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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end | |
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | local Player,game,owner = owner,game |
3 | - | --\\====================================================//-- |
3 | + | local RealPlayer = Player |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | ||
145 | wait(0.2) | |
146 | ||
147 | ||
148 | ||
149 | Player = game:GetService("Players").LocalPlayer | |
150 | PlayerGui = Player.PlayerGui | |
151 | Cam = workspace.CurrentCamera | |
152 | Backpack = Player.Backpack | |
153 | Character = Player.Character | |
154 | Humanoid = Character.Humanoid | |
155 | Mouse = Player:GetMouse() | |
156 | RootPart = Character["HumanoidRootPart"] | |
157 | Torso = Character["Torso"] | |
158 | Head = Character["Head"] | |
159 | RightArm = Character["Right Arm"] | |
160 | LeftArm = Character["Left Arm"] | |
161 | RightLeg = Character["Right Leg"] | |
162 | LeftLeg = Character["Left Leg"] | |
163 | RootJoint = RootPart["RootJoint"] | |
164 | Neck = Torso["Neck"] | |
165 | RightShoulder = Torso["Right Shoulder"] | |
166 | LeftShoulder = Torso["Left Shoulder"] | |
167 | RightHip = Torso["Right Hip"] | |
168 | LeftHip = Torso["Left Hip"] | |
169 | local sick = Instance.new("Sound",Character) | |
170 | sick.SoundId = "rbxassetid://815335430" | |
171 | sick.Looped = true | |
172 | sick.Pitch = 1 | |
173 | sick.Volume = 2 | |
174 | sick:Play() | |
175 | Humanoid.DisplayDistanceType = "None" | |
176 | script.Name = "CREEP" | |
177 | ||
178 | IT = Instance.new | |
179 | CF = CFrame.new | |
180 | VT = Vector3.new | |
181 | RAD = math.rad | |
182 | C3 = Color3.new | |
183 | UD2 = UDim2.new | |
184 | BRICKC = BrickColor.new | |
185 | ANGLES = CFrame.Angles | |
186 | EULER = CFrame.fromEulerAnglesXYZ | |
187 | COS = math.cos | |
188 | ACOS = math.acos | |
189 | SIN = math.sin | |
190 | ASIN = math.asin | |
191 | ABS = math.abs | |
192 | MRANDOM = math.random | |
193 | FLOOR = math.floor | |
194 | ||
195 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
196 | local NEWMESH = IT(MESH) | |
197 | if MESH == "SpecialMesh" then | |
198 | NEWMESH.MeshType = MESHTYPE | |
199 | if MESHID ~= "nil" and MESHID ~= "" then | |
200 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
201 | end | |
202 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
203 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
204 | end | |
205 | end | |
206 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
207 | NEWMESH.Scale = SCALE | |
208 | NEWMESH.Parent = PARENT | |
209 | return NEWMESH | |
210 | end | |
211 | ||
212 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
213 | local NEWPART = IT("Part") | |
214 | NEWPART.formFactor = FORMFACTOR | |
215 | NEWPART.Reflectance = REFLECTANCE | |
216 | NEWPART.Transparency = TRANSPARENCY | |
217 | NEWPART.CanCollide = false | |
218 | NEWPART.Locked = true | |
219 | NEWPART.Anchored = true | |
220 | if ANCHOR == false then | |
221 | NEWPART.Anchored = false | |
222 | end | |
223 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
224 | NEWPART.Name = NAME | |
225 | NEWPART.Size = SIZE | |
226 | NEWPART.Position = Torso.Position | |
227 | NEWPART.Material = MATERIAL | |
228 | NEWPART:BreakJoints() | |
229 | NEWPART.Parent = PARENT | |
230 | return NEWPART | |
231 | end | |
232 | ||
233 | --//=================================\\ | |
234 | --|| CUSTOMIZATION | |
235 | --\\=================================// | |
236 | ||
237 | Player_Size = 2 --Size of the player. | |
238 | Animation_Speed = 3 | |
239 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
240 | ||
241 | local Speed = 16 | |
242 | local Effects2 = {} | |
243 | ||
244 | --//=================================\\ | |
245 | --|| END OF CUSTOMIZATION | |
246 | --\\=================================// | |
247 | ||
248 | local function weldBetween(a, b) | |
249 | local weldd = Instance.new("ManualWeld") | |
250 | weldd.Part0 = a | |
251 | weldd.Part1 = b | |
252 | weldd.C0 = CFrame.new() | |
253 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
254 | weldd.Parent = a | |
255 | return weldd | |
256 | end | |
257 | ||
258 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
259 | if TYPE == "Gem" then | |
260 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
261 | acs.Anchored = false | |
262 | acs.CanCollide = false | |
263 | acs.CFrame = PART.CFrame | |
264 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
265 | weldBetween(PART,acs) | |
266 | elseif TYPE == "Skull" then | |
267 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
268 | acs.Anchored = false | |
269 | acs.CanCollide = false | |
270 | acs.CFrame = PART.CFrame | |
271 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
272 | weldBetween(PART,acs) | |
273 | elseif TYPE == "Eye" then | |
274 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
275 | acs.Anchored = false | |
276 | acs.CanCollide = false | |
277 | acs.CFrame = PART.CFrame | |
278 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
279 | weldBetween(PART,acs) | |
280 | end | |
281 | end | |
282 | ||
283 | --//=================================\\ | |
284 | --|| USEFUL VALUES | |
285 | --\\=================================// | |
286 | ||
287 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
288 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
289 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
290 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
291 | local CHANGEDEFENSE = 0 | |
292 | local CHANGEDAMAGE = 0 | |
293 | local CHANGEMOVEMENT = 0 | |
294 | local ANIM = "Idle" | |
295 | local ATTACK = false | |
296 | local EQUIPPED = false | |
297 | local HOLD = false | |
298 | local COMBO = 1 | |
299 | local Rooted = false | |
300 | local SINE = 0 | |
301 | local KEYHOLD = false | |
302 | local CHANGE = 2 / Animation_Speed | |
303 | local WALKINGANIM = false | |
304 | local WALK = 0 | |
305 | local VALUE1 = false | |
306 | local VALUE2 = false | |
307 | local ROBLOXIDLEANIMATION = IT("Animation") | |
308 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
309 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
310 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
311 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
312 | WEAPONGUI.Name = "Weapon GUI" | |
313 | local Weapon = IT("Model") | |
314 | Weapon.Name = "Adds" | |
315 | local Effects = IT("Folder", Weapon) | |
316 | Effects.Name = "Effects" | |
317 | local ANIMATOR = Humanoid.Animator | |
318 | local ANIMATE = Character.Animate | |
319 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
320 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
321 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
322 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
323 | local UNANCHOR = true | |
324 | local TAUNTS = {"368794227","368794903","368794985"} | |
325 | ||
326 | local SKILLTEXTCOLOR = C3(0,0,0) | |
327 | ||
328 | --//=================================\\ | |
329 | --\\=================================// | |
330 | ||
331 | ||
332 | --//=================================\\ | |
333 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
334 | --\\=================================// | |
335 | ||
336 | ArtificialHB = Instance.new("BindableEvent", script) | |
337 | ArtificialHB.Name = "ArtificialHB" | |
338 | ||
339 | script:WaitForChild("ArtificialHB") | |
340 | ||
341 | frame = Frame_Speed | |
342 | tf = 0 | |
343 | allowframeloss = false | |
344 | tossremainder = false | |
345 | lastframe = tick() | |
346 | script.ArtificialHB:Fire() | |
347 | ||
348 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
349 | tf = tf + s | |
350 | if tf >= frame then | |
351 | if allowframeloss then | |
352 | script.ArtificialHB:Fire() | |
353 | lastframe = tick() | |
354 | else | |
355 | for i = 1, math.floor(tf / frame) do | |
356 | script.ArtificialHB:Fire() | |
357 | end | |
358 | lastframe = tick() | |
359 | end | |
360 | if tossremainder then | |
361 | tf = 0 | |
362 | else | |
363 | tf = tf - frame * math.floor(tf / frame) | |
364 | end | |
365 | end | |
366 | end) | |
367 | ||
368 | --//=================================\\ | |
369 | --\\=================================// | |
370 | ||
371 | ||
372 | ||
373 | ||
374 | ||
375 | --//=================================\\ | |
376 | --|| SOME FUNCTIONS | |
377 | --\\=================================// | |
378 | ||
379 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
380 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
381 | end | |
382 | ||
383 | function PositiveAngle(NUMBER) | |
384 | if NUMBER >= 0 then | |
385 | NUMBER = 0 | |
386 | end | |
387 | return NUMBER | |
388 | end | |
389 | ||
390 | function NegativeAngle(NUMBER) | |
391 | if NUMBER <= 0 then | |
392 | NUMBER = 0 | |
393 | end | |
394 | return NUMBER | |
395 | end | |
396 | ||
397 | function Swait(NUMBER) | |
398 | if NUMBER == 0 or NUMBER == nil then | |
399 | ArtificialHB.Event:wait() | |
400 | else | |
401 | for i = 1, NUMBER do | |
402 | ArtificialHB.Event:wait() | |
403 | end | |
404 | end | |
405 | end | |
406 | ||
407 | function QuaternionFromCFrame(cf) | |
408 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
409 | local trace = m00 + m11 + m22 | |
410 | if trace > 0 then | |
411 | local s = math.sqrt(1 + trace) | |
412 | local recip = 0.5 / s | |
413 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
414 | else | |
415 | local i = 0 | |
416 | if m11 > m00 then | |
417 | i = 1 | |
418 | end | |
419 | if m22 > (i == 0 and m00 or m11) then | |
420 | i = 2 | |
421 | end | |
422 | if i == 0 then | |
423 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
424 | local recip = 0.5 / s | |
425 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
426 | elseif i == 1 then | |
427 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
428 | local recip = 0.5 / s | |
429 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
430 | elseif i == 2 then | |
431 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
432 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
433 | end | |
434 | end | |
435 | end | |
436 | ||
437 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
438 | local xs, ys, zs = x + x, y + y, z + z | |
439 | local wx, wy, wz = w * xs, w * ys, w * zs | |
440 | local xx = x * xs | |
441 | local xy = x * ys | |
442 | local xz = x * zs | |
443 | local yy = y * ys | |
444 | local yz = y * zs | |
445 | local zz = z * zs | |
446 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
447 | end | |
448 | ||
449 | function QuaternionSlerp(a, b, t) | |
450 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
451 | local startInterp, finishInterp; | |
452 | if cosTheta >= 0.0001 then | |
453 | if (1 - cosTheta) > 0.0001 then | |
454 | local theta = ACOS(cosTheta) | |
455 | local invSinTheta = 1 / SIN(theta) | |
456 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
457 | finishInterp = SIN(t * theta) * invSinTheta | |
458 | else | |
459 | startInterp = 1 - t | |
460 | finishInterp = t | |
461 | end | |
462 | else | |
463 | if (1 + cosTheta) > 0.0001 then | |
464 | local theta = ACOS(-cosTheta) | |
465 | local invSinTheta = 1 / SIN(theta) | |
466 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
467 | finishInterp = SIN(t * theta) * invSinTheta | |
468 | else | |
469 | startInterp = t - 1 | |
470 | finishInterp = t | |
471 | end | |
472 | end | |
473 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
474 | end | |
475 | ||
476 | function Clerp(a, b, t) | |
477 | local qa = {QuaternionFromCFrame(a)} | |
478 | local qb = {QuaternionFromCFrame(b)} | |
479 | local ax, ay, az = a.x, a.y, a.z | |
480 | local bx, by, bz = b.x, b.y, b.z | |
481 | local _t = 1 - t | |
482 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
483 | end | |
484 | ||
485 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
486 | local frame = IT("Frame") | |
487 | frame.BackgroundTransparency = TRANSPARENCY | |
488 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
489 | frame.Position = POSITION | |
490 | frame.Size = SIZE | |
491 | frame.BackgroundColor3 = COLOR | |
492 | frame.BorderColor3 = BORDERCOLOR | |
493 | frame.Name = NAME | |
494 | frame.Parent = PARENT | |
495 | return frame | |
496 | end | |
497 | ||
498 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
499 | local label = IT("TextLabel") | |
500 | label.BackgroundTransparency = 1 | |
501 | label.Size = UD2(1, 0, 1, 0) | |
502 | label.Position = UD2(0, 0, 0, 0) | |
503 | label.TextColor3 = TEXTCOLOR | |
504 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
505 | label.TextTransparency = TRANSPARENCY | |
506 | label.FontSize = TEXTFONTSIZE | |
507 | label.Font = TEXTFONT | |
508 | label.BorderSizePixel = BORDERSIZEPIXEL | |
509 | label.TextScaled = false | |
510 | label.Text = TEXT | |
511 | label.Name = NAME | |
512 | label.Parent = PARENT | |
513 | return label | |
514 | end | |
515 | ||
516 | function NoOutlines(PART) | |
517 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
518 | end | |
519 | ||
520 | ||
521 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
522 | local NEWWELD = IT(TYPE) | |
523 | NEWWELD.Part0 = PART0 | |
524 | NEWWELD.Part1 = PART1 | |
525 | NEWWELD.C0 = C0 | |
526 | NEWWELD.C1 = C1 | |
527 | NEWWELD.Parent = PARENT | |
528 | return NEWWELD | |
529 | end | |
530 | ||
531 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
532 | local NEWSOUND = nil | |
533 | coroutine.resume(coroutine.create(function() | |
534 | NEWSOUND = IT("Sound", PARENT) | |
535 | NEWSOUND.Volume = VOLUME | |
536 | NEWSOUND.Pitch = PITCH | |
537 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
538 | Swait() | |
539 | NEWSOUND:play() | |
540 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
541 | end)) | |
542 | return NEWSOUND | |
543 | end | |
544 | ||
545 | function CFrameFromTopBack(at, top, back) | |
546 | local right = top:Cross(back) | |
547 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
548 | end | |
549 | ||
550 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
551 | local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
552 | local mesh = IT("SpecialMesh",wave) | |
553 | mesh.MeshType = "Sphere" | |
554 | mesh.Scale = SIZE | |
555 | mesh.Offset = VT(0,0,0) | |
556 | wave.CFrame = CFRAME | |
557 | coroutine.resume(coroutine.create(function(PART) | |
558 | for i = 1, WAIT do | |
559 | Swait() | |
560 | mesh.Scale = mesh.Scale + GROW | |
561 | wave.Transparency = wave.Transparency + (0.1/WAIT) | |
562 | if wave.Transparency > 0.99 then | |
563 | wave:remove() | |
564 | end | |
565 | end | |
566 | end)) | |
567 | end | |
568 | ||
569 | function MakeForm(PART,TYPE) | |
570 | if TYPE == "Cyl" then | |
571 | local MSH = IT("CylinderMesh",PART) | |
572 | elseif TYPE == "Ball" then | |
573 | local MSH = IT("SpecialMesh",PART) | |
574 | MSH.MeshType = "Sphere" | |
575 | elseif TYPE == "Wedge" then | |
576 | local MSH = IT("SpecialMesh",PART) | |
577 | MSH.MeshType = "Wedge" | |
578 | end | |
579 | end | |
580 | ||
581 | function CheckTableForString(Table, String) | |
582 | for i, v in pairs(Table) do | |
583 | if string.find(string.lower(String), string.lower(v)) then | |
584 | return true | |
585 | end | |
586 | end | |
587 | return false | |
588 | end | |
589 | ||
590 | function CheckIntangible(Hit) | |
591 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
592 | if Hit and Hit.Parent then | |
593 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
594 | return true | |
595 | end | |
596 | end | |
597 | return false | |
598 | end | |
599 | ||
600 | Debris = game:GetService("Debris") | |
601 | ||
602 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
603 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
604 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
605 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
606 | if RayHit and CheckIntangible(RayHit) then | |
607 | if DelayIfHit then | |
608 | wait() | |
609 | end | |
610 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
611 | end | |
612 | return RayHit, RayPos, RayNormal | |
613 | end | |
614 | ||
615 | function turnto(position) | |
616 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
617 | end | |
618 | ||
619 | --//=================================\\ | |
620 | --|| SPEECH | |
621 | --\\=================================// | |
622 | ||
623 | function chatfunc(text,waitt) | |
624 | local chat = coroutine.wrap(function() | |
625 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
626 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
627 | end | |
628 | local naeeym2 = Instance.new("BillboardGui",Character) | |
629 | naeeym2.Size = UDim2.new(0,100,0,40) | |
630 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
631 | naeeym2.Adornee = Character.Head | |
632 | naeeym2.Name = "TalkingBillBoard" | |
633 | naeeym2.AlwaysOnTop = true | |
634 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
635 | tecks2.BackgroundTransparency = 1 | |
636 | tecks2.BorderSizePixel = 0 | |
637 | tecks2.Text = "" | |
638 | tecks2.Font = "SciFi" | |
639 | tecks2.TextSize = 30 | |
640 | tecks2.TextStrokeTransparency = 1 | |
641 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
642 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
643 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
644 | for i = 1,string.len(text),1 do | |
645 | tecks2.Text = string.sub(text,1,i) | |
646 | Swait() | |
647 | end | |
648 | wait(waitt) | |
649 | coroutine.resume(coroutine.create(function() | |
650 | for i = 1, 10 do | |
651 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
652 | Swait() | |
653 | end | |
654 | naeeym2:Destroy() | |
655 | end)) | |
656 | end) | |
657 | chat() | |
658 | end | |
659 | ||
660 | --//=================================\\ | |
661 | --|| WEAPON CREATION | |
662 | --\\=================================// | |
663 | ||
664 | if Player_Size ~= 1 then | |
665 | RootPart.Size = RootPart.Size * Player_Size | |
666 | Torso.Size = Torso.Size * Player_Size | |
667 | Head.Size = Head.Size * Player_Size | |
668 | RightArm.Size = RightArm.Size * Player_Size | |
669 | LeftArm.Size = LeftArm.Size * Player_Size | |
670 | RightLeg.Size = RightLeg.Size * Player_Size | |
671 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
672 | RootJoint.Parent = RootPart | |
673 | Neck.Parent = Torso | |
674 | RightShoulder.Parent = Torso | |
675 | LeftShoulder.Parent = Torso | |
676 | RightHip.Parent = Torso | |
677 | LeftHip.Parent = Torso | |
678 | ||
679 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
680 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
681 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
682 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
683 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
684 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
685 | --if Disable_Moving_Arms == false then | |
686 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
687 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
688 | --else | |
689 | --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
690 | --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
691 | --end | |
692 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
693 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
694 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
695 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
696 | end | |
697 | ||
698 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
699 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
700 | MakeForm(part,"Ball") | |
701 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
702 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
703 | MakeForm(part,"Ball") | |
704 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
705 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
706 | MakeForm(part,"Ball") | |
707 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
708 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
709 | MakeForm(part,"Ball") | |
710 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
711 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
712 | MakeForm(part,"Ball") | |
713 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
714 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0)) | |
715 | MakeForm(part,"Ball") | |
716 | local CLAW1 = part | |
717 | CLAW1.CanCollide = true | |
718 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
719 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
720 | MakeForm(part,"Ball") | |
721 | ||
722 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
723 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
724 | MakeForm(part,"Ball") | |
725 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
726 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
727 | MakeForm(part,"Ball") | |
728 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
729 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
730 | MakeForm(part,"Ball") | |
731 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
732 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
733 | MakeForm(part,"Ball") | |
734 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
735 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
736 | MakeForm(part,"Ball") | |
737 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false) | |
738 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
739 | MakeForm(part,"Ball") | |
740 | local CLAW2 = part | |
741 | CLAW2.CanCollide = true | |
742 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false) | |
743 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
744 | MakeForm(part,"Ball") | |
745 | ||
746 | for _, c in pairs(Weapon:GetChildren()) do | |
747 | if c.ClassName == "Part" then | |
748 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
749 | end | |
750 | end | |
751 | ||
752 | Weapon.Parent = Character | |
753 | ||
754 | Humanoid.Died:connect(function() | |
755 | ATTACK = true | |
756 | end) | |
757 | ||
758 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
759 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
760 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
761 | ||
762 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shriek", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
763 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Devour", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
764 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Neck snap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
765 | ||
766 | --//=================================\\ | |
767 | --|| DAMAGE FUNCTIONS | |
768 | --\\=================================// | |
769 | ||
770 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
771 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
772 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
773 | local BODYGYRO = IT("BodyGyro", STATPART) | |
774 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
775 | BODYPOSITION.P = 2000 | |
776 | BODYPOSITION.D = 100 | |
777 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
778 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
779 | game:GetService("Debris"):AddItem(STATPART ,5) | |
780 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
781 | BILLBOARDGUI.Adornee = STATPART | |
782 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
783 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
784 | BILLBOARDGUI.AlwaysOnTop = false | |
785 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
786 | TEXTLABEL.BackgroundTransparency = 1 | |
787 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
788 | TEXTLABEL.Text = TEXT | |
789 | TEXTLABEL.Font = "SciFi" | |
790 | TEXTLABEL.FontSize="Size42" | |
791 | TEXTLABEL.TextColor3 = COLOR | |
792 | TEXTLABEL.TextStrokeTransparency = 1 | |
793 | TEXTLABEL.TextScaled = true | |
794 | TEXTLABEL.TextWrapped = true | |
795 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
796 | if LABELTYPE == "Normal" then | |
797 | for i = 1, 30 do | |
798 | Swait() | |
799 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
800 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
801 | end | |
802 | elseif LABELTYPE == "Debuff" then | |
803 | for i = 1, 30 do | |
804 | Swait() | |
805 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
806 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
807 | end | |
808 | elseif LABELTYPE == "Shock" then | |
809 | local ORIGIN = STATPART.Position | |
810 | for i = 1, 30 do | |
811 | Swait() | |
812 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
813 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
814 | end | |
815 | end | |
816 | THEPART.Parent = nil | |
817 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
818 | end | |
819 | ||
820 | --//=================================\\ | |
821 | --|| DAMAGING | |
822 | --\\=================================// | |
823 | ||
824 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
825 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
826 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
827 | local dmg = math.random(min,max) | |
828 | if humanoid.Health > 0 then | |
829 | if beserk == true then | |
830 | humanoid.Health = 0 | |
831 | else | |
832 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], hit, 3, MRANDOM(7, 12) / 10) | |
833 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
834 | if math.random(1,100) < critrate+1 then | |
835 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
836 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
837 | else | |
838 | humanoid.Health = humanoid.Health - dmg | |
839 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
840 | end | |
841 | local defence = Instance.new("BoolValue",hit.Parent) | |
842 | defence.Name = ("HitBy"..Player.Name) | |
843 | game:GetService("Debris"):AddItem(defence, 0.5) | |
844 | end | |
845 | end | |
846 | end | |
847 | end | |
848 | ||
849 | function AoEStun(POS,RANGE,LAST) | |
850 | for i,v in ipairs(workspace:GetChildren()) do | |
851 | if v:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
852 | local body = v:GetChildren() | |
853 | for part = 1, #body do | |
854 | if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
855 | if(body[part].Position - POS).Magnitude < RANGE then | |
856 | if v.ClassName == "Model" then | |
857 | if v:FindFirstChild("Humanoid") then | |
858 | if v.Humanoid.Health ~= 0 then | |
859 | Stun(v.Humanoid,LAST) | |
860 | local defence = Instance.new("BoolValue",v) | |
861 | defence.Name = ("StunnedBy"..Player.Name) | |
862 | game:GetService("Debris"):AddItem(defence, 0.1) | |
863 | end | |
864 | end | |
865 | end | |
866 | end | |
867 | end | |
868 | end | |
869 | end | |
870 | end | |
871 | end | |
872 | ||
873 | function Stun(HUMANOID,LAST) | |
874 | if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then | |
875 | HUMANOID.PlatformStand = true | |
876 | local defence = Instance.new("BoolValue",HUMANOID.Parent) | |
877 | defence.Name = ("StunnedBy"..Player.Name) | |
878 | game:GetService("Debris"):AddItem(defence, LAST) | |
879 | if HUMANOID.Parent:FindFirstChild("Head") then | |
880 | StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3)) | |
881 | end | |
882 | coroutine.resume(coroutine.create(function() | |
883 | Swait(LAST*50) | |
884 | HUMANOID.PlatformStand = false | |
885 | end)) | |
886 | end | |
887 | end | |
888 | ||
889 | --//=================================\\ | |
890 | --|| ATTACK FUNCTIONS AND STUFF | |
891 | --\\=================================// | |
892 | ||
893 | function AttackTemplate() | |
894 | ATTACK = true | |
895 | Rooted = false | |
896 | for i=0, 1, 0.1 / Animation_Speed do | |
897 | Swait() | |
898 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
899 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
900 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
901 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
902 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
903 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
904 | end | |
905 | ATTACK = false | |
906 | Rooted = false | |
907 | end | |
908 | ||
909 | function Strike() | |
910 | ATTACK = true | |
911 | Rooted = false | |
912 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 3, 2) | |
913 | for i=0, 0.5, 0.1 / Animation_Speed do | |
914 | Swait() | |
915 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
916 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
919 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
920 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
921 | end | |
922 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
923 | dealdamage(hit,25,65,6,false,5,2) | |
924 | end) | |
925 | local HIT2 = CLAW2.Touched:Connect(function(hit) | |
926 | dealdamage(hit,25,65,6,false,5,2) | |
927 | end) | |
928 | for i=0, 0.5, 0.1 / Animation_Speed do | |
929 | Swait() | |
930 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(75), RAD(-22)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(-75), RAD(22)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
934 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-5)), 0.75 / Animation_Speed) | |
935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-25)), 0.75 / Animation_Speed) | |
936 | end | |
937 | HIT1:disconnect() | |
938 | HIT2:disconnect() | |
939 | ATTACK = false | |
940 | Rooted = false | |
941 | end | |
942 | ||
943 | function Shriek() | |
944 | ATTACK = true | |
945 | Rooted = false | |
946 | for i=0, 2.5, 0.1 / Animation_Speed do | |
947 | Swait() | |
948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
952 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
954 | end | |
955 | Rooted = true | |
956 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1) | |
957 | for i=0, 4, 0.1 / Animation_Speed do | |
958 | Swait() | |
959 | AoEStun(Head.Position,40,12) | |
960 | MagicSphere(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15)) | |
961 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*2, -0.65*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
962 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1) | |
963 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
964 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
965 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed) | |
966 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed) | |
967 | end | |
968 | ATTACK = false | |
969 | Rooted = false | |
970 | end | |
971 | ||
972 | local asd = Instance.new("ParticleEmitter") | |
973 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
974 | asd.LightEmission = .1 | |
975 | asd.Size = NumberSequence.new(0.2) | |
976 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
977 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
978 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
979 | asd.Transparency = bbb | |
980 | asd.Size = aaa | |
981 | asd.ZOffset = .9 | |
982 | asd.Acceleration = Vector3.new(0, -15, 0) | |
983 | asd.LockedToPart = false | |
984 | asd.EmissionDirection = "Back" | |
985 | asd.Lifetime = NumberRange.new(1, 2) | |
986 | asd.Rotation = NumberRange.new(-100, 100) | |
987 | asd.RotSpeed = NumberRange.new(-100, 100) | |
988 | asd.Speed = NumberRange.new(2,6) | |
989 | asd.Enabled = false | |
990 | asd.VelocitySpread = 5 | |
991 | ||
992 | function getbloody(victim,amount) | |
993 | local PART = IT("Part",Effects) | |
994 | PART.Transparency = 1 | |
995 | PART.Size = victim.Size | |
996 | PART.Anchored = true | |
997 | PART.CanCollide = false | |
998 | PART.CFrame = CF(victim.Position,victim.CFrame*CF(0,1,0).p) | |
999 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1000 | Debris:AddItem(PART,5) | |
1001 | local prtcl = asd:Clone() | |
1002 | prtcl.Parent = PART | |
1003 | prtcl:Emit(amount*10) | |
1004 | end | |
1005 | ||
1006 | function Devour() | |
1007 | ATTACK = true | |
1008 | Rooted = false | |
1009 | local TORS = nil | |
1010 | local WELD = nil | |
1011 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
1012 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
1013 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1014 | if TORS ~= nil then | |
1015 | UNANCHOR = false | |
1016 | Rooted = true | |
1017 | RootPart.Anchored = true | |
1018 | WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1019 | end | |
1020 | end | |
1021 | end) | |
1022 | for i=1, 45 do | |
1023 | Swait() | |
1024 | if TORS ~= nil then | |
1025 | break | |
1026 | end | |
1027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1031 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1033 | end | |
1034 | HIT1:disconnect() | |
1035 | if TORS ~= nil then | |
1036 | for i=0, 2, 0.1 / Animation_Speed do | |
1037 | Swait() | |
1038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1042 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1044 | end | |
1045 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1046 | Swait() | |
1047 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed) | |
1048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed) | |
1049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.5) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed) | |
1051 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed) | |
1052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed) | |
1053 | end | |
1054 | local HITPLAYERSOUNDS2 = {"356551938","264486467"} | |
1055 | if TORS ~= nil then | |
1056 | if TORS.Parent:FindFirstChild("Head") then | |
1057 | CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], Head, 1, (math.random(8,12)/10)) | |
1058 | CreateSound("230346233", Head, 10, (math.random(5,7)/10)) | |
1059 | getbloody(TORS,4) | |
1060 | TORS.Parent.Head:remove() | |
1061 | TORS.Parent:remove() | |
1062 | for i=0, 1, 0.1 / Animation_Speed do | |
1063 | Swait() | |
1064 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed) | |
1065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed) | |
1066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.2) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed) | |
1068 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed) | |
1069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed) | |
1070 | end | |
1071 | end | |
1072 | end | |
1073 | UNANCHOR = true | |
1074 | end | |
1075 | ATTACK = false | |
1076 | Rooted = false | |
1077 | end | |
1078 | ||
1079 | function Snap() | |
1080 | ATTACK = true | |
1081 | Rooted = false | |
1082 | local TORS = nil | |
1083 | local WELD = nil | |
1084 | local HIT1 = CLAW1.Touched:Connect(function(hit) | |
1085 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then | |
1086 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1087 | if TORS ~= nil then | |
1088 | UNANCHOR = false | |
1089 | Rooted = true | |
1090 | RootPart.Anchored = true | |
1091 | WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1092 | end | |
1093 | end | |
1094 | end) | |
1095 | for i=1, 45 do | |
1096 | Swait() | |
1097 | if TORS ~= nil then | |
1098 | break | |
1099 | end | |
1100 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1104 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1106 | end | |
1107 | HIT1:disconnect() | |
1108 | if TORS ~= nil then | |
1109 | local CLONE = IT("Model",Weapon) | |
1110 | CLONE.Name = "Corpse" | |
1111 | for i=0, 2, 0.1 / Animation_Speed do | |
1112 | Swait() | |
1113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1117 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1119 | end | |
1120 | for i=0, 2, 0.1 / Animation_Speed do | |
1121 | Swait() | |
1122 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1126 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1128 | end | |
1129 | for i=0, 3, 0.1 / Animation_Speed do | |
1130 | Swait() | |
1131 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1135 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1137 | end | |
1138 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
1139 | local DummyHead = nil | |
1140 | local q = TORS.Parent:GetChildren() | |
1141 | for i = 1,#q do | |
1142 | if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
1143 | q[i].Parent = CLONE | |
1144 | if q[i].ClassName == "Humanoid" then | |
1145 | q[i].PlatformStand = true | |
1146 | end | |
1147 | if q[i].Name == "Head" then | |
1148 | DummyHead = CLONE.Head:Clone() | |
1149 | q[i]:ClearAllChildren() | |
1150 | q[i].Transparency = 1 | |
1151 | end | |
1152 | else | |
1153 | q[i]:remove() | |
1154 | end | |
1155 | end | |
1156 | local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso") | |
1157 | DummyHead.Parent = Effects | |
1158 | local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1159 | local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1160 | local HITPLAYERSOUNDS2 = {"356551938","264486467"} | |
1161 | CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10)) | |
1162 | getbloody(DummyHead,5) | |
1163 | for i=0, 3, 0.1 / Animation_Speed do | |
1164 | Swait() | |
1165 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1166 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1167 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1168 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1169 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1170 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1171 | end | |
1172 | for i=0, 1, 0.1 / Animation_Speed do | |
1173 | Swait() | |
1174 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1178 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1180 | end | |
1181 | WELD1:remove() | |
1182 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1183 | Swait() | |
1184 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1190 | end | |
1191 | local GROWLS = {"368795088","368795352","368795492","368795580"} | |
1192 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
1193 | repeat | |
1194 | Swait() | |
1195 | turnto(Mouse.Hit.p) | |
1196 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1197 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1198 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1199 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1200 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1201 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1202 | until HOLD == true | |
1203 | WELD2:remove() | |
1204 | local bv = Instance.new("BodyVelocity") | |
1205 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1206 | bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300 | |
1207 | bv.Parent = TORS2 | |
1208 | bv.Name = "MOVE" | |
1209 | coroutine.resume(coroutine.create(function() | |
1210 | local HIT1 = TORS2.Touched:Connect(function(hit) | |
1211 | dealdamage(hit,25,65,3,false,5,2) | |
1212 | end) | |
1213 | Swait(2) | |
1214 | HIT1:disconnect() | |
1215 | end)) | |
1216 | Debris:AddItem(bv,0.2) | |
1217 | TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300 | |
1218 | for i=0, 1, 0.1 / Animation_Speed do | |
1219 | Swait() | |
1220 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1) | |
1221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1) | |
1222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1) | |
1223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1) | |
1224 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1) | |
1225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1) | |
1226 | end | |
1227 | end | |
1228 | UNANCHOR = true | |
1229 | ATTACK = false | |
1230 | Rooted = false | |
1231 | end | |
1232 | ||
1233 | --//=================================\\ | |
1234 | --|| ASSIGN THINGS TO KEYS | |
1235 | --\\=================================// | |
1236 | ||
1237 | function MouseDown(Mouse) | |
1238 | HOLD = true | |
1239 | if ATTACK == false then | |
1240 | Strike() | |
1241 | end | |
1242 | end | |
1243 | ||
1244 | function MouseUp(Mouse) | |
1245 | HOLD = false | |
1246 | end | |
1247 | ||
1248 | function KeyDown(Key) | |
1249 | KEYHOLD = true | |
1250 | if Key == "z" and ATTACK == false then | |
1251 | Shriek() | |
1252 | end | |
1253 | ||
1254 | if Key == "b" and ATTACK == false then | |
1255 | Devour() | |
1256 | end | |
1257 | ||
1258 | if Key == "c" and ATTACK == false then | |
1259 | Snap() | |
1260 | end | |
1261 | ||
1262 | if Key == "q" and ATTACK == false then | |
1263 | if VALUE1 == false then | |
1264 | VALUE1 = true | |
1265 | Speed = 75 | |
1266 | CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2) | |
1267 | elseif VALUE1 == true then | |
1268 | VALUE1 = false | |
1269 | Speed = 20 | |
1270 | local GROWLS = {"368795088","368795352","368795492","368795580"} | |
1271 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
1272 | end | |
1273 | end | |
1274 | ||
1275 | if Key == "t" and ATTACK == false then | |
1276 | local GROWLS = {"368795088","368795352","368795492","368795580"} | |
1277 | CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10)) | |
1278 | end | |
1279 | end | |
1280 | ||
1281 | function KeyUp(Key) | |
1282 | KEYHOLD = false | |
1283 | end | |
1284 | ||
1285 | Mouse.Button1Down:connect(function(NEWKEY) | |
1286 | MouseDown(NEWKEY) | |
1287 | end) | |
1288 | Mouse.Button1Up:connect(function(NEWKEY) | |
1289 | MouseUp(NEWKEY) | |
1290 | end) | |
1291 | Mouse.KeyDown:connect(function(NEWKEY) | |
1292 | KeyDown(NEWKEY) | |
1293 | end) | |
1294 | Mouse.KeyUp:connect(function(NEWKEY) | |
1295 | KeyUp(NEWKEY) | |
1296 | end) | |
1297 | ||
1298 | --//=================================\\ | |
1299 | --\\=================================// | |
1300 | ||
1301 | ||
1302 | function unanchor() | |
1303 | if UNANCHOR == true then | |
1304 | g = Character:GetChildren() | |
1305 | for i = 1, #g do | |
1306 | if g[i].ClassName == "Part" then | |
1307 | g[i].Anchored = false | |
1308 | end | |
1309 | end | |
1310 | end | |
1311 | end | |
1312 | ||
1313 | ||
1314 | --//=================================\\ | |
1315 | --|| WRAP THE WHOLE SCRIPT UP | |
1316 | --\\=================================// | |
1317 | ||
1318 | Humanoid.Changed:connect(function(Jump) | |
1319 | if Jump == "Jump" and (Disable_Jump == true) then | |
1320 | Humanoid.Jump = false | |
1321 | end | |
1322 | end) | |
1323 | ||
1324 | createbodypart("Eye","Really red",Head,VT(0, 0.6, -1.2),VT(12,10,4)) | |
1325 | createbodypart("Eye","Really black",Head,VT(0, 0.6, -1.2),VT(7,9,5)) | |
1326 | ||
1327 | Speed = 20 | |
1328 | ||
1329 | while true do | |
1330 | Swait() | |
1331 | ANIMATE.Parent = nil | |
1332 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1333 | IDLEANIMATION:Play() | |
1334 | SINE = SINE + CHANGE | |
1335 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1336 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1337 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1338 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1339 | local WALKSPEEDVALUE = 5 | |
1340 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1341 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1342 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1343 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1344 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1345 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1346 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1347 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1348 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1349 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1350 | end | |
1351 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1352 | ANIM = "Jump" | |
1353 | if ATTACK == false then | |
1354 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1358 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1359 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1360 | end | |
1361 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then | |
1362 | ANIM = "Fall" | |
1363 | if ATTACK == false then | |
1364 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1365 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1366 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1367 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1368 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1369 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1370 | end | |
1371 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1372 | ANIM = "Idle" | |
1373 | if ATTACK == false then | |
1374 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1375 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1378 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed) | |
1379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed) | |
1380 | if MRANDOM(1,35) == 1 then | |
1381 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1) | |
1382 | end | |
1383 | end | |
1384 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1385 | ANIM = "Walk" | |
1386 | WALK = WALK + 1 / Animation_Speed | |
1387 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1388 | WALK = 0 | |
1389 | if WALKINGANIM == true then | |
1390 | WALKINGANIM = false | |
1391 | elseif WALKINGANIM == false then | |
1392 | WALKINGANIM = true | |
1393 | end | |
1394 | end | |
1395 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1396 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1397 | if ATTACK == false then | |
1398 | if VALUE1 == false then | |
1399 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1403 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(25)), 0.15 / Animation_Speed) | |
1404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-25)), 0.15 / Animation_Speed) | |
1405 | elseif VALUE1 == true then | |
1406 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1407 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-55 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1408 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1409 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1410 | RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(65)), 0.15 / Animation_Speed) | |
1411 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-65)), 0.15 / Animation_Speed) | |
1412 | end | |
1413 | end | |
1414 | end | |
1415 | if #Effects2>0 then | |
1416 | for e=1,#Effects2 do | |
1417 | if Effects2[e]~=nil then | |
1418 | local Thing=Effects2[e] | |
1419 | if Thing~=nil then | |
1420 | local Part=Thing[1] | |
1421 | local Mode=Thing[2] | |
1422 | local Delay=Thing[3] | |
1423 | local IncX=Thing[4] | |
1424 | local IncY=Thing[5] | |
1425 | local IncZ=Thing[6] | |
1426 | local Part2=Thing[8] | |
1427 | if Thing[1].Transparency<=1 then | |
1428 | if Thing[2]=="Block1" then | |
1429 | Thing[1].CFrame=Thing[1].CFrame | |
1430 | Mesh=Thing[1].Mesh | |
1431 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1432 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1433 | elseif Thing[2]=="Cylinder" then | |
1434 | Mesh=Thing[1].Mesh | |
1435 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1436 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1437 | elseif Thing[2]=="Blood" then | |
1438 | Mesh=Thing[7] | |
1439 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
1440 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
1441 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1442 | elseif Thing[2]=="Elec" then | |
1443 | Mesh=Thing[1].Mesh | |
1444 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
1445 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1446 | elseif Thing[2]=="Disappear" then | |
1447 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
1448 | end | |
1449 | else | |
1450 | Part.Parent=nil | |
1451 | table.remove(Effects2,e) | |
1452 | end | |
1453 | end | |
1454 | end | |
1455 | end | |
1456 | end | |
1457 | unanchor() | |
1458 | Humanoid.MaxHealth = "inf" | |
1459 | Humanoid.Health = "inf" | |
1460 | if Rooted == false then | |
1461 | Disable_Jump = false | |
1462 | Humanoid.WalkSpeed = Speed | |
1463 | elseif Rooted == true then | |
1464 | Disable_Jump = true | |
1465 | Humanoid.WalkSpeed = 0 | |
1466 | end | |
1467 | q = Character:GetChildren() | |
1468 | for u = 1, #q do | |
1469 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1470 | q[u]:remove() | |
1471 | elseif q[u].ClassName == "Shirt" then | |
1472 | q[u]:Destroy() | |
1473 | elseif q[u].ClassName == "Pants" then | |
1474 | q[u]:Destroy() | |
1475 | elseif q[u].ClassName == "CharacterMesh" then | |
1476 | q[u]:remove() | |
1477 | elseif q[u].ClassName == "ShirtGraphic" then | |
1478 | q[u]:remove() | |
1479 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
1480 | q[u].Color = Color3.new(0,0,0) | |
1481 | end | |
1482 | end | |
1483 | if Head:FindFirstChild("face") then | |
1484 | Head.face:remove() | |
1485 | end | |
1486 | Humanoid.Name = "REEE" | |
1487 | end | |
1488 | ||
1489 | --//=================================\\ | |
1490 | --\\=================================// | |
1491 | ||
1492 | ||
1493 | ||
1494 | ||
1495 | ||
1496 | --//====================================================\\-- | |
1497 | --|| END OF SCRIPT | |
1498 | --\\====================================================//-- |