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1 | local Player = game.Players.LocalPlayer | |
2 | local Character = Player.Character | |
3 | RS = Character.Torso["Right Shoulder"] | |
4 | local Mouse = Player:GetMouse() | |
5 | ||
6 | ||
7 | ||
8 | function onKeyDown(key) | |
9 | key = key:lower() | |
10 | - | if key == "f" then |
10 | + | if key == "e" then |
11 | for i = 1,3 do | |
12 | RS.C0 = RS.C0*CFrame.Angles(0,0,0.5) | |
13 | wait() | |
14 | end | |
15 | - | Chat = game:GetService("Chat"):Chat(Character.Head, "Fire Style: Fireball Jutsu", Enum.ChatColor.Red) |
15 | + | Chat = game:GetService("Chat"):Chat(Character.Head, "Fire Style: Fireball Jutsu", Enum.ChatColor.Blue) |
16 | local Fireball = Instance.new("Part", Character) | |
17 | Fireball.Name = "Fireball" | |
18 | game.Debris:AddItem(Fireball, 7) | |
19 | Fireball.Shape = "Ball" | |
20 | Fireball.BrickColor = BrickColor.new("Really red") | |
21 | Fireball.Transparency = 0.7 | |
22 | local FireEffect = Instance.new("Fire", Fireball) | |
23 | - | FireEffect.Size = 25 |
23 | + | FireEffect.Size = 100 |
24 | FireEffect.Heat = 25 | |
25 | Fireball.TopSurface = 0 | |
26 | Fireball.BottomSurface = 0 | |
27 | Fireball.CanCollide = false | |
28 | Fireball.Locked = true | |
29 | Fireball.CFrame = Character.Torso.CFrame*CFrame.new(0,0,-12) | |
30 | local BodyVelocity = Instance.new("BodyVelocity", Fireball) | |
31 | BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
32 | BodyVelocity.velocity = Character.Torso.CFrame.lookVector*80 | |
33 | function Hurt(Part) | |
34 | if Part.Parent:FindFirstChild("Humanoid") then | |
35 | - | Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health-15 |
35 | + | Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health-969485185775 |
36 | end | |
37 | end | |
38 | Fireball.Touched:connect(Hurt) | |
39 | wait(5) | |
40 | for i = 1,3 do | |
41 | RS.C0 = RS.C0*CFrame.Angles(0,0,-0.5) | |
42 | wait() | |
43 | end | |
44 | end | |
45 | end | |
46 | Mouse.KeyDown:connect(onKeyDown) |