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1 | - | local p = game.Players.localPlayer |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end local p = game.Players.localPlayer | |
6 | local char = p.Character | |
7 | local mouse = p:GetMouse() | |
8 | local larm = char["Left Arm"] | |
9 | local rarm = char["Right Arm"] | |
10 | local lleg = char["Left Leg"] | |
11 | local rleg = char["Right Leg"] | |
12 | local hed = char.Head | |
13 | local torso = char.Torso | |
14 | local cam = game.Workspace.CurrentCamera | |
15 | local root = char.HumanoidRootPart | |
16 | local deb = false | |
17 | local shot = 0 | |
18 | local l = game.Lighting | |
19 | local stanceToggle = "Assertive" | |
20 | local CanAttack = true | |
21 | local Daytime = true | |
22 | local animpose = "Idle" | |
23 | local lastanimpose = "Idle" | |
24 | local nosword=false | |
25 | RootPart=char.HumanoidRootPart | |
26 | local Effects={} | |
27 | local attack=false | |
28 | idle=0 | |
29 | Anim='Idle' | |
30 | equipped=true | |
31 | char.Humanoid.WalkSpeed=16 | |
32 | colorscheme=BrickColor.new('Black') | |
33 | it=Instance.new | |
34 | attacktype=1 | |
35 | vt=Vector3.new | |
36 | cf=CFrame.new | |
37 | euler=CFrame.fromEulerAnglesXYZ | |
38 | angles=CFrame.Angles | |
39 | m=Instance.new('Model',char) | |
40 | stance='god' | |
41 | ||
42 | it=Instance.new | |
43 | vt=Vector3.new | |
44 | cf=CFrame.new | |
45 | euler=CFrame.fromEulerAnglesXYZ | |
46 | angles=CFrame.Angles | |
47 | ||
48 | ||
49 | function swait(num) | |
50 | if num==0 or num==nil then | |
51 | game:service'RunService'.Stepped:wait(0) | |
52 | else | |
53 | for i=0,num do | |
54 | game:service'RunService'.Stepped:wait(0) | |
55 | end | |
56 | end | |
57 | end | |
58 | ||
59 | function clerp(a,b,t) | |
60 | local qa = {QuaternionFromCFrame(a)} | |
61 | local qb = {QuaternionFromCFrame(b)} | |
62 | local ax, ay, az = a.x, a.y, a.z | |
63 | local bx, by, bz = b.x, b.y, b.z | |
64 | local _t = 1-t | |
65 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
66 | end | |
67 | ||
68 | function QuaternionFromCFrame(cf) | |
69 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
70 | local trace = m00 + m11 + m22 | |
71 | if trace > 0 then | |
72 | local s = math.sqrt(1 + trace) | |
73 | local recip = 0.5/s | |
74 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
75 | else | |
76 | local i = 0 | |
77 | if m11 > m00 then | |
78 | i = 1 | |
79 | end | |
80 | if m22 > (i == 0 and m00 or m11) then | |
81 | i = 2 | |
82 | end | |
83 | if i == 0 then | |
84 | local s = math.sqrt(m00-m11-m22+1) | |
85 | local recip = 0.5/s | |
86 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
87 | elseif i == 1 then | |
88 | local s = math.sqrt(m11-m22-m00+1) | |
89 | local recip = 0.5/s | |
90 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
91 | elseif i == 2 then | |
92 | local s = math.sqrt(m22-m00-m11+1) | |
93 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
94 | end | |
95 | end | |
96 | end | |
97 | ||
98 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
99 | local xs, ys, zs = x + x, y + y, z + z | |
100 | local wx, wy, wz = w*xs, w*ys, w*zs | |
101 | local xx = x*xs | |
102 | local xy = x*ys | |
103 | local xz = x*zs | |
104 | local yy = y*ys | |
105 | local yz = y*zs | |
106 | local zz = z*zs | |
107 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
108 | end | |
109 | ||
110 | function QuaternionSlerp(a, b, t) | |
111 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
112 | local startInterp, finishInterp; | |
113 | if cosTheta >= 0.0001 then | |
114 | if (1 - cosTheta) > 0.0001 then | |
115 | local theta = math.acos(cosTheta) | |
116 | local invSinTheta = 1/math.sin(theta) | |
117 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
118 | finishInterp = math.sin(t*theta)*invSinTheta | |
119 | else | |
120 | startInterp = 1-t | |
121 | finishInterp = t | |
122 | end | |
123 | else | |
124 | if (1+cosTheta) > 0.0001 then | |
125 | local theta = math.acos(-cosTheta) | |
126 | local invSinTheta = 1/math.sin(theta) | |
127 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
128 | finishInterp = math.sin(t*theta)*invSinTheta | |
129 | else | |
130 | startInterp = t-1 | |
131 | finishInterp = t | |
132 | end | |
133 | end | |
134 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
135 | end | |
136 | ----------- | |
137 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
138 | local wld = Instance.new("Weld", wp1) | |
139 | wld.Part0 = wp0 | |
140 | wld.Part1 = wp1 | |
141 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
142 | return wld | |
143 | end | |
144 | ||
145 | larm.Size = larm.Size * 2 | |
146 | rarm.Size = rarm.Size * 2 | |
147 | lleg.Size = lleg.Size * 2 | |
148 | rleg.Size = rleg.Size * 2 | |
149 | torso.Size = torso.Size * 2 | |
150 | hed.Size = hed.Size * 2 | |
151 | root.Size = root.Size * 2 | |
152 | ---------------------------------------------------- | |
153 | newWeld(torso, larm, -3, 0.5, 0) | |
154 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
155 | newWeld(torso, rarm, 3, 0.5, 0) | |
156 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
157 | newWeld(torso, hed, 0, 1.5, 0) | |
158 | hed.Weld.C1 = CFrame.new(0, -1.5, 0) | |
159 | newWeld(torso, lleg, -0.5, -1, 0) | |
160 | lleg.Weld.C1 = CFrame.new(.5, 3, 0) | |
161 | newWeld(torso, rleg, 0.5, -1, 0) | |
162 | rleg.Weld.C1 = CFrame.new(-.5, 3, 0) | |
163 | newWeld(root, torso, 0, -1, 0) | |
164 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
165 | ||
166 | Player=game:GetService('Players').LocalPlayer | |
167 | Character=Player.Character | |
168 | Mouse=Player:GetMouse() | |
169 | m=Instance.new('Model',Character) | |
170 | ||
171 | local function weldBetween(a, b) | |
172 | local weldd = Instance.new("ManualWeld") | |
173 | weldd.Part0 = a | |
174 | weldd.Part1 = b | |
175 | weldd.C0 = CFrame.new() | |
176 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
177 | weldd.Parent = a | |
178 | return weldd | |
179 | end | |
180 | ||
181 | it=Instance.new | |
182 | ||
183 | function nooutline(part) | |
184 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
185 | end | |
186 | ||
187 | function paart(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
188 | local fp=it("Part") | |
189 | fp.formFactor=formfactor | |
190 | fp.Parent=parent | |
191 | fp.Reflectance=reflectance | |
192 | fp.Transparency=transparency | |
193 | fp.CanCollide=false | |
194 | fp.Locked=true | |
195 | fp.BrickColor=brickcolor | |
196 | fp.Name=name | |
197 | fp.Size=size | |
198 | fp.Position=torso.Position | |
199 | nooutline(fp) | |
200 | fp.Material="SmoothPlastic" | |
201 | fp:BreakJoints() | |
202 | return fp | |
203 | end | |
204 | ||
205 | function decal(part,face,texture,transparency,shiny,specular,name) | |
206 | local d=it("Decal",part) | |
207 | d.Shiny=shiny | |
208 | d.Face=face | |
209 | d.Specular=specular | |
210 | d.Transparency=transparency | |
211 | d.Texture=texture | |
212 | d.Name=name | |
213 | return d | |
214 | end | |
215 | ||
216 | ||
217 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
218 | local fp=it("Part") | |
219 | fp.formFactor=formfactor | |
220 | fp.Parent=parent | |
221 | fp.Reflectance=reflectance | |
222 | fp.Transparency=transparency | |
223 | fp.CanCollide=false | |
224 | fp.Locked=true | |
225 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
226 | fp.Name=name | |
227 | fp.Size=size | |
228 | fp.Position=Character.Torso.Position | |
229 | nooutline(fp) | |
230 | fp.Material=material | |
231 | fp:BreakJoints() | |
232 | return fp | |
233 | end | |
234 | ||
235 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
236 | local mesh=it(Mesh) | |
237 | mesh.Parent=part | |
238 | if Mesh=="SpecialMesh" then | |
239 | mesh.MeshType=meshtype | |
240 | mesh.MeshId=meshid | |
241 | end | |
242 | mesh.Offset=offset | |
243 | mesh.Scale=scale | |
244 | return mesh | |
245 | end | |
246 | ||
247 | function weld(parent,part0,part1,c0,c1) | |
248 | local weld=it("Weld") | |
249 | weld.Parent=parent | |
250 | weld.Part0=part0 | |
251 | weld.Part1=part1 | |
252 | weld.C0=c0 | |
253 | weld.C1=c1 | |
254 | return weld | |
255 | end | |
256 | ||
257 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
258 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
259 | end | |
260 | ||
261 | so = function(id,par,vol,pit) | |
262 | coroutine.resume(coroutine.create(function() | |
263 | local sou = Instance.new("Sound",par or workspace) | |
264 | sou.Volume=vol | |
265 | sou.Pitch=pit or 1 | |
266 | sou.SoundId=id | |
267 | swait() | |
268 | sou:play() | |
269 | game:GetService("Debris"):AddItem(sou,6) | |
270 | end)) | |
271 | end | |
272 | ||
273 | Face=hed.face | |
274 | ||
275 | function Cloak() | |
276 | so("http://roblox.com/asset/?id=2767090",torso,1,1.1) | |
277 | Face.Parent=nil | |
278 | cloaked=true | |
279 | for _,v in pairs(torso.Parent:children()) do | |
280 | if v.className=="Part" and v.Name~="HumanoidRootPart" then | |
281 | coroutine.resume(coroutine.create(function() | |
282 | for i=0,1,0.2 do | |
283 | wait() | |
284 | v.Transparency=i | |
285 | end | |
286 | v.Transparency=1 | |
287 | end)) | |
288 | end | |
289 | if v.className=="Hat" then | |
290 | hatp=v.Handle | |
291 | coroutine.resume(coroutine.create(function(derp) | |
292 | for i=0,1,0.2 do | |
293 | wait() | |
294 | derp.Transparency=i | |
295 | end | |
296 | derp.Transparency=1 | |
297 | end),hatp) | |
298 | end | |
299 | end | |
300 | for _,v in pairs(m:children()) do | |
301 | if v.className=="Part" then | |
302 | coroutine.resume(coroutine.create(function() | |
303 | for i=0,1,0.2 do | |
304 | wait() | |
305 | v.Transparency=i | |
306 | end | |
307 | v.Transparency=1 | |
308 | end)) | |
309 | end | |
310 | end | |
311 | end | |
312 | ||
313 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
314 | if hit.Parent==nil then | |
315 | return | |
316 | end | |
317 | h=hit.Parent:FindFirstChild("Humanoid") | |
318 | for _,v in pairs(hit.Parent:children()) do | |
319 | if v:IsA("Humanoid") then | |
320 | h=v | |
321 | end | |
322 | end | |
323 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
324 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
325 | end | |
326 | if hit.Parent.className=="Hat" then | |
327 | hit=hit.Parent.Parent:findFirstChild("Head") | |
328 | end | |
329 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
330 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
331 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
332 | return | |
333 | end]] | |
334 | -- hs(hit,1.2) | |
335 | c=Instance.new("ObjectValue") | |
336 | c.Name="creator" | |
337 | c.Value=game:service("Players").LocalPlayer | |
338 | c.Parent=h | |
339 | game:GetService("Debris"):AddItem(c,.5) | |
340 | Damage=math.random(minim,maxim) | |
341 | -- h:TakeDamage(Damage) | |
342 | blocked=false | |
343 | block=hit.Parent:findFirstChild("Block") | |
344 | if block~=nil then | |
345 | print(block.className) | |
346 | if block.className=="NumberValue" then | |
347 | if block.Value>0 then | |
348 | blocked=true | |
349 | if decreaseblock==nil then | |
350 | block.Value=block.Value-1 | |
351 | end | |
352 | end | |
353 | end | |
354 | if block.className=="IntValue" then | |
355 | if block.Value>0 then | |
356 | blocked=true | |
357 | if decreaseblock~=nil then | |
358 | block.Value=block.Value-1 | |
359 | end | |
360 | end | |
361 | end | |
362 | end | |
363 | if blocked==false then | |
364 | -- h:TakeDamage(Damage) | |
365 | h.Health=h.Health-Damage | |
366 | showDamage(hit.Parent,Damage,.5,BrickColor.new("Dark stone grey")) | |
367 | else | |
368 | h.Health=h.Health-(Damage/2) | |
369 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) | |
370 | end | |
371 | if Type=="Knockdown" then | |
372 | hum=hit.Parent.Humanoid | |
373 | hum.PlatformStand=true | |
374 | coroutine.resume(coroutine.create(function(HHumanoid) | |
375 | swait(1) | |
376 | HHumanoid.PlatformStand=false | |
377 | end),hum) | |
378 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
379 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
380 | local bodvol=Instance.new("BodyVelocity") | |
381 | bodvol.velocity=angle*knockback | |
382 | bodvol.P=5000 | |
383 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
384 | bodvol.Parent=hit | |
385 | rl=Instance.new("BodyAngularVelocity") | |
386 | rl.P=3000 | |
387 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
388 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
389 | rl.Parent=hit | |
390 | game:GetService("Debris"):AddItem(bodvol,.5) | |
391 | game:GetService("Debris"):AddItem(rl,.5) | |
392 | elseif Type=="Normal" then | |
393 | vp=Instance.new("BodyVelocity") | |
394 | vp.P=500 | |
395 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
396 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
397 | if KnockbackType==1 then | |
398 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
399 | elseif KnockbackType==2 then | |
400 | vp.velocity=Property.CFrame.lookVector*knockback | |
401 | end | |
402 | if knockback>0 then | |
403 | vp.Parent=hit.Parent.Torso | |
404 | end | |
405 | game:GetService("Debris"):AddItem(vp,.5) | |
406 | elseif Type=="Up" then | |
407 | local bodyVelocity=Instance.new("BodyVelocity") | |
408 | bodyVelocity.velocity=vt(0,60,0) | |
409 | bodyVelocity.P=5000 | |
410 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
411 | bodyVelocity.Parent=hit | |
412 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
413 | rl=Instance.new("BodyAngularVelocity") | |
414 | rl.P=3000 | |
415 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
416 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
417 | rl.Parent=hit | |
418 | game:GetService("Debris"):AddItem(rl,.5) | |
419 | elseif Type=="Snare" then | |
420 | bp=Instance.new("BodyPosition") | |
421 | bp.P=2000 | |
422 | bp.D=100 | |
423 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
424 | bp.position=hit.Parent.Torso.Position | |
425 | bp.Parent=hit.Parent.Torso | |
426 | game:GetService("Debris"):AddItem(bp,1) | |
427 | elseif Type=="Target" then | |
428 | if Targetting==false then | |
429 | ZTarget=hit.Parent.Torso | |
430 | coroutine.resume(coroutine.create(function(Part) | |
431 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
432 | swait(5) | |
433 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
434 | end),ZTarget) | |
435 | TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
436 | targetgui=Instance.new("BillboardGui") | |
437 | targetgui.Parent=ZTarget | |
438 | targetgui.Size=UDim2.new(10,100,10,100) | |
439 | targ=Instance.new("ImageLabel") | |
440 | targ.Parent=targetgui | |
441 | targ.BackgroundTransparency=1 | |
442 | targ.Image="rbxassetid://4834067" | |
443 | targ.Size=UDim2.new(1,0,1,0) | |
444 | cam.CameraType="Scriptable" | |
445 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
446 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
447 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
448 | Targetting=true | |
449 | RocketTarget=ZTarget | |
450 | for i=1,Property do | |
451 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
452 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
453 | swait() | |
454 | end | |
455 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
456 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
457 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
458 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
459 | end | |
460 | Targetting=false | |
461 | RocketTarget=nil | |
462 | targetgui.Parent=nil | |
463 | cam.CameraType="Custom" | |
464 | end | |
465 | end | |
466 | debounce=Instance.new("BoolValue") | |
467 | debounce.Name="DebounceHit" | |
468 | debounce.Parent=hit.Parent | |
469 | debounce.Value=true | |
470 | game:GetService("Debris"):AddItem(debounce,Delay) | |
471 | c=Instance.new("ObjectValue") | |
472 | c.Name="creator" | |
473 | c.Value=Player | |
474 | c.Parent=h | |
475 | game:GetService("Debris"):AddItem(c,.5) | |
476 | CRIT=false | |
477 | hitDeb=true | |
478 | AttackPos=6 | |
479 | end | |
480 | end | |
481 | ||
482 | showDamage=function(Char,Dealt,du,Color) | |
483 | m=Instance.new("Model") | |
484 | m.Name=tostring(Dealt) | |
485 | h=Instance.new("Humanoid") | |
486 | h.Health=0 | |
487 | h.MaxHealth=0 | |
488 | h.Parent=m | |
489 | c=Instance.new("Part") | |
490 | c.Transparency=0 | |
491 | c.BrickColor=Color | |
492 | c.Name="Head" | |
493 | c.TopSurface=0 | |
494 | c.BottomSurface=0 | |
495 | c.formFactor="Plate" | |
496 | c.Size=Vector3.new(1,.4,1) | |
497 | ms=Instance.new("CylinderMesh") | |
498 | ms.Scale=Vector3.new(.8,.8,.8) | |
499 | if CRIT==true then | |
500 | ms.Scale=Vector3.new(1,1.25,1) | |
501 | end | |
502 | ms.Parent=c | |
503 | c.Reflectance=0 | |
504 | Instance.new("BodyGyro").Parent=c | |
505 | c.Parent=m | |
506 | if Char:findFirstChild("Head")~=nil then | |
507 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
508 | elseif Char.Parent:findFirstChild("Head")~=nil then | |
509 | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
510 | end | |
511 | f=Instance.new("BodyPosition") | |
512 | f.P=2000 | |
513 | f.D=100 | |
514 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
515 | f.position=c.Position+Vector3.new(0,3,0) | |
516 | f.Parent=c | |
517 | game:GetService("Debris"):AddItem(m,.5+du) | |
518 | c.CanCollide=false | |
519 | m.Parent=workspace | |
520 | c.CanCollide=false | |
521 | end | |
522 | --decal(Part,"Back","http://www.roblox.com/asset/?id=116620938",0,20,0,"BackDecal") | |
523 | --decal(Part,"Front","http://www.roblox.com/asset/?id=116620941",0,20,0,"FrontDecal") | |
524 | ||
525 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
526 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.21865082e-006, -1.92506492, 1.56858718, 1, 1.76556707e-008, 2.20732019e-007, 2.19636547e-007, 0.0477656312, -0.998858452, -2.81789898e-008, 0.998858333, 0.0477656387)) | |
527 | mesh("BlockMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
528 | Pivot=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Pivot",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
529 | Pivotweld=weld(m,handle,Pivot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1920929e-007, 0.15217483, -0.167459726, 1, -1.70530257e-013, -6.57252031e-014, -1.70530257e-013, 0.999999762, 0, -6.57252031e-014, 0, 0.999999762)) | |
530 | mesh("BlockMesh",Pivot,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
531 | Hitbox=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,1,"Really red","Hitbox",Vector3.new(4.51999998, 4.67999983, 1.06999993)) | |
532 | Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0066781044, -6.47062922, 0.321344972, 1, 2.14822961e-007, -2.90807179e-007, -2.14823331e-007, 1, -7.04079866e-007, 2.90806867e-007, 7.04079866e-007, 1)) | |
533 | mesh("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
534 | Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,1,"Bright yellow","Part",Vector3.new(3, 3, 1)) | |
535 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-007, -4.8718586, -1.00152767, -1, -2.62085393e-008, 2.9080698e-007, -2.62088236e-008, 0.999999523, -5.73694706e-007, -2.90806781e-007, -5.73694706e-007, -0.999999523)) | |
536 | mesh("BlockMesh",Part,"","",Vector3.new(0, 0, -0.74000001),Vector3.new(1.5, 1.5, 0)) | |
537 | decal(Part,"Back","http://www.roblox.com/asset/?id=116620938",0,20,0,"BackDecal") | |
538 | decal(Part,"Front","http://www.roblox.com/asset/?id=116620941",0,20,0,"FrontDecal") | |
539 | Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0,0,"Medium stone grey","Part",Vector3.new(1, 9.70000076, 1)) | |
540 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.1920929e-007, -1.33476639, -0.022927165, 0.99999994, -4.40536496e-013, -8.21907093e-008, 2.7000624e-013, 0.999999702, -5.32716513e-007, 8.21905957e-008, 3.35276127e-007, 0.999999523)) | |
541 | mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.20000005, 0.5)) | |
542 | ||
543 | HatHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","HatHandle",Vector3.new(0.800000012, 1.39999998, 2.4000001)) | |
544 | HatHandleweld=weld(m,Character.Head,HatHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0299963951, -1.2432971, 0.18821907, 1, 2.19636547e-007, -2.81789898e-008, -2.10089595e-007, 0.981256008, 0.192707554, 6.99764087e-008, -0.192707554, 0.981256008)) | |
545 | meh=mesh("SpecialMesh",HatHandle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=26768040",Vector3.new(0, 0, 0),Vector3.new(2.0999999, 2.0999999, 2.0999999)) | |
546 | meh.TextureId="http://www.roblox.com/asset/?id=26768024" | |
547 | ||
548 | function attackone() | |
549 | attack = true | |
550 | local bounce=false | |
551 | local hitsounds={"193346722","193346883","193346793"} | |
552 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(20,40),"Knockdown",RootPart,.2,1) end) | |
553 | local fx=Hitbox.Touched:connect(function(part) | |
554 | local human=part.Parent:findFirstChild("Humanoid") | |
555 | if human~=nil and bounce==false then | |
556 | local rndm=math.random(1,#hitsounds) | |
557 | local r=rndm | |
558 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,.5) | |
559 | bounce=true | |
560 | end | |
561 | end) | |
562 | for i = 0,1,0.05 do | |
563 | swait() | |
564 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.2) | |
565 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
566 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -1)*CFrame.Angles(math.rad(0),math.rad(-120),math.rad(-120)), 0.2) | |
567 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-30)), 0.2) | |
568 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2) | |
569 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.2) | |
570 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2) | |
571 | end | |
572 | so("http://roblox.com/asset/?id=234365549",Hitbox,1,.8) | |
573 | for i = 0,1,0.05 do | |
574 | swait() | |
575 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-20), math.rad(90), math.rad(0)), 0.2) | |
576 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(-80), math.rad(20)), 0.2) | |
577 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, -0.5)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(-70)), 0.2) | |
578 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-40)), 0.2) | |
579 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) | |
580 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -.2, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(0)), 0.2) | |
581 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(0),math.rad(0)),.2) | |
582 | torso.Velocity=hed.CFrame.lookVector*50 | |
583 | end | |
584 | bounce = false | |
585 | attack = false | |
586 | con:disconnect() | |
587 | fx:disconnect() | |
588 | end | |
589 | ||
590 | function attacktwo() | |
591 | attack = true | |
592 | local bounce=false | |
593 | local hitsounds={"193346722","193346883","193346793"} | |
594 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(20,40),"Knockdown",RootPart,.2,1) end) | |
595 | local fx=Hitbox.Touched:connect(function(part) | |
596 | local human=part.Parent:findFirstChild("Humanoid") | |
597 | if human~=nil and bounce==false then | |
598 | local rndm=math.random(1,#hitsounds) | |
599 | local r=rndm | |
600 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,.6) | |
601 | bounce=true | |
602 | end | |
603 | end) | |
604 | for i = 0,1,0.05 do | |
605 | swait() | |
606 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.2) | |
607 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2) | |
608 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 2, -0.5)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2) | |
609 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), 0.2) | |
610 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-5)), 0.2) | |
611 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2) | |
612 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2) | |
613 | end | |
614 | so("http://roblox.com/asset/?id=234365573",Hitbox,1,.8) | |
615 | for i = 0,1,0.05 do | |
616 | swait() | |
617 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2) | |
618 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-60), math.rad(0)), 0.2) | |
619 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 0, 0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
620 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-30)), 0.2) | |
621 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(-5)), 0.2) | |
622 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.2) | |
623 | handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(0),math.rad(0)),.2) | |
624 | end | |
625 | bounce = false | |
626 | attack = false | |
627 | con:disconnect() | |
628 | fx:disconnect() | |
629 | end | |
630 | ||
631 | function attackthree() | |
632 | attack = true | |
633 | local bounce=false | |
634 | local hitsounds={"193346722","193346883","193346793"} | |
635 | local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(20,40),"Knockdown",RootPart,.2,1) end) | |
636 | local fx=Hitbox.Touched:connect(function(part) | |
637 | local human=part.Parent:findFirstChild("Humanoid") | |
638 | if human~=nil and bounce==false then | |
639 | local rndm=math.random(1,#hitsounds) | |
640 | local r=rndm | |
641 | so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,.7) | |
642 | bounce=true | |
643 | end | |
644 | end) | |
645 | for i = 0,1,0.05 do | |
646 | swait() | |
647 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.2) | |
648 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.2) | |
649 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, .5, 0)*CFrame.Angles(math.rad(0),math.rad(110),math.rad(50)), 0.2) | |
650 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-2, 0.5, -.5)*CFrame.Angles(math.rad(0),math.rad(-120),math.rad(-50)), 0.2) | |
651 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-10)), 0.2) | |
652 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(10)), 0.2) | |
653 | handleweld.C0=clerp(handleweld.C0,cf(0,0,-1)*angles(math.rad(-50),math.rad(0),math.rad(0)),.2) | |
654 | end | |
655 | so("http://roblox.com/asset/?id=234365549",Hitbox,1,.7) | |
656 | for i = 0,1,0.07 do | |
657 | swait() | |
658 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.2) | |
659 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), 0.2) | |
660 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(120)), 0.2) | |
661 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), 0.2) | |
662 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(-10)), 0.2) | |
663 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(10)), 0.2) | |
664 | handleweld.C0=clerp(handleweld.C0,cf(0,0,-1)*angles(math.rad(-50),math.rad(0),math.rad(0)),.2) | |
665 | end | |
666 | bounce = false | |
667 | attack = false | |
668 | con:disconnect() | |
669 | fx:disconnect() | |
670 | end | |
671 | ||
672 | function WaveEffect2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
673 | local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
674 | prt.Anchored=true | |
675 | prt.CFrame=cframe | |
676 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://20329976",vt(0,0,0),vt(x1,y1,z1)) | |
677 | game:GetService("Debris"):AddItem(prt,2) | |
678 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
679 | for i=0,1,delay do | |
680 | swait() | |
681 | Part.CFrame=Part.CFrame | |
682 | Part.Transparency=i | |
683 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
684 | end | |
685 | Part.Parent=nil | |
686 | end),prt,msh) | |
687 | end | |
688 | --example: WaveEffect2(BrickColor.new(""),ExamplePart.CFrame,0,0,0,0,0,0,0.02) | |
689 | ||
690 | function Kick() | |
691 | attack = true | |
692 | local bounce=false | |
693 | local hitsounds={"199149269","199149297","199149235","199149221"} | |
694 | local con=lleg.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(50,100),"Normal",RootPart,.2,1) end) | |
695 | local fx=lleg.Touched:connect(function(part) | |
696 | local human=part.Parent:findFirstChild("Humanoid") | |
697 | if human~=nil and bounce==false then | |
698 | local rndm=math.random(1,#hitsounds) | |
699 | local r=rndm | |
700 | so("http://www.roblox.com/asset/?id="..hitsounds[r],Hitbox,1,.3) | |
701 | bounce=true | |
702 | end | |
703 | end) | |
704 | for i = 0,1,0.05 do | |
705 | swait() | |
706 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
707 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
708 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2) | |
709 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) | |
710 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.2) | |
711 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.2) | |
712 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2) | |
713 | end | |
714 | so("http://roblox.com/asset/?id=200632136",lleg,1,.8) | |
715 | WaveEffect2(BrickColor.new("Navy blue"),lleg.CFrame*CFrame.fromEulerAnglesXYZ(1,-5,1)*CFrame.new(0,0,0),.5,.5,.5,.5,.5,.5,0.05) | |
716 | for i = 0,1,0.05 do | |
717 | swait() | |
718 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
719 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
720 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(30)), 0.2) | |
721 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) | |
722 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
723 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2) | |
724 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2) | |
725 | end | |
726 | bounce = false | |
727 | attack = false | |
728 | con:disconnect() | |
729 | fx:disconnect() | |
730 | end | |
731 | ||
732 | mouse.Button1Down:connect(function() | |
733 | if attack==false then | |
734 | if attacktype==1 then | |
735 | attacktype = 2 | |
736 | attackone() | |
737 | elseif attacktype==2 then | |
738 | attacktype = 3 | |
739 | attacktwo() | |
740 | elseif attacktype==3 then | |
741 | attacktype = 1 | |
742 | attackthree() | |
743 | end | |
744 | end | |
745 | end) | |
746 | ||
747 | mouse.KeyDown:connect(function(k) | |
748 | k=k:lower() | |
749 | if k=='q' then | |
750 | if attack==false then | |
751 | Kick() | |
752 | end | |
753 | end | |
754 | end) | |
755 | ||
756 | bc=char['Body Colors'] | |
757 | coloras=BrickColor.new('Nougat') | |
758 | bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras | |
759 | ||
760 | pcall(function() | |
761 | Character.Shirt:remove() | |
762 | Character.Pants:remove() | |
763 | Character.Sound:remove() | |
764 | char.Humanoid.MaxHealth = 10000 | |
765 | char.Humanoid.Health = 10000 | |
766 | end) | |
767 | ||
768 | game:service'InsertService':LoadAsset(187399913):children()[1].Parent = Character | |
769 | game:service'InsertService':LoadAsset(270582149):children()[1].Parent = Character | |
770 | ||
771 | local prevState = "None" | |
772 | local fallSpeed = 0 | |
773 | ||
774 | local sRunning = Instance.new("Sound",torso) sRunning.SoundId = "http://roblox.com/asset/?id=135062807" | |
775 | local sLanding = Instance.new("Sound",torso) sLanding.SoundId = "http://roblox.com/asset/?id=180683823" | |
776 | ||
777 | function onRunning(speed) | |
778 | if (prevState == "FreeFall" and fallSpeed > 0.1) then | |
779 | local vol = math.min(1.0, math.max(0.0, (fallSpeed - 50) / 110)) | |
780 | sLanding.Volume = vol | |
781 | sLanding:Play() | |
782 | fallSpeed = 0 | |
783 | end | |
784 | if speed>0.5 then | |
785 | sRunning:Play() | |
786 | sRunning.Looped = true | |
787 | sRunning.Pitch = 0.9 | |
788 | else | |
789 | sRunning:Stop() | |
790 | end | |
791 | prevState = "Run" | |
792 | end | |
793 | ||
794 | Character.Humanoid.Running:connect(onRunning) | |
795 | ||
796 | local sine = 0 | |
797 | local change = 1 | |
798 | local val = 0 | |
799 | ||
800 | while true do | |
801 | swait() | |
802 | sine = sine + change | |
803 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
804 | local velderp=RootPart.Velocity.y | |
805 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,10,0))).lookVector,10,char) | |
806 | if equipped==true or equipped==false then | |
807 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
808 | Anim="Jump" | |
809 | if attack==false then | |
810 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
811 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
812 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2) | |
813 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.2) | |
814 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -.5, -.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
815 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
816 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2) | |
817 | end | |
818 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
819 | Anim="Fall" | |
820 | if attack==false then | |
821 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
822 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
823 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(20)), 0.2) | |
824 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-50)), 0.2) | |
825 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2) | |
826 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
827 | end | |
828 | elseif torvel<1 and hitfloor~=nil then | |
829 | Anim="Idle" | |
830 | if attack==false then | |
831 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.2) | |
832 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2) | |
833 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(30)), 0.2) | |
834 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) | |
835 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-5)), 0.2) | |
836 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.2) | |
837 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2) | |
838 | end | |
839 | elseif torvel>2 and hitfloor~=nil then | |
840 | Anim="Walk" | |
841 | if attack==false then | |
842 | torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
843 | hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2) | |
844 | rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(30)), 0.2) | |
845 | larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-30*math.cos(sine/8)),math.rad(0),math.rad(-20)), 0.2) | |
846 | lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(50*math.cos(sine/6)), math.rad(0), math.rad(0)), 0.2) | |
847 | rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-50*math.cos(sine/6)), math.rad(0), math.rad(0)), 0.2) | |
848 | handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2) | |
849 | end | |
850 | end | |
851 | end | |
852 | if #Effects>0 then | |
853 | --table.insert(Effects,{prt,"Block1",delay}) | |
854 | for e=1,#Effects do | |
855 | if Effects[e]~=nil then | |
856 | --for j=1,#Effects[e] do | |
857 | local Thing=Effects[e] | |
858 | if Thing~=nil then | |
859 | local Part=Thing[1] | |
860 | local Mode=Thing[2] | |
861 | local Delay=Thing[3] | |
862 | local IncX=Thing[4] | |
863 | local IncY=Thing[5] | |
864 | local IncZ=Thing[6] | |
865 | if Thing[2]=="DecreaseStat" then | |
866 | Thing[5]=Thing[5]-1 | |
867 | if Thing[5]<=0 then | |
868 | if Thing[1]:findFirstChild("Stats")~=nil then | |
869 | Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4] | |
870 | end | |
871 | table.remove(Effects,e) | |
872 | end | |
873 | end | |
874 | if Thing[2]=="Shoot" then | |
875 | local Look=Thing[1] | |
876 | local hit,pos = rayCast(Thing[4],Look,20,m) | |
877 | local mag=(Thing[4]-pos).magnitude | |
878 | MagicHead(BrickColor.new("Really red"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1) | |
879 | Thing[4]=Thing[4]+(Look*20) | |
880 | Thing[3]=Thing[3]-1 | |
881 | if hit~=nil then | |
882 | Thing[3]=0 | |
883 | if Thing[8]==1 then | |
884 | Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,5),nil,nil,true) | |
885 | elseif Thing[8]==2 then | |
886 | Damagefunc(hit,Thing[5],Thing[6],Thing[7],"NormalDecreaseMvmt1",RootPart,0,2,math.random(1,5),nil,nil,true) | |
887 | end | |
888 | ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt()) | |
889 | ref.Anchored=true | |
890 | ref.CFrame=cf(pos) | |
891 | MagicCircle(BrickColor.new("Really red"),cf(pos),5,5,5,1,1,1,0.03) | |
892 | game:GetService("Debris"):AddItem(ref,1) | |
893 | end | |
894 | if Thing[3]<=0 then | |
895 | table.remove(Effects,e) | |
896 | end | |
897 | end | |
898 | if Thing[2]=="CylinderClang" then | |
899 | if Thing[3]<=1 then | |
900 | Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) | |
901 | Thing[7]=Thing[1].CFrame | |
902 | effect("New Yeller",0,Thing[8],Thing[7]) | |
903 | Thing[8]=Thing[7] | |
904 | Thing[3]=Thing[3]+Thing[4] | |
905 | else | |
906 | Part.Parent=nil | |
907 | table.remove(Effects,e) | |
908 | end | |
909 | --[[Mesh=Thing[7] | |
910 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
911 | Thing[1].Transparency=Thing[1].Transparency+Thing[3]] | |
912 | end | |
913 | if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" then | |
914 | if Thing[1].Transparency<=1 then | |
915 | if Thing[2]=="Block1" then | |
916 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
917 | Mesh=Thing[7] | |
918 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
919 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
920 | elseif Thing[2]=="Block2" then | |
921 | Thing[1].CFrame=Thing[1].CFrame | |
922 | Mesh=Thing[7] | |
923 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
924 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
925 | elseif Thing[2]=="Cylinder" then | |
926 | Mesh=Thing[7] | |
927 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
928 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
929 | elseif Thing[2]=="Blood" then | |
930 | Mesh=Thing[7] | |
931 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
932 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
933 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
934 | elseif Thing[2]=="Elec" then | |
935 | Mesh=Thing[7] | |
936 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
937 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
938 | elseif Thing[2]=="Disappear" then | |
939 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
940 | end | |
941 | else | |
942 | Part.Parent=nil | |
943 | table.remove(Effects,e) | |
944 | end | |
945 | end | |
946 | end | |
947 | end | |
948 | end | |
949 | end | |
950 | end |