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local Player = game.Players.LocalPlayer
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local Character = Player.Character
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RS = Character.Torso["Right Shoulder"]
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local Mouse = Player:GetMouse()
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function onKeyDown(key)
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	key = key:lower()
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	if key == "f" then
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	if key == "e" then
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		for i  = 1,3 do
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			RS.C0 = RS.C0*CFrame.Angles(0,0,0.5)
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			wait()
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		end
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		Chat = game:GetService("Chat"):Chat(Character.Head, "Fire Style: Fireball Jutsu", Enum.ChatColor.Red)
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		Chat = game:GetService("Chat"):Chat(Character.Head, "Fire Style: Fireball Jutsu", Enum.ChatColor.Blue)
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		local Fireball = Instance.new("Part", Character)
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		Fireball.Name = "Fireball"
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		game.Debris:AddItem(Fireball, 7)
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		Fireball.Shape = "Ball"
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		Fireball.BrickColor = BrickColor.new("Really red")
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		Fireball.Transparency = 0.7
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		local FireEffect = Instance.new("Fire", Fireball)
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		FireEffect.Size = 25
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		FireEffect.Size = 100
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		FireEffect.Heat = 25
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		Fireball.TopSurface = 0
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		Fireball.BottomSurface = 0
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		Fireball.CanCollide = false
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		Fireball.Locked = true
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		Fireball.CFrame = Character.Torso.CFrame*CFrame.new(0,0,-12)
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		local BodyVelocity = Instance.new("BodyVelocity", Fireball)
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		BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
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		BodyVelocity.velocity = Character.Torso.CFrame.lookVector*80
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		function Hurt(Part)
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			if Part.Parent:FindFirstChild("Humanoid") then
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				Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health-15
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				Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health-969485185775
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			end
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		end
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		Fireball.Touched:connect(Hurt)
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		wait(5)
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		for i  = 1,3 do
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			RS.C0 = RS.C0*CFrame.Angles(0,0,-0.5)
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			wait()
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		end
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	end
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end
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Mouse.KeyDown:connect(onKeyDown)