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1 | Sound0 = Instance.new("Sound") | |
2 | Sound0.Volume = 10 | |
3 | Sound0.Parent = game.Players.LocalPlayer.Character.Head | |
4 | Sound0.SoundId = "rbxassetid://SOUNDID" | |
5 | Sound0.Looped = true | |
6 | Sound0:Play() | |
7 | ||
8 | CV="White" | |
9 | ||
10 | p = game.Players.LocalPlayer | |
11 | char = p.Character | |
12 | local txt = Instance.new("BillboardGui", char) | |
13 | txt.Adornee = char .Head | |
14 | txt.Name = "_status" | |
15 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
16 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
17 | local text = Instance.new("TextLabel", txt) | |
18 | text.Size = UDim2.new(10, 0, 7, 0) | |
19 | text.FontSize = "Size24" | |
20 | text.TextScaled = true | |
21 | text.TextTransparency = 0 | |
22 | text.BackgroundTransparency = 1 | |
23 | text.TextTransparency = 0 | |
24 | text.TextStrokeTransparency = 0 | |
25 | text.Font = "Arcade" | |
26 | text.TextStrokeColor3 = Color3.fromRGB(255,0,255) | |
27 | ||
28 | v=Instance.new("Part") | |
29 | v.Name = "ColorBrick" | |
30 | v.Parent=p.Character | |
31 | v.FormFactor="Symmetric" | |
32 | v.Anchored=true | |
33 | v.CanCollide=false | |
34 | v.BottomSurface="Smooth" | |
35 | v.TopSurface="Smooth" | |
36 | v.Size=Vector3.new(10,5,3) | |
37 | v.Transparency=1 | |
38 | v.CFrame=char.Torso.CFrame | |
39 | v.BrickColor=BrickColor.new(CV) | |
40 | v.Transparency=1 | |
41 | text.TextColor3 = Color3.fromRGB(255, 0, 0) | |
42 | v.Shape="Block" | |
43 | text.Text = "Edit by Erasedcat." | |
44 | coroutine.wrap(function() | |
45 | while wait() do | |
46 | wait(3) | |
47 | text.Text = "" | |
48 | end | |
49 | end)() | |
50 | p = game.Players.LocalPlayer | |
51 | ||
52 | ||
53 | ||
54 | char = p.Character | |
55 | torso = char.Torso | |
56 | neck = char.Torso.Neck | |
57 | - | warn("Edited by boss_kiddos and made by Theamazingnater.") |
57 | + | warn("Edited by Erasedcat and made by Theamazingnater.") |
58 | wait(2) | |
59 | -- made by Theamazingnater, And edit by boss_kiddos. | |
60 | plr = game.Players.LocalPlayer | |
61 | char = plr.Character | |
62 | warn("BEGONE TH0T ;C") | |
63 | wait(2) | |
64 | local PlayerSize = 1 | |
65 | local FT, RA, LA, RL, LL = Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh") | |
66 | FT.MeshId, FT.Scale = "rbxasset://fonts/torso.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
67 | RA.MeshId, RA.Scale = "rbxasset://fonts/rightarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
68 | LA.MeshId, LA.Scale = "rbxasset://fonts/leftarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
69 | RL.MeshId, RL.Scale = "rbxasset://fonts/rightleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
70 | LL.MeshId, LL.Scale = "rbxasset://fonts/leftleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
71 | function swait(num) | |
72 | if num == 0 or num == nil then | |
73 | game:service("RunService").Stepped:wait(0) | |
74 | else | |
75 | for i = 0, num do | |
76 | game:service("RunService").Stepped:wait(0) | |
77 | end | |
78 | end | |
79 | end | |
80 | local sound = Instance.new("Sound",char) | |
81 | sound.SoundId = "rbxassetid://1209871551" | |
82 | sound.Volume = 4 | |
83 | sound:Play() | |
84 | for i = 1,200 do | |
85 | swait() | |
86 | ||
87 | FT.Parent = char.Torso | |
88 | RA.Parent = char["Right Arm"] | |
89 | LA.Parent = char["Left Arm"] | |
90 | RL.Parent = char["Right Leg"] | |
91 | LL.Parent = char["Left Leg"] | |
92 | for _, v in next, char:GetDescendants() do | |
93 | if v:IsA("DataModelMesh") then | |
94 | v.Offset = Vector3.new(math.random(-45, 45) / 100, math.random(-45, 45) / 100, math.random(-45, 45) / 100) | |
95 | end | |
96 | end | |
97 | end | |
98 | FT.Parent = nil | |
99 | RA.Parent = nil | |
100 | LA.Parent = nil | |
101 | RL.Parent = nil | |
102 | LL.Parent = nil | |
103 | for i,v in pairs(char:GetChildren()) do | |
104 | if v.ClassName == "CharacterMesh" then | |
105 | v:Destroy() | |
106 | end | |
107 | end | |
108 | bdycolors = char["Body Colors"] | |
109 | - | bdycolors.HeadColor = BrickColor.new("Bright orange") |
109 | + | bdycolors.HeadColor = BrickColor.new("Pastel brown") |
110 | - | bdycolors.RightArmColor = BrickColor.new("Pastel brown") |
110 | + | bdycolors.RightArmColor = BrickColor.new("Bright orange") |
111 | bdycolors.LeftArmColor = BrickColor.new("Bright orange") | |
112 | bdycolors.RightLegColor = BrickColor.new("Pastel brown") | |
113 | bdycolors.LeftLegColor = BrickColor.new("Pastel brown") | |
114 | bdycolors.TorsoColor = BrickColor.new("Pastel brown") | |
115 | shirt = Instance.new("Shirt", char) | |
116 | shirt.Name = "Shirt" | |
117 | pants = Instance.new("Pants", char) | |
118 | - | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=732890040" |
118 | + | |
119 | - | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=379753257" |
119 | + | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=2015192330" |
120 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1986176054" | |
121 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=202183814" | |
122 | function hat() | |
123 | - | hat2.Size = Vector3.new(3.6, 0.2, 2) |
123 | + | |
124 | hat2.Size = Vector3.new(3.6, 10.2, 2) | |
125 | hat2.CanCollide = false | |
126 | local hatmesh = Instance.new("SpecialMesh",hat2) | |
127 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=1374148" | |
128 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=413143035" | |
129 | hatmesh.Scale = Vector3.new(1.05,1.05,1.05) | |
130 | local hatd = Instance.new("Decal",hat2) | |
131 | hatd.Texture = "http://www.roblox.com/asset/?id=0" | |
132 | for i = 1,10 do | |
133 | wait() | |
134 | hat2.CFrame = char.Torso.CFrame | |
135 | end | |
136 | local hatweld = Instance.new("Weld",hat2) | |
137 | hatweld.Part0 = hat2 | |
138 | hatweld.Part1 = char.Head | |
139 | hatweld.C0 = CFrame.new(-0.0600004196, -0.680000305, -0.230271339, 0.999999523, 7.81437848e-09, 1.1920929e-07, -7.9307938e-09, 1, 3.49245965e-10, 8.94069672e-08, 2.91038305e-10, 0.999999285) | |
140 | end | |
141 | - | function Character() |
141 | + | |
142 | - | local right = Instance.new("CharacterMesh",char) |
142 | + | |
143 | - | right.MeshId = "27111882" |
143 | + | |
144 | - | right.BodyPart = Enum.BodyPart.RightLeg |
144 | + | |
145 | - | local torso = Instance.new("CharacterMesh",char) |
145 | + | |
146 | - | torso.MeshId = "27111894" |
146 | + | |
147 | - | torso.BodyPart = Enum.BodyPart.Torso |
147 | + | |
148 | - | local lefta = Instance.new("CharacterMesh",char) |
148 | + | |
149 | - | lefta.MeshId = "27111419" |
149 | + | |
150 | - | lefta.BodyPart = Enum.BodyPart.LeftArm |
150 | + | |
151 | - | local leftl = Instance.new("CharacterMesh",char) |
151 | + | |
152 | - | leftl.MeshId = "27111857" |
152 | + | |
153 | - | leftl.BodyPart = Enum.BodyPart.LeftLeg |
153 | + | |
154 | - | local righta = Instance.new("CharacterMesh",char) |
154 | + | |
155 | - | righta.MeshId = "27111864" |
155 | + | |
156 | - | righta.BodyPart = Enum.BodyPart.RightArm |
156 | + | |
157 | weld.Part1 = char.HumanoidRootPart | |
158 | - | Character() |
158 | + | |
159 | coroutine.wrap(function() | |
160 | while true do | |
161 | wait(0.01) | |
162 | for i,v in pairs(char:GetChildren()) do | |
163 | if v.ClassName == "Accessory" then | |
164 | end | |
165 | end | |
166 | end | |
167 | end)() | |
168 | for _, v in next, char:GetDescendants() do | |
169 | if v:IsA("DataModelMesh") then | |
170 | v.Offset = Vector3.new(0,0,0) | |
171 | end | |
172 | end | |
173 | kills = 0 | |
174 | local knife = Instance.new("Part",game.Players.LocalPlayer.Character) | |
175 | knife.Name = "knifu" | |
176 | knife.CanCollide = false | |
177 | local knifemesh = Instance.new("FileMesh",knife) | |
178 | knifemesh.MeshId = "http://www.roblox.com/asset/?id=0" | |
179 | knifemesh.TextureId = "http://www.roblox.com/asset/?ID=0" | |
180 | - | if v.ClassName == "Hat" or v.ClassName == "Accessory" then |
180 | + | |
181 | weld.Part0 = knife | |
182 | weld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] | |
183 | weld.C0 = CFrame.new(0, -0.800003052, 0.999999046, 1, 0, 0, 0, 0, -1, 0, 0.999999523, 0) | |
184 | local plr = game:service'Players'.LocalPlayer | |
185 | local TrailAtt = Instance.new("Attachment",knife) | |
186 | TrailAtt.Position = Vector3.new(0.02, 0.79, -0.285) | |
187 | local TrailAtt2 = Instance.new("Attachment",knife) | |
188 | TrailAtt2.Position = Vector3.new(0.01, -0.54, -0.285) | |
189 | local trail = Instance.new("Trail",knife) | |
190 | trail.Enabled = false | |
191 | trail.Color = ColorSequence.new(BrickColor.new("Crimson").Color) | |
192 | trail.Attachment0 = TrailAtt | |
193 | trail.Attachment1 = TrailAtt2 | |
194 | trail.Lifetime = 0.1 | |
195 | local char = plr.Character | |
196 | local hum = char.Humanoid | |
197 | local ra = char["Right Arm"] | |
198 | local la= char["Left Arm"] | |
199 | local rl= char["Right Leg"] | |
200 | local ll = char["Left Leg"] | |
201 | local hed = char.Head | |
202 | local root = char.HumanoidRootPart | |
203 | local rootj = root.RootJoint | |
204 | local tors = char.Torso | |
205 | local mouse = plr:GetMouse() | |
206 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
207 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
208 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
209 | local maincolor = BrickColor.new("Pastel yellow") | |
210 | ||
211 | function Ragdoll(dude) | |
212 | local humanoid = dude:FindFirstChildOfClass("Humanoid") | |
213 | dude:BreakJoints() | |
214 | local isr15 = dude:findFirstChild("UpperTorso") | |
215 | if isr15 then | |
216 | if humanoid.Parent:findFirstChild("HumanoidRootPart") then | |
217 | humanoid.Parent.HumanoidRootPart.CanCollide = false | |
218 | end | |
219 | local function makeballlimb(attachone, attachtwo, upperang, lowang, twist) | |
220 | local constraint = Instance.new("BallSocketConstraint", humanoid.Parent) | |
221 | constraint.Attachment0 = attachone | |
222 | constraint.Attachment1 = attachtwo | |
223 | constraint.LimitsEnabled = true | |
224 | constraint.TwistLimitsEnabled = true | |
225 | constraint.TwistLowerAngle = lowang | |
226 | constraint.TwistUpperAngle = upperang | |
227 | constraint.UpperAngle = twist | |
228 | end | |
229 | local function makehingelimb(attachone, attachtwo, upperang, lowang) | |
230 | local constraint = Instance.new("HingeConstraint", humanoid.Parent) | |
231 | constraint.Attachment0 = attachone | |
232 | constraint.Attachment1 = attachtwo | |
233 | constraint.LimitsEnabled = true | |
234 | constraint.LowerAngle = lowang | |
235 | constraint.UpperAngle = upperang | |
236 | end | |
237 | for i,v in pairs(humanoid.Parent:GetChildren()) do --scan player | |
238 | if v.ClassName == "Accessory" then | |
239 | local findhandle = v:findFirstChild("Handle") --finding handle in accesorry | |
240 | if findhandle then | |
241 | local attach = findhandle:findFirstChildOfClass("Attachment") | |
242 | for q,w in pairs(humanoid.Parent:GetChildren()) do --scan player | |
243 | if w.Name == "UpperTorso" or w.Name == "Head" then | |
244 | attach1 = w:findFirstChild(attach.Name) --finding attachment in head/uppertorso | |
245 | end | |
246 | end | |
247 | if attach and attach1 then | |
248 | local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld | |
249 | constraint.Attachment0 = attach | |
250 | constraint.Attachment1 = attach1 | |
251 | constraint.LimitsEnabled = true | |
252 | constraint.LowerAngle = 0 | |
253 | constraint.UpperAngle = 0 | |
254 | end | |
255 | end | |
256 | end | |
257 | end | |
258 | if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("UpperTorso") then | |
259 | local attachment = Instance.new("Attachment", humanoid.Parent.Head) | |
260 | attachment.Position = Vector3.new(0, -0.5, 0) | |
261 | attachment.Name = "lol" | |
262 | attachment.Visible = false | |
263 | humanoid.Parent.UpperTorso.NeckAttachment.Visible = false | |
264 | humanoid.Parent.UpperTorso.NeckAttachment.Position = humanoid.Parent.UpperTorso.NeckAttachment.Position + Vector3.new(0,0,0) | |
265 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
266 | ball.Attachment0 = humanoid.Parent.UpperTorso.NeckAttachment | |
267 | ball.Attachment1 = attachment | |
268 | ball.LimitsEnabled = true | |
269 | ball.TwistLimitsEnabled = true | |
270 | ball.UpperAngle = 40 | |
271 | ball.Restitution = 0.5 | |
272 | ball.TwistUpperAngle = 40 | |
273 | ball.TwistLowerAngle = -40 | |
274 | local collidepartofleftleg = Instance.new("Part", humanoid.Parent.UpperTorso) | |
275 | collidepartofleftleg.Name = "Bone" | |
276 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
277 | collidepartofleftleg.Transparency = 1 | |
278 | collidepartofleftleg:BreakJoints() | |
279 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
280 | weeld.Part0 = collidepartofleftleg | |
281 | weeld.Part1 = humanoid.Parent["Head"] | |
282 | if humanoid.Parent.Head:findFirstChild("Neck") then | |
283 | humanoid.Parent.Head.Neck:destroy() | |
284 | end | |
285 | if humanoid.Parent.Head:findFirstChild("face") then | |
286 | humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460" | |
287 | end | |
288 | end | |
289 | local LeftUpperLeg = humanoid.Parent:findFirstChild("LeftUpperLeg") | |
290 | local LeftLowerLeg = humanoid.Parent:findFirstChild("LeftLowerLeg") | |
291 | -- | |
292 | local RightUpperLeg = humanoid.Parent:findFirstChild("RightUpperLeg") | |
293 | local RightLowerLeg = humanoid.Parent:findFirstChild("RightLowerLeg") | |
294 | -- | |
295 | local RightUpperArm = humanoid.Parent:findFirstChild("RightUpperArm") | |
296 | local RightLowerArm = humanoid.Parent:findFirstChild("RightLowerArm") | |
297 | -- | |
298 | local LeftUpperArm = humanoid.Parent:findFirstChild("LeftUpperArm") | |
299 | local LeftLowerArm = humanoid.Parent:findFirstChild("LeftLowerArm") | |
300 | --Foot & Hands-- | |
301 | ||
302 | local LeftFoot = humanoid.Parent:findFirstChild("LeftFoot") | |
303 | local RightFoot = humanoid.Parent:findFirstChild("RightFoot") | |
304 | -- | |
305 | local LeftHand = humanoid.Parent:findFirstChild("LeftHand") | |
306 | local RightHand = humanoid.Parent:findFirstChild("RightHand") | |
307 | ||
308 | --END-- | |
309 | --TORSOS-- | |
310 | ||
311 | local UpperTorso = humanoid.Parent:findFirstChild("UpperTorso") | |
312 | local LowerTorso = humanoid.Parent:findFirstChild("LowerTorso") | |
313 | ||
314 | --END-- | |
315 | if LowerTorso then | |
316 | if LeftUpperLeg then | |
317 | makeballlimb(LowerTorso["LeftHipRigAttachment"], LeftUpperLeg["LeftHipRigAttachment"], 50,-50, 90) | |
318 | end | |
319 | if RightUpperLeg then | |
320 | makeballlimb(LowerTorso["RightHipRigAttachment"], RightUpperLeg["RightHipRigAttachment"], 50,-50, 90) | |
321 | end | |
322 | if LeftLowerLeg then | |
323 | makehingelimb(LeftUpperLeg["LeftKneeRigAttachment"], LeftLowerLeg["LeftKneeRigAttachment"], 0,-90) | |
324 | end | |
325 | if RightLowerLeg then | |
326 | makehingelimb(RightUpperLeg["RightKneeRigAttachment"], RightLowerLeg["RightKneeRigAttachment"], 0,-90) | |
327 | end | |
328 | if LeftFoot then | |
329 | makehingelimb(LeftLowerLeg["LeftAnkleRigAttachment"], LeftFoot["LeftAnkleRigAttachment"], 30, -30) | |
330 | end | |
331 | if RightFoot then | |
332 | makehingelimb(RightLowerLeg["RightAnkleRigAttachment"], RightFoot["RightAnkleRigAttachment"], 30, -30) | |
333 | end | |
334 | if UpperTorso then | |
335 | makehingelimb(UpperTorso["WaistRigAttachment"], LowerTorso["WaistRigAttachment"], 30, -30) | |
336 | end | |
337 | end | |
338 | if UpperTorso then | |
339 | local canhit = true | |
340 | local hitval = 15 | |
341 | local uptor = humanoid.Parent.UpperTorso | |
342 | if RightUpperArm then | |
343 | makeballlimb(RightUpperArm["RightShoulderRigAttachment"], UpperTorso["RightShoulderRigAttachment"], 90,-50, 180) | |
344 | end | |
345 | if RightLowerArm then | |
346 | makehingelimb(RightLowerArm["RightElbowRigAttachment"], RightUpperArm["RightElbowRigAttachment"], 0,-90) | |
347 | end | |
348 | if RightHand then | |
349 | makehingelimb(RightHand["RightWristRigAttachment"], RightLowerArm["RightWristRigAttachment"], 30,30) | |
350 | end | |
351 | if LeftUpperArm then | |
352 | makeballlimb(LeftUpperArm["LeftShoulderRigAttachment"], UpperTorso["LeftShoulderRigAttachment"], 90,-50, 180) | |
353 | end | |
354 | if LeftLowerArm then | |
355 | makehingelimb(LeftLowerArm["LeftElbowRigAttachment"], LeftUpperArm["LeftElbowRigAttachment"], 0,-90) | |
356 | end | |
357 | if LeftHand then | |
358 | makehingelimb(LeftHand["LeftWristRigAttachment"], LeftLowerArm["LeftWristRigAttachment"], 30,30) | |
359 | end | |
360 | end | |
361 | elseif dude:findFirstChild("Torso") then | |
362 | canspin = false | |
363 | if humanoid.Parent:findFirstChild("Health") then | |
364 | humanoid.Parent.Health:Remove() | |
365 | end | |
366 | humanoid.WalkSpeed = 0 | |
367 | humanoid.JumpPower = 0 | |
368 | humanoid.PlatformStand = true | |
369 | for z,x in pairs(humanoid.Parent:GetChildren()) do | |
370 | if x.ClassName == "Accessory" then | |
371 | local handle = x:findFirstChild("Handle") | |
372 | if handle then | |
373 | local attachment = handle:findFirstChildOfClass("Attachment") | |
374 | if attachment then | |
375 | for q,w in pairs(humanoid.Parent:GetChildren()) do | |
376 | if w.Name == "Torso" or w.Name == "Head" then | |
377 | local anotherone = w:findFirstChild(attachment.Name) | |
378 | if attachment and anotherone then | |
379 | local constraint = Instance.new("HingeConstraint", humanoid.Parent) --making fake weld | |
380 | constraint.Attachment0 = attachment | |
381 | constraint.Attachment1 = anotherone | |
382 | constraint.LimitsEnabled = true | |
383 | constraint.LowerAngle = 0 | |
384 | constraint.UpperAngle = 0 | |
385 | end | |
386 | end | |
387 | end | |
388 | end | |
389 | end | |
390 | end | |
391 | end | |
392 | if humanoid.Parent:findFirstChild("Right Arm") and humanoid.Parent:findFirstChild("Torso") then | |
393 | local attachment = Instance.new("Attachment", humanoid.Parent.Torso) | |
394 | attachment.Position = Vector3.new(1, 1, 0) | |
395 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
396 | ball.Attachment0 = humanoid.Parent["Right Arm"].RightShoulderAttachment | |
397 | ball.Attachment1 = attachment | |
398 | collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) | |
399 | collidepartofleftleg.Name = "Bone" | |
400 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
401 | collidepartofleftleg.Transparency = 1 | |
402 | collidepartofleftleg:BreakJoints() | |
403 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
404 | weeld.Part0 = humanoid.Parent["Right Arm"] | |
405 | weeld.Part1 = collidepartofleftleg | |
406 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
407 | end | |
408 | if humanoid.Parent:findFirstChild("Left Arm") and humanoid.Parent:findFirstChild("Torso") then | |
409 | local attachment = Instance.new("Attachment", humanoid.Parent.Torso) | |
410 | attachment.Position = Vector3.new(-1, 1, 0) | |
411 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
412 | ball.Attachment0 = attachment | |
413 | ball.Attachment1 = humanoid.Parent["Left Arm"].LeftShoulderAttachment | |
414 | collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) | |
415 | collidepartofleftleg.Name = "Bone" | |
416 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
417 | collidepartofleftleg.Transparency = 1 | |
418 | collidepartofleftleg:BreakJoints() | |
419 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
420 | weeld.Part0 = humanoid.Parent["Left Arm"] | |
421 | weeld.Part1 = collidepartofleftleg | |
422 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
423 | end | |
424 | if humanoid.Parent:findFirstChild("Right Leg") and humanoid.Parent:findFirstChild("Torso") then | |
425 | local attachment = Instance.new("Attachment", humanoid.Parent.Torso) | |
426 | attachment.Position = Vector3.new(0.5, -1, 0) | |
427 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
428 | ball.Attachment0 = humanoid.Parent["Right Leg"].RightFootAttachment | |
429 | ball.Attachment1 = attachment | |
430 | humanoid.Parent["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0) | |
431 | collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) | |
432 | collidepartofleftleg.Name = "Bone" | |
433 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
434 | collidepartofleftleg.Transparency = 1 | |
435 | collidepartofleftleg:BreakJoints() | |
436 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
437 | weeld.Part0 = humanoid.Parent["Right Leg"] | |
438 | weeld.Part1 = collidepartofleftleg | |
439 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
440 | end | |
441 | if humanoid.Parent:findFirstChild("Left Leg") and humanoid.Parent:findFirstChild("Torso") then | |
442 | local attachment = Instance.new("Attachment", humanoid.Parent.Torso) | |
443 | attachment.Position = Vector3.new(-0.5, -1, 0) | |
444 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
445 | ball.Attachment0 = humanoid.Parent["Left Leg"].LeftFootAttachment | |
446 | ball.Attachment1 = attachment | |
447 | humanoid.Parent["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0) | |
448 | collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) | |
449 | collidepartofleftleg.Name = "Bone" | |
450 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
451 | collidepartofleftleg.Transparency = 1 | |
452 | collidepartofleftleg:BreakJoints() | |
453 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
454 | weeld.Part0 = humanoid.Parent["Left Leg"] | |
455 | weeld.Part1 = collidepartofleftleg | |
456 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
457 | end | |
458 | if humanoid.Parent:findFirstChild("Head") and humanoid.Parent:findFirstChild("Torso") then | |
459 | local attachment = Instance.new("Attachment", humanoid.Parent.Head) | |
460 | attachment.Position = Vector3.new(0, -0.5, 0) | |
461 | attachment.Name = "lol" | |
462 | attachment.Visible = false | |
463 | humanoid.Parent.Torso.NeckAttachment.Visible = false | |
464 | humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0) | |
465 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent) | |
466 | ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment | |
467 | ball.Attachment1 = attachment | |
468 | ball.LimitsEnabled = true | |
469 | ball.TwistLimitsEnabled = true | |
470 | ball.UpperAngle = 90 | |
471 | ball.Restitution = 0.5 | |
472 | ball.TwistUpperAngle = 90 | |
473 | ball.TwistLowerAngle = -90 | |
474 | local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso) | |
475 | collidepartofleftleg.Name = "Bone" | |
476 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
477 | collidepartofleftleg.Transparency = 1 | |
478 | collidepartofleftleg:BreakJoints() | |
479 | local weeld = Instance.new("Weld", collidepartofleftleg) | |
480 | weeld.Part0 = collidepartofleftleg | |
481 | weeld.Part1 = humanoid.Parent["Head"] | |
482 | if humanoid.Parent.Torso:findFirstChild("Neck") then | |
483 | humanoid.Parent.Torso.Neck:destroy() | |
484 | end | |
485 | if humanoid.Parent.Head:findFirstChild("face") then | |
486 | humanoid.Parent.Head.face.Texture = "http://www.roblox.com/asset/?id=810245460" | |
487 | end | |
488 | end | |
489 | if humanoid.Parent:findFirstChild("Head") then | |
490 | ||
491 | end | |
492 | end | |
493 | end | |
494 | ||
495 | ------------------------------------------------------- | |
496 | --Start Good Stuff-- | |
497 | ------------------------------------------------------- | |
498 | CF = CFrame.new | |
499 | angles = CFrame.Angles | |
500 | attack = false | |
501 | Euler = CFrame.fromEulerAnglesXYZ | |
502 | Rad = math.rad | |
503 | IT = Instance.new | |
504 | BrickC = BrickColor.new | |
505 | Cos = math.cos | |
506 | Acos = math.acos | |
507 | Sin = math.sin | |
508 | Asin = math.asin | |
509 | Abs = math.abs | |
510 | Mrandom = math.random | |
511 | Floor = math.floor | |
512 | ------------------------------------------------------- | |
513 | --End Good Stuff-- | |
514 | ------------------------------------------------------- | |
515 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
516 | RSH, LSH = nil, nil | |
517 | RW = Instance.new("Weld") | |
518 | LW = Instance.new("Weld") | |
519 | RH = tors["Right Hip"] | |
520 | LH = tors["Left Hip"] | |
521 | RSH = tors["Right Shoulder"] | |
522 | LSH = tors["Left Shoulder"] | |
523 | RSH.Parent = nil | |
524 | LSH.Parent = nil | |
525 | RW.Name = "RW" | |
526 | RW.Part0 = tors | |
527 | RW.C0 = CF(1.5, 0.5, 0) | |
528 | RW.C1 = CF(0, 0.5, 0) | |
529 | RW.Part1 = ra | |
530 | RW.Parent = tors | |
531 | LW.Name = "LW" | |
532 | LW.Part0 = tors | |
533 | LW.C0 = CF(-1.5, 0.5, 0) | |
534 | LW.C1 = CF(0, 0.5, 0) | |
535 | LW.Part1 = la | |
536 | LW.Parent = tors | |
537 | Effects = {} | |
538 | ||
539 | ------------------------------------------------------- | |
540 | --Start HeartBeat-- | |
541 | ------------------------------------------------------- | |
542 | ArtificialHB = Instance.new("BindableEvent", script) | |
543 | ArtificialHB.Name = "Heartbeat" | |
544 | script:WaitForChild("Heartbeat") | |
545 | ||
546 | frame = 1 / 60 | |
547 | tf = 0 | |
548 | allowframeloss = false | |
549 | tossremainder = false | |
550 | ||
551 | ||
552 | lastframe = tick() | |
553 | script.Heartbeat:Fire() | |
554 | ||
555 | canglitch = true | |
556 | local FT, RA, LA, RL, LL = Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh"), Instance.new("SpecialMesh") | |
557 | local PlayerSize = 1 | |
558 | FT.MeshId, FT.Scale = "rbxasset://fonts/torso.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
559 | RA.MeshId, RA.Scale = "rbxasset://fonts/rightarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
560 | LA.MeshId, LA.Scale = "rbxasset://fonts/leftarm.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
561 | RL.MeshId, RL.Scale = "rbxasset://fonts/rightleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
562 | LL.MeshId, LL.Scale = "rbxasset://fonts/leftleg.mesh", Vector3.new(PlayerSize, PlayerSize, PlayerSize) | |
563 | local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head) | |
564 | txtfag.Adornee = suckadick | |
565 | txtfag.Name = "kys nigga" | |
566 | txtfag.Size = UDim2.new(2, 0, 1.2, 0) | |
567 | txtfag.StudsOffset = Vector3.new(-5, 3, 0) | |
568 | local textfag = Instance.new("TextLabel", txtfag) | |
569 | textfag.Size = UDim2.new(6, 0, 1, 0) | |
570 | textfag.FontSize = "Size8" | |
571 | textfag.TextScaled = true | |
572 | textfag.TextTransparency = 0 | |
573 | textfag.BackgroundTransparency = 1 | |
574 | textfag.TextTransparency = 0 | |
575 | textfag.TextStrokeTransparency = 0 | |
576 | textfag.Font = "Arcade" | |
577 | textfag.TextStrokeColor3 = Color3.new(0, 1, 0) | |
578 | v = Instance.new("Part") | |
579 | v.Name = "ColorBrick" | |
580 | v.Parent = part | |
581 | v.FormFactor = "Symmetric" | |
582 | v.Anchored = true | |
583 | v.CanCollide = false | |
584 | v.BottomSurface = "Smooth" | |
585 | v.TopSurface = "Smooth" | |
586 | v.Size = Vector3.new(10, 5, 3) | |
587 | v.Transparency = 0.7 | |
588 | v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor | |
589 | v.Transparency = 1 | |
590 | textfag.TextColor3 = BrickColor.new("Really red").Color | |
591 | textfag.TextStrokeColor3 = BrickColor.new("Really black").Color | |
592 | v.Shape = "Block" | |
593 | textfag.Text = "Erasedcat, the deviant android" | |
594 | coroutine.resume(coroutine.create(function() | |
595 | while textfag ~= nil do | |
596 | swait() | |
597 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
598 | textfag.Rotation = math.random(-3,3) | |
599 | end | |
600 | end)) | |
601 | local kills2 = Instance.new("ScreenGui",plr.PlayerGui) -- This will make a ScreenGui, which shows how much kills ya got. | |
602 | local text = Instance.new("TextLabel",kills2) | |
603 | text.Text = "SLASHED " .. kills -- Changes the text to "KILLS: 0" since the value is 0. | |
604 | text.Position = UDim2.new(0.728, 0,0.793, 0) -- This position failed, don't know why. | |
605 | text.Size = UDim2.new(0.271, 0,0.207, 0) | |
606 | text.TextColor3 = textfag.TextColor3 | |
607 | text.TextScaled = true | |
608 | text.BackgroundTransparency = 1 | |
609 | local number = Instance.new("NumberValue",char) -- Creates a NumberValue, which is the Kills value. | |
610 | number.Name = "Slashes" | |
611 | - | textfag.Text = "MAD Playful Cat" |
611 | + | |
612 | coroutine.wrap(function() | |
613 | while true do | |
614 | wait(0.01) | |
615 | number.Value = kills -- Keeps up updating. We need this so the text will change. | |
616 | end | |
617 | end)() | |
618 | coroutine.resume(coroutine.create(function() | |
619 | while text ~= nil do | |
620 | swait() | |
621 | text.Text = "SLASHED: " .. number.Value -- Updates each time it changes the value. | |
622 | text.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
623 | text.Rotation = math.random(-3,3) | |
624 | end | |
625 | end)) | |
626 | killall = false | |
627 | function IAMGOD(key) | |
628 | if key == "q" and not killall then | |
629 | killall = true | |
630 | local lAuGh = Instance.new("Sound",workspace) | |
631 | lAuGh.SoundId = "rbxassetid://1091083826" | |
632 | lAuGh.Volume = 10000 | |
633 | lAuGh.Looped = false | |
634 | lAuGh:Play() | |
635 | for i,v in pairs(workspace:GetChildren()) do | |
636 | if v.ClassName == "Model" then | |
637 | v:FindFirstChildOfClass("Humanoid").Health = 0 | |
638 | end | |
639 | end | |
640 | end | |
641 | end | |
642 | mouse.KeyDown:connect(IAMGOD) | |
643 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
644 | tf = tf + s | |
645 | if tf >= frame then | |
646 | if allowframeloss then | |
647 | script.Heartbeat:Fire() | |
648 | lastframe = tick() | |
649 | else | |
650 | for i = 1, math.floor(tf / frame) do | |
651 | script.Heartbeat:Fire() | |
652 | end | |
653 | lastframe = tick() | |
654 | end | |
655 | if tossremainder then | |
656 | tf = 0 | |
657 | else | |
658 | tf = tf - frame * math.floor(tf / frame) | |
659 | end | |
660 | end | |
661 | end) | |
662 | ------------------------------------------------------- | |
663 | --End HeartBeat-- | |
664 | ------------------------------------------------------- | |
665 | ||
666 | ------------------------------------------------------- | |
667 | --Start Important Functions-- | |
668 | ------------------------------------------------------- | |
669 | function swait(num) | |
670 | if num == 0 or num == nil then | |
671 | game:service("RunService").Stepped:wait(0) | |
672 | else | |
673 | for i = 0, num do | |
674 | game:service("RunService").Stepped:wait(0) | |
675 | end | |
676 | end | |
677 | end | |
678 | function thread(f) | |
679 | coroutine.resume(coroutine.create(f)) | |
680 | end | |
681 | function clerp(a, b, t) | |
682 | local qa = { | |
683 | QuaternionFromCFrame(a) | |
684 | } | |
685 | local qb = { | |
686 | QuaternionFromCFrame(b) | |
687 | } | |
688 | local ax, ay, az = a.x, a.y, a.z | |
689 | local bx, by, bz = b.x, b.y, b.z | |
690 | local _t = 1 - t | |
691 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
692 | end | |
693 | function QuaternionFromCFrame(cf) | |
694 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
695 | local trace = m00 + m11 + m22 | |
696 | if trace > 0 then | |
697 | local s = math.sqrt(1 + trace) | |
698 | local recip = 0.5 / s | |
699 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
700 | else | |
701 | local i = 0 | |
702 | if m00 < m11 then | |
703 | i = 1 | |
704 | end | |
705 | if m22 > (i == 0 and m00 or m11) then | |
706 | i = 2 | |
707 | end | |
708 | if i == 0 then | |
709 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
710 | local recip = 0.5 / s | |
711 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
712 | elseif i == 1 then | |
713 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
714 | local recip = 0.5 / s | |
715 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
716 | elseif i == 2 then | |
717 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
718 | local recip = 0.5 / s | |
719 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
720 | end | |
721 | end | |
722 | end | |
723 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
724 | local xs, ys, zs = x + x, y + y, z + z | |
725 | local wx, wy, wz = w * xs, w * ys, w * zs | |
726 | local xx = x * xs | |
727 | local xy = x * ys | |
728 | local xz = x * zs | |
729 | local yy = y * ys | |
730 | local yz = y * zs | |
731 | local zz = z * zs | |
732 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
733 | end | |
734 | function QuaternionSlerp(a, b, t) | |
735 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
736 | local startInterp, finishInterp | |
737 | if cosTheta >= 1.0E-4 then | |
738 | if 1 - cosTheta > 1.0E-4 then | |
739 | local theta = math.acos(cosTheta) | |
740 | local invSinTheta = 1 / Sin(theta) | |
741 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
742 | finishInterp = Sin(t * theta) * invSinTheta | |
743 | else | |
744 | startInterp = 1 - t | |
745 | finishInterp = t | |
746 | end | |
747 | elseif 1 + cosTheta > 1.0E-4 then | |
748 | local theta = math.acos(-cosTheta) | |
749 | local invSinTheta = 1 / Sin(theta) | |
750 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
751 | finishInterp = Sin(t * theta) * invSinTheta | |
752 | else | |
753 | startInterp = t - 1 | |
754 | finishInterp = t | |
755 | end | |
756 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
757 | end | |
758 | function rayCast(Position, Direction, Range, Ignore) | |
759 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
760 | end | |
761 | local RbxUtility = LoadLibrary("RbxUtility") | |
762 | local Create = RbxUtility.Create | |
763 | ||
764 | ------------------------------------------------------- | |
765 | --Start Damage Function-- | |
766 | ------------------------------------------------------- | |
767 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
768 | if hit.Parent == nil then | |
769 | return | |
770 | end | |
771 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
772 | for _, v in pairs(hit.Parent:children()) do | |
773 | if v:IsA("Humanoid") then | |
774 | h = v | |
775 | end | |
776 | end | |
777 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
778 | ||
779 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
780 | end | |
781 | ||
782 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
783 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
784 | if hit.Parent.DebounceHit.Value == true then | |
785 | return | |
786 | end | |
787 | end | |
788 | if insta == true then | |
789 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
790 | end | |
791 | local c = Create("ObjectValue"){ | |
792 | Name = "creator", | |
793 | Value = game:service("Players").LocalPlayer, | |
794 | Parent = h, | |
795 | } | |
796 | game:GetService("Debris"):AddItem(c, .5) | |
797 | if HitSound ~= nil and HitPitch ~= nil then | |
798 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
799 | end | |
800 | local Damage = math.random(minim, maxim) | |
801 | local blocked = false | |
802 | local block = hit.Parent:findFirstChild("Block") | |
803 | if block ~= nil then | |
804 | if block.className == "IntValue" then | |
805 | if block.Value > 0 then | |
806 | blocked = true | |
807 | block.Value = block.Value - 1 | |
808 | print(block.Value) | |
809 | end | |
810 | end | |
811 | end | |
812 | if blocked == false then | |
813 | h.Health = h.Health - Damage | |
814 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
815 | else | |
816 | h.Health = h.Health - (Damage / 2) | |
817 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
818 | end | |
819 | if Type == "Knockdown" then | |
820 | local hum = hit.Parent.Humanoid | |
821 | hum.PlatformStand = true | |
822 | coroutine.resume(coroutine.create(function(HHumanoid) | |
823 | swait(1) | |
824 | HHumanoid.PlatformStand = false | |
825 | end), hum) | |
826 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
827 | local bodvol = Create("BodyVelocity"){ | |
828 | velocity = angle * knockback, | |
829 | P = 5000, | |
830 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
831 | Parent = hit, | |
832 | } | |
833 | local rl = Create("BodyAngularVelocity"){ | |
834 | P = 3000, | |
835 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
836 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
837 | Parent = hit, | |
838 | } | |
839 | game:GetService("Debris"):AddItem(bodvol, .5) | |
840 | game:GetService("Debris"):AddItem(rl, .5) | |
841 | elseif Type == "Normal" then | |
842 | local vp = Create("BodyVelocity"){ | |
843 | P = 500, | |
844 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
845 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
846 | } | |
847 | if knockback > 0 then | |
848 | vp.Parent = hit.Parent.Torso | |
849 | end | |
850 | game:GetService("Debris"):AddItem(vp, .5) | |
851 | elseif Type == "Up" then | |
852 | local bodyVelocity = Create("BodyVelocity"){ | |
853 | velocity = Vector3.new(0, 20, 0), | |
854 | P = 5000, | |
855 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
856 | Parent = hit, | |
857 | } | |
858 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
859 | elseif Type == "DarkUp" then | |
860 | coroutine.resume(coroutine.create(function() | |
861 | for i = 0, 1, 0.1 do | |
862 | swait() | |
863 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
864 | end | |
865 | end)) | |
866 | local bodyVelocity = Create("BodyVelocity"){ | |
867 | velocity = Vector3.new(0, 20, 0), | |
868 | P = 5000, | |
869 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
870 | Parent = hit, | |
871 | } | |
872 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
873 | elseif Type == "Snare" then | |
874 | local bp = Create("BodyPosition"){ | |
875 | P = 2000, | |
876 | D = 100, | |
877 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
878 | position = hit.Parent.Torso.Position, | |
879 | Parent = hit.Parent.Torso, | |
880 | } | |
881 | game:GetService("Debris"):AddItem(bp, 1) | |
882 | elseif Type == "Freeze" then | |
883 | local BodPos = Create("BodyPosition"){ | |
884 | P = 50000, | |
885 | D = 1000, | |
886 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
887 | position = hit.Parent.Torso.Position, | |
888 | Parent = hit.Parent.Torso, | |
889 | } | |
890 | local BodGy = Create("BodyGyro") { | |
891 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
892 | P = 20e+003, | |
893 | Parent = hit.Parent.Torso, | |
894 | cframe = hit.Parent.Torso.CFrame, | |
895 | } | |
896 | hit.Parent.Torso.Anchored = true | |
897 | coroutine.resume(coroutine.create(function(Part) | |
898 | swait(1.5) | |
899 | Part.Anchored = false | |
900 | end), hit.Parent.Torso) | |
901 | game:GetService("Debris"):AddItem(BodPos, 3) | |
902 | game:GetService("Debris"):AddItem(BodGy, 3) | |
903 | end | |
904 | local debounce = Create("BoolValue"){ | |
905 | Name = "DebounceHit", | |
906 | Parent = hit.Parent, | |
907 | Value = true, | |
908 | } | |
909 | game:GetService("Debris"):AddItem(debounce, Delay) | |
910 | c = Create("ObjectValue"){ | |
911 | Name = "creator", | |
912 | Value = Player, | |
913 | Parent = h, | |
914 | } | |
915 | game:GetService("Debris"):AddItem(c, .5) | |
916 | end | |
917 | end | |
918 | ------------------------------------------------------- | |
919 | --End Damage Function-- | |
920 | ------------------------------------------------------- | |
921 | ||
922 | ------------------------------------------------------- | |
923 | --Start Damage Function Customization-- | |
924 | ------------------------------------------------------- | |
925 | function ShowDamage(Pos, Text, Time, Color) | |
926 | local Rate = (1 / 30) | |
927 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
928 | local Text = (Text or "") | |
929 | local Time = (Time or 2) | |
930 | local Color = (Color or Color3.new(1, 0, 1)) | |
931 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
932 | EffectPart.Anchored = true | |
933 | local BillboardGui = Create("BillboardGui"){ | |
934 | Size = UDim2.new(3, 0, 3, 0), | |
935 | Adornee = EffectPart, | |
936 | Parent = EffectPart, | |
937 | } | |
938 | local TextLabel = Create("TextLabel"){ | |
939 | BackgroundTransparency = 1, | |
940 | Size = UDim2.new(1, 0, 1, 0), | |
941 | Text = Text, | |
942 | Font = "Bodoni", | |
943 | TextColor3 = Color, | |
944 | TextScaled = true, | |
945 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
946 | Parent = BillboardGui, | |
947 | } | |
948 | game.Debris:AddItem(EffectPart, (Time)) | |
949 | EffectPart.Parent = game:GetService("Workspace") | |
950 | delay(0, function() | |
951 | local Frames = (Time / Rate) | |
952 | for Frame = 1, Frames do | |
953 | wait(Rate) | |
954 | local Percent = (Frame / Frames) | |
955 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
956 | TextLabel.TextTransparency = Percent | |
957 | end | |
958 | if EffectPart and EffectPart.Parent then | |
959 | EffectPart:Destroy() | |
960 | end | |
961 | end) | |
962 | end | |
963 | ------------------------------------------------------- | |
964 | --End Damage Function Customization-- | |
965 | ------------------------------------------------------- | |
966 | ||
967 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
968 | for _, c in pairs(workspace:children()) do | |
969 | local hum = c:findFirstChild("Humanoid") | |
970 | if hum ~= nil then | |
971 | local head = c:findFirstChild("Head") | |
972 | if head ~= nil then | |
973 | local targ = head.Position - Part.Position | |
974 | local mag = targ.magnitude | |
975 | if magni >= mag and c.Name ~= plr.Name then | |
976 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
977 | end | |
978 | end | |
979 | end | |
980 | end | |
981 | end | |
982 | ||
983 | ||
984 | CFuncs = { | |
985 | Part = { | |
986 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
987 | local Part = Create("Part")({ | |
988 | Parent = Parent, | |
989 | Reflectance = Reflectance, | |
990 | Transparency = Transparency, | |
991 | CanCollide = false, | |
992 | Locked = true, | |
993 | BrickColor = BrickColor.new(tostring(BColor)), | |
994 | Name = Name, | |
995 | Size = Size, | |
996 | Material = Material | |
997 | }) | |
998 | RemoveOutlines(Part) | |
999 | return Part | |
1000 | end | |
1001 | }, | |
1002 | Mesh = { | |
1003 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1004 | local Msh = Create(Mesh)({ | |
1005 | Parent = Part, | |
1006 | Offset = OffSet, | |
1007 | Scale = Scale | |
1008 | }) | |
1009 | if Mesh == "SpecialMesh" then | |
1010 | Msh.MeshType = MeshType | |
1011 | Msh.MeshId = MeshId | |
1012 | end | |
1013 | return Msh | |
1014 | end | |
1015 | }, | |
1016 | Mesh = { | |
1017 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1018 | local Msh = Create(Mesh)({ | |
1019 | Parent = Part, | |
1020 | Offset = OffSet, | |
1021 | Scale = Scale | |
1022 | }) | |
1023 | if Mesh == "SpecialMesh" then | |
1024 | Msh.MeshType = MeshType | |
1025 | Msh.MeshId = MeshId | |
1026 | end | |
1027 | return Msh | |
1028 | end | |
1029 | }, | |
1030 | Weld = { | |
1031 | Create = function(Parent, Part0, Part1, C0, C1) | |
1032 | local Weld = Create("Weld")({ | |
1033 | Parent = Parent, | |
1034 | Part0 = Part0, | |
1035 | Part1 = Part1, | |
1036 | C0 = C0, | |
1037 | C1 = C1 | |
1038 | }) | |
1039 | return Weld | |
1040 | end | |
1041 | }, | |
1042 | Sound = { | |
1043 | Create = function(id, par, vol, pit) | |
1044 | coroutine.resume(coroutine.create(function() | |
1045 | local S = Create("Sound")({ | |
1046 | Volume = vol, | |
1047 | Pitch = pit or 1, | |
1048 | SoundId = id, | |
1049 | Parent = par or workspace | |
1050 | }) | |
1051 | wait() | |
1052 | S:play() | |
1053 | game:GetService("Debris"):AddItem(S, 6) | |
1054 | end)) | |
1055 | end | |
1056 | }, | |
1057 | ParticleEmitter = { | |
1058 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1059 | local fp = Create("ParticleEmitter")({ | |
1060 | Parent = Parent, | |
1061 | Color = ColorSequence.new(Color1, Color2), | |
1062 | LightEmission = LightEmission, | |
1063 | Size = Size, | |
1064 | Texture = Texture, | |
1065 | Transparency = Transparency, | |
1066 | ZOffset = ZOffset, | |
1067 | Acceleration = Accel, | |
1068 | Drag = Drag, | |
1069 | LockedToPart = LockedToPart, | |
1070 | VelocityInheritance = VelocityInheritance, | |
1071 | EmissionDirection = EmissionDirection, | |
1072 | Enabled = Enabled, | |
1073 | Lifetime = LifeTime, | |
1074 | Rate = Rate, | |
1075 | Rotation = Rotation, | |
1076 | RotSpeed = RotSpeed, | |
1077 | Speed = Speed, | |
1078 | VelocitySpread = VelocitySpread | |
1079 | }) | |
1080 | return fp | |
1081 | end | |
1082 | } | |
1083 | } | |
1084 | function RemoveOutlines(part) | |
1085 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1086 | end | |
1087 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1088 | local Part = Create("Part")({ | |
1089 | formFactor = FormFactor, | |
1090 | Parent = Parent, | |
1091 | Reflectance = Reflectance, | |
1092 | Transparency = Transparency, | |
1093 | CanCollide = false, | |
1094 | Locked = true, | |
1095 | BrickColor = BrickColor.new(tostring(BColor)), | |
1096 | Name = Name, | |
1097 | Size = Size, | |
1098 | Material = Material | |
1099 | }) | |
1100 | RemoveOutlines(Part) | |
1101 | return Part | |
1102 | end | |
1103 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1104 | local Msh = Create(Mesh)({ | |
1105 | Parent = Part, | |
1106 | Offset = OffSet, | |
1107 | Scale = Scale | |
1108 | }) | |
1109 | if Mesh == "SpecialMesh" then | |
1110 | Msh.MeshType = MeshType | |
1111 | Msh.MeshId = MeshId | |
1112 | end | |
1113 | return Msh | |
1114 | end | |
1115 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1116 | local Weld = Create("Weld")({ | |
1117 | Parent = Parent, | |
1118 | Part0 = Part0, | |
1119 | Part1 = Part1, | |
1120 | C0 = C0, | |
1121 | C1 = C1 | |
1122 | }) | |
1123 | return Weld | |
1124 | end | |
1125 | ||
1126 | ||
1127 | ------------------------------------------------------- | |
1128 | --Start Effect Function-- | |
1129 | ------------------------------------------------------- | |
1130 | EffectModel = Instance.new("Model", char) | |
1131 | Effects = { | |
1132 | Block = { | |
1133 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1134 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1135 | prt.Anchored = true | |
1136 | prt.CFrame = cframe | |
1137 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1138 | game:GetService("Debris"):AddItem(prt, 10) | |
1139 | if Type == 1 or Type == nil then | |
1140 | table.insert(Effects, { | |
1141 | prt, | |
1142 | "Block1", | |
1143 | delay, | |
1144 | x3, | |
1145 | y3, | |
1146 | z3, | |
1147 | msh | |
1148 | }) | |
1149 | elseif Type == 2 then | |
1150 | table.insert(Effects, { | |
1151 | prt, | |
1152 | "Block2", | |
1153 | delay, | |
1154 | x3, | |
1155 | y3, | |
1156 | z3, | |
1157 | msh | |
1158 | }) | |
1159 | else | |
1160 | table.insert(Effects, { | |
1161 | prt, | |
1162 | "Block3", | |
1163 | delay, | |
1164 | x3, | |
1165 | y3, | |
1166 | z3, | |
1167 | msh | |
1168 | }) | |
1169 | end | |
1170 | end | |
1171 | }, | |
1172 | Sphere = { | |
1173 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1174 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1175 | prt.Anchored = true | |
1176 | prt.CFrame = cframe | |
1177 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1178 | game:GetService("Debris"):AddItem(prt, 10) | |
1179 | table.insert(Effects, { | |
1180 | prt, | |
1181 | "Cylinder", | |
1182 | delay, | |
1183 | x3, | |
1184 | y3, | |
1185 | z3, | |
1186 | msh | |
1187 | }) | |
1188 | end | |
1189 | }, | |
1190 | Cylinder = { | |
1191 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1192 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1193 | prt.Anchored = true | |
1194 | prt.CFrame = cframe | |
1195 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1196 | game:GetService("Debris"):AddItem(prt, 10) | |
1197 | table.insert(Effects, { | |
1198 | prt, | |
1199 | "Cylinder", | |
1200 | delay, | |
1201 | x3, | |
1202 | y3, | |
1203 | z3, | |
1204 | msh | |
1205 | }) | |
1206 | end | |
1207 | }, | |
1208 | Wave = { | |
1209 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1210 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1211 | prt.Anchored = true | |
1212 | prt.CFrame = cframe | |
1213 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
1214 | game:GetService("Debris"):AddItem(prt, 10) | |
1215 | table.insert(Effects, { | |
1216 | prt, | |
1217 | "Cylinder", | |
1218 | delay, | |
1219 | x3 / 60, | |
1220 | y3 / 60, | |
1221 | z3 / 60, | |
1222 | msh | |
1223 | }) | |
1224 | end | |
1225 | }, | |
1226 | Ring = { | |
1227 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1228 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1229 | prt.Anchored = true | |
1230 | prt.CFrame = cframe | |
1231 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1232 | game:GetService("Debris"):AddItem(prt, 10) | |
1233 | table.insert(Effects, { | |
1234 | prt, | |
1235 | "Cylinder", | |
1236 | delay, | |
1237 | x3, | |
1238 | y3, | |
1239 | z3, | |
1240 | msh | |
1241 | }) | |
1242 | end | |
1243 | }, | |
1244 | Break = { | |
1245 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1246 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1247 | prt.Anchored = true | |
1248 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1249 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1250 | local num = math.random(10, 50) / 1000 | |
1251 | game:GetService("Debris"):AddItem(prt, 10) | |
1252 | table.insert(Effects, { | |
1253 | prt, | |
1254 | "Shatter", | |
1255 | num, | |
1256 | prt.CFrame, | |
1257 | math.random() - math.random(), | |
1258 | 0, | |
1259 | math.random(50, 100) / 100 | |
1260 | }) | |
1261 | end | |
1262 | }, | |
1263 | Spiral = { | |
1264 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1265 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1266 | prt.Anchored = true | |
1267 | prt.CFrame = cframe | |
1268 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1269 | game:GetService("Debris"):AddItem(prt, 10) | |
1270 | table.insert(Effects, { | |
1271 | prt, | |
1272 | "Cylinder", | |
1273 | delay, | |
1274 | x3, | |
1275 | y3, | |
1276 | z3, | |
1277 | msh | |
1278 | }) | |
1279 | end | |
1280 | }, | |
1281 | Push = { | |
1282 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1283 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1284 | prt.Anchored = true | |
1285 | prt.CFrame = cframe | |
1286 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1287 | game:GetService("Debris"):AddItem(prt, 10) | |
1288 | table.insert(Effects, { | |
1289 | prt, | |
1290 | "Cylinder", | |
1291 | delay, | |
1292 | x3, | |
1293 | y3, | |
1294 | z3, | |
1295 | msh | |
1296 | }) | |
1297 | end | |
1298 | } | |
1299 | } | |
1300 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
1301 | local fp = IT("Part") | |
1302 | fp.formFactor = formfactor | |
1303 | fp.Parent = parent | |
1304 | fp.Reflectance = reflectance | |
1305 | fp.Transparency = transparency | |
1306 | fp.CanCollide = false | |
1307 | fp.Locked = true | |
1308 | fp.BrickColor = brickcolor | |
1309 | fp.Name = name | |
1310 | fp.Size = size | |
1311 | fp.Position = tors.Position | |
1312 | RemoveOutlines(fp) | |
1313 | fp.Material = "SmoothPlastic" | |
1314 | fp:BreakJoints() | |
1315 | return fp | |
1316 | end | |
1317 | ||
1318 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
1319 | local mesh = IT(Mesh) | |
1320 | mesh.Parent = part | |
1321 | if Mesh == "SpecialMesh" then | |
1322 | mesh.MeshType = meshtype | |
1323 | if meshid ~= "nil" then | |
1324 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
1325 | end | |
1326 | end | |
1327 | mesh.Offset = offset | |
1328 | mesh.Scale = scale | |
1329 | return mesh | |
1330 | end | |
1331 | ||
1332 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
1333 | local type = type | |
1334 | local rng = Instance.new("Part", char) | |
1335 | rng.Anchored = true | |
1336 | rng.BrickColor = color | |
1337 | rng.CanCollide = false | |
1338 | rng.FormFactor = 3 | |
1339 | rng.Name = "Ring" | |
1340 | rng.Material = "Neon" | |
1341 | rng.Size = Vector3.new(1, 1, 1) | |
1342 | rng.Transparency = 0 | |
1343 | rng.TopSurface = 0 | |
1344 | rng.BottomSurface = 0 | |
1345 | rng.CFrame = pos | |
1346 | local rngm = Instance.new("SpecialMesh", rng) | |
1347 | rngm.MeshType = MType | |
1348 | rngm.Scale = scale | |
1349 | local scaler2 = 1 | |
1350 | if type == "Add" then | |
1351 | scaler2 = 1 * value | |
1352 | elseif type == "Divide" then | |
1353 | scaler2 = 1 / value | |
1354 | end | |
1355 | coroutine.resume(coroutine.create(function() | |
1356 | for i = 0, 10 / bonuspeed, 0.1 do | |
1357 | swait() | |
1358 | if type == "Add" then | |
1359 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1360 | elseif type == "Divide" then | |
1361 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1362 | end | |
1363 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1364 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
1365 | end | |
1366 | rng:Destroy() | |
1367 | end)) | |
1368 | end | |
1369 | ||
1370 | function Eviscerate(dude) | |
1371 | if dude.Name ~= char then | |
1372 | local bgf = IT("BodyGyro", dude.Head) | |
1373 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1374 | local val = IT("BoolValue", dude) | |
1375 | val.Name = "IsHit" | |
1376 | local ds = coroutine.wrap(function() | |
1377 | dude:WaitForChild("Head"):BreakJoints() | |
1378 | wait(0.5) | |
1379 | target = nil | |
1380 | coroutine.resume(coroutine.create(function() | |
1381 | for i, v in pairs(dude:GetChildren()) do | |
1382 | if v:IsA("Accessory") then | |
1383 | v:Destroy() | |
1384 | end | |
1385 | if v:IsA("Humanoid") then | |
1386 | v:Destroy() | |
1387 | end | |
1388 | if v:IsA("CharacterMesh") then | |
1389 | v:Destroy() | |
1390 | end | |
1391 | if v:IsA("Model") then | |
1392 | v:Destroy() | |
1393 | end | |
1394 | if v:IsA("Part") or v:IsA("MeshPart") then | |
1395 | for x, o in pairs(v:GetChildren()) do | |
1396 | if o:IsA("Decal") then | |
1397 | o:Destroy() | |
1398 | end | |
1399 | end | |
1400 | coroutine.resume(coroutine.create(function() | |
1401 | v.Material = "Neon" | |
1402 | v.CanCollide = false | |
1403 | local PartEmmit1 = IT("ParticleEmitter", v) | |
1404 | PartEmmit1.LightEmission = 1 | |
1405 | PartEmmit1.Texture = "rbxassetid://284205403" | |
1406 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1407 | PartEmmit1.Rate = 150 | |
1408 | PartEmmit1.Lifetime = NumberRange.new(1) | |
1409 | PartEmmit1.Size = NumberSequence.new({ | |
1410 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
1411 | NumberSequenceKeypoint.new(1, 0, 0) | |
1412 | }) | |
1413 | PartEmmit1.Transparency = NumberSequence.new({ | |
1414 | NumberSequenceKeypoint.new(0, 0, 0), | |
1415 | NumberSequenceKeypoint.new(1, 1, 0) | |
1416 | }) | |
1417 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1418 | PartEmmit1.VelocitySpread = 30000 | |
1419 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
1420 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
1421 | local BodPoss = IT("BodyPosition", v) | |
1422 | BodPoss.P = 3000 | |
1423 | BodPoss.D = 1000 | |
1424 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1425 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1426 | v.Color = maincolor.Color | |
1427 | coroutine.resume(coroutine.create(function() | |
1428 | for i = 0, 49 do | |
1429 | swait(1) | |
1430 | v.Transparency = v.Transparency + 0.08 | |
1431 | end | |
1432 | wait(0.5) | |
1433 | PartEmmit1.Enabled = false | |
1434 | wait(3) | |
1435 | v:Destroy() | |
1436 | dude:Destroy() | |
1437 | end)) | |
1438 | end)) | |
1439 | end | |
1440 | end | |
1441 | end)) | |
1442 | end) | |
1443 | ds() | |
1444 | end | |
1445 | end | |
1446 | ||
1447 | function FindNearestHead(Position, Distance, SinglePlayer) | |
1448 | if SinglePlayer then | |
1449 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
1450 | end | |
1451 | local List = {} | |
1452 | for i, v in pairs(workspace:GetChildren()) do | |
1453 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
1454 | table.insert(List, v) | |
1455 | end | |
1456 | end | |
1457 | return List | |
1458 | end | |
1459 | ||
1460 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
1461 | local type = type | |
1462 | local rng = Instance.new("Part", char) | |
1463 | rng.Anchored = true | |
1464 | rng.BrickColor = color | |
1465 | rng.CanCollide = false | |
1466 | rng.FormFactor = 3 | |
1467 | rng.Name = "Ring" | |
1468 | rng.Material = "Neon" | |
1469 | rng.Size = Vector3.new(1, 1, 1) | |
1470 | rng.Transparency = 0 | |
1471 | rng.TopSurface = 0 | |
1472 | rng.BottomSurface = 0 | |
1473 | rng.CFrame = pos | |
1474 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
1475 | local rngm = Instance.new("SpecialMesh", rng) | |
1476 | rngm.MeshType = MType | |
1477 | rngm.Scale = Vector3.new(x1, y1, z1) | |
1478 | local scaler2 = 1 | |
1479 | local speeder = FastSpeed | |
1480 | if type == "Add" then | |
1481 | scaler2 = 1 * value | |
1482 | elseif type == "Divide" then | |
1483 | scaler2 = 1 / value | |
1484 | end | |
1485 | coroutine.resume(coroutine.create(function() | |
1486 | for i = 0, 10 / bonuspeed, 0.1 do | |
1487 | swait() | |
1488 | if type == "Add" then | |
1489 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
1490 | elseif type == "Divide" then | |
1491 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
1492 | end | |
1493 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
1494 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
1495 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
1496 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
1497 | end | |
1498 | rng:Destroy() | |
1499 | end)) | |
1500 | end | |
1501 | ||
1502 | ||
1503 | function SoulSteal(dude) | |
1504 | if dude.Name ~= char then | |
1505 | local bgf = IT("BodyGyro", dude.Head) | |
1506 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
1507 | local val = IT("BoolValue", dude) | |
1508 | val.Name = "IsHit" | |
1509 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
1510 | local soulst = coroutine.wrap(function() | |
1511 | local soul = Instance.new("Part",dude) | |
1512 | soul.Size = Vector3.new(1,1,1) | |
1513 | soul.CanCollide = false | |
1514 | soul.Anchored = false | |
1515 | soul.Position = torso.Position | |
1516 | soul.Transparency = 1 | |
1517 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
1518 | PartEmmit1.LightEmission = 1 | |
1519 | PartEmmit1.Texture = "rbxassetid://569507414" | |
1520 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1521 | PartEmmit1.Rate = 250 | |
1522 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
1523 | PartEmmit1.Size = NumberSequence.new({ | |
1524 | NumberSequenceKeypoint.new(0, 1, 0), | |
1525 | NumberSequenceKeypoint.new(1, 0, 0) | |
1526 | }) | |
1527 | PartEmmit1.Transparency = NumberSequence.new({ | |
1528 | NumberSequenceKeypoint.new(0, 0, 0), | |
1529 | NumberSequenceKeypoint.new(1, 1, 0) | |
1530 | }) | |
1531 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1532 | PartEmmit1.VelocitySpread = 30000 | |
1533 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1534 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1535 | local BodPoss = IT("BodyPosition", soul) | |
1536 | BodPoss.P = 3000 | |
1537 | BodPoss.D = 1000 | |
1538 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1539 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1540 | wait(1.6) | |
1541 | soul.Touched:connect(function(hit) | |
1542 | if hit.Parent == char then | |
1543 | soul:Destroy() | |
1544 | end | |
1545 | end) | |
1546 | wait(1.2) | |
1547 | while soul do | |
1548 | swait() | |
1549 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1550 | BodPoss.Position = tors.Position | |
1551 | end | |
1552 | end) | |
1553 | soulst() | |
1554 | end | |
1555 | end | |
1556 | function FaceMouse() | |
1557 | local Cam = workspace.CurrentCamera | |
1558 | return { | |
1559 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1560 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1561 | } | |
1562 | end | |
1563 | ------------------------------------------------------- | |
1564 | --End Effect Function-- | |
1565 | ------------------------------------------------------- | |
1566 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1567 | local NSound = nil | |
1568 | coroutine.resume(coroutine.create(function() | |
1569 | NSound = IT("Sound", PARENT) | |
1570 | NSound.Volume = VOLUME | |
1571 | NSound.Pitch = PITCH | |
1572 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1573 | swait() | |
1574 | NSound:play() | |
1575 | game:GetService("Debris"):AddItem(NSound, 10) | |
1576 | end)) | |
1577 | return NSound | |
1578 | end | |
1579 | ------------------------------------------------------- | |
1580 | --End Important Functions-- | |
1581 | ------------------------------------------------------- | |
1582 | ||
1583 | New = function(Object, Parent, Name, Data) | |
1584 | local Object = Instance.new(Object) | |
1585 | for Index, Value in pairs(Data or {}) do | |
1586 | Object[Index] = Value | |
1587 | end | |
1588 | Object.Parent = Parent | |
1589 | Object.Name = Name | |
1590 | return Object | |
1591 | end | |
1592 | ||
1593 | Steamed_Hams = New("Model",char,"Reference",{}) | |
1594 | Handle = New("Part",Steamed_Hams,"Handle",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 1.42000008, 1.42000008),CFrame = CFrame.new(6.24385071, 1.07595825, -192.477875, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1595 | Plate = New("Part",Steamed_Hams,"Plate",{BrickColor = BrickColor.new("Institutional white"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0500000007, 2, 2),CFrame = CFrame.new(6.24385071, 1.13595831, -192.477875, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),}) | |
1596 | mot = New("Motor",Plate,"mot",{Part0 = Plate,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),C1 = CFrame.new(0.060000062, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),}) | |
1597 | Burg = New("Part",Steamed_Hams,"Burg",{BrickColor = BrickColor.new("Mid gray"),Reflectance = 5,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.800000012, 1),CFrame = CFrame.new(6.24385071, 1.46095836, -192.45787, -1, 0, -7.54683664e-23, 0, 1, 2.64573537e-17, 7.54683664e-23, 2.64573537e-17, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.803922, 0.803922, 0.803922),}) | |
1598 | Mesh = New("SpecialMesh",Burg,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=16646125",TextureId = "http://www.roblox.com/asset/?id=16432575",MeshType = Enum.MeshType.FileMesh,}) | |
1599 | mot = New("Motor",Burg,"mot",{Part0 = Burg,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -2.64569136e-17, 7.54683664e-23, -2.64569136e-17, 1, 2.64573537e-17, -7.54683664e-23, 2.64573537e-17, -1),C1 = CFrame.new(0.38500011, 0, 0.0200042725, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1),}) | |
1600 | for i,v in pairs(Steamed_Hams:GetChildren()) do | |
1601 | if v.ClassName == "Part" then | |
1602 | v.Transparency = 1 | |
1603 | v.CanCollide = false | |
1604 | end | |
1605 | end | |
1606 | ||
1607 | NewInstance = function(instance,parent,properties) | |
1608 | local inst = Instance.new(instance,parent) | |
1609 | if(properties)then | |
1610 | for i,v in next, properties do | |
1611 | pcall(function() inst[i] = v end) | |
1612 | end | |
1613 | end | |
1614 | return inst; | |
1615 | end | |
1616 | ||
1617 | local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.7,-.5) * angles(Rad(0),Rad(90),Rad(0))}) | |
1618 | ||
1619 | ------------------------------------------------------- | |
1620 | --Start Music Option-- | |
1621 | ------------------------------------------------------- | |
1622 | local Music = Instance.new("Sound",tors) | |
1623 | Music.Volume = 2 | |
1624 | Music.SoundId = "rbxassetid://346936465" | |
1625 | Music.Looped = true | |
1626 | Music.Pitch = 1 --Pitcher | |
1627 | Music:Play() | |
1628 | ------------------------------------------------------- | |
1629 | --End Music Option-- | |
1630 | ------------------------------------------------------- | |
1631 | ||
1632 | ||
1633 | ------------------------------------------------------- | |
1634 | --Start Attacks N Stuff-- | |
1635 | ------------------------------------------------------- | |
1636 | local sine=0 | |
1637 | wait2 = false | |
1638 | combo = 1 | |
1639 | local stabby = Instance.new("Sound",char.Torso) | |
1640 | stabby.SoundId = "rbxassetid://271550300" | |
1641 | stabby.Volume = 10 | |
1642 | mouse.Button1Down:connect(function(key) | |
1643 | if attack == false then | |
1644 | attack = true | |
1645 | hum.WalkSpeed = 3.01 | |
1646 | trail.Enabled = true | |
1647 | if combo == 1 and wait2 == false then | |
1648 | wait2 = true | |
1649 | for i = 0, 1.6, 0.1 do | |
1650 | swait() | |
1651 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, 0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(-65)), 0.3) | |
1652 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(65)), 0.1) | |
1653 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
1654 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0.6) * angles(Rad(-25), Rad(0), Rad(40)), 0.3) | |
1655 | RH.C0 = clerp(RH.C0, CF(1, -1, -0.2) * RHCF * angles(Rad(-6.5), Rad(0), Rad(-6)), 0.3) | |
1656 | LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(-2.5), Rad(15), Rad(20)), 0.3) | |
1657 | HW.C0 = clerp(HW.C0, CF(0,-.7,-.5) * angles(Rad(0), Rad(90), Rad(0)), 0.1) | |
1658 | end | |
1659 | Cso("138097048", ra, 3, .8) | |
1660 | local boiser = false | |
1661 | local hit = knife.Touched:connect(function(hit2) | |
1662 | if boiser == false then | |
1663 | boiser = true | |
1664 | local human = hit2.Parent:FindFirstChildOfClass("Humanoid") | |
1665 | if human then | |
1666 | Ragdoll(human.Parent) | |
1667 | human:Destroy() | |
1668 | stabby:Play() | |
1669 | kills = kills + 1 | |
1670 | end | |
1671 | end | |
1672 | end) | |
1673 | for i = 0, 1.2, 0.1 do | |
1674 | swait() | |
1675 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, 0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(75)), 0.3) | |
1676 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(-75)), 0.1) | |
1677 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, -0.8) * angles(Rad(90), Rad(0), Rad(-40)), 0.1) | |
1678 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-25), Rad(0), Rad(-10)), 0.3) | |
1679 | RH.C0 = clerp(RH.C0, CF(1, -1, 0) * RHCF * angles(Rad(-2.5), Rad(-25), Rad(17)), 0.3) | |
1680 | LH.C0 = clerp(LH.C0, CF(-1, -1, 0) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3) | |
1681 | HW.C0 = clerp(HW.C0, CF(0,-.7,-.5) * angles(Rad(0), Rad(90), Rad(0)), 0.1) | |
1682 | end | |
1683 | hit:Disconnect() | |
1684 | combo = 1 | |
1685 | end | |
1686 | weld.C0 = CFrame.new(0, -0.800003052, 0.999999046, 1, 0, 0, 0, 0, -1, 0, 0.999999523, 0) | |
1687 | hum.WalkSpeed = 20 | |
1688 | wait2 = false | |
1689 | attack = false | |
1690 | trail.Enabled = false | |
1691 | end | |
1692 | end) | |
1693 | hum.WalkSpeed = 20 | |
1694 | ------------------------------------------------------- | |
1695 | --End Attacks N Stuff-- | |
1696 | ------------------------------------------------------- | |
1697 | ||
1698 | ||
1699 | ||
1700 | ||
1701 | ||
1702 | ||
1703 | ||
1704 | ------------------------------------------------------- | |
1705 | --Start Animations-- | |
1706 | ------------------------------------------------------- | |
1707 | local equipped = false | |
1708 | local idle = 0 | |
1709 | local change = 1 | |
1710 | local val = 0 | |
1711 | local toim = 0 | |
1712 | local idleanim = 0.4 | |
1713 | hum.Animator.Parent = nil | |
1714 | char.Animate.Parent = nil | |
1715 | while true do | |
1716 | swait() | |
1717 | sine = sine + change | |
1718 | Music.Parent = tors | |
1719 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1720 | local velderp = root.Velocity.y | |
1721 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
1722 | if equipped == true or equipped == false then | |
1723 | if attack == false then | |
1724 | idle = idle + 1 | |
1725 | else | |
1726 | idle = 0 | |
1727 | end | |
1728 | if 1 < root.Velocity.y and hitfloor == nil then | |
1729 | Anim = "Jump" | |
1730 | if attack == false then | |
1731 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
1732 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
1733 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) | |
1734 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) | |
1735 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1736 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1737 | end | |
1738 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1739 | Anim = "Fall" | |
1740 | if attack == false then | |
1741 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
1742 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
1743 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(30)),0.3) | |
1744 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-30)),0.3) | |
1745 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
1746 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
1747 | end | |
1748 | elseif torvel < 1 and hitfloor ~= nil then | |
1749 | Anim = "Idle" | |
1750 | change = 1.7 | |
1751 | if attack == false then | |
1752 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
1753 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3) | |
1754 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1755 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1756 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(4.5 * Sin(sine / 30)), Rad(15 + 4.5 * Sin(sine / 30))), 0.1) | |
1757 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(4.5 * Sin(sine / 30)), Rad(-5 - 4.5 * Sin(sine / 30))), 0.1) | |
1758 | end | |
1759 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
1760 | Anim = "Walk" | |
1761 | change = 1 | |
1762 | if attack == false then | |
1763 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.015 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
1764 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1765 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1766 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1767 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90) , Rad(0), Rad(15 + 4.5 * Sin(sine / 30)) - ra.RotVelocity.Y / 75), 0.1) | |
1768 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5 - 4.5 * Sin(sine / 30)) + la.RotVelocity.Y / 75), 0.1) | |
1769 | end | |
1770 | end | |
1771 | end | |
1772 | if 0 < #Effects then | |
1773 | for e = 1, #Effects do | |
1774 | if Effects[e] ~= nil then | |
1775 | local Thing = Effects[e] | |
1776 | if Thing ~= nil then | |
1777 | local Part = Thing[1] | |
1778 | local Mode = Thing[2] | |
1779 | local Delay = Thing[3] | |
1780 | local IncX = Thing[4] | |
1781 | local IncY = Thing[5] | |
1782 | local IncZ = Thing[6] | |
1783 | if 1 >= Thing[1].Transparency then | |
1784 | if Thing[2] == "Block1" then | |
1785 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1786 | local Mesh = Thing[1].Mesh | |
1787 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1788 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1789 | elseif Thing[2] == "Block2" then | |
1790 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1791 | local Mesh = Thing[7] | |
1792 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1793 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1794 | elseif Thing[2] == "Block3" then | |
1795 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1796 | local Mesh = Thing[7] | |
1797 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1798 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1799 | elseif Thing[2] == "Cylinder" then | |
1800 | local Mesh = Thing[1].Mesh | |
1801 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1802 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1803 | elseif Thing[2] == "Blood" then | |
1804 | local Mesh = Thing[7] | |
1805 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1806 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1807 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1808 | elseif Thing[2] == "Elec" then | |
1809 | local Mesh = Thing[1].Mesh | |
1810 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1811 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1812 | elseif Thing[2] == "Disappear" then | |
1813 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1814 | elseif Thing[2] == "Shatter" then | |
1815 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1816 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1817 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1818 | Thing[6] = Thing[6] + Thing[5] | |
1819 | end | |
1820 | else | |
1821 | Part.Parent = nil | |
1822 | table.remove(Effects, e) | |
1823 | end | |
1824 | end | |
1825 | end | |
1826 | end | |
1827 | end | |
1828 | end | |
1829 | ------------------------------------------------------- | |
1830 | --End Animations And Script-- | |
1831 | ------------------------------------------------------- |