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1 | local h = Instance.new("HopperBin") | |
2 | h.Name = "GOD POWER" | |
3 | - | h.Parent = game.Players["StefanukSwAg"].Backpack --put your name were it says NAME HERE |
3 | + | h.Parent = game.Players["SNOW_COP"].Backpack --put your name were it says NAME HERE |
4 | script.Parent = h | |
5 | script.Name = "Function" | |
6 | end | |
7 | Bin = script.Parent | |
8 | Person = game.Players.LocalPlayer | |
9 | PersonT = Person.Character.Torso | |
10 | Hold = false | |
11 | Lazer = false | |
12 | Grabbed = nil | |
13 | Debounce = false | |
14 | FDebounce = false | |
15 | Flight = false | |
16 | NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" | |
17 | NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" | |
18 | Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")} | |
19 | Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")} | |
20 | if (Person.Character:findFirstChild("Suit") ~= nil) then | |
21 | Person.Character.Suit:remove() | |
22 | end | |
23 | Suit = Instance.new("Model") | |
24 | Suit.Parent = Person.Character | |
25 | Suit.Name = "Suit" | |
26 | LJet = Instance.new("Part") | |
27 | LJet.Parent = Suit | |
28 | LJet.Name = "Left Jet" | |
29 | LJet.CanCollide = false | |
30 | LJet.formFactor = "Symmetric" | |
31 | LJet.Size = Vector3.new(1, 1, 1) | |
32 | LJet.BrickColor = BrickColor.new("Really black") | |
33 | LJet.Reflectance = 0.2 | |
34 | LJet.TopSurface = 0 | |
35 | LJet.BottomSurface = 0 | |
36 | LJMesh = Instance.new("CylinderMesh") | |
37 | LJMesh.Parent = LJet | |
38 | LJMesh.Scale = Vector3.new(0.8, 2, 0.8) | |
39 | LJet:BreakJoints() | |
40 | Weld = Instance.new("Weld") | |
41 | Weld.Parent = LJet | |
42 | Weld.Part0 = PersonT | |
43 | Weld.Part1 = LJet | |
44 | Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
45 | LJetT = Instance.new("Part") | |
46 | LJetT.Parent = Suit | |
47 | LJetT.Name = "Left Jet Tip" | |
48 | LJetT.CanCollide = false | |
49 | LJetT.formFactor = "Symmetric" | |
50 | LJetT.Size = Vector3.new(1, 1, 1) | |
51 | LJetT.BrickColor = BrickColor.new("Really black") | |
52 | LJetT.Reflectance = 0.2 | |
53 | LJetT.TopSurface = 0 | |
54 | LJetT.BottomSurface = 0 | |
55 | LJTMesh = Instance.new("SpecialMesh") | |
56 | LJTMesh.Parent = LJetT | |
57 | LJTMesh.MeshType = "Sphere" | |
58 | LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) | |
59 | LJetT:BreakJoints() | |
60 | Weld = Instance.new("Weld") | |
61 | Weld.Parent = LJet | |
62 | Weld.Part0 = LJet | |
63 | Weld.Part1 = LJetT | |
64 | Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
65 | LJetB = Instance.new("Part") | |
66 | LJetB.Parent = Suit | |
67 | LJetB.Name = "Left Jet Barrel" | |
68 | LJetB.CanCollide = false | |
69 | LJetB.formFactor = "Symmetric" | |
70 | LJetB.Size = Vector3.new(1, 1, 1) | |
71 | LJetB.BrickColor = BrickColor.new("Really black") | |
72 | LJetB.Reflectance = 0.2 | |
73 | LJetB.TopSurface = 0 | |
74 | LJetB.BottomSurface = 0 | |
75 | S = Instance.new("Smoke") | |
76 | S.Parent = LJetB | |
77 | S.Enabled = false | |
78 | S.Color = Color3.new(103, 205, 1) | |
79 | S.RiseVelocity = 5 | |
80 | LJBMesh = Instance.new("CylinderMesh") | |
81 | LJBMesh.Parent = LJetB | |
82 | LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) | |
83 | LJetB:BreakJoints() | |
84 | Weld = Instance.new("Weld") | |
85 | Weld.Parent = LJet | |
86 | Weld.Part0 = LJet | |
87 | Weld.Part1 = LJetB | |
88 | Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
89 | ---Right Jet | |
90 | RJet = Instance.new("Part") | |
91 | RJet.Parent = Suit | |
92 | RJet.Name = "Right Jet" | |
93 | RJet.CanCollide = false | |
94 | RJet.formFactor = "Symmetric" | |
95 | RJet.Size = Vector3.new(1, 1, 1) | |
96 | RJet.BrickColor = BrickColor.new("Really black") | |
97 | RJet.Reflectance = 0.2 | |
98 | RJet.TopSurface = 0 | |
99 | RJet.BottomSurface = 0 | |
100 | RJMesh = Instance.new("CylinderMesh") | |
101 | RJMesh.Parent = RJet | |
102 | RJMesh.Scale = Vector3.new(0.8, 2, 0.8) | |
103 | RJet:BreakJoints() | |
104 | Weld = Instance.new("Weld") | |
105 | Weld.Parent = RJet | |
106 | Weld.Part0 = PersonT | |
107 | Weld.Part1 = RJet | |
108 | Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
109 | RJetT = Instance.new("Part") | |
110 | RJetT.Parent = Suit | |
111 | RJetT.Name = "Right Jet Tip" | |
112 | RJetT.CanCollide = false | |
113 | RJetT.formFactor = "Symmetric" | |
114 | RJetT.Size = Vector3.new(1, 1, 1) | |
115 | RJetT.BrickColor = BrickColor.new("Really black") | |
116 | RJetT.Reflectance = 0.2 | |
117 | RJetT.TopSurface = 0 | |
118 | RJetT.BottomSurface = 0 | |
119 | RJTMesh = Instance.new("SpecialMesh") | |
120 | RJTMesh.Parent = RJetT | |
121 | RJTMesh.MeshType = "Sphere" | |
122 | RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) | |
123 | RJetT:BreakJoints() | |
124 | Weld = Instance.new("Weld") | |
125 | Weld.Parent = RJet | |
126 | Weld.Part0 = RJet | |
127 | Weld.Part1 = RJetT | |
128 | Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
129 | RJetB = Instance.new("Part") | |
130 | RJetB.Parent = Suit | |
131 | RJetB.Name = "Right Jet Barrel" | |
132 | RJetB.CanCollide = false | |
133 | RJetB.formFactor = "Symmetric" | |
134 | RJetB.Size = Vector3.new(1, 1, 1) | |
135 | RJetB.BrickColor = BrickColor.new("Really black") | |
136 | RJetB.Reflectance = 0.2 | |
137 | RJetB.TopSurface = 0 | |
138 | RJetB.BottomSurface = 0 | |
139 | S = Instance.new("Smoke") | |
140 | S.Parent = RJetB | |
141 | S.Enabled = false | |
142 | S.Color = Color3.new(103, 205, 1) | |
143 | S.RiseVelocity = 5 | |
144 | RJBMesh = Instance.new("CylinderMesh") | |
145 | RJBMesh.Parent = RJetB | |
146 | RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) | |
147 | RJetB:BreakJoints() | |
148 | Weld = Instance.new("Weld") | |
149 | Weld.Parent = RJet | |
150 | Weld.Part0 = RJet | |
151 | Weld.Part1 = RJetB | |
152 | Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
153 | ---Watch | |
154 | Band = Instance.new("Part") | |
155 | Band.Parent = Suit | |
156 | Band.Name = "Band" | |
157 | Band.CanCollide = false | |
158 | Band.formFactor = "Symmetric" | |
159 | Band.Size = Vector3.new(1, 1, 1) | |
160 | Band.BrickColor = BrickColor.new("Really black") | |
161 | Band.TopSurface = 0 | |
162 | Band.BottomSurface = 0 | |
163 | BandM = Instance.new("SpecialMesh") | |
164 | BandM.MeshType = "Brick" | |
165 | BandM.Parent = Band | |
166 | BandM.Scale = Vector3.new(1.03, 0.2, 1.03) | |
167 | Band:BreakJoints() | |
168 | Weld = Instance.new("Weld") | |
169 | Weld.Parent = Band | |
170 | Weld.Part0 = Limbs[NormalHand] | |
171 | Weld.Part1 = Band | |
172 | Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
173 | Watch1 = Instance.new("Part") | |
174 | Watch1.Parent = Suit | |
175 | Watch1.Name = "Watch1" | |
176 | Watch1.CanCollide = false | |
177 | Watch1.formFactor = "Symmetric" | |
178 | Watch1.Size = Vector3.new(1, 1, 1) | |
179 | Watch1.BrickColor = BrickColor.new("Really black") | |
180 | Watch1.TopSurface = 0 | |
181 | Watch1.BottomSurface = 0 | |
182 | Watch1M = Instance.new("CylinderMesh") | |
183 | Watch1M.Parent = Watch1 | |
184 | Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) | |
185 | Watch1:BreakJoints() | |
186 | Weld = Instance.new("Weld") | |
187 | Weld.Parent = Watch1 | |
188 | Weld.Part0 = Band | |
189 | Weld.Part1 = Watch1 | |
190 | Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) | |
191 | Watch2 = Instance.new("Part") | |
192 | Watch2.Parent = Suit | |
193 | Watch2.Name = "Watch2" | |
194 | Watch2.CanCollide = false | |
195 | Watch2.formFactor = "Symmetric" | |
196 | Watch2.Size = Vector3.new(1, 1, 1) | |
197 | Watch2.BrickColor = BrickColor.new("Really black") | |
198 | Watch2.TopSurface = 0 | |
199 | Watch2.BottomSurface = 0 | |
200 | Watch2M = Instance.new("CylinderMesh") | |
201 | Watch2M.Parent = Watch2 | |
202 | Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) | |
203 | Watch2:BreakJoints() | |
204 | Weld = Instance.new("Weld") | |
205 | Weld.Parent = Watch2 | |
206 | Weld.Part0 = Band | |
207 | Weld.Part1 = Watch2 | |
208 | Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) | |
209 | ---Real Function | |
210 | function SetAngle(Joint, Angle) | |
211 | if (Joint == 1) or (Joint == 3) then | |
212 | Joints[Joint].DesiredAngle = Angle | |
213 | end | |
214 | if (Joint == 2) or (Joint == 4) then | |
215 | Joints[Joint].DesiredAngle = -Angle | |
216 | end | |
217 | end | |
218 | function DisableLimb(Limb) | |
219 | Joints[Limb]:remove() | |
220 | ||
221 | Joint = Instance.new("Motor") | |
222 | Joint.Parent = Person.Character.Torso | |
223 | Joint.Part0 = Person.Character.Torso | |
224 | Joint.Part1 = Limbs[Limb] | |
225 | Joint.MaxVelocity = 0.1 | |
226 | if (Limb == 1) then | |
227 | C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
228 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
229 | Joint.Name = "Right Joint Top" | |
230 | elseif (Limb == 2) then | |
231 | C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
232 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
233 | Joint.Name = "Left Joint Top" | |
234 | elseif (Limb == 3) then | |
235 | C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
236 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
237 | Joint.Name = "Right Joint Bottom" | |
238 | elseif(Limb == 4) then | |
239 | C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
240 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
241 | Joint.Name = "Left Joint Bottom" | |
242 | end | |
243 | Joint.C0 = C0 | |
244 | Joints[Limb] = Joint | |
245 | end | |
246 | function EnableLimb(Limb) | |
247 | if (Limb == 1) then | |
248 | Joints[Limb].Name = "Right Shoulder" | |
249 | elseif (Limb == 2) then | |
250 | Joints[Limb].Name = "Left Shoulder" | |
251 | elseif (Limb == 3) then | |
252 | Joints[Limb].Name = "Right Hip" | |
253 | elseif(Limb == 4) then | |
254 | Joints[Limb].Name = "Left Hip" | |
255 | end | |
256 | Anim = Person.Character.Animate:clone() | |
257 | Person.Character.Animate:remove() | |
258 | Anim.Parent = Person.Character | |
259 | end | |
260 | function Grab(Part) | |
261 | if (Grabbed == nil) then | |
262 | if (Part.Parent ~= nil) then | |
263 | Human = Part.Parent:findFirstChild("Humanoid") | |
264 | if (Human ~= nil) then | |
265 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
266 | if (Player ~= nil) then | |
267 | if (Player ~= Person) then | |
268 | Human.Sit = true | |
269 | Weld = Instance.new("Weld") | |
270 | Weld.Name = "Grip" | |
271 | Weld.Parent = Person.Character.Torso | |
272 | Weld.Part0 = Person.Character.Torso | |
273 | Weld.Part1 = Player.Character.Torso | |
274 | Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
275 | SetAngle(1, 3.14) | |
276 | SetAngle(2, 3.14) | |
277 | Grabbed = Player | |
278 | Human.Sit = true | |
279 | Connection1:disconnect() | |
280 | Connection2:disconnect() | |
281 | while true do | |
282 | if (Weld.Part1 == nil) then | |
283 | Debounce = false | |
284 | EnableLimb(1) | |
285 | EnableLimb(2) | |
286 | Grabbed = nil | |
287 | break | |
288 | elseif (Weld.Parent == nil) then | |
289 | Debounce = false | |
290 | EnableLimb(1) | |
291 | EnableLimb(2) | |
292 | Grabbed = nil | |
293 | break | |
294 | else | |
295 | Human.Sit = true | |
296 | end | |
297 | wait() | |
298 | end | |
299 | end | |
300 | end | |
301 | end | |
302 | end | |
303 | end | |
304 | end | |
305 | function Click(mouse) | |
306 | Hold = true | |
307 | if (Flight == true) then | |
308 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) | |
309 | Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) | |
310 | Position = Person.Character.Engine.Position | |
311 | Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true | |
312 | Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true | |
313 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
314 | SetAngle(NormalHand, 3.14) | |
315 | while true do | |
316 | if (Flight == false) then | |
317 | break | |
318 | end | |
319 | if (Hold == false) then | |
320 | break | |
321 | end | |
322 | Direction = Person.Character.Engine.CFrame.lookVector | |
323 | Position = Position + 2 * 3 * Direction | |
324 | error = Position - Person.Character.Engine.Position | |
325 | Person.Character.Engine.BodyVelocity.velocity = 2 * error | |
326 | wait() | |
327 | end | |
328 | BodyP.position = Engine.Position | |
329 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
330 | Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false | |
331 | Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false | |
332 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
333 | SetAngle(NormalHand, 0) | |
334 | ||
335 | end | |
336 | ||
337 | end | |
338 | ||
339 | ||
340 | function Release(mouse) | |
341 | Hold = false | |
342 | end | |
343 | function Direct(En, Target) | |
344 | local OriginCFrame = En:findFirstChild("BodyGyro").cframe | |
345 | local Direction = (Target - En.Position).unit | |
346 | local SpawnPosition = En.Position | |
347 | local Position = SpawnPosition + (Direction * 1) | |
348 | En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) | |
349 | En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction) | |
350 | end | |
351 | function PressKey(key, mouse) | |
352 | key = key:upper() | |
353 | if (key == "Z") then | |
354 | if (Debounce == false) then | |
355 | Debounce = true | |
356 | DisableLimb(1) | |
357 | DisableLimb(2) | |
358 | Joints[1].MaxVelocity = 1 | |
359 | SetAngle(1, 3.14) | |
360 | Joints[2].MaxVelocity = 1 | |
361 | SetAngle(2, 3.14) | |
362 | function Touch(Part) | |
363 | if (Part.Parent ~= nil) then | |
364 | Human = Part.Parent:findFirstChild("Humanoid") | |
365 | if (Human ~= nil) then | |
366 | --Human.Sit = true | |
367 | Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) | |
368 | end | |
369 | end | |
370 | end | |
371 | Connection = Limbs[1].Touched:connect(Touch) | |
372 | ConnectionB = Limbs[2].Touched:connect(Touch) | |
373 | wait(0.5) | |
374 | Joints[1].MaxVelocity = 0.1 | |
375 | Joints[2].MaxVelocity = 0.1 | |
376 | EnableLimb(1) | |
377 | EnableLimb(2) | |
378 | Connection:disconnect() | |
379 | ConnectionB:disconnect() | |
380 | Debounce = false | |
381 | end | |
382 | end | |
383 | if (key == "N") then | |
384 | X = game.Workspace:GetChildren() | |
385 | for I, E in pairs(X) do | |
386 | if (E.Name == "Bomb") then | |
387 | Ex = Instance.new("Explosion") | |
388 | Ex.Parent = game.Workspace | |
389 | Ex.BlastRadius = 12 | |
390 | Ex.Position = E.Position | |
391 | Ex.BlastPressure = 1000 | |
392 | E:remove() | |
393 | end | |
394 | end | |
395 | end | |
396 | if (key == "Y") then | |
397 | Bomb = Instance.new("Part") | |
398 | Bomb.Name = "Bomb" | |
399 | Bomb.formFactor = "Plate" | |
400 | Bomb.Size = Vector3.new(1, 0.4, 1) | |
401 | Bomb.TopSurface = 0 | |
402 | Bomb.BottomSurface = 0 | |
403 | Bomb.BrickColor = BrickColor.new("Really black") | |
404 | Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) | |
405 | Bomb.CanCollide = true | |
406 | Bomb.Parent = game.Workspace | |
407 | Smoke = Instance.new("Smoke") | |
408 | Smoke.Parent = Bomb | |
409 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
410 | Smoke.Color = Color3.new(c, c, c) | |
411 | Smoke.Size = 1 | |
412 | Smoke.Opacity = 0.7 | |
413 | Smoke.RiseVelocity = 10 | |
414 | Bomb:BreakJoints() | |
415 | end | |
416 | if (key == "Q") then | |
417 | if (Debounce == false) then | |
418 | Debounce = true | |
419 | DisableLimb(NormalFoot) | |
420 | Joints[NormalFoot].MaxVelocity = 1 | |
421 | SetAngle(NormalFoot, 0.7) | |
422 | function Touch(Part) | |
423 | if (Part.Parent ~= nil) then | |
424 | Human = Part.Parent:findFirstChild("Humanoid") | |
425 | if (Human ~= nil) then | |
426 | Human.Sit = true | |
427 | Position = Human.Parent.Torso.Position | |
428 | Direction = PersonT.CFrame.lookVector | |
429 | Position = Position + 10 * 3 * Direction | |
430 | error = Position - PersonT.Position | |
431 | Human.Parent.Torso.Velocity = 10 * error | |
432 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
433 | end | |
434 | end | |
435 | end | |
436 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
437 | wait(0.5) | |
438 | Joints[NormalFoot].MaxVelocity = 0.1 | |
439 | EnableLimb(NormalFoot) | |
440 | Connection:disconnect() | |
441 | Debounce = false | |
442 | end | |
443 | end | |
444 | if (key == "F") then | |
445 | if (Debounce == false) then | |
446 | Debounce = true | |
447 | DisableLimb(NormalFoot) | |
448 | Joints[NormalFoot].MaxVelocity = 1 | |
449 | SetAngle(NormalFoot, 0.7) | |
450 | function Touch(Part) | |
451 | if (Part.Parent ~= nil) then | |
452 | Human = Part.Parent:findFirstChild("Humanoid") | |
453 | if (Human ~= nil) then | |
454 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
455 | if (Player ~= nil) then | |
456 | if (Player ~= Person) then | |
457 | Human.Sit = true | |
458 | Position = Human.Parent.Torso.Position | |
459 | Direction = PersonT.CFrame.lookVector | |
460 | Position = Position + 10 * 3 * Direction | |
461 | error = Position - PersonT.Position | |
462 | Human.Parent.Torso.Velocity = 10 * error | |
463 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
464 | wait(0.4) | |
465 | Player:remove() | |
466 | end | |
467 | end | |
468 | end | |
469 | end | |
470 | end | |
471 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
472 | wait(0.5) | |
473 | Joints[NormalFoot].MaxVelocity = 0.1 | |
474 | EnableLimb(NormalFoot) | |
475 | Connection:disconnect() | |
476 | Debounce = false | |
477 | end | |
478 | end | |
479 | if (key == "E") then | |
480 | if (Flight == true) then | |
481 | if (FDebounce == false) then | |
482 | FDebounce = true | |
483 | function Touch(Part) | |
484 | if (Part.Parent ~= nil) then | |
485 | Human = Part.Parent:findFirstChild("Humanoid") | |
486 | if (Human ~= nil) then | |
487 | Human.Sit = true | |
488 | Position = Human.Parent.Torso.Position | |
489 | Direction = Person.Character.Engine.CFrame.lookVector | |
490 | Position = Position + 10 * 3 * Direction | |
491 | error = Position - PersonT.Position | |
492 | Human.Parent.Torso.Velocity = 10 * error | |
493 | end | |
494 | end | |
495 | end | |
496 | Connection = PersonT.Touched:connect(Touch) | |
497 | wait(2) | |
498 | Connection:disconnect() | |
499 | FDebounce = false | |
500 | end | |
501 | end | |
502 | if (Debounce == false) then | |
503 | Debounce = true | |
504 | DisableLimb(NormalHand) | |
505 | Joints[NormalHand].MaxVelocity = 1 | |
506 | SetAngle(NormalHand, 1.57) | |
507 | function Touch(Part) | |
508 | if (Part.Parent ~= nil) then | |
509 | Human = Part.Parent:findFirstChild("Humanoid") | |
510 | if (Human ~= nil) then | |
511 | Human.Sit = true | |
512 | Position = Human.Parent.Torso.Position | |
513 | Direction = PersonT.CFrame.lookVector | |
514 | Position = Position + 10 * 3 * Direction | |
515 | error = Position - PersonT.Position | |
516 | Human.Parent.Torso.Velocity = 10 * error | |
517 | end | |
518 | end | |
519 | end | |
520 | Connection = Limbs[NormalHand].Touched:connect(Touch) | |
521 | wait(0.5) | |
522 | EnableLimb(NormalHand) | |
523 | Connection:disconnect() | |
524 | Debounce = false | |
525 | end | |
526 | end | |
527 | if (key == "T") then | |
528 | E = Instance.new("Explosion") | |
529 | E.Parent = game.Workspace | |
530 | E.BlastRadius = 12 | |
531 | E.Position = mouse.hit.p | |
532 | E.BlastPressure = 1000 | |
533 | end | |
534 | if (key == "G") then | |
535 | if (Grabbed == nil) then | |
536 | if (Debounce == false) then | |
537 | Debounce = true | |
538 | DisableLimb(1) | |
539 | DisableLimb(2) | |
540 | SetAngle(1, 1.57) | |
541 | SetAngle(2, 1.57) | |
542 | Connection1 = Limbs[1].Touched:connect(Grab) | |
543 | Connection2 = Limbs[2].Touched:connect(Grab) | |
544 | for E = 1, 30 do | |
545 | if (Grabbed ~= nil) then | |
546 | break | |
547 | end | |
548 | wait(0.1) | |
549 | end | |
550 | if (Grabbed == nil) then | |
551 | EnableLimb(1) | |
552 | EnableLimb(2) | |
553 | Connection1:disconnect() | |
554 | Connection2:disconnect() | |
555 | Debounce = false | |
556 | end | |
557 | end | |
558 | else | |
559 | Person.Character.Torso.Grip:remove() | |
560 | Position = Grabbed.Character.Torso.Position | |
561 | Direction = PersonT.CFrame.lookVector | |
562 | Position = Position + 4 * 3 * Direction | |
563 | error = Position - PersonT.Position | |
564 | Grabbed.Character.Torso.Velocity = 4 * error | |
565 | end | |
566 | end | |
567 | if (key == "R") then | |
568 | if (Flight == false) then | |
569 | if (Debounce == false) then | |
570 | Debounce = true | |
571 | DisableLimb(1) | |
572 | DisableLimb(2) | |
573 | Flight = true | |
574 | DisableLimb(3) | |
575 | DisableLimb(4) | |
576 | SetAngle(1, 0) | |
577 | SetAngle(2, 0) | |
578 | SetAngle(3, 0) | |
579 | SetAngle(4, 0) | |
580 | Engine = Instance.new("Part") | |
581 | Engine.Parent = Person.Character | |
582 | Engine.Size = PersonT.Size | |
583 | Engine.Name = "Engine" | |
584 | Engine.TopSurface = 0 | |
585 | Engine.BottomSurface = 0 | |
586 | Engine.formFactor = "Symmetric" | |
587 | Engine.Transparency = 1 | |
588 | Engine:BreakJoints() | |
589 | Weld = Instance.new("Weld") | |
590 | Weld.Parent = Engine | |
591 | Weld.Part0 = PersonT | |
592 | Weld.Part1 = Engine | |
593 | Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
594 | BodyP = Instance.new("BodyPosition") | |
595 | BodyP.Parent = Engine | |
596 | BodyP.position = Engine.Position + Vector3.new(0, 10, 0) | |
597 | BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
598 | BodyG = Instance.new("BodyGyro") | |
599 | BodyG.Parent = Engine | |
600 | BodyV = Instance.new("BodyVelocity") | |
601 | BodyV.Parent = Engine | |
602 | BodyV.velocity = Vector3.new(0, 0, 0) | |
603 | BodyV.maxForce = Vector3.new(0, 0, 0) | |
604 | while true do | |
605 | if (Flight == false) then | |
606 | break | |
607 | end | |
608 | Direct(Engine, mouse.hit.p) | |
609 | Person.Character.Humanoid.Sit = true | |
610 | Person.Character.Head.CanCollide = false | |
611 | Person.Character.Torso.CanCollide = false | |
612 | wait(0.000000000000000000000000000000001) | |
613 | end | |
614 | EnableLimb(1) | |
615 | EnableLimb(2) | |
616 | EnableLimb(3) | |
617 | EnableLimb(4) | |
618 | Debounce = false | |
619 | Person.Character.Engine:remove() | |
620 | Person.Character.Humanoid.Sit = false | |
621 | end | |
622 | else | |
623 | Flight = false | |
624 | end | |
625 | end | |
626 | if (key == "L") then | |
627 | DisableLimb(NormalHand) | |
628 | SetAngle(NormalHand, 1.57) | |
629 | Smoke = Instance.new("Smoke") | |
630 | Smoke.Parent = Person.Character.Suit.Band | |
631 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
632 | Smoke.Color = Color3.new(0, 0, 0) | |
633 | Smoke.Size = 15 | |
634 | Smoke.Opacity = 1 | |
635 | Smoke.RiseVelocity = -15 | |
636 | end | |
637 | if (key == "H") then | |
638 | if (Debounce == false) then | |
639 | if (Lazer == false) then | |
640 | if (mouse.Target ~= nil) then | |
641 | Debounce = true | |
642 | Lazer = true | |
643 | DisableLimb(NormalHand) | |
644 | SetAngle(NormalHand, 0.785) | |
645 | BP = Instance.new("BodyPosition") | |
646 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
647 | BP.P = BP.P / 4 | |
648 | BG = Instance.new("BodyGyro") | |
649 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
650 | local Hit = mouse.Target | |
651 | local _P = mouse.Hit.p | |
652 | local Mag = (Hit.Position-_P).magnitude | |
653 | local Pos = (Hit.Position-_P).unit * -Mag | |
654 | local CF = Hit.CFrame.lookVector | |
655 | while true do | |
656 | if (Lazer == false) then | |
657 | break | |
658 | end | |
659 | BP.Parent = PersonT | |
660 | BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) | |
661 | BG.Parent = PersonT | |
662 | BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) | |
663 | if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then | |
664 | BP.Parent = nil | |
665 | BG.Parent = nil | |
666 | end | |
667 | local P = Instance.new("Part") | |
668 | P.Name = "Grapple Lazer" | |
669 | P.formFactor = 0 | |
670 | P.Parent = Person.Character | |
671 | P.BrickColor = BrickColor.new("Really black") | |
672 | P.Anchored = true | |
673 | P.Transparency = 0.05 | |
674 | P.Locked = true | |
675 | P.Reflectance = 0.025 | |
676 | P.CanCollide = false | |
677 | P.Size = Vector3.new(1, 1, 1) | |
678 | local mesh = Instance.new("CylinderMesh") | |
679 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
680 | ||
681 | mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) | |
682 | mesh.Parent = P | |
683 | P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
684 | wait() | |
685 | P:remove() | |
686 | end | |
687 | Debounce = false | |
688 | EnableLimb(NormalHand) | |
689 | BP.Parent = nil | |
690 | BG.Parent = nil | |
691 | end | |
692 | end | |
693 | end | |
694 | end | |
695 | if (key == "J") then | |
696 | if (Debounce == false) then | |
697 | if (Lazer == false) then | |
698 | Debounce = true | |
699 | Lazer = true | |
700 | DisableLimb(NormalHand) | |
701 | SetAngle(NormalHand, 0.785) | |
702 | smokeBrick = Instance.new("Part") | |
703 | smokeBrick.CanCollide = false | |
704 | smokeBrick.Anchored = true | |
705 | smokeBrick.Transparency = 1 | |
706 | smokeBrick.Locked = true | |
707 | smokeBrick.archivable = false | |
708 | smokeBrick.TopSurface = 0 | |
709 | smokeBrick.BottomSurface = 0 | |
710 | smoke = Instance.new("Smoke") | |
711 | smoke.Size = smoke.Size * 4 | |
712 | while true do | |
713 | if (Lazer == false) then | |
714 | break | |
715 | end | |
716 | local Pos = mouse.Hit.p | |
717 | smokeBrick.Parent = Person.Character | |
718 | smokeBrick.CFrame = CFrame.new(Pos) | |
719 | if (mouse.Target) and (mouse.Target ~= nil) then | |
720 | smoke.Parent = smokeBrick | |
721 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
722 | smoke.Color = Color3.new(c, c, c) | |
723 | end | |
724 | local L = Instance.new("Part") | |
725 | L.Parent = Person.Character | |
726 | L.Name = "Kill Lazer" | |
727 | L.BrickColor = BrickColor.new("Really black") | |
728 | L.formFactor = 0 | |
729 | L.Size = Vector3.new(1, 1, 1) | |
730 | L.Locked = true | |
731 | L.Anchored = true | |
732 | L.CanCollide = false | |
733 | L.Transparency = 0.05 | |
734 | L.Reflectance = 0.1 | |
735 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
736 | local Mesh = Instance.new("CylinderMesh") | |
737 | Mesh.Parent = L | |
738 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
739 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
740 | if (mouse.Target ~= nil) then | |
741 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then | |
742 | if ("" ~= "") then | |
743 | mouse.Target.Parent:BreakJoints() | |
744 | else | |
745 | mouse.Target:BreakJoints() | |
746 | end | |
747 | end | |
748 | end | |
749 | wait() | |
750 | L:Remove() | |
751 | end | |
752 | Debounce = false | |
753 | smokeBrick.Parent = nil | |
754 | EnableLimb(NormalHand) | |
755 | end | |
756 | end | |
757 | end | |
758 | if (key == "K") then | |
759 | if (Debounce == false) then | |
760 | if (Lazer == false) then | |
761 | Debounce = true | |
762 | Lazer = true | |
763 | DisableLimb(NormalHand) | |
764 | SetAngle(NormalHand, 0.785) | |
765 | BP = Instance.new("BodyPosition") | |
766 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
767 | BP.P = BP.P / 4 | |
768 | BG = Instance.new("BodyGyro") | |
769 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
770 | local targ = nil | |
771 | local Mag = nil | |
772 | local Pos = nil | |
773 | while true do | |
774 | if (Lazer == false) then | |
775 | break | |
776 | end | |
777 | if (mouse.Target ~= nil) and (targ == nil) then | |
778 | if (mouse.Target.Anchored == false) then | |
779 | if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then | |
780 | targ = mouse.Target | |
781 | BP.Parent = targ | |
782 | BG.Parent = targ | |
783 | Mag = (targ.Position - mouse.Hit.p).magnitude | |
784 | Pos = (targ.Position - mouse.Hit.p).unit * -Mag | |
785 | end | |
786 | end | |
787 | end | |
788 | local pop = mouse.Hit.p | |
789 | local G = Instance.new("Part") | |
790 | G.Parent = Person.Character | |
791 | G.Name = "Grab Lazer" | |
792 | G.Anchored = true | |
793 | G.Locked = true | |
794 | G.CanCollide = false | |
795 | G.formFactor = 0 | |
796 | G.Size = Vector3.new(1, 1, 1) | |
797 | G.BrickColor = BrickColor.new("Really black") | |
798 | G.Reflectance = 0.05 | |
799 | G.Transparency = 0.025 | |
800 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
801 | local MeAsh = Instance.new("CylinderMesh") | |
802 | MeAsh.Parent = G | |
803 | if (targ == nil) or (targ.Anchored == true) then | |
804 | MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) | |
805 | G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
806 | else | |
807 | BP.Parent = targ | |
808 | BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) | |
809 | BG.Parent = targ | |
810 | BG.cframe = CFrame.new(targ.Position, PersonT.Position) | |
811 | if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then | |
812 | BP.Parent = nil | |
813 | BG.Parent = nil | |
814 | end | |
815 | MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) | |
816 | G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
817 | end | |
818 | wait() | |
819 | G:Remove() | |
820 | end | |
821 | Debounce = false | |
822 | EnableLimb(NormalHand) | |
823 | BP.Parent = nil | |
824 | BG.Parent = nil | |
825 | end | |
826 | end | |
827 | end | |
828 | ||
829 | end | |
830 | function LiftKey(key, mouse) | |
831 | key = key:upper() | |
832 | if (key == "L") then | |
833 | if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then | |
834 | Person.Character.Suit.Band.Smoke:remove() | |
835 | EnableLimb(NormalHand) | |
836 | end | |
837 | end | |
838 | if (key == "H") then | |
839 | if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then | |
840 | Lazer = false | |
841 | end | |
842 | end | |
843 | if (key == "J") then | |
844 | if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then | |
845 | Lazer = false | |
846 | end | |
847 | end | |
848 | if (key == "K") then | |
849 | if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then | |
850 | Lazer = false | |
851 | end | |
852 | end | |
853 | if (key == "X") then | |
854 | if (Person.Character:findFirstChild(" Lazer") ~= nil) then | |
855 | Lazer = false | |
856 | end | |
857 | end | |
858 | end | |
859 | function Select(mouse) | |
860 | mouse.Button1Down:connect(function() Click(mouse) end) | |
861 | mouse.Button1Up:connect(function() Release(mouse) end) | |
862 | mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) | |
863 | mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) | |
864 | end | |
865 | function Deselect(mouse) | |
866 | Hold = false | |
867 | Lazer = false | |
868 | Flight = false | |
869 | end | |
870 | Bin.Selected:connect(Select) | |
871 | Bin.Deselected:connect(Deselect) |