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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | do | |
4 | print("FE Compatibility code by Mokiros") | |
5 | script.Parent = Player.Character | |
6 | ||
7 | --RemoteEvent for communicating | |
8 | local Event = Instance.new("RemoteEvent") | |
9 | Event.Name = "UserInput_Event" | |
10 | ||
11 | --Fake event to make stuff like Mouse.KeyDown work | |
12 | local function fakeEvent() | |
13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
14 | t.connect = t.Connect | |
15 | return t | |
16 | end | |
17 | ||
18 | --Creating fake input objects with fake variables | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
23 | end} | |
24 | --Merged 2 functions into one by checking amount of arguments | |
25 | CAS.UnbindAction = CAS.BindAction | |
26 | ||
27 | --This function will trigger the events that have been :Connect()'ed | |
28 | local function te(self,ev,...) | |
29 | local t = m[ev] | |
30 | if t and t._fakeEvent and t.Function then | |
31 | t.Function(...) | |
32 | end | |
33 | end | |
34 | m.TrigEvent = te | |
35 | UIS.TrigEvent = te | |
36 | ||
37 | Event.OnServerEvent:Connect(function(plr,io) | |
38 | if plr~=Player then return end | |
39 | if io.isMouse then | |
40 | m.Target = io.Target | |
41 | m.Hit = io.Hit | |
42 | else | |
43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
56 | end | |
57 | end) | |
58 | Event.Parent = NLS([==[ | |
59 | local Player = game:GetService("Players").LocalPlayer | |
60 | local Event = script:WaitForChild("UserInput_Event") | |
61 | ||
62 | local UIS = game:GetService("UserInputService") | |
63 | local input = function(io,a) | |
64 | if a then return end | |
65 | --Since InputObject is a client-side instance, we create and pass table instead | |
66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
67 | end | |
68 | UIS.InputBegan:Connect(input) | |
69 | UIS.InputEnded:Connect(input) | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local h,t | |
73 | --Give the server mouse data 30 times every second, but only if the values changed | |
74 | --If player is not moving their mouse, client won't fire events | |
75 | while wait(1/30) do | |
76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
77 | h,t=Mouse.Hit,Mouse.Target | |
78 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
79 | end | |
80 | end]==],Player.Character) | |
81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
82 | end | |
83 | ||
84 | ---------Replace All "kermat161" With Your Name | |
85 | -----------------------------Script In The Line's | |
86 | ||
87 | --TODO: add comments or something idk | |
88 | wait(0.2) | |
89 | ||
90 | print("Here's controls fat") | |
91 | print("T - laugh, P - sit, Mouse1 - shoot") | |
92 | print("sin is fat lolol") | |
93 | ||
94 | handle = Instance.new('Part') | |
95 | handle.Name = 'Handle' | |
96 | handle.Parent = hat1 | |
97 | ||
98 | handlemesh = Instance.new('SpecialMesh') | |
99 | handlemesh.MeshType = 'FileMesh' | |
100 | handlemesh.MeshId = 'http://www.roblox.com/asset/?id=63688922' | |
101 | handlemesh.TextureId = 'rbxassetid://63688929' | |
102 | handlemesh.Parent = handlemusic | |
103 | ||
104 | local shirt = Instance.new("Shirt",char) | |
105 | shirt.ShirtTemplate = "rbxassetid://2270330688" | |
106 | local pants = Instance.new("Pants",char) | |
107 | pants.PantsTemplate = "rbxassetid://3063981747" | |
108 | ||
109 | local plr = owner | |
110 | local char = plr.Character | |
111 | local hum = char:FindFirstChildOfClass'Humanoid' | |
112 | local hed = char.Head | |
113 | local root = char:FindFirstChild'HumanoidRootPart' | |
114 | local rootj = root.RootJoint | |
115 | local tors = char.Torso | |
116 | local ra = char["Right Arm"] | |
117 | local la = char["Left Arm"] | |
118 | local rl = char["Right Leg"] | |
119 | local ll = char["Left Leg"] | |
120 | local neck = tors["Neck"] | |
121 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
122 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
123 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
124 | local maincolor = BrickColor.new("Institutional white") | |
125 | ------------------------------------------------------- | |
126 | --Start Whitelist and Invincibility-- | |
127 | ------------------------------------------------------- | |
128 | ff = Instance.new("ForceField",char) | |
129 | ff.Visible = false | |
130 | hum.Name = "Base" | |
131 | hum.MaxHealth = 1.0E298 | |
132 | hum.Health = 1.0E298 | |
133 | game:GetService("RunService"):BindToRenderStep("Base", 0, function() | |
134 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
135 | hum.MaxHealth = 1.0E298 | |
136 | hum.Health = 1.0E298 | |
137 | end | |
138 | end) | |
139 | ------------------------------------------------------- | |
140 | --End Whitelist and Invincibility-- | |
141 | ------------------------------------------------------- | |
142 | ||
143 | ------------------------------------------------------- | |
144 | --Start Good Stuff-- | |
145 | ------------------------------------------------------- | |
146 | cam = game.Workspace.CurrentCamera | |
147 | CF = CFrame.new | |
148 | angles = CFrame.Angles | |
149 | attack = false | |
150 | Euler = CFrame.fromEulerAnglesXYZ | |
151 | Rad = math.rad | |
152 | IT = Instance.new | |
153 | BrickC = BrickColor.new | |
154 | Cos = math.cos | |
155 | Acos = math.acos | |
156 | Sin = math.sin | |
157 | Asin = math.asin | |
158 | Abs = math.abs | |
159 | Mrandom = math.random | |
160 | Floor = math.floor | |
161 | ------------------------------------------------------- | |
162 | --End Good Stuff-- | |
163 | ------------------------------------------------------- | |
164 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
165 | RSH, LSH = nil, nil | |
166 | RW = Instance.new("Weld") | |
167 | LW = Instance.new("Weld") | |
168 | RH = tors["Right Hip"] | |
169 | LH = tors["Left Hip"] | |
170 | RSH = tors["Right Shoulder"] | |
171 | LSH = tors["Left Shoulder"] | |
172 | RSH.Parent = nil | |
173 | LSH.Parent = nil | |
174 | RW.Name = "RW" | |
175 | RW.Part0 = tors | |
176 | RW.C0 = CF(1.5, 0.5, 0) | |
177 | RW.C1 = CF(0, 0.5, 0) | |
178 | RW.Part1 = ra | |
179 | RW.Parent = tors | |
180 | LW.Name = "LW" | |
181 | LW.Part0 = tors | |
182 | LW.C0 = CF(-1.5, 0.5, 0) | |
183 | LW.C1 = CF(0, 0.5, 0) | |
184 | LW.Part1 = la | |
185 | LW.Parent = tors | |
186 | Effects = {} | |
187 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
188 | local wld = Instance.new("Weld", wp1) | |
189 | wld.Part0 = wp0 | |
190 | wld.Part1 = wp1 | |
191 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
192 | end | |
193 | newWeld(tors, ll, -0.5, -1, 0) | |
194 | ll.Weld.C1 = CFrame.new(0, 1, 0) | |
195 | newWeld(tors, rl, 0.5, -1, 0) | |
196 | rl.Weld.C1 = CFrame.new(0, 1, 0) | |
197 | ------------------------------------------------------- | |
198 | --Start HeartBeat-- | |
199 | ------------------------------------------------------- | |
200 | ArtificialHB = Instance.new("BindableEvent", script) | |
201 | ArtificialHB.Name = "Heartbeat" | |
202 | script:WaitForChild("Heartbeat") | |
203 | ||
204 | frame = 1 / 60 | |
205 | tf = 0 | |
206 | allowframeloss = false | |
207 | tossremainder = false | |
208 | ||
209 | ||
210 | lastframe = tick() | |
211 | script.Heartbeat:Fire() | |
212 | ||
213 | ||
214 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
215 | tf = tf + s | |
216 | if tf >= frame then | |
217 | if allowframeloss then | |
218 | script.Heartbeat:Fire() | |
219 | lastframe = tick() | |
220 | else | |
221 | for i = 1, math.floor(tf / frame) do | |
222 | script.Heartbeat:Fire() | |
223 | end | |
224 | lastframe = tick() | |
225 | end | |
226 | if tossremainder then | |
227 | tf = 0 | |
228 | else | |
229 | tf = tf - frame * math.floor(tf / frame) | |
230 | end | |
231 | end | |
232 | end) | |
233 | ------------------------------------------------------- | |
234 | --End HeartBeat-- | |
235 | ------------------------------------------------------- | |
236 | ||
237 | ------------------------------------------------------- | |
238 | --Start Important Functions-- | |
239 | ------------------------------------------------------- | |
240 | function swait(num) | |
241 | if num == 0 or num == nil then | |
242 | game:service("RunService").Stepped:wait(0) | |
243 | else | |
244 | for i = 0, num do | |
245 | game:service("RunService").Stepped:wait(0) | |
246 | end | |
247 | end | |
248 | end | |
249 | function thread(f) | |
250 | coroutine.resume(coroutine.create(f)) | |
251 | end | |
252 | function clerp(a, b, t) | |
253 | local qa = { | |
254 | QuaternionFromCFrame(a) | |
255 | } | |
256 | local qb = { | |
257 | QuaternionFromCFrame(b) | |
258 | } | |
259 | local ax, ay, az = a.x, a.y, a.z | |
260 | local bx, by, bz = b.x, b.y, b.z | |
261 | local _t = 1 - t | |
262 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
263 | end | |
264 | function QuaternionFromCFrame(cf) | |
265 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
266 | local trace = m00 + m11 + m22 | |
267 | if trace > 0 then | |
268 | local s = math.sqrt(1 + trace) | |
269 | local recip = 0.5 / s | |
270 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
271 | else | |
272 | local i = 0 | |
273 | if m00 < m11 then | |
274 | i = 1 | |
275 | end | |
276 | if m22 > (i == 0 and m00 or m11) then | |
277 | i = 2 | |
278 | end | |
279 | if i == 0 then | |
280 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
281 | local recip = 0.5 / s | |
282 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
283 | elseif i == 1 then | |
284 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
285 | local recip = 0.5 / s | |
286 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
287 | elseif i == 2 then | |
288 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
289 | local recip = 0.5 / s | |
290 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
291 | end | |
292 | end | |
293 | end | |
294 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
295 | local xs, ys, zs = x + x, y + y, z + z | |
296 | local wx, wy, wz = w * xs, w * ys, w * zs | |
297 | local xx = x * xs | |
298 | local xy = x * ys | |
299 | local xz = x * zs | |
300 | local yy = y * ys | |
301 | local yz = y * zs | |
302 | local zz = z * zs | |
303 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
304 | end | |
305 | function QuaternionSlerp(a, b, t) | |
306 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
307 | local startInterp, finishInterp | |
308 | if cosTheta >= 1.0E-4 then | |
309 | if 1 - cosTheta > 1.0E-4 then | |
310 | local theta = math.acos(cosTheta) | |
311 | local invSinTheta = 1 / Sin(theta) | |
312 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
313 | finishInterp = Sin(t * theta) * invSinTheta | |
314 | else | |
315 | startInterp = 1 - t | |
316 | finishInterp = t | |
317 | end | |
318 | elseif 1 + cosTheta > 1.0E-4 then | |
319 | local theta = math.acos(-cosTheta) | |
320 | local invSinTheta = 1 / Sin(theta) | |
321 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
322 | finishInterp = Sin(t * theta) * invSinTheta | |
323 | else | |
324 | startInterp = t - 1 | |
325 | finishInterp = t | |
326 | end | |
327 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
328 | end | |
329 | function rayCast(Position, Direction, Range, Ignore) | |
330 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
331 | end | |
332 | local RbxUtility = LoadLibrary("RbxUtility") | |
333 | local Create = RbxUtility.Create | |
334 | ||
335 | ------------------------------------------------------- | |
336 | --Start Damage Function-- | |
337 | ------------------------------------------------------- | |
338 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
339 | if hit.Parent == nil then | |
340 | return | |
341 | end | |
342 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
343 | for _, v in pairs(hit.Parent:children()) do | |
344 | if v:IsA("Humanoid") then | |
345 | h = v | |
346 | end | |
347 | end | |
348 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
349 | ||
350 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
351 | end | |
352 | ||
353 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
354 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
355 | if hit.Parent.DebounceHit.Value == true then | |
356 | return | |
357 | end | |
358 | end | |
359 | if insta == true then | |
360 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
361 | end | |
362 | local c = Create("ObjectValue"){ | |
363 | Name = "creator", | |
364 | Value = owner, | |
365 | Parent = h, | |
366 | } | |
367 | game:GetService("Debris"):AddItem(c, .5) | |
368 | if HitSound ~= nil and HitPitch ~= nil then | |
369 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
370 | end | |
371 | - | local Damage = math.random(9999) |
371 | + | |
372 | local blocked = false | |
373 | local block = hit.Parent:findFirstChild("Block") | |
374 | if block ~= nil then | |
375 | if block.className == "IntValue" then | |
376 | if block.Value > 0 then | |
377 | blocked = true | |
378 | block.Value = block.Value - 1 | |
379 | print(block.Value) | |
380 | end | |
381 | end | |
382 | end | |
383 | if blocked == false then | |
384 | h.Health = h.Health - Damage | |
385 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
386 | else | |
387 | h.Health = h.Health - (Damage / 2) | |
388 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
389 | end | |
390 | if Type == "Knockdown" then | |
391 | local hum = hit.Parent.Humanoid | |
392 | hum.PlatformStand = true | |
393 | coroutine.resume(coroutine.create(function(HHumanoid) | |
394 | swait(1) | |
395 | HHumanoid.PlatformStand = false | |
396 | end), hum) | |
397 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
398 | local bodvol = Create("BodyVelocity"){ | |
399 | velocity = angle * knockback, | |
400 | P = 5000, | |
401 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
402 | Parent = hit, | |
403 | } | |
404 | local rl = Create("BodyAngularVelocity"){ | |
405 | P = 3000, | |
406 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
407 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
408 | Parent = hit, | |
409 | } | |
410 | game:GetService("Debris"):AddItem(bodvol, .5) | |
411 | game:GetService("Debris"):AddItem(rl, .5) | |
412 | elseif Type == "Normal" then | |
413 | local vp = Create("BodyVelocity"){ | |
414 | P = 500, | |
415 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
416 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
417 | } | |
418 | if knockback > 0 then | |
419 | vp.Parent = hit.Parent.Torso | |
420 | end | |
421 | game:GetService("Debris"):AddItem(vp, .5) | |
422 | elseif Type == "Up" then | |
423 | local bodyVelocity = Create("BodyVelocity"){ | |
424 | velocity = Vector3.new(0, 20, 0), | |
425 | P = 5000, | |
426 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
427 | Parent = hit, | |
428 | } | |
429 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
430 | elseif Type == "DarkUp" then | |
431 | coroutine.resume(coroutine.create(function() | |
432 | for i = 0, 1, 0.1 do | |
433 | swait() | |
434 | Effects.Block.Create(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
435 | end | |
436 | end)) | |
437 | local bodyVelocity = Create("BodyVelocity"){ | |
438 | velocity = Vector3.new(0, 20, 0), | |
439 | P = 5000, | |
440 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
441 | Parent = hit, | |
442 | } | |
443 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
444 | elseif Type == "Snare" then | |
445 | local bp = Create("BodyPosition"){ | |
446 | P = 2000, | |
447 | D = 100, | |
448 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
449 | position = hit.Parent.Torso.Position, | |
450 | Parent = hit.Parent.Torso, | |
451 | } | |
452 | game:GetService("Debris"):AddItem(bp, 1) | |
453 | elseif Type == "Freeze" then | |
454 | local BodPos = Create("BodyPosition"){ | |
455 | P = 50000, | |
456 | D = 1000, | |
457 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
458 | position = hit.Parent.Torso.Position, | |
459 | Parent = hit.Parent.Torso, | |
460 | } | |
461 | local BodGy = Create("BodyGyro") { | |
462 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
463 | P = 20e+003, | |
464 | Parent = hit.Parent.Torso, | |
465 | cframe = hit.Parent.Torso.CFrame, | |
466 | } | |
467 | hit.Parent.Torso.Anchored = true | |
468 | coroutine.resume(coroutine.create(function(Part) | |
469 | swait(1.5) | |
470 | Part.Anchored = false | |
471 | end), hit.Parent.Torso) | |
472 | game:GetService("Debris"):AddItem(BodPos, 3) | |
473 | game:GetService("Debris"):AddItem(BodGy, 3) | |
474 | end | |
475 | local debounce = Create("BoolValue"){ | |
476 | Name = "DebounceHit", | |
477 | Parent = hit.Parent, | |
478 | Value = true, | |
479 | } | |
480 | game:GetService("Debris"):AddItem(debounce, Delay) | |
481 | c = Create("ObjectValue"){ | |
482 | Name = "creator", | |
483 | Value = Player, | |
484 | Parent = h, | |
485 | } | |
486 | game:GetService("Debris"):AddItem(c, .5) | |
487 | end | |
488 | end | |
489 | ------------------------------------------------------- | |
490 | --End Damage Function-- | |
491 | ------------------------------------------------------- | |
492 | ||
493 | ------------------------------------------------------- | |
494 | --Start Damage Function Customization-- | |
495 | ------------------------------------------------------- | |
496 | function ShowDamage(Pos, Text, Time, Color) | |
497 | local Rate = (1 / 30) | |
498 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
499 | local Text = (Text or "") | |
500 | local Time = (Time or 2) | |
501 | local Color = (Color or Color3.new(1, 0, 1)) | |
502 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
503 | EffectPart.Anchored = true | |
504 | local BillboardGui = Create("BillboardGui"){ | |
505 | Size = UDim2.new(3, 0, 3, 0), | |
506 | Adornee = EffectPart, | |
507 | Parent = EffectPart, | |
508 | } | |
509 | local TextLabel = Create("TextLabel"){ | |
510 | BackgroundTransparency = 1, | |
511 | Size = UDim2.new(1, 0, 1, 0), | |
512 | Text = Text, | |
513 | Font = "Bodoni", | |
514 | TextColor3 = Color, | |
515 | TextScaled = true, | |
516 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
517 | Parent = BillboardGui, | |
518 | } | |
519 | game.Debris:AddItem(EffectPart, (Time)) | |
520 | EffectPart.Parent = game:GetService("Workspace") | |
521 | delay(0, function() | |
522 | local Frames = (Time / Rate) | |
523 | for Frame = 1, Frames do | |
524 | wait(Rate) | |
525 | local Percent = (Frame / Frames) | |
526 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
527 | TextLabel.TextTransparency = Percent | |
528 | end | |
529 | if EffectPart and EffectPart.Parent then | |
530 | EffectPart:Destroy() | |
531 | end | |
532 | end) | |
533 | end | |
534 | ------------------------------------------------------- | |
535 | --End Damage Function Customization-- | |
536 | ------------------------------------------------------- | |
537 | ||
538 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
539 | for _, c in pairs(workspace:children()) do | |
540 | local hum = c:findFirstChild("Humanoid") | |
541 | if hum ~= nil then | |
542 | local head = c:findFirstChild("Head") | |
543 | if head ~= nil then | |
544 | local targ = head.Position - Part.Position | |
545 | local mag = targ.magnitude | |
546 | if magni >= mag and c.Name ~= plr.Name then | |
547 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
548 | end | |
549 | end | |
550 | end | |
551 | end | |
552 | end | |
553 | ||
554 | ||
555 | CFuncs = { | |
556 | Part = { | |
557 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
558 | local Part = Create("Part")({ | |
559 | Parent = Parent, | |
560 | Reflectance = Reflectance, | |
561 | Transparency = Transparency, | |
562 | CanCollide = false, | |
563 | Locked = true, | |
564 | BrickColor = BrickColor.new(tostring(BColor)), | |
565 | Name = Name, | |
566 | Size = Size, | |
567 | Material = Material | |
568 | }) | |
569 | RemoveOutlines(Part) | |
570 | return Part | |
571 | end | |
572 | }, | |
573 | Mesh = { | |
574 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
575 | local Msh = Create(Mesh)({ | |
576 | Parent = Part, | |
577 | Offset = OffSet, | |
578 | Scale = Scale | |
579 | }) | |
580 | if Mesh == "SpecialMesh" then | |
581 | Msh.MeshType = MeshType | |
582 | Msh.MeshId = MeshId | |
583 | end | |
584 | return Msh | |
585 | end | |
586 | }, | |
587 | Mesh = { | |
588 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
589 | local Msh = Create(Mesh)({ | |
590 | Parent = Part, | |
591 | Offset = OffSet, | |
592 | Scale = Scale | |
593 | }) | |
594 | if Mesh == "SpecialMesh" then | |
595 | Msh.MeshType = MeshType | |
596 | Msh.MeshId = MeshId | |
597 | end | |
598 | return Msh | |
599 | end | |
600 | }, | |
601 | Weld = { | |
602 | Create = function(Parent, Part0, Part1, C0, C1) | |
603 | local Weld = Create("Weld")({ | |
604 | Parent = Parent, | |
605 | Part0 = Part0, | |
606 | Part1 = Part1, | |
607 | C0 = C0, | |
608 | C1 = C1 | |
609 | }) | |
610 | return Weld | |
611 | end | |
612 | }, | |
613 | Sound = { | |
614 | Create = function(id, par, vol, pit) | |
615 | coroutine.resume(coroutine.create(function() | |
616 | local S = Create("Sound")({ | |
617 | Volume = vol, | |
618 | Pitch = pit or 1, | |
619 | SoundId = id, | |
620 | Parent = par or workspace | |
621 | }) | |
622 | wait() | |
623 | S:play() | |
624 | game:GetService("Debris"):AddItem(S, 6) | |
625 | end)) | |
626 | end | |
627 | }, | |
628 | ParticleEmitter = { | |
629 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
630 | local fp = Create("ParticleEmitter")({ | |
631 | Parent = Parent, | |
632 | Color = ColorSequence.new(Color1, Color2), | |
633 | LightEmission = LightEmission, | |
634 | Size = Size, | |
635 | Texture = Texture, | |
636 | Transparency = Transparency, | |
637 | ZOffset = ZOffset, | |
638 | Acceleration = Accel, | |
639 | Drag = Drag, | |
640 | LockedToPart = LockedToPart, | |
641 | VelocityInheritance = VelocityInheritance, | |
642 | EmissionDirection = EmissionDirection, | |
643 | Enabled = Enabled, | |
644 | Lifetime = LifeTime, | |
645 | Rate = Rate, | |
646 | Rotation = Rotation, | |
647 | RotSpeed = RotSpeed, | |
648 | Speed = Speed, | |
649 | VelocitySpread = VelocitySpread | |
650 | }) | |
651 | return fp | |
652 | end | |
653 | } | |
654 | } | |
655 | function RemoveOutlines(part) | |
656 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
657 | end | |
658 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
659 | local Part = Create("Part")({ | |
660 | formFactor = FormFactor, | |
661 | Parent = Parent, | |
662 | Reflectance = Reflectance, | |
663 | Transparency = Transparency, | |
664 | CanCollide = false, | |
665 | Locked = true, | |
666 | BrickColor = BrickColor.new(tostring(BColor)), | |
667 | Name = Name, | |
668 | Size = Size, | |
669 | Material = Material | |
670 | }) | |
671 | RemoveOutlines(Part) | |
672 | return Part | |
673 | end | |
674 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
675 | local Msh = Create(Mesh)({ | |
676 | Parent = Part, | |
677 | Offset = OffSet, | |
678 | Scale = Scale | |
679 | }) | |
680 | if Mesh == "SpecialMesh" then | |
681 | Msh.MeshType = MeshType | |
682 | Msh.MeshId = MeshId | |
683 | end | |
684 | return Msh | |
685 | end | |
686 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
687 | local Weld = Create("Weld")({ | |
688 | Parent = Parent, | |
689 | Part0 = Part0, | |
690 | Part1 = Part1, | |
691 | C0 = C0, | |
692 | C1 = C1 | |
693 | }) | |
694 | return Weld | |
695 | end | |
696 | ||
697 | ||
698 | ------------------------------------------------------- | |
699 | --Start Effect Function-- | |
700 | ------------------------------------------------------- | |
701 | EffectModel = Instance.new("Model", char) | |
702 | Effects = { | |
703 | Block = { | |
704 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
705 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
706 | prt.Anchored = true | |
707 | prt.CFrame = cframe | |
708 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
709 | game:GetService("Debris"):AddItem(prt, 10) | |
710 | if Type == 1 or Type == nil then | |
711 | table.insert(Effects, { | |
712 | prt, | |
713 | "Block1", | |
714 | delay, | |
715 | x3, | |
716 | y3, | |
717 | z3, | |
718 | msh | |
719 | }) | |
720 | elseif Type == 2 then | |
721 | table.insert(Effects, { | |
722 | prt, | |
723 | "Block2", | |
724 | delay, | |
725 | x3, | |
726 | y3, | |
727 | z3, | |
728 | msh | |
729 | }) | |
730 | else | |
731 | table.insert(Effects, { | |
732 | prt, | |
733 | "Block3", | |
734 | delay, | |
735 | x3, | |
736 | y3, | |
737 | z3, | |
738 | msh | |
739 | }) | |
740 | end | |
741 | end | |
742 | }, | |
743 | Sphere = { | |
744 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
745 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
746 | prt.Anchored = true | |
747 | prt.CFrame = cframe | |
748 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
749 | game:GetService("Debris"):AddItem(prt, 10) | |
750 | table.insert(Effects, { | |
751 | prt, | |
752 | "Cylinder", | |
753 | delay, | |
754 | x3, | |
755 | y3, | |
756 | z3, | |
757 | msh | |
758 | }) | |
759 | end | |
760 | }, | |
761 | Cylinder = { | |
762 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
763 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
764 | prt.Anchored = true | |
765 | prt.CFrame = cframe | |
766 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
767 | game:GetService("Debris"):AddItem(prt, 10) | |
768 | table.insert(Effects, { | |
769 | prt, | |
770 | "Cylinder", | |
771 | delay, | |
772 | x3, | |
773 | y3, | |
774 | z3, | |
775 | msh | |
776 | }) | |
777 | end | |
778 | }, | |
779 | Wave = { | |
780 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
781 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
782 | prt.Anchored = true | |
783 | prt.CFrame = cframe | |
784 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
785 | game:GetService("Debris"):AddItem(prt, 10) | |
786 | table.insert(Effects, { | |
787 | prt, | |
788 | "Cylinder", | |
789 | delay, | |
790 | x3 / 60, | |
791 | y3 / 60, | |
792 | z3 / 60, | |
793 | msh | |
794 | }) | |
795 | end | |
796 | }, | |
797 | Ring = { | |
798 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
799 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
800 | prt.Anchored = true | |
801 | prt.CFrame = cframe | |
802 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
803 | game:GetService("Debris"):AddItem(prt, 10) | |
804 | table.insert(Effects, { | |
805 | prt, | |
806 | "Cylinder", | |
807 | delay, | |
808 | x3, | |
809 | y3, | |
810 | z3, | |
811 | msh | |
812 | }) | |
813 | end | |
814 | }, | |
815 | Break = { | |
816 | Create = function(brickcolor, cframe, x1, y1, z1) | |
817 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
818 | prt.Anchored = true | |
819 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
820 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
821 | local num = math.random(10, 50) / 1000 | |
822 | game:GetService("Debris"):AddItem(prt, 10) | |
823 | table.insert(Effects, { | |
824 | prt, | |
825 | "Shatter", | |
826 | num, | |
827 | prt.CFrame, | |
828 | math.random() - math.random(), | |
829 | 0, | |
830 | math.random(50, 100) / 100 | |
831 | }) | |
832 | end | |
833 | }, | |
834 | Spiral = { | |
835 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
836 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
837 | prt.Anchored = true | |
838 | prt.CFrame = cframe | |
839 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
840 | game:GetService("Debris"):AddItem(prt, 10) | |
841 | table.insert(Effects, { | |
842 | prt, | |
843 | "Cylinder", | |
844 | delay, | |
845 | x3, | |
846 | y3, | |
847 | z3, | |
848 | msh | |
849 | }) | |
850 | end | |
851 | }, | |
852 | Push = { | |
853 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
854 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
855 | prt.Anchored = true | |
856 | prt.CFrame = cframe | |
857 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
858 | game:GetService("Debris"):AddItem(prt, 10) | |
859 | table.insert(Effects, { | |
860 | prt, | |
861 | "Cylinder", | |
862 | delay, | |
863 | x3, | |
864 | y3, | |
865 | z3, | |
866 | msh | |
867 | }) | |
868 | end | |
869 | } | |
870 | } | |
871 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
872 | local fp = IT("Part") | |
873 | fp.formFactor = formfactor | |
874 | fp.Parent = parent | |
875 | fp.Reflectance = reflectance | |
876 | fp.Transparency = transparency | |
877 | fp.CanCollide = false | |
878 | fp.Locked = true | |
879 | fp.BrickColor = brickcolor | |
880 | fp.Name = name | |
881 | fp.Size = size | |
882 | fp.Position = tors.Position | |
883 | RemoveOutlines(fp) | |
884 | fp.Material = "SmoothPlastic" | |
885 | fp:BreakJoints() | |
886 | return fp | |
887 | end | |
888 | ||
889 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
890 | local mesh = IT(Mesh) | |
891 | mesh.Parent = part | |
892 | if Mesh == "SpecialMesh" then | |
893 | mesh.MeshType = meshtype | |
894 | if meshid ~= "nil" then | |
895 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
896 | end | |
897 | end | |
898 | mesh.Offset = offset | |
899 | mesh.Scale = scale | |
900 | return mesh | |
901 | end | |
902 | ||
903 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
904 | local type = type | |
905 | local rng = Instance.new("Part", char) | |
906 | rng.Anchored = true | |
907 | rng.BrickColor = color | |
908 | rng.CanCollide = false | |
909 | rng.FormFactor = 3 | |
910 | rng.Name = "Ring" | |
911 | rng.Material = "Neon" | |
912 | rng.Size = Vector3.new(1, 1, 1) | |
913 | rng.Transparency = 0 | |
914 | rng.TopSurface = 0 | |
915 | rng.BottomSurface = 0 | |
916 | rng.CFrame = pos | |
917 | local rngm = Instance.new("SpecialMesh", rng) | |
918 | rngm.MeshType = MType | |
919 | rngm.Scale = scale | |
920 | local scaler2 = 1 | |
921 | if type == "Add" then | |
922 | scaler2 = 1 * value | |
923 | elseif type == "Divide" then | |
924 | scaler2 = 1 / value | |
925 | end | |
926 | coroutine.resume(coroutine.create(function() | |
927 | for i = 0, 10 / bonuspeed, 0.1 do | |
928 | swait() | |
929 | if type == "Add" then | |
930 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
931 | elseif type == "Divide" then | |
932 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
933 | end | |
934 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
935 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
936 | end | |
937 | rng:Destroy() | |
938 | end)) | |
939 | end | |
940 | ||
941 | function Eviscerate(dude) | |
942 | if dude.Name ~= char then | |
943 | local bgf = IT("BodyGyro", dude.Head) | |
944 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
945 | local val = IT("BoolValue", dude) | |
946 | val.Name = "IsHit" | |
947 | local ds = coroutine.wrap(function() | |
948 | dude:WaitForChild("Head"):BreakJoints() | |
949 | wait(0.5) | |
950 | target = nil | |
951 | coroutine.resume(coroutine.create(function() | |
952 | for i, v in pairs(dude:GetChildren()) do | |
953 | if v:IsA("Accessory") then | |
954 | v:Destroy() | |
955 | end | |
956 | if v:IsA("Humanoid") then | |
957 | v:Destroy() | |
958 | end | |
959 | if v:IsA("CharacterMesh") then | |
960 | v:Destroy() | |
961 | end | |
962 | if v:IsA("Model") then | |
963 | v:Destroy() | |
964 | end | |
965 | if v:IsA("Part") or v:IsA("MeshPart") then | |
966 | for x, o in pairs(v:GetChildren()) do | |
967 | if o:IsA("Decal") then | |
968 | o:Destroy() | |
969 | end | |
970 | end | |
971 | coroutine.resume(coroutine.create(function() | |
972 | v.Material = "Neon" | |
973 | v.CanCollide = false | |
974 | local PartEmmit1 = IT("ParticleEmitter", v) | |
975 | PartEmmit1.LightEmission = 1 | |
976 | PartEmmit1.Texture = "rbxassetid://284205403" | |
977 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
978 | PartEmmit1.Rate = 150 | |
979 | PartEmmit1.Lifetime = NumberRange.new(1) | |
980 | PartEmmit1.Size = NumberSequence.new({ | |
981 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
982 | NumberSequenceKeypoint.new(1, 0, 0) | |
983 | }) | |
984 | PartEmmit1.Transparency = NumberSequence.new({ | |
985 | NumberSequenceKeypoint.new(0, 0, 0), | |
986 | NumberSequenceKeypoint.new(1, 1, 0) | |
987 | }) | |
988 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
989 | PartEmmit1.VelocitySpread = 30000 | |
990 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
991 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
992 | local BodPoss = IT("BodyPosition", v) | |
993 | BodPoss.P = 3000 | |
994 | BodPoss.D = 1000 | |
995 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
996 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
997 | v.Color = maincolor.Color | |
998 | coroutine.resume(coroutine.create(function() | |
999 | for i = 0, 49 do | |
1000 | swait(1) | |
1001 | v.Transparency = v.Transparency + 0.08 | |
1002 | end | |
1003 | wait(0.5) | |
1004 | PartEmmit1.Enabled = false | |
1005 | wait(3) | |
1006 | v:Destroy() | |
1007 | dude:Destroy() | |
1008 | end)) | |
1009 | end)) | |
1010 | end | |
1011 | end | |
1012 | end)) | |
1013 | end) | |
1014 | ds() | |
1015 | end | |
1016 | end | |
1017 | ||
1018 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1019 | if SinglePlayer then | |
1020 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1021 | end | |
1022 | local List = {} | |
1023 | for i, v in pairs(workspace:GetChildren()) do | |
1024 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1025 | table.insert(List, v) | |
1026 | end | |
1027 | end | |
1028 | return List | |
1029 | end | |
1030 | ||
1031 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1032 | local type = type | |
1033 | local rng = Instance.new("Part", char) | |
1034 | rng.Anchored = true | |
1035 | rng.BrickColor = color | |
1036 | rng.CanCollide = false | |
1037 | rng.FormFactor = 3 | |
1038 | rng.Name = "Ring" | |
1039 | rng.Material = "Neon" | |
1040 | rng.Size = Vector3.new(1, 1, 1) | |
1041 | rng.Transparency = 0 | |
1042 | rng.TopSurface = 0 | |
1043 | rng.BottomSurface = 0 | |
1044 | rng.CFrame = pos | |
1045 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1046 | local rngm = Instance.new("SpecialMesh", rng) | |
1047 | rngm.MeshType = MType | |
1048 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1049 | local scaler2 = 1 | |
1050 | local speeder = FastSpeed | |
1051 | if type == "Add" then | |
1052 | scaler2 = 1 * value | |
1053 | elseif type == "Divide" then | |
1054 | scaler2 = 1 / value | |
1055 | end | |
1056 | coroutine.resume(coroutine.create(function() | |
1057 | for i = 0, 10 / bonuspeed, 0.1 do | |
1058 | swait() | |
1059 | if type == "Add" then | |
1060 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1061 | elseif type == "Divide" then | |
1062 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1063 | end | |
1064 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1065 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1066 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1067 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1068 | end | |
1069 | rng:Destroy() | |
1070 | end)) | |
1071 | end | |
1072 | ||
1073 | function SoulSteal(dude) | |
1074 | if dude.Name ~= char then | |
1075 | local bgf = IT("BodyGyro", dude.Head) | |
1076 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1077 | local val = IT("BoolValue", dude) | |
1078 | val.Name = "IsHit" | |
1079 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1080 | local soulst = coroutine.wrap(function() | |
1081 | local soul = Instance.new("Part",dude) | |
1082 | soul.Size = Vector3.new(1,1,1) | |
1083 | soul.CanCollide = false | |
1084 | soul.Anchored = false | |
1085 | soul.Position = torso.Position | |
1086 | soul.Transparency = 1 | |
1087 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1088 | PartEmmit1.LightEmission = 1 | |
1089 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1090 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1091 | PartEmmit1.Rate = 250 | |
1092 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1093 | PartEmmit1.Size = NumberSequence.new({ | |
1094 | NumberSequenceKeypoint.new(0, 1, 0), | |
1095 | NumberSequenceKeypoint.new(1, 0, 0) | |
1096 | }) | |
1097 | PartEmmit1.Transparency = NumberSequence.new({ | |
1098 | NumberSequenceKeypoint.new(0, 0, 0), | |
1099 | NumberSequenceKeypoint.new(1, 1, 0) | |
1100 | }) | |
1101 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1102 | PartEmmit1.VelocitySpread = 30000 | |
1103 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1104 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1105 | local BodPoss = IT("BodyPosition", soul) | |
1106 | BodPoss.P = 3000 | |
1107 | BodPoss.D = 1000 | |
1108 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1109 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1110 | wait(1.6) | |
1111 | soul.Touched:connect(function(hit) | |
1112 | if hit.Parent == char then | |
1113 | soul:Destroy() | |
1114 | end | |
1115 | end) | |
1116 | wait(1.2) | |
1117 | while soul do | |
1118 | swait() | |
1119 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1120 | BodPoss.Position = tors.Position | |
1121 | end | |
1122 | end) | |
1123 | soulst() | |
1124 | end | |
1125 | end | |
1126 | function FaceMouse() | |
1127 | local Cam = workspace.CurrentCamera | |
1128 | return { | |
1129 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1130 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1131 | } | |
1132 | end | |
1133 | Effects = { | |
1134 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
1135 | local p = Instance.new("Part",EffectModel) | |
1136 | p.BrickColor = BrickColor.new(colour) | |
1137 | p.Size = partsize | |
1138 | p.Anchored = true | |
1139 | p.CanCollide = false | |
1140 | p.Material = matr | |
1141 | p.CFrame = cf | |
1142 | if inverse == true then | |
1143 | p.Transparency = 1 | |
1144 | else | |
1145 | p.Transparency = 0 | |
1146 | end | |
1147 | local m = Instance.new("BlockMesh",p) | |
1148 | m.Scale = meshstart | |
1149 | coroutine.wrap(function() | |
1150 | for i = 0, 1, factor do | |
1151 | swait() | |
1152 | if inverse == true then | |
1153 | p.Transparency = 1-i | |
1154 | else | |
1155 | p.Transparency = i | |
1156 | end | |
1157 | m.Scale = m.Scale + meshadd | |
1158 | if spin == true then | |
1159 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
1160 | end | |
1161 | end | |
1162 | p:Destroy() | |
1163 | end)() | |
1164 | return p | |
1165 | end, | |
1166 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1167 | local p = Instance.new("Part",EffectModel) | |
1168 | p.BrickColor = BrickColor.new(colour) | |
1169 | p.Size = partsize | |
1170 | p.Anchored = true | |
1171 | p.CanCollide = false | |
1172 | p.Material = matr | |
1173 | p.CFrame = cf | |
1174 | if inverse == true then | |
1175 | p.Transparency = 1 | |
1176 | else | |
1177 | p.Transparency = 0 | |
1178 | end | |
1179 | local m = Instance.new("SpecialMesh",p) | |
1180 | m.MeshType = "Sphere" | |
1181 | m.Scale = meshstart | |
1182 | coroutine.wrap(function() | |
1183 | for i=0,1,factor do | |
1184 | swait() | |
1185 | if inverse == true then | |
1186 | p.Transparency = 1-i | |
1187 | else | |
1188 | p.Transparency = i | |
1189 | end | |
1190 | m.Scale = m.Scale + meshadd | |
1191 | end | |
1192 | p:Destroy() | |
1193 | end)() | |
1194 | return p | |
1195 | end, | |
1196 | ||
1197 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
1198 | local p = Instance.new("Part",EffectModel) | |
1199 | p.BrickColor = BrickColor.new(colour) | |
1200 | p.Size = partsize | |
1201 | p.Anchored = true | |
1202 | p.CanCollide = false | |
1203 | p.Material = matr | |
1204 | p.CFrame = cf | |
1205 | if inverse == true then | |
1206 | p.Transparency = 1 | |
1207 | else | |
1208 | p.Transparency = 0 | |
1209 | end | |
1210 | local m = Instance.new("CylinderMesh",p) | |
1211 | m.Scale = meshstart | |
1212 | coroutine.wrap(function() | |
1213 | for i=0,1,factor do | |
1214 | swait() | |
1215 | if inverse == true then | |
1216 | p.Transparency = 1-i | |
1217 | else | |
1218 | p.Transparency = i | |
1219 | end | |
1220 | m.Scale = m.Scale + meshadd | |
1221 | end | |
1222 | p:Destroy() | |
1223 | end)() | |
1224 | return p | |
1225 | end, | |
1226 | ||
1227 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
1228 | local p = Instance.new("Part",EffectModel) | |
1229 | p.BrickColor = BrickColor.new(colour) | |
1230 | p.Size = Vector3.new() | |
1231 | p.Anchored = true | |
1232 | p.CanCollide = false | |
1233 | p.CFrame = cf | |
1234 | if inverse == true then | |
1235 | p.Transparency = 1 | |
1236 | else | |
1237 | p.Transparency = 0 | |
1238 | end | |
1239 | local m = Instance.new("SpecialMesh",p) | |
1240 | m.MeshId = "rbxassetid://20329976" | |
1241 | m.Scale = meshstart | |
1242 | coroutine.wrap(function() | |
1243 | for i=0,1,factor do | |
1244 | swait() | |
1245 | if inverse == true then | |
1246 | p.Transparency = 1-i | |
1247 | else | |
1248 | p.Transparency = i | |
1249 | end | |
1250 | m.Scale = m.Scale + meshadd | |
1251 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1252 | end | |
1253 | p:Destroy() | |
1254 | end)() | |
1255 | return p | |
1256 | end, | |
1257 | ||
1258 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
1259 | local p = Instance.new("Part",EffectModel) | |
1260 | p.BrickColor = BrickColor.new(colour) | |
1261 | p.Size = Vector3.new() | |
1262 | p.Anchored = true | |
1263 | p.CanCollide = false | |
1264 | p.CFrame = cf | |
1265 | if inverse == true then | |
1266 | p.Transparency = 1 | |
1267 | else | |
1268 | p.Transparency = 0 | |
1269 | end | |
1270 | local m = Instance.new("SpecialMesh",p) | |
1271 | m.MeshId = "rbxassetid://3270017" | |
1272 | m.Scale = meshstart | |
1273 | coroutine.wrap(function() | |
1274 | for i=0,1,factor do | |
1275 | swait() | |
1276 | if inverse == true then | |
1277 | p.Transparency = 1-i | |
1278 | else | |
1279 | p.Transparency = i | |
1280 | end | |
1281 | m.Scale = m.Scale + meshadd | |
1282 | end | |
1283 | p:Destroy() | |
1284 | end)() | |
1285 | return p | |
1286 | end, | |
1287 | ||
1288 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
1289 | local p = Instance.new("Part",EffectModel) | |
1290 | p.BrickColor = BrickColor.new(colour) | |
1291 | p.Size = Vector3.new() | |
1292 | p.Anchored = true | |
1293 | p.CanCollide = false | |
1294 | p.CFrame = cf | |
1295 | if inverse == true then | |
1296 | p.Transparency = 1 | |
1297 | else | |
1298 | p.Transparency = 0 | |
1299 | end | |
1300 | local m = Instance.new("SpecialMesh",p) | |
1301 | m.MeshId = meshid | |
1302 | m.TextureId = textid | |
1303 | m.Scale = meshstart | |
1304 | coroutine.wrap(function() | |
1305 | for i=0,1,factor do | |
1306 | swait() | |
1307 | if inverse == true then | |
1308 | p.Transparency = 1-i | |
1309 | else | |
1310 | p.Transparency = i | |
1311 | end | |
1312 | m.Scale = m.Scale + meshadd | |
1313 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
1314 | end | |
1315 | p:Destroy() | |
1316 | end)() | |
1317 | return p | |
1318 | end, | |
1319 | ||
1320 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
1321 | local p = Instance.new("Part",EffectModel) | |
1322 | p.BrickColor = BrickColor.new(colour) | |
1323 | p.Size = partsize | |
1324 | p.Anchored = true | |
1325 | p.CanCollide = false | |
1326 | p.Material = matr | |
1327 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
1328 | if inverse == true then | |
1329 | p.Transparency = 1 | |
1330 | else | |
1331 | p.Transparency = 0 | |
1332 | end | |
1333 | local m = Instance.new("SpecialMesh",p) | |
1334 | m.MeshType = "Sphere" | |
1335 | m.Scale = meshstart | |
1336 | coroutine.wrap(function() | |
1337 | for i=0,1,factor do | |
1338 | swait() | |
1339 | if inverse == true then | |
1340 | p.Transparency = 1-i | |
1341 | else | |
1342 | p.Transparency = i | |
1343 | end | |
1344 | m.Scale = m.Scale + meshadd | |
1345 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
1346 | end | |
1347 | p:Destroy() | |
1348 | end)() | |
1349 | return p | |
1350 | end, | |
1351 | ||
1352 | } | |
1353 | ------------------------------------------------------- | |
1354 | --End Effect Function-- | |
1355 | ------------------------------------------------------- | |
1356 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1357 | local NSound = nil | |
1358 | coroutine.resume(coroutine.create(function() | |
1359 | NSound = IT("Sound", PARENT) | |
1360 | NSound.Volume = VOLUME | |
1361 | NSound.Pitch = PITCH | |
1362 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1363 | swait() | |
1364 | NSound:play() | |
1365 | game:GetService("Debris"):AddItem(NSound, 10) | |
1366 | end)) | |
1367 | return NSound | |
1368 | end | |
1369 | function CamShake(Length, Intensity) | |
1370 | coroutine.resume(coroutine.create(function() | |
1371 | local intensity = 1 * Intensity | |
1372 | local rotM = 0.01 * Intensity | |
1373 | for i = 0, Length, 0.1 do | |
1374 | swait() | |
1375 | intensity = intensity - 0.05 * Intensity / Length | |
1376 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1377 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1378 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1379 | end | |
1380 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1381 | end)) | |
1382 | end | |
1383 | NewInstance = function(instance,parent,properties) | |
1384 | local inst = Instance.new(instance) | |
1385 | inst.Parent = parent | |
1386 | if(properties)then | |
1387 | for i,v in next, properties do | |
1388 | pcall(function() inst[i] = v end) | |
1389 | end | |
1390 | end | |
1391 | return inst; | |
1392 | end | |
1393 | function New(Object, Parent, Name, Data) | |
1394 | local Object = Instance.new(Object) | |
1395 | for Index, Value in pairs(Data or {}) do | |
1396 | Object[Index] = Value | |
1397 | end | |
1398 | Object.Parent = Parent | |
1399 | Object.Name = Name | |
1400 | return Object | |
1401 | end | |
1402 | Uzi = New("Model", char, "Uzi", {}) | |
1403 | Handle = New("Part", Uzi, "Handle", { | |
1404 | BrickColor = BrickColor.new("Gold"), | |
1405 | Transparency = 1, | |
1406 | Transparency = 1, | |
1407 | FormFactor = Enum.FormFactor.Custom, | |
1408 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
1409 | CFrame = CFrame.new(-63.9497833, 3.39759564, 8.0905323, -0.999997377, -1.38907907E-9, 5.60066837E-9, -4.67619166E-10, 0.999989152, 5.95959136E-7, -1.86810212E-9, 1.98648195E-7, -0.999986291), | |
1410 | CanCollide = false, | |
1411 | BottomSurface = Enum.SurfaceType.Smooth, | |
1412 | TopSurface = Enum.SurfaceType.Smooth, | |
1413 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1414 | }) | |
1415 | Port = New("Part", Uzi, "Port", { | |
1416 | BrickColor = BrickColor.new("Dark stone grey"), | |
1417 | Material = Enum.Material.SmoothPlastic, | |
1418 | Transparency = 1, | |
1419 | Transparency = 1, | |
1420 | FormFactor = Enum.FormFactor.Custom, | |
1421 | Size = Vector3.new(0.303939581, 0.303939581, 0.514359295), | |
1422 | CFrame = CFrame.new(-64.0102158, 4.07008171, 7.94762278, -0.258818001, 0.965921998, 7.03767E-9, -0.965913594, -0.258815765, -8.10978804E-7, -2.25573785E-7, -4.02978912E-8, 0.999983191), | |
1423 | CanCollide = false, | |
1424 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
1425 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
1426 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
1427 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
1428 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
1429 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
1430 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1431 | }) | |
1432 | Mesh = New("BlockMesh", Port, "Mesh", { | |
1433 | Scale = Vector3.new(0.0769230723, 0.538461506, 1) | |
1434 | }) | |
1435 | mot = New("Motor", Port, "mot", { | |
1436 | Part0 = Port, | |
1437 | Part1 = Handle, | |
1438 | C0 = CFrame.new(0, 0, 0, -0.258819044, -0.965925932, -5.89169019E-7, 0.965925872, -0.258819073, -1.6708546E-7, 8.90398955E-9, -6.12338397E-7, 1), | |
1439 | C1 = CFrame.new(0.0604324341, 0.672489882, 0.142884254, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1440 | }) | |
1441 | Mag2 = New("Part", Uzi, "Mag2", { | |
1442 | BrickColor = BrickColor.new("Dark stone grey"), | |
1443 | Elasticity = 0, | |
1444 | FormFactor = Enum.FormFactor.Custom, | |
1445 | Size = Vector3.new(0.303939581, 0.969711781, 0.303939581), | |
1446 | CFrame = CFrame.new(-63.8785477, 2.57360268, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
1447 | CanCollide = false, | |
1448 | BottomSurface = Enum.SurfaceType.Smooth, | |
1449 | TopSurface = Enum.SurfaceType.Smooth, | |
1450 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1451 | }) | |
1452 | Mesh = New("BlockMesh", Mag2, "Mesh", { | |
1453 | Scale = Vector3.new(0.809523821, 1, 0.714285731) | |
1454 | }) | |
1455 | mot = New("Motor", Mag2, "mot", { | |
1456 | Part0 = Mag2, | |
1457 | Part1 = Handle, | |
1458 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
1459 | C1 = CFrame.new(-0.0712356567, -0.824002028, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1460 | }) | |
1461 | Part = New("Part", Uzi, "Part", { | |
1462 | BrickColor = BrickColor.new("Gold"), | |
1463 | Elasticity = 0, | |
1464 | FormFactor = Enum.FormFactor.Symmetric, | |
1465 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1466 | CFrame = CFrame.new(-63.8792877, 3.47921586, 7.06472969, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
1467 | CanCollide = false, | |
1468 | BottomSurface = Enum.SurfaceType.Smooth, | |
1469 | TopSurface = Enum.SurfaceType.Smooth, | |
1470 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1471 | }) | |
1472 | Mesh = New("BlockMesh", Part, "Mesh", { | |
1473 | Scale = Vector3.new(0.0476190485, 0.380952388, 0.190476194) | |
1474 | }) | |
1475 | mot = New("Motor", Part, "mot", { | |
1476 | Part0 = Part, | |
1477 | Part1 = Handle, | |
1478 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
1479 | C1 = CFrame.new(-0.0704956055, 0.0816204548, 1.02581644, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1480 | }) | |
1481 | AimPart = New("Part", Uzi, "AimPart", { | |
1482 | BrickColor = BrickColor.new("Gold"), | |
1483 | Transparency = 1, | |
1484 | Transparency = 1, | |
1485 | FormFactor = Enum.FormFactor.Custom, | |
1486 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
1487 | CFrame = CFrame.new(-63.8798447, 4.32250595, 5.97696972, -0.999997377, -1.38856626E-9, 5.60066127E-9, -4.67106354E-10, 0.999989152, 5.95963002E-7, -1.86809501E-9, 1.9865206E-7, -0.999986291), | |
1488 | CanCollide = false, | |
1489 | BottomSurface = Enum.SurfaceType.Smooth, | |
1490 | TopSurface = Enum.SurfaceType.Smooth, | |
1491 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1492 | }) | |
1493 | mot = New("Motor", AimPart, "mot", { | |
1494 | Part0 = AimPart, | |
1495 | Part1 = Handle, | |
1496 | C0 = CFrame.new(0, 0, 0, -1, -9.25960919E-10, -3.73438835E-9, -9.25962418E-10, 1, 3.97315489E-7, 3.73438791E-9, 3.97315489E-7, -1), | |
1497 | C1 = CFrame.new(-0.0699386597, 0.92491889, 2.11359167, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1498 | }) | |
1499 | Hole = New("Part", Uzi, "Hole", { | |
1500 | BrickColor = BrickColor.new("Really Gold"), | |
1501 | Elasticity = 0, | |
1502 | FormFactor = Enum.FormFactor.Custom, | |
1503 | Size = Vector3.new(0.607879162, 0.607879221, 1.51969779), | |
1504 | CFrame = CFrame.new(-64.0106277, 4.09136534, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7), | |
1505 | CanCollide = false, | |
1506 | BottomSurface = Enum.SurfaceType.Smooth, | |
1507 | TopSurface = Enum.SurfaceType.Smooth, | |
1508 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1509 | }) | |
1510 | Mesh = New("BlockMesh", Hole, "Mesh", { | |
1511 | Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485) | |
1512 | }) | |
1513 | mot = New("Motor", Hole, "mot", { | |
1514 | Part0 = Hole, | |
1515 | Part1 = Handle, | |
1516 | C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7), | |
1517 | C1 = CFrame.new(0.0608444214, 0.693777323, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1518 | }) | |
1519 | NoSight = New("Part", Uzi, "NoSight", { | |
1520 | BrickColor = BrickColor.new("Gold"), | |
1521 | Elasticity = 0, | |
1522 | FormFactor = Enum.FormFactor.Custom, | |
1523 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
1524 | CFrame = CFrame.new(-63.9215851, 4.32565308, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
1525 | CanCollide = false, | |
1526 | BottomSurface = Enum.SurfaceType.Smooth, | |
1527 | TopSurface = Enum.SurfaceType.Smooth, | |
1528 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1529 | }) | |
1530 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
1531 | Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097), | |
1532 | MeshType = Enum.MeshType.Wedge | |
1533 | }) | |
1534 | mot = New("Motor", NoSight, "mot", { | |
1535 | Part0 = NoSight, | |
1536 | Part1 = Handle, | |
1537 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
1538 | C1 = CFrame.new(-0.0281982422, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1539 | }) | |
1540 | NoSight = New("Part", Uzi, "NoSight", { | |
1541 | BrickColor = BrickColor.new("Gold"), | |
1542 | Elasticity = 0, | |
1543 | FormFactor = Enum.FormFactor.Custom, | |
1544 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
1545 | CFrame = CFrame.new(-63.8792877, 4.27408314, 8.6785574, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291), | |
1546 | CanCollide = false, | |
1547 | BottomSurface = Enum.SurfaceType.Smooth, | |
1548 | TopSurface = Enum.SurfaceType.Smooth, | |
1549 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1550 | }) | |
1551 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
1552 | Scale = Vector3.new(0.380952358, 0.190476194, 0.333333343), | |
1553 | MeshType = Enum.MeshType.Torso | |
1554 | }) | |
1555 | mot = New("Motor", NoSight, "mot", { | |
1556 | Part0 = NoSight, | |
1557 | Part1 = Handle, | |
1558 | C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1), | |
1559 | C1 = CFrame.new(-0.0704956055, 0.876497507, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1560 | }) | |
1561 | NoSight = New("Part", Uzi, "NoSight", { | |
1562 | BrickColor = BrickColor.new("White"), | |
1563 | Transparency = 1, | |
1564 | Transparency = 1, | |
1565 | Elasticity = 0, | |
1566 | FormFactor = Enum.FormFactor.Custom, | |
1567 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
1568 | CFrame = CFrame.new(-63.8792877, 4.33158779, 9.11930084, 0.999997377, -3.77276359E-4, -1.73402132E-5, 3.77273274E-4, 0.999989152, 5.57149033E-5, 1.73151166E-5, -5.61185843E-5, 0.999986291), | |
1569 | CanCollide = false, | |
1570 | BottomSurface = Enum.SurfaceType.Smooth, | |
1571 | TopSurface = Enum.SurfaceType.Smooth, | |
1572 | Color = Color3.new(0.94902, 0.952941, 0.952941) | |
1573 | }) | |
1574 | lenspart = New("IntValue", NoSight, "lenspart", {}) | |
1575 | Mesh = New("BlockMesh", NoSight, "Mesh", { | |
1576 | Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485) | |
1577 | }) | |
1578 | mot = New("Motor", NoSight, "mot", { | |
1579 | Part0 = NoSight, | |
1580 | Part1 = Handle, | |
1581 | C0 = CFrame.new(0, 0, 0, 1, 3.77277844E-4, 1.73172939E-5, -3.77276883E-4, 1, -5.59206928E-5, -1.73383924E-5, 5.59141627E-5, 1), | |
1582 | C1 = CFrame.new(-0.0704956055, 0.934002638, -1.02878189, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1583 | }) | |
1584 | NoSight = New("Part", Uzi, "NoSight", { | |
1585 | BrickColor = BrickColor.new("Gold"), | |
1586 | Elasticity = 0, | |
1587 | FormFactor = Enum.FormFactor.Custom, | |
1588 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
1589 | CFrame = CFrame.new(-63.8792877, 4.29654217, 9.19813633, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
1590 | CanCollide = false, | |
1591 | BottomSurface = Enum.SurfaceType.Smooth, | |
1592 | TopSurface = Enum.SurfaceType.Smooth, | |
1593 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1594 | }) | |
1595 | Mesh = New("BlockMesh", NoSight, "Mesh", { | |
1596 | Scale = Vector3.new(0.285714269, 0.476190478, 0.095238097) | |
1597 | }) | |
1598 | mot = New("Motor", NoSight, "mot", { | |
1599 | Part0 = NoSight, | |
1600 | Part1 = Handle, | |
1601 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
1602 | C1 = CFrame.new(-0.0704956055, 0.898957014, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1603 | }) | |
1604 | NoSight = New("Part", Uzi, "NoSight", { | |
1605 | BrickColor = BrickColor.new("Gold"), | |
1606 | Elasticity = 0, | |
1607 | FormFactor = Enum.FormFactor.Custom, | |
1608 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
1609 | CFrame = CFrame.new(-63.8355064, 4.32565308, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5), | |
1610 | CanCollide = false, | |
1611 | BottomSurface = Enum.SurfaceType.Smooth, | |
1612 | TopSurface = Enum.SurfaceType.Smooth, | |
1613 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1614 | }) | |
1615 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
1616 | Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097), | |
1617 | MeshType = Enum.MeshType.Wedge | |
1618 | }) | |
1619 | mot = New("Motor", NoSight, "mot", { | |
1620 | Part0 = NoSight, | |
1621 | Part1 = Handle, | |
1622 | C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5), | |
1623 | C1 = CFrame.new(-0.114276886, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1624 | }) | |
1625 | NoSight = New("Part", Uzi, "NoSight", { | |
1626 | BrickColor = BrickColor.new("Gold"), | |
1627 | Elasticity = 0, | |
1628 | FormFactor = Enum.FormFactor.Custom, | |
1629 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
1630 | CFrame = CFrame.new(-63.8792877, 4.33177757, 7.20867538, 0.999997318, 4.20433673E-4, 1.73239296E-5, 4.2042954E-4, -0.999989152, -1.25467186E-5, 1.73145636E-5, 1.29512719E-5, -0.999986291), | |
1631 | CanCollide = false, | |
1632 | BottomSurface = Enum.SurfaceType.Smooth, | |
1633 | TopSurface = Enum.SurfaceType.Smooth, | |
1634 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1635 | }) | |
1636 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
1637 | Scale = Vector3.new(0.0868398845, 0.0868398845, 0.0868398845), | |
1638 | MeshId = "http://www.roblox.com/asset/?id=3270017", | |
1639 | MeshType = Enum.MeshType.FileMesh | |
1640 | }) | |
1641 | mot = New("Motor", NoSight, "mot", { | |
1642 | Part0 = NoSight, | |
1643 | Part1 = Handle, | |
1644 | C0 = CFrame.new(0, 0, 0, 0.99999994, 4.20434575E-4, 1.731675E-5, 4.20434313E-4, -1, 1.27527892E-5, 1.73221088E-5, -1.27455087E-5, -1), | |
1645 | C1 = CFrame.new(-0.0704956055, 0.934191465, 0.881869316, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1646 | }) | |
1647 | NoSight = New("Part", Uzi, "NoSight", { | |
1648 | BrickColor = BrickColor.new("Gold"), | |
1649 | Elasticity = 0, | |
1650 | FormFactor = Enum.FormFactor.Plate, | |
1651 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
1652 | CFrame = CFrame.new(-63.9950485, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
1653 | CanCollide = false, | |
1654 | BottomSurface = Enum.SurfaceType.Smooth, | |
1655 | TopSurface = Enum.SurfaceType.Smooth, | |
1656 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1657 | }) | |
1658 | Mesh = New("CylinderMesh", NoSight, "Mesh", { | |
1659 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
1660 | }) | |
1661 | mot = New("Motor", NoSight, "mot", { | |
1662 | Part0 = NoSight, | |
1663 | Part1 = Handle, | |
1664 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
1665 | C1 = CFrame.new(0.0452651978, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1666 | }) | |
1667 | NoSight = New("Part", Uzi, "NoSight", { | |
1668 | BrickColor = BrickColor.new("Gold"), | |
1669 | Elasticity = 0, | |
1670 | FormFactor = Enum.FormFactor.Plate, | |
1671 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
1672 | CFrame = CFrame.new(-63.9950485, 4.25256538, 9.19813633, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
1673 | CanCollide = false, | |
1674 | BottomSurface = Enum.SurfaceType.Smooth, | |
1675 | TopSurface = Enum.SurfaceType.Smooth, | |
1676 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1677 | }) | |
1678 | Mesh = New("CylinderMesh", NoSight, "Mesh", { | |
1679 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
1680 | }) | |
1681 | mot = New("Motor", NoSight, "mot", { | |
1682 | Part0 = NoSight, | |
1683 | Part1 = Handle, | |
1684 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
1685 | C1 = CFrame.new(0.0452651978, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1686 | }) | |
1687 | Part = New("Part", Uzi, "Part", { | |
1688 | BrickColor = BrickColor.new("Gold"), | |
1689 | Elasticity = 0, | |
1690 | FormFactor = Enum.FormFactor.Symmetric, | |
1691 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1692 | CFrame = CFrame.new(-63.8792877, 3.84094381, 7.38972139, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
1693 | CanCollide = false, | |
1694 | BottomSurface = Enum.SurfaceType.Smooth, | |
1695 | TopSurface = Enum.SurfaceType.Smooth, | |
1696 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1697 | }) | |
1698 | Mesh = New("BlockMesh", Part, "Mesh", { | |
1699 | Scale = Vector3.new(0.571428597, 0.095238097, 0.190476194) | |
1700 | }) | |
1701 | mot = New("Motor", Part, "mot", { | |
1702 | Part0 = Part, | |
1703 | Part1 = Handle, | |
1704 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
1705 | C1 = CFrame.new(-0.0704956055, 0.443352461, 0.700820446, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1706 | }) | |
1707 | Part = New("Part", Uzi, "Part", { | |
1708 | BrickColor = BrickColor.new("Gold"), | |
1709 | Elasticity = 0, | |
1710 | FormFactor = Enum.FormFactor.Symmetric, | |
1711 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1712 | CFrame = CFrame.new(-63.8792877, 3.4792161, 6.99127293, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291), | |
1713 | CanCollide = false, | |
1714 | BottomSurface = Enum.SurfaceType.Smooth, | |
1715 | TopSurface = Enum.SurfaceType.Smooth, | |
1716 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1717 | }) | |
1718 | Mesh = New("SpecialMesh", Part, "Mesh", { | |
1719 | Scale = Vector3.new(0.190476194, 0.380952388, 0.0476190485), | |
1720 | MeshType = Enum.MeshType.Wedge | |
1721 | }) | |
1722 | mot = New("Motor", Part, "mot", { | |
1723 | Part0 = Part, | |
1724 | Part1 = Handle, | |
1725 | C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1), | |
1726 | C1 = CFrame.new(-0.0704956055, 0.0816206932, 1.09927416, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1727 | }) | |
1728 | Part = New("Part", Uzi, "Part", { | |
1729 | BrickColor = BrickColor.new("Gold"), | |
1730 | Elasticity = 0, | |
1731 | FormFactor = Enum.FormFactor.Symmetric, | |
1732 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1733 | CFrame = CFrame.new(-63.8792877, 4.10843039, 9.70547295, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
1734 | CanCollide = false, | |
1735 | BottomSurface = Enum.SurfaceType.Smooth, | |
1736 | TopSurface = Enum.SurfaceType.Smooth, | |
1737 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1738 | }) | |
1739 | Mesh = New("CylinderMesh", Part, "Mesh", { | |
1740 | Scale = Vector3.new(0.095238097, 0.285714298, 0.095238097) | |
1741 | }) | |
1742 | mot = New("Motor", Part, "mot", { | |
1743 | Part0 = Part, | |
1744 | Part1 = Handle, | |
1745 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
1746 | C1 = CFrame.new(-0.0704956055, 0.710843325, -1.61496258, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1747 | }) | |
1748 | A1 = New("Part", Uzi, "A1", { | |
1749 | BrickColor = BrickColor.new("Gold"), | |
1750 | Elasticity = 0, | |
1751 | FormFactor = Enum.FormFactor.Custom, | |
1752 | Size = Vector3.new(0.623076081, 0.729454994, 1.51969779), | |
1753 | CFrame = CFrame.new(-64.0106277, 4.09897423, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7), | |
1754 | CanCollide = false, | |
1755 | BottomSurface = Enum.SurfaceType.Smooth, | |
1756 | TopSurface = Enum.SurfaceType.Smooth, | |
1757 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1758 | }) | |
1759 | Mesh = New("BlockMesh", A1, "Mesh", { | |
1760 | Scale = Vector3.new(0.238000005, 1, 0.0480000004) | |
1761 | }) | |
1762 | mot = New("Motor", A1, "mot", { | |
1763 | Part0 = A1, | |
1764 | Part1 = Handle, | |
1765 | C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7), | |
1766 | C1 = CFrame.new(0.0608444214, 0.701386213, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1767 | }) | |
1768 | Cylinder1 = New("Part", Uzi, "Cylinder", { | |
1769 | BrickColor = BrickColor.new("Really Gold"), | |
1770 | Elasticity = 0, | |
1771 | FormFactor = Enum.FormFactor.Plate, | |
1772 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
1773 | CFrame = CFrame.new(-63.8792877, 4.10842991, 9.93623352, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
1774 | CanCollide = false, | |
1775 | BottomSurface = Enum.SurfaceType.Smooth, | |
1776 | TopSurface = Enum.SurfaceType.Smooth, | |
1777 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
1778 | }) | |
1779 | Mesh = New("CylinderMesh", Cylinder1, "Mesh", { | |
1780 | Offset = Vector3.new(0, -0.0185714271, 0), | |
1781 | Scale = Vector3.new(0.0666666627, 0.0476190485, 0.0666666627) | |
1782 | }) | |
1783 | mot = New("Motor", Cylinder1, "mot", { | |
1784 | Part0 = Cylinder1, | |
1785 | Part1 = Handle, | |
1786 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
1787 | C1 = CFrame.new(-0.0704956055, 0.710842848, -1.84572601, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1788 | }) | |
1789 | Mag1 = New("Part", Uzi, "Mag1", { | |
1790 | BrickColor = BrickColor.new("Dark stone grey"), | |
1791 | Elasticity = 0, | |
1792 | FormFactor = Enum.FormFactor.Custom, | |
1793 | Size = Vector3.new(0.303939581, 0.723665655, 0.303939581), | |
1794 | CFrame = CFrame.new(-63.8785477, 2.8062222, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
1795 | CanCollide = false, | |
1796 | BottomSurface = Enum.SurfaceType.Smooth, | |
1797 | TopSurface = Enum.SurfaceType.Smooth, | |
1798 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
1799 | }) | |
1800 | Mesh = New("BlockMesh", Mag1, "Mesh", { | |
1801 | Scale = Vector3.new(0.809523821, 1, 0.714285731) | |
1802 | }) | |
1803 | mot = New("Motor", Mag1, "mot", { | |
1804 | Part0 = Mag1, | |
1805 | Part1 = Handle, | |
1806 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
1807 | C1 = CFrame.new(-0.0712356567, -0.591379881, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1808 | }) | |
1809 | Part = New("Part", Uzi, "Part", { | |
1810 | BrickColor = BrickColor.new("Gold"), | |
1811 | Elasticity = 0, | |
1812 | FormFactor = Enum.FormFactor.Symmetric, | |
1813 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1814 | CFrame = CFrame.new(-63.8792839, 3.96399546, 8.94571686, 4.20436263E-4, -1.53869969E-5, 0.999994516, -0.999985397, -4.49496983E-5, 4.20421362E-4, 4.57110073E-5, -0.999980092, -1.53492692E-5), | |
1815 | CanCollide = false, | |
1816 | BottomSurface = Enum.SurfaceType.Smooth, | |
1817 | TopSurface = Enum.SurfaceType.Smooth, | |
1818 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1819 | }) | |
1820 | Mesh = New("BlockMesh", Part, "Mesh", { | |
1821 | Scale = Vector3.new(0.095238097, 0.523809552, 0.238095239) | |
1822 | }) | |
1823 | Weld = New("ManualWeld", Part, "Weld", { | |
1824 | Part0 = Part, | |
1825 | Part1 = Port, | |
1826 | C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0), | |
1827 | C1 = CFrame.new(-0.862224281, 0.690827668, 0.238218009, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901) | |
1828 | }) | |
1829 | mot = New("Motor", Part, "mot", { | |
1830 | Part0 = Part, | |
1831 | Part1 = Handle, | |
1832 | C0 = CFrame.new(0, 0, 0, 4.20408818E-4, -0.99999994, 4.51425221E-5, -1.53889487E-5, -4.51489977E-5, -1, 1, 4.20408091E-4, -1.5407928E-5), | |
1833 | C1 = CFrame.new(-0.0704994202, 0.566405296, -0.855195999, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1834 | }) | |
1835 | Part = New("Part", Uzi, "Part", { | |
1836 | BrickColor = BrickColor.new("Gold"), | |
1837 | Elasticity = 0, | |
1838 | FormFactor = Enum.FormFactor.Symmetric, | |
1839 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1840 | CFrame = CFrame.new(-63.8792877, 4.07189083, 8.22297764, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
1841 | CanCollide = false, | |
1842 | BottomSurface = Enum.SurfaceType.Smooth, | |
1843 | TopSurface = Enum.SurfaceType.Smooth, | |
1844 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1845 | }) | |
1846 | Mesh = New("BlockMesh", Part, "Mesh", { | |
1847 | Scale = Vector3.new(0.238095239, 1.47619045, 0.190476194) | |
1848 | }) | |
1849 | mot = New("Motor", Part, "mot", { | |
1850 | Part0 = Part, | |
1851 | Part1 = Handle, | |
1852 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
1853 | C1 = CFrame.new(-0.0704956055, 0.674302816, -0.132447243, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1854 | }) | |
1855 | Part = New("Part", Uzi, "Part", { | |
1856 | BrickColor = BrickColor.new("Gold"), | |
1857 | Elasticity = 0, | |
1858 | FormFactor = Enum.FormFactor.Symmetric, | |
1859 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1860 | CFrame = CFrame.new(-63.8792877, 3.89102483, 8.94586086, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
1861 | CanCollide = false, | |
1862 | BottomSurface = Enum.SurfaceType.Smooth, | |
1863 | TopSurface = Enum.SurfaceType.Smooth, | |
1864 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1865 | }) | |
1866 | Mesh = New("CylinderMesh", Part, "Mesh", { | |
1867 | Scale = Vector3.new(0.285714298, 0.523809552, 0.238095239) | |
1868 | }) | |
1869 | Weld = New("ManualWeld", Part, "Weld", { | |
1870 | Part0 = Part, | |
1871 | Part1 = Port, | |
1872 | C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0), | |
1873 | C1 = CFrame.new(-0.791742086, 0.70971489, 0.238357142, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901) | |
1874 | }) | |
1875 | mot = New("Motor", Part, "mot", { | |
1876 | Part0 = Part, | |
1877 | Part1 = Handle, | |
1878 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
1879 | C1 = CFrame.new(-0.0704956055, 0.493435144, -0.855340004, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1880 | }) | |
1881 | Part = New("Part", Uzi, "Part", { | |
1882 | BrickColor = BrickColor.new("Gold"), | |
1883 | Elasticity = 0, | |
1884 | FormFactor = Enum.FormFactor.Symmetric, | |
1885 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1886 | CFrame = CFrame.new(-63.8792877, 3.38516831, 8.00556946, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
1887 | CanCollide = false, | |
1888 | BottomSurface = Enum.SurfaceType.Smooth, | |
1889 | TopSurface = Enum.SurfaceType.Smooth, | |
1890 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1891 | }) | |
1892 | Mesh = New("BlockMesh", Part, "Mesh", { | |
1893 | Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194) | |
1894 | }) | |
1895 | mot = New("Motor", Part, "mot", { | |
1896 | Part0 = Part, | |
1897 | Part1 = Handle, | |
1898 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
1899 | C1 = CFrame.new(-0.0704956055, -0.0124275684, 0.0849637985, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1900 | }) | |
1901 | Part = New("Part", Uzi, "Part", { | |
1902 | BrickColor = BrickColor.new("Gold"), | |
1903 | Elasticity = 0, | |
1904 | FormFactor = Enum.FormFactor.Symmetric, | |
1905 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1906 | CFrame = CFrame.new(-63.8792877, 3.13159156, 7.78817034, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
1907 | CanCollide = false, | |
1908 | BottomSurface = Enum.SurfaceType.Smooth, | |
1909 | TopSurface = Enum.SurfaceType.Smooth, | |
1910 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1911 | }) | |
1912 | Mesh = New("BlockMesh", Part, "Mesh", { | |
1913 | Scale = Vector3.new(0.0476190485, 0.142857149, 0.190476194) | |
1914 | }) | |
1915 | mot = New("Motor", Part, "mot", { | |
1916 | Part0 = Part, | |
1917 | Part1 = Handle, | |
1918 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
1919 | C1 = CFrame.new(-0.0704956055, -0.266007185, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1920 | }) | |
1921 | Part = New("Part", Uzi, "Part", { | |
1922 | BrickColor = BrickColor.new("Gold"), | |
1923 | Elasticity = 0, | |
1924 | FormFactor = Enum.FormFactor.Symmetric, | |
1925 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1926 | CFrame = CFrame.new(-63.8792877, 3.81812668, 8.18587875, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
1927 | CanCollide = false, | |
1928 | BottomSurface = Enum.SurfaceType.Smooth, | |
1929 | TopSurface = Enum.SurfaceType.Smooth, | |
1930 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1931 | }) | |
1932 | Mesh = New("BlockMesh", Part, "Mesh", { | |
1933 | Scale = Vector3.new(0.095238097, 0.476190478, 0.190476194) | |
1934 | }) | |
1935 | mot = New("Motor", Part, "mot", { | |
1936 | Part0 = Part, | |
1937 | Part1 = Handle, | |
1938 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
1939 | C1 = CFrame.new(-0.0704956055, 0.420535564, -0.0953474045, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1940 | }) | |
1941 | Part = New("Part", Uzi, "Part", { | |
1942 | BrickColor = BrickColor.new("Gold"), | |
1943 | Elasticity = 0, | |
1944 | FormFactor = Enum.FormFactor.Symmetric, | |
1945 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1946 | CFrame = CFrame.new(-63.8792877, 3.57790494, 7.28955317, 2.37775297E-4, -2.39374975E-4, -0.999997377, -0.707075596, 0.707122624, -3.37392528E-4, 0.707120895, 0.707073271, -1.11602742E-6), | |
1947 | CanCollide = false, | |
1948 | BottomSurface = Enum.SurfaceType.Smooth, | |
1949 | TopSurface = Enum.SurfaceType.Smooth, | |
1950 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1951 | }) | |
1952 | Mesh = New("BlockMesh", Part, "Mesh", { | |
1953 | Scale = Vector3.new(0.0476190485, 0.428571433, 0.095238097) | |
1954 | }) | |
1955 | mot = New("Motor", Part, "mot", { | |
1956 | Part0 = Part, | |
1957 | Part1 = Handle, | |
1958 | C0 = CFrame.new(0, 0, 0, 2.37776927E-4, -0.707083166, 0.707130432, -2.39373941E-4, 0.707130432, 0.707083166, -1, -3.37396661E-4, -1.1179759E-6), | |
1959 | C1 = CFrame.new(-0.0704956055, 0.180310726, 0.800990105, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1960 | }) | |
1961 | Part = New("Part", Uzi, "Part", { | |
1962 | BrickColor = BrickColor.new("Gold"), | |
1963 | Elasticity = 0, | |
1964 | FormFactor = Enum.FormFactor.Symmetric, | |
1965 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1966 | CFrame = CFrame.new(-63.8792877, 3.91217613, 7.10108757, 1.53677556E-5, 0.999997318, -3.44614644E-4, 5.5595694E-5, 3.44610075E-4, 0.999989152, 0.999986291, -1.53906112E-5, -5.59875407E-5), | |
1967 | CanCollide = false, | |
1968 | BottomSurface = Enum.SurfaceType.Smooth, | |
1969 | TopSurface = Enum.SurfaceType.Smooth, | |
1970 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1971 | }) | |
1972 | Mesh = New("CylinderMesh", Part, "Mesh", { | |
1973 | Scale = Vector3.new(0.190476194, 0.190476194, 0.190476194) | |
1974 | }) | |
1975 | mot = New("Motor", Part, "mot", { | |
1976 | Part0 = Part, | |
1977 | Part1 = Handle, | |
1978 | C0 = CFrame.new(0, 0, 0, 1.53696619E-5, 5.57949534E-5, 1, 0.99999994, 3.44614265E-4, -1.53888886E-5, -3.4461508E-4, 1, -5.57896492E-5), | |
1979 | C1 = CFrame.new(-0.0704956055, 0.514585495, 0.989458561, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
1980 | }) | |
1981 | Part = New("Part", Uzi, "Part", { | |
1982 | BrickColor = BrickColor.new("Gold"), | |
1983 | Elasticity = 0, | |
1984 | FormFactor = Enum.FormFactor.Symmetric, | |
1985 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
1986 | CFrame = CFrame.new(-63.8792877, 3.49313116, 7.78817034, -0.999997318, -4.58751165E-5, 4.07794083E-4, -4.07787855E-4, -4.30788677E-5, -0.999989152, 4.58960603E-5, -0.999986291, 4.3457334E-5), | |
1987 | CanCollide = false, | |
1988 | BottomSurface = Enum.SurfaceType.Smooth, | |
1989 | TopSurface = Enum.SurfaceType.Smooth, | |
1990 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
1991 | }) | |
1992 | Mesh = New("SpecialMesh", Part, "Mesh", { | |
1993 | Scale = Vector3.new(0.190476194, 0.0476190485, 0.333333343), | |
1994 | MeshType = Enum.MeshType.Wedge | |
1995 | }) | |
1996 | mot = New("Motor", Part, "mot", { | |
1997 | Part0 = Part, | |
1998 | Part1 = Handle, | |
1999 | C0 = CFrame.new(0, 0, 0, -0.99999994, -4.07792744E-4, 4.58947434E-5, -4.58770992E-5, -4.32779889E-5, -1, 4.07794694E-4, -1, 4.32592715E-5), | |
2000 | C1 = CFrame.new(-0.0704956055, 0.0955364704, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
2001 | }) | |
2002 | Part = New("Part", Uzi, "Part", { | |
2003 | BrickColor = BrickColor.new("Gold"), | |
2004 | Elasticity = 0, | |
2005 | FormFactor = Enum.FormFactor.Symmetric, | |
2006 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
2007 | CFrame = CFrame.new(-63.8792877, 3.81812716, 7.78816938, 0.999997377, 7.62029813E-5, -4.07784712E-4, 4.0778832E-4, -1.04068669E-4, 0.999989092, 7.61557822E-5, -0.999986291, -1.0449675E-4), | |
2008 | CanCollide = false, | |
2009 | BottomSurface = Enum.SurfaceType.Smooth, | |
2010 | TopSurface = Enum.SurfaceType.Smooth, | |
2011 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2012 | }) | |
2013 | Mesh = New("SpecialMesh", Part, "Mesh", { | |
2014 | Scale = Vector3.new(0.190476194, 0.0476190485, 0.095238097), | |
2015 | MeshType = Enum.MeshType.Wedge | |
2016 | }) | |
2017 | mot = New("Motor", Part, "mot", { | |
2018 | Part0 = Part, | |
2019 | Part1 = Handle, | |
2020 | C0 = CFrame.new(0, 0, 0, 1, 4.07793239E-4, 7.61587726E-5, 7.62013078E-5, -1.04268453E-4, -1, -4.07785323E-4, 0.99999994, -1.04299521E-4), | |
2021 | C1 = CFrame.new(-0.0704956055, 0.420535803, 0.30236721, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
2022 | }) | |
2023 | Part = New("Part", Uzi, "Part", { | |
2024 | BrickColor = BrickColor.new("Gold"), | |
2025 | Elasticity = 0, | |
2026 | FormFactor = Enum.FormFactor.Symmetric, | |
2027 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
2028 | CFrame = CFrame.new(-63.8792877, 4.10843039, 9.41535473, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
2029 | CanCollide = false, | |
2030 | BottomSurface = Enum.SurfaceType.Smooth, | |
2031 | TopSurface = Enum.SurfaceType.Smooth, | |
2032 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2033 | }) | |
2034 | Mesh = New("CylinderMesh", Part, "Mesh", { | |
2035 | Scale = Vector3.new(0.142857149, 0.095238097, 0.142857149) | |
2036 | }) | |
2037 | mot = New("Motor", Part, "mot", { | |
2038 | Part0 = Part, | |
2039 | Part1 = Handle, | |
2040 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
2041 | C1 = CFrame.new(-0.0704956055, 0.710843325, -1.32484055, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
2042 | }) | |
2043 | Block = New("Part", Uzi, "Block", { | |
2044 | BrickColor = BrickColor.new("Gold"), | |
2045 | Elasticity = 0, | |
2046 | FormFactor = Enum.FormFactor.Plate, | |
2047 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
2048 | CFrame = CFrame.new(-63.8792877, 3.673805, 8.25339222, -3.23260669E-4, 2.16992383E-4, -0.999997377, 0.866039515, -0.499953777, -3.88442742E-4, -0.499952704, -0.866036952, -2.63046823E-5), | |
2049 | CanCollide = false, | |
2050 | BottomSurface = Enum.SurfaceType.Smooth, | |
2051 | TopSurface = Enum.SurfaceType.Smooth, | |
2052 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2053 | }) | |
2054 | Mesh = New("BlockMesh", Block, "Mesh", { | |
2055 | Scale = Vector3.new(0.142857149, 0.0952381045, 0.0476190485) | |
2056 | }) | |
2057 | mot = New("Motor", Block, "mot", { | |
2058 | Part0 = Block, | |
2059 | Part1 = Handle, | |
2060 | C0 = CFrame.new(0, 0, 0, -3.23262066E-4, 0.866048813, -0.499959379, 2.16991102E-4, -0.49995935, -0.866048872, -1, -3.88447457E-4, -2.63069869E-5), | |
2061 | C1 = CFrame.new(-0.0704956055, 0.276212454, -0.162861824, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
2062 | }) | |
2063 | NoSight = New("Part", Uzi, "NoSight", { | |
2064 | BrickColor = BrickColor.new("Gold"), | |
2065 | Elasticity = 0, | |
2066 | FormFactor = Enum.FormFactor.Plate, | |
2067 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
2068 | CFrame = CFrame.new(-63.7637138, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
2069 | CanCollide = false, | |
2070 | BottomSurface = Enum.SurfaceType.Smooth, | |
2071 | TopSurface = Enum.SurfaceType.Smooth, | |
2072 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2073 | }) | |
2074 | Mesh = New("CylinderMesh", NoSight, "Mesh", { | |
2075 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
2076 | }) | |
2077 | mot = New("Motor", NoSight, "mot", { | |
2078 | Part0 = NoSight, | |
2079 | Part1 = Handle, | |
2080 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
2081 | C1 = CFrame.new(-0.186069489, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
2082 | }) | |
2083 | NoSight = New("Part", Uzi, "NoSight", { | |
2084 | BrickColor = BrickColor.new("Gold"), | |
2085 | Elasticity = 0, | |
2086 | FormFactor = Enum.FormFactor.Custom, | |
2087 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
2088 | CFrame = CFrame.new(-63.857769, 4.31044102, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5), | |
2089 | CanCollide = false, | |
2090 | BottomSurface = Enum.SurfaceType.Smooth, | |
2091 | TopSurface = Enum.SurfaceType.Smooth, | |
2092 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2093 | }) | |
2094 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
2095 | Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105), | |
2096 | MeshType = Enum.MeshType.Wedge | |
2097 | }) | |
2098 | mot = New("Motor", NoSight, "mot", { | |
2099 | Part0 = NoSight, | |
2100 | Part1 = Handle, | |
2101 | C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5), | |
2102 | C1 = CFrame.new(-0.0920143127, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
2103 | }) | |
2104 | Ring = New("Part", Uzi, "Ring", { | |
2105 | BrickColor = BrickColor.new("Gold"), | |
2106 | Elasticity = 0, | |
2107 | FormFactor = Enum.FormFactor.Symmetric, | |
2108 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
2109 | CFrame = CFrame.new(-63.8792877, 3.71034932, 8.25933456, 4.58751165E-5, 4.0779452E-4, 0.999997318, 4.30788677E-5, -0.999989152, 4.07788291E-4, 0.999986291, 4.34573376E-5, -4.58960603E-5), | |
2110 | CanCollide = false, | |
2111 | BottomSurface = Enum.SurfaceType.Smooth, | |
2112 | TopSurface = Enum.SurfaceType.Smooth, | |
2113 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2114 | }) | |
2115 | Mesh = New("SpecialMesh", Ring, "Mesh", { | |
2116 | Scale = Vector3.new(0.434199393, 0.361832827, 0.361832827), | |
2117 | MeshId = "http://www.roblox.com/asset/?id=3270017", | |
2118 | MeshType = Enum.MeshType.FileMesh | |
2119 | }) | |
2120 | mot = New("Motor", Ring, "mot", { | |
2121 | Part0 = Ring, | |
2122 | Part1 = Handle, | |
2123 | C0 = CFrame.new(0, 0, 0, 4.58770992E-5, 4.32779889E-5, 1, 4.07795131E-4, -1, 4.32592751E-5, 0.99999994, 4.07793181E-4, -4.58947434E-5), | |
2124 | C1 = CFrame.new(-0.0704956055, 0.312757254, -0.168804169, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
2125 | }) | |
2126 | NoSight = New("Part", Uzi, "NoSight", { | |
2127 | BrickColor = BrickColor.new("Gold"), | |
2128 | Elasticity = 0, | |
2129 | FormFactor = Enum.FormFactor.Custom, | |
2130 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
2131 | CFrame = CFrame.new(-63.9008064, 4.31044102, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
2132 | CanCollide = false, | |
2133 | BottomSurface = Enum.SurfaceType.Smooth, | |
2134 | TopSurface = Enum.SurfaceType.Smooth, | |
2135 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2136 | }) | |
2137 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
2138 | Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105), | |
2139 | MeshType = Enum.MeshType.Wedge | |
2140 | }) | |
2141 | mot = New("Motor", NoSight, "mot", { | |
2142 | Part0 = NoSight, | |
2143 | Part1 = Handle, | |
2144 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
2145 | C1 = CFrame.new(-0.0489768982, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
2146 | }) | |
2147 | NoSight = New("Part", Uzi, "NoSight", { | |
2148 | BrickColor = BrickColor.new("Gold"), | |
2149 | Elasticity = 0, | |
2150 | FormFactor = Enum.FormFactor.Plate, | |
2151 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
2152 | CFrame = CFrame.new(-63.7637138, 4.25256538, 9.19813633, 3.16242484E-4, -0.999998629, -1.53781439E-5, -0.999994516, -3.16240039E-4, -4.36452538E-5, 4.38389834E-5, 1.53937908E-5, -0.999993145), | |
2153 | CanCollide = false, | |
2154 | BottomSurface = Enum.SurfaceType.Smooth, | |
2155 | TopSurface = Enum.SurfaceType.Smooth, | |
2156 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2157 | }) | |
2158 | Mesh = New("CylinderMesh", NoSight, "Mesh", { | |
2159 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
2160 | }) | |
2161 | mot = New("Motor", NoSight, "mot", { | |
2162 | Part0 = NoSight, | |
2163 | Part1 = Handle, | |
2164 | C0 = CFrame.new(0, 0, 0, 3.16242484E-4, -0.999994516, 4.38389834E-5, -0.999998629, -3.16240039E-4, 1.53937908E-5, -1.53781439E-5, -4.36452538E-5, -0.999993145), | |
2165 | C1 = CFrame.new(-0.186069489, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
2166 | }) | |
2167 | NoSight = New("Part", Uzi, "NoSight", { | |
2168 | BrickColor = BrickColor.new("Gold"), | |
2169 | Elasticity = 0, | |
2170 | FormFactor = Enum.FormFactor.Custom, | |
2171 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
2172 | CFrame = CFrame.new(-63.8792877, 4.27389956, 7.20867825, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490654E-5, 0.999989152, -3.46755493E-4, 0.999986291, -4.34515023E-5, -1.51409085E-5), | |
2173 | CanCollide = false, | |
2174 | BottomSurface = Enum.SurfaceType.Smooth, | |
2175 | TopSurface = Enum.SurfaceType.Smooth, | |
2176 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
2177 | }) | |
2178 | Mesh = New("BlockMesh", NoSight, "Mesh", { | |
2179 | Scale = Vector3.new(0.0476190522, 0.190476194, 0.19047603) | |
2180 | }) | |
2181 | mot = New("Motor", NoSight, "mot", { | |
2182 | Part0 = NoSight, | |
2183 | Part1 = Handle, | |
2184 | C0 = CFrame.new(0, 0, 0, -1.5159917E-5, 4.30495311E-5, 1, -3.46759538E-4, 1, -4.30547843E-5, -1, -3.46760178E-4, -1.51449858E-5), | |
2185 | C1 = CFrame.new(-0.0704956055, 0.876312971, 0.881866455, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1) | |
2186 | }) | |
2187 | A2 = New("Part", Uzi, "A2", { | |
2188 | BrickColor = BrickColor.new("Dark stone grey"), | |
2189 | Elasticity = 0, | |
2190 | FormFactor = Enum.FormFactor.Custom, | |
2191 | Size = Vector3.new(0.303939581, 0.303939581, 1.8236376), | |
2192 | CFrame = CFrame.new(-64.1623764, 4.10658884, 8.22297573, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514305E-7), | |
2193 | CanCollide = false, | |
2194 | BottomSurface = Enum.SurfaceType.Smooth, | |
2195 | TopSurface = Enum.SurfaceType.Smooth, | |
2196 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
2197 | }) | |
2198 | Mesh = New("BlockMesh", A2, "Mesh", { | |
2199 | Offset = Vector3.new(0, 0, 0.0599999987), | |
2200 | Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004) | |
2201 | }) | |
2202 | mot = New("Motor", A2, "mot", { | |
2203 | Part0 = A2, | |
2204 | Part1 = Handle, | |
2205 | C0 = CFrame.new(0, 0, 0, 3.04594105E-5, -1, 1.32647847E-5, -6.80374967E-7, -1.32648056E-5, -1, 1, 3.04594014E-5, -6.8077901E-7), | |
2206 | C1 = CFrame.new(0.212593079, 0.709000826, -0.132445335, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1) | |
2207 | }) | |
2208 | for _, v in pairs(Uzi:GetChildren()) do | |
2209 | if v:IsA("BasePart") then | |
2210 | v.CanCollide = false | |
2211 | end | |
2212 | end | |
2213 | local NewInstance = function(instance, parent, properties) | |
2214 | local inst = Instance.new(instance, parent) | |
2215 | if properties then | |
2216 | for i, v in next, properties, nil do | |
2217 | pcall(function() | |
2218 | inst[i] = v | |
2219 | end) | |
2220 | end | |
2221 | end | |
2222 | return inst | |
2223 | end | |
2224 | local HW = NewInstance("Weld", char, { | |
2225 | Part0 = ra, | |
2226 | Part1 = Handle, | |
2227 | C0 = CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
2228 | }) | |
2229 | ------------------------------------------------------- | |
2230 | --End Important Functions-- | |
2231 | ------------------------------------------------------- | |
2232 | ||
2233 | ||
2234 | ------------------------------------------------------- | |
2235 | --Start Customization-- | |
2236 | ------------------------------------------------------- | |
2237 | local Player_Size = 1 | |
2238 | if Player_Size ~= 1 then | |
2239 | root.Size = root.Size * Player_Size | |
2240 | tors.Size = tors.Size * Player_Size | |
2241 | hed.Size = hed.Size * Player_Size | |
2242 | ra.Size = ra.Size * Player_Size | |
2243 | la.Size = la.Size * Player_Size | |
2244 | rl.Size = rl.Size * Player_Size | |
2245 | ll.Size = ll.Size * Player_Size | |
2246 | ---------------------------------------------------------------------------------- | |
2247 | rootj.Parent = root | |
2248 | neck.Parent = tors | |
2249 | RW.Parent = tors | |
2250 | LW.Parent = tors | |
2251 | RH.Parent = tors | |
2252 | LH.Parent = tors | |
2253 | ---------------------------------------------------------------------------------- | |
2254 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2255 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
2256 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
2257 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
2258 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
2259 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
2260 | ---------------------------------------------------------------------------------- | |
2261 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2262 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2263 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2264 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
2265 | --hat.Parent = Character | |
2266 | end | |
2267 | ---------------------------------------------------------------------------------- | |
2268 | local SONG = 849739067 | |
2269 | local SONG2 = 0 | |
2270 | local Music = Instance.new("Sound",tors) | |
2271 | ---------------------------------------------------------------------------------- | |
2272 | local equipped = false | |
2273 | local idle = 0 | |
2274 | local change = 1 | |
2275 | local val = 0 | |
2276 | local toim = 0 | |
2277 | local idleanim = 0.4 | |
2278 | local sine = 0 | |
2279 | local Sit = 1 | |
2280 | local WasAir = false | |
2281 | local InAir = false | |
2282 | local LandTick = 0 | |
2283 | local movelegs = false | |
2284 | local Speed = 35 | |
2285 | local Firing = false | |
2286 | ---------------------------------------------------------------------------------- | |
2287 | hum.JumpPower = 55 | |
2288 | hum.Animator.Parent = nil | |
2289 | ------------------------------------------------------- | |
2290 | --End Customization-- | |
2291 | ------------------------------------------------------- | |
2292 | ||
2293 | ||
2294 | ------------------------------------------------------- | |
2295 | --Start Attacks N Stuff-- | |
2296 | ------------------------------------------------------- | |
2297 | function AttackTemplate() | |
2298 | attack = true | |
2299 | for i = 0, 2, 0.1 do | |
2300 | swait() | |
2301 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
2302 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
2303 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
2304 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2305 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
2306 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
2307 | end | |
2308 | attack = false | |
2309 | end | |
2310 | local Camera = workspace.CurrentCamera | |
2311 | function ShootEmUp() | |
2312 | attack = true | |
2313 | Speed = 5 | |
2314 | movelegs = true | |
2315 | repeat | |
2316 | swait() | |
2317 | for i = 0, 0.3, 0.2 do | |
2318 | swait() | |
2319 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3) | |
2320 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3) | |
2321 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
2322 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
2323 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(45)), 0.3) | |
2324 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
2325 | end | |
2326 | local part, pos = rayCast(Cylinder1.Position,((mouse.Hit.p+Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) - Cylinder1.Position),200,char) | |
2327 | Effects.Block(Cylinder1.CFrame,Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.6,.6,.6),"Neon","Bright yellow",true,false,.1) | |
2328 | Effects.Block(CFrame.new(pos),Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.1,.1,.1),"Neon","Bright yellow",true,false,.1) | |
2329 | Effects.Block(CFrame.new((Cylinder1.Position + pos)/2,pos),Vector3.new(.2,.2,(Cylinder1.Position - pos).magnitude),Vector3.new(0,0,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1) | |
2330 | Cso("249050335", Cylinder1, 2, Mrandom(90,110)/100) | |
2331 | local WWWWWWWWWWOAH = Instance.new("Part",Camera) | |
2332 | WWWWWWWWWWOAH.Anchored = true | |
2333 | WWWWWWWWWWOAH.Transparency = 1 | |
2334 | WWWWWWWWWWOAH.CanCollide = false | |
2335 | WWWWWWWWWWOAH.Size = Vector3.new() | |
2336 | WWWWWWWWWWOAH.CFrame = CFrame.new(pos) | |
2337 | MagniDamage(WWWWWWWWWWOAH, 3, 18, 2, 10, "Normal") | |
2338 | for i = 0, 1 do | |
2339 | swait() | |
2340 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3) | |
2341 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3) | |
2342 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
2343 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
2344 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(110), Rad(0), Rad(45)), 0.3) | |
2345 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
2346 | end | |
2347 | until Firing == false | |
2348 | Speed = 35 | |
2349 | attack = false | |
2350 | movelegs = false | |
2351 | end | |
2352 | Sitt = false | |
2353 | function SittyBoi() | |
2354 | attack = true | |
2355 | Sitt = true | |
2356 | Speed = 0 | |
2357 | repeat | |
2358 | swait() | |
2359 | for i = 0, 1, 0.1 do | |
2360 | swait() | |
2361 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
2362 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0.05 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
2363 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.6* Player_Size, -0.2 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)), 0.1) | |
2364 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(5), Rad(-10)), 0.1) | |
2365 | RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(80), Rad(40), Rad(-30)), 0.1) | |
2366 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1) | |
2367 | end | |
2368 | until Sitt == false | |
2369 | attack = false | |
2370 | Speed = 35 | |
2371 | end | |
2372 | function Maniac() | |
2373 | attack = true | |
2374 | movelegs = true | |
2375 | Speed = 4 | |
2376 | - | local Laugh = Cso("165487479", hed, 3, 0.9) |
2376 | + | local Laugh = Cso("2583816610", hed, 3, 0.9) |
2377 | swait(2) | |
2378 | repeat | |
2379 | swait() | |
2380 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1) | |
2381 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(15)), 0.1) | |
2382 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
2383 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2384 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
2385 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(20), Rad(-5 + 4.5 * Sin(sine / 2))), 0.1) | |
2386 | until Laugh.Playing == false | |
2387 | attack = false | |
2388 | movelegs = false | |
2389 | Speed = 35 | |
2390 | end | |
2391 | local VALUE1 = false | |
2392 | ------------------------------------------------------- | |
2393 | --End Attacks N Stuff-- | |
2394 | ------------------------------------------------------- | |
2395 | mouse.Button1Down:connect(function() | |
2396 | Firing = true | |
2397 | if attack == false then | |
2398 | ShootEmUp() | |
2399 | end | |
2400 | end) | |
2401 | mouse.Button1Up:connect(function() | |
2402 | Firing = false | |
2403 | end) | |
2404 | mouse.KeyDown:connect(function(key) | |
2405 | if (VALUE1 == false and attack == false) or Sitt == true then | |
2406 | if key == "q" then | |
2407 | if Sitt == false then | |
2408 | SittyBoi() | |
2409 | elseif Sitt == true then | |
2410 | Sitt = false | |
2411 | end | |
2412 | end | |
2413 | end | |
2414 | if attack == false then | |
2415 | if key == "t" then | |
2416 | Maniac() | |
2417 | end | |
2418 | end | |
2419 | end) | |
2420 | ||
2421 | ||
2422 | ||
2423 | ||
2424 | ||
2425 | ||
2426 | ||
2427 | ------------------------------------------------------- | |
2428 | --Start Animations-- | |
2429 | ------------------------------------------------------- | |
2430 | print("By Creterisk") | |
2431 | while true do | |
2432 | swait() | |
2433 | sine = sine + change | |
2434 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2435 | local velderp = root.Velocity.y | |
2436 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
2437 | if equipped == true or equipped == false then | |
2438 | if attack == false then | |
2439 | idle = idle + 1 | |
2440 | else | |
2441 | idle = 0 | |
2442 | end | |
2443 | local Landed = false | |
2444 | if(hitfloor)then | |
2445 | WasAir = false | |
2446 | else | |
2447 | WasAir = true | |
2448 | end | |
2449 | if(WasAir == false)then | |
2450 | if(InAir == true)then | |
2451 | LandTick = time() | |
2452 | Landed = true | |
2453 | end | |
2454 | end | |
2455 | if(time()-LandTick < .3)then | |
2456 | Landed = true | |
2457 | end | |
2458 | if(hitfloor)then | |
2459 | InAir = false | |
2460 | else | |
2461 | InAir = true | |
2462 | end | |
2463 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
2464 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
2465 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
2466 | if hum.Sit == false then | |
2467 | if(State == 'Jump')then | |
2468 | hum.JumpPower = 55 | |
2469 | if attack == false then | |
2470 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
2471 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2472 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
2473 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
2474 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
2475 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
2476 | end | |
2477 | elseif(State == 'Fall')then | |
2478 | if attack == false then | |
2479 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.1) | |
2480 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2481 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1) | |
2482 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1) | |
2483 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
2484 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
2485 | end | |
2486 | elseif(State == 'Land')then | |
2487 | hum.JumpPower = 0 | |
2488 | if attack == false then | |
2489 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
2490 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
2491 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(10)), 0.15) | |
2492 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-10)), 0.15) | |
2493 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
2494 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
2495 | end | |
2496 | elseif(State == 'Idle')then | |
2497 | change = 1 | |
2498 | if attack == false then | |
2499 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2500 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(5)), 0.1) | |
2501 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
2502 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
2503 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
2504 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
2505 | end | |
2506 | elseif(State == 'Walk')then | |
2507 | change = 0.76 | |
2508 | hum.JumpPower = 55 | |
2509 | if attack == false then | |
2510 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(25), Rad(0), Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE )) + root.RotVelocity.Y / 75), 0.1) | |
2511 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 + 10 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1) | |
2512 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 65 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2513 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 65 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2514 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
2515 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Cos(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-125 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-20) + root.RotVelocity.Y / -75), 0.1) | |
2516 | elseif attack == true and movelegs == true then | |
2517 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2518 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
2519 | end | |
2520 | end | |
2521 | else | |
2522 | Sit.Value = true | |
2523 | if attack == false then | |
2524 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
2525 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-5)), 0.1) | |
2526 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1) | |
2527 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(-75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1) | |
2528 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(-20), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
2529 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(20), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
2530 | end | |
2531 | end | |
2532 | end | |
2533 | hum.WalkSpeed = Speed | |
2534 | Music.SoundId = "rbxassetid://"..SONG | |
2535 | Music.Looped = true | |
2536 | Music.Pitch = 1 | |
2537 | Music.Volume = 2 | |
2538 | Music.Parent = tors | |
2539 | Music.Playing = true | |
2540 | if 0 < #Effects then | |
2541 | for e = 1, #Effects do | |
2542 | if Effects[e] ~= nil then | |
2543 | local Thing = Effects[e] | |
2544 | if Thing ~= nil then | |
2545 | local Part = Thing[1] | |
2546 | local Mode = Thing[2] | |
2547 | local Delay = Thing[3] | |
2548 | local IncX = Thing[4] | |
2549 | local IncY = Thing[5] | |
2550 | local IncZ = Thing[6] | |
2551 | if 1 >= Thing[1].Transparency then | |
2552 | if Thing[2] == "Block1" then | |
2553 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2554 | local Mesh = Thing[1].Mesh | |
2555 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2556 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2557 | elseif Thing[2] == "Block2" then | |
2558 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
2559 | local Mesh = Thing[7] | |
2560 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2561 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2562 | elseif Thing[2] == "Block3" then | |
2563 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
2564 | local Mesh = Thing[7] | |
2565 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2566 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2567 | elseif Thing[2] == "Cylinder" then | |
2568 | local Mesh = Thing[1].Mesh | |
2569 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2570 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2571 | elseif Thing[2] == "Blood" then | |
2572 | local Mesh = Thing[7] | |
2573 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
2574 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2575 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2576 | elseif Thing[2] == "Elec" then | |
2577 | local Mesh = Thing[1].Mesh | |
2578 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2579 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2580 | elseif Thing[2] == "Disappear" then | |
2581 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2582 | elseif Thing[2] == "Shatter" then | |
2583 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2584 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
2585 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
2586 | Thing[6] = Thing[6] + Thing[5] | |
2587 | end | |
2588 | else | |
2589 | Part.Parent = nil | |
2590 | table.remove(Effects, e) | |
2591 | end | |
2592 | end | |
2593 | end | |
2594 | end | |
2595 | end | |
2596 | end | |
2597 | ------------------------------------------------------- | |
2598 | --End Animations And Script-- | |
2599 | ------------------------------------------------------- | |
2600 | ||
2601 | -------------------------------------------------if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2602 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
2603 | do | |
2604 | print("FE Compatibility code by Mokiros") | |
2605 | script.Parent = Player.Character | |
2606 | ||
2607 | --RemoteEvent for communicating | |
2608 | local Event = Instance.new("RemoteEvent") | |
2609 | Event.Name = "UserInput_Event" | |
2610 | ||
2611 | --Fake event to make stuff like Mouse.KeyDown work | |
2612 | local function fakeEvent() | |
2613 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
2614 | t.connect = t.Connect | |
2615 | return t | |
2616 | end | |
2617 | ||
2618 | --Creating fake input objects with fake variables | |
2619 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
2620 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
2621 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
2622 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
2623 | end} | |
2624 | --Merged 2 functions into one by checking amount of arguments | |
2625 | CAS.UnbindAction = CAS.BindAction | |
2626 | ||
2627 | --This function will trigger the events that have been :Connect()'ed | |
2628 | local function te(self,ev,...) | |
2629 | local t = m[ev] | |
2630 | if t and t._fakeEvent and t.Function then | |
2631 | t.Function(...) | |
2632 | end | |
2633 | end | |
2634 | m.TrigEvent = te | |
2635 | UIS.TrigEvent = te | |
2636 | ||
2637 | Event.OnServerEvent:Connect(function(plr,io) | |
2638 | if plr~=Player then return end | |
2639 | if io.isMouse then | |
2640 | m.Target = io.Target | |
2641 | m.Hit = io.Hit | |
2642 | else | |
2643 | local b = io.UserInputState == Enum.UserInputState.Begin | |
2644 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
2645 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
2646 | end | |
2647 | for _,t in pairs(CAS.Actions) do | |
2648 | for _,k in pairs(t.Keys) do | |
2649 | if k==io.KeyCode then | |
2650 | t.Function(t.Name,io.UserInputState,io) | |
2651 | end | |
2652 | end | |
2653 | end | |
2654 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
2655 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
2656 | end | |
2657 | end) | |
2658 | Event.Parent = NLS([==[ | |
2659 | local Player = game:GetService("Players").LocalPlayer | |
2660 | local Event = script:WaitForChild("UserInput_Event") | |
2661 | ||
2662 | local UIS = game:GetService("UserInputService") | |
2663 | local input = function(io,a) | |
2664 | if a then return end | |
2665 | --Since InputObject is a client-side instance, we create and pass table instead | |
2666 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
2667 | end | |
2668 | UIS.InputBegan:Connect(input) | |
2669 | UIS.InputEnded:Connect(input) | |
2670 | ||
2671 | local Mouse = Player:GetMouse() | |
2672 | local h,t | |
2673 | --Give the server mouse data 30 times every second, but only if the values changed | |
2674 | --If player is not moving their mouse, client won't fire events | |
2675 | while wait(1/30) do | |
2676 | if h~=Mouse.Hit or t~=Mouse.Target then | |
2677 | h,t=Mouse.Hit,Mouse.Target | |
2678 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
2679 | end | |
2680 | end]==],Player.Character) | |
2681 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
2682 | end | |
2683 | ||
2684 | ---------Replace All "kermat161" With Your Name | |
2685 | -----------------------------Script In The Line's | |
2686 | ||
2687 | --TODO: add comments or something idk | |
2688 | wait(0.2) | |
2689 | ||
2690 | handle = Instance.new('Part') | |
2691 | handle.Name = 'Handle' | |
2692 | handle.Parent = hat1 | |
2693 | ||
2694 | handlemesh = Instance.new('SpecialMesh') | |
2695 | handlemesh.MeshType = 'FileMesh' | |
2696 | handlemesh.MeshId = 'http://www.roblox.com/asset/?id=63688922' | |
2697 | handlemesh.TextureId = 'rbxassetid://63688929' | |
2698 | handlemesh.Parent = handlemusic | |
2699 | ||
2700 | local shirt = Instance.new("Shirt",char) | |
2701 | shirt.ShirtTemplate = "rbxassetid://2270330688" | |
2702 | local pants = Instance.new("Pants",char) | |
2703 | pants.PantsTemplate = "rbxassetid://3063981747" | |
2704 | ||
2705 | local plr = owner | |
2706 | local char = plr.Character | |
2707 | local hum = char:FindFirstChildOfClass'Humanoid' | |
2708 | local hed = char.Head | |
2709 | local root = char:FindFirstChild'HumanoidRootPart' | |
2710 | local rootj = root.RootJoint | |
2711 | local tors = char.Torso | |
2712 | local ra = char["Right Arm"] | |
2713 | local la = char["Left Arm"] | |
2714 | local rl = char["Right Leg"] | |
2715 | local ll = char["Left Leg"] | |
2716 | local neck = tors["Neck"] | |
2717 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
2718 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
2719 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
2720 | local maincolor = BrickColor.new("Institutional white") | |
2721 | ------------------------------------------------------- | |
2722 | --Start Whitelist and Invincibility-- | |
2723 | ------------------------------------------------------- | |
2724 | ff = Instance.new("ForceField",char) | |
2725 | ff.Visible = false | |
2726 | hum.Name = "Base" | |
2727 | hum.MaxHealth = 1.0E298 | |
2728 | hum.Health = 1.0E298 | |
2729 | game:GetService("RunService"):BindToRenderStep("Base", 0, function() | |
2730 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
2731 | hum.MaxHealth = 1.0E298 | |
2732 | hum.Health = 1.0E298 | |
2733 | end | |
2734 | end) | |
2735 | ------------------------------------------------------- | |
2736 | --End Whitelist and Invincibility-- | |
2737 | ------------------------------------------------------- | |
2738 | ||
2739 | ------------------------------------------------------- | |
2740 | --Start Good Stuff-- | |
2741 | ------------------------------------------------------- | |
2742 | cam = game.Workspace.CurrentCamera | |
2743 | CF = CFrame.new | |
2744 | angles = CFrame.Angles | |
2745 | attack = false | |
2746 | Euler = CFrame.fromEulerAnglesXYZ | |
2747 | Rad = math.rad | |
2748 | IT = Instance.new | |
2749 | BrickC = BrickColor.new | |
2750 | Cos = math.cos | |
2751 | Acos = math.acos | |
2752 | Sin = math.sin | |
2753 | Asin = math.asin | |
2754 | Abs = math.abs | |
2755 | Mrandom = math.random | |
2756 | Floor = math.floor | |
2757 | ------------------------------------------------------- | |
2758 | --End Good Stuff-- | |
2759 | ------------------------------------------------------- | |
2760 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
2761 | RSH, LSH = nil, nil | |
2762 | RW = Instance.new("Weld") | |
2763 | LW = Instance.new("Weld") | |
2764 | RH = tors["Right Hip"] | |
2765 | LH = tors["Left Hip"] | |
2766 | RSH = tors["Right Shoulder"] | |
2767 | LSH = tors["Left Shoulder"] | |
2768 | RSH.Parent = nil | |
2769 | LSH.Parent = nil | |
2770 | RW.Name = "RW" | |
2771 | RW.Part0 = tors | |
2772 | RW.C0 = CF(1.5, 0.5, 0) | |
2773 | RW.C1 = CF(0, 0.5, 0) | |
2774 | RW.Part1 = ra | |
2775 | RW.Parent = tors | |
2776 | LW.Name = "LW" | |
2777 | LW.Part0 = tors | |
2778 | LW.C0 = CF(-1.5, 0.5, 0) | |
2779 | LW.C1 = CF(0, 0.5, 0) | |
2780 | LW.Part1 = la | |
2781 | LW.Parent = tors | |
2782 | Effects = {} | |
2783 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
2784 | local wld = Instance.new("Weld", wp1) | |
2785 | wld.Part0 = wp0 | |
2786 | wld.Part1 = wp1 | |
2787 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
2788 | end | |
2789 | newWeld(tors, ll, -0.5, -1, 0) | |
2790 | ll.Weld.C1 = CFrame.new(0, 1, 0) | |
2791 | newWeld(tors, rl, 0.5, -1, 0) | |
2792 | rl.Weld.C1 = CFrame.new(0, 1, 0) | |
2793 | ------------------------------------------------------- | |
2794 | --Start HeartBeat-- | |
2795 | ------------------------------------------------------- | |
2796 | ArtificialHB = Instance.new("BindableEvent", script) | |
2797 | ArtificialHB.Name = "Heartbeat" | |
2798 | script:WaitForChild("Heartbeat") | |
2799 | ||
2800 | frame = 1 / 60 | |
2801 | tf = 0 | |
2802 | allowframeloss = false | |
2803 | tossremainder = false | |
2804 | ||
2805 | ||
2806 | lastframe = tick() | |
2807 | script.Heartbeat:Fire() | |
2808 | ||
2809 | ||
2810 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
2811 | tf = tf + s | |
2812 | if tf >= frame then | |
2813 | if allowframeloss then | |
2814 | script.Heartbeat:Fire() | |
2815 | lastframe = tick() | |
2816 | else | |
2817 | for i = 1, math.floor(tf / frame) do | |
2818 | script.Heartbeat:Fire() | |
2819 | end | |
2820 | lastframe = tick() | |
2821 | end | |
2822 | if tossremainder then | |
2823 | tf = 0 | |
2824 | else | |
2825 | tf = tf - frame * math.floor(tf / frame) | |
2826 | end | |
2827 | end | |
2828 | end) | |
2829 | ------------------------------------------------------- | |
2830 | --End HeartBeat-- | |
2831 | ------------------------------------------------------- | |
2832 | ||
2833 | ------------------------------------------------------- | |
2834 | --Start Important Functions-- | |
2835 | ------------------------------------------------------- | |
2836 | function swait(num) | |
2837 | if num == 0 or num == nil then | |
2838 | game:service("RunService").Stepped:wait(0) | |
2839 | else | |
2840 | for i = 0, num do | |
2841 | game:service("RunService").Stepped:wait(0) | |
2842 | end | |
2843 | end | |
2844 | end | |
2845 | function thread(f) | |
2846 | coroutine.resume(coroutine.create(f)) | |
2847 | end | |
2848 | function clerp(a, b, t) | |
2849 | local qa = { | |
2850 | QuaternionFromCFrame(a) | |
2851 | } | |
2852 | local qb = { | |
2853 | QuaternionFromCFrame(b) | |
2854 | } | |
2855 | local ax, ay, az = a.x, a.y, a.z | |
2856 | local bx, by, bz = b.x, b.y, b.z | |
2857 | local _t = 1 - t | |
2858 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
2859 | end | |
2860 | function QuaternionFromCFrame(cf) | |
2861 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
2862 | local trace = m00 + m11 + m22 | |
2863 | if trace > 0 then | |
2864 | local s = math.sqrt(1 + trace) | |
2865 | local recip = 0.5 / s | |
2866 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
2867 | else | |
2868 | local i = 0 | |
2869 | if m00 < m11 then | |
2870 | i = 1 | |
2871 | end | |
2872 | if m22 > (i == 0 and m00 or m11) then | |
2873 | i = 2 | |
2874 | end | |
2875 | if i == 0 then | |
2876 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
2877 | local recip = 0.5 / s | |
2878 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
2879 | elseif i == 1 then | |
2880 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
2881 | local recip = 0.5 / s | |
2882 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
2883 | elseif i == 2 then | |
2884 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
2885 | local recip = 0.5 / s | |
2886 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
2887 | end | |
2888 | end | |
2889 | end | |
2890 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
2891 | local xs, ys, zs = x + x, y + y, z + z | |
2892 | local wx, wy, wz = w * xs, w * ys, w * zs | |
2893 | local xx = x * xs | |
2894 | local xy = x * ys | |
2895 | local xz = x * zs | |
2896 | local yy = y * ys | |
2897 | local yz = y * zs | |
2898 | local zz = z * zs | |
2899 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
2900 | end | |
2901 | function QuaternionSlerp(a, b, t) | |
2902 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
2903 | local startInterp, finishInterp | |
2904 | if cosTheta >= 1.0E-4 then | |
2905 | if 1 - cosTheta > 1.0E-4 then | |
2906 | local theta = math.acos(cosTheta) | |
2907 | local invSinTheta = 1 / Sin(theta) | |
2908 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
2909 | finishInterp = Sin(t * theta) * invSinTheta | |
2910 | else | |
2911 | startInterp = 1 - t | |
2912 | finishInterp = t | |
2913 | end | |
2914 | elseif 1 + cosTheta > 1.0E-4 then | |
2915 | local theta = math.acos(-cosTheta) | |
2916 | local invSinTheta = 1 / Sin(theta) | |
2917 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
2918 | finishInterp = Sin(t * theta) * invSinTheta | |
2919 | else | |
2920 | startInterp = t - 1 | |
2921 | finishInterp = t | |
2922 | end | |
2923 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
2924 | end | |
2925 | function rayCast(Position, Direction, Range, Ignore) | |
2926 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
2927 | end | |
2928 | local RbxUtility = LoadLibrary("RbxUtility") | |
2929 | local Create = RbxUtility.Create | |
2930 | ||
2931 | ------------------------------------------------------- | |
2932 | --Start Damage Function-- | |
2933 | ------------------------------------------------------- | |
2934 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
2935 | if hit.Parent == nil then | |
2936 | return | |
2937 | end | |
2938 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
2939 | for _, v in pairs(hit.Parent:children()) do | |
2940 | if v:IsA("Humanoid") then | |
2941 | h = v | |
2942 | end | |
2943 | end | |
2944 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
2945 | ||
2946 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
2947 | end | |
2948 | ||
2949 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
2950 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
2951 | if hit.Parent.DebounceHit.Value == true then | |
2952 | return | |
2953 | end | |
2954 | end | |
2955 | if insta == true then | |
2956 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
2957 | end | |
2958 | local c = Create("ObjectValue"){ | |
2959 | Name = "creator", | |
2960 | Value = owner, | |
2961 | Parent = h, | |
2962 | } | |
2963 | game:GetService("Debris"):AddItem(c, .5) | |
2964 | if HitSound ~= nil and HitPitch ~= nil then | |
2965 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
2966 | end | |
2967 | local Damage = math.random(20, 40) | |
2968 | local blocked = false | |
2969 | local block = hit.Parent:findFirstChild("Block") | |
2970 | if block ~= nil then | |
2971 | if block.className == "IntValue" then | |
2972 | if block.Value > 0 then | |
2973 | blocked = true | |
2974 | block.Value = block.Value - 1 | |
2975 | print(block.Value) | |
2976 | end | |
2977 | end | |
2978 | end | |
2979 | if blocked == false then | |
2980 | h.Health = h.Health - Damage | |
2981 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
2982 | else | |
2983 | h.Health = h.Health - (Damage / 2) | |
2984 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
2985 | end | |
2986 | if Type == "Knockdown" then | |
2987 | local hum = hit.Parent.Humanoid | |
2988 | hum.PlatformStand = true | |
2989 | coroutine.resume(coroutine.create(function(HHumanoid) | |
2990 | swait(1) | |
2991 | HHumanoid.PlatformStand = false | |
2992 | end), hum) | |
2993 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
2994 | local bodvol = Create("BodyVelocity"){ | |
2995 | velocity = angle * knockback, | |
2996 | P = 5000, | |
2997 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
2998 | Parent = hit, | |
2999 | } | |
3000 | local rl = Create("BodyAngularVelocity"){ | |
3001 | P = 3000, | |
3002 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
3003 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
3004 | Parent = hit, | |
3005 | } | |
3006 | game:GetService("Debris"):AddItem(bodvol, .5) | |
3007 | game:GetService("Debris"):AddItem(rl, .5) | |
3008 | elseif Type == "Normal" then | |
3009 | local vp = Create("BodyVelocity"){ | |
3010 | P = 500, | |
3011 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
3012 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
3013 | } | |
3014 | if knockback > 0 then | |
3015 | vp.Parent = hit.Parent.Torso | |
3016 | end | |
3017 | game:GetService("Debris"):AddItem(vp, .5) | |
3018 | elseif Type == "Up" then | |
3019 | local bodyVelocity = Create("BodyVelocity"){ | |
3020 | velocity = Vector3.new(0, 20, 0), | |
3021 | P = 5000, | |
3022 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
3023 | Parent = hit, | |
3024 | } | |
3025 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
3026 | elseif Type == "DarkUp" then | |
3027 | coroutine.resume(coroutine.create(function() | |
3028 | for i = 0, 1, 0.1 do | |
3029 | swait() | |
3030 | Effects.Block.Create(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
3031 | end | |
3032 | end)) | |
3033 | local bodyVelocity = Create("BodyVelocity"){ | |
3034 | velocity = Vector3.new(0, 20, 0), | |
3035 | P = 5000, | |
3036 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
3037 | Parent = hit, | |
3038 | } | |
3039 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
3040 | elseif Type == "Snare" then | |
3041 | local bp = Create("BodyPosition"){ | |
3042 | P = 2000, | |
3043 | D = 100, | |
3044 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
3045 | position = hit.Parent.Torso.Position, | |
3046 | Parent = hit.Parent.Torso, | |
3047 | } | |
3048 | game:GetService("Debris"):AddItem(bp, 1) | |
3049 | elseif Type == "Freeze" then | |
3050 | local BodPos = Create("BodyPosition"){ | |
3051 | P = 50000, | |
3052 | D = 1000, | |
3053 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
3054 | position = hit.Parent.Torso.Position, | |
3055 | Parent = hit.Parent.Torso, | |
3056 | } | |
3057 | local BodGy = Create("BodyGyro") { | |
3058 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
3059 | P = 20e+003, | |
3060 | Parent = hit.Parent.Torso, | |
3061 | cframe = hit.Parent.Torso.CFrame, | |
3062 | } | |
3063 | hit.Parent.Torso.Anchored = true | |
3064 | coroutine.resume(coroutine.create(function(Part) | |
3065 | swait(1.5) | |
3066 | Part.Anchored = false | |
3067 | end), hit.Parent.Torso) | |
3068 | game:GetService("Debris"):AddItem(BodPos, 3) | |
3069 | game:GetService("Debris"):AddItem(BodGy, 3) | |
3070 | end | |
3071 | local debounce = Create("BoolValue"){ | |
3072 | Name = "DebounceHit", | |
3073 | Parent = hit.Parent, | |
3074 | Value = true, | |
3075 | } | |
3076 | game:GetService("Debris"):AddItem(debounce, Delay) | |
3077 | c = Create("ObjectValue"){ | |
3078 | Name = "creator", | |
3079 | Value = Player, | |
3080 | Parent = h, | |
3081 | } | |
3082 | game:GetService("Debris"):AddItem(c, .5) | |
3083 | end | |
3084 | end | |
3085 | ------------------------------------------------------- | |
3086 | --End Damage Function-- | |
3087 | ------------------------------------------------------- | |
3088 | ||
3089 | ------------------------------------------------------- | |
3090 | --Start Damage Function Customization-- | |
3091 | ------------------------------------------------------- | |
3092 | function ShowDamage(Pos, Text, Time, Color) | |
3093 | local Rate = (1 / 30) | |
3094 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
3095 | local Text = (Text or "") | |
3096 | local Time = (Time or 2) | |
3097 | local Color = (Color or Color3.new(1, 0, 1)) | |
3098 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
3099 | EffectPart.Anchored = true | |
3100 | local BillboardGui = Create("BillboardGui"){ | |
3101 | Size = UDim2.new(3, 0, 3, 0), | |
3102 | Adornee = EffectPart, | |
3103 | Parent = EffectPart, | |
3104 | } | |
3105 | local TextLabel = Create("TextLabel"){ | |
3106 | BackgroundTransparency = 1, | |
3107 | Size = UDim2.new(1, 0, 1, 0), | |
3108 | Text = Text, | |
3109 | Font = "Bodoni", | |
3110 | TextColor3 = Color, | |
3111 | TextScaled = true, | |
3112 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
3113 | Parent = BillboardGui, | |
3114 | } | |
3115 | game.Debris:AddItem(EffectPart, (Time)) | |
3116 | EffectPart.Parent = game:GetService("Workspace") | |
3117 | delay(0, function() | |
3118 | local Frames = (Time / Rate) | |
3119 | for Frame = 1, Frames do | |
3120 | wait(Rate) | |
3121 | local Percent = (Frame / Frames) | |
3122 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
3123 | TextLabel.TextTransparency = Percent | |
3124 | end | |
3125 | if EffectPart and EffectPart.Parent then | |
3126 | EffectPart:Destroy() | |
3127 | end | |
3128 | end) | |
3129 | end | |
3130 | ------------------------------------------------------- | |
3131 | --End Damage Function Customization-- | |
3132 | ------------------------------------------------------- | |
3133 | ||
3134 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
3135 | for _, c in pairs(workspace:children()) do | |
3136 | local hum = c:findFirstChild("Humanoid") | |
3137 | if hum ~= nil then | |
3138 | local head = c:findFirstChild("Head") | |
3139 | if head ~= nil then | |
3140 | local targ = head.Position - Part.Position | |
3141 | local mag = targ.magnitude | |
3142 | if magni >= mag and c.Name ~= plr.Name then | |
3143 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
3144 | end | |
3145 | end | |
3146 | end | |
3147 | end | |
3148 | end | |
3149 | ||
3150 | ||
3151 | CFuncs = { | |
3152 | Part = { | |
3153 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
3154 | local Part = Create("Part")({ | |
3155 | Parent = Parent, | |
3156 | Reflectance = Reflectance, | |
3157 | Transparency = Transparency, | |
3158 | CanCollide = false, | |
3159 | Locked = true, | |
3160 | BrickColor = BrickColor.new(tostring(BColor)), | |
3161 | Name = Name, | |
3162 | Size = Size, | |
3163 | Material = Material | |
3164 | }) | |
3165 | RemoveOutlines(Part) | |
3166 | return Part | |
3167 | end | |
3168 | }, | |
3169 | Mesh = { | |
3170 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
3171 | local Msh = Create(Mesh)({ | |
3172 | Parent = Part, | |
3173 | Offset = OffSet, | |
3174 | Scale = Scale | |
3175 | }) | |
3176 | if Mesh == "SpecialMesh" then | |
3177 | Msh.MeshType = MeshType | |
3178 | Msh.MeshId = MeshId | |
3179 | end | |
3180 | return Msh | |
3181 | end | |
3182 | }, | |
3183 | Mesh = { | |
3184 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
3185 | local Msh = Create(Mesh)({ | |
3186 | Parent = Part, | |
3187 | Offset = OffSet, | |
3188 | Scale = Scale | |
3189 | }) | |
3190 | if Mesh == "SpecialMesh" then | |
3191 | Msh.MeshType = MeshType | |
3192 | Msh.MeshId = MeshId | |
3193 | end | |
3194 | return Msh | |
3195 | end | |
3196 | }, | |
3197 | Weld = { | |
3198 | Create = function(Parent, Part0, Part1, C0, C1) | |
3199 | local Weld = Create("Weld")({ | |
3200 | Parent = Parent, | |
3201 | Part0 = Part0, | |
3202 | Part1 = Part1, | |
3203 | C0 = C0, | |
3204 | C1 = C1 | |
3205 | }) | |
3206 | return Weld | |
3207 | end | |
3208 | }, | |
3209 | Sound = { | |
3210 | Create = function(id, par, vol, pit) | |
3211 | coroutine.resume(coroutine.create(function() | |
3212 | local S = Create("Sound")({ | |
3213 | Volume = vol, | |
3214 | Pitch = pit or 1, | |
3215 | SoundId = id, | |
3216 | Parent = par or workspace | |
3217 | }) | |
3218 | wait() | |
3219 | S:play() | |
3220 | game:GetService("Debris"):AddItem(S, 6) | |
3221 | end)) | |
3222 | end | |
3223 | }, | |
3224 | ParticleEmitter = { | |
3225 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
3226 | local fp = Create("ParticleEmitter")({ | |
3227 | Parent = Parent, | |
3228 | Color = ColorSequence.new(Color1, Color2), | |
3229 | LightEmission = LightEmission, | |
3230 | Size = Size, | |
3231 | Texture = Texture, | |
3232 | Transparency = Transparency, | |
3233 | ZOffset = ZOffset, | |
3234 | Acceleration = Accel, | |
3235 | Drag = Drag, | |
3236 | LockedToPart = LockedToPart, | |
3237 | VelocityInheritance = VelocityInheritance, | |
3238 | EmissionDirection = EmissionDirection, | |
3239 | Enabled = Enabled, | |
3240 | Lifetime = LifeTime, | |
3241 | Rate = Rate, | |
3242 | Rotation = Rotation, | |
3243 | RotSpeed = RotSpeed, | |
3244 | Speed = Speed, | |
3245 | VelocitySpread = VelocitySpread | |
3246 | }) | |
3247 | return fp | |
3248 | end | |
3249 | } | |
3250 | } | |
3251 | function RemoveOutlines(part) | |
3252 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
3253 | end | |
3254 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
3255 | local Part = Create("Part")({ | |
3256 | formFactor = FormFactor, | |
3257 | Parent = Parent, | |
3258 | Reflectance = Reflectance, | |
3259 | Transparency = Transparency, | |
3260 | CanCollide = false, | |
3261 | Locked = true, | |
3262 | BrickColor = BrickColor.new(tostring(BColor)), | |
3263 | Name = Name, | |
3264 | Size = Size, | |
3265 | Material = Material | |
3266 | }) | |
3267 | RemoveOutlines(Part) | |
3268 | return Part | |
3269 | end | |
3270 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
3271 | local Msh = Create(Mesh)({ | |
3272 | Parent = Part, | |
3273 | Offset = OffSet, | |
3274 | Scale = Scale | |
3275 | }) | |
3276 | if Mesh == "SpecialMesh" then | |
3277 | Msh.MeshType = MeshType | |
3278 | Msh.MeshId = MeshId | |
3279 | end | |
3280 | return Msh | |
3281 | end | |
3282 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
3283 | local Weld = Create("Weld")({ | |
3284 | Parent = Parent, | |
3285 | Part0 = Part0, | |
3286 | Part1 = Part1, | |
3287 | C0 = C0, | |
3288 | C1 = C1 | |
3289 | }) | |
3290 | return Weld | |
3291 | end | |
3292 | ||
3293 | ||
3294 | ------------------------------------------------------- | |
3295 | --Start Effect Function-- | |
3296 | ------------------------------------------------------- | |
3297 | EffectModel = Instance.new("Model", char) | |
3298 | Effects = { | |
3299 | Block = { | |
3300 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
3301 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
3302 | prt.Anchored = true | |
3303 | prt.CFrame = cframe | |
3304 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
3305 | game:GetService("Debris"):AddItem(prt, 10) | |
3306 | if Type == 1 or Type == nil then | |
3307 | table.insert(Effects, { | |
3308 | prt, | |
3309 | "Block1", | |
3310 | delay, | |
3311 | x3, | |
3312 | y3, | |
3313 | z3, | |
3314 | msh | |
3315 | }) | |
3316 | elseif Type == 2 then | |
3317 | table.insert(Effects, { | |
3318 | prt, | |
3319 | "Block2", | |
3320 | delay, | |
3321 | x3, | |
3322 | y3, | |
3323 | z3, | |
3324 | msh | |
3325 | }) | |
3326 | else | |
3327 | table.insert(Effects, { | |
3328 | prt, | |
3329 | "Block3", | |
3330 | delay, | |
3331 | x3, | |
3332 | y3, | |
3333 | z3, | |
3334 | msh | |
3335 | }) | |
3336 | end | |
3337 | end | |
3338 | }, | |
3339 | Sphere = { | |
3340 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3341 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
3342 | prt.Anchored = true | |
3343 | prt.CFrame = cframe | |
3344 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
3345 | game:GetService("Debris"):AddItem(prt, 10) | |
3346 | table.insert(Effects, { | |
3347 | prt, | |
3348 | "Cylinder", | |
3349 | delay, | |
3350 | x3, | |
3351 | y3, | |
3352 | z3, | |
3353 | msh | |
3354 | }) | |
3355 | end | |
3356 | }, | |
3357 | Cylinder = { | |
3358 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3359 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
3360 | prt.Anchored = true | |
3361 | prt.CFrame = cframe | |
3362 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
3363 | game:GetService("Debris"):AddItem(prt, 10) | |
3364 | table.insert(Effects, { | |
3365 | prt, | |
3366 | "Cylinder", | |
3367 | delay, | |
3368 | x3, | |
3369 | y3, | |
3370 | z3, | |
3371 | msh | |
3372 | }) | |
3373 | end | |
3374 | }, | |
3375 | Wave = { | |
3376 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3377 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
3378 | prt.Anchored = true | |
3379 | prt.CFrame = cframe | |
3380 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
3381 | game:GetService("Debris"):AddItem(prt, 10) | |
3382 | table.insert(Effects, { | |
3383 | prt, | |
3384 | "Cylinder", | |
3385 | delay, | |
3386 | x3 / 60, | |
3387 | y3 / 60, | |
3388 | z3 / 60, | |
3389 | msh | |
3390 | }) | |
3391 | end | |
3392 | }, | |
3393 | Ring = { | |
3394 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3395 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
3396 | prt.Anchored = true | |
3397 | prt.CFrame = cframe | |
3398 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
3399 | game:GetService("Debris"):AddItem(prt, 10) | |
3400 | table.insert(Effects, { | |
3401 | prt, | |
3402 | "Cylinder", | |
3403 | delay, | |
3404 | x3, | |
3405 | y3, | |
3406 | z3, | |
3407 | msh | |
3408 | }) | |
3409 | end | |
3410 | }, | |
3411 | Break = { | |
3412 | Create = function(brickcolor, cframe, x1, y1, z1) | |
3413 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
3414 | prt.Anchored = true | |
3415 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3416 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
3417 | local num = math.random(10, 50) / 1000 | |
3418 | game:GetService("Debris"):AddItem(prt, 10) | |
3419 | table.insert(Effects, { | |
3420 | prt, | |
3421 | "Shatter", | |
3422 | num, | |
3423 | prt.CFrame, | |
3424 | math.random() - math.random(), | |
3425 | 0, | |
3426 | math.random(50, 100) / 100 | |
3427 | }) | |
3428 | end | |
3429 | }, | |
3430 | Spiral = { | |
3431 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3432 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
3433 | prt.Anchored = true | |
3434 | prt.CFrame = cframe | |
3435 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
3436 | game:GetService("Debris"):AddItem(prt, 10) | |
3437 | table.insert(Effects, { | |
3438 | prt, | |
3439 | "Cylinder", | |
3440 | delay, | |
3441 | x3, | |
3442 | y3, | |
3443 | z3, | |
3444 | msh | |
3445 | }) | |
3446 | end | |
3447 | }, | |
3448 | Push = { | |
3449 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
3450 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
3451 | prt.Anchored = true | |
3452 | prt.CFrame = cframe | |
3453 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
3454 | game:GetService("Debris"):AddItem(prt, 10) | |
3455 | table.insert(Effects, { | |
3456 | prt, | |
3457 | "Cylinder", | |
3458 | delay, | |
3459 | x3, | |
3460 | y3, | |
3461 | z3, | |
3462 | msh | |
3463 | }) | |
3464 | end | |
3465 | } | |
3466 | } | |
3467 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
3468 | local fp = IT("Part") | |
3469 | fp.formFactor = formfactor | |
3470 | fp.Parent = parent | |
3471 | fp.Reflectance = reflectance | |
3472 | fp.Transparency = transparency | |
3473 | fp.CanCollide = false | |
3474 | fp.Locked = true | |
3475 | fp.BrickColor = brickcolor | |
3476 | fp.Name = name | |
3477 | fp.Size = size | |
3478 | fp.Position = tors.Position | |
3479 | RemoveOutlines(fp) | |
3480 | fp.Material = "SmoothPlastic" | |
3481 | fp:BreakJoints() | |
3482 | return fp | |
3483 | end | |
3484 | ||
3485 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
3486 | local mesh = IT(Mesh) | |
3487 | mesh.Parent = part | |
3488 | if Mesh == "SpecialMesh" then | |
3489 | mesh.MeshType = meshtype | |
3490 | if meshid ~= "nil" then | |
3491 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
3492 | end | |
3493 | end | |
3494 | mesh.Offset = offset | |
3495 | mesh.Scale = scale | |
3496 | return mesh | |
3497 | end | |
3498 | ||
3499 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
3500 | local type = type | |
3501 | local rng = Instance.new("Part", char) | |
3502 | rng.Anchored = true | |
3503 | rng.BrickColor = color | |
3504 | rng.CanCollide = false | |
3505 | rng.FormFactor = 3 | |
3506 | rng.Name = "Ring" | |
3507 | rng.Material = "Neon" | |
3508 | rng.Size = Vector3.new(1, 1, 1) | |
3509 | rng.Transparency = 0 | |
3510 | rng.TopSurface = 0 | |
3511 | rng.BottomSurface = 0 | |
3512 | rng.CFrame = pos | |
3513 | local rngm = Instance.new("SpecialMesh", rng) | |
3514 | rngm.MeshType = MType | |
3515 | rngm.Scale = scale | |
3516 | local scaler2 = 1 | |
3517 | if type == "Add" then | |
3518 | scaler2 = 1 * value | |
3519 | elseif type == "Divide" then | |
3520 | scaler2 = 1 / value | |
3521 | end | |
3522 | coroutine.resume(coroutine.create(function() | |
3523 | for i = 0, 10 / bonuspeed, 0.1 do | |
3524 | swait() | |
3525 | if type == "Add" then | |
3526 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
3527 | elseif type == "Divide" then | |
3528 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
3529 | end | |
3530 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
3531 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
3532 | end | |
3533 | rng:Destroy() | |
3534 | end)) | |
3535 | end | |
3536 | ||
3537 | function Eviscerate(dude) | |
3538 | if dude.Name ~= char then | |
3539 | local bgf = IT("BodyGyro", dude.Head) | |
3540 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
3541 | local val = IT("BoolValue", dude) | |
3542 | val.Name = "IsHit" | |
3543 | local ds = coroutine.wrap(function() | |
3544 | dude:WaitForChild("Head"):BreakJoints() | |
3545 | wait(0.5) | |
3546 | target = nil | |
3547 | coroutine.resume(coroutine.create(function() | |
3548 | for i, v in pairs(dude:GetChildren()) do | |
3549 | if v:IsA("Accessory") then | |
3550 | v:Destroy() | |
3551 | end | |
3552 | if v:IsA("Humanoid") then | |
3553 | v:Destroy() | |
3554 | end | |
3555 | if v:IsA("CharacterMesh") then | |
3556 | v:Destroy() | |
3557 | end | |
3558 | if v:IsA("Model") then | |
3559 | v:Destroy() | |
3560 | end | |
3561 | if v:IsA("Part") or v:IsA("MeshPart") then | |
3562 | for x, o in pairs(v:GetChildren()) do | |
3563 | if o:IsA("Decal") then | |
3564 | o:Destroy() | |
3565 | end | |
3566 | end | |
3567 | coroutine.resume(coroutine.create(function() | |
3568 | v.Material = "Neon" | |
3569 | v.CanCollide = false | |
3570 | local PartEmmit1 = IT("ParticleEmitter", v) | |
3571 | PartEmmit1.LightEmission = 1 | |
3572 | PartEmmit1.Texture = "rbxassetid://284205403" | |
3573 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
3574 | PartEmmit1.Rate = 150 | |
3575 | PartEmmit1.Lifetime = NumberRange.new(1) | |
3576 | PartEmmit1.Size = NumberSequence.new({ | |
3577 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
3578 | NumberSequenceKeypoint.new(1, 0, 0) | |
3579 | }) | |
3580 | PartEmmit1.Transparency = NumberSequence.new({ | |
3581 | NumberSequenceKeypoint.new(0, 0, 0), | |
3582 | NumberSequenceKeypoint.new(1, 1, 0) | |
3583 | }) | |
3584 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
3585 | PartEmmit1.VelocitySpread = 30000 | |
3586 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
3587 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
3588 | local BodPoss = IT("BodyPosition", v) | |
3589 | BodPoss.P = 3000 | |
3590 | BodPoss.D = 1000 | |
3591 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
3592 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
3593 | v.Color = maincolor.Color | |
3594 | coroutine.resume(coroutine.create(function() | |
3595 | for i = 0, 49 do | |
3596 | swait(1) | |
3597 | v.Transparency = v.Transparency + 0.08 | |
3598 | end | |
3599 | wait(0.5) | |
3600 | PartEmmit1.Enabled = false | |
3601 | wait(3) | |
3602 | v:Destroy() | |
3603 | dude:Destroy() | |
3604 | end)) | |
3605 | end)) | |
3606 | end | |
3607 | end | |
3608 | end)) | |
3609 | end) | |
3610 | ds() | |
3611 | end | |
3612 | end | |
3613 | ||
3614 | function FindNearestHead(Position, Distance, SinglePlayer) | |
3615 | if SinglePlayer then | |
3616 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
3617 | end | |
3618 | local List = {} | |
3619 | for i, v in pairs(workspace:GetChildren()) do | |
3620 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
3621 | table.insert(List, v) | |
3622 | end | |
3623 | end | |
3624 | return List | |
3625 | end | |
3626 | ||
3627 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
3628 | local type = type | |
3629 | local rng = Instance.new("Part", char) | |
3630 | rng.Anchored = true | |
3631 | rng.BrickColor = color | |
3632 | rng.CanCollide = false | |
3633 | rng.FormFactor = 3 | |
3634 | rng.Name = "Ring" | |
3635 | rng.Material = "Neon" | |
3636 | rng.Size = Vector3.new(1, 1, 1) | |
3637 | rng.Transparency = 0 | |
3638 | rng.TopSurface = 0 | |
3639 | rng.BottomSurface = 0 | |
3640 | rng.CFrame = pos | |
3641 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
3642 | local rngm = Instance.new("SpecialMesh", rng) | |
3643 | rngm.MeshType = MType | |
3644 | rngm.Scale = Vector3.new(x1, y1, z1) | |
3645 | local scaler2 = 1 | |
3646 | local speeder = FastSpeed | |
3647 | if type == "Add" then | |
3648 | scaler2 = 1 * value | |
3649 | elseif type == "Divide" then | |
3650 | scaler2 = 1 / value | |
3651 | end | |
3652 | coroutine.resume(coroutine.create(function() | |
3653 | for i = 0, 10 / bonuspeed, 0.1 do | |
3654 | swait() | |
3655 | if type == "Add" then | |
3656 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
3657 | elseif type == "Divide" then | |
3658 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
3659 | end | |
3660 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
3661 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
3662 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
3663 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
3664 | end | |
3665 | rng:Destroy() | |
3666 | end)) | |
3667 | end | |
3668 | ||
3669 | function SoulSteal(dude) | |
3670 | if dude.Name ~= char then | |
3671 | local bgf = IT("BodyGyro", dude.Head) | |
3672 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
3673 | local val = IT("BoolValue", dude) | |
3674 | val.Name = "IsHit" | |
3675 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
3676 | local soulst = coroutine.wrap(function() | |
3677 | local soul = Instance.new("Part",dude) | |
3678 | soul.Size = Vector3.new(1,1,1) | |
3679 | soul.CanCollide = false | |
3680 | soul.Anchored = false | |
3681 | soul.Position = torso.Position | |
3682 | soul.Transparency = 1 | |
3683 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
3684 | PartEmmit1.LightEmission = 1 | |
3685 | PartEmmit1.Texture = "rbxassetid://569507414" | |
3686 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
3687 | PartEmmit1.Rate = 250 | |
3688 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
3689 | PartEmmit1.Size = NumberSequence.new({ | |
3690 | NumberSequenceKeypoint.new(0, 1, 0), | |
3691 | NumberSequenceKeypoint.new(1, 0, 0) | |
3692 | }) | |
3693 | PartEmmit1.Transparency = NumberSequence.new({ | |
3694 | NumberSequenceKeypoint.new(0, 0, 0), | |
3695 | NumberSequenceKeypoint.new(1, 1, 0) | |
3696 | }) | |
3697 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
3698 | PartEmmit1.VelocitySpread = 30000 | |
3699 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
3700 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
3701 | local BodPoss = IT("BodyPosition", soul) | |
3702 | BodPoss.P = 3000 | |
3703 | BodPoss.D = 1000 | |
3704 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
3705 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
3706 | wait(1.6) | |
3707 | soul.Touched:connect(function(hit) | |
3708 | if hit.Parent == char then | |
3709 | soul:Destroy() | |
3710 | end | |
3711 | end) | |
3712 | wait(1.2) | |
3713 | while soul do | |
3714 | swait() | |
3715 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
3716 | BodPoss.Position = tors.Position | |
3717 | end | |
3718 | end) | |
3719 | soulst() | |
3720 | end | |
3721 | end | |
3722 | function FaceMouse() | |
3723 | local Cam = workspace.CurrentCamera | |
3724 | return { | |
3725 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
3726 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
3727 | } | |
3728 | end | |
3729 | Effects = { | |
3730 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
3731 | local p = Instance.new("Part",EffectModel) | |
3732 | p.BrickColor = BrickColor.new(colour) | |
3733 | p.Size = partsize | |
3734 | p.Anchored = true | |
3735 | p.CanCollide = false | |
3736 | p.Material = matr | |
3737 | p.CFrame = cf | |
3738 | if inverse == true then | |
3739 | p.Transparency = 1 | |
3740 | else | |
3741 | p.Transparency = 0 | |
3742 | end | |
3743 | local m = Instance.new("BlockMesh",p) | |
3744 | m.Scale = meshstart | |
3745 | coroutine.wrap(function() | |
3746 | for i = 0, 1, factor do | |
3747 | swait() | |
3748 | if inverse == true then | |
3749 | p.Transparency = 1-i | |
3750 | else | |
3751 | p.Transparency = i | |
3752 | end | |
3753 | m.Scale = m.Scale + meshadd | |
3754 | if spin == true then | |
3755 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
3756 | end | |
3757 | end | |
3758 | p:Destroy() | |
3759 | end)() | |
3760 | return p | |
3761 | end, | |
3762 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
3763 | local p = Instance.new("Part",EffectModel) | |
3764 | p.BrickColor = BrickColor.new(colour) | |
3765 | p.Size = partsize | |
3766 | p.Anchored = true | |
3767 | p.CanCollide = false | |
3768 | p.Material = matr | |
3769 | p.CFrame = cf | |
3770 | if inverse == true then | |
3771 | p.Transparency = 1 | |
3772 | else | |
3773 | p.Transparency = 0 | |
3774 | end | |
3775 | local m = Instance.new("SpecialMesh",p) | |
3776 | m.MeshType = "Sphere" | |
3777 | m.Scale = meshstart | |
3778 | coroutine.wrap(function() | |
3779 | for i=0,1,factor do | |
3780 | swait() | |
3781 | if inverse == true then | |
3782 | p.Transparency = 1-i | |
3783 | else | |
3784 | p.Transparency = i | |
3785 | end | |
3786 | m.Scale = m.Scale + meshadd | |
3787 | end | |
3788 | p:Destroy() | |
3789 | end)() | |
3790 | return p | |
3791 | end, | |
3792 | ||
3793 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
3794 | local p = Instance.new("Part",EffectModel) | |
3795 | p.BrickColor = BrickColor.new(colour) | |
3796 | p.Size = partsize | |
3797 | p.Anchored = true | |
3798 | p.CanCollide = false | |
3799 | p.Material = matr | |
3800 | p.CFrame = cf | |
3801 | if inverse == true then | |
3802 | p.Transparency = 1 | |
3803 | else | |
3804 | p.Transparency = 0 | |
3805 | end | |
3806 | local m = Instance.new("CylinderMesh",p) | |
3807 | m.Scale = meshstart | |
3808 | coroutine.wrap(function() | |
3809 | for i=0,1,factor do | |
3810 | swait() | |
3811 | if inverse == true then | |
3812 | p.Transparency = 1-i | |
3813 | else | |
3814 | p.Transparency = i | |
3815 | end | |
3816 | m.Scale = m.Scale + meshadd | |
3817 | end | |
3818 | p:Destroy() | |
3819 | end)() | |
3820 | return p | |
3821 | end, | |
3822 | ||
3823 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
3824 | local p = Instance.new("Part",EffectModel) | |
3825 | p.BrickColor = BrickColor.new(colour) | |
3826 | p.Size = Vector3.new() | |
3827 | p.Anchored = true | |
3828 | p.CanCollide = false | |
3829 | p.CFrame = cf | |
3830 | if inverse == true then | |
3831 | p.Transparency = 1 | |
3832 | else | |
3833 | p.Transparency = 0 | |
3834 | end | |
3835 | local m = Instance.new("SpecialMesh",p) | |
3836 | m.MeshId = "rbxassetid://20329976" | |
3837 | m.Scale = meshstart | |
3838 | coroutine.wrap(function() | |
3839 | for i=0,1,factor do | |
3840 | swait() | |
3841 | if inverse == true then | |
3842 | p.Transparency = 1-i | |
3843 | else | |
3844 | p.Transparency = i | |
3845 | end | |
3846 | m.Scale = m.Scale + meshadd | |
3847 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
3848 | end | |
3849 | p:Destroy() | |
3850 | end)() | |
3851 | return p | |
3852 | end, | |
3853 | ||
3854 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
3855 | local p = Instance.new("Part",EffectModel) | |
3856 | p.BrickColor = BrickColor.new(colour) | |
3857 | p.Size = Vector3.new() | |
3858 | p.Anchored = true | |
3859 | p.CanCollide = false | |
3860 | p.CFrame = cf | |
3861 | if inverse == true then | |
3862 | p.Transparency = 1 | |
3863 | else | |
3864 | p.Transparency = 0 | |
3865 | end | |
3866 | local m = Instance.new("SpecialMesh",p) | |
3867 | m.MeshId = "rbxassetid://3270017" | |
3868 | m.Scale = meshstart | |
3869 | coroutine.wrap(function() | |
3870 | for i=0,1,factor do | |
3871 | swait() | |
3872 | if inverse == true then | |
3873 | p.Transparency = 1-i | |
3874 | else | |
3875 | p.Transparency = i | |
3876 | end | |
3877 | m.Scale = m.Scale + meshadd | |
3878 | end | |
3879 | p:Destroy() | |
3880 | end)() | |
3881 | return p | |
3882 | end, | |
3883 | ||
3884 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
3885 | local p = Instance.new("Part",EffectModel) | |
3886 | p.BrickColor = BrickColor.new(colour) | |
3887 | p.Size = Vector3.new() | |
3888 | p.Anchored = true | |
3889 | p.CanCollide = false | |
3890 | p.CFrame = cf | |
3891 | if inverse == true then | |
3892 | p.Transparency = 1 | |
3893 | else | |
3894 | p.Transparency = 0 | |
3895 | end | |
3896 | local m = Instance.new("SpecialMesh",p) | |
3897 | m.MeshId = meshid | |
3898 | m.TextureId = textid | |
3899 | m.Scale = meshstart | |
3900 | coroutine.wrap(function() | |
3901 | for i=0,1,factor do | |
3902 | swait() | |
3903 | if inverse == true then | |
3904 | p.Transparency = 1-i | |
3905 | else | |
3906 | p.Transparency = i | |
3907 | end | |
3908 | m.Scale = m.Scale + meshadd | |
3909 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
3910 | end | |
3911 | p:Destroy() | |
3912 | end)() | |
3913 | return p | |
3914 | end, | |
3915 | ||
3916 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
3917 | local p = Instance.new("Part",EffectModel) | |
3918 | p.BrickColor = BrickColor.new(colour) | |
3919 | p.Size = partsize | |
3920 | p.Anchored = true | |
3921 | p.CanCollide = false | |
3922 | p.Material = matr | |
3923 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
3924 | if inverse == true then | |
3925 | p.Transparency = 1 | |
3926 | else | |
3927 | p.Transparency = 0 | |
3928 | end | |
3929 | local m = Instance.new("SpecialMesh",p) | |
3930 | m.MeshType = "Sphere" | |
3931 | m.Scale = meshstart | |
3932 | coroutine.wrap(function() | |
3933 | for i=0,1,factor do | |
3934 | swait() | |
3935 | if inverse == true then | |
3936 | p.Transparency = 1-i | |
3937 | else | |
3938 | p.Transparency = i | |
3939 | end | |
3940 | m.Scale = m.Scale + meshadd | |
3941 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
3942 | end | |
3943 | p:Destroy() | |
3944 | end)() | |
3945 | return p | |
3946 | end, | |
3947 | ||
3948 | } | |
3949 | ------------------------------------------------------- | |
3950 | --End Effect Function-- | |
3951 | ------------------------------------------------------- | |
3952 | function Cso(ID, PARENT, VOLUME, PITCH) | |
3953 | local NSound = nil | |
3954 | coroutine.resume(coroutine.create(function() | |
3955 | NSound = IT("Sound", PARENT) | |
3956 | NSound.Volume = VOLUME | |
3957 | NSound.Pitch = PITCH | |
3958 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
3959 | swait() | |
3960 | NSound:play() | |
3961 | game:GetService("Debris"):AddItem(NSound, 10) | |
3962 | end)) | |
3963 | return NSound | |
3964 | end | |
3965 | function CamShake(Length, Intensity) | |
3966 | coroutine.resume(coroutine.create(function() | |
3967 | local intensity = 1 * Intensity | |
3968 | local rotM = 0.01 * Intensity | |
3969 | for i = 0, Length, 0.1 do | |
3970 | swait() | |
3971 | intensity = intensity - 0.05 * Intensity / Length | |
3972 | rotM = rotM - 5.0E-4 * Intensity / Length | |
3973 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
3974 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
3975 | end | |
3976 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
3977 | end)) | |
3978 | end | |
3979 | NewInstance = function(instance,parent,properties) | |
3980 | local inst = Instance.new(instance) | |
3981 | inst.Parent = parent | |
3982 | if(properties)then | |
3983 | for i,v in next, properties do | |
3984 | pcall(function() inst[i] = v end) | |
3985 | end | |
3986 | end | |
3987 | return inst; | |
3988 | end | |
3989 | function New(Object, Parent, Name, Data) | |
3990 | local Object = Instance.new(Object) | |
3991 | for Index, Value in pairs(Data or {}) do | |
3992 | Object[Index] = Value | |
3993 | end | |
3994 | Object.Parent = Parent | |
3995 | Object.Name = Name | |
3996 | return Object | |
3997 | end | |
3998 | Uzi = New("Model", char, "Uzi", {}) | |
3999 | Handle = New("Part", Uzi, "Handle", { | |
4000 | BrickColor = BrickColor.new("Gold"), | |
4001 | Transparency = 1, | |
4002 | Transparency = 1, | |
4003 | FormFactor = Enum.FormFactor.Custom, | |
4004 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
4005 | CFrame = CFrame.new(-63.9497833, 3.39759564, 8.0905323, -0.999997377, -1.38907907E-9, 5.60066837E-9, -4.67619166E-10, 0.999989152, 5.95959136E-7, -1.86810212E-9, 1.98648195E-7, -0.999986291), | |
4006 | CanCollide = false, | |
4007 | BottomSurface = Enum.SurfaceType.Smooth, | |
4008 | TopSurface = Enum.SurfaceType.Smooth, | |
4009 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4010 | }) | |
4011 | Port = New("Part", Uzi, "Port", { | |
4012 | BrickColor = BrickColor.new("Dark stone grey"), | |
4013 | Material = Enum.Material.SmoothPlastic, | |
4014 | Transparency = 1, | |
4015 | Transparency = 1, | |
4016 | FormFactor = Enum.FormFactor.Custom, | |
4017 | Size = Vector3.new(0.303939581, 0.303939581, 0.514359295), | |
4018 | CFrame = CFrame.new(-64.0102158, 4.07008171, 7.94762278, -0.258818001, 0.965921998, 7.03767E-9, -0.965913594, -0.258815765, -8.10978804E-7, -2.25573785E-7, -4.02978912E-8, 0.999983191), | |
4019 | CanCollide = false, | |
4020 | BackSurface = Enum.SurfaceType.SmoothNoOutlines, | |
4021 | BottomSurface = Enum.SurfaceType.SmoothNoOutlines, | |
4022 | FrontSurface = Enum.SurfaceType.SmoothNoOutlines, | |
4023 | LeftSurface = Enum.SurfaceType.SmoothNoOutlines, | |
4024 | RightSurface = Enum.SurfaceType.SmoothNoOutlines, | |
4025 | TopSurface = Enum.SurfaceType.SmoothNoOutlines, | |
4026 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
4027 | }) | |
4028 | Mesh = New("BlockMesh", Port, "Mesh", { | |
4029 | Scale = Vector3.new(0.0769230723, 0.538461506, 1) | |
4030 | }) | |
4031 | mot = New("Motor", Port, "mot", { | |
4032 | Part0 = Port, | |
4033 | Part1 = Handle, | |
4034 | C0 = CFrame.new(0, 0, 0, -0.258819044, -0.965925932, -5.89169019E-7, 0.965925872, -0.258819073, -1.6708546E-7, 8.90398955E-9, -6.12338397E-7, 1), | |
4035 | C1 = CFrame.new(0.0604324341, 0.672489882, 0.142884254, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4036 | }) | |
4037 | Mag2 = New("Part", Uzi, "Mag2", { | |
4038 | BrickColor = BrickColor.new("Dark stone grey"), | |
4039 | Elasticity = 0, | |
4040 | FormFactor = Enum.FormFactor.Custom, | |
4041 | Size = Vector3.new(0.303939581, 0.969711781, 0.303939581), | |
4042 | CFrame = CFrame.new(-63.8785477, 2.57360268, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
4043 | CanCollide = false, | |
4044 | BottomSurface = Enum.SurfaceType.Smooth, | |
4045 | TopSurface = Enum.SurfaceType.Smooth, | |
4046 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
4047 | }) | |
4048 | Mesh = New("BlockMesh", Mag2, "Mesh", { | |
4049 | Scale = Vector3.new(0.809523821, 1, 0.714285731) | |
4050 | }) | |
4051 | mot = New("Motor", Mag2, "mot", { | |
4052 | Part0 = Mag2, | |
4053 | Part1 = Handle, | |
4054 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
4055 | C1 = CFrame.new(-0.0712356567, -0.824002028, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4056 | }) | |
4057 | Part = New("Part", Uzi, "Part", { | |
4058 | BrickColor = BrickColor.new("Gold"), | |
4059 | Elasticity = 0, | |
4060 | FormFactor = Enum.FormFactor.Symmetric, | |
4061 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4062 | CFrame = CFrame.new(-63.8792877, 3.47921586, 7.06472969, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
4063 | CanCollide = false, | |
4064 | BottomSurface = Enum.SurfaceType.Smooth, | |
4065 | TopSurface = Enum.SurfaceType.Smooth, | |
4066 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4067 | }) | |
4068 | Mesh = New("BlockMesh", Part, "Mesh", { | |
4069 | Scale = Vector3.new(0.0476190485, 0.380952388, 0.190476194) | |
4070 | }) | |
4071 | mot = New("Motor", Part, "mot", { | |
4072 | Part0 = Part, | |
4073 | Part1 = Handle, | |
4074 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
4075 | C1 = CFrame.new(-0.0704956055, 0.0816204548, 1.02581644, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4076 | }) | |
4077 | AimPart = New("Part", Uzi, "AimPart", { | |
4078 | BrickColor = BrickColor.new("Gold"), | |
4079 | Transparency = 1, | |
4080 | Transparency = 1, | |
4081 | FormFactor = Enum.FormFactor.Custom, | |
4082 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
4083 | CFrame = CFrame.new(-63.8798447, 4.32250595, 5.97696972, -0.999997377, -1.38856626E-9, 5.60066127E-9, -4.67106354E-10, 0.999989152, 5.95963002E-7, -1.86809501E-9, 1.9865206E-7, -0.999986291), | |
4084 | CanCollide = false, | |
4085 | BottomSurface = Enum.SurfaceType.Smooth, | |
4086 | TopSurface = Enum.SurfaceType.Smooth, | |
4087 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4088 | }) | |
4089 | mot = New("Motor", AimPart, "mot", { | |
4090 | Part0 = AimPart, | |
4091 | Part1 = Handle, | |
4092 | C0 = CFrame.new(0, 0, 0, -1, -9.25960919E-10, -3.73438835E-9, -9.25962418E-10, 1, 3.97315489E-7, 3.73438791E-9, 3.97315489E-7, -1), | |
4093 | C1 = CFrame.new(-0.0699386597, 0.92491889, 2.11359167, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4094 | }) | |
4095 | Hole = New("Part", Uzi, "Hole", { | |
4096 | BrickColor = BrickColor.new("Really Gold"), | |
4097 | Elasticity = 0, | |
4098 | FormFactor = Enum.FormFactor.Custom, | |
4099 | Size = Vector3.new(0.607879162, 0.607879221, 1.51969779), | |
4100 | CFrame = CFrame.new(-64.0106277, 4.09136534, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7), | |
4101 | CanCollide = false, | |
4102 | BottomSurface = Enum.SurfaceType.Smooth, | |
4103 | TopSurface = Enum.SurfaceType.Smooth, | |
4104 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
4105 | }) | |
4106 | Mesh = New("BlockMesh", Hole, "Mesh", { | |
4107 | Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485) | |
4108 | }) | |
4109 | mot = New("Motor", Hole, "mot", { | |
4110 | Part0 = Hole, | |
4111 | Part1 = Handle, | |
4112 | C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7), | |
4113 | C1 = CFrame.new(0.0608444214, 0.693777323, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4114 | }) | |
4115 | NoSight = New("Part", Uzi, "NoSight", { | |
4116 | BrickColor = BrickColor.new("Gold"), | |
4117 | Elasticity = 0, | |
4118 | FormFactor = Enum.FormFactor.Custom, | |
4119 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
4120 | CFrame = CFrame.new(-63.9215851, 4.32565308, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
4121 | CanCollide = false, | |
4122 | BottomSurface = Enum.SurfaceType.Smooth, | |
4123 | TopSurface = Enum.SurfaceType.Smooth, | |
4124 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4125 | }) | |
4126 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
4127 | Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097), | |
4128 | MeshType = Enum.MeshType.Wedge | |
4129 | }) | |
4130 | mot = New("Motor", NoSight, "mot", { | |
4131 | Part0 = NoSight, | |
4132 | Part1 = Handle, | |
4133 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
4134 | C1 = CFrame.new(-0.0281982422, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4135 | }) | |
4136 | NoSight = New("Part", Uzi, "NoSight", { | |
4137 | BrickColor = BrickColor.new("Gold"), | |
4138 | Elasticity = 0, | |
4139 | FormFactor = Enum.FormFactor.Custom, | |
4140 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
4141 | CFrame = CFrame.new(-63.8792877, 4.27408314, 8.6785574, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291), | |
4142 | CanCollide = false, | |
4143 | BottomSurface = Enum.SurfaceType.Smooth, | |
4144 | TopSurface = Enum.SurfaceType.Smooth, | |
4145 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4146 | }) | |
4147 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
4148 | Scale = Vector3.new(0.380952358, 0.190476194, 0.333333343), | |
4149 | MeshType = Enum.MeshType.Torso | |
4150 | }) | |
4151 | mot = New("Motor", NoSight, "mot", { | |
4152 | Part0 = NoSight, | |
4153 | Part1 = Handle, | |
4154 | C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1), | |
4155 | C1 = CFrame.new(-0.0704956055, 0.876497507, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4156 | }) | |
4157 | NoSight = New("Part", Uzi, "NoSight", { | |
4158 | BrickColor = BrickColor.new("White"), | |
4159 | Transparency = 1, | |
4160 | Transparency = 1, | |
4161 | Elasticity = 0, | |
4162 | FormFactor = Enum.FormFactor.Custom, | |
4163 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
4164 | CFrame = CFrame.new(-63.8792877, 4.33158779, 9.11930084, 0.999997377, -3.77276359E-4, -1.73402132E-5, 3.77273274E-4, 0.999989152, 5.57149033E-5, 1.73151166E-5, -5.61185843E-5, 0.999986291), | |
4165 | CanCollide = false, | |
4166 | BottomSurface = Enum.SurfaceType.Smooth, | |
4167 | TopSurface = Enum.SurfaceType.Smooth, | |
4168 | Color = Color3.new(0.94902, 0.952941, 0.952941) | |
4169 | }) | |
4170 | lenspart = New("IntValue", NoSight, "lenspart", {}) | |
4171 | Mesh = New("BlockMesh", NoSight, "Mesh", { | |
4172 | Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485) | |
4173 | }) | |
4174 | mot = New("Motor", NoSight, "mot", { | |
4175 | Part0 = NoSight, | |
4176 | Part1 = Handle, | |
4177 | C0 = CFrame.new(0, 0, 0, 1, 3.77277844E-4, 1.73172939E-5, -3.77276883E-4, 1, -5.59206928E-5, -1.73383924E-5, 5.59141627E-5, 1), | |
4178 | C1 = CFrame.new(-0.0704956055, 0.934002638, -1.02878189, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4179 | }) | |
4180 | NoSight = New("Part", Uzi, "NoSight", { | |
4181 | BrickColor = BrickColor.new("Gold"), | |
4182 | Elasticity = 0, | |
4183 | FormFactor = Enum.FormFactor.Custom, | |
4184 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
4185 | CFrame = CFrame.new(-63.8792877, 4.29654217, 9.19813633, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
4186 | CanCollide = false, | |
4187 | BottomSurface = Enum.SurfaceType.Smooth, | |
4188 | TopSurface = Enum.SurfaceType.Smooth, | |
4189 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4190 | }) | |
4191 | Mesh = New("BlockMesh", NoSight, "Mesh", { | |
4192 | Scale = Vector3.new(0.285714269, 0.476190478, 0.095238097) | |
4193 | }) | |
4194 | mot = New("Motor", NoSight, "mot", { | |
4195 | Part0 = NoSight, | |
4196 | Part1 = Handle, | |
4197 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
4198 | C1 = CFrame.new(-0.0704956055, 0.898957014, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4199 | }) | |
4200 | NoSight = New("Part", Uzi, "NoSight", { | |
4201 | BrickColor = BrickColor.new("Gold"), | |
4202 | Elasticity = 0, | |
4203 | FormFactor = Enum.FormFactor.Custom, | |
4204 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
4205 | CFrame = CFrame.new(-63.8355064, 4.32565308, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5), | |
4206 | CanCollide = false, | |
4207 | BottomSurface = Enum.SurfaceType.Smooth, | |
4208 | TopSurface = Enum.SurfaceType.Smooth, | |
4209 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4210 | }) | |
4211 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
4212 | Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097), | |
4213 | MeshType = Enum.MeshType.Wedge | |
4214 | }) | |
4215 | mot = New("Motor", NoSight, "mot", { | |
4216 | Part0 = NoSight, | |
4217 | Part1 = Handle, | |
4218 | C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5), | |
4219 | C1 = CFrame.new(-0.114276886, 0.928067923, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4220 | }) | |
4221 | NoSight = New("Part", Uzi, "NoSight", { | |
4222 | BrickColor = BrickColor.new("Gold"), | |
4223 | Elasticity = 0, | |
4224 | FormFactor = Enum.FormFactor.Custom, | |
4225 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
4226 | CFrame = CFrame.new(-63.8792877, 4.33177757, 7.20867538, 0.999997318, 4.20433673E-4, 1.73239296E-5, 4.2042954E-4, -0.999989152, -1.25467186E-5, 1.73145636E-5, 1.29512719E-5, -0.999986291), | |
4227 | CanCollide = false, | |
4228 | BottomSurface = Enum.SurfaceType.Smooth, | |
4229 | TopSurface = Enum.SurfaceType.Smooth, | |
4230 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4231 | }) | |
4232 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
4233 | Scale = Vector3.new(0.0868398845, 0.0868398845, 0.0868398845), | |
4234 | MeshId = "http://www.roblox.com/asset/?id=3270017", | |
4235 | MeshType = Enum.MeshType.FileMesh | |
4236 | }) | |
4237 | mot = New("Motor", NoSight, "mot", { | |
4238 | Part0 = NoSight, | |
4239 | Part1 = Handle, | |
4240 | C0 = CFrame.new(0, 0, 0, 0.99999994, 4.20434575E-4, 1.731675E-5, 4.20434313E-4, -1, 1.27527892E-5, 1.73221088E-5, -1.27455087E-5, -1), | |
4241 | C1 = CFrame.new(-0.0704956055, 0.934191465, 0.881869316, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4242 | }) | |
4243 | NoSight = New("Part", Uzi, "NoSight", { | |
4244 | BrickColor = BrickColor.new("Gold"), | |
4245 | Elasticity = 0, | |
4246 | FormFactor = Enum.FormFactor.Plate, | |
4247 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
4248 | CFrame = CFrame.new(-63.9950485, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
4249 | CanCollide = false, | |
4250 | BottomSurface = Enum.SurfaceType.Smooth, | |
4251 | TopSurface = Enum.SurfaceType.Smooth, | |
4252 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4253 | }) | |
4254 | Mesh = New("CylinderMesh", NoSight, "Mesh", { | |
4255 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
4256 | }) | |
4257 | mot = New("Motor", NoSight, "mot", { | |
4258 | Part0 = NoSight, | |
4259 | Part1 = Handle, | |
4260 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
4261 | C1 = CFrame.new(0.0452651978, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4262 | }) | |
4263 | NoSight = New("Part", Uzi, "NoSight", { | |
4264 | BrickColor = BrickColor.new("Gold"), | |
4265 | Elasticity = 0, | |
4266 | FormFactor = Enum.FormFactor.Plate, | |
4267 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
4268 | CFrame = CFrame.new(-63.9950485, 4.25256538, 9.19813633, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
4269 | CanCollide = false, | |
4270 | BottomSurface = Enum.SurfaceType.Smooth, | |
4271 | TopSurface = Enum.SurfaceType.Smooth, | |
4272 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4273 | }) | |
4274 | Mesh = New("CylinderMesh", NoSight, "Mesh", { | |
4275 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
4276 | }) | |
4277 | mot = New("Motor", NoSight, "mot", { | |
4278 | Part0 = NoSight, | |
4279 | Part1 = Handle, | |
4280 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
4281 | C1 = CFrame.new(0.0452651978, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4282 | }) | |
4283 | Part = New("Part", Uzi, "Part", { | |
4284 | BrickColor = BrickColor.new("Gold"), | |
4285 | Elasticity = 0, | |
4286 | FormFactor = Enum.FormFactor.Symmetric, | |
4287 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4288 | CFrame = CFrame.new(-63.8792877, 3.84094381, 7.38972139, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
4289 | CanCollide = false, | |
4290 | BottomSurface = Enum.SurfaceType.Smooth, | |
4291 | TopSurface = Enum.SurfaceType.Smooth, | |
4292 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4293 | }) | |
4294 | Mesh = New("BlockMesh", Part, "Mesh", { | |
4295 | Scale = Vector3.new(0.571428597, 0.095238097, 0.190476194) | |
4296 | }) | |
4297 | mot = New("Motor", Part, "mot", { | |
4298 | Part0 = Part, | |
4299 | Part1 = Handle, | |
4300 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
4301 | C1 = CFrame.new(-0.0704956055, 0.443352461, 0.700820446, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4302 | }) | |
4303 | Part = New("Part", Uzi, "Part", { | |
4304 | BrickColor = BrickColor.new("Gold"), | |
4305 | Elasticity = 0, | |
4306 | FormFactor = Enum.FormFactor.Symmetric, | |
4307 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4308 | CFrame = CFrame.new(-63.8792877, 3.4792161, 6.99127293, -0.999997377, 3.7727732E-4, 4.80012168E-5, -3.77270597E-4, -0.999989152, 5.5595694E-5, 4.8025533E-5, 5.59747241E-5, 0.999986291), | |
4309 | CanCollide = false, | |
4310 | BottomSurface = Enum.SurfaceType.Smooth, | |
4311 | TopSurface = Enum.SurfaceType.Smooth, | |
4312 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4313 | }) | |
4314 | Mesh = New("SpecialMesh", Part, "Mesh", { | |
4315 | Scale = Vector3.new(0.190476194, 0.380952388, 0.0476190485), | |
4316 | MeshType = Enum.MeshType.Wedge | |
4317 | }) | |
4318 | mot = New("Motor", Part, "mot", { | |
4319 | Part0 = Part, | |
4320 | Part1 = Handle, | |
4321 | C0 = CFrame.new(0, 0, 0, -1, -3.77275166E-4, 4.80242488E-5, 3.77277844E-4, -1, 5.57768326E-5, 4.80032068E-5, 5.57949534E-5, 1), | |
4322 | C1 = CFrame.new(-0.0704956055, 0.0816206932, 1.09927416, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4323 | }) | |
4324 | Part = New("Part", Uzi, "Part", { | |
4325 | BrickColor = BrickColor.new("Gold"), | |
4326 | Elasticity = 0, | |
4327 | FormFactor = Enum.FormFactor.Symmetric, | |
4328 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4329 | CFrame = CFrame.new(-63.8792877, 4.10843039, 9.70547295, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
4330 | CanCollide = false, | |
4331 | BottomSurface = Enum.SurfaceType.Smooth, | |
4332 | TopSurface = Enum.SurfaceType.Smooth, | |
4333 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4334 | }) | |
4335 | Mesh = New("CylinderMesh", Part, "Mesh", { | |
4336 | Scale = Vector3.new(0.095238097, 0.285714298, 0.095238097) | |
4337 | }) | |
4338 | mot = New("Motor", Part, "mot", { | |
4339 | Part0 = Part, | |
4340 | Part1 = Handle, | |
4341 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
4342 | C1 = CFrame.new(-0.0704956055, 0.710843325, -1.61496258, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4343 | }) | |
4344 | A1 = New("Part", Uzi, "A1", { | |
4345 | BrickColor = BrickColor.new("Gold"), | |
4346 | Elasticity = 0, | |
4347 | FormFactor = Enum.FormFactor.Custom, | |
4348 | Size = Vector3.new(0.623076081, 0.729454994, 1.51969779), | |
4349 | CFrame = CFrame.new(-64.0106277, 4.09897423, 7.99518442, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514248E-7), | |
4350 | CanCollide = false, | |
4351 | BottomSurface = Enum.SurfaceType.Smooth, | |
4352 | TopSurface = Enum.SurfaceType.Smooth, | |
4353 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4354 | }) | |
4355 | Mesh = New("BlockMesh", A1, "Mesh", { | |
4356 | Scale = Vector3.new(0.238000005, 1, 0.0480000004) | |
4357 | }) | |
4358 | mot = New("Motor", A1, "mot", { | |
4359 | Part0 = A1, | |
4360 | Part1 = Handle, | |
4361 | C0 = CFrame.new(0, 0, 0, 3.04589466E-5, -1, 1.34634383E-5, -6.8224125E-7, -1.34634593E-5, -1, 1, 3.04589375E-5, -6.82651319E-7), | |
4362 | C1 = CFrame.new(0.0608444214, 0.701386213, 0.0953493118, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4363 | }) | |
4364 | Cylinder1 = New("Part", Uzi, "Cylinder", { | |
4365 | BrickColor = BrickColor.new("Really Gold"), | |
4366 | Elasticity = 0, | |
4367 | FormFactor = Enum.FormFactor.Plate, | |
4368 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
4369 | CFrame = CFrame.new(-63.8792877, 4.10842991, 9.93623352, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
4370 | CanCollide = false, | |
4371 | BottomSurface = Enum.SurfaceType.Smooth, | |
4372 | TopSurface = Enum.SurfaceType.Smooth, | |
4373 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
4374 | }) | |
4375 | Mesh = New("CylinderMesh", Cylinder1, "Mesh", { | |
4376 | Offset = Vector3.new(0, -0.0185714271, 0), | |
4377 | Scale = Vector3.new(0.0666666627, 0.0476190485, 0.0666666627) | |
4378 | }) | |
4379 | mot = New("Motor", Cylinder1, "mot", { | |
4380 | Part0 = Cylinder1, | |
4381 | Part1 = Handle, | |
4382 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
4383 | C1 = CFrame.new(-0.0704956055, 0.710842848, -1.84572601, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4384 | }) | |
4385 | Mag1 = New("Part", Uzi, "Mag1", { | |
4386 | BrickColor = BrickColor.new("Dark stone grey"), | |
4387 | Elasticity = 0, | |
4388 | FormFactor = Enum.FormFactor.Custom, | |
4389 | Size = Vector3.new(0.303939581, 0.723665655, 0.303939581), | |
4390 | CFrame = CFrame.new(-63.8785477, 2.8062222, 8.01299381, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
4391 | CanCollide = false, | |
4392 | BottomSurface = Enum.SurfaceType.Smooth, | |
4393 | TopSurface = Enum.SurfaceType.Smooth, | |
4394 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
4395 | }) | |
4396 | Mesh = New("BlockMesh", Mag1, "Mesh", { | |
4397 | Scale = Vector3.new(0.809523821, 1, 0.714285731) | |
4398 | }) | |
4399 | mot = New("Motor", Mag1, "mot", { | |
4400 | Part0 = Mag1, | |
4401 | Part1 = Handle, | |
4402 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
4403 | C1 = CFrame.new(-0.0712356567, -0.591379881, 0.077539444, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4404 | }) | |
4405 | Part = New("Part", Uzi, "Part", { | |
4406 | BrickColor = BrickColor.new("Gold"), | |
4407 | Elasticity = 0, | |
4408 | FormFactor = Enum.FormFactor.Symmetric, | |
4409 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4410 | CFrame = CFrame.new(-63.8792839, 3.96399546, 8.94571686, 4.20436263E-4, -1.53869969E-5, 0.999994516, -0.999985397, -4.49496983E-5, 4.20421362E-4, 4.57110073E-5, -0.999980092, -1.53492692E-5), | |
4411 | CanCollide = false, | |
4412 | BottomSurface = Enum.SurfaceType.Smooth, | |
4413 | TopSurface = Enum.SurfaceType.Smooth, | |
4414 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4415 | }) | |
4416 | Mesh = New("BlockMesh", Part, "Mesh", { | |
4417 | Scale = Vector3.new(0.095238097, 0.523809552, 0.238095239) | |
4418 | }) | |
4419 | Weld = New("ManualWeld", Part, "Weld", { | |
4420 | Part0 = Part, | |
4421 | Part1 = Port, | |
4422 | C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0), | |
4423 | C1 = CFrame.new(-0.862224281, 0.690827668, 0.238218009, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901) | |
4424 | }) | |
4425 | mot = New("Motor", Part, "mot", { | |
4426 | Part0 = Part, | |
4427 | Part1 = Handle, | |
4428 | C0 = CFrame.new(0, 0, 0, 4.20408818E-4, -0.99999994, 4.51425221E-5, -1.53889487E-5, -4.51489977E-5, -1, 1, 4.20408091E-4, -1.5407928E-5), | |
4429 | C1 = CFrame.new(-0.0704994202, 0.566405296, -0.855195999, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4430 | }) | |
4431 | Part = New("Part", Uzi, "Part", { | |
4432 | BrickColor = BrickColor.new("Gold"), | |
4433 | Elasticity = 0, | |
4434 | FormFactor = Enum.FormFactor.Symmetric, | |
4435 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4436 | CFrame = CFrame.new(-63.8792877, 4.07189083, 8.22297764, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
4437 | CanCollide = false, | |
4438 | BottomSurface = Enum.SurfaceType.Smooth, | |
4439 | TopSurface = Enum.SurfaceType.Smooth, | |
4440 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4441 | }) | |
4442 | Mesh = New("BlockMesh", Part, "Mesh", { | |
4443 | Scale = Vector3.new(0.238095239, 1.47619045, 0.190476194) | |
4444 | }) | |
4445 | mot = New("Motor", Part, "mot", { | |
4446 | Part0 = Part, | |
4447 | Part1 = Handle, | |
4448 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
4449 | C1 = CFrame.new(-0.0704956055, 0.674302816, -0.132447243, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4450 | }) | |
4451 | Part = New("Part", Uzi, "Part", { | |
4452 | BrickColor = BrickColor.new("Gold"), | |
4453 | Elasticity = 0, | |
4454 | FormFactor = Enum.FormFactor.Symmetric, | |
4455 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4456 | CFrame = CFrame.new(-63.8792877, 3.89102483, 8.94586086, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
4457 | CanCollide = false, | |
4458 | BottomSurface = Enum.SurfaceType.Smooth, | |
4459 | TopSurface = Enum.SurfaceType.Smooth, | |
4460 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4461 | }) | |
4462 | Mesh = New("CylinderMesh", Part, "Mesh", { | |
4463 | Scale = Vector3.new(0.285714298, 0.523809552, 0.238095239) | |
4464 | }) | |
4465 | Weld = New("ManualWeld", Part, "Weld", { | |
4466 | Part0 = Part, | |
4467 | Part1 = Port, | |
4468 | C0 = CFrame.new(-0.759848893, 0.759848893, 0.759848893, -1, 0, 0, 0, 0, 1, 0, 1, 0), | |
4469 | C1 = CFrame.new(-0.791742086, 0.70971489, 0.238357142, -0.965815187, -0.259224743, 4.81826173E-5, -0.259224653, 0.965815544, -3.01207638E-6, -4.59400871E-5, -1.53690817E-5, -0.999996901) | |
4470 | }) | |
4471 | mot = New("Motor", Part, "mot", { | |
4472 | Part0 = Part, | |
4473 | Part1 = Handle, | |
4474 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
4475 | C1 = CFrame.new(-0.0704956055, 0.493435144, -0.855340004, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4476 | }) | |
4477 | Part = New("Part", Uzi, "Part", { | |
4478 | BrickColor = BrickColor.new("Gold"), | |
4479 | Elasticity = 0, | |
4480 | FormFactor = Enum.FormFactor.Symmetric, | |
4481 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4482 | CFrame = CFrame.new(-63.8792877, 3.38516831, 8.00556946, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
4483 | CanCollide = false, | |
4484 | BottomSurface = Enum.SurfaceType.Smooth, | |
4485 | TopSurface = Enum.SurfaceType.Smooth, | |
4486 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4487 | }) | |
4488 | Mesh = New("BlockMesh", Part, "Mesh", { | |
4489 | Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194) | |
4490 | }) | |
4491 | mot = New("Motor", Part, "mot", { | |
4492 | Part0 = Part, | |
4493 | Part1 = Handle, | |
4494 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
4495 | C1 = CFrame.new(-0.0704956055, -0.0124275684, 0.0849637985, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4496 | }) | |
4497 | Part = New("Part", Uzi, "Part", { | |
4498 | BrickColor = BrickColor.new("Gold"), | |
4499 | Elasticity = 0, | |
4500 | FormFactor = Enum.FormFactor.Symmetric, | |
4501 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4502 | CFrame = CFrame.new(-63.8792877, 3.13159156, 7.78817034, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
4503 | CanCollide = false, | |
4504 | BottomSurface = Enum.SurfaceType.Smooth, | |
4505 | TopSurface = Enum.SurfaceType.Smooth, | |
4506 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4507 | }) | |
4508 | Mesh = New("BlockMesh", Part, "Mesh", { | |
4509 | Scale = Vector3.new(0.0476190485, 0.142857149, 0.190476194) | |
4510 | }) | |
4511 | mot = New("Motor", Part, "mot", { | |
4512 | Part0 = Part, | |
4513 | Part1 = Handle, | |
4514 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
4515 | C1 = CFrame.new(-0.0704956055, -0.266007185, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4516 | }) | |
4517 | Part = New("Part", Uzi, "Part", { | |
4518 | BrickColor = BrickColor.new("Gold"), | |
4519 | Elasticity = 0, | |
4520 | FormFactor = Enum.FormFactor.Symmetric, | |
4521 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4522 | CFrame = CFrame.new(-63.8792877, 3.81812668, 8.18587875, 3.34118115E-4, 1.53568108E-5, -0.999997318, -0.999989092, 4.51352062E-5, -3.34113749E-4, 4.5527253E-5, 0.999986291, 1.53755864E-5), | |
4523 | CanCollide = false, | |
4524 | BottomSurface = Enum.SurfaceType.Smooth, | |
4525 | TopSurface = Enum.SurfaceType.Smooth, | |
4526 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4527 | }) | |
4528 | Mesh = New("BlockMesh", Part, "Mesh", { | |
4529 | Scale = Vector3.new(0.095238097, 0.476190478, 0.190476194) | |
4530 | }) | |
4531 | mot = New("Motor", Part, "mot", { | |
4532 | Part0 = Part, | |
4533 | Part1 = Handle, | |
4534 | C0 = CFrame.new(0, 0, 0, 3.34118522E-4, -0.99999994, 4.53292159E-5, 1.53587171E-5, 4.53343491E-5, 1, -0.99999994, -3.34117853E-4, 1.53738638E-5), | |
4535 | C1 = CFrame.new(-0.0704956055, 0.420535564, -0.0953474045, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4536 | }) | |
4537 | Part = New("Part", Uzi, "Part", { | |
4538 | BrickColor = BrickColor.new("Gold"), | |
4539 | Elasticity = 0, | |
4540 | FormFactor = Enum.FormFactor.Symmetric, | |
4541 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4542 | CFrame = CFrame.new(-63.8792877, 3.57790494, 7.28955317, 2.37775297E-4, -2.39374975E-4, -0.999997377, -0.707075596, 0.707122624, -3.37392528E-4, 0.707120895, 0.707073271, -1.11602742E-6), | |
4543 | CanCollide = false, | |
4544 | BottomSurface = Enum.SurfaceType.Smooth, | |
4545 | TopSurface = Enum.SurfaceType.Smooth, | |
4546 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4547 | }) | |
4548 | Mesh = New("BlockMesh", Part, "Mesh", { | |
4549 | Scale = Vector3.new(0.0476190485, 0.428571433, 0.095238097) | |
4550 | }) | |
4551 | mot = New("Motor", Part, "mot", { | |
4552 | Part0 = Part, | |
4553 | Part1 = Handle, | |
4554 | C0 = CFrame.new(0, 0, 0, 2.37776927E-4, -0.707083166, 0.707130432, -2.39373941E-4, 0.707130432, 0.707083166, -1, -3.37396661E-4, -1.1179759E-6), | |
4555 | C1 = CFrame.new(-0.0704956055, 0.180310726, 0.800990105, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4556 | }) | |
4557 | Part = New("Part", Uzi, "Part", { | |
4558 | BrickColor = BrickColor.new("Gold"), | |
4559 | Elasticity = 0, | |
4560 | FormFactor = Enum.FormFactor.Symmetric, | |
4561 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4562 | CFrame = CFrame.new(-63.8792877, 3.91217613, 7.10108757, 1.53677556E-5, 0.999997318, -3.44614644E-4, 5.5595694E-5, 3.44610075E-4, 0.999989152, 0.999986291, -1.53906112E-5, -5.59875407E-5), | |
4563 | CanCollide = false, | |
4564 | BottomSurface = Enum.SurfaceType.Smooth, | |
4565 | TopSurface = Enum.SurfaceType.Smooth, | |
4566 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4567 | }) | |
4568 | Mesh = New("CylinderMesh", Part, "Mesh", { | |
4569 | Scale = Vector3.new(0.190476194, 0.190476194, 0.190476194) | |
4570 | }) | |
4571 | mot = New("Motor", Part, "mot", { | |
4572 | Part0 = Part, | |
4573 | Part1 = Handle, | |
4574 | C0 = CFrame.new(0, 0, 0, 1.53696619E-5, 5.57949534E-5, 1, 0.99999994, 3.44614265E-4, -1.53888886E-5, -3.4461508E-4, 1, -5.57896492E-5), | |
4575 | C1 = CFrame.new(-0.0704956055, 0.514585495, 0.989458561, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4576 | }) | |
4577 | Part = New("Part", Uzi, "Part", { | |
4578 | BrickColor = BrickColor.new("Gold"), | |
4579 | Elasticity = 0, | |
4580 | FormFactor = Enum.FormFactor.Symmetric, | |
4581 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4582 | CFrame = CFrame.new(-63.8792877, 3.49313116, 7.78817034, -0.999997318, -4.58751165E-5, 4.07794083E-4, -4.07787855E-4, -4.30788677E-5, -0.999989152, 4.58960603E-5, -0.999986291, 4.3457334E-5), | |
4583 | CanCollide = false, | |
4584 | BottomSurface = Enum.SurfaceType.Smooth, | |
4585 | TopSurface = Enum.SurfaceType.Smooth, | |
4586 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4587 | }) | |
4588 | Mesh = New("SpecialMesh", Part, "Mesh", { | |
4589 | Scale = Vector3.new(0.190476194, 0.0476190485, 0.333333343), | |
4590 | MeshType = Enum.MeshType.Wedge | |
4591 | }) | |
4592 | mot = New("Motor", Part, "mot", { | |
4593 | Part0 = Part, | |
4594 | Part1 = Handle, | |
4595 | C0 = CFrame.new(0, 0, 0, -0.99999994, -4.07792744E-4, 4.58947434E-5, -4.58770992E-5, -4.32779889E-5, -1, 4.07794694E-4, -1, 4.32592715E-5), | |
4596 | C1 = CFrame.new(-0.0704956055, 0.0955364704, 0.302366257, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4597 | }) | |
4598 | Part = New("Part", Uzi, "Part", { | |
4599 | BrickColor = BrickColor.new("Gold"), | |
4600 | Elasticity = 0, | |
4601 | FormFactor = Enum.FormFactor.Symmetric, | |
4602 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4603 | CFrame = CFrame.new(-63.8792877, 3.81812716, 7.78816938, 0.999997377, 7.62029813E-5, -4.07784712E-4, 4.0778832E-4, -1.04068669E-4, 0.999989092, 7.61557822E-5, -0.999986291, -1.0449675E-4), | |
4604 | CanCollide = false, | |
4605 | BottomSurface = Enum.SurfaceType.Smooth, | |
4606 | TopSurface = Enum.SurfaceType.Smooth, | |
4607 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4608 | }) | |
4609 | Mesh = New("SpecialMesh", Part, "Mesh", { | |
4610 | Scale = Vector3.new(0.190476194, 0.0476190485, 0.095238097), | |
4611 | MeshType = Enum.MeshType.Wedge | |
4612 | }) | |
4613 | mot = New("Motor", Part, "mot", { | |
4614 | Part0 = Part, | |
4615 | Part1 = Handle, | |
4616 | C0 = CFrame.new(0, 0, 0, 1, 4.07793239E-4, 7.61587726E-5, 7.62013078E-5, -1.04268453E-4, -1, -4.07785323E-4, 0.99999994, -1.04299521E-4), | |
4617 | C1 = CFrame.new(-0.0704956055, 0.420535803, 0.30236721, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4618 | }) | |
4619 | Part = New("Part", Uzi, "Part", { | |
4620 | BrickColor = BrickColor.new("Gold"), | |
4621 | Elasticity = 0, | |
4622 | FormFactor = Enum.FormFactor.Symmetric, | |
4623 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4624 | CFrame = CFrame.new(-63.8792877, 4.10843039, 9.41535473, 4.20435099E-4, -1.53568108E-5, 0.999997318, -0.999989092, -4.51352062E-5, 4.20430006E-4, 4.55259251E-5, -0.999986291, -1.53795154E-5), | |
4625 | CanCollide = false, | |
4626 | BottomSurface = Enum.SurfaceType.Smooth, | |
4627 | TopSurface = Enum.SurfaceType.Smooth, | |
4628 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4629 | }) | |
4630 | Mesh = New("CylinderMesh", Part, "Mesh", { | |
4631 | Scale = Vector3.new(0.142857149, 0.095238097, 0.142857149) | |
4632 | }) | |
4633 | mot = New("Motor", Part, "mot", { | |
4634 | Part0 = Part, | |
4635 | Part1 = Handle, | |
4636 | C0 = CFrame.new(0, 0, 0, 4.20435739E-4, -0.99999994, 4.53278881E-5, -1.53587171E-5, -4.53343491E-5, -1, 0.99999994, 4.20435041E-4, -1.53777764E-5), | |
4637 | C1 = CFrame.new(-0.0704956055, 0.710843325, -1.32484055, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4638 | }) | |
4639 | Block = New("Part", Uzi, "Block", { | |
4640 | BrickColor = BrickColor.new("Gold"), | |
4641 | Elasticity = 0, | |
4642 | FormFactor = Enum.FormFactor.Plate, | |
4643 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
4644 | CFrame = CFrame.new(-63.8792877, 3.673805, 8.25339222, -3.23260669E-4, 2.16992383E-4, -0.999997377, 0.866039515, -0.499953777, -3.88442742E-4, -0.499952704, -0.866036952, -2.63046823E-5), | |
4645 | CanCollide = false, | |
4646 | BottomSurface = Enum.SurfaceType.Smooth, | |
4647 | TopSurface = Enum.SurfaceType.Smooth, | |
4648 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4649 | }) | |
4650 | Mesh = New("BlockMesh", Block, "Mesh", { | |
4651 | Scale = Vector3.new(0.142857149, 0.0952381045, 0.0476190485) | |
4652 | }) | |
4653 | mot = New("Motor", Block, "mot", { | |
4654 | Part0 = Block, | |
4655 | Part1 = Handle, | |
4656 | C0 = CFrame.new(0, 0, 0, -3.23262066E-4, 0.866048813, -0.499959379, 2.16991102E-4, -0.49995935, -0.866048872, -1, -3.88447457E-4, -2.63069869E-5), | |
4657 | C1 = CFrame.new(-0.0704956055, 0.276212454, -0.162861824, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4658 | }) | |
4659 | NoSight = New("Part", Uzi, "NoSight", { | |
4660 | BrickColor = BrickColor.new("Gold"), | |
4661 | Elasticity = 0, | |
4662 | FormFactor = Enum.FormFactor.Plate, | |
4663 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
4664 | CFrame = CFrame.new(-63.7637138, 4.25275517, 7.24577427, 3.16243502E-4, -0.999997318, -1.53725232E-5, -0.999989152, -3.16239311E-4, -4.30490618E-5, 4.34413814E-5, 1.53898236E-5, -0.999986291), | |
4665 | CanCollide = false, | |
4666 | BottomSurface = Enum.SurfaceType.Smooth, | |
4667 | TopSurface = Enum.SurfaceType.Smooth, | |
4668 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4669 | }) | |
4670 | Mesh = New("CylinderMesh", NoSight, "Mesh", { | |
4671 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
4672 | }) | |
4673 | mot = New("Motor", NoSight, "mot", { | |
4674 | Part0 = NoSight, | |
4675 | Part1 = Handle, | |
4676 | C0 = CFrame.new(0, 0, 0, 3.16243852E-4, -1, 4.32433153E-5, -0.99999994, -3.16243211E-4, 1.53881065E-5, -1.53744295E-5, -4.32481829E-5, -1), | |
4677 | C1 = CFrame.new(-0.186069489, 0.855168581, 0.844769955, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4678 | }) | |
4679 | NoSight = New("Part", Uzi, "NoSight", { | |
4680 | BrickColor = BrickColor.new("Gold"), | |
4681 | Elasticity = 0, | |
4682 | FormFactor = Enum.FormFactor.Custom, | |
4683 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
4684 | CFrame = CFrame.new(-63.857769, 4.31044102, 8.6785574, 1.51598751E-5, -4.07793617E-4, 0.999997377, -4.30490618E-5, 0.999989152, 4.07790008E-4, -0.999986291, -4.34524227E-5, 1.51382555E-5), | |
4685 | CanCollide = false, | |
4686 | BottomSurface = Enum.SurfaceType.Smooth, | |
4687 | TopSurface = Enum.SurfaceType.Smooth, | |
4688 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4689 | }) | |
4690 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
4691 | Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105), | |
4692 | MeshType = Enum.MeshType.Wedge | |
4693 | }) | |
4694 | mot = New("Motor", NoSight, "mot", { | |
4695 | Part0 = NoSight, | |
4696 | Part1 = Handle, | |
4697 | C0 = CFrame.new(0, 0, 0, 1.51580489E-5, -4.32481829E-5, -1, -4.07794229E-4, 1, -4.32543566E-5, 1, 4.07794898E-4, 1.51404101E-5), | |
4698 | C1 = CFrame.new(-0.0920143127, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4699 | }) | |
4700 | Ring = New("Part", Uzi, "Ring", { | |
4701 | BrickColor = BrickColor.new("Gold"), | |
4702 | Elasticity = 0, | |
4703 | FormFactor = Enum.FormFactor.Symmetric, | |
4704 | Size = Vector3.new(1.51969779, 1.51969779, 1.51969779), | |
4705 | CFrame = CFrame.new(-63.8792877, 3.71034932, 8.25933456, 4.58751165E-5, 4.0779452E-4, 0.999997318, 4.30788677E-5, -0.999989152, 4.07788291E-4, 0.999986291, 4.34573376E-5, -4.58960603E-5), | |
4706 | CanCollide = false, | |
4707 | BottomSurface = Enum.SurfaceType.Smooth, | |
4708 | TopSurface = Enum.SurfaceType.Smooth, | |
4709 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4710 | }) | |
4711 | Mesh = New("SpecialMesh", Ring, "Mesh", { | |
4712 | Scale = Vector3.new(0.434199393, 0.361832827, 0.361832827), | |
4713 | MeshId = "http://www.roblox.com/asset/?id=3270017", | |
4714 | MeshType = Enum.MeshType.FileMesh | |
4715 | }) | |
4716 | mot = New("Motor", Ring, "mot", { | |
4717 | Part0 = Ring, | |
4718 | Part1 = Handle, | |
4719 | C0 = CFrame.new(0, 0, 0, 4.58770992E-5, 4.32779889E-5, 1, 4.07795131E-4, -1, 4.32592751E-5, 0.99999994, 4.07793181E-4, -4.58947434E-5), | |
4720 | C1 = CFrame.new(-0.0704956055, 0.312757254, -0.168804169, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4721 | }) | |
4722 | NoSight = New("Part", Uzi, "NoSight", { | |
4723 | BrickColor = BrickColor.new("Gold"), | |
4724 | Elasticity = 0, | |
4725 | FormFactor = Enum.FormFactor.Custom, | |
4726 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
4727 | CFrame = CFrame.new(-63.9008064, 4.31044102, 8.6785574, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490618E-5, 0.999989152, -3.46755522E-4, 0.999986291, -4.34514986E-5, -1.51409104E-5), | |
4728 | CanCollide = false, | |
4729 | BottomSurface = Enum.SurfaceType.Smooth, | |
4730 | TopSurface = Enum.SurfaceType.Smooth, | |
4731 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4732 | }) | |
4733 | Mesh = New("SpecialMesh", NoSight, "Mesh", { | |
4734 | Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105), | |
4735 | MeshType = Enum.MeshType.Wedge | |
4736 | }) | |
4737 | mot = New("Motor", NoSight, "mot", { | |
4738 | Part0 = NoSight, | |
4739 | Part1 = Handle, | |
4740 | C0 = CFrame.new(0, 0, 0, -1.51580507E-5, 4.32481829E-5, 1, -3.46759072E-4, 1, -4.32534325E-5, -1, -3.46759742E-4, -1.51430522E-5), | |
4741 | C1 = CFrame.new(-0.0489768982, 0.912855864, -0.588032722, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4742 | }) | |
4743 | NoSight = New("Part", Uzi, "NoSight", { | |
4744 | BrickColor = BrickColor.new("Gold"), | |
4745 | Elasticity = 0, | |
4746 | FormFactor = Enum.FormFactor.Plate, | |
4747 | Size = Vector3.new(1.51969779, 0.607879162, 1.51969779), | |
4748 | CFrame = CFrame.new(-63.7637138, 4.25256538, 9.19813633, 3.16242484E-4, -0.999998629, -1.53781439E-5, -0.999994516, -3.16240039E-4, -4.36452538E-5, 4.38389834E-5, 1.53937908E-5, -0.999993145), | |
4749 | CanCollide = false, | |
4750 | BottomSurface = Enum.SurfaceType.Smooth, | |
4751 | TopSurface = Enum.SurfaceType.Smooth, | |
4752 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4753 | }) | |
4754 | Mesh = New("CylinderMesh", NoSight, "Mesh", { | |
4755 | Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194) | |
4756 | }) | |
4757 | mot = New("Motor", NoSight, "mot", { | |
4758 | Part0 = NoSight, | |
4759 | Part1 = Handle, | |
4760 | C0 = CFrame.new(0, 0, 0, 3.16242484E-4, -0.999994516, 4.38389834E-5, -0.999998629, -3.16240039E-4, 1.53937908E-5, -1.53781439E-5, -4.36452538E-5, -0.999993145), | |
4761 | C1 = CFrame.new(-0.186069489, 0.854979753, -1.10761929, -1, -9.26473731E-10, -3.73439546E-9, -9.2647523E-10, 1, 3.97311624E-7, 3.73439502E-9, 3.97311624E-7, -1) | |
4762 | }) | |
4763 | NoSight = New("Part", Uzi, "NoSight", { | |
4764 | BrickColor = BrickColor.new("Gold"), | |
4765 | Elasticity = 0, | |
4766 | FormFactor = Enum.FormFactor.Custom, | |
4767 | Size = Vector3.new(0.303939581, 0.303939581, 0.303939581), | |
4768 | CFrame = CFrame.new(-63.8792877, 4.27389956, 7.20867825, -1.5159877E-5, -3.46758636E-4, -0.999997377, 4.30490654E-5, 0.999989152, -3.46755493E-4, 0.999986291, -4.34515023E-5, -1.51409085E-5), | |
4769 | CanCollide = false, | |
4770 | BottomSurface = Enum.SurfaceType.Smooth, | |
4771 | TopSurface = Enum.SurfaceType.Smooth, | |
4772 | Color = Color3.new(0.105882, 0.164706, 0.207843) | |
4773 | }) | |
4774 | Mesh = New("BlockMesh", NoSight, "Mesh", { | |
4775 | Scale = Vector3.new(0.0476190522, 0.190476194, 0.19047603) | |
4776 | }) | |
4777 | mot = New("Motor", NoSight, "mot", { | |
4778 | Part0 = NoSight, | |
4779 | Part1 = Handle, | |
4780 | C0 = CFrame.new(0, 0, 0, -1.5159917E-5, 4.30495311E-5, 1, -3.46759538E-4, 1, -4.30547843E-5, -1, -3.46760178E-4, -1.51449858E-5), | |
4781 | C1 = CFrame.new(-0.0704956055, 0.876312971, 0.881866455, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1) | |
4782 | }) | |
4783 | A2 = New("Part", Uzi, "A2", { | |
4784 | BrickColor = BrickColor.new("Dark stone grey"), | |
4785 | Elasticity = 0, | |
4786 | FormFactor = Enum.FormFactor.Custom, | |
4787 | Size = Vector3.new(0.303939581, 0.303939581, 1.8236376), | |
4788 | CFrame = CFrame.new(-64.1623764, 4.10658884, 8.22297573, 3.04593304E-5, -6.80373148E-7, 0.999997377, -0.999989152, -1.32646619E-5, 3.04581481E-5, 1.36619119E-5, -0.999986291, -6.84514305E-7), | |
4789 | CanCollide = false, | |
4790 | BottomSurface = Enum.SurfaceType.Smooth, | |
4791 | TopSurface = Enum.SurfaceType.Smooth, | |
4792 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
4793 | }) | |
4794 | Mesh = New("BlockMesh", A2, "Mesh", { | |
4795 | Offset = Vector3.new(0, 0, 0.0599999987), | |
4796 | Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004) | |
4797 | }) | |
4798 | mot = New("Motor", A2, "mot", { | |
4799 | Part0 = A2, | |
4800 | Part1 = Handle, | |
4801 | C0 = CFrame.new(0, 0, 0, 3.04594105E-5, -1, 1.32647847E-5, -6.80374967E-7, -1.32648056E-5, -1, 1, 3.04594014E-5, -6.8077901E-7), | |
4802 | C1 = CFrame.new(0.212593079, 0.709000826, -0.132445335, -1, -1.38907941E-9, -5.60068347E-9, -1.38908274E-9, 1, 5.95965616E-7, 5.60068303E-9, 5.95965616E-7, -1) | |
4803 | }) | |
4804 | for _, v in pairs(Uzi:GetChildren()) do | |
4805 | if v:IsA("BasePart") then | |
4806 | v.CanCollide = false | |
4807 | end | |
4808 | end | |
4809 | local NewInstance = function(instance, parent, properties) | |
4810 | local inst = Instance.new(instance, parent) | |
4811 | if properties then | |
4812 | for i, v in next, properties, nil do | |
4813 | pcall(function() | |
4814 | inst[i] = v | |
4815 | end) | |
4816 | end | |
4817 | end | |
4818 | return inst | |
4819 | end | |
4820 | local HW = NewInstance("Weld", char, { | |
4821 | Part0 = ra, | |
4822 | Part1 = Handle, | |
4823 | C0 = CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
4824 | }) | |
4825 | ------------------------------------------------------- | |
4826 | --End Important Functions-- | |
4827 | ------------------------------------------------------- | |
4828 | ||
4829 | ||
4830 | ------------------------------------------------------- | |
4831 | --Start Customization-- | |
4832 | ------------------------------------------------------- | |
4833 | local Player_Size = 1 | |
4834 | if Player_Size ~= 1 then | |
4835 | root.Size = root.Size * Player_Size | |
4836 | tors.Size = tors.Size * Player_Size | |
4837 | hed.Size = hed.Size * Player_Size | |
4838 | ra.Size = ra.Size * Player_Size | |
4839 | la.Size = la.Size * Player_Size | |
4840 | rl.Size = rl.Size * Player_Size | |
4841 | ll.Size = ll.Size * Player_Size | |
4842 | ---------------------------------------------------------------------------------- | |
4843 | rootj.Parent = root | |
4844 | neck.Parent = tors | |
4845 | RW.Parent = tors | |
4846 | LW.Parent = tors | |
4847 | RH.Parent = tors | |
4848 | LH.Parent = tors | |
4849 | ---------------------------------------------------------------------------------- | |
4850 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
4851 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
4852 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
4853 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
4854 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
4855 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
4856 | ---------------------------------------------------------------------------------- | |
4857 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
4858 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
4859 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
4860 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
4861 | --hat.Parent = Character | |
4862 | end | |
4863 | ---------------------------------------------------------------------------------- | |
4864 | local SONG = 2588466482 | |
4865 | local SONG2 = 0 | |
4866 | local Music = Instance.new("Sound",tors) | |
4867 | ---------------------------------------------------------------------------------- | |
4868 | local equipped = false | |
4869 | local idle = 0 | |
4870 | local change = 1 | |
4871 | local val = 0 | |
4872 | local toim = 0 | |
4873 | local idleanim = 0.4 | |
4874 | local sine = 0 | |
4875 | local Sit = 1 | |
4876 | local WasAir = false | |
4877 | local InAir = false | |
4878 | local LandTick = 0 | |
4879 | local movelegs = false | |
4880 | local Speed = 35 | |
4881 | local Firing = false | |
4882 | ---------------------------------------------------------------------------------- | |
4883 | hum.JumpPower = 55 | |
4884 | hum.Animator.Parent = nil | |
4885 | ------------------------------------------------------- | |
4886 | --End Customization-- | |
4887 | ------------------------------------------------------- | |
4888 | ||
4889 | ||
4890 | ------------------------------------------------------- | |
4891 | --Start Attacks N Stuff-- | |
4892 | ------------------------------------------------------- | |
4893 | function AttackTemplate() | |
4894 | attack = true | |
4895 | for i = 0, 2, 0.1 do | |
4896 | swait() | |
4897 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
4898 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
4899 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
4900 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
4901 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
4902 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
4903 | end | |
4904 | attack = false | |
4905 | end | |
4906 | local Camera = workspace.CurrentCamera | |
4907 | function ShootEmUp() | |
4908 | attack = true | |
4909 | Speed = 5 | |
4910 | movelegs = true | |
4911 | repeat | |
4912 | swait() | |
4913 | for i = 0, 0.3, 0.2 do | |
4914 | swait() | |
4915 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3) | |
4916 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3) | |
4917 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
4918 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
4919 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(45)), 0.3) | |
4920 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
4921 | end | |
4922 | local part, pos = rayCast(Cylinder1.Position,((mouse.Hit.p+Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) - Cylinder1.Position),200,char) | |
4923 | Effects.Block(Cylinder1.CFrame,Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.6,.6,.6),"Neon","Bright yellow",true,false,.1) | |
4924 | Effects.Block(CFrame.new(pos),Vector3.new(.4,.4,.4),Vector3.new(),Vector3.new(.1,.1,.1),"Neon","Bright yellow",true,false,.1) | |
4925 | Effects.Block(CFrame.new((Cylinder1.Position + pos)/2,pos),Vector3.new(.2,.2,(Cylinder1.Position - pos).magnitude),Vector3.new(0,0,1),Vector3.new(.1,.1,0),"Neon","Bright yellow",false,false,.1) | |
4926 | Cso("249050335", Cylinder1, 2, Mrandom(90,110)/100) | |
4927 | local WWWWWWWWWWOAH = Instance.new("Part",Camera) | |
4928 | WWWWWWWWWWOAH.Anchored = true | |
4929 | WWWWWWWWWWOAH.Transparency = 1 | |
4930 | WWWWWWWWWWOAH.CanCollide = false | |
4931 | WWWWWWWWWWOAH.Size = Vector3.new() | |
4932 | WWWWWWWWWWOAH.CFrame = CFrame.new(pos) | |
4933 | MagniDamage(WWWWWWWWWWOAH, 3, 18, 2, 10, "Normal") | |
4934 | for i = 0, 1 do | |
4935 | swait() | |
4936 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(60)), 0.3) | |
4937 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-60)), 0.3) | |
4938 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
4939 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
4940 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(110), Rad(0), Rad(45)), 0.3) | |
4941 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
4942 | end | |
4943 | until Firing == false | |
4944 | Speed = 35 | |
4945 | attack = false | |
4946 | movelegs = false | |
4947 | end | |
4948 | Sitt = false | |
4949 | function SittyBoi() | |
4950 | attack = true | |
4951 | Sitt = true | |
4952 | Speed = 0 | |
4953 | repeat | |
4954 | swait() | |
4955 | for i = 0, 1, 0.1 do | |
4956 | swait() | |
4957 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1) | |
4958 | neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0.05 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
4959 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.6* Player_Size, -0.2 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)), 0.1) | |
4960 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(5), Rad(-10)), 0.1) | |
4961 | RW.C0 = clerp(RW.C0, CF(1.2* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(80), Rad(40), Rad(-30)), 0.1) | |
4962 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1) | |
4963 | end | |
4964 | until Sitt == false | |
4965 | attack = false | |
4966 | Speed = 35 | |
4967 | end | |
4968 | function Maniac() | |
4969 | attack = true | |
4970 | movelegs = true | |
4971 | Speed = 4 | |
4972 | local Laugh = Cso("1607788178", hed, 3, 0.9) | |
4973 | swait(2) | |
4974 | repeat | |
4975 | swait() | |
4976 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1) | |
4977 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(15)), 0.1) | |
4978 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
4979 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
4980 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
4981 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(20), Rad(-5 + 4.5 * Sin(sine / 2))), 0.1) | |
4982 | until Laugh.Playing == false | |
4983 | attack = false | |
4984 | movelegs = false | |
4985 | Speed = 35 | |
4986 | end | |
4987 | local VALUE1 = false | |
4988 | ------------------------------------------------------- | |
4989 | --End Attacks N Stuff-- | |
4990 | ------------------------------------------------------- | |
4991 | mouse.Button1Down:connect(function() | |
4992 | Firing = true | |
4993 | if attack == false then | |
4994 | ShootEmUp() | |
4995 | end | |
4996 | end) | |
4997 | mouse.Button1Up:connect(function() | |
4998 | Firing = false | |
4999 | end) | |
5000 | mouse.KeyDown:connect(function(key) | |
5001 | if (VALUE1 == false and attack == false) or Sitt == true then | |
5002 | if key == "q" then | |
5003 | if Sitt == false then | |
5004 | SittyBoi() | |
5005 | elseif Sitt == true then | |
5006 | Sitt = false | |
5007 | end | |
5008 | end | |
5009 | end | |
5010 | if attack == false then | |
5011 | if key == "t" then | |
5012 | Maniac() | |
5013 | end | |
5014 | end | |
5015 | end) | |
5016 | ||
5017 | ||
5018 | ||
5019 | ||
5020 | ||
5021 | ||
5022 | ||
5023 | ------------------------------------------------------- | |
5024 | --Start Animations-- | |
5025 | ------------------------------------------------------- | |
5026 | print("By Creterisk") | |
5027 | while true do | |
5028 | swait() | |
5029 | sine = sine + change | |
5030 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
5031 | local velderp = root.Velocity.y | |
5032 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
5033 | if equipped == true or equipped == false then | |
5034 | if attack == false then | |
5035 | idle = idle + 1 | |
5036 | else | |
5037 | idle = 0 | |
5038 | end | |
5039 | local Landed = false | |
5040 | if(hitfloor)then | |
5041 | WasAir = false | |
5042 | else | |
5043 | WasAir = true | |
5044 | end | |
5045 | if(WasAir == false)then | |
5046 | if(InAir == true)then | |
5047 | LandTick = time() | |
5048 | Landed = true | |
5049 | end | |
5050 | end | |
5051 | if(time()-LandTick < .3)then | |
5052 | Landed = true | |
5053 | end | |
5054 | if(hitfloor)then | |
5055 | InAir = false | |
5056 | else | |
5057 | InAir = true | |
5058 | end | |
5059 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
5060 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
5061 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
5062 | if hum.Sit == false then | |
5063 | if(State == 'Jump')then | |
5064 | hum.JumpPower = 55 | |
5065 | if attack == false then | |
5066 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
5067 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5068 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
5069 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
5070 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
5071 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
5072 | end | |
5073 | elseif(State == 'Fall')then | |
5074 | if attack == false then | |
5075 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.1) | |
5076 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5077 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1) | |
5078 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(0)), 0.1) | |
5079 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
5080 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
5081 | end | |
5082 | elseif(State == 'Land')then | |
5083 | hum.JumpPower = 0 | |
5084 | if attack == false then | |
5085 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
5086 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
5087 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(10)), 0.15) | |
5088 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-10)), 0.15) | |
5089 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
5090 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
5091 | end | |
5092 | elseif(State == 'Idle')then | |
5093 | change = 1 | |
5094 | if attack == false then | |
5095 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
5096 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(5)), 0.1) | |
5097 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
5098 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
5099 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
5100 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
5101 | end | |
5102 | elseif(State == 'Walk')then | |
5103 | change = 0.76 | |
5104 | hum.JumpPower = 55 | |
5105 | if attack == false then | |
5106 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(25), Rad(0), Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE )) + root.RotVelocity.Y / 75), 0.1) | |
5107 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 + 10 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1) | |
5108 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 65 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
5109 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 65 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
5110 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1) | |
5111 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Cos(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-125 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-20) + root.RotVelocity.Y / -75), 0.1) | |
5112 | elseif attack == true and movelegs == true then | |
5113 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
5114 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
5115 | end | |
5116 | end | |
5117 | else | |
5118 | Sit.Value = true | |
5119 | if attack == false then | |
5120 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
5121 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-5)), 0.1) | |
5122 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1) | |
5123 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(-75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1) | |
5124 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(-20), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
5125 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(20), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
5126 | end | |
5127 | end | |
5128 | end | |
5129 | hum.WalkSpeed = Speed | |
5130 | Music.SoundId = "rbxassetid://"..SONG | |
5131 | Music.Looped = true | |
5132 | Music.Pitch = 1 | |
5133 | Music.Volume = 2 | |
5134 | Music.Parent = tors | |
5135 | Music.Playing = true | |
5136 | if 0 < #Effects then | |
5137 | for e = 1, #Effects do | |
5138 | if Effects[e] ~= nil then | |
5139 | local Thing = Effects[e] | |
5140 | if Thing ~= nil then | |
5141 | local Part = Thing[1] | |
5142 | local Mode = Thing[2] | |
5143 | local Delay = Thing[3] | |
5144 | local IncX = Thing[4] | |
5145 | local IncY = Thing[5] | |
5146 | local IncZ = Thing[6] | |
5147 | if 1 >= Thing[1].Transparency then | |
5148 | if Thing[2] == "Block1" then | |
5149 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
5150 | local Mesh = Thing[1].Mesh | |
5151 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5152 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5153 | elseif Thing[2] == "Block2" then | |
5154 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
5155 | local Mesh = Thing[7] | |
5156 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5157 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5158 | elseif Thing[2] == "Block3" then | |
5159 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
5160 | local Mesh = Thing[7] | |
5161 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5162 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5163 | elseif Thing[2] == "Cylinder" then | |
5164 | local Mesh = Thing[1].Mesh | |
5165 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5166 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5167 | elseif Thing[2] == "Blood" then | |
5168 | local Mesh = Thing[7] | |
5169 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
5170 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
5171 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5172 | elseif Thing[2] == "Elec" then | |
5173 | local Mesh = Thing[1].Mesh | |
5174 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
5175 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5176 | elseif Thing[2] == "Disappear" then | |
5177 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5178 | elseif Thing[2] == "Shatter" then | |
5179 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
5180 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
5181 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
5182 | Thing[6] = Thing[6] + Thing[5] | |
5183 | end | |
5184 | else | |
5185 | Part.Parent = nil | |
5186 | table.remove(Effects, e) | |
5187 | end | |
5188 | end | |
5189 | end | |
5190 | end | |
5191 | end | |
5192 | end | |
5193 | ------------------------------------------------------- | |
5194 | --End Animations And Script-- | |
5195 | ------------------------------------------------------- | |
5196 | ||
5197 | ------------------------------------------------- |