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local gui = require("gui")
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function findMonitor()
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    local available_perphs = peripheral.getNames()
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    local selected_monitor = nil
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    for index, perph_name in ipairs(available_perphs) do
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        if string.find(perph_name, "monitor") then
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            selected_monitor = perph_name
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            break
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        end
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    end
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    return peripheral.wrap(selected_monitor)
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end
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function main()
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    local monitor = findMonitor()
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    local monitor1 = peripheral.wrap("monitor_0")
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    local buffer = createBuffer(monitor, "buffer", colors.black)
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    local monitor2 = peripheral.wrap("monitor_5")
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    local buffer1 = createBuffer(monitor1, "buffer", colors.black)
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    local start_button = Button:new {
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    local buffer2 = createBuffer(monitor2, "buffer", colors.black)
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        name = "start_button",
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        buffer = buffer,
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    local start_button1 = Button:new {
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        parent = buffer,
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        name = "start_button1",
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        buffer = buffer1,
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        parent = buffer1,
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        x = 2,
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        y = 2,
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        text = "Start",
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        horizontalAlignment = align.center,
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        verticalAlignment = align.center,
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        backgroundColor = colors.red,
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        width = 5,
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        height = 1,
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        padding = 0,
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        onClickName = "start_click",
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        onClick = function(self)
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            print("Clicked!")
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            if (self.backgroundColor == colors.red) then
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                self:setBackgroundColor(colors.green)
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            else
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                self:setBackgroundColor(colors.red)
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            end
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        end,
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    }
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        buffer:draw()
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    local start_button2 = Button:new {
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        name = "start_button2",
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        buffer = buffer2,
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        parent = buffer2,
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        x = 2,
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        y = 2,
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        text = "Start",
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        horizontalAlignment = align.center,
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        verticalAlignment = align.center,
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        backgroundColor = colors.red,
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        width = 5,
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        height = 1,
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        padding = 0,
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        onClickName = "start_click",
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        onClick = function(self)
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            print("Clicked!")
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            if (self.backgroundColor == colors.red) then
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                self:setBackgroundColor(colors.green)
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            else
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                self:setBackgroundColor(colors.red)
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            end
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        end,
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    }
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    while true do
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        buffer1:draw()
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        buffer2:draw()
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        parallel.waitForAny(handleInputEvents())
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    end
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end
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main()