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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").Rohan_Kishiba | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | --By Rufus14 | |
88 | - | gun = Instance.new("Part", game.Players.owner.Character) |
88 | + | gun = Instance.new("Part", game:service("Players").Rohan_Kishiba) |
89 | gun.Size = Vector3.new(0.5, 1, 2) | |
90 | gun.CanCollide = false | |
91 | gun:BreakJoints() | |
92 | weld = Instance.new("Weld", gun) | |
93 | - | weld.Part0 = game.Players.owner.Character["Right Arm"] |
93 | + | weld.Part0 = game:service("Players").Rohan_Kishiba["Right Arm"] |
94 | weld.Part1 = gun | |
95 | weld.C0 = weld.C0 * CFrame.new(-0.2,-1.7,-0.25) * CFrame.Angles(0,1.6,-1.53) | |
96 | mesh = Instance.new("SpecialMesh", gun) | |
97 | mesh.MeshId = "rbxassetid://623102664" | |
98 | mesh.TextureId = "rbxassetid://623102879" | |
99 | mesh.Scale = Vector3.new(0.01,0.01,0.01) | |
100 | - | local rhandweld = Instance.new("Weld", game.Players.owner.Character.Torso) |
100 | + | local rhandweld = Instance.new("Weld", game:service("Players").Rohan_Kishiba.Character.Torso) |
101 | - | rhandweld.Part0 = game.Players.owner.Character.Torso |
101 | + | rhandweld.Part0 = game:service("Players").Rohan_Kishiba.Character.Torso |
102 | - | rhandweld.Part1 = game.Players.owner.Character["Right Arm"] |
102 | + | rhandweld.Part1 = game:service("Players").Rohan_Kishiba.Character["Right Arm"] |
103 | rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
104 | rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
105 | shooting = false | |
106 | for i = 1,2 do | |
107 | wait() | |
108 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.03) | |
109 | end | |
110 | for i = 1,2 do | |
111 | wait() | |
112 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.07) | |
113 | end | |
114 | for i = 1,7 do | |
115 | wait() | |
116 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.17) | |
117 | end | |
118 | for i = 1,2 do | |
119 | wait() | |
120 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.07) | |
121 | end | |
122 | for i = 1,2 do | |
123 | wait() | |
124 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.03) | |
125 | end | |
126 | function shoot() | |
127 | if not shooting then | |
128 | shooting = true | |
129 | local shotsound = Instance.new("Sound", gun) | |
130 | shotsound.EmitterSize = 1 | |
131 | shotsound.SoundId = "rbxassetid://139593133" | |
132 | shotsound.Volume = 3 | |
133 | shotsound:Play() | |
134 | local missle = Instance.new("Part", workspace) | |
135 | missle.Size = Vector3.new(0.05,0.05,0.05) | |
136 | missle.BrickColor = BrickColor.new("New Yeller") | |
137 | missle:BreakJoints() | |
138 | missle.CFrame = gun.CFrame | |
139 | local velo = Instance.new("BodyVelocity", missle) | |
140 | velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
141 | velo.Velocity = mouse.Hit.lookVector * 190 | |
142 | for i = 1,2 do | |
143 | weld.C0 = weld.C0 * CFrame.Angles(0,0,0.14) | |
144 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.14) | |
145 | end | |
146 | for i = 1,2 do | |
147 | wait() | |
148 | weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.07) | |
149 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.07) | |
150 | end | |
151 | local function kill(part) | |
152 | local hum = part.Parent:findFirstChild("Humanoid") | |
153 | local torso = part.Parent:findFirstChild("Torso") | |
154 | local larm = part.Parent:findFirstChild("Left Arm") | |
155 | local rarm = part.Parent:findFirstChild("Right Arm") | |
156 | local lleg = part.Parent:findFirstChild("Left Leg") | |
157 | local rleg = part.Parent:findFirstChild("Right Leg") | |
158 | missle:destroy() | |
159 | if hum ~= nil then | |
160 | if torso then | |
161 | hum.Health = hum.Health - math.random(25,68) | |
162 | local shotsound1 = Instance.new("Sound", torso) | |
163 | shotsound1:Play() | |
164 | shotsound1.EmitterSize = 1 | |
165 | shotsound1.SoundId = "rbxassetid://144884872" | |
166 | shotsound1.Volume = 2 | |
167 | shotsound1:Play() | |
168 | local shotsound1 = Instance.new("Sound", torso) | |
169 | shotsound1:Play() | |
170 | shotsound1.EmitterSize = 1 | |
171 | shotsound1.SoundId = "rbxassetid://175272131" | |
172 | shotsound1.Volume = 2 | |
173 | shotsound1:Play() | |
174 | using = false | |
175 | hit = Instance.new("Sound", torso) | |
176 | hit.SoundId = "rbxassetid://260430060" | |
177 | hit.Volume = 5 | |
178 | hit1 = Instance.new("Sound", torso) | |
179 | hit1.SoundId = "rbxassetid://138087186" | |
180 | hit1.Volume = 5 | |
181 | hit2 = Instance.new("Sound", torso) | |
182 | hit2.SoundId = "rbxassetid://131237241" | |
183 | hit2.Volume = 5 | |
184 | hit3 = Instance.new("Sound", torso) | |
185 | hit3.SoundId = "rbxassetid://278062209" | |
186 | hit3.Volume = 5 | |
187 | hit3.TimePosition = 0.33 | |
188 | print("You killed "..hum.Parent.Name) | |
189 | hum.PlatformStand = true | |
190 | ---------- | |
191 | local lhip = torso:findFirstChild("Left Hip") | |
192 | if lhip then | |
193 | --- | |
194 | torso["Left Hip"]:destroy() | |
195 | - | local head = game.Players.owner.Character.Head |
195 | + | local head = game:service("Players").Rohan_Kishiba.Character.Head |
196 | local glue = Instance.new("Glue", torso) | |
197 | glue.Part0 = torso | |
198 | glue.Part1 = torso.Parent["Left Leg"] | |
199 | glue.Name = "Left leg" | |
200 | local collider = Instance.new("Part", torso.Parent["Left Leg"]) | |
201 | collider.Position = Vector3.new(0,999,0) | |
202 | collider.Size = Vector3.new(1.7, 1, 1) | |
203 | collider.Shape = "Cylinder" | |
204 | local weld = Instance.new("Weld", collider) | |
205 | weld.Part0 = torso.Parent["Left Leg"] | |
206 | weld.Part1 = collider | |
207 | weld.C0 = CFrame.Angles(0, 0, 80) | |
208 | collider.TopSurface = "Smooth" | |
209 | collider.BottomSurface = "Smooth" | |
210 | collider.formFactor = "Symmetric" | |
211 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
212 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
213 | collider.Transparency = 1 | |
214 | end | |
215 | local rhip = torso:findFirstChild("Right Hip") | |
216 | if rhip then | |
217 | ------------ | |
218 | torso["Right Hip"]:destroy() | |
219 | local glue1 = Instance.new("Glue", torso) | |
220 | glue1.Part0 = torso | |
221 | glue1.Part1 = torso.Parent["Right Leg"] | |
222 | glue1.Name = "Right leg" | |
223 | local collider1 = Instance.new("Part", torso.Parent["Right Leg"]) | |
224 | collider1.Position = Vector3.new(0,9999,0) | |
225 | collider1.Size = Vector3.new(1.7, 1, 1) | |
226 | collider1.Shape = "Cylinder" | |
227 | local weld1 = Instance.new("Weld", collider1) | |
228 | weld1.Part0 = torso.Parent["Right Leg"] | |
229 | weld1.Part1 = collider1 | |
230 | weld1.C0 = CFrame.Angles(0, 0, 80) | |
231 | collider1.TopSurface = "Smooth" | |
232 | collider1.BottomSurface = "Smooth" | |
233 | collider1.formFactor = "Symmetric" | |
234 | glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
235 | glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
236 | collider1.Transparency = 1 | |
237 | end | |
238 | ------------ | |
239 | local rshoulder = torso:findFirstChild("Right Shoulder") | |
240 | if rshoulder then | |
241 | torso["Right Shoulder"]:destroy() | |
242 | local glue11 = Instance.new("Glue", torso) | |
243 | glue11.Part0 = torso | |
244 | glue11.Part1 = torso.Parent["Right Arm"] | |
245 | glue11.Name = "Right shoulder" | |
246 | local collider11 = Instance.new("Part", torso.Parent["Right Arm"]) | |
247 | collider11.Position = Vector3.new(0,9999,0) | |
248 | collider11.Size = Vector3.new(1.8,1,1) | |
249 | collider11.Shape = "Cylinder" | |
250 | local weld11 = Instance.new("Weld", collider11) | |
251 | weld11.Part0 = torso.Parent["Right Arm"] | |
252 | weld11.Part1 = collider11 | |
253 | weld11.C0 = CFrame.Angles(0, 0, 80) | |
254 | collider11.TopSurface = "Smooth" | |
255 | collider11.BottomSurface = "Smooth" | |
256 | collider11.formFactor = "Symmetric" | |
257 | glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
258 | glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
259 | collider11.Transparency = 1 | |
260 | end | |
261 | ------------ | |
262 | local lshoulder = torso:findFirstChild("Left Shoulder") | |
263 | if lshoulder then | |
264 | torso["Left Shoulder"]:destroy() | |
265 | local glue111 = Instance.new("Glue", torso) | |
266 | glue111.Part0 = torso | |
267 | glue111.Part1 = torso.Parent["Left Arm"] | |
268 | glue111.Name = "Left shoulder" | |
269 | local collider111 = Instance.new("Part", torso.Parent["Left Arm"]) | |
270 | collider111.Position = Vector3.new(0,9999,0) | |
271 | collider111.Size = Vector3.new(1.8,1,1) | |
272 | collider111.Shape = "Cylinder" | |
273 | local weld111 = Instance.new("Weld", collider111) | |
274 | weld111.Part0 = torso.Parent["Left Arm"] | |
275 | weld111.Part1 = collider111 | |
276 | weld111.C0 = CFrame.Angles(0, 0, 80) | |
277 | collider111.TopSurface = "Smooth" | |
278 | collider111.BottomSurface = "Smooth" | |
279 | collider111.formFactor = "Symmetric" | |
280 | glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
281 | glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
282 | collider111.Transparency = 1 | |
283 | end | |
284 | ----------------- | |
285 | local sensoring = Instance.new("Part", torso) | |
286 | sensoring.Size = Vector3.new(1.2,1.1,0.8) | |
287 | sensoring.CanCollide = false | |
288 | sensoring.Position = torso.Position | |
289 | local welder = Instance.new("Weld", sensoring) | |
290 | welder.Part0 = torso | |
291 | welder.Part1 = sensoring | |
292 | welder.C0 = welder.C0 * CFrame.new(0,0,1.05) | |
293 | sensoring.Transparency = 1 | |
294 | ----------------- | |
295 | local sensoring1 = Instance.new("Part", torso) | |
296 | sensoring1.Size = Vector3.new(1.2,1.1,0.8) | |
297 | sensoring1.CanCollide = false | |
298 | sensoring1.Position = torso.Position | |
299 | local welder1 = Instance.new("Weld", sensoring) | |
300 | welder1.Part0 = torso | |
301 | welder1.Part1 = sensoring1 | |
302 | welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) | |
303 | sensoring1.Transparency = 1 | |
304 | local function touch() | |
305 | if not using then | |
306 | using = true | |
307 | local Math = math.random(1,4) | |
308 | if Math == 1 then | |
309 | hit:Play() | |
310 | end | |
311 | if Math == 2 then | |
312 | hit1:Play() | |
313 | end | |
314 | if Math == 3 then | |
315 | hit2:Play() | |
316 | end | |
317 | if Math == 4 then | |
318 | hit3:Play() | |
319 | end | |
320 | wait(0.1) | |
321 | using = false | |
322 | end | |
323 | end | |
324 | sensoring.Touched:connect(touch) | |
325 | sensoring1.Touched:connect(touch) | |
326 | while true do | |
327 | wait(0.3) | |
328 | hum.PlatformStand = true | |
329 | end | |
330 | ||
331 | --di ent | |
332 | end | |
333 | end | |
334 | end | |
335 | missle.Touched:connect(kill) | |
336 | for i = 1,2 do | |
337 | wait() | |
338 | weld.C0 = weld.C0 * CFrame.Angles(0,0,-0.07) | |
339 | rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.07) | |
340 | end | |
341 | shooting = false | |
342 | wait(3) | |
343 | shotsound:destroy() | |
344 | end | |
345 | end | |
346 | mouse.Button1Down:connect(shoot) |