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1 | if game:GetService("RunService"):IsClient() then error("You dum dum its a fe script XD it requires h not hl") end | |
2 | local Player = owner | |
3 | local Mouse,mouse,UserInputService,ContextActionService | |
4 | do script.Parent=Player.Character;local a={a={}}local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"b.Parent=Player.Character;local c=function()local d={_fakeEvent=true}d.Connect=function(self,e)self.f=e end;d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}function a:BindAction(h,i,j,...)a.a[h]={n=h,f=i,k={...}}end;function a:UnbindAction(h)a.a[h]=nil end;local function k(self,l,...)local d=f[l]if d and d._fakeEvent and d.f then d.f(...)end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(m,n)if m~=Player then return end;if n.a then f.Target=n.b;f.Hit=n.c elseif n.m==Enum.UserInputType.MouseButton1 then if n.n==Enum.UserInputState.Begin then f:TrigEvent("Button1Down")else f:TrigEvent("Button1Up")end else for o,d in pairs(a.a)do for p,q in pairs(d.k)do if q==n.x then d.f(d.n,n.n,n)end end end;if n.n==Enum.UserInputState.Begin then f:TrigEvent("KeyDown",n.x.Name:lower())g:TrigEvent("InputBegan",n,false)else f:TrigEvent("KeyUp",n.x.Name:lower())g:TrigEvent("InputEnded",n,false)end end end)NLS([==[local a=game:GetService("Players").LocalPlayer;local b=a.Character;local c=b:WaitForChild("UserInput_Event")local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;local f={x=f.KeyCode,m=f.UserInputType,n=f.UserInputState}c:FireServer(f)end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local k=false;local l=a:GetMouse()local m,n=l.Hit,l.Target;while wait(1/30)do if m~=l.Hit or n~=l.Target then c:FireServer({a=true,b=l.Target,c=l.Hit})m,n=l.Hit,l.Target end end]==],Player.Character)Mouse,mouse,UserInputService,ContextActionService=f,f,g,a end | |
5 | ||
6 | Character = Player.Character | |
7 | PlayerGui = Player.PlayerGui | |
8 | Backpack = Player.Backpack | |
9 | Torso = Character.Torso | |
10 | Head = Character.Head | |
11 | Humanoid = Character.Humanoid | |
12 | RootPart = Character.HumanoidRootPart | |
13 | RootJoint = RootPart.RootJoint | |
14 | LeftArm = Character["Left Arm"] | |
15 | LeftLeg = Character["Left Leg"] | |
16 | RightArm = Character["Right Arm"] | |
17 | RightLeg = Character["Right Leg"] | |
18 | LS = Torso["Left Shoulder"] | |
19 | LH = Torso["Left Hip"] | |
20 | RS = Torso["Right Shoulder"] | |
21 | RH = Torso["Right Hip"] | |
22 | ------Gonzales--------- | |
23 | CV="Maroon" | |
24 | char = Player.Character | |
25 | local txt = Instance.new("BillboardGui", Character) | |
26 | txt.Adornee = Character .Head | |
27 | txt.Name = "_status" | |
28 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
29 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
30 | local text = Instance.new("TextLabel", txt) | |
31 | text.Size = UDim2.new(10, 0, 7, 0) | |
32 | text.FontSize = "Size24" | |
33 | text.TextScaled = true | |
34 | text.TextTransparency = 0 | |
35 | text.BackgroundTransparency = 1 | |
36 | text.TextTransparency = 0 | |
37 | text.TextStrokeTransparency = 0 | |
38 | text.Font = "Bodoni" | |
39 | text.TextStrokeColor3 = Color3.new(255,255,255) | |
40 | ||
41 | v=Instance.new("Part") | |
42 | v.Name = "ColorBrick" | |
43 | v.Parent=Player.Character | |
44 | v.FormFactor="Symmetric" | |
45 | v.Anchored=true | |
46 | v.CanCollide=false | |
47 | v.BottomSurface="Smooth" | |
48 | v.TopSurface="Smooth" | |
49 | v.Size=Vector3.new(10,5,3) | |
50 | v.Transparency=1 | |
51 | v.CFrame=Character.Torso.CFrame | |
52 | v.BrickColor=BrickColor.new(CV) | |
53 | v.Transparency=1 | |
54 | text.TextColor3 = Color3.new(0,0,255) | |
55 | v.Shape="Block" | |
56 | text.Text = "Insane Scripting Edge Lord" | |
57 | -------------------- | |
58 | Face = Head.face | |
59 | shirt = Instance.new("Shirt", char) | |
60 | shirt.Name = "Shirt" | |
61 | pants = Instance.new("Pants", char) | |
62 | pants.Name = "Pants" | |
63 | - | char.Shirt.ShirtTemplate = "rbxassetid://201026294" |
63 | + | char.Shirt.ShirtTemplate = "rbxassetid://0" |
64 | - | char.Pants.PantsTemplate = "rbxassetid://73539706" |
64 | + | char.Pants.PantsTemplate = "rbxassetid://0" |
65 | ------Face---------- | |
66 | - | Character.Head.face.Texture = "rbxassetid://42002746" |
66 | + | Character.Head.face.Texture = "rbxassetid://0" |
67 | ------Remover------- | |
68 | local ss = Instance.new("Sound",char) | |
69 | ss.Volume = 3 | |
70 | ss.Looped = true | |
71 | ss.Pitch = 1 | |
72 | ss.SoundId = "rbxassetid://513492655" | |
73 | ss:Play() | |
74 | local p = game.Players.LocalPlayer | |
75 | local larm = char["Left Arm"] | |
76 | local rarm = char["Right Arm"] | |
77 | local lleg = char["Left Leg"] | |
78 | local rleg = char["Right Leg"] | |
79 | local hed = char.Head | |
80 | local torso = char.Torso | |
81 | local hum = char.Humanoid | |
82 | local cam = game.Workspace.CurrentCamera | |
83 | local root = char.HumanoidRootPart | |
84 | local rj = root.RootJoint | |
85 | local deb = false | |
86 | local shot = 0 | |
87 | local animpose = "Idle" | |
88 | local lastanimpose = "Idle" | |
89 | local stanceToggle = "Normal" | |
90 | local l = game:GetService("Lighting") | |
91 | local rs = game:GetService("RunService").RenderStepped | |
92 | local hb = game:GetService("RunService").Heartbeat | |
93 | local Stepped = game:GetService("RunService").Stepped | |
94 | local Touche = {char.Name, } | |
95 | ---- | |
96 | ||
97 | ||
98 | Neck = Torso.Neck | |
99 | it = Instance.new | |
100 | vt = Vector3.new | |
101 | cf = CFrame.new | |
102 | rad = math.rad | |
103 | euler = CFrame.fromEulerAnglesXYZ | |
104 | angles = CFrame.Angles | |
105 | coroutine.resume(coroutine.create(function() | |
106 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
107 | Text = "Fixed by PixelFir3 / Cortana#8155"; | |
108 | Color = Color7.new(0, 1, 1); | |
109 | Font = Enum.Font.Code; | |
110 | FontSize = Enum.FontSize.Size24; | |
111 | }) | |
112 | end)) | |
113 | ArtificialHB = Instance.new("BindableEvent", script) | |
114 | ArtificialHB.Name = "ArtificialHB" | |
115 | script:WaitForChild("ArtificialHB") | |
116 | frame = 0.016666666666667 | |
117 | tf = 0 | |
118 | allowframeloss = false | |
119 | tossremainder = false | |
120 | lastframe = tick() | |
121 | script.ArtificialHB:Fire() | |
122 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
123 | ||
124 | tf = tf + s | |
125 | if frame <= tf then | |
126 | if allowframeloss then | |
127 | script.ArtificialHB:Fire() | |
128 | lastframe = tick() | |
129 | else | |
130 | for i = 1, math.floor(tf / frame) do | |
131 | script.ArtificialHB:Fire() | |
132 | end | |
133 | lastframe = tick() | |
134 | end | |
135 | if tossremainder then | |
136 | tf = 0 | |
137 | else | |
138 | tf = tf - frame * math.floor(tf / frame) | |
139 | end | |
140 | end | |
141 | end | |
142 | ) | |
143 | local animationspeed = 2 | |
144 | hbwait = function(number) | |
145 | ||
146 | if number == 0 or number == nil then | |
147 | ArtificialHB.Event:wait() | |
148 | else | |
149 | for i = 0, number do | |
150 | ArtificialHB.Event:wait() | |
151 | end | |
152 | end | |
153 | end | |
154 | ||
155 | local Stats = Instance.new("Folder", Character) | |
156 | Stats.Name = "Stats" | |
157 | local Defense = Instance.new("NumberValue", Stats) | |
158 | Defense.Name = "Defense" | |
159 | Defense.Value = 0.1 | |
160 | local Movement = Instance.new("NumberValue", Stats) | |
161 | Movement.Name = "Movement" | |
162 | Movement.Value = 0.35 | |
163 | local Damage = Instance.new("NumberValue", Stats) | |
164 | Damage.Name = "Damage" | |
165 | Damage.Value = 0 | |
166 | local Mana = Instance.new("NumberValue", Stats) | |
167 | Mana.Name = "Mana" | |
168 | Mana.Value = 0 | |
169 | local Rooted = Instance.new("BoolValue", Stats) | |
170 | Rooted.Name = "Rooted" | |
171 | Rooted.Value = false | |
172 | local BlockValue = Instance.new("BoolValue", Stats) | |
173 | BlockValue.Name = "BlockValue" | |
174 | BlockValue.Value = false | |
175 | local StaggerHitAnim = Instance.new("BoolValue", Stats) | |
176 | StaggerHitAnim.Name = "StaggerHitAnim" | |
177 | StaggerHitAnim.Value = false | |
178 | local StaggerAnim = Instance.new("BoolValue", Stats) | |
179 | StaggerAnim.Name = "StaggerAnim" | |
180 | StaggerAnim.Value = false | |
181 | local StunAnim = Instance.new("BoolValue", Stats) | |
182 | StunAnim.Name = "StunAnim" | |
183 | StunAnim.Value = false | |
184 | local StunValue = Instance.new("NumberValue", Stats) | |
185 | StunValue.Name = "StunValue" | |
186 | StunValue.Value = 0 | |
187 | local CanCrit = Instance.new("BoolValue", Stats) | |
188 | CanCrit.Name = "CanCrit" | |
189 | CanCrit.Value = false | |
190 | local CritChance = Instance.new("NumberValue", Stats) | |
191 | CritChance.Name = "CritChance" | |
192 | CritChance.Value = 20 | |
193 | local CanPenetrateArmor = Instance.new("BoolValue", Stats) | |
194 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
195 | CanPenetrateArmor.Value = false | |
196 | local AntiTeamKill = Instance.new("BoolValue", Stats) | |
197 | AntiTeamKill.Name = "AntiTeamKill" | |
198 | AntiTeamKill.Value = false | |
199 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
200 | RootCF = angles(rad(-90), 0, rad(180)) | |
201 | local idle = 0 | |
202 | local Anim = "Idle" | |
203 | local animtype = math.floor(math.random(1, 3)) | |
204 | local attacktype = 1 | |
205 | local attack = false | |
206 | local equipped = false | |
207 | local LastPoint = nil | |
208 | local staggerhitanim = false | |
209 | local staggeranim = false | |
210 | local stunanim = false | |
211 | local CritChanceNumber = 0 | |
212 | local idlen = 0 | |
213 | local donum = 0 | |
214 | local sine = 0 | |
215 | local change = 2 / animationspeed | |
216 | local walkinganim = false | |
217 | local handidle = false | |
218 | local walk = 0 | |
219 | local stundelay = 0 | |
220 | local manadelay = 0 | |
221 | local robloxidleanimation = Instance.new("Animation", Torso) | |
222 | robloxidleanimation.Name = "robloxidleanimation" | |
223 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
224 | local Animator = Humanoid:FindFirstChild("Animator") | |
225 | local Animate = Character:FindFirstChild("Animate") | |
226 | local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297} | |
227 | local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452} | |
228 | local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119} | |
229 | local HitBlockSounds = {199148933, 199148947} | |
230 | local cooldown1 = 0 | |
231 | local cooldown2 = 0 | |
232 | local cooldown3 = 0 | |
233 | local cooldown4 = 0 | |
234 | local scrn = Instance.new("ScreenGui", PlayerGui) | |
235 | local ud = UDim2.new | |
236 | local c3 = Color3.new | |
237 | local skillcolorscheme = c3(1, 1, 1) | |
238 | subtractmana = function(k) | |
239 | ||
240 | if k <= Mana.Value then | |
241 | Mana.Value = Mana.Value - k | |
242 | end | |
243 | end | |
244 | ||
245 | local co1 = 0 | |
246 | local co2 = 0 | |
247 | local co3 = 0 | |
248 | local co4 = 0 | |
249 | local maxmana = 0 | |
250 | local maxstun = 1 | |
251 | local recovermana = 0 | |
252 | local losestun = 0 | |
253 | local stunwait = 0 | |
254 | local manawait = 0 | |
255 | local skill1mana = 0 | |
256 | local skill2mana = 0 | |
257 | local skill3mana = 0 | |
258 | local skill4mana = 0 | |
259 | local menuupdatespeed = 0 | |
260 | local constantupdate = false | |
261 | local showstats = false | |
262 | local allowstunbar = false | |
263 | local CustomColor = Torso.BrickColor | |
264 | local Colorpart1 = CustomColor.r | |
265 | local Colorpart2 = CustomColor.g | |
266 | local Colorpart3 = CustomColor.b | |
267 | local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3)) | |
268 | makeframe = function(par, trans, pos, size, color, name) | |
269 | ||
270 | local frame = Instance.new("Frame") | |
271 | frame.Parent = par | |
272 | frame.BackgroundTransparency = trans | |
273 | frame.BorderSizePixel = 2 | |
274 | frame.Position = pos | |
275 | frame.Size = size | |
276 | frame.BackgroundColor3 = color | |
277 | frame.Name = name | |
278 | return frame | |
279 | end | |
280 | ||
281 | makelabel = function(par, text, trans, stroketrans, name) | |
282 | ||
283 | local label = Instance.new("TextLabel") | |
284 | label.Parent = par | |
285 | label.BackgroundTransparency = 1 | |
286 | label.Size = ud(1, 0, 1, 0) | |
287 | label.Position = ud(0, 0, 0, 0) | |
288 | label.TextColor3 = c3(255, 255, 255) | |
289 | label.TextStrokeTransparency = stroketrans | |
290 | label.TextTransparency = trans | |
291 | label.FontSize = Enum.FontSize.Size32 | |
292 | label.Font = Enum.Font.Legacy | |
293 | label.BorderSizePixel = 0 | |
294 | label.TextScaled = true | |
295 | label.Text = text | |
296 | label.Name = name | |
297 | return label | |
298 | end | |
299 | ||
300 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1") | |
301 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2") | |
302 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3") | |
303 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4") | |
304 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1") | |
305 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2") | |
306 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3") | |
307 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4") | |
308 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
309 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
310 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
311 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
312 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
313 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
314 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
315 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar") | |
316 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover") | |
317 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
318 | if allowstunbar == true then | |
319 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame") | |
320 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar") | |
321 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
322 | end | |
323 | if showstats == true then | |
324 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame") | |
325 | damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame") | |
326 | movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame") | |
327 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
328 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
329 | movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text") | |
330 | end | |
331 | NoOutline = function(Part) | |
332 | ||
333 | Part.TopSurface = 10 | |
334 | end | |
335 | ||
336 | local weldBetween = function(a, b) | |
337 | ||
338 | local weldd = Instance.new("ManualWeld") | |
339 | weldd.Part0 = a | |
340 | weldd.Part1 = b | |
341 | weldd.C0 = CFrame.new() | |
342 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
343 | weldd.Parent = a | |
344 | return weldd | |
345 | end | |
346 | ||
347 | nooutline = function(part) | |
348 | ||
349 | part.TopSurface = 10 | |
350 | end | |
351 | ||
352 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
353 | ||
354 | local fp = it("Part") | |
355 | fp.formFactor = formfactor | |
356 | fp.Parent = parent | |
357 | fp.Reflectance = reflectance | |
358 | fp.Transparency = transparency | |
359 | fp.CanCollide = false | |
360 | fp.Locked = true | |
361 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
362 | fp.Name = name | |
363 | fp.Size = size | |
364 | fp.Position = Character.Torso.Position | |
365 | nooutline(fp) | |
366 | fp.Material = material | |
367 | fp:BreakJoints() | |
368 | return fp | |
369 | end | |
370 | ||
371 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
372 | ||
373 | local mesh = it(Mesh) | |
374 | mesh.Parent = part | |
375 | if Mesh == "SpecialMesh" then | |
376 | mesh.MeshType = meshtype | |
377 | mesh.MeshId = meshid | |
378 | end | |
379 | mesh.Offset = offset | |
380 | mesh.Scale = scale | |
381 | return mesh | |
382 | end | |
383 | ||
384 | weld = function(parent, part0, part1, c0, c1) | |
385 | ||
386 | local weld = it("Motor") | |
387 | weld.Parent = parent | |
388 | weld.Part0 = part0 | |
389 | weld.Part1 = part1 | |
390 | weld.C0 = c0 | |
391 | weld.C1 = c1 | |
392 | return weld | |
393 | end | |
394 | ||
395 | local WeaponName = "Russian Kick" | |
396 | local ClassName = "Russian Kick" | |
397 | local PlayerSize = 1 | |
398 | local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
399 | local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
400 | if PlayerSize ~= 1 then | |
401 | RootPart.Size = RootPart.Size * PlayerSize | |
402 | Torso.Size = Torso.Size * PlayerSize | |
403 | Head.Size = Head.Size * PlayerSize | |
404 | RightArm.Size = RightArm.Size * PlayerSize | |
405 | LeftArm.Size = LeftArm.Size * PlayerSize | |
406 | RightLeg.Size = RightLeg.Size * PlayerSize | |
407 | LeftLeg.Size = LeftLeg.Size * PlayerSize | |
408 | RootJoint.Parent = RootPart | |
409 | Neck.Parent = Torso | |
410 | LS.Parent = Torso | |
411 | RS.Parent = Torso | |
412 | LH.Parent = Torso | |
413 | RH.Parent = Torso | |
414 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
415 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
416 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
417 | RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
418 | LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
419 | RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
420 | LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
421 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
422 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
423 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
424 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
425 | for _,v in pairs(Character:GetChildren()) do | |
426 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
427 | v.Parent = nil | |
428 | v.Parent = Character | |
429 | v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize | |
430 | for _,b in pairs(v.Handle:GetChildren()) do | |
431 | if b.ClassName == "Weld" or b.ClassName == "Motor" then | |
432 | local p1 = b.Part1 | |
433 | b.Part1 = nil | |
434 | local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components() | |
435 | local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components() | |
436 | b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012) | |
437 | b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112) | |
438 | b.Part1 = p1 | |
439 | end | |
440 | end | |
441 | end | |
442 | end | |
443 | end | |
444 | m = Instance.new("Model", Character) | |
445 | m.Name = WeaponName | |
446 | Effects = Instance.new("Folder", m) | |
447 | Effects.Name = "Effects" | |
448 | Humanoid.Died:connect(function() | |
449 | ||
450 | attack = true | |
451 | for _,v in pairs(Character:GetChildren()) do | |
452 | if v.ClassName == "Model" then | |
453 | v:Destroy() | |
454 | end | |
455 | end | |
456 | end | |
457 | ) | |
458 | for i,v in pairs(Character:GetChildren()) do | |
459 | if v.ClassName == "Model" then | |
460 | for _,c in pairs(v:GetChildren()) do | |
461 | if c.ClassName == "Part" then | |
462 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
463 | end | |
464 | end | |
465 | end | |
466 | end | |
467 | print(ClassName .. " loaded.") | |
468 | clerp = function(a, b, t) | |
469 | return a:lerp(b, t) | |
470 | end | |
471 | ||
472 | positiveangle = function(number) | |
473 | ||
474 | if number > 0 then | |
475 | number = 0 | |
476 | end | |
477 | return number | |
478 | end | |
479 | ||
480 | negativeangle = function(number) | |
481 | ||
482 | if number < 0 then | |
483 | number = 0 | |
484 | end | |
485 | return number | |
486 | end | |
487 | ||
488 | so = function(id, par, vol, pit) | |
489 | ||
490 | coroutine.resume(coroutine.create(function() | |
491 | ||
492 | local sou = Instance.new("Sound", par or workspace) | |
493 | sou.Volume = vol | |
494 | sou.Pitch = pit or 1 | |
495 | sou.SoundId = "http://roblox.com/asset/?id=" .. id | |
496 | hbwait() | |
497 | sou:play() | |
498 | game:GetService("Debris"):AddItem(sou, 10) | |
499 | end | |
500 | )) | |
501 | end | |
502 | ||
503 | GetDistance = function(Part1, Part2, magnitude) | |
504 | ||
505 | local target = Part1.Position - Part2.Position | |
506 | local mag = target.magnitude | |
507 | if mag <= magnitude then | |
508 | return true | |
509 | else | |
510 | return false | |
511 | end | |
512 | end | |
513 | ||
514 | rayCast = function(Pos, Dir, Max, Ignore) | |
515 | ||
516 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
517 | end | |
518 | ||
519 | DamageStatLabel = function(labeltype, cframe, text, color) | |
520 | ||
521 | local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0)) | |
522 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
523 | game:GetService("Debris"):AddItem(c, 5) | |
524 | Instance.new("BodyGyro", c) | |
525 | local f = Instance.new("BodyPosition", c) | |
526 | f.P = 2000 | |
527 | f.D = 100 | |
528 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
529 | if labeltype == "Normal" then | |
530 | f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2)) | |
531 | else | |
532 | if labeltype == "Debuff" then | |
533 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
534 | else | |
535 | if labeltype == "Interruption" then | |
536 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
537 | end | |
538 | end | |
539 | end | |
540 | game:GetService("Debris"):AddItem(c, 5) | |
541 | local bg = Instance.new("BillboardGui", c) | |
542 | bg.Adornee = c | |
543 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
544 | bg.StudsOffset = vt(-2, 2, 0) | |
545 | bg.AlwaysOnTop = false | |
546 | local tl = Instance.new("TextLabel", bg) | |
547 | tl.BackgroundTransparency = 1 | |
548 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
549 | tl.Text = text | |
550 | tl.Font = Enum.Font.SourceSans | |
551 | tl.FontSize = Enum.FontSize.Size42 | |
552 | tl.TextColor3 = color | |
553 | tl.TextScaled = false | |
554 | tl.TextStrokeTransparency = 0 | |
555 | tl.TextScaled = true | |
556 | tl.TextWrapped = true | |
557 | f.Parent = c | |
558 | coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel) | |
559 | ||
560 | wait(0.25) | |
561 | for i = 1, 5 do | |
562 | wait() | |
563 | BodyPosition.position = Part.Position - vt(0, 0.5, 0) | |
564 | end | |
565 | wait(1.25) | |
566 | for i = 1, 5 do | |
567 | wait() | |
568 | TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2 | |
569 | TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2 | |
570 | BodyPosition.position = Part.Position + vt(0, 0.5, 0) | |
571 | end | |
572 | Part.Parent = nil | |
573 | end | |
574 | ), c, f, tl) | |
575 | end | |
576 | ||
577 | IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
578 | ||
579 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
580 | ||
581 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
582 | ||
583 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
584 | Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount | |
585 | if ShowTheStat == true then | |
586 | if Stat == "Defense" then | |
587 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1)) | |
588 | else | |
589 | if Stat == "Damage" then | |
590 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1)) | |
591 | else | |
592 | if Stat == "Movement" then | |
593 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1)) | |
594 | end | |
595 | end | |
596 | end | |
597 | end | |
598 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
599 | ||
600 | wait(Duration) | |
601 | CurrentDecrease.Value = CurrentDecrease.Value - Amount | |
602 | end | |
603 | ), Location.Stats[Stat]) | |
604 | end | |
605 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
606 | end | |
607 | ||
608 | DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
609 | ||
610 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
611 | ||
612 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
613 | ||
614 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
615 | Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount | |
616 | if ShowTheStat == true then | |
617 | if Stat == "Defense" then | |
618 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1)) | |
619 | else | |
620 | if Stat == "Damage" then | |
621 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1)) | |
622 | else | |
623 | if Stat == "Movement" then | |
624 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1)) | |
625 | end | |
626 | end | |
627 | end | |
628 | end | |
629 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
630 | ||
631 | wait(Duration) | |
632 | CurrentDecrease.Value = CurrentDecrease.Value + Amount | |
633 | end | |
634 | ), Location.Stats[Stat]) | |
635 | end | |
636 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
637 | end | |
638 | ||
639 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
640 | ||
641 | if hit.Parent == nil then | |
642 | return | |
643 | end | |
644 | h = hit.Parent:FindFirstChild("Humanoid") | |
645 | for _,v in pairs(hit.Parent:GetChildren()) do | |
646 | if v:IsA("Humanoid") then | |
647 | h = v | |
648 | end | |
649 | end | |
650 | if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then | |
651 | StaggerHitAnim.Value = true | |
652 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1) | |
653 | return | |
654 | end | |
655 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
656 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
657 | end | |
658 | if hit.Parent.className == "Hat" then | |
659 | hit = hit.Parent.Parent:FindFirstChild("Head") | |
660 | end | |
661 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
662 | if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
663 | return | |
664 | end | |
665 | if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
666 | return | |
667 | end | |
668 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
669 | return | |
670 | end | |
671 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
672 | hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun | |
673 | end | |
674 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then | |
675 | hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true | |
676 | end | |
677 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then | |
678 | if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then | |
679 | DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
680 | local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats) | |
681 | BlockDebounce.Name = "BlockDebounce" | |
682 | BlockDebounce.Value = true | |
683 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
684 | end | |
685 | do | |
686 | if ranged ~= true then | |
687 | do | |
688 | if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then | |
689 | local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats) | |
690 | BlockDebounce2.Name = "BlockDebounce2" | |
691 | BlockDebounce2.Value = true | |
692 | game:GetService("Debris"):AddItem(BlockDebounce2, 0.1) | |
693 | so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1) | |
694 | end | |
695 | hit.Parent.Stats:FindFirstChild("BlockValue").Value = false | |
696 | StaggerAnim.Value = true | |
697 | do return end | |
698 | if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then | |
699 | if DecreaseTheStat == "Defense" then | |
700 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
701 | else | |
702 | if DecreaseTheStat == "Damage" then | |
703 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
704 | else | |
705 | if DecreaseTheStat == "Movement" then | |
706 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
707 | end | |
708 | end | |
709 | end | |
710 | end | |
711 | local D = math.random(minim, maxim) * Damage.Value | |
712 | if hit.Parent:FindFirstChild("Stats") ~= nil then | |
713 | if hit.Parent.Stats:FindFirstChild("Defense") then | |
714 | if CanPenetrateArmor.Value == true then | |
715 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value | |
716 | -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1 | |
717 | ||
718 | if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then | |
719 | CritChanceNumber = math.random(1, CritChance.Value) | |
720 | if CritChanceNumber == CritChance.Value then | |
721 | D = D * 2 | |
722 | end | |
723 | end | |
724 | D = math.floor(D) | |
725 | h.Health = h.Health - D | |
726 | if D <= 3 and staggerhit == true then | |
727 | if ranged ~= true then | |
728 | StaggerHitAnim.Value = true | |
729 | end | |
730 | if ranged ~= true then | |
731 | so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1) | |
732 | end | |
733 | else | |
734 | if D > 3 and ranged ~= true then | |
735 | so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1) | |
736 | end | |
737 | end | |
738 | if D > 3 and D < 20 then | |
739 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
740 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
741 | so("296102734", hit, 1, 1) | |
742 | else | |
743 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0)) | |
744 | end | |
745 | else | |
746 | if D >= 20 then | |
747 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
748 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
749 | so("296102734", hit, 1, 1) | |
750 | else | |
751 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0)) | |
752 | end | |
753 | else | |
754 | if D <= 3 then | |
755 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
756 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
757 | so("296102734", hit, 1, 1) | |
758 | else | |
759 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647)) | |
760 | end | |
761 | end | |
762 | end | |
763 | end | |
764 | do | |
765 | if Type == "Normal" then | |
766 | local vp = Instance.new("BodyVelocity") | |
767 | vp.P = 500 | |
768 | vp.maxForce = vt(math.huge, 0, math.huge) | |
769 | if KnockbackType == 1 then | |
770 | vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
771 | else | |
772 | if KnockbackType == 2 then | |
773 | vp.Velocity = Property.CFrame.lookVector * knockback | |
774 | end | |
775 | end | |
776 | if knockback > 0 then | |
777 | vp.Parent = hit.Parent.Torso | |
778 | end | |
779 | game:GetService("Debris"):AddItem(vp, 0.5) | |
780 | end | |
781 | local DebounceHit = Instance.new("BoolValue", hit.Parent) | |
782 | DebounceHit.Name = "DebounceHit" | |
783 | DebounceHit.Value = true | |
784 | game:GetService("Debris"):AddItem(DebounceHit, Delay) | |
785 | end | |
786 | end | |
787 | end | |
788 | end | |
789 | end | |
790 | end | |
791 | end | |
792 | end | |
793 | end | |
794 | end | |
795 | ||
796 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
797 | ||
798 | for _,c in pairs(workspace:GetChildren()) do | |
799 | local hum = (c:FindFirstChild("Humanoid")) | |
800 | local head = nil | |
801 | if hum ~= nil then | |
802 | head = c:FindFirstChild("Torso") | |
803 | if head ~= nil then | |
804 | local targ = head.Position - Part.Position | |
805 | local mag = targ.magnitude | |
806 | if mag <= magni and c.Name ~= Player.Name then | |
807 | Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
808 | end | |
809 | end | |
810 | do | |
811 | for _,d in pairs(c:GetChildren()) do | |
812 | if d.ClassName == "Model" and ranged ~= true then | |
813 | head = d:FindFirstChild("Hitbox") | |
814 | if head ~= nil then | |
815 | local targ = head.Position - Part.Position | |
816 | local mag = targ.magnitude | |
817 | if mag <= magni and c.Name ~= Player.Name then | |
818 | local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt()) | |
819 | hitrefpart.Anchored = true | |
820 | hitrefpart.CFrame = cf(head.Position) | |
821 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1) | |
822 | StaggerHitAnim.Value = true | |
823 | end | |
824 | end | |
825 | end | |
826 | end | |
827 | do | |
828 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT | |
829 | ||
830 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
831 | ||
832 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT | |
833 | ||
834 | end | |
835 | end | |
836 | end | |
837 | end | |
838 | end | |
839 | ||
840 | MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead) | |
841 | ||
842 | if Player.Neutral == true then | |
843 | if Type == "Buff" then | |
844 | IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
845 | else | |
846 | if Type == "Debuff" then | |
847 | DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
848 | end | |
849 | end | |
850 | end | |
851 | for _,c in pairs(workspace:GetChildren()) do | |
852 | local hum = (c:FindFirstChild("Humanoid")) | |
853 | local head = nil | |
854 | if hum ~= nil then | |
855 | head = c:FindFirstChild("Torso") | |
856 | if head ~= nil then | |
857 | local targ = head.Position - Part.Position | |
858 | local mag = targ.magnitude | |
859 | -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1 | |
860 | ||
861 | if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
862 | if Type == "Buff" then | |
863 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
864 | else | |
865 | if Type == "Debuff" then | |
866 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
867 | end | |
868 | end | |
869 | end | |
870 | end | |
871 | end | |
872 | if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
873 | if Type == "Buff" then | |
874 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
875 | else | |
876 | if Type == "Debuff" then | |
877 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
878 | end | |
879 | end | |
880 | end | |
881 | end | |
882 | end | |
883 | ||
884 | Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last) | |
885 | ||
886 | local magz = p0 - p1.magnitude | |
887 | local curpos = p0 | |
888 | local trz = {-ofs, ofs} | |
889 | for i = 1, tym do | |
890 | local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym)) | |
891 | do | |
892 | li.Anchored = true | |
893 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
894 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
895 | if tym == i then | |
896 | local magz2 = curpos - p1.magnitude | |
897 | li.Size = vt(th, th, magz2) | |
898 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
899 | else | |
900 | do | |
901 | do | |
902 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
903 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
904 | game.Debris:AddItem(li, last) | |
905 | coroutine.resume(coroutine.create(function() | |
906 | ||
907 | while li.Transparency ~= 1 do | |
908 | for i = 0, 1, last do | |
909 | hbwait() | |
910 | li.Transparency = li.Transparency + 0.1 / last | |
911 | end | |
912 | end | |
913 | end | |
914 | )) | |
915 | end | |
916 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
917 | ||
918 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT | |
919 | ||
920 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT | |
921 | ||
922 | end | |
923 | end | |
924 | end | |
925 | end | |
926 | end | |
927 | ||
928 | MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
929 | ||
930 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
931 | prt.Anchored = true | |
932 | prt.CFrame = cframe | |
933 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
934 | game:GetService("Debris"):AddItem(prt, 10) | |
935 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
936 | ||
937 | for i = 0, 1, delay do | |
938 | hbwait() | |
939 | Part.CFrame = Part.CFrame | |
940 | Part.Transparency = i | |
941 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
942 | end | |
943 | Part.Parent = nil | |
944 | end | |
945 | ), prt, msh) | |
946 | end | |
947 | ||
948 | MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
949 | ||
950 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
951 | prt.Anchored = true | |
952 | prt.CFrame = cframe | |
953 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1)) | |
954 | game:GetService("Debris"):AddItem(prt, 10) | |
955 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
956 | ||
957 | for i = 0, 1, delay do | |
958 | hbwait() | |
959 | Part.CFrame = Part.CFrame | |
960 | Part.Transparency = i | |
961 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
962 | end | |
963 | Part.Parent = nil | |
964 | end | |
965 | ), prt, msh) | |
966 | end | |
967 | ||
968 | MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
969 | ||
970 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
971 | prt.Anchored = true | |
972 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
973 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
974 | game:GetService("Debris"):AddItem(prt, 10) | |
975 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
976 | ||
977 | for i = 0, 1, delay do | |
978 | hbwait() | |
979 | if rotate == true then | |
980 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
981 | end | |
982 | Part.Transparency = i | |
983 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
984 | end | |
985 | Part.Parent = nil | |
986 | end | |
987 | ), prt, msh) | |
988 | end | |
989 | ||
990 | MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
991 | ||
992 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
993 | prt.Anchored = true | |
994 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
995 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
996 | game:GetService("Debris"):AddItem(prt, 10) | |
997 | CF = prt.CFrame | |
998 | num = math.random(5, 20) | |
999 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
1000 | ||
1001 | for i = 0, 1, delay do | |
1002 | hbwait() | |
1003 | if rotate == true then | |
1004 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1005 | else | |
1006 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
1007 | end | |
1008 | Part.Transparency = i | |
1009 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1010 | end | |
1011 | Part.Parent = nil | |
1012 | end | |
1013 | ), prt, msh, CF, num) | |
1014 | end | |
1015 | ||
1016 | MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1017 | ||
1018 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1019 | prt.Anchored = true | |
1020 | prt.CFrame = cframe | |
1021 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1022 | game:GetService("Debris"):AddItem(prt, 10) | |
1023 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1024 | ||
1025 | for i = 0, 1, delay do | |
1026 | hbwait() | |
1027 | Part.Transparency = i | |
1028 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1029 | end | |
1030 | Part.Parent = nil | |
1031 | end | |
1032 | ), prt, msh) | |
1033 | end | |
1034 | ||
1035 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1036 | ||
1037 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1038 | prt.Anchored = true | |
1039 | prt.CFrame = cframe | |
1040 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1041 | game:GetService("Debris"):AddItem(prt, 10) | |
1042 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1043 | ||
1044 | for i = 0, 1, delay do | |
1045 | hbwait() | |
1046 | Part.Transparency = i | |
1047 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1048 | end | |
1049 | Part.Parent = nil | |
1050 | end | |
1051 | ), prt, msh) | |
1052 | end | |
1053 | ||
1054 | MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1055 | ||
1056 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1057 | prt.Anchored = true | |
1058 | prt.CFrame = cframe | |
1059 | local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1060 | game:GetService("Debris"):AddItem(prt, 10) | |
1061 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1062 | ||
1063 | for i = 0, 1, delay do | |
1064 | hbwait() | |
1065 | Part.Transparency = i | |
1066 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1067 | end | |
1068 | Part.Parent = nil | |
1069 | end | |
1070 | ), prt, msh) | |
1071 | end | |
1072 | ||
1073 | BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay) | |
1074 | ||
1075 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1076 | prt.Anchored = true | |
1077 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1078 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1079 | game:GetService("Debris"):AddItem(prt, 10) | |
1080 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
1081 | ||
1082 | CF = Part.CFrame | |
1083 | Numbb = 0 | |
1084 | randnumb = math.random() - math.random() | |
1085 | for i = 0, 1, delay do | |
1086 | hbwait() | |
1087 | CF = CF * cf(0, 1, 0) | |
1088 | if rotate == true then | |
1089 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
1090 | else | |
1091 | if rotate == false then | |
1092 | Part.CFrame = CF | |
1093 | end | |
1094 | end | |
1095 | Part.Transparency = i | |
1096 | Numbb = Numbb + (randnumb) | |
1097 | end | |
1098 | Part.Parent = nil | |
1099 | end | |
1100 | ), prt, CF, Numbb, randnumb) | |
1101 | end | |
1102 | ||
1103 | ElecEffect = function(brickcolor, material, cf, x, y, z, delay) | |
1104 | ||
1105 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1106 | prt.Anchored = true | |
1107 | prt.CFrame = cf | |
1108 | xval = math.random() | |
1109 | yval = math.random() | |
1110 | zval = math.random() | |
1111 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z)) | |
1112 | game:GetService("Debris"):AddItem(prt, 10) | |
1113 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
1114 | ||
1115 | for i = 0, 1, delay do | |
1116 | hbwait() | |
1117 | Part.CFrame = Part.CFrame | |
1118 | xvaal = xvaal - 0.1 * (delay * 10) | |
1119 | yvaal = yvaal - 0.1 * (delay * 10) | |
1120 | zvaal = zvaal - 0.1 * (delay * 10) | |
1121 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
1122 | Part.Transparency = i | |
1123 | end | |
1124 | Part.Parent = nil | |
1125 | end | |
1126 | ), prt, msh, xval, yval, zval) | |
1127 | end | |
1128 | ||
1129 | TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay) | |
1130 | ||
1131 | local magnitudecframe = currentcf.p - oldcf.p.magnitude | |
1132 | if magnitudecframe > 0.01 then | |
1133 | local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1)) | |
1134 | prt.Anchored = true | |
1135 | prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0) | |
1136 | local TheMeshType = "BlockMesh" | |
1137 | if meshtype == "Cylinder" then | |
1138 | TheMeshType = "CylinderMesh" | |
1139 | end | |
1140 | local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size)) | |
1141 | game:GetService("Debris"):AddItem(prt, 10) | |
1142 | coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame) | |
1143 | ||
1144 | for i = 0, 1, delay do | |
1145 | hbwait() | |
1146 | Part.Transparency = i | |
1147 | Mesh.Scale = Mesh.Scale + vt(x, y, z) | |
1148 | end | |
1149 | Part.Parent = nil | |
1150 | end | |
1151 | ), prt, msh, currentcf, oldcf) | |
1152 | end | |
1153 | end | |
1154 | ||
1155 | ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay) | |
1156 | ||
1157 | local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt()) | |
1158 | prt.Anchored = true | |
1159 | prt.CFrame = cframe | |
1160 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0)) | |
1161 | game:GetService("Debris"):AddItem(prt, 10) | |
1162 | local TheLastPoint = cframe | |
1163 | coroutine.resume(coroutine.create(function(Part) | |
1164 | ||
1165 | for i = 1, duration do | |
1166 | hbwait() | |
1167 | Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0) | |
1168 | TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay) | |
1169 | TheLastPoint = Part.CFrame | |
1170 | end | |
1171 | Part.Parent = nil | |
1172 | end | |
1173 | ), prt) | |
1174 | end | |
1175 | ||
1176 | MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1177 | ||
1178 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1179 | prt.Anchored = true | |
1180 | prt.CFrame = cframe | |
1181 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1)) | |
1182 | game:GetService("Debris"):AddItem(prt, 10) | |
1183 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1184 | ||
1185 | for i = 0, 1, delay do | |
1186 | hbwait() | |
1187 | Part.Transparency = i | |
1188 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1189 | end | |
1190 | Part.Parent = nil | |
1191 | end | |
1192 | ), prt, msh) | |
1193 | end | |
1194 | ||
1195 | MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1196 | ||
1197 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1198 | prt.Anchored = true | |
1199 | prt.CFrame = cframe | |
1200 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1)) | |
1201 | game:GetService("Debris"):AddItem(prt, 10) | |
1202 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1203 | ||
1204 | for i = 0, 1, delay do | |
1205 | hbwait() | |
1206 | Part.Transparency = i | |
1207 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1208 | end | |
1209 | Part.Parent = nil | |
1210 | end | |
1211 | ), prt, msh) | |
1212 | end | |
1213 | ||
1214 | MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1215 | ||
1216 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1217 | prt.Anchored = true | |
1218 | prt.CFrame = cframe | |
1219 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1)) | |
1220 | game:GetService("Debris"):AddItem(prt, 10) | |
1221 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1222 | ||
1223 | for i = 0, 1, delay do | |
1224 | hbwait() | |
1225 | Part.Transparency = i | |
1226 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1227 | end | |
1228 | Part.Parent = nil | |
1229 | end | |
1230 | ), prt, msh) | |
1231 | end | |
1232 | ||
1233 | MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1234 | ||
1235 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1236 | prt.Anchored = true | |
1237 | prt.CFrame = cframe | |
1238 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1)) | |
1239 | game:GetService("Debris"):AddItem(prt, 10) | |
1240 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1241 | ||
1242 | for i = 0, 1, delay do | |
1243 | hbwait() | |
1244 | Part.Transparency = i | |
1245 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1246 | end | |
1247 | Part.Parent = nil | |
1248 | end | |
1249 | ), prt, msh) | |
1250 | end | |
1251 | ||
1252 | MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1253 | ||
1254 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1255 | prt.Anchored = true | |
1256 | prt.CFrame = cframe | |
1257 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1)) | |
1258 | game:GetService("Debris"):AddItem(prt, 10) | |
1259 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1260 | ||
1261 | for i = 0, 1, delay do | |
1262 | hbwait() | |
1263 | Part.Transparency = i | |
1264 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1265 | end | |
1266 | Part.Parent = nil | |
1267 | end | |
1268 | ), prt, msh) | |
1269 | end | |
1270 | ||
1271 | local startequipped = true | |
1272 | local startequippedwithequipanimation = false | |
1273 | local disableanimator = true | |
1274 | local disableanimate = true | |
1275 | local alternatewalk = false | |
1276 | local hidemenu = false | |
1277 | local allowmenutofunction = false | |
1278 | local allowabilitiestofunction = false | |
1279 | local canunequiporequip = false | |
1280 | local allowwalking = false | |
1281 | local disablemovingarms = false | |
1282 | local usemotorsinsteadofwelds = false | |
1283 | local leftarm = false | |
1284 | local rightarm = false | |
1285 | local allowhopperbin = false | |
1286 | local showstunbar = false | |
1287 | local walkspeeddependsonmovementvalue = true | |
1288 | local alternatemanaregensystem = false | |
1289 | local showhealthmanaandstunnumbers = false | |
1290 | local changebarcolorsifnotenoughmana = false | |
1291 | local disablejump = false | |
1292 | if hidemenu == true or allowmenutofunction == false then | |
1293 | for _,v in pairs(scrn:GetChildren()) do | |
1294 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
1295 | v.Visible = false | |
1296 | v.BorderSizePixel = 0 | |
1297 | end | |
1298 | end | |
1299 | end | |
1300 | do | |
1301 | Humanoid.Changed:connect(function(Jump) | |
1302 | ||
1303 | if Jump == "Jump" and disablejump == true then | |
1304 | Humanoid.Jump = false | |
1305 | end | |
1306 | end | |
1307 | ) | |
1308 | if allowmenutofunction == true then | |
1309 | for _,v in pairs(scrn:GetChildren()) do | |
1310 | if v.ClassName == "Frame" then | |
1311 | for _,b in pairs(v:GetChildren()) do | |
1312 | if b.ClassName == "TextLabel" then | |
1313 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1314 | ||
1315 | wait(menuupdatespeed) | |
1316 | for i = 1, 0, -0.1 do | |
1317 | hbwait() | |
1318 | TheTextLabel.TextTransparency = i | |
1319 | TheTextLabel.TextStrokeTransparency = i | |
1320 | end | |
1321 | TheTextLabel.TextTransparency = 0 | |
1322 | TheTextLabel.TextStrokeTransparency = 0 | |
1323 | end | |
1324 | ), b) | |
1325 | if showstats == true then | |
1326 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1327 | ||
1328 | wait(menuupdatespeed) | |
1329 | for i = 1, 0, -0.1 do | |
1330 | hbwait() | |
1331 | TheTextLabel.TextTransparency = i | |
1332 | TheTextLabel.TextStrokeTransparency = i | |
1333 | end | |
1334 | TheTextLabel.TextTransparency = 0 | |
1335 | TheTextLabel.TextStrokeTransparency = 0 | |
1336 | end | |
1337 | ), b) | |
1338 | end | |
1339 | if showstunbar == true then | |
1340 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1341 | ||
1342 | wait(menuupdatespeed) | |
1343 | for i = 1, 0, -0.1 do | |
1344 | hbwait() | |
1345 | TheTextLabel.TextTransparency = i | |
1346 | TheTextLabel.TextStrokeTransparency = i | |
1347 | end | |
1348 | TheTextLabel.TextTransparency = 0 | |
1349 | TheTextLabel.TextStrokeTransparency = 0 | |
1350 | end | |
1351 | ), b) | |
1352 | end | |
1353 | if allowabilitiestofunction == true then | |
1354 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1355 | ||
1356 | wait(menuupdatespeed) | |
1357 | for i = 1, 0, -0.1 do | |
1358 | hbwait() | |
1359 | TheTextLabel.TextTransparency = i | |
1360 | TheTextLabel.TextStrokeTransparency = i | |
1361 | end | |
1362 | TheTextLabel.TextTransparency = 0 | |
1363 | TheTextLabel.TextStrokeTransparency = 0 | |
1364 | end | |
1365 | ), b) | |
1366 | end | |
1367 | end | |
1368 | end | |
1369 | end | |
1370 | end | |
1371 | end | |
1372 | do | |
1373 | if allowhopperbin == true then | |
1374 | if script.Parent.className ~= "HopperBin" then | |
1375 | Tool = Instance.new("HopperBin") | |
1376 | Tool.Parent = Backpack | |
1377 | Tool.Name = WeaponName | |
1378 | script.Parent = Tool | |
1379 | end | |
1380 | Bin = script.Parent | |
1381 | end | |
1382 | if disablemovingarms == true then | |
1383 | RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1384 | LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1385 | RSH = nil | |
1386 | if usemotorsinsteadofwelds == true then | |
1387 | RW = Instance.new("Motor") | |
1388 | LW = Instance.new("Motor") | |
1389 | else | |
1390 | RW = Instance.new("Weld") | |
1391 | LW = Instance.new("Weld") | |
1392 | end | |
1393 | RW.Name = "Right Shoulder" | |
1394 | LW.Name = "Left Shoulder" | |
1395 | RSH = Torso["Right Shoulder"] | |
1396 | LSH = Torso["Left Shoulder"] | |
1397 | RSH.Parent = Torso | |
1398 | LSH.Parent = Torso | |
1399 | RW.Name = "Right Shoulder" | |
1400 | RW.Part0 = Torso | |
1401 | RW.C0 = cf(1.5, 0.5, 0) | |
1402 | RW.C1 = cf(0, 0.5, 0) | |
1403 | RW.Part1 = Character["Right Arm"] | |
1404 | RW.Parent = nil | |
1405 | LW.Name = "Left Shoulder" | |
1406 | LW.Part0 = Torso | |
1407 | LW.C0 = cf(-1.5, 0.5, 0) | |
1408 | LW.C1 = cf(0, 0.5, 0) | |
1409 | LW.Part1 = Character["Left Arm"] | |
1410 | LW.Parent = nil | |
1411 | else | |
1412 | RW = Torso["Right Shoulder"] | |
1413 | LW = Torso["Left Shoulder"] | |
1414 | RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
1415 | LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
1416 | end | |
1417 | equipanim = function() | |
1418 | ||
1419 | attack = true | |
1420 | Movement.Value = Movement.Value - 0.1 | |
1421 | Defense.Value = Defense.Value + 0.4 | |
1422 | for i = 0, 1, 0.08 / animationspeed do | |
1423 | hbwait() | |
1424 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1425 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1426 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1427 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1428 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1429 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1430 | end | |
1431 | attack = false | |
1432 | end | |
1433 | ||
1434 | unequipanim = function() | |
1435 | ||
1436 | attack = true | |
1437 | for i = 0, 1, 0.08 / animationspeed do | |
1438 | hbwait() | |
1439 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1440 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed) | |
1441 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1442 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1443 | if disablemovingarms == false then | |
1444 | RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1445 | LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1446 | end | |
1447 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1448 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1449 | RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1450 | LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1451 | end | |
1452 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
1453 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
1454 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
1455 | RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
1456 | LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
1457 | if disablemovingarms == false then | |
1458 | RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1459 | LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1460 | end | |
1461 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1462 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1463 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1464 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1465 | Movement.Value = Movement.Value + 0.1 | |
1466 | Defense.Value = Defense.Value - 0.4 | |
1467 | attack = false | |
1468 | end | |
1469 | ||
1470 | if startequipped == true then | |
1471 | equipped = true | |
1472 | if disableanimate == true then | |
1473 | Animate.Disabled = true | |
1474 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1475 | idleanimation:Play() | |
1476 | end | |
1477 | if disableanimator == true then | |
1478 | Animator.Parent = nil | |
1479 | end | |
1480 | if disablemovingarms == true then | |
1481 | RW.Parent = Torso | |
1482 | LW.Parent = Torso | |
1483 | RSH.Parent = nil | |
1484 | LSH.Parent = nil | |
1485 | end | |
1486 | Movement.Value = Movement.Value - 0.1 | |
1487 | Defense.Value = Defense.Value + 0.4 | |
1488 | end | |
1489 | if startequippedwithequipanimation == true then | |
1490 | equipped = true | |
1491 | if disableanimate == true then | |
1492 | Animate.Disabled = true | |
1493 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1494 | idleanimation:Play() | |
1495 | end | |
1496 | if disableanimator == true then | |
1497 | Animator.Parent = nil | |
1498 | end | |
1499 | if disablemovingarms == true then | |
1500 | RW.Parent = Torso | |
1501 | LW.Parent = Torso | |
1502 | RSH.Parent = nil | |
1503 | LSH.Parent = nil | |
1504 | end | |
1505 | coroutine.resume(coroutine.create(function() | |
1506 | ||
1507 | hbwait() | |
1508 | equipanim() | |
1509 | end | |
1510 | )) | |
1511 | end | |
1512 | ||
1513 | StaggerHit = function() | |
1514 | ||
1515 | attack = true | |
1516 | if Hitbox ~= nil then | |
1517 | for i = 1, math.random(2, 4) do | |
1518 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1519 | end | |
1520 | end | |
1521 | do | |
1522 | for i = 0, 1, 0.1 / animationspeed do | |
1523 | hbwait() | |
1524 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed) | |
1525 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed) | |
1526 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed) | |
1527 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1528 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed) | |
1529 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1530 | if StaggerAnim.Value ~= true then | |
1531 | do | |
1532 | if StunAnim.Value == true then | |
1533 | break | |
1534 | end | |
1535 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1536 | ||
1537 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT | |
1538 | ||
1539 | end | |
1540 | end | |
1541 | end | |
1542 | attack = false | |
1543 | end | |
1544 | end | |
1545 | ||
1546 | Stagger = function() | |
1547 | ||
1548 | attack = true | |
1549 | disablejump = true | |
1550 | if Hitbox ~= nil then | |
1551 | for i = 1, math.random(2, 4) do | |
1552 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1553 | end | |
1554 | end | |
1555 | do | |
1556 | attacktype = 1 | |
1557 | DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0)) | |
1558 | local staggervelocity = Instance.new("BodyVelocity", Torso) | |
1559 | staggervelocity.P = 500 | |
1560 | staggervelocity.maxForce = vt(math.huge, 0, math.huge) | |
1561 | if Rooted.Value == false then | |
1562 | staggervelocity.Velocity = RootPart.CFrame.lookVector * -25 | |
1563 | end | |
1564 | for i = 0, 1, 0.35 / animationspeed do | |
1565 | hbwait() | |
1566 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed) | |
1567 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1568 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1569 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1570 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1571 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1572 | end | |
1573 | for i = 0, 1, 0.2 / animationspeed do | |
1574 | hbwait() | |
1575 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed) | |
1576 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1577 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1578 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1579 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1580 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed) | |
1581 | end | |
1582 | staggervelocity:Destroy() | |
1583 | for i = 0, 1, 0.015 / animationspeed do | |
1584 | hbwait() | |
1585 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed) | |
1586 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed) | |
1587 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed) | |
1588 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1589 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed) | |
1590 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed) | |
1591 | if StunAnim.Value == true then | |
1592 | break | |
1593 | end | |
1594 | end | |
1595 | do | |
1596 | attacktype = 1 | |
1597 | disablejump = false | |
1598 | attack = false | |
1599 | end | |
1600 | end | |
1601 | end | |
1602 | ||
1603 | Stun = function() | |
1604 | ||
1605 | attack = true | |
1606 | disablejump = true | |
1607 | attacktype = 1 | |
1608 | DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0)) | |
1609 | for i = 0, 1, 0.4 / animationspeed do | |
1610 | hbwait() | |
1611 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed) | |
1612 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1613 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed) | |
1614 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed) | |
1615 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1616 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1617 | end | |
1618 | for i = 0, 1, 0.4 / animationspeed do | |
1619 | hbwait() | |
1620 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed) | |
1621 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1622 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed) | |
1623 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed) | |
1624 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1625 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1626 | end | |
1627 | for i = 0, 1, 0.4 / animationspeed do | |
1628 | hbwait() | |
1629 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed) | |
1630 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1631 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed) | |
1632 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed) | |
1633 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1634 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed) | |
1635 | end | |
1636 | Humanoid.AutoRotate = false | |
1637 | for i = 1, 70 * animationspeed do | |
1638 | hbwait() | |
1639 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed) | |
1640 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1641 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed) | |
1642 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed) | |
1643 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1644 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1645 | end | |
1646 | for i = 0, 1, 0.15 / animationspeed do | |
1647 | hbwait() | |
1648 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed) | |
1649 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1650 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed) | |
1651 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed) | |
1652 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed) | |
1653 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed) | |
1654 | end | |
1655 | Humanoid.AutoRotate = true | |
1656 | attacktype = 1 | |
1657 | disablejump = false | |
1658 | attack = false | |
1659 | end | |
1660 | ||
1661 | EAbility = function() | |
1662 | ||
1663 | attack = true | |
1664 | attack = false | |
1665 | end | |
1666 | ||
1667 | Attack1 = function() | |
1668 | ||
1669 | attack = true | |
1670 | attack = false | |
1671 | end | |
1672 | ||
1673 | Attack2 = function() | |
1674 | ||
1675 | attack = true | |
1676 | attack = false | |
1677 | end | |
1678 | ||
1679 | Attack3 = function() | |
1680 | ||
1681 | attack = true | |
1682 | attack = false | |
1683 | end | |
1684 | ||
1685 | Attack4 = function() | |
1686 | ||
1687 | attack = true | |
1688 | attack = false | |
1689 | end | |
1690 | ||
1691 | Move1 = function() | |
1692 | ||
1693 | attack = true | |
1694 | attack = false | |
1695 | end | |
1696 | ||
1697 | Move2 = function() | |
1698 | ||
1699 | attack = true | |
1700 | attack = false | |
1701 | end | |
1702 | ||
1703 | Move3 = function() | |
1704 | ||
1705 | attack = true | |
1706 | attack = false | |
1707 | end | |
1708 | ||
1709 | Move4 = function() | |
1710 | ||
1711 | attack = true | |
1712 | attack = false | |
1713 | end | |
1714 | ||
1715 | hold = false | |
1716 | Mouse.Button1Down:connect(function() | |
1717 | ||
1718 | if attack == true or equipped == false then | |
1719 | return | |
1720 | end | |
1721 | hold = true | |
1722 | if attacktype == 1 then | |
1723 | attacktype = 2 | |
1724 | Attack1() | |
1725 | else | |
1726 | if attacktype == 2 then | |
1727 | attacktype = 3 | |
1728 | Attack2() | |
1729 | else | |
1730 | if attacktype == 3 then | |
1731 | attacktype = 4 | |
1732 | Attack3() | |
1733 | else | |
1734 | if attacktype == 4 then | |
1735 | attacktype = 1 | |
1736 | Attack4() | |
1737 | end | |
1738 | end | |
1739 | end | |
1740 | end | |
1741 | coroutine.resume(coroutine.create(function() | |
1742 | ||
1743 | for i = 1, 50 do | |
1744 | if attack == false then | |
1745 | hbwait() | |
1746 | end | |
1747 | end | |
1748 | if attack == false then | |
1749 | attacktype = 1 | |
1750 | end | |
1751 | end | |
1752 | )) | |
1753 | end | |
1754 | ) | |
1755 | if allowhopperbin == true then | |
1756 | ob1u = function(Mouse) | |
1757 | ||
1758 | hold = false | |
1759 | end | |
1760 | ||
1761 | end | |
1762 | Mouse.KeyDown:connect(function(key) | |
1763 | ||
1764 | if key == "f" and canunequiporequip == true and attack == false then | |
1765 | if equipped == false then | |
1766 | equipped = true | |
1767 | if disableanimate == true then | |
1768 | Animate.Disabled = true | |
1769 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1770 | idleanimation:Play() | |
1771 | end | |
1772 | if disableanimator == true then | |
1773 | Animator.Parent = nil | |
1774 | end | |
1775 | if disablemovingarms == true then | |
1776 | RW.Parent = Torso | |
1777 | LW.Parent = Torso | |
1778 | RSH.Parent = nil | |
1779 | LSH.Parent = nil | |
1780 | end | |
1781 | equipanim() | |
1782 | elseif equipped == true then | |
1783 | equipped = false | |
1784 | unequipanim() | |
1785 | hbwait() | |
1786 | if disablemovingarms == true then | |
1787 | RW.Parent = nil | |
1788 | LW.Parent = nil | |
1789 | RSH.Parent = Torso | |
1790 | LSH.Parent = Torso | |
1791 | end | |
1792 | if disableanimator == true then | |
1793 | Animator.Parent = Humanoid | |
1794 | end | |
1795 | if disableanimate == true then | |
1796 | Animate.Disabled = false | |
1797 | end | |
1798 | end | |
1799 | end | |
1800 | if key == "e" and attack == false and equipped == true then | |
1801 | if animtype < 3 then | |
1802 | animtype = animtype + 1 | |
1803 | elseif animtype >= 3 then | |
1804 | animtype = 1 | |
1805 | end | |
1806 | end | |
1807 | if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then | |
1808 | subtractmana(skill1mana) | |
1809 | cooldown1 = 0 | |
1810 | Move1() | |
1811 | end | |
1812 | if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then | |
1813 | subtractmana(skill2mana) | |
1814 | cooldown2 = 0 | |
1815 | Move2() | |
1816 | end | |
1817 | if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then | |
1818 | subtractmana(skill3mana) | |
1819 | cooldown3 = 0 | |
1820 | Move3() | |
1821 | end | |
1822 | if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then | |
1823 | subtractmana(skill4mana) | |
1824 | cooldown4 = 0 | |
1825 | Move4() | |
1826 | end | |
1827 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
1828 | if key == "q" then | |
1829 | Mana.Value = 100 | |
1830 | cooldown1 = co1 | |
1831 | cooldown2 = co2 | |
1832 | cooldown3 = co3 | |
1833 | cooldown4 = co4 | |
1834 | end | |
1835 | if key == "p" then | |
1836 | StaggerHitAnim.Value = true | |
1837 | end | |
1838 | if key == "[" then | |
1839 | StaggerAnim.Value = true | |
1840 | end | |
1841 | if key == "]" then | |
1842 | StunAnim.Value = true | |
1843 | end | |
1844 | end | |
1845 | end | |
1846 | ) | |
1847 | Mouse.KeyUp:connect(function(key2) | |
1848 | ||
1849 | end | |
1850 | ) | |
1851 | if allowhopperbin == true then | |
1852 | s = function(Mouse) | |
1853 | ||
1854 | Mouse.Button1Down:connect(function() | |
1855 | ||
1856 | ob1d(Mouse) | |
1857 | end | |
1858 | ) | |
1859 | Mouse.Button1Up:connect(function() | |
1860 | ||
1861 | ob1u(Mouse) | |
1862 | end | |
1863 | ) | |
1864 | Mouse.KeyDown:connect(key) | |
1865 | Mouse.KeyUp:connect(key2) | |
1866 | end | |
1867 | ||
1868 | end | |
1869 | if allowhopperbin == true then | |
1870 | ds = function(Mouse) | |
1871 | ||
1872 | end | |
1873 | ||
1874 | end | |
1875 | if allowhopperbin == true then | |
1876 | Bin.Selected:connect(s) | |
1877 | Bin.Deselected:connect(ds) | |
1878 | end | |
1879 | updateskills = function() | |
1880 | ||
1881 | if allowabilitiestofunction == true then | |
1882 | if cooldown1 <= co1 then | |
1883 | cooldown1 = cooldown1 + 0.033333333333333 | |
1884 | if co1 <= cooldown1 then | |
1885 | cooldown1 = co1 | |
1886 | end | |
1887 | end | |
1888 | if cooldown2 <= co2 then | |
1889 | cooldown2 = cooldown2 + 0.033333333333333 | |
1890 | if co2 <= cooldown2 then | |
1891 | cooldown2 = co2 | |
1892 | end | |
1893 | end | |
1894 | if cooldown3 <= co3 then | |
1895 | cooldown3 = cooldown3 + 0.033333333333333 | |
1896 | if co3 <= cooldown3 then | |
1897 | cooldown3 = co3 | |
1898 | end | |
1899 | end | |
1900 | if cooldown4 <= co4 then | |
1901 | cooldown4 = cooldown4 + 0.033333333333333 | |
1902 | if co4 <= cooldown4 then | |
1903 | cooldown4 = co4 | |
1904 | end | |
1905 | end | |
1906 | if changebarcolorsifnotenoughmana == true then | |
1907 | if Mana.Value <= skill1mana then | |
1908 | bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1909 | else | |
1910 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1911 | end | |
1912 | if Mana.Value <= skill2mana then | |
1913 | bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1914 | else | |
1915 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1916 | end | |
1917 | if Mana.Value <= skill3mana then | |
1918 | bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1919 | else | |
1920 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1921 | end | |
1922 | if Mana.Value <= skill4mana then | |
1923 | bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
1924 | else | |
1925 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1926 | end | |
1927 | else | |
1928 | if changebarcolorsifnotenoughmana == false then | |
1929 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1930 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1931 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1932 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
1933 | end | |
1934 | end | |
1935 | end | |
1936 | if alternatemanaregensystem == false then | |
1937 | if Mana.Value <= maxmana then | |
1938 | Mana.Value = Mana.Value + recovermana / 30 | |
1939 | else | |
1940 | if maxmana <= Mana.Value then | |
1941 | Mana.Value = maxmana | |
1942 | end | |
1943 | end | |
1944 | else | |
1945 | if alternatemanaregensystem == true then | |
1946 | if maxmana <= Mana.Value then | |
1947 | Mana.Value = maxmana | |
1948 | else | |
1949 | if manadelay <= manawait then | |
1950 | manadelay = manadelay + 1 | |
1951 | else | |
1952 | manadelay = 0 | |
1953 | Mana.Value = Mana.Value + 1 | |
1954 | end | |
1955 | end | |
1956 | end | |
1957 | end | |
1958 | if allowstunbar == true then | |
1959 | if StunValue.Value <= 0 then | |
1960 | StunValue.Value = 0 | |
1961 | else | |
1962 | if stundelay <= stunwait then | |
1963 | stundelay = stundelay + 1 | |
1964 | else | |
1965 | stundelay = 0 | |
1966 | StunValue.Value = StunValue.Value - 1 | |
1967 | end | |
1968 | end | |
1969 | else | |
1970 | if allowstunbar == false then | |
1971 | StunValue.Value = 0 | |
1972 | end | |
1973 | end | |
1974 | end | |
1975 | ||
1976 | if allowmenutofunction == true then | |
1977 | ArtificialHB.Event:connect(function() | |
1978 | ||
1979 | updateskills() | |
1980 | if allowabilitiestofunction == true then | |
1981 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1982 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1983 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1984 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1985 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1986 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1987 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1988 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1989 | end | |
1990 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1991 | manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1992 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1993 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1994 | if allowstunbar == true and showstunbar == true and stunframe ~= nil then | |
1995 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1996 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
1997 | end | |
1998 | if showhealthmanaandstunnumbers == true then | |
1999 | manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]" | |
2000 | healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]" | |
2001 | if allowstunbar == true and showstunbar == true then | |
2002 | stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]" | |
2003 | end | |
2004 | end | |
2005 | if showstats == true then | |
2006 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2007 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2008 | movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2009 | defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%" | |
2010 | damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%" | |
2011 | if Rooted.Value == false then | |
2012 | movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%" | |
2013 | else | |
2014 | if Rooted.Value == true or Movement.Value <= 0 then | |
2015 | movementtext.Text = "Movement: 0%" | |
2016 | end | |
2017 | end | |
2018 | end | |
2019 | end | |
2020 | ) | |
2021 | end | |
2022 | while 1 do | |
2023 | hbwait() | |
2024 | if Hitbox ~= nil then | |
2025 | if attack == true then | |
2026 | Hitbox.Name = "Hitbox" | |
2027 | else | |
2028 | if attack == false then | |
2029 | Hitbox.Name = "NilHitbox" | |
2030 | end | |
2031 | end | |
2032 | end | |
2033 | if 0 < Humanoid.Health then | |
2034 | if walkspeeddependsonmovementvalue == true then | |
2035 | if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then | |
2036 | Humanoid.WalkSpeed = 0 | |
2037 | else | |
2038 | Humanoid.WalkSpeed = 16 * Movement.Value | |
2039 | end | |
2040 | end | |
2041 | if maxstun <= StunValue.Value then | |
2042 | StunValue.Value = 0 | |
2043 | StunAnim.Value = true | |
2044 | end | |
2045 | if StaggerAnim.Value == true and staggeranim == false then | |
2046 | coroutine.resume(coroutine.create(function() | |
2047 | ||
2048 | staggeranim = true | |
2049 | while attack == true do | |
2050 | hbwait() | |
2051 | end | |
2052 | Stagger() | |
2053 | StaggerAnim.Value = false | |
2054 | staggeranim = false | |
2055 | end | |
2056 | )) | |
2057 | end | |
2058 | if StaggerHitAnim.Value == true and staggerhitanim == false then | |
2059 | coroutine.resume(coroutine.create(function() | |
2060 | ||
2061 | staggerhitanim = true | |
2062 | while attack == true do | |
2063 | hbwait() | |
2064 | end | |
2065 | StaggerHit() | |
2066 | StaggerHitAnim.Value = false | |
2067 | staggerhitanim = false | |
2068 | end | |
2069 | )) | |
2070 | end | |
2071 | if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then | |
2072 | coroutine.resume(coroutine.create(function() | |
2073 | ||
2074 | StunValue.Value = 0 | |
2075 | stunanim = true | |
2076 | while attack == true do | |
2077 | hbwait() | |
2078 | end | |
2079 | Stun() | |
2080 | StunAnim.Value = false | |
2081 | stunanim = false | |
2082 | end | |
2083 | )) | |
2084 | end | |
2085 | sine = sine + change | |
2086 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
2087 | local velderp = RootPart.Velocity.y | |
2088 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
2089 | hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character) | |
2090 | if 0.5 <= donum then | |
2091 | handidle = true | |
2092 | else | |
2093 | if donum <= 0 then | |
2094 | handidle = false | |
2095 | end | |
2096 | end | |
2097 | if handidle == false then | |
2098 | donum = donum + 0.003 / animationspeed | |
2099 | else | |
2100 | donum = donum - 0.003 / animationspeed | |
2101 | end | |
2102 | if equipped == true or equipped == false then | |
2103 | if attack == false then | |
2104 | idle = idle + 1 | |
2105 | else | |
2106 | idle = 0 | |
2107 | end | |
2108 | if leftarm == true then | |
2109 | if Anim == "Walk" and equipped == true and attack == false then | |
2110 | if alternatewalk == false then | |
2111 | if walkinganim == true then | |
2112 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2113 | else | |
2114 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2115 | end | |
2116 | else | |
2117 | if walkinganim == true then | |
2118 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2119 | else | |
2120 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2121 | end | |
2122 | end | |
2123 | else | |
2124 | -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3 | |
2125 | ||
2126 | if (Anim ~= "Walk" and equipped == true) or leftarm == false then | |
2127 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2128 | end | |
2129 | end | |
2130 | end | |
2131 | if rightarm == true then | |
2132 | if Anim == "Walk" and equipped == true and attack == false then | |
2133 | if alternatewalk == false then | |
2134 | if walkinganim == true then | |
2135 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2136 | else | |
2137 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2138 | end | |
2139 | else | |
2140 | if walkinganim == true then | |
2141 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2142 | else | |
2143 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2144 | end | |
2145 | end | |
2146 | else | |
2147 | -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3 | |
2148 | ||
2149 | if (Anim ~= "Walk" and equipped == true) or rightarm == false then | |
2150 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2151 | end | |
2152 | end | |
2153 | end | |
2154 | if allowwalking == true then | |
2155 | if Anim == "Walk" and equipped == true then | |
2156 | if alternatewalk == false then | |
2157 | if walkinganim == true then | |
2158 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2159 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2160 | else | |
2161 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2162 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2163 | end | |
2164 | else | |
2165 | if walkinganim == true then | |
2166 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2167 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2168 | else | |
2169 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2170 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2171 | end | |
2172 | end | |
2173 | else | |
2174 | if Anim ~= "Walk" and equipped == true then | |
2175 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2176 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2177 | end | |
2178 | end | |
2179 | end | |
2180 | Anim = "Idle" | |
2181 | if attack == false then | |
2182 | if equipped == true then | |
2183 | if animtype == 1 then | |
2184 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2185 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2186 | RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed) | |
2187 | LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed) | |
2188 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2189 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2190 | end | |
2191 | if animtype == 2 then | |
2192 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2193 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2194 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed) | |
2195 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed) | |
2196 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2197 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2198 | end | |
2199 | end | |
2200 | if animtype == 3 then | |
2201 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2202 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2203 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed) | |
2204 | LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed) | |
2205 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2206 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2207 | end | |
2208 | end | |
2209 | end | |
2210 | end | |
2211 | end | |
2212 | end | |
2213 | end |