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1 | --Converted with ttyyuu12345's model to script plugin v4 | |
2 | ||
3 | function sandbox(var,func) | |
4 | local env = getfenv(func) | |
5 | local newenv = setmetatable({},{ | |
6 | __index = function(self,k) | |
7 | if k=="script" then | |
8 | return var | |
9 | else | |
10 | return env[k] | |
11 | end | |
12 | end, | |
13 | }) | |
14 | setfenv(func,newenv) | |
15 | return func | |
16 | end | |
17 | cors = {} | |
18 | - | print('Have your own minecraft pickaxe '.. game.Players.LocalPlayer.Name) |
18 | + | print('Have your own minecraft pickaxe '.. game.Players.LocalPlayer.timetodie23232223) |
19 | mas = Instance.new("Model",game:GetService("Lighting")) | |
20 | Tool0 = Instance.new("Tool") | |
21 | Part1 = Instance.new("Part") | |
22 | SpecialMesh2 = Instance.new("SpecialMesh") | |
23 | Sound3 = Instance.new("Sound") | |
24 | Sound4 = Instance.new("Sound") | |
25 | Sound5 = Instance.new("Sound") | |
26 | Sound6 = Instance.new("Sound") | |
27 | LocalScript7 = Instance.new("LocalScript") | |
28 | Part8 = Instance.new("Part") | |
29 | ManualWeld9 = Instance.new("ManualWeld") | |
30 | Part10 = Instance.new("Part") | |
31 | LocalScript11 = Instance.new("LocalScript") | |
32 | ManualWeld12 = Instance.new("ManualWeld") | |
33 | Tool0.Name = "Pickaxe" | |
34 | Tool0.Parent = mas | |
35 | Tool0.TextureId = "rbxassetid://704114646" | |
36 | Tool0.GripForward = Vector3.new(-1, -0, -0) | |
37 | Tool0.GripPos = Vector3.new(0, 0, -1.5) | |
38 | Tool0.GripRight = Vector3.new(0, 1, 0) | |
39 | Tool0.GripUp = Vector3.new(0, 0, 1) | |
40 | Tool0.ToolTip = "Beware of bugs : Bugs : [May break and affect on touch not on mouse then touch] Also not the best pickaxe" | |
41 | Part1.Name = "Pick" | |
42 | Part1.Parent = Tool0 | |
43 | Part1.BrickColor = BrickColor.new("Dark stone grey") | |
44 | Part1.Rotation = Vector3.new(-89.0400009, 0, 90) | |
45 | Part1.CanCollide = false | |
46 | Part1.Locked = true | |
47 | Part1.FormFactor = Enum.FormFactor.Plate | |
48 | Part1.Size = Vector3.new(1, 0.800000012, 4) | |
49 | Part1.CFrame = CFrame.new(-234.804764, 538.928284, -13.7873125, 5.58793545e-09, -1.00000048, 1.57160684e-09, 0.0167616773, -1.10594556e-09, 0.999860048, -0.999859869, 1.86264515e-09, 0.0167622771) | |
50 | Part1.BottomSurface = Enum.SurfaceType.Smooth | |
51 | Part1.TopSurface = Enum.SurfaceType.Smooth | |
52 | Part1.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
53 | Part1.Position = Vector3.new(-234.804764, 538.928284, -13.7873125) | |
54 | Part1.Orientation = Vector3.new(-89.0400009, 0, 90) | |
55 | Part1.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
56 | SpecialMesh2.Parent = Part1 | |
57 | SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=22147051" | |
58 | SpecialMesh2.Scale = Vector3.new(1.5, 1.5, 1.5) | |
59 | SpecialMesh2.TextureId = "rbxassetid://704114950" | |
60 | SpecialMesh2.MeshType = Enum.MeshType.FileMesh | |
61 | SpecialMesh2.Scale = Vector3.new(1.5, 1.5, 1.5) | |
62 | Sound3.Name = "Fire" | |
63 | Sound3.Parent = Part1 | |
64 | Sound3.SoundId = "rbxassetid://636316879" | |
65 | Sound3.Volume = 1 | |
66 | Sound4.Name = "Hit" | |
67 | Sound4.Parent = Part1 | |
68 | Sound4.SoundId = "http://www.roblox.com/Asset?ID=123252378" | |
69 | Sound4.Volume = 1 | |
70 | Sound5.Name = "Reload" | |
71 | Sound5.Parent = Part1 | |
72 | Sound5.SoundId = "rbxassetid://145081845" | |
73 | Sound5.Volume = 1 | |
74 | Sound6.Name = "Swing" | |
75 | Sound6.Parent = Part1 | |
76 | Sound6.SoundId = "http://www.roblox.com/Asset?ID=119888724" | |
77 | Sound6.Volume = 1 | |
78 | LocalScript7.Name = "MacheteScript" | |
79 | LocalScript7.Parent = Part1 | |
80 | ||
81 | local stats = Instance.new("IntValue") | |
82 | stats.Name = "leaderstats" | |
83 | stats.Parent = Player | |
84 | ||
85 | local money = Instance.new("StringValue") | |
86 | money.Name = "Cubic Coins" -- Change "Money" to anything you want to name it like "Cash" | |
87 | money.Value = 30 -- Change the value to how many you want when the player joins the game | |
88 | money.Parent = stats | |
89 | ||
90 | local money2 = Instance.new("IntValue") | |
91 | money2.Name = "Destroyed Blocks" -- Change "Money" to anything you want to name it like "Cash" | |
92 | money2.Value = 0 -- Change the value to how many you want when the player joins the game | |
93 | money2.Parent = stats | |
94 | ||
95 | local money3 = Instance.new("StringValue") | |
96 | money3.Name = "Time Spent" -- Change "Money" to anything you want to name it like "Cash" | |
97 | money3.Value = 0 -- Change the value to how many you want when the player joins the game | |
98 | money3.Parent = stats | |
99 | ||
100 | while true do | |
101 | wait() | |
102 | money3.Value = money3.Value + 1 | |
103 | end | |
104 | ||
105 | table.insert(cors,sandbox(LocalScript7,function() | |
106 | ------------------------ | |
107 | --[[UTIL Functions]]-- | |
108 | ------------------------ | |
109 | --Global functions used by all classes are wrapped in UTIL | |
110 | --deal with it. | |
111 | local UTIL = {} | |
112 | ||
113 | function UTIL.Class(tableIn,template) | |
114 | tableIn = tableIn or {} | |
115 | local mt = { | |
116 | __metatable = UTIL.DeepCopy(template); | |
117 | __index = UTIL.DeepCopy(template); | |
118 | } | |
119 | return setmetatable(tableIn, mt) | |
120 | end | |
121 | function UTIL.MakeClass(...) | |
122 | local arg = {...} | |
123 | assert(#arg>0, 'ERROR: class needs 1 argument or more') | |
124 | local members = arg[1] | |
125 | for i=2,#arg,1 do | |
126 | if type(arg[i])=='table' then | |
127 | for key,val in pairs(arg[i]) do | |
128 | if not members[key] then | |
129 | members[key] = val | |
130 | end | |
131 | end | |
132 | end | |
133 | end | |
134 | local function New(init) | |
135 | return UTIL.Class(init or {},members) | |
136 | end | |
137 | local function Copy(obj, ...) | |
138 | local newobj = obj:New(unpack(arg)) | |
139 | for n,v in pairs(obj) do newobj[n] = v end | |
140 | return newobj | |
141 | end | |
142 | members.New = New | |
143 | members.Copy = Copy | |
144 | return mt | |
145 | end | |
146 | ||
147 | function UTIL.DeepCopy(orig) | |
148 | local orig_type = type(orig) | |
149 | local copy | |
150 | if orig_type == 'table' then | |
151 | copy = {} | |
152 | for orig_key, orig_value in next, orig, nil do | |
153 | copy[UTIL.DeepCopy(orig_key)] = UTIL.DeepCopy(orig_value) | |
154 | end | |
155 | setmetatable(copy, UTIL.DeepCopy(getmetatable(orig))) | |
156 | else -- number, string, boolean, etc | |
157 | copy = orig | |
158 | end | |
159 | return copy | |
160 | end | |
161 | ||
162 | function UTIL.Instantiate(guiType) | |
163 | return function(data) | |
164 | local obj = Instance.new(guiType) | |
165 | for k, v in pairs(data) do | |
166 | if type(k) == 'number' then | |
167 | v.Parent = obj | |
168 | else | |
169 | obj[k] = v | |
170 | end | |
171 | end | |
172 | return obj | |
173 | end | |
174 | end | |
175 | ||
176 | function UTIL.RetroRegister(func,...) | |
177 | func() | |
178 | for _,i in ipairs({...}) do | |
179 | i:connect(func) | |
180 | end | |
181 | end | |
182 | ||
183 | -- Waits for a new character to be added if the current one is invalid | |
184 | -- (Ensures that you don't have the old dead character after a respawn) | |
185 | function UTIL.WaitForValidCharacter(player) | |
186 | local character = player.Character | |
187 | if not character or not character.Parent or not character:FindFirstChild('Humanoid') or character.Humanoid.Health <= 0 then | |
188 | player.CharacterAdded:wait() | |
189 | wait(0) --NOTE: Necessary for server scripts executing on the same event | |
190 | character = player.Character | |
191 | end | |
192 | return character | |
193 | end | |
194 | ||
195 | ||
196 | -- Returns a character ancestor and its Humanoid, or nil | |
197 | function UTIL.FindCharacterAncestor(subject) | |
198 | if subject and subject ~= Workspace then | |
199 | local humanoid = subject:FindFirstChild('Humanoid') | |
200 | if humanoid then | |
201 | return subject, humanoid | |
202 | else | |
203 | return UTIL.FindCharacterAncestor(subject.Parent) | |
204 | end | |
205 | end | |
206 | return nil | |
207 | end | |
208 | ||
209 | UTIL.AssetURL = 'http://www.roblox.com/asset/?id=' | |
210 | ||
211 | ||
212 | UTIL.TouchEnabled = game:GetService("UserInputService").TouchEnabled | |
213 | do | |
214 | local suceeded,_ =pcall(function() game.Workspace.CurrentCamera:GetPanSpeed() end) | |
215 | UTIL.CanCheckPanSpeed = suceeded | |
216 | end | |
217 | ||
218 | ||
219 | local DebrisService = Game:GetService('Debris') | |
220 | local DebugPrintOffset = 0 | |
221 | function UTIL.Dprint(...) | |
222 | local line = '' | |
223 | for _, segment in pairs({...}) do | |
224 | line = line .. (line and ' ' or '') .. tostring(segment) | |
225 | end | |
226 | local gui = Instance.new('ScreenGui') | |
227 | local label = Instance.new('TextLabel') | |
228 | label.Text = line | |
229 | label.Size = UDim2.new(0.25, 0, 0.05, 0) | |
230 | label.BackgroundTransparency = 0.5 | |
231 | label.Position = UDim2.new(0, 0, 0, DebugPrintOffset) | |
232 | label.TextWrapped = true | |
233 | label.Parent = gui | |
234 | DebrisService:AddItem(gui, 30) | |
235 | gui.Parent = script.Parent | |
236 | DebugPrintOffset = (DebugPrintOffset <= 600) and DebugPrintOffset + 30 or 0 | |
237 | end | |
238 | -- | |
239 | --All Welding Related Utility functions should be put here | |
240 | -- | |
241 | WeldUtil = {} | |
242 | ||
243 | ||
244 | do | |
245 | ||
246 | ||
247 | function WeldUtil.WeldBetween(a, b) | |
248 | local weld = Instance.new("Weld") | |
249 | weld.Part0 = a | |
250 | weld.Part1 = b | |
251 | weld.C0 = CFrame.new() | |
252 | weld.C1 = b.CFrame:inverse() * a.CFrame | |
253 | ||
254 | weld.Parent = a | |
255 | return weld | |
256 | end | |
257 | ||
258 | function WeldUtil:PermaWeld(weld) | |
259 | local OriginalParent = weld.Parent | |
260 | weld.Changed:connect(function() | |
261 | Delay(0,function() weld.Parent = OriginalParent end) | |
262 | end) | |
263 | end | |
264 | ||
265 | end | |
266 | ||
267 | local InternalEvent = | |
268 | { | |
269 | Listeners = nil, | |
270 | } | |
271 | do | |
272 | UTIL.MakeClass(InternalEvent) | |
273 | function InternalEvent:Connect(func) | |
274 | if not self.Listeners then self.Listeners = {} end | |
275 | table.insert(self.Listeners,func) | |
276 | end | |
277 | function InternalEvent:Fire(...) | |
278 | if not self.Listeners then return end | |
279 | local args = {...} | |
280 | for _,i in ipairs(self.Listeners) do | |
281 | Spawn(function() i(unpack(args)) end) | |
282 | end | |
283 | end | |
284 | end | |
285 | ||
286 | --[[Sword Part Class]]-- | |
287 | ||
288 | local SwordPart = | |
289 | { | |
290 | Damage = 5, | |
291 | AttackTime = 0.5, | |
292 | CoolDown = 0, | |
293 | ||
294 | LastSwing = 0, | |
295 | LastHit = 0, | |
296 | ||
297 | Part= nil, | |
298 | Owner = nil,--player object that owns this sword | |
299 | ||
300 | OnHit = nil, | |
301 | OnHitHumanoid = nil, | |
302 | OnAttackReady = nil, | |
303 | OnAttack = nil, | |
304 | ||
305 | ||
306 | SwingSound = nil, | |
307 | HitSound = nil, | |
308 | SwingAnimation = nil, --animation track! | |
309 | ||
310 | ActiveConnections = {}, | |
311 | ||
312 | } | |
313 | do | |
314 | UTIL.MakeClass(SwordPart) | |
315 | function SwordPart.New(npart,nowner) | |
316 | local init= UTIL.DeepCopy(SwordPart) | |
317 | init.Part= npart | |
318 | init.Owner = nowner | |
319 | table.insert(init.ActiveConnections,init.Part.Touched:connect(function(hit) init:SwordTouch(hit) end)) | |
320 | ||
321 | init.OnHit = InternalEvent.New() | |
322 | init.OnHitHumanoid = InternalEvent.New() | |
323 | init.OnAttackReady = InternalEvent.New() | |
324 | init.OnAttack = InternalEvent.New() | |
325 | ||
326 | return init | |
327 | end | |
328 | ||
329 | function SwordPart:SwordTouch(hit) | |
330 | if tick()-self.LastSwing >self.AttackTime or tick()-self.LastHit<self.AttackTime then return end | |
331 | self.OnHit:Fire(hit) | |
332 | local character,humanoid = UTIL.FindCharacterAncestor(hit) | |
333 | if character and character ~= self.Owner.Character then | |
334 | humanoid:TakeDamage(self.Damage) | |
335 | self.OnHitHumanoid:Fire(humanoid,hit) | |
336 | self.LastHit = tick() | |
337 | if self.HitSound then | |
338 | self.HitSound:Play() | |
339 | end | |
340 | end | |
341 | ||
342 | end | |
343 | ||
344 | function SwordPart:DoSwing() | |
345 | if tick()-self.LastSwing<self.AttackTime+self.CoolDown then | |
346 | return | |
347 | end | |
348 | ||
349 | if self.SwingAnimation then | |
350 | self.SwingAnimation:Play() | |
351 | end | |
352 | if self.SwingSound then | |
353 | self.SwingSound:Play() | |
354 | end | |
355 | self.LastSwing = tick() | |
356 | self.OnAttack:Fire() | |
357 | end | |
358 | ||
359 | function SwordPart:Destroy() | |
360 | for _,i in pairs(self.ActiveConnections) do | |
361 | i:disconnect() | |
362 | end | |
363 | end | |
364 | end | |
365 | do | |
366 | local Handle = script.Parent | |
367 | local Tool = Handle.Parent | |
368 | ||
369 | local Player = game.Players.LocalPlayer | |
370 | local Character = UTIL.WaitForValidCharacter(Player) | |
371 | local SwingAni = UTIL.Instantiate"Animation" | |
372 | {AnimationId = "http://www.roblox.com/Asset?ID=89289879"} | |
373 | ||
374 | local HitSound = Handle:WaitForChild('Hit') | |
375 | local SwingSound = Handle:WaitForChild('Swing') | |
376 | ||
377 | local SwingAniTrack | |
378 | ||
379 | local Sword | |
380 | ||
381 | ||
382 | Tool.Equipped:connect(function(mouse) | |
383 | Sword = SwordPart.New(Handle,Player) | |
384 | Sword.Damage = 500 | |
385 | Sword.HitSound = HitSound | |
386 | Sword.SwingSound = SwingSound | |
387 | Character = UTIL.WaitForValidCharacter(Player) | |
388 | local Humanoid = Character:FindFirstChild('Humanoid') | |
389 | ||
390 | SwingAniTrack = Humanoid:LoadAnimation(SwingAni) | |
391 | Sword.SwingAnimation = SwingAniTrack | |
392 | ||
393 | Sword.OnHitHumanoid:Connect(function(humanoid,hit) | |
394 | local myTorso = Character:FindFirstChild('Torso') | |
395 | local torso = humanoid.Parent:FindFirstChild('Torso') | |
396 | ||
397 | local Hits = 0 | |
398 | ||
399 | if not torso or not myTorso then return end | |
400 | ||
401 | if hit.Name == "" then | |
402 | ||
403 | end | |
404 | ||
405 | mouse.Button1Up:connect(function() | |
406 | ||
407 | Hits = 0 | |
408 | end) | |
409 | ||
410 | ||
411 | end) | |
412 | ||
413 | mouse.Button1Down:connect(function() | |
414 | Sword:DoSwing() | |
415 | end) | |
416 | end) | |
417 | Tool.Unequipped:connect(function() | |
418 | Sword:Destroy() | |
419 | end) | |
420 | ||
421 | end | |
422 | ||
423 | end)) | |
424 | Part8.Name = "Handle" | |
425 | Part8.Parent = Tool0 | |
426 | Part8.BrickColor = BrickColor.new("Dark stone grey") | |
427 | Part8.Transparency = 1 | |
428 | Part8.Rotation = Vector3.new(-88.2799988, -1.65999997, 92.4899979) | |
429 | Part8.CanCollide = false | |
430 | Part8.FormFactor = Enum.FormFactor.Plate | |
431 | Part8.Size = Vector3.new(1, 0.800000012, 0.500001192) | |
432 | Part8.CFrame = CFrame.new(-234.805115, 538.928284, -13.7470827, -0.0434540175, -0.998636246, -0.028957922, 0.0287435874, -0.0302229878, 0.999130487, -0.998642206, 0.0425838232, 0.030018501) | |
433 | Part8.BottomSurface = Enum.SurfaceType.Smooth | |
434 | Part8.TopSurface = Enum.SurfaceType.Smooth | |
435 | Part8.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
436 | Part8.Position = Vector3.new(-234.805115, 538.928284, -13.7470827) | |
437 | Part8.Orientation = Vector3.new(-87.6100006, -43.9699974, 136.440002) | |
438 | Part8.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
439 | ManualWeld9.Name = "Weld" | |
440 | ManualWeld9.Parent = Part8 | |
441 | ManualWeld9.C0 = CFrame.new(0, 0, 0, -0.0434539989, 0.0287438929, -0.998641908, -0.998635769, -0.0302229859, 0.0425838158, -0.0289579108, 0.999129951, 0.0300182104) | |
442 | ManualWeld9.C1 = CFrame.new(-0.0402240753, 0.000350952148, 0.000671386719, 0, 0.0167619921, -0.999859512, -1, 0, 0, 0, 0.999859512, 0.0167619921) | |
443 | ManualWeld9.Part0 = Part8 | |
444 | ManualWeld9.Part1 = Part1 | |
445 | Part10.Name = "HitBox" | |
446 | Part10.Parent = Tool0 | |
447 | Part10.BrickColor = BrickColor.new("Dark stone grey") | |
448 | Part10.Transparency = 1 | |
449 | Part10.Rotation = Vector3.new(178.779999, -1.07999992, 90.1199951) | |
450 | Part10.CanCollide = false | |
451 | Part10.FormFactor = Enum.FormFactor.Plate | |
452 | Part10.Size = Vector3.new(1.32999969, 0.800000012, 5.77000427) | |
453 | Part10.CFrame = CFrame.new(-234.800262, 540.384399, -13.9235306, -0.0021009997, -0.999819875, -0.0188658666, -0.999771893, 0.00250116596, -0.0212126337, 0.0212559979, 0.0188169945, -0.999597013) | |
454 | Part10.BottomSurface = Enum.SurfaceType.Smooth | |
455 | Part10.TopSurface = Enum.SurfaceType.Smooth | |
456 | Part10.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
457 | Part10.Position = Vector3.new(-234.800262, 540.384399, -13.9235306) | |
458 | Part10.Orientation = Vector3.new(1.22000003, -178.919998, -89.8600006) | |
459 | Part10.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
460 | LocalScript11.Parent = Part10 | |
461 | table.insert(cors,sandbox(LocalScript11,function() | |
462 | Player = game.Players.LocalPlayer | |
463 | ||
464 | local stats1 = Player.leaderstats["Destroyed Blocks"] | |
465 | local stats2 = Player.leaderstats["Cubic Coins"] | |
466 | Hitted = true | |
467 | ButtonClick = true | |
468 | script.Parent.Parent.Equipped:Connect(function(mouse) | |
469 | ||
470 | mouse.Button1Down:connect(function(key) | |
471 | ||
472 | ||
473 | if ButtonClick == true then | |
474 | ButtonClick = false | |
475 | script.Parent.Touched:Connect(function(hit) | |
476 | ||
477 | local Hits = 0 | |
478 | ||
479 | if Hitted == true then | |
480 | Hitted = false | |
481 | ||
482 | if hit.Name == "Part" or "Union" or "MeshPart" then | |
483 | Hits = Hits + 1 * 1.43 | |
484 | stats2.Value = stats2.Value + Hits | |
485 | sizex = 0 | |
486 | sizex = sizex * hit.Size.X | |
487 | hit.Size = hit.Size - Vector3.new(Hits,Hits,Hits) | |
488 | wait(0.002) | |
489 | ||
490 | Hitted = true | |
491 | ||
492 | mouse.Button1Up:Connect(function() | |
493 | ButtonClick = true | |
494 | end) | |
495 | if Hits > hit.Size.X then | |
496 | stats1.Value = stats1.Value + 1 | |
497 | stats2.Value = stats2.Value + sizex * Hits | |
498 | wait(0.3) | |
499 | hit:Destroy() | |
500 | ||
501 | end | |
502 | end | |
503 | end | |
504 | ||
505 | end) | |
506 | ||
507 | end | |
508 | end) | |
509 | ||
510 | end) | |
511 | end)) | |
512 | ManualWeld12.Name = "Weld" | |
513 | ManualWeld12.Parent = Part10 | |
514 | ManualWeld12.C0 = CFrame.new(0, 0, 0, -0.0021009997, -0.999771893, 0.0212559979, -0.999819875, 0.00250116596, 0.0188169945, -0.0188658666, -0.0212126337, -0.999597013) | |
515 | ManualWeld12.C1 = CFrame.new(0.160606384, -0.00450134277, 1.45361328, 5.58793545e-09, 0.0167616755, -0.99985975, -1.00000036, -1.51339918e-09, 1.86264515e-09, 1.80443749e-09, 0.999859989, 0.016762279) | |
516 | ManualWeld12.Part0 = Part10 | |
517 | ManualWeld12.Part1 = Part1 | |
518 | for i,v in pairs(mas:GetChildren()) do | |
519 | v.Parent = game:GetService("Players").LocalPlayer.Backpack | |
520 | pcall(function() v:MakeJoints() end) | |
521 | end | |
522 | mas:Destroy() | |
523 | for i,v in pairs(cors) do | |
524 | spawn(function() | |
525 | pcall(v) | |
526 | end) | |
527 | end |