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-- This script has been converted to FE by iPxter
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3
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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30
	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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40
	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").Rohan_Kishiba
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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74
	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
86
87
--By Rufus14
88-
gun = Instance.new("Part", game.Players.owner.Character)
88+
gun = Instance.new("Part", game:service("Players").Rohan_Kishiba)
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gun.Size = Vector3.new(0.5, 1, 2)
90
gun.CanCollide = false
91
gun:BreakJoints()
92
weld = Instance.new("Weld", gun)
93-
weld.Part0 = game.Players.owner.Character["Right Arm"]
93+
weld.Part0 = game:service("Players").Rohan_Kishiba["Right Arm"]
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weld.Part1 = gun
95
weld.C0 = weld.C0 * CFrame.new(-0.2,-1.7,-0.25) * CFrame.Angles(0,1.6,-1.53)
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mesh = Instance.new("SpecialMesh", gun)
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mesh.MeshId = "rbxassetid://623102664"
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mesh.TextureId = "rbxassetid://623102879"
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mesh.Scale = Vector3.new(0.01,0.01,0.01)
100-
local rhandweld = Instance.new("Weld", game.Players.owner.Character.Torso)
100+
local rhandweld = Instance.new("Weld", game:service("Players").Rohan_Kishiba.Character.Torso)
101-
rhandweld.Part0 = game.Players.owner.Character.Torso
101+
rhandweld.Part0 = game:service("Players").Rohan_Kishiba.Character.Torso
102-
rhandweld.Part1 = game.Players.owner.Character["Right Arm"]
102+
rhandweld.Part1 = game:service("Players").Rohan_Kishiba.Character["Right Arm"]
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rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
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shooting = false
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for i = 1,2 do
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	wait()
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	rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.03)
109
end
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for i = 1,2 do
111
	wait()
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	rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.07)
113
end
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for i = 1,7 do
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	wait()
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	rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.17)
117
end
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for i = 1,2 do
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	wait()
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	rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.07)
121
end
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for i = 1,2 do
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	wait()
124
	rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.03)
125
end
126
function shoot()
127
	if not shooting then
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		shooting = true
129
		local shotsound = Instance.new("Sound", gun)
130
		shotsound.EmitterSize = 1
131
		shotsound.SoundId = "rbxassetid://139593133"
132
		shotsound.Volume = 3
133
		shotsound:Play()
134
		local missle = Instance.new("Part", workspace)
135
		missle.Size = Vector3.new(0.05,0.05,0.05)
136
		missle.BrickColor = BrickColor.new("New Yeller")
137
		missle:BreakJoints()
138
		missle.CFrame = gun.CFrame
139
		local velo = Instance.new("BodyVelocity", missle)
140
		velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
141
		velo.Velocity = mouse.Hit.lookVector * 190
142
		for i = 1,2 do
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			weld.C0 = weld.C0 * CFrame.Angles(0,0,0.14) 
144
			rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.14)
145
		end
146
		for i = 1,2 do
147
			wait()
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			weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.07) 
149
			rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.07)
150
		end
151
		local function kill(part)
152
			local hum = part.Parent:findFirstChild("Humanoid")
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			local torso = part.Parent:findFirstChild("Torso")
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			local larm = part.Parent:findFirstChild("Left Arm")
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			local rarm = part.Parent:findFirstChild("Right Arm")
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			local lleg = part.Parent:findFirstChild("Left Leg")
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			local rleg = part.Parent:findFirstChild("Right Leg")
158
			missle:destroy()
159
			if hum ~= nil then
160
				if torso then
161
					hum.Health = hum.Health - math.random(25,68)
162
					local shotsound1 = Instance.new("Sound", torso)
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					shotsound1:Play()
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					shotsound1.EmitterSize = 1
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					shotsound1.SoundId = "rbxassetid://144884872"
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					shotsound1.Volume = 2
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					shotsound1:Play()
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					local shotsound1 = Instance.new("Sound", torso)
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					shotsound1:Play()
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					shotsound1.EmitterSize = 1
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					shotsound1.SoundId = "rbxassetid://175272131"
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					shotsound1.Volume = 2
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					shotsound1:Play()
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					using = false
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hit = Instance.new("Sound", torso)
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hit.SoundId = "rbxassetid://260430060"
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hit.Volume = 5
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hit1 = Instance.new("Sound", torso)
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hit1.SoundId = "rbxassetid://138087186"
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hit1.Volume = 5
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hit2 = Instance.new("Sound", torso)
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hit2.SoundId = "rbxassetid://131237241"
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hit2.Volume = 5
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hit3 = Instance.new("Sound", torso)
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hit3.SoundId = "rbxassetid://278062209"
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hit3.Volume = 5
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hit3.TimePosition = 0.33
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print("You killed "..hum.Parent.Name)
189
hum.PlatformStand = true
190
----------
191
local lhip = torso:findFirstChild("Left Hip")
192
if lhip then
193
---
194
torso["Left Hip"]:destroy()
195-
local head = game.Players.owner.Character.Head
195+
local head = game:service("Players").Rohan_Kishiba.Character.Head
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local glue = Instance.new("Glue", torso)
197
glue.Part0 = torso
198
glue.Part1 = torso.Parent["Left Leg"]
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glue.Name = "Left leg"
200
local collider = Instance.new("Part", torso.Parent["Left Leg"])
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collider.Position = Vector3.new(0,999,0)
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collider.Size = Vector3.new(1.7, 1, 1)
203
collider.Shape = "Cylinder"
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local weld = Instance.new("Weld", collider)
205
weld.Part0 = torso.Parent["Left Leg"]
206
weld.Part1 = collider
207
weld.C0 = CFrame.Angles(0, 0, 80)
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collider.TopSurface = "Smooth"
209
collider.BottomSurface = "Smooth"
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collider.formFactor = "Symmetric"
211
glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
212
glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
213
collider.Transparency = 1
214
end
215
local rhip = torso:findFirstChild("Right Hip")
216
if rhip then
217
------------
218
torso["Right Hip"]:destroy()
219
local glue1 = Instance.new("Glue", torso)
220
glue1.Part0 = torso
221
glue1.Part1 = torso.Parent["Right Leg"]
222
glue1.Name = "Right leg"
223
local collider1 = Instance.new("Part", torso.Parent["Right Leg"])
224
collider1.Position = Vector3.new(0,9999,0)
225
collider1.Size = Vector3.new(1.7, 1, 1)
226
collider1.Shape = "Cylinder"
227
local weld1 = Instance.new("Weld", collider1)
228
weld1.Part0 = torso.Parent["Right Leg"]
229
weld1.Part1 = collider1
230
weld1.C0 = CFrame.Angles(0, 0, 80)
231
collider1.TopSurface = "Smooth"
232
collider1.BottomSurface = "Smooth"
233
collider1.formFactor = "Symmetric"
234
glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
235
glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
236
collider1.Transparency = 1
237
end
238
------------
239
local rshoulder = torso:findFirstChild("Right Shoulder")
240
if rshoulder then
241
torso["Right Shoulder"]:destroy()
242
local glue11 = Instance.new("Glue", torso)
243
glue11.Part0 = torso
244
glue11.Part1 = torso.Parent["Right Arm"]
245
glue11.Name = "Right shoulder"
246
local collider11 = Instance.new("Part", torso.Parent["Right Arm"])
247
collider11.Position = Vector3.new(0,9999,0)
248
collider11.Size = Vector3.new(1.8,1,1)
249
collider11.Shape = "Cylinder"
250
local weld11 = Instance.new("Weld", collider11)
251
weld11.Part0 = torso.Parent["Right Arm"]
252
weld11.Part1 = collider11
253
weld11.C0 = CFrame.Angles(0, 0, 80)
254
collider11.TopSurface = "Smooth"
255
collider11.BottomSurface = "Smooth"
256
collider11.formFactor = "Symmetric"
257
glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
258
glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
259
collider11.Transparency = 1
260
end
261
------------
262
local lshoulder = torso:findFirstChild("Left Shoulder")
263
if lshoulder then
264
torso["Left Shoulder"]:destroy()
265
local glue111 = Instance.new("Glue", torso)
266
glue111.Part0 = torso
267
glue111.Part1 = torso.Parent["Left Arm"]
268
glue111.Name = "Left shoulder"
269
local collider111 = Instance.new("Part", torso.Parent["Left Arm"])
270
collider111.Position = Vector3.new(0,9999,0)
271
collider111.Size = Vector3.new(1.8,1,1)
272
collider111.Shape = "Cylinder"
273
local weld111 = Instance.new("Weld", collider111)
274
weld111.Part0 = torso.Parent["Left Arm"]
275
weld111.Part1 = collider111
276
weld111.C0 = CFrame.Angles(0, 0, 80)
277
collider111.TopSurface = "Smooth"
278
collider111.BottomSurface = "Smooth"
279
collider111.formFactor = "Symmetric"
280
glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
281
glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
282
collider111.Transparency = 1
283
end
284
-----------------
285
local sensoring = Instance.new("Part", torso)
286
sensoring.Size = Vector3.new(1.2,1.1,0.8)
287
sensoring.CanCollide = false
288
sensoring.Position = torso.Position
289
local welder = Instance.new("Weld", sensoring)
290
welder.Part0 = torso
291
welder.Part1 = sensoring
292
welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
293
sensoring.Transparency = 1
294
-----------------
295
local sensoring1 = Instance.new("Part", torso)
296
sensoring1.Size = Vector3.new(1.2,1.1,0.8)
297
sensoring1.CanCollide = false
298
sensoring1.Position = torso.Position
299
local welder1 = Instance.new("Weld", sensoring)
300
welder1.Part0 = torso
301
welder1.Part1 = sensoring1
302
welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
303
sensoring1.Transparency = 1
304
local function touch()
305
	if not using then
306
		using = true
307
		local Math = math.random(1,4)
308
		if Math == 1 then
309
			hit:Play()
310
		end
311
		if Math == 2 then
312
			hit1:Play()
313
		end
314
		if Math == 3 then
315
			hit2:Play()
316
		end
317
		if Math == 4 then
318
			hit3:Play()
319
		end
320
		wait(0.1)
321
		using = false
322
	end
323
end
324
sensoring.Touched:connect(touch)
325
sensoring1.Touched:connect(touch)
326
while true do
327
	wait(0.3)
328
	hum.PlatformStand = true
329
end
330
331
					--di ent
332
				end
333
			end
334
		end
335
		missle.Touched:connect(kill)
336
		for i = 1,2 do
337
			wait()
338
			weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.07) 
339
			rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.07)
340
		end
341
		shooting = false
342
		wait(3)
343
		shotsound:destroy()
344
	end
345
end
346
mouse.Button1Down:connect(shoot)