SHOW:
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- or go back to the newest paste.
1 | --An AUG ^-^ | |
2 | - | --Has a 30 round magazine and does lots of damage |
2 | + | --Has an infinity round magazine and does infinity |
3 | --Don't leak this. If you do i will fucking shoot you till your dead :\ | |
4 | local runDummyScript = function(f,scri) | |
5 | local oldenv = getfenv(f) | |
6 | local newenv = setmetatable({}, { | |
7 | __index = function(_, k) | |
8 | if k:lower() == 'script' then | |
9 | return scri | |
10 | else | |
11 | return oldenv[k] | |
12 | end | |
13 | end | |
14 | }) | |
15 | setfenv(f, newenv) | |
16 | ypcall(function() f() end) | |
17 | end | |
18 | cors = {} | |
19 | mas = Instance.new("Model",game:GetService("Lighting")) | |
20 | mas.Name = "CompiledModel" | |
21 | o1 = Instance.new("Tool") | |
22 | o2 = Instance.new("Part") | |
23 | o3 = Instance.new("SpecialMesh") | |
24 | o4 = Instance.new("Sound") | |
25 | o5 = Instance.new("Sound") | |
26 | o6 = Instance.new("Sound") | |
27 | o7 = Instance.new("PointLight") | |
28 | o8 = Instance.new("Sound") | |
29 | o10 = Instance.new("LocalScript") | |
30 | o11 = Instance.new("Animation") | |
31 | o12 = Instance.new("ScreenGui") | |
32 | o13 = Instance.new("Frame") | |
33 | o14 = Instance.new("TextLabel") | |
34 | o15 = Instance.new("TextLabel") | |
35 | o16 = Instance.new("TextLabel") | |
36 | o17 = Instance.new("Frame") | |
37 | o18 = Instance.new("Frame") | |
38 | o19 = Instance.new("Frame") | |
39 | o20 = Instance.new("Frame") | |
40 | o21 = Instance.new("ImageLabel") | |
41 | o22 = Instance.new("TextLabel") | |
42 | o23 = Instance.new("Frame") | |
43 | o24 = Instance.new("Frame") | |
44 | o25 = Instance.new("TextLabel") | |
45 | o26 = Instance.new("LocalScript") | |
46 | o1.Name = "AUG" | |
47 | o1.Parent = game.Players.LocalPlayer.Backpack | |
48 | o1.TextureId = "http://www.roblox.com/asset/?id=122079912" | |
49 | o1.GripForward = Vector3.new(-0.242535636, -0, -0.970142484) | |
50 | o1.GripPos = Vector3.new(0.200000003, -0.400000006, 0.200000003) | |
51 | o1.GripRight = Vector3.new(0.970142484, 0, -0.242535636) | |
52 | o1.ToolTip = "Steyr AUG" | |
53 | o1.CanBeDropped = false | |
54 | o2.Name = "Handle" | |
55 | o2.Parent = o1 | |
56 | - | o2.BrickColor = BrickColor.new("Black") |
56 | + | o2.BrickColor = BrickColor.new("Gold") |
57 | o2.Position = Vector3.new(15.9000006, -8.5, 3.20000005) | |
58 | o2.FormFactor = Enum.FormFactor.Custom | |
59 | o2.Size = Vector3.new(0.200000003, 1, 3.5999999) | |
60 | o2.CFrame = CFrame.new(15.9000006, -8.5, 3.20000005, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
61 | o2.BottomSurface = Enum.SurfaceType.Smooth | |
62 | o2.TopSurface = Enum.SurfaceType.Smooth | |
63 | - | o2.Color = Color3.new(0.105882, 0.164706, 0.207843) |
63 | + | |
64 | o3.Parent = o2 | |
65 | o3.MeshId = "http://www.roblox.com/asset/?id=3824738" | |
66 | o3.Scale = Vector3.new(1.33000004, 1.33000004, 1.33000004) | |
67 | o3.MeshType = Enum.MeshType.FileMesh | |
68 | - | o3.TextureId = "http://www.roblox.com/asset?ID=3824735 " |
68 | + | |
69 | o4.Parent = o2 | |
70 | o4.Pitch = 1.3999999761581 | |
71 | o4.SoundId = "http://www.roblox.com/asset/?id=10209859 " | |
72 | o4.Volume = 1 | |
73 | o5.Name = "Reload" | |
74 | o5.Parent = o2 | |
75 | o5.SoundId = "http://www.roblox.com/asset/?id=2691591" | |
76 | o5.Volume = 1 | |
77 | o6.Name = "EquipSound" | |
78 | o6.Parent = o2 | |
79 | o6.SoundId = "http://www.roblox.com/asset/?id=10209881" | |
80 | o6.Volume = 1 | |
81 | o7.Name = "Flash" | |
82 | o7.Parent = o2 | |
83 | o7.Color = Color3.new(1, 1, 0) | |
84 | o7.Enabled = false | |
85 | o7.Brightness = 1.5 | |
86 | o8.Name = "Tick" | |
87 | o8.Parent = o2 | |
88 | o8.SoundId = "rbxasset://sounds//clickfast.wav" | |
89 | o8.Volume = 1 | |
90 | o10.Name = "AUG" | |
91 | o10.Parent = o1 | |
92 | print("Giving "..game.Players.LocalPlayer.Name.. " an " ..o1.Name.. " Don't leak this. If you do i will fucking shoot you till your dead ;\ ") | |
93 | table.insert(cors,coroutine.create(function() | |
94 | wait() | |
95 | runDummyScript(function() | |
96 | --------------------- TEMPLATE ASSAULT RIFLE WEAPON --------------------------- | |
97 | -- Waits for the child of the specified parent | |
98 | local function WaitForChild(parent, childName) | |
99 | while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end | |
100 | return parent[childName] | |
101 | end | |
102 | ||
103 | ----- MAGIC NUMBERS ABOUT THE TOOL ----- | |
104 | -- How much damage a bullet does | |
105 | local Damage = math.huge | |
106 | -- How many times per second the gun can fire | |
107 | - | local Damage = 65 |
107 | + | local FireRate = 1 / 100 |
108 | -- The maximum distance the can can shoot, this value should never go above 1000 | |
109 | - | local FireRate = 1 / 15 |
109 | + | local Range = 999999 |
110 | -- In radians the minimum accuracy penalty | |
111 | - | local Range = 700 |
111 | + | local MinSpread = 0.0 |
112 | -- In radian the maximum accuracy penalty | |
113 | - | local MinSpread = 0.01 |
113 | + | local MaxSpread = 0.0 |
114 | -- Number of bullets in a clip | |
115 | - | local MaxSpread = 0.06 |
115 | + | local ClipSize = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999 |
116 | -- DefaultValue for spare ammo | |
117 | - | local ClipSize = 30 |
117 | + | |
118 | -- The amount the aim will increase or decrease by | |
119 | -- decreases this number reduces the speed that recoil takes effect | |
120 | local AimInaccuracyStepAmount = 0.01 | |
121 | -- Time it takes to reload weapon | |
122 | local ReloadTime = 0.01 | |
123 | ---------------------------------------- | |
124 | - | local ReloadTime = 2.3 |
124 | + | |
125 | -- Colors | |
126 | local FriendlyReticleColor = Color3.new(0, 1, 0) | |
127 | local EnemyReticleColor = Color3.new(1, 0, 0) | |
128 | local NeutralReticleColor = Color3.new(1, 1, 1) | |
129 | ||
130 | local Spread = MinSpread | |
131 | local AmmoInClip = ClipSize | |
132 | ||
133 | local Tool = o1 | |
134 | local Handle = WaitForChild(Tool, 'Handle') | |
135 | local WeaponGui = nil | |
136 | ||
137 | local LeftButtonDown | |
138 | local Reloading = false | |
139 | local IsShooting = false | |
140 | ||
141 | -- Player specific convenience variables | |
142 | local MyPlayer = nil | |
143 | local MyCharacter = nil | |
144 | local MyHumanoid = nil | |
145 | local MyTorso = nil | |
146 | local MyMouse = nil | |
147 | ||
148 | local RecoilAnim | |
149 | local RecoilTrack = nil | |
150 | ||
151 | local IconURL = Tool.TextureId -- URL to the weapon icon asset | |
152 | ||
153 | local DebrisService = game:GetService('Debris') | |
154 | local PlayersService = game:GetService('Players') | |
155 | ||
156 | ||
157 | local FireSound | |
158 | ||
159 | local OnFireConnection = nil | |
160 | local OnReloadConnection = nil | |
161 | ||
162 | local DecreasedAimLastShot = false | |
163 | local LastSpreadUpdate = time() | |
164 | ||
165 | -- this is a dummy object that holds the flash made when the gun is fired | |
166 | local FlashHolder = nil | |
167 | ||
168 | ||
169 | local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid | |
170 | local GetCellFunction = Workspace.Terrain.GetCell | |
171 | ||
172 | function RayIgnoreCheck(hit, pos) | |
173 | if hit then | |
174 | if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or | |
175 | hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or | |
176 | hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then | |
177 | return true | |
178 | elseif hit:IsA('Terrain') and pos then | |
179 | local cellPos = WorldToCellFunction(Workspace.Terrain, pos) | |
180 | if cellPos then | |
181 | local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z) | |
182 | if cellMat and cellMat == Enum.CellMaterial.Water then | |
183 | return true | |
184 | end | |
185 | end | |
186 | end | |
187 | end | |
188 | return false | |
189 | end | |
190 | ||
191 | -- @preconditions: vec should be a unit vector, and 0 < rayLength <= 1000 | |
192 | function RayCast(startPos, vec, rayLength) | |
193 | local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle) | |
194 | if hitObject and hitPos then | |
195 | local distance = rayLength - (hitPos - startPos).magnitude | |
196 | if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then | |
197 | -- there is a chance here for potential infinite recursion | |
198 | return RayCast(hitPos, vec, distance) | |
199 | end | |
200 | end | |
201 | return hitObject, hitPos | |
202 | end | |
203 | ||
204 | ||
205 | ||
206 | function TagHumanoid(humanoid, player) | |
207 | -- Add more tags here to customize what tags are available. | |
208 | while humanoid:FindFirstChild('creator') do | |
209 | humanoid:FindFirstChild('creator'):Destroy() | |
210 | end | |
211 | local creatorTag = Instance.new("ObjectValue") | |
212 | creatorTag.Value = player | |
213 | creatorTag.Name = "creator" | |
214 | creatorTag.Parent = humanoid | |
215 | DebrisService:AddItem(creatorTag, 1.5) | |
216 | ||
217 | local weaponIconTag = Instance.new("StringValue") | |
218 | weaponIconTag.Value = IconURL | |
219 | weaponIconTag.Name = "icon" | |
220 | weaponIconTag.Parent = creatorTag | |
221 | end | |
222 | ||
223 | ||
224 | local function CreateBullet(bulletPos) | |
225 | local bullet = Instance.new('Part', Workspace) | |
226 | bullet.FormFactor = Enum.FormFactor.Custom | |
227 | bullet.Size = Vector3.new(0.1, 0.1, 0.1) | |
228 | bullet.BrickColor = BrickColor.new("Black") | |
229 | bullet.Shape = Enum.PartType.Block | |
230 | bullet.CanCollide = false | |
231 | bullet.CFrame = CFrame.new(bulletPos) | |
232 | bullet.Anchored = true | |
233 | bullet.TopSurface = Enum.SurfaceType.Smooth | |
234 | bullet.BottomSurface = Enum.SurfaceType.Smooth | |
235 | bullet.Name = 'Bullet' | |
236 | DebrisService:AddItem(bullet, 2.5) | |
237 | return bullet | |
238 | end | |
239 | ||
240 | local function Reload() | |
241 | if not Reloading then | |
242 | Reloading = true | |
243 | -- Don't reload if you are already full or have no extra ammo | |
244 | if AmmoInClip ~= ClipSize and SpareAmmo > 0 then | |
245 | if RecoilTrack then | |
246 | RecoilTrack:Stop() | |
247 | end | |
248 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then | |
249 | if WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then | |
250 | WeaponGui.Crosshair.ReloadingLabel.Visible = true | |
251 | end | |
252 | end | |
253 | script.Parent.Handle.Reload:Play() | |
254 | wait(ReloadTime) | |
255 | -- Only use as much ammo as you have | |
256 | local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo) | |
257 | AmmoInClip = AmmoInClip + ammoToUse | |
258 | SpareAmmo = SpareAmmo - ammoToUse | |
259 | UpdateAmmo(AmmoInClip) | |
260 | WeaponGui.Reload.Visible = false | |
261 | end | |
262 | Reloading = false | |
263 | end | |
264 | end | |
265 | ||
266 | function OnFire() | |
267 | if IsShooting then return end | |
268 | if MyHumanoid and MyHumanoid.Health > 0 then | |
269 | if RecoilTrack and AmmoInClip > 0 then | |
270 | RecoilTrack:Play() | |
271 | end | |
272 | IsShooting = true | |
273 | while LeftButtonDown and AmmoInClip > 0 and not Reloading do | |
274 | if Spread and not DecreasedAimLastShot then | |
275 | Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount) | |
276 | UpdateCrosshair(Spread) | |
277 | end | |
278 | DecreasedAimLastShot = not DecreasedAimLastShot | |
279 | if Handle:FindFirstChild('FireSound') then | |
280 | Handle.FireSound:Play() | |
281 | Handle.Flash.Enabled = true | |
282 | end | |
283 | if MyMouse then | |
284 | local targetPoint = MyMouse.Hit.p | |
285 | local shootDirection = (targetPoint - Handle.Position).unit | |
286 | -- Adjust the shoot direction randomly off by a little bit to account for recoil | |
287 | shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread, | |
288 | (0.5 - math.random()) * 2 * Spread, | |
289 | (0.5 - math.random()) * 2 * Spread) * shootDirection | |
290 | local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range) | |
291 | local bullet | |
292 | -- Create a bullet here | |
293 | if hitObject then | |
294 | bullet = CreateBullet(bulletPos) | |
295 | end | |
296 | if hitObject and hitObject.Parent then | |
297 | local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid") | |
298 | if hitHumanoid then | |
299 | local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent) | |
300 | if MyPlayer.Neutral or hitPlayer then | |
301 | TagHumanoid(hitHumanoid, MyPlayer) | |
302 | hitHumanoid.Health = 0 | |
303 | if bullet then | |
304 | - | hitHumanoid:TakeDamage(Damage) |
304 | + | |
305 | bullet = nil | |
306 | --bullet.Transparency = 1 | |
307 | end | |
308 | Spawn(UpdateTargetHit) | |
309 | end | |
310 | end | |
311 | end | |
312 | ||
313 | AmmoInClip = AmmoInClip - 1 | |
314 | UpdateAmmo(AmmoInClip) | |
315 | end | |
316 | wait(FireRate) | |
317 | end | |
318 | Handle.Flash.Enabled = false | |
319 | IsShooting = false | |
320 | if AmmoInClip == 0 then | |
321 | Handle.Tick:Play() | |
322 | WeaponGui.Reload.Visible = true | |
323 | end | |
324 | if RecoilTrack then | |
325 | RecoilTrack:Stop() | |
326 | end | |
327 | end | |
328 | end | |
329 | ||
330 | local TargetHits = 0 | |
331 | function UpdateTargetHit() | |
332 | TargetHits = TargetHits + 1 | |
333 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then | |
334 | WeaponGui.Crosshair.TargetHitImage.Visible = true | |
335 | end | |
336 | wait(0.5) | |
337 | TargetHits = TargetHits - 1 | |
338 | if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then | |
339 | WeaponGui.Crosshair.TargetHitImage.Visible = false | |
340 | end | |
341 | end | |
342 | ||
343 | function UpdateCrosshair(value, mouse) | |
344 | if WeaponGui then | |
345 | local absoluteY = 650 | |
346 | WeaponGui.Crosshair:TweenSize( | |
347 | UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23), | |
348 | Enum.EasingDirection.Out, | |
349 | Enum.EasingStyle.Linear, | |
350 | 0.33) | |
351 | end | |
352 | end | |
353 | ||
354 | function UpdateAmmo(value) | |
355 | if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('ClipAmmo') then | |
356 | WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip | |
357 | if value > 0 and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then | |
358 | WeaponGui.Crosshair.ReloadingLabel.Visible = false | |
359 | end | |
360 | end | |
361 | if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then | |
362 | WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo | |
363 | end | |
364 | end | |
365 | ||
366 | ||
367 | function OnMouseDown() | |
368 | LeftButtonDown = true | |
369 | OnFire() | |
370 | end | |
371 | ||
372 | function OnMouseUp() | |
373 | LeftButtonDown = false | |
374 | end | |
375 | ||
376 | function OnKeyDown(key) | |
377 | if string.lower(key) == 'r' then | |
378 | Reload() | |
379 | end | |
380 | end | |
381 | ||
382 | ||
383 | function OnEquipped(mouse) | |
384 | Handle.EquipSound:Play() | |
385 | RecoilAnim = WaitForChild(Tool, 'Recoil') | |
386 | FireSound = WaitForChild(Handle, 'FireSound') | |
387 | ||
388 | MyCharacter = Tool.Parent | |
389 | MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter) | |
390 | MyHumanoid = MyCharacter:FindFirstChild('Humanoid') | |
391 | MyTorso = MyCharacter:FindFirstChild('Torso') | |
392 | MyMouse = mouse | |
393 | WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone() | |
394 | if WeaponGui and MyPlayer then | |
395 | WeaponGui.Parent = MyPlayer.PlayerGui | |
396 | UpdateAmmo(AmmoInClip) | |
397 | end | |
398 | if RecoilAnim then | |
399 | RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim) | |
400 | end | |
401 | ||
402 | if MyMouse then | |
403 | -- Disable mouse icon | |
404 | MyMouse.Icon = "http://www.roblox.com/asset/?id=18662154" | |
405 | MyMouse.Button1Down:connect(OnMouseDown) | |
406 | MyMouse.Button1Up:connect(OnMouseUp) | |
407 | MyMouse.KeyDown:connect(OnKeyDown) | |
408 | end | |
409 | end | |
410 | ||
411 | ||
412 | -- Unequip logic here | |
413 | function OnUnequipped() | |
414 | LeftButtonDown = false | |
415 | Reloading = false | |
416 | MyCharacter = nil | |
417 | MyHumanoid = nil | |
418 | MyTorso = nil | |
419 | MyPlayer = nil | |
420 | MyMouse = nil | |
421 | if OnFireConnection then | |
422 | OnFireConnection:disconnect() | |
423 | end | |
424 | if OnReloadConnection then | |
425 | OnReloadConnection:disconnect() | |
426 | end | |
427 | if FlashHolder then | |
428 | FlashHolder = nil | |
429 | end | |
430 | if WeaponGui then | |
431 | WeaponGui.Parent = nil | |
432 | WeaponGui = nil | |
433 | end | |
434 | if RecoilTrack then | |
435 | RecoilTrack:Stop() | |
436 | end | |
437 | end | |
438 | ||
439 | local function SetReticleColor(color) | |
440 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then | |
441 | for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do | |
442 | if line:IsA('Frame') then | |
443 | line.BorderColor3 = color | |
444 | end | |
445 | end | |
446 | end | |
447 | end | |
448 | ||
449 | ||
450 | Tool.Equipped:connect(OnEquipped) | |
451 | Tool.Unequipped:connect(OnUnequipped) | |
452 | ||
453 | while true do | |
454 | wait(0.033) | |
455 | if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then | |
456 | WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y) | |
457 | SetReticleColor(NeutralReticleColor) | |
458 | ||
459 | local target = MyMouse.Target | |
460 | if target and target.Parent then | |
461 | local player = PlayersService:GetPlayerFromCharacter(target.Parent) | |
462 | if player then | |
463 | if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then | |
464 | SetReticleColor(EnemyReticleColor) | |
465 | else | |
466 | SetReticleColor(FriendlyReticleColor) | |
467 | end | |
468 | end | |
469 | end | |
470 | end | |
471 | if Spread and not IsShooting then | |
472 | local currTime = time() | |
473 | if currTime - LastSpreadUpdate > FireRate * 2 then | |
474 | LastSpreadUpdate = currTime | |
475 | Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount) | |
476 | UpdateCrosshair(Spread, MyMouse) | |
477 | end | |
478 | end | |
479 | end | |
480 | ||
481 | end,o10) | |
482 | end)) | |
483 | o11.Name = "Recoil" | |
484 | o11.Parent = o1 | |
485 | o11.AnimationId = "http://www.roblox.com/Asset?ID=94331086" | |
486 | o12.Name = "WeaponHud" | |
487 | o12.Parent = o1 | |
488 | o13.Name = "AmmoHud" | |
489 | o13.Parent = o12 | |
490 | o13.Position = UDim2.new(1,-265,1,-60) | |
491 | o13.Size = UDim2.new(0,200,0,50) | |
492 | o13.Style = Enum.FrameStyle.RobloxSquare | |
493 | o13.Position = UDim2.new(1,-265,1,-60) | |
494 | o13.BackgroundTransparency = 1 | |
495 | o13.BorderSizePixel = 0 | |
496 | o14.Name = "ForwardSlash" | |
497 | o14.Parent = o13 | |
498 | o14.Position = UDim2.new(0.5,0,0.5,0) | |
499 | o14.Text = "/" | |
500 | o14.Position = UDim2.new(0.5,0,0.5,0) | |
501 | o14.BackgroundTransparency = 1 | |
502 | o14.BorderSizePixel = 0 | |
503 | o14.FontSize = Enum.FontSize.Size24 | |
504 | o14.TextColor3 = Color3.new(1, 1, 1) | |
505 | o14.TextStrokeTransparency = 0 | |
506 | o15.Name = "ClipAmmo" | |
507 | o15.Parent = o13 | |
508 | o15.Position = UDim2.new(0.44999998807907,0,0.5,0) | |
509 | o15.Text = "54" | |
510 | o15.Position = UDim2.new(0.44999998807907,0,0.5,0) | |
511 | o15.BackgroundTransparency = 1 | |
512 | o15.BorderSizePixel = 0 | |
513 | o15.FontSize = Enum.FontSize.Size24 | |
514 | o15.TextColor3 = Color3.new(1, 1, 1) | |
515 | o15.TextStrokeTransparency = 0 | |
516 | o15.TextXAlignment = Enum.TextXAlignment.Right | |
517 | o16.Name = "TotalAmmo" | |
518 | o16.Parent = o13 | |
519 | o16.Position = UDim2.new(0.55000001192093,0,0.5,0) | |
520 | o16.Text = "180" | |
521 | o16.Position = UDim2.new(0.55000001192093,0,0.5,0) | |
522 | o16.BackgroundTransparency = 1 | |
523 | o16.BorderSizePixel = 0 | |
524 | o16.FontSize = Enum.FontSize.Size24 | |
525 | o16.TextColor3 = Color3.new(1, 1, 1) | |
526 | o16.TextStrokeTransparency = 0 | |
527 | o16.TextXAlignment = Enum.TextXAlignment.Left | |
528 | o17.Name = "Crosshair" | |
529 | o17.Parent = o12 | |
530 | o17.Position = UDim2.new(0,500,0,500) | |
531 | o17.Size = UDim2.new(0,150,0,150) | |
532 | o17.Position = UDim2.new(0,500,0,500) | |
533 | o17.BackgroundColor3 = Color3.new(0, 1, 0) | |
534 | o17.BackgroundTransparency = 1 | |
535 | o17.BorderSizePixel = 0 | |
536 | o18.Name = "TopFrame" | |
537 | o18.Parent = o17 | |
538 | o18.Position = UDim2.new(0,-1,-0.5,-7) | |
539 | o18.Size = UDim2.new(0,2,0,14) | |
540 | o18.Position = UDim2.new(0,-1,-0.5,-7) | |
541 | o18.BackgroundColor3 = Color3.new(1, 1, 1) | |
542 | o18.BorderColor3 = Color3.new(0, 0, 0) | |
543 | o19.Name = "RightFrame" | |
544 | o19.Parent = o17 | |
545 | o19.Position = UDim2.new(0.5,-7,0,-1) | |
546 | o19.Size = UDim2.new(0,14,0,2) | |
547 | o19.Position = UDim2.new(0.5,-7,0,-1) | |
548 | o19.BackgroundColor3 = Color3.new(1, 1, 1) | |
549 | o19.BorderColor3 = Color3.new(0, 0, 0) | |
550 | o20.Name = "LeftFrame" | |
551 | o20.Parent = o17 | |
552 | o20.Position = UDim2.new(-0.5,-7,0,-1) | |
553 | o20.Size = UDim2.new(0,14,0,2) | |
554 | o20.Position = UDim2.new(-0.5,-7,0,-1) | |
555 | o20.BackgroundColor3 = Color3.new(1, 1, 1) | |
556 | o20.BorderColor3 = Color3.new(0, 0, 0) | |
557 | o21.Name = "TargetHitImage" | |
558 | o21.Parent = o17 | |
559 | o21.Position = UDim2.new(0,-25,0,-25) | |
560 | o21.Size = UDim2.new(0,50,0,50) | |
561 | o21.Position = UDim2.new(0,-25,0,-25) | |
562 | o21.Visible = false | |
563 | o21.BackgroundTransparency = 1 | |
564 | o21.BorderSizePixel = 0 | |
565 | o21.Image = "http://www.roblox.com/asset/?id=115400215" | |
566 | o22.Name = "ReloadingLabel" | |
567 | o22.Parent = o17 | |
568 | o22.Position = UDim2.new(0,20,0,-20) | |
569 | o22.Text = "Reloading" | |
570 | o22.Position = UDim2.new(0,20,0,-20) | |
571 | o22.Visible = false | |
572 | o22.BackgroundTransparency = 1 | |
573 | o22.BorderSizePixel = 0 | |
574 | o22.Font = Enum.Font.ArialBold | |
575 | o22.FontSize = Enum.FontSize.Size18 | |
576 | o22.TextColor3 = Color3.new(1, 1, 1) | |
577 | o22.TextStrokeTransparency = 0 | |
578 | o22.TextXAlignment = Enum.TextXAlignment.Left | |
579 | o22.TextYAlignment = Enum.TextYAlignment.Bottom | |
580 | o23.Name = "BottomFrame" | |
581 | o23.Parent = o17 | |
582 | o23.Position = UDim2.new(0,-1,0.5,-7) | |
583 | o23.Size = UDim2.new(0,2,0,14) | |
584 | o23.Position = UDim2.new(0,-1,0.5,-7) | |
585 | o23.BackgroundColor3 = Color3.new(1, 1, 1) | |
586 | o23.BorderColor3 = Color3.new(0, 0, 0) | |
587 | o24.Name = "Reload" | |
588 | o24.Parent = o12 | |
589 | o24.Position = UDim2.new(1,-265,1,-120) | |
590 | o24.Size = UDim2.new(0,200,0,50) | |
591 | o24.Position = UDim2.new(1,-265,1,-120) | |
592 | o24.Visible = false | |
593 | o24.BackgroundTransparency = 1 | |
594 | o24.BorderSizePixel = 0 | |
595 | o25.Name = "Reload" | |
596 | o25.Parent = o24 | |
597 | o25.Position = UDim2.new(0.5,0,0.5,0) | |
598 | o25.Text = "Press R to Reload" | |
599 | o25.Position = UDim2.new(0.5,0,0.5,0) | |
600 | o25.BackgroundTransparency = 1 | |
601 | o25.BorderSizePixel = 0 | |
602 | o25.Font = Enum.Font.ArialBold | |
603 | o25.FontSize = Enum.FontSize.Size24 | |
604 | o25.TextColor3 = Color3.new(1, 0, 0) | |
605 | o25.TextStrokeTransparency = 0 | |
606 | o26.Name = "ArmWeld [Rifle]" | |
607 | o26.Parent = o1 | |
608 | table.insert(cors,coroutine.create(function() | |
609 | wait() | |
610 | runDummyScript(function() | |
611 | Tool = script.Parent; | |
612 | ||
613 | local arms = nil | |
614 | local torso = nil | |
615 | local welds = {} | |
616 | ||
617 | function Equip(mouse) | |
618 | wait(0.01) | |
619 | arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")} | |
620 | torso = Tool.Parent:FindFirstChild("Torso") | |
621 | if arms ~= nil and torso ~= nil then | |
622 | local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} | |
623 | if sh ~= nil then | |
624 | local yes = true | |
625 | if yes then | |
626 | yes = false | |
627 | sh[1].Part1 = nil | |
628 | sh[2].Part1 = nil | |
629 | local weld1 = Instance.new("Weld") | |
630 | weld1.Part0 = torso | |
631 | weld1.Parent = torso | |
632 | weld1.Part1 = arms[1] | |
633 | weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90)) ---The first set of numbers changes where the arms move to the second set changes their angles | |
634 | welds[1] = weld1 | |
635 | weld1.Name = "weld1" | |
636 | local weld2 = Instance.new("Weld") | |
637 | weld2.Part0 = torso | |
638 | weld2.Parent = torso | |
639 | weld2.Part1 = arms[2] | |
640 | weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0) --- Same as top | |
641 | welds[2] = weld2 | |
642 | weld2.Name = "weld2" | |
643 | end | |
644 | else | |
645 | print("sh") | |
646 | end | |
647 | else | |
648 | print("arms") | |
649 | end | |
650 | end | |
651 | ||
652 | function Unequip(mouse) | |
653 | if arms ~= nil and torso ~= nil then | |
654 | local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")} | |
655 | if sh ~= nil then | |
656 | local yes = true | |
657 | if yes then | |
658 | yes = false | |
659 | sh[1].Part1 = arms[1] | |
660 | sh[2].Part1 = arms[2] | |
661 | welds[1].Parent = nil | |
662 | welds[2].Parent = nil | |
663 | end | |
664 | else | |
665 | print("sh") | |
666 | end | |
667 | else | |
668 | print("arms") | |
669 | end | |
670 | end | |
671 | Tool.Equipped:connect(Equip) | |
672 | Tool.Unequipped:connect(Unequip) | |
673 | ||
674 | end,o26) | |
675 | end)) | |
676 | mas.Parent = workspace | |
677 | mas:MakeJoints() | |
678 | local mas1 = mas:GetChildren() | |
679 | for i=1,#mas1 do | |
680 | mas1[i].Parent = workspace | |
681 | ypcall(function() mas1[i]:MakeJoints() end) | |
682 | end | |
683 | mas:Destroy() | |
684 | for i=1,#cors do | |
685 | coroutine.resume(cors[i]) | |
686 | end |