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local player = game.Players.LocalPlayer
1+
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end local player = game.Players.LocalPlayer
6
local char = player.Character
7
local tor = char.Torso
8
local mouse = player:GetMouse()
9
local camera = game.Workspace.CurrentCamera
10
local ra = char['Right Arm']
11
local la = char['Left Arm']
12
local ll = char['Left Leg']
13
local rl = char['Right Leg']
14
local ammo = 30
15
local maxammo = 30
16
local guninfo = "WW2 SMG"
17
local namegun = "M3 Grease Gun"
18
local canmovemouse = false
19
local firing = false
20
local knifing = false
21
local UserInputService = game:GetService("UserInputService")
22
print("Made by matteo101man, no stealing plz paypal.me/matteo101man")
23
function weld(p0,p1,c0)
24
        local w=Instance.new("Weld",p0)
25
        w.Part0=p0
26
        w.Part1=p1
27
        w.C0=c0
28
        return w
29
end
30
31
function animate(part,speed,cframe,corout)
32
coroutine.resume(coroutine.create(function()
33
local startCFrame = part.Weld.C0
34
local endCFrame   = cframe
35
for i = 0,1,speed do wait()
36
part.Weld.C0 = startCFrame:lerp(endCFrame,i)
37
end
38
end))
39
end
40
function animate2(part,speed,cframe,corout)
41
coroutine.resume(coroutine.create(function()
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local startCFrame = part.Weld.C1
43
local endCFrame   = cframe
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for i = 0,1,speed do wait()
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part.Weld.C1 = startCFrame:lerp(endCFrame,i)
46
end
47
end))
48
end
49
function animate3(part,speed,cframe,corout)
50
coroutine.resume(coroutine.create(function()
51
local startCFrame = part.C1
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local endCFrame   = cframe
53
for i = 0,1,speed do wait()
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part.C1 = startCFrame:lerp(endCFrame,i)
55
end
56
end))
57
end
58
function bleed(victim,speed,amount,velocity)
59
coroutine.resume(coroutine.create(function()
60
for i = 1,amount do wait(speed)
61
local blood = Instance.new("Part",workspace)
62
blood.CanCollide = false
63
blood.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
64
blood.Transparency = 0
65
blood.Anchored= false
66
blood.TopSurface = Enum.SurfaceType.SmoothNoOutlines
67
blood.Material = Enum.Material.Metal
68
blood.Size = Vector3.new(0.3, 0.3, 0.3)
69
blood.Name = "blood"
70
blood.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
71
blood.Position = victim.Position
72
blood.RightSurface = Enum.SurfaceType.SmoothNoOutlines
73
blood.BackSurface = Enum.SurfaceType.SmoothNoOutlines
74
blood.BrickColor = BrickColor.new("Crimson")
75
blood.Friction = 0.3
76
blood.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
77
blood.Transparency = 0
78
79
if velocity == nil then
80
blood.Velocity = victim.CFrame.lookVector * -30 + Vector3.new(math.random(-10,10),20,math.random(-10,10))
81
end
82
if velocity ~=nil then
83
blood.Velocity = victim.CFrame.lookVector * velocity + Vector3.new(math.random(-10,10),20,math.random(-10,10))
84
end
85
blood.RotVelocity = Vector3.new(0,200,0)
86
87
blood.Touched:connect(function(h)
88
if (not h:isDescendantOf(victim.Parent)) then
89
if h.Name ~= "blood" and h.Name ~="puddle" and h.Parent.Name ~="GreaseGun" and h.Parent.Name ~= "bullethole" and h.Parent:FindFirstChild("Humanoid")==nil then
90
local debounce = false
91
if debounce == false then
92
debounce = true
93
print(h)
94
95
local puddle = Instance.new("Part", workspace)
96
puddle.FormFactor = Enum.FormFactor.Plate
97
puddle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
98
puddle.Transparency = 0.3
99
puddle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
100
puddle.Anchored = false
101
puddle.CanCollide = true
102
puddle.Material = Enum.Material.Metal
103
puddle.Size = Vector3.new(2, 0.1, 2)
104
puddle.Name = "puddle"
105
puddle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
106
puddle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
107
puddle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
108
puddle.BrickColor = BrickColor.new("Crimson")
109
puddle.Friction = 0.3
110
puddle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
111
puddle.Position = blood.Position
112
113
local mesh = Instance.new("CylinderMesh", puddle)
114
115
blood:Destroy()
116
wait(1)
117
puddle.Anchored = true
118
puddle.CanCollide = false
119
game.Debris:AddItem(puddle,8)
120
coroutine.resume(coroutine.create(function()
121
wait(.5)
122
while puddle.Transparency <1 do wait(.5)
123
puddle.Mesh.Scale = puddle.Mesh.Scale - Vector3.new(0,0,.1)
124
puddle.Transparency = puddle.Transparency + .05
125
end
126
end))
127
end
128
end
129
end
130
end)
131
132
end
133
134
end))
135
end
136
137
bin=Instance.new('HopperBin',player.Backpack)
138
bin.Name='M3 Grease Gun'
139
140
bin.Selected:connect(function(mouse)
141
pcall(function()
142
local cancrouch = true
143
canmovemouse = true
144
local crouched = 0
145
local tool = Instance.new("Tool",char)
146
local greasegun = Instance.new("Model", tool)
147
greasegun.Name = "GreaseGun"
148
149
local bolt1 = Instance.new("Part", greasegun)
150
bolt1.FormFactor = Enum.FormFactor.Custom
151
bolt1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
152
bolt1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
153
bolt1.Material = Enum.Material.Metal
154
bolt1.Size = Vector3.new(0.2, 0.2, 0.2)
155
bolt1.Name = "Bolt1"
156
bolt1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
157
bolt1.CFrame = CFrame.new(10.395, 0.967, -66.222)* CFrame.Angles(1.5707968473434, -1.3239678082755e-05, -1.3708879578189e-06)
158
bolt1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
159
bolt1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
160
bolt1.BrickColor = BrickColor.new("Dark stone grey")
161
bolt1.Friction = 0.3
162
bolt1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
163
164
 mesh = Instance.new("CylinderMesh", bolt1)
165
mesh.Scale = Vector3.new(0.48, 0.36, 0.24)
166
167
local bolt2 = Instance.new("Part", greasegun)
168
bolt2.FormFactor = Enum.FormFactor.Custom
169
bolt2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
170
bolt2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
171
bolt2.Material = Enum.Material.Metal
172
bolt2.Size = Vector3.new(0.2, 0.2, 0.2)
173
bolt2.Name = "Bolt2"
174
bolt2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
175
bolt2.CFrame = CFrame.new(10.395, 0.967, -66.282)* CFrame.Angles(1.5707968473434, -1.2457372577046e-05, -1.4006889159646e-06)
176
bolt2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
177
bolt2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
178
bolt2.BrickColor = BrickColor.new("Dark stone grey")
179
bolt2.Friction = 0.3
180
bolt2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
181
182
 mesh_2 = Instance.new("CylinderMesh", bolt2)
183
mesh_2.Scale = Vector3.new(0.48, 0.24, 0.3)
184
185
 flash = Instance.new("Part", greasegun)
186
flash.FormFactor = Enum.FormFactor.Symmetric
187
flash.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
188
flash.Transparency = 1
189
flash.TopSurface = Enum.SurfaceType.SmoothNoOutlines
190
flash.Material = Enum.Material.Metal
191
flash.Size = Vector3.new(1, 1, 1)
192
flash.Name = "Flash"
193
flash.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
194
flash.CFrame = CFrame.new(12.728, 0.971, -66.06)* CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
195
flash.RightSurface = Enum.SurfaceType.SmoothNoOutlines
196
flash.BackSurface = Enum.SurfaceType.SmoothNoOutlines
197
flash.BrickColor = BrickColor.new("Bright orange")
198
flash.Friction = 0.3
199
flash.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
200
201
 flash_2 = Instance.new("BillboardGui", flash)
202
flash_2.Active = true
203
flash_2.Name = "Flash"
204
flash_2.Size = UDim2.new(6, 0, 6, 0)
205
206
 flash_3 = Instance.new("ImageLabel", flash_2)
207
flash_3.Visible = false
208
flash_3.Active = true
209
flash_3.Image = "http://www.roblox.com/asset?id=61378273"
210
flash_3.Name = "Flash"
211
flash_3.Position = UDim2.new(0.25, 0, 0.25, 0)
212
flash_3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
213
flash_3.BackgroundTransparency = 1
214
flash_3.Size = UDim2.new(0.5, 0, 0.5, 0)
215
flash_3.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
216
217
local handle = Instance.new("Part", greasegun)
218
handle.FormFactor = Enum.FormFactor.Plate
219
handle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
220
handle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
221
handle.Material = Enum.Material.Metal
222
handle.Size = Vector3.new(1, 0.4, 1)
223
handle.Name = "Handle"
224
handle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
225
handle.CFrame = CFrame.new(9.228, 0.48, -66.06)* CFrame.Angles(4.0789689137455e-07, -1.5707963705063, 0)
226
handle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
227
handle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
228
handle.BrickColor = BrickColor.new("Black")
229
handle.Friction = 0.3
230
handle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
231
232
 mesh_3 = Instance.new("BlockMesh", handle)
233
mesh_3.Scale = Vector3.new(0.024, 0.167, 0.019)
234
235
 mesh_4 = Instance.new("BlockMesh", mag)
236
mesh_4.Scale = Vector3.new(0.12, 2.333, 0.18)
237
238
 part = Instance.new("Part", greasegun)
239
part.FormFactor = Enum.FormFactor.Custom
240
part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
241
part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
242
part.Material = Enum.Material.Metal
243
part.Size = Vector3.new(0.24, 0.2, 0.228)
244
part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
245
part.CFrame = CFrame.new(10.759, 0.966, -66.065)* CFrame.Angles(1.5707967281342, -1.2248759048816e-05, 1.5708028078079)
246
part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
247
part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
248
part.BrickColor = BrickColor.new("Dark stone grey")
249
part.Friction = 0.3
250
part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
251
252
 mesh_5 = Instance.new("CylinderMesh", part)
253
mesh_5.Scale = Vector3.new(1.07, 0.24, 1.3)
254
255
 part_2 = Instance.new("Part", greasegun)
256
part_2.FormFactor = Enum.FormFactor.Custom
257
part_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
258
part_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
259
part_2.Material = Enum.Material.Metal
260
part_2.Size = Vector3.new(0.2, 0.2, 0.252)
261
part_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
262
part_2.CFrame = CFrame.new(10.659, 0.648, -66.065)* CFrame.Angles(4.432671403265e-07, -1.5707963705063, 0)
263
part_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
264
part_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
265
part_2.BrickColor = BrickColor.new("Dark stone grey")
266
part_2.Friction = 0.3
267
part_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
268
269
 mesh_6 = Instance.new("BlockMesh", part_2)
270
mesh_6.Scale = Vector3.new(0.702, 0.66, 1)
271
272
 part_3 = Instance.new("Part", greasegun)
273
part_3.FormFactor = Enum.FormFactor.Custom
274
part_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
275
part_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
276
part_3.Material = Enum.Material.Metal
277
part_3.Size = Vector3.new(0.3, 0.2, 0.2)
278
part_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
279
part_3.CFrame = CFrame.new(10.797, 0.607, -66.065)* CFrame.Angles(1.8621861386237e-07, -1.5707963705063, 0)
280
part_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
281
part_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
282
part_3.BrickColor = BrickColor.new("Dark stone grey")
283
part_3.Friction = 0.3
284
part_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
285
286
 mesh_7 = Instance.new("SpecialMesh", part_3)
287
mesh_7.Scale = Vector3.new(0.5, 0.24, 0.24)
288
mesh_7.MeshType = Enum.MeshType.Wedge
289
290
 part_4 = Instance.new("Part", greasegun)
291
part_4.FormFactor = Enum.FormFactor.Custom
292
part_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
293
part_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
294
part_4.Material = Enum.Material.Metal
295
part_4.Size = Vector3.new(0.24, 0.2, 0.228)
296
part_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
297
part_4.CFrame = CFrame.new(11.03, 0.966, -66.065)* CFrame.Angles(1.5707967281342, -1.4452250070462e-05, 1.5708034038544)
298
part_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
299
part_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
300
part_4.BrickColor = BrickColor.new("Dark stone grey")
301
part_4.Friction = 0.3
302
part_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
303
304
 mesh_8 = Instance.new("CylinderMesh", part_4)
305
mesh_8.Scale = Vector3.new(1.07, 0.24, 1.3)
306
307
 part_5 = Instance.new("Part", greasegun)
308
part_5.FormFactor = Enum.FormFactor.Custom
309
part_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
310
part_5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
311
part_5.Material = Enum.Material.Metal
312
part_5.Size = Vector3.new(0.2, 0.2, 0.2)
313
part_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
314
part_5.CFrame = CFrame.new(10.665, 0.6, -66.065)* CFrame.Angles(-3.1415922641754, 1.5707963705063, 0)
315
part_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
316
part_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
317
part_5.BrickColor = BrickColor.new("Dark stone grey")
318
part_5.Friction = 0.3
319
part_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
320
321
 mesh_9 = Instance.new("BlockMesh", part_5)
322
mesh_9.Scale = Vector3.new(0.576, 0.18, 1.008)
323
324
 part_6 = Instance.new("Part", greasegun)
325
part_6.FormFactor = Enum.FormFactor.Custom
326
part_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
327
part_6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
328
part_6.Material = Enum.Material.Metal
329
part_6.Size = Vector3.new(0.24, 0.2, 0.228)
330
part_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
331
part_6.CFrame = CFrame.new(11.01, 0.966, -66.065)* CFrame.Angles(1.5707967281342, -1.4452250070462e-05, 1.5708034038544)
332
part_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
333
part_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
334
part_6.BrickColor = BrickColor.new("Dark stone grey")
335
part_6.Friction = 0.3
336
part_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
337
338
 mesh_10 = Instance.new("CylinderMesh", part_6)
339
mesh_10.Scale = Vector3.new(1.05, 0.24, 1.3)
340
341
 part_7 = Instance.new("Part", greasegun)
342
part_7.FormFactor = Enum.FormFactor.Custom
343
part_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
344
part_7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
345
part_7.Material = Enum.Material.Metal
346
part_7.Size = Vector3.new(0.24, 0.2, 0.228)
347
part_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
348
part_7.CFrame = CFrame.new(10.739, 0.966, -66.065)* CFrame.Angles(1.5707967281342, -1.2248759048816e-05, 1.5708028078079)
349
part_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
350
part_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
351
part_7.BrickColor = BrickColor.new("Dark stone grey")
352
part_7.Friction = 0.3
353
part_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
354
355
 mesh_11 = Instance.new("CylinderMesh", part_7)
356
mesh_11.Scale = Vector3.new(1.05, 0.24, 1.3)
357
358
 part_8 = Instance.new("Part", greasegun)
359
part_8.FormFactor = Enum.FormFactor.Custom
360
part_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
361
part_8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
362
part_8.Material = Enum.Material.Metal
363
part_8.Size = Vector3.new(0.3, 0.2, 0.2)
364
part_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
365
part_8.CFrame = CFrame.new(10.816, 0.832, -66.065)* CFrame.Angles(-3.141592502594, -1.5707963705063, 0)
366
part_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
367
part_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
368
part_8.BrickColor = BrickColor.new("Dark stone grey")
369
part_8.Friction = 0.3
370
part_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
371
372
 mesh_12 = Instance.new("SpecialMesh", part_8)
373
mesh_12.Scale = Vector3.new(0.5, 0.24, 0.36)
374
mesh_12.MeshType = Enum.MeshType.Wedge
375
376
 part_9 = Instance.new("Part", greasegun)
377
part_9.FormFactor = Enum.FormFactor.Custom
378
part_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
379
part_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
380
part_9.Material = Enum.Material.Metal
381
part_9.Size = Vector3.new(0.2, 0.2, 0.2)
382
part_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
383
part_9.CFrame = CFrame.new(10.883, 1.08, -66.065)* CFrame.Angles(1.5708097219467, -1.0471967458725, 1.5708110332489)
384
part_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
385
part_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
386
part_9.BrickColor = BrickColor.new("Dark stone grey")
387
part_9.Friction = 0.3
388
part_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
389
390
 mesh_13 = Instance.new("BlockMesh", part_9)
391
mesh_13.Scale = Vector3.new(0.252, 0.36, 0.392)
392
393
 part_10 = Instance.new("Part", greasegun)
394
part_10.FormFactor = Enum.FormFactor.Custom
395
part_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
396
part_10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
397
part_10.Material = Enum.Material.Metal
398
part_10.Size = Vector3.new(0.24, 0.2, 0.228)
399
part_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
400
part_10.CFrame = CFrame.new(10.779, 0.966, -66.065)* CFrame.Angles(1.5707967281342, -1.2248759048816e-05, 1.5708028078079)
401
part_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
402
part_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
403
part_10.BrickColor = BrickColor.new("Dark stone grey")
404
part_10.Friction = 0.3
405
part_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
406
407
 mesh_14 = Instance.new("CylinderMesh", part_10)
408
mesh_14.Scale = Vector3.new(1.05, 0.24, 1.3)
409
410
 part_11 = Instance.new("Part", greasegun)
411
part_11.FormFactor = Enum.FormFactor.Custom
412
part_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
413
part_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
414
part_11.Material = Enum.Material.Metal
415
part_11.Size = Vector3.new(0.3, 0.2, 0.396)
416
part_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
417
part_11.CFrame = CFrame.new(10.647, 0.786, -66.065)* CFrame.Angles(4.432671403265e-07, -1.5707963705063, 0)
418
part_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
419
part_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
420
part_11.BrickColor = BrickColor.new("Dark stone grey")
421
part_11.Friction = 0.3
422
part_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
423
424
 mesh_15 = Instance.new("BlockMesh", part_11)
425
mesh_15.Scale = Vector3.new(0.5, 0.72, 0.7)
426
427
 part_12 = Instance.new("Part", greasegun)
428
part_12.FormFactor = Enum.FormFactor.Custom
429
part_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
430
part_12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
431
part_12.Material = Enum.Material.Metal
432
part_12.Size = Vector3.new(0.2, 0.2, 0.2)
433
part_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
434
part_12.CFrame = CFrame.new(11.091, 0.965, -66.06)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
435
part_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
436
part_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
437
part_12.BrickColor = BrickColor.new("Dark stone grey")
438
part_12.Friction = 0.3
439
part_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
440
441
 mesh_16 = Instance.new("SpecialMesh", part_12)
442
mesh_16.Scale = Vector3.new(0.112, 0.1, 0.112)
443
mesh_16.MeshId = "http://www.roblox.com/asset/?id=1033714"
444
mesh_16.VertexColor = Vector3.new(3.0000000280822e+15, 2.999999954473e+31, 3.0000000280822e+15)
445
mesh_16.MeshType = Enum.MeshType.FileMesh
446
447
 part_13 = Instance.new("Part", greasegun)
448
part_13.FormFactor = Enum.FormFactor.Custom
449
part_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
450
part_13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
451
part_13.Material = Enum.Material.Metal
452
part_13.Size = Vector3.new(0.2, 0.2, 0.2)
453
part_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
454
part_13.CFrame = CFrame.new(8.952, 0.746, -66.16)* CFrame.Angles(1.5707784891129, 1.3089851140976, 1.5708154439926)
455
part_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
456
part_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
457
part_13.BrickColor = BrickColor.new("Dark stone grey")
458
part_13.Friction = 0.3
459
part_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
460
461
 mesh_17 = Instance.new("CylinderMesh", part_13)
462
mesh_17.Scale = Vector3.new(0.25, 0.37, 0.15)
463
464
 part_14 = Instance.new("Part", greasegun)
465
part_14.FormFactor = Enum.FormFactor.Custom
466
part_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
467
part_14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
468
part_14.Material = Enum.Material.Metal
469
part_14.Size = Vector3.new(0.2, 0.2, 0.2)
470
part_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
471
part_14.CFrame = CFrame.new(8.944, 0.346, -66.078)* CFrame.Angles(-1.3089852333069, -4.6491622924805e-06, -3.1415905952454)
472
part_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
473
part_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
474
part_14.BrickColor = BrickColor.new("Dark stone grey")
475
part_14.Friction = 0.3
476
part_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
477
478
 mesh_18 = Instance.new("CylinderMesh", part_14)
479
mesh_18.Scale = Vector3.new(0.25, 0.22, 0.15)
480
481
 part_15 = Instance.new("Part", greasegun)
482
part_15.FormFactor = Enum.FormFactor.Custom
483
part_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
484
part_15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
485
part_15.Material = Enum.Material.Metal
486
part_15.Size = Vector3.new(0.2, 0.2, 0.2)
487
part_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
488
part_15.CFrame = CFrame.new(8.952, 0.746, -65.97)* CFrame.Angles(1.5707784891129, 1.3089851140976, 1.5708154439926)
489
part_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
490
part_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
491
part_15.BrickColor = BrickColor.new("Dark stone grey")
492
part_15.Friction = 0.3
493
part_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
494
495
 mesh_19 = Instance.new("CylinderMesh", part_15)
496
mesh_19.Scale = Vector3.new(0.25, 0.37, 0.15)
497
498
 part_16 = Instance.new("Part", greasegun)
499
part_16.FormFactor = Enum.FormFactor.Custom
500
part_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
501
part_16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
502
part_16.Material = Enum.Material.Metal
503
part_16.Size = Vector3.new(0.2, 0.2, 0.2)
504
part_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
505
part_16.CFrame = CFrame.new(8.984, 0.803, -65.97)* CFrame.Angles(1.5707886219025, 0.78538632392883, 1.5708062648773)
506
part_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
507
part_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
508
part_16.BrickColor = BrickColor.new("Dark stone grey")
509
part_16.Friction = 0.3
510
part_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
511
512
 mesh_20 = Instance.new("CylinderMesh", part_16)
513
mesh_20.Scale = Vector3.new(0.25, 0.37, 0.15)
514
515
 part_17 = Instance.new("Part", greasegun)
516
part_17.FormFactor = Enum.FormFactor.Custom
517
part_17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
518
part_17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
519
part_17.Material = Enum.Material.Metal
520
part_17.Size = Vector3.new(0.204, 0.252, 0.258)
521
part_17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
522
part_17.CFrame = CFrame.new(10.635, 0.927, -66.065)* CFrame.Angles(1.5707967281342, -1.2248759048816e-05, 1.5708028078079)
523
part_17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
524
part_17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
525
part_17.BrickColor = BrickColor.new("Dark stone grey")
526
part_17.Friction = 0.3
527
part_17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
528
529
 mesh_21 = Instance.new("CylinderMesh", part_17)
530
mesh_21.Scale = Vector3.new(1.05, 1.5, 1.3)
531
532
 part_18 = Instance.new("Part", greasegun)
533
part_18.FormFactor = Enum.FormFactor.Custom
534
part_18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
535
part_18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
536
part_18.Material = Enum.Material.Metal
537
part_18.Size = Vector3.new(0.2, 0.2, 0.2)
538
part_18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
539
part_18.CFrame = CFrame.new(9.04, 0.835, -66.16)* CFrame.Angles(1.5707945823669, 0.26178762316704, 1.5708031654358)
540
part_18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
541
part_18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
542
part_18.BrickColor = BrickColor.new("Dark stone grey")
543
part_18.Friction = 0.3
544
part_18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
545
546
 mesh_22 = Instance.new("CylinderMesh", part_18)
547
mesh_22.Scale = Vector3.new(0.25, 0.37, 0.15)
548
549
 part_19 = Instance.new("Part", greasegun)
550
part_19.FormFactor = Enum.FormFactor.Custom
551
part_19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
552
part_19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
553
part_19.Material = Enum.Material.Metal
554
part_19.Size = Vector3.new(0.2, 0.254, 0.2)
555
part_19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
556
part_19.CFrame = CFrame.new(8.943, 0.588, -66.16)* CFrame.Angles(-3.1415920257568, 1.5707963705063, 0)
557
part_19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
558
part_19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
559
part_19.BrickColor = BrickColor.new("Dark stone grey")
560
part_19.Friction = 0.3
561
part_19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
562
563
 mesh_23 = Instance.new("CylinderMesh", part_19)
564
mesh_23.Scale = Vector3.new(0.25, 1, 0.15)
565
566
 part_20 = Instance.new("Part", greasegun)
567
part_20.FormFactor = Enum.FormFactor.Custom
568
part_20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
569
part_20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
570
part_20.Material = Enum.Material.Metal
571
part_20.Size = Vector3.new(0.2, 0.2, 0.2)
572
part_20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
573
part_20.CFrame = CFrame.new(8.944, 0.429, -66.151)* CFrame.Angles(-0.26178762316704, -1.661479473114e-06, -3.1415863037109)
574
part_20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
575
part_20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
576
part_20.BrickColor = BrickColor.new("Dark stone grey")
577
part_20.Friction = 0.3
578
part_20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
579
580
 mesh_24 = Instance.new("CylinderMesh", part_20)
581
mesh_24.Scale = Vector3.new(0.25, 0.37, 0.15)
582
583
 part_21 = Instance.new("Part", greasegun)
584
part_21.FormFactor = Enum.FormFactor.Custom
585
part_21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
586
part_21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
587
part_21.Material = Enum.Material.Metal
588
part_21.Size = Vector3.new(0.2, 0.2, 0.2)
589
part_21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
590
part_21.CFrame = CFrame.new(8.944, 0.373, -66.119)* CFrame.Angles(-0.78538632392883, -5.4538249969482e-06, -3.141587972641)
591
part_21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
592
part_21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
593
part_21.BrickColor = BrickColor.new("Dark stone grey")
594
part_21.Friction = 0.3
595
part_21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
596
597
 mesh_25 = Instance.new("CylinderMesh", part_21)
598
mesh_25.Scale = Vector3.new(0.25, 0.37, 0.15)
599
600
 part_22 = Instance.new("Part", greasegun)
601
part_22.FormFactor = Enum.FormFactor.Custom
602
part_22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
603
part_22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
604
part_22.Material = Enum.Material.Metal
605
part_22.Size = Vector3.new(0.2, 0.2, 0.2)
606
part_22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
607
part_22.CFrame = CFrame.new(9.448, 1.118, -66.048)* CFrame.Angles(1.570796251297, -1.1999034541077e-05, 6.6161173890578e-06)
608
part_22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
609
part_22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
610
part_22.BrickColor = BrickColor.new("Dark stone grey")
611
part_22.Friction = 0.3
612
part_22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
613
614
 mesh_26 = Instance.new("CylinderMesh", part_22)
615
mesh_26.Scale = Vector3.new(0.45, 0.05, 0.2)
616
617
 part_23 = Instance.new("Part", greasegun)
618
part_23.FormFactor = Enum.FormFactor.Custom
619
part_23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
620
part_23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
621
part_23.Material = Enum.Material.Metal
622
part_23.Size = Vector3.new(0.2, 0.2, 0.2)
623
part_23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
624
part_23.CFrame = CFrame.new(9.448, 1.083, -66.065)* CFrame.Angles(1.570796251297, -1.1999034541077e-05, 6.6161173890578e-06)
625
part_23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
626
part_23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
627
part_23.BrickColor = BrickColor.new("Dark stone grey")
628
part_23.Friction = 0.3
629
part_23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
630
631
 mesh_27 = Instance.new("CylinderMesh", part_23)
632
mesh_27.Scale = Vector3.new(0.45, 0.22, 0.45)
633
634
 part_24 = Instance.new("Part", greasegun)
635
part_24.FormFactor = Enum.FormFactor.Custom
636
part_24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
637
part_24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
638
part_24.Material = Enum.Material.Metal
639
part_24.Size = Vector3.new(0.2, 0.2, 0.2)
640
part_24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
641
part_24.CFrame = CFrame.new(8.944, 0.433, -65.978)* CFrame.Angles(-2.8798050880432, 1.6838312149048e-06, 6.3106454035733e-06)
642
part_24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
643
part_24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
644
part_24.BrickColor = BrickColor.new("Dark stone grey")
645
part_24.Friction = 0.3
646
part_24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
647
648
 mesh_28 = Instance.new("CylinderMesh", part_24)
649
mesh_28.Scale = Vector3.new(0.25, 0.37, 0.15)
650
651
 part_25 = Instance.new("Part", greasegun)
652
part_25.FormFactor = Enum.FormFactor.Custom
653
part_25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
654
part_25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
655
part_25.Material = Enum.Material.Metal
656
part_25.Size = Vector3.new(0.2, 0.2, 0.2)
657
part_25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
658
part_25.CFrame = CFrame.new(9.04, 0.835, -65.97)* CFrame.Angles(1.5707945823669, 0.26178762316704, 1.5708031654358)
659
part_25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
660
part_25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
661
part_25.BrickColor = BrickColor.new("Dark stone grey")
662
part_25.Friction = 0.3
663
part_25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
664
665
 mesh_29 = Instance.new("CylinderMesh", part_25)
666
mesh_29.Scale = Vector3.new(0.25, 0.37, 0.15)
667
668
 part_26 = Instance.new("Part", greasegun)
669
part_26.FormFactor = Enum.FormFactor.Custom
670
part_26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
671
part_26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
672
part_26.Material = Enum.Material.Metal
673
part_26.Size = Vector3.new(0.2, 0.2, 0.2)
674
part_26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
675
part_26.CFrame = CFrame.new(8.944, 0.349, -66.051)* CFrame.Angles(-1.8326075077057, 4.6491622924805e-06, 2.0265590592317e-06)
676
part_26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
677
part_26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
678
part_26.BrickColor = BrickColor.new("Dark stone grey")
679
part_26.Friction = 0.3
680
part_26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
681
682
 mesh_30 = Instance.new("CylinderMesh", part_26)
683
mesh_30.Scale = Vector3.new(0.25, 0.22, 0.15)
684
685
 part_27 = Instance.new("Part", greasegun)
686
part_27.FormFactor = Enum.FormFactor.Custom
687
part_27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
688
part_27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
689
part_27.Material = Enum.Material.Metal
690
part_27.Size = Vector3.new(0.2, 0.254, 0.2)
691
part_27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
692
part_27.CFrame = CFrame.new(8.943, 0.588, -65.97)* CFrame.Angles(-3.1415920257568, 1.5707963705063, 0)
693
part_27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
694
part_27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
695
part_27.BrickColor = BrickColor.new("Dark stone grey")
696
part_27.Friction = 0.3
697
part_27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
698
699
 mesh_31 = Instance.new("CylinderMesh", part_27)
700
mesh_31.Scale = Vector3.new(0.25, 1, 0.15)
701
702
 part_28 = Instance.new("Part", greasegun)
703
part_28.FormFactor = Enum.FormFactor.Custom
704
part_28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
705
part_28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
706
part_28.Material = Enum.Material.Metal
707
part_28.Size = Vector3.new(0.2, 0.2, 0.2)
708
part_28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
709
part_28.CFrame = CFrame.new(9.122, 0.171, -66.065)* CFrame.Angles(1.5708004236221, -0.52360433340073, 1.2332565120232e-06)
710
part_28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
711
part_28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
712
part_28.BrickColor = BrickColor.new("Dark stone grey")
713
part_28.Friction = 0.3
714
part_28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
715
716
 mesh_32 = Instance.new("CylinderMesh", part_28)
717
mesh_32.Scale = Vector3.new(0.72, 0.624, 0.528)
718
719
 part_29 = Instance.new("Part", greasegun)
720
part_29.FormFactor = Enum.FormFactor.Custom
721
part_29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
722
part_29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
723
part_29.Material = Enum.Material.Metal
724
part_29.Size = Vector3.new(0.2, 0.2, 0.2)
725
part_29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
726
part_29.CFrame = CFrame.new(8.944, 0.378, -66.01)* CFrame.Angles(-2.3562061786652, 5.4836273193359e-06, 4.5895594666945e-06)
727
part_29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
728
part_29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
729
part_29.BrickColor = BrickColor.new("Dark stone grey")
730
part_29.Friction = 0.3
731
part_29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
732
733
 mesh_33 = Instance.new("CylinderMesh", part_29)
734
mesh_33.Scale = Vector3.new(0.25, 0.37, 0.15)
735
736
 part_30 = Instance.new("Part", greasegun)
737
part_30.FormFactor = Enum.FormFactor.Custom
738
part_30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
739
part_30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
740
part_30.Material = Enum.Material.Metal
741
part_30.Size = Vector3.new(0.2, 0.2, 0.204)
742
part_30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
743
part_30.CFrame = CFrame.new(9.301, 0.966, -66.065)* CFrame.Angles(1.5707967281342, -1.1742124115699e-05, 1.5708029270172)
744
part_30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
745
part_30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
746
part_30.BrickColor = BrickColor.new("Dark stone grey")
747
part_30.Friction = 0.3
748
part_30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
749
750
 mesh_34 = Instance.new("CylinderMesh", part_30)
751
mesh_34.Scale = Vector3.new(1.296, 0.74, 1.6)
752
753
 part_31 = Instance.new("Part", greasegun)
754
part_31.FormFactor = Enum.FormFactor.Custom
755
part_31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
756
part_31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
757
part_31.Material = Enum.Material.Metal
758
part_31.Size = Vector3.new(0.2, 0.2, 0.2)
759
part_31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
760
part_31.CFrame = CFrame.new(9.448, 1.118, -66.082)* CFrame.Angles(1.570796251297, -1.1999034541077e-05, 6.6161173890578e-06)
761
part_31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
762
part_31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
763
part_31.BrickColor = BrickColor.new("Dark stone grey")
764
part_31.Friction = 0.3
765
part_31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
766
767
 mesh_35 = Instance.new("CylinderMesh", part_31)
768
mesh_35.Scale = Vector3.new(0.45, 0.05, 0.2)
769
770
 part_32 = Instance.new("Part", greasegun)
771
part_32.FormFactor = Enum.FormFactor.Custom
772
part_32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
773
part_32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
774
part_32.Material = Enum.Material.Metal
775
part_32.Size = Vector3.new(0.3, 0.2, 0.2)
776
part_32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
777
part_32.CFrame = CFrame.new(9.693, 0.529, -66.065)* CFrame.Angles(-1.5708023309708, -0.78538727760315, -1.5708054304123)
778
part_32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
779
part_32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
780
part_32.BrickColor = BrickColor.new("Dark stone grey")
781
part_32.Friction = 0.3
782
part_32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
783
784
 mesh_36 = Instance.new("BlockMesh", part_32)
785
mesh_36.Scale = Vector3.new(0.4, 0.42, 0.126)
786
787
 part_33 = Instance.new("Part", greasegun)
788
part_33.FormFactor = Enum.FormFactor.Custom
789
part_33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
790
part_33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
791
part_33.Material = Enum.Material.Metal
792
part_33.Size = Vector3.new(0.2, 0.2, 0.612)
793
part_33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
794
part_33.CFrame = CFrame.new(10.047, 0.966, -66.167)* CFrame.Angles(-3.1415922641754, 1.5707963705063, 0)
795
part_33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
796
part_33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
797
part_33.BrickColor = BrickColor.new("Really black")
798
part_33.Friction = 0.3
799
part_33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
800
801
 mesh_37 = Instance.new("BlockMesh", part_33)
802
mesh_37.Scale = Vector3.new(0.18, 0.18, 1.2)
803
804
 part_34 = Instance.new("Part", greasegun)
805
part_34.FormFactor = Enum.FormFactor.Custom
806
part_34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
807
part_34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
808
part_34.Material = Enum.Material.Metal
809
part_34.Size = Vector3.new(0.3, 0.2, 0.2)
810
part_34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
811
part_34.CFrame = CFrame.new(9.566, 0.694, -66.065)* CFrame.Angles(1.5708205699921, -1.3089945316315, 1.5708209276199)
812
part_34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
813
part_34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
814
part_34.BrickColor = BrickColor.new("Dark stone grey")
815
part_34.Friction = 0.3
816
part_34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
817
818
 mesh_38 = Instance.new("BlockMesh", part_34)
819
mesh_38.Scale = Vector3.new(0.3, 0.72, 0.126)
820
821
 part_35 = Instance.new("Part", greasegun)
822
part_35.FormFactor = Enum.FormFactor.Custom
823
part_35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
824
part_35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
825
part_35.Material = Enum.Material.Metal
826
part_35.Size = Vector3.new(0.3, 0.2, 0.2)
827
part_35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
828
part_35.CFrame = CFrame.new(9.729, 0.595, -66.065)* CFrame.Angles(-1.5708203315735, -1.3089950084686, -1.5708215236664)
829
part_35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
830
part_35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
831
part_35.BrickColor = BrickColor.new("Dark stone grey")
832
part_35.Friction = 0.3
833
part_35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
834
835
 mesh_39 = Instance.new("BlockMesh", part_35)
836
mesh_39.Scale = Vector3.new(0.4, 0.48, 0.126)
837
838
 part_36 = Instance.new("Part", greasegun)
839
part_36.FormFactor = Enum.FormFactor.Custom
840
part_36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
841
part_36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
842
part_36.Material = Enum.Material.Metal
843
part_36.Size = Vector3.new(0.3, 0.2, 0.2)
844
part_36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
845
part_36.CFrame = CFrame.new(9.608, 0.598, -66.065)* CFrame.Angles(1.5708051919937, -0.90757036209106, 1.5708069801331)
846
part_36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
847
part_36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
848
part_36.BrickColor = BrickColor.new("Dark stone grey")
849
part_36.Friction = 0.3
850
part_36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
851
852
 mesh_40 = Instance.new("BlockMesh", part_36)
853
mesh_40.Scale = Vector3.new(0.3, 0.42, 0.126)
854
855
 part_37 = Instance.new("Part", greasegun)
856
part_37.FormFactor = Enum.FormFactor.Custom
857
part_37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
858
part_37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
859
part_37.Material = Enum.Material.Metal
860
part_37.Size = Vector3.new(0.2, 0.588, 0.276)
861
part_37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
862
part_37.CFrame = CFrame.new(9.285, 0.438, -66.065)* CFrame.Angles(-1.5708187818527, -1.3089897632599, -1.5708215236664)
863
part_37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
864
part_37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
865
part_37.BrickColor = BrickColor.new("Dark stone grey")
866
part_37.Friction = 0.3
867
part_37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
868
869
 mesh_41 = Instance.new("BlockMesh", part_37)
870
mesh_41.Scale = Vector3.new(0.624, 1, 1)
871
872
 part_38 = Instance.new("Part", greasegun)
873
part_38.FormFactor = Enum.FormFactor.Custom
874
part_38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
875
part_38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
876
part_38.Material = Enum.Material.Metal
877
part_38.Size = Vector3.new(0.2, 0.2, 0.2)
878
part_38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
879
part_38.CFrame = CFrame.new(9.412, 0.569, -66.065)* CFrame.Angles(1.5707968473434, -1.3038515135122e-05, -1.1622724969129e-06)
880
part_38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
881
part_38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
882
part_38.BrickColor = BrickColor.new("Dark stone grey")
883
part_38.Friction = 0.3
884
part_38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
885
886
 mesh_42 = Instance.new("CylinderMesh", part_38)
887
mesh_42.Scale = Vector3.new(0.72, 0.624, 0.462)
888
889
 part_39 = Instance.new("Part", greasegun)
890
part_39.FormFactor = Enum.FormFactor.Custom
891
part_39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
892
part_39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
893
part_39.Material = Enum.Material.Metal
894
part_39.Size = Vector3.new(0.2, 0.456, 0.2)
895
part_39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
896
part_39.CFrame = CFrame.new(9.279, 0.428, -66.065)* CFrame.Angles(-1.5708186626434, -1.3089897632599, -1.5708215236664)
897
part_39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
898
part_39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
899
part_39.BrickColor = BrickColor.new("Black")
900
part_39.Friction = 0.3
901
part_39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
902
903
 mesh_43 = Instance.new("BlockMesh", part_39)
904
mesh_43.Scale = Vector3.new(0.702, 1, 0.84)
905
906
 part_40 = Instance.new("Part", greasegun)
907
part_40.FormFactor = Enum.FormFactor.Custom
908
part_40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
909
part_40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
910
part_40.Material = Enum.Material.Metal
911
part_40.Size = Vector3.new(0.3, 0.2, 0.2)
912
part_40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
913
part_40.CFrame = CFrame.new(9.574, 0.505, -66.065)* CFrame.Angles(-1.5707958936691, 1.2375417099975e-05, -1.5708029270172)
914
part_40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
915
part_40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
916
part_40.BrickColor = BrickColor.new("Dark stone grey")
917
part_40.Friction = 0.3
918
part_40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
919
920
 mesh_44 = Instance.new("BlockMesh", part_40)
921
mesh_44.Scale = Vector3.new(0.4, 0.72, 0.126)
922
923
 part_41 = Instance.new("Part", greasegun)
924
part_41.FormFactor = Enum.FormFactor.Custom
925
part_41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
926
part_41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
927
part_41.Material = Enum.Material.Metal
928
part_41.Size = Vector3.new(0.3, 0.2, 0.2)
929
part_41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
930
part_41.CFrame = CFrame.new(9.771, 0.655, -66.065)* CFrame.Angles(-3.141592502594, -1.5707963705063, 0)
931
part_41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
932
part_41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
933
part_41.BrickColor = BrickColor.new("Dark stone grey")
934
part_41.Friction = 0.3
935
part_41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
936
937
 mesh_45 = Instance.new("SpecialMesh", part_41)
938
mesh_45.Scale = Vector3.new(0.5, 0.3, 0.3)
939
mesh_45.MeshType = Enum.MeshType.Wedge
940
941
 part_42 = Instance.new("Part", greasegun)
942
part_42.FormFactor = Enum.FormFactor.Custom
943
part_42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
944
part_42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
945
part_42.Material = Enum.Material.Metal
946
part_42.Size = Vector3.new(0.456, 0.2, 0.984)
947
part_42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
948
part_42.CFrame = CFrame.new(9.765, 0.775, -66.065)* CFrame.Angles(4.432671403265e-07, -1.5707963705063, 0)
949
part_42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
950
part_42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
951
part_42.BrickColor = BrickColor.new("Dark stone grey")
952
part_42.Friction = 0.3
953
part_42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
954
955
 mesh_46 = Instance.new("BlockMesh", part_42)
956
mesh_46.Scale = Vector3.new(0.29, 0.96, 1.1)
957
958
 part_43 = Instance.new("Part", greasegun)
959
part_43.FormFactor = Enum.FormFactor.Custom
960
part_43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
961
part_43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
962
part_43.Material = Enum.Material.Metal
963
part_43.Size = Vector3.new(0.2, 0.228, 0.204)
964
part_43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
965
part_43.CFrame = CFrame.new(9.447, 0.966, -66.065)* CFrame.Angles(1.5707967281342, -1.1742124115699e-05, 1.5708029270172)
966
part_43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
967
part_43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
968
part_43.BrickColor = BrickColor.new("Dark stone grey")
969
part_43.Friction = 0.3
970
part_43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
971
972
 mesh_47 = Instance.new("CylinderMesh", part_43)
973
mesh_47.Scale = Vector3.new(1.248, 1, 1.15)
974
975
 part_44 = Instance.new("Part", greasegun)
976
part_44.FormFactor = Enum.FormFactor.Custom
977
part_44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
978
part_44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
979
part_44.Material = Enum.Material.Metal
980
part_44.Size = Vector3.new(0.2, 0.2, 0.3)
981
part_44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
982
part_44.CFrame = CFrame.new(9.333, 0.643, -66.065)* CFrame.Angles(1.5708209276199, -1.3089959621429, 1.5708196163177)
983
part_44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
984
part_44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
985
part_44.BrickColor = BrickColor.new("Dark stone grey")
986
part_44.Friction = 0.3
987
part_44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
988
989
 mesh_48 = Instance.new("BlockMesh", part_44)
990
mesh_48.Scale = Vector3.new(0.624, 0.528, 1)
991
992
 part_45 = Instance.new("Part", greasegun)
993
part_45.FormFactor = Enum.FormFactor.Custom
994
part_45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
995
part_45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
996
part_45.Material = Enum.Material.Metal
997
part_45.Size = Vector3.new(0.3, 0.2, 0.2)
998
part_45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
999
part_45.CFrame = CFrame.new(9.46, 0.615, -66.065)* CFrame.Angles(2.2160732271459e-07, -1.5707963705063, 0)
1000
part_45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1001
part_45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1002
part_45.BrickColor = BrickColor.new("Dark stone grey")
1003
part_45.Friction = 0.3
1004
part_45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1005
1006
 mesh_49 = Instance.new("BlockMesh", part_45)
1007
mesh_49.Scale = Vector3.new(0.4, 0.48, 0.126)
1008
1009
 part_46 = Instance.new("Part", greasegun)
1010
part_46.FormFactor = Enum.FormFactor.Custom
1011
part_46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1012
part_46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1013
part_46.Material = Enum.Material.Metal
1014
part_46.Size = Vector3.new(0.312, 0.2, 0.2)
1015
part_46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1016
part_46.CFrame = CFrame.new(9.482, 0.534, -66.065)* CFrame.Angles(-1.5707845687866, 1.0471956729889, -1.5708096027374)
1017
part_46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1018
part_46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1019
part_46.BrickColor = BrickColor.new("Dark stone grey")
1020
part_46.Friction = 0.3
1021
part_46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1022
1023
 mesh_50 = Instance.new("BlockMesh", part_46)
1024
mesh_50.Scale = Vector3.new(0.4, 0.42, 0.126)
1025
1026
 part_47 = Instance.new("Part", greasegun)
1027
part_47.FormFactor = Enum.FormFactor.Custom
1028
part_47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1029
part_47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1030
part_47.Material = Enum.Material.Metal
1031
part_47.Size = Vector3.new(0.2, 0.252, 0.2)
1032
part_47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1033
part_47.CFrame = CFrame.new(9.825, 1.014, -66.161)* CFrame.Angles(-2.6878042221069, 1.5707963705063, 0)
1034
part_47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1035
part_47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1036
part_47.BrickColor = BrickColor.new("Really black")
1037
part_47.Friction = 0.3
1038
part_47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1039
1040
 mesh_51 = Instance.new("BlockMesh", part_47)
1041
mesh_51.Scale = Vector3.new(0.144, 0.35, 0.288)
1042
1043
 part_48 = Instance.new("Part", greasegun)
1044
part_48.FormFactor = Enum.FormFactor.Custom
1045
part_48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1046
part_48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1047
part_48.Material = Enum.Material.Metal
1048
part_48.Size = Vector3.new(0.2, 0.2, 0.2)
1049
part_48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1050
part_48.CFrame = CFrame.new(10.065, 1.083, -66.08)* CFrame.Angles(1.5707967281342, -1.1742124115699e-05, 1.5708029270172)
1051
part_48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1052
part_48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1053
part_48.BrickColor = BrickColor.new("Dark stone grey")
1054
part_48.Friction = 0.3
1055
part_48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1056
1057
 mesh_52 = Instance.new("CylinderMesh", part_48)
1058
mesh_52.Scale = Vector3.new(0.275, 0.05, 0.165)
1059
1060
 part_49 = Instance.new("Part", greasegun)
1061
part_49.FormFactor = Enum.FormFactor.Custom
1062
part_49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1063
part_49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1064
part_49.Material = Enum.Material.Metal
1065
part_49.Size = Vector3.new(0.456, 0.2, 1.056)
1066
part_49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1067
part_49.CFrame = CFrame.new(9.813, 0.84, -66.065)* CFrame.Angles(4.432671403265e-07, -1.5707963705063, 0)
1068
part_49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1069
part_49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1070
part_49.BrickColor = BrickColor.new("Dark stone grey")
1071
part_49.Friction = 0.3
1072
part_49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1073
1074
 mesh_53 = Instance.new("BlockMesh", part_49)
1075
mesh_53.Scale = Vector3.new(0.4, 0.96, 1.1)
1076
1077
 part_50 = Instance.new("Part", greasegun)
1078
part_50.FormFactor = Enum.FormFactor.Custom
1079
part_50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1080
part_50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1081
part_50.Material = Enum.Material.Metal
1082
part_50.Size = Vector3.new(0.2, 0.894, 0.2)
1083
part_50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1084
part_50.CFrame = CFrame.new(9.518, 0.843, -66.165)* CFrame.Angles(1.5707967281342, -1.1742124115699e-05, 1.5708029270172)
1085
part_50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1086
part_50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1087
part_50.BrickColor = BrickColor.new("Dark stone grey")
1088
part_50.Friction = 0.3
1089
part_50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1090
1091
 mesh_54 = Instance.new("CylinderMesh", part_50)
1092
mesh_54.Scale = Vector3.new(0.2, 1, 0.15)
1093
1094
 part_51 = Instance.new("Part", greasegun)
1095
part_51.FormFactor = Enum.FormFactor.Custom
1096
part_51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1097
part_51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1098
part_51.Material = Enum.Material.Metal
1099
part_51.Size = Vector3.new(0.2, 0.2, 0.2)
1100
part_51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1101
part_51.CFrame = CFrame.new(9.208, 0.151, -66.065)* CFrame.Angles(-1.5708175897598, -1.3089907169342, -1.5708202123642)
1102
part_51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1103
part_51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1104
part_51.BrickColor = BrickColor.new("Dark stone grey")
1105
part_51.Friction = 0.3
1106
part_51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1107
1108
 mesh_55 = Instance.new("BlockMesh", part_51)
1109
mesh_55.Scale = Vector3.new(0.624, 0.6, 0.93)
1110
1111
 part_52 = Instance.new("Part", greasegun)
1112
part_52.FormFactor = Enum.FormFactor.Custom
1113
part_52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1114
part_52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1115
part_52.Material = Enum.Material.Metal
1116
part_52.Size = Vector3.new(0.3, 0.2, 0.2)
1117
part_52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1118
part_52.CFrame = CFrame.new(9.634, 0.505, -66.065)* CFrame.Angles(-1.5707958936691, 1.2375417099975e-05, -1.5708029270172)
1119
part_52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1120
part_52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1121
part_52.BrickColor = BrickColor.new("Dark stone grey")
1122
part_52.Friction = 0.3
1123
part_52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1124
1125
 mesh_56 = Instance.new("BlockMesh", part_52)
1126
mesh_56.Scale = Vector3.new(0.4, 0.42, 0.126)
1127
1128
 part_53 = Instance.new("Part", greasegun)
1129
part_53.FormFactor = Enum.FormFactor.Custom
1130
part_53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1131
part_53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1132
part_53.Material = Enum.Material.Metal
1133
part_53.Size = Vector3.new(0.3, 0.2, 0.2)
1134
part_53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1135
part_53.CFrame = CFrame.new(9.711, 0.655, -66.065)* CFrame.Angles(-3.1415922641754, 1.5707963705063, 0)
1136
part_53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1137
part_53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1138
part_53.BrickColor = BrickColor.new("Dark stone grey")
1139
part_53.Friction = 0.3
1140
part_53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1141
1142
 mesh_57 = Instance.new("SpecialMesh", part_53)
1143
mesh_57.Scale = Vector3.new(0.5, 0.3, 0.3)
1144
mesh_57.MeshType = Enum.MeshType.Wedge
1145
1146
 part_54 = Instance.new("Part", greasegun)
1147
part_54.FormFactor = Enum.FormFactor.Custom
1148
part_54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1149
part_54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1150
part_54.Material = Enum.Material.Metal
1151
part_54.Size = Vector3.new(0.3, 0.2, 0.2)
1152
part_54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1153
part_54.CFrame = CFrame.new(9.472, 0.669, -66.065)* CFrame.Angles(-1.5708074569702, -1.0471906661987, -1.5708094835281)
1154
part_54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1155
part_54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1156
part_54.BrickColor = BrickColor.new("Dark stone grey")
1157
part_54.Friction = 0.3
1158
part_54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1159
1160
 mesh_58 = Instance.new("BlockMesh", part_54)
1161
mesh_58.Scale = Vector3.new(0.4, 0.3, 0.126)
1162
1163
 part_55 = Instance.new("Part", greasegun)
1164
part_55.FormFactor = Enum.FormFactor.Custom
1165
part_55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1166
part_55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1167
part_55.Material = Enum.Material.Metal
1168
part_55.Size = Vector3.new(0.2, 0.894, 0.2)
1169
part_55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1170
part_55.CFrame = CFrame.new(9.518, 0.843, -65.97)* CFrame.Angles(1.5707967281342, -1.1742124115699e-05, 1.5708029270172)
1171
part_55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1172
part_55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1173
part_55.BrickColor = BrickColor.new("Dark stone grey")
1174
part_55.Friction = 0.3
1175
part_55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1176
1177
 mesh_59 = Instance.new("CylinderMesh", part_55)
1178
mesh_59.Scale = Vector3.new(0.25, 1, 0.15)
1179
1180
 part_56 = Instance.new("Part", greasegun)
1181
part_56.FormFactor = Enum.FormFactor.Custom
1182
part_56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1183
part_56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1184
part_56.Material = Enum.Material.Metal
1185
part_56.Size = Vector3.new(0.2, 0.2, 0.2)
1186
part_56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1187
part_56.CFrame = CFrame.new(9.855, 1.027, -66.132)* CFrame.Angles(2.0245847702026, -1.1810625437647e-05, 4.2020492401207e-06)
1188
part_56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1189
part_56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1190
part_56.BrickColor = BrickColor.new("Really black")
1191
part_56.Friction = 0.3
1192
part_56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1193
1194
 mesh_60 = Instance.new("CylinderMesh", part_56)
1195
mesh_60.Scale = Vector3.new(0.48, 0.36, 0.24)
1196
1197
 part_57 = Instance.new("Part", greasegun)
1198
part_57.FormFactor = Enum.FormFactor.Custom
1199
part_57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1200
part_57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1201
part_57.Material = Enum.Material.Metal
1202
part_57.Size = Vector3.new(0.2, 0.2, 0.56)
1203
part_57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1204
part_57.CFrame = CFrame.new(10.027, 0.627, -66.064)* CFrame.Angles(3.0399577617645, -1.5697605609894, -0.099226586520672)
1205
part_57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1206
part_57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1207
part_57.BrickColor = BrickColor.new("Dark stone grey")
1208
part_57.Friction = 0.3
1209
part_57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1210
1211
 mesh_61 = Instance.new("SpecialMesh", part_57)
1212
mesh_61.Scale = Vector3.new(0.705, 0.55, 1)
1213
mesh_61.MeshType = Enum.MeshType.Wedge
1214
1215
 part_58 = Instance.new("Part", greasegun)
1216
part_58.FormFactor = Enum.FormFactor.Custom
1217
part_58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1218
part_58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1219
part_58.Material = Enum.Material.Metal
1220
part_58.Size = Vector3.new(0.2, 0.2, 0.2)
1221
part_58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1222
part_58.CFrame = CFrame.new(9.295, 0.123, -66.065)* CFrame.Angles(1.5708000659943, -0.26180398464203, 1.5235701766869e-07)
1223
part_58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1224
part_58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1225
part_58.BrickColor = BrickColor.new("Dark stone grey")
1226
part_58.Friction = 0.3
1227
part_58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1228
1229
 mesh_62 = Instance.new("CylinderMesh", part_58)
1230
mesh_62.Scale = Vector3.new(0.72, 0.624, 0.528)
1231
1232
 part_59 = Instance.new("Part", greasegun)
1233
part_59.FormFactor = Enum.FormFactor.Custom
1234
part_59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1235
part_59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1236
part_59.Material = Enum.Material.Metal
1237
part_59.Size = Vector3.new(0.53, 0.2, 0.2)
1238
part_59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1239
part_59.CFrame = CFrame.new(10.328, 1.074, -66.001)* CFrame.Angles(0.52359879016876, 0, -0)
1240
part_59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1241
part_59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1242
part_59.BrickColor = BrickColor.new("Dark stone grey")
1243
part_59.Friction = 0.3
1244
part_59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1245
1246
 mesh_63 = Instance.new("BlockMesh", part_59)
1247
mesh_63.Scale = Vector3.new(1, 0.05, 0.25)
1248
1249
 part_60 = Instance.new("Part", greasegun)
1250
part_60.FormFactor = Enum.FormFactor.Custom
1251
part_60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1252
part_60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1253
part_60.Material = Enum.Material.Metal
1254
part_60.Size = Vector3.new(0.2, 0.2, 0.2)
1255
part_60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1256
part_60.CFrame = CFrame.new(10.352, 0.712, -66.064)* CFrame.Angles(3.0399577617645, -1.5697605609894, -0.099226586520672)
1257
part_60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1258
part_60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1259
part_60.BrickColor = BrickColor.new("Dark stone grey")
1260
part_60.Friction = 0.3
1261
part_60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1262
1263
 mesh_64 = Instance.new("SpecialMesh", part_60)
1264
mesh_64.Scale = Vector3.new(0.905, 0.35, 0.45)
1265
mesh_64.MeshType = Enum.MeshType.Wedge
1266
1267
 part_61 = Instance.new("Part", greasegun)
1268
part_61.FormFactor = Enum.FormFactor.Custom
1269
part_61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1270
part_61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1271
part_61.Material = Enum.Material.Metal
1272
part_61.Size = Vector3.new(0.2, 0.2, 0.2)
1273
part_61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1274
part_61.CFrame = CFrame.new(10.59, 1.083, -66.08)* CFrame.Angles(1.5707967281342, -1.1742124115699e-05, 1.5708029270172)
1275
part_61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1276
part_61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1277
part_61.BrickColor = BrickColor.new("Dark stone grey")
1278
part_61.Friction = 0.3
1279
part_61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1280
1281
 mesh_65 = Instance.new("CylinderMesh", part_61)
1282
mesh_65.Scale = Vector3.new(0.275, 0.05, 0.165)
1283
1284
 part_62 = Instance.new("Part", greasegun)
1285
part_62.FormFactor = Enum.FormFactor.Custom
1286
part_62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1287
part_62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1288
part_62.Material = Enum.Material.Metal
1289
part_62.Size = Vector3.new(0.3, 0.2, 0.2)
1290
part_62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1291
part_62.CFrame = CFrame.new(10.527, 0.606, -66.065)* CFrame.Angles(4.5816659621778e-07, 1.5707963705063, 0)
1292
part_62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1293
part_62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1294
part_62.BrickColor = BrickColor.new("Dark stone grey")
1295
part_62.Friction = 0.3
1296
part_62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1297
1298
 mesh_66 = Instance.new("SpecialMesh", part_62)
1299
mesh_66.Scale = Vector3.new(0.5, 0.24, 0.24)
1300
mesh_66.MeshType = Enum.MeshType.Wedge
1301
1302
 part_63 = Instance.new("Part", greasegun)
1303
part_63.FormFactor = Enum.FormFactor.Custom
1304
part_63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1305
part_63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1306
part_63.Material = Enum.Material.Metal
1307
part_63.Size = Vector3.new(0.2, 0.2, 0.2)
1308
part_63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1309
part_63.CFrame = CFrame.new(8.984, 0.802, -66.16)* CFrame.Angles(1.5707886219025, 0.78538632392883, 1.5708062648773)
1310
part_63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1311
part_63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1312
part_63.BrickColor = BrickColor.new("Dark stone grey")
1313
part_63.Friction = 0.3
1314
part_63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1315
1316
 mesh_67 = Instance.new("CylinderMesh", part_63)
1317
mesh_67.Scale = Vector3.new(0.25, 0.37, 0.15)
1318
1319
 part_64 = Instance.new("Part", greasegun)
1320
part_64.FormFactor = Enum.FormFactor.Custom
1321
part_64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1322
part_64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1323
part_64.Material = Enum.Material.Metal
1324
part_64.Size = Vector3.new(0.2, 0.2, 0.2)
1325
part_64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1326
part_64.CFrame = CFrame.new(12.038, 0.966, -66.065)* CFrame.Angles(1.5707967281342, -1.1742124115699e-05, 1.5708029270172)
1327
part_64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1328
part_64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1329
part_64.BrickColor = BrickColor.new("Really black")
1330
part_64.Friction = 0.3
1331
part_64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1332
part_64.Name = "barrelhole"
1333
1334
 mesh_68 = Instance.new("CylinderMesh", part_64)
1335
mesh_68.Scale = Vector3.new(0.72, 0.24, 0.396)
1336
1337
 part_65 = Instance.new("Part", greasegun)
1338
part_65.FormFactor = Enum.FormFactor.Custom
1339
part_65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1340
part_65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1341
part_65.Material = Enum.Material.Metal
1342
part_65.Size = Vector3.new(0.2, 1.084, 0.2)
1343
part_65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1344
part_65.CFrame = CFrame.new(11.519, 0.966, -66.065)* CFrame.Angles(1.5707967281342, -1.1742124115699e-05, 1.5708029270172)
1345
part_65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1346
part_65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1347
part_65.BrickColor = BrickColor.new("Dark stone grey")
1348
part_65.Friction = 0.3
1349
part_65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1350
1351
 mesh_69 = Instance.new("CylinderMesh", part_65)
1352
mesh_69.Scale = Vector3.new(0.432, 1, 0.486)
1353
1354
 part_66 = Instance.new("Part", greasegun)
1355
part_66.FormFactor = Enum.FormFactor.Custom
1356
part_66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1357
part_66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1358
part_66.Material = Enum.Material.Metal
1359
part_66.Size = Vector3.new(0.2, 0.2, 0.2)
1360
part_66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1361
part_66.CFrame = CFrame.new(10.949, 1.12, -66.065)* CFrame.Angles(1.5707992315292, 7.3015689849854e-07, 1.5708041191101)
1362
part_66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1363
part_66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1364
part_66.BrickColor = BrickColor.new("Dark stone grey")
1365
part_66.Friction = 0.3
1366
part_66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1367
1368
 mesh_70 = Instance.new("BlockMesh", part_66)
1369
mesh_70.Scale = Vector3.new(0.252, 0.36, 0.462)
1370
1371
 part_67 = Instance.new("Part", greasegun)
1372
part_67.FormFactor = Enum.FormFactor.Custom
1373
part_67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1374
part_67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1375
part_67.Material = Enum.Material.Metal
1376
part_67.Size = Vector3.new(0.2, 0.534, 0.2)
1377
part_67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1378
part_67.CFrame = CFrame.new(10.328, 1.083, -66.08)* CFrame.Angles(1.5707967281342, -1.1742124115699e-05, 1.5708029270172)
1379
part_67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1380
part_67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1381
part_67.BrickColor = BrickColor.new("Dark stone grey")
1382
part_67.Friction = 0.3
1383
part_67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1384
1385
 mesh_71 = Instance.new("CylinderMesh", part_67)
1386
mesh_71.Scale = Vector3.new(0.25, 1, 0.15)
1387
1388
 part_68 = Instance.new("Part", greasegun)
1389
part_68.FormFactor = Enum.FormFactor.Custom
1390
part_68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1391
part_68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1392
part_68.Material = Enum.Material.Metal
1393
part_68.Size = Vector3.new(0.2, 1.476, 0.204)
1394
part_68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1395
part_68.CFrame = CFrame.new(10.287, 0.966, -66.065)* CFrame.Angles(1.5707967281342, -1.1794277270383e-05, 1.5708029270172)
1396
part_68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1397
part_68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1398
part_68.BrickColor = BrickColor.new("Dark stone grey")
1399
part_68.Friction = 0.3
1400
part_68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1401
1402
 mesh_72 = Instance.new("CylinderMesh", part_68)
1403
mesh_72.Scale = Vector3.new(1.248, 1, 1.15)
1404
1405
 part_69 = Instance.new("Part", greasegun)
1406
part_69.FormFactor = Enum.FormFactor.Custom
1407
part_69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1408
part_69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1409
part_69.Material = Enum.Material.Metal
1410
part_69.Size = Vector3.new(0.53, 0.2, 0.2)
1411
part_69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1412
part_69.CFrame = CFrame.new(10.328, 1.085, -66.045)
1413
part_69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1414
part_69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1415
part_69.BrickColor = BrickColor.new("Dark stone grey")
1416
part_69.Friction = 0.3
1417
part_69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1418
1419
 mesh_73 = Instance.new("BlockMesh", part_69)
1420
mesh_73.Scale = Vector3.new(1, 0.05, 0.25)
1421
1422
 part_70 = Instance.new("Part", greasegun)
1423
part_70.FormFactor = Enum.FormFactor.Custom
1424
part_70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1425
part_70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1426
part_70.Material = Enum.Material.Metal
1427
part_70.Size = Vector3.new(0.53, 0.2, 0.2)
1428
part_70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1429
part_70.CFrame = CFrame.new(10.328, 1.042, -65.969)* CFrame.Angles(1.0471975803375, 0, -0)
1430
part_70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1431
part_70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1432
part_70.BrickColor = BrickColor.new("Dark stone grey")
1433
part_70.Friction = 0.3
1434
part_70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1435
1436
 mesh_74 = Instance.new("BlockMesh", part_70)
1437
mesh_74.Scale = Vector3.new(1, 0.05, 0.25)
1438
1439
 part_71 = Instance.new("Part", greasegun)
1440
part_71.FormFactor = Enum.FormFactor.Custom
1441
part_71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1442
part_71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1443
part_71.Material = Enum.Material.Metal
1444
part_71.Size = Vector3.new(0.53, 0.2, 0.2)
1445
part_71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1446
part_71.CFrame = CFrame.new(10.328, 0.998, -65.957)* CFrame.Angles(1.5707963705063, 0, -0)
1447
part_71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1448
part_71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1449
part_71.BrickColor = BrickColor.new("Dark stone grey")
1450
part_71.Friction = 0.3
1451
part_71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1452
1453
 mesh_75 = Instance.new("BlockMesh", part_71)
1454
mesh_75.Scale = Vector3.new(1, 0.05, 0.25)
1455
1456
 part_72 = Instance.new("Part", greasegun)
1457
part_72.FormFactor = Enum.FormFactor.Custom
1458
part_72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1459
part_72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1460
part_72.Material = Enum.Material.Metal
1461
part_72.Size = Vector3.new(0.2, 0.2, 0.2)
1462
part_72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1463
part_72.CFrame = CFrame.new(10.922, 1.1, -66.065)* CFrame.Angles(1.57080078125, -0.52359801530838, 1.570804476738)
1464
part_72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1465
part_72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1466
part_72.BrickColor = BrickColor.new("Dark stone grey")
1467
part_72.Friction = 0.3
1468
part_72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1469
1470
 mesh_76 = Instance.new("BlockMesh", part_72)
1471
mesh_76.Scale = Vector3.new(0.252, 0.36, 0.462)
1472
1473
 part_73 = Instance.new("Part", greasegun)
1474
part_73.FormFactor = Enum.FormFactor.Custom
1475
part_73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1476
part_73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1477
part_73.Material = Enum.Material.Metal
1478
part_73.Size = Vector3.new(0.2, 0.2, 0.2)
1479
part_73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1480
part_73.CFrame = CFrame.new(10.901, 1.057, -66.065)* CFrame.Angles(3.9483987279709e-07, -1.5707963705063, 0)
1481
part_73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1482
part_73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1483
part_73.BrickColor = BrickColor.new("Dark stone grey")
1484
part_73.Friction = 0.3
1485
part_73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1486
1487
 mesh_77 = Instance.new("BlockMesh", part_73)
1488
mesh_77.Scale = Vector3.new(0.252, 0.36, 0.672)
1489
1490
 aim = Instance.new("Part", greasegun)
1491
aim.FormFactor = Enum.FormFactor.Symmetric
1492
aim.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1493
aim.Transparency = 1
1494
aim.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1495
aim.Material = Enum.Material.Metal
1496
aim.Size = Vector3.new(0.1, 0.1, 0.1)
1497
aim.Name = "aim"
1498
aim.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1499
aim.CFrame = CFrame.new(9.6, 1.176, -66.06)* CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
1500
aim.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1501
aim.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1502
aim.BrickColor = BrickColor.new("Bright orange")
1503
aim.Friction = 0.3
1504
aim.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1505
1506
 flash_4 = Instance.new("BillboardGui", aim)
1507
flash_4.Active = true
1508
flash_4.Name = "Flash"
1509
flash_4.Size = UDim2.new(6, 0, 6, 0)
1510
1511
 flash_5 = Instance.new("ImageLabel", flash_4)
1512
flash_5.Visible = false
1513
flash_5.Active = true
1514
flash_5.Image = "http://www.roblox.com/asset?id=61378273"
1515
flash_5.Name = "Flash"
1516
flash_5.Position = UDim2.new(0.25, 0, 0.25, 0)
1517
flash_5.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1518
flash_5.BackgroundTransparency = 1
1519
flash_5.Size = UDim2.new(0.5, 0, 0.5, 0)
1520
flash_5.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
1521
1522
local newp = Instance.new("Part", greasegun)
1523
newp.FormFactor = Enum.FormFactor.Symmetric
1524
newp.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1525
newp.Transparency = 1
1526
newp.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1527
newp.Material = Enum.Material.Metal
1528
newp.Size = Vector3.new(0.1, 0.1, 0.1)
1529
newp.Name = "newp"
1530
newp.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1531
newp.CFrame = CFrame.new(12.138, 0.971, -66.06)* CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
1532
newp.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1533
newp.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1534
newp.BrickColor = BrickColor.new("Bright orange")
1535
newp.Friction = 0.3
1536
newp.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1537
1538
 flash_6 = Instance.new("BillboardGui", newp)
1539
flash_6.Active = true
1540
flash_6.Name = "Flash"
1541
flash_6.Size = UDim2.new(6, 0, 6, 0)
1542
1543
 flash_7 = Instance.new("ImageLabel", flash_6)
1544
flash_7.Visible = false
1545
flash_7.Active = true
1546
flash_7.Image = "http://www.roblox.com/asset?id=61378273"
1547
flash_7.Name = "Flash"
1548
flash_7.Position = UDim2.new(0.25, 0, 0.25, 0)
1549
flash_7.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1550
flash_7.BackgroundTransparency = 1
1551
flash_7.Size = UDim2.new(0.5, 0, 0.5, 0)
1552
flash_7.BackgroundColor3 = Color3.new(0.756863, 0.752941, 0.764706)
1553
1554
local gungui = Instance.new("ScreenGui", player.PlayerGui)
1555
gungui.Name = "gungui"
1556
1557
local crosshair = Instance.new("Frame", gungui)
1558
crosshair.BorderColor3 = Color3.new(0, 0, 0)
1559
crosshair.Name = "crossHair"
1560
crosshair.Position = UDim2.new(0.5, 0, 0.5, -18)
1561
crosshair.BorderSizePixel = 0
1562
crosshair.BackgroundColor3 = Color3.new(1, 1, 1)
1563
1564
local reload = Instance.new("TextLabel", crosshair)
1565
reload.ZIndex = 2
1566
reload.BorderSizePixel = 0
1567
reload.BackgroundColor3 = Color3.new(1, 1, 1)
1568
reload.BackgroundTransparency = 1
1569
reload.Size = UDim2.new(0, 100, 0, 20)
1570
reload.TextColor3 = Color3.new(1, 1, 1)
1571
reload.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1572
reload.Text = "RLD"
1573
reload.Position = UDim2.new(0, -50, 0, 70)
1574
reload.Font = Enum.Font.Garamond
1575
reload.Name = "Reload"
1576
reload.FontSize = Enum.FontSize.Size18
1577
reload.Visible = false
1578
1579
local c = Instance.new("Frame", crosshair)
1580
c.Size = UDim2.new(0, 4, 0, 500)
1581
c.ClipsDescendants = true
1582
c.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1583
c.Name = "C"
1584
c.Position = UDim2.new(0, -2, 0, 0)
1585
c.BackgroundTransparency = 1
1586
c.BackgroundColor3 = Color3.new(1, 1, 1)
1587
1588
local line = Instance.new("TextLabel", c)
1589
line.BorderSizePixel = 0
1590
line.BackgroundColor3 = Color3.new(1, 1, 1)
1591
line.BackgroundTransparency = 0.3
1592
line.Size = UDim2.new(0, 2, 0, 15)
1593
line.TextColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1594
line.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
1595
line.Text = ""
1596
line.Position = UDim2.new(0.5, -1, 0, 10)
1597
line.Font = Enum.Font.SourceSans
1598
line.Name = "Line"
1599
line.FontSize = Enum.FontSize.Size14
1600
1601
local a = Instance.new("Frame", crosshair)
1602
a.Size = UDim2.new(0, 4, 0, 500)
1603
a.ClipsDescendants = true
1604
a.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1605
a.Name = "A"
1606
a.Position = UDim2.new(0, -2, 0, -500)
1607
a.BackgroundTransparency = 1
1608
a.BackgroundColor3 = Color3.new(1, 1, 1)
1609
1610
local line_2 = Instance.new("TextLabel", a)
1611
line_2.BorderSizePixel = 0
1612
line_2.BackgroundColor3 = Color3.new(1, 1, 1)
1613
line_2.BackgroundTransparency = 0.3
1614
line_2.Size = UDim2.new(0, 2, 0, 15)
1615
line_2.TextColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1616
line_2.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
1617
line_2.Text = ""
1618
line_2.Position = UDim2.new(0.5, -1, 1, -25)
1619
line_2.Font = Enum.Font.SourceSans
1620
line_2.Name = "Line"
1621
line_2.FontSize = Enum.FontSize.Size14
1622
1623
local b = Instance.new("Frame", crosshair)
1624
b.Size = UDim2.new(0, 500, 0, 4)
1625
b.ClipsDescendants = true
1626
b.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1627
b.Name = "B"
1628
b.Position = UDim2.new(0, 0, 0, -2)
1629
b.BackgroundTransparency = 1
1630
b.BackgroundColor3 = Color3.new(1, 1, 1)
1631
1632
local line_3 = Instance.new("TextLabel", b)
1633
line_3.BorderSizePixel = 0
1634
line_3.BackgroundColor3 = Color3.new(1, 1, 1)
1635
line_3.BackgroundTransparency = 0.3
1636
line_3.Size = UDim2.new(0, 15, 0, 2)
1637
line_3.TextColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1638
line_3.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
1639
line_3.Text = ""
1640
line_3.Position = UDim2.new(0, 10, 0.5, -1)
1641
line_3.Font = Enum.Font.SourceSans
1642
line_3.Name = "Line"
1643
line_3.FontSize = Enum.FontSize.Size14
1644
1645
local d = Instance.new("Frame", crosshair)
1646
d.Size = UDim2.new(0, 500, 0, 4)
1647
d.ClipsDescendants = true
1648
d.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1649
d.Name = "D"
1650
d.Position = UDim2.new(0, -500, 0, -2)
1651
d.BackgroundTransparency = 1
1652
d.BackgroundColor3 = Color3.new(1, 1, 1)
1653
1654
local line_4 = Instance.new("TextLabel", d)
1655
line_4.BorderSizePixel = 0
1656
line_4.BackgroundColor3 = Color3.new(1, 1, 1)
1657
line_4.BackgroundTransparency = 0.3
1658
line_4.Size = UDim2.new(0, 15, 0, 2)
1659
line_4.TextColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1660
line_4.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
1661
line_4.Text = ""
1662
line_4.Position = UDim2.new(1, -25, 0.5, -1)
1663
line_4.Font = Enum.Font.SourceSans
1664
line_4.Name = "Line"
1665
line_4.FontSize = Enum.FontSize.Size14
1666
1667
local imagelabel = Instance.new("ImageLabel", crosshair)
1668
imagelabel.Visible = false
1669
imagelabel.Image = "http://www.roblox.com/asset/?id=68308747"
1670
imagelabel.ZIndex = 2
1671
imagelabel.Position = UDim2.new(0, -150, 0, -150)
1672
imagelabel.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1673
imagelabel.BackgroundTransparency = 1
1674
imagelabel.Size = UDim2.new(0, 300, 0, 300)
1675
imagelabel.BackgroundColor3 = Color3.new(1, 1, 1)
1676
1677
local hud = Instance.new("ImageLabel", gungui)
1678
hud.ImageColor3 = Color3.new(0.156863, 0.156863, 0.156863)
1679
hud.BorderSizePixel = 3
1680
hud.Image = "rbxassetid://0"
1681
hud.Name = "HUD"
1682
hud.Position = UDim2.new(1, -200, 0.75, 0)
1683
hud.BorderColor3 = Color3.new(1, 1, 1)
1684
hud.BackgroundTransparency = 0.5
1685
hud.Size = UDim2.new(0, 200, 0, 100)
1686
hud.BackgroundColor3 = Color3.new(0, 0, 0)
1687
1688
local gunname = Instance.new("Frame", hud)
1689
gunname.ZIndex = 10
1690
gunname.Size = UDim2.new(0.8, 0, 0, 20)
1691
gunname.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1692
gunname.Name = "gunName"
1693
gunname.Position = UDim2.new(0.15, 0, 0, 0)
1694
gunname.BackgroundTransparency = 1
1695
gunname.BackgroundColor3 = Color3.new(0.352941, 0.352941, 0.352941)
1696
1697
local title = Instance.new("TextLabel", gunname)
1698
title.TextWrapped = true
1699
title.ZIndex = 10
1700
title.TextScaled = true
1701
title.BackgroundColor3 = Color3.new(1, 1, 1)
1702
title.BackgroundTransparency = 1
1703
title.Size = UDim2.new(1, 0, 1, 0)
1704
title.TextColor3 = Color3.new(1, 1, 1)
1705
title.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1706
title.Text = namegun
1707
title.TextStrokeColor3 = Color3.new(0.745098, 0.745098, 0.745098)
1708
title.Name = "Title"
1709
title.TextXAlignment = Enum.TextXAlignment.Left
1710
title.FontSize = Enum.FontSize.Size18
1711
1712
local info = Instance.new("TextLabel", hud)
1713
info.TextWrapped = true
1714
info.ZIndex = 10
1715
info.BackgroundColor3 = Color3.new(1, 1, 1)
1716
info.BackgroundTransparency = 1
1717
info.Size = UDim2.new(1, 0, 0, 15)
1718
info.TextColor3 = Color3.new(1, 1, 1)
1719
info.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1720
info.Text = guninfo
1721
info.Position = UDim2.new(0, 0, 1, -15)
1722
info.TextStrokeColor3 = Color3.new(0.745098, 0.745098, 0.745098)
1723
info.Name = "Info"
1724
info.TextXAlignment = Enum.TextXAlignment.Left
1725
info.FontSize = Enum.FontSize.Size12
1726
1727
local ammog = Instance.new("Frame", hud)
1728
ammog.ZIndex = 10
1729
ammog.Size = UDim2.new(0, 100, 0, 40)
1730
ammog.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1731
ammog.Name = "Ammo"
1732
ammog.Position = UDim2.new(0.5, -50, 0.55, -20)
1733
ammog.BackgroundTransparency = 1
1734
ammog.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
1735
1736
local slash = Instance.new("TextLabel", ammog)
1737
slash.ZIndex = 10
1738
slash.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
1739
slash.BackgroundTransparency = 1
1740
slash.Size = UDim2.new(0, 0, 0, 45)
1741
slash.TextColor3 = Color3.new(1, 1, 1)
1742
slash.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1743
slash.Text = "/"
1744
slash.Position = UDim2.new(0, 68, 0, -12)
1745
slash.Font = Enum.Font.SciFi
1746
slash.Name = "Slash"
1747
slash.FontSize = Enum.FontSize.Size24
1748
1749
local stored = Instance.new("TextLabel", ammog)
1750
stored.TextWrapped = true
1751
stored.ZIndex = 10
1752
stored.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
1753
stored.BackgroundTransparency = 1
1754
stored.Size = UDim2.new(1, 0, 0, 85)
1755
stored.TextColor3 = Color3.new(1, 1, 1)
1756
stored.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1757
stored.Text = maxammo
1758
stored.Position = UDim2.new(0, 75, 0, -35)
1759
stored.Name = "Stored"
1760
stored.TextXAlignment = Enum.TextXAlignment.Left
1761
stored.FontSize = Enum.FontSize.Size28
1762
1763
local clip = Instance.new("TextLabel", ammog)
1764
clip.ZIndex = 10
1765
clip.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
1766
clip.BackgroundTransparency = 1
1767
clip.Size = UDim2.new(1, 0, 0, 85)
1768
clip.TextColor3 = Color3.new(1, 1, 1)
1769
clip.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
1770
clip.Text = ammo
1771
clip.Position = UDim2.new(0, -40, 0, -35)
1772
clip.Name = "Clip"
1773
clip.TextXAlignment = Enum.TextXAlignment.Right
1774
clip.FontSize = Enum.FontSize.Size28
1775
1776
local hitm = Instance.new("ImageLabel", gungui)
1777
hitm.Visible = false
1778
hitm.BorderSizePixel = 0
1779
hitm.Image = "http://www.roblox.com/asset/?id=131358529"
1780
hitm.Name = "Hit"
1781
hitm.Position = UDim2.new(0, 938, 0, 198)
1782
hitm.BorderColor3 = Color3.new(0, 0, 0)
1783
hitm.BackgroundTransparency = 1
1784
hitm.Size = UDim2.new(0, 45, 0, 45)
1785
hitm.BackgroundColor3 = Color3.new(0, 0, 0)
1786
1787
greasegun:BreakJoints()
1788
1789
local prev
1790
local parts = greasegun:GetChildren()
1791
1792
for i = 1,#parts do 
1793
	if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].className == "CornerWedgePart") then 
1794
		if (prev ~= nil)then 
1795
			if parts[i]:FindFirstChild("Weld") then parts[i]:FindFirstChild("Weld"):Destroy() end
1796
			local weld = Instance.new("Weld") 
1797
			weld.Part0 = prev 
1798
			weld.Part1 = parts[i] 
1799
			weld.C0 = prev.CFrame:inverse() 
1800
			weld.C1 = parts[i].CFrame:inverse() 
1801
			weld.Parent = prev 
1802
			parts[i].CanCollide = false
1803
		end 
1804
		prev = parts[i] 
1805
	end 
1806
end
1807
greasegun:MakeJoints()
1808
1809
--Magazine--
1810
local mag = Instance.new("Part", greasegun)
1811
mag.FormFactor = Enum.FormFactor.Plate
1812
mag.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1813
mag.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1814
mag.Material = Enum.Material.Metal
1815
mag.Size = Vector3.new(1, .1, .2)
1816
mag.Name = "Mag"
1817
mag.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1818
mag.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1819
mag.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1820
mag.BrickColor = BrickColor.new("Black")
1821
mag.Friction = 0.3
1822
mag.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1823
weld(mag, newp, CFrame.new(.5,0,-1.48)*CFrame.Angles(math.rad(0),0,0))
1824
--Magazine--
1825
handle.Weld.Name = "Weld2"
1826
weld(handle, char.HumanoidRootPart, CFrame.new(-.5,0,1)*CFrame.Angles(math.rad(0),0,0))
1827
1828
tor["Right Shoulder"].Part1 = nil
1829
weld(ra, handle, CFrame.new(-.2,-.5,-.2)*CFrame.Angles(math.rad(-90),0,0))
1830
tor["Left Shoulder"].Part1 = nil
1831
weld(la, handle, CFrame.new(.8,.2,0)*CFrame.Angles(math.rad(-90),math.rad(18),0))
1832
1833
mouse.TargetFilter = workspace
1834
local offset = CFrame.new(.5,.2,-1)*CFrame.Angles(math.rad(0),0,0)
1835
local bg = Instance.new("BodyGyro",char.Torso)
1836
bg.D = 1
1837
bg.P = 400000
1838
bg.maxTorque = Vector3.new(0,0,0)
1839
game:GetService("RunService").RenderStepped:connect(function()
1840
if canmovemouse == true then
1841
--local anglex = -mouse.Hit.p.y/100
1842
--local angley = mouse.Hit.p.x/100
1843
--handle.Weld.C0 = CFrame.new(handle.CFrame)*CFrame.Angles(math.rad(anglex),math.rad(0),math.rad(0))
1844
local p0c0 = char.HumanoidRootPart:GetRenderCFrame()*handle.Weld.C1
1845
handle.Weld.C0 = (CFrame.new(p0c0.p, mouse.Hit.p)*offset):inverse()*p0c0
1846
hitm.Position = UDim2.new(0, mouse.X-22.5, 0, mouse.Y-22.5)
1847
if (camera.focus.p - camera.CoordinateFrame.p).magnitude >= 1 then
1848
bg.maxTorque = Vector3.new(0,math.huge,0)
1849
bg.cframe = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.x, tor.Position.y, mouse.Hit.p.z))
1850
UserInputService.MouseIconEnabled = true
1851
mouse.Icon = "http://www.roblox.com/asset/?id=316279304"
1852
crosshair.Visible = false
1853
end
1854
if (camera.focus.p - camera.CoordinateFrame.p).magnitude <= 1 then
1855
bg.cframe = CFrame.new(tor.Position, Vector3.new(0,0,0))
1856
bg.maxTorque = Vector3.new(0,0,0)
1857
UserInputService.MouseIconEnabled = false
1858
mouse.Icon = ""
1859
crosshair.Visible = true
1860
end
1861
1862
end
1863
end)
1864
1865
local fpressed = 0
1866
mouse.KeyDown:connect(function(key)
1867
if key == "f" then
1868
fpressed = fpressed + 1
1869
if fpressed == 1 then
1870
canmovemouse = false
1871
end
1872
if fpressed == 2 then
1873
	fpressed = 0
1874
	canmovemouse = true
1875
end
1876
end
1877
end)
1878
1879
local epressed = 0
1880
local xpressed = false
1881
local cpressed = false
1882
mouse.KeyDown:connect(function(key)
1883
if key == "e" and xpressed == false and cpressed == false then
1884
epressed = 1
1885
animate3(tor.Neck, .2, CFrame.new(0,-.5,0)*CFrame.Angles(math.rad(-90),math.rad(-20),math.rad(180)))
1886
animate2(handle,.2,CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),0))
1887
camera.CameraSubject = greasegun.aim
1888
end
1889
end)
1890
mouse.KeyUp:connect(function(key)
1891
if key == "e" and xpressed == false and cpressed == false then
1892
epressed = 0
1893
animate3(tor.Neck, .2, CFrame.new(0,-.5,0)*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)))
1894
animate2(handle,.2,CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0))
1895
camera.CameraSubject = char.Humanoid
1896
end
1897
end)
1898
1899
local gf1 = Instance.new("Sound")
1900
gf1.SoundId="rbxassetid://225196896"
1901
gf1.PlayOnRemove=false
1902
gf1.Volume=0.7
1903
gf1.Looped=false
1904
gf1.Pitch = 1
1905
gf1.Parent=handle
1906
local knifeswing = Instance.new("Sound")
1907
knifeswing.SoundId="rbxassetid://158037267"
1908
knifeswing.PlayOnRemove=false
1909
knifeswing.Volume=0.7
1910
knifeswing.Looped=false
1911
knifeswing.Pitch = 1
1912
knifeswing.Parent=handle
1913
local rl1 = Instance.new("Sound")
1914
rl1.SoundId="rbxassetid://231020282"
1915
rl1.PlayOnRemove=false
1916
rl1.Volume=0.7
1917
rl1.Looped=false
1918
rl1.Pitch = 1
1919
rl1.Parent=handle
1920
local rl2 = Instance.new("Sound")
1921
rl2.SoundId="rbxassetid://231021162"
1922
rl2.PlayOnRemove=false
1923
rl2.Volume=0.7
1924
rl2.Looped=false
1925
rl2.Pitch = 1
1926
rl2.Parent=handle
1927
local rl3 = Instance.new("Sound")
1928
rl3.SoundId="rbxassetid://437204112"
1929
rl3.PlayOnRemove=false
1930
rl3.Volume=0.7
1931
rl3.Looped=false
1932
rl3.Pitch = 1
1933
rl3.Parent=handle
1934
local rl4 = Instance.new("Sound")
1935
rl4.SoundId="rbxassetid://330005593"
1936
rl4.PlayOnRemove=false
1937
rl4.Volume=0.7
1938
rl4.Looped=false
1939
rl4.Pitch = 1
1940
rl4.Parent=handle
1941
local rl5 = Instance.new("Sound")
1942
rl5.SoundId="rbxassetid://898540650"
1943
rl5.PlayOnRemove=false
1944
rl5.Volume=0.7
1945
rl5.Looped=false
1946
rl5.Pitch = 1
1947
rl5.Parent=handle
1948
local gf2 = Instance.new("Sound")
1949
gf2.SoundId="rbxassetid://240785604"
1950
gf2.PlayOnRemove=false
1951
gf2.Volume=0.7
1952
gf2.Looped=false
1953
gf2.Pitch = 1
1954
gf2.Parent=handle
1955
1956
function reload()
1957
animate(la,.2,CFrame.new(.8,.6,0)*CFrame.Angles(math.rad(-90),math.rad(18),0))
1958
wait(.5)
1959
rl1:Play()
1960
animate(la,.2,CFrame.new(.8,.6,0)*CFrame.Angles(math.rad(-20),math.rad(18),0))
1961
mag.Weld.Name = "Weld2"
1962
weld(mag, la, CFrame.new(.5,0,-1)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(180)))
1963
ammo = 0
1964
maxammo = 0
1965
clip.Text = ammo
1966
stored.Text = maxammo
1967
wait(.5)
1968
mag.Transparency = 1
1969
local magclone = mag:Clone()
1970
magclone.Transparency = 0
1971
magclone.Parent = workspace
1972
if magclone:FindFirstChild("Weld") then magclone.Weld:Destroy() end
1973
if magclone:FindFirstChild("Weld2") then magclone.Weld2:Destroy() end
1974
game.Debris:AddItem(magclone,3)
1975
magclone.CanCollide = true
1976
wait(.5)
1977
mag.Transparency = 0
1978
wait(.2)
1979
animate(la,.2,CFrame.new(.8,-.1,0)*CFrame.Angles(math.rad(-50),math.rad(30),0))
1980
wait(.2)
1981
rl2:Play()
1982
mag.Weld:Destroy()
1983
mag.Weld2.Name = "Weld"
1984
wait(.2)
1985
animate(la,.2,CFrame.new(.8,.2,0)*CFrame.Angles(math.rad(-50),math.rad(30),0))
1986
wait(.5)
1987
rl4:Play()
1988
animate(la,.2,CFrame.new(.8,.3,0)*CFrame.Angles(math.rad(-80),math.rad(30),0))
1989
wait(.2)
1990
animate(la,.2,CFrame.new(.8,.2,0)*CFrame.Angles(math.rad(-50),math.rad(30),0))
1991
wait(.2)
1992
animate(la,.2,CFrame.new(.8,.2,.2)*CFrame.Angles(math.rad(-90),math.rad(18),0))
1993
wait(.2)
1994
rl3:Play()
1995
animate(la,.2,CFrame.new(.8,-.2,.2)*CFrame.Angles(math.rad(-90),math.rad(18),0))
1996
bolt1.Mesh.Offset = Vector3.new(-.5,0,0)
1997
bolt2.Mesh.Offset = Vector3.new(-.5,0,0)
1998
wait(.5)
1999
rl5:Play()
2000
animate(la,.2,CFrame.new(.8,.4,.2)*CFrame.Angles(math.rad(-90),math.rad(18),0))
2001
bolt1.Mesh.Offset = Vector3.new(-.2,0,0)
2002
bolt2.Mesh.Offset = Vector3.new(-.2,0,0)
2003
wait(.5)
2004
animate(la,.2,CFrame.new(.8,.2,0)*CFrame.Angles(math.rad(-90),math.rad(18),0))
2005
wait(.2)
2006
bolt1.Mesh.Offset = Vector3.new(0,0,0)
2007
bolt2.Mesh.Offset = Vector3.new(0,0,0)
2008
ammo = 30
2009
maxammo = 30
2010
clip.Text = ammo
2011
stored.Text = maxammo
2012
end
2013
mouse.KeyDown:connect(function(key)
2014
if key == "r" then
2015
reload()
2016
end
2017
end)
2018
2019
local Speed = 25
2020
2021
local bulletholepart = Instance.new("Part")
2022
bulletholepart.FormFactor = "Custom"
2023
bulletholepart.Size = Vector3.new(.5, .5, 0.2)
2024
bulletholepart.Anchored = false
2025
bulletholepart.CanCollide = false
2026
bulletholepart.Transparency = 1
2027
local bulletholedecal = Instance.new("Decal", bulletholepart)
2028
bulletholedecal.Texture = "http://www.roblox.com/asset/?id=359667702"
2029
local ignore = {char}
2030
function fire()
2031
if ammo <=0 then
2032
gf2:Play()
2033
end
2034
if ammo >=1 then
2035
ammo = ammo - 1
2036
firing = true
2037
clip.Text = ammo
2038
stored.Text = maxammo
2039
gf1:Play()
2040
2041
--local cam_rot = camera.CoordinateFrame - camera.CoordinateFrame.p
2042
--local cam_scroll = (camera.CoordinateFrame.p - camera.Focus.p).magnitude
2043
--local ncf = CFrame.new(camera.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(0.00025+math.random()/100, math.random(-10,10)/1000, 0)
2044
--camera.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
2045
2046
 local posA, posB = newp.CFrame, mouse.hit;
2047
        --Spread--
2048
        local lookAt = CFrame.new (posA.p, posB.p);
2049
            lookAt = lookAt * CFrame.Angles (
2050
                math.rad (math.random (-2, 2)),
2051
                math.rad (math.random (-2, 2)),
2052
                math.rad (math.random (-2, 2))
2053
            ) * CFrame.new (0, 0, -(posA.p - posB.p).magnitude);
2054
--Spread End--
2055
local ray = Ray.new(posA.p,(lookAt.p).unit*300)
2056
if epressed == 1 then
2057
ray = Ray.new(newp.CFrame.p,(mouse.Hit.p-newp.CFrame.p).unit*300)
2058
end
2059
local Hit,Position, Normal = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignore)
2060
if Hit then
2061
local bullethole = bulletholepart:Clone()
2062
bullethole.Parent = game.Workspace
2063
bullethole.Name = "bullethole"
2064
bullethole.CFrame = CFrame.new(Position, Position + Normal)
2065
game:GetService("Debris"):AddItem(bullethole, 10)
2066
2067
if Hit.Name == "bullethole" then
2068
table.insert(ignore, Hit)
2069
--local ray = Ray.new(newp.CFrame.p,(mouse.Hit.p-newp.CFrame.p).unit*300)
2070
Hit,Position, Normal = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignore)
2071
--return Hit, Position, Normal
2072
end
2073
2074
if Hit.Transparency == 1 then
2075
table.insert(ignore, Hit)
2076
--local ray = Ray.new(newp.CFrame.p,(mouse.Hit.p-newp.CFrame.p).unit*300)
2077
Hit,Position, Normal = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignore)
2078
--return Hit, Position, Normal
2079
end
2080
2081
if Hit.Parent.ClassName == "Hat" then
2082
table.insert(ignore, Hit.Parent)
2083
--local ray = Ray.new(newp.CFrame.p,(mouse.Hit.p-newp.CFrame.p).unit*300)
2084
Hit,Position, Normal = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignore)
2085
--return Hit, Position, Normal
2086
end
2087
2088
if Hit.Parent.ClassName == "Accessory" then
2089
table.insert(ignore, Hit.Parent)
2090
--local ray = Ray.new(newp.CFrame.p,(mouse.Hit.p-newp.CFrame.p).unit*300)
2091
Hit,Position, Normal = game.Workspace:FindPartOnRayWithIgnoreList(ray,ignore)
2092
--return Hit, Position, Normal
2093
end
2094
2095
local weld = Instance.new("Weld")
2096
2097
	weld.Part0 = bullethole
2098
	weld.Part1 = Hit
2099
2100
	-- correction term to account for average skew between physics update and heartbeat
2101
	local HitPos = bullethole.Position --+ (-arrow.Velocity * (1/60)) --+ (arrow.CFrame.lookVector * .5)
2102
2103
	local CJ = CFrame.new(HitPos)
2104
	local C0 = bullethole.CFrame:inverse() *CJ
2105
	local C1 = Hit.CFrame:inverse() * CJ
2106
	
2107
	weld.C0 = C0
2108
	weld.C1 = C1
2109
2110
	weld.Parent = bullethole
2111
2112
if Hit.Parent:FindFirstChildOfClass("Humanoid") then
2113
if Hit.Parent:FindFirstChild("ForceField") then Hit.Parent.ForceField:Destroy() end
2114
if Hit.Parent.Name == "imtellingmommy" then Hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(50,80)) end
2115
if Hit.Parent.Name == "iFractal" then Hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth = 50 end
2116
2117
Hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(5,8))
2118
if Hit.Name == "Head" then Hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(15,30)) end
2119
bleed(Hit,0,1)
2120
local hitms = Instance.new("Sound")
2121
hitms.SoundId="rbxassetid://131864673"
2122
hitms.PlayOnRemove=false
2123
hitms.Volume=0.7
2124
hitms.Looped=false
2125
hitms.Pitch = 1
2126
hitms.Parent=player.PlayerGui
2127
hitms:Play()
2128
game.Debris:AddItem(hitms,1)
2129
local hitsound = Instance.new("Sound")
2130
hitsound.SoundId="rbxassetid://151130059"
2131
hitsound.PlayOnRemove=false
2132
hitsound.Volume=.8
2133
hitsound.MaxDistance = 60
2134
hitsound.Looped=false
2135
hitsound.Pitch = 1
2136
hitsound.Parent=Hit
2137
hitsound:Play()
2138
coroutine.resume(coroutine.create(function()
2139
hitm.Rotation = math.random(1, 360)
2140
hitm.Visible = true
2141
wait(.1)
2142
hitm.Visible = false
2143
end))
2144
2145
end
2146
end
2147
local RayPart = Instance.new("Part", char)
2148
RayPart.Name = "RayPart"
2149
RayPart.BrickColor = BrickColor.new("Bright yellow")
2150
RayPart.Transparency = 0.4
2151
RayPart.Material = "Neon"
2152
RayPart.Anchored = true
2153
RayPart.CanCollide = false
2154
RayPart.TopSurface = Enum.SurfaceType.Smooth
2155
RayPart.BottomSurface = Enum.SurfaceType.Smooth
2156
RayPart.formFactor = Enum.FormFactor.Custom
2157
local Distance = (Position-newp.CFrame.p).magnitude
2158
RayPart.Size = Vector3.new(0.1,0.1,5)
2159
RayPart.CFrame = CFrame.new(Position,newp.CFrame.p) * CFrame.new(0,0,-Distance + 2.5)
2160
local RayPartMesh = Instance.new("BlockMesh", RayPart)
2161
game.Debris:AddItem(RayPart,Distance/Speed)
2162
coroutine.resume(coroutine.create(function()
2163
local RayPart = RayPart
2164
local RayPartMesh = RayPartMesh
2165
local Distance = Distance
2166
for i = 1, Distance/Speed do
2167
if RayPart then
2168
wait()
2169
RayPartMesh.Offset = RayPartMesh.Offset + Vector3.new(0, 0, Speed)
2170
end
2171
end
2172
if RayPart then
2173
RayPart:Destroy()
2174
end
2175
end))
2176
2177
local flash = greasegun.Flash.Flash.Flash
2178
local barrelhole = greasegun.barrelhole
2179
bolt1.Mesh.Offset = Vector3.new(-.5,0,0)
2180
bolt2.Mesh.Offset = Vector3.new(-.5,0,0)
2181
barrelhole.BrickColor = BrickColor.new("Bright orange")
2182
flash.Visible = true
2183
flash.Rotation = math.random(1,360)
2184
coroutine.resume(coroutine.create(function()
2185
while (flash.Visible == true) do
2186
flash.ImageTransparency=flash.ImageTransparency+.1
2187
wait()
2188
end
2189
end))
2190
wait(.1)
2191
flash.Visible = false
2192
flash.ImageTransparency = 0
2193
bolt1.Mesh.Offset = Vector3.new(0,0,0)
2194
bolt2.Mesh.Offset = Vector3.new(0,0,0)
2195
barrelhole.BrickColor = BrickColor.new("Really black")
2196
firing = false
2197
end
2198
end
2199
2200
mouse.KeyDown:connect(function(key)
2201
if key == "c" then
2202
cpressed = true
2203
handle.Weld.C1 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
2204
tor["Right Hip"].Part1 = nil
2205
tor["Left Hip"].Part1 = nil
2206
weld(ll, tor, CFrame.new(.5,1,1)*CFrame.Angles(math.rad(0),0,0)) 
2207
weld(rl, tor, CFrame.new(-.5,1,1)*CFrame.Angles(math.rad(40),0,0)) 
2208
camera.CameraSubject = char.Head
2209
local collider = Instance.new("Part",char)
2210
	collider.Transparency = 1
2211
	collider.CanCollide = true
2212
	collider.Size = Vector3.new(2, 0.2, 3)
2213
	collider.Name = "Collider"
2214
	collider:BreakJoints()
2215
	weld(collider, char.Head, CFrame.new(0,.5,0))
2216
char.HumanoidRootPart.RootJoint.Part1 = collider
2217
char.Humanoid.WalkSpeed = 5
2218
end
2219
end)
2220
2221
mouse.KeyUp:connect(function(key)
2222
if key == "c" then
2223
cpressed = false
2224
handle.Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
2225
animate(rl,.2,CFrame.new(-.5,2,1)*CFrame.Angles(math.rad(0),0,0))
2226
animate(ll,.2,CFrame.new(.5,2,1)*CFrame.Angles(math.rad(0),0,0))
2227
camera.CameraSubject = char.Humanoid
2228
char.HumanoidRootPart.RootJoint.Part1 = char.Torso
2229
char.Collider:Destroy()
2230
if rl:FindFirstChild("Weld") then rl.Weld:Destroy() end
2231
tor["Right Hip"].Part1 = rl
2232
if ll:FindFirstChild("Weld") then ll.Weld:Destroy() end
2233
tor["Left Hip"].Part1 = ll
2234
char.Humanoid.WalkSpeed = 16
2235
end
2236
end)
2237
2238
function knifeattack()
2239
knifing = true
2240
local knife = Instance.new("Part", workspace)
2241
knife.FormFactor = Enum.FormFactor.Custom
2242
knife.TopSurface = Enum.SurfaceType.Smooth
2243
knife.Size = Vector3.new(0.2, 1.72, 0.82)
2244
knife.CanCollide = false
2245
knife.Name = "knife"
2246
knife.Friction = 0.3
2247
knife.BottomSurface = Enum.SurfaceType.Smooth
2248
local kmesh = Instance.new("SpecialMesh", knife)
2249
kmesh.MeshId = "http://www.roblox.com/asset/?id=121944778  "
2250
kmesh.TextureId = "http://www.roblox.com/asset/?id=121944805     "
2251
kmesh.Scale = Vector3.new(0.8, 0.8, 0.8)
2252
kmesh.MeshType = Enum.MeshType.FileMesh
2253
weld(knife, la, CFrame.new(0,-1,1)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)))
2254
animate(la,.2,CFrame.new(.8,1,0)*CFrame.Angles(math.rad(-90),math.rad(18),0))
2255
wait(.2)
2256
knifeswing:Play()
2257
animate(knife,.2,CFrame.new(0,-1,1)*CFrame.Angles(math.rad(135),math.rad(90),math.rad(0)))
2258
animate(la,.2,CFrame.new(.8,1,0)*CFrame.Angles(math.rad(-90),math.rad(-58),0))
2259
for _,guy in pairs(workspace:GetChildren()) do
2260
		if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy~=char and (guy:FindFirstChild("HumanoidRootPart").Position-knife.Position).magnitude<5 then
2261
		guy.Humanoid:TakeDamage(math.random(10,15))
2262
if guy:FindFirstChild("Torso") then
2263
bleed(guy.Torso,0,2)
2264
local hitsound = Instance.new("Sound")
2265
hitsound.SoundId="rbxassetid://220833967"
2266
hitsound.PlayOnRemove=false
2267
hitsound.Volume=.8
2268
hitsound.MaxDistance = 60
2269
hitsound.Looped=false
2270
hitsound.Pitch = 1
2271
hitsound.Parent=guy.Torso
2272
hitsound:Play()
2273
game.Debris:AddItem(hitsound,1)
2274
end
2275
if guy:FindFirstChild("UpperTorso") then
2276
bleed(guy.UpperTorso,0,2)
2277
local hitsound = Instance.new("Sound")
2278
hitsound.SoundId="rbxassetid://220833967"
2279
hitsound.PlayOnRemove=false
2280
hitsound.Volume=.8
2281
hitsound.MaxDistance = 60
2282
hitsound.Looped=false
2283
hitsound.Pitch = 1
2284
hitsound.Parent=guy.UpperTorso
2285
hitsound:Play()
2286
game.Debris:AddItem(hitsound,1)
2287
end
2288
2289
end
2290
end
2291
2292
wait(.2)
2293
animate(knife,.2,CFrame.new(0,-1,1)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)))
2294
animate(la,.2,CFrame.new(.8,1,0)*CFrame.Angles(math.rad(-90),math.rad(-38),0))
2295
wait(.2)
2296
animate(la,.2,CFrame.new(.8,.2,0)*CFrame.Angles(math.rad(-90),math.rad(18),0))
2297
wait(.2)
2298
knife:Destroy()
2299
knifing = false
2300
end
2301
2302
function knifeattack2()
2303
knifing = true
2304
local knife = Instance.new("Part", workspace)
2305
knife.FormFactor = Enum.FormFactor.Custom
2306
knife.TopSurface = Enum.SurfaceType.Smooth
2307
knife.Size = Vector3.new(0.2, 1.72, 0.82)
2308
knife.CanCollide = false
2309
knife.Name = "knife"
2310
knife.Friction = 0.3
2311
knife.BottomSurface = Enum.SurfaceType.Smooth
2312
local kmesh = Instance.new("SpecialMesh", knife)
2313
kmesh.MeshId = "http://www.roblox.com/asset/?id=121944778  "
2314
kmesh.TextureId = "http://www.roblox.com/asset/?id=121944805     "
2315
kmesh.Scale = Vector3.new(0.8, 0.8, 0.8)
2316
kmesh.MeshType = Enum.MeshType.FileMesh
2317
weld(knife, la, CFrame.new(0,-1,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)))
2318
animate(la,.2,CFrame.new(.8,.4,-1)*CFrame.Angles(math.rad(10),math.rad(18),0))
2319
wait(.2)
2320
knifeswing:Play()
2321
animate(la,.2,CFrame.new(.8,.4,.5)*CFrame.Angles(math.rad(-45),math.rad(18),0))
2322
for _,guy in pairs(workspace:GetChildren()) do
2323
		if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy~=char and (guy:FindFirstChild("HumanoidRootPart").Position-knife.Position).magnitude<5 then
2324
		guy.Humanoid:TakeDamage(math.random(10,15))
2325
if guy:FindFirstChild("Torso") then
2326
bleed(guy.Torso,0,2)
2327
local hitsound = Instance.new("Sound")
2328
hitsound.SoundId="rbxassetid://220833967"
2329
hitsound.PlayOnRemove=false
2330
hitsound.Volume=.8
2331
hitsound.MaxDistance = 60
2332
hitsound.Looped=false
2333
hitsound.Pitch = 1
2334
hitsound.Parent=guy.Torso
2335
hitsound:Play()
2336
game.Debris:AddItem(hitsound,1)
2337
end
2338
if guy:FindFirstChild("UpperTorso") then
2339
bleed(guy.UpperTorso,0,2)
2340
local hitsound = Instance.new("Sound")
2341
hitsound.SoundId="rbxassetid://220833967"
2342
hitsound.PlayOnRemove=false
2343
hitsound.Volume=.8
2344
hitsound.MaxDistance = 60
2345
hitsound.Looped=false
2346
hitsound.Pitch = 1
2347
hitsound.Parent=guy.UpperTorso
2348
hitsound:Play()
2349
game.Debris:AddItem(hitsound,1)
2350
end
2351
2352
end
2353
end
2354
wait(.2)
2355
animate(la,.2,CFrame.new(.8,.4,-1)*CFrame.Angles(math.rad(10),math.rad(18),0))
2356
wait(.2)
2357
animate(la,.2,CFrame.new(.8,.2,0)*CFrame.Angles(math.rad(-90),math.rad(18),0))
2358
wait(.2)
2359
knife:Destroy()
2360
knifing = false
2361
end
2362
2363
mouse.KeyDown:connect(function(key)
2364
if key == "g" and knifing == false then
2365
local attacks = math.random(1,2)
2366
if attacks == 1 then
2367
knifeattack()
2368
end
2369
if attacks == 2 then
2370
	knifeattack2()
2371
end
2372
2373
end
2374
end)
2375
2376
mouse.KeyDown:connect(function(key)
2377
if key == "x" then
2378
xpressed = true
2379
tor["Right Hip"].Part1 = nil
2380
tor["Left Hip"].Part1 = nil
2381
weld(ll, tor, CFrame.new(.5,1,1)*CFrame.Angles(math.rad(90),math.rad(10),0)) 
2382
weld(rl, tor, CFrame.new(-.5,1,1)*CFrame.Angles(math.rad(90),math.rad(-10),0))
2383
handle.Weld.C1 = CFrame.new(0,-2,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
2384
camera.CameraSubject = char.Head
2385
local collider = Instance.new("Part",char)
2386
	collider.Transparency = 1
2387
	collider.CanCollide = true
2388
	collider.Size = Vector3.new(2, 0.2, 3)
2389
	collider.Name = "Collider"
2390
	collider:BreakJoints()
2391
	weld(collider, char.Head, CFrame.new(0,-.5,0))
2392
char.HumanoidRootPart.RootJoint.Part1 = collider
2393
char.Humanoid.WalkSpeed = 0
2394
animate(collider,.2,CFrame.new(0,-.5,0)*CFrame.Angles(math.rad(0),math.rad(0),0))
2395
end
2396
end)
2397
2398
mouse.KeyUp:connect(function(key)
2399
if key == "x" then
2400
xpressed = false
2401
handle.Weld.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
2402
animate(rl,.2,CFrame.new(-.5,2,1)*CFrame.Angles(math.rad(0),0,0))
2403
animate(ll,.2,CFrame.new(.5,2,1)*CFrame.Angles(math.rad(0),0,0))
2404
camera.CameraSubject = char.Humanoid
2405
char.HumanoidRootPart.RootJoint.Part1 = char.Torso
2406
char.Collider:Destroy()
2407
if rl:FindFirstChild("Weld") then rl.Weld:Destroy() end
2408
tor["Right Hip"].Part1 = rl
2409
if ll:FindFirstChild("Weld") then ll.Weld:Destroy() end
2410
tor["Left Hip"].Part1 = ll
2411
char.Humanoid.WalkSpeed = 16
2412
end
2413
end)
2414
2415
function recoil()
2416
if ammo >=1 then
2417
coroutine.resume(coroutine.create(function()
2418
if epressed == 1 and xpressed == false and cpressed == false then
2419
--animate2(handle,.2,CFrame.new(0,.5,.3)*CFrame.Angles(math.rad(0),math.rad(0),0))
2420
--wait(.2)
2421
--animate2(handle,.2,CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),0))	
2422
end
2423
if epressed == 0 and xpressed == false and cpressed == false then
2424
animate2(handle,.2,CFrame.new(0,0,.3)*CFrame.Angles(math.rad(5),math.rad(0),0))
2425
wait(.2)
2426
animate2(handle,.2,CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0))
2427
end
2428
2429
if xpressed == true and epressed == 0 and cpressed == false then
2430
animate2(handle,.2,CFrame.new(0,-2,.3)*CFrame.Angles(math.rad(5),math.rad(0),0))
2431
wait(.2)
2432
animate2(handle,.2,CFrame.new(0,-2,0)*CFrame.Angles(math.rad(0),math.rad(0),0))
2433
end
2434
2435
if cpressed == true and epressed == 0 and xpressed == false then
2436
animate2(handle,.2,CFrame.new(0,-1,.3)*CFrame.Angles(math.rad(5),math.rad(0),0))
2437
wait(.2)
2438
animate2(handle,.2,CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),0))
2439
end
2440
2441
2442
end))
2443
end
2444
end
2445
2446
local sprinting = false
2447
mouse.KeyDown:connect(function(sprint)
2448
    if sprint:byte() == 48 and xpressed == false and cpressed == false and epressed == 0 then
2449
	if sprinting == false then
2450
	sprinting = true
2451
	--canmovemouse = false
2452
	--animate2(handle,.2,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-25),math.rad(20),0))
2453
    offset = CFrame.new(.5,.2,-1)*CFrame.Angles(math.rad(-45),math.rad(20),0)
2454
	char.Humanoid.WalkSpeed = 30
2455
end
2456
  end
2457
end)
2458
mouse.KeyUp:connect(function(sprint)
2459
    if sprint:byte() == 48 and xpressed == false and cpressed == false and epressed == 0 then
2460
	sprinting = false
2461
	--canmovemouse = true
2462
	--animate2(handle,.2,CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0))
2463
    char.Humanoid.WalkSpeed = 16
2464
    offset = CFrame.new(.5,.2,-1)*CFrame.Angles(math.rad(0),math.rad(0),0)
2465
  end
2466
end)
2467
2468
local mousedown = false
2469
mouse.Button1Down:connect(function()
2470
if firing == false then
2471
mousedown = true
2472
while mousedown == true do wait(.05)
2473
recoil()
2474
fire()
2475
end
2476
end
2477
end)
2478
mouse.Button1Up:connect(function()
2479
mousedown = false
2480
end)
2481
2482
local model = Instance.new("Model",camera) -- Makes a model for it.
2483
model.Name = "Visible "..char.Name
2484
local humanoid = Instance.new("Humanoid", model) -- Humanoid
2485
local larma = Instance.new("Part") -- Left Arm
2486
larma.Name = "Left Arm"
2487
larma.FormFactor = "Symmetric"
2488
larma.Size = la.Size
2489
larma.BrickColor = char["Left Arm"].BrickColor
2490
larma.CanCollide = false
2491
larma.TopSurface = "Smooth"
2492
larma.BottomSurface = "Smooth"
2493
larma.Parent = model
2494
larma:BreakJoints()
2495
local rarma = Instance.new("Part", model) -- Right Arm
2496
rarma.Name = "Right Arm"
2497
rarma.FormFactor = "Symmetric"
2498
rarma.Size = ra.Size
2499
rarma.BrickColor = char["Right Arm"].BrickColor
2500
rarma.CanCollide = false
2501
rarma.TopSurface = "Smooth"
2502
rarma.BottomSurface = "Smooth"
2503
rarma.Parent = model
2504
rarma:BreakJoints()
2505
local laWeld = Instance.new("Weld",larma)
2506
laWeld.Name = "laWeld"
2507
laWeld.Part0 = larma
2508
laWeld.Part1 = la
2509
laWeld.C0 = CFrame.new(0,0,0)
2510
local raWeld = Instance.new("Weld",rarma)
2511
raWeld.Name = "raWeld"
2512
raWeld.Part0 = rarma
2513
raWeld.Part1 = ra
2514
raWeld.C0 = CFrame.new(0,0,0)
2515
2516
if char:FindFirstChild("Shirt") then -- Shirt
2517
    char.Shirt:Clone().Parent = model
2518
end
2519
local children = char:GetChildren() -- Character Meshes
2520
for i=1, #children do
2521
    if children[i].ClassName == "CharacterMesh" then
2522
        children[i]:Clone().Parent = model
2523
    end
2524
end
2525
2526
bin.Deselected:connect(function()
2527
	greasegun:Destroy()
2528
	tool:Destroy()
2529
	bg:Destroy()
2530
	gungui:Destroy()
2531
	model:Destroy()
2532
	canmovemouse = false
2533
	if la:FindFirstChild("Weld") then la.Weld:Destroy() end
2534
	tor["Left Shoulder"].Part1 = la
2535
	if ra:FindFirstChild("Weld") then ra.Weld:Destroy() end
2536
	tor["Right Shoulder"].Part1 = ra
2537
	if char.Torso:FindFirstChild("Weld") then char.Torso.Weld:Destroy() end
2538
	camera.CameraSubject = char.Humanoid
2539
	
2540
end)
2541
end)
2542
end)