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1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
1 | + | plr = game:GetService("Players").LocalPlayer |
2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
2 | + | mouse = plr:GetMouse() |
3 | - | do |
3 | + | |
4 | - | print("FE Compatibility code by Mokiros") |
4 | + | |
5 | - | script.Parent = Player.Character |
5 | + | |
6 | - | |
6 | + | mouse.KeyDown:connect(function(key) |
7 | - | --RemoteEvent for communicating |
7 | + | if key == "z" and part == nil then |
8 | - | local Event = Instance.new("RemoteEvent") |
8 | + | plr.Character.Torso.CFrame = CFrame.new(Vector3.new(mouse.hit.p.X,mouse.hit.p.Y+1.5,mouse.hit.p.Z),plr.Character.Torso.CFrame.p) |
9 | - | Event.Name = "UserInput_Event" |
9 | + | elseif key == "x" and plr.Character.Parent == workspace.Camera and part == nil then |
10 | - | |
10 | + | if plr.Character.Torso.Anchored == true then |
11 | - | --Fake event to make stuff like Mouse.KeyDown work |
11 | + | for y,t in pairs(plr.Character:GetChildren()) do |
12 | - | local function fakeEvent() |
12 | + | if t:IsA("Part") then |
13 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
13 | + | t.Anchored = false |
14 | - | t.connect = t.Connect |
14 | + | |
15 | - | return t |
15 | + | |
16 | else | |
17 | - | |
17 | + | for y,t in pairs(plr.Character:GetChildren()) do |
18 | - | --Creating fake input objects with fake variables |
18 | + | if t:IsA("Part") then |
19 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
19 | + | t.Anchored = true |
20 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
20 | + | |
21 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
21 | + | |
22 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
22 | + | |
23 | - | end} |
23 | + | elseif key == "c" and plr.Character.Parent == workspace.Camera and part ~= nil then |
24 | - | --Merged 2 functions into one by checking amount of arguments |
24 | + | local clone = part:Clone() |
25 | - | CAS.UnbindAction = CAS.BindAction |
25 | + | clone.Parent = workspace |
26 | - | |
26 | + | clone.Anchored = false |
27 | - | --This function will trigger the events that have been :Connect()'ed |
27 | + | clone:ClearAllChildren() |
28 | - | local function te(self,ev,...) |
28 | + | clone.CanCollide = true |
29 | - | local t = m[ev] |
29 | + | bp.Parent = clone |
30 | - | if t and t._fakeEvent and t.Function then |
30 | + | particles.Parent = clone |
31 | - | t.Function(...) |
31 | + | if part.Parent:FindFirstChildOfClass("Humanoid") then |
32 | part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false | |
33 | end | |
34 | - | m.TrigEvent = te |
34 | + | part:Destroy() |
35 | - | UIS.TrigEvent = te |
35 | + | part = clone |
36 | - | |
36 | + | |
37 | - | Event.OnServerEvent:Connect(function(plr,io) |
37 | + | |
38 | - | if plr~=Player then return end |
38 | + | mouse.Button1Down:connect(function() |
39 | - | if io.isMouse then |
39 | + | if true then |
40 | - | m.Target = io.Target |
40 | + | |
41 | - | m.Hit = io.Hit |
41 | + | |
42 | part = mouse.Target | |
43 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
43 | + | |
44 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
44 | + | |
45 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
45 | + | |
46 | particles = Instance.new("ParticleEmitter",part) | |
47 | - | for _,t in pairs(CAS.Actions) do |
47 | + | |
48 | - | for _,k in pairs(t.Keys) do |
48 | + | |
49 | - | if k==io.KeyCode then |
49 | + | |
50 | - | t.Function(t.Name,io.UserInputState,io) |
50 | + | |
51 | - | end |
51 | + | |
52 | particles.RotSpeed = NumberRange.new(0) | |
53 | particles.Rotation = NumberRange.new(0) | |
54 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
54 | + | |
55 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
55 | + | |
56 | - | end |
56 | + | |
57 | - | end) |
57 | + | |
58 | - | Event.Parent = NLS([==[ |
58 | + | |
59 | - | local Player = game:GetService("Players").LocalPlayer |
59 | + | |
60 | - | local Event = script:WaitForChild("UserInput_Event") |
60 | + | |
61 | - | |
61 | + | |
62 | - | local UIS = game:GetService("UserInputService") |
62 | + | |
63 | - | local input = function(io,a) |
63 | + | |
64 | - | if a then return end |
64 | + | |
65 | - | --Since InputObject is a client-side instance, we create and pass table instead |
65 | + | |
66 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) |
66 | + | |
67 | end | |
68 | - | UIS.InputBegan:Connect(input) |
68 | + | |
69 | - | UIS.InputEnded:Connect(input) |
69 | + | |
70 | - | |
70 | + | |
71 | - | local Mouse = Player:GetMouse() |
71 | + | mouse.Button1Up:connect(function() |
72 | - | local h,t |
72 | + | |
73 | - | --Give the server mouse data 30 times every second, but only if the values changed |
73 | + | |
74 | - | --If player is not moving their mouse, client won't fire events |
74 | + | |
75 | - | while wait(1/30) do |
75 | + | |
76 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
76 | + | end) |