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1 | --//====================================================\\-- | |
2 | --|| ONLY 90s KIDS REMEMBER | |
3 | --|| ABYSS EYE BY SHACKLUSTER | |
4 | --\\====================================================//-- | |
5 | ||
6 | wait(0.2) | |
7 | ||
8 | Player = game:GetService("Players").LocalPlayer | |
9 | PlayerGui = Player.PlayerGui | |
10 | Cam = workspace.CurrentCamera | |
11 | Backpack = Player.Backpack | |
12 | Character = Player.Character | |
13 | Humanoid = Character.Humanoid | |
14 | Mouse = Player:GetMouse() | |
15 | RootPart = Character["HumanoidRootPart"] | |
16 | Torso = Character["Torso"] | |
17 | Head = Character["Head"] | |
18 | RightArm = Character["Right Arm"] | |
19 | LeftArm = Character["Left Arm"] | |
20 | RightLeg = Character["Right Leg"] | |
21 | LeftLeg = Character["Left Leg"] | |
22 | RootJoint = RootPart["RootJoint"] | |
23 | Neck = Torso["Neck"] | |
24 | RightShoulder = Torso["Right Shoulder"] | |
25 | LeftShoulder = Torso["Left Shoulder"] | |
26 | RightHip = Torso["Right Hip"] | |
27 | LeftHip = Torso["Left Hip"] | |
28 | ||
29 | IT = Instance.new | |
30 | CF = CFrame.new | |
31 | VT = Vector3.new | |
32 | RAD = math.rad | |
33 | C3 = Color3.new | |
34 | UD2 = UDim2.new | |
35 | BRICKC = BrickColor.new | |
36 | ANGLES = CFrame.Angles | |
37 | EULER = CFrame.fromEulerAnglesXYZ | |
38 | COS = math.cos | |
39 | ACOS = math.acos | |
40 | SIN = math.sin | |
41 | ASIN = math.asin | |
42 | ABS = math.abs | |
43 | MRANDOM = math.random | |
44 | FLOOR = math.floor | |
45 | ||
46 | --//=================================\\ | |
47 | --|| USEFUL VALUES | |
48 | --\\=================================// | |
49 | ||
50 | Animation_Speed = 3 | |
51 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
52 | local Speed = 25 | |
53 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
54 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
55 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
56 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
57 | local DAMAGEMULTIPLIER = 1 | |
58 | local ANIM = "Idle" | |
59 | local ATTACK = false | |
60 | local EQUIPPED = false | |
61 | local HOLD = false | |
62 | local COMBO = 1 | |
63 | local Rooted = false | |
64 | local SINE = 0 | |
65 | local KEYHOLD = false | |
66 | local CHANGE = 2 / Animation_Speed | |
67 | local WALKINGANIM = false | |
68 | local VALUE1 = false | |
69 | local VALUE2 = false | |
70 | local ROBLOXIDLEANIMATION = IT("Animation") | |
71 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
72 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
73 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
74 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
75 | WEAPONGUI.Name = "Weapon GUI" | |
76 | local Effects = IT("Folder", Character) | |
77 | Effects.Name = "Effects" | |
78 | local ANIMATOR = Humanoid.Animator | |
79 | local ANIMATE = Character.Animate | |
80 | local UNANCHOR = true | |
81 | local FADERS = true | |
82 | ||
83 | --//=================================\\ | |
84 | --\\=================================// | |
85 | ||
86 | ||
87 | --//=================================\\ | |
88 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
89 | --\\=================================// | |
90 | ||
91 | ArtificialHB = Instance.new("BindableEvent", script) | |
92 | ArtificialHB.Name = "ArtificialHB" | |
93 | ||
94 | script:WaitForChild("ArtificialHB") | |
95 | ||
96 | frame = Frame_Speed | |
97 | tf = 0 | |
98 | allowframeloss = false | |
99 | tossremainder = false | |
100 | lastframe = tick() | |
101 | script.ArtificialHB:Fire() | |
102 | ||
103 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
104 | tf = tf + s | |
105 | if tf >= frame then | |
106 | if allowframeloss then | |
107 | ArtificialHB:Fire() | |
108 | lastframe = tick() | |
109 | else | |
110 | for i = 1, math.floor(tf / frame) do | |
111 | ArtificialHB:Fire() | |
112 | end | |
113 | lastframe = tick() | |
114 | end | |
115 | if tossremainder then | |
116 | tf = 0 | |
117 | else | |
118 | tf = tf - frame * math.floor(tf / frame) | |
119 | end | |
120 | end | |
121 | end) | |
122 | ||
123 | --//=================================\\ | |
124 | --\\=================================// | |
125 | ||
126 | --//=================================\\ | |
127 | --|| SOME FUNCTIONS | |
128 | --\\=================================// | |
129 | ||
130 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
131 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
132 | end | |
133 | ||
134 | function PositiveAngle(NUMBER) | |
135 | if NUMBER >= 0 then | |
136 | NUMBER = 0 | |
137 | end | |
138 | return NUMBER | |
139 | end | |
140 | ||
141 | function NegativeAngle(NUMBER) | |
142 | if NUMBER <= 0 then | |
143 | NUMBER = 0 | |
144 | end | |
145 | return NUMBER | |
146 | end | |
147 | ||
148 | function Swait(NUMBER) | |
149 | if NUMBER == 0 or NUMBER == nil then | |
150 | ArtificialHB.Event:wait() | |
151 | else | |
152 | for i = 1, NUMBER do | |
153 | ArtificialHB.Event:wait() | |
154 | end | |
155 | end | |
156 | end | |
157 | ||
158 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
159 | local NEWMESH = IT(MESH) | |
160 | if MESH == "SpecialMesh" then | |
161 | NEWMESH.MeshType = MESHTYPE | |
162 | if MESHID ~= "nil" and MESHID ~= "" then | |
163 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
164 | end | |
165 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
166 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
167 | end | |
168 | end | |
169 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
170 | NEWMESH.Scale = SCALE | |
171 | NEWMESH.Parent = PARENT | |
172 | return NEWMESH | |
173 | end | |
174 | ||
175 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
176 | local NEWPART = IT("Part") | |
177 | NEWPART.formFactor = FORMFACTOR | |
178 | NEWPART.Reflectance = REFLECTANCE | |
179 | NEWPART.Transparency = TRANSPARENCY | |
180 | NEWPART.CanCollide = false | |
181 | NEWPART.Locked = true | |
182 | NEWPART.Anchored = true | |
183 | if ANCHOR == false then | |
184 | NEWPART.Anchored = false | |
185 | end | |
186 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
187 | NEWPART.Name = NAME | |
188 | NEWPART.Size = SIZE | |
189 | NEWPART.Position = Torso.Position | |
190 | NEWPART.Material = MATERIAL | |
191 | NEWPART:BreakJoints() | |
192 | NEWPART.Parent = PARENT | |
193 | return NEWPART | |
194 | end | |
195 | ||
196 | local function weldBetween(a, b) | |
197 | local weldd = Instance.new("ManualWeld") | |
198 | weldd.Part0 = a | |
199 | weldd.Part1 = b | |
200 | weldd.C0 = CFrame.new() | |
201 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
202 | weldd.Parent = a | |
203 | return weldd | |
204 | end | |
205 | ||
206 | ||
207 | function QuaternionFromCFrame(cf) | |
208 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
209 | local trace = m00 + m11 + m22 | |
210 | if trace > 0 then | |
211 | local s = math.sqrt(1 + trace) | |
212 | local recip = 0.5 / s | |
213 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
214 | else | |
215 | local i = 0 | |
216 | if m11 > m00 then | |
217 | i = 1 | |
218 | end | |
219 | if m22 > (i == 0 and m00 or m11) then | |
220 | i = 2 | |
221 | end | |
222 | if i == 0 then | |
223 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
224 | local recip = 0.5 / s | |
225 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
226 | elseif i == 1 then | |
227 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
228 | local recip = 0.5 / s | |
229 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
230 | elseif i == 2 then | |
231 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
232 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
233 | end | |
234 | end | |
235 | end | |
236 | ||
237 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
238 | local xs, ys, zs = x + x, y + y, z + z | |
239 | local wx, wy, wz = w * xs, w * ys, w * zs | |
240 | local xx = x * xs | |
241 | local xy = x * ys | |
242 | local xz = x * zs | |
243 | local yy = y * ys | |
244 | local yz = y * zs | |
245 | local zz = z * zs | |
246 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
247 | end | |
248 | ||
249 | function QuaternionSlerp(a, b, t) | |
250 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
251 | local startInterp, finishInterp; | |
252 | if cosTheta >= 0.0001 then | |
253 | if (1 - cosTheta) > 0.0001 then | |
254 | local theta = ACOS(cosTheta) | |
255 | local invSinTheta = 1 / SIN(theta) | |
256 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
257 | finishInterp = SIN(t * theta) * invSinTheta | |
258 | else | |
259 | startInterp = 1 - t | |
260 | finishInterp = t | |
261 | end | |
262 | else | |
263 | if (1 + cosTheta) > 0.0001 then | |
264 | local theta = ACOS(-cosTheta) | |
265 | local invSinTheta = 1 / SIN(theta) | |
266 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
267 | finishInterp = SIN(t * theta) * invSinTheta | |
268 | else | |
269 | startInterp = t - 1 | |
270 | finishInterp = t | |
271 | end | |
272 | end | |
273 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
274 | end | |
275 | ||
276 | function Clerp(a, b, t) | |
277 | local qa = {QuaternionFromCFrame(a)} | |
278 | local qb = {QuaternionFromCFrame(b)} | |
279 | local ax, ay, az = a.x, a.y, a.z | |
280 | local bx, by, bz = b.x, b.y, b.z | |
281 | local _t = 1 - t | |
282 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
283 | end | |
284 | ||
285 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
286 | local frame = IT("Frame") | |
287 | frame.BackgroundTransparency = TRANSPARENCY | |
288 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
289 | frame.Position = POSITION | |
290 | frame.Size = SIZE | |
291 | frame.BackgroundColor3 = COLOR | |
292 | frame.BorderColor3 = BORDERCOLOR | |
293 | frame.Name = NAME | |
294 | frame.Parent = PARENT | |
295 | return frame | |
296 | end | |
297 | ||
298 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
299 | local label = IT("TextLabel") | |
300 | label.BackgroundTransparency = 1 | |
301 | label.Size = UD2(1, 0, 1, 0) | |
302 | label.Position = UD2(0, 0, 0, 0) | |
303 | label.TextColor3 = TEXTCOLOR | |
304 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
305 | label.TextTransparency = TRANSPARENCY | |
306 | label.FontSize = TEXTFONTSIZE | |
307 | label.Font = TEXTFONT | |
308 | label.BorderSizePixel = BORDERSIZEPIXEL | |
309 | label.TextScaled = false | |
310 | label.Text = TEXT | |
311 | label.Name = NAME | |
312 | label.Parent = PARENT | |
313 | return label | |
314 | end | |
315 | ||
316 | function NoOutlines(PART) | |
317 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
318 | end | |
319 | ||
320 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
321 | local NEWWELD = IT(TYPE) | |
322 | NEWWELD.Part0 = PART0 | |
323 | NEWWELD.Part1 = PART1 | |
324 | NEWWELD.C0 = C0 | |
325 | NEWWELD.C1 = C1 | |
326 | NEWWELD.Parent = PARENT | |
327 | return NEWWELD | |
328 | end | |
329 | ||
330 | local S = IT("Sound") | |
331 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
332 | local NEWSOUND = nil | |
333 | coroutine.resume(coroutine.create(function() | |
334 | NEWSOUND = S:Clone() | |
335 | NEWSOUND.Parent = PARENT | |
336 | NEWSOUND.Volume = VOLUME | |
337 | NEWSOUND.Pitch = PITCH | |
338 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
339 | NEWSOUND:play() | |
340 | if DOESLOOP == true then | |
341 | NEWSOUND.Looped = true | |
342 | else | |
343 | repeat wait(1) until NEWSOUND.Playing == false | |
344 | NEWSOUND:remove() | |
345 | end | |
346 | end)) | |
347 | return NEWSOUND | |
348 | end | |
349 | ||
350 | function CFrameFromTopBack(at, top, back) | |
351 | local right = top:Cross(back) | |
352 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
353 | end | |
354 | ||
355 | function R_RANDOM(CFRAME,DIST) | |
356 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
357 | end | |
358 | ||
359 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0}) | |
360 | function WACKYEFFECT(Table) | |
361 | local TYPE = (Table.EffectType or "Sphere") | |
362 | local SIZE = (Table.Size or VT(1,1,1)) | |
363 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
364 | local TRANSPARENCY = (Table.Transparency or 0) | |
365 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
366 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
367 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
368 | local ROTATION1 = (Table.RotationX or 0) | |
369 | local ROTATION2 = (Table.RotationY or 0) | |
370 | local ROTATION3 = (Table.RotationZ or 0) | |
371 | local MATERIAL = (Table.Material or "Neon") | |
372 | local COLOR = (Table.Color or C3(1,1,1)) | |
373 | local TIME = (Table.Time or 45) | |
374 | local SOUNDID = (Table.SoundID or nil) | |
375 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
376 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
377 | local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) | |
378 | local BOOMERANG = (Table.Boomerang or 0) | |
379 | local SIZEBOOMERANG = (Table.SizeBoomerang or 0) | |
380 | coroutine.resume(coroutine.create(function() | |
381 | local PLAYSSOUND = false | |
382 | local SOUND = nil | |
383 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
384 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
385 | PLAYSSOUND = true | |
386 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
387 | end | |
388 | EFFECT.Color = COLOR | |
389 | local MSH = nil | |
390 | if TYPE == "Sphere" then | |
391 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
392 | elseif TYPE == "Block" or TYPE == "Box" then | |
393 | MSH = IT("BlockMesh",EFFECT) | |
394 | MSH.Scale = SIZE | |
395 | elseif TYPE == "Wave" then | |
396 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
397 | elseif TYPE == "Ring" then | |
398 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
399 | elseif TYPE == "Slash" then | |
400 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
401 | elseif TYPE == "Round Slash" then | |
402 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
403 | elseif TYPE == "Swirl" then | |
404 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0)) | |
405 | elseif TYPE == "Skull" then | |
406 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
407 | elseif TYPE == "Crystal" then | |
408 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
409 | end | |
410 | if MSH ~= nil then | |
411 | local BOOMR1 = 1+BOOMERANG/50 | |
412 | local BOOMR2 = 1+SIZEBOOMERANG/50 | |
413 | local MOVESPEED = nil | |
414 | if MOVEDIRECTION ~= nil then | |
415 | if USEBOOMERANGMATH == true then | |
416 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 | |
417 | else | |
418 | MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) | |
419 | end | |
420 | end | |
421 | local GROWTH = nil | |
422 | if USEBOOMERANGMATH == true then | |
423 | GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) | |
424 | else | |
425 | GROWTH = (SIZE - ENDSIZE) | |
426 | end | |
427 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
428 | if TYPE == "Block" then | |
429 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
430 | else | |
431 | EFFECT.CFrame = CFRAME | |
432 | end | |
433 | if USEBOOMERANGMATH == true then | |
434 | for LOOP = 1, TIME+1 do | |
435 | Swait() | |
436 | MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME | |
437 | if TYPE == "Wave" then | |
438 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
439 | end | |
440 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
441 | if TYPE == "Block" then | |
442 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
443 | else | |
444 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
445 | end | |
446 | if MOVEDIRECTION ~= nil then | |
447 | local ORI = EFFECT.Orientation | |
448 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) | |
449 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
450 | end | |
451 | end | |
452 | else | |
453 | for LOOP = 1, TIME+1 do | |
454 | Swait() | |
455 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
456 | if TYPE == "Wave" then | |
457 | MSH.Offset = VT(0,0,-MSH.Scale.Z/8) | |
458 | end | |
459 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
460 | if TYPE == "Block" then | |
461 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
462 | else | |
463 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
464 | end | |
465 | if MOVEDIRECTION ~= nil then | |
466 | local ORI = EFFECT.Orientation | |
467 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
468 | EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z)) | |
469 | end | |
470 | end | |
471 | end | |
472 | EFFECT.Transparency = 1 | |
473 | if PLAYSSOUND == false then | |
474 | EFFECT:remove() | |
475 | else | |
476 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
477 | EFFECT:remove() | |
478 | end | |
479 | else | |
480 | if PLAYSSOUND == false then | |
481 | EFFECT:remove() | |
482 | else | |
483 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil | |
484 | EFFECT:remove() | |
485 | end | |
486 | end | |
487 | end)) | |
488 | end | |
489 | ||
490 | function MakeForm(PART,TYPE) | |
491 | if TYPE == "Cyl" then | |
492 | local MSH = IT("CylinderMesh",PART) | |
493 | elseif TYPE == "Ball" then | |
494 | local MSH = IT("SpecialMesh",PART) | |
495 | MSH.MeshType = "Sphere" | |
496 | elseif TYPE == "Wedge" then | |
497 | local MSH = IT("SpecialMesh",PART) | |
498 | MSH.MeshType = "Wedge" | |
499 | end | |
500 | end | |
501 | ||
502 | Debris = game:GetService("Debris") | |
503 | ||
504 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
505 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
506 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
507 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore) | |
508 | end | |
509 | ||
510 | local DECAL = IT("Decal") | |
511 | function MagicRing() | |
512 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true) | |
513 | local MESH = IT("BlockMesh",RING) | |
514 | local BOTTOMTEXTURE = DECAL:Clone() | |
515 | BOTTOMTEXTURE.Parent = RING | |
516 | BOTTOMTEXTURE.Face = "Bottom" | |
517 | BOTTOMTEXTURE.Name = "BottomTexture" | |
518 | local TOPTEXTURE = DECAL:Clone() | |
519 | TOPTEXTURE.Parent = RING | |
520 | TOPTEXTURE.Face = "Top" | |
521 | TOPTEXTURE.Name = "TopTexture" | |
522 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
523 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
524 | BOTTOMTEXTURE.Color3 = C3(0,0,0) | |
525 | TOPTEXTURE.Color3 = C3(0,0,0) | |
526 | return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE | |
527 | end | |
528 | ||
529 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
530 | coroutine.resume(coroutine.create(function() | |
531 | local FADE = IT("Model",Effects) | |
532 | if PARENT ~= nil then | |
533 | FADE.Parent = PARENT | |
534 | end | |
535 | FADE.Name = "FadingEffect" | |
536 | for _, c in pairs(Character:GetChildren()) do | |
537 | if c.ClassName == "Part" then | |
538 | c.CanCollide = false | |
539 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true) | |
540 | FADER.CFrame = c.CFrame | |
541 | FADER.Color = COLOR | |
542 | if FADER.Name == "Head" then | |
543 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER | |
544 | elseif FADER.Name == "HumanoidRootPart" then | |
545 | FADE.PrimaryPart = FADER | |
546 | FADER.Transparency = 1 | |
547 | end | |
548 | end | |
549 | end | |
550 | local TRANS = 0.25/TIMER | |
551 | local DIST = nil | |
552 | if MOVEDIRECTION ~= nil then | |
553 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
554 | end | |
555 | for i = 1, TIMER do | |
556 | Swait() | |
557 | for _, c in pairs(FADE:GetChildren()) do | |
558 | if c.ClassName == "Part" then | |
559 | c.Transparency = c.Transparency + TRANS | |
560 | end | |
561 | end | |
562 | if MOVEDIRECTION ~= nil then | |
563 | local ORI = FADE.PrimaryPart.Orientation | |
564 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
565 | end | |
566 | end | |
567 | FADE:remove() | |
568 | end)) | |
569 | end | |
570 | ||
571 | --//=================================\\ | |
572 | --|| GUIS AND MISC | |
573 | --\\=================================// | |
574 | ||
575 | local EYE = CreatePart(3, Character, "Neon", 0, 0, BRICKC("Really black"), "TheEye", VT(0.16,0.16,0.16), true) | |
576 | MakeForm(EYE,"Ball") | |
577 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.2, -0.57) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
578 | local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true) | |
579 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0)) | |
580 | BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15)) | |
581 | local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_sos", VT(1, 7.6, 1), true) | |
582 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0)) | |
583 | BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(-15), RAD(15)) | |
584 | ||
585 | local SKILLTEXTCOLOR = C3(0,0,0) | |
586 | local SKILLFONT = "Fantasy" | |
587 | local SKILLTEXTSIZE = 4 | |
588 | local SKILLTEXTSIZE2 = 12 | |
589 | ||
590 | local ATTACKS = {"Abyssal Shriek - Z","Abyssal Dash - X","Shadow Cloak - C","Black Blast - V","Nightmare Fall - Q"} | |
591 | ||
592 | for i = 1, #ATTACKS do | |
593 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
594 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text") | |
595 | SKILLTEXT.TextXAlignment = "Right" | |
596 | SKILLTEXT.Rotation = i*3 | |
597 | end | |
598 | ||
599 | local BMUSIC = IT("Sound",RootPart) | |
600 | local VOLUME = 5 | |
601 | local PITCH = 1 | |
602 | local SONGID = 1074563286 | |
603 | local A = IT("Attachment",Torso) | |
604 | ||
605 | coroutine.resume(coroutine.create(function() | |
606 | while wait(1) do | |
607 | if FADERS == true then | |
608 | coroutine.resume(coroutine.create(function() | |
609 | local R,M,T,B = MagicRing() | |
610 | R.Anchored = false | |
611 | CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R, CF(0,0,0), CF(0, 0, 0)) | |
612 | local R2,M2,T2,B2 = MagicRing() | |
613 | R2.Anchored = false | |
614 | CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R2, CF(0,0,0), CF(0, 0, 0)) | |
615 | for i = 1, 35 do | |
616 | Swait() | |
617 | M.Scale = M.Scale + VT(1,0,1)*1.2 | |
618 | T.Transparency = i/35 | |
619 | B.Transparency = i/35 | |
620 | M2.Scale = M2.Scale + VT(1,0,1)*0.6 | |
621 | T2.Transparency = i/35 | |
622 | B2.Transparency = i/35 | |
623 | end | |
624 | R:Remove() | |
625 | R2:Remove() | |
626 | end)) | |
627 | end | |
628 | end | |
629 | end)) | |
630 | ||
631 | --//=================================\\ | |
632 | --|| DAMAGING | |
633 | --\\=================================// | |
634 | ||
635 | function ApplyDamage(Humanoid,Damage) | |
636 | Damage = Damage * DAMAGEMULTIPLIER | |
637 | if Humanoid.Health < 2000 then | |
638 | if Humanoid.Health - Damage > 0 then | |
639 | Humanoid.Health = Humanoid.Health - Damage | |
640 | else | |
641 | Humanoid.Parent:BreakJoints() | |
642 | end | |
643 | else | |
644 | Humanoid.Parent:BreakJoints() | |
645 | end | |
646 | end | |
647 | ||
648 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
649 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
650 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
651 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
652 | if HUM then | |
653 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
654 | if TORSO then | |
655 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
656 | if INSTAKILL == true then | |
657 | CHILD:BreakJoints() | |
658 | else | |
659 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
660 | ApplyDamage(HUM,DMG) | |
661 | end | |
662 | if FLING > 0 then | |
663 | for _, c in pairs(CHILD:GetChildren()) do | |
664 | if c:IsA("BasePart") then | |
665 | local bv = Instance.new("BodyVelocity") | |
666 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
667 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
668 | bv.Parent = c | |
669 | Debris:AddItem(bv,0.05) | |
670 | end | |
671 | end | |
672 | end | |
673 | end | |
674 | end | |
675 | end | |
676 | end | |
677 | end | |
678 | end | |
679 | ||
680 | --//=================================\\ | |
681 | --|| ATTACK FUNCTIONS AND STUFF | |
682 | --\\=================================// | |
683 | ||
684 | function Melee() | |
685 | ATTACK = true | |
686 | BLADE.CanCollide = true | |
687 | Rooted = false | |
688 | EQUIPPED = true | |
689 | local HIT = function() | |
690 | local HITS = {} | |
691 | local TOUCH = BLADE.Touched:Connect(function(hit) | |
692 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
693 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
694 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
695 | if TORSO and HUM.Health > 0 then | |
696 | local PASS = true | |
697 | for i = 1, #HITS do | |
698 | if HITS[i] == hit.Parent then | |
699 | PASS = false | |
700 | end | |
701 | end | |
702 | table.insert(HITS,hit.Parent) | |
703 | if PASS == true then | |
704 | ApplyDamage(HUM,MRANDOM(15,25)) | |
705 | end | |
706 | end | |
707 | end | |
708 | end) | |
709 | return TOUCH | |
710 | end | |
711 | if COMBO == 1 then | |
712 | for i=0, 0.35, 0.1 / Animation_Speed do | |
713 | Swait() | |
714 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
715 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
716 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
717 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
718 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
720 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
721 | end | |
722 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
723 | local TOUCHED = HIT() | |
724 | for i=0, 0.5, 0.1 / Animation_Speed do | |
725 | Swait() | |
726 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
727 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed) | |
728 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
729 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
730 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
731 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
732 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
733 | end | |
734 | TOUCHED:Disconnect() | |
735 | COMBO = 2 | |
736 | elseif COMBO == 2 then | |
737 | for i=0, 0.35, 0.1 / Animation_Speed do | |
738 | Swait() | |
739 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
742 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
743 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
744 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
745 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
746 | end | |
747 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
748 | local TOUCHED = HIT() | |
749 | for i=0, 0.35, 0.1 / Animation_Speed do | |
750 | Swait() | |
751 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
755 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
757 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
758 | end | |
759 | TOUCHED:Disconnect() | |
760 | for i=0, 0.2, 0.1 / Animation_Speed do | |
761 | Swait() | |
762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
768 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4) | |
769 | end | |
770 | COMBO = 1 | |
771 | end | |
772 | coroutine.resume(coroutine.create(function() | |
773 | for i = 1, 50 do | |
774 | Swait() | |
775 | if ATTACK == true then | |
776 | break | |
777 | end | |
778 | end | |
779 | if ATTACK == false then | |
780 | COMBO = 1 | |
781 | end | |
782 | end)) | |
783 | BLADE.CanCollide = false | |
784 | ATTACK = false | |
785 | Rooted = false | |
786 | EQUIPPED = false | |
787 | end | |
788 | function AbyssalShriek() | |
789 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
790 | ATTACK = true | |
791 | Rooted = true | |
792 | for i=0, 0.2, 0.1 / Animation_Speed do | |
793 | Swait() | |
794 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
798 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
800 | end | |
801 | coroutine.resume(coroutine.create(function() | |
802 | repeat | |
803 | Swait() | |
804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
808 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
810 | until ATTACK == false | |
811 | end)) | |
812 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15}) | |
813 | CreateSound(199978176,Head,5,1,false) | |
814 | for i = 1, 60 do | |
815 | Swait() | |
816 | ApplyAoE(RootPart.Position,17,1,1,0,false) | |
817 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
818 | if HITFLOOR then | |
819 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
820 | end | |
821 | local SIZE = VT(1,3,1) | |
822 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5}) | |
823 | end | |
824 | wait(0.2) | |
825 | ATTACK = false | |
826 | Rooted = false | |
827 | end | |
828 | end | |
829 | function AbyssalDash() | |
830 | ATTACK = true | |
831 | Rooted = true | |
832 | UNANCHOR = false | |
833 | for i=0, 0.4, 0.1 / Animation_Speed do | |
834 | Swait() | |
835 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
836 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
838 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
839 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
841 | end | |
842 | CreateSound(1177785010,Torso,2,1,false) | |
843 | CreateSound(971125740,Torso,5,1,false) | |
844 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
845 | for index, CHILD in pairs(Character:GetChildren()) do | |
846 | if CHILD:IsA("BasePart") then | |
847 | CHILD.Transparency = CHILD.Transparency + 1 | |
848 | elseif CHILD:IsA("Accessory") then | |
849 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
850 | end | |
851 | end | |
852 | local HITS = {} | |
853 | for i=0, 1, 0.1 / Animation_Speed do | |
854 | Swait() | |
855 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
856 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
857 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
858 | if HUM then | |
859 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
860 | if TORSO then | |
861 | if (TORSO.Position - RootPart.Position).Magnitude <= 25 then | |
862 | local PASS = true | |
863 | for E = 1, #HITS do | |
864 | if HITS[E] == CHILD then | |
865 | PASS = false | |
866 | end | |
867 | end | |
868 | if PASS == true then | |
869 | local DMG = MRANDOM(25,45) | |
870 | ApplyDamage(HUM,DMG) | |
871 | table.insert(HITS,CHILD) | |
872 | end | |
873 | end | |
874 | end | |
875 | end | |
876 | end | |
877 | end | |
878 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50}) | |
879 | for i = 1, 2 do | |
880 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
881 | CharacterFade(C3(0,0,0),25,R_RANDOM(Torso.CFrame,1.25).p) | |
882 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
888 | end | |
889 | end | |
890 | for index, CHILD in pairs(Character:GetChildren()) do | |
891 | if CHILD:IsA("BasePart") then | |
892 | CHILD.Transparency = CHILD.Transparency - 1 | |
893 | elseif CHILD:IsA("Accessory") then | |
894 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
895 | end | |
896 | end | |
897 | for i=1, 25 do | |
898 | Swait() | |
899 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25)) | |
900 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
901 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
902 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
903 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
904 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
906 | end | |
907 | UNANCHOR = true | |
908 | ATTACK = false | |
909 | Rooted = false | |
910 | end | |
911 | function ShadowCloak() | |
912 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
913 | ATTACK = true | |
914 | Rooted = false | |
915 | UNANCHOR = false | |
916 | FADERS = false | |
917 | coroutine.resume(coroutine.create(function() | |
918 | coroutine.resume(coroutine.create(function() | |
919 | for i=1, 25 do | |
920 | Swait() | |
921 | RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0) | |
922 | end | |
923 | end)) | |
924 | repeat | |
925 | Swait() | |
926 | BLADE.Transparency = Torso.Transparency | |
927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
931 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
933 | until ATTACK == false | |
934 | end)) | |
935 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12}) | |
936 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
937 | for i = 1, 50 do | |
938 | Swait() | |
939 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
940 | for index, CHILD in pairs(Character:GetChildren()) do | |
941 | if CHILD:IsA("BasePart") then | |
942 | CHILD.Transparency = CHILD.Transparency + 1/50 | |
943 | elseif CHILD:IsA("Accessory") then | |
944 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50 | |
945 | end | |
946 | end | |
947 | end | |
948 | for i = 1, 25 do | |
949 | Swait() | |
950 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
951 | end | |
952 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0)) | |
953 | for i = 1, 5 do | |
954 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
955 | end | |
956 | ApplyAoE(Torso.Position,15,12,22,150,false) | |
957 | CreateSound(331666014,Torso,5,1,false) | |
958 | for i = 1, 12 do | |
959 | Swait() | |
960 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
961 | end | |
962 | for i = 1, 50 do | |
963 | Swait() | |
964 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
965 | for index, CHILD in pairs(Character:GetChildren()) do | |
966 | if CHILD:IsA("BasePart") then | |
967 | CHILD.Transparency = CHILD.Transparency - 1/50 | |
968 | elseif CHILD:IsA("Accessory") then | |
969 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50 | |
970 | end | |
971 | end | |
972 | end | |
973 | UNANCHOR = true | |
974 | ATTACK = false | |
975 | Rooted = false | |
976 | FADERS = true | |
977 | end | |
978 | end | |
979 | function BlackBlast() | |
980 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
981 | ATTACK = true | |
982 | Rooted = true | |
983 | local GYRO = IT("BodyGyro",RootPart) | |
984 | GYRO.D = 25 | |
985 | GYRO.P = 20000 | |
986 | GYRO.MaxTorque = VT(0,4000000,0) | |
987 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
988 | CreateSound(429459101,Torso,5,1.5,false) | |
989 | local GYROING = true | |
990 | coroutine.resume(coroutine.create(function() | |
991 | repeat | |
992 | Swait() | |
993 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
994 | until GYROING == false | |
995 | GYRO:Remove() | |
996 | end)) | |
997 | for i=0, 1, 0.1 / Animation_Speed do | |
998 | Swait() | |
999 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1000 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1001 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1002 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1003 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1004 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1005 | end | |
1006 | for i = 1, 13 do | |
1007 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50}) | |
1008 | end | |
1009 | CreateSound(1368637781,Torso,5,1.5,false) | |
1010 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1011 | for index, CHILD in pairs(Character:GetChildren()) do | |
1012 | if CHILD:IsA("BasePart") then | |
1013 | CHILD.Transparency = CHILD.Transparency + 1 | |
1014 | elseif CHILD:IsA("Accessory") then | |
1015 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
1016 | end | |
1017 | end | |
1018 | GYROING = false | |
1019 | coroutine.resume(coroutine.create(function() | |
1020 | coroutine.resume(coroutine.create(function() | |
1021 | for i=1, 25 do | |
1022 | Swait() | |
1023 | RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25) | |
1024 | end | |
1025 | end)) | |
1026 | repeat | |
1027 | Swait() | |
1028 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
1029 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1030 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
1031 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1032 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1033 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
1034 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
1035 | until ATTACK == false | |
1036 | end)) | |
1037 | coroutine.resume(coroutine.create(function() | |
1038 | local BULLETCFRAME = RootPart.CFrame | |
1039 | local EXPLODED = false | |
1040 | coroutine.resume(coroutine.create(function() | |
1041 | repeat | |
1042 | Swait() | |
1043 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1044 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1045 | until EXPLODED == true | |
1046 | end)) | |
1047 | for i=1, 50 do | |
1048 | Swait() | |
1049 | BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15)) | |
1050 | local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character) | |
1051 | if RAY then | |
1052 | ApplyAoE(BULLETCFRAME.p,25,12,54,350,false) | |
1053 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10}) | |
1054 | break | |
1055 | end | |
1056 | end | |
1057 | wait(0.5) | |
1058 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1059 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1060 | for E = 1, 3 do | |
1061 | for i = 1, 5 do | |
1062 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1063 | end | |
1064 | end | |
1065 | ApplyAoE(BULLETCFRAME.p,125,25,75,250,false) | |
1066 | EXPLODED = true | |
1067 | for i = 1, 15 do | |
1068 | Swait() | |
1069 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2}) | |
1070 | end | |
1071 | end)) | |
1072 | wait(0.5) | |
1073 | for index, CHILD in pairs(Character:GetChildren()) do | |
1074 | if CHILD:IsA("BasePart") then | |
1075 | CHILD.Transparency = CHILD.Transparency - 1 | |
1076 | elseif CHILD:IsA("Accessory") then | |
1077 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
1078 | end | |
1079 | end | |
1080 | ATTACK = false | |
1081 | Rooted = false | |
1082 | end | |
1083 | end | |
1084 | function NightmareFall() | |
1085 | if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then | |
1086 | ATTACK = true | |
1087 | Rooted = true | |
1088 | EQUIPPED = true | |
1089 | CreateSound(160740121,Head,10,1,false) | |
1090 | for i=0, 2, 0.1 / Animation_Speed do | |
1091 | Swait() | |
1092 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1093 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1094 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1095 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1096 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1097 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1098 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
1099 | end | |
1100 | for i=0, 2, 0.1 / Animation_Speed do | |
1101 | Swait() | |
1102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1106 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1108 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
1109 | end | |
1110 | local SIZE = 0 | |
1111 | local POS = RootPart.Position+VT(0,150,0) | |
1112 | local BLOWN = false | |
1113 | coroutine.resume(coroutine.create(function() | |
1114 | coroutine.resume(coroutine.create(function() | |
1115 | repeat | |
1116 | Swait() | |
1117 | if SIZE > 0 then | |
1118 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1119 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1120 | end | |
1121 | until BLOWN == true | |
1122 | end)) | |
1123 | repeat | |
1124 | Swait() | |
1125 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed) | |
1126 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1127 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1128 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1129 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1130 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1131 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
1132 | until ATTACK == false | |
1133 | end)) | |
1134 | wait(0.2) | |
1135 | for i = 1, 15 do | |
1136 | wait(MRANDOM(2,6)/45) | |
1137 | coroutine.resume(coroutine.create(function() | |
1138 | local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90))) | |
1139 | local HEIGHT = 45/5 | |
1140 | local DISTANCE = (BLADE.Position - POS).Magnitude | |
1141 | for i = 1, 45 do | |
1142 | Swait() | |
1143 | CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45) | |
1144 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0}) | |
1145 | end | |
1146 | SIZE = SIZE + 1 | |
1147 | end)) | |
1148 | end | |
1149 | wait(2.5) | |
1150 | BLOWN = true | |
1151 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1152 | for E = 1, 5 do | |
1153 | for i = 1, 5 do | |
1154 | WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1155 | end | |
1156 | end | |
1157 | CreateSound(288641686,Effects,5,1,false) | |
1158 | CreateSound(592877506,Effects,5,1,false) | |
1159 | local HITS = {} | |
1160 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
1161 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1162 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1163 | if HUM then | |
1164 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1165 | if TORSO then | |
1166 | if (TORSO.Position - RootPart.Position).Magnitude <= 175 then | |
1167 | local PASS = true | |
1168 | for E = 1, #HITS do | |
1169 | if HITS[E] == CHILD then | |
1170 | PASS = false | |
1171 | end | |
1172 | end | |
1173 | if PASS == true then | |
1174 | table.insert(HITS,CHILD) | |
1175 | end | |
1176 | end | |
1177 | end | |
1178 | end | |
1179 | end | |
1180 | end | |
1181 | if #HITS > 0 then | |
1182 | local DONE = false | |
1183 | local HUMS = {} | |
1184 | coroutine.resume(coroutine.create(function() | |
1185 | for E = 1, #HITS do | |
1186 | local HUM = HITS[E]:FindFirstChildOfClass("Humanoid") | |
1187 | table.insert(HUMS,HUM) | |
1188 | local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso") | |
1189 | local grav = Instance.new("BodyPosition",TORSO) | |
1190 | grav.D = 850 | |
1191 | grav.P = 4000 | |
1192 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1193 | grav.Position = TORSO.Position+VT(0,35,0) | |
1194 | CreateSound(592877506,TORSO,5,0.5,false) | |
1195 | if TORSO then | |
1196 | coroutine.resume(coroutine.create(function() | |
1197 | local B = IT("Attachment",TORSO) | |
1198 | local ChainLink = IT("Beam",Torso) | |
1199 | ChainLink.Texture = "rbxassetid://73042633" | |
1200 | ChainLink.Color = ColorSequence.new(C3(0,0,0)) | |
1201 | ChainLink.TextureSpeed = -1 | |
1202 | ChainLink.FaceCamera = true | |
1203 | ChainLink.Width0 = 3 | |
1204 | ChainLink.Width1 = 3 | |
1205 | ChainLink.TextureLength = 3 | |
1206 | ChainLink.Attachment0 = A | |
1207 | ChainLink.Attachment1 = B | |
1208 | ChainLink.CurveSize0 = 0 | |
1209 | ChainLink.CurveSize1 = 0 | |
1210 | ChainLink.FaceCamera = true | |
1211 | ChainLink.TextureMode = "Static" | |
1212 | ChainLink.Transparency = NumberSequence.new(0) | |
1213 | repeat | |
1214 | Swait() | |
1215 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35}) | |
1216 | until DONE == true or HUM.Health < 1 | |
1217 | B:Remove() | |
1218 | ChainLink:Remove() | |
1219 | grav:Remove() | |
1220 | if HUM.Health < 1 then | |
1221 | for E = 1, 2 do | |
1222 | for i = 1, 3 do | |
1223 | WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1224 | end | |
1225 | end | |
1226 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35}) | |
1227 | for _, c in pairs(HITS[E]:GetChildren()) do | |
1228 | if c:IsA("BasePart") or c:IsA("Accessory") then | |
1229 | c:remove() | |
1230 | end | |
1231 | end | |
1232 | local BONES = { | |
1233 | Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)}, | |
1234 | Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)} | |
1235 | } | |
1236 | local SELECTABLEBONES = { | |
1237 | {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)}, | |
1238 | {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)}, | |
1239 | {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)}, | |
1240 | {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)} | |
1241 | } | |
1242 | for i = 1, 9 do | |
1243 | local CHOSENPIECE = nil | |
1244 | if i == 1 then | |
1245 | CHOSENPIECE = BONES.Skull | |
1246 | elseif i == 2 then | |
1247 | CHOSENPIECE = BONES.Ribs | |
1248 | else | |
1249 | CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)] | |
1250 | end | |
1251 | local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false) | |
1252 | BONE.CanCollide = true | |
1253 | BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30) | |
1254 | if CHOSENPIECE.MeshId == 36869983 then | |
1255 | CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0)) | |
1256 | else | |
1257 | CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0)) | |
1258 | end | |
1259 | end | |
1260 | end | |
1261 | end)) | |
1262 | end | |
1263 | end | |
1264 | wait(1) | |
1265 | for i = 1, 250 do | |
1266 | Swait() | |
1267 | for E = 1, #HUMS do | |
1268 | if HUMS[E] then | |
1269 | if HUMS[E].Health > 0 then | |
1270 | HUMS[E].Health = HUMS[E].Health - 0.3 | |
1271 | DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025 | |
1272 | WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10}) | |
1273 | end | |
1274 | end | |
1275 | end | |
1276 | end | |
1277 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE") | |
1278 | local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA") | |
1279 | coroutine.resume(coroutine.create(function() | |
1280 | CreateSound(743521450,Cam,5,0.6,false) | |
1281 | for E = 1, 75 do | |
1282 | Swait() | |
1283 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75 | |
1284 | end | |
1285 | wait(4) | |
1286 | for E = 1, 25 do | |
1287 | Swait() | |
1288 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25 | |
1289 | end | |
1290 | SKILLFRAME:Remove() | |
1291 | end)) | |
1292 | DONE = true | |
1293 | for i = 1, 50 do | |
1294 | wait(0.5) | |
1295 | for i = 1, 3 do | |
1296 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22}) | |
1297 | end | |
1298 | end | |
1299 | DAMAGEMULTIPLIER = 1 | |
1300 | end)) | |
1301 | wait(0.2) | |
1302 | end | |
1303 | wait(0.4) | |
1304 | EQUIPPED = false | |
1305 | ATTACK = false | |
1306 | Rooted = false | |
1307 | end | |
1308 | end | |
1309 | function Laugh() | |
1310 | ATTACK = true | |
1311 | Rooted = true | |
1312 | CreateSound(160740121,Head,10,1,false) | |
1313 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1314 | Swait() | |
1315 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1319 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1320 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1321 | end | |
1322 | for i=1, 185 do | |
1323 | Swait() | |
1324 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1328 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1330 | end | |
1331 | ATTACK = false | |
1332 | Rooted = false | |
1333 | end | |
1334 | ||
1335 | --//=================================\\ | |
1336 | --|| ASSIGN THINGS TO KEYS | |
1337 | --\\=================================// | |
1338 | ||
1339 | function MouseDown(Mouse) | |
1340 | if ATTACK == false then | |
1341 | Melee() | |
1342 | end | |
1343 | end | |
1344 | ||
1345 | function MouseUp(Mouse) | |
1346 | HOLD = false | |
1347 | end | |
1348 | ||
1349 | function KeyDown(Key) | |
1350 | KEYHOLD = true | |
1351 | if Key == "z" and ATTACK == false then | |
1352 | AbyssalShriek() | |
1353 | end | |
1354 | ||
1355 | if Key == "x" and ATTACK == false then | |
1356 | AbyssalDash() | |
1357 | end | |
1358 | ||
1359 | if Key == "c" and ATTACK == false then | |
1360 | ShadowCloak() | |
1361 | end | |
1362 | ||
1363 | if Key == "v" and ATTACK == false then | |
1364 | BlackBlast() | |
1365 | end | |
1366 | ||
1367 | if Key == "q" and ATTACK == false then | |
1368 | NightmareFall() | |
1369 | end | |
1370 | ||
1371 | if Key == "t" and ATTACK == false then | |
1372 | Laugh() | |
1373 | end | |
1374 | end | |
1375 | ||
1376 | function KeyUp(Key) | |
1377 | KEYHOLD = false | |
1378 | end | |
1379 | ||
1380 | Mouse.Button1Down:connect(function(NEWKEY) | |
1381 | MouseDown(NEWKEY) | |
1382 | end) | |
1383 | Mouse.Button1Up:connect(function(NEWKEY) | |
1384 | MouseUp(NEWKEY) | |
1385 | end) | |
1386 | Mouse.KeyDown:connect(function(NEWKEY) | |
1387 | KeyDown(NEWKEY) | |
1388 | end) | |
1389 | Mouse.KeyUp:connect(function(NEWKEY) | |
1390 | KeyUp(NEWKEY) | |
1391 | end) | |
1392 | ||
1393 | --//=================================\\ | |
1394 | --\\=================================// | |
1395 | ||
1396 | function unanchor() | |
1397 | for _, c in pairs(Character:GetChildren()) do | |
1398 | if c:IsA("BasePart") and c ~= RootPart then | |
1399 | c.Anchored = false | |
1400 | end | |
1401 | end | |
1402 | if UNANCHOR == true then | |
1403 | RootPart.Anchored = false | |
1404 | else | |
1405 | RootPart.Anchored = true | |
1406 | end | |
1407 | end | |
1408 | ||
1409 | --//=================================\\ | |
1410 | --|| WRAP THE WHOLE SCRIPT UP | |
1411 | --\\=================================// | |
1412 | ||
1413 | Humanoid.Changed:connect(function(Jump) | |
1414 | if Jump == "Jump" and (Disable_Jump == true) then | |
1415 | Humanoid.Jump = false | |
1416 | end | |
1417 | end) | |
1418 | ||
1419 | while true do | |
1420 | Swait() | |
1421 | script.Parent = WEAPONGUI | |
1422 | ANIMATE.Parent = nil | |
1423 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1424 | v:Stop(); | |
1425 | end | |
1426 | SINE = SINE + CHANGE | |
1427 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1428 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1429 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
1430 | local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16) | |
1431 | Humanoid.HipHeight = 1 | |
1432 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1433 | ANIM = "Jump" | |
1434 | if ATTACK == false then | |
1435 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1437 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1438 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1439 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1440 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1441 | end | |
1442 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1443 | ANIM = "Fall" | |
1444 | if ATTACK == false then | |
1445 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1446 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1447 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1448 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1449 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1450 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1451 | end | |
1452 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1453 | ANIM = "Idle" | |
1454 | if ATTACK == false then | |
1455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1461 | end | |
1462 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1463 | ANIM = "Walk" | |
1464 | if ATTACK == false then | |
1465 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1466 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1467 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1468 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1469 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1470 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1471 | end | |
1472 | end | |
1473 | if EQUIPPED == false then | |
1474 | if TORSOVELOCITY > 1 then | |
1475 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04) | |
1476 | else | |
1477 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1) | |
1478 | end | |
1479 | end | |
1480 | if ANIM ~= "Walk" and FADERS == true then | |
1481 | if MRANDOM(1,7) == 1 then | |
1482 | CharacterFade(C3(0,0,0),65,R_RANDOM(Torso.CFrame,0.5).p) | |
1483 | end | |
1484 | end | |
1485 | unanchor() | |
1486 | if Rooted == false then | |
1487 | Disable_Jump = false | |
1488 | Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5) | |
1489 | elseif Rooted == true then | |
1490 | Disable_Jump = true | |
1491 | Humanoid.WalkSpeed = 0 | |
1492 | end | |
1493 | BMUSIC.SoundId = "rbxassetid://"..SONGID | |
1494 | BMUSIC.Looped = true | |
1495 | BMUSIC.Pitch = PITCH | |
1496 | BMUSIC.Volume = VOLUME | |
1497 | BMUSIC.Playing = true | |
1498 | if BMUSIC.Parent ~= RootPart then | |
1499 | BMUSIC = IT("Sound",RootPart) | |
1500 | end | |
1501 | if Head:FindFirstChild("face") then | |
1502 | Head:FindFirstChild("face"):remove() | |
1503 | end | |
1504 | Humanoid.Name = "NONHUM" | |
1505 | Humanoid.MaxHealth = 1e3 | |
1506 | Humanoid.Health = 1e3 | |
1507 | end | |
1508 | ||
1509 | --//=================================\\ | |
1510 | --\\=================================// | |
1511 | ||
1512 | ||
1513 | ||
1514 | ||
1515 | ||
1516 | --//====================================================\\-- | |
1517 | --|| END OF SCRIPT | |
1518 | --\\====================================================//-- |