.58500165e-07, 1.47510104e-06, 9.1201764e-07, -0.0304826926, -0.998224854, 0.0511664115, -0.997482359, 0.027100971, -0.0655324385, 0.0640294328, -0.0530351698, -0.996537805) | |
8805 | Weld359.Part0 = Part292 | |
8806 | Weld359.Part1 = Part292 | |
8807 | Weld360.Parent = Part292 | |
8808 | Weld360.C0 = CFrame.new(5.81937775e-06, 3.66444342e-09, 4.0117655e-07, -1, 1.83190277e-05, 1.62574338e-07, 1.82680233e-05, 1, -5.43802935e-06, -1.05692934e-07, -5.39845632e-06, -1.00000012) | |
8809 | Weld360.C1 = CFrame.new(5.81937775e-06, 3.66444342e-09, 4.0117655e-07, -1, 1.83190277e-05, 1.62574338e-07, 1.82680233e-05, 1, -5.43802935e-06, -1.05692934e-07, -5.39845632e-06, -1.00000012) | |
8810 | Weld360.Part0 = Part292 | |
8811 | Weld360.Part1 = Part292 | |
8812 | Weld361.Parent = Part292 | |
8813 | Weld361.C0 = CFrame.new(5.19993637e-06, -2.07580495e-08, -4.3925632e-09, -0.99999994, -7.85102384e-06, 1.626222e-07, -7.9020283e-06, 1, -7.75445642e-06, -1.05581343e-07, -7.71488703e-06, -1.00000012) | |
8814 | Weld361.C1 = CFrame.new(5.19993637e-06, -2.07580495e-08, -4.3925632e-09, -0.99999994, -7.85102384e-06, 1.626222e-07, -7.9020283e-06, 1, -7.75445642e-06, -1.05581343e-07, -7.71488703e-06, -1.00000012) | |
8815 | Weld361.Part0 = Part292 | |
8816 | Weld361.Part1 = Part292 | |
8817 | Weld362.Parent = Part292 | |
8818 | Weld362.C0 = CFrame.new(-4.51719643e-07, 1.87397453e-09, -3.76758157e-06, -0.999999821, -3.77100787e-06, -6.00899241e-09, -3.82201188e-06, 1, -4.80523522e-06, 6.30072776e-08, -4.76566538e-06, -1.00000012) | |
8819 | Weld362.C1 = CFrame.new(-4.51719643e-07, 1.87397453e-09, -3.76758157e-06, -0.999999821, -3.77100787e-06, -6.00899241e-09, -3.82201188e-06, 1, -4.80523522e-06, 6.30072776e-08, -4.76566538e-06, -1.00000012) | |
8820 | Weld362.Part0 = Part292 | |
8821 | Weld362.Part1 = Part292 | |
8822 | Weld363.Parent = Part292 | |
8823 | Weld363.C0 = CFrame.new(1.26816673e-07, -2.34453221e-08, 5.90223294e-07, -0.999999762, -1.85550198e-05, -5.83594151e-09, -1.86060279e-05, 1, -8.11173049e-06, 6.29660306e-08, -8.07215929e-06, -1.00000012) | |
8824 | Weld363.C1 = CFrame.new(1.26816673e-07, -2.34453221e-08, 5.90223294e-07, -0.999999762, -1.85550198e-05, -5.83594151e-09, -1.86060279e-05, 1, -8.11173049e-06, 6.29660306e-08, -8.07215929e-06, -1.00000012) | |
8825 | Weld363.Part0 = Part292 | |
8826 | Weld363.Part1 = Part292 | |
8827 | Weld364.Parent = Part292 | |
8828 | Weld364.C0 = CFrame.new(8.01678993e-07, -1.1426212e-08, -1.10775409e-06, -0.999999702, -1.59489209e-05, -5.85270321e-09, -1.5999929e-05, 1, -9.83655082e-06, 6.29892654e-08, -9.79697961e-06, -1.00000012) | |
8829 | Weld364.C1 = CFrame.new(8.01678993e-07, -1.1426212e-08, -1.10775409e-06, -0.999999702, -1.59489209e-05, -5.85270321e-09, -1.5999929e-05, 1, -9.83655082e-06, 6.29892654e-08, -9.79697961e-06, -1.00000012) | |
8830 | Weld364.Part0 = Part292 | |
8831 | Weld364.Part1 = Part292 | |
8832 | Weld365.Parent = Part292 | |
8833 | Weld365.C0 = CFrame.new(1.07855703e-06, -1.98978043e-08, -4.36352309e-07, -0.999999642, -1.87142232e-05, -3.42939558e-07, -1.87652277e-05, 1, -1.32089617e-05, 4.00166499e-07, -1.31693841e-05, -1.00000012) | |
8834 | Weld365.C1 = CFrame.new(1.07855703e-06, -1.98978043e-08, -4.36352309e-07, -0.999999642, -1.87142232e-05, -3.42939558e-07, -1.87652277e-05, 1, -1.32089617e-05, 4.00166499e-07, -1.31693841e-05, -1.00000012) | |
8835 | Weld365.Part0 = Part292 | |
8836 | Weld365.Part1 = Part292 | |
8837 | Weld366.Parent = Part292 | |
8838 | Weld366.C0 = CFrame.new(-2.96131202e-06, 1.15200116e-08, -5.08313747e-08, -0.999999583, -2.1935306e-05, -3.42888029e-07, -2.19863105e-05, 1, -1.28208176e-05, 4.00148849e-07, -1.27812382e-05, -1.00000012) | |
8839 | Weld366.C1 = CFrame.new(-2.96131202e-06, 1.15200116e-08, -5.08313747e-08, -0.999999583, -2.1935306e-05, -3.42888029e-07, -2.19863105e-05, 1, -1.28208176e-05, 4.00148849e-07, -1.27812382e-05, -1.00000012) | |
8840 | Weld366.Part0 = Part292 | |
8841 | Weld366.Part1 = Part292 | |
8842 | Part367.Name = "BoltBack" | |
8843 | Part367.Parent = Tool0 | |
8844 | Part367.BrickColor = BrickColor.new("Really black") | |
8845 | Part367.Transparency = 1 | |
8846 | Part367.Rotation = Vector3.new(179.979996, 0, -180) | |
8847 | Part367.Anchored = true | |
8848 | Part367.CanCollide = false | |
8849 | Part367.FormFactor = Enum.FormFactor.Custom | |
8850 | Part367.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
8851 | Part367.CFrame = CFrame.new(1436.87451, 48.6733093, -1310.87573, -1, 0, 0, 0, 1, -0.000345999986, 0, -0.000345999986, -1) | |
8852 | Part367.BottomSurface = Enum.SurfaceType.Smooth | |
8853 | Part367.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
8854 | Part367.TopSurface = Enum.SurfaceType.Smooth | |
8855 | Part367.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
8856 | Part367.Position = Vector3.new(1436.87451, 48.6733093, -1310.87573) | |
8857 | Part367.Orientation = Vector3.new(0.0199999996, 180, 0) | |
8858 | Part367.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
8859 | Sound368.Name = "FireSound" | |
8860 | Sound368.Parent = Part367 | |
8861 | Sound368.SoundId = "rbxassetid://135039581" | |
8862 | Sound368.Volume = 1 | |
8863 | Sound369.Name = "ReloadSound" | |
8864 | Sound369.Parent = Part367 | |
8865 | Sound369.SoundId = "rbxassetid://255061162" | |
8866 | Sound369.Volume = 1 | |
8867 | Part370.Name = "Bolt" | |
8868 | Part370.Parent = Tool0 | |
8869 | Part370.BrickColor = BrickColor.new("Really black") | |
8870 | Part370.Transparency = 1 | |
8871 | Part370.Rotation = Vector3.new(179.979996, 0, -180) | |
8872 | Part370.Anchored = true | |
8873 | Part370.CanCollide = false | |
8874 | Part370.FormFactor = Enum.FormFactor.Custom | |
8875 | Part370.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
8876 | Part370.CFrame = CFrame.new(1436.87451, 48.6733093, -1310.87573, -1, 0, 0, 0, 1, -0.000345999986, 0, -0.000345999986, -1) | |
8877 | Part370.BottomSurface = Enum.SurfaceType.Smooth | |
8878 | Part370.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
8879 | Part370.TopSurface = Enum.SurfaceType.Smooth | |
8880 | Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
8881 | Part370.Position = Vector3.new(1436.87451, 48.6733093, -1310.87573) | |
8882 | Part370.Orientation = Vector3.new(0.0199999996, 180, 0) | |
8883 | Part370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
8884 | Sound371.Name = "FireSound" | |
8885 | Sound371.Parent = Part370 | |
8886 | Sound371.SoundId = "rbxassetid://135039581" | |
8887 | Sound371.Volume = 1 | |
8888 | Sound372.Name = "ReloadSound" | |
8889 | Sound372.Parent = Part370 | |
8890 | Sound372.SoundId = "rbxassetid://255061162" | |
8891 | Sound372.Volume = 1 | |
8892 | Model373.Name = "Nigger" | |
8893 | Model373.Parent = Tool0 | |
8894 | Part374.Name = "Right Leg" | |
8895 | Part374.Parent = Model373 | |
8896 | Part374.BrickColor = BrickColor.new("Reddish brown") | |
8897 | Part374.Rotation = Vector3.new(0, -90, 0) | |
8898 | Part374.Anchored = true | |
8899 | Part374.CanCollide = false | |
8900 | Part374.FormFactor = Enum.FormFactor.Symmetric | |
8901 | Part374.Size = Vector3.new(0.266815305, 0.53363061, 0.266815305) | |
8902 | Part374.CFrame = CFrame.new(1434.75476, 44.2668762, -1310.34082, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8903 | Part374.BottomSurface = Enum.SurfaceType.Smooth | |
8904 | Part374.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8905 | Part374.Position = Vector3.new(1434.75476, 44.2668762, -1310.34082) | |
8906 | Part374.Orientation = Vector3.new(0, -90, 0) | |
8907 | Part374.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8908 | Decal375.Parent = Part374 | |
8909 | Decal375.Texture = "http://www.roblox.com/asset/?id=513989292" | |
8910 | Part376.Name = "Torso" | |
8911 | Part376.Parent = Model373 | |
8912 | Part376.BrickColor = BrickColor.new("Reddish brown") | |
8913 | Part376.Rotation = Vector3.new(0, -90, 0) | |
8914 | Part376.Anchored = true | |
8915 | Part376.FormFactor = Enum.FormFactor.Symmetric | |
8916 | Part376.Size = Vector3.new(0.53363061, 0.53363061, 0.266815305) | |
8917 | Part376.CFrame = CFrame.new(1434.75476, 44.8004494, -1310.47424, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8918 | Part376.LeftSurface = Enum.SurfaceType.Weld | |
8919 | Part376.RightSurface = Enum.SurfaceType.Weld | |
8920 | Part376.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8921 | Part376.Position = Vector3.new(1434.75476, 44.8004494, -1310.47424) | |
8922 | Part376.Orientation = Vector3.new(0, -90, 0) | |
8923 | Part376.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8924 | Decal377.Name = "roblox" | |
8925 | Decal377.Parent = Part376 | |
8926 | Motor378.Name = "Right Shoulder" | |
8927 | Motor378.Parent = Part376 | |
8928 | Motor378.C0 = CFrame.new(0.266815305, 0.133407652, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
8929 | Motor378.C1 = CFrame.new(-0.133407652, 0.133407652, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
8930 | Motor378.Part0 = Part376 | |
8931 | Motor378.Part1 = Part383 | |
8932 | Motor378.MaxVelocity = 0.5 | |
8933 | Motor379.Name = "Left Shoulder" | |
8934 | Motor379.Parent = Part376 | |
8935 | Motor379.C0 = CFrame.new(-0.266815305, 0.133407652, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8936 | Motor379.C1 = CFrame.new(0.133407652, 0.133407652, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8937 | Motor379.Part0 = Part376 | |
8938 | Motor379.Part1 = Part385 | |
8939 | Motor379.MaxVelocity = 0.5 | |
8940 | Motor380.Name = "Right Hip" | |
8941 | Motor380.Parent = Part376 | |
8942 | Motor380.C0 = CFrame.new(0.266815305, -0.266815305, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
8943 | Motor380.C1 = CFrame.new(0.133407652, 0.266815305, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) | |
8944 | Motor380.Part0 = Part376 | |
8945 | Motor380.Part1 = Part374 | |
8946 | Motor380.MaxVelocity = 0.10000000149012 | |
8947 | Motor381.Name = "Left Hip" | |
8948 | Motor381.Parent = Part376 | |
8949 | Motor381.C0 = CFrame.new(-0.266815305, -0.266815305, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8950 | Motor381.C1 = CFrame.new(-0.133407652, 0.266815305, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8951 | Motor381.Part0 = Part376 | |
8952 | Motor381.Part1 = Part384 | |
8953 | Motor381.MaxVelocity = 0.10000000149012 | |
8954 | Motor382.Name = "Neck" | |
8955 | Motor382.Parent = Part376 | |
8956 | Motor382.C0 = CFrame.new(0, 0.266815305, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
8957 | Motor382.C1 = CFrame.new(0, -0.133407652, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) | |
8958 | Motor382.Part0 = Part376 | |
8959 | Motor382.Part1 = Part386 | |
8960 | Motor382.MaxVelocity = 0.10000000149012 | |
8961 | Part383.Name = "Right Arm" | |
8962 | Part383.Parent = Model373 | |
8963 | Part383.BrickColor = BrickColor.new("Reddish brown") | |
8964 | Part383.Rotation = Vector3.new(0, -90, 0) | |
8965 | Part383.Anchored = true | |
8966 | Part383.CanCollide = false | |
8967 | Part383.FormFactor = Enum.FormFactor.Symmetric | |
8968 | Part383.Size = Vector3.new(0.266815305, 0.53363061, 0.266815305) | |
8969 | Part383.CFrame = CFrame.new(1434.75476, 44.8004532, -1310.07397, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8970 | Part383.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8971 | Part383.Position = Vector3.new(1434.75476, 44.8004532, -1310.07397) | |
8972 | Part383.Orientation = Vector3.new(0, -90, 0) | |
8973 | Part383.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8974 | Part384.Name = "Left Leg" | |
8975 | Part384.Parent = Model373 | |
8976 | Part384.BrickColor = BrickColor.new("Reddish brown") | |
8977 | Part384.Rotation = Vector3.new(0, -90, 0) | |
8978 | Part384.Anchored = true | |
8979 | Part384.CanCollide = false | |
8980 | Part384.FormFactor = Enum.FormFactor.Symmetric | |
8981 | Part384.Size = Vector3.new(0.266815305, 0.53363061, 0.266815305) | |
8982 | Part384.CFrame = CFrame.new(1434.75476, 44.2668228, -1310.60767, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8983 | Part384.BottomSurface = Enum.SurfaceType.Smooth | |
8984 | Part384.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8985 | Part384.Position = Vector3.new(1434.75476, 44.2668228, -1310.60767) | |
8986 | Part384.Orientation = Vector3.new(0, -90, 0) | |
8987 | Part384.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8988 | Part385.Name = "Left Arm" | |
8989 | Part385.Parent = Model373 | |
8990 | Part385.BrickColor = BrickColor.new("Reddish brown") | |
8991 | Part385.Rotation = Vector3.new(0, -90, 0) | |
8992 | Part385.Anchored = true | |
8993 | Part385.CanCollide = false | |
8994 | Part385.FormFactor = Enum.FormFactor.Symmetric | |
8995 | Part385.Size = Vector3.new(0.266815305, 0.53363061, 0.266815305) | |
8996 | Part385.CFrame = CFrame.new(1434.75476, 44.8004341, -1310.87451, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
8997 | Part385.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
8998 | Part385.Position = Vector3.new(1434.75476, 44.8004341, -1310.87451) | |
8999 | Part385.Orientation = Vector3.new(0, -90, 0) | |
9000 | Part385.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
9001 | Part386.Name = "Head" | |
9002 | Part386.Parent = Model373 | |
9003 | Part386.BrickColor = BrickColor.new("Reddish brown") | |
9004 | Part386.Rotation = Vector3.new(0, -90, 0) | |
9005 | Part386.Anchored = true | |
9006 | Part386.FormFactor = Enum.FormFactor.Symmetric | |
9007 | Part386.Size = Vector3.new(0.53363061, 0.266815305, 0.266815305) | |
9008 | Part386.CFrame = CFrame.new(1434.75476, 45.2006721, -1310.47424, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
9009 | Part386.TopSurface = Enum.SurfaceType.Smooth | |
9010 | Part386.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
9011 | Part386.Position = Vector3.new(1434.75476, 45.2006721, -1310.47424) | |
9012 | Part386.Orientation = Vector3.new(0, -90, 0) | |
9013 | Part386.Color = Color3.new(0.411765, 0.25098, 0.156863) | |
9014 | SpecialMesh387.Parent = Part386 | |
9015 | SpecialMesh387.Scale = Vector3.new(1.25, 1.25, 1.25) | |
9016 | SpecialMesh387.Scale = Vector3.new(1.25, 1.25, 1.25) | |
9017 | Decal388.Parent = Part386 | |
9018 | Decal388.Texture = "http://www.roblox.com/asset/?id=42030236" | |
9019 | Decal389.Parent = Part386 | |
9020 | Decal389.Texture = "http://www.roblox.com/asset/?id=513989292" | |
9021 | Humanoid390.Parent = Model373 | |
9022 | Humanoid390.RightLeg = Part374 | |
9023 | Humanoid390.LeftLeg = Part384 | |
9024 | Humanoid390.Torso = Part376 | |
9025 | Humanoid390.MaxHealth = 0 | |
9026 | Script391.Name = "Humaniod" | |
9027 | Script391.Parent = Model373 | |
9028 | table.insert(cors,sandbox(Script391,function() | |
9029 | local Model = script.Parent | |
9030 | local Backup = Model:clone() | |
9031 | ||
9032 | function Respawn() | |
9033 | Model:breakJoints() | |
9034 | ||
9035 | wait(5) | |
9036 | ||
9037 | script.Parent = Model.Parent | |
9038 | ||
9039 | Model:remove() | |
9040 | Model = Backup:clone() | |
9041 | Model.Parent = script.Parent | |
9042 | Model:makeJoints() | |
9043 | ||
9044 | script:remove() | |
9045 | end | |
9046 | ||
9047 | Model.Humanoid.Died:connect(Respawn) | |
9048 | ||
9049 | function waitForChild(parent, childName) | |
9050 | local child = parent:findFirstChild(childName) | |
9051 | ||
9052 | if child then | |
9053 | return child | |
9054 | end | |
9055 | ||
9056 | while true do | |
9057 | print(childName) | |
9058 | ||
9059 | child = parent.ChildAdded:wait() | |
9060 | ||
9061 | if child.Name==childName then | |
9062 | return child | |
9063 | end | |
9064 | end | |
9065 | end | |
9066 | ||
9067 | -- declarations | |
9068 | ||
9069 | local Figure = script.Parent | |
9070 | local Head = waitForChild(Figure, "Head") | |
9071 | local Humanoid = waitForChild(Figure, "Humanoid") | |
9072 | ||
9073 | Figure.PrimaryPart = Head | |
9074 | ||
9075 | -- ANIMATION | |
9076 | ||
9077 | function Joint(Name, Part0, Part1, C0, C1, MaxVelocity) | |
9078 | local Motor = Instance.new("Motor") | |
9079 | ||
9080 | Motor.C0 = C0 | |
9081 | Motor.C1 = C1 | |
9082 | Motor.MaxVelocity = MaxVelocity | |
9083 | Motor.Name = Name | |
9084 | Motor.Parent = Part0 | |
9085 | Motor.Part0 = Part0 | |
9086 | Motor.Part1 = Part1 | |
9087 | end | |
9088 | ||
9089 | -- declarations | |
9090 | ||
9091 | local Torso = waitForChild(Figure, "Torso") | |
9092 | local LeftArm = waitForChild(Figure, "Left Arm") | |
9093 | local LeftLeg = waitForChild(Figure, "Left Leg") | |
9094 | local RightArm = waitForChild(Figure, "Right Arm") | |
9095 | local RightLeg = waitForChild(Figure, "Right Leg") | |
9096 | ||
9097 | local Joints = { | |
9098 | {"Right Shoulder", Torso, RightArm, CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), 0.5}, | |
9099 | {"Left Shoulder", Torso, LeftArm, CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), 0.5}, | |
9100 | {"Right Hip", Torso, RightLeg, CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0), 0.10000000149012}, | |
9101 | {"Left Hip", Torso, LeftLeg, CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0), 0.10000000149012}, | |
9102 | {"Neck", Torso, Head, CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.10000000149012}} | |
9103 | ||
9104 | Torso:breakJoints() | |
9105 | ||
9106 | for _, v in pairs(Joints) do | |
9107 | Joint(unpack(v)) | |
9108 | end | |
9109 | ||
9110 | local RightShoulder = waitForChild(Torso, "Right Shoulder") | |
9111 | local LeftShoulder = waitForChild(Torso, "Left Shoulder") | |
9112 | local RightHip = waitForChild(Torso, "Right Hip") | |
9113 | local LeftHip = waitForChild(Torso, "Left Hip") | |
9114 | local Neck = waitForChild(Torso, "Neck") | |
9115 | local Humanoid = waitForChild(Figure, "Humanoid") | |
9116 | local pose = "Standing" | |
9117 | ||
9118 | local toolAnim = "None" | |
9119 | local toolAnimTime = 0 | |
9120 | ||
9121 | -- functions | |
9122 | ||
9123 | function onRunning(speed) | |
9124 | if speed>0 then | |
9125 | pose = "Running" | |
9126 | else | |
9127 | pose = "Standing" | |
9128 | end | |
9129 | end | |
9130 | ||
9131 | function onDied() | |
9132 | pose = "Dead" | |
9133 | end | |
9134 | ||
9135 | function onJumping() | |
9136 | pose = "Jumping" | |
9137 | end | |
9138 | ||
9139 | function onClimbing() | |
9140 | pose = "Climbing" | |
9141 | end | |
9142 | ||
9143 | function onGettingUp() | |
9144 | pose = "GettingUp" | |
9145 | end | |
9146 | ||
9147 | function onFreeFall() | |
9148 | pose = "FreeFall" | |
9149 | end | |
9150 | ||
9151 | function onFallingDown() | |
9152 | pose = "FallingDown" | |
9153 | end | |
9154 | ||
9155 | function onSeated() | |
9156 | pose = "Seated" | |
9157 | end | |
9158 | ||
9159 | function onPlatformStanding() | |
9160 | pose = "PlatformStanding" | |
9161 | end | |
9162 | ||
9163 | function moveJump() | |
9164 | RightShoulder.MaxVelocity = 0.5 | |
9165 | LeftShoulder.MaxVelocity = 0.5 | |
9166 | RightShoulder.DesiredAngle = 3.14 | |
9167 | LeftShoulder.DesiredAngle = -3.14 | |
9168 | RightHip.DesiredAngle = 0 | |
9169 | LeftHip.DesiredAngle = 0 | |
9170 | end | |
9171 | ||
9172 | ||
9173 | -- same as jump for now | |
9174 | ||
9175 | function moveFreeFall() | |
9176 | RightShoulder.MaxVelocity = 0.5 | |
9177 | LeftShoulder.MaxVelocity = 0.5 | |
9178 | RightShoulder.DesiredAngle = 3.14 | |
9179 | LeftShoulder.DesiredAngle = -3.14 | |
9180 | RightHip.DesiredAngle = 0 | |
9181 | LeftHip.DesiredAngle = 0 | |
9182 | end | |
9183 | ||
9184 | function moveSit() | |
9185 | RightShoulder.MaxVelocity = 0.15 | |
9186 | LeftShoulder.MaxVelocity = 0.15 | |
9187 | RightShoulder.DesiredAngle = 3.14 /2 | |
9188 | LeftShoulder.DesiredAngle = -3.14 /2 | |
9189 | RightHip.DesiredAngle = 3.14 /2 | |
9190 | LeftHip.DesiredAngle = -3.14 /2 | |
9191 | end | |
9192 | ||
9193 | function getTool() | |
9194 | for _, kid in ipairs(Figure:GetChildren()) do | |
9195 | if kid.className == "Tool" then return kid end | |
9196 | end | |
9197 | return nil | |
9198 | end | |
9199 | ||
9200 | function getToolAnim(tool) | |
9201 | for _, c in ipairs(tool:GetChildren()) do | |
9202 | if c.Name == "toolanim" and c.className == "StringValue" then | |
9203 | return c | |
9204 | end | |
9205 | end | |
9206 | return nil | |
9207 | end | |
9208 | ||
9209 | function animateTool() | |
9210 | ||
9211 | if (toolAnim == "None") then | |
9212 | RightShoulder.DesiredAngle = 1.57 | |
9213 | return | |
9214 | end | |
9215 | ||
9216 | if (toolAnim == "Slash") then | |
9217 | RightShoulder.MaxVelocity = 0.5 | |
9218 | RightShoulder.DesiredAngle = 0 | |
9219 | return | |
9220 | end | |
9221 | ||
9222 | if (toolAnim == "Lunge") then | |
9223 | RightShoulder.MaxVelocity = 0.5 | |
9224 | LeftShoulder.MaxVelocity = 0.5 | |
9225 | RightHip.MaxVelocity = 0.5 | |
9226 | LeftHip.MaxVelocity = 0.5 | |
9227 | RightShoulder.DesiredAngle = 1.57 | |
9228 | LeftShoulder.DesiredAngle = 1.0 | |
9229 | RightHip.DesiredAngle = 1.57 | |
9230 | LeftHip.DesiredAngle = 1.0 | |
9231 | return | |
9232 | end | |
9233 | end | |
9234 | ||
9235 | function move(time) | |
9236 | local amplitude | |
9237 | local frequency | |
9238 | ||
9239 | if (pose == "Jumping") then | |
9240 | moveJump() | |
9241 | return | |
9242 | end | |
9243 | ||
9244 | if (pose == "FreeFall") then | |
9245 | moveFreeFall() | |
9246 | return | |
9247 | end | |
9248 | ||
9249 | if (pose == "Seated") then | |
9250 | moveSit() | |
9251 | return | |
9252 | end | |
9253 | ||
9254 | local climbFudge = 0 | |
9255 | ||
9256 | if (pose == "Running") then | |
9257 | RightShoulder.MaxVelocity = 0.15 | |
9258 | LeftShoulder.MaxVelocity = 0.15 | |
9259 | amplitude = 1 | |
9260 | frequency = 9 | |
9261 | elseif (pose == "Climbing") then | |
9262 | RightShoulder.MaxVelocity = 0.5 | |
9263 | LeftShoulder.MaxVelocity = 0.5 | |
9264 | amplitude = 1 | |
9265 | frequency = 9 | |
9266 | climbFudge = 3.14 | |
9267 | else | |
9268 | amplitude = 0.1 | |
9269 | frequency = 1 | |
9270 | end | |
9271 | ||
9272 | desiredAngle = amplitude * math.sin(time*frequency) | |
9273 | ||
9274 | RightShoulder.DesiredAngle = desiredAngle + climbFudge | |
9275 | LeftShoulder.DesiredAngle = desiredAngle - climbFudge | |
9276 | RightHip.DesiredAngle = -desiredAngle | |
9277 | LeftHip.DesiredAngle = -desiredAngle | |
9278 | ||
9279 | ||
9280 | local tool = getTool() | |
9281 | ||
9282 | if tool then | |
9283 | ||
9284 | animStringValueObject = getToolAnim(tool) | |
9285 | ||
9286 | if animStringValueObject then | |
9287 | toolAnim = animStringValueObject.Value | |
9288 | -- message recieved, delete StringValue | |
9289 | animStringValueObject.Parent = nil | |
9290 | toolAnimTime = time + .3 | |
9291 | end | |
9292 | ||
9293 | if time > toolAnimTime then | |
9294 | toolAnimTime = 0 | |
9295 | toolAnim = "None" | |
9296 | end | |
9297 | ||
9298 | animateTool() | |
9299 | ||
9300 | ||
9301 | else | |
9302 | toolAnim = "None" | |
9303 | toolAnimTime = 0 | |
9304 | end | |
9305 | end | |
9306 | ||
9307 | ||
9308 | -- connect events | |
9309 | ||
9310 | Humanoid.Died:connect(onDied) | |
9311 | Humanoid.Running:connect(onRunning) | |
9312 | Humanoid.Jumping:connect(onJumping) | |
9313 | Humanoid.Climbing:connect(onClimbing) | |
9314 | Humanoid.GettingUp:connect(onGettingUp) | |
9315 | Humanoid.FreeFalling:connect(onFreeFall) | |
9316 | Humanoid.FallingDown:connect(onFallingDown) | |
9317 | Humanoid.Seated:connect(onSeated) | |
9318 | Humanoid.PlatformStanding:connect(onPlatformStanding) | |
9319 | ||
9320 | -- util | |
9321 | ||
9322 | function waitForChild(parent, childName) | |
9323 | local child = parent:findFirstChild(childName) | |
9324 | if child then return child end | |
9325 | while true do | |
9326 | child = parent.ChildAdded:wait() | |
9327 | if child.Name==childName then return child end | |
9328 | end | |
9329 | end | |
9330 | ||
9331 | function newSound(id) | |
9332 | local sound = Instance.new("Sound") | |
9333 | sound.SoundId = id | |
9334 | sound.archivable = false | |
9335 | sound.Parent = script.Parent.Head | |
9336 | return sound | |
9337 | end | |
9338 | ||
9339 | -- declarations | |
9340 | ||
9341 | local sDied = newSound("rbxasset://sounds/uuhhh.wav") | |
9342 | local sFallingDown = newSound("rbxasset://sounds/splat.wav") | |
9343 | local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav") | |
9344 | local sGettingUp = newSound("rbxasset://sounds/hit.wav") | |
9345 | local sJumping = newSound("rbxasset://sounds/button.wav") | |
9346 | local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3") | |
9347 | sRunning.Looped = true | |
9348 | ||
9349 | -- functions | |
9350 | ||
9351 | function onSoundDied() | |
9352 | sDied:Play() | |
9353 | end | |
9354 | ||
9355 | function onState(state, sound) | |
9356 | if state then | |
9357 | sound:Play() | |
9358 | else | |
9359 | sound:Pause() | |
9360 | end | |
9361 | end | |
9362 | ||
9363 | function onSoundRunning(speed) | |
9364 | if speed>0 then | |
9365 | sRunning:Play() | |
9366 | else | |
9367 | sRunning:Pause() | |
9368 | end | |
9369 | end | |
9370 | ||
9371 | -- connect up | |
9372 | ||
9373 | Humanoid.Died:connect(onSoundDied) | |
9374 | Humanoid.Running:connect(onSoundRunning) | |
9375 | Humanoid.Jumping:connect(function(state) onState(state, sJumping) end) | |
9376 | Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end) | |
9377 | Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end) | |
9378 | Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end) | |
9379 | ||
9380 | local runService = game:service("RunService"); | |
9381 | ||
9382 | delay(0, function() | |
9383 | while Figure.Parent~=nil do | |
9384 | local _, time = wait(0.1) | |
9385 | move(time) | |
9386 | end | |
9387 | end) | |
9388 | ||
9389 | -- regeneration | |
9390 | while true do | |
9391 | local s = wait(1) | |
9392 | local health = Humanoid.Health | |
9393 | ||
9394 | if health > 0 and health < Humanoid.MaxHealth then | |
9395 | health = health + 0.01 * s * Humanoid.MaxHealth | |
9396 | ||
9397 | if health * 1.05 < Humanoid.MaxHealth then | |
9398 | Humanoid.Health = health | |
9399 | else | |
9400 | Humanoid.Health = Humanoid.MaxHealth | |
9401 | end | |
9402 | end | |
9403 | end | |
9404 | end)) | |
9405 | Shirt392.Name = "Shirt" | |
9406 | Shirt392.Parent = Model373 | |
9407 | Shirt392.ShirtTemplate = "http://www.roblox.com/asset/?id=22746098" | |
9408 | Pants393.Parent = Model373 | |
9409 | Pants393.PantsTemplate = "http://www.roblox.com/asset/?id=8173404" | |
9410 | Part394.Name = "hanger" | |
9411 | Part394.Parent = Model373 | |
9412 | Part394.Material = Enum.Material.Fabric | |
9413 | Part394.BrickColor = BrickColor.new("Brick yellow") | |
9414 | Part394.Rotation = Vector3.new(0, 90, 0) | |
9415 | Part394.Anchored = true | |
9416 | Part394.Size = Vector3.new(0.0533630624, 3.41790414, 0.0827127546) | |
9417 | Part394.CFrame = CFrame.new(1434.76477, 47.0219231, -1310.42761, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
9418 | Part394.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
9419 | Part394.Position = Vector3.new(1434.76477, 47.0219231, -1310.42761) | |
9420 | Part394.Orientation = Vector3.new(0, 90, 0) | |
9421 | Part394.Color = Color3.new(0.843137, 0.772549, 0.603922) | |
9422 | for i,v in pairs(mas:GetChildren()) do | |
9423 | v.Parent = game:GetService("Players").LocalPlayer.Backpack | |
9424 | pcall(function() v:MakeJoints() end) | |
9425 | end | |
9426 | mas:Destroy() | |
9427 | for i,v in pairs(cors) do | |
9428 | spawn(function() | |
9429 | pcall(v) | |
9430 | end) | |
9431 | end |