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1 | - | Player=game:GetService("Players").LocalPlayer |
1 | + | Player=game:GetService("Players").EventPlayer |
2 | Character=Player.Character | |
3 | ||
4 | ||
5 | ------------------------------------------------------- | |
6 | local Orbd = Instance.new("Part", Character) | |
7 | Orbd.Name = "Orbd" | |
8 | Orbd.Shape = Enum.PartType.Ball | |
9 | Orbd.CanCollide = false | |
10 | Orbd.BrickColor = BrickColor.new("Really black") | |
11 | Orbd.Transparency = 0 | |
12 | Orbd.Material = "Neon" | |
13 | Orbd.Size = Vector3.new(0.2, 0.2, 0.2) | |
14 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
15 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
16 | ||
17 | local Weld = Instance.new("Weld", Orbd) | |
18 | Weld.Part0 = Character.Head | |
19 | Weld.Part1 = Orbd | |
20 | Weld.C1 = CFrame.new(-0.26, -0.24, 0.55) | |
21 | ||
22 | -------------------------------------------------------- | |
23 | local Orbvc = Instance.new("Part", Character) | |
24 | Orbvc.Name = "Orbvc" | |
25 | Orbvc.Shape = Enum.PartType.Ball | |
26 | Orbvc.CanCollide = false | |
27 | Orbvc.BrickColor = BrickColor.new("Really black") | |
28 | Orbvc.Transparency = 0 | |
29 | Orbvc.Material = "Neon" | |
30 | Orbvc.Size = Vector3.new(0.2, 0.2, 0,2) | |
31 | Orbvc.TopSurface = Enum.SurfaceType.Smooth | |
32 | Orbvc.BottomSurface = Enum.SurfaceType.Smooth | |
33 | ||
34 | local Weld = Instance.new("Weld", Orbvc) | |
35 | Weld.Part0 = Character.Head | |
36 | Weld.Part1 = Orbvc | |
37 | Weld.C1 = CFrame.new(0.26, -0.24, 0.55) | |
38 | --------------------------------------------------------- | |
39 | local Mask = Instance.new("Part", Character) | |
40 | Mask.Name = "Mask" | |
41 | Mask.CanCollide = false | |
42 | Mask.BrickColor = BrickColor.new("Mid gray") | |
43 | Mask.Transparency = 0 | |
44 | Mask.Material = "Plastic" | |
45 | Mask.Size = Vector3.new(0.1, 0.1, 0.1) | |
46 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
47 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
48 | ||
49 | local Weld = Instance.new("Weld", Mask) | |
50 | Weld.Part0 = Character.Head | |
51 | Weld.Part1 = Mask | |
52 | Weld.C1 = CFrame.new(0, -0.1, 0.8) | |
53 | ||
54 | local M1 = Instance.new("SpecialMesh") | |
55 | M1.Parent = Mask | |
56 | M1.MeshId = "http://www.roblox.com/asset/?id=0" | |
57 | M1.Scale = Vector3.new( 1, 1, 2) | |
58 | ---------------------------------------------------------- | |
59 | local Hood = Instance.new("Part", Character) | |
60 | Hood.Name = "Hood" | |
61 | Hood.CanCollide = false | |
62 | Hood.BrickColor = BrickColor.new("Really black") | |
63 | Hood.Transparency = 0 | |
64 | Hood.Material = "Plastic" | |
65 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
66 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
67 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
68 | ||
69 | local Weld = Instance.new("Weld", Hood) | |
70 | Weld.Part0 = Character.Head | |
71 | Weld.Part1 = Hood | |
72 | Weld.C1 = CFrame.new(0, -0.2, 0) | |
73 | ||
74 | local M2 = Instance.new("SpecialMesh") | |
75 | M2.Parent = Hood | |
76 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
77 | M2.Scale = Vector3.new( 1, 1.2, 1.1) | |
78 | ------------------------------------------------------ | |
79 | ||
80 | p = game.Players.LocalPlayer | |
81 | char049 = p.Character | |
82 | ||
83 | char049.Shirt:Remove() | |
84 | for i,v in pairs(char049:GetChildren()) do if v:IsA("Pants") then v:Remove() end end | |
85 | wait()shirt = Instance.new("Shirt", char049) | |
86 | shirt.Name = "Shirt" | |
87 | pants = Instance.new("Pants", char049) | |
88 | pants.Name = "Pants" | |
89 | ||
90 | char049.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=137681493" | |
91 | char049.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=137681493" | |
92 | ||
93 | ||
94 | ------------------------------------------------- | |
95 | ---- Orbd,Orbvc,Mask,Hood | |
96 | ||
97 | --[[NIGHTOWLACE_WEAPONRY]]-- | |
98 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
99 | secondcolor = "Really black" | |
100 | ||
101 | wait(1 / 60) | |
102 | Effects = { } | |
103 | local Player = game.Players.localPlayer | |
104 | local Character = Player.Character | |
105 | local Humanoid = Character.Humanoid | |
106 | local mouse = Player:GetMouse() | |
107 | local LeftArm = Character["Left Arm"] | |
108 | local RightArm = Character["Right Arm"] | |
109 | local LeftLeg = Character["Left Leg"] | |
110 | local RightLeg = Character["Right Leg"] | |
111 | local Head = Character.Head | |
112 | local Torso = Character.Torso | |
113 | local cam = game.Workspace.CurrentCamera | |
114 | local RootPart = Character.HumanoidRootPart | |
115 | local RootJoint = RootPart.RootJoint | |
116 | local equipped = false | |
117 | local attack = false | |
118 | local Anim = 'Idle' | |
119 | local idle = 0 | |
120 | local attacktype = 1 | |
121 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
122 | local velocity = RootPart.Velocity.y | |
123 | local sine = 0 | |
124 | local change = 1 | |
125 | local grabbed = false | |
126 | local cn = CFrame.new | |
127 | local mr = math.rad | |
128 | local angles = CFrame.Angles | |
129 | local ud = UDim2.new | |
130 | local c3 = Color3.new | |
131 | ||
132 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
133 | Humanoid.Animator:Destroy() | |
134 | Character.Animate:Destroy() | |
135 | ||
136 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
137 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
138 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
139 | ||
140 | RSH, LSH = nil, nil | |
141 | ||
142 | RW = Instance.new("Weld") | |
143 | LW = Instance.new("Weld") | |
144 | ||
145 | RH = Torso["Right Hip"] | |
146 | LH = Torso["Left Hip"] | |
147 | ||
148 | RSH = Torso["Right Shoulder"] | |
149 | LSH = Torso["Left Shoulder"] | |
150 | ||
151 | RSH.Parent = nil | |
152 | LSH.Parent = nil | |
153 | ||
154 | RW.Name = "RW" | |
155 | RW.Part0 = Torso | |
156 | RW.C0 = cn(1.5, 0.5, 0) | |
157 | RW.C1 = cn(0, 0.5, 0) | |
158 | RW.Part1 = RightArm | |
159 | RW.Parent = Torso | |
160 | ||
161 | LW.Name = "LW" | |
162 | LW.Part0 = Torso | |
163 | LW.C0 = cn(-1.5, 0.5, 0) | |
164 | LW.C1 = cn(0, 0.5, 0) | |
165 | LW.Part1 = LeftArm | |
166 | LW.Parent = Torso | |
167 | ||
168 | function clerp(a, b, t) | |
169 | local qa = { | |
170 | QuaternionFromCFrame(a) | |
171 | } | |
172 | local qb = { | |
173 | QuaternionFromCFrame(b) | |
174 | } | |
175 | local ax, ay, az = a.x, a.y, a.z | |
176 | local bx, by, bz = b.x, b.y, b.z | |
177 | local _t = 1 - t | |
178 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
179 | end | |
180 | ||
181 | function QuaternionFromCFrame(cf) | |
182 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
183 | local trace = m00 + m11 + m22 | |
184 | if trace > 0 then | |
185 | local s = math.sqrt(1 + trace) | |
186 | local recip = 0.5 / s | |
187 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
188 | else | |
189 | local i = 0 | |
190 | if m11 > m00 then | |
191 | i = 1 | |
192 | end | |
193 | if m22 > (i == 0 and m00 or m11) then | |
194 | i = 2 | |
195 | end | |
196 | if i == 0 then | |
197 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
198 | local recip = 0.5 / s | |
199 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
200 | elseif i == 1 then | |
201 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
202 | local recip = 0.5 / s | |
203 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
204 | elseif i == 2 then | |
205 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
206 | local recip = 0.5 / s | |
207 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
208 | end | |
209 | end | |
210 | end | |
211 | ||
212 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
213 | local xs, ys, zs = x + x, y + y, z + z | |
214 | local wx, wy, wz = w * xs, w * ys, w * zs | |
215 | local xx = x * xs | |
216 | local xy = x * ys | |
217 | local xz = x * zs | |
218 | local yy = y * ys | |
219 | local yz = y * zs | |
220 | local zz = z * zs | |
221 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
222 | end | |
223 | ||
224 | function QuaternionSlerp(a, b, t) | |
225 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
226 | local startInterp, finishInterp; | |
227 | if cosTheta >= 0.0001 then | |
228 | if (1 - cosTheta) > 0.0001 then | |
229 | local theta = math.acos(cosTheta) | |
230 | local invSinTheta = 1 / math.sin(theta) | |
231 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
232 | finishInterp = math.sin(t * theta) * invSinTheta | |
233 | else | |
234 | startInterp = 1 - t | |
235 | finishInterp = t | |
236 | end | |
237 | else | |
238 | if (1 + cosTheta) > 0.0001 then | |
239 | local theta = math.acos(-cosTheta) | |
240 | local invSinTheta = 1 / math.sin(theta) | |
241 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
242 | finishInterp = math.sin(t * theta) * invSinTheta | |
243 | else | |
244 | startInterp = t - 1 | |
245 | finishInterp = t | |
246 | end | |
247 | end | |
248 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
249 | end | |
250 | ||
251 | function swait(num) | |
252 | if num == 0 or num == nil then | |
253 | game:service'RunService'.RenderStepped:wait(0) | |
254 | else | |
255 | for i = 0, num do | |
256 | game:service'RunService'.RenderStepped:wait(0) | |
257 | end | |
258 | end | |
259 | end | |
260 | ||
261 | local RbxUtility = LoadLibrary("RbxUtility") | |
262 | local Create = RbxUtility.Create | |
263 | ||
264 | function RemoveOutlines(part) | |
265 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.jasonackSurface = 10, 10, 10, 10, 10, 10 | |
266 | end | |
267 | ||
268 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
269 | local Part = Create("Part"){ | |
270 | formFactor = FormFactor, | |
271 | Parent = Parent, | |
272 | Reflectance = Reflectance, | |
273 | Transparency = Transparency, | |
274 | CanCollide = false, | |
275 | Locked = true, | |
276 | BrickColor = BrickColor.new(tostring(BColor)), | |
277 | Name = Name, | |
278 | Size = Size, | |
279 | Material = Material, | |
280 | } | |
281 | RemoveOutlines(Part) | |
282 | return Part | |
283 | end | |
284 | ||
285 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
286 | local Msh = Create(Mesh){ | |
287 | Parent = Part, | |
288 | Offset = OffSet, | |
289 | Scale = Scale, | |
290 | } | |
291 | if Mesh == "SpecialMesh" then | |
292 | Msh.MeshType = MeshType | |
293 | Msh.MeshId = MeshId | |
294 | end | |
295 | return Msh | |
296 | end | |
297 | ||
298 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
299 | local Weld = Create("Weld"){ | |
300 | Parent = Parent, | |
301 | Part0 = Part0, | |
302 | Part1 = Part1, | |
303 | C0 = C0, | |
304 | C1 = C1, | |
305 | } | |
306 | return Weld | |
307 | end | |
308 | ||
309 | function rayCast(Position, Direction, Range, Ignore) | |
310 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
311 | end | |
312 | ||
313 | function CreateSound(id, par, vol, pit) | |
314 | coroutine.resume(coroutine.create(function() | |
315 | local sou = Instance.new("Sound", par or workspace) | |
316 | sou.Volume = vol | |
317 | sou.Pitch = pit or 1 | |
318 | sou.SoundId = id | |
319 | wait() | |
320 | sou:play() | |
321 | game:GetService("Debris"):AddItem(sou, 6) | |
322 | end)) | |
323 | end | |
324 | ||
325 | local function getclosest(obj, distance) | |
326 | local last, lastx = distance + 1 | |
327 | for i, v in pairs(workspace:GetChildren()) do | |
328 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
329 | local t = v.Torso | |
330 | local dist = (t.Position - obj.Position).magnitude | |
331 | if dist <= distance then | |
332 | if dist < last then | |
333 | last = dist | |
334 | lastx = v | |
335 | end | |
336 | end | |
337 | end | |
338 | end | |
339 | return lastx | |
340 | end | |
341 | ||
342 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
343 | for i, v in pairs(hit:GetChildren()) do | |
344 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
345 | local find = v:FindFirstChild("Hitz") | |
346 | if not find then | |
347 | if v.Parent:findFirstChild("Head") then | |
348 | local BillG = Create("BillboardGui"){ | |
349 | Parent = v.Parent.Head, | |
350 | Size = UDim2.new(1, 0, 1, 0), | |
351 | Adornee = v.Parent.Head, | |
352 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
353 | } | |
354 | local TL = Create("TextLabel"){ | |
355 | Parent = BillG, | |
356 | Size = UDim2.new(3, 3, 3, 3), | |
357 | BackgroundTransparency = 1, | |
358 | Text = tostring(damage).."-", | |
359 | TextColor3 = Color1.Color, | |
360 | TextStrokeColor3 = Color2.Color, | |
361 | TextStrokeTransparency = 0, | |
362 | TextXAlignment = Enum.TextXAlignment.Center, | |
363 | TextYAlignment = Enum.TextYAlignment.Center, | |
364 | FontSize = Enum.FontSize.Size18, | |
365 | Font = "ArialBold", | |
366 | } | |
367 | coroutine.resume(coroutine.create(function() | |
368 | wait(1) | |
369 | for i = 0, 1, .1 do | |
370 | wait(.1) | |
371 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
372 | end | |
373 | BillG:Destroy() | |
374 | end)) | |
375 | end | |
376 | v.Health = v.Health - damage | |
377 | local bool = Create("BoolValue"){ | |
378 | Parent = v, | |
379 | Name = 'Hitz', | |
380 | } | |
381 | if HSound ~= nil and HPitch ~= nil then | |
382 | CreateSound(HSound, hit, 1, HPitch) | |
383 | end | |
384 | game:GetService("Debris"):AddItem(bool, cooldown) | |
385 | end | |
386 | end | |
387 | end | |
388 | end | |
389 | ||
390 | ||
391 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
392 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
393 | prt.Anchored = true | |
394 | prt.CFrame = cframe | |
395 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
396 | game:GetService("Debris"):AddItem(prt, 10) | |
397 | if Type == 1 or Type == nil then | |
398 | table.insert(Effects, { | |
399 | prt, | |
400 | "Block1", | |
401 | delay, | |
402 | x3, | |
403 | y3, | |
404 | z3, | |
405 | msh | |
406 | }) | |
407 | elseif Type == 2 then | |
408 | table.insert(Effects, { | |
409 | prt, | |
410 | "Block2", | |
411 | delay, | |
412 | x3, | |
413 | y3, | |
414 | z3, | |
415 | msh | |
416 | }) | |
417 | end | |
418 | end | |
419 | ||
420 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
421 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
422 | prt.Anchored = true | |
423 | prt.CFrame = cframe | |
424 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
425 | game:GetService("Debris"):AddItem(prt, 10) | |
426 | table.insert(Effects, { | |
427 | prt, | |
428 | "Cylinder", | |
429 | delay, | |
430 | x3, | |
431 | y3, | |
432 | z3, | |
433 | msh | |
434 | }) | |
435 | end | |
436 | ||
437 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
438 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
439 | prt.Anchored = true | |
440 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
441 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
442 | game:GetService("Debris"):AddItem(prt, 10) | |
443 | table.insert(Effects, { | |
444 | prt, | |
445 | "Cylinder", | |
446 | delay, | |
447 | x3, | |
448 | y3, | |
449 | z3, | |
450 | msh | |
451 | }) | |
452 | end | |
453 | ||
454 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
455 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
456 | prt.Anchored = true | |
457 | prt.CFrame = cframe | |
458 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
459 | game:GetService("Debris"):AddItem(prt, 10) | |
460 | table.insert(Effects, { | |
461 | prt, | |
462 | "Cylinder", | |
463 | delay, | |
464 | x3, | |
465 | y3, | |
466 | z3, | |
467 | msh | |
468 | }) | |
469 | end | |
470 | ||
471 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
472 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
473 | prt.Anchored = true | |
474 | prt.CFrame = cframe | |
475 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
476 | game:GetService("Debris"):AddItem(prt, 10) | |
477 | table.insert(Effects, { | |
478 | prt, | |
479 | "Cylinder", | |
480 | delay, | |
481 | x3, | |
482 | y3, | |
483 | z3, | |
484 | msh | |
485 | }) | |
486 | end | |
487 | ||
488 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
489 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
490 | prt.Anchored = true | |
491 | prt.CFrame = cframe | |
492 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
493 | game:GetService("Debris"):AddItem(prt, 10) | |
494 | table.insert(Effects, { | |
495 | prt, | |
496 | "Cylinder", | |
497 | delay, | |
498 | x3, | |
499 | y3, | |
500 | z3, | |
501 | msh | |
502 | }) | |
503 | end | |
504 | ||
505 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
506 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
507 | prt.Anchored = true | |
508 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
509 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
510 | local num = math.random(10, 50) / 1000 | |
511 | game:GetService("Debris"):AddItem(prt, 10) | |
512 | table.insert(Effects, { | |
513 | prt, | |
514 | "Shatter", | |
515 | num, | |
516 | prt.CFrame, | |
517 | math.random() - math.random(), | |
518 | 0, | |
519 | math.random(50, 100) / 100 | |
520 | }) | |
521 | end | |
522 | ||
523 | ||
524 | ||
525 | ||
526 | for i = 0, 1, 0.05 do | |
527 | swait() | |
528 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1) | |
529 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1) | |
530 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
531 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
532 | if Torsovelocity > 2 then | |
533 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
534 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
535 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3) | |
536 | elseif Torsovelocity < 1 then | |
537 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
538 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
539 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1) | |
540 | end | |
541 | end | |
542 | attack = false | |
543 | ||
544 | ||
545 | ||
546 | game:GetService'RunService'.Stepped:connect(function() | |
547 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
548 | velocity = RootPart.Velocity.y | |
549 | sine = sine + change | |
550 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
551 | if equipped == true or equipped == false then | |
552 | if RootPart.Velocity.y > 1 and hit == nil then | |
553 | Anim = "Jump" | |
554 | if attack == false then | |
555 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
556 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
557 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), .1) | |
558 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), .1) | |
559 | RH.C0 = clerp(RH.C0, cn(1, -.9, -.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), .1) | |
560 | LH.C0 = clerp(LH.C0, cn(-1, -.7, -.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), .1) | |
561 | end | |
562 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
563 | Anim = "Fall" | |
564 | if attack == false then | |
565 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
566 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .1) | |
567 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), .1) | |
568 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), .1) | |
569 | RH.C0 = clerp(RH.C0, cn(1, -1, -.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
570 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .1) | |
571 | end | |
572 | elseif Torsovelocity < 1 and hit ~= nil then | |
573 | Anim = "Idle" | |
574 | if attack == false then | |
575 | change = 1 | |
576 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .1) | |
577 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .1) | |
578 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
579 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) | |
580 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
581 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
582 | end | |
583 | elseif Torsovelocity > 2 and hit ~= nil then | |
584 | Anim = "Walk" | |
585 | if attack == false then | |
586 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), .2) | |
587 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), .2) | |
588 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(4)), .2) | |
589 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2) | |
590 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
591 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), .3) | |
592 | end | |
593 | end | |
594 | end | |
595 | if #Effects > 0 then | |
596 | for e = 1, #Effects do | |
597 | if Effects[e] ~= nil then | |
598 | local Thing = Effects[e] | |
599 | if Thing ~= nil then | |
600 | local Part = Thing[1] | |
601 | local Mode = Thing[2] | |
602 | local Delay = Thing[3] | |
603 | local IncX = Thing[4] | |
604 | local IncY = Thing[5] | |
605 | local IncZ = Thing[6] | |
606 | if Thing[1].Transparency <= 1 then | |
607 | if Thing[2] == "Block1" then | |
608 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
609 | local Mesh = Thing[1].Mesh | |
610 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
611 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
612 | elseif Thing[2] == "Block2" then | |
613 | Thing[1].CFrame = Thing[1].CFrame | |
614 | local Mesh = Thing[7] | |
615 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
616 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
617 | elseif Thing[2] == "Cylinder" then | |
618 | local Mesh = Thing[1].Mesh | |
619 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
620 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
621 | elseif Thing[2] == "Blood" then | |
622 | local Mesh = Thing[7] | |
623 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
624 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
625 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
626 | elseif Thing[2] == "Elec" then | |
627 | local Mesh = Thing[1].Mesh | |
628 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
629 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
630 | elseif Thing[2] == "Disappear" then | |
631 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
632 | elseif Thing[2] == "Shatter" then | |
633 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
634 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
635 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
636 | Thing[6] = Thing[6] + Thing[5] | |
637 | end | |
638 | else | |
639 | Part.Parent = nil | |
640 | table.remove(Effects, e) | |
641 | end | |
642 | end | |
643 | end | |
644 | end | |
645 | end | |
646 | end) | |
647 | ||
648 | ||
649 | ||
650 | ||
651 | ||
652 | ||
653 | ||
654 | ||
655 | p = (game.Players.LocalPlayer.Name) | |
656 | char = game.Players.LocalPlayer.Character | |
657 | ||
658 | ||
659 | local player = game.Players.LocalPlayer | |
660 | repeat wait() until player.Character.Humanoid | |
661 | local humanoid = player.Character.Humanoid | |
662 | local mouse = player:GetMouse() | |
663 | ||
664 | for i,v in pairs(char:GetChildren()) do | |
665 | if v.ClassName == 'Accessory' then | |
666 | v:Destroy() | |
667 | end | |
668 | end | |
669 | ||
670 | ScarySound1 = Instance.new("Sound") | |
671 | ScarySound1.Parent = char.Torso | |
672 | ScarySound1.SoundId = "rbxassetid://177339878" | |
673 | ScarySound1.Volume = .5 | |
674 | ||
675 | ScarySound2 = Instance.new("Sound") | |
676 | ScarySound2.Parent = char.Torso | |
677 | ScarySound2.SoundId = "rbxassetid://833620953" | |
678 | ScarySound2.Volume = 7 | |
679 | ScarySound2.Looped = true | |
680 | ||
681 | ScarySound3 = Instance.new("Sound") | |
682 | ScarySound3.Parent = char.Torso | |
683 | ScarySound3.SoundId = "rbxassetid://483810543" | |
684 | ScarySound3.Volume = 0.3 | |
685 | ScarySound3.Looped = true | |
686 | ||
687 | ScarySound4 = Instance.new("Sound") | |
688 | ScarySound4.Parent = char.Torso | |
689 | ScarySound4.SoundId = "rbxassetid://649587991" | |
690 | ScarySound4.Volume = 5 | |
691 | ScarySound4.Looped = false | |
692 | ||
693 | Punch = Instance.new("Sound") | |
694 | Punch.Parent = char.Torso | |
695 | Punch.SoundId = "rbxassetid://146938349" | |
696 | Punch.Volume = 1.5 | |
697 | Punch.Looped = false | |
698 | Punch.Pitch = 0.8 | |
699 | ||
700 | hole = Instance.new("Sound") | |
701 | hole.Parent = char.Torso | |
702 | hole.SoundId = "rbxassetid://224339308" | |
703 | hole.Volume = .3 | |
704 | ||
705 | ||
706 | game.Players.LocalPlayer.Character.Sound:Destroy() | |
707 | ||
708 | function Normal() | |
709 | ScarySound3:Play() | |
710 | char.Humanoid.WalkSpeed = 18 | |
711 | char.Head.face.Texture = "rbxassetid://0" | |
712 | char["Left Leg"].Transparency = 0 | |
713 | char["Head"].Transparency = 0 | |
714 | char["Right Leg"].Transparency = 0 | |
715 | char["Torso"].Transparency = 0 | |
716 | char["Left Arm"].Transparency = 0 | |
717 | char["Right Arm"].Transparency = 0 | |
718 | end | |
719 | ||
720 | function GoInvisible() | |
721 | ScarySound3:Stop() | |
722 | ScarySound1:Stop() | |
723 | char.Humanoid.WalkSpeed = 120 | |
724 | char.Head.face.Transparency = 1 | |
725 | char["Left Leg"].Transparency = 0.5 | |
726 | char["Head"].Transparency = 0.5 | |
727 | char["Right Leg"].Transparency = 0.5 | |
728 | char["Torso"].Transparency = 0.5 | |
729 | char["Left Arm"].Transparency = 0.5 | |
730 | char["Right Arm"].Transparency = 0.5 | |
731 | Hood.Transparency = 0.5 | |
732 | Mask.Transparency = 0.5 | |
733 | Orbvc.Transparency = 0.5 | |
734 | Orbd.Transparency = 0.5 | |
735 | Orbvc.BrickColor = BrickColor.new("Really red") | |
736 | Orbd.BrickColor = BrickColor.new("Really red") | |
737 | wait(0.001) | |
738 | char["Left Leg"].Transparency = 0.6 | |
739 | char["Head"].Transparency = 0.6 | |
740 | char["Right Leg"].Transparency = 0.6 | |
741 | char["Torso"].Transparency = 0.6 | |
742 | char["Left Arm"].Transparency = 0.6 | |
743 | char["Right Arm"].Transparency = 0.6 | |
744 | Hood.Transparency = 0.6 | |
745 | Mask.Transparency = 0.6 | |
746 | Orbvc.Transparency = 0.6 | |
747 | Orbd.Transparency = 0.6 | |
748 | wait(0.001) | |
749 | char["Left Leg"].Transparency = 0.7 | |
750 | char["Head"].Transparency = 0.7 | |
751 | char["Right Leg"].Transparency = 0.7 | |
752 | char["Torso"].Transparency = 0.7 | |
753 | char["Left Arm"].Transparency = 0.7 | |
754 | char["Right Arm"].Transparency = 0.7 | |
755 | Hood.Transparency = 0.7 | |
756 | Mask.Transparency = 0.7 | |
757 | Orbvc.Transparency = 0.7 | |
758 | Orbd.Transparency = 0.7 | |
759 | wait(0.001) | |
760 | char["Left Leg"].Transparency = 1 | |
761 | char["Head"].Transparency = 1 | |
762 | char["Right Leg"].Transparency = 1 | |
763 | char["Torso"].Transparency = 1 | |
764 | char["Left Arm"].Transparency = 1 | |
765 | char["Right Arm"].Transparency = 1 | |
766 | Hood.Transparency = 1 | |
767 | Mask.Transparency = 1 | |
768 | Orbvc.Transparency = 1 | |
769 | Orbd.Transparency = 1 | |
770 | end | |
771 | ||
772 | function GoVisible() | |
773 | ScarySound3:Play() | |
774 | char.Humanoid.WalkSpeed = 16 | |
775 | ScarySound1:Play() | |
776 | char.Head.face.Transparency = 0 | |
777 | Orbvc.BrickColor = BrickColor.new("Really black") | |
778 | Orbd.BrickColor = BrickColor.new("Really black") | |
779 | char["Left Leg"].Transparency = 0.9 | |
780 | char["Head"].Transparency = 0.9 | |
781 | char["Right Leg"].Transparency = 9 | |
782 | char["Torso"].Transparency = 0.9 | |
783 | char["Left Arm"].Transparency = 0.9 | |
784 | char["Right Arm"].Transparency = 0.9 | |
785 | Hood.Transparency = 0.9 | |
786 | Mask.Transparency = 0.9 | |
787 | Orbvc.Transparency = 0.9 | |
788 | Orbd.Transparency = 0.9 | |
789 | wait(0.001) | |
790 | char["Left Leg"].Transparency = 0.7 | |
791 | char["Head"].Transparency = 0.7 | |
792 | char["Right Leg"].Transparency = 0.7 | |
793 | char["Torso"].Transparency = 0.7 | |
794 | char["Left Arm"].Transparency = 0.7 | |
795 | char["Right Arm"].Transparency = 0.7 | |
796 | Hood.Transparency = 0.7 | |
797 | Mask.Transparency = 0.7 | |
798 | Orbvc.Transparency = 0.7 | |
799 | Orbd.Transparency = 0.7 | |
800 | wait(0.001) | |
801 | char["Left Leg"].Transparency = 0 | |
802 | char["Head"].Transparency = 0 | |
803 | char["Right Leg"].Transparency = 0 | |
804 | char["Torso"].Transparency = 0 | |
805 | char["Left Arm"].Transparency = 0 | |
806 | char["Right Arm"].Transparency = 0 | |
807 | Hood.Transparency = 0 | |
808 | Mask.Transparency = 0 | |
809 | Orbvc.Transparency = 0 | |
810 | Orbd.Transparency = 0 | |
811 | end | |
812 | ||
813 | Normal() | |
814 | ||
815 | ||
816 | ||
817 | mouse.KeyDown:connect(function(key) | |
818 | if key == "z" then | |
819 | if char.Head.Transparency == 0 then | |
820 | GoInvisible() | |
821 | ||
822 | elseif char.Head.Transparency == 1 then | |
823 | GoVisible() | |
824 | end | |
825 | end end) | |
826 | ||
827 | mouse.KeyDown:connect(function(key) | |
828 | if key == "x" then | |
829 | if ScarySound2.IsPlaying == false then | |
830 | ScarySound2:Play() | |
831 | elseif ScarySound2.IsPlaying == true then | |
832 | ScarySound2:Stop() | |
833 | ||
834 | ||
835 | end | |
836 | end end) | |
837 | ||
838 | mouse.KeyDown:connect(function(key) | |
839 | if key == "r" then | |
840 | if ScarySound4.IsPlaying == false then | |
841 | ScarySound4:Play() | |
842 | elseif ScarySound2.IsPlaying == true then | |
843 | ScarySound4:Stop() | |
844 | ||
845 | ||
846 | end | |
847 | end end) | |
848 | mouse.KeyDown:connect(function(key) | |
849 | if key == "u" then | |
850 | for _, z in pairs(workspace:GetChildren()) do | |
851 | ||
852 | if z.Name == "Zombie" then | |
853 | ||
854 | z:Destroy() | |
855 | ||
856 | end | |
857 | end | |
858 | end | |
859 | end) | |
860 | ||
861 | ||
862 | ||
863 | mouse.KeyDown:connect(function(key) | |
864 | if key == "h" then | |
865 | for _, z in pairs(workspace:GetChildren()) do | |
866 | ||
867 | if z.Name == "Zombie" then | |
868 | ||
869 | ||
870 | ||
871 | end | |
872 | end | |
873 | end | |
874 | end) | |
875 | ||
876 | ||
877 | function SpawnZombie() | |
878 | ||
879 | ||
880 | if ZomWait == false and ZomWait2 == false then | |
881 | Zombie.Parent = game.Lighting | |
882 | Zombie2 = Zombie:Clone() | |
883 | Zombie3 = Zombie:Clone() | |
884 | ||
885 | Zombie:Destroy() | |
886 | ---------------------------- | |
887 | ZomWait2 = true | |
888 | wait() | |
889 | ZomWait = true | |
890 | end | |
891 | ||
892 | ||
893 | ||
894 | if ZomWait == true and ZomWait2 == false then | |
895 | Zombie3.Parent = game.Lighting | |
896 | Zombie2 = Zombie3:Clone() | |
897 | Zombie = Zombie3:Clone() | |
898 | ||
899 | Zombie3:Destroy() | |
900 | ---------------------------- | |
901 | ZomWait2 = true | |
902 | wait() | |
903 | ZomWait = false | |
904 | end | |
905 | Zombie2.Parent = game.Workspace | |
906 | ||
907 | end | |
908 | ||
909 | ||
910 | ||
911 | ||
912 | function ResetZombie() | |
913 | wait(4) | |
914 | ZomSyle = false | |
915 | ZomWait2 = false | |
916 | ||
917 | end | |
918 | ||
919 | function onTouch(part) | |
920 | ||
921 | local humanoid = part.Parent:findFirstChild("Humanoid") | |
922 | local model = part.Parent | |
923 | local torso = part.Parent:findFirstChild("Torso") | |
924 | local head = part.Parent:findFirstChild("Head") | |
925 | local leftleg = part.Parent:findFirstChild("Left Leg") | |
926 | local rightleg = part.Parent:findFirstChild("Right Leg") | |
927 | local leftarm = part.Parent:findFirstChild("Left Arm") | |
928 | local rightarm = part.Parent:findFirstChild("Right Arm") | |
929 | if model.Name == 'Zombie' == false then | |
930 | ||
931 | ||
932 | if (humanoid ~=nil) then | |
933 | ||
934 | --humanoid.Health = 0 | |
935 | ||
936 | ||
937 | ||
938 | ||
939 | head.BrickColor = BrickColor.new("Really black") | |
940 | torso.BrickColor = BrickColor.new("Really black") | |
941 | leftleg.BrickColor = BrickColor.new("Really black") | |
942 | rightleg.BrickColor = BrickColor.new("Really black") | |
943 | rightarm.BrickColor = BrickColor.new("Really black") | |
944 | leftarm.BrickColor = BrickColor.new("Really black") | |
945 | humanoid.Sit = true | |
946 | wait(0.5) | |
947 | torso.Anchored = true | |
948 | wait(.3) | |
949 | zomchar = humanoid.Parent | |
950 | e=Instance.new('Part', model) | |
951 | e.Size = Vector3.new(2.25,2.25,2.25) | |
952 | e.Transparency = 1 | |
953 | e.Anchored = true | |
954 | e.CFrame = CFrame.new(torso.Position) | |
955 | ||
956 | ||
957 | ||
958 | wait(1) | |
959 | torso:Destroy() | |
960 | q=Instance.new('ParticleEmitter', e) | |
961 | q.Size = NumberSequence.new(2,.0) | |
962 | q.Rate = 500 | |
963 | q.Transparency = NumberSequence.new(0,1) | |
964 | q.Speed = NumberRange.new(7) | |
965 | q.VelocitySpread = 100 | |
966 | q.Lifetime = NumberRange.new(0.1,1) | |
967 | q.Texture = 'rbxassetid://164417280' | |
968 | wait(.1) | |
969 | torso.Anchored = true | |
970 | rightleg.Anchored = true | |
971 | leftleg.Anchored = true | |
972 | rightarm.Anchored = true | |
973 | leftarm.Anchored = true | |
974 | ded = Instance.new("Sound") | |
975 | ded.Parent = e | |
976 | ded.SoundId = "rbxassetid://347611423" | |
977 | ded.Volume = 3 | |
978 | ded.Looped = false | |
979 | wait() | |
980 | ||
981 | ded:Play() | |
982 | ||
983 | wait(1) | |
984 | leftleg.Transparency = 0.5 | |
985 | head.Transparency = 0.5 | |
986 | rightleg.Transparency = 0.5 | |
987 | torso.Transparency = 0.5 | |
988 | leftarm.Transparency = 0.5 | |
989 | rightarm.Transparency = 0.5 | |
990 | ||
991 | ||
992 | wait(0.001) | |
993 | leftleg.Transparency = 0.6 | |
994 | head.Transparency = 0.6 | |
995 | rightleg.Transparency = 0.6 | |
996 | torso.Transparency = 0.6 | |
997 | leftarm.Transparency = 0.6 | |
998 | rightarm.Transparency = 0.6 | |
999 | ||
1000 | wait(0.001) | |
1001 | leftleg.Transparency = 0.7 | |
1002 | head.Transparency = 0.7 | |
1003 | rightleg.Transparency = 0.7 | |
1004 | torso.Transparency = 0.7 | |
1005 | leftarm.Transparency = 0.7 | |
1006 | rightarm.Transparency = 0.7 | |
1007 | ||
1008 | ||
1009 | ||
1010 | ||
1011 | ||
1012 | ||
1013 | wait(0.001) | |
1014 | leftleg.Transparency = 1 | |
1015 | head.Transparency = 1 | |
1016 | rightleg.Transparency = 1 | |
1017 | torso.Transparency = 1 | |
1018 | leftarm.Transparency = 1 | |
1019 | rightarm.Transparency = 1 | |
1020 | wait() | |
1021 | ||
1022 | SpawnZombie() | |
1023 | Zombie2.Name = 'Zombie' | |
1024 | ||
1025 | wait() | |
1026 | Zombie2:MoveTo(zomchar.Head.Position + Vector3.new(math.random(0,1),0,math.random(0,1))) | |
1027 | ---------------------- | |
1028 | ||
1029 | if ZomSyle == false then | |
1030 | ZomSyle = true | |
1031 | ||
1032 | ||
1033 | ||
1034 | ||
1035 | ||
1036 | ||
1037 | ||
1038 | ||
1039 | Zombie2.archivable = false | |
1040 | ||
1041 | ||
1042 | skin = zomchar["Body Colors"]:Clone() | |
1043 | skin.Parent = Zombie2 | |
1044 | wait() | |
1045 | ||
1046 | ||
1047 | Character= Zombie2 | |
1048 | plr = Zombie2 | |
1049 | Headmaker = Character.Head | |
1050 | Headcol1 = Headmaker.BrickColor | |
1051 | Headmat = Headmaker.Material | |
1052 | Headsize = Headmaker.Size | |
1053 | Headsize2 = Headmaker.Mesh.Scale | |
1054 | hed = Character.Head | |
1055 | hed.Transparency = 1 | |
1056 | ||
1057 | local Headnr1 = Instance.new("Model",Character.Head) | |
1058 | Headnr1.Name = "Lmao" | |
1059 | local Headnr2 = Instance.new("Model",Headnr1) | |
1060 | Headnr2.Name = ""..zomchar.Name | |
1061 | ||
1062 | ||
1063 | ---------------------------------------------------------- | |
1064 | wait() | |
1065 | local Mask = Instance.new("Part", Headnr2) | |
1066 | Mask.Name = "Head" | |
1067 | Mask.CanCollide = false | |
1068 | Mask.BrickColor = Headcol1 | |
1069 | Mask.Transparency = 0 | |
1070 | Mask.Material = Headmat | |
1071 | Mask.Size = Headsize | |
1072 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
1073 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
1074 | local Weld = Instance.new("Weld", Mask) | |
1075 | Weld.Part0 = Character.Head | |
1076 | Weld.Part1 = Mask | |
1077 | Weld.C1 = CFrame.new(0,0,0) | |
1078 | ||
1079 | local M1 = Instance.new("SpecialMesh") | |
1080 | M1.Parent = Mask | |
1081 | M1.MeshType='Head' | |
1082 | M1.Scale = Headsize2 | |
1083 | ---------------------------------------------------------- | |
1084 | local Name2 = Instance.new("Humanoid",Headnr2) | |
1085 | Zombie2.Torso.Touched:connect(onTouch) | |
1086 | wait() | |
1087 | ||
1088 | for i,v in pairs(zomchar:GetChildren()) do | |
1089 | if v:IsA("CharacterMesh") then | |
1090 | v:clone().Parent = Zombie2 | |
1091 | end | |
1092 | ||
1093 | if v:IsA("ShirtGraphic") then | |
1094 | v:clone().Parent = Zombie2 | |
1095 | end | |
1096 | ||
1097 | if v:IsA("Pants") then | |
1098 | v:clone().Parent = Zombie2 | |
1099 | end | |
1100 | if v:IsA("Shirt") then | |
1101 | v:clone().Parent = Zombie2 | |
1102 | ||
1103 | end | |
1104 | ||
1105 | ||
1106 | if v:IsA("Accessory") then | |
1107 | v:clone().Parent = Zombie2 | |
1108 | end | |
1109 | ||
1110 | if v:IsA("Hat") then | |
1111 | v:clone().Parent = Zombie2 | |
1112 | end | |
1113 | ||
1114 | end | |
1115 | ||
1116 | ||
1117 | ||
1118 | end | |
1119 | ||
1120 | ||
1121 | ||
1122 | ||
1123 | ||
1124 | ||
1125 | ||
1126 | ---------------------- | |
1127 | wait() | |
1128 | leftleg:Destroy() | |
1129 | head:Destroy() | |
1130 | rightleg:Destroy() | |
1131 | leftarm:Destroy() | |
1132 | rightarm:Destroy() | |
1133 | ResetZombie() | |
1134 | end | |
1135 | end | |
1136 | end | |
1137 | ||
1138 | ||
1139 | ||
1140 | char.Torso.Touched:connect(onTouch) | |
1141 | ||
1142 | mouse.KeyDown:connect(function(key) | |
1143 | if key == "c" then | |
1144 | ||
1145 | LockOn() | |
1146 | ||
1147 | ||
1148 | ||
1149 | ||
1150 | ||
1151 | end | |
1152 | end) | |
1153 | ||
1154 | ||
1155 | debounce = false | |
1156 | ||
1157 | function onTouched(hit) | |
1158 | hole:Play() | |
1159 | hit.CanCollide=false | |
1160 | wait(.5) | |
1161 | hit.CanCollide = true | |
1162 | debounce = true | |
1163 | ||
1164 | end | |
1165 | ||
1166 | game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched) | |
1167 | ||
1168 | ||
1169 | while wait() do | |
1170 | char["Left Leg"].BrickColor = BrickColor.new("Really black") | |
1171 | char["Head"].BrickColor = BrickColor.new("Really black") | |
1172 | char["Right Leg"].BrickColor = BrickColor.new("Really black") | |
1173 | char["Torso"].BrickColor = BrickColor.new("Really black") | |
1174 | char["Left Arm"].BrickColor = BrickColor.new("Really black") | |
1175 | char["Right Arm"].BrickColor = BrickColor.new("Really black") | |
1176 | imgl.Rotation = imgl.Rotation + 1 | |
1177 | if targetted ~= nil then | |
1178 | crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso") | |
1179 | crosshair.Enabled = true | |
1180 | elseif targetted == nil then | |
1181 | crosshair.Adornee = nil | |
1182 | crosshair.Enabled = false | |
1183 | end | |
1184 | game:GetService("RunService"):BindToRenderStep("ew", 0, function() | |
1185 | for _, z in pairs(workspace:GetChildren()) do | |
1186 | ||
1187 | if z.Name == "Zombie" then | |
1188 | ||
1189 | z.Humanoid:MoveTo(targetted.Head.Position) | |
1190 | ||
1191 | end | |
1192 | end | |
1193 | end) | |
1194 | ||
1195 | playertarg = game.Players.LocalPlayer | |
1196 | chara = playertarg.Character | |
1197 | Mouse = playertarg:GetMouse() | |
1198 | targetted = nil | |
1199 | ||
1200 | New = function(Object, Parent, Name, Data) | |
1201 | local Object = Instance.new(Object) | |
1202 | for Index, Value in pairs(Data or {}) do | |
1203 | Object[Index] = Value | |
1204 | end | |
1205 | Object.Parent = Parent | |
1206 | Object.Name = Name | |
1207 | return Object | |
1208 | end | |
1209 | ||
1210 | ||
1211 | ||
1212 | crosshair = Instance.new("BillboardGui",chara) | |
1213 | crosshair.Size = UDim2.new(10,0,10,0) | |
1214 | crosshair.Enabled = false | |
1215 | imgl = Instance.new("ImageLabel",crosshair) | |
1216 | imgl.Position = UDim2.new(0,0,0,0) | |
1217 | imgl.Size = UDim2.new(1,0,1,0) | |
1218 | imgl.Image = "rbxassetid://182932517" | |
1219 | imgl.BackgroundTransparency = 1 | |
1220 | imgl.ImageTransparency = .7 | |
1221 | imgl.ImageColor3 = Color3.new(0,0,0) | |
1222 | ||
1223 | ||
1224 | function LoadSnd(id,loop,vol,pit) | |
1225 | local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit}) | |
1226 | return snd | |
1227 | end | |
1228 | ||
1229 | TargetSnd = LoadSnd(167191994,false,2,.8) | |
1230 | ||
1231 | ||
1232 | function TargetSelect(person) | |
1233 | local dd=coroutine.wrap(function() | |
1234 | if targetted ~= person then | |
1235 | targetted = person | |
1236 | for i = 0,30,10 do | |
1237 | wait(.05) | |
1238 | crosshair.Size = UDim2.new(40-i,0,40-i,0) | |
1239 | end | |
1240 | end | |
1241 | end) | |
1242 | dd() | |
1243 | end | |
1244 | ||
1245 | ||
1246 | ||
1247 | function LockOn() | |
1248 | if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1249 | TargetSelect(Mouse.Target.Parent) | |
1250 | TargetSnd:Play() | |
1251 | else end | |
1252 | end | |
1253 | ||
1254 | ||
1255 | ||
1256 | ||
1257 | ||
1258 | ||
1259 | ||
1260 | ||
1261 | ||
1262 | ||
1263 | ||
1264 | ||
1265 | ||
1266 | ||
1267 | ||
1268 | ||
1269 | ||
1270 | ||
1271 | ||
1272 | ||
1273 | ||
1274 | ||
1275 | ||
1276 | ||
1277 | ZomWait = false | |
1278 | ZomWait2 = false | |
1279 | ZomSyle = false | |
1280 | ||
1281 | ||
1282 | Target1 =script.Parent.Name | |
1283 | Target2 = game.Players[Target1] | |
1284 | Target2.Character.archivable = true | |
1285 | clone4 = Target2.Character:Clone() | |
1286 | clone4.Parent = game.Lighting | |
1287 | ||
1288 | ||
1289 | ||
1290 | ||
1291 | ||
1292 | ||
1293 | ||
1294 | ||
1295 | ||
1296 | ||
1297 | ||
1298 | ||
1299 | ||
1300 | ||
1301 | ||
1302 | ||
1303 | ||
1304 | ||
1305 | ||
1306 | ||
1307 | ||
1308 | ||
1309 | ||
1310 | ||
1311 | ||
1312 | ||
1313 | ||
1314 | ||
1315 | ||
1316 | ||
1317 | ||
1318 | ||
1319 | ||
1320 | ||
1321 | Glow1 = Color3.new(.5,0,0) | |
1322 | Glow2 = Color3.new(0,0,0) | |
1323 | ||
1324 | GlowParticle = Instance.new("ParticleEmitter",clone4.Torso) | |
1325 | GlowParticle.LightEmission = 0 | |
1326 | GlowParticle.Color = ColorSequence.new(Glow1,Glow2) | |
1327 | GlowParticle.Size = NumberSequence.new(2,0) | |
1328 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183" | |
1329 | GlowParticle.Transparency = NumberSequence.new(.3,.8) | |
1330 | GlowParticle.LockedToPart = false | |
1331 | GlowParticle.Lifetime = NumberRange.new(.5,.6) | |
1332 | GlowParticle.Rate= 100 | |
1333 | GlowParticle.Speed =NumberRange.new(6) | |
1334 | GlowParticle.VelocitySpread = 360 | |
1335 | ||
1336 | ||
1337 | ||
1338 | for i,v in pairs(clone4:GetChildren()) do | |
1339 | ||
1340 | ||
1341 | if v:IsA("ShirtGraphic") then | |
1342 | v:Destroy() | |
1343 | end | |
1344 | ||
1345 | if v:IsA("Pants") then | |
1346 | v:Destroy() | |
1347 | end | |
1348 | if v:IsA("Shirt") then | |
1349 | v:Destroy() | |
1350 | end | |
1351 | if v:IsA("Hat") then | |
1352 | v:Destroy() | |
1353 | ||
1354 | end | |
1355 | if v:IsA("Accessory") then | |
1356 | v:Destroy() | |
1357 | end | |
1358 | ||
1359 | end | |
1360 | ||
1361 | clone4["Body Colors"]:Destroy() | |
1362 | clone4.Head.face.Texture = "rbxassetid://97880283" | |
1363 | ||
1364 | wait() | |
1365 | Zombie = clone4:Clone() | |
1366 | ||
1367 | wait() | |
1368 | ||
1369 | clone4:Destroy() | |
1370 | ||
1371 | wait() | |
1372 | ||
1373 | ||
1374 | ||
1375 | ||
1376 | ||
1377 | ||
1378 | end | |
1379 | ||
1380 | ||
1381 | ||
1382 | ||
1383 | ------------------------------------------------------------------------ |